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Artificial intelligence

Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by non-human animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs.

AI applications include advanced web search engines (e.g., Google Search), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Waymo), generative or creative tools (ChatGPT and AI art), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go).[1]

As machines become increasingly capable, tasks considered to require "intelligence" are often removed from the definition of AI, a phenomenon known as the AI effect.[2] For instance, optical character recognition is frequently excluded from things considered to be AI,[3] having become a routine technology.[4]

Artificial intelligence was founded as an academic discipline in 1956, and in the years since has experienced several waves of optimism,[5][6] followed by disappointment and the loss of funding (known as an "AI winter"),[7][8] followed by new approaches, success and renewed funding.[6][9] AI research has tried and discarded many different approaches since its founding, including simulating the brain, modeling human problem solving, formal logic, large databases of knowledge and imitating animal behavior. In the first decades of the 21st century, highly mathematical-statistical machine learning has dominated the field, and this technique has proved highly successful, helping to solve many challenging problems throughout industry and academia.[9][10]

The various sub-fields of AI research are centered around particular goals and the use of particular tools. The traditional goals of AI research include reasoning, knowledge representation, planning, learning, natural language processing, perception, and the ability to move and manipulate objects.[a] General intelligence (the ability to solve an arbitrary problem) is among the field's long-term goals.[11] To solve these problems, AI researchers have adapted and integrated a wide range of problem-solving techniques – including search and mathematical optimization, formal logic, artificial neural networks, and methods based on statistics, probability and economics. AI also draws upon computer science, psychology, linguistics, philosophy, and many other fields.

The field was founded on the assumption that human intelligence "can be so precisely described that a machine can be made to simulate it".[b] This raised philosophical arguments about the mind and the ethical consequences of creating artificial beings endowed with human-like intelligence; these issues have previously been explored by myth, fiction and philosophy since antiquity.[13] Computer scientists and philosophers have since suggested that AI may become an existential risk to humanity if its rational capacities are not steered towards beneficial goals.[c]

History

 
Silver didrachma from Crete depicting Talos, an ancient mythical automaton with artificial intelligence

Artificial beings with intelligence appeared as storytelling devices in antiquity,[14] and have been common in fiction, as in Mary Shelley's Frankenstein or Karel Čapek's R.U.R.[15] These characters and their fates raised many of the same issues now discussed in the ethics of artificial intelligence.[16]

The study of mechanical or "formal" reasoning began with philosophers and mathematicians in antiquity. The study of mathematical logic led directly to Alan Turing's theory of computation, which suggested that a machine, by shuffling symbols as simple as "0" and "1", could simulate any conceivable act of mathematical deduction. This insight that digital computers can simulate any process of formal reasoning is known as the Church–Turing thesis.[17] This, along with concurrent discoveries in neurobiology, information theory and cybernetics, led researchers to consider the possibility of building an electronic brain.[18] The first work that is now generally recognized as AI was McCullouch and Pitts' 1943 formal design for Turing-complete "artificial neurons".[19]

By the 1950s, two visions for how to achieve machine intelligence emerged. One vision, known as Symbolic AI or GOFAI, was to use computers to create a symbolic representation of the world and systems that could reason about the world. Proponents included Allen Newell, Herbert A. Simon, and Marvin Minsky. Closely associated with this approach was the "heuristic search" approach, which likened intelligence to a problem of exploring a space of possibilities for answers.

The second vision, known as the connectionist approach, sought to achieve intelligence through learning. Proponents of this approach, most prominently Frank Rosenblatt, sought to connect Perceptron in ways inspired by connections of neurons.[20] James Manyika and others have compared the two approaches to the mind (Symbolic AI) and the brain (connectionist). Manyika argues that symbolic approaches dominated the push for artificial intelligence in this period, due in part to its connection to intellectual traditions of Descartes, Boole, Gottlob Frege, Bertrand Russell, and others. Connectionist approaches based on cybernetics or artificial neural networks were pushed to the background but have gained new prominence in recent decades.[21]

The field of AI research was born at a workshop at Dartmouth College in 1956.[d][24] The attendees became the founders and leaders of AI research.[e] They and their students produced programs that the press described as "astonishing":[f] computers were learning checkers strategies, solving word problems in algebra, proving logical theorems and speaking English.[g][26]

By the middle of the 1960s, research in the U.S. was heavily funded by the Department of Defense[27] and laboratories had been established around the world.[28]

Researchers in the 1960s and the 1970s were convinced that symbolic approaches would eventually succeed in creating a machine with artificial general intelligence and considered this the goal of their field.[29] Herbert Simon predicted, "machines will be capable, within twenty years, of doing any work a man can do".[30] Marvin Minsky agreed, writing, "within a generation ... the problem of creating 'artificial intelligence' will substantially be solved".[31]

They had failed to recognize the difficulty of some of the remaining tasks. Progress slowed and in 1974, in response to the criticism of Sir James Lighthill[32] and ongoing pressure from the US Congress to fund more productive projects, both the U.S. and British governments cut off exploratory research in AI. The next few years would later be called an "AI winter", a period when obtaining funding for AI projects was difficult.[7]

In the early 1980s, AI research was revived by the commercial success of expert systems,[33] a form of AI program that simulated the knowledge and analytical skills of human experts. By 1985, the market for AI had reached over a billion dollars. At the same time, Japan's fifth generation computer project inspired the U.S. and British governments to restore funding for academic research.[6] However, beginning with the collapse of the Lisp Machine market in 1987, AI once again fell into disrepute, and a second, longer-lasting winter began.[8]

Many researchers began to doubt that the symbolic approach would be able to imitate all the processes of human cognition, especially perception, robotics, learning and pattern recognition. A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.[34] Robotics researchers, such as Rodney Brooks, rejected symbolic AI and focused on the basic engineering problems that would allow robots to move, survive, and learn their environment.[h]

Interest in neural networks and "connectionism" was revived by Geoffrey Hinton, David Rumelhart and others in the middle of the 1980s.[39] Soft computing tools were developed in the 1980s, such as neural networks, fuzzy systems, Grey system theory, evolutionary computation and many tools drawn from statistics or mathematical optimization.

AI gradually restored its reputation in the late 1990s and early 21st century by finding specific solutions to specific problems. The narrow focus allowed researchers to produce verifiable results, exploit more mathematical methods, and collaborate with other fields (such as statistics, economics and mathematics).[40] By 2000, solutions developed by AI researchers were being widely used, although in the 1990s they were rarely described as "artificial intelligence".[10]

Faster computers, algorithmic improvements, and access to large amounts of data enabled advances in machine learning and perception; data-hungry deep learning methods started to dominate accuracy benchmarks around 2012.[41] According to Bloomberg's Jack Clark, 2015 was a landmark year for artificial intelligence, with the number of software projects that use AI within Google increased from a "sporadic usage" in 2012 to more than 2,700 projects.[i] He attributed this to an increase in affordable neural networks, due to a rise in cloud computing infrastructure and to an increase in research tools and datasets.[9]

In a 2017 survey, one in five companies reported they had "incorporated AI in some offerings or processes".[42] The amount of research into AI (measured by total publications) increased by 50% in the years 2015–2019.[43]

Numerous academic researchers became concerned that AI was no longer pursuing the original goal of creating versatile, fully intelligent machines. Much of current research involves statistical AI, which is overwhelmingly used to solve specific problems, even highly successful techniques such as deep learning. This concern has led to the subfield of artificial general intelligence (or "AGI"), which had several well-funded institutions by the 2010s.[11]

Goals

The general problem of simulating (or creating) intelligence has been broken down into sub-problems. These consist of particular traits or capabilities that researchers expect an intelligent system to display. The traits described below have received the most attention.[a]

Reasoning, problem-solving

Early researchers developed algorithms that imitated step-by-step reasoning that humans use when they solve puzzles or make logical deductions.[44] By the late 1980s and 1990s, AI research had developed methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.[45]

Many of these algorithms proved to be insufficient for solving large reasoning problems because they experienced a "combinatorial explosion": they became exponentially slower as the problems grew larger.[46] Even humans rarely use the step-by-step deduction that early AI research could model. They solve most of their problems using fast, intuitive judgments.[47]

Knowledge representation

 
An ontology represents knowledge as a set of concepts within a domain and the relationships between those concepts.

Knowledge representation and knowledge engineering[48] allow AI programs to answer questions intelligently and make deductions about real-world facts.

A representation of "what exists" is an ontology: the set of objects, relations, concepts, and properties formally described so that software agents can interpret them.[49] The most general ontologies are called upper ontologies, which attempt to provide a foundation for all other knowledge and act as mediators between domain ontologies that cover specific knowledge about a particular knowledge domain (field of interest or area of concern). A truly intelligent program would also need access to commonsense knowledge; the set of facts that an average person knows. The semantics of an ontology is typically represented in description logic, such as the Web Ontology Language.[50]

AI research has developed tools to represent specific domains, such as objects, properties, categories and relations between objects;[50] situations, events, states and time;[51] causes and effects;[52] knowledge about knowledge (what we know about what other people know);.[53] default reasoning (things that humans assume are true until they are told differently and will remain true even when other facts are changing);[54] as well as other domains. Among the most difficult problems in AI are: the breadth of commonsense knowledge (the number of atomic facts that the average person knows is enormous);[55] and the sub-symbolic form of most commonsense knowledge (much of what people know is not represented as "facts" or "statements" that they could express verbally).[47]

Formal knowledge representations are used in content-based indexing and retrieval,[56] scene interpretation,[57] clinical decision support,[58] knowledge discovery (mining "interesting" and actionable inferences from large databases),[59] and other areas.[60]

Learning

Machine learning (ML), a fundamental concept of AI research since the field's inception,[j] is the study of computer algorithms that improve automatically through experience.[k]

Unsupervised learning finds patterns in a stream of input.

Supervised learning requires a human to label the input data first, and comes in two main varieties: classification and numerical regression. Classification is used to determine what category something belongs in – the program sees a number of examples of things from several categories and will learn to classify new inputs. Regression is the attempt to produce a function that describes the relationship between inputs and outputs and predicts how the outputs should change as the inputs change. Both classifiers and regression learners can be viewed as "function approximators" trying to learn an unknown (possibly implicit) function; for example, a spam classifier can be viewed as learning a function that maps from the text of an email to one of two categories, "spam" or "not spam".[64]

In reinforcement learning the agent is rewarded for good responses and punished for bad ones. The agent classifies its responses to form a strategy for operating in its problem space.[65]

Transfer learning is when the knowledge gained from one problem is applied to a new problem.[66]

Computational learning theory can assess learners by computational complexity, by sample complexity (how much data is required), or by other notions of optimization.[67]

Natural language processing

 
A parse tree represents the syntactic structure of a sentence according to some formal grammar.

Natural language processing (NLP)[68] allows machines to read and understand human language. A sufficiently powerful natural language processing system would enable natural-language user interfaces and the acquisition of knowledge directly from human-written sources, such as newswire texts. Some straightforward applications of NLP include information retrieval, question answering and machine translation.[69]

Symbolic AI used formal syntax to translate the deep structure of sentences into logic. This failed to produce useful applications, due to the intractability of logic[46] and the breadth of commonsense knowledge.[55] Modern statistical techniques include co-occurrence frequencies (how often one word appears near another), "Keyword spotting" (searching for a particular word to retrieve information), transformer-based deep learning (which finds patterns in text), and others.[70] They have achieved acceptable accuracy at the page or paragraph level, and, by 2019, could generate coherent text.[71]

Perception

 
Feature detection (pictured: edge detection) helps AI compose informative abstract structures out of raw data.

Machine perception[72] is the ability to use input from sensors (such as cameras, microphones, wireless signals, and active lidar, sonar, radar, and tactile sensors) to deduce aspects of the world. Applications include speech recognition,[73]facial recognition, and object recognition.[74] Computer vision is the ability to analyze visual input.[75]

Social intelligence

 
Kismet, a robot with rudimentary social skills[76]

Affective computing is an interdisciplinary umbrella that comprises systems that recognize, interpret, process or simulate human feeling, emotion and mood.[77] For example, some virtual assistants are programmed to speak conversationally or even to banter humorously; it makes them appear more sensitive to the emotional dynamics of human interaction, or to otherwise facilitate human–computer interaction. However, this tends to give naïve users an unrealistic conception of how intelligent existing computer agents actually are.[78] Moderate successes related to affective computing include textual sentiment analysis and, more recently, multimodal sentiment analysis), wherein AI classifies the affects displayed by a videotaped subject.[79]

General intelligence

A machine with general intelligence can solve a wide variety of problems with breadth and versatility similar to human intelligence. There are several competing ideas about how to develop artificial general intelligence. Hans Moravec and Marvin Minsky argue that work in different individual domains can be incorporated into an advanced multi-agent system or cognitive architecture with general intelligence.[80]Pedro Domingos hopes that there is a conceptually straightforward, but mathematically difficult, "master algorithm" that could lead to AGI.[81] Others believe that anthropomorphic features like an artificial brain[82] or simulated child development[l] will someday reach a critical point where general intelligence emerges.

Tools

Search and optimization

AI can solve many problems by intelligently searching through many possible solutions.[83] Reasoning can be reduced to performing a search. For example, logical proof can be viewed as searching for a path that leads from premises to conclusions, where each step is the application of an inference rule.[84] Planning algorithms search through trees of goals and subgoals, attempting to find a path to a target goal, a process called means-ends analysis.[85] Robotics algorithms for moving limbs and grasping objects use local searches in configuration space.[86]

Simple exhaustive searches[87] are rarely sufficient for most real-world problems: the search space (the number of places to search) quickly grows to astronomical numbers. The result is a search that is too slow or never completes. The solution, for many problems, is to use "heuristics" or "rules of thumb" that prioritize choices in favor of those more likely to reach a goal and to do so in a shorter number of steps. In some search methodologies, heuristics can also serve to eliminate some choices unlikely to lead to a goal (called "pruning the search tree"). Heuristics supply the program with a "best guess" for the path on which the solution lies.[88] Heuristics limit the search for solutions into a smaller sample size.[89]

A very different kind of search came to prominence in the 1990s, based on the mathematical theory of optimization. For many problems, it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made. These algorithms can be visualized as blind hill climbing: we begin the search at a random point on the landscape, and then, by jumps or steps, we keep moving our guess uphill, until we reach the top. Other related optimization algorithms include random optimization, beam search and metaheuristics like simulated annealing.[90] Evolutionary computation uses a form of optimization search. For example, they may begin with a population of organisms (the guesses) and then allow them to mutate and recombine, selecting only the fittest to survive each generation (refining the guesses). Classic evolutionary algorithms include genetic algorithms, gene expression programming, and genetic programming.[91] Alternatively, distributed search processes can coordinate via swarm intelligence algorithms. Two popular swarm algorithms used in search are particle swarm optimization (inspired by bird flocking) and ant colony optimization (inspired by ant trails).[92]

Logic

Logic[93] is used for knowledge representation and problem-solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for planning[94] and inductive logic programming is a method for learning.[95]

Several different forms of logic are used in AI research. Propositional logic[96] involves truth functions such as "or" and "not". First-order logic[97] adds quantifiers and predicates and can express facts about objects, their properties, and their relations with each other. Fuzzy logic assigns a "degree of truth" (between 0 and 1) to vague statements such as "Alice is old" (or rich, or tall, or hungry), that are too linguistically imprecise to be completely true or false.[98]Default logics, non-monotonic logics and circumscription are forms of logic designed to help with default reasoning and the qualification problem.[54] Several extensions of logic have been designed to handle specific domains of knowledge, such as description logics;[50]situation calculus, event calculus and fluent calculus (for representing events and time);[51]causal calculus;[52]belief calculus (belief revision); and modal logics.[53] Logics to model contradictory or inconsistent statements arising in multi-agent systems have also been designed, such as paraconsistent logics.[99]

Probabilistic methods for uncertain reasoning

 
Expectation-maximization clustering of Old Faithful eruption data starts from a random guess but then successfully converges on an accurate clustering of the two physically distinct modes of eruption.

Many problems in AI (including in reasoning, planning, learning, perception, and robotics) require the agent to operate with incomplete or uncertain information. AI researchers have devised a number of tools to solve these problems using methods from probability theory and economics.[100]Bayesian networks[101] are a very general tool that can be used for various problems, including reasoning (using the Bayesian inference algorithm),[m][103]learning (using the expectation-maximization algorithm),[n][105]planning (using decision networks)[106] and perception (using dynamic Bayesian networks).[107] Probabilistic algorithms can also be used for filtering, prediction, smoothing and finding explanations for streams of data, helping perception systems to analyze processes that occur over time (e.g., hidden Markov models or Kalman filters).[107]

A key concept from the science of economics is "utility", a measure of how valuable something is to an intelligent agent. Precise mathematical tools have been developed that analyze how an agent can make choices and plan, using decision theory, decision analysis,[108] and information value theory.[109] These tools include models such as Markov decision processes,[110] dynamic decision networks,[107] game theory and mechanism design.[111]

Classifiers and statistical learning methods

The simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if diamond then pick up"). Controllers do, however, also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems. Classifiers are functions that use pattern matching to determine the closest match. They can be tuned according to examples, making them very attractive for use in AI. These examples are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class is a decision that has to be made. All the observations combined with their class labels are known as a data set. When a new observation is received, that observation is classified based on previous experience.[112]

A classifier can be trained in various ways; there are many statistical and machine learning approaches. The decision tree is the simplest and most widely used symbolic machine learning algorithm.[113]K-nearest neighbor algorithm was the most widely used analogical AI until the mid-1990s.[114]Kernel methods such as the support vector machine (SVM) displaced k-nearest neighbor in the 1990s.[115] The naive Bayes classifier is reportedly the "most widely used learner"[116] at Google, due in part to its scalability.[117]Neural networks are also used for classification.[118]

Classifier performance depends greatly on the characteristics of the data to be classified, such as the dataset size, distribution of samples across classes, dimensionality, and the level of noise. Model-based classifiers perform well if the assumed model is an extremely good fit for the actual data. Otherwise, if no matching model is available, and if accuracy (rather than speed or scalability) is the sole concern, conventional wisdom is that discriminative classifiers (especially SVM) tend to be more accurate than model-based classifiers such as "naive Bayes" on most practical data sets.[119]

Artificial neural networks

 
A neural network is an interconnected group of nodes, akin to the vast network of neurons in the human brain.

