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Wikipedia

Game theory

Game theory is the study of mathematical models of strategic interactions among rational agents.[1] It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers.

Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by the 1944 book Theory of Games and Economic Behavior, co-written with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.

Game theory was developed extensively in the 1950s by many scholars. It was explicitly applied to evolution in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. As of 2020, with the Nobel Memorial Prize in Economic Sciences going to game theorists Paul Milgrom and Robert B. Wilson, fifteen game theorists have won the economics Nobel Prize. John Maynard Smith was awarded the Crafoord Prize for his application of evolutionary game theory.

History

Precursors

Discussions on the mathematics of games began long before the rise of modern mathematical game theory. Cardano's work on games of chance in Liber de ludo aleae (Book on Games of Chance), which was written around 1564 but published posthumously in 1663, formulated some of the field's basic ideas. In the 1650s, Pascal and Huygens developed the concept of expectation on reasoning about the structure of games of chance, and Huygens published his gambling calculus in De ratiociniis in ludo aleæ (On Reasoning in Games of Chance) in 1657.

In 1713, a letter attributed to Charles Waldegrave analyzed a game called "le Her". He was an active Jacobite and uncle to James Waldegrave, a British diplomat.[2][3] In this letter, Waldegrave provided a minimax mixed strategy solution to a two-person version of the card game le Her, and the problem is now known as Waldegrave problem. In his 1838 Recherches sur les principes mathématiques de la théorie des richesses (Researches into the Mathematical Principles of the Theory of Wealth), Antoine Augustin Cournot considered a duopoly and presented a solution that is the Nash equilibrium of the game.

In 1913, Ernst Zermelo published Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels (On an Application of Set Theory to the Theory of the Game of Chess), which proved that the optimal chess strategy is strictly determined. This paved the way for more general theorems.[4]

In 1938, the Danish mathematical economist Frederik Zeuthen proved that the mathematical model had a winning strategy by using Brouwer's fixed point theorem.[5] In his 1938 book Applications aux Jeux de Hasard and earlier notes, Émile Borel proved a minimax theorem for two-person zero-sum matrix games only when the pay-off matrix is symmetric and provided a solution to a non-trivial infinite game (known in English as Blotto game). Borel conjectured the non-existence of mixed-strategy equilibria in finite two-person zero-sum games, a conjecture that was proved false by von Neumann.

Birth and early developments

Game theory did not exist as a unique field until John von Neumann published the paper On the Theory of Games of Strategy in 1928.[6][7] Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior co-authored with Oskar Morgenstern.[8] The second edition of this book provided an axiomatic theory of utility, which reincarnated Daniel Bernoulli's old theory of utility (of money) as an independent discipline. Von Neumann's work in game theory culminated in this 1944 book. This foundational work contains the method for finding mutually consistent solutions for two-person zero-sum games. Subsequent work focused primarily on cooperative game theory, which analyzes optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies.[9]

In 1950, the first mathematical discussion of the prisoner's dilemma appeared, and an experiment was undertaken by notable mathematicians Merrill M. Flood and Melvin Dresher, as part of the RAND Corporation's investigations into game theory. RAND pursued the studies because of possible applications to global nuclear strategy.[10] Around this same time, John Nash developed a criterion for mutual consistency of players' strategies known as the Nash equilibrium, applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern. Nash proved that every finite n-player, non-zero-sum (not just two-player zero-sum) non-cooperative game has what is now known as a Nash equilibrium in mixed strategies.

Game theory experienced a flurry of activity in the 1950s, during which the concepts of the core, the extensive form game, fictitious play, repeated games, and the Shapley value were developed. The 1950s also saw the first applications of game theory to philosophy and political science.

Prize-winning achievements

In 1965, Reinhard Selten introduced his solution concept of subgame perfect equilibria, which further refined the Nash equilibrium. Later he would introduce trembling hand perfection as well. In 1994 Nash, Selten and Harsanyi became Economics Nobel Laureates for their contributions to economic game theory.

In the 1970s, game theory was extensively applied in biology, largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy. In addition, the concepts of correlated equilibrium, trembling hand perfection, and common knowledge[a] were introduced and analyzed.

In 2005, game theorists Thomas Schelling and Robert Aumann followed Nash, Selten, and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of evolutionary game theory. Aumann contributed more to the equilibrium school, introducing equilibrium coarsening and correlated equilibria, and developing an extensive formal analysis of the assumption of common knowledge and of its consequences.

In 2007, Leonid Hurwicz, Eric Maskin, and Roger Myerson were awarded the Nobel Prize in Economics "for having laid the foundations of mechanism design theory". Myerson's contributions include the notion of proper equilibrium, and an important graduate text: Game Theory, Analysis of Conflict.[1] Hurwicz introduced and formalized the concept of incentive compatibility.

In 2012, Alvin E. Roth and Lloyd S. Shapley were awarded the Nobel Prize in Economics "for the theory of stable allocations and the practice of market design". In 2014, the Nobel went to game theorist Jean Tirole.

Game types

Cooperative / non-cooperative

A game is cooperative if the players are able to form binding commitments externally enforced (e.g. through contract law). A game is non-cooperative if players cannot form alliances or if all agreements need to be self-enforcing (e.g. through credible threats).[11]

Cooperative games are often analyzed through the framework of cooperative game theory, which focuses on predicting which coalitions will form, the joint actions that groups take, and the resulting collective payoffs. It is opposed to the traditional non-cooperative game theory which focuses on predicting individual players' actions and payoffs and analyzing Nash equilibria.[12][13] The focus on individual payoff can result in a phenomenon known as Tragedy of the Commons, where resources are used to a collectively inefficient level. The lack of formal negotiation leads to the deterioration of public goods through over-use and under provision that stems from private incentives.[14]

Cooperative game theory provides a high-level approach as it describes only the structure, strategies, and payoffs of coalitions, whereas non-cooperative game theory also looks at how bargaining procedures will affect the distribution of payoffs within each coalition. As non-cooperative game theory is more general, cooperative games can be analyzed through the approach of non-cooperative game theory (the converse does not hold) provided that sufficient assumptions are made to encompass all the possible strategies available to players due to the possibility of external enforcement of cooperation. While using a single theory may be desirable, in many instances insufficient information is available to accurately model the formal procedures available during the strategic bargaining process, or the resulting model would be too complex to offer a practical tool in the real world. In such cases, cooperative game theory provides a simplified approach that allows analysis of the game at large without having to make any assumption about bargaining powers.

Symmetric / asymmetric

E F
E 1, 2 0, 0
F 0, 0 1, 2
An asymmetric game

A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. That is, if the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric. Many of the commonly studied 2×2 games are symmetric. The standard representations of chicken, the prisoner's dilemma, and the stag hunt are all symmetric games. Some[who?] scholars would consider certain asymmetric games as examples of these games as well. However, the most common payoffs for each of these games are symmetric.

The most commonly studied asymmetric games are games where there are not identical strategy sets for both players. For instance, the ultimatum game and similarly the dictator game have different strategies for each player. It is possible, however, for a game to have identical strategies for both players, yet be asymmetric. For example, the game pictured in this section's graphic is asymmetric despite having identical strategy sets for both players.

Zero-sum / non-zero-sum

A B
A –1, 1 3, –3
B 0, 0 –2, 2
A zero-sum game

Zero-sum games (more generally, constant-sum games) are games in which choices by players can neither increase nor decrease the available resources. In zero-sum games, the total benefit goes to all players in a game, for every combination of strategies, always adds to zero (more informally, a player benefits only at the equal expense of others).[15] Poker exemplifies a zero-sum game (ignoring the possibility of the house's cut), because one wins exactly the amount one's opponents lose. Other zero-sum games include matching pennies and most classical board games including Go and chess.

Many games studied by game theorists (including the famed prisoner's dilemma) are non-zero-sum games, because the outcome has net results greater or less than zero. Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another.

Constant-sum games correspond to activities like theft and gambling, but not to the fundamental economic situation in which there are potential gains from trade. It is possible to transform any constant-sum game into a (possibly asymmetric) zero-sum game by adding a dummy player (often called "the board") whose losses compensate the players' net winnings.

Simultaneous / sequential

Simultaneous games are games where both players move simultaneously, or instead the later players are unaware of the earlier players' actions (making them effectively simultaneous). Sequential games (or dynamic games) are games where later players have some knowledge about earlier actions. This need not be perfect information about every action of earlier players; it might be very little knowledge. For instance, a player may know that an earlier player did not perform one particular action, while they do not know which of the other available actions the first player actually performed.

The difference between simultaneous and sequential games is captured in the different representations discussed above. Often, normal form is used to represent simultaneous games, while extensive form is used to represent sequential ones. The transformation of extensive to normal form is one way, meaning that multiple extensive form games correspond to the same normal form. Consequently, notions of equilibrium for simultaneous games are insufficient for reasoning about sequential games; see subgame perfection.

In short, the differences between sequential and simultaneous games are as follows:

Sequential Simultaneous
Normally denoted by Decision trees Payoff matrices
Prior knowledge
of opponent's move?
Yes No
Time axis? Yes No
Also known as
Extensive-form game
Extensive game
Strategy game
Strategic game

Cournot Competition

The Cournot competition model involves players choosing quantity of a homogenous product to produce independently and simultaneously, where marginal cost can be different for each firm and the firm's payoff is profit. The production costs are public information and the firm aims to find their profit-maximising quantity based on what they believe the other firm will produce and behave like monopolies. In this game firms want to produce at the monopoly quantity but there is a high incentive to deviate and produce more, which decreases the market-clearing price.[16] For example, firms may be tempted to deviate from the monopoly quantity if there is a low monopoly quantity and high price, with the aim of increasing production to maximise profit.[16] However this option does not provide the highest payoff, as a firm's ability to maximise profits depends on its market share and the elasticity of the market demand.[17] The Cournot equilibrium is reached when each firm operates on their reaction function with no incentive to deviate, as they have the best response based on the other firms output.[16] Within the game, firms reach the Nash equilibrium when the Cournot equilibrium is achieved.

 
Equilibrium for Cournot quantity competition

Bertrand Competition

The Bertrand competition, assumes homogenous products and a constant marginal cost and players choose the prices.[16] The equilibrium of price competition is where the price is equal to marginal costs, assuming complete information about the competitors' costs. Therefore, the firms have an incentive to deviate from the equilibrium because a homogenous product with a lower price will gain all of the market share, known as a cost advantage.[18]

Perfect information and imperfect information

 
A game of imperfect information (the dotted line represents ignorance on the part of player 2, formally called an information set)

An important subset of sequential games consists of games of perfect information. A game is one of perfect information if all players, at every move in the game, know the moves previously made by all other players. In reality, this can be applied to firms and consumers having information about price and quality of all the available goods in a market.[19] An imperfect information game is played when the players do not know all moves already made by the opponent such as a simultaneous move game.[16] Most games studied in game theory are imperfect-information games.[citation needed] Examples of perfect-information games include tic-tac-toe, checkers, chess, and Go.[20][21][22][23]

Many card games are games of imperfect information, such as poker and bridge.[24] Perfect information is often confused with complete information, which is a similar concept.[citation needed] Complete information requires that every player know the strategies and payoffs available to the other players but not necessarily the actions taken, whereas perfect information is knowledge of all aspects of the game and players.[25] Games of incomplete information can be reduced, however, to games of imperfect information by introducing "moves by nature".[26]

Bayesian game

One of the assumptions of the Nash equilibrium is that every player has correct beliefs about the actions of the other players. However, there are many situations in game theory where participants do not fully understand the characteristics of their opponents. Negotiators may be unaware of their opponent's valuation of the object of negotiation, companies may be unaware of their opponent's cost functions, combatants may be unaware of their opponent's strengths, and jurors may be unaware of their colleague's interpretation of the evidence at trial. In some cases, participants may know the character of their opponent well, but may not know how well their opponent knows his or her own character.[27]

Bayesian game means a strategic game with incomplete information. For a strategic game, decision makers are players, and every player has a group of actions. A core part of the imperfect information specification is the set of states. Every state completely describes a collection of characteristics relevant to the player such as their preferences and details about them. There must be a state for every set of features that some player believes may exist.[28]

 
Example of a Bayesian game.

For example, where Player 1 is unsure whether Player 2 would rather date her or get away from her, while Player 2 understands Player 1's preferences as before. To be specific, supposing that Player 1 believes that Player 2 wants to date her under a probability of 1/2 and get away from her under a probability of 1/2 (this evaluation comes from Player 1's experience probably: she faces players who want to date her half of the time in such a case and players who want to avoid her half of the time). Due to the probability involved, the analysis of this situation requires to understand the player's preference for the draw, even though people are only interested in pure strategic equilibrium.

