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Wikipedia

Anthropomorphism

Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities.[1] It is considered to be an innate tendency of human psychology.[2]

In this illustration by Milo Winter of Aesop's fable, "The North Wind and the Sun", a personified North Wind tries to strip the cloak off of a traveler.

Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather.

Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.[3]

Etymology

Anthropomorphism and anthropomorphization derive from the verb form anthropomorphize,[a] itself derived from the Greek ánthrōpos (ἄνθρωπος, lit. "human") and morphē (μορφή, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.[b][1]

Examples in prehistory

 
The 35,000 to 40,000 year-old Löwenmensch figurine
 
Anthropomorphic "pebble" figures from the 7th millennium BC

From the beginnings of human behavioral modernity in the Upper Paleolithic, about 40,000 years ago, examples of zoomorphic (animal-shaped) works of art occur that may represent the earliest known evidence of anthropomorphism. One of the oldest known is an ivory sculpture, the Löwenmensch figurine, Germany, a human-shaped figurine with the head of a lioness or lion, determined to be about 32,000 years old.[5][6]

It is not possible to say what these prehistoric artworks represent. A more recent example is The Sorcerer, an enigmatic cave painting from the Trois-Frères Cave, Ariège, France: the figure's significance is unknown, but it is usually interpreted as some kind of great spirit or master of the animals. In either case there is an element of anthropomorphism.

This anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic.[7] He proposes that these are the product of a change in the architecture of the human mind, an increasing fluidity between the natural history and social intelligences[clarification needed], where anthropomorphism allowed hunters to identify empathetically with hunted animals and better predict their movements.[c]

In religion and mythology

In religion and mythology, anthropomorphism is the perception of a divine being or beings in human form, or the recognition of human qualities in these beings.

Ancient mythologies frequently represented the divine as deities with human forms and qualities. They resemble human beings not only in appearance and personality; they exhibited many human behaviors that were used to explain natural phenomena, creation, and historical events. The deities fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage, and sacred objects to be made by human beings. Some anthropomorphic deities represented specific human concepts, such as love, war, fertility, beauty, or the seasons. Anthropomorphic deities exhibited human qualities such as beauty, wisdom, and power, and sometimes human weaknesses such as greed, hatred, jealousy, and uncontrollable anger. Greek deities such as Zeus and Apollo often were depicted in human form exhibiting both commendable and despicable human traits. Anthropomorphism in this case is, more specifically, anthropotheism.[9]

From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered theomorphism, or the giving of divine qualities to humans.

Anthropomorphism has cropped up as a Christian heresy, particularly prominently with the Audians in third century Syria, but also in fourth century Egypt and tenth century Italy.[10] This often was based on a literal interpretation of Genesis 1:27: "So God created humankind in his image, in the image of God he created them; male and female he created them".[11]

Criticism

Some religions, scholars, and philosophers objected to anthropomorphic deities. The earliest known criticism was that of the Greek philosopher Xenophanes (570–480 BCE) who observed that people model their gods after themselves. He argued against the conception of deities as fundamentally anthropomorphic:

But if cattle and horses and lions had hands
or could paint with their hands and create works such as men do,
horses like horses and cattle like cattle
also would depict the gods' shapes and make their bodies
of such a sort as the form they themselves have.
...
Ethiopians say that their gods are snub–nosed [σιμούς] and black
Thracians that they are pale and red-haired.[12][d]

Xenophanes said that "the greatest god" resembles man "neither in form nor in mind".[13]

Both Judaism and Islam reject an anthropomorphic deity, believing that God is beyond human comprehension. Judaism's rejection of an anthropomorphic deity began with the prophets, who explicitly rejected any likeness of God to humans.[14] Judaism's rejection grew further after the Islamic Golden Age in the tenth century, which Maimonides codified in the twelfth century, in his thirteen principles of Jewish faith.[e]

In the Ismaili interpretation of Islam, assigning attributes to God as well as negating any attributes from God (via negativa) both qualify as anthropomorphism and are rejected, as God cannot be understood by either assigning attributes to Him or taking attributes away from Him. The 10th-century Ismaili philosopher Abu Yaqub al-Sijistani suggested the method of double negation; for example: "God is not existent" followed by "God is not non-existent". This glorifies God from any understanding or human comprehension.[16]

Hindus do not reject the concept of a deity in the abstract unmanifested, but note practical problems. Lord Krishna said in the Bhagavad Gita, Chapter 12, Verse 5, that it is much more difficult for people to focus on a deity as the unmanifested than one with form, using anthropomorphic icons (murtis), because people need to perceive with their senses.[17][18]

In secular thought, one of the most notable criticisms began in 1600 with Francis Bacon, who argued against Aristotle's teleology, which declared that everything behaves as it does in order to achieve some end, in order to fulfill itself.[19] Bacon pointed out that achieving ends is a human activity and to attribute it to nature misconstrues it as humanlike.[19] Modern criticisms followed Bacon's ideas such as critiques of Baruch Spinoza and David Hume. The latter, for instance, embedded his arguments in his wider criticism of human religions and specifically demonstrated in what he cited as their "inconsistence" where, on one hand, the Deity is painted in the most sublime colors but, on the other, is degraded to nearly human levels by giving him human infirmities, passions, and prejudices.[20] In Faces in the Clouds, anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain's tendency to detect the presence or vestiges of other humans in natural phenomena.[21]

Some scholars argue that anthropomorphism overestimates the similarity of humans and nonhumans and therefore could not yield accurate accounts.[22]

In literature

Religious texts

There are various examples of personification in both the Hebrew Bible and Christian New Testaments, as well as in the texts of some other religions.

Fables

 
From the Panchatantra: Rabbit fools Elephant by showing the reflection of the moon.

Anthropomorphism, also referred to as personification, is a well established literary device from ancient times. The story of "The Hawk and the Nightingale" in Hesiod's Works and Days preceded Aesop's fables by centuries. Collections of linked fables from India, the Jataka Tales and Panchatantra, also employ anthropomorphized animals to illustrate principles of life. Many of the stereotypes of animals that are recognized today, such as the wily fox and the proud lion, can be found in these collections. Aesop's anthropomorphisms were so familiar by the first century CE that they colored the thinking of at least one philosopher:

And there is another charm about him, namely, that he puts animals in a pleasing light and makes them interesting to mankind. For after being brought up from childhood with these stories, and after being as it were nursed by them from babyhood, we acquire certain opinions of the several animals and think of some of them as royal animals, of others as silly, of others as witty, and others as innocent.

Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions, contrasting them favorably with the poets' stories of the deities that are sometimes taken literally. Aesop, "by announcing a story which everyone knows not to be true, told the truth by the very fact that he did not claim to be relating real events".[23] The same consciousness of the fable as fiction is to be found in other examples across the world, one example being a traditional Ashanti way of beginning tales of the anthropomorphic trickster-spider Anansi: "We do not really mean, we do not really mean that what we are about to say is true. A story, a story; let it come, let it go."[24]

Fairy tales

Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the Brothers Grimm and Perrault. The Tale of Two Brothers (Egypt, 13th century BCE) features several talking cows and in Cupid and Psyche (Rome, 2nd century CE) Zephyrus, the west wind, carries Psyche away. Later an ant feels sorry for her and helps her in her quest.

Modern literature

 
 
From The Emperor's Rout (1831)

Building on the popularity of fables and fairy tales, children's literature began to emerge in the nineteenth century with works such as Alice's Adventures in Wonderland (1865) by Lewis Carroll, The Adventures of Pinocchio (1883) by Carlo Collodi and The Jungle Book (1894) by Rudyard Kipling, all employing anthropomorphic elements. This continued in the twentieth century with many of the most popular titles having anthropomorphic characters,[25] examples being The Tale of Peter Rabbit (1901) and later books by Beatrix Potter;[f] The Wind in the Willows by Kenneth Grahame (1908); Winnie-the-Pooh (1926) and The House at Pooh Corner (1928) by A. A. Milne; and The Lion, the Witch, and the Wardrobe (1950) and the subsequent books in The Chronicles of Narnia series by C. S. Lewis.

