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Wikipedia

Algorithm

In mathematics and computer science, an algorithm (/ˈælɡərɪðəm/ ) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation.[1] Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually. Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus".[2]

Flowchart of using successive subtractions to find the greatest common divisor of number r and s

In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result.[3]

As an effective method, an algorithm can be expressed within a finite amount of space and time[4] and in a well-defined formal language[5] for calculating a function.[6] Starting from an initial state and initial input (perhaps empty),[7] the instructions describe a computation that, when executed, proceeds through a finite[8] number of well-defined successive states, eventually producing "output"[9] and terminating at a final ending state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as randomized algorithms, incorporate random input.[10]

History Edit

Ancient algorithms Edit

Since antiquity, step-by-step procedures for solving mathematical problems have been attested. This includes Babylonian mathematics (around 2500 BC),[11] Egyptian mathematics (around 1550 BC),[11] Indian mathematics (around 800 BC and later; e.g. Shulba Sutras, Kerala School, and Brāhmasphuṭasiddhānta),[12][13] The Ifa Oracle (around 500 BC), Greek mathematics (around 240 BC, e.g. sieve of Eratosthenes and Euclidean algorithm),[14] and Arabic mathematics (9th century, e.g. cryptographic algorithms for code-breaking based on frequency analysis).[15]

Al-khwarizmi and the term algorithm Edit

Around 825, Muhammad ibn Musa al-Khwarizmi wrote kitāb al-ḥisāb al-hindī ("Book of Indian computation") and kitab al-jam' wa'l-tafriq al-ḥisāb al-hindī ("Addition and subtraction in Indian arithmetic"). Both of these texts are lost in the original Arabic at this time. (However, his other book on algebra remains.)[16]

In the early 12th century, Latin translations of said al-Khwarizmi texts involving the Hindu–Arabic numeral system and arithmetic appeared: Liber Alghoarismi de practica arismetrice (attributed to John of Seville) and Liber Algorismi de numero Indorum (attributed to Adelard of Bath).[17] Hereby, alghoarismi or algorismi is the Latinization of Al-Khwarizmi's name; the text starts with the phrase Dixit Algorismi ("Thus spoke Al-Khwarizmi").[18]

In 1240, Alexander of Villedieu writes a Latin text titled Carmen de Algorismo. It begins with:

Haec algorismus ars praesens dicitur, in qua / Talibus Indorum fruimur bis quinque figuris.

which translates to:

Algorism is the art by which at present we use those Indian figures, which number two times five.

The poem is a few hundred lines long and summarizes the art of calculating with the new styled Indian dice (Tali Indorum), or Hindu numerals.[19]

English evolution of the word Edit

Around 1230, the English word algorism is attested and then by Chaucer in 1391. English adopted the French term.[20][21]

In the 15th century, under the influence of the Greek word ἀριθμός (arithmos, "number"; cf. "arithmetic"), the Latin word was altered to algorithmus.

In 1656, in the English dictionary Glossographia, it says:[22]

Algorism ([Latin] algorismus) the Art or use of Cyphers, or of numbering by Cyphers; skill in accounting.

Augrime ([Latin] algorithmus) skil in accounting or numbring.

In 1658, in the first edition of The New World of English Words, it says:[23]

Algorithme, (a word compounded of Arabick and Spanish,) the art of reckoning by Cyphers.

In 1706, in the sixth edition of The New World of English Words, it says:[24]

Algorithm, the Art of computing or reckoning by numbers, which contains the five principle Rules of Arithmetick, viz. Numeration, Addition, Subtraction, Multiplication and Division; to which may be added Extraction of Roots: It is also call'd Logistica Numeralis.

Algorism, the practical Operation in the several Parts of Specious Arithmetick or Algebra; sometimes it is taken for the Practice of Common Arithmetick by the ten Numeral Figures.

In 1751, in the Young Algebraist's Companion, Daniel Fenning contrasts the terms algorism and algorithm as follows:[25]

Algorithm signifies the first Principles, and Algorism the practical Part, or knowing how to put the Algorithm in Practice.

Since at least 1811, the term algorithm is attested to mean a "step-by-step procedure" in English.[26][27]

In 1842, in the Dictionary of Science, Literature and Art, it says:

ALGORITHM, signifies the art of computing in reference to some particular subject, or in some particular way; as the algorithm of numbers; the algorithm of the differential calculus.[28]

Machine usage Edit

 
Ada Lovelace's diagram from "Note G", the first published computer algorithm

In 1928, a partial formalization of the modern concept of algorithms began with attempts to solve the Entscheidungsproblem (decision problem) posed by David Hilbert. Later formalizations were framed as attempts to define "effective calculability"[29] or "effective method".[30] Those formalizations included the GödelHerbrandKleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's Formulation 1 of 1936, and Alan Turing's Turing machines of 1936–37 and 1939.

Informal definition Edit

One informal definition is "a set of rules that precisely defines a sequence of operations",[31][need quotation to verify] which would include all computer programs (including programs that do not perform numeric calculations), and (for example) any prescribed bureaucratic procedure[32] or cook-book recipe.[33]

In general, a program is an algorithm only if it stops eventually[34]—even though infinite loops may sometimes prove desirable.

A prototypical example of an algorithm is the Euclidean algorithm, which is used to determine the maximum common divisor of two integers; an example (there are others) is described by the flowchart above and as an example in a later section.

Boolos, Jeffrey & 1974, 1999 offer an informal meaning of the word "algorithm" in the following quotation:

No human being can write fast enough, or long enough, or small enough† ( †"smaller and smaller without limit ... you'd be trying to write on molecules, on atoms, on electrons") to list all members of an enumerably infinite set by writing out their names, one after another, in some notation. But humans can do something equally useful, in the case of certain enumerably infinite sets: They can give explicit instructions for determining the nth member of the set, for arbitrary finite n. Such instructions are to be given quite explicitly, in a form in which they could be followed by a computing machine, or by a human who is capable of carrying out only very elementary operations on symbols.[35]

An "enumerably infinite set" is one whose elements can be put into one-to-one correspondence with the integers. Thus Boolos and Jeffrey are saying that an algorithm implies instructions for a process that "creates" output integers from an arbitrary "input" integer or integers that, in theory, can be arbitrarily large. For example, an algorithm can be an algebraic equation such as y = m + n (i.e., two arbitrary "input variables" m and n that produce an output y), but various authors' attempts to define the notion indicate that the word implies much more than this, something on the order of (for the addition example):

Precise instructions (in a language understood by "the computer")[36] for a fast, efficient, "good"[37] process that specifies the "moves" of "the computer" (machine or human, equipped with the necessary internally contained information and capabilities)[38] to find, decode, and then process arbitrary input integers/symbols m and n, symbols + and = ... and "effectively"[39] produce, in a "reasonable" time,[40] output-integer y at a specified place and in a specified format.

The concept of algorithm is also used to define the notion of decidability—a notion that is central for explaining how formal systems come into being starting from a small set of axioms and rules. In logic, the time that an algorithm requires to complete cannot be measured, as it is not apparently related to the customary physical dimension. From such uncertainties, that characterize ongoing work, stems the unavailability of a definition of algorithm that suits both concrete (in some sense) and abstract usage of the term.

Most algorithms are intended to be implemented as computer programs. However, algorithms are also implemented by other means, such as in a biological neural network (for example, the human brain implementing arithmetic or an insect looking for food), in an electrical circuit, or in a mechanical device.

Formalization Edit

Algorithms are essential to the way computers process data. Many computer programs contain algorithms that detail the specific instructions a computer should perform—in a specific order—to carry out a specified task, such as calculating employees' paychecks or printing students' report cards. Thus, an algorithm can be considered to be any sequence of operations that can be simulated by a Turing-complete system. Authors who assert this thesis include Minsky (1967), Savage (1987), and Gurevich (2000):

Minsky: "But we will also maintain, with Turing ... that any procedure which could "naturally" be called effective, can, in fact, be realized by a (simple) machine. Although this may seem extreme, the arguments ... in its favor are hard to refute".[41] Gurevich: "… Turing's informal argument in favor of his thesis justifies a stronger thesis: every algorithm can be simulated by a Turing machine … according to Savage [1987], an algorithm is a computational process defined by a Turing machine".[42]

Turing machines can define computational processes that do not terminate. The informal definitions of algorithms generally require that the algorithm always terminates. This requirement renders the task of deciding whether a formal procedure is an algorithm impossible in the general case—due to a major theorem of computability theory known as the halting problem.

Typically, when an algorithm is associated with processing information, data can be read from an input source, written to an output device and stored for further processing. Stored data are regarded as part of the internal state of the entity performing the algorithm. In practice, the state is stored in one or more data structures.

For some of these computational processes, the algorithm must be rigorously defined: and specified in the way it applies in all possible circumstances that could arise. This means that any conditional steps must be systematically dealt with, case by case; the criteria for each case must be clear (and computable).

Because an algorithm is a precise list of precise steps, the order of computation is always crucial to the functioning of the algorithm. Instructions are usually assumed to be listed explicitly, and are described as starting "from the top" and going "down to the bottom"—an idea that is described more formally by flow of control.

So far, the discussion on the formalization of an algorithm has assumed the premises of imperative programming. This is the most common conception—one that attempts to describe a task in discrete, "mechanical" means. Associated with this conception of formalized algorithms is the assignment operation, which sets the value of a variable. It derives from the intuition of "memory" as a scratchpad. An example of such an assignment can be found below.

For some alternate conceptions of what constitutes an algorithm, see functional programming and logic programming.

Expressing algorithms Edit

Algorithms can be expressed in many kinds of notation, including natural languages, pseudocode, flowcharts, drakon-charts, programming languages or control tables (processed by interpreters). Natural language expressions of algorithms tend to be verbose and ambiguous, and are rarely used for complex or technical algorithms. Pseudocode, flowcharts, drakon-charts and control tables are structured ways to express algorithms that avoid many of the ambiguities common in the statements based on natural language. Programming languages are primarily intended for expressing algorithms in a form that can be executed by a computer, but are also often used as a way to define or document algorithms.

There is a wide variety of representations possible and one can express a given Turing machine program as a sequence of machine tables (see finite-state machine, state transition table and control table for more), as flowcharts and drakon-charts (see state diagram for more), or as a form of rudimentary machine code or assembly code called "sets of quadruples" (see Turing machine for more).

Representations of algorithms can be classed into three accepted levels of Turing machine description, as follows:[43]

1 High-level description
"...prose to describe an algorithm, ignoring the implementation details. At this level, we do not need to mention how the machine manages its tape or head."
2 Implementation description
"...prose used to define the way the Turing machine uses its head and the way that it stores data on its tape. At this level, we do not give details of states or transition function."
3 Formal description
Most detailed, "lowest level", gives the Turing machine's "state table".

For an example of the simple algorithm "Add m+n" described in all three levels, see Examples.

Design Edit

Algorithm design refers to a method or a mathematical process for problem-solving and engineering algorithms. The design of algorithms is part of many solution theories, such as divide-and-conquer or dynamic programming within operation research. Techniques for designing and implementing algorithm designs are also called algorithm design patterns,[44] with examples including the template method pattern and the decorator pattern.

One of the most important aspects of algorithm design is resource (run-time, memory usage) efficiency; the big O notation is used to describe e.g. an algorithm's run-time growth as the size of its input increases.

Typical steps in the development of algorithms:

  1. Problem definition
  2. Development of a model
  3. Specification of the algorithm
  4. Designing an algorithm
  5. Checking the correctness of the algorithm
  6. Analysis of algorithm
  7. Implementation of algorithm
  8. Program testing
  9. Documentation preparation[clarification needed]

Computer algorithms Edit

 
Logical NAND algorithm implemented electronically in 7400 chip
 
Flowchart examples of the canonical Böhm-Jacopini structures: the SEQUENCE (rectangles descending the page), the WHILE-DO and the IF-THEN-ELSE. The three structures are made of the primitive conditional GOTO (IF test THEN GOTO step xxx, shown as diamond), the unconditional GOTO (rectangle), various assignment operators (rectangle), and HALT (rectangle). Nesting of these structures inside assignment-blocks results in complex diagrams (cf. Tausworthe 1977:100, 114).

"Elegant" (compact) programs, "good" (fast) programs : The notion of "simplicity and elegance" appears informally in Knuth and precisely in Chaitin:

Knuth: " ... we want good algorithms in some loosely defined aesthetic sense. One criterion ... is the length of time taken to perform the algorithm .... Other criteria are adaptability of the algorithm to computers, its simplicity, and elegance, etc."[45]
Chaitin: " ... a program is 'elegant,' by which I mean that it's the smallest possible program for producing the output that it does"[46]

Chaitin prefaces his definition with: "I'll show you can't prove that a program is 'elegant'"—such a proof would solve the Halting problem (ibid).

Algorithm versus function computable by an algorithm: For a given function multiple algorithms may exist. This is true, even without expanding the available instruction set available to the programmer. Rogers observes that "It is ... important to distinguish between the notion of algorithm, i.e. procedure and the notion of function computable by algorithm, i.e. mapping yielded by procedure. The same function may have several different algorithms".[47]

Unfortunately, there may be a tradeoff between goodness (speed) and elegance (compactness)—an elegant program may take more steps to complete a computation than one less elegant. An example that uses Euclid's algorithm appears below.

Computers (and computors), models of computation: A computer (or human "computer"[48]) is a restricted type of machine, a "discrete deterministic mechanical device"[49] that blindly follows its instructions.[50] Melzak's and Lambek's primitive models[51] reduced this notion to four elements: (i) discrete, distinguishable locations, (ii) discrete, indistinguishable counters[52] (iii) an agent, and (iv) a list of instructions that are effective relative to the capability of the agent.[53]

Minsky describes a more congenial variation of Lambek's "abacus" model in his "Very Simple Bases for Computability".[54] Minsky's machine proceeds sequentially through its five (or six, depending on how one counts) instructions unless either a conditional IF-THEN GOTO or an unconditional GOTO changes program flow out of sequence. Besides HALT, Minsky's machine includes three assignment (replacement, substitution)[55] operations: ZERO (e.g. the contents of location replaced by 0: L ← 0), SUCCESSOR (e.g. L ← L+1), and DECREMENT (e.g. L ← L − 1).[56] Rarely must a programmer write "code" with such a limited instruction set. But Minsky shows (as do Melzak and Lambek) that his machine is Turing complete with only four general types of instructions: conditional GOTO, unconditional GOTO, assignment/replacement/substitution, and HALT. However, a few different assignment instructions (e.g. DECREMENT, INCREMENT, and ZERO/CLEAR/EMPTY for a Minsky machine) are also required for Turing-completeness; their exact specification is somewhat up to the designer. The unconditional GOTO is convenient; it can be constructed by initializing a dedicated location to zero e.g. the instruction " Z ← 0 "; thereafter the instruction IF Z=0 THEN GOTO xxx is unconditional.

Simulation of an algorithm: computer (computor) language: Knuth advises the reader that "the best way to learn an algorithm is to try it . . . immediately take pen and paper and work through an example".[57] But what about a simulation or execution of the real thing? The programmer must translate the algorithm into a language that the simulator/computer/computor can effectively execute. Stone gives an example of this: when computing the roots of a quadratic equation the computer must know how to take a square root. If they do not, then the algorithm, to be effective, must provide a set of rules for extracting a square root.[58]

This means that the programmer must know a "language" that is effective relative to the target computing agent (computer/computor).

But what model should be used for the simulation? Van Emde Boas observes "even if we base complexity theory on abstract instead of concrete machines, the arbitrariness of the choice of a model remains. It is at this point that the notion of simulation enters".[59] When speed is being measured, the instruction set matters. For example, the subprogram in Euclid's algorithm to compute the remainder would execute much faster if the programmer had a "modulus" instruction available rather than just subtraction (or worse: just Minsky's "decrement").

Structured programming, canonical structures: Per the Church–Turing thesis, any algorithm can be computed by a model known to be Turing complete, and per Minsky's demonstrations, Turing completeness requires only four instruction types—conditional GOTO, unconditional GOTO, assignment, HALT. Kemeny and Kurtz observe that, while "undisciplined" use of unconditional GOTOs and conditional IF-THEN GOTOs can result in "spaghetti code", a programmer can write structured programs using only these instructions; on the other hand "it is also possible, and not too hard, to write badly structured programs in a structured language".[60] Tausworthe augments the three Böhm-Jacopini canonical structures:[61] SEQUENCE, IF-THEN-ELSE, and WHILE-DO, with two more: DO-WHILE and CASE.[62] An additional benefit of a structured program is that it lends itself to proofs of correctness using mathematical induction.[63]

Canonical flowchart symbols[64]: The graphical aide called a flowchart offers a way to describe and document an algorithm (and a computer program corresponding to it). Like the program flow of a Minsky machine, a flowchart always starts at the top of a page and proceeds down. Its primary symbols are only four: the directed arrow showing program flow, the rectangle (SEQUENCE, GOTO), the diamond (IF-THEN-ELSE), and the dot (OR-tie). The Böhm–Jacopini canonical structures are made of these primitive shapes. Sub-structures can "nest" in rectangles, but only if a single exit occurs from the superstructure. The symbols and their use to build the canonical structures are shown in the diagram.

Examples Edit

Algorithm example Edit

One of the simplest algorithms is to find the largest number in a list of numbers of random order. Finding the solution requires looking at every number in the list. From this follows a simple algorithm, which can be stated in a high-level description in English prose, as:

High-level description:

  1. If there are no numbers in the set, then there is no highest number.
  2. Assume the first number in the set is the largest number in the set.
  3. For each remaining number in the set: if this number is larger than the current largest number, consider this number to be the largest number in the set.
  4. When there are no numbers left in the set to iterate over, consider the current largest number to be the largest number of the set.

(Quasi-)formal description: Written in prose but much closer to the high-level language of a computer program, the following is the more formal coding of the algorithm in pseudocode or pidgin code:

Algorithm LargestNumber Input: A list of numbers L. Output: The largest number in the list L. 
if L.size = 0 return null largestL[0] for each item in L, do if item > largest, then largestitem return largest 
  • "←" denotes assignment. For instance, "largestitem" means that the value of largest changes to the value of item.
  • "return" terminates the algorithm and outputs the following value.

Euclid's algorithm Edit

In mathematics, the Euclidean algorithm or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers (numbers), the largest number that divides them both without a remainder. It is named after the ancient Greek mathematician Euclid, who first described it in his Elements (c. 300 BC).[65] It is one of the oldest algorithms in common use. It can be used to reduce fractions to their simplest form, and is a part of many other number-theoretic and cryptographic calculations.

 
The example-diagram of Euclid's algorithm from T.L. Heath (1908), with more detail added. Euclid does not go beyond a third measuring and gives no numerical examples. Nicomachus gives the example of 49 and 21: "I subtract the less from the greater; 28 is left; then again I subtract from this the same 21 (for this is possible); 7 is left; I subtract this from 21, 14 is left; from which I again subtract 7 (for this is possible); 7 is left, but 7 cannot be subtracted from 7." Heath comments that "The last phrase is curious, but the meaning of it is obvious enough, as also the meaning of the phrase about ending 'at one and the same number'."(Heath 1908:300).

Euclid poses the problem thus: "Given two numbers not prime to one another, to find their greatest common measure". He defines "A number [to be] a multitude composed of units": a counting number, a positive integer not including zero. To "measure" is to place a shorter measuring length s successively (q times) along longer length l until the remaining portion r is less than the shorter length s.[66] In modern words, remainder r = lq×s, q being the quotient, or remainder r is the "modulus", the integer-fractional part left over after the division.[67]

For Euclid's method to succeed, the starting lengths must satisfy two requirements: (i) the lengths must not be zero, AND (ii) the subtraction must be "proper"; i.e., a test must guarantee that the smaller of the two numbers is subtracted from the larger (or the two can be equal so their subtraction yields zero).