Neural networks[118] were inspired by the architecture of neurons in the human brain. A simple "neuron" N accepts input from other neurons, each of which, when activated (or "fired"), casts a weighted "vote" for or against whether neuron N should itself activate. Learning requires an algorithm to adjust these weights based on the training data; one simple algorithm (dubbed "fire together, wire together") is to increase the weight between two connected neurons when the activation of one triggers the successful activation of another. Neurons have a continuous spectrum of activation; in addition, neurons can process inputs in a nonlinear way rather than weighing straightforward votes.

Modern neural networks model complex relationships between inputs and outputs and find patterns in data. They can learn continuous functions and even digital logical operations. Neural networks can be viewed as a type of mathematical optimization – they perform gradient descent on a multi-dimensional topology that was created by training the network. The most common training technique is the backpropagation algorithm.[120] Other learning techniques for neural networks are Hebbian learning ("fire together, wire together"), GMDH or competitive learning.[121]

The main categories of networks are acyclic or feedforward neural networks (where the signal passes in only one direction) and recurrent neural networks (which allow feedback and short-term memories of previous input events). Among the most popular feedforward networks are perceptrons, multi-layer perceptrons and radial basis networks.[122]

Deep learning

 
Representing images on multiple layers of abstraction in deep learning[123]

Deep learning[124] uses several layers of neurons between the network's inputs and outputs. The multiple layers can progressively extract higher-level features from the raw input. For example, in image processing, lower layers may identify edges, while higher layers may identify the concepts relevant to a human such as digits or letters or faces.[125] Deep learning has drastically improved the performance of programs in many important subfields of artificial intelligence, including computer vision, speech recognition, image classification[126] and others.

Deep learning often uses convolutional neural networks for many or all of its layers. In a convolutional layer, each neuron receives input from only a restricted area of the previous layer called the neuron's receptive field. This can substantially reduce the number of weighted connections between neurons,[127] and creates a hierarchy similar to the organization of the animal visual cortex.[128]

In a recurrent neural network (RNN) the signal will propagate through a layer more than once;[129] thus, an RNN is an example of deep learning.[130] RNNs can be trained by gradient descent,[131] however long-term gradients which are back-propagated can "vanish" (that is, they can tend to zero) or "explode" (that is, they can tend to infinity), known as the vanishing gradient problem.[132] The long short term memory (LSTM) technique can prevent this in most cases.[133]

Specialized languages and hardware

Specialized languages for artificial intelligence have been developed, such as Lisp, Prolog, TensorFlow and many others. Hardware developed for AI includes AI accelerators and neuromorphic computing.

Applications

 
For this project of the artist Joseph Ayerle the AI had to learn the typical patterns in the colors and brushstrokes of Renaissance painter Raphael. The portrait shows the face of the actress Ornella Muti, "painted" by AI in the style of Raphael.

AI is relevant to any intellectual task.[134] Modern artificial intelligence techniques are pervasive and are too numerous to list here.[135] Frequently, when a technique reaches mainstream use, it is no longer considered artificial intelligence; this phenomenon is described as the AI effect.[136]

In the 2010s, AI applications were at the heart of the most commercially successful areas of computing, and have become a ubiquitous feature of daily life. AI is used in search engines (such as Google Search), targeting online advertisements,[137] recommendation systems (offered by Netflix, YouTube or Amazon), driving internet traffic,[138][139] targeted advertising (AdSense, Facebook), virtual assistants (such as Siri or Alexa),[140] autonomous vehicles (including drones, ADAS and self-driving cars), automatic language translation (Microsoft Translator, Google Translate), facial recognition (Apple's Face ID or Microsoft's DeepFace), image labeling (used by Facebook, Apple's iPhoto and TikTok) , spam filtering and chatbots (such as Chat GPT).

There are also thousands of successful AI applications used to solve problems for specific industries or institutions. A few examples are energy storage,[141] deepfakes,[142] medical diagnosis, military logistics, or supply chain management.

Game playing has been a test of AI's strength since the 1950s. Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov, on 11 May 1997.[143] In 2011, in a Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated the two greatest Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant margin.[144] In March 2016, AlphaGo won 4 out of 5 games of Go in a match with Go champion Lee Sedol, becoming the first computer Go-playing system to beat a professional Go player without handicaps.[145] Other programs handle imperfect-information games; such as for poker at a superhuman level, Pluribus[o] and Cepheus.[147] DeepMind in the 2010s developed a "generalized artificial intelligence" that could learn many diverse Atari games on its own.[148]

By 2020, Natural Language Processing systems such as the enormous GPT-3 (then by far the largest artificial neural network) were matching human performance on pre-existing benchmarks, albeit without the system attaining a commonsense understanding of the contents of the benchmarks.[149] DeepMind's AlphaFold 2 (2020) demonstrated the ability to approximate, in hours rather than months, the 3D structure of a protein.[150] Other applications predict the result of judicial decisions,[151] create art (such as poetry or painting) and prove mathematical theorems.

Smart traffic lights

 
 
Artificially intelligent traffic lights use cameras with radar, ultrasonic acoustic location sensors, and predictive algorithms to improve traffic flow

Smart traffic lights have been developed at Carnegie Mellon since 2009. Professor Stephen Smith has started a company since then Surtrac that has installed smart traffic control systems in 22 cities. It costs about $20,000 per intersection to install. Drive time has been reduced by 25% and traffic jam waiting time has been reduced by 40% at the intersections it has been installed.[152]

Intellectual Property

 
AI Patent families for functional application categories and sub categories. Computer vision represents 49 percent of patent families related to a functional application in 2016.

In 2019, WIPO reported that AI was the most prolific emerging technology in terms of the number of patent applications and granted patents, the Internet of things was estimated to be the largest in terms of market size. It was followed, again in market size, by big data technologies, robotics, AI, 3D printing and the fifth generation of mobile services (5G).[153] Since AI emerged in the 1950s, 340,000 AI-related patent applications were filed by innovators and 1.6 million scientific papers have been published by researchers, with the majority of all AI-related patent filings published since 2013. Companies represent 26 out of the top 30 AI patent applicants, with universities or public research organizations accounting for the remaining four.[154] The ratio of scientific papers to inventions has significantly decreased from 8:1 in 2010 to 3:1 in 2016, which is attributed to be indicative of a shift from theoretical research to the use of AI technologies in commercial products and services. Machine learning is the dominant AI technique disclosed in patents and is included in more than one-third of all identified inventions (134,777 machine learning patents filed for a total of 167,038 AI patents filed in 2016), with computer vision being the most popular functional application. AI-related patents not only disclose AI techniques and applications, they often also refer to an application field or industry. Twenty application fields were identified in 2016 and included, in order of magnitude: telecommunications (15 percent), transportation (15 percent), life and medical sciences (12 percent), and personal devices, computing and human–computer interaction (11 percent). Other sectors included banking, entertainment, security, industry and manufacturing, agriculture, and networks (including social networks, smart cities and the Internet of things). IBM has the largest portfolio of AI patents with 8,290 patent applications, followed by Microsoft with 5,930 patent applications.[154]

Philosophy

Defining artificial intelligence

Alan Turing wrote in 1950 "I propose to consider the question 'can machines think'?"[155] He advised changing the question from whether a machine "thinks", to "whether or not it is possible for machinery to show intelligent behaviour".[155] He devised the Turing test, which measures the ability of a machine to simulate human conversation.[156] Since we can only observe the behavior of the machine, it does not matter if it is "actually" thinking or literally has a "mind". Turing notes that we can not determine these things about other people[p] but "it is usual to have a polite convention that everyone thinks"[157]

Russell and Norvig agree with Turing that AI must be defined in terms of "acting" and not "thinking".[158] However, they are critical that the test compares machines to people. "Aeronautical engineering texts," they wrote, "do not define the goal of their field as making 'machines that fly so exactly like pigeons that they can fool other pigeons.'"[159] AI founder John McCarthy agreed, writing that "Artificial intelligence is not, by definition, simulation of human intelligence".[160]

McCarthy defines intelligence as "the computational part of the ability to achieve goals in the world."[161] Another AI founder, Marvin Minsky similarly defines it as "the ability to solve hard problems".[162] These definitions view intelligence in terms of well-defined problems with well-defined solutions, where both the difficulty of the problem and the performance of the program are direct measures of the "intelligence" of the machine—and no other philosophical discussion is required, or may not even be possible.

A definition that has also been adopted by Google[163][better source needed] - major practitionary in the field of AI. This definition stipulated the ability of systems to synthesize information as the manifestation of intelligence, similar to the way it is defined in biological intelligence.

Evaluating approaches to AI

No established unifying theory or paradigm has guided AI research for most of its history.[q] The unprecedented success of statistical machine learning in the 2010s eclipsed all other approaches (so much so that some sources, especially in the business world, use the term "artificial intelligence" to mean "machine learning with neural networks"). This approach is mostly sub-symbolic, neat, soft and narrow (see below). Critics argue that these questions may have to be revisited by future generations of AI researchers.

Symbolic AI and its limits

Symbolic AI (or "GOFAI")[165] simulated the high-level conscious reasoning that people use when they solve puzzles, express legal reasoning and do mathematics. They were highly successful at "intelligent" tasks such as algebra or IQ tests. In the 1960s, Newell and Simon proposed the physical symbol systems hypothesis: "A physical symbol system has the necessary and sufficient means of general intelligent action."[166]

However, the symbolic approach failed on many tasks that humans solve easily, such as learning, recognizing an object or commonsense reasoning. Moravec's paradox is the discovery that high-level "intelligent" tasks were easy for AI, but low level "instinctive" tasks were extremely difficult.[167] Philosopher Hubert Dreyfus had argued since the 1960s that human expertise depends on unconscious instinct rather than conscious symbol manipulation, and on having a "feel" for the situation, rather than explicit symbolic knowledge.[168] Although his arguments had been ridiculed and ignored when they were first presented, eventually, AI research came to agree.[r][47]

The issue is not resolved: sub-symbolic reasoning can make many of the same inscrutable mistakes that human intuition does, such as algorithmic bias. Critics such as Noam Chomsky argue continuing research into symbolic AI will still be necessary to attain general intelligence,[170][171] in part because sub-symbolic AI is a move away from explainable AI: it can be difficult or impossible to understand why a modern statistical AI program made a particular decision. The emerging field of neuro-symbolic artificial intelligence attempts to bridge the two approaches.

Neat vs. scruffy

"Neats" hope that intelligent behavior is described using simple, elegant principles (such as logic, optimization, or neural networks). "Scruffies" expect that it necessarily requires solving a large number of unrelated problems (especially in areas like common sense reasoning). This issue was actively discussed in the 70s and 80s,[172] but in the 1990s mathematical methods and solid scientific standards became the norm, a transition that Russell and Norvig termed "the victory of the neats".[173]

Soft vs. hard computing

Finding a provably correct or optimal solution is intractable for many important problems.[46] Soft computing is a set of techniques, including genetic algorithms, fuzzy logic and neural networks, that are tolerant of imprecision, uncertainty, partial truth and approximation. Soft computing was introduced in the late 80s and most successful AI programs in the 21st century are examples of soft computing with neural networks.

Narrow vs. general AI

AI researchers are divided as to whether to pursue the goals of artificial general intelligence and superintelligence (general AI) directly or to solve as many specific problems as possible (narrow AI) in hopes these solutions will lead indirectly to the field's long-term goals.[174][175] General intelligence is difficult to define and difficult to measure, and modern AI has had more verifiable successes by focusing on specific problems with specific solutions. The experimental sub-field of artificial general intelligence studies this area exclusively.

Machine consciousness, sentience and mind

The philosophy of mind does not know whether a machine can have a mind, consciousness and mental states, in the same sense that human beings do. This issue considers the internal experiences of the machine, rather than its external behavior. Mainstream AI research considers this issue irrelevant because it does not affect the goals of the field. Stuart Russell and Peter Norvig observe that most AI researchers "don't care about the [philosophy of AI] – as long as the program works, they don't care whether you call it a simulation of intelligence or real intelligence."[176] However, the question has become central to the philosophy of mind. It is also typically the central question at issue in artificial intelligence in fiction.

Consciousness

David Chalmers identified two problems in understanding the mind, which he named the "hard" and "easy" problems of consciousness.[177] The easy problem is understanding how the brain processes signals, makes plans and controls behavior. The hard problem is explaining how this feels or why it should feel like anything at all. Human information processing is easy to explain, however, human subjective experience is difficult to explain. For example, it is easy to imagine a color-blind person who has learned to identify which objects in their field of view are red, but it is not clear what would be required for the person to know what red looks like.[178]

Computationalism and functionalism

Computationalism is the position in the philosophy of mind that the human mind is an information processing system and that thinking is a form of computing. Computationalism argues that the relationship between mind and body is similar or identical to the relationship between software and hardware and thus may be a solution to the mind-body problem. This philosophical position was inspired by the work of AI researchers and cognitive scientists in the 1960s and was originally proposed by philosophers Jerry Fodor and Hilary Putnam.[179]

Philosopher John Searle characterized this position as "strong AI": "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."[s] Searle counters this assertion with his Chinese room argument, which attempts to show that, even if a machine perfectly simulates human behavior, there is still no reason to suppose it also has a mind.[182]

Robot rights

If a machine has a mind and subjective experience, then it may also have sentience (the ability to feel), and if so, then it could also suffer, and thus it would be entitled to certain rights.[183] Any hypothetical robot rights would lie on a spectrum with animal rights and human rights.[184] This issue has been considered in fiction for centuries,[185] and is now being considered by, for example, California's Institute for the Future; however, critics argue that the discussion is premature.[186]

Future

Superintelligence

A superintelligence, hyperintelligence, or superhuman intelligence, is a hypothetical agent that would possess intelligence far surpassing that of the brightest and most gifted human mind. Superintelligence may also refer to the form or degree of intelligence possessed by such an agent.[175]

If research into artificial general intelligence produced sufficiently intelligent software, it might be able to reprogram and improve itself. The improved software would be even better at improving itself, leading to recursive self-improvement.[187] Its intelligence would increase exponentially in an intelligence explosion and could dramatically surpass humans. Science fiction writer Vernor Vinge named this scenario the "singularity".[188] Because it is difficult or impossible to know the limits of intelligence or the capabilities of superintelligent machines, the technological singularity is an occurrence beyond which events are unpredictable or even unfathomable.[189]

Robot designer Hans Moravec, cyberneticist Kevin Warwick, and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either. This idea, called transhumanism, has roots in Aldous Huxley and Robert Ettinger.[190]

Edward Fredkin argues that "artificial intelligence is the next stage in evolution", an idea first proposed by Samuel Butler's "Darwin among the Machines" as far back as 1863, and expanded upon by George Dyson in his book of the same name in 1998.[191]

Risks

Technological unemployment

In the past, technology has tended to increase rather than reduce total employment, but economists acknowledge that "we're in uncharted territory" with AI.[192] A survey of economists showed disagreement about whether the increasing use of robots and AI will cause a substantial increase in long-term unemployment, but they generally agree that it could be a net benefit if productivity gains are redistributed.[193] Subjective estimates of the risk vary widely; for example, Michael Osborne and Carl Benedikt Frey estimate 47% of U.S. jobs are at "high risk" of potential automation, while an OECD report classifies only 9% of U.S. jobs as "high risk".[t][195]

Unlike previous waves of automation, many middle-class jobs may be eliminated by artificial intelligence; The Economist states that "the worry that AI could do to white-collar jobs what steam power did to blue-collar ones during the Industrial Revolution" is "worth taking seriously".[196] Jobs at extreme risk range from paralegals to fast food cooks, while job demand is likely to increase for care-related professions ranging from personal healthcare to the clergy.[197]

Bad actors and weaponized AI

AI provides a number of tools that are particularly useful for authoritarian governments: smart spyware, face recognition and voice recognition allow widespread surveillance; such surveillance allows machine learning to classify potential enemies of the state and can prevent them from hiding; recommendation systems can precisely target propaganda and misinformation for maximum effect; deepfakes aid in producing misinformation; advanced AI can make centralized decision making more competitive with liberal and decentralized systems such as markets.[198]

Terrorists, criminals and rogue states may use other forms of weaponized AI such as advanced digital warfare and lethal autonomous weapons. By 2015, over fifty countries were reported to be researching battlefield robots.[199]

Machine-learning AI is also able to design tens of thousands of toxic molecules in a matter of hours.[200]

Algorithmic bias

AI programs can become biased after learning from real-world data. It is not typically introduced by the system designers but is learned by the program, and thus the programmers are often unaware that the bias exists.[201] Bias can be inadvertently introduced by the way training data is selected.[202] It can also emerge from correlations: AI is used to classify individuals into groups and then make predictions assuming that the individual will resemble other members of the group. In some cases, this assumption may be unfair.[203] An example of this is COMPAS, a commercial program widely used by U.S. courts to assess the likelihood of a defendant becoming a recidivist. ProPublica claims that the COMPAS-assigned recidivism risk level of black defendants is far more likely to be overestimated than that of white defendants, despite the fact that the program was not told the races of the defendants.[204]

Health equity issues may also be exacerbated when many-to-many mapping are done without taking steps to ensure equity for populations at risk for bias. At this time equity-focused tools and regulations are not in place to ensure equity application representation and usage.[205] Other examples where algorithmic bias can lead to unfair outcomes are when AI is used for credit rating or hiring.