In many of these stories the animals can be seen as representing facets of human personality and character.[27] As John Rowe Townsend remarks, discussing The Jungle Book in which the boy Mowgli must rely on his new friends the bear Baloo and the black panther Bagheera, "The world of the jungle is in fact both itself and our world as well".[27] A notable work aimed at an adult audience is George Orwell's Animal Farm, in which all the main characters are anthropomorphic animals. Non-animal examples include Rev.W Awdry's children's stories of Thomas the Tank Engine and other anthropomorphic locomotives.

The fantasy genre developed from mythological, fairy tale, and Romance motifs[28] sometimes have anthropomorphic animals as characters. The best-selling examples of the genre are The Hobbit[29] (1937) and The Lord of the Rings[g] (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders, and the dragon Smaug and a multitude of anthropomorphic goblins and elves. John D. Rateliff calls this the "Doctor Dolittle Theme" in his book The History of the Hobbit[31] and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was 'myth-woven and elf-patterned'."[32]

Richard Adams developed a distinctive take on anthropomorphic writing in the 1970s: his debut novel, Watership Down (1972), featured rabbits that could talk—with their own distinctive language (Lapine) and mythology—and included a police-state warren, Efrafa. Despite this, Adams attempted to ensure his characters' behavior mirrored that of wild rabbits, engaging in fighting, copulating and defecating, drawing on Ronald Lockley's study The Private Life of the Rabbit as research. Adams returned to anthropomorphic storytelling in his later novels The Plague Dogs (1977) and Traveller (1988).[33][34]

By the 21st century, the children's picture book market had expanded massively.[h] Perhaps a majority of picture books have some kind of anthropomorphism,[25][36] with popular examples being The Very Hungry Caterpillar (1969) by Eric Carle and The Gruffalo (1999) by Julia Donaldson.

Anthropomorphism in literature and other media led to a sub-culture known as furry fandom, which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism. This can often be shortened in searches as "anthro", used by some as an alternative term to "furry".[37]

Anthropomorphic characters have also been a staple of the comic book genre. The most prominent one was Neil Gaiman's the Sandman which had a huge impact on how characters that are physical embodiments are written in the fantasy genre.[38][39] Other examples also include the mature Hellblazer (personified political and moral ideas),[40] Fables and its spin-off series Jack of Fables, which was unique for having anthropomorphic representation of literary techniques and genres.[41] Various Japanese manga and anime have used anthropomorphism as the basis of their story. Examples include Squid Girl (anthropomorphized squid), Hetalia: Axis Powers (personified countries), Upotte!! (personified guns), Arpeggio of Blue Steel and Kancolle (personified ships).

In film

Big Buck Bunny is a free animated short featuring anthropomorphic characters.

Some of the most notable examples are the Walt Disney characters the Magic Carpet from Disney's Aladdin franchise, Mickey Mouse, Donald Duck, Goofy, and Oswald the Lucky Rabbit; the Looney Tunes characters Bugs Bunny, Daffy Duck, and Porky Pig; and an array of others from the 1920s to present day.

In the Disney/Pixar franchises Cars and Planes, all the characters are anthropomorphic vehicles,[42] while in Toy Story, they are anthropomorphic toys. Other Pixar franchises like Monsters, Inc. features anthropomorphic monsters, and Finding Nemo features anthropomorphic marine life creatures (like fish, sharks, and whales). Discussing anthropomorphic animals from DreamWorks franchise Madagascar, Laurie[non sequitur] suggests that "social differences based on conflict and contradiction are naturalized and made less 'contestable' through the classificatory matrix of human and nonhuman relations[clarification needed]".[42] Other DreamWorks franchises like Shrek features fairy tale characters, and Blue Sky Studios of 20th Century Fox franchises like Ice Age features anthropomorphic extinct animals.

All of the characters in Walt Disney Animation Studios' Zootopia (2016) are anthropomorphic animals, that is an entirely nonhuman civilization.[43]

The live-action/computer-animated franchise Alvin and the Chipmunks by 20th Century Fox centers around anthropomorphic talkative and singing chipmunks. The female singing chipmunks called The Chipettes are also centered in some of the franchise's films.

In television

Since the 1960s, anthropomorphism has also been represented in various animated television shows such as Biker Mice From Mars (1993–1996) and SWAT Kats: The Radical Squadron (1993–1995). Teenage Mutant Ninja Turtles, first aired in 1987, features four pizza-loving anthropomorphic turtles with a great knowledge of ninjutsu, led by their anthropomorphic rat sensei, Master Splinter. Nickelodeon's longest running animated TV series SpongeBob SquarePants (1999–present), revolves around SpongeBob, a yellow sea sponge, living in the underwater town of Bikini Bottom with his anthropomorphic marine life friends. Cartoon Network's animated series The Amazing World of Gumball (2011–2019) are about anthropomorphic animals and inanimate objects. All of the characters in Hasbro Studios' TV series My Little Pony: Friendship Is Magic (2010–2019) are anthropomorphic fantasy creatures, with most of them being ponies living in the pony-inhabited land of Equestria. The Netflix original series Centaurworld focuses on a warhorse who gets transported to a Dr. Seuss-like world full of centaurs who possess the bottom half of any animal, as opposed to the traditional horse.

In the American animated TV series Family Guy, one of the show's main characters, Brian, is a dog. Brian shows many human characteristics – he walks upright, talks, smokes, and drinks Martinis – but also acts like a normal dog in other ways; for example he cannot resist chasing a ball and barks at the mailman, believing him to be a threat. In a similar case, BoJack Horseman, an American Netflix adult animated black comedy series, takes place in an alternate world where humans and anthropomorphic animals live side by side, and centers around the life of BoJack Horseman; a humanoid horse who was a one hit wonder on a popular 1990s sitcom Horsin' Around, living off the show's residuals in present time. Multiple main characters of the series are other animals who possess human body form and other human-like traits and identity as well; Mr. Peanutbutter, a humanoid dog lives a mostly human life—he speaks American English, walks upright, owns a house, drives a car, is in a romantic relationship with a human woman (in this series, as animals and humans are seen as equal, relationships like this are not seen as bestiality but seen as regular human sexuality), Diane, and has a successful career in television—however also exhibits dog traits—he sleeps in a human-size dog bed, gets arrested for having a drag race with the mailman and is once forced to wear a dog cone after he gets stitches in his arm.

The PBS Kids animated series Let's Go Luna! centers on an anthropomorphic female Moon who speaks, sings, and dances. She comes down out of the sky to serve as a tutor of international culture to the three main characters: a boy frog and wombat and a girl butterfly, who are supposed to be preschool children traveling a world populated by anthropomorphic animals with a circus run by their parents.

The French-Belgian animated series Mush-Mush & the Mushables takes place in a world inhabited by Mushables, which are anthropomrphic fungi, along with other critters such as beetles, snails, and frogs.

In video games

In Armello, anthropomorphic animals battle for control of the animal kingdom.

Sonic the Hedgehog, a video game franchise debuting in 1991, features a speedy blue hedgehog as the main protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some wear only shoes and gloves.

Another popular example in video games is the Super Mario series, debuting in 1985 with Super Mario Bros., of which main antagonist includes a fictional species of anthropomorphic turtle-like creatures known as Koopas. Other games in the series, as well as of other of its greater Mario franchise, spawned similar characters such as Yoshi, Donkey Kong and many others.