Euclid's original proof adds a third requirement: the two lengths must not be prime to one another. Euclid stipulated this so that he could construct a reductio ad absurdum proof that the two numbers' common measure is in fact the greatest.[68] While Nicomachus' algorithm is the same as Euclid's, when the numbers are prime to one another, it yields the number "1" for their common measure. So, to be precise, the following is really Nicomachus' algorithm.

 
A graphical expression of Euclid's algorithm to find the greatest common divisor for 1599 and 650
 1599 = 650×2 + 299  650 = 299×2 + 52 299 = 52×5 + 39 52 = 39×1 + 13  39 = 13×3 + 0 

Computer language for Euclid's algorithm Edit

Only a few instruction types are required to execute Euclid's algorithm—some logical tests (conditional GOTO), unconditional GOTO, assignment (replacement), and subtraction.

  • A location is symbolized by upper case letter(s), e.g. S, A, etc.
  • The varying quantity (number) in a location is written in lower case letter(s) and (usually) associated with the location's name. For example, location L at the start might contain the number l = 3009.

An inelegant program for Euclid's algorithm Edit

 
"Inelegant" is a translation of Knuth's version of the algorithm with a subtraction-based remainder-loop replacing his use of division (or a "modulus" instruction). Derived from Knuth 1973:2–4. Depending on the two numbers "Inelegant" may compute the g.c.d. in fewer steps than "Elegant".

The following algorithm is framed as Knuth's four-step version of Euclid's and Nicomachus', but, rather than using division to find the remainder, it uses successive subtractions of the shorter length s from the remaining length r until r is less than s. The high-level description, shown in boldface, is adapted from Knuth 1973:2–4:

INPUT:

1 [Into two locations L and S put the numbers l and s that represent the two lengths]: INPUT L, S 2 [Initialize R: make the remaining length r equal to the starting/initial/input length l]: R ← L 

E0: [Ensure rs.]

3 [Ensure the smaller of the two numbers is in S and the larger in R]: IF R > S THEN the contents of L is the larger number so skip over the exchange-steps 4, 5 and 6: GOTO step 7 ELSE swap the contents of R and S. 4 L ← R (this first step is redundant, but is useful for later discussion). 5 R ← S 6 S ← L 

E1: [Find remainder]: Until the remaining length r in R is less than the shorter length s in S, repeatedly subtract the measuring number s in S from the remaining length r in R.

7 IF S > R THEN done measuring so GOTO 10 ELSE measure again, 8 R ← R − S 9 [Remainder-loop]: GOTO 7. 

E2: [Is the remainder zero?]: EITHER (i) the last measure was exact, the remainder in R is zero, and the program can halt, OR (ii) the algorithm must continue: the last measure left a remainder in R less than measuring number in S.

10 IF R = 0 THEN done so GOTO step 15 ELSE CONTINUE TO step 11, 

E3: [Interchange s and r]: The nut of Euclid's algorithm. Use remainder r to measure what was previously smaller number s; L serves as a temporary location.

11 L ← R 12 R ← S 13 S ← L 14 [Repeat the measuring process]: GOTO 7 

OUTPUT:

15 [Done. S contains the greatest common divisor]: PRINT S 

DONE:

16 HALT, END, STOP. 

An elegant program for Euclid's algorithm Edit

The following version of Euclid's algorithm requires only six core instructions to do what thirteen are required to do by "Inelegant"; worse, "Inelegant" requires more types of instructions.[clarify] The flowchart of "Elegant" can be found at the top of this article. In the (unstructured) Basic language, the steps are numbered, and the instruction LET [] = [] is the assignment instruction symbolized by ←.

5 REM Euclid's algorithm for greatest common divisor 6 PRINT "Type two integers greater than 0" 10 INPUT A,B 20 IF B=0 THEN GOTO 80 30 IF A > B THEN GOTO 60 40 LET B=B-A 50 GOTO 20 60 LET A=A-B 70 GOTO 20 80 PRINT A 90 END 

How "Elegant" works: In place of an outer "Euclid loop", "Elegant" shifts back and forth between two "co-loops", an A > B loop that computes A ← A − B, and a B ≤ A loop that computes B ← B − A. This works because, when at last the minuend M is less than or equal to the subtrahend S (Difference = Minuend − Subtrahend), the minuend can become s (the new measuring length) and the subtrahend can become the new r (the length to be measured); in other words the "sense" of the subtraction reverses.

The following version can be used with programming languages from the C-family:

// Euclid's algorithm for greatest common divisor int euclidAlgorithm (int A, int B) {  A = abs(A);  B = abs(B);  while (B != 0) {  while (A > B) {  A = A-B;  }  B = B-A;  }  return A; } 

Testing the Euclid algorithms Edit

Does an algorithm do what its author wants it to do? A few test cases usually give some confidence in the core functionality. But tests are not enough. For test cases, one source[69] uses 3009 and 884. Knuth suggested 40902, 24140. Another interesting case is the two relatively prime numbers 14157 and 5950.

But "exceptional cases"[70] must be identified and tested. Will "Inelegant" perform properly when R > S, S > R, R = S? Ditto for "Elegant": B > A, A > B, A = B? (Yes to all). What happens when one number is zero, both numbers are zero? ("Inelegant" computes forever in all cases; "Elegant" computes forever when A = 0.) What happens if negative numbers are entered? Fractional numbers? If the input numbers, i.e. the domain of the function computed by the algorithm/program, is to include only positive integers including zero, then the failures at zero indicate that the algorithm (and the program that instantiates it) is a partial function rather than a total function. A notable failure due to exceptions is the Ariane 5 Flight 501 rocket failure (June 4, 1996).

Proof of program correctness by use of mathematical induction: Knuth demonstrates the application of mathematical induction to an "extended" version of Euclid's algorithm, and he proposes "a general method applicable to proving the validity of any algorithm".[71] Tausworthe proposes that a measure of the complexity of a program be the length of its correctness proof.[72]

Measuring and improving the Euclid algorithms Edit

Elegance (compactness) versus goodness (speed): With only six core instructions, "Elegant" is the clear winner, compared to "Inelegant" at thirteen instructions. However, "Inelegant" is faster (it arrives at HALT in fewer steps). Algorithm analysis[73] indicates why this is the case: "Elegant" does two conditional tests in every subtraction loop, whereas "Inelegant" only does one. As the algorithm (usually) requires many loop-throughs, on average much time is wasted doing a "B = 0?" test that is needed only after the remainder is computed.

Can the algorithms be improved?: Once the programmer judges a program "fit" and "effective"—that is, it computes the function intended by its author—then the question becomes, can it be improved?

The compactness of "Inelegant" can be improved by the elimination of five steps. But Chaitin proved that compacting an algorithm cannot be automated by a generalized algorithm;[74] rather, it can only be done heuristically; i.e., by exhaustive search (examples to be found at Busy beaver), trial and error, cleverness, insight, application of inductive reasoning, etc. Observe that steps 4, 5 and 6 are repeated in steps 11, 12 and 13. Comparison with "Elegant" provides a hint that these steps, together with steps 2 and 3, can be eliminated. This reduces the number of core instructions from thirteen to eight, which makes it "more elegant" than "Elegant", at nine steps.

The speed of "Elegant" can be improved by moving the "B=0?" test outside of the two subtraction loops. This change calls for the addition of three instructions (B = 0?, A = 0?, GOTO). Now "Elegant" computes the example-numbers faster; whether this is always the case for any given A, B, and R, S would require a detailed analysis.

Algorithmic analysis Edit

It is frequently important to know how much of a particular resource (such as time or storage) is theoretically required for a given algorithm. Methods have been developed for the analysis of algorithms to obtain such quantitative answers (estimates); for example, an algorithm which adds up the elements of a list of n numbers would have a time requirement of  , using big O notation. At all times the algorithm only needs to remember two values: the sum of all the elements so far, and its current position in the input list. Therefore, it is said to have a space requirement of  , if the space required to store the input numbers is not counted, or   if it is counted.

Different algorithms may complete the same task with a different set of instructions in less or more time, space, or 'effort' than others. For example, a binary search algorithm (with cost  ) outperforms a sequential search (cost   ) when used for table lookups on sorted lists or arrays.

Formal versus empirical Edit

The analysis, and study of algorithms is a discipline of computer science, and is often practiced abstractly without the use of a specific programming language or implementation. In this sense, algorithm analysis resembles other mathematical disciplines in that it focuses on the underlying properties of the algorithm and not on the specifics of any particular implementation. Usually pseudocode is used for analysis as it is the simplest and most general representation. However, ultimately, most algorithms are usually implemented on particular hardware/software platforms and their algorithmic efficiency is eventually put to the test using real code. For the solution of a "one off" problem, the efficiency of a particular algorithm may not have significant consequences (unless n is extremely large) but for algorithms designed for fast interactive, commercial or long life scientific usage it may be critical. Scaling from small n to large n frequently exposes inefficient algorithms that are otherwise benign.

Empirical testing is useful because it may uncover unexpected interactions that affect performance. Benchmarks may be used to compare before/after potential improvements to an algorithm after program optimization. Empirical tests cannot replace formal analysis, though, and are not trivial to perform in a fair manner.[75]

Execution efficiency Edit

To illustrate the potential improvements possible even in well-established algorithms, a recent significant innovation, relating to FFT algorithms (used heavily in the field of image processing), can decrease processing time up to 1,000 times for applications like medical imaging.[76] In general, speed improvements depend on special properties of the problem, which are very common in practical applications.[77] Speedups of this magnitude enable computing devices that make extensive use of image processing (like digital cameras and medical equipment) to consume less power.

Classification Edit

There are various ways to classify algorithms, each with its own merits.

By implementation Edit

One way to classify algorithms is by implementation means.

int gcd(int A, int B) {  if (B == 0)  return A;  else if (A > B)  return gcd(A-B,B);  else  return gcd(A,B-A); } 
Recursive C implementation of Euclid's algorithm from the above flowchart
Recursion
A recursive algorithm is one that invokes (makes reference to) itself repeatedly until a certain condition (also known as termination condition) matches, which is a method common to functional programming. Iterative algorithms use repetitive constructs like loops and sometimes additional data structures like stacks to solve the given problems. Some problems are naturally suited for one implementation or the other. For example, towers of Hanoi is well understood using recursive implementation. Every recursive version has an equivalent (but possibly more or less complex) iterative version, and vice versa.
Serial, parallel or distributed
Algorithms are usually discussed with the assumption that computers execute one instruction of an algorithm at a time. Those computers are sometimes called serial computers. An algorithm designed for such an environment is called a serial algorithm, as opposed to parallel algorithms or distributed algorithms. Parallel algorithms are algorithms that take advantage of computer architectures where multiple processors can work on a problem at the same time. Distributed algorithms are algorithms that use multiple machines connected with a computer network. Parallel and distributed algorithms divide the problem into more symmetrical or asymmetrical subproblems and collect the results back together. For example, a CPU would be an example of a parallel algorithm. The resource consumption in such algorithms is not only processor cycles on each processor but also the communication overhead between the processors. Some sorting algorithms can be parallelized efficiently, but their communication overhead is expensive. Iterative algorithms are generally parallelizable, but some problems have no parallel algorithms and are called inherently serial problems.
Deterministic or non-deterministic
Deterministic algorithms solve the problem with exact decision at every step of the algorithm whereas non-deterministic algorithms solve problems via guessing although typical guesses are made more accurate through the use of heuristics.
Exact or approximate
While many algorithms reach an exact solution, approximation algorithms seek an approximation that is closer to the true solution. The approximation can be reached by either using a deterministic or a random strategy. Such algorithms have practical value for many hard problems. One of the examples of an approximate algorithm is the Knapsack problem, where there is a set of given items. Its goal is to pack the knapsack to get the maximum total value. Each item has some weight and some value. Total weight that can be carried is no more than some fixed number X. So, the solution must consider weights of items as well as their value.[78]
Quantum algorithm
They run on a realistic model of quantum computation. The term is usually used for those algorithms which seem inherently quantum, or use some essential feature of Quantum computing such as quantum superposition or quantum entanglement.

By design paradigm Edit

Another way of classifying algorithms is by their design methodology or paradigm. There is a certain number of paradigms, each different from the other. Furthermore, each of these categories includes many different types of algorithms. Some common paradigms are:

Brute-force or exhaustive search
Brute force is a method of problem-solving that involves systematically trying every possible option until the optimal solution is found. This approach can be very time consuming, as it requires going through every possible combination of variables. However, it is often used when other methods are not available or too complex. Brute force can be used to solve a variety of problems, including finding the shortest path between two points and cracking passwords.
Divide and conquer
A divide-and-conquer algorithm repeatedly reduces an instance of a problem to one or more smaller instances of the same problem (usually recursively) until the instances are small enough to solve easily. One such example of divide and conquer is merge sorting. Sorting can be done on each segment of data after dividing data into segments and sorting of entire data can be obtained in the conquer phase by merging the segments. A simpler variant of divide and conquer is called a decrease-and-conquer algorithm, which solves an identical subproblem and uses the solution of this subproblem to solve the bigger problem. Divide and conquer divides the problem into multiple subproblems and so the conquer stage is more complex than decrease and conquer algorithms. An example of a decrease and conquer algorithm is the binary search algorithm.
Search and enumeration
Many problems (such as playing chess) can be modeled as problems on graphs. A graph exploration algorithm specifies rules for moving around a graph and is useful for such problems. This category also includes search algorithms, branch and bound enumeration and backtracking.
Randomized algorithm
Such algorithms make some choices randomly (or pseudo-randomly). They can be very useful in finding approximate solutions for problems where finding exact solutions can be impractical (see heuristic method below). For some of these problems, it is known that the fastest approximations must involve some randomness.[79] Whether randomized algorithms with polynomial time complexity can be the fastest algorithms for some problems is an open question known as the P versus NP problem. There are two large classes of such algorithms:
  1. Monte Carlo algorithms return a correct answer with high-probability. E.g. RP is the subclass of these that run in polynomial time.
  2. Las Vegas algorithms always return the correct answer, but their running time is only probabilistically bound, e.g. ZPP.
Reduction of complexity
This technique involves solving a difficult problem by transforming it into a better-known problem for which we have (hopefully) asymptotically optimal algorithms. The goal is to find a reducing algorithm whose complexity is not dominated by the resulting reduced algorithm's. For example, one selection algorithm for finding the median in an unsorted list involves first sorting the list (the expensive portion) and then pulling out the middle element in the sorted list (the cheap portion). This technique is also known as transform and conquer.
Back tracking
In this approach, multiple solutions are built incrementally and abandoned when it is determined that they cannot lead to a valid full solution.

Optimization problems Edit

For optimization problems there is a more specific classification of algorithms; an algorithm for such problems may fall into one or more of the general categories described above as well as into one of the following:

Linear programming
When searching for optimal solutions to a linear function bound to linear equality and inequality constraints, the constraints of the problem can be used directly in producing the optimal solutions. There are algorithms that can solve any problem in this category, such as the popular simplex algorithm.[80] Problems that can be solved with linear programming include the maximum flow problem for directed graphs. If a problem additionally requires that one or more of the unknowns must be an integer then it is classified in integer programming. A linear programming algorithm can solve such a problem if it can be proved that all restrictions for integer values are superficial, i.e., the solutions satisfy these restrictions anyway. In the general case, a specialized algorithm or an algorithm that finds approximate solutions is used, depending on the difficulty of the problem.
Dynamic programming
When a problem shows optimal substructures—meaning the optimal solution to a problem can be constructed from optimal solutions to subproblems—and overlapping subproblems, meaning the same subproblems are used to solve many different problem instances, a quicker approach called dynamic programming avoids recomputing solutions that have already been computed. For example, Floyd–Warshall algorithm, the shortest path to a goal from a vertex in a weighted graph can be found by using the shortest path to the goal from all adjacent vertices. Dynamic programming and memoization go together. The main difference between dynamic programming and divide and conquer is that subproblems are more or less independent in divide and conquer, whereas subproblems overlap in dynamic programming. The difference between dynamic programming and straightforward recursion is in caching or memoization of recursive calls. When subproblems are independent and there is no repetition, memoization does not help; hence dynamic programming is not a solution for all complex problems. By using memoization or maintaining a table of subproblems already solved, dynamic programming reduces the exponential nature of many problems to polynomial complexity.
The greedy method
A greedy algorithm is similar to a dynamic programming algorithm in that it works by examining substructures, in this case not of the problem but of a given solution. Such algorithms start with some solution, which may be given or have been constructed in some way, and improve it by making small modifications. For some problems they can find the optimal solution while for others they stop at local optima, that is, at solutions that cannot be improved by the algorithm but are not optimum. The most popular use of greedy algorithms is for finding the minimal spanning tree where finding the optimal solution is possible with this method. Huffman Tree, Kruskal, Prim, Sollin are greedy algorithms that can solve this optimization problem.
The heuristic method
In optimization problems, heuristic algorithms can be used to find a solution close to the optimal solution in cases where finding the optimal solution is impractical. These algorithms work by getting closer and closer to the optimal solution as they progress. In principle, if run for an infinite amount of time, they will find the optimal solution. Their merit is that they can find a solution very close to the optimal solution in a relatively short time. Such algorithms include local search, tabu search, simulated annealing, and genetic algorithms. Some of them, like simulated annealing, are non-deterministic algorithms while others, like tabu search, are deterministic. When a bound on the error of the non-optimal solution is known, the algorithm is further categorized as an approximation algorithm.

By field of study Edit

Every field of science has its own problems and needs efficient algorithms. Related problems in one field are often studied together. Some example classes are search algorithms, sorting algorithms, merge algorithms, numerical algorithms, graph algorithms, string algorithms, computational geometric algorithms, combinatorial algorithms, medical algorithms, machine learning, cryptography, data compression algorithms and parsing techniques.

Fields tend to overlap with each other, and algorithm advances in one field may improve those of other, sometimes completely unrelated, fields. For example, dynamic programming was invented for optimization of resource consumption in industry but is now used in solving a broad range of problems in many fields.

By complexity Edit

Algorithms can be classified by the amount of time they need to complete compared to their input size:

  • Constant time: if the time needed by the algorithm is the same, regardless of the input size. E.g. an access to an array element.
  • Logarithmic time: if the time is a logarithmic function of the input size. E.g. binary search algorithm.
  • Linear time: if the time is proportional to the input size. E.g. the traverse of a list.
  • Polynomial time: if the time is a power of the input size. E.g. the bubble sort algorithm has quadratic time complexity.
  • Exponential time: if the time is an exponential function of the input size. E.g. Brute-force search.

Some problems may have multiple algorithms of differing complexity, while other problems might have no algorithms or no known efficient algorithms. There are also mappings from some problems to other problems. Owing to this, it was found to be more suitable to classify the problems themselves instead of the algorithms into equivalence classes based on the complexity of the best possible algorithms for them.

Continuous algorithms Edit

The adjective "continuous" when applied to the word "algorithm" can mean:

  • An algorithm operating on data that represents continuous quantities, even though this data is represented by discrete approximations—such algorithms are studied in numerical analysis; or
  • An algorithm in the form of a differential equation that operates continuously on the data, running on an analog computer.[81]

Algorithm = Logic + Control Edit

In logic programming, algorithms are viewed as having both "a logic component, which specifies the knowledge to be used in solving problems, and a control component, which determines the problem-solving strategies by means of which that knowledge is used."[82]

The Euclidean algorithm illustrates this view of an algorithm. [83][84] Here is a logic programming representation, using :- to represent "if", and the relation gcd(A, B, C) to represent the function gcd(A, B) = C:

gcd(A, A, A). gcd(A, B, C) :- A > B, gcd(A-B, B, C). gcd(A, B, C) :- B > A, gcd(A, B-A, C). 