At its 2022 Conference on Fairness, Accountability, and Transparency (ACM FAccT 2022) the Association for Computing Machinery, in Seoul, South Korea, presented and published findings recommending that until AI and robotics systems are demonstrated to be free of bias mistakes, they are unsafe and the use of self-learning neural networks trained on vast, unregulated sources of flawed internet data should be curtailed.[206]

Existential risk

Superintelligent AI may be able to improve itself to the point that humans could not control it. This could, as physicist Stephen Hawking puts it, "spell the end of the human race".[207] Philosopher Nick Bostrom argues that sufficiently intelligent AI, if it chooses actions based on achieving some goal, will exhibit convergent behavior such as acquiring resources or protecting itself from being shut down. If this AI's goals do not fully reflect humanity's, it might need to harm humanity to acquire more resources or prevent itself from being shut down, ultimately to better achieve its goal. He concludes that AI poses a risk to mankind, however humble or "friendly" its stated goals might be.[208] Political scientist Charles T. Rubin argues that "any sufficiently advanced benevolence may be indistinguishable from malevolence." Humans should not assume machines or robots would treat us favorably because there is no a priori reason to believe that they would share our system of morality.[209]

The opinion of experts and industry insiders is mixed, with sizable fractions both concerned and unconcerned by risk from eventual superhumanly-capable AI.[210]Stephen Hawking, Microsoft founder Bill Gates, history professor Yuval Noah Harari, and SpaceX founder Elon Musk have all expressed serious misgivings about the future of AI.[211] Prominent tech titans including Peter Thiel (Amazon Web Services) and Musk have committed more than $1 billion to nonprofit companies that champion responsible AI development, such as OpenAI and the Future of Life Institute.[212]Mark Zuckerberg (CEO, Facebook) has said that artificial intelligence is helpful in its current form and will continue to assist humans.[213] Other experts argue is that the risks are far enough in the future to not be worth researching, or that humans will be valuable from the perspective of a superintelligent machine.[214]Rodney Brooks, in particular, has said that "malevolent" AI is still centuries away.[u]

Copyright

AI's decisions making abilities raises the questions of legal responsibility and copyright status of created works. This issues are being refined in various jurisdictions.[216]

Ethical machines

Friendly AI are machines that have been designed from the beginning to minimize risks and to make choices that benefit humans. Eliezer Yudkowsky, who coined the term, argues that developing friendly AI should be a higher research priority: it may require a large investment and it must be completed before AI becomes an existential risk.[217]

Machines with intelligence have the potential to use their intelligence to make ethical decisions. The field of machine ethics provides machines with ethical principles and procedures for resolving ethical dilemmas.[218] Machine ethics is also called machine morality, computational ethics or computational morality,[218] and was founded at an AAAI symposium in 2005.[219]

Other approaches include Wendell Wallach's "artificial moral agents"[220] and Stuart J. Russell's three principles for developing provably beneficial machines.[221]

Regulation

The regulation of artificial intelligence is the development of public sector policies and laws for promoting and regulating artificial intelligence (AI); it is therefore related to the broader regulation of algorithms.[222] The regulatory and policy landscape for AI is an emerging issue in jurisdictions globally.[223] Between 2016 and 2020, more than 30 countries adopted dedicated strategies for AI.[43] Most EU member states had released national AI strategies, as had Canada, China, India, Japan, Mauritius, the Russian Federation, Saudi Arabia, United Arab Emirates, US and Vietnam. Others were in the process of elaborating their own AI strategy, including Bangladesh, Malaysia and Tunisia.[43] The Global Partnership on Artificial Intelligence was launched in June 2020, stating a need for AI to be developed in accordance with human rights and democratic values, to ensure public confidence and trust in the technology.[43] Henry Kissinger, Eric Schmidt, and Daniel Huttenlocher published a joint statement in November 2021 calling for a government commission to regulate AI.[224]

In fiction

 
The word "robot" itself was coined by Karel Čapek in his 1921 play R.U.R., the title standing for "Rossum's Universal Robots".

Thought-capable artificial beings have appeared as storytelling devices since antiquity,[14] and have been a persistent theme in science fiction.[16]

A common trope in these works began with Mary Shelley's Frankenstein, where a human creation becomes a threat to its masters. This includes such works as Arthur C. Clarke's and Stanley Kubrick's 2001: A Space Odyssey (both 1968), with HAL 9000, the murderous computer in charge of the Discovery One spaceship, as well as The Terminator (1984) and The Matrix (1999). In contrast, the rare loyal robots such as Gort from The Day the Earth Stood Still (1951) and Bishop from Aliens (1986) are less prominent in popular culture.[225]

Isaac Asimov introduced the Three Laws of Robotics in many books and stories, most notably the "Multivac" series about a super-intelligent computer of the same name. Asimov's laws are often brought up during lay discussions of machine ethics;[226] while almost all artificial intelligence researchers are familiar with Asimov's laws through popular culture, they generally consider the laws useless for many reasons, one of which is their ambiguity.[227]

Transhumanism (the merging of humans and machines) is explored in the manga Ghost in the Shell and the science-fiction series Dune.

Several works use AI to force us to confront the fundamental question of what makes us human, showing us artificial beings that have the ability to feel, and thus to suffer. This appears in Karel Čapek's R.U.R., the films A.I. Artificial Intelligence and Ex Machina, as well as the novel Do Androids Dream of Electric Sheep?, by Philip K. Dick. Dick considers the idea that our understanding of human subjectivity is altered by technology created with artificial intelligence.[228]

See also

Explanatory notes

  1. ^ a b This list of intelligent traits is based on the topics covered by the major AI textbooks, including: Russell & Norvig (2003), Luger & Stubblefield (2004), Poole, Mackworth & Goebel (1998) and Nilsson (1998)
  2. ^ This statement comes from the proposal for the Dartmouth workshop of 1956, which reads: "Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it."[12]
  3. ^ Russel and Norvig note in the textbook Artificial Intelligence: A Modern Approach (4th ed.), section 1.5: "In the longer term, we face the difficult problem of controlling superintelligent AI systems that may evolve in unpredictable ways." while referring to computer scientists, philosophers, and technologists.
  4. ^ Daniel Crevier wrote "the conference is generally recognized as the official birthdate of the new science."[22] Russell and Norvifg call the conference "the birth of artificial intelligence."[23]
  5. ^ Russell and Norvig wrote "for the next 20 years the field would be dominated by these people and their students."[23]
  6. ^ Russell and Norvig wrote "it was astonishing whenever a computer did anything kind of smartish".[25]
  7. ^ The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU.
  8. ^ Embodied approaches to AI[35] were championed by Hans Moravec[36] and Rodney Brooks[37] and went by many names: Nouvelle AI,[37] Developmental robotics,[38]situated AI, behavior-based AI as well as others. A similar movement in cognitive science was the embodied mind thesis.
  9. ^ Clark wrote: "After a half-decade of quiet breakthroughs in artificial intelligence, 2015 has been a landmark year. Computers are smarter and learning faster than ever."[9]
  10. ^ Alan Turing discussed the centrality of learning as early as 1950, in his classic paper "Computing Machinery and Intelligence".[61] In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine".[62]
  11. ^ This is a form of Tom Mitchell's widely quoted definition of machine learning: "A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E."[63]
  12. ^ Alan Turing suggested in "Computing Machinery and Intelligence" that a "thinking machine" would need to be educated like a child.[61] Developmental robotics is a modern version of the idea.[38]
  13. ^ Compared with symbolic logic, formal Bayesian inference is computationally expensive. For inference to be tractable, most observations must be conditionally independent of one another. AdSense uses a Bayesian network with over 300 million edges to learn which ads to serve.[102]
  14. ^ Expectation-maximization, one of the most popular algorithms in machine learning, allows clustering in the presence of unknown latent variables.[104]
  15. ^ The Smithsonian reports: "Pluribus has bested poker pros in a series of six-player no-limit Texas Hold'em games, reaching a milestone in artificial intelligence research. It is the first bot to beat humans in a complex multiplayer competition."[146]
  16. ^ See Problem of other minds
  17. ^ Nils Nilsson wrote in 1983: "Simply put, there is wide disagreement in the field about what AI is all about."[164]
  18. ^ Daniel Crevier wrote that "time has proven the accuracy and perceptiveness of some of Dreyfus's comments. Had he formulated them less aggressively, constructive actions they suggested might have been taken much earlier."[169]
  19. ^ Searle presented this definition of "Strong AI" in 1999.[180] Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states."[181] Strong AI is defined similarly by Russell and Norvig: "The assertion that machines could possibly act intelligently (or, perhaps better, act as if they were intelligent) is called the 'weak AI' hypothesis by philosophers, and the assertion that machines that do so are actually thinking (as opposed to simulating thinking) is called the 'strong AI' hypothesis."[176]
  20. ^ See table 4; 9% is both the OECD average and the US average.[194]
  21. ^ Rodney Brooks writes, "I think it is a mistake to be worrying about us developing malevolent AI anytime in the next few hundred years. I think the worry stems from a fundamental error in not distinguishing the difference between the very real recent advances in a particular aspect of AI and the enormity and complexity of building sentient volitional intelligence."[215]

References

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  52. ^ a b Causal calculus:
  53. ^ a b Representing knowledge about knowledge: Belief calculus, modal logics:
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  84. ^ Forward chaining, backward chaining, Horn clauses, and logical deduction as search:
  85. ^ State space search and planning:
  86. ^ Moving and configuration space:
  87. ^ Uninformed searches (breadth first search, depth-first search and general state space search):
  88. ^ Heuristic or informed searches (e.g., greedy best first and A*):
  89. ^ Tecuci (2012).
  90. ^ Optimization searches:
  91. ^ Genetic programming and genetic algorithms:
  92. ^ Artificial life and society based learning:
  93. ^ Logic:
  94. ^ Satplan:
  95. ^ Explanation based learning, relevance based learning, inductive logic programming, case based reasoning:
  96. ^ Propositional logic:
  97. ^ First-order logic and features such as equality:
  98. ^ Fuzzy logic:
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  101. ^ Bayesian networks:
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  103. ^ Bayesian inference algorithm:
  104. ^ Domingos (2015), p. 210.
  105. ^ Bayesian learning and the expectation-maximization algorithm:
  106. ^ Bayesian decision theory and Bayesian decision networks:
  107. ^ a b c Stochastic temporal models: Dynamic Bayesian networks: Hidden Markov model: Kalman filters:
  108. ^ decision theory and decision analysis:
  109. ^ Information value theory:
  110. ^ Markov decision processes and dynamic decision networks:
  111. ^ Game theory and mechanism design:
  112. ^ Statistical learning methods and classifiers:
  113. ^ Decision tree:
  114. ^ K-nearest neighbor algorithm:
  115. ^ kernel methods such as the support vector machine: Gaussian mixture model:
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  117. ^ Naive Bayes classifier:
  118. ^ a b Neural networks:
  119. ^ Classifier performance:
  120. ^ Backpropagation: Paul Werbos' introduction of backpropagation to AI: Automatic differentiation, an essential precursor:
  121. ^ Competitive learning, Hebbian coincidence learning, Hopfield networks and attractor networks:
  122. ^ Feedforward neural networks, perceptrons and radial basis networks:
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  124. ^ Deep learning:
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  167. ^ Moravec's paradox:
  168. ^ Dreyfus' critique of AI: Historical significance and philosophical implications:
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  170. ^ Langley (2011).
  171. ^ Katz (2012).
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  178. ^ Dennett (1991).
  179. ^ Horst (2005).
  180. ^ Searle (1999).
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  183. ^ Robot rights:
  184. ^ Evans (2015).
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  186. ^ Henderson (2007).
  187. ^ Omohundro (2008).
  188. ^ Vinge (1993).
  189. ^ Russell & Norvig (2003), p. 963.
  190. ^ Transhumanism:
  191. ^ AI as evolution:
  192. ^ Ford & Colvin (2015); McGaughey (2018)
  193. ^ IGM Chicago (2017).
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  195. ^ Lohr (2017); Frey & Osborne (2017); Arntz, Gregory & Zierahn (2016, p. 33)
  196. ^ Morgenstern (2015).
  197. ^ Mahdawi (2017); Thompson (2014)
  198. ^ Harari (2018).
  199. ^ Weaponized AI:
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  212. ^ Funding to mitigate risks of AI:
  213. ^ Leaders who argue the benefits of AI outweigh the risks:
  214. ^ Arguments that AI is not an imminent risk:
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  222. ^ Regulation of AI to mitigate risks:
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  226. ^ McCauley (2007).
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AI textbooks

These were the four the most widely used AI textbooks in 2008:

Later editions.