Art history

 
Anthropomorphic pareidolia by Giuseppe Arcimboldo

Claes Oldenburg

Claes Oldenburg's soft sculptures are commonly described as anthropomorphic.[citation needed] Depicting common household objects, Oldenburg's sculptures were considered Pop Art. Reproducing these objects, often at a greater size than the original, Oldenburg created his sculptures out of soft materials. The anthropomorphic qualities of the sculptures were mainly in their sagging and malleable exterior which mirrored the not-so-idealistic forms of the human body. In "Soft Light Switches" Oldenburg creates a household light switch out of vinyl. The two identical switches, in a dulled orange, insinuate nipples. The soft vinyl references the aging process as the sculpture wrinkles and sinks with time.

Minimalism

In the essay "Art and Objecthood", Michael Fried makes the case that "literalist art" (minimalism) becomes theatrical by means of anthropomorphism. The viewer engages the minimalist work, not as an autonomous art object, but as a theatrical interaction. Fried references a conversation in which Tony Smith answers questions about his six-foot cube, "Die".

Q: Why didn't you make it larger so that it would loom over the observer?

A: I was not making a monument.

Q: Then why didn't you make it smaller so that the observer could see over the top?

A: I was not making an object.

Fried implies an anthropomorphic connection by means of "a surrogate person – that is, a kind of statue."

The minimalist decision of "hollowness" in much of their work was also considered by Fried to be "blatantly anthropomorphic". This "hollowness" contributes to the idea of a separate inside; an idea mirrored in the human form. Fried considers the Literalist art's "hollowness" to be "biomorphic" as it references a living organism.[44]

Post-minimalism

Curator Lucy Lippard's Eccentric Abstraction show, in 1966, sets up Briony Fer's writing of a post-minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer Roger Caillois, who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists Eva Hesse and Louise Bourgeois, are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."[45]

Mascots

 
Fatso the Fat-Arsed Wombat, a popular symbol of the Sydney 2000 Summer Olympics created as a parody of the commercial official mascots

For branding, merchandising, and representation, figures known as mascots are now often employed to personify sports teams, corporations, and major events such as the World's Fair and the Olympics. These personifications may be simple human or animal figures, such as Ronald McDonald or the donkey that represents the United States's Democratic Party. Other times, they are anthropomorphic items, such as "Clippy" or the "Michelin Man". Most often, they are anthropomorphic animals such as the Energizer Bunny or the San Diego Chicken.

The practice is particularly widespread in Japan, where cities, regions, and companies all have mascots, collectively known as yuru-chara. Two of the most popular are Kumamon (a bear who represents Kumamoto Prefecture)[46] and Funassyi (a pear who represents Funabashi, a suburb of Tokyo).[47]

Animals

Other examples of anthropomorphism include the attribution of human traits to animals, especially domesticated pets such as dogs and cats. Examples of this include thinking a dog is smiling simply because it is showing his teeth,[48] or a cat mourns for a dead owner.[49] Anthropomorphism may be beneficial to the welfare of animals. A 2012 study by Butterfield et al. found that utilizing anthropomorphic language when describing dogs created a greater willingness to help them in situations of distress.[50] Previous studies have shown that individuals who attribute human characteristics to animals are less willing to eat them,[51] and that the degree to which individuals perceive minds in other animals predicts the moral concern afforded to them.[52] It is possible that anthropomorphism leads humans to like non-humans more when they have apparent human qualities, since perceived similarity has been shown to increase prosocial behavior toward other humans.[53] A study of how animal behaviors were discussed on the television series Life found that the script very often used anthropomorphisms.[54]

In science

In science, the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of objectivity. Biologists have been warned to avoid assumptions that animals share any of the same mental, social, and emotional capacities of humans, and to rely instead on strictly observable evidence.[55] In 1927 Ivan Pavlov wrote that animals should be considered "without any need to resort to fantastic speculations as to the existence of any possible subjective states".[56] More recently, The Oxford companion to animal behaviour (1987) advised that "one is well advised to study the behaviour rather than attempting to get at any underlying emotion".[57] Some scientists, like William M Wheeler (writing apologetically of his use of anthropomorphism in 1911), have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable.[i]

Despite the impact of Charles Darwin's ideas in The Expression of the Emotions in Man and Animals (Konrad Lorenz in 1965 called him a "patron saint" of ethology)[59] ethology has generally focused on behavior, not on emotion in animals.[59]

Even insects play together, as has been described by that excellent observer, P. Huber, who saw ants chasing and pretending to bite each other, like so many puppies.

The study of great apes in their own environment and in captivity[j] has changed attitudes to anthropomorphism. In the 1960s the three so-called "Leakey's Angels", Jane Goodall studying chimpanzees, Dian Fossey studying gorillas and Biruté Galdikas studying orangutans, were all accused of "that worst of ethological sins – anthropomorphism".[62] The charge was brought about by their descriptions of the great apes in the field; it is now more widely accepted that empathy has an important part to play in research.

De Waal has written: "To endow animals with human emotions has long been a scientific taboo. But if we do not, we risk missing something fundamental, about both animals and us."[63] Alongside this has come increasing awareness of the linguistic abilities of the great apes and the recognition that they are tool-makers and have individuality and culture.[64]

Writing of cats in 1992, veterinarian Bruce Fogle points to the fact that "both humans and cats have identical neurochemicals and regions in the brain responsible for emotion" as evidence that "it is not anthropomorphic to credit cats with emotions such as jealousy".[65]

In computing

In science fiction, an artificially-intelligent computer or robot, even though it has not been programmed with human emotions, often spontaneously experiences those emotions anyway: for example, Agent Smith in The Matrix was influenced by a "disgust" toward humanity. This is an example of anthropomorphism: in reality, while an artificial intelligence could perhaps be deliberately programmed with human emotions, or could develop something similar to an emotion as a means to an ultimate goal if it is useful to do so, it would not spontaneously develop human emotions for no purpose whatsoever, as portrayed in fiction.[66]

One example of anthropomorphism would be to believe that one's computer is angry at them because they insulted it; another would be to believe that an intelligent robot would naturally find a woman attractive and be driven to mate with her. Scholars sometimes disagree with each other about whether a particular prediction about an artificial intelligence's behavior is logical, or whether the prediction constitutes illogical anthropomorphism.[66] An example that might initially be considered anthropomorphism, but is in fact a logical statement about an artificial intelligence's behavior, would be the Dario Floreano experiments where certain robots spontaneously evolved a crude capacity for "deception", and tricked other robots into eating "poison" and dying: here, a trait, "deception", ordinarily associated with people rather than with machines, spontaneously evolves in a type of convergent evolution.[67]

The conscious use of anthropomorphic metaphor is not intrinsically unwise; ascribing mental processes to the computer, under the proper circumstances, may serve the same purpose as it does when humans do it to other people: it may help persons to understand what the computer will do, how their actions will affect the computer, how to compare computers with humans, and conceivably how to design computer programs. However, inappropriate use of anthropomorphic metaphors can result in false beliefs about the behavior of computers, for example by causing people to overestimate how "flexible" computers are.[68] According to Paul R. Cohen and Edward Feigenbaum, in order to differentiate between anthropomorphization and logical prediction of AI behavior, "the trick is to know enough about how humans and computers think to say exactly what they have in common, and, when we lack this knowledge, to use the comparison to suggest theories of human thinking or computer thinking."[69]

Computers overturn the childhood hierarchical taxonomy of "stones (non-living) → plants (living) → animals (conscious) → humans (rational)", by introducing a non-human "actor" that appears to regularly behave rationally. Much of computing terminology derives from anthropomorphic metaphors: computers can "read", "write", or "catch a virus". Information technology presents no clear correspondence with any other entities in the world besides humans; the options are either to leverage an emotional, imprecise human metaphor, or to reject imprecise metaphor and make use of more precise, domain-specific technical terms.[68]

People often grant an unnecessary social role to computers during interactions. The underlying causes are debated; Youngme Moon and Clifford Nass propose that humans are emotionally, intellectually and physiologically biased toward social activity, and so when presented with even tiny social cues, deeply-infused social responses are triggered automatically.[68][70] This may allow incorporation of anthropomorphic features into computers/robots to enable more familiar "social" interactions, making them easier to use.[71]

Alleged examples of anthropomorphism toward AI has included: Google engineer Blake Lemoine's widely-derided 2022 claim that the Google LaMDA chatbot was sentient;[72] the 2017 granting of honorary Saudi Arabian citizenship to the robot Sophia; and the reactions to the chatbot ELIZA in the 1960s.[73]

Psychology

Foundational research

In psychology, the first empirical study of anthropomorphism was conducted in 1944 by Fritz Heider and Marianne Simmel.[74] In the first part of this experiment, the researchers showed a 2-and-a-half minute long animation of several shapes moving around on the screen in varying directions at various speeds. When subjects were asked to describe what they saw, they gave detailed accounts of the intentions and personalities of the shapes. For instance, the large triangle was characterized as a bully, chasing the other two shapes until they could trick the large triangle and escape. The researchers concluded that when people see objects making motions for which there is no obvious cause, they view these objects as intentional agents (individuals that deliberately make choices to achieve goals).