Combinatorial games

Games in which the difficulty of finding an optimal strategy stems from the multiplicity of possible moves are called combinatorial games. Examples include chess and Go. Games that involve imperfect information may also have a strong combinatorial character, for instance backgammon. There is no unified theory addressing combinatorial elements in games. There are, however, mathematical tools that can solve some particular problems and answer some general questions.[29]

Games of perfect information have been studied in combinatorial game theory, which has developed novel representations, e.g. surreal numbers, as well as combinatorial and algebraic (and sometimes non-constructive) proof methods to solve games of certain types, including "loopy" games that may result in infinitely long sequences of moves. These methods address games with higher combinatorial complexity than those usually considered in traditional (or "economic") game theory.[30][31] A typical game that has been solved this way is Hex. A related field of study, drawing from computational complexity theory, is game complexity, which is concerned with estimating the computational difficulty of finding optimal strategies.[32]

Research in artificial intelligence has addressed both perfect and imperfect information games that have very complex combinatorial structures (like chess, go, or backgammon) for which no provable optimal strategies have been found. The practical solutions involve computational heuristics, like alpha–beta pruning or use of artificial neural networks trained by reinforcement learning, which make games more tractable in computing practice.[29][33]

Infinitely long games

Games, as studied by economists and real-world game players, are generally finished in finitely many moves. Pure mathematicians are not so constrained, and set theorists in particular study games that last for infinitely many moves, with the winner (or other payoff) not known until after all those moves are completed.

The focus of attention is usually not so much on the best way to play such a game, but whether one player has a winning strategy. (It can be proven, using the axiom of choice, that there are games – even with perfect information and where the only outcomes are "win" or "lose" – for which neither player has a winning strategy.) The existence of such strategies, for cleverly designed games, has important consequences in descriptive set theory.

Discrete and continuous games

Much of game theory is concerned with finite, discrete games that have a finite number of players, moves, events, outcomes, etc. Many concepts can be extended, however. Continuous games allow players to choose a strategy from a continuous strategy set. For instance, Cournot competition is typically modeled with players' strategies being any non-negative quantities, including fractional quantities.

Differential games

Differential games such as the continuous pursuit and evasion game are continuous games where the evolution of the players' state variables is governed by differential equations. The problem of finding an optimal strategy in a differential game is closely related to the optimal control theory. In particular, there are two types of strategies: the open-loop strategies are found using the Pontryagin maximum principle while the closed-loop strategies are found using Bellman's Dynamic Programming method.

A particular case of differential games are the games with a random time horizon.[34] In such games, the terminal time is a random variable with a given probability distribution function. Therefore, the players maximize the mathematical expectation of the cost function. It was shown that the modified optimization problem can be reformulated as a discounted differential game over an infinite time interval.

Evolutionary game theory

Evolutionary game theory studies players who adjust their strategies over time according to rules that are not necessarily rational or farsighted.[35] In general, the evolution of strategies over time according to such rules is modeled as a Markov chain with a state variable such as the current strategy profile or how the game has been played in the recent past. Such rules may feature imitation, optimization, or survival of the fittest.

In biology, such models can represent evolution, in which offspring adopt their parents' strategies and parents who play more successful strategies (i.e. corresponding to higher payoffs) have a greater number of offspring. In the social sciences, such models typically represent strategic adjustment by players who play a game many times within their lifetime and, consciously or unconsciously, occasionally adjust their strategies.[36]

Stochastic outcomes (and relation to other fields)

Individual decision problems with stochastic outcomes are sometimes considered "one-player games". They may be modeled using similar tools within the related disciplines of decision theory, operations research, and areas of artificial intelligence, particularly AI planning (with uncertainty) and multi-agent system. Although these fields may have different motivators, the mathematics involved are substantially the same, e.g. using Markov decision processes (MDP).[37]

Stochastic outcomes can also be modeled in terms of game theory by adding a randomly acting player who makes "chance moves" ("moves by nature").[38] This player is not typically considered a third player in what is otherwise a two-player game, but merely serves to provide a roll of the dice where required by the game.

For some problems, different approaches to modeling stochastic outcomes may lead to different solutions. For example, the difference in approach between MDPs and the minimax solution is that the latter considers the worst-case over a set of adversarial moves, rather than reasoning in expectation about these moves given a fixed probability distribution. The minimax approach may be advantageous where stochastic models of uncertainty are not available, but may also be overestimating extremely unlikely (but costly) events, dramatically swaying the strategy in such scenarios if it is assumed that an adversary can force such an event to happen.[39] (See Black swan theory for more discussion on this kind of modeling issue, particularly as it relates to predicting and limiting losses in investment banking.)

General models that include all elements of stochastic outcomes, adversaries, and partial or noisy observability (of moves by other players) have also been studied. The "gold standard" is considered to be partially observable stochastic game (POSG), but few realistic problems are computationally feasible in POSG representation.[39]

Metagames

These are games the play of which is the development of the rules for another game, the target or subject game. Metagames seek to maximize the utility value of the rule set developed. The theory of metagames is related to mechanism design theory.

The term metagame analysis is also used to refer to a practical approach developed by Nigel Howard,[40] whereby a situation is framed as a strategic game in which stakeholders try to realize their objectives by means of the options available to them. Subsequent developments have led to the formulation of confrontation analysis.

Pooling games

These are games prevailing over all forms of society. Pooling games are repeated plays with changing payoff table in general over an experienced path, and their equilibrium strategies usually take a form of evolutionary social convention and economic convention. Pooling game theory emerges to formally recognize the interaction between optimal choice in one play and the emergence of forthcoming payoff table update path, identify the invariance existence and robustness, and predict variance over time. The theory is based upon topological transformation classification of payoff table update over time to predict variance and invariance, and is also within the jurisdiction of the computational law of reachable optimality for ordered system.[41]

Mean field game theory

Mean field game theory is the study of strategic decision making in very large populations of small interacting agents. This class of problems was considered in the economics literature by Boyan Jovanovic and Robert W. Rosenthal, in the engineering literature by Peter E. Caines, and by mathematicians Pierre-Louis Lions and Jean-Michel Lasry.

Representation of games

The games studied in game theory are well-defined mathematical objects. To be fully defined, a game must specify the following elements: the players of the game, the information and actions available to each player at each decision point, and the payoffs for each outcome. (Eric Rasmusen refers to these four "essential elements" by the acronym "PAPI".)[42][43][44][45] A game theorist typically uses these elements, along with a solution concept of their choosing, to deduce a set of equilibrium strategies for each player such that, when these strategies are employed, no player can profit by unilaterally deviating from their strategy. These equilibrium strategies determine an equilibrium to the game—a stable state in which either one outcome occurs or a set of outcomes occur with known probability.

Most cooperative games are presented in the characteristic function form, while the extensive and the normal forms are used to define noncooperative games.

Extensive form

 
An extensive form game

The extensive form can be used to formalize games with a time sequencing of moves. Games here are played on trees (as pictured here). Here each vertex (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree. The extensive form can be viewed as a multi-player generalization of a decision tree.[46] To solve any extensive form game, backward induction must be used. It involves working backward up the game tree to determine what a rational player would do at the last vertex of the tree, what the player with the previous move would do given that the player with the last move is rational, and so on until the first vertex of the tree is reached.[47]

The game pictured consists of two players. The way this particular game is structured (i.e., with sequential decision making and perfect information), Player 1 "moves" first by choosing either F or U (fair or unfair). Next in the sequence, Player 2, who has now seen Player 1's move, chooses to play either A or R. Once Player 2 has made their choice, the game is considered finished and each player gets their respective payoff. Suppose that Player 1 chooses U and then Player 2 chooses A: Player 1 then gets a payoff of "eight" (which in real-world terms can be interpreted in many ways, the simplest of which is in terms of money but could mean things such as eight days of vacation or eight countries conquered or even eight more opportunities to play the same game against other players) and Player 2 gets a payoff of "two".

The extensive form can also capture simultaneous-move games and games with imperfect information. To represent it, either a dotted line connects different vertices to represent them as being part of the same information set (i.e. the players do not know at which point they are), or a closed line is drawn around them. (See example in the imperfect information section.)

Normal form

Player 2
chooses Left
Player 2
chooses Right
Player 1
chooses Up
4, 3 –1, –1
Player 1
chooses Down
0, 0 3, 4
Normal form or payoff matrix of a 2-player, 2-strategy game

The normal (or strategic form) game is usually represented by a matrix which shows the players, strategies, and payoffs (see the example to the right). More generally it can be represented by any function that associates a payoff for each player with every possible combination of actions. In the accompanying example there are two players; one chooses the row and the other chooses the column. Each player has two strategies, which are specified by the number of rows and the number of columns. The payoffs are provided in the interior. The first number is the payoff received by the row player (Player 1 in our example); the second is the payoff for the column player (Player 2 in our example). Suppose that Player 1 plays Up and that Player 2 plays Left. Then Player 1 gets a payoff of 4, and Player 2 gets 3.

When a game is presented in normal form, it is presumed that each player acts simultaneously or, at least, without knowing the actions of the other. If players have some information about the choices of other players, the game is usually presented in extensive form.

Every extensive-form game has an equivalent normal-form game, however, the transformation to normal form may result in an exponential blowup in the size of the representation, making it computationally impractical.[48]

Characteristic function form

In games that possess removable utility, separate rewards are not given; rather, the characteristic function decides the payoff of each unity. The idea is that the unity that is 'empty', so to speak, does not receive a reward at all.

The origin of this form is to be found in John von Neumann and Oskar Morgenstern's book; when looking at these instances, they guessed that when a union   appears, it works against the fraction   as if two individuals were playing a normal game. The balanced payoff of C is a basic function. Although there are differing examples that help determine coalitional amounts from normal games, not all appear that in their function form can be derived from such.

Formally, a characteristic function is seen as: (N,v), where N represents the group of people and   is a normal utility.

Such characteristic functions have expanded to describe games where there is no removable utility.

Alternative game representations

Alternative game representation forms are used for some subclasses of games or adjusted to the needs of interdisciplinary research.[49] In addition to classical game representations, some of the alternative representations also encode time related aspects.

Name Year Means Type of games Time
Congestion game[50] 1973 functions subset of n-person games, simultaneous moves No
Sequential form[51] 1994 matrices 2-person games of imperfect information No
Timed games[52][53] 1994 functions 2-person games Yes
Gala[54] 1997 logic n-person games of imperfect information No
Graphical games[55][56] 2001 graphs, functions n-person games, simultaneous moves No
Local effect games[57] 2003 functions subset of n-person games, simultaneous moves No
GDL[58] 2005 logic deterministic n-person games, simultaneous moves No
Game Petri-nets[59] 2006 Petri net deterministic n-person games, simultaneous moves No
Continuous games[60] 2007 functions subset of 2-person games of imperfect information Yes
PNSI[61][62] 2008 Petri net n-person games of imperfect information Yes
Action graph games[63] 2012 graphs, functions n-person games, simultaneous moves No

General and applied uses

As a method of applied mathematics, game theory has been used to study a wide variety of human and animal behaviors. It was initially developed in economics to understand a large collection of economic behaviors, including behaviors of firms, markets, and consumers. The first use of game-theoretic analysis was by Antoine Augustin Cournot in 1838 with his solution of the Cournot duopoly. The use of game theory in the social sciences has expanded, and game theory has been applied to political, sociological, and psychological behaviors as well.[64]

Although pre-twentieth-century naturalists such as Charles Darwin made game-theoretic kinds of statements, the use of game-theoretic analysis in biology began with Ronald Fisher's studies of animal behavior during the 1930s. This work predates the name "game theory", but it shares many important features with this field. The developments in economics were later applied to biology largely by John Maynard Smith in his 1982 book Evolution and the Theory of Games.[65]

In addition to being used to describe, predict, and explain behavior, game theory has also been used to develop theories of ethical or normative behavior and to prescribe such behavior.[66] In economics and philosophy, scholars have applied game theory to help in the understanding of good or proper behavior. Game-theoretic arguments of this type can be found as far back as Plato.[67] An alternative version of game theory, called chemical game theory, represents the player's choices as metaphorical chemical reactant molecules called "knowlecules".[68]  Chemical game theory then calculates the outcomes as equilibrium solutions to a system of chemical reactions.

Description and modeling

 
A four-stage centipede game

The primary use of game theory is to describe and model how human populations behave.[citation needed] Some[who?] scholars believe that by finding the equilibria of games they can predict how actual human populations will behave when confronted with situations analogous to the game being studied. This particular view of game theory has been criticized. It is argued that the assumptions made by game theorists are often violated when applied to real-world situations. Game theorists usually assume players act rationally, but in practice, human behavior often deviates from this model. Game theorists respond by comparing their assumptions to those used in physics. Thus while their assumptions do not always hold, they can treat game theory as a reasonable scientific ideal akin to the models used by physicists. However, empirical work has shown that in some classic games, such as the centipede game, guess 2/3 of the average game, and the dictator game, people regularly do not play Nash equilibria. There is an ongoing debate regarding the importance of these experiments and whether the analysis of the experiments fully captures all aspects of the relevant situation.[b]

Some game theorists, following the work of John Maynard Smith and George R. Price, have turned to evolutionary game theory in order to resolve these issues. These models presume either no rationality or bounded rationality on the part of players. Despite the name, evolutionary game theory does not necessarily presume natural selection in the biological sense. Evolutionary game theory includes both biological as well as cultural evolution and also models of individual learning (for example, fictitious play dynamics).