The two most widely used textbooks in 2021.Open Syllabus: Explorer

History of AI

Other sources

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  • Werbos, P. J. (1988), "Generalization of backpropagation with application to a recurrent gas market model", Neural Networks, 1 (4): 339–356, doi:10.1016/0893-6080(88)90007-X
  • Gers, Felix A.; Schraudolph, Nicol N.; Schraudolph, Jürgen (2002). "Learning Precise Timing with LSTM Recurrent Networks" (PDF). Journal of Machine Learning Research. 3: 115–143. Archived (PDF) from the original on 9 October 2022. Retrieved 13 June 2017.
  • Deng, L.; Yu, D. (2014). "Deep Learning: Methods and Applications" (PDF). Foundations and Trends in Signal Processing. 7 (3–4): 1–199. doi:10.1561/2000000039. (PDF) from the original on 14 March 2016. Retrieved 18 October 2014.
  • Schulz, Hannes; Behnke, Sven (1 November 2012). "Deep Learning". KI – Künstliche Intelligenz. 26 (4): 357–363. doi:10.1007/s13218-012-0198-z. ISSN 1610-1987. S2CID 220523562.
  • Fukushima, K. (2007). "Neocognitron". Scholarpedia. 2 (1): 1717. Bibcode:2007SchpJ...2.1717F. doi:10.4249/scholarpedia.1717. was introduced by Kunihiko Fukushima in 1980.
  • Habibi, Aghdam, Hamed (30 May 2017). Guide to convolutional neural networks : a practical application to traffic-sign detection and classification. Heravi, Elnaz Jahani. Cham, Switzerland. ISBN 9783319575490. OCLC 987790957.
  • Ciresan, D.; Meier, U.; Schmidhuber, J. (2012). "Multi-column deep neural networks for image classification". 2012 IEEE Conference on Computer Vision and Pattern Recognition. pp. 3642–3649. arXiv:1202.2745. doi:10.1109/cvpr.2012.6248110. ISBN 978-1-4673-1228-8. S2CID 2161592.
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  • Thompson, Derek (23 January 2014). "What Jobs Will the Robots Take?". The Atlantic. from the original on 24 April 2018. Retrieved 24 April 2018.
  • Scassellati, Brian (2002). "Theory of mind for a humanoid robot". Autonomous Robots. 12 (1): 13–24. doi:10.1023/A:1013298507114. S2CID 1979315.
  • Sample, Ian (14 March 2017). "Google's DeepMind makes AI program that can learn like a human". The Guardian. from the original on 26 April 2018. Retrieved 26 April 2018.
  • Heath, Nick (11 December 2020). "What is AI? Everything you need to know about Artificial Intelligence". ZDNet. Retrieved 1 March 2021.
  • Bowling, Michael; Burch, Neil; Johanson, Michael; Tammelin, Oskari (9 January 2015). "Heads-up limit hold'em poker is solved". Science. 347 (6218): 145–149. Bibcode:2015Sci...347..145B. doi:10.1126/science.1259433. ISSN 0036-8075. PMID 25574016. S2CID 3796371.
  • Solly, Meilan (15 July 2019). "This Poker-Playing A.I. Knows When to Hold 'Em and When to Fold 'Em". Smithsonian.
  • "Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol". BBC News. 12 March 2016. from the original on 26 August 2016. Retrieved 1 October 2016.
  • Rowinski, Dan (15 January 2013). "Virtual Personal Assistants & The Future Of Your Smartphone [Infographic]". ReadWrite. from the original on 22 December 2015.
  • Manyika, James (2022). "Getting AI Right: Introductory Notes on AI & Society". Daedalus. 151 (2): 5–27. doi:10.1162/daed_e_01897. S2CID 248377878. Retrieved 5 May 2022.
  • Markoff, John (16 February 2011). "Computer Wins on 'Jeopardy!': Trivial, It's Not". The New York Times. from the original on 22 October 2014. Retrieved 25 October 2014.
  • Anadiotis, George (1 October 2020). "The state of AI in 2020: Democratization, industrialization, and the way to artificial general intelligence". ZDNet. Retrieved 1 March 2021.
  • Goertzel, Ben; Lian, Ruiting; Arel, Itamar; de Garis, Hugo; Chen, Shuo (December 2010). "A world survey of artificial brain projects, Part II: Biologically inspired cognitive architectures". Neurocomputing. 74 (1–3): 30–49. doi:10.1016/j.neucom.2010.08.012.
  • Robinson, A. J.; Fallside, F. (1987), "The utility driven dynamic error propagation network.", Technical Report CUED/F-INFENG/TR.1, Cambridge University Engineering Department
  • Hochreiter, Sepp (1991). (PDF) (diploma thesis). Munich: Institut f. Informatik, Technische Univ. Archived from the original (PDF) on 6 March 2015. Retrieved 16 April 2016.
  • Williams, R. J.; Zipser, D. (1994), "Gradient-based learning algorithms for recurrent networks and their computational complexity", Back-propagation: Theory, Architectures and Applications, Hillsdale, NJ: Erlbaum
  • Hochreiter, Sepp; Schmidhuber, Jürgen (1997), "Long Short-Term Memory", Neural Computation, 9 (8): 1735–1780, doi:10.1162/neco.1997.9.8.1735, PMID 9377276, S2CID 1915014
  • Goodfellow, Ian; Bengio, Yoshua; Courville, Aaron (2016), , MIT Press., archived from the original on 16 April 2016, retrieved 12 November 2017
  • Hinton, G.; Deng, L.; Yu, D.; Dahl, G.; Mohamed, A.; Jaitly, N.; Senior, A.; Vanhoucke, V.; Nguyen, P.; Sainath, T.; Kingsbury, B. (2012). "Deep Neural Networks for Acoustic Modeling in Speech Recognition – The shared views of four research groups". IEEE Signal Processing Magazine. 29 (6): 82–97. Bibcode:2012ISPM...29...82H. doi:10.1109/msp.2012.2205597. S2CID 206485943.
  • Schmidhuber, J. (2015). "Deep Learning in Neural Networks: An Overview". Neural Networks. 61: 85–117. arXiv:1404.7828. doi:10.1016/j.neunet.2014.09.003. PMID 25462637. S2CID 11715509.
  • Linnainmaa, Seppo (1970). The representation of the cumulative rounding error of an algorithm as a Taylor expansion of the local rounding errors (Thesis) (in Finnish). Univ. Helsinki, 6–7.|
  • Griewank, Andreas (2012). "Who Invented the Reverse Mode of Differentiation? Optimization Stories". Documenta Matematica, Extra Volume ISMP: 389–400.
  • Werbos, Paul (1974). Beyond Regression: New Tools for Prediction and Analysis in the Behavioral Sciences (Ph.D. thesis). Harvard University.
  • Werbos, Paul (1982). (PDF). System Modeling and Optimization. Applications of advances in nonlinear sensitivity analysis. Berlin, Heidelberg: Springer. Archived from the original (PDF) on 14 April 2016. Retrieved 16 April 2016.
  • "What is 'fuzzy logic'? Are there computers that are inherently fuzzy and do not apply the usual binary logic?". Scientific American. 21 October 1999. Retrieved 5 May 2018.
  • Merkle, Daniel; Middendorf, Martin (2013). "Swarm Intelligence". In Burke, Edmund K.; Kendall, Graham (eds.). Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques. Springer Science & Business Media. ISBN 978-1-4614-6940-7.
  • van der Walt, Christiaan; Bernard, Etienne (2006). (PDF). Archived from the original (PDF) on 25 March 2009. Retrieved 5 August 2009.
  • Hutter, Marcus (2005). Universal Artificial Intelligence. Berlin: Springer. ISBN 978-3-540-22139-5.
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  • Galvan, Jill (1 January 1997). "Entering the Posthuman Collective in Philip K. Dick's "Do Androids Dream of Electric Sheep?"". Science Fiction Studies. 24 (3): 413–429. JSTOR 4240644.
  • McCauley, Lee (2007). "AI armageddon and the three laws of robotics". Ethics and Information Technology. 9 (2): 153–164. CiteSeerX 10.1.1.85.8904. doi:10.1007/s10676-007-9138-2. S2CID 37272949.
  • Buttazzo, G. (July 2001). "Artificial consciousness: Utopia or real possibility?". Computer. 34 (7): 24–30. doi:10.1109/2.933500.
  • Anderson, Susan Leigh (2008). "Asimov's "three laws of robotics" and machine metaethics". AI & Society. 22 (4): 477–493. doi:10.1007/s00146-007-0094-5. S2CID 1809459.
  • Yudkowsky, E (2008), "Artificial Intelligence as a Positive and Negative Factor in Global Risk" (PDF), Global Catastrophic Risks, Oxford University Press, 2008, Bibcode:2008gcr..book..303Y
  • McGaughey, E (2018), , p. SSRN part 2(3), SSRN 3044448, archived from the original on 24 May 2018, retrieved 12 January 2018
  • IGM Chicago (30 June 2017). "Robots and Artificial Intelligence". www.igmchicago.org. from the original on 1 May 2019. Retrieved 3 July 2019.
  • Lohr, Steve (2017). "Robots Will Take Jobs, but Not as Fast as Some Fear, New Report Says". The New York Times. from the original on 14 January 2018. Retrieved 13 January 2018.
  • Frey, Carl Benedikt; Osborne, Michael A (1 January 2017). "The future of employment: How susceptible are jobs to computerisation?". Technological Forecasting and Social Change. 114: 254–280. CiteSeerX 10.1.1.395.416. doi:10.1016/j.techfore.2016.08.019. ISSN 0040-1625.
  • Arntz, Melanie; Gregory, Terry; Zierahn, Ulrich (2016), "The risk of automation for jobs in OECD countries: A comparative analysis", OECD Social, Employment, and Migration Working Papers 189
  • Morgenstern, Michael (9 May 2015). "Automation and anxiety". The Economist. from the original on 12 January 2018. Retrieved 13 January 2018.
  • Mahdawi, Arwa (26 June 2017). "What jobs will still be around in 20 years? Read this to prepare your future". The Guardian. from the original on 14 January 2018. Retrieved 13 January 2018.
  • Rubin, Charles (Spring 2003). . The New Atlantis. 1: 88–100. Archived from the original on 11 June 2012.
  • Bostrom, Nick (2014). Superintelligence: Paths, Dangers, Strategies. Oxford University Press.
  • Brooks, Rodney (10 November 2014). . Archived from the original on 12 November 2014.
  • Sainato, Michael (19 August 2015). "Stephen Hawking, Elon Musk, and Bill Gates Warn About Artificial Intelligence". Observer. from the original on 30 October 2015. Retrieved 30 October 2015.
  • Harari, Yuval Noah (October 2018). "Why Technology Favors Tyranny". The Atlantic.
  • Robitzski, Dan (5 September 2018). "Five experts share what scares them the most about AI". from the original on 8 December 2019. Retrieved 8 December 2019.
  • Goffrey, Andrew (2008). "Algorithm". In Fuller, Matthew (ed.). Software studies: a lexicon. Cambridge, Mass.: MIT Press. pp. 15–20. ISBN 978-1-4356-4787-9.
  • Lipartito, Kenneth (6 January 2011), The Narrative and the Algorithm: Genres of Credit Reporting from the Nineteenth Century to Today (PDF) (Unpublished manuscript), doi:10.2139/ssrn.1736283, S2CID 166742927, archived (PDF) from the original on 9 October 2022
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  • Müller, Vincent C.; Bostrom, Nick (2014). "Future Progress in Artificial Intelligence: A Poll Among Experts" (PDF). AI Matters. 1 (1): 9–11. doi:10.1145/2639475.2639478. S2CID 8510016. (PDF) from the original on 15 January 2016.
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  • Rawlinson, Kevin (29 January 2015). "Microsoft's Bill Gates insists AI is a threat". BBC News. from the original on 29 January 2015. Retrieved 30 January 2015.
  • Holley, Peter (28 January 2015). "Bill Gates on dangers of artificial intelligence: 'I don't understand why some people are not concerned'". The Washington Post. ISSN 0190-8286. from the original on 30 October 2015. Retrieved 30 October 2015.
  • Gibbs, Samuel (27 October 2014). "Elon Musk: artificial intelligence is our biggest existential threat". The Guardian. from the original on 30 October 2015. Retrieved 30 October 2015.
  • Churm, Philip Andrew (14 May 2019). "Yuval Noah Harari talks politics, technology and migration". euronews. from the original on 14 May 2019. Retrieved 15 November 2020.
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  • Post, Washington (2015). "Tech titans like Elon Musk are spending $1 billion to save you from terminators". Chicago Tribune. from the original on 7 June 2016.
  • Del Prado, Guia Marie (9 October 2015). "The mysterious artificial intelligence company Elon Musk invested in is developing game-changing smart computers". Tech Insider. from the original on 30 October 2015. Retrieved 30 October 2015.
  • FastCompany (15 January 2015). "Elon Musk Is Donating $10M Of His Own Money To Artificial Intelligence Research". Fast Company. from the original on 30 October 2015. Retrieved 30 October 2015.
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  • Lee, Timothy B. (22 August 2014). "Will artificial intelligence destroy humanity? Here are 5 reasons not to worry". Vox. from the original on 30 October 2015. Retrieved 30 October 2015.
  • Law Library of Congress (U.S.). Global Legal Research Directorate, issuing body. (2019). Regulation of artificial intelligence in selected jurisdictions. LCCN 2019668143. OCLC 1110727808.
  • Berryhill, Jamie; Heang, Kévin Kok; Clogher, Rob; McBride, Keegan (2019). Hello, World: Artificial Intelligence and its Use in the Public Sector (PDF). Paris: OECD Observatory of Public Sector Innovation. (PDF) from the original on 20 December 2019. Retrieved 9 August 2020.
  • Barfield, Woodrow; Pagallo, Ugo (2018). Research handbook on the law of artificial intelligence. Cheltenham, UK. ISBN 978-1-78643-904-8. OCLC 1039480085.
  • Iphofen, Ron; Kritikos, Mihalis (3 January 2019). "Regulating artificial intelligence and robotics: ethics by design in a digital society". Contemporary Social Science. 16 (2): 170–184. doi:10.1080/21582041.2018.1563803. ISSN 2158-2041. S2CID 59298502.
  • Wirtz, Bernd W.; Weyerer, Jan C.; Geyer, Carolin (24 July 2018). "Artificial Intelligence and the Public Sector – Applications and Challenges". International Journal of Public Administration. 42 (7): 596–615. doi:10.1080/01900692.2018.1498103. ISSN 0190-0692. S2CID 158829602. from the original on 18 August 2020. Retrieved 22 August 2020.
  • Buiten, Miriam C (2019). "Towards Intelligent Regulation of Artificial Intelligence". European Journal of Risk Regulation. 10 (1): 41–59. doi:10.1017/err.2019.8. ISSN 1867-299X.
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Further reading

  • Autor, David H., "Why Are There Still So Many Jobs? The History and Future of Workplace Automation" (2015) 29(3) Journal of Economic Perspectives 3.
  • Boden, Margaret, Mind As Machine, Oxford University Press, 2006.
  • Cukier, Kenneth, "Ready for Robots? How to Think about the Future of AI", Foreign Affairs, vol. 98, no. 4 (July/August 2019), pp. 192–98. George Dyson, historian of computing, writes (in what might be called "Dyson's Law") that "Any system simple enough to be understandable will not be complicated enough to behave intelligently, while any system complicated enough to behave intelligently will be too complicated to understand." (p. 197.) Computer scientist Alex Pentland writes: "Current AI machine-learning algorithms are, at their core, dead simple stupid. They work, but they work by brute force." (p. 198.)
  • Domingos, Pedro, "Our Digital Doubles: AI will serve our species, not control it", Scientific American, vol. 319, no. 3 (September 2018), pp. 88–93.
  • Gopnik, Alison, "Making AI More Human: Artificial intelligence has staged a revival by starting to incorporate what we know about how children learn", Scientific American, vol. 316, no. 6 (June 2017), pp. 60–65.
  • Halpern, Sue, "The Human Costs of AI" (review of Kate Crawford, Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence, Yale University Press, 2021, 327 pp.; Simon Chesterman, We, the Robots?: Regulating Artificial Intelligence and the Limits of the Law, Cambridge University Press, 2021, 289 pp.; Keven Roose, Futureproof: 9 Rules for Humans in the Age of Automation, Random House, 217 pp.; Erik J. Larson, The Myth of Artificial Intelligence: Why Computers Can't Think the Way We Do, Belknap Press / Harvard University Press, 312 pp.), The New York Review of Books, vol. LXVIII, no. 16 (21 October 2021), pp. 29–31. "AI training models can replicate entrenched social and cultural biases. [...] Machines only know what they know from the data they have been given. [p. 30.] [A]rtificial general intelligence–machine-based intelligence that matches our own–is beyond the capacity of algorithmic machine learning... 'Your brain is one piece in a broader system which includes your body, your environment, other humans, and culture as a whole.' [E]ven machines that master the tasks they are trained to perform can't jump domains. AIVA, for example, can't drive a car even though it can write music (and wouldn't even be able to do that without Bach and Beethoven [and other composers on which AIVA is trained])." (p. 31.)
  • Johnston, John (2008) The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI, MIT Press.
  • Koch, Christof, "Proust among the Machines", Scientific American, vol. 321, no. 6 (December 2019), pp. 46–49. Christof Koch doubts the possibility of "intelligent" machines attaining consciousness, because "[e]ven the most sophisticated brain simulations are unlikely to produce conscious feelings." (p. 48.) According to Koch, "Whether machines can become sentient [is important] for ethical reasons. If computers experience life through their own senses, they cease to be purely a means to an end determined by their usefulness to... humans. Per GNW [the Global Neuronal Workspace theory], they turn from mere objects into subjects... with a point of view.... Once computers' cognitive abilities rival those of humanity, their impulse to push for legal and political rights will become irresistible—the right not to be deleted, not to have their memories wiped clean, not to suffer pain and degradation. The alternative, embodied by IIT [Integrated Information Theory], is that computers will remain only supersophisticated machinery, ghostlike empty shells, devoid of what we value most: the feeling of life itself." (p. 49.)
  • Marcus, Gary, "Am I Human?: Researchers need new ways to distinguish artificial intelligence from the natural kind", Scientific American, vol. 316, no. 3 (March 2017), pp. 58–63. A stumbling block to AI has been an incapacity for reliable disambiguation. An example is the "pronoun disambiguation problem": a machine has no way of determining to whom or what a pronoun in a sentence refers. (p. 61.)
  • Gary Marcus, "Artificial Confidence: Even the newest, buzziest systems of artificial general intelligence are stymmied by the same old problems", Scientific American, vol. 327, no. 4 (October 2022), pp. 42–45.
  • E McGaughey, 'Will Robots Automate Your Job Away? Full Employment, Basic Income, and Economic Democracy' (2018) SSRN, part 2(3) 24 May 2018 at the Wayback Machine.
  • George Musser, "Artificial Imagination: How machines could learn creativity and common sense, among other human qualities", Scientific American, vol. 320, no. 5 (May 2019), pp. 58–63.
  • Myers, Courtney Boyd ed. (2009). "The AI Report" 29 July 2017 at the Wayback Machine. Forbes June 2009
  • Raphael, Bertram (1976). The Thinking Computer. W.H. Freeman and Co. ISBN 978-0716707233. from the original on 26 July 2020. Retrieved 22 August 2020.
  • Scharre, Paul, "Killer Apps: The Real Dangers of an AI Arms Race", Foreign Affairs, vol. 98, no. 3 (May/June 2019), pp. 135–44. "Today's AI technologies are powerful but unreliable. Rules-based systems cannot deal with circumstances their programmers did not anticipate. Learning systems are limited by the data on which they were trained. AI failures have already led to tragedy. Advanced autopilot features in cars, although they perform well in some circumstances, have driven cars without warning into trucks, concrete barriers, and parked cars. In the wrong situation, AI systems go from supersmart to superdumb in an instant. When an enemy is trying to manipulate and hack an AI system, the risks are even greater." (p. 140.)
  • Serenko, Alexander (2010). "The development of an AI journal ranking based on the revealed preference approach" (PDF). Journal of Informetrics. 4 (4): 447–59. doi:10.1016/j.joi.2010.04.001. (PDF) from the original on 4 October 2013. Retrieved 24 August 2013.
  • Serenko, Alexander; Michael Dohan (2011). "Comparing the expert survey and citation impact journal ranking methods: Example from the field of Artificial Intelligence" (PDF). Journal of Informetrics. 5 (4): 629–49. doi:10.1016/j.joi.2011.06.002. (PDF) from the original on 4 October 2013. Retrieved 12 September 2013.
  • Tom Simonite (29 December 2014). . MIT Technology Review. Archived from the original on 2 January 2015.
  • Sun, R. & Bookman, L. (eds.), Computational Architectures: Integrating Neural and Symbolic Processes. Kluwer Academic Publishers, Needham, MA. 1994.
  • Taylor, Paul, "Insanely Complicated, Hopelessly Inadequate" (review of Brian Cantwell Smith, The Promise of Artificial Intelligence: Reckoning and Judgment, MIT, 2019, ISBN 978-0262043045, 157 pp.; Gary Marcus and Ernest Davis, Rebooting AI: Building Artificial Intelligence We Can Trust, Ballantine, 2019, ISBN 978-1524748258, 304 pp.; Judea Pearl and Dana Mackenzie, The Book of Why: The New Science of Cause and Effect, Penguin, 2019, ISBN 978-0141982410, 418 pp.), London Review of Books, vol. 43, no. 2 (21 January 2021), pp. 37–39. Paul Taylor writes (p. 39): "Perhaps there is a limit to what a computer can do without knowing that it is manipulating imperfect representations of an external reality."
  • Tooze, Adam, "Democracy and Its Discontents", The New York Review of Books, vol. LXVI, no. 10 (6 June 2019), pp. 52–53, 56–57. "Democracy has no clear answer for the mindless operation of bureaucratic and technological power. We may indeed be witnessing its extension in the form of artificial intelligence and robotics. Likewise, after decades of dire warning, the environmental problem remains fundamentally unaddressed.... Bureaucratic overreach and environmental catastrophe are precisely the kinds of slow-moving existential challenges that democracies deal with very badly.... Finally, there is the threat du jour: corporations and the technologies they promote." (pp. 56–57.)