Modern psychologists generally characterize anthropomorphism as a cognitive bias. That is, anthropomorphism is a cognitive process by which people use their schemas about other humans as a basis for inferring the properties of non-human entities in order to make efficient judgements about the environment, even if those inferences are not always accurate.[2] Schemas about humans are used as the basis because this knowledge is acquired early in life, is more detailed than knowledge about non-human entities, and is more readily accessible in memory.[75] Anthropomorphism can also function as a strategy to cope with loneliness when other human connections are not available.[76]

Three-factor theory

Since making inferences requires cognitive effort, anthropomorphism is likely to be triggered only when certain aspects about a person and their environment are true. Psychologist Adam Waytz and his colleagues created a three-factor theory of anthropomorphism to describe these aspects and predict when people are most likely to anthropomorphize.[75] The three factors are:

  • Elicited agent knowledge, or the amount of prior knowledge held about an object and the extent to which that knowledge is called to mind.
  • Effectance, or the drive to interact with and understand one's environment.
  • Sociality, the need to establish social connections.

When elicited agent knowledge is low and effectance and sociality are high, people are more likely to anthropomorphize. Various dispositional, situational, developmental, and cultural variables can affect these three factors, such as need for cognition, social disconnection, cultural ideologies, uncertainty avoidance, etc.

Developmental perspective

Children appear to anthropomorphize and use egocentric reasoning from an early age and use it more frequently than adults.[77] Examples of this are describing a storm cloud as "angry" or drawing flowers with faces. This penchant for anthropomorphism is likely because children have acquired vast amounts of socialization, but not as much experience with specific non-human entities, so thus they have less developed alternative schemas for their environment.[75] In contrast, autistic children tend to describe anthropomorphized objects in purely mechanical terms (that is, in terms of what they do) because they have difficulties with theory of mind.[78]

Effect on learning

Anthropomorphism can be used to assist learning. Specifically, anthropomorphized words[79] and describing scientific concepts with intentionality[80] can improve later recall of these concepts.

In mental health

In people with depression, social anxiety, or other mental illnesses, emotional support animals are a useful component of treatment partially because anthropomorphism of these animals can satisfy the patients' need for social connection.[81]

In marketing

Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they do not anthropomorphize the object.[82]

People also tend to trust robots to do more complex tasks such as driving a car or childcare if the robot resembles humans in ways such as having a face, voice, and name; mimicking human motions; expressing emotion; and displaying some variability in behavior.[83][84]

Image gallery

See also

Notes

  1. ^ Possibly via French anthropomorphisme.[1]
  2. ^ Anthropomorphism, among divines, the error of those who ascribe a human figure to the deity.[4]
  3. ^ In the New York Review of Books, Gardner opined that "I find most convincing Mithen's claim that human intelligence lies in the capacity to make connections: through using metaphors".[8]
  4. ^ Many other translations of this passage have Xenophanes state that the Thracians were "blond".
  5. ^ Moses Maimonides quoted Rabbi Abraham Ben David: "It is stated in the Torah and books of the prophets that God has no body, as stated 'Since G-d your God is the god (lit. gods) in the heavens above and in the earth below" and a body cannot be in both places. And it was said 'Since you have not seen any image' and it was said 'To who would you compare me, and I would be equal to them?' and if he was a body, he would be like the other bodies."[15]
  6. ^ The Victoria and Albert Museum wrote: "Beatrix Potter is still one of the world's best-selling and best-loved children's authors. Potter wrote and illustrated a total of 28 books, including the 23 Tales, the 'little books' that have been translated into more than 35 languages and sold over 100 million copies."[26]
  7. ^ 150 million sold, a 2007 estimate of copies of the full story sold, whether published as one volume, three, or some other configuration.[30]
  8. ^ It is estimated that the UK market for children's books was worth £672m in 2004.[35]
  9. ^ In 1911, Wheeler wrote: "The larval insect is, if I may be permitted to lapse for a moment into anthropomorphism, a sluggish, greedy, self-centred creature, while the adult is industrious, abstemious and highly altruistic..."[58]
  10. ^ In 1946, Hebb wrote: "A thoroughgoing attempt to avoid anthropomorphic description in the study of temperament was made over a two-year period at the Yerkes laboratories. All that resulted was an almost endless series of specific acts in which no order or meaning could be found. On the other hand, by the use of frankly anthropomorphic concepts of emotion and attitude one could quickly and easily describe the peculiarities of individual animals... Whatever the anthropomorphic terminology may seem to imply about conscious states in chimpanzee, it provides an intelligible and practical guide to behavior."[61]

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Sources

Further reading

  • Baynes, T. S., ed. (1878). "Anthropomorphism" . Encyclopædia Britannica. Vol. 2 (9th ed.). New York: Charles Scribner's Sons. pp. 123–124.
  • Mackintosh, Robert (1911). "Anthropomorphism" . In Chisholm, Hugh (ed.). Encyclopædia Britannica. Vol. 2 (11th ed.). Cambridge University Press. p. 120.
  • Kennedy, John S. (1992). The New Anthropomorphism. Cambridge University Press. ISBN 978-0-521-42267-3.
  • Mithen, Steven (1998). The Prehistory Of The Mind: A Search for the Origins of Art, Religion and Science. Phoenix. p. 480. Bibcode:1996pmso.book.....M. ISBN 978-0-7538-0204-5.

External links

  • (Horowitz A., 2007)
  • "Anthropomorphism" entry in the Encyclopedia of Astrobiology, Astronomy, and Spaceflight
  • "Anthropomorphism" in mid-century American print advertising. Collection at The Gallery of Graphic Design.