In the logic programming language Ciao the gcd relation can be represented directly in functional notation:

gcd(A, A) := A. gcd(A, B) := gcd(A-B, B) :- A > B. gcd(A, B) := gcd(A, B-A) :- B > A. 

The Ciao implementation translates the functional notation into a relational representation in Prolog, extracting the embedded subtractions, A-B and B-A, as separate conditions:

gcd(A, A, A). gcd(A, B, C) :- A > B, A' is A-B, gcd(A', B, C). gcd(A, B, C) :- B > A, B' is B-A, gcd(A, B, C). 

The resulting program has a purely logical (and "declarative") reading, as a recursive (or inductive) definition, which is independent of how the logic is used to solve problems:

The gcd of A and A is A. The gcd of A and B is C, if A > B and A' is A-B and the gcd of A' and B is C. The gcd of A and B is C, if B > A and B' is B-A and the gcd of A and B' is C. 

Different problem-solving strategies turn the logic into different algorithms. In theory, given a pair of integers A and B, forward (or "bottom-up") reasoning could be used to generate all instances of the gcd relation, terminating when the desired gcd of A and B is generated. Of course, forward reasoning is entirely useless in this case. But in other cases, such as the definition of the Fibonacci sequence[82] and Datalog, forward reasoning can be an efficient problem solving strategy. (See for example the logic program for computing fibonacci numbers in Algorithm = Logic + Control).

In contrast with the inefficiency of forward reasoning in this example, backward (or "top-down") reasoning using SLD resolution turns the logic into the Euclidean algorithm:

To find the gcd C of two given numbers A and B: If A = B, then C = A. If A > B, then let A' = A-B and find the gcd of A' and B, which is C. If B > A, then let B' = B-A and find the gcd of A and B', which is C. 

One of the advantages of the logic programming representation of the algorithm is that its purely logical reading makes it easier to verify that the algorithm is correct relative to the standard non-recursive definition of gcd.[83] Here is the standard definition written in Prolog:

gcd(A, B, C) :- divides(C, A), divides(C, B), forall((divides(D, A), divides(D, B)), D =< C). divides(C, Number) :- between(1, Number, C), 0 is Number mod C. 

This definition, which is the specification of the Euclidean algorithm, is also executable in Prolog: Backward reasoning treats the specification as the brute-force algorithm that iterates through all of the integers C between 1 and A, checking whether C divides both A and B, and then for each such C iterates again through all of the integers D between 1 and A, until it finds a C such that C is greater than or equal to all of the D that also divide both A and B. Although this algorithm is hopelessly inefficient, it shows that formal specifications can often be written in logic programming form, and they can be executed by Prolog, to check that they correctly represent informal requirements.

Legal issues Edit

Algorithms, by themselves, are not usually patentable. In the United States, a claim consisting solely of simple manipulations of abstract concepts, numbers, or signals does not constitute "processes" (USPTO 2006), so algorithms are not patentable (as in Gottschalk v. Benson). However practical applications of algorithms are sometimes patentable. For example, in Diamond v. Diehr, the application of a simple feedback algorithm to aid in the curing of synthetic rubber was deemed patentable. The patenting of software is controversial,[85] and there are criticized patents involving algorithms, especially data compression algorithms, such as Unisys's LZW patent.

Additionally, some cryptographic algorithms have export restrictions (see export of cryptography).

History: Development of the notion of "algorithm" Edit

Ancient Near East Edit

The earliest evidence of algorithms is found in the Babylonian mathematics of ancient Mesopotamia (modern Iraq). A Sumerian clay tablet found in Shuruppak near Baghdad and dated to c. 2500 BC described the earliest division algorithm.[11] During the Hammurabi dynasty c. 1800 – c. 1600 BC, Babylonian clay tablets described algorithms for computing formulas.[86] Algorithms were also used in Babylonian astronomy. Babylonian clay tablets describe and employ algorithmic procedures to compute the time and place of significant astronomical events.[87]

Algorithms for arithmetic are also found in ancient Egyptian mathematics, dating back to the Rhind Mathematical Papyrus c. 1550 BC.[11] Algorithms were later used in ancient Hellenistic mathematics. Two examples are the Sieve of Eratosthenes, which was described in the Introduction to Arithmetic by Nicomachus,[88][14]: Ch 9.2  and the Euclidean algorithm, which was first described in Euclid's Elements (c. 300 BC).[14]: Ch 9.1 

Discrete and distinguishable symbols Edit

Tally-marks: To keep track of their flocks, their sacks of grain and their money the ancients used tallying: accumulating stones or marks scratched on sticks or making discrete symbols in clay. Through the Babylonian and Egyptian use of marks and symbols, eventually Roman numerals and the abacus evolved (Dilson, p. 16–41). Tally marks appear prominently in unary numeral system arithmetic used in Turing machine and Post–Turing machine computations.

Manipulation of symbols as "place holders" for numbers: algebra Edit

Muhammad ibn Mūsā al-Khwārizmī, a Persian mathematician, wrote the Al-jabr in the 9th century. The terms "algorism" and "algorithm" are derived from the name al-Khwārizmī, while the term "algebra" is derived from the book Al-jabr. In Europe, the word "algorithm" was originally used to refer to the sets of rules and techniques used by Al-Khwarizmi to solve algebraic equations, before later being generalized to refer to any set of rules or techniques.[89] This eventually culminated in Leibniz's notion of the calculus ratiocinator (c. 1680):

A good century and a half ahead of his time, Leibniz proposed an algebra of logic, an algebra that would specify the rules for manipulating logical concepts in the manner that ordinary algebra specifies the rules for manipulating numbers.[90]

Cryptographic algorithms Edit

The first cryptographic algorithm for deciphering encrypted code was developed by Al-Kindi, a 9th-century Arab mathematician, in A Manuscript On Deciphering Cryptographic Messages. He gave the first description of cryptanalysis by frequency analysis, the earliest codebreaking algorithm.[15]

Mechanical contrivances with discrete states Edit

The clock: Bolter credits the invention of the weight-driven clock as "The key invention [of Europe in the Middle Ages]", in particular, the verge escapement[91] that provides us with the tick and tock of a mechanical clock. "The accurate automatic machine"[92] led immediately to "mechanical automata" beginning in the 13th century and finally to "computational machines"—the difference engine and analytical engines of Charles Babbage and Countess Ada Lovelace, mid-19th century.[93] Lovelace is credited with the first creation of an algorithm intended for processing on a computer—Babbage's analytical engine, the first device considered a real Turing-complete computer instead of just a calculator—and is sometimes called "history's first programmer" as a result, though a full implementation of Babbage's second device would not be realized until decades after her lifetime.

Logical machines 1870 – Stanley Jevons' "logical abacus" and "logical machine": The technical problem was to reduce Boolean equations when presented in a form similar to what is now known as Karnaugh maps. Jevons (1880) describes first a simple "abacus" of "slips of wood furnished with pins, contrived so that any part or class of the [logical] combinations can be picked out mechanically ... More recently, however, I have reduced the system to a completely mechanical form, and have thus embodied the whole of the indirect process of inference in what may be called a Logical Machine" His machine came equipped with "certain moveable wooden rods" and "at the foot are 21 keys like those of a piano [etc.] ...". With this machine he could analyze a "syllogism or any other simple logical argument".[94]

This machine he displayed in 1870 before the Fellows of the Royal Society.[95] Another logician John Venn, however, in his 1881 Symbolic Logic, turned a jaundiced eye to this effort: "I have no high estimate myself of the interest or importance of what are sometimes called logical machines ... it does not seem to me that any contrivances at present known or likely to be discovered really deserve the name of logical machines"; see more at Algorithm characterizations. But not to be outdone he too presented "a plan somewhat analogous, I apprehend, to Prof. Jevon's abacus ... [And] [a]gain, corresponding to Prof. Jevons's logical machine, the following contrivance may be described. I prefer to call it merely a logical-diagram machine ... but I suppose that it could do very completely all that can be rationally expected of any logical machine".[96]

Jacquard loom, Hollerith punch cards, telegraphy and telephony – the electromechanical relay: Bell and Newell (1971) indicate that the Jacquard loom (1801), precursor to Hollerith cards (punch cards, 1887), and "telephone switching technologies" were the roots of a tree leading to the development of the first computers.[97] By the mid-19th century the telegraph, the precursor of the telephone, was in use throughout the world, its discrete and distinguishable encoding of letters as "dots and dashes" a common sound. By the late 19th century the ticker tape (c. 1870s) was in use, as was the use of Hollerith cards in the 1890 U.S. census. Then came the teleprinter (c. 1910) with its punched-paper use of Baudot code on tape.

Telephone-switching networks of electromechanical relays (invented 1835) was behind the work of George Stibitz (1937), the inventor of the digital adding device. As he worked in Bell Laboratories, he observed the "burdensome' use of mechanical calculators with gears. "He went home one evening in 1937 intending to test his idea... When the tinkering was over, Stibitz had constructed a binary adding device".[98]

The mathematician Martin Davis observes the particular importance of the electromechanical relay (with its two "binary states" open and closed):

It was only with the development, beginning in the 1930s, of electromechanical calculators using electrical relays, that machines were built having the scope Babbage had envisioned."[99]

Mathematics during the 19th century up to the mid-20th century Edit

Symbols and rules: In rapid succession, the mathematics of George Boole (1847, 1854), Gottlob Frege (1879), and Giuseppe Peano (1888–1889) reduced arithmetic to a sequence of symbols manipulated by rules. Peano's The principles of arithmetic, presented by a new method (1888) was "the first attempt at an axiomatization of mathematics in a symbolic language".[100]

But Heijenoort gives Frege (1879) this kudos: Frege's is "perhaps the most important single work ever written in logic. ... in which we see a "'formula language', that is a lingua characterica, a language written with special symbols, "for pure thought", that is, free from rhetorical embellishments ... constructed from specific symbols that are manipulated according to definite rules".[101] The work of Frege was further simplified and amplified by Alfred North Whitehead and Bertrand Russell in their Principia Mathematica (1910–1913).

The paradoxes: At the same time a number of disturbing paradoxes appeared in the literature, in particular, the Burali-Forti paradox (1897), the Russell paradox (1902–03), and the Richard Paradox.[102] The resultant considerations led to Kurt Gödel's paper (1931)—he specifically cites the paradox of the liar—that completely reduces rules of recursion to numbers.

Effective calculability: In an effort to solve the Entscheidungsproblem defined precisely by Hilbert in 1928, mathematicians first set about to define what was meant by an "effective method" or "effective calculation" or "effective calculability" (i.e., a calculation that would succeed). In rapid succession the following appeared: Alonzo Church, Stephen Kleene and J.B. Rosser's λ-calculus[103] a finely honed definition of "general recursion" from the work of Gödel acting on suggestions of Jacques Herbrand (cf. Gödel's Princeton lectures of 1934) and subsequent simplifications by Kleene.[104] Church's proof[105] that the Entscheidungsproblem was unsolvable, Emil Post's definition of effective calculability as a worker mindlessly following a list of instructions to move left or right through a sequence of rooms and while there either mark or erase a paper or observe the paper and make a yes-no decision about the next instruction.[106] Alan Turing's proof of that the Entscheidungsproblem was unsolvable by use of his "a- [automatic-] machine"[107]—in effect almost identical to Post's "formulation", J. Barkley Rosser's definition of "effective method" in terms of "a machine".[108] Kleene's proposal of a precursor to "Church thesis" that he called "Thesis I",[109] and a few years later Kleene's renaming his Thesis "Church's Thesis"[110] and proposing "Turing's Thesis".[111]

Emil Post (1936) and Alan Turing (1936–37, 1939) Edit

Emil Post (1936) described the actions of a "computer" (human being) as follows:

"...two concepts are involved: that of a symbol space in which the work leading from problem to answer is to be carried out, and a fixed unalterable set of directions.

His symbol space would be

"a two-way infinite sequence of spaces or boxes ... The problem solver or worker is to move and work in this symbol space, being capable of being in, and operating in but one box at a time. ... a box is to admit of but two possible conditions, i.e., being empty or unmarked, and having a single mark in it, say a vertical stroke.
"One box is to be singled out and called the starting point. ... a specific problem is to be given in symbolic form by a finite number of boxes [i.e., INPUT] being marked with a stroke. Likewise, the answer [i.e., OUTPUT] is to be given in symbolic form by such a configuration of marked boxes...
"A set of directions applicable to a general problem sets up a deterministic process when applied to each specific problem. This process terminates only when it comes to the direction of type (C ) [i.e., STOP]".[112] See more at Post–Turing machine
 
Alan Turing's statue at Bletchley Park

Alan Turing's work[113] preceded that of Stibitz (1937); it is unknown whether Stibitz knew of the work of Turing. Turing's biographer believed that Turing's use of a typewriter-like model derived from a youthful interest: "Alan had dreamt of inventing typewriters as a boy; Mrs. Turing had a typewriter, and he could well have begun by asking himself what was meant by calling a typewriter 'mechanical'".[114] Given the prevalence at the time of Morse code, telegraphy, ticker tape machines, and teletypewriters, it is quite possible that all were influences on Turing during his youth.

Turing—his model of computation is now called a Turing machine—begins, as did Post, with an analysis of a human computer that he whittles down to a simple set of basic motions and "states of mind". But he continues a step further and creates a machine as a model of computation of numbers.[115]

"Computing is normally done by writing certain symbols on paper. We may suppose this paper is divided into squares like a child's arithmetic book...I assume then that the computation is carried out on one-dimensional paper, i.e., on a tape divided into squares. I shall also suppose that the number of symbols which may be printed is finite...
"The behavior of the computer at any moment is determined by the symbols which he is observing, and his "state of mind" at that moment. We may suppose that there is a bound B to the number of symbols or squares that the computer can observe at one moment. If he wishes to observe more, he must use successive observations. We will also suppose that the number of states of mind which need be taken into account is finite...
"Let us imagine that the operations performed by the computer to be split up into 'simple operations' which are so elementary that it is not easy to imagine them further divided."[116]

Turing's reduction yields the following:

"The simple operations must therefore include:
"(a) Changes of the symbol on one of the observed squares
"(b) Changes of one of the squares observed to another square within L squares of one of the previously observed squares.

"It may be that some of these change necessarily invoke a change of state of mind. The most general single operation must, therefore, be taken to be one of the following:

"(A) A possible change (a) of symbol together with a possible change of state of mind.
"(B) A possible change (b) of observed squares, together with a possible change of state of mind"
"We may now construct a machine to do the work of this computer."[116]

A few years later, Turing expanded his analysis (thesis, definition) with this forceful expression of it:

"A function is said to be "effectively calculable" if its values can be found by some purely mechanical process. Though it is fairly easy to get an intuitive grasp of this idea, it is nevertheless desirable to have some more definite, mathematical expressible definition ... [he discusses the history of the definition pretty much as presented above with respect to Gödel, Herbrand, Kleene, Church, Turing, and Post] ... We may take this statement literally, understanding by a purely mechanical process one which could be carried out by a machine. It is possible to give a mathematical description, in a certain normal form, of the structures of these machines. The development of these ideas leads to the author's definition of a computable function, and to an identification of computability † with effective calculability...
"† We shall use the expression "computable function" to mean a function calculable by a machine, and we let "effectively calculable" refer to the intuitive idea without particular identification with any one of these definitions".[117]

J. B. Rosser (1939) and S. C. Kleene (1943) Edit

J. Barkley Rosser defined an "effective [mathematical] method" in the following manner (italicization added):

"'Effective method' is used here in the rather special sense of a method each step of which is precisely determined and which is certain to produce the answer in a finite number of steps. With this special meaning, three different precise definitions have been given to date. [his footnote #5; see discussion immediately below]. The simplest of these to state (due to Post and Turing) says essentially that an effective method of solving certain sets of problems exists if one can build a machine which will then solve any problem of the set with no human intervention beyond inserting the question and (later) reading the answer. All three definitions are equivalent, so it doesn't matter which one is used. Moreover, the fact that all three are equivalent is a very strong argument for the correctness of any one." (Rosser 1939:225–226)

Rosser's footnote No. 5 references the work of (1) Church and Kleene and their definition of λ-definability, in particular, Church's use of it in his An Unsolvable Problem of Elementary Number Theory (1936); (2) Herbrand and Gödel and their use of recursion, in particular, Gödel's use in his famous paper On Formally Undecidable Propositions of Principia Mathematica and Related Systems I (1931); and (3) Post (1936) and Turing (1936–37) in their mechanism-models of computation.

Stephen C. Kleene defined as his now-famous "Thesis I" known as the Church–Turing thesis. But he did this in the following context (boldface in original):

"12. Algorithmic theories... In setting up a complete algorithmic theory, what we do is to describe a procedure, performable for each set of values of the independent variables, which procedure necessarily terminates and in such manner that from the outcome we can read a definite answer, "yes" or "no," to the question, "is the predicate value true?"" (Kleene 1943:273)

History after 1950 Edit

A number of efforts have been directed toward further refinement of the definition of "algorithm", and activity is on-going because of issues surrounding, in particular, foundations of mathematics (especially the Church–Turing thesis) and philosophy of mind (especially arguments about artificial intelligence). For more, see Algorithm characterizations.