Prescriptive or normative analysis

Cooperate Defect
Cooperate -1, -1 -10, 0
Defect 0, -10 -5, -5
The prisoner's dilemma

Some scholars see game theory not as a predictive tool for the behavior of human beings, but as a suggestion for how people ought to behave. Since a strategy, corresponding to a Nash equilibrium of a game constitutes one's best response to the actions of the other players – provided they are in (the same) Nash equilibrium – playing a strategy that is part of a Nash equilibrium seems appropriate. This normative use of game theory has also come under criticism.[citation needed]

Economics and business

Game theory is a major method used in mathematical economics and business for modeling competing behaviors of interacting agents.[c][70][71][72] Applications include a wide array of economic phenomena and approaches, such as auctions, bargaining, mergers and acquisitions pricing,[73] fair division, duopolies, oligopolies, social network formation, agent-based computational economics,[74][75] general equilibrium, mechanism design,[76][77][78][79][80] and voting systems;[81] and across such broad areas as experimental economics,[82][83][84][85][86] behavioral economics,[87][88][89][90][91][92] information economics,[42][43][44][45] industrial organization,[93][94][95][96] and political economy.[97][98][99][100]

This research usually focuses on particular sets of strategies known as "solution concepts" or "equilibria". A common assumption is that players act rationally. In non-cooperative games, the most famous of these is the Nash equilibrium. A set of strategies is a Nash equilibrium if each represents a best response to the other strategies. If all the players are playing the strategies in a Nash equilibrium, they have no unilateral incentive to deviate, since their strategy is the best they can do given what others are doing.[101][102]

The payoffs of the game are generally taken to represent the utility of individual players.

A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type. Economists and business professors suggest two primary uses (noted above): descriptive and prescriptive.[66]

The Chartered Institute of Procurement & Supply (CIPS) promotes knowledge and use of game theory within the context of business procurement.[103] CIPS and TWS Partners have conducted a series of surveys designed to explore the understanding, awareness and application of game theory among procurement professionals. Some of the main findings in their third annual survey (2019) include:

  • application of game theory to procurement activity has increased – at the time it was at 19% across all survey respondents
  • 65% of participants predict that use of game theory applications will grow
  • 70% of respondents say that they have "only a basic or a below basic understanding" of game theory
  • 20% of participants had undertaken on-the-job training in game theory
  • 50% of respondents said that new or improved software solutions were desirable
  • 90% of respondents said that they do not have the software they need for their work.[104]

Project management

Sensible decision-making is critical for the success of projects. In project management, game theory is used to model the decision-making process of players, such as investors, project managers, contractors, sub-contractors, governments and customers. Quite often, these players have competing interests, and sometimes their interests are directly detrimental to other players, making project management scenarios well-suited to be modeled by game theory.

Piraveenan (2019)[105] in his review provides several examples where game theory is used to model project management scenarios. For instance, an investor typically has several investment options, and each option will likely result in a different project, and thus one of the investment options has to be chosen before the project charter can be produced. Similarly, any large project involving subcontractors, for instance, a construction project, has a complex interplay between the main contractor (the project manager) and subcontractors, or among the subcontractors themselves, which typically has several decision points. For example, if there is an ambiguity in the contract between the contractor and subcontractor, each must decide how hard to push their case without jeopardizing the whole project, and thus their own stake in it. Similarly, when projects from competing organizations are launched, the marketing personnel have to decide what is the best timing and strategy to market the project, or its resultant product or service, so that it can gain maximum traction in the face of competition. In each of these scenarios, the required decisions depend on the decisions of other players who, in some way, have competing interests to the interests of the decision-maker, and thus can ideally be modeled using game theory.

Piraveenan[105] summarises that two-player games are predominantly used to model project management scenarios, and based on the identity of these players, five distinct types of games are used in project management.

  • Government-sector–private-sector games (games that model public–private partnerships)
  • Contractor–contractor games
  • Contractor–subcontractor games
  • Subcontractor–subcontractor games
  • Games involving other players

In terms of types of games, both cooperative as well as non-cooperative, normal-form as well as extensive-form, and zero-sum as well as non-zero-sum are used to model various project management scenarios.

Political science

The application of game theory to political science is focused in the overlapping areas of fair division, political economy, public choice, war bargaining, positive political theory, and social choice theory. In each of these areas, researchers have developed game-theoretic models in which the players are often voters, states, special interest groups, and politicians.

Early examples of game theory applied to political science are provided by Anthony Downs. In his 1957 book An Economic Theory of Democracy,[106] he applies the Hotelling firm location model to the political process. In the Downsian model, political candidates commit to ideologies on a one-dimensional policy space. Downs first shows how the political candidates will converge to the ideology preferred by the median voter if voters are fully informed, but then argues that voters choose to remain rationally ignorant which allows for candidate divergence. Game theory was applied in 1962 to the Cuban Missile Crisis during the presidency of John F. Kennedy.[107]

It has also been proposed that game theory explains the stability of any form of political government. Taking the simplest case of a monarchy, for example, the king, being only one person, does not and cannot maintain his authority by personally exercising physical control over all or even any significant number of his subjects. Sovereign control is instead explained by the recognition by each citizen that all other citizens expect each other to view the king (or other established government) as the person whose orders will be followed. Coordinating communication among citizens to replace the sovereign is effectively barred, since conspiracy to replace the sovereign is generally punishable as a crime. Thus, in a process that can be modeled by variants of the prisoner's dilemma, during periods of stability no citizen will find it rational to move to replace the sovereign, even if all the citizens know they would be better off if they were all to act collectively.[108]

A game-theoretic explanation for democratic peace is that public and open debate in democracies sends clear and reliable information regarding their intentions to other states. In contrast, it is difficult to know the intentions of nondemocratic leaders, what effect concessions will have, and if promises will be kept. Thus there will be mistrust and unwillingness to make concessions if at least one of the parties in a dispute is a non-democracy.[109]

However, game theory predicts that two countries may still go to war even if their leaders are cognizant of the costs of fighting. War may result from asymmetric information; two countries may have incentives to mis-represent the amount of military resources they have on hand, rendering them unable to settle disputes agreeably without resorting to fighting. Moreover, war may arise because of commitment problems: if two countries wish to settle a dispute via peaceful means, but each wishes to go back on the terms of that settlement, they may have no choice but to resort to warfare. Finally, war may result from issue indivisibilities.[110]

Game theory could also help predict a nation's responses when there is a new rule or law to be applied to that nation. One example is Peter John Wood's (2013) research looking into what nations could do to help reduce climate change. Wood thought this could be accomplished by making treaties with other nations to reduce greenhouse gas emissions. However, he concluded that this idea could not work because it would create a prisoner's dilemma for the nations.[111]

Biology

Hawk Dove
Hawk 20, 20 80, 40
Dove 40, 80 60, 60
The hawk-dove game

Unlike those in economics, the payoffs for games in biology are often interpreted as corresponding to fitness. In addition, the focus has been less on equilibria that correspond to a notion of rationality and more on ones that would be maintained by evolutionary forces. The best-known equilibrium in biology is known as the evolutionarily stable strategy (ESS), first introduced in (Maynard Smith & Price 1973). Although its initial motivation did not involve any of the mental requirements of the Nash equilibrium, every ESS is a Nash equilibrium.

In biology, game theory has been used as a model to understand many different phenomena. It was first used to explain the evolution (and stability) of the approximate 1:1 sex ratios. (Fisher 1930) suggested that the 1:1 sex ratios are a result of evolutionary forces acting on individuals who could be seen as trying to maximize their number of grandchildren.

Additionally, biologists have used evolutionary game theory and the ESS to explain the emergence of animal communication.[112] The analysis of signaling games and other communication games has provided insight into the evolution of communication among animals. For example, the mobbing behavior of many species, in which a large number of prey animals attack a larger predator, seems to be an example of spontaneous emergent organization. Ants have also been shown to exhibit feed-forward behavior akin to fashion (see Paul Ormerod's Butterfly Economics).

Biologists have used the game of chicken to analyze fighting behavior and territoriality.[113]

According to Maynard Smith, in the preface to Evolution and the Theory of Games, "paradoxically, it has turned out that game theory is more readily applied to biology than to the field of economic behaviour for which it was originally designed". Evolutionary game theory has been used to explain many seemingly incongruous phenomena in nature.[114]

One such phenomenon is known as biological altruism. This is a situation in which an organism appears to act in a way that benefits other organisms and is detrimental to itself. This is distinct from traditional notions of altruism because such actions are not conscious, but appear to be evolutionary adaptations to increase overall fitness. Examples can be found in species ranging from vampire bats that regurgitate blood they have obtained from a night's hunting and give it to group members who have failed to feed, to worker bees that care for the queen bee for their entire lives and never mate, to vervet monkeys that warn group members of a predator's approach, even when it endangers that individual's chance of survival.[115] All of these actions increase the overall fitness of a group, but occur at a cost to the individual.

Evolutionary game theory explains this altruism with the idea of kin selection. Altruists discriminate between the individuals they help and favor relatives. Hamilton's rule explains the evolutionary rationale behind this selection with the equation c < b × r, where the cost c to the altruist must be less than the benefit b to the recipient multiplied by the coefficient of relatedness r. The more closely related two organisms are causes the incidences of altruism to increase because they share many of the same alleles. This means that the altruistic individual, by ensuring that the alleles of its close relative are passed on through survival of its offspring, can forgo the option of having offspring itself because the same number of alleles are passed on. For example, helping a sibling (in diploid animals) has a coefficient of 12, because (on average) an individual shares half of the alleles in its sibling's offspring. Ensuring that enough of a sibling's offspring survive to adulthood precludes the necessity of the altruistic individual producing offspring.[115] The coefficient values depend heavily on the scope of the playing field; for example if the choice of whom to favor includes all genetic living things, not just all relatives, we assume the discrepancy between all humans only accounts for approximately 1% of the diversity in the playing field, a coefficient that was 12 in the smaller field becomes 0.995. Similarly if it is considered that information other than that of a genetic nature (e.g. epigenetics, religion, science, etc.) persisted through time the playing field becomes larger still, and the discrepancies smaller.

Computer science and logic

Game theory has come to play an increasingly important role in logic and in computer science. Several logical theories have a basis in game semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of multi-agent systems.[116]

Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games.[117] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms, especially online algorithms.

The emergence of the Internet has motivated the development of algorithms for finding equilibria in games, markets, computational auctions, peer-to-peer systems, and security and information markets. Algorithmic game theory[118] and within it algorithmic mechanism design[119] combine computational algorithm design and analysis of complex systems with economic theory.[120][121][122]

Philosophy

Stag Hare
Stag 3, 3 0, 2
Hare 2, 0 2, 2
Stag hunt

Game theory has been put to several uses in philosophy. Responding to two papers by W.V.O. Quine (1960, 1967), Lewis (1969) used game theory to develop a philosophical account of convention. In so doing, he provided the first analysis of common knowledge and employed it in analyzing play in coordination games. In addition, he first suggested that one can understand meaning in terms of signaling games. This later suggestion has been pursued by several philosophers since Lewis.[123][124] Following Lewis (1969) game-theoretic account of conventions, Edna Ullmann-Margalit (1977) and Bicchieri (2006) have developed theories of social norms that define them as Nash equilibria that result from transforming a mixed-motive game into a coordination game.[125][126]

Game theory has also challenged philosophers to think in terms of interactive epistemology: what it means for a collective to have common beliefs or knowledge, and what are the consequences of this knowledge for the social outcomes resulting from the interactions of agents. Philosophers who have worked in this area include Bicchieri (1989, 1993),[127][128] Skyrms (1990),[129] and Stalnaker (1999).[130]

In ethics, some (most notably David Gauthier, Gregory Kavka, and Jean Hampton)[who?] authors have attempted to pursue Thomas Hobbes' project of deriving morality from self-interest. Since games like the prisoner's dilemma present an apparent conflict between morality and self-interest, explaining why cooperation is required by self-interest is an important component of this project. This general strategy is a component of the general social contract view in political philosophy (for examples, see Gauthier (1986) and Kavka (1986)).[d]

Other authors have attempted to use evolutionary game theory in order to explain the emergence of human attitudes about morality and corresponding animal behaviors. These authors look at several games including the prisoner's dilemma, stag hunt, and the Nash bargaining game as providing an explanation for the emergence of attitudes about morality (see, e.g., Skyrms (1996, 2004) and Sober and Wilson (1998)).