anthropomorphism, attribution, human, traits, emotions, intentions, human, entities, considered, innate, tendency, human, psychology, this, illustration, milo, winter, aesop, fable, north, wind, personified, north, wind, tries, strip, cloak, traveler, personif. Anthropomorphism is the attribution of human traits emotions or intentions to non human entities 1 It is considered to be an innate tendency of human psychology 2 In this illustration by Milo Winter of Aesop s fable The North Wind and the Sun a personified North Wind tries to strip the cloak off of a traveler Personification of Music by Antonio Franchi circa 1650 Personification is the related attribution of human form and characteristics to abstract concepts such as nations emotions and natural forces such as seasons and weather Both have ancient roots as storytelling and artistic devices and most cultures have traditional fables with anthropomorphized animals as characters People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals 3 Contents 1 Etymology 2 Examples in prehistory 3 In religion and mythology 3 1 Criticism 4 In literature 4 1 Religious texts 4 2 Fables 4 3 Fairy tales 4 4 Modern literature 5 In film 6 In television 7 In video games 8 Art history 8 1 Claes Oldenburg 8 2 Minimalism 8 3 Post minimalism 9 Mascots 10 Animals 11 In science 12 In computing 13 Psychology 13 1 Foundational research 13 2 Three factor theory 13 3 Developmental perspective 13 4 Effect on learning 13 5 In mental health 13 6 In marketing 14 Image gallery 15 See also 16 Notes 17 References 18 Sources 19 Further reading 20 External linksEtymologyAnthropomorphism and anthropomorphization derive from the verb form anthropomorphize a itself derived from the Greek anthrōpos ἄn8rwpos lit human and morphe morfh form It is first attested in 1753 originally in reference to the heresy of applying a human form to the Christian God b 1 Examples in prehistory The 35 000 to 40 000 year old Lowenmensch figurine Anthropomorphic pebble figures from the 7th millennium BC From the beginnings of human behavioral modernity in the Upper Paleolithic about 40 000 years ago examples of zoomorphic animal shaped works of art occur that may represent the earliest known evidence of anthropomorphism One of the oldest known is an ivory sculpture the Lowenmensch figurine Germany a human shaped figurine with the head of a lioness or lion determined to be about 32 000 years old 5 6 It is not possible to say what these prehistoric artworks represent A more recent example is The Sorcerer an enigmatic cave painting from the Trois Freres Cave Ariege France the figure s significance is unknown but it is usually interpreted as some kind of great spirit or master of the animals In either case there is an element of anthropomorphism This anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic 7 He proposes that these are the product of a change in the architecture of the human mind an increasing fluidity between the natural history and social intelligences clarification needed where anthropomorphism allowed hunters to identify empathetically with hunted animals and better predict their movements c In religion and mythologyMain article Anthropotheism In religion and mythology anthropomorphism is the perception of a divine being or beings in human form or the recognition of human qualities in these beings Ancient mythologies frequently represented the divine as deities with human forms and qualities They resemble human beings not only in appearance and personality they exhibited many human behaviors that were used to explain natural phenomena creation and historical events The deities fell in love married had children fought battles wielded weapons and rode horses and chariots They feasted on special foods and sometimes required sacrifices of food beverage and sacred objects to be made by human beings Some anthropomorphic deities represented specific human concepts such as love war fertility beauty or the seasons Anthropomorphic deities exhibited human qualities such as beauty wisdom and power and sometimes human weaknesses such as greed hatred jealousy and uncontrollable anger Greek deities such as Zeus and Apollo often were depicted in human form exhibiting both commendable and despicable human traits Anthropomorphism in this case is more specifically anthropotheism 9 From the perspective of adherents to religions in which humans were created in the form of the divine the phenomenon may be considered theomorphism or the giving of divine qualities to humans Anthropomorphism has cropped up as a Christian heresy particularly prominently with the Audians in third century Syria but also in fourth century Egypt and tenth century Italy 10 This often was based on a literal interpretation of Genesis 1 27 So God created humankind in his image in the image of God he created them male and female he created them 11 Criticism Some religions scholars and philosophers objected to anthropomorphic deities The earliest known criticism was that of the Greek philosopher Xenophanes 570 480 BCE who observed that people model their gods after themselves He argued against the conception of deities as fundamentally anthropomorphic But if cattle and horses and lions had handsor could paint with their hands and create works such as men do horses like horses and cattle like cattlealso would depict the gods shapes and make their bodiesof such a sort as the form they themselves have Ethiopians say that their gods are snub nosed simoys and blackThracians that they are pale and red haired 12 d Xenophanes said that the greatest god resembles man neither in form nor in mind 13 Both Judaism and Islam reject an anthropomorphic deity believing that God is beyond human comprehension Judaism s rejection of an anthropomorphic deity began with the prophets who explicitly rejected any likeness of God to humans 14 Judaism s rejection grew further after the Islamic Golden Age in the tenth century which Maimonides codified in the twelfth century in his thirteen principles of Jewish faith e In the Ismaili interpretation of Islam assigning attributes to God as well as negating any attributes from God via negativa both qualify as anthropomorphism and are rejected as God cannot be understood by either assigning attributes to Him or taking attributes away from Him The 10th century Ismaili philosopher Abu Yaqub al Sijistani suggested the method of double negation for example God is not existent followed by God is not non existent This glorifies God from any understanding or human comprehension 16 Hindus do not reject the concept of a deity in the abstract unmanifested but note practical problems Lord Krishna said in the Bhagavad Gita Chapter 12 Verse 5 that it is much more difficult for people to focus on a deity as the unmanifested than one with form using anthropomorphic icons murtis because people need to perceive with their senses 17 18 In secular thought one of the most notable criticisms began in 1600 with Francis Bacon who argued against Aristotle s teleology which declared that everything behaves as it does in order to achieve some end in order to fulfill itself 19 Bacon pointed out that achieving ends is a human activity and to attribute it to nature misconstrues it as humanlike 19 Modern criticisms followed Bacon s ideas such as critiques of Baruch Spinoza and David Hume The latter for instance embedded his arguments in his wider criticism of human religions and specifically demonstrated in what he cited as their inconsistence where on one hand the Deity is painted in the most sublime colors but on the other is degraded to nearly human levels by giving him human infirmities passions and prejudices 20 In Faces in the Clouds anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain s tendency to detect the presence or vestiges of other humans in natural phenomena 21 Some scholars argue that anthropomorphism overestimates the similarity of humans and nonhumans and therefore could not yield accurate accounts 22 In literatureReligious texts There are various examples of personification in both the Hebrew Bible and Christian New Testaments as well as in the texts of some other religions Fables From the Panchatantra Rabbit fools Elephant by showing the reflection of the moon Anthropomorphism also referred to as personification is a well established literary device from ancient times The story of The Hawk and the Nightingale in Hesiod s Works and Days preceded Aesop s fables by centuries Collections of linked fables from India the Jataka Tales and Panchatantra also employ anthropomorphized animals to illustrate principles of life Many of the stereotypes of animals that are recognized today such as the wily fox and the proud lion can be found in these collections Aesop s anthropomorphisms were so familiar by the first century CE that they colored the thinking of at least one philosopher And there is another charm about him namely that he puts animals in a pleasing light and makes them interesting to mankind For after being brought up from childhood with these stories and after being as it were nursed by them from babyhood we acquire certain opinions of the several animals and think of some of them as royal animals of others as silly of others as witty and others as innocent Apollonius of Tyana 23 Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions contrasting them favorably with the poets stories of the deities that are sometimes taken literally Aesop by announcing a story which everyone knows not to be true told the truth by the very fact that he did not claim to be relating real events 23 The same consciousness of the fable as fiction is to be found in other examples across the world one example being a traditional Ashanti way of beginning tales of the anthropomorphic trickster spider Anansi We do not really mean we do not really mean that what we are about to say is true A story a story let it come let it go 24 Fairy tales Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the Brothers Grimm and Perrault The Tale of Two Brothers Egypt 13th century BCE features several talking cows and in Cupid