See also Edit

Notes Edit

  1. ^ "Definition of ALGORITHM". Merriam-Webster Online Dictionary. from the original on February 14, 2020. Retrieved November 14, 2019.
  2. ^ Blair, Ann, Duguid, Paul, Goeing, Anja-Silvia and Grafton, Anthony. Information: A Historical Companion, Princeton: Princeton University Press, 2021. p. 247
  3. ^ David A. Grossman, Ophir Frieder, Information Retrieval: Algorithms and Heuristics, 2nd edition, 2004, ISBN 1402030045
  4. ^ "Any classical mathematical algorithm, for example, can be described in a finite number of English words" (Rogers 1987:2).
  5. ^ Well defined with respect to the agent that executes the algorithm: "There is a computing agent, usually human, which can react to the instructions and carry out the computations" (Rogers 1987:2).
  6. ^ "an algorithm is a procedure for computing a function (with respect to some chosen notation for integers) ... this limitation (to numerical functions) results in no loss of generality", (Rogers 1987:1).
  7. ^ "An algorithm has zero or more inputs, i.e., quantities which are given to it initially before the algorithm begins" (Knuth 1973:5).
  8. ^ "A procedure which has all the characteristics of an algorithm except that it possibly lacks finiteness may be called a 'computational method'" (Knuth 1973:5).
  9. ^ "An algorithm has one or more outputs, i.e. quantities which have a specified relation to the inputs" (Knuth 1973:5).
  10. ^ Whether or not a process with random interior processes (not including the input) is an algorithm is debatable. Rogers opines that: "a computation is carried out in a discrete stepwise fashion, without the use of continuous methods or analogue devices ... carried forward deterministically, without resort to random methods or devices, e.g., dice" (Rogers 1987:2).
  11. ^ a b c d Chabert, Jean-Luc (2012). A History of Algorithms: From the Pebble to the Microchip. Springer Science & Business Media. pp. 7–8. ISBN 9783642181924.
  12. ^ Sriram, M. S. (2005). "Algorithms in Indian Mathematics". In Emch, Gerard G.; Sridharan, R.; Srinivas, M. D. (eds.). Contributions to the History of Indian Mathematics. Springer. p. 153. ISBN 978-93-86279-25-5.
  13. ^ Hayashi, T. (2023, January 1). Brahmagupta. Encyclopedia Britannica. https://www.britannica.com/biography/Brahmagupta
  14. ^ a b c Cooke, Roger L. (2005). The History of Mathematics: A Brief Course. John Wiley & Sons. ISBN 978-1-118-46029-0.
  15. ^ a b Dooley, John F. (2013). A Brief History of Cryptology and Cryptographic Algorithms. Springer Science & Business Media. pp. 12–3. ISBN 9783319016283.
  16. ^ Burnett, Charles (2017). "Arabic Numerals". In Thomas F. Glick (ed.). Routledge Revivals: Medieval Science, Technology and Medicine (2006): An Encyclopedia. Taylor & Francis. p. . ISBN 978-1-351-67617-5. from the original on March 28, 2023. Retrieved May 5, 2019.
  17. ^ "algorism". Oxford English Dictionary (Online ed.). Oxford University Press. (Subscription or participating institution membership required.)
  18. ^ Brezina, Corona (2006). Al-Khwarizmi: The Inventor Of Algebra. The Rosen Publishing Group. ISBN 978-1-4042-0513-0.
  19. ^ "Abu Jafar Muhammad ibn Musa al-Khwarizmi". members.peak.org. from the original on August 21, 2019. Retrieved November 14, 2019.
  20. ^ Mehri, Bahman (2017). "From Al-Khwarizmi to Algorithm". Olympiads in Informatics. 11 (2): 71–74. doi:10.15388/ioi.2017.special.11.
  21. ^ "algorismic". The Free Dictionary. from the original on December 21, 2019. Retrieved November 14, 2019.
  22. ^ Blount, Thomas (1656). Glossographia or a Dictionary... London: Humphrey Moseley and George Sawbridge.
  23. ^ Phillips, Edward (1658). The new world of English words, or, A general dictionary containing the interpretations of such hard words as are derived from other languages...
  24. ^ Phillips, Edward; Kersey, John (1706). The new world of words: or, Universal English dictionary. Containing an account of the original or proper sense, and various significations of all hard words derived from other languages ... Together with a brief and plain explication of all terms relating to any of the arts and sciences ... to which is added, the interpretation of proper names. Printed for J. Phillips etc.
  25. ^ Fenning, Daniel (1751). The young algebraist's companion, or, A new & easy guide to algebra; introduced by the doctrine of vulgar fractions: designed for the use of schools ... illustrated with variety of numerical & literal examples ... Printed for G. Keith & J. Robinson. p. xi.
  26. ^ The Electric Review 1811-07: Vol 7. Open Court Publishing Co. July 1811. p. [1]. Yet it wants a new algorithm, a compendious method by which the theorems may be established without ambiguity and circumlocution, [...]
  27. ^ "algorithm". Oxford English Dictionary (Online ed.). Oxford University Press. (Subscription or participating institution membership required.)
  28. ^ Already 1684, in Nova Methodus pro Maximis et Minimis, Leibnitz used the Latin term "algorithmo".
  29. ^ Kleene 1943 in Davis 1965:274
  30. ^ Rosser 1939 in Davis 1965:225
  31. ^ Stone 1973:4
  32. ^ Simanowski, Roberto (2018). The Death Algorithm and Other Digital Dilemmas. Untimely Meditations. Vol. 14. Translated by Chase, Jefferson. Cambridge, Massachusetts: MIT Press. p. 147. ISBN 9780262536370. from the original on December 22, 2019. Retrieved May 27, 2019. [...] the next level of abstraction of central bureaucracy: globally operating algorithms.
  33. ^ Dietrich, Eric (1999). "Algorithm". In Wilson, Robert Andrew; Keil, Frank C. (eds.). The MIT Encyclopedia of the Cognitive Sciences. MIT Cognet library. Cambridge, Massachusetts: MIT Press (published 2001). p. 11. ISBN 9780262731447. Retrieved July 22, 2020. An algorithm is a recipe, method, or technique for doing something.
  34. ^ Stone requires that "it must terminate in a finite number of steps" (Stone 1973:7–8).
  35. ^ Boolos and Jeffrey 1974,1999:19
  36. ^ cf Stone 1972:5
  37. ^ Knuth 1973:7 states: "In practice, we not only want algorithms, but we also want good algorithms ... one criterion of goodness is the length of time taken to perform the algorithm ... other criteria are the adaptability of the algorithm to computers, its simplicity, and elegance, etc."
  38. ^ cf Stone 1973:6
  39. ^ Stone 1973:7–8 states that there must be, "...a procedure that a robot [i.e., computer] can follow in order to determine precisely how to obey the instruction". Stone adds finiteness of the process, and definiteness (having no ambiguity in the instructions) to this definition.
  40. ^ Knuth, loc. cit
  41. ^ Minsky 1967, p. 105
  42. ^ Gurevich 2000:1, 3
  43. ^ Sipser 2006:157
  44. ^ Goodrich, Michael T.; Tamassia, Roberto (2002). Algorithm Design: Foundations, Analysis, and Internet Examples. John Wiley & Sons, Inc. ISBN 978-0-471-38365-9. from the original on April 28, 2015. Retrieved June 14, 2018.
  45. ^ Knuth 1973:7
  46. ^ Chaitin 2005:32
  47. ^ Rogers 1987:1–2
  48. ^ In his essay "Calculations by Man and Machine: Conceptual Analysis" Seig 2002:390 credits this distinction to Robin Gandy, cf Wilfred Seig, et al., 2002 Reflections on the foundations of mathematics: Essays in honor of Solomon Feferman, Association for Symbolic Logic, A.K. Peters Ltd, Natick, MA.
  49. ^ cf Gandy 1980:126, Robin Gandy Church's Thesis and Principles for Mechanisms appearing on pp. 123–148 in J. Barwise et al. 1980 The Kleene Symposium, North-Holland Publishing Company.
  50. ^ A "robot": "A computer is a robot that performs any task that can be described as a sequence of instructions." cf Stone 1972:3
  51. ^ Lambek's "abacus" is a "countably infinite number of locations (holes, wires, etc.) together with an unlimited supply of counters (pebbles, beads, etc.). The locations are distinguishable, the counters are not". The holes have unlimited capacity, and standing by is an agent who understands and is able to carry out the list of instructions" (Lambek 1961:295). Lambek references Melzak who defines his Q-machine as "an indefinitely large number of locations ... an indefinitely large supply of counters distributed among these locations, a program, and an operator whose sole purpose is to carry out the program" (Melzak 1961:283). B-B-J (loc. cit.) add the stipulation that the holes are "capable of holding any number of stones" (p. 46). Both Melzak and Lambek appear in The Canadian Mathematical Bulletin, vol. 4, no. 3, September 1961.
  52. ^ If no confusion results, the word "counters" can be dropped, and a location can be said to contain a single "number".
  53. ^ "We say that an instruction is effective if there is a procedure that the robot can follow in order to determine precisely how to obey the instruction." (Stone 1972:6)
  54. ^ cf Minsky 1967: Chapter 11 "Computer models" and Chapter 14 "Very Simple Bases for Computability" pp. 255–281, in particular,
  55. ^ cf Knuth 1973:3.
  56. ^ But always preceded by IF-THEN to avoid improper subtraction.
  57. ^ Knuth 1973:4
  58. ^ Stone 1972:5. Methods for extracting roots are not trivial: see Methods of computing square roots.
  59. ^ Leeuwen, Jan (1990). Handbook of Theoretical Computer Science: Algorithms and complexity. Volume A. Elsevier. p. 85. ISBN 978-0-444-88071-0.
  60. ^ John G. Kemeny and Thomas E. Kurtz 1985 Back to Basic: The History, Corruption, and Future of the Language, Addison-Wesley Publishing Company, Inc. Reading, MA, ISBN 0-201-13433-0.
  61. ^ Tausworthe 1977:101
  62. ^ Tausworthe 1977:142
  63. ^ Knuth 1973 section 1.2.1, expanded by Tausworthe 1977 at pages 100ff and Chapter 9.1
  64. ^ cf Tausworthe 1977
  65. ^ Heath 1908:300; Hawking's Dover 2005 edition derives from Heath.
  66. ^ " 'Let CD, measuring BF, leave FA less than itself.' This is a neat abbreviation for saying, measure along BA successive lengths equal to CD until a point F is reached such that the length FA remaining is less than CD; in other words, let BF be the largest exact multiple of CD contained in BA" (Heath 1908:297)
  67. ^ For modern treatments using division in the algorithm, see Hardy and Wright 1979:180, Knuth 1973:2 (Volume 1), plus more discussion of Euclid's algorithm in Knuth 1969:293–297 (Volume 2).
  68. ^ Euclid covers this question in his Proposition 1.
  69. ^ "Euclid's Elements, Book VII, Proposition 2". Aleph0.clarku.edu. from the original on May 24, 2012. Retrieved May 20, 2012.
  70. ^ While this notion is in widespread use, it cannot be defined precisely.
  71. ^ Knuth 1973:13–18. He credits "the formulation of algorithm-proving in terms of assertions and induction" to R W. Floyd, Peter Naur, C.A.R. Hoare, H.H. Goldstine and J. von Neumann. Tausworth 1977 borrows Knuth's Euclid example and extends Knuth's method in section 9.1 Formal Proofs (pp. 288–298).
  72. ^ Tausworthe 1997:294
  73. ^ cf Knuth 1973:7 (Vol. I), and his more-detailed analyses on pp. 1969:294–313 (Vol II).
  74. ^ Breakdown occurs when an algorithm tries to compact itself. Success would solve the Halting problem.
  75. ^ Kriegel, Hans-Peter; Schubert, Erich; Zimek, Arthur (2016). "The (black) art of run-time evaluation: Are we comparing algorithms or implementations?". Knowledge and Information Systems. 52 (2): 341–378. doi:10.1007/s10115-016-1004-2. ISSN 0219-1377. S2CID 40772241.
  76. ^ Gillian Conahan (January 2013). "Better Math Makes Faster Data Networks". discovermagazine.com. from the original on May 13, 2014. Retrieved May 13, 2014.
  77. ^ Haitham Hassanieh, Piotr Indyk, Dina Katabi, and Eric Price, "ACM-SIAM Symposium On Discrete Algorithms (SODA) July 4, 2013, at the Wayback Machine, Kyoto, January 2012. See also the sFFT Web Page February 21, 2012, at the Wayback Machine.
  78. ^ Kellerer, Hans; Pferschy, Ulrich; Pisinger, David (2004). Knapsack Problems | Hans Kellerer | Springer. Springer. doi:10.1007/978-3-540-24777-7. ISBN 978-3-540-40286-2. S2CID 28836720. from the original on October 18, 2017. Retrieved September 19, 2017.
  79. ^ For instance, the volume of a convex polytope (described using a membership oracle) can be approximated to high accuracy by a randomized polynomial time algorithm, but not by a deterministic one: see Dyer, Martin; Frieze, Alan; Kannan, Ravi (January 1991). "A Random Polynomial-time Algorithm for Approximating the Volume of Convex Bodies". J. ACM. 38 (1): 1–17. CiteSeerX 10.1.1.145.4600. doi:10.1145/102782.102783. S2CID 13268711.
  80. ^ George B. Dantzig and Mukund N. Thapa. 2003. Linear Programming 2: Theory and Extensions. Springer-Verlag.
  81. ^ Tsypkin (1971). Adaptation and learning in automatic systems. Academic Press. p. 54. ISBN 978-0-08-095582-7.
  82. ^ a b Kowalski, Robert (1979). "Algorithm=Logic+Control". Communications of the ACM. 22 (7): 424–436. doi:10.1145/359131.359136. S2CID 2509896.
  83. ^ a b Warren, D.S., 2023. Writing correct prolog programs. In Prolog: The Next 50 Years (pp. 62-70). Cham: Springer Nature Switzerland.
  84. ^ Kowalski, R., Dávila, J., Sartor, G. and Calejo, M., 2023. Logical English for law and education. In Prolog: The Next 50 Years (pp. 287–299). Cham: Springer Nature Switzerland.
  85. ^ "The Experts: Does the Patent System Encourage Innovation?". Wall Street Journal. May 16, 2013. ISSN 0099-9660. Retrieved March 29, 2017.
  86. ^ Knuth, Donald E. (1972). (PDF). Commun. ACM. 15 (7): 671–677. doi:10.1145/361454.361514. ISSN 0001-0782. S2CID 7829945. Archived from the original (PDF) on December 24, 2012.
  87. ^ Aaboe, Asger (2001). Episodes from the Early History of Astronomy. New York: Springer. pp. 40–62. ISBN 978-0-387-95136-2.
  88. ^ Ast, Courtney. "Eratosthenes". Wichita State University: Department of Mathematics and Statistics. from the original on February 27, 2015. Retrieved February 27, 2015.
  89. ^ Chabert, Jean-Luc (2012). A History of Algorithms: From the Pebble to the Microchip. Springer Science & Business Media. p. 2. ISBN 9783642181924.
  90. ^ Davis 2000:18
  91. ^ Bolter 1984:24
  92. ^ Bolter 1984:26
  93. ^ Bolter 1984:33–34, 204–206.
  94. ^ All quotes from W. Stanley Jevons 1880 Elementary Lessons in Logic: Deductive and Inductive, Macmillan and Co., London and New York. Republished as a googlebook; cf Jevons 1880:199–201. Louis Couturat 1914 the Algebra of Logic, The Open Court Publishing Company, Chicago and London. Republished as a googlebook; cf Couturat 1914 in:75–76 gives a few more details; he compares this to a typewriter as well as a piano. Jevons states that the account is to be found at January 20, 1870 The Proceedings of the Royal Society.
  95. ^ Jevons 1880:199–200
  96. ^ All quotes from John Venn 1881 Symbolic Logic, Macmillan and Co., London. Republished as a googlebook. cf Venn 1881:120–125. The interested reader can find a deeper explanation in those pages.
  97. ^ Bell and Newell diagram 1971:39, cf. Davis 2000
  98. ^ * Melina Hill, Valley News Correspondent, A Tinkerer Gets a Place in History, Valley News West Lebanon NH, Thursday, March 31, 1983, p. 13.
  99. ^ Davis 2000:14
  100. ^ van Heijenoort 1967:81ff
  101. ^ van Heijenoort's commentary on Frege's Begriffsschrift, a formula language, modeled upon that of arithmetic, for pure thought in van Heijenoort 1967:1
  102. ^ Dixon 1906, cf. Kleene 1952:36–40
  103. ^ cf. footnote in Alonzo Church 1936a in Davis 1965:90 and 1936b in Davis 1965:110
  104. ^ Kleene 1935–6 in Davis 1965:237ff, Kleene 1943 in Davis 1965:255ff
  105. ^ Church 1936 in Davis 1965:88ff
  106. ^ cf. "Finite Combinatory Processes – formulation 1", Post 1936 in Davis 1965:289–290
  107. ^ Turing 1936–37 in Davis 1965:116ff
  108. ^ Rosser 1939 in Davis 1965:226
  109. ^ Kleene 1943 in Davis 1965:273–274
  110. ^ Kleene 1952:300, 317
  111. ^ Kleene 1952:376
  112. ^ Turing 1936–37 in Davis 1965:289–290
  113. ^ Turing 1936 in Davis 1965, Turing 1939 in Davis 1965:160
  114. ^ Hodges, p. 96
  115. ^ Turing 1936–37:116
  116. ^ a b Turing 1936–37 in Davis 1965:136
  117. ^ Turing 1939 in Davis 1965:160

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Further reading Edit

  • Bellah, Robert Neelly (1985). Habits of the Heart: Individualism and Commitment in American Life. Berkeley: University of California Press. ISBN 978-0-520-25419-0.
  • Berlinski, David (2001). The Advent of the Algorithm: The 300-Year Journey from an Idea to the Computer. Harvest Books. ISBN 978-0-15-601391-8.
  • Chabert, Jean-Luc (1999). A History of Algorithms: From the Pebble to the Microchip. Springer Verlag. ISBN 978-3-540-63369-3.
  • Thomas H. Cormen; Charles E. Leiserson; Ronald L. Rivest; Clifford Stein (2009). Introduction To Algorithms (3rd ed.). MIT Press. ISBN 978-0-262-03384-8.
  • Harel, David; Feldman, Yishai (2004). Algorithmics: The Spirit of Computing. Addison-Wesley. ISBN 978-0-321-11784-7.
  • Hertzke, Allen D.; McRorie, Chris (1998). "The Concept of Moral Ecology". In Lawler, Peter Augustine; McConkey, Dale (eds.). Community and Political Thought Today. Westport, CT: Praeger.
  • Knuth, Donald E. (2000). Selected Papers on Analysis of Algorithms. Stanford, California: Center for the Study of Language and Information.
  • Knuth, Donald E. (2010). Selected Papers on Design of Algorithms. Stanford, California: Center for the Study of Language and Information.
  • Wallach, Wendell; Allen, Colin (November 2008). Moral Machines: Teaching Robots Right from Wrong. US: Oxford University Press. ISBN 978-0-19-537404-9.
  • Bleakley, Chris (2020). Poems that Solve Puzzles: The History and Science of Algorithms. Oxford University Press. ISBN 978-0-19-885373-2.