External links

artificial, intelligence, redirects, here, other, uses, disambiguation, disambiguation, intelligent, agent, intelligence, perceiving, synthesizing, inferring, information, demonstrated, machines, opposed, intelligence, displayed, human, animals, humans, exampl. AI redirects here For other uses see AI disambiguation Artificial intelligence disambiguation and Intelligent agent Artificial intelligence AI is intelligence perceiving synthesizing and inferring information demonstrated by machines as opposed to intelligence displayed by non human animals and humans Example tasks in which this is done include speech recognition computer vision translation between natural languages as well as other mappings of inputs AI applications include advanced web search engines e g Google Search recommendation systems used by YouTube Amazon and Netflix understanding human speech such as Siri and Alexa self driving cars e g Waymo generative or creative tools ChatGPT and AI art automated decision making and competing at the highest level in strategic game systems such as chess and Go 1 As machines become increasingly capable tasks considered to require intelligence are often removed from the definition of AI a phenomenon known as the AI effect 2 For instance optical character recognition is frequently excluded from things considered to be AI 3 having become a routine technology 4 Artificial intelligence was founded as an academic discipline in 1956 and in the years since has experienced several waves of optimism 5 6 followed by disappointment and the loss of funding known as an AI winter 7 8 followed by new approaches success and renewed funding 6 9 AI research has tried and discarded many different approaches since its founding including simulating the brain modeling human problem solving formal logic large databases of knowledge and imitating animal behavior In the first decades of the 21st century highly mathematical statistical machine learning has dominated the field and this technique has proved highly successful helping to solve many challenging problems throughout industry and academia 9 10 The various sub fields of AI research are centered around particular goals and the use of particular tools The traditional goals of AI research include reasoning knowledge representation planning learning natural language processing perception and the ability to move and manipulate objects a General intelligence the ability to solve an arbitrary problem is among the field s long term goals 11 To solve these problems AI researchers have adapted and integrated a wide range of problem solving techniques including search and mathematical optimization formal logic artificial neural networks and methods based on statistics probability and economics AI also draws upon computer science psychology linguistics philosophy and many other fields The field was founded on the assumption that human intelligence can be so precisely described that a machine can be made to simulate it b This raised philosophical arguments about the mind and the ethical consequences of creating artificial beings endowed with human like intelligence these issues have previously been explored by myth fiction and philosophy since antiquity 13 Computer scientists and philosophers have since suggested that AI may become an existential risk to humanity if its rational capacities are not steered towards beneficial goals c Contents 1 History 2 Goals 2 1 Reasoning problem solving 2 2 Knowledge representation 2 3 Learning 2 4 Natural language processing 2 5 Perception 2 6 Social intelligence 2 7 General intelligence 3 Tools 3 1 Search and optimization 3 2 Logic 3 3 Probabilistic methods for uncertain reasoning 3 4 Classifiers and statistical learning methods 3 5 Artificial neural networks 3 5 1 Deep learning 3 6 Specialized languages and hardware 4 Applications 4 1 Smart traffic lights 5 Intellectual Property 6 Philosophy 6 1 Defining artificial intelligence 6 2 Evaluating approaches to AI 6 2 1 Symbolic AI and its limits 6 2 2 Neat vs scruffy 6 2 3 Soft vs hard computing 6 2 4 Narrow vs general AI 6 3 Machine consciousness sentience and mind 6 3 1 Consciousness 6 3 2 Computationalism and functionalism 6 3 3 Robot rights 7 Future 7 1 Superintelligence 7 2 Risks 7 2 1 Technological unemployment 7 2 2 Bad actors and weaponized AI 7 2 3 Algorithmic bias 7 2 4 Existential risk 7 2 5 Copyright 7 3 Ethical machines 7 4 Regulation 8 In fiction 9 See also 10 Explanatory notes 11 References 11 1 AI textbooks 11 2 History of AI 11 3 Other sources 12 Further reading 13 External linksHistoryMain articles History of artificial intelligence and Timeline of artificial intelligence Silver didrachma from Crete depicting Talos an ancient mythical automaton with artificial intelligence Artificial beings with intelligence appeared as storytelling devices in antiquity 14 and have been common in fiction as in Mary Shelley s Frankenstein or Karel Capek s R U R 15 These characters and their fates raised many of the same issues now discussed in the ethics of artificial intelligence 16 The study of mechanical or formal reasoning began with philosophers and mathematicians in antiquity The study of mathematical logic led directly to Alan Turing s theory of computation which suggested that a machine by shuffling symbols as simple as 0 and 1 could simulate any conceivable act of mathematical deduction This insight that digital computers can simulate any process of formal reasoning is known as the Church Turing thesis 17 This along with concurrent discoveries in neurobiology information theory and cybernetics led researchers to consider the possibility of building an electronic brain 18 The first work that is now generally recognized as AI was McCullouch and Pitts 1943 formal design for Turing complete artificial neurons 19 By the 1950s two visions for how to achieve machine intelligence emerged One vision known as Symbolic AI or GOFAI was to use computers to create a symbolic representation of the world and systems that could reason about the world Proponents included Allen Newell Herbert A Simon and Marvin Minsky Closely associated with this approach was the heuristic search approach which likened intelligence to a problem of exploring a space of possibilities for answers The second vision known as the connectionist approach sought to achieve intelligence through learning Proponents of this approach most prominently Frank Rosenblatt sought to connect Perceptron in ways inspired by connections of neurons 20 James Manyika and others have compared the two approaches to the mind Symbolic AI and the brain connectionist Manyika argues that symbolic approaches dominated the push for artificial intelligence in this period due in part to its connection to intellectual traditions of Descartes Boole Gottlob Frege Bertrand Russell and others Connectionist approaches based on cybernetics or artificial neural networks were pushed to the background but have gained new prominence in recent decades 21 The field of AI research was born at a workshop at Dartmouth College in 1956 d 24 The attendees became the founders and leaders of AI research e They and their students produced programs that the press described as astonishing f computers were learning checkers strategies solving word problems in algebra proving logical theorems and speaking English g 26 By the middle of the 1960s research in the U S was heavily funded by the Department of Defense 27 and laboratories had been established around the world 28 Researchers in the 1960s and the 1970s were convinced that symbolic approaches would eventually succeed in creating a machine with artificial general intelligence and considered this the goal of their field 29 Herbert Simon predicted machines will be capable within twenty years of doing any work a man can do 30 Marvin Minsky agreed writing within a generation the problem of creating artificial intelligence will substantially be solved 31 They had failed to recognize the difficulty of some of the remaining tasks Progress slowed and in 1974 in response to the criticism of Sir James Lighthill 32 and ongoing pressure from the US Congress to fund more productive projects both the U S and British governments cut off exploratory research in AI The next few years would later be called an AI winter a period when obtaining funding for AI projects was difficult 7 In the early 1980s AI research was revived by the commercial success of expert systems 33 a form of AI program that simulated the knowledge and analytical skills of human experts By 1985 the market for AI had reached over a billion dollars At the same time Japan s fifth generation computer project inspired the U S and British governments to restore funding for academic research 6 However beginning with the collapse of the Lisp Machine market in 1987 AI once again fell into disrepute and a second longer lasting winter began 8 Many researchers began to doubt that the symbolic approach would be able to imitate all the processes of human cognition especially perception robotics learning and pattern recognition A number of researchers began to look into sub symbolic approaches to specific AI problems 34 Robotics researchers such as Rodney Brooks rejected symbolic AI and focused on the basic engineering problems that would allow robots to move survive and learn their environment h Interest in neural networks and connectionism was revived by Geoffrey Hinton David Rumelhart and others in the middle of the 1980s 39 Soft computing tools were developed in the 1980s such as neural networks fuzzy systems Grey system theory evolutionary computation and many tools drawn from statistics or mathematical optimization AI gradually restored its reputation in the late 1990s and early 21st century by finding specific solutions to specific problems The narrow focus allowed researchers to produce verifiable results exploit more mathematical methods and collaborate with other fields such as statistics economics and mathematics 40 By 2000 solutions developed by AI researchers were being widely used although in the 1990s they were rarely described as artificial intelligence 10 Faster computers algorithmic improvements and access to large amounts of data enabled advances in machine learning and perception data hungry deep learning methods started to dominate accuracy benchmarks around 2012 41 According to Bloomberg s Jack Clark 2015 was a landmark year for artificial intelligence with the number of software projects that use AI within Google increased from a sporadic usage in 2012 to more than 2 700 projects i He attributed this to an increase in affordable neural networks due to a rise in cloud computing infrastructure and to an increase in research tools and datasets 9 In a 2017 survey one in five companies reported they had incorporated AI in some offerings or processes 42 The amount of research into AI measured by total publications increased by 50 in the years 2015 2019 43 Numerous academic researchers became concerned that AI was no longer pursuing the original goal of creating versatile fully intelligent machines Much of current research involves statistical AI which is overwhelmingly used to solve specific problems even highly successful techniques such as deep learning This concern has led to the subfield of artificial general intelligence or AGI which had several well funded institutions by the 2010s 11 GoalsThe general problem of simulating or creating intelligence has been broken down into sub problems These consist of particular traits or capabilities that researchers expect an intelligent system to display The traits described below have received the most attention a Reasoning problem solving Early researchers developed algorithms that imitated step by step reasoning that humans use when they solve puzzles or make logical deductions 44 By the late 1980s and 1990s AI research had developed methods for dealing with uncertain or incomplete information employing concepts from probability and economics 45 Many of these algorithms proved to be insufficient for solving large reasoning problems because they experienced a combinatorial explosion they became exponentially slower as the problems grew larger 46 Even humans rarely use the step by step deduction that early AI research could model They solve most of their problems using fast intuitive judgments 47 Knowledge representation Main articles Knowledge representation Commonsense knowledge Description logic and Ontology An ontology represents knowledge as a set of concepts within a domain and the relationships between those concepts Knowledge representation and knowledge engineering 48 allow AI programs to answer questions intelligently and make deductions about real world facts A representation of what exists is an ontology the set of objects relations concepts and properties formally described so that software agents can interpret them 49 The most general ontologies are called upper ontologies which attempt to provide a foundation for all other knowledge and act as mediators between domain ontologies that cover specific knowledge about a particular knowledge domain field of interest or area of concern A truly intelligent program would also need access to commonsense knowledge the set of facts that an average person knows The semantics of an ontology is typically represented in description logic such as the Web Ontology Language 50 AI research has developed tools to represent specific domains such as objects properties categories and relations between objects 50 situations events states and time 51 causes and effects 52 knowledge about knowledge what we know about what other people know 53 default reasoning things that humans assume are true until they are told differently and will remain true even when other facts are changing 54 as well as other domains Among the most difficult problems in AI are the breadth of commonsense knowledge the number of atomic facts that the average person knows is enormous 55 and the sub symbolic form of most commonsense knowledge much of what people know is not represented as facts or statements that they could express verbally 47 Formal knowledge representations are used in content based indexing and retrieval 56 scene interpretation 57 clinical decision support 58 knowledge discovery mining interesting and actionable inferences from large databases 59 and other areas 60 Learning Main article Machine learning Machine learning ML a fundamental concept of AI research since the field s inception j is the study of computer algorithms that improve automatically through experience k Unsupervised learning finds patterns in a stream of input Supervised learning requires a human to label the input data first and comes in two main varieties classification and numerical regression Classification is used to determine what category something belongs in the program sees a number of examples of things from several categories and will learn to classify new inputs Regression is the attempt to produce a function that describes the relationship between inputs and outputs and predicts how the outputs should change as the inputs change Both classifiers and regression learners can be viewed as function approximators trying to learn an unknown possibly implicit function for example a spam classifier can be viewed as learning a function that maps from the text of an email to one of two categories spam or not spam 64 In reinforcement learning the agent is rewarded for good responses and punished for bad ones The agent classifies its responses to form a strategy for operating in its problem space 65 Transfer learning is when the knowledge gained from one problem is applied to a new problem 66 Computational learning theory can assess learners by computational complexity by sample complexity how much data is required or by other notions of optimization 67 Natural language processing Main article Natural language processing A parse tree represents the syntactic structure of a sentence according to some formal grammar Natural language processing NLP 68 allows machines to read and understand human language A sufficiently powerful natural language processing system would enable natural language user interfaces and the acquisition of knowledge directly from human written sources such as newswire texts Some straightforward applications of NLP include information retrieval question answering and machine translation 69 Symbolic AI used formal syntax to translate the deep structure of sentences into logic This failed to produce useful applications due to the intractability of logic 46 and the breadth of commonsense knowledge 55 Modern statistical techniques include co occurrence frequencies how often one word appears near another Keyword spotting searching for a particular word to retrieve information transformer based deep learning which finds patterns in text and others 70 They have achieved acceptable accuracy at the page or paragraph level and by 2019 could generate coherent text 71 Perception Main articles Machine perception Computer vision and Speech recognition Feature detection pictured edge detection helps AI compose informative abstract structures out of raw data Machine perception 72 is the ability to use input from sensors such as cameras microphones wireless signals and active lidar sonar radar and tactile sensors to deduce aspects of the world Applications include speech recognition 73 facial recognition and object recognition 74 Computer vision is the ability to analyze visual input 75 Social intelligence Main article Affective computing Kismet a robot with rudimentary social skills 76 Affective computing is an interdisciplinary umbrella that comprises systems that recognize interpret process or simulate human feeling emotion and mood 77 For example some virtual assistants are programmed to speak conversationally or even to banter humorously it makes them appear more sensitive to the emotional dynamics of human interaction or to otherwise facilitate human computer interaction However this tends to give naive users an unrealistic conception of how intelligent existing computer agents actually are 78 Moderate successes related to affective computing include textual sentiment analysis and more recently multimodal sentiment analysis wherein AI classifies the affects displayed by a videotaped subject 79 General intelligence Main article Artificial general intelligence A machine with general intelligence can solve a wide variety of problems with breadth and versatility similar to human intelligence There are several competing ideas about how to develop artificial general intelligence Hans Moravec and Marvin Minsky argue that work in different individual domains can be incorporated into an advanced multi agent system or cognitive architecture with general intelligence 80 Pedro Domingos hopes that there is a conceptually straightforward but mathematically difficult master algorithm that could lead to AGI 81 Others believe that anthropomorphic features like an artificial brain 82 or simulated child development l will someday reach a critical point where general intelligence emerges ToolsSearch and optimization Main articles Search algorithm Mathematical optimization and Evolutionary computation AI can solve many problems by intelligently searching through many possible solutions 83 Reasoning can be reduced to performing a search For example logical proof can be viewed as searching for a path that leads from premises to conclusions where each step is the application of an inference rule 84 Planning algorithms search through trees of goals and subgoals attempting to find a path to a target goal a process called means ends analysis 85 Robotics algorithms for moving limbs and grasping objects use local searches in configuration space 86 Simple exhaustive searches 87 are rarely sufficient for most real world problems the search space the number of places to search quickly grows to astronomical numbers The result is a search that is too slow or never completes The solution for many problems is to use heuristics or rules of thumb that prioritize choices in favor of those more likely to reach a goal and to do so in a shorter number of steps In some search methodologies heuristics can also serve to eliminate some choices unlikely to lead to a goal called pruning the search tree Heuristics supply the program with a best guess for the path on which the solution lies 88 Heuristics limit the search for solutions into a smaller sample size 89 A particle swarm seeking the global minimum A very