and Psyche Rome 2nd century CE Zephyrus the west wind carries Psyche away Later an ant feels sorry for her and helps her in her quest Modern literature John Tenniel s depiction of this anthropomorphic rabbit was featured in the first chapter of Lewis Carroll s Alice s Adventures in Wonderland From The Emperor s Rout 1831 Building on the popularity of fables and fairy tales children s literature began to emerge in the nineteenth century with works such as Alice s Adventures in Wonderland 1865 by Lewis Carroll The Adventures of Pinocchio 1883 by Carlo Collodi and The Jungle Book 1894 by Rudyard Kipling all employing anthropomorphic elements This continued in the twentieth century with many of the most popular titles having anthropomorphic characters 25 examples being The Tale of Peter Rabbit 1901 and later books by Beatrix Potter f The Wind in the Willows by Kenneth Grahame 1908 Winnie the Pooh 1926 and The House at Pooh Corner 1928 by A A Milne and The Lion the Witch and the Wardrobe 1950 and the subsequent books in The Chronicles of Narnia series by C S Lewis In many of these stories the animals can be seen as representing facets of human personality and character 27 As John Rowe Townsend remarks discussing The Jungle Book in which the boy Mowgli must rely on his new friends the bear Baloo and the black panther Bagheera The world of the jungle is in fact both itself and our world as well 27 A notable work aimed at an adult audience is George Orwell s Animal Farm in which all the main characters are anthropomorphic animals Non animal examples include Rev W Awdry s children s stories of Thomas the Tank Engine and other anthropomorphic locomotives The fantasy genre developed from mythological fairy tale and Romance motifs 28 sometimes have anthropomorphic animals as characters The best selling examples of the genre are The Hobbit 29 1937 and The Lord of the Rings g 1954 1955 both by J R R Tolkien books peopled with talking creatures such as ravens spiders and the dragon Smaug and a multitude of anthropomorphic goblins and elves John D Rateliff calls this the Doctor Dolittle Theme in his book The History of the Hobbit 31 and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth The first men to talk of trees and stars saw things very differently To them the world was alive with mythological beings To them the whole of creation was myth woven and elf patterned 32 Richard Adams developed a distinctive take on anthropomorphic writing in the 1970s his debut novel Watership Down 1972 featured rabbits that could talk with their own distinctive language Lapine and mythology and included a police state warren Efrafa Despite this Adams attempted to ensure his characters behavior mirrored that of wild rabbits engaging in fighting copulating and defecating drawing on Ronald Lockley s study The Private Life of the Rabbit as research Adams returned to anthropomorphic storytelling in his later novels The Plague Dogs 1977 and Traveller 1988 33 34 By the 21st century the children s picture book market had expanded massively h Perhaps a majority of picture books have some kind of anthropomorphism 25 36 with popular examples being The Very Hungry Caterpillar 1969 by Eric Carle and The Gruffalo 1999 by Julia Donaldson Anthropomorphism in literature and other media led to a sub culture known as furry fandom which promotes and creates stories and artwork involving anthropomorphic animals and the examination and interpretation of humanity through anthropomorphism This can often be shortened in searches as anthro used by some as an alternative term to furry 37 Anthropomorphic characters have also been a staple of the comic book genre The most prominent one was Neil Gaiman s the Sandman which had a huge impact on how characters that are physical embodiments are written in the fantasy genre 38 39 Other examples also include the mature Hellblazer personified political and moral ideas 40 Fables and its spin off series Jack of Fables which was unique for having anthropomorphic representation of literary techniques and genres 41 Various Japanese manga and anime have used anthropomorphism as the basis of their story Examples include Squid Girl anthropomorphized squid Hetalia Axis Powers personified countries Upotte personified guns Arpeggio of Blue Steel and Kancolle personified ships In film source source source source source source source source source source source source source source source source Big Buck Bunny is a free animated short featuring anthropomorphic characters Some of the most notable examples are the Walt Disney characters the Magic Carpet from Disney s Aladdin franchise Mickey Mouse Donald Duck Goofy and Oswald the Lucky Rabbit the Looney Tunes characters Bugs Bunny Daffy Duck and Porky Pig and an array of others from the 1920s to present day In the Disney Pixar franchises Cars and Planes all the characters are anthropomorphic vehicles 42 while in Toy Story they are anthropomorphic toys Other Pixar franchises like Monsters Inc features anthropomorphic monsters and Finding Nemo features anthropomorphic marine life creatures like fish sharks and whales Discussing anthropomorphic animals from DreamWorks franchise Madagascar Laurie non sequitur suggests that social differences based on conflict and contradiction are naturalized and made less contestable through the classificatory matrix of human and nonhuman relations clarification needed 42 Other DreamWorks franchises like Shrek features fairy tale characters and Blue Sky Studios of 20th Century Fox franchises like Ice Age features anthropomorphic extinct animals All of the characters in Walt Disney Animation Studios Zootopia 2016 are anthropomorphic animals that is an entirely nonhuman civilization 43 The live action computer animated franchise Alvin and the Chipmunks by 20th Century Fox centers around anthropomorphic talkative and singing chipmunks The female singing chipmunks called The Chipettes are also centered in some of the franchise s films In televisionSince the 1960s anthropomorphism has also been represented in various animated television shows such as Biker Mice From Mars 1993 1996 and SWAT Kats The Radical Squadron 1993 1995 Teenage Mutant Ninja Turtles first aired in 1987 features four pizza loving anthropomorphic turtles with a great knowledge of ninjutsu led by their anthropomorphic rat sensei Master Splinter Nickelodeon s longest running animated TV series SpongeBob SquarePants 1999 present revolves around SpongeBob a yellow sea sponge living in the underwater town of Bikini Bottom with his anthropomorphic marine life friends Cartoon Network s animated series The Amazing World of Gumball 2011 2019 are about anthropomorphic animals and inanimate objects All of the characters in Hasbro Studios TV series My Little Pony Friendship Is Magic 2010 2019 are anthropomorphic fantasy creatures with most of them being ponies living in the pony inhabited land of Equestria The Netflix original series Centaurworld focuses on a warhorse who gets transported to a Dr Seuss like world full of centaurs who possess the bottom half of any animal as opposed to the traditional horse In the American animated TV series Family Guy one of the show s main characters Brian is a dog Brian shows many human characteristics he walks upright talks smokes and drinks Martinis but also acts like a normal dog in other ways for example he cannot resist chasing a ball and barks at the mailman believing him to be a threat In a similar case BoJack Horseman an American Netflix adult animated black comedy series takes place in an alternate world where humans and anthropomorphic animals live side by side and centers around the life of BoJack Horseman a humanoid horse who was a one hit wonder on a popular 1990s sitcom Horsin Around living off the show s residuals in present time Multiple main characters of the series are other animals who possess human body form and other human like traits and identity as well Mr Peanutbutter a humanoid dog lives a mostly human life he speaks American English walks upright owns a house drives a car is in a romantic relationship with a human woman in this series as animals and humans are seen as equal relationships like this are not seen as bestiality but seen as regular human sexuality Diane and has a successful career in television however also exhibits dog traits he sleeps in a human size dog bed gets arrested for having a drag race with the mailman and is once forced to wear a dog cone after he gets stitches in his arm The PBS Kids animated series Let s Go Luna centers on an anthropomorphic female Moon who speaks sings and dances She comes down out of the sky to serve as a tutor of international culture to the three main characters a boy frog and wombat and a girl butterfly who are supposed to be preschool children traveling a world populated by anthropomorphic animals with a circus run by their parents The French Belgian animated series Mush Mush amp the Mushables takes place in a world inhabited by Mushables which are anthropomrphic fungi along with other critters such as beetles snails and frogs In video gamesThis section may require cleanup to meet Wikipedia s quality standards The specific problem is Needs more examples and less generally obvious human comparisons Please help improve this section if you can May 2019 Learn how and when to remove this template message source source source source source source source source source source source source source source In Armello anthropomorphic animals battle for control of the animal kingdom Sonic the Hedgehog a video game franchise debuting in 1991 features a speedy blue hedgehog as the main protagonist This series characters are almost all anthropomorphic animals such as foxes cats and other hedgehogs who are able to speak and walk on their hind legs like normal humans As with most anthropomorphisms of animals clothing is of little or no importance where some characters may be fully clothed while some wear only shoes and gloves Another popular example in video games is the Super Mario series debuting in 1985 with Super Mario Bros of which main antagonist includes