External links Edit

Algorithm repositories


algorithm, redirects, here, subfield, computer, science, analysis, algorithms, other, uses, disambiguation, mathematics, computer, science, algorithm, finite, sequence, rigorous, instructions, typically, used, solve, class, specific, problems, perform, computa. Algorithms redirects here For the subfield of computer science see Analysis of algorithms For other uses see Algorithm disambiguation In mathematics and computer science an algorithm ˈ ae l ɡ e r ɪ d em is a finite sequence of rigorous instructions typically used to solve a class of specific problems or to perform a computation 1 Algorithms are used as specifications for performing calculations and data processing More advanced algorithms can use conditionals to divert the code execution through various routes referred to as automated decision making and deduce valid inferences referred to as automated reasoning achieving automation eventually Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as memory search and stimulus 2 Flowchart of using successive subtractions to find the greatest common divisor of number r and sIn contrast a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results especially in problem domains where there is no well defined correct or optimal result 3 As an effective method an algorithm can be expressed within a finite amount of space and time 4 and in a well defined formal language 5 for calculating a function 6 Starting from an initial state and initial input perhaps empty 7 the instructions describe a computation that when executed proceeds through a finite 8 number of well defined successive states eventually producing output 9 and terminating at a final ending state The transition from one state to the next is not necessarily deterministic some algorithms known as randomized algorithms incorporate random input 10 Contents 1 History 1 1 Ancient algorithms 1 2 Al khwarizmi and the term algorithm 1 3 English evolution of the word 1 4 Machine usage 2 Informal definition 3 Formalization 4 Expressing algorithms 5 Design 6 Computer algorithms 7 Examples 7 1 Algorithm example 7 2 Euclid s algorithm 7 2 1 Computer language for Euclid s algorithm 7 2 2 An inelegant program for Euclid s algorithm 7 2 3 An elegant program for Euclid s algorithm 7 3 Testing the Euclid algorithms 7 4 Measuring and improving the Euclid algorithms 8 Algorithmic analysis 8 1 Formal versus empirical 8 2 Execution efficiency 9 Classification 9 1 By implementation 9 2 By design paradigm 9 3 Optimization problems 9 4 By field of study 9 5 By complexity 9 6 Continuous algorithms 10 Algorithm Logic Control 11 Legal issues 12 History Development of the notion of algorithm 12 1 Ancient Near East 12 2 Discrete and distinguishable symbols 12 3 Manipulation of symbols as place holders for numbers algebra 12 4 Cryptographic algorithms 12 5 Mechanical contrivances with discrete states 12 6 Mathematics during the 19th century up to the mid 20th century 12 7 Emil Post 1936 and Alan Turing 1936 37 1939 12 8 J B Rosser 1939 and S C Kleene 1943 12 9 History after 1950 13 See also 14 Notes 15 Bibliography 16 Further reading 17 External linksHistory EditThis section is missing information about 20th and 21st century development of computer algorithms Please expand the section to include this information Further details may exist on the talk page October 2023 Ancient algorithms Edit Since antiquity step by step procedures for solving mathematical problems have been attested This includes Babylonian mathematics around 2500 BC 11 Egyptian mathematics around 1550 BC 11 Indian mathematics around 800 BC and later e g Shulba Sutras Kerala School and Brahmasphuṭasiddhanta 12 13 The Ifa Oracle around 500 BC Greek mathematics around 240 BC e g sieve of Eratosthenes and Euclidean algorithm 14 and Arabic mathematics 9th century e g cryptographic algorithms for code breaking based on frequency analysis 15 Al khwarizmi and the term algorithm Edit Around 825 Muhammad ibn Musa al Khwarizmi wrote kitab al ḥisab al hindi Book of Indian computation and kitab al jam wa l tafriq al ḥisab al hindi Addition and subtraction in Indian arithmetic Both of these texts are lost in the original Arabic at this time However his other book on algebra remains 16 In the early 12th century Latin translations of said al Khwarizmi texts involving the Hindu Arabic numeral system and arithmetic appeared Liber Alghoarismi de practica arismetrice attributed to John of Seville and Liber Algorismi de numero Indorum attributed to Adelard of Bath 17 Hereby alghoarismi or algorismi is the Latinization of Al Khwarizmi s name the text starts with the phrase Dixit Algorismi Thus spoke Al Khwarizmi 18 In 1240 Alexander of Villedieu writes a Latin text titled Carmen de Algorismo It begins with Haec algorismus ars praesens dicitur in qua Talibus Indorum fruimur bis quinque figuris which translates to Algorism is the art by which at present we use those Indian figures which number two times five The poem is a few hundred lines long and summarizes the art of calculating with the new styled Indian dice Tali Indorum or Hindu numerals 19 English evolution of the word Edit Around 1230 the English word algorism is attested and then by Chaucer in 1391 English adopted the French term 20 21 In the 15th century under the influence of the Greek word ἀri8mos arithmos number cf arithmetic the Latin word was altered to algorithmus In 1656 in the English dictionary Glossographia it says 22 Algorism Latin algorismus the Art or use of Cyphers or of numbering by Cyphers skill in accounting Augrime Latin algorithmus skil in accounting or numbring In 1658 in the first edition of The New World of English Words it says 23 Algorithme a word compounded of Arabick and Spanish the art of reckoning by Cyphers In 1706 in the sixth edition of The New World of English Words it says 24 Algorithm the Art of computing or reckoning by numbers which contains the five principle Rules of Arithmetick viz Numeration Addition Subtraction Multiplication and Division to which may be added Extraction of Roots It is also call d Logistica Numeralis Algorism the practical Operation in the several Parts of Specious Arithmetick or Algebra sometimes it is taken for the Practice of Common Arithmetick by the ten Numeral Figures In 1751 in the Young Algebraist s Companion Daniel Fenning contrasts the terms algorism and algorithm as follows 25 Algorithm signifies the first Principles and Algorism the practical Part or knowing how to put the Algorithm in Practice Since at least 1811 update the term algorithm is attested to mean a step by step procedure in English 26 27 In 1842 in the Dictionary of Science Literature and Art it says ALGORITHM signifies the art of computing in reference to some particular subject or in some particular way as the algorithm of numbers the algorithm of the differential calculus 28 Machine usage Edit nbsp Ada Lovelace s diagram from Note G the first published computer algorithmIn 1928 a partial formalization of the modern concept of algorithms began with attempts to solve the Entscheidungsproblem decision problem posed by David Hilbert Later formalizations were framed as attempts to define effective calculability 29 or effective method 30 Those formalizations included the Godel Herbrand Kleene recursive functions of 1930 1934 and 1935 Alonzo Church s lambda calculus of 1936 Emil Post s Formulation 1 of 1936 and Alan Turing s Turing machines of 1936 37 and 1939 Informal definition EditFor a detailed presentation of the various points of view on the definition of algorithm see Algorithm characterizations One informal definition is a set of rules that precisely defines a sequence of operations 31 need quotation to verify which would include all computer programs including programs that do not perform numeric calculations and for example any prescribed bureaucratic procedure 32 or cook book recipe 33 In general a program is an algorithm only if it stops eventually 34 even though infinite loops may sometimes prove desirable A prototypical example of an algorithm is the Euclidean algorithm which is used to determine the maximum common divisor of two integers an example there are others is described by the flowchart above and as an example in a later section Boolos Jeffrey amp 1974 1999 offer an informal meaning of the word algorithm in the following quotation No human being can write fast enough or long enough or small enough smaller and smaller without limit you d be trying to write on molecules on atoms on electrons to list all members of an enumerably infinite set by writing out their names one after another in some notation But humans can do something equally useful in the case of certain enumerably infinite sets They can give explicit instructions for determining the nth member of the set for arbitrary finite n Such instructions are to be given quite explicitly in a form in which they could be followed by a computing machine or by a human who is capable of carrying out only very elementary operations on symbols 35 An enumerably infinite set is one whose elements can be put into one to one correspondence with the integers Thus Boolos and Jeffrey are saying that an algorithm implies instructions for a process that creates output integers from an arbitrary input integer or integers that in theory can be arbitrarily large For example an algorithm can be an algebraic equation such as y m n i e two arbitrary input variables m and n that produce an output y but various authors attempts to define the notion indicate that the word implies much more than this something on the order of for the addition example Precise instructions in a language understood by the computer 36 for a fast efficient good 37 process that specifies the moves of the computer machine or human equipped with the necessary internally contained information and capabilities 38 to find decode and then process arbitrary input integers symbols m and n symbols and and effectively 39 produce in a reasonable time 40 output integer y at a specified place and in a specified format The concept of algorithm is also used to define the notion of decidability a notion that is central for explaining how formal systems come into being starting from a small set of axioms and rules In logic the time that an algorithm requires to complete cannot be measured as it is not apparently related to the customary physical dimension From such uncertainties that characterize ongoing work stems the unavailability of a definition of algorithm that suits both concrete in some sense and abstract usage of the term Most algorithms are intended to be implemented as computer programs However algorithms are also implemented by other means such as in a biological neural network for example the human brain implementing arithmetic or an insect looking for food in an electrical circuit or in a mechanical device Formalization EditAlgorithms are essential to the way computers process data Many computer programs contain algorithms that detail the specific instructions a computer should perform in a specific order to carry out a specified task such as calculating employees paychecks or printing students report cards Thus an algorithm can be considered to be any sequence of operations that can be simulated by a Turing complete system Authors who assert this thesis include Minsky 1967 Savage 1987 and Gurevich 2000 Minsky But we will also maintain with Turing that any procedure which could naturally be called effective can in fact be realized by a simple machine Although this may seem extreme the arguments in its favor are hard to refute 41 Gurevich Turing s informal argument in favor of his thesis justifies a stronger thesis every algorithm can be simulated by a Turing machine according to Savage 1987 an algorithm is a computational process defined by a Turing machine 42 Turing machines can define computational processes that do not terminate The informal definitions of algorithms generally require that the algorithm always terminates This requirement renders the task of deciding whether a formal procedure is an algorithm impossible in the general case due to a major theorem of computability theory known as the halting problem Typically when an algorithm is associated with processing information data can be read from an input source written to an output device and stored for further processing Stored data are regarded as part of the internal state of the entity performing the algorithm In practice the state is stored in one or more data structures For some of these computational processes the algorithm must be rigorously defined and specified in the way it applies in all possible circumstances that could arise This means that any conditional steps must be systematically dealt with case by case the criteria for each case must be clear and computable Because an algorithm is a precise list of precise steps the order of computation is always crucial to the functioning of the algorithm Instructions are usually assumed to be listed explicitly and are described as starting from the top and going down to the bottom an idea that is described more formally by flow of control So far the discussion on the formalization of an algorithm has assumed the premises of imperative programming This is the most common conception one that attempts to describe a task in discrete mechanical means Associated with this conception of formalized algorithms is the assignment operation which sets the value of a variable It derives from the intuition of memory as a scratchpad An example of such an assignment can be found below For some alternate conceptions of what constitutes an algorithm see functional programming and logic programming Expressing algorithms EditAlgorithms can be expressed in many kinds of notation including natural languages pseudocode flowcharts drakon charts programming languages or control tables processed by interpreters Natural language expressions of algorithms tend to be verbose and ambiguous and are rarely used for complex or technical algorithms Pseudocode flowcharts drakon charts and control tables are structured ways to express algorithms that avoid many of the ambiguities common in the statements based on natural language Programming languages are primarily intended for expressing algorithms in a form that can be executed by a computer but are also often used as a way to define or document algorithms There is a wide variety of representations possible and one can express a given Turing machine program as a sequence of machine tables see finite state machine state transition table and control table for more as flowcharts and drakon charts see state diagram for more or as a form of rudimentary machine code or assembly code called sets of quadruples see Turing machine for more Representations of algorithms can be classed into three accepted levels of Turing machine description as follows 43 1 High level description prose to describe an algorithm ignoring the implementation details At this level we do not need to mention how the machine manages its tape or head 2 Implementation description prose used to define the way the Turing machine uses its head and the way that it stores data on its tape At this level we do not give details of states or transition function 3 Formal description Most detailed lowest level gives the Turing machine s state table For an example of the simple algorithm Add m n described in all three levels see Examples Design EditSee also Algorithm By design paradigm Algorithm design refers to a method or a mathematical process for problem solving and engineering algorithms The design of algorithms is part of many solution theories such as divide and conquer or dynamic programming within operation research Techniques for designing and implementing algorithm designs are also called algorithm design patterns 44 with examples including the template method pattern and the decorator pattern One of the most important aspects of algorithm design is resource run time memory usage efficiency the big O notation is used to describe e g an algorithm s run time growth as the size of its input increases Typical steps in the development of algorithms Problem definition Development of a model Specification of the algorithm Designing an algorithm Checking the correctness of the algorithm Analysis of algorithm Implementation of algorithm Program testing Documentation preparation clarification needed Computer algorithms Edit nbsp Logical NAND algorithm implemented electronically in 7400 chip nbsp Flowchart examples of the canonical Bohm Jacopini structures the SEQUENCE rectangles descending the page the WHILE DO and the IF THEN ELSE The three structures are made of the primitive conditional GOTO IF test THEN GOTO step xxx shown as diamond the unconditional GOTO rectangle various assignment operators rectangle and HALT rectangle Nesting of these structures inside assignment blocks results in complex diagrams cf Tausworthe 1977 100 114 Elegant compact programs good fast programs The notion of simplicity and elegance appears informally in Knuth and precisely in Chaitin Knuth we want good algorithms in some loosely defined aesthetic sense One criterion is the length of time taken to perform the algorithm Other criteria are adaptability of the algorithm to computers its simplicity and elegance etc 45 Chaitin a program is elegant by which I mean that it s the smallest possible program for producing the output that it does 46 Chaitin prefaces his definition with I ll show you can t prove that a program is elegant such a proof would solve the Halting problem ibid Algorithm versus function computable by an algorithm For a given function multiple algorithms may exist This is true even without expanding the available instruction set available to the programmer Rogers observes that It is important to distinguish between the notion of algorithm i e procedure and the notion of function computable by algorithm i e mapping yielded by procedure The same function may have several different algorithms 47 Unfortunately there may be a tradeoff between goodness speed and elegance compactness an elegant program may take more steps to complete a computation than one less elegant An example that uses Euclid s algorithm appears below Computers and computors models of computation A computer or human computer 48 is a restricted type of machine a discrete deterministic mechanical device 49 that blindly follows its instructions 50 Melzak s and Lambek s primitive models 51 reduced this notion to four elements i discrete distinguishable locations ii discrete indistinguishable counters 52 iii an agent and iv a list of instructions that are effective relative to the capability of the agent 53 Minsky describes a more congenial variation of Lambek s abacus model in his Very Simple Bases for Computability 54 Minsky s machine proceeds sequentially through its five or six depending on how one counts instructions unless either a conditional IF THEN GOTO or an unconditional GOTO changes program flow out of sequence Besides HALT Minsky s machine includes three assignment replacement substitution 55 operations ZERO e g the contents of location replaced by 0 L 0 SUCCESSOR e g L L 1 and DECREMENT e g L L 1 56 Rarely must a programmer write code with such a limited instruction set But Minsky shows as do Melzak and Lambek that his machine is Turing complete with only four general types of instructions conditional GOTO unconditional GOTO assignment replacement substitution and HALT However a few different assignment instructions e g DECREMENT INCREMENT and ZERO CLEAR EMPTY for a Minsky machine are also required for Turing completeness their exact specification is somewhat up to the designer The unconditional GOTO is convenient it can be constructed by initializing a dedicated location to zero e g the instruction Z 0 thereafter the instruction IF Z 0 THEN GOTO xxx is unconditional Simulation of an algorithm computer computor language Knuth advises the reader that the best way to learn an algorithm is to try it immediately take pen and paper and work through an example 57 But what about a simulation or execution of the real thing The programmer must translate the algorithm into a language that the simulator computer computor can effectively execute Stone gives an example of this when computing the roots of a quadratic equation the computer must know how to take a square root If they do not then the algorithm to be effective must provide a set of rules for extracting a square root 58 This means that the programmer must know a language that is effective relative to the target computing agent computer computor But what model should be used for the simulation Van Emde Boas observes even if we base complexity theory on abstract instead of concrete machines the arbitrariness of the choice of a model remains It is at this point that the notion of simulation enters 59 When speed is being measured the instruction set matters For example the subprogram in Euclid s algorithm to compute the remainder would execute much faster if the programmer had a modulus instruction available rather than just subtraction or worse just Minsky s decrement Structured programming canonical structures Per the Church Turing thesis any algorithm can be computed by a model known to be Turing complete and per Minsky s demonstrations Turing completeness requires only four instruction types conditional GOTO unconditional GOTO assignment HALT Kemeny and Kurtz observe that while undisciplined use of unconditional GOTOs and conditional IF THEN GOTOs can result in spaghetti code a programmer can write structured programs using only these instructions on the other hand it is also possible and not too hard to write badly structured programs in a structured language 60 Tausworthe augments the three Bohm Jacopini canonical structures 61 SEQUENCE IF THEN ELSE and WHILE DO with two more DO WHILE and CASE 62 An additional benefit of a structured program is that it lends itself to proofs of correctness using mathematical induction 63 Canonical flowchart symbols 64 The graphical aide called a flowchart offers a way to describe and document an algorithm and a computer program corresponding to it Like the program flow of a Minsky machine a flowchart always starts at the top of a page and proceeds down Its primary symbols are only four the directed arrow showing program flow the rectangle SEQUENCE GOTO the diamond IF THEN ELSE and the dot OR tie The Bohm Jacopini canonical structures are made of these primitive shapes Sub structures can nest in rectangles but only if a single exit occurs from the superstructure The symbols and their use to build the canonical structures are shown in the diagram Examples EditFurther information List of algorithms Algorithm example Edit One of the simplest algorithms is to find the largest number in a list of numbers of random order Finding the solution requires looking at every number in the list From this follows a simple algorithm which can be stated in a high level description in English prose as High level description If there are no numbers in the set then there is no highest number Assume the first number in the set is the largest number in the set For each remaining number in the set if this number is larger than the current largest number consider this number to be the largest number in the set When there are no numbers left in the set to iterate over consider the current largest number to be the largest number of the set Quasi formal description Written in prose but much closer to the high level language of a computer program the following is the more formal coding of the algorithm in pseudocode or pidgin code Algorithm LargestNumber Input A list of numbers L Output The largest number in the list L if L size 0 return null largest L 0 for each item in L do if item gt largest then largest item return largest denotes assignment For instance largest item means that the value of largest changes to the value of item return terminates the algorithm and outputs the following value Euclid s algorithm Edit Further information Euclid s algorithm In mathematics the Euclidean algorithm or Euclid s algorithm is an efficient method for computing the greatest common divisor GCD of two integers numbers the largest