different kind of search came to prominence in the 1990s based on the mathematical theory of optimization For many problems it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made These algorithms can be visualized as blind hill climbing we begin the search at a random point on the landscape and then by jumps or steps we keep moving our guess uphill until we reach the top Other related optimization algorithms include random optimization beam search and metaheuristics like simulated annealing 90 Evolutionary computation uses a form of optimization search For example they may begin with a population of organisms the guesses and then allow them to mutate and recombine selecting only the fittest to survive each generation refining the guesses Classic evolutionary algorithms include genetic algorithms gene expression programming and genetic programming 91 Alternatively distributed search processes can coordinate via swarm intelligence algorithms Two popular swarm algorithms used in search are particle swarm optimization inspired by bird flocking and ant colony optimization inspired by ant trails 92 Logic Main articles Logic programming and Automated reasoning Logic 93 is used for knowledge representation and problem solving but it can be applied to other problems as well For example the satplan algorithm uses logic for planning 94 and inductive logic programming is a method for learning 95 Several different forms of logic are used in AI research Propositional logic 96 involves truth functions such as or and not First order logic 97 adds quantifiers and predicates and can express facts about objects their properties and their relations with each other Fuzzy logic assigns a degree of truth between 0 and 1 to vague statements such as Alice is old or rich or tall or hungry that are too linguistically imprecise to be completely true or false 98 Default logics non monotonic logics and circumscription are forms of logic designed to help with default reasoning and the qualification problem 54 Several extensions of logic have been designed to handle specific domains of knowledge such as description logics 50 situation calculus event calculus and fluent calculus for representing events and time 51 causal calculus 52 belief calculus belief revision and modal logics 53 Logics to model contradictory or inconsistent statements arising in multi agent systems have also been designed such as paraconsistent logics 99 Probabilistic methods for uncertain reasoning Main articles Bayesian network Hidden Markov model Kalman filter Particle filter Decision theory and Utility theory Expectation maximization clustering of Old Faithful eruption data starts from a random guess but then successfully converges on an accurate clustering of the two physically distinct modes of eruption Many problems in AI including in reasoning planning learning perception and robotics require the agent to operate with incomplete or uncertain information AI researchers have devised a number of tools to solve these problems using methods from probability theory and economics 100 Bayesian networks 101 are a very general tool that can be used for various problems including reasoning using the Bayesian inference algorithm m 103 learning using the expectation maximization algorithm n 105 planning using decision networks 106 and perception using dynamic Bayesian networks 107 Probabilistic algorithms can also be used for filtering prediction smoothing and finding explanations for streams of data helping perception systems to analyze processes that occur over time e g hidden Markov models or Kalman filters 107 A key concept from the science of economics is utility a measure of how valuable something is to an intelligent agent Precise mathematical tools have been developed that analyze how an agent can make choices and plan using decision theory decision analysis 108 and information value theory 109 These tools include models such as Markov decision processes 110 dynamic decision networks 107 game theory and mechanism design 111 Classifiers and statistical learning methods Main articles Statistical classification and Machine learning The simplest AI applications can be divided into two types classifiers if shiny then diamond and controllers if diamond then pick up Controllers do however also classify conditions before inferring actions and therefore classification forms a central part of many AI systems Classifiers are functions that use pattern matching to determine the closest match They can be tuned according to examples making them very attractive for use in AI These examples are known as observations or patterns In supervised learning each pattern belongs to a certain predefined class A class is a decision that has to be made All the observations combined with their class labels are known as a data set When a new observation is received that observation is classified based on previous experience 112 A classifier can be trained in various ways there are many statistical and machine learning approaches The decision tree is the simplest and most widely used symbolic machine learning algorithm 113 K nearest neighbor algorithm was the most widely used analogical AI until the mid 1990s 114 Kernel methods such as the support vector machine SVM displaced k nearest neighbor in the 1990s 115 The naive Bayes classifier is reportedly the most widely used learner 116 at Google due in part to its scalability 117 Neural networks are also used for classification 118 Classifier performance depends greatly on the characteristics of the data to be classified such as the dataset size distribution of samples across classes dimensionality and the level of noise Model based classifiers perform well if the assumed model is an extremely good fit for the actual data Otherwise if no matching model is available and if accuracy rather than speed or scalability is the sole concern conventional wisdom is that discriminative classifiers especially SVM tend to be more accurate than model based classifiers such as naive Bayes on most practical data sets 119 Artificial neural networks Main articles Artificial neural network and Connectionism A neural network is an interconnected group of nodes akin to the vast network of neurons in the human brain Neural networks 118 were inspired by the architecture of neurons in the human brain A simple neuron N accepts input from other neurons each of which when activated or fired casts a weighted vote for or against whether neuron N should itself activate Learning requires an algorithm to adjust these weights based on the training data one simple algorithm dubbed fire together wire together is to increase the weight between two connected neurons when the activation of one triggers the successful activation of another Neurons have a continuous spectrum of activation in addition neurons can process inputs in a nonlinear way rather than weighing straightforward votes Modern neural networks model complex relationships between inputs and outputs and find patterns in data They can learn continuous functions and even digital logical operations Neural networks can be viewed as a type of mathematical optimization they perform gradient descent on a multi dimensional topology that was created by training the network The most common training technique is the backpropagation algorithm 120 Other learning techniques for neural networks are Hebbian learning fire together wire together GMDH or competitive learning 121 The main categories of networks are acyclic or feedforward neural networks where the signal passes in only one direction and recurrent neural networks which allow feedback and short term memories of previous input events Among the most popular feedforward networks are perceptrons multi layer perceptrons and radial basis networks 122 Deep learning Representing images on multiple layers of abstraction in deep learning 123 Deep learning 124 uses several layers of neurons between the network s inputs and outputs The multiple layers can progressively extract higher level features from the raw input For example in image processing lower layers may identify edges while higher layers may identify the concepts relevant to a human such as digits or letters or faces 125 Deep learning has drastically improved the performance of programs in many important subfields of artificial intelligence including computer vision speech recognition image classification 126 and others Deep learning often uses convolutional neural networks for many or all of its layers In a convolutional layer each neuron receives input from only a restricted area of the previous layer called the neuron s receptive field This can substantially reduce the number of weighted connections between neurons 127 and creates a hierarchy similar to the organization of the animal visual cortex 128 In a recurrent neural network RNN the signal will propagate through a layer more than once 129 thus an RNN is an example of deep learning 130 RNNs can be trained by gradient descent 131 however long term gradients which are back propagated can vanish that is they can tend to zero or explode that is they can tend to infinity known as the vanishing gradient problem 132 The long short term memory LSTM technique can prevent this in most cases 133 Specialized languages and hardware Main articles Programming languages for artificial intelligence and Hardware for artificial intelligence Specialized languages for artificial intelligence have been developed such as Lisp Prolog TensorFlow and many others Hardware developed for AI includes AI accelerators and neuromorphic computing ApplicationsMain article Applications of artificial intelligenceSee also Embodied cognition and Legal informatics For this project of the artist Joseph Ayerle the AI had to learn the typical patterns in the colors and brushstrokes of Renaissance painter Raphael The portrait shows the face of the actress Ornella Muti painted by AI in the style of Raphael AI is relevant to any intellectual task 134 Modern artificial intelligence techniques are pervasive and are too numerous to list here 135 Frequently when a technique reaches mainstream use it is no longer considered artificial intelligence this phenomenon is described as the AI effect 136 In the 2010s AI applications were at the heart of the most commercially successful areas of computing and have become a ubiquitous feature of daily life AI is used in search engines such as Google Search targeting online advertisements 137 recommendation systems offered by Netflix YouTube or Amazon driving internet traffic 138 139 targeted advertising AdSense Facebook virtual assistants such as Siri or Alexa 140 autonomous vehicles including drones ADAS and self driving cars automatic language translation Microsoft Translator Google Translate facial recognition Apple s Face ID or Microsoft s DeepFace image labeling used by Facebook Apple s iPhoto and TikTok spam filtering and chatbots such as Chat GPT There are also thousands of successful AI applications used to solve problems for specific industries or institutions A few examples are energy storage 141 deepfakes 142 medical diagnosis military logistics or supply chain management Game playing has been a test of AI s strength since the 1950s Deep Blue became the first computer chess playing system to beat a reigning world chess champion Garry Kasparov on 11 May 1997 143 In 2011 in a Jeopardy quiz show exhibition match IBM s question answering system Watson defeated the two greatest Jeopardy champions Brad Rutter and Ken Jennings by a significant margin 144 In March 2016 AlphaGo won 4 out of 5 games of Go in a match with Go champion Lee Sedol becoming the first computer Go playing system to beat a professional Go player without handicaps 145 Other programs handle imperfect information games such as for poker at a superhuman level Pluribus o and Cepheus 147 DeepMind in the 2010s developed a generalized artificial intelligence that could learn many diverse Atari games on its own 148 By 2020 Natural Language Processing systems such as the enormous GPT 3 then by far the largest artificial neural network were matching human performance on pre existing benchmarks albeit without the system attaining a commonsense understanding of the contents of the benchmarks 149 DeepMind s AlphaFold 2 2020 demonstrated the ability to approximate in hours rather than months the 3D structure of a protein 150 Other applications predict the result of judicial decisions 151 create art such as poetry or painting and prove mathematical theorems Smart traffic lights Artificially intelligent traffic lights use cameras with radar ultrasonic acoustic location sensors and predictive algorithms to improve traffic flow Smart traffic lights have been developed at Carnegie Mellon since 2009 Professor Stephen Smith has started a company since then Surtrac that has installed smart traffic control systems in 22 cities It costs about 20 000 per intersection to install Drive time has been reduced by 25 and traffic jam waiting time has been reduced by 40 at the intersections it has been installed 152 Intellectual Property AI Patent families for functional application categories and sub categories Computer vision represents 49 percent of patent families related to a functional application in 2016 In 2019 WIPO reported that AI was the most prolific emerging technology in terms of the number of patent applications and granted patents the Internet of things was estimated to be the largest in terms of market size It was followed again in market size by big data technologies robotics AI 3D printing and the fifth generation of mobile services 5G 153 Since AI emerged in the 1950s 340 000 AI related patent applications were filed by innovators and 1 6 million scientific papers have been published by researchers with the majority of all AI related patent filings published since 2013 Companies represent 26 out of the top 30 AI patent applicants with universities or public research organizations accounting for the remaining four 154 The ratio of scientific papers to inventions has significantly decreased from 8 1 in 2010 to 3 1 in 2016 which is attributed to be indicative of a shift from theoretical research to the use of AI technologies in commercial products and services Machine learning is the dominant AI technique disclosed in patents and is included in more than one third of all identified inventions 134 777 machine learning patents filed for a total of 167 038 AI patents filed in 2016 with computer vision being the most popular functional application AI related patents not only disclose AI techniques and applications they often also refer to an application field or industry Twenty application fields were identified in 2016 and included in order of magnitude telecommunications 15 percent transportation 15 percent life and medical sciences 12 percent and personal devices computing and human computer interaction 11 percent Other sectors included banking entertainment security industry and manufacturing agriculture and networks including social networks smart cities and the Internet of things IBM has the largest portfolio of AI patents with 8 290 patent applications followed by Microsoft with 5 930 patent applications 154 PhilosophyMain article Philosophy of artificial intelligence Defining artificial intelligence Main articles Turing test Intelligent agent Dartmouth workshop and Synthetic intelligence Alan Turing wrote in 1950 I propose to consider the question can machines think 155 He advised changing the question from whether a machine thinks to whether or not it is possible for machinery to show intelligent behaviour 155 He devised the Turing test which measures the ability of a machine to simulate human conversation 156 Since we can only observe the behavior of the machine it does not matter if it is actually thinking or literally has a mind Turing notes that we can not determine these things about other people p but it is usual to have a polite convention that everyone thinks 157 Russell and Norvig agree with Turing that AI must be defined in terms of acting and not thinking 158 However they are critical that the test compares machines to people Aeronautical engineering texts they wrote do not define the goal of their field as making machines that fly so exactly like pigeons that they can fool other pigeons 159 AI founder John McCarthy agreed writing that Artificial intelligence is not by definition simulation of human intelligence 160 McCarthy defines intelligence as the computational part of the ability to achieve goals in the world 161 Another AI founder Marvin Minsky similarly defines it as the ability to solve hard problems 162 These definitions view intelligence in terms of well defined problems with well defined solutions where both the difficulty of the problem and the performance of the program are direct measures of the intelligence of the machine and no other philosophical discussion is required or may not even be possible A definition that has also been adopted by Google 163 better source needed major practitionary in the field of AI This definition stipulated the ability of systems to synthesize information as the manifestation of intelligence similar to the way it is defined in biological intelligence Evaluating approaches to AI No established unifying theory or paradigm has guided AI research for most of its history q The unprecedented success of statistical machine learning in the 2010s eclipsed all other approaches so much so that some sources especially in the business world use the term artificial intelligence to mean machine learning with neural networks This approach is mostly sub symbolic neat soft and narrow see below Critics argue that these questions may have to be revisited by future generations of AI researchers Symbolic AI and its limits Main articles Symbolic AI Physical symbol systems hypothesis Moravec s paradox and Hubert Dreyfus s views on artificial intelligence Symbolic AI or GOFAI 165 simulated the high level conscious reasoning that people use when they solve puzzles express legal reasoning and do mathematics They were highly successful at intelligent tasks such as algebra or IQ tests In the 1960s Newell and Simon proposed the physical symbol systems hypothesis A physical symbol system has the necessary and sufficient means of general intelligent action 166 However the symbolic approach failed on many tasks that humans solve easily such as learning recognizing an object or commonsense reasoning Moravec s paradox is the discovery that high level intelligent tasks were easy for AI but low level instinctive tasks were extremely difficult 167 Philosopher Hubert Dreyfus had argued since the 1960s that human expertise depends on unconscious instinct rather than conscious symbol manipulation and on having a feel for the situation rather than explicit symbolic knowledge 168 Although his arguments had been ridiculed and ignored when they were first presented eventually AI research came to agree r 47 The issue is not resolved sub symbolic reasoning can make many of the same inscrutable mistakes that human intuition does such as algorithmic bias Critics such as Noam Chomsky argue continuing research into symbolic AI will still be necessary to attain general intelligence 170 171 in part because sub symbolic AI is a move away from explainable AI it can be difficult or impossible to understand why a modern statistical AI program made a particular decision The emerging field of neuro symbolic artificial intelligence attempts to bridge the two approaches Neat vs scruffy Main article Neats and scruffies Neats hope that intelligent behavior is described using simple elegant principles such as logic optimization or neural networks Scruffies expect that it necessarily requires solving a large number of unrelated problems especially in areas like common sense reasoning This issue was actively discussed in the 70s and 80s 172 but in the 1990s mathematical methods and solid scientific standards became the norm a transition that Russell and Norvig termed the victory of the neats 173 Soft vs hard computing Main article Soft computing Finding a provably correct or optimal solution is intractable for many important problems 46 Soft computing is a set of techniques including genetic algorithms fuzzy logic and neural networks that are tolerant of imprecision uncertainty partial truth and approximation Soft computing was introduced in the late 80s and most successful AI programs in the 21st century are examples of soft computing with neural networks Narrow vs general AI