a fictional species of anthropomorphic turtle like creatures known as Koopas Other games in the series as well as of other of its greater Mario franchise spawned similar characters such as Yoshi Donkey Kong and many others Art history Anthropomorphic pareidolia by Giuseppe Arcimboldo Main article Personification Claes Oldenburg Claes Oldenburg s soft sculptures are commonly described as anthropomorphic citation needed Depicting common household objects Oldenburg s sculptures were considered Pop Art Reproducing these objects often at a greater size than the original Oldenburg created his sculptures out of soft materials The anthropomorphic qualities of the sculptures were mainly in their sagging and malleable exterior which mirrored the not so idealistic forms of the human body In Soft Light Switches Oldenburg creates a household light switch out of vinyl The two identical switches in a dulled orange insinuate nipples The soft vinyl references the aging process as the sculpture wrinkles and sinks with time Minimalism In the essay Art and Objecthood Michael Fried makes the case that literalist art minimalism becomes theatrical by means of anthropomorphism The viewer engages the minimalist work not as an autonomous art object but as a theatrical interaction Fried references a conversation in which Tony Smith answers questions about his six foot cube Die Q Why didn t you make it larger so that it would loom over the observer A I was not making a monument Q Then why didn t you make it smaller so that the observer could see over the top A I was not making an object Fried implies an anthropomorphic connection by means of a surrogate person that is a kind of statue The minimalist decision of hollowness in much of their work was also considered by Fried to be blatantly anthropomorphic This hollowness contributes to the idea of a separate inside an idea mirrored in the human form Fried considers the Literalist art s hollowness to be biomorphic as it references a living organism 44 Post minimalism Curator Lucy Lippard s Eccentric Abstraction show in 1966 sets up Briony Fer s writing of a post minimalist anthropomorphism Reacting to Fried s interpretation of minimalist art s looming presence of objects which appear as actors might on a stage Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism She puts forth the thoughts of Surrealist writer Roger Caillois who speaks of the spacial lure of the subject the way in which the subject could inhabit their surroundings Caillous uses the example of an insect who through camouflage does so in order to become invisible and loses its distinctness For Fer the anthropomorphic qualities of imitation found in the erotic organic sculptures of artists Eva Hesse and Louise Bourgeois are not necessarily for strictly mimetic purposes Instead like the insect the work must come into being in the scopic field which we cannot view from outside 45 Mascots Fatso the Fat Arsed Wombat a popular symbol of the Sydney 2000 Summer Olympics created as a parody of the commercial official mascots Main articles Mascot and List of mascots For branding merchandising and representation figures known as mascots are now often employed to personify sports teams corporations and major events such as the World s Fair and the Olympics These personifications may be simple human or animal figures such as Ronald McDonald or the donkey that represents the United States s Democratic Party Other times they are anthropomorphic items such as Clippy or the Michelin Man Most often they are anthropomorphic animals such as the Energizer Bunny or the San Diego Chicken The practice is particularly widespread in Japan where cities regions and companies all have mascots collectively known as yuru chara Two of the most popular are Kumamon a bear who represents Kumamoto Prefecture 46 and Funassyi a pear who represents Funabashi a suburb of Tokyo 47 AnimalsThis section needs expansion You can help by adding to it July 2016 See also Talking animal and Talking animals in fiction Other examples of anthropomorphism include the attribution of human traits to animals especially domesticated pets such as dogs and cats Examples of this include thinking a dog is smiling simply because it is showing his teeth 48 or a cat mourns for a dead owner 49 Anthropomorphism may be beneficial to the welfare of animals A 2012 study by Butterfield et al found that utilizing anthropomorphic language when describing dogs created a greater willingness to help them in situations of distress 50 Previous studies have shown that individuals who attribute human characteristics to animals are less willing to eat them 51 and that the degree to which individuals perceive minds in other animals predicts the moral concern afforded to them 52 It is possible that anthropomorphism leads humans to like non humans more when they have apparent human qualities since perceived similarity has been shown to increase prosocial behavior toward other humans 53 A study of how animal behaviors were discussed on the television series Life found that the script very often used anthropomorphisms 54 In scienceIn science the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of objectivity Biologists have been warned to avoid assumptions that animals share any of the same mental social and emotional capacities of humans and to rely instead on strictly observable evidence 55 In 1927 Ivan Pavlov wrote that animals should be considered without any need to resort to fantastic speculations as to the existence of any possible subjective states 56 More recently The Oxford companion to animal behaviour 1987 advised that one is well advised to study the behaviour rather than attempting to get at any underlying emotion 57 Some scientists like William M Wheeler writing apologetically of his use of anthropomorphism in 1911 have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable i Despite the impact of Charles Darwin s ideas in The Expression of the Emotions in Man and Animals Konrad Lorenz in 1965 called him a patron saint of ethology 59 ethology has generally focused on behavior not on emotion in animals 59 Even insects play together as has been described by that excellent observer P Huber who saw ants chasing and pretending to bite each other like so many puppies Charles Darwin The Descent of Man 60 The study of great apes in their own environment and in captivity j has changed attitudes to anthropomorphism In the 1960s the three so called Leakey s Angels Jane Goodall studying chimpanzees Dian Fossey studying gorillas and Birute Galdikas studying orangutans were all accused of that worst of ethological sins anthropomorphism 62 The charge was brought about by their descriptions of the great apes in the field it is now more widely accepted that empathy has an important part to play in research De Waal has written To endow animals with human emotions has long been a scientific taboo But if we do not we risk missing something fundamental about both animals and us 63 Alongside this has come increasing awareness of the linguistic abilities of the great apes and the recognition that they are tool makers and have individuality and culture 64 Writing of cats in 1992 veterinarian Bruce Fogle points to the fact that both humans and cats have identical neurochemicals and regions in the brain responsible for emotion as evidence that it is not anthropomorphic to credit cats with emotions such as jealousy 65 In computingIn science fiction an artificially intelligent computer or robot even though it has not been programmed with human emotions often spontaneously experiences those emotions anyway for example Agent Smith in The Matrix was influenced by a disgust toward humanity This is an example of anthropomorphism in reality while an artificial intelligence could perhaps be deliberately programmed with human emotions or could develop something similar to an emotion as a means to an ultimate goal if it is useful to do so it would not spontaneously develop human emotions for no purpose whatsoever as portrayed in fiction 66 One example of anthropomorphism would be to believe that one s computer is angry at them because they insulted it another would be to believe that an intelligent robot would naturally find a woman attractive and be driven to mate with her Scholars sometimes disagree with each other about whether a particular prediction about an artificial intelligence s behavior is logical or whether the prediction constitutes illogical anthropomorphism 66 An example that might initially be considered anthropomorphism but is in fact a logical statement about an artificial intelligence s behavior would be the Dario Floreano experiments where certain robots spontaneously evolved a crude capacity for deception and tricked other robots into eating poison and dying here a trait deception ordinarily associated with people rather than with machines spontaneously evolves in a type of convergent evolution 67 The conscious use of anthropomorphic metaphor is not intrinsically unwise ascribing mental processes to the computer under the proper circumstances may serve the same purpose as it does when humans do it to other people it may help persons to understand what the computer will do how their actions will affect the computer how to compare computers with humans and conceivably how to design computer programs However inappropriate use of anthropomorphic metaphors can result in false beliefs about the behavior of computers for example by causing people to overestimate how flexible computers are 68 According to Paul R Cohen and Edward Feigenbaum in order to differentiate between anthropomorphization and logical prediction of AI behavior the trick is to know enough about how humans and computers think to say exactly what they have in common and when we lack this knowledge to use the comparison to suggest theories of human thinking or computer thinking 69 Computers overturn the childhood hierarchical taxonomy of stones non living plants living animals conscious humans rational by introducing a non human actor that appears to regularly behave rationally Much of