number that divides them both without a remainder It is named after the ancient Greek mathematician Euclid who first described it in his Elements c 300 BC 65 It is one of the oldest algorithms in common use It can be used to reduce fractions to their simplest form and is a part of many other number theoretic and cryptographic calculations nbsp The example diagram of Euclid s algorithm from T L Heath 1908 with more detail added Euclid does not go beyond a third measuring and gives no numerical examples Nicomachus gives the example of 49 and 21 I subtract the less from the greater 28 is left then again I subtract from this the same 21 for this is possible 7 is left I subtract this from 21 14 is left from which I again subtract 7 for this is possible 7 is left but 7 cannot be subtracted from 7 Heath comments that The last phrase is curious but the meaning of it is obvious enough as also the meaning of the phrase about ending at one and the same number Heath 1908 300 Euclid poses the problem thus Given two numbers not prime to one another to find their greatest common measure He defines A number to be a multitude composed of units a counting number a positive integer not including zero To measure is to place a shorter measuring length s successively q times along longer length l until the remaining portion r is less than the shorter length s 66 In modern words remainder r l q s q being the quotient or remainder r is the modulus the integer fractional part left over after the division 67 For Euclid s method to succeed the starting lengths must satisfy two requirements i the lengths must not be zero AND ii the subtraction must be proper i e a test must guarantee that the smaller of the two numbers is subtracted from the larger or the two can be equal so their subtraction yields zero Euclid s original proof adds a third requirement the two lengths must not be prime to one another Euclid stipulated this so that he could construct a reductio ad absurdum proof that the two numbers common measure is in fact the greatest 68 While Nicomachus algorithm is the same as Euclid s when the numbers are prime to one another it yields the number 1 for their common measure So to be precise the following is really Nicomachus algorithm nbsp A graphical expression of Euclid s algorithm to find the greatest common divisor for 1599 and 650 1599 650 2 299 650 299 2 52 299 52 5 39 52 39 1 13 39 13 3 0Computer language for Euclid s algorithm Edit Only a few instruction types are required to execute Euclid s algorithm some logical tests conditional GOTO unconditional GOTO assignment replacement and subtraction A location is symbolized by upper case letter s e g S A etc The varying quantity number in a location is written in lower case letter s and usually associated with the location s name For example location L at the start might contain the number l 3009 An inelegant program for Euclid s algorithm Edit nbsp Inelegant is a translation of Knuth s version of the algorithm with a subtraction based remainder loop replacing his use of division or a modulus instruction Derived from Knuth 1973 2 4 Depending on the two numbers Inelegant may compute the g c d in fewer steps than Elegant The following algorithm is framed as Knuth s four step version of Euclid s and Nicomachus but rather than using division to find the remainder it uses successive subtractions of the shorter length s from the remaining length r until r is less than s The high level description shown in boldface is adapted from Knuth 1973 2 4 INPUT 1 Into two locations L and S put the numbers l and s that represent the two lengths INPUT L S 2 Initialize R make the remaining length r equal to the starting initial input length l R L E0 Ensure r s 3 Ensure the smaller of the two numbers is in S and the larger in R IF R gt S THEN the contents of L is the larger number so skip over the exchange steps 4 5 and 6 GOTO step 7 ELSE swap the contents of R and S 4 L R this first step is redundant but is useful for later discussion 5 R S 6 S L E1 Find remainder Until the remaining length r in R is less than the shorter length s in S repeatedly subtract the measuring number s in S from the remaining length r in R 7 IF S gt R THEN done measuring so GOTO 10 ELSE measure again 8 R R S 9 Remainder loop GOTO 7 E2 Is the remainder zero EITHER i the last measure was exact the remainder in R is zero and the program can halt OR ii the algorithm must continue the last measure left a remainder in R less than measuring number in S 10 IF R 0 THEN done so GOTO step 15 ELSE CONTINUE TO step 11 E3 Interchange s and r The nut of Euclid s algorithm Use remainder r to measure what was previously smaller number s L serves as a temporary location 11 L R 12 R S 13 S L 14 Repeat the measuring process GOTO 7 OUTPUT 15 Done S contains the greatest common divisor PRINT S DONE 16 HALT END STOP An elegant program for Euclid s algorithm Edit The following version of Euclid s algorithm requires only six core instructions to do what thirteen are required to do by Inelegant worse Inelegant requires more types of instructions clarify The flowchart of Elegant can be found at the top of this article In the unstructured Basic language the steps are numbered and the instruction span class kd LET span span class w span span class p span span class w span span class o span span class w span span class p span is the assignment instruction symbolized by 5 REM Euclid s algorithm for greatest common divisor 6 PRINT Type two integers greater than 0 10 INPUT A B 20 IF B 0 THEN GOTO 80 30 IF A gt B THEN GOTO 60 40 LET B B A 50 GOTO 20 60 LET A A B 70 GOTO 20 80 PRINT A 90 END How Elegant works In place of an outer Euclid loop Elegant shifts back and forth between two co loops an A gt B loop that computes A A B and a B A loop that computes B B A This works because when at last the minuend M is less than or equal to the subtrahend S Difference Minuend Subtrahend the minuend can become s the new measuring length and the subtrahend can become the new r the length to be measured in other words the sense of the subtraction reverses The following version can be used with programming languages from the C family Euclid s algorithm for greatest common divisor int euclidAlgorithm int A int B A abs A B abs B while B 0 while A gt B A A B B B A return A Testing the Euclid algorithms Edit Does an algorithm do what its author wants it to do A few test cases usually give some confidence in the core functionality But tests are not enough For test cases one source 69 uses 3009 and 884 Knuth suggested 40902 24140 Another interesting case is the two relatively prime numbers 14157 and 5950 But exceptional cases 70 must be identified and tested Will Inelegant perform properly when R gt S S gt R R S Ditto for Elegant B gt A A gt B A B Yes to all What happens when one number is zero both numbers are zero Inelegant computes forever in all cases Elegant computes forever when A 0 What happens if negative numbers are entered Fractional numbers If the input numbers i e the domain of the function computed by the algorithm program is to include only positive integers including zero then the failures at zero indicate that the algorithm and the program that instantiates it is a partial function rather than a total function A notable failure due to exceptions is the Ariane 5 Flight 501 rocket failure June 4 1996 Proof of program correctness by use of mathematical induction Knuth demonstrates the application of mathematical induction to an extended version of Euclid s algorithm and he proposes a general method applicable to proving the validity of any algorithm 71 Tausworthe proposes that a measure of the complexity of a program be the length of its correctness proof 72 Measuring and improving the Euclid algorithms Edit Elegance compactness versus goodness speed With only six core instructions Elegant is the clear winner compared to Inelegant at thirteen instructions However Inelegant is faster it arrives at HALT in fewer steps Algorithm analysis 73 indicates why this is the case Elegant does two conditional tests in every subtraction loop whereas Inelegant only does one As the algorithm usually requires many loop throughs on average much time is wasted doing a B 0 test that is needed only after the remainder is computed Can the algorithms be improved Once the programmer judges a program fit and effective that is it computes the function intended by its author then the question becomes can it be improved The compactness of Inelegant can be improved by the elimination of five steps But Chaitin proved that compacting an algorithm cannot be automated by a generalized algorithm 74 rather it can only be done heuristically i e by exhaustive search examples to be found at Busy beaver trial and error cleverness insight application of inductive reasoning etc Observe that steps 4 5 and 6 are repeated in steps 11 12 and 13 Comparison with Elegant provides a hint that these steps together with steps 2 and 3 can be eliminated This reduces the number of core instructions from thirteen to eight which makes it more elegant than Elegant at nine steps The speed of Elegant can be improved by moving the B 0 test outside of the two subtraction loops This change calls for the addition of three instructions B 0 A 0 GOTO Now Elegant computes the example numbers faster whether this is always the case for any given A B and R S would require a detailed analysis Algorithmic analysis EditMain article Analysis of algorithms It is frequently important to know how much of a particular resource such as time or storage is theoretically required for a given algorithm Methods have been developed for the analysis of algorithms to obtain such quantitative answers estimates for example an algorithm which adds up the elements of a list of n numbers would have a time requirement of O n displaystyle O n nbsp using big O notation At all times the algorithm only needs to remember two values the sum of all the elements so far and its current position in the input list Therefore it is said to have a space requirement of O 1 displaystyle O 1 nbsp if the space required to store the input numbers is not counted or O n displaystyle O n nbsp if it is counted Different algorithms may complete the same task with a different set of instructions in less or more time space or effort than others For example a binary search algorithm with cost O log n displaystyle O log n nbsp outperforms a sequential search cost O n displaystyle O n nbsp when used for table lookups on sorted lists or arrays Formal versus empirical Edit Main articles Empirical algorithmics Profiling computer programming and Program optimization The analysis and study of algorithms is a discipline of computer science and is often practiced abstractly without the use of a specific programming language or implementation In this sense algorithm analysis resembles other mathematical disciplines in that it focuses on the underlying properties of the algorithm and not on the specifics of any particular implementation Usually pseudocode is used for analysis as it is the simplest and most general representation However ultimately most algorithms are usually implemented on particular hardware software platforms and their algorithmic efficiency is eventually put to the test using real code For the solution of a one off problem the efficiency of a particular algorithm may not have significant consequences unless n is extremely large but for algorithms designed for fast interactive commercial or long life scientific usage it may be critical Scaling from small n to large n frequently exposes inefficient algorithms that are otherwise benign Empirical testing is useful because it may uncover unexpected interactions that affect performance Benchmarks may be used to compare before after potential improvements to an algorithm after program optimization Empirical tests cannot replace formal analysis though and are not trivial to perform in a fair manner 75 Execution efficiency Edit Main article Algorithmic efficiency To illustrate the potential improvements possible even in well established algorithms a recent significant innovation relating to FFT algorithms used heavily in the field of image processing can decrease processing time up to 1 000 times for applications like medical imaging 76 In general speed improvements depend on special properties of the problem which are very common in practical applications 77 Speedups of this magnitude enable computing devices that make extensive use of image processing like digital cameras and medical equipment to consume less power Classification EditThere are various ways to classify algorithms each with its own merits By implementation Edit One way to classify algorithms is by implementation means int gcd int A int B if B 0 return A else if A gt B return gcd A B B else return gcd A B A Recursive C implementation of Euclid s algorithm from the above flowchartRecursion A recursive algorithm is one that invokes makes reference to itself repeatedly until a certain condition also known as termination condition matches which is a method common to functional programming Iterative algorithms use repetitive constructs like loops and sometimes additional data structures like stacks to solve the given problems Some problems are naturally suited for one implementation or the other For example towers of Hanoi is well understood using recursive implementation Every recursive version has an equivalent but possibly more or less complex iterative version and vice versa Serial parallel or distributed Algorithms are usually discussed with the assumption that computers execute one instruction of an algorithm at a time Those computers are sometimes called serial computers An algorithm designed for such an environment is called a serial algorithm as opposed to parallel algorithms or distributed algorithms Parallel algorithms are algorithms that take advantage of computer architectures where multiple processors can work on a problem at the same time Distributed algorithms are algorithms that use multiple machines connected with a computer network Parallel and distributed algorithms divide the problem into more symmetrical or asymmetrical subproblems and collect the results back together For example a CPU would be an example of a parallel algorithm The resource consumption in such algorithms is not only processor cycles on each processor but also the communication overhead between the processors Some sorting algorithms can be parallelized efficiently but their communication overhead is expensive Iterative algorithms are generally parallelizable but some problems have no parallel algorithms and are called inherently serial problems Deterministic or non deterministic Deterministic algorithms solve the problem with exact decision at every step of the algorithm whereas non deterministic algorithms solve problems via guessing although typical guesses are made more accurate through the use of heuristics Exact or approximate While many algorithms reach an exact solution approximation algorithms seek an approximation that is closer to the true solution The approximation can be reached by either using a deterministic or a random strategy Such algorithms have practical value for many hard problems One of the examples of an approximate algorithm is the Knapsack problem where there is a set of given items Its goal is to pack the knapsack to get the maximum total value Each item has some weight and some value Total weight that can be carried is no more than some fixed number X So the solution must consider weights of items as well as their value 78 Quantum algorithm They run on a realistic model of quantum computation The term is usually used for those algorithms which seem inherently quantum or use some essential feature of Quantum computing such as quantum superposition or quantum entanglement By design paradigm Edit Another way of classifying algorithms is by their design methodology or paradigm There is a certain number of paradigms each different from the other Furthermore each of these categories includes many different types of algorithms Some common paradigms are Brute force or exhaustive search Brute force is a method of problem solving that involves systematically trying every possible option until the optimal solution is found This approach can be very time consuming as it requires going through every possible combination of variables However it is often used when other methods are not available or too complex Brute force can be used to solve a variety of problems including finding the shortest path between two points and cracking passwords Divide and conquer A divide and conquer algorithm repeatedly reduces an instance of a problem to one or more smaller instances of the same problem usually recursively until the instances are small enough to solve easily One such example of divide and conquer is merge sorting Sorting can be done on each segment of data after dividing data into segments and sorting of entire data can be obtained in the conquer phase by merging the segments A simpler variant of divide and conquer is called a decrease and conquer algorithm which solves an identical subproblem and uses the solution of this subproblem to solve the bigger problem Divide and conquer divides the problem into multiple subproblems and so the conquer stage is more complex than decrease and conquer algorithms An example of a decrease and conquer algorithm is the binary search algorithm Search and enumeration Many problems such as playing chess can be modeled as problems on graphs A graph exploration algorithm specifies rules for moving around a graph and is useful for such problems This category also includes search algorithms branch and bound enumeration and backtracking Randomized algorithm Such algorithms make some choices randomly or pseudo randomly They can be very useful in finding approximate solutions for problems where finding exact solutions can be impractical see heuristic method below For some of these problems it is known that the fastest approximations must involve some randomness 79 Whether randomized algorithms with polynomial time complexity can be the fastest algorithms for some problems is an open question known as the P versus NP problem There are two large classes of such algorithms Monte Carlo algorithms return a correct answer with high probability E g RP is the subclass of these that run in polynomial time Las Vegas algorithms always return the correct answer but their running time is only probabilistically bound e g ZPP Reduction of complexity This technique involves solving a difficult problem by transforming it into a better known problem for which we have hopefully asymptotically optimal algorithms The goal is to find a reducing algorithm whose complexity is not dominated by the resulting reduced algorithm s For example one selection algorithm for finding the median in an unsorted list involves first sorting the list the expensive portion and then pulling out the middle element in the sorted list the cheap portion This technique is also known as transform and conquer Back tracking In this approach multiple solutions are built incrementally and abandoned when it is determined that they cannot lead to a valid full solution Optimization problems Edit For optimization problems there is a more specific classification of algorithms an algorithm for such problems may fall into one or more of the general categories described above as well as into one of the following Linear programming When searching for optimal solutions to a linear function bound to linear equality and inequality constraints the constraints of the problem can be used directly in producing the optimal solutions There are algorithms that can solve any problem in this category such as the popular simplex algorithm 80 Problems that can be solved with linear programming include the maximum flow problem for directed graphs If a problem additionally requires that one or more of the unknowns must be an integer then it is classified in integer programming A linear programming algorithm can solve such a problem if it can be proved that all restrictions for integer values are superficial i e the solutions satisfy these restrictions anyway In the general case a specialized algorithm or an algorithm that finds approximate solutions is used depending on the difficulty of the problem Dynamic programming When a problem shows optimal substructures meaning the optimal solution to a problem can be constructed from optimal solutions to subproblems and overlapping subproblems meaning the same subproblems are used to solve many different problem instances a quicker approach called dynamic programming avoids recomputing solutions that have already been computed For example Floyd Warshall algorithm the shortest path to a goal from a vertex in a weighted graph can be found by using the shortest path to the goal from all adjacent vertices Dynamic programming and memoization go together The main difference between dynamic programming and divide and conquer is that subproblems are more or less independent in divide and conquer whereas subproblems overlap in dynamic programming The difference between dynamic programming and straightforward recursion is in caching or memoization of recursive calls When subproblems are independent and there is no repetition memoization does not help hence dynamic programming is not a solution for all complex problems By using memoization or maintaining a table of subproblems already solved dynamic programming reduces the exponential nature of many problems to polynomial complexity The greedy method A greedy algorithm is similar to a dynamic programming algorithm in that it works by examining substructures in this case not of the problem but of a given solution Such algorithms start with some solution which may be given or have been constructed in some way and improve it by making small modifications For some problems they can find the optimal solution while for others they stop at local optima that is at solutions that cannot be improved by the algorithm but are not optimum The most popular use of greedy algorithms is for finding the minimal spanning tree where finding the optimal solution is possible with this method Huffman Tree Kruskal Prim Sollin are greedy algorithms that can solve this optimization problem The heuristic method In optimization problems heuristic algorithms can be used to find a solution close to the optimal solution in cases where finding the optimal solution is impractical These algorithms work by getting closer and closer to the optimal solution as they progress In principle if run for an infinite amount of time they will find the optimal solution Their merit is that they can find a solution very close to the optimal solution in a relatively short time Such algorithms include local search tabu search simulated annealing and genetic algorithms Some of them like simulated annealing are non deterministic algorithms while others like tabu search are deterministic When a bound on the error of the non optimal solution is known the algorithm is further categorized as an approximation algorithm By field of study Edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed June 2023 Learn how and when to remove this template message See also List of algorithms Every field of science has its own problems and needs efficient algorithms Related problems in one field are often studied together Some example classes are search algorithms sorting algorithms merge algorithms numerical algorithms graph algorithms string algorithms computational geometric algorithms combinatorial algorithms medical algorithms machine learning cryptography data compression algorithms and parsing techniques Fields tend to overlap with each other and algorithm advances in one field may improve those of other sometimes completely unrelated fields For example dynamic programming was invented for optimization of resource consumption in industry but is now used in solving a broad range of problems in many fields By complexity Edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed June 2023 Learn how and when to remove this template message See also Complexity class and Parameterized complexity Algorithms can be classified by the amount of