Main article Artificial general intelligence AI researchers are divided as to whether to pursue the goals of artificial general intelligence and superintelligence general AI directly or to solve as many specific problems as possible narrow AI in hopes these solutions will lead indirectly to the field s long term goals 174 175 General intelligence is difficult to define and difficult to measure and modern AI has had more verifiable successes by focusing on specific problems with specific solutions The experimental sub field of artificial general intelligence studies this area exclusively Machine consciousness sentience and mind Main articles Philosophy of artificial intelligence and Artificial consciousness The philosophy of mind does not know whether a machine can have a mind consciousness and mental states in the same sense that human beings do This issue considers the internal experiences of the machine rather than its external behavior Mainstream AI research considers this issue irrelevant because it does not affect the goals of the field Stuart Russell and Peter Norvig observe that most AI researchers don t care about the philosophy of AI as long as the program works they don t care whether you call it a simulation of intelligence or real intelligence 176 However the question has become central to the philosophy of mind It is also typically the central question at issue in artificial intelligence in fiction Consciousness Main articles Hard problem of consciousness and Theory of mind David Chalmers identified two problems in understanding the mind which he named the hard and easy problems of consciousness 177 The easy problem is understanding how the brain processes signals makes plans and controls behavior The hard problem is explaining how this feels or why it should feel like anything at all Human information processing is easy to explain however human subjective experience is difficult to explain For example it is easy to imagine a color blind person who has learned to identify which objects in their field of view are red but it is not clear what would be required for the person to know what red looks like 178 Computationalism and functionalism Main articles Computational theory of mind Functionalism philosophy of mind and Chinese room Computationalism is the position in the philosophy of mind that the human mind is an information processing system and that thinking is a form of computing Computationalism argues that the relationship between mind and body is similar or identical to the relationship between software and hardware and thus may be a solution to the mind body problem This philosophical position was inspired by the work of AI researchers and cognitive scientists in the 1960s and was originally proposed by philosophers Jerry Fodor and Hilary Putnam 179 Philosopher John Searle characterized this position as strong AI The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds s Searle counters this assertion with his Chinese room argument which attempts to show that even if a machine perfectly simulates human behavior there is still no reason to suppose it also has a mind 182 Robot rights Main article Robot rights If a machine has a mind and subjective experience then it may also have sentience the ability to feel and if so then it could also suffer and thus it would be entitled to certain rights 183 Any hypothetical robot rights would lie on a spectrum with animal rights and human rights 184 This issue has been considered in fiction for centuries 185 and is now being considered by for example California s Institute for the Future however critics argue that the discussion is premature 186 FutureSuperintelligence Main articles Superintelligence Technological singularity and Transhumanism A superintelligence hyperintelligence or superhuman intelligence is a hypothetical agent that would possess intelligence far surpassing that of the brightest and most gifted human mind Superintelligence may also refer to the form or degree of intelligence possessed by such an agent 175 If research into artificial general intelligence produced sufficiently intelligent software it might be able to reprogram and improve itself The improved software would be even better at improving itself leading to recursive self improvement 187 Its intelligence would increase exponentially in an intelligence explosion and could dramatically surpass humans Science fiction writer Vernor Vinge named this scenario the singularity 188 Because it is difficult or impossible to know the limits of intelligence or the capabilities of superintelligent machines the technological singularity is an occurrence beyond which events are unpredictable or even unfathomable 189 Robot designer Hans Moravec cyberneticist Kevin Warwick and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either This idea called transhumanism has roots in Aldous Huxley and Robert Ettinger 190 Edward Fredkin argues that artificial intelligence is the next stage in evolution an idea first proposed by Samuel Butler s Darwin among the Machines as far back as 1863 and expanded upon by George Dyson in his book of the same name in 1998 191 Risks Technological unemployment Main articles Workplace impact of artificial intelligence and Technological unemployment In the past technology has tended to increase rather than reduce total employment but economists acknowledge that we re in uncharted territory with AI 192 A survey of economists showed disagreement about whether the increasing use of robots and AI will cause a substantial increase in long term unemployment but they generally agree that it could be a net benefit if productivity gains are redistributed 193 Subjective estimates of the risk vary widely for example Michael Osborne and Carl Benedikt Frey estimate 47 of U S jobs are at high risk of potential automation while an OECD report classifies only 9 of U S jobs as high risk t 195 Unlike previous waves of automation many middle class jobs may be eliminated by artificial intelligence The Economist states that the worry that AI could do to white collar jobs what steam power did to blue collar ones during the Industrial Revolution is worth taking seriously 196 Jobs at extreme risk range from paralegals to fast food cooks while job demand is likely to increase for care related professions ranging from personal healthcare to the clergy 197 Bad actors and weaponized AI Main articles Lethal autonomous weapon Artificial intelligence arms race and AI safety AI provides a number of tools that are particularly useful for authoritarian governments smart spyware face recognition and voice recognition allow widespread surveillance such surveillance allows machine learning to classify potential enemies of the state and can prevent them from hiding recommendation systems can precisely target propaganda and misinformation for maximum effect deepfakes aid in producing misinformation advanced AI can make centralized decision making more competitive with liberal and decentralized systems such as markets 198 Terrorists criminals and rogue states may use other forms of weaponized AI such as advanced digital warfare and lethal autonomous weapons By 2015 over fifty countries were reported to be researching battlefield robots 199 Machine learning AI is also able to design tens of thousands of toxic molecules in a matter of hours 200 Algorithmic bias Main article Algorithmic bias AI programs can become biased after learning from real world data It is not typically introduced by the system designers but is learned by the program and thus the programmers are often unaware that the bias exists 201 Bias can be inadvertently introduced by the way training data is selected 202 It can also emerge from correlations AI is used to classify individuals into groups and then make predictions assuming that the individual will resemble other members of the group In some cases this assumption may be unfair 203 An example of this is COMPAS a commercial program widely used by U S courts to assess the likelihood of a defendant becoming a recidivist ProPublica claims that the COMPAS assigned recidivism risk level of black defendants is far more likely to be overestimated than that of white defendants despite the fact that the program was not told the races of the defendants 204 Health equity issues may also be exacerbated when many to many mapping are done without taking steps to ensure equity for populations at risk for bias At this time equity focused tools and regulations are not in place to ensure equity application representation and usage 205 Other examples where algorithmic bias can lead to unfair outcomes are when AI is used for credit rating or hiring At its 2022 Conference on Fairness Accountability and Transparency ACM FAccT 2022 the Association for Computing Machinery in Seoul South Korea presented and published findings recommending that until AI and robotics systems are demonstrated to be free of bias mistakes they are unsafe and the use of self learning neural networks trained on vast unregulated sources of flawed internet data should be curtailed 206 Existential risk Main articles Existential risk from artificial general intelligence AI alignment and AI safety Superintelligent AI may be able to improve itself to the point that humans could not control it This could as physicist Stephen Hawking puts it spell the end of the human race 207 Philosopher Nick Bostrom argues that sufficiently intelligent AI if it chooses actions based on achieving some goal will exhibit convergent behavior such as acquiring resources or protecting itself from being shut down If this AI s goals do not fully reflect humanity s it might need to harm humanity to acquire more resources or prevent itself from being shut down ultimately to better achieve its goal He concludes that AI poses a risk to mankind however humble or friendly its stated goals might be 208 Political scientist Charles T Rubin argues that any sufficiently advanced benevolence may be indistinguishable from malevolence Humans should not assume machines or robots would treat us favorably because there is no a priori reason to believe that they would share our system of morality 209 The opinion of experts and industry insiders is mixed with sizable fractions both concerned and unconcerned by risk from eventual superhumanly capable AI 210 Stephen Hawking Microsoft founder Bill Gates history professor Yuval Noah Harari and SpaceX founder Elon Musk have all expressed serious misgivings about the future of AI 211 Prominent tech titans including Peter Thiel Amazon Web Services and Musk have committed more than 1 billion to nonprofit companies that champion responsible AI development such as OpenAI and the Future of Life Institute 212 Mark Zuckerberg CEO Facebook has said that artificial intelligence is helpful in its current form and will continue to assist humans 213 Other experts argue is that the risks are far enough in the future to not be worth researching or that humans will be valuable from the perspective of a superintelligent machine 214 Rodney Brooks in particular has said that malevolent AI is still centuries away u Copyright AI s decisions making abilities raises the questions of legal responsibility and copyright status of created works This issues are being refined in various jurisdictions 216 Ethical machines Main articles Machine ethics AI safety Friendly artificial intelligence Artificial moral agents and Human Compatible Friendly AI are machines that have been designed from the beginning to minimize risks and to make choices that benefit humans Eliezer Yudkowsky who coined the term argues that developing friendly AI should be a higher research priority it may require a large investment and it must be completed before AI becomes an existential risk 217 Machines with intelligence have the potential to use their intelligence to make ethical decisions The field of machine ethics provides machines with ethical principles and procedures for resolving ethical dilemmas 218 Machine ethics is also called machine morality computational ethics or computational morality 218 and was founded at an AAAI symposium in 2005 219 Other approaches include Wendell Wallach s artificial moral agents 220 and Stuart J Russell s three principles for developing provably beneficial machines 221 Regulation Main articles Regulation of artificial intelligence Regulation of algorithms and AI safety The regulation of artificial intelligence is the development of public sector policies and laws for promoting and regulating artificial intelligence AI it is therefore related to the broader regulation of algorithms 222 The regulatory and policy landscape for AI is an emerging issue in jurisdictions globally 223 Between 2016 and 2020 more than 30 countries adopted dedicated strategies for AI 43 Most EU member states had released national AI strategies as had Canada China India Japan Mauritius the Russian Federation Saudi Arabia United Arab Emirates US and Vietnam Others were in the process of elaborating their own AI strategy including Bangladesh Malaysia and Tunisia 43 The Global Partnership on Artificial Intelligence was launched in June 2020 stating a need for AI to be developed in accordance with human rights and democratic values to ensure public confidence and trust in the technology 43 Henry Kissinger Eric Schmidt and Daniel Huttenlocher published a joint statement in November 2021 calling for a government commission to regulate AI 224 In fictionMain article Artificial intelligence in fiction The word robot itself was coined by Karel Capek in his 1921 play R U R the title standing for Rossum s Universal Robots Thought capable artificial beings have appeared as storytelling devices since antiquity 14 and have been a persistent theme in science fiction 16 A common trope in these works began with Mary Shelley s Frankenstein where a human creation becomes a threat to its masters This includes such works as Arthur C Clarke s and Stanley Kubrick s 2001 A Space Odyssey both 1968 with HAL 9000 the murderous computer in charge of the Discovery One spaceship as well as The Terminator 1984 and The Matrix 1999 In contrast the rare loyal robots such as Gort from The Day the Earth Stood Still 1951 and Bishop from Aliens 1986 are less prominent in popular culture 225 Isaac Asimov introduced the Three Laws of Robotics in many books and stories most notably the Multivac series about a super intelligent computer of the same name Asimov s laws are often brought up during lay discussions of machine ethics 226 while almost all artificial intelligence researchers are familiar with Asimov s laws through popular culture they generally consider the laws useless for many reasons one of which is their ambiguity 227 Transhumanism the merging of humans and machines is explored in the manga Ghost in the Shell and the science fiction series Dune Several works use AI to force us to confront the fundamental question of what makes us human showing us artificial beings that have the ability to feel and thus to suffer This appears in Karel Capek s R U R the films A I Artificial Intelligence and Ex Machina as well as the novel Do Androids Dream of Electric Sheep by Philip K Dick Dick considers the idea that our understanding of human subjectivity is altered by technology created with artificial intelligence 228 See alsoAI safety Research area on making AI safe and beneficial AI alignment Conformance to the intended objective Artificial intelligence arms race Arms race for the most advanced AI related technologies Behavior selection algorithm Algorithm that selects actions for intelligent agents Business process automation Case based reasoning Process of solving new problems based on the solutions of similar past problems Emergent algorithm Female gendering of AI technologies Design of digital assistants as female Glossary of artificial intelligence List of definitions of terms and concepts commonly used in the study of artificial intelligence Operations research Discipline concerning the application of advanced analytical methods Robotic process automation Form of business process automation technology Synthetic intelligence Alternate term for or form of artificial intelligence Universal basic income Welfare system of unconditional income Weak artificial intelligence Form of artificial intelligence Data sources The list of data sources for study and research Explanatory notes a b This list of intelligent traits is based on the topics covered by the major AI textbooks including Russell amp Norvig 2003 Luger amp Stubblefield 2004 Poole Mackworth amp Goebel 1998 and Nilsson 1998 This statement comes from the proposal for the Dartmouth workshop of 1956 which reads Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it 12 Russel and Norvig note in the textbook Artificial Intelligence A Modern Approach 4th ed section 1 5 In the longer term we face the difficult problem of controlling superintelligent AI systems that may evolve in unpredictable ways while referring to computer scientists philosophers and technologists Daniel Crevier wrote the conference is generally recognized as the official birthdate of the new science 22 Russell and Norvifg call the conference the birth of artificial intelligence 23 Russell and Norvig wrote for the next 20 years the field would be dominated by these people and their students 23 Russell and Norvig wrote it was astonishing whenever a computer did anything kind of smartish 25 The programs described are Arthur Samuel s checkers program for the IBM 701 Daniel Bobrow s STUDENT Newell and Simon s Logic Theorist and Terry Winograd s SHRDLU Embodied approaches to AI 35 were championed by Hans Moravec 36 and Rodney Brooks 37 and went by many names Nouvelle AI 37 Developmental robotics 38 situated AI behavior based AI as well as others A similar movement in cognitive science was the embodied mind thesis Clark wrote After a half decade of quiet breakthroughs in artificial intelligence 2015 has been a landmark year Computers are smarter and learning faster than ever 9 Alan Turing discussed the centrality of learning as early as 1950 in his classic paper Computing Machinery and Intelligence 61 In 1956 at the original Dartmouth AI summer conference Ray Solomonoff wrote a report on unsupervised probabilistic machine learning An Inductive Inference Machine 62 This is a form of Tom Mitchell s widely quoted definition of machine learning A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E 63 Alan Turing suggested in Computing Machinery and Intelligence that a thinking machine would need to be educated like a child 61 Developmental robotics is a modern version of the idea 38 Compared with symbolic logic formal Bayesian inference is computationally expensive For inference to be tractable most observations must be conditionally independent of one another AdSense uses a Bayesian network with over 300 million edges to learn which ads to serve 102 Expectation maximization one of the most popular algorithms in machine learning allows clustering in the presence of unknown latent variables 104 The Smithsonian reports Pluribus has bested poker pros in a series of six player no limit Texas Hold em games reaching a milestone in artificial intelligence research It is the first bot to beat humans in a complex multiplayer competition 146 See Problem of other minds Nils Nilsson wrote in 1983 Simply put there is wide disagreement in the field about what AI is all about 164 Daniel Crevier wrote that time has proven the accuracy and perceptiveness of some of Dreyfus s comments Had he formulated them less aggressively constructive actions they suggested might have been taken much earlier 169 Searle presented this definition of Strong AI in 1999 180 Searle s original formulation was The appropriately programmed computer really is a mind in the sense that computers given the right programs can be literally said to understand and have other cognitive states 181 Strong AI is defined similarly by Russell and Norvig The assertion that machines could possibly act intelligently or perhaps better act as if they were intelligent is called the weak AI hypothesis by philosophers and the assertion that machines that do so are actually thinking as opposed to simulating thinking is called the strong AI hypothesis 176 See table 4 9 is both the OECD average and the US average 194 Rodney Brooks writes I think it is a mistake to be worrying about us developing malevolent AI anytime in the next few hundred years I think the worry stems from a fundamental error in not distinguishing the difference