Retail and consumer product pricing

Game theory applications are often used in the pricing strategies of retail and consumer markets, particularly for the sale of inelastic goods. With retailers constantly competing against one another for consumer market share, it has become a fairly common practice for retailers to discount certain goods, intermittently, in the hopes of increasing foot-traffic in brick and mortar locations (websites visits for e-commerce retailers) or increasing sales of ancillary or complimentary products.[131]

Black Friday, a popular shopping holiday in the US, is when many retailers focus on optimal pricing strategies to capture the holiday shopping market. In the Black Friday scenario, retailers using game theory applications typically ask "what is the dominant competitor's reaction to me?"[132] In such a scenario, the game has two players: the retailer, and the consumer. The retailer is focused on an optimal pricing strategy, while the consumer is focused on the best deal. In this closed system, there often is no dominant strategy as both players have alternative options. That is, retailers can find a different customer, and consumers can shop at a different retailer.[132] Given the market competition that day, however, the dominant strategy for retailers lies in outperforming competitors. The open system assumes multiple retailers selling similar goods, and a finite number of consumers demanding the goods at an optimal price. A blog by a Cornell University professor provided an example of such a strategy, when Amazon priced a Samsung TV $100 below retail value, effectively undercutting competitors. Amazon made up part of the difference by increasing the price of HDMI cables, as it has been found that consumers are less price discriminatory when it comes to the sale of secondary items.[132]

Retail markets continue to evolve strategies and applications of game theory when it comes to pricing consumer goods. The key insights found between simulations in a controlled environment and real-world retail experiences show that the applications of such strategies are more complex, as each retailer has to find an optimal balance between pricing, supplier relations, brand image, and the potential to cannibalize the sale of more profitable items.[133]

Epidemiology

Since the decision to take a vaccine for a particular disease is often made by individuals, who may consider a range of factors and parameters in making this decision (such as the incidence and prevalence of the disease, perceived and real risks associated with contracting the disease, mortality rate, perceived and real risks associated with vaccination, and financial cost of vaccination), game theory has been used to model and predict vaccination uptake in a society.[134][135]

In popular culture

  • Based on the 1998 book by Sylvia Nasar,[136] the life story of game theorist and mathematician John Nash was turned into the 2001 biopic A Beautiful Mind, starring Russell Crowe as Nash.[137]
  • The 1959 military science fiction novel Starship Troopers by Robert A. Heinlein mentioned "games theory" and "theory of games".[138] In the 1997 film of the same name, the character Carl Jenkins referred to his military intelligence assignment as being assigned to "games and theory".
  • The 1964 film Dr. Strangelove satirizes game theoretic ideas about deterrence theory. For example, nuclear deterrence depends on the threat to retaliate catastrophically if a nuclear attack is detected. A game theorist might argue that such threats can fail to be credible, in the sense that they can lead to subgame imperfect equilibria. The movie takes this idea one step further, with the Soviet Union irrevocably committing to a catastrophic nuclear response without making the threat public.[139]
  • The 1980s power pop band Game Theory was founded by singer/songwriter Scott Miller, who described the band's name as alluding to "the study of calculating the most appropriate action given an adversary ... to give yourself the minimum amount of failure".[140]
  • Liar Game, a 2005 Japanese manga and 2007 television series, presents the main characters in each episode with a game or problem that is typically drawn from game theory, as demonstrated by the strategies applied by the characters.[141]
  • The 1974 novel Spy Story by Len Deighton explores elements of Game Theory in regard to cold war army exercises.
  • The 2008 novel The Dark Forest by Liu Cixin explores the relationship between extraterrestrial life, humanity, and game theory.
  • The prime antagonist Joker in the movie The Dark Knight presents game theory concepts—notably the prisoner's dilemma in a scene where he asks passengers in two different ferries to bomb the other one to save their own.
  • In the 2018 film Crazy Rich Asians, the female lead Rachel Chu is a professor of economics and game theory at New York University. At the beginning of the film she is seen in her NYU classroom playing a game of poker with her teaching assistant and wins the game by bluffing; [142] then in the climax of the film, she plays a game of mahjong with her boy friend's disapproving mother Eleanor, losing the game to Eleanor on purpose but winning her approval as a result. [143]

See also

Lists

Notes

  1. ^ Although common knowledge was first discussed by the philosopher David Lewis in his dissertation (and later book) Convention in the late 1960s, it was not widely considered by economists until Robert Aumann's work in the 1970s.
  2. ^ Experimental work in game theory goes by many names, experimental economics, behavioral economics, and behavioural game theory are several.[69]
  3. ^ At JEL:C7 of the Journal of Economic Literature classification codes.
  4. ^ For a more detailed discussion of the use of game theory in ethics, see the Stanford Encyclopedia of Philosophy's entry game theory and ethics.

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Further reading

Textbooks and general literature

  • Aumann, Robert J (1987), "game theory", The New Palgrave: A Dictionary of Economics, vol. 2, pp. 460–82.
  • Camerer, Colin (2003), , Behavioral Game Theory: Experiments in Strategic Interaction, Russell Sage Foundation, pp. 1–25, ISBN 978-0-691-09039-9, archived from the original on 14 May 2011, retrieved 9 February 2011, Description.
  • Dutta, Prajit K. (1999), Strategies and games: theory and practice, MIT Press, ISBN 978-0-262-04169-0. Suitable for undergraduate and business students.
  • Fernandez, L F.; Bierman, H S. (1998), Game theory with economic applications, Addison-Wesley, ISBN 978-0-201-84758-1. Suitable for upper-level undergraduates.
  • Gibbons, Robert D. (1992), Game theory for applied economists, Princeton University Press, ISBN 978-0-691-00395-5. Suitable for advanced undergraduates.
    • Published in Europe as Gibbons, Robert (2001), A Primer in Game Theory, London: Harvester Wheatsheaf, ISBN 978-0-7450-1159-2.
  • Gintis, Herbert (2000), Game theory evolving: a problem-centered introduction to modeling strategic behavior, Princeton University Press, ISBN 978-0-691-00943-8
  • Green, Jerry R.; Mas-Colell, Andreu; Whinston, Michael D. (1995), Microeconomic theory, Oxford University Press, ISBN 978-0-19-507340-9. Presents game theory in formal way suitable for graduate level.
  • Joseph E. Harrington (2008) Games, strategies, and decision making, Worth, ISBN 0-7167-6630-2. Textbook suitable for undergraduates in applied fields; numerous examples, fewer formalisms in concept presentation.
  • Howard, Nigel (1971), Paradoxes of Rationality: Games, Metagames, and Political Behavior, Cambridge, MA: The MIT Press, ISBN 978-0-262-58237-7
  • Isaacs, Rufus (1999), Differential Games: A Mathematical Theory With Applications to Warfare and Pursuit, Control and Optimization, New York: Dover Publications, ISBN 978-0-486-40682-4
  • Maschler, Michael; Solan, Eilon; Zamir, Shmuel (2013), Game Theory, Cambridge University Press, ISBN 978-1-108-49345-1. Undergraduate textbook.
  • Miller, James H. (2003), Game theory at work: how to use game theory to outthink and outmaneuver your competition, New York: McGraw-Hill, ISBN 978-0-07-140020-6. Suitable for a general audience.
  • Osborne, Martin J. (2004), An introduction to game theory, Oxford University Press, ISBN 978-0-19-512895-6. Undergraduate textbook.
  • Osborne, Martin J.; Rubinstein, Ariel (1994), A course in game theory, MIT Press, ISBN 978-0-262-65040-3. A modern introduction at the graduate level.
  • Shoham, Yoav; Leyton-Brown, Kevin (2009), Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, New York: Cambridge University Press, ISBN 978-0-521-89943-7, retrieved 8 March 2016
  • Watson, Joel (2013), Strategy: An Introduction to Game Theory (3rd edition), New York: W.W. Norton and Co., ISBN 978-0-393-91838-0. A leading textbook at the advanced undergraduate level.
  • McCain, Roger A. (2010), Roger McCain's Game Theory: A Nontechnical Introduction to the Analysis of Strategy (Revised ed.), ISBN 978-981-4289-65-8
  • Webb, James N. (2007), Game theory: decisions, interaction and evolution, Undergraduate mathematics, Springer, ISBN 978-1-84628-423-6 Consistent treatment of game types usually claimed by different applied fields, e.g. Markov decision processes.

Historically important texts

Other material

External links

  • James Miller (2015): Introductory Game Theory Videos.
  • "Games, theory of", Encyclopedia of Mathematics, EMS Press, 2001 [1994]
  • Paul Walker: .
  • David Levine: Game Theory. Papers, Lecture Notes and much more stuff.
  • Alvin Roth:. Archived from the original on 15 August 2000. Retrieved 13 September 2003. — Comprehensive list of links to game theory information on the Web
  • Adam Kalai: — Lecture notes on Game Theory and Computer Science
  • Mike Shor: GameTheory.net — Lecture notes, interactive illustrations and other information.
  • Jim Ratliff's Graduate Course in Game Theory (lecture notes).
  • Don Ross: Review Of Game Theory in the Stanford Encyclopedia of Philosophy.
  • Bruno Verbeek and Christopher Morris: Game Theory and Ethics
  • Elmer G. Wiens: Game Theory — Introduction, worked examples, play online two-person zero-sum games.
  • Marek M. Kaminski: Game Theory and Politics — Syllabuses and lecture notes for game theory and political science.
  • Websites on game theory and social interactions
  • Kesten Green's at the Wayback Machine (archived 11 April 2011) — See Papers for evidence on the accuracy of forecasts from game theory and other methods 15 September 2019 at the Wayback Machine.
  • McKelvey, Richard D., McLennan, Andrew M., and Turocy, Theodore L. (2007) Gambit: Software Tools for Game Theory.
  • Benjamin Polak: Open Course on Game Theory at Yale 3 August 2010 at the Wayback Machine videos of the course
  • Benjamin Moritz, Bernhard Könsgen, Danny Bures, Ronni Wiersch, (2007) .
  • Antonin Kucera: Stochastic Two-Player Games.
  • Yu-Chi Ho: What is Mathematical Game Theory; What is Mathematical Game Theory (#2); What is Mathematical Game Theory (#3); What is Mathematical Game Theory (#4)-Many person game theory; What is Mathematical Game Theory ?( #5) – Finale, summing up, and my own view