time they need to complete compared to their input size Constant time if the time needed by the algorithm is the same regardless of the input size E g an access to an array element Logarithmic time if the time is a logarithmic function of the input size E g binary search algorithm Linear time if the time is proportional to the input size E g the traverse of a list Polynomial time if the time is a power of the input size E g the bubble sort algorithm has quadratic time complexity Exponential time if the time is an exponential function of the input size E g Brute force search Some problems may have multiple algorithms of differing complexity while other problems might have no algorithms or no known efficient algorithms There are also mappings from some problems to other problems Owing to this it was found to be more suitable to classify the problems themselves instead of the algorithms into equivalence classes based on the complexity of the best possible algorithms for them Continuous algorithms Edit The adjective continuous when applied to the word algorithm can mean An algorithm operating on data that represents continuous quantities even though this data is represented by discrete approximations such algorithms are studied in numerical analysis or An algorithm in the form of a differential equation that operates continuously on the data running on an analog computer 81 Algorithm Logic Control EditIn logic programming algorithms are viewed as having both a logic component which specifies the knowledge to be used in solving problems and a control component which determines the problem solving strategies by means of which that knowledge is used 82 The Euclidean algorithm illustrates this view of an algorithm 83 84 Here is a logic programming representation using to represent if and the relation gcd A B C to represent the function gcd A B C gcd A A A gcd A B C A gt B gcd A B B C gcd A B C B gt A gcd A B A C In the logic programming language Ciao the gcd relation can be represented directly in functional notation gcd A A A gcd A B gcd A B B A gt B gcd A B gcd A B A B gt A The Ciao implementation translates the functional notation into a relational representation in Prolog extracting the embedded subtractions A B and B A as separate conditions gcd A A A gcd A B C A gt B A is A B gcd A B C gcd A B C B gt A B is B A gcd A B C The resulting program has a purely logical and declarative reading as a recursive or inductive definition which is independent of how the logic is used to solve problems The gcd of A and A is A The gcd of A and B is C if A gt B and A is A B and the gcd of A and B is C The gcd of A and B is C if B gt A and B is B A and the gcd of A and B is C Different problem solving strategies turn the logic into different algorithms In theory given a pair of integers A and B forward or bottom up reasoning could be used to generate all instances of the gcd relation terminating when the desired gcd of A and B is generated Of course forward reasoning is entirely useless in this case But in other cases such as the definition of the Fibonacci sequence 82 and Datalog forward reasoning can be an efficient problem solving strategy See for example the logic program for computing fibonacci numbers in Algorithm Logic Control In contrast with the inefficiency of forward reasoning in this example backward or top down reasoning using SLD resolution turns the logic into the Euclidean algorithm To find the gcd C of two given numbers A and B If A B then C A If A gt B then let A A B and find the gcd of A and B which is C If B gt A then let B B A and find the gcd of A and B which is C One of the advantages of the logic programming representation of the algorithm is that its purely logical reading makes it easier to verify that the algorithm is correct relative to the standard non recursive definition of gcd 83 Here is the standard definition written in Prolog gcd A B C divides C A divides C B forall divides D A divides D B D lt C divides C Number between 1 Number C 0 is Number mod C This definition which is the specification of the Euclidean algorithm is also executable in Prolog Backward reasoning treats the specification as the brute force algorithm that iterates through all of the integers C between 1 and A checking whether C divides both A and B and then for each such C iterates again through all of the integers D between 1 and A until it finds a C such that C is greater than or equal to all of the D that also divide both A and B Although this algorithm is hopelessly inefficient it shows that formal specifications can often be written in logic programming form and they can be executed by Prolog to check that they correctly represent informal requirements Legal issues EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed June 2023 Learn how and when to remove this template message See also Software patent Algorithms by themselves are not usually patentable In the United States a claim consisting solely of simple manipulations of abstract concepts numbers or signals does not constitute processes USPTO 2006 so algorithms are not patentable as in Gottschalk v Benson However practical applications of algorithms are sometimes patentable For example in Diamond v Diehr the application of a simple feedback algorithm to aid in the curing of synthetic rubber was deemed patentable The patenting of software is controversial 85 and there are criticized patents involving algorithms especially data compression algorithms such as Unisys s LZW patent Additionally some cryptographic algorithms have export restrictions see export of cryptography History Development of the notion of algorithm EditAncient Near East Edit The earliest evidence of algorithms is found in the Babylonian mathematics of ancient Mesopotamia modern Iraq A Sumerian clay tablet found in Shuruppak near Baghdad and dated to c 2500 BC described the earliest division algorithm 11 During the Hammurabi dynasty c 1800 c 1600 BC Babylonian clay tablets described algorithms for computing formulas 86 Algorithms were also used in Babylonian astronomy Babylonian clay tablets describe and employ algorithmic procedures to compute the time and place of significant astronomical events 87 Algorithms for arithmetic are also found in ancient Egyptian mathematics dating back to the Rhind Mathematical Papyrus c 1550 BC 11 Algorithms were later used in ancient Hellenistic mathematics Two examples are the Sieve of Eratosthenes which was described in the Introduction to Arithmetic by Nicomachus 88 14 Ch 9 2 and the Euclidean algorithm which was first described in Euclid s Elements c 300 BC 14 Ch 9 1 Discrete and distinguishable symbols Edit Tally marks To keep track of their flocks their sacks of grain and their money the ancients used tallying accumulating stones or marks scratched on sticks or making discrete symbols in clay Through the Babylonian and Egyptian use of marks and symbols eventually Roman numerals and the abacus evolved Dilson p 16 41 Tally marks appear prominently in unary numeral system arithmetic used in Turing machine and Post Turing machine computations Manipulation of symbols as place holders for numbers algebra Edit Muhammad ibn Musa al Khwarizmi a Persian mathematician wrote the Al jabr in the 9th century The terms algorism and algorithm are derived from the name al Khwarizmi while the term algebra is derived from the book Al jabr In Europe the word algorithm was originally used to refer to the sets of rules and techniques used by Al Khwarizmi to solve algebraic equations before later being generalized to refer to any set of rules or techniques 89 This eventually culminated in Leibniz s notion of the calculus ratiocinator c 1680 A good century and a half ahead of his time Leibniz proposed an algebra of logic an algebra that would specify the rules for manipulating logical concepts in the manner that ordinary algebra specifies the rules for manipulating numbers 90 Cryptographic algorithms Edit The first cryptographic algorithm for deciphering encrypted code was developed by Al Kindi a 9th century Arab mathematician in A Manuscript On Deciphering Cryptographic Messages He gave the first description of cryptanalysis by frequency analysis the earliest codebreaking algorithm 15 Mechanical contrivances with discrete states Edit The clock Bolter credits the invention of the weight driven clock as The key invention of Europe in the Middle Ages in particular the verge escapement 91 that provides us with the tick and tock of a mechanical clock The accurate automatic machine 92 led immediately to mechanical automata beginning in the 13th century and finally to computational machines the difference engine and analytical engines of Charles Babbage and Countess Ada Lovelace mid 19th century 93 Lovelace is credited with the first creation of an algorithm intended for processing on a computer Babbage s analytical engine the first device considered a real Turing complete computer instead of just a calculator and is sometimes called history s first programmer as a result though a full implementation of Babbage s second device would not be realized until decades after her lifetime Logical machines 1870 Stanley Jevons logical abacus and logical machine The technical problem was to reduce Boolean equations when presented in a form similar to what is now known as Karnaugh maps Jevons 1880 describes first a simple abacus of slips of wood furnished with pins contrived so that any part or class of the logical combinations can be picked out mechanically More recently however I have reduced the system to a completely mechanical form and have thus embodied the whole of the indirect process of inference in what may be called a Logical Machine His machine came equipped with certain moveable wooden rods and at the foot are 21 keys like those of a piano etc With this machine he could analyze a syllogism or any other simple logical argument 94 This machine he displayed in 1870 before the Fellows of the Royal Society 95 Another logician John Venn however in his 1881 Symbolic Logic turned a jaundiced eye to this effort I have no high estimate myself of the interest or importance of what are sometimes called logical machines it does not seem to me that any contrivances at present known or likely to be discovered really deserve the name of logical machines see more at Algorithm characterizations But not to be outdone he too presented a plan somewhat analogous I apprehend to Prof Jevon s abacus And a gain corresponding to Prof Jevons s logical machine the following contrivance may be described I prefer to call it merely a logical diagram machine but I suppose that it could do very completely all that can be rationally expected of any logical machine 96 Jacquard loom Hollerith punch cards telegraphy and telephony the electromechanical relay Bell and Newell 1971 indicate that the Jacquard loom 1801 precursor to Hollerith cards punch cards 1887 and telephone switching technologies were the roots of a tree leading to the development of the first computers 97 By the mid 19th century the telegraph the precursor of the telephone was in use throughout the world its discrete and distinguishable encoding of letters as dots and dashes a common sound By the late 19th century the ticker tape c 1870s was in use as was the use of Hollerith cards in the 1890 U S census Then came the teleprinter c 1910 with its punched paper use of Baudot code on tape Telephone switching networks of electromechanical relays invented 1835 was behind the work of George Stibitz 1937 the inventor of the digital adding device As he worked in Bell Laboratories he observed the burdensome use of mechanical calculators with gears He went home one evening in 1937 intending to test his idea When the tinkering was over Stibitz had constructed a binary adding device 98 The mathematician Martin Davis observes the particular importance of the electromechanical relay with its two binary states open and closed It was only with the development beginning in the 1930s of electromechanical calculators using electrical relays that machines were built having the scope Babbage had envisioned 99 Mathematics during the 19th century up to the mid 20th century Edit Symbols and rules In rapid succession the mathematics of George Boole 1847 1854 Gottlob Frege 1879 and Giuseppe Peano 1888 1889 reduced arithmetic to a sequence of symbols manipulated by rules Peano s The principles of arithmetic presented by a new method 1888 was the first attempt at an axiomatization of mathematics in a symbolic language 100 But Heijenoort gives Frege 1879 this kudos Frege s is perhaps the most important single work ever written in logic in which we see a formula language that is a lingua characterica a language written with special symbols for pure thought that is free from rhetorical embellishments constructed from specific symbols that are manipulated according to definite rules 101 The work of Frege was further simplified and amplified by Alfred North Whitehead and Bertrand Russell in their Principia Mathematica 1910 1913 The paradoxes At the same time a number of disturbing paradoxes appeared in the literature in particular the Burali Forti paradox 1897 the Russell paradox 1902 03 and the Richard Paradox 102 The resultant considerations led to Kurt Godel s paper 1931 he specifically cites the paradox of the liar that completely reduces rules of recursion to numbers Effective calculability In an effort to solve the Entscheidungsproblem defined precisely by Hilbert in 1928 mathematicians first set about to define what was meant by an effective method or effective calculation or effective calculability i e a calculation that would succeed In rapid succession the following appeared Alonzo Church Stephen Kleene and J B Rosser s l calculus 103 a finely honed definition of general recursion from the work of Godel acting on suggestions of Jacques Herbrand cf Godel s Princeton lectures of 1934 and subsequent simplifications by Kleene 104 Church s proof 105 that the Entscheidungsproblem was unsolvable Emil Post s definition of effective calculability as a worker mindlessly following a list of instructions to move left or right through a sequence of rooms and while there either mark or erase a paper or observe the paper and make a yes no decision about the next instruction 106 Alan Turing s proof of that the Entscheidungsproblem was unsolvable by use of his a automatic machine 107 in effect almost identical to Post s formulation J Barkley Rosser s definition of effective method in terms of a machine 108 Kleene s proposal of a precursor to Church thesis that he called Thesis I 109 and a few years later Kleene s renaming his Thesis Church s Thesis 110 and proposing Turing s Thesis 111 Emil Post 1936 and Alan Turing 1936 37 1939 Edit Emil Post 1936 described the actions of a computer human being as follows two concepts are involved that of a symbol space in which the work leading from problem to answer is to be carried out and a fixed unalterable set of directions His symbol space would be a two way infinite sequence of spaces or boxes The problem solver or worker is to move and work in this symbol space being capable of being in and operating in but one box at a time a box is to admit of but two possible conditions i e being empty or unmarked and having a single mark in it say a vertical stroke One box is to be singled out and called the starting point a specific problem is to be given in symbolic form by a finite number of boxes i e INPUT being marked with a stroke Likewise the answer i e OUTPUT is to be given in symbolic form by such a configuration of marked boxes A set of directions applicable to a general problem sets up a deterministic process when applied to each specific problem This process terminates only when it comes to the direction of type C i e STOP 112 See more at Post Turing machine nbsp Alan Turing s statue at Bletchley ParkAlan Turing s work 113 preceded that of Stibitz 1937 it is unknown whether Stibitz knew of the work of Turing Turing s biographer believed that Turing s use of a typewriter like model derived from a youthful interest Alan had dreamt of inventing typewriters as a boy Mrs Turing had a typewriter and he could well have begun by asking himself what was meant by calling a typewriter mechanical 114 Given the prevalence at the time of Morse code telegraphy ticker tape machines and teletypewriters it is quite possible that all were influences on Turing during his youth Turing his model of computation is now called a Turing machine begins as did Post with an analysis of a human computer that he whittles down to a simple set of basic motions and states of mind But he continues a step further and creates a machine as a model of computation of numbers 115 Computing is normally done by writing certain symbols on paper We may suppose this paper is divided into squares like a child s arithmetic book I assume then that the computation is carried out on one dimensional paper i e on a tape divided into squares I shall also suppose that the number of symbols which may be printed is finite The behavior of the computer at any moment is determined by the symbols which he is observing and his state of mind at that moment We may suppose that there is a bound B to the number of symbols or squares that the computer can observe at one moment If he wishes to observe more he must use successive observations We will also suppose that the number of states of mind which need be taken into account is finite Let us imagine that the operations performed by the computer to be split up into simple operations which are so elementary that it is not easy to imagine them further divided 116 Turing s reduction yields the following The simple operations must therefore include a Changes of the symbol on one of the observed squares b Changes of one of the squares observed to another square within L squares of one of the previously observed squares dd It may be that some of these change necessarily invoke a change of state of mind The most general single operation must therefore be taken to be one of the following A A possible change a of symbol together with a possible change of state of mind B A possible change b of observed squares together with a possible change of state of mind dd We may now construct a machine to do the work of this computer 116 A few years later Turing expanded his analysis thesis definition with this forceful expression of it A function is said to be effectively calculable if its values can be found by some purely mechanical process Though it is fairly easy to get an intuitive grasp of this idea it is nevertheless desirable to have some more definite mathematical expressible definition he discusses the history of the definition pretty much as presented above with respect to Godel Herbrand Kleene Church Turing and Post We may take this statement literally understanding by a purely mechanical process one which could be carried out by a machine It is possible to give a mathematical description in a certain normal form of the structures of these machines The development of these ideas leads to the author s definition of a computable function and to an identification of computability with effective calculability We shall use the expression computable function to mean a function calculable by a machine and we let effectively calculable refer to the intuitive idea without particular identification with any one of these definitions 117 dd J B Rosser 1939 and S C Kleene 1943 Edit J Barkley Rosser defined an effective mathematical method in the following manner italicization added Effective method is used here in the rather special sense of a method each step of which is precisely determined and which is certain to produce the answer in a finite number of steps With this special meaning three different precise definitions have been given to date his footnote 5 see discussion immediately below The simplest of these to state due to Post and Turing says essentially that an effective method of solving certain sets of problems exists if one can build a machine which will then solve any problem of the set with no human intervention beyond inserting the question and later reading the answer All three definitions are equivalent so it doesn t matter which one is used Moreover the fact that all three are equivalent is a very strong argument for the correctness of any one Rosser 1939 225 226 Rosser s footnote No 5 references the work of 1 Church and Kleene and their definition of l definability in particular Church s use of it in his An Unsolvable Problem of Elementary Number Theory 1936 2 Herbrand and Godel and their use of recursion in particular Godel s use in his famous paper On Formally Undecidable Propositions of Principia Mathematica and Related Systems I 1931 and 3 Post 1936 and Turing 1936 37 in their mechanism models of computation Stephen C Kleene defined as his now famous Thesis I known as the Church Turing thesis But he did this in the following context boldface in original 12 Algorithmic theories In setting up a complete algorithmic theory what we do is to describe a procedure performable for each set of values of the independent variables which procedure necessarily terminates and in such manner that from the outcome we can read a definite answer yes or no to the question is the predicate value true Kleene 1943 273 History after 1950 Edit A number of efforts have been directed toward further refinement of the definition of algorithm and activity is on going because of issues surrounding in particular foundations of mathematics especially the Church Turing thesis and philosophy of mind especially arguments about artificial intelligence For more see Algorithm characterizations See also Edit nbsp Mathematics portalAbstract machine ALGOL Algorithm engineering Algorithm characterizations Algorithmic bias Algorithmic composition Algorithmic entities Algorithmic synthesis Algorithmic technique Algorithmic topology Garbage in garbage out Introduction to Algorithms textbook Government by algorithm List of algorithms List of algorithm general topics Regulation of algorithms Theory of computation Computability theory Computational complexity theory Computational mathematicsNotes Edit Definition of ALGORITHM Merriam Webster Online Dictionary Archived from the original on February 14 2020 Retrieved November 14 2019 Blair Ann Duguid Paul Goeing Anja Silvia and Grafton Anthony Information A Historical Companion Princeton Princeton University Press 2021 p 247 David A Grossman Ophir Frieder Information Retrieval Algorithms and Heuristics 2nd edition 2004 ISBN 1402030045 Any classical mathematical algorithm for example can be described in a finite number of English words Rogers 1987 2 Well defined with respect to the agent that executes the algorithm There is a computing agent usually human which can react to the instructions and carry out the computations Rogers 1987 2 an algorithm is a procedure for computing a function with respect to some chosen notation for integers this limitation to numerical functions results in no loss of generality Rogers 1987 1 An algorithm has zero or more inputs i e quantities which are given to it initially before the algorithm begins Knuth 1973 5 A procedure which has all the characteristics of an algorithm except that it possibly lacks finiteness may be called a computational method Knuth 1973 5 An algorithm has one or more outputs i e quantities which have a specified relation to the inputs Knuth 1973 5 Whether or not a process with random interior processes not including the input is an algorithm is debatable Rogers opines that a computation is carried out in a discrete stepwise fashion without the use of continuous methods or analogue devices carried forward deterministically without resort to random methods or devices e g dice Rogers 1987 2 a b c d Chabert Jean Luc 2012 A History of Algorithms From the Pebble to the Microchip Springer Science amp Business Media pp 7 8 ISBN 9783642181924 Sriram M S 2005 Algorithms in Indian Mathematics In Emch Gerard G Sridharan R Srinivas M D eds Contributions to the History of Indian Mathematics Springer p 153 ISBN 978 93 86279 25 5 Hayashi T 2023 January 1 Brahmagupta Encyclopedia Britannica https www britannica com biography Brahmagupta a b c Cooke Roger L 2005 The History of Mathematics A Brief Course John Wiley amp Sons ISBN 978 1 118 46029 0 a b Dooley John F 2013 A Brief History of Cryptology and Cryptographic Algorithms Springer Science amp Business Media pp 12 3 ISBN 9783319016283 Burnett Charles 2017 Arabic Numerals In Thomas F Glick ed Routledge Revivals Medieval Science Technology and Medicine 2006 An Encyclopedia Taylor amp Francis p 39 ISBN 978 1 351 67617 5 Archived from the original on March 28 2023 Retrieved May 5 2019 algorism Oxford English Dictionary Online ed Oxford University Press Subscription or participating institution membership required Brezina Corona 2006 Al Khwarizmi The Inventor Of Algebra The Rosen Publishing Group ISBN 978 1 4042 0513 0 Abu Jafar Muhammad ibn Musa al Khwarizmi members peak org Archived from the original on August 21 2019 Retrieved November 14 2019 Mehri Bahman 2017 From Al Khwarizmi to Algorithm Olympiads in Informatics 11 2 71 74 doi 10 15388 ioi 2017 special 11 algorismic The Free Dictionary Archived from the original on December 21 2019 Retrieved November 14 2019 Blount Thomas 1656 Glossographia or a Dictionary London Humphrey Moseley and George Sawbridge Phillips Edward 1658 The new world of English words or A general dictionary containing the interpretations of such hard words as are derived from other languages Phillips Edward Kersey John 1706 The new world of words or Universal English dictionary Containing an account of the original or proper sense and various significations of all hard words derived from other languages Together with a brief and plain explication of all terms relating to any of the arts and sciences to which is added the interpretation of proper names Printed for J Phillips etc Fenning Daniel 1751 The young algebraist s companion or A new amp easy guide to algebra introduced by the doctrine of vulgar fractions designed for the use of schools illustrated with variety of numerical amp literal examples Printed for G Keith amp J Robinson p xi The Electric Review 1811 07 Vol 7 Open Court Publishing Co July 1811 p 1 Yet it wants a new algorithm a compendious method by which the theorems may be established without ambiguity and circumlocution algorithm Oxford English Dictionary Online ed Oxford University Press Subscription or participating institution membership required Already 1684 in Nova Methodus pro Maximis et Minimis Leibnitz used the Latin term algorithmo Kleene 1943 in Davis 1965 274 Rosser 1939 in Davis 1965 225 Stone 1973 4 Simanowski Roberto 2018 The Death Algorithm and Other Digital Dilemmas Untimely Meditations Vol 14 Translated by Chase Jefferson Cambridge Massachusetts MIT Press p 147 ISBN 9780262536370 Archived from the original on December 22 2019 Retrieved May 27 2019 the next level of abstraction of central bureaucracy globally operating algorithms Dietrich Eric 1999 Algorithm In Wilson Robert Andrew Keil Frank C eds The MIT Encyclopedia of the Cognitive Sciences MIT Cognet library Cambridge Massachusetts MIT Press published 2001 p 11 ISBN 9780262731447 Retrieved July 22 2020 An algorithm is a recipe method or technique for doing something Stone requires that it must terminate in a finite number of steps Stone 1973 7 8 Boolos and Jeffrey 1974 1999 19 cf Stone 1972 5 Knuth 1973 7 states In practice we not only want algorithms but we also want good algorithms one criterion of goodness is the length of time taken to perform the algorithm other criteria are the adaptability of the algorithm to computers its simplicity and elegance etc cf Stone 1973 6 Stone 1973 7 8 states that there must be a procedure that a robot i e computer can follow in order to determine precisely how to obey the instruction Stone adds finiteness of the process and definiteness having no ambiguity in the instructions to this definition Knuth loc cit Minsky 1967 p 105 Gurevich 2000 1 3 Sipser 2006 157 Goodrich Michael T Tamassia Roberto 2002 Algorithm Design Foundations Analysis and Internet Examples John Wiley amp Sons Inc ISBN 978 0 471 38365 9 Archived from the original on April 28 2015 Retrieved June 14 2018 Knuth 1973 7 Chaitin 2005 32 Rogers 1987 1 2 In his essay Calculations by Man and Machine Conceptual Analysis Seig 2002 390 credits this distinction to Robin Gandy cf Wilfred Seig et al 2002 Reflections on the foundations of mathematics Essays in honor of Solomon Feferman Association for Symbolic Logic A K Peters Ltd Natick MA cf Gandy 1980 126 Robin Gandy Church s Thesis and Principles for Mechanisms appearing on pp 123 148 in J Barwise et al 1980 The Kleene Symposium North Holland Publishing Company A robot A computer is a robot that performs any task that can be described as a sequence of instructions cf Stone 1972 3 Lambek s abacus is a countably infinite number of locations holes wires etc together with an unlimited supply of counters pebbles beads etc The locations are distinguishable the counters are not The holes have unlimited capacity and standing by is an agent who understands and is able to carry out the list of instructions Lambek 1961 295 Lambek references Melzak who defines his Q machine as an indefinitely large number of locations an indefinitely large supply of counters distributed among these locations a program and an operator whose sole purpose is to carry out the program Melzak 1961 283 B B J loc cit add the stipulation that the holes are capable of holding any number of stones p 46 Both Melzak and Lambek appear in The Canadian Mathematical Bulletin vol 4 no 3 September 1961 If no confusion results the word counters can be dropped and a location can be said to contain a single number We say that an instruction is effective if there is a procedure that the robot can follow in order to determine precisely how to obey the instruction Stone 1972 6 cf Minsky 1967 Chapter 11 Computer models and Chapter 14 Very Simple Bases for Computability pp 255 281 in particular cf Knuth 1973 3 But always preceded by IF THEN to avoid improper subtraction Knuth 1973 4 Stone 1972 5 Methods for extracting roots are not trivial see Methods of computing square roots Leeuwen Jan 1990 Handbook of Theoretical Computer Science Algorithms and complexity Volume A Elsevier p 85 ISBN 978 0 444 88071 0 John G Kemeny and Thomas E Kurtz 1985 Back to Basic The History Corruption and Future of the Language Addison Wesley Publishing Company Inc Reading MA ISBN 0 201 13433 0 Tausworthe 1977 101 Tausworthe 1977 142 Knuth 1973 section 1 2 1 expanded by Tausworthe 1977 at pages 100ff and Chapter 9 1 cf Tausworthe 1977 Heath 1908 300 Hawking s Dover 2005 edition derives from Heath Let CD measuring BF leave FA less than itself This is a neat abbreviation for saying measure along BA successive lengths equal to CD until a point F is reached such that the length FA remaining is less than CD in other words let BF be the largest exact multiple of CD contained in BA Heath 1908 297 For modern treatments using division in the algorithm see Hardy and Wright 1979 180 Knuth 1973 2 Volume 1 plus more discussion of Euclid s algorithm in Knuth 1969 293 297 Volume 2 Euclid covers this question in his Proposition 1 Euclid s Elements Book VII Proposition 2 Aleph0 clarku edu Archived from the original on May 24 2012 Retrieved May 20 2012 While this notion is in widespread use it cannot be defined precisely Knuth 1973 13 18 He credits the formulation of algorithm proving in terms of assertions and induction to R W Floyd Peter Naur C A R Hoare H H Goldstine and J von Neumann Tausworth 1977 borrows Knuth s Euclid example and extends Knuth s method in section 9 1 Formal Proofs pp 288 298 Tausworthe 1997 294 cf Knuth 1973 7 Vol I and his more detailed analyses on pp 1969 294 313 Vol II Breakdown occurs when an algorithm tries to compact itself Success would solve the Halting problem Kriegel Hans Peter Schubert Erich Zimek Arthur 2016 The black art of run time evaluation Are we comparing algorithms or implementations Knowledge and Information Systems 52 2 341 378 doi 10 1007 s10115 016 1004 2 ISSN 0219 1377 S2CID 40772241 Gillian Conahan January 2013 Better Math Makes Faster Data Networks discovermagazine com Archived from the original on May 13 2014 Retrieved May 13 2014 Haitham Hassanieh Piotr Indyk Dina Katabi and Eric Price ACM SIAM Symposium On Discrete Algorithms SODA Archived July 4 2013 at the Wayback Machine Kyoto January 2012 See also the sFFT Web Page Archived February 21 2012 at the Wayback Machine Kellerer Hans Pferschy Ulrich Pisinger David 2004 Knapsack Problems Hans Kellerer Springer Springer doi 10 1007 978 3 540 24777 7 ISBN 978 3 540 40286 2 S2CID 28836720 Archived from the original on October 18 2017 Retrieved September 19 2017 For instance the volume of a convex polytope described using a membership oracle can be approximated to high accuracy by a randomized polynomial time algorithm but not by a deterministic one see Dyer Martin Frieze Alan Kannan Ravi January 1991 A Random Polynomial time Algorithm for Approximating the Volume of Convex Bodies J ACM 38 1 1 17 CiteSeerX 10 1 1 145 4600 doi 10 1145 102782 102783 S2CID 13268711 George B Dantzig and Mukund N Thapa 2003 Linear Programming 2 Theory and Extensions Springer Verlag Tsypkin 1971 Adaptation and learning in automatic systems Academic Press p 54 ISBN 978 0 08 095582 7 a b Kowalski Robert 1979 Algorithm Logic Control Communications of the ACM 22 7 424 436 doi 10 1145 359131 359136 S2CID 2509896 a b Warren D S 2023 Writing correct prolog programs In Prolog The Next 50 Years pp 62 70 Cham Springer Nature Switzerland Kowalski R Davila J Sartor G and Calejo M 2023 Logical English for law and education In Prolog The Next 50 Years pp 287 299 Cham Springer Nature Switzerland The Experts Does the Patent System Encourage Innovation Wall Street Journal May 16 2013 ISSN 0099 9660 Retrieved March 29 2017 Knuth Donald E 1972 Ancient Babylonian Algorithms PDF Commun ACM 15 7 671 677 doi 10 1145 361454 361514 ISSN 0001 0782 S2CID 7829945 Archived from the original PDF on December 24 2012 Aaboe Asger 2001 Episodes from the Early History of Astronomy New York Springer pp 40 62 ISBN 978 0 387 95136 2 Ast Courtney Eratosthenes Wichita State University Department of Mathematics and Statistics Archived from the original on February 27 2015 Retrieved February 27 2015 Chabert Jean Luc 2012 A History of Algorithms From the Pebble to the Microchip Springer Science amp Business Media p 2 ISBN 9783642181924 Davis 2000 18 Bolter 1984 24 Bolter 1984 26 Bolter 1984 33 34 204 206 All quotes from W Stanley Jevons 1880 Elementary Lessons in Logic Deductive and Inductive Macmillan and Co London and New York Republished as a googlebook cf Jevons 1880 199 201 Louis Couturat 1914 the Algebra of Logic The Open Court Publishing Company Chicago and London Republished as a googlebook cf Couturat 1914 in 75 76 gives a few more details he compares this to a typewriter as well as a piano Jevons states that the account is to be found at January 20 1870 The Proceedings of the Royal Society Jevons 1880 199 200 All quotes from John Venn 1881 Symbolic Logic Macmillan and Co London Republished as a googlebook cf Venn 1881 120 125 The interested reader can find a deeper explanation in those pages Bell and Newell diagram 1971 39 cf Davis 2000 Melina Hill Valley News Correspondent A Tinkerer Gets a Place in History Valley News West Lebanon NH Thursday March 31 1983 p 13 Davis 2000 14 van Heijenoort 1967 81ff van Heijenoort s commentary on Frege s Begriffsschrift a formula language modeled upon that of arithmetic for pure thought in van Heijenoort 1967 1 Dixon 1906 cf Kleene 1952 36 40 cf footnote in Alonzo Church 1936a in Davis 1965 90 and 1936b in Davis 1965 110 Kleene 1935 6 in Davis 1965 237ff Kleene 1943 in Davis 1965 255ff Church 1936 in Davis 1965 88ff cf Finite Combinatory Processes formulation 1 Post 1936 in Davis 1965 289 290 Turing 1936 37 in Davis 1965 116ff Rosser 1939 in Davis 1965 226 Kleene 1943 in Davis 1965 273 274 Kleene 1952 300 317 Kleene 1952 376 Turing 1936 37 in Davis 1965 289 290 Turing 1936 in Davis 1965 Turing 1939 in Davis 1965 160 Hodges p 96 Turing 1936 37 116 a b Turing 1936 37 in Davis 1965 136 Turing 1939 in Davis 1965 160Bibliography EditAxt P 1959 On a Subrecursive Hierarchy and Primitive Recursive Degrees Transactions of the American Mathematical Society 92 1 85 105 doi 10 2307 1993169 JSTOR 1993169 Bell C Gordon and Newell Allen 1971 Computer Structures Readings and Examples McGraw Hill Book Company New York ISBN 0 07 004357 4 Blass Andreas Gurevich Yuri 2003 Algorithms A Quest for Absolute Definitions PDF Bulletin of European Association for Theoretical Computer Science 81 Archived PDF from the original on October 9 2022 Includes a bibliography of 56 references Bolter David J 1984 Turing s Man Western Culture in the Computer Age 1984 ed Chapel Hill NC The University of North Carolina Press ISBN 978 0 8078 1564 9 ISBN 0 8078 4108 0 Boolos George Jeffrey Richard 1999 1974 Computability and Logic 4th ed Cambridge University Press London ISBN 978 0 521 20402 6 cf Chapter 3 Turing machines where they discuss certain enumerable sets not effectively mechanically enumerable Burgin Mark 2004 Super Recursive Algorithms Springer ISBN 978 0 387 95569 8 Campagnolo M L Moore C and Costa J F 2000 An analog characterization of the subrecursive functions In Proc of the 4th Conference on Real Numbers and Computers Odense University pp 91 109 Church Alonzo 1936 An Unsolvable Problem of Elementary Number Theory The American Journal of Mathematics 58 2 345 363 doi 10 2307 2371045 JSTOR 2371045 Reprinted in The Undecidable p 89ff The first expression of Church s Thesis See in particular page 100 The Undecidable where he defines the notion of effective calculability in terms of an algorithm and he uses the word terminates etc Church Alonzo 1936 A Note on the Entscheidungsproblem The Journal of Symbolic Logic 1 1 40 41 doi 10 2307 2269326 JSTOR 2269326 S2CID 42323521 Church Alonzo 1936 Correction to a Note on the Entscheidungsproblem The Journal of Symbolic Logic 1 3 101 102 doi 10 2307 2269030 JSTOR 2269030 S2CID 5557237 Reprinted in The Undecidable p 110ff Church shows that the Entscheidungsproblem is unsolvable in about 3 pages of text and 3 pages of footnotes Daffa Ali Abdullah al 1977 The Muslim contribution to mathematics London Croom Helm ISBN 978 0 85664 464 1 Davis Martin 1965 The Undecidable Basic Papers On Undecidable Propositions Unsolvable Problems and Computable Functions New York Raven Press ISBN 978 0 486 43228 1 Davis gives commentary before each article Papers of Godel Alonzo Church Turing Rosser Kleene and Emil Post are included those cited in the article are listed here by author s name Davis Martin 2000 Engines of Logic Mathematicians and the Origin of the Computer New York W W Nortion ISBN 978 0 393 32229 3 Davis offers concise biographies of Leibniz Boole Frege Cantor Hilbert Godel and Turing with von Neumann as the show stealing villain Very brief bios of Joseph Marie Jacquard Babbage Ada Lovelace Claude Shannon Howard Aiken etc nbsp This article incorporates public domain material from Paul E Black algorithm Dictionary of Algorithms and Data Structures NIST Dean Tim 2012 Evolution and moral diversity Baltic International Yearbook of Cognition Logic and Communication 7 doi 10 4148 biyclc v7i0 1775 Dennett Daniel 1995 Darwin s Dangerous Idea pp 32 36 Bibcode 1996Cmplx 2a 32M doi 10 1002 SICI 1099 0526 199609 10 2 1 lt 32 AID CPLX8 gt 3 0 CO 2 H ISBN 978 0 684 80290 9 a href Template Cite book html title Template Cite book cite book a journal ignored help Dilson Jesse 2007 The Abacus 1968 1994 ed St Martin s Press NY ISBN 978 0 312 10409 2 ISBN 0 312 10409 X Yuri Gurevich Sequential Abstract State Machines Capture Sequential Algorithms ACM Transactions on Computational Logic Vol 1 no 1 July 2000 pp 77 111 Includes bibliography of 33 sources van Heijenoort Jean 2001 From Frege to Godel A Source Book in Mathematical Logic 1879 1931 1967 ed Harvard University Press Cambridge ISBN 978 0 674 32449 7 3rd edition 1976 ISBN 0 674 32449 8 pbk Hodges Andrew 1983 Alan Turing The Enigma pp 107 108 Bibcode 1984PhT 37k 107H doi 10 1063 1 2915935 ISBN 978 0 671 49207 6 a href Template Cite book html title Template Cite book cite book a journal ignored help ISBN 0 671 49207 1 Cf Chapter The Spirit of Truth for a history leading to and a discussion of his proof Kleene Stephen C 1936 General Recursive Functions of Natural Numbers Mathematische Annalen 112 5 727 742 doi 10 1007 BF01565439 S2CID 120517999 Archived from the original on September 3 2014 Retrieved September 30 2013 Presented to the American Mathematical Society September 1935 Reprinted in The Undecidable p 237ff Kleene s definition of general recursion known now as mu recursion was used by Church in his 1935 paper An Unsolvable Problem of Elementary Number Theory that proved the decision problem to be undecidable i e a negative result Kleene Stephen C 1943 Recursive Predicates and Quantifiers Transactions of the American Mathematical Society 53 1 41 73 doi 10 2307 1990131 JSTOR 1990131 Reprinted in The Undecidable p 255ff Kleene refined his definition of general recursion and proceeded in his chapter 12 Algorithmic theories to posit Thesis I p 274 he would later repeat this thesis in Kleene 1952 300 and name it Church s Thesis Kleene 1952 317 i e the Church thesis Kleene Stephen C 1991 1952 Introduction to Metamathematics Tenth ed North Holland Publishing Company ISBN 978 0 7204 2103 3 Knuth Donald 1997 Fundamental Algorithms Third Edition Reading Massachusetts Addison Wesley ISBN 978 0 201 89683 1 Knuth Donald 1969 Volume 2 Seminumerical Algorithms The Art of Computer Programming First Edition Reading Massachusetts Addison Wesley Kosovsky N K Elements of Mathematical Logic and its Application to the theory of Subrecursive Algorithms LSU Publ Leningrad 1981 Kowalski Robert 1979 Algorithm Logic Control Communications of the ACM 22 7 424 436 doi 10 1145 359131 359136 S2CID 2509896 A A Markov 1954 Theory of algorithms Translated by Jacques J Schorr Kon and PST staff Imprint Moscow Academy of Sciences of the USSR 1954 i e Jerusalem Israel Program for Scientific Translations 1961 available from the Office of Technical Services U S Dept of Commerce Washington Description 444 p 28 cm Added t p in Russian Translation of Works of the Mathematical Institute Academy of Sciences of the USSR v 42 Original title Teoriya algerifmov QA248 M2943 Dartmouth College library U S Dept of Commerce Office of Technical Services number OTS 60 51085 Minsky Marvin 1967 Computation Finite and Infinite Machines First ed Prentice Hall Englewood Cliffs NJ ISBN 978 0 13 165449 5 Minsky expands his idea of an algorithm an effective procedure in chapter 5 1 Computability Effective Procedures and Algorithms Infinite machines Post Emil 1936 Finite Combinatory Processes Formulation I The Journal of Symbolic Logic 1 3 103 105 doi 10 2307 2269031 JSTOR 2269031 S2CID 40284503 Reprinted in The Undecidable pp 289ff Post defines a simple algorithmic like process of a man writing marks or erasing marks and going from box to box and eventually halting as he follows a list of simple instructions This is cited by Kleene as one source of his Thesis I the so called Church Turing thesis Rogers Hartley Jr 1987 Theory of Recursive Functions and Effective Computability The MIT Press ISBN 978 0 262 68052 3 Rosser J B 1939 An Informal Exposition of Proofs of Godel s Theorem and Church s Theorem Journal of Symbolic Logic 4 2 53 60 doi 10 2307 2269059 JSTOR 2269059 S2CID 39499392 Reprinted in The Undecidable p 223ff Herein is Rosser s famous definition of effective method a method each step of which is precisely predetermined and which is certain to produce the answer in a finite number of steps a machine which will then solve any problem of the set with no human intervention beyond inserting the question and later reading the answer p 225 226 The Undecidable Santos Lang Christopher 2015 Moral Ecology Approaches to Machine Ethics PDF In van Rysewyk Simon Pontier Matthijs eds Machine Medical Ethics Intelligent Systems Control and Automation Science and Engineering Vol 74 Switzerland Springer pp 111 127 doi 10 1007 978 3 319 08108 3 8 ISBN 978 3 319 08107 6 Archived PDF from the original on October 9 2022 Scott Michael L 2009 Programming Language Pragmatics 3rd ed Morgan Kaufmann Publishers Elsevier ISBN 978 0 12 374514 9 Sipser Michael 2006 Introduction to the Theory of Computation PWS Publishing Company ISBN 978 0 534 94728 6 Sober Elliott Wilson David Sloan 1998 Unto Others The Evolution and Psychology of Unselfish Behavior Cambridge Harvard University Press ISBN 9780674930469 Stone Harold S 1972 Introduction to Computer Organization and Data Structures 1972 ed McGraw Hill New York ISBN 978 0 07 061726 1 Cf in particular the first chapter titled Algorithms Turing Machines and Programs His succinct informal definition any sequence of instructions that can be obeyed by a robot is called an algorithm p 4 Tausworthe Robert C 1977 Standardized Development of Computer Software Part 1 Methods Englewood Cliffs NJ Prentice Hall Inc ISBN 978 0 13 842195 3 Turing Alan M 1936 37 On Computable Numbers With An Application to the Entscheidungsproblem Proceedings of the London Mathematical Society Series 2 42 230 265 doi 10 1112 plms s2 42 1 230 S2CID 73712 Corrections ibid vol 43 1937 pp 544 546 Reprinted in The Undecidable p 116ff Turing s famous paper completed as a Master s dissertation while at King s College Cambridge UK Turing Alan M 1939 Systems of Logic Based on Ordinals Proceedings of the London Mathematical Society 45 161 228 doi 10 1112 plms s2 45 1 161 hdl 21 11116 0000 0001 91CE 3 Reprinted in The Undecidable pp 155ff Turing s paper that defined the oracle was his PhD thesis while at Princeton United States Patent and Trademark Office 2006 2106 02 gt Mathematical Algorithms 2100 Patentability Manual of Patent Examining Procedure MPEP Latest revision August 2006 Zaslavsky C 1970 Mathematics of the Yoruba People and of Their Neighbors in Southern Nigeria The Two Year College Mathematics Journal 1 2 76 99 https doi org 10 2307 3027363Further reading EditBellah Robert Neelly 1985 Habits of the Heart Individualism and Commitment in American Life Berkeley University of California Press ISBN 978 0 520 25419 0 Berlinski David 2001 The Advent of the Algorithm The 300 Year Journey from an Idea to the Computer Harvest Books ISBN 978 0 15 601391 8 Chabert Jean Luc 1999 A History of Algorithms From the Pebble to the Microchip Springer Verlag ISBN 978 3 540 63369 3 Thomas H Cormen Charles E Leiserson Ronald L Rivest Clifford Stein 2009 Introduction To Algorithms 3rd ed MIT Press ISBN 978 0 262 03384 8 Harel David Feldman Yishai 2004 Algorithmics The Spirit of Computing Addison Wesley ISBN 978 0 321 11784 7 Hertzke Allen D McRorie Chris 1998 The Concept of Moral Ecology In Lawler Peter Augustine McConkey Dale eds Community and Political Thought Today Westport CT Praeger Knuth Donald E 2000 Selected Papers on Analysis of Algorithms Stanford California Center for the Study of Language and Information Knuth Donald E 2010 Selected Papers on Design of Algorithms Stanford California Center for the Study of Language and Information Wallach Wendell Allen Colin November 2008 Moral Machines Teaching Robots Right from Wrong US Oxford University Press ISBN 978 0 19 537404 9 Bleakley Chris 2020 Poems that Solve Puzzles The History and Science of Algorithms Oxford University Press ISBN 978 0 19 885373 2 External links Edit nbsp Look up algorithm in Wiktionary the free dictionary nbsp Wikibooks has a book on the topic of Algorithms nbsp At Wikiversity you can learn more and teach others about Algorithm at the Department of Algorithm nbsp Wikimedia Commons has media related to Algorithms Algorithm Encyclopedia of Mathematics EMS Press 2001 1994 Algorithms at Curlie Weisstein Eric W Algorithm MathWorld Dictionary of Algorithms and Data Structures National Institute of Standards and TechnologyAlgorithm repositoriesThe Stony Brook Algorithm Repository State University of New York at Stony Brook Collected Algorithms of the ACM Associations for Computing Machinery The Stanford GraphBase Stanford University Retrieved from https en wikipedia org w index php title Algorithm amp oldid 1180235437, wikipedia, wiki, book, books, library,

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