computing terminology derives from anthropomorphic metaphors computers can read write or catch a virus Information technology presents no clear correspondence with any other entities in the world besides humans the options are either to leverage an emotional imprecise human metaphor or to reject imprecise metaphor and make use of more precise domain specific technical terms 68 People often grant an unnecessary social role to computers during interactions The underlying causes are debated Youngme Moon and Clifford Nass propose that humans are emotionally intellectually and physiologically biased toward social activity and so when presented with even tiny social cues deeply infused social responses are triggered automatically 68 70 This may allow incorporation of anthropomorphic features into computers robots to enable more familiar social interactions making them easier to use 71 Alleged examples of anthropomorphism toward AI has included Google engineer Blake Lemoine s widely derided 2022 claim that the Google LaMDA chatbot was sentient 72 the 2017 granting of honorary Saudi Arabian citizenship to the robot Sophia and the reactions to the chatbot ELIZA in the 1960s 73 PsychologyFoundational research In psychology the first empirical study of anthropomorphism was conducted in 1944 by Fritz Heider and Marianne Simmel 74 In the first part of this experiment the researchers showed a 2 and a half minute long animation of several shapes moving around on the screen in varying directions at various speeds When subjects were asked to describe what they saw they gave detailed accounts of the intentions and personalities of the shapes For instance the large triangle was characterized as a bully chasing the other two shapes until they could trick the large triangle and escape The researchers concluded that when people see objects making motions for which there is no obvious cause they view these objects as intentional agents individuals that deliberately make choices to achieve goals Modern psychologists generally characterize anthropomorphism as a cognitive bias That is anthropomorphism is a cognitive process by which people use their schemas about other humans as a basis for inferring the properties of non human entities in order to make efficient judgements about the environment even if those inferences are not always accurate 2 Schemas about humans are used as the basis because this knowledge is acquired early in life is more detailed than knowledge about non human entities and is more readily accessible in memory 75 Anthropomorphism can also function as a strategy to cope with loneliness when other human connections are not available 76 Three factor theory Since making inferences requires cognitive effort anthropomorphism is likely to be triggered only when certain aspects about a person and their environment are true Psychologist Adam Waytz and his colleagues created a three factor theory of anthropomorphism to describe these aspects and predict when people are most likely to anthropomorphize 75 The three factors are Elicited agent knowledge or the amount of prior knowledge held about an object and the extent to which that knowledge is called to mind Effectance or the drive to interact with and understand one s environment Sociality the need to establish social connections When elicited agent knowledge is low and effectance and sociality are high people are more likely to anthropomorphize Various dispositional situational developmental and cultural variables can affect these three factors such as need for cognition social disconnection cultural ideologies uncertainty avoidance etc Developmental perspective Children appear to anthropomorphize and use egocentric reasoning from an early age and use it more frequently than adults 77 Examples of this are describing a storm cloud as angry or drawing flowers with faces This penchant for anthropomorphism is likely because children have acquired vast amounts of socialization but not as much experience with specific non human entities so thus they have less developed alternative schemas for their environment 75 In contrast autistic children tend to describe anthropomorphized objects in purely mechanical terms that is in terms of what they do because they have difficulties with theory of mind 78 Effect on learning Anthropomorphism can be used to assist learning Specifically anthropomorphized words 79 and describing scientific concepts with intentionality 80 can improve later recall of these concepts In mental health In people with depression social anxiety or other mental illnesses emotional support animals are a useful component of treatment partially because anthropomorphism of these animals can satisfy the patients need for social connection 81 In marketing Anthropomorphism of inanimate objects can affect product buying behavior When products seem to resemble a human schema such as the front of a car resembling a face potential buyers evaluate that product more positively than if they do not anthropomorphize the object 82 People also tend to trust robots to do more complex tasks such as driving a car or childcare if the robot resembles humans in ways such as having a face voice and name mimicking human motions expressing emotion and displaying some variability in behavior 83 84 Image gallery Almada tram in smiley livery Pareidolia of a face in a rock Seymore D Fair 1st ever World Expo Mascot A Danish electrical socket with its two eyes and a mouth all three functional parts of the device forming a pareidolic faceSee also Children s literature portalAniconism antithetic concept Animism Anthropic principle Anthropocentrism Anthropology Anthropomorphic maps Anthropopathism Cynocephaly Furry fandom Great Chain of Being Human animal hybrid Humanoid Moe anthropomorphism National personification Nature fakers controversy Pareidolia seeing faces in everyday objects Pathetic fallacy Prosopopoeia Speciesism Talking animals in fiction Tashbih ZoomorphismNotes Possibly via French anthropomorphisme 1 Anthropomorphism among divines the error of those who ascribe a human figure to the deity 4 In the New York Review of Books Gardner opined that I find most convincing Mithen s claim that human intelligence lies in the capacity to make connections through using metaphors 8 Many other translations of this passage have Xenophanes state that the Thracians were blond Moses Maimonides quoted Rabbi Abraham Ben David It is stated in the Torah and books of the prophets that God has no body as stated Since G d your God is the god lit gods in the heavens above and in the earth below and a body cannot be in both places And it was said Since you have not seen any image and it was said To who would you compare me and I would be equal to them and if he was a body he would be like the other bodies 15 The Victoria and Albert Museum wrote Beatrix Potter is still one of the world s best selling and best loved children s authors Potter wrote and illustrated a total of 28 books including the 23 Tales the little books that have been translated into more than 35 languages and sold over 100 million copies 26 150 million sold a 2007 estimate of copies of the full story sold whether published as one volume three or some other configuration 30 It is estimated that the UK market for children s books was worth 672m in 2004 35 In 1911 Wheeler wrote The larval insect is if I may be permitted to lapse for a moment into anthropomorphism a sluggish greedy self centred creature while the adult is industrious abstemious and highly altruistic 58 In 1946 Hebb wrote A thoroughgoing attempt to avoid anthropomorphic description in the study of temperament was made over a two year period at the Yerkes laboratories All that resulted was an almost endless series of specific acts in which no order or meaning could be found On the other hand by the use of frankly anthropomorphic concepts of emotion and attitude one could quickly and easily describe the peculiarities of individual animals Whatever the anthropomorphic terminology may seem to imply about conscious states in chimpanzee it provides an intelligible and practical guide to 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Binghamton NY Routledge ISBN 978 0 86656 652 0 Aggarwal Pankaj McGill Ann L 1 December 2007 Is That Car Smiling at Me Schema Congruity as a Basis for Evaluating Anthropomorphized Products Journal of Consumer Research 34 4 468 479 CiteSeerX 10 1 1 330 9068 doi 10 1086 518544 ISSN 0093 5301 Waytz Adam Norton Michael How to Make Robots Seem Less Creepy Wall Street Journal ISSN 0099 9660 Archived from the original on 14 November 2015 Retrieved 16 November 2015 Waytz Adam 13 May 2014 Seeing Human Slate ISSN 1091 2339 Archived from the original on 17 November 2015 Retrieved 16 November 2015 SourcesMasson Jeffrey Moussaieff McCarthy Susan 1996 When Elephants Weep Emotional Lives of Animals Vintage p 272 ISBN 978 0 09 947891 1 Further readingBaynes T S ed 1878 Anthropomorphism Encyclopaedia Britannica Vol 2 9th ed New York Charles Scribner s Sons pp 123 124 Mackintosh Robert 1911 Anthropomorphism In Chisholm Hugh ed Encyclopaedia Britannica Vol 2 11th ed Cambridge University Press p 120 Kennedy John S 1992 The New Anthropomorphism Cambridge University Press ISBN 978 0 521 42267 3 Mithen Steven 1998 The Prehistory Of The Mind A Search for the Origins of Art Religion and Science Phoenix p 480 Bibcode 1996pmso book M ISBN 978 0 7538 0204 5 External linksAnthropomorphism at Wikipedia s sister projects Definitions from Wiktionary Media from Commons News from Wikinews Quotations from Wikiquote Texts from Wikisource Textbooks from Wikibooks Resources from Wikiversity Anthropomorphism entry in the Encyclopedia of Human Animal Relationships Horowitz A 2007 Anthropomorphism entry in the Encyclopedia of Astrobiology Astronomy and Spaceflight Anthropomorphism in mid century American print advertising Collection at The Gallery of Graphic Design Retrieved from https en wikipedia org w index php title Anthropomorphism amp oldid 1131675512, wikipedia, wiki, book, books, library,

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