game, theory, this, article, about, mathematical, study, optimizing, agents, mathematical, study, sequential, games, combinatorial, game, theory, study, playing, games, entertainment, game, studies, youtube, series, matpat, other, uses, disambiguation, study, . This article is about the mathematical study of optimizing agents For the mathematical study of sequential games see Combinatorial game theory For the study of playing games for entertainment see Game studies For the YouTube series see MatPat For other uses see Game theory disambiguation Game theory is the study of mathematical models of strategic interactions among rational agents 1 It has applications in all fields of social science as well as in logic systems science and computer science Originally it addressed two person zero sum games in which each participant s gains or losses are exactly balanced by those of other participants In the 21st century game theory applies to a wide range of behavioral relations it is now an umbrella term for the science of logical decision making in humans animals as well as computers Modern game theory began with the idea of mixed strategy equilibria in two person zero sum game and its proof by John von Neumann Von Neumann s original proof used the Brouwer fixed point theorem on continuous mappings into compact convex sets which became a standard method in game theory and mathematical economics His paper was followed by the 1944 book Theory of Games and Economic Behavior co written with Oskar Morgenstern which considered cooperative games of several players The second edition of this book provided an axiomatic theory of expected utility which allowed mathematical statisticians and economists to treat decision making under uncertainty Game theory was developed extensively in the 1950s by many scholars It was explicitly applied to evolution in the 1970s although similar developments go back at least as far as the 1930s Game theory has been widely recognized as an important tool in many fields As of 2020 update with the Nobel Memorial Prize in Economic Sciences going to game theorists Paul Milgrom and Robert B Wilson fifteen game theorists have won the economics Nobel Prize John Maynard Smith was awarded the Crafoord Prize for his application of evolutionary game theory Contents 1 History 1 1 Precursors 1 2 Birth and early developments 1 3 Prize winning achievements 2 Game types 2 1 Cooperative non cooperative 2 2 Symmetric asymmetric 2 3 Zero sum non zero sum 2 4 Simultaneous sequential 2 4 1 Cournot Competition 2 4 2 Bertrand Competition 2 5 Perfect information and imperfect information 2 5 1 Bayesian game 2 6 Combinatorial games 2 7 Infinitely long games 2 8 Discrete and continuous games 2 9 Differential games 2 10 Evolutionary game theory 2 11 Stochastic outcomes and relation to other fields 2 12 Metagames 2 13 Pooling games 2 14 Mean field game theory 3 Representation of games 3 1 Extensive form 3 2 Normal form 3 3 Characteristic function form 3 4 Alternative game representations 4 General and applied uses 4 1 Description and modeling 4 2 Prescriptive or normative analysis 4 3 Economics and business 4 4 Project management 4 5 Political science 4 6 Biology 4 7 Computer science and logic 4 8 Philosophy 4 9 Retail and consumer product pricing 4 10 Epidemiology 5 In popular culture 6 See also 7 Notes 8 References 9 Further reading 9 1 Textbooks and general literature 9 2 Historically important texts 9 3 Other material 10 External linksHistory EditPrecursors Edit Discussions on the mathematics of games began long before the rise of modern mathematical game theory Cardano s work on games of chance in Liber de ludo aleae Book on Games of Chance which was written around 1564 but published posthumously in 1663 formulated some of the field s basic ideas In the 1650s Pascal and Huygens developed the concept of expectation on reasoning about the structure of games of chance and Huygens published his gambling calculus in De ratiociniis in ludo aleae On Reasoning in Games of Chance in 1657 In 1713 a letter attributed to Charles Waldegrave analyzed a game called le Her He was an active Jacobite and uncle to James Waldegrave a British diplomat 2 3 In this letter Waldegrave provided a minimax mixed strategy solution to a two person version of the card game le Her and the problem is now known as Waldegrave problem In his 1838 Recherches sur les principes mathematiques de la theorie des richesses Researches into the Mathematical Principles of the Theory of Wealth Antoine Augustin Cournot considered a duopoly and presented a solution that is the Nash equilibrium of the game In 1913 Ernst Zermelo published Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels On an Application of Set Theory to the Theory of the Game of Chess which proved that the optimal chess strategy is strictly determined This paved the way for more general theorems 4 In 1938 the Danish mathematical economist Frederik Zeuthen proved that the mathematical model had a winning strategy by using Brouwer s fixed point theorem 5 In his 1938 book Applications aux Jeux de Hasard and earlier notes Emile Borel proved a minimax theorem for two person zero sum matrix games only when the pay off matrix is symmetric and provided a solution to a non trivial infinite game known in English as Blotto game Borel conjectured the non existence of mixed strategy equilibria in finite two person zero sum games a conjecture that was proved false by von Neumann Birth and early developments Edit John von Neumann Game theory did not exist as a unique field until John von Neumann published the paper On the Theory of Games of Strategy in 1928 6 7 Von Neumann s original proof used Brouwer s fixed point theorem on continuous mappings into compact convex sets which became a standard method in game theory and mathematical economics His paper was followed by his 1944 book Theory of Games and Economic Behavior co authored with Oskar Morgenstern 8 The second edition of this book provided an axiomatic theory of utility which reincarnated Daniel Bernoulli s old theory of utility of money as an independent discipline Von Neumann s work in game theory culminated in this 1944 book This foundational work contains the method for finding mutually consistent solutions for two person zero sum games Subsequent work focused primarily on cooperative game theory which analyzes optimal strategies for groups of individuals presuming that they can enforce agreements between them about proper strategies 9 John Nash In 1950 the first mathematical discussion of the prisoner s dilemma appeared and an experiment was undertaken by notable mathematicians Merrill M Flood and Melvin Dresher as part of the RAND Corporation s investigations into game theory RAND pursued the studies because of possible applications to global nuclear strategy 10 Around this same time John Nash developed a criterion for mutual consistency of players strategies known as the Nash equilibrium applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern Nash proved that every finite n player non zero sum not just two player zero sum non cooperative game has what is now known as a Nash equilibrium in mixed strategies Game theory experienced a flurry of activity in the 1950s during which the concepts of the core the extensive form game fictitious play repeated games and the Shapley value were developed The 1950s also saw the first applications of game theory to philosophy and political science Prize winning achievements Edit In 1965 Reinhard Selten introduced his solution concept of subgame perfect equilibria which further refined the Nash equilibrium Later he would introduce trembling hand perfection as well In 1994 Nash Selten and Harsanyi became Economics Nobel Laureates for their contributions to economic game theory In the 1970s game theory was extensively applied in biology largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy In addition the concepts of correlated equilibrium trembling hand perfection and common knowledge a were introduced and analyzed In 2005 game theorists Thomas Schelling and Robert Aumann followed Nash Selten and Harsanyi as Nobel Laureates Schelling worked on dynamic models early examples of evolutionary game theory Aumann contributed more to the equilibrium school introducing equilibrium coarsening and correlated equilibria and developing an extensive formal analysis of the assumption of common knowledge and of its consequences In 2007 Leonid Hurwicz Eric Maskin and Roger Myerson were awarded the Nobel Prize in Economics for having laid the foundations of mechanism design theory Myerson s contributions include the notion of proper equilibrium and an important graduate text Game Theory Analysis of Conflict 1 Hurwicz introduced and formalized the concept of incentive compatibility In 2012 Alvin E Roth and Lloyd S Shapley were awarded the Nobel Prize in Economics for the theory of stable allocations and the practice of market design In 2014 the Nobel went to game theorist Jean Tirole Game types EditSee also List of games in game theory Cooperative non cooperative Edit Main articles Cooperative game theory and Non cooperative game A game is cooperative if the players are able to form binding commitments externally enforced e g through contract law A game is non cooperative if players cannot form alliances or if all agreements need to be self enforcing e g through credible threats 11 Cooperative games are often analyzed through the framework of cooperative game theory which focuses on predicting which coalitions will form the joint actions that groups take and the resulting collective payoffs It is opposed to the traditional non cooperative game theory which focuses on predicting individual players actions and payoffs and analyzing Nash equilibria 12 13 The focus on individual payoff can result in a phenomenon known as Tragedy of the Commons where resources are used to a collectively inefficient level The lack of formal negotiation leads to the deterioration of public goods through over use and under provision that stems from private incentives 14 Cooperative game theory provides a high level approach as it describes only the structure strategies and payoffs of coalitions whereas non cooperative game theory also looks at how bargaining procedures will affect the distribution of payoffs within each coalition As non cooperative game theory is more general cooperative games can be analyzed through the approach of non cooperative game theory the converse does not hold provided that sufficient assumptions are made to encompass all the possible strategies available to players due to the possibility of external enforcement of cooperation While using a single theory may be desirable in many instances insufficient information is available to accurately model the formal procedures available during the strategic bargaining process or the resulting model would be too complex to offer a practical tool in the real world In such cases cooperative game theory provides a simplified approach that allows analysis of the game at large without having to make any assumption about bargaining powers Symmetric asymmetric Edit E FE 1 2 0 0F 0 0 1 2An asymmetric gameMain article Symmetric game A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed not on who is playing them That is if the identities of the players can be changed without changing the payoff to the strategies then a game is symmetric Many of the commonly studied 2 2 games are symmetric The standard representations of chicken the prisoner s dilemma and the stag hunt are all symmetric games Some who scholars would consider certain asymmetric games as examples of these games as well However the most common payoffs for each of these games are symmetric The most commonly studied asymmetric games are games where there are not identical strategy sets for both players For instance the ultimatum game and similarly the dictator game have different strategies for each player It is possible however for a game to have identical strategies for both players yet be asymmetric For example the game pictured in this section s graphic is asymmetric despite having identical strategy sets for both players Zero sum non zero sum Edit A BA 1 1 3 3B 0 0 2 2A zero sum gameMain article Zero sum game Zero sum games more generally constant sum games are games in which choices by players can neither increase nor decrease the available resources In zero sum games the total benefit goes to all players in a game for every combination of strategies always adds to zero more informally a player benefits only at the equal expense of others 15 Poker exemplifies a zero sum game ignoring the possibility of the house s cut because one wins exactly the amount one s opponents lose Other zero sum games include matching pennies and most classical board games including Go and chess Many games studied by game theorists including the famed prisoner s dilemma are non zero sum games because the outcome has net results greater or less than zero Informally in non zero sum games a gain by one player does not necessarily correspond with a loss by another Constant sum games correspond to activities like theft and gambling but not to the fundamental economic situation in which there are potential gains from trade It is possible to transform any constant sum game into a possibly asymmetric zero sum game by adding a dummy player often called the board whose losses compensate the players net winnings Simultaneous sequential Edit Main articles Simultaneous game and Sequential game Simultaneous games are games where both players move simultaneously or instead the later players are unaware of the earlier players actions making them effectively simultaneous Sequential games or dynamic games are games where later players have some knowledge about earlier actions This need not be perfect information about every action of earlier players it might be very little knowledge For instance a player may know that an earlier player did not perform one particular action while they do not know which of the other available actions the first player actually performed The difference between simultaneous and sequential games is captured in the different representations discussed above Often normal form is used to represent simultaneous games while extensive form is used to represent sequential ones The transformation of extensive to normal form is one way meaning that multiple extensive form games correspond to the same normal form Consequently notions of equilibrium for simultaneous games are insufficient for reasoning about sequential games see subgame perfection In short the differences between sequential and simultaneous games are as follows Sequential SimultaneousNormally denoted by Decision trees Payoff matricesPrior knowledgeof opponent s move Yes NoTime axis Yes NoAlso known as Extensive form gameExtensive game Strategy gameStrategic gameCournot Competition Edit The Cournot competition model involves players choosing quantity of a homogenous product to produce independently and simultaneously where marginal cost can be different for each firm and the firm s payoff is profit The production costs are public information and the firm aims to find their profit maximising quantity based on what they believe the other firm will produce and behave like monopolies In this game firms want to produce at the monopoly quantity but there is a high incentive to deviate and produce more which decreases the market clearing price 16 For example firms may be tempted to deviate from the monopoly quantity if there is a low monopoly quantity and high price with the aim of increasing production to maximise profit 16 However this option does not provide the highest payoff as a firm s ability to maximise profits depends on its market share and the elasticity of the market demand 17 The Cournot equilibrium is reached when each firm operates on their reaction function with no incentive to deviate as they have the best response based on the other firms output 16 Within the game firms reach the Nash equilibrium when the Cournot equilibrium is achieved Equilibrium for Cournot quantity competition Bertrand Competition Edit Main article Bertrand competition The Bertrand competition assumes homogenous products and a constant marginal cost and players choose the prices 16 The equilibrium of price competition is where the price is equal to marginal costs assuming complete information about the competitors costs Therefore the firms have an incentive to deviate from the equilibrium because a homogenous product with a lower price will gain all of the market share known as a cost advantage 18 Perfect information and imperfect information Edit Main article Perfect information A game of imperfect information the dotted line represents ignorance on the part of player 2 formally called an information set An important subset of sequential games consists of games of perfect information A game is one of perfect information if all players at every move in the game know the moves previously made by all other players In reality this can be applied to firms and consumers having information about price and quality of all the available goods in a market 19 An imperfect information game is played when the players do not know all moves already made by the opponent such as a