between the very real recent advances in a particular aspect of AI and the enormity and complexity of building sentient volitional intelligence 215 References Google 2016 McCorduck 2004 p 204 Ashok83 2019 Schank 1991 p 38 Crevier 1993 p 109 a b c Funding initiatives in the early 80s Fifth Generation Project Japan Alvey UK Microelectronics and Computer Technology Corporation US Strategic Computing Initiative US McCorduck 2004 pp 426 441 Crevier 1993 pp 161 162 197 203 211 240 Russell amp Norvig 2003 p 24 NRC 1999 pp 210 211 Newquist 1994 pp 235 248 a b First AI Winter Lighthill report Mansfield Amendment Crevier 1993 pp 115 117 Russell amp Norvig 2003 p 22 NRC 1999 pp 212 213 Howe 1994 Newquist 1994 pp 189 201 a b Second AI Winter McCorduck 2004 pp 430 435 Crevier 1993 pp 209 210 NRC 1999 pp 214 216 Newquist 1994 pp 301 318 a b c d Clark 2015b a b AI widely used in late 1990s Russell amp Norvig 2003 p 28 Kurzweil 2005 p 265 NRC 1999 pp 216 222 Newquist 1994 pp 189 201 a b Pennachin amp Goertzel 2007 Roberts 2016 McCarthy et al 1955 Newquist 1994 pp 45 53 a b AI in myth McCorduck 2004 pp 4 5 Russell amp Norvig 2003 p 939 McCorduck 2004 pp 17 25 a b McCorduck 2004 pp 340 400 Berlinski 2000 AI s immediate precursors McCorduck 2004 pp 51 107 Crevier 1993 pp 27 32 Russell amp Norvig 2003 pp 15 940 Moravec 1988 p 3 Russell amp Norvig 2009 p 16 Manyika 2022 p 9 Manyika 2022 p 10 Crevier 1993 pp 47 49 a b Russell amp Norvig 2003 p 17 Dartmouth workshop Russell amp Norvig 2003 p 17 McCorduck 2004 pp 111 136 NRC 1999 pp 200 201 The proposal McCarthy et al 1955 Russell amp Norvig 2003 p 18 Successful Symbolic AI programs McCorduck 2004 pp 243 252 Crevier 1993 pp 52 107 Moravec 1988 p 9 Russell amp Norvig 2003 pp 18 21 AI heavily funded in 1960s McCorduck 2004 p 131 Crevier 1993 pp 51 64 65 NRC 1999 pp 204 205 Howe 1994 Newquist 1994 pp 86 86 Simon 1965 p 96 quoted in Crevier 1993 p 109 Minsky 1967 p 2 quoted in Crevier 1993 p 109 Lighthill 1973 Expert systems Russell amp Norvig 2003 pp 22 24 Luger amp Stubblefield 2004 pp 227 331 Nilsson 1998 chpt 17 4 McCorduck 2004 pp 327 335 434 435 Crevier 1993 pp 145 62 197 203 Newquist 1994 pp 155 183 Nilsson 1998 p 7 McCorduck 2004 pp 454 462 Moravec 1988 a b Brooks 1990 a b Developmental robotics Weng et al 2001 Lungarella et al 2003 Asada et al 2009 Oudeyer 2010 Revival of connectionism Crevier 1993 pp 214 215 Russell amp Norvig 2003 p 25 Formal and narrow methods adopted in the 1990s Russell amp Norvig 2003 pp 25 26 McCorduck 2004 pp 486 487 McKinsey 2018 MIT Sloan Management Review 2018 Lorica 2017 a b c d UNESCO 2021 Problem solving puzzle solving game playing and deduction Russell amp Norvig 2003 chpt 3 9 Poole Mackworth amp Goebel 1998 chpt 2 3 7 9 Luger amp Stubblefield 2004 chpt 3 4 6 8 Nilsson 1998 chpt 7 12 Uncertain reasoning Russell amp Norvig 2003 pp 452 644 Poole Mackworth amp Goebel 1998 pp 345 395 Luger amp Stubblefield 2004 pp 333 381 Nilsson 1998 chpt 19 a b c Intractability and efficiency and the combinatorial explosion Russell amp Norvig 2003 pp 9 21 22 a b c Psychological evidence of the prevalence sub symbolic reasoning and knowledge Kahneman 2011 Wason amp Shapiro 1966 Kahneman Slovic amp Tversky 1982 Dreyfus amp Dreyfus 1986 Knowledge representation and knowledge engineering Russell amp Norvig 2003 pp 260 266 320 363 Poole Mackworth amp Goebel 1998 pp 23 46 69 81 169 233 235 277 281 298 319 345 Luger amp Stubblefield 2004 pp 227 243 Nilsson 1998 chpt 17 1 17 4 18 Russell amp Norvig 2003 pp 320 328 a b c Representing categories and relations Semantic networks description logics inheritance including frames and scripts Russell amp Norvig 2003 pp 349 354 Poole Mackworth amp Goebel 1998 pp 174 177 Luger amp Stubblefield 2004 pp 248 258 Nilsson 1998 chpt 18 3 a b Representing events and time Situation calculus event calculus fluent calculus including solving the frame problem Russell amp Norvig 2003 pp 328 341 Poole Mackworth amp Goebel 1998 pp 281 298 Nilsson 1998 chpt 18 2 a b Causal calculus Poole Mackworth amp Goebel 1998 pp 335 337 a b Representing knowledge about knowledge Belief calculus modal logics Russell amp Norvig 2003 pp 341 344 Poole Mackworth amp Goebel 1998 pp 275 277 a b Default reasoning Frame problem default logic non monotonic logics circumscription closed world assumption abduction Russell amp Norvig 2003 pp 354 360 Poole Mackworth amp Goebel 1998 pp 248 256 323 335 Luger amp Stubblefield 2004 pp 335 363 Nilsson 1998 18 3 3 Poole et al places abduction under default reasoning Luger et al places this under uncertain reasoning a b Breadth of commonsense knowledge Russell amp Norvig 2003 p 21 Crevier 1993 pp 113 114 Moravec 1988 p 13 Lenat amp Guha 1989 Introduction Smoliar amp Zhang 1994 Neumann amp Moller 2008 Kuperman Reichley amp Bailey 2006 McGarry 2005 Bertini Del Bimbo amp Torniai 2006 a b Turing 1950 Solomonoff 1956 Russell amp Norvig 2003 pp 649 788 Learning Russell amp Norvig 2003 pp 649 788 Poole Mackworth amp Goebel 1998 pp 397 438 Luger amp Stubblefield 2004 pp 385 542 Nilsson 1998 chpt 3 3 10 3 17 5 20 Reinforcement learning Russell amp Norvig 2003 pp 763 788 Luger amp Stubblefield 2004 pp 442 449 The Economist 2016 Jordan amp Mitchell 2015 Natural language processing NLP Russell amp Norvig 2003 pp 790 831 Poole Mackworth amp Goebel 1998 pp 91 104 Luger amp Stubblefield 2004 pp 591 632 Applications of NLP Russell amp Norvig 2003 pp 840 857 Luger amp Stubblefield 2004 pp 623 630 Modern statistical approaches to NLP Cambria amp White 2014 Vincent 2019 Machine perception Russell amp Norvig 2003 pp 537 581 863 898 Nilsson 1998 chpt 6 Speech recognition Russell amp Norvig 2003 pp 568 578 Object recognition Russell amp Norvig 2003 pp 885 892 Computer vision Russell amp Norvig 2003 pp 863 898 Nilsson 1998 chpt 6 MIT AIL 2014 Affective computing Thro 1993 Edelson 1991 Tao amp Tan 2005 Scassellati 2002 Waddell 2018 Poria et al 2017 The Society of Mind Minsky 1986 Moravec s golden spike Moravec 1988 p 20 Multi agent systems hybrid intelligent systems agent architectures cognitive architecture Russell amp Norvig 2003 pp 27 932 970 972 Nilsson 1998 chpt 25 Domingos 2015 Chpt 9 Artificial brain as an approach to AGI Russell amp Norvig 2003 p 957 Crevier 1993 pp 271 amp 279 Goertzel et al 2010 A few of the people who make some form of the argument Moravec 1988 p 20 Kurzweil 2005 p 262 Hawkins amp Blakeslee 2005 Search algorithms Russell amp Norvig 2003 pp 59 189 Poole Mackworth amp Goebel 1998 pp 113 163 Luger amp Stubblefield 2004 pp 79 164 193 219 Nilsson 1998 chpt 7 12 Forward chaining backward chaining Horn clauses and logical deduction as search Russell amp Norvig 2003 pp 217 225 280 294 Poole Mackworth amp Goebel 1998 pp 46 52 Luger amp Stubblefield 2004 pp 62 73 Nilsson 1998 chpt 4 2 7 2 State space search and planning Russell amp Norvig 2003 pp 382 387 Poole Mackworth amp Goebel 1998 pp 298 305 Nilsson 1998 chpt 10 1 2 Moving and configuration space Russell amp Norvig 2003 pp 916 932 Uninformed searches breadth first search depth first search and general state space search Russell amp Norvig 2003 pp 59 93 Poole Mackworth amp Goebel 1998 pp 113 132 Luger amp Stubblefield 2004 pp 79 121 Nilsson 1998 chpt 8 Heuristic or informed searches e g greedy best first and A Russell amp Norvig 2003 pp 94 109 Poole Mackworth amp Goebel 1998 pp pp 132 147 Poole amp Mackworth 2017 Section 3 6 Luger amp Stubblefield 2004 pp 133 150 Tecuci 2012 Optimization searches Russell amp Norvig 2003 pp 110 116 120 129 Poole Mackworth amp Goebel 1998 pp 56 163 Luger amp Stubblefield 2004 pp 127 133 Genetic programming and genetic algorithms Luger amp Stubblefield 2004 pp 509 530 Nilsson 1998 chpt 4 2 Artificial life and society based learning Luger amp Stubblefield 2004 pp 530 541 Merkle amp Middendorf 2013 Logic Russell amp Norvig 2003 pp 194 310 Luger amp Stubblefield 2004 pp 35 77 Nilsson 1998 chpt 13 16 Satplan Russell amp Norvig 2003 pp 402 407 Poole Mackworth amp Goebel 1998 pp 300 301 Nilsson 1998 chpt 21 Explanation based learning relevance based learning inductive logic programming case based reasoning Russell amp Norvig 2003 pp 678 710 Poole Mackworth amp Goebel 1998 pp 414 416 Luger amp Stubblefield 2004 pp 422 442 Nilsson 1998 chpt 10 3 17 5 Propositional logic Russell amp Norvig 2003 pp 204 233 Luger amp Stubblefield 2004 pp 45 50 Nilsson 1998 chpt 13 First order logic and features such as equality Russell amp Norvig 2003 pp 240 310 Poole Mackworth amp Goebel 1998 pp 268 275 Luger amp Stubblefield 2004 pp 50 62 Nilsson 1998 chpt 15 Fuzzy logic Russell amp Norvig 2003 pp 526 527 Scientific American 1999 Abe Jair Minoro Nakamatsu Kazumi 2009 Multi agent Systems and Paraconsistent Knowledge Knowledge Processing and Decision Making in Agent Based Systems Studies in Computational Intelligence Vol 170 Springer Berlin Heidelberg pp 101 121 doi 10 1007 978 3 540 88049 3 5 eISSN 1860 9503 ISBN 978 3 540 88048 6 ISSN 1860 949X Retrieved 2 August 2022 Stochastic methods for uncertain reasoning Russell amp Norvig 2003 pp 462 644 Poole Mackworth amp Goebel 1998 pp 345 395 Luger amp Stubblefield 2004 pp 165 191 333 381 Nilsson 1998 chpt 19 Bayesian networks Russell amp Norvig 2003 pp 492 523 Poole Mackworth amp Goebel 1998 pp 361 381 Luger amp Stubblefield 2004 pp 182 190 363 379 Nilsson 1998 chpt 19 3 4 Domingos 2015 chapter 6 Bayesian inference algorithm Russell amp Norvig 2003 pp 504 519 Poole Mackworth amp Goebel 1998 pp 361 381 Luger amp Stubblefield 2004 pp 363 379 Nilsson 1998 chpt 19 4 amp 7 Domingos 2015 p 210 Bayesian learning and the expectation maximization algorithm Russell amp Norvig 2003 pp 712 724 Poole Mackworth amp Goebel 1998 pp 424 433 Nilsson 1998 chpt 20 Domingos 2015 p 210 Bayesian decision theory and Bayesian decision networks Russell amp Norvig 2003 pp 597 600 a b c Stochastic temporal models Russell amp Norvig 2003 pp 537 581 Dynamic Bayesian networks Russell amp Norvig 2003 pp 551 557 Hidden Markov model Russell amp Norvig 2003 pp 549 551 Kalman filters Russell amp Norvig 2003 pp 551 557 decision theory and decision analysis Russell amp Norvig 2003 pp 584 597 Poole Mackworth amp Goebel 1998 pp 381 394 Information value theory Russell amp Norvig 2003 pp 600 604 Markov decision processes and dynamic decision networks Russell amp Norvig 2003 pp 613 631 Game theory and mechanism design Russell amp Norvig 2003 pp 631 643 Statistical learning methods and classifiers Russell amp Norvig 2003 pp 712 754 Luger amp Stubblefield 2004 pp 453 541 Decision tree Domingos 2015 p 88 Russell amp Norvig 2003 pp 653 664 Poole Mackworth amp Goebel 1998 pp 403 408 Luger amp Stubblefield 2004 pp 408 417 K nearest 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Stubblefield 2004 pp 474 505 Feedforward neural networks perceptrons and radial basis networks Russell amp Norvig 2003 pp 739 748 758 Luger amp Stubblefield 2004 pp 458 467 Schulz amp Behnke 2012 Deep learning Goodfellow Bengio amp Courville 2016 Hinton et al 2016 Schmidhuber 2015 Deng amp Yu 2014 pp 199 200 Ciresan Meier amp Schmidhuber 2012 Habibi 2017 Fukushima 2007 Recurrent neural networks Hopfield nets Russell amp Norvig 2003 p 758 Luger amp Stubblefield 2004 pp 474 505 Schmidhuber 2015 Schmidhuber 2015 Werbos 1988 Robinson amp Fallside 1987 Williams amp Zipser 1994 Goodfellow Bengio amp Courville 2016 Hochreiter 1991 Hochreiter amp Schmidhuber 1997 Gers Schraudolph amp Schraudolph 2002 Russell amp Norvig 2009 p 1 European Commission 2020 p 1 CNN 2006 Targeted advertising Russell amp Norvig 2009 p 1 Economist 2016 Lohr 2016 Lohr 2016 Smith 2016 Rowinski 2013 Frangoul 2019 Brown 2019 McCorduck 2004 pp 480 483 Markoff 2011 Google 2016 BBC 2016 Solly 2019 Bowling et al 2015 Sample 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Interdisciplinary Science and Engineering in the Era of Cyberspace 11 Bibcode 1993vise nasa 11V Archived from the original on 1 January 2007 Retrieved 14 November 2011 Wason P C Shapiro D 1966 Reasoning In Foss B M ed New horizons in psychology Harmondsworth Penguin Archived from the original on 26 July 2020 Retrieved 18 November 2019 Weng J McClelland Pentland A Sporns O Stockman I Sur M Thelen E 2001 Autonomous mental development by robots and animals PDF Science 291 5504 599 600 doi 10 1126 science 291 5504 599 PMID 11229402 S2CID 54131797 Archived PDF from the original on 4 September 2013 Retrieved 4 June 2013 via msu edu Further readingAutor David H Why Are There Still So Many Jobs The History and Future of Workplace Automation 2015 29 3 Journal of Economic Perspectives 3 Boden Margaret Mind As Machine Oxford University Press 2006 Cukier Kenneth Ready for Robots How to Think about the Future of AI Foreign Affairs vol 98 no 4 July August 2019 pp 192 98 George Dyson historian of computing writes in what might be called Dyson s Law that Any system simple enough to be understandable will not be complicated enough to behave intelligently while any system complicated enough to behave intelligently will be too complicated to understand p 197 Computer scientist Alex Pentland writes Current AI machine learning algorithms are at their core dead simple stupid They work but they work by brute force p 198 Domingos Pedro Our Digital Doubles AI will serve our species not control it Scientific American vol 319 no 3 September 2018 pp 88 93 Gopnik Alison Making AI More Human Artificial intelligence has staged a revival by starting to incorporate what we know about how children learn Scientific American vol 316 no 6 June 2017 pp 60 65 Halpern Sue The Human Costs of AI review of Kate Crawford Atlas of AI Power Politics and the Planetary Costs of Artificial Intelligence Yale University Press 2021 327 pp Simon Chesterman We the Robots Regulating Artificial Intelligence and the Limits of the Law Cambridge University Press 2021 289 pp Keven Roose Futureproof 9 Rules for Humans in the Age of Automation Random House 217 pp Erik J Larson The Myth of Artificial Intelligence Why Computers Can t Think the Way We Do Belknap Press Harvard University Press 312 pp The New York Review of Books vol LXVIII no 16 21 October 2021 pp 29 31 AI training models can replicate entrenched social and cultural biases Machines only know what they know from the data they have been given p 30 A rtificial general intelligence machine based intelligence that matches our own is beyond the capacity of algorithmic machine learning Your brain is one piece in a broader system which includes your body your environment other humans and culture as a whole E ven machines that master the tasks they are trained to perform can t jump domains AIVA for example can t drive a car even though it can write music and wouldn t even be able to do that without Bach and Beethoven and other composers on which AIVA is trained p 31 Johnston John 2008 The Allure of Machinic Life Cybernetics Artificial Life and the New AI MIT Press Koch Christof Proust among the Machines Scientific American vol 321 no 6 December 2019 pp 46 49 Christof Koch doubts the possibility of intelligent machines attaining consciousness because e ven the most sophisticated brain simulations are unlikely to produce conscious feelings p 48 According to Koch Whether machines can become sentient is important for ethical reasons If computers experience life through their own senses they cease to be purely a means to an end determined by their usefulness to humans Per GNW the Global Neuronal Workspace theory they turn from mere objects into subjects with a point of view Once computers cognitive abilities rival those of humanity their impulse to push for legal and political rights will become irresistible the right not to be deleted not to have their memories wiped clean not to suffer pain and degradation The alternative embodied by IIT Integrated Information Theory is that computers will remain only supersophisticated machinery ghostlike empty shells devoid of what we value most the feeling of life itself p 49 Marcus Gary Am I Human Researchers need new ways to distinguish artificial intelligence from the natural kind Scientific American vol 316 no 3 March 2017 pp 58 63 A stumbling block to AI has been an incapacity for reliable disambiguation An example is the pronoun disambiguation problem a machine has no way of determining to whom or what a pronoun in a sentence refers p 61 Gary Marcus Artificial Confidence Even the newest buzziest systems of artificial general intelligence are stymmied by the same old problems Scientific American vol 327 no 4 October 2022 pp 42 45 E McGaughey Will Robots Automate Your Job Away Full Employment Basic Income and Economic Democracy 2018 SSRN part 2 3 Archived 24 May 2018 at the Wayback Machine George Musser Artificial Imagination How machines could learn creativity and common sense among other human qualities Scientific American vol 320 no 5 May 2019 pp 58 63 Myers Courtney Boyd ed 2009 The AI Report Archived 29 July 2017 at the Wayback Machine Forbes June 2009 Raphael Bertram 1976 The Thinking Computer W H Freeman and Co ISBN 978 0716707233 Archived from the original on 26 July 2020 Retrieved 22 August 2020 Scharre Paul Killer Apps The Real Dangers of an AI Arms Race Foreign Affairs vol 98 no 3 May June 2019 pp 135 44 Today s AI technologies are powerful but unreliable Rules based systems cannot deal with circumstances their programmers did not anticipate Learning systems are limited by the data on which they were trained AI failures have already led to tragedy Advanced autopilot features in cars although they perform well in some circumstances have driven cars without warning into trucks concrete barriers and parked cars In the wrong situation AI systems go from supersmart to superdumb in an instant When an enemy is trying to manipulate and hack an AI system the risks are even greater p 140 Serenko Alexander 2010 The development of an AI journal ranking based on the revealed preference approach PDF Journal of Informetrics 4 4 447 59 doi 10 1016 j joi 2010 04 001 Archived PDF from the original on 4 October 2013 Retrieved 24 August 2013 Serenko Alexander Michael Dohan 2011 Comparing the expert survey and citation impact journal ranking methods Example from the field of Artificial Intelligence PDF Journal of Informetrics 5 4 629 49 doi 10 1016 j joi 2011 06 002 Archived PDF from the original on 4 October 2013 Retrieved 12 September 2013 Tom Simonite 29 December 2014 2014 in Computing Breakthroughs in Artificial Intelligence MIT Technology Review Archived from the original on 2 January 2015 Sun R amp Bookman L eds Computational Architectures Integrating Neural and Symbolic Processes Kluwer Academic Publishers Needham MA 1994 Taylor Paul Insanely Complicated Hopelessly Inadequate review of Brian Cantwell Smith The Promise of Artificial Intelligence Reckoning and Judgment MIT 2019 ISBN 978 0262043045 157 pp Gary Marcus and Ernest Davis Rebooting AI Building Artificial Intelligence We Can Trust Ballantine 2019 ISBN 978 1524748258 304 pp Judea Pearl and Dana Mackenzie The Book of Why The New Science of Cause and Effect Penguin 2019 ISBN 978 0141982410 418 pp London Review of Books vol 43 no 2 21 January 2021 pp 37 39 Paul Taylor writes p 39 Perhaps there is a limit to what a computer can do without knowing that it is manipulating imperfect representations of an external reality Tooze Adam Democracy and Its Discontents The New York Review of Books vol LXVI no 10 6 June 2019 pp 52 53 56 57 Democracy has no clear answer for the mindless operation of bureaucratic and technological power We may indeed be witnessing its extension in the form of artificial intelligence and robotics Likewise after decades of dire warning the environmental problem remains fundamentally unaddressed Bureaucratic overreach and environmental catastrophe are precisely the kinds of slow moving existential challenges that democracies deal with very badly Finally there is the threat du jour corporations and the technologies they promote pp 56 57 External linksArtificial intelligence at Wikipedia s sister projects Definitions from Wiktionary Media from Commons Quotations from Wikiquote Textbooks from Wikibooks Resources from Wikiversity Data from Wikidata Artificial Intelligence Internet Encyclopedia of Philosophy Thomason Richmond Logic and Artificial Intelligence In Zalta Edward N ed Stanford Encyclopedia of Philosophy Artificial Intelligence BBC Radio 4 discussion with John Agar Alison Adam amp Igor Aleksander In Our Time 8 December 2005 Retrieved from https en wikipedia org w index php title Artificial intelligence amp oldid 1141754345, wikipedia, wiki, book, books, library,

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