simultaneous move game 16 Most games studied in game theory are imperfect information games citation needed Examples of perfect information games include tic tac toe checkers chess and Go 20 21 22 23 Many card games are games of imperfect information such as poker and bridge 24 Perfect information is often confused with complete information which is a similar concept citation needed Complete information requires that every player know the strategies and payoffs available to the other players but not necessarily the actions taken whereas perfect information is knowledge of all aspects of the game and players 25 Games of incomplete information can be reduced however to games of imperfect information by introducing moves by nature 26 Bayesian game Edit Main article Bayesian game One of the assumptions of the Nash equilibrium is that every player has correct beliefs about the actions of the other players However there are many situations in game theory where participants do not fully understand the characteristics of their opponents Negotiators may be unaware of their opponent s valuation of the object of negotiation companies may be unaware of their opponent s cost functions combatants may be unaware of their opponent s strengths and jurors may be unaware of their colleague s interpretation of the evidence at trial In some cases participants may know the character of their opponent well but may not know how well their opponent knows his or her own character 27 Bayesian game means a strategic game with incomplete information For a strategic game decision makers are players and every player has a group of actions A core part of the imperfect information specification is the set of states Every state completely describes a collection of characteristics relevant to the player such as their preferences and details about them There must be a state for every set of features that some player believes may exist 28 Example of a Bayesian game For example where Player 1 is unsure whether Player 2 would rather date her or get away from her while Player 2 understands Player 1 s preferences as before To be specific supposing that Player 1 believes that Player 2 wants to date her under a probability of 1 2 and get away from her under a probability of 1 2 this evaluation comes from Player 1 s experience probably she faces players who want to date her half of the time in such a case and players who want to avoid her half of the time Due to the probability involved the analysis of this situation requires to understand the player s preference for the draw even though people are only interested in pure strategic equilibrium Combinatorial games Edit Games in which the difficulty of finding an optimal strategy stems from the multiplicity of possible moves are called combinatorial games Examples include chess and Go Games that involve imperfect information may also have a strong combinatorial character for instance backgammon There is no unified theory addressing combinatorial elements in games There are however mathematical tools that can solve some particular problems and answer some general questions 29 Games of perfect information have been studied in combinatorial game theory which has developed novel representations e g surreal numbers as well as combinatorial and algebraic and sometimes non constructive proof methods to solve games of certain types including loopy games that may result in infinitely long sequences of moves These methods address games with higher combinatorial complexity than those usually considered in traditional or economic game theory 30 31 A typical game that has been solved this way is Hex A related field of study drawing from computational complexity theory is game complexity which is concerned with estimating the computational difficulty of finding optimal strategies 32 Research in artificial intelligence has addressed both perfect and imperfect information games that have very complex combinatorial structures like chess go or backgammon for which no provable optimal strategies have been found The practical solutions involve computational heuristics like alpha beta pruning or use of artificial neural networks trained by reinforcement learning which make games more tractable in computing practice 29 33 Infinitely long games Edit Main article Determinacy Games as studied by economists and real world game players are generally finished in finitely many moves Pure mathematicians are not so constrained and set theorists in particular study games that last for infinitely many moves with the winner or other payoff not known until after all those moves are completed The focus of attention is usually not so much on the best way to play such a game but whether one player has a winning strategy It can be proven using the axiom of choice that there are games even with perfect information and where the only outcomes are win or lose for which neither player has a winning strategy The existence of such strategies for cleverly designed games has important consequences in descriptive set theory Discrete and continuous games Edit Much of game theory is concerned with finite discrete games that have a finite number of players moves events outcomes etc Many concepts can be extended however Continuous games allow players to choose a strategy from a continuous strategy set For instance Cournot competition is typically modeled with players strategies being any non negative quantities including fractional quantities Differential games Edit Differential games such as the continuous pursuit and evasion game are continuous games where the evolution of the players state variables is governed by differential equations The problem of finding an optimal strategy in a differential game is closely related to the optimal control theory In particular there are two types of strategies the open loop strategies are found using the Pontryagin maximum principle while the closed loop strategies are found using Bellman s Dynamic Programming method A particular case of differential games are the games with a random time horizon 34 In such games the terminal time is a random variable with a given probability distribution function Therefore the players maximize the mathematical expectation of the cost function It was shown that the modified optimization problem can be reformulated as a discounted differential game over an infinite time interval Evolutionary game theory Edit Evolutionary game theory studies players who adjust their strategies over time according to rules that are not necessarily rational or farsighted 35 In general the evolution of strategies over time according to such rules is modeled as a Markov chain with a state variable such as the current strategy profile or how the game has been played in the recent past Such rules may feature imitation optimization or survival of the fittest In biology such models can represent evolution in which offspring adopt their parents strategies and parents who play more successful strategies i e corresponding to higher payoffs have a greater number of offspring In the social sciences such models typically represent strategic adjustment by players who play a game many times within their lifetime and consciously or unconsciously occasionally adjust their strategies 36 Stochastic outcomes and relation to other fields Edit Individual decision problems with stochastic outcomes are sometimes considered one player games They may be modeled using similar tools within the related disciplines of decision theory operations research and areas of artificial intelligence particularly AI planning with uncertainty and multi agent system Although these fields may have different motivators the mathematics involved are substantially the same e g using Markov decision processes MDP 37 Stochastic outcomes can also be modeled in terms of game theory by adding a randomly acting player who makes chance moves moves by nature 38 This player is not typically considered a third player in what is otherwise a two player game but merely serves to provide a roll of the dice where required by the game For some problems different approaches to modeling stochastic outcomes may lead to different solutions For example the difference in approach between MDPs and the minimax solution is that the latter considers the worst case over a set of adversarial moves rather than reasoning in expectation about these moves given a fixed probability distribution The minimax approach may be advantageous where stochastic models of uncertainty are not available but may also be overestimating extremely unlikely but costly events dramatically swaying the strategy in such scenarios if it is assumed that an adversary can force such an event to happen 39 See Black swan theory for more discussion on this kind of modeling issue particularly as it relates to predicting and limiting losses in investment banking General models that include all elements of stochastic outcomes adversaries and partial or noisy observability of moves by other players have also been studied The gold standard is considered to be partially observable stochastic game POSG but few realistic problems are computationally feasible in POSG representation 39 Metagames Edit These are games the play of which is the development of the rules for another game the target or subject game Metagames seek to maximize the utility value of the rule set developed The theory of metagames is related to mechanism design theory The term metagame analysis is also used to refer to a practical approach developed by Nigel Howard 40 whereby a situation is framed as a strategic game in which stakeholders try to realize their objectives by means of the options available to them Subsequent developments have led to the formulation of confrontation analysis Pooling games Edit These are games prevailing over all forms of society Pooling games are repeated plays with changing payoff table in general over an experienced path and their equilibrium strategies usually take a form of evolutionary social convention and economic convention Pooling game theory emerges to formally recognize the interaction between optimal choice in one play and the emergence of forthcoming payoff table update path identify the invariance existence and robustness and predict variance over time The theory is based upon topological transformation classification of payoff table update over time to predict variance and invariance and is also within the jurisdiction of the computational law of reachable optimality for ordered system 41 Mean field game theory Edit Mean field game theory is the study of strategic decision making in very large populations of small interacting agents This class of problems was considered in the economics literature by Boyan Jovanovic and Robert W Rosenthal in the engineering literature by Peter E Caines and by mathematicians Pierre Louis Lions and Jean Michel Lasry Representation of games EditThe games studied in game theory are well defined mathematical objects To be fully defined a game must specify the following elements the players of the game the information and actions available to each player at each decision point and the payoffs for each outcome Eric Rasmusen refers to these four essential elements by the acronym PAPI 42 43 44 45 A game theorist typically uses these elements along with a solution concept of their choosing to deduce a set of equilibrium strategies for each player such that when these strategies are employed no player can profit by unilaterally deviating from their strategy These equilibrium strategies determine an equilibrium to the game a stable state in which either one outcome occurs or a set of outcomes occur with known probability Most cooperative games are presented in the characteristic function form while the extensive and the normal forms are used to define noncooperative games Extensive form Edit Main article Extensive form game An extensive form game The extensive form can be used to formalize games with a time sequencing of moves Games here are played on trees as pictured here Here each vertex or node represents a point of choice for a player The player is specified by a number listed by the vertex The lines out of the vertex represent a possible action for that player The payoffs are specified at the bottom of the tree The extensive form can be viewed as a multi player generalization of a decision tree 46 To solve any extensive form game backward induction must be used It involves working backward up the game tree to determine what a rational player would do at the last vertex of the tree what the player with the previous move would do given that the player with the last move is rational and so on until the first vertex of the tree is reached 47 The game pictured consists of two players The way this particular game is structured i e with sequential decision making and perfect information Player 1 moves first by choosing either F or U fair or unfair Next in the sequence Player 2 who has now seen Player 1 s move chooses to play either A or R Once Player 2 has made their choice the game is considered finished and each player gets their respective payoff Suppose that Player 1 chooses U and then Player 2 chooses A Player 1 then gets a payoff of eight which in real world terms can be interpreted in many ways the simplest of which is in terms of money but could mean things such as eight days of vacation or eight countries conquered or even eight more opportunities to play the same game against other players and Player 2 gets a payoff of two The extensive form can also capture simultaneous move games and games with imperfect information To represent it either a dotted line connects different vertices to represent them as being part of the same information set i e the players do not know at which point they are or a closed line is drawn around them See example in the imperfect information section Normal form Edit Player 2chooses Left Player 2chooses RightPlayer 1chooses Up 4 3 1 1Player 1chooses Down 0 0 3 4Normal form or payoff matrix of a 2 player 2 strategy gameMain article Normal form game The normal or strategic form game is usually represented by a matrix which shows the players strategies and payoffs see the example to the right More generally it can be represented by any function that associates a payoff for each player with every possible combination of actions In the accompanying example there are two players one chooses the row and the other chooses the column Each player has two strategies which are specified by the number of rows and the number of columns The payoffs are provided in the interior The first number is the payoff received by the row player Player 1 in our example the second is the payoff for the column player Player 2 in our example Suppose that Player 1 plays Up and that Player 2 plays Left Then Player 1 gets a payoff of 4 and Player 2 gets 3 When a game is presented in normal form it is presumed that each player acts simultaneously or at least without knowing the actions of the other If players have some information about the choices of other players the game is usually presented in extensive form Every extensive form game has an equivalent normal form game however the transformation to normal form may result in an exponential blowup in the size of the representation making it computationally impractical 48 Characteristic function form Edit Main article Cooperative game theory In games that possess removable utility separate rewards are not given rather the characteristic function decides the payoff of each unity The idea is that the unity that is empty so to speak does not receive a reward at all The origin of this form is to be found in John von Neumann and Oskar Morgenstern s book when looking at these instances they guessed that when a union C displaystyle mathbf C appears it works against the fraction N C displaystyle left frac mathbf N mathbf C right as if two individuals were playing a normal game The balanced payoff of C is a basic function Although there are differing examples that help determine coalitional amounts from normal games not all appear that in their function form can be derived from such Formally a characteristic function is seen as N v where N represents the group of people and v 2 N R displaystyle v 2 N to mathbf R is a normal utility Such characteristic functions have expanded to describe games where there is no removable utility Alternative game representations Edit See also Succinct game Alternative game representation forms are used for some subclasses of games or adjusted to the needs of interdisciplinary research 49 In addition to classical game representations some of the alternative representations also encode time related aspects Name Year Means Type of games TimeCongestion game 50 1973 functions subset of n person games simultaneous moves NoSequential form 51 1994 matrices 2 person games of imperfect information NoTimed games 52 53 1994 functions 2 person games YesGala 54 1997 logic n person games of imperfect information NoGraphical games 55 56 2001 graphs functions n person games simultaneous moves NoLocal effect games 57 2003 functions subset of n person games simultaneous moves NoGDL 58 2005 logic deterministic n person games simultaneous moves NoGame Petri nets 59 2006 Petri net deterministic n person games simultaneous moves NoContinuous games 60 2007 functions subset of 2 person games of imperfect information YesPNSI 61 62 2008 Petri net n person games of imperfect information YesAction graph games 63 2012 graphs functions n person games simultaneous moves NoGeneral and applied uses EditAs a method of applied mathematics game theory has been used to study a wide variety of human and animal behaviors It was initially developed in economics to understand a large collection of economic behaviors including behaviors of firms markets and consumers The first use of game theoretic analysis was by Antoine Augustin Cournot in 1838 with his solution of the Cournot duopoly The use of game theory in the social sciences has expanded and game theory has been applied to political sociological and psychological behaviors as well 64 Although pre twentieth century naturalists such as Charles Darwin made game theoretic kinds of statements the use of game theoretic analysis in biology began with Ronald Fisher s studies of animal behavior during the 1930s This work predates the name game theory but it shares many important features with this field The developments in economics were later applied to biology largely by John Maynard Smith in his 1982 book Evolution and the Theory of Games 65 In addition to being used to describe predict and explain behavior game theory has also been used to develop theories of ethical or normative behavior and to prescribe such behavior 66 In economics and philosophy scholars have applied game theory to help in the understanding of good or proper behavior Game theoretic arguments of this type can be found as far back as Plato 67 An alternative version of game theory called chemical game theory represents the player s choices as metaphorical chemical reactant molecules called knowlecules 68 Chemical game theory then calculates the outcomes as equilibrium solutions to a system of chemical reactions Description and modeling Edit A four stage centipede game The primary use of game theory is to describe and model how human populations behave citation needed Some who scholars believe that by finding the equilibria of games they can predict how actual human populations will behave when confronted with situations analogous to the game being studied This particular view of game theory has been criticized It is argued that the assumptions made by game theorists are often violated when applied to real world situations Game theorists usually assume players act rationally but in practice human behavior often deviates from this model Game theorists respond by comparing their assumptions to those used in physics Thus while their assumptions do not always hold they can treat game theory as a reasonable scientific ideal akin to the models used by physicists However empirical work has shown that in some classic games such as the centipede game guess 2 3 of the average game and the dictator game people regularly do not play Nash equilibria There is an ongoing debate regarding the importance of these experiments and whether the analysis of the experiments fully captures all aspects of the relevant situation b Some game theorists following the work of John Maynard Smith and George R Price have turned to evolutionary game theory in order to resolve these issues These models presume either no rationality or bounded rationality on the part of players Despite the name evolutionary game theory does not necessarily presume natural selection in the biological sense Evolutionary game theory includes both biological as well as cultural evolution and also models of individual learning for example fictitious play dynamics Prescriptive or normative analysis Edit Cooperate DefectCooperate 1 1 10 0Defect 0 10 5 5The prisoner s dilemmaSome scholars see game theory not as a predictive tool for the behavior of human beings but as a suggestion for how people ought to behave Since a strategy corresponding to a Nash equilibrium of a game constitutes one s best response to the actions of the other players provided they are in the same Nash equilibrium playing a strategy that is part of a Nash equilibrium seems appropriate This normative use of game theory has also come under criticism citation needed Economics and business Edit Game theory is a major method used in mathematical economics and business for modeling competing behaviors of interacting agents c 70 71 72 Applications include a wide array of economic phenomena and approaches such as auctions bargaining mergers and acquisitions pricing 73 fair division duopolies oligopolies social network formation agent based computational economics 74 75 general equilibrium mechanism design 76 77 78 79 80 and voting systems 81 and across such broad areas as experimental economics 82 83 84 85 86 behavioral economics 87 88 89 90 91 92 information economics 42 43 44 45 industrial organization 93 94 95 96 and political economy 97 98 99 100 This research usually focuses on particular sets of strategies known as solution concepts or equilibria A common assumption is that players act rationally In non cooperative games the most famous of these is the Nash equilibrium A set of strategies is a Nash equilibrium if each represents a best response to the other strategies If all the players are playing the strategies in a Nash equilibrium they have no unilateral incentive to deviate since their strategy is the best they can do given what others are doing 101 102 The payoffs of the game are generally taken to represent the utility of individual players A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation One or more solution concepts are chosen and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type Economists and business professors suggest two primary uses noted above descriptive and prescriptive 66 The Chartered Institute of Procurement amp Supply CIPS promotes knowledge and use of game theory within the context of business procurement 103 CIPS and TWS Partners have conducted a series of surveys designed to explore the understanding awareness and application of game theory among procurement professionals Some of the main findings in their third annual survey 2019 include application of game theory to procurement activity has increased at the time it was at 19 across all survey respondents 65 of participants predict that use of game theory applications will grow 70 of respondents say that they have only a basic or a below basic understanding of game theory 20 of participants had undertaken on the job training in game theory 50 of respondents said that new or improved software solutions were desirable 90 of respondents said that they do not have the software they need for their work 104 Project management Edit Sensible decision making is critical for the success of projects In project management game theory is used to model the decision making process of players such as investors project managers contractors sub contractors governments and customers Quite often these players have competing interests and sometimes their interests are directly detrimental to other players making project management scenarios well suited to be modeled by game theory Piraveenan 2019 105 in his review provides several examples where game theory is used to model project management scenarios For instance an investor typically has several investment options and each option will likely result in a different project and thus one of the investment options has to be chosen before the project charter can be produced Similarly any large project involving subcontractors for instance a construction project has a complex interplay between the main contractor the project manager and subcontractors or among the subcontractors themselves which typically has several decision points For example if there is an ambiguity in the contract between the contractor and subcontractor each must decide how hard to push their case without jeopardizing the whole project and thus their own stake in it Similarly when projects from competing organizations are launched the marketing personnel have to decide what is the best timing and strategy to market the project or its resultant product or service so that it can gain maximum traction in the face of competition In each of these scenarios the required decisions depend on the decisions of other players who in some way have competing interests to the interests of the decision maker and thus can ideally be modeled using game theory Piraveenan 105 summarises that two player games are predominantly used to model project management scenarios and based on the identity of these players five distinct types of games are used in project management Government sector private sector games games that model public private partnerships Contractor contractor games Contractor subcontractor games Subcontractor subcontractor games Games involving other playersIn terms of types of games both cooperative as well as non cooperative normal form as well as extensive form and zero sum as well as non zero sum are used to model various project management scenarios Political science Edit The application of game theory to political science is focused in the overlapping areas of fair division political economy public choice war bargaining positive political theory and social choice theory In each of these areas researchers have developed game theoretic models in which the players are often voters states special interest groups and politicians Early examples of game theory applied to political science are provided by Anthony Downs In his 1957 book An Economic Theory of Democracy 106 he applies the Hotelling firm location model to the political process In the Downsian model political candidates commit to ideologies on a one dimensional policy space Downs first shows how the political candidates will converge to the ideology preferred by the median voter if voters are fully informed but then argues that voters choose to remain rationally ignorant which allows for candidate divergence Game theory was applied in 1962 to the Cuban Missile Crisis during the presidency of John F Kennedy 107 It has also been proposed that game theory explains the stability of any form of political government Taking the simplest case of a monarchy for example the king being only one person does not and cannot maintain his authority by personally exercising physical control over all or even any significant number of his subjects Sovereign control is instead explained by the recognition by each citizen that all other citizens expect each other to view the king or other established government as the person whose orders will be followed Coordinating communication among citizens to replace the sovereign is effectively barred since conspiracy to replace the sovereign is generally punishable as a crime Thus in a process that can be modeled by variants of the prisoner s dilemma during periods of stability no citizen will find it rational to move to replace the sovereign even if all the citizens know they would be better off if they were all to act collectively 108 A game theoretic explanation for democratic peace is that public and open debate in democracies sends clear and reliable information regarding their intentions to other states In contrast it is difficult to know the intentions of nondemocratic leaders what effect concessions will have and if promises will be kept Thus there will be mistrust and unwillingness to make concessions if at least one of the parties in a dispute is a non democracy 109 However game theory predicts that two countries may still go to war even if their leaders are cognizant of the costs of fighting War may result from asymmetric information two countries may have incentives to mis represent the amount of military resources they have on hand rendering them unable to settle disputes agreeably without resorting to fighting Moreover war may arise because of commitment problems if two countries wish to settle a dispute via peaceful means but each wishes to go back on the terms of that settlement they may have no choice but to resort to warfare Finally war may result from issue indivisibilities 110 Game theory could also help predict a nation s responses when there is a new rule or law to be applied to that nation One example is Peter John Wood s 2013 research looking into what nations could do to help reduce climate change Wood thought this could be accomplished by making treaties with other nations to reduce greenhouse gas emissions However he concluded that this idea could not work because it would create a prisoner s dilemma for the nations 111 Biology Edit Hawk DoveHawk 20 20 80 40Dove 40 80 60 60The hawk dove gameMain article Evolutionary game theory Unlike those in economics the payoffs for games in biology are often interpreted as corresponding to fitness In addition the focus has been less on equilibria that correspond to a notion of rationality and more on ones that would be maintained by evolutionary forces The best known equilibrium in biology is known as the evolutionarily stable strategy ESS first introduced in Maynard Smith amp Price 1973 Although its initial motivation did not involve any of the mental requirements of the Nash equilibrium every ESS is a Nash equilibrium In biology game theory has been used as a model to understand many different phenomena It was first used to explain the evolution and stability of the approximate 1 1 sex ratios Fisher 1930 harv error no target CITEREFFisher1930 help suggested that the 1 1 sex ratios are a result of evolutionary forces acting on individuals who could be seen as trying to maximize their number of grandchildren Additionally biologists have used evolutionary game theory and the ESS to explain the emergence of animal communication 112 The analysis of signaling games and other communication games has provided insight into the evolution of communication among animals For example the mobbing behavior of many species in which a large number of prey animals attack a larger predator seems to be an example of spontaneous emergent organization Ants have also been shown to exhibit feed forward behavior akin to fashion see Paul Ormerod s Butterfly Economics Biologists have used the game of chicken to analyze fighting behavior and territoriality 113 According to Maynard Smith in the preface to Evolution and the Theory of Games paradoxically it has turned out that game theory is more readily applied to biology than to the field of economic behaviour for which it was originally designed Evolutionary game theory has been used to explain many seemingly incongruous phenomena in nature 114 One such phenomenon is known as biological altruism This is a situation in which an organism appears to act in a way that benefits other organisms and is detrimental to itself This is distinct from traditional notions of altruism because such actions are not conscious but appear to be evolutionary adaptations to increase overall fitness Examples can be found in species ranging from vampire bats that regurgitate blood they have obtained from a night s hunting and give it to group members who have failed to feed to worker bees that care for the queen bee for their entire lives and never mate to vervet monkeys that warn group members of a predator s approach even when it endangers that individual s chance of survival 115 All of these actions increase the overall fitness of a group but occur at a cost to the individual Evolutionary game theory explains this altruism with the idea of kin selection Altruists discriminate between the individuals they help and favor relatives Hamilton s rule explains the evolutionary rationale behind this selection with the equation c lt b r where the cost c to the altruist must be less than the benefit b to the recipient multiplied by the coefficient of relatedness r The more closely related two organisms are causes the incidences of altruism to increase because they share many of the same alleles This means that the altruistic individual by ensuring that the alleles of its close relative are passed on through survival of its offspring can forgo the option of having offspring itself because the same number of alleles are passed on For example helping a sibling in diploid animals has a coefficient of 1 2 because on average an individual shares half of the alleles in its sibling s offspring Ensuring that enough of a sibling s offspring survive to adulthood precludes the necessity of the altruistic individual producing offspring 115 The coefficient values depend heavily on the scope of the playing field for example if the choice of whom to favor includes all genetic living things not just all relatives we assume the discrepancy between all humans only accounts for approximately 1 of the diversity in the playing field a coefficient that was 1 2 in the smaller field becomes 0 995 Similarly if it is considered that information other than that of a genetic nature e g epigenetics religion science etc persisted through time the playing field becomes larger still and the discrepancies smaller Computer science and logic Edit Game theory has come to play an increasingly important role in logic and in computer science Several logical theories have a basis in game semantics In addition computer scientists have used games to model interactive computations Also game theory provides a theoretical basis to the field of multi agent systems 116 Separately game theory has played a role in online algorithms in particular the k server problem which has in the past been referred to as games with moving costs and request answer games 117 Yao s principle is a game theoretic technique for proving lower bounds on the computational complexity of randomized algorithms especially online algorithms The emergence of the Internet has motivated the development of algorithms for finding equilibria in games markets computational auctions peer to peer systems and security and information markets Algorithmic game theory 118 and within it algorithmic mechanism design 119 combine computational algorithm design and analysis of complex systems with economic theory 120 121 122 Philosophy Edit Stag HareStag 3 3 0 2Hare 2 0 2 2Stag huntGame theory has been put to several uses in philosophy Responding to two papers by W V O Quine 1960 1967 Lewis 1969 used game theory to develop a philosophical account of convention In so doing he provided the first analysis of common knowledge and employed it in analyzing play in coordination games In addition he first suggested that one can understand meaning in terms of signaling games This later suggestion has been pursued by several philosophers since Lewis 123 124 Following Lewis 1969 game theoretic account of conventions Edna Ullmann Margalit 1977 and Bicchieri 2006 have developed theories of social norms that define them as Nash equilibria that result from transforming a mixed motive game into a coordination game 125 126 Game theory has also challenged philosophers to think in terms of interactive epistemology what it means for a collective to have common beliefs or knowledge and what are the consequences of this knowledge for the social outcomes resulting from the interactions of agents Philosophers who have worked in this area include Bicchieri 1989 1993 127 128 Skyrms 1990 129 and Stalnaker 1999 130 In ethics some most notably David Gauthier Gregory Kavka and Jean Hampton who authors have attempted to pursue Thomas Hobbes project of deriving morality from self interest Since games like the prisoner s dilemma present an apparent conflict between morality and self interest explaining why cooperation is required by self interest is an important component of this project This general strategy is a component of the general social contract view in political philosophy for examples see Gauthier 1986 and Kavka 1986 harvtxt error no target CITEREFKavka1986 help d Other authors have attempted to use evolutionary game theory in order to explain the emergence of human attitudes about morality and corresponding animal behaviors These authors look at several games including the prisoner s dilemma stag hunt and the Nash bargaining game as providing an explanation for the emergence of attitudes about morality see e g Skyrms 1996 2004 and Sober and Wilson 1998 Retail and consumer product pricing Edit Game theory applications are often used in the pricing strategies of retail and consumer markets particularly for the sale of inelastic goods With retailers constantly competing against one another for consumer market share it has become a fairly common practice for retailers to discount certain goods intermittently in the hopes of increasing foot traffic in brick and mortar locations websites visits for e commerce retailers or increasing sales of ancillary or complimentary products 131 Black Friday a popular shopping holiday in the US is when many retailers focus on optimal pricing strategies to capture the holiday shopping market In the Black Friday scenario retailers using game theory applications typically ask what is the dominant competitor s reaction to me 132 In such a scenario the game has two players the retailer and the consumer The retailer is focused on an optimal pricing strategy while the consumer is focused on the best deal In this closed system there often is no dominant strategy as both players have alternative options That is retailers can find a different customer and consumers can shop at a different retailer 132 Given the market competition that day however the dominant strategy for retailers lies in outperforming competitors The open system assumes multiple retailers selling similar goods and a finite number of consumers demanding the goods at an optimal price A blog by a Cornell University professor provided an example of such a strategy when Amazon priced a Samsung TV 100 below retail value effectively undercutting competitors Amazon made up part of the difference by increasing the price of HDMI cables as it has been found that consumers are less price discriminatory when it comes to the sale of secondary items 132 Retail markets continue to evolve strategies and applications of game theory when it comes to pricing consumer goods The key insights found between simulations in a controlled environment and real world retail experiences show that the applications of such strategies are more complex as each retailer has to find an optimal balance between pricing supplier relations brand image and the potential to cannibalize the sale of more profitable items 133 Epidemiology Edit Since the decision to take a vaccine for a particular disease is often made by individuals who may consider a range of factors and parameters in making this decision such as the incidence and prevalence of the disease perceived and real risks associated with contracting the disease mortality rate perceived and real risks associated with vaccination and financial cost of vaccination game theory has been used to model and predict vaccination uptake in a society 134 135 In popular culture EditBased on the 1998 book by Sylvia Nasar 136 the life story of game theorist and mathematician John Nash was turned into the 2001 biopic A Beautiful Mind starring Russell Crowe as Nash 137 The 1959 military science fiction novel Starship Troopers by Robert A Heinlein mentioned games theory and theory of games 138 In the 1997 film of the same name the character Carl Jenkins referred to his military intelligence assignment as being assigned to games and theory The 1964 film Dr Strangelove satirizes game theoretic ideas about deterrence theory For example nuclear deterrence depends on the threat to retaliate catastrophically if a nuclear attack is detected A game theorist might argue that such threats can fail to be credible in the sense that they can lead to subgame imperfect equilibria The movie takes this idea one step further with the Soviet Union irrevocably committing to a catastrophic nuclear response without making the threat public 139 The 1980s power pop band Game Theory was founded by singer songwriter Scott Miller who described the band s name as alluding to the study of calculating the most appropriate action given an adversary to give yourself the minimum amount of failure 140 Liar Game a 2005 Japanese manga and 2007 television series presents the main characters in each episode with a game or problem that is typically drawn from game theory as demonstrated by the strategies applied by the characters 141 The 1974 novel Spy Story by Len Deighton explores elements of Game Theory in regard to cold war army exercises The 2008 novel The Dark Forest by Liu Cixin explores the relationship between extraterrestrial life humanity and game theory The prime antagonist Joker in the movie The Dark Knight presents game theory concepts notably the prisoner s dilemma in a scene where he asks passengers in two different ferries to bomb the other one to save their own In the 2018 film Crazy Rich Asians the female lead Rachel Chu is a professor of economics and game theory at New York University At the beginning of the film she is seen in her NYU classroom playing a game of poker with her teaching assistant and wins the game by bluffing 142 then in the climax of the film she plays a game of mahjong with her boy friend s disapproving mother Eleanor losing the game to Eleanor on purpose but winning her approval as a result 143 See also EditApplied ethics Bandwidth sharing game Chainstore paradox Collective intentionality Glossary of game theory Intra household bargaining Kingmaker scenario Law and economics Outline of artificial intelligence Parrondo s paradox Precautionary principle Quantum refereed game Risk management Self confirming equilibrium Tragedy of the commons Wilson doctrine economics Lists List of cognitive biases List of emerging technologies List of games in game theoryNotes Edit Although common knowledge was first discussed by the philosopher David Lewis in his dissertation and later book Convention in the late 1960s it was not widely considered by economists until Robert Aumann s work in the 1970s Experimental work in game theory goes by many names experimental economics behavioral economics and behavioural game theory are several 69 At JEL C7 of the Journal of Economic Literature classification codes For a more detailed discussion of the use of game theory in ethics see the Stanford Encyclopedia of Philosophy s entry game theory and ethics References Edit a b Myerson Roger B 1991 Game Theory Analysis of Conflict Harvard University Press p 1 Chapter preview links pp vii xi Bellhouse David R 2007 The Problem of Waldegrave PDF Journal Electronique d Histoire des Probabilites et de la Statistique Electronic Journal of Probability History and Statistics 3 2 archived PDF from the original on 20 August 2008 Bellhouse David R 2015 Le Her and Other Problems in Probability Discussed by Bernoulli Montmort and Waldegrave Statistical Science Institute of Mathematical Statistics 30 1 26 39 arXiv 1504 01950 Bibcode 2015arXiv150401950B doi 10 1214 14 STS469 S2CID 59066805 Zermelo Ernst 1913 Hobson E W Love A E H eds Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels On an Application of Set Theory to the Theory of the Game of Chess PDF Proceedings of the Fifth International Congress of Mathematicians 1912 in German Cambridge Cambridge University Press pp 501 504 Archived from the original PDF on 31 July 2020 Retrieved 29 August 2019 Kim Sungwook ed 2014 Game theory applications in network design IGI Global p 3 ISBN 978 1 4666 6051 9 Neumann John von 1928 Zur Theorie der Gesellschaftsspiele On the Theory of Games of Strategy Mathematische Annalen Mathematical Annals in German 100 1 295 320 doi 10 1007 BF01448847 S2CID 122961988 Neumann John von 1959 On the Theory of Games of Strategy In Tucker A W Luce R D eds Contributions to the Theory of Games Vol 4 pp 13 42 ISBN 0 691 07937 4 Mirowski Philip 1992 What Were von Neumann and Morgenstern Trying to Accomplish In Weintraub E Roy ed Toward a History of Game Theory Durham Duke University Press pp 113 147 ISBN 978 0 8223 1253 6 Leonard Robert 2010 Von Neumann Morgenstern and the Creation of Game Theory New York Cambridge University Press doi 10 1017 CBO9780511778278 ISBN 978 0 521 56266 9 Kuhn Steven 4 September 1997 Zalta Edward N ed Prisoner s Dilemma Stanford Encyclopedia of Philosophy Stanford University Retrieved 3 January 2013 Shor Mike Non Cooperative Game GameTheory net Retrieved 15 September 2016 Chandrasekaran Ramaswamy Cooperative Game Theory PDF University of Texas at Dallas Archived PDF from the original on 18 April 2016 Brandenburger Adam Cooperative Game Theory Characteristic Functions Allocations Marginal Contribution PDF Archived from the original PDF on 29 August 2017 Retrieved 14 April 2020 Faysse Nicolas 2005 Coping with the tragedy of the commons game structure and design of rules Journal of Economic Surveys 19 2 239 261 doi 10 1111 j 0950 0804 2005 00246 x S2CID 1473769 Retrieved 25 April 2021 via Wiley Online Library Owen Guillermo 1995 Game Theory Third Edition Bingley Emerald Group Publishing p 11 ISBN 978 0 12 531151 9 a b c d e Gibbons Robert 1992 Game Theory for Applied Economists Princeton New Jersey Princeton University Press pp 14 17 ISBN 0 691 04308 6 Cournot Nash Equilibrium OECD OECD 18 April 2013 Retrieved 20 April 2021 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Spulber Daniel March 1995 Bertrand Competition when Rivals Costs are Unknown The Journal of Industrial Economics 43 1 1 1 11 doi 10 2307 2950422 JSTOR 2950422 via JSTOR Healy Patrick 22 September 2015 IM PERFECT COMPETITION UNREALISTIC ECONOMICS OR USEFUL STRATEGY TOOL Harvard Business School Online Retrieved 20 April 2021 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Ferguson Thomas S Game Theory PDF UCLA Department of Mathematics pp 56 57 Archived PDF from the original on 30 July 2004 Complete vs Perfect information in Combinatorial Game Theory Stack Exchange 24 June 2014 Mycielski Jan 1992 Games with Perfect Information Handbook of Game Theory with Economic Applications Vol 1 pp 41 70 doi 10 1016 S1574 0005 05 80006 2 ISBN 978 0 4448 8098 7 Infinite Chess PBS Infinite Series 2 March 2017 Archived from the original on 28 October 2021 Perfect information defined at 0 25 with academic sources arXiv 1302 4377 and arXiv 1510 08155 Owen Guillermo 1995 Game Theory Third Edition Bingley Emerald Group Publishing p 4 ISBN 978 0 12 531151 9 Mirman Leonard 1989 Perfect Information London Palgrave Macmillan pp 194 195 ISBN 978 1 349 20181 5 Shoham amp Leyton Brown 2008 p 60 Osborne Martin J 2000 An Introduction to Game Theory Oxford University Press pp 271 272 Osborne Martin J 2020 An Introduction to Game Theory Oxford University Press pp 271 277 a b Jorg Bewersdorff 2005 31 Luck logic and white lies the mathematics of games A K Peters Ltd pp ix xii ISBN 978 1 56881 210 6 Albert Michael H Nowakowski Richard J Wolfe David 2007 Lessons in Play In Introduction to Combinatorial Game Theory A K Peters Ltd pp 3 4 ISBN 978 1 56881 277 9 Beck Jozsef 2008 Combinatorial Games Tic Tac Toe Theory Cambridge University Press pp 1 3 ISBN 978 0 521 46100 9 Hearn Robert A Demaine Erik D 2009 Games Puzzles and Computation A K Peters Ltd ISBN 978 1 56881 322 6 Jones M Tim 2008 Artificial Intelligence A Systems Approach Jones amp Bartlett Learning pp 106 118 ISBN 978 0 7637 7337 3 Petrosjan L A Murzov N V 1966 Game theoretic problems of mechanics Litovsk Mat Sb in Russian 6 423 433 Newton Jonathan 2018 Evolutionary Game Theory A Renaissance Games 9 2 31 doi 10 3390 g9020031 Webb 2007 Lozovanu D Pickl S 2015 A Game Theoretical Approach to Markov Decision Processes Stochastic Positional Games and Multicriteria Control Models Springer Cham ISBN 978 3 319 11832 1 Osborne amp Rubinstein 1994 a b McMahan Hugh Brendan 2006 Robust Planning in Domains with Stochastic Outcomes Adversaries and Partial Observability PDF Cmu Cs 06 166 3 4 Archived PDF from the original on 1 April 2011 Howard 1971 Wang Wenliang 2015 Pooling Game Theory and Public Pension Plan ISBN 978 1 5076 5824 6 a b Rasmusen Eric 2007 Games and Information 4th ed ISBN 978 1 4051 3666 2 a b Kreps David M 1990 Game Theory and Economic Modelling a b Aumann Robert Hart Sergiu eds 1992 Handbook of Game Theory with Economic Applications Vol 1 pp 1 733 a b Aumann Robert J Heifetz Aviad 2002 Chapter 43 Incomplete information Handbook of Game Theory with Economic Applications Volume 3 Handbook of Game Theory with Economic Applications Vol 3 pp 1665 1686 doi 10 1016 S1574 0005 02 03006 0 ISBN 978 0 444 89428 1 Fudenberg amp Tirole 1991 p 67 sfnp error no target CITEREFFudenbergTirole1991 help Williams Paul D 2013 Security Studies an Introduction second ed Abingdon Routledge pp 55 56 Shoham amp Leyton Brown 2008 p 35 Tagiew Rustam 3 May 2011 If more than Analytical Modeling is Needed to Predict Real Agents Strategic Interaction arXiv 1105 0558 cs GT Rosenthal Robert W December 1973 A class of games possessing pure strategy Nash equilibria International Journal of Game Theory 2 1 65 67 doi 10 1007 BF01737559 S2CID 121904640 Koller Daphne Megiddo Nimrod von Stengel Bernhard 1994 Fast algorithms for finding randomized strategies in game trees STOC 94 Proceedings of the Twenty Sixth Annual ACM Symposium on Theory of Computing 750 759 doi 10 1145 195058 195451 ISBN 0 89791 663 8 S2CID 1893272 Alur Rajeev Dill David L April 1994 A theory of timed automata Theoretical Computer Science 126 2 183 235 doi 10 1016 0304 3975 94 90010 8 Tomlin C J Lygeros J Shankar Sastry S July 2000 A game theoretic approach to controller design for hybrid systems Proceedings of the IEEE 88 7 949 970 doi 10 1109 5 871303 S2CID 1844682 Koller Daphne Pfeffer Avi 1997 Representations and solutions for game theoretic problems PDF Artificial Intelligence 94 1 2 167 215 doi 10 1016 S0004 3702 97 00023 4 Archived PDF from the original on 11 August 2017 Michael Michael Kearns Littman Michael L 2001 Graphical Models for Game Theory In UAI 253 260 CiteSeerX 10 1 1 22 5705 Kearns Michael Littman Michael L Singh Satinder 7 March 2011 Graphical Models for Game Theory arXiv 1301 2281 cs GT Leyton Brown Kevin Tennenholtz Moshe 2003 Local effect games IJCAI 03 Proceedings of the 18th International Joint Conference on Artificial Intelligence Ijcai 03 772 777 Genesereth Michael Love Nathaniel Pell Barney 15 June 2005 General Game Playing Overview of the AAAI Competition AI Magazine 26 2 62 doi 10 1609 aimag v26i2 1813 ISSN 2371 9621 Clempner Julio 2006 Modeling shortest path games with Petri nets a Lyapunov based theory International Journal of Applied Mathematics and Computer Science 16 3 387 397 ISSN 1641 876X Sannikov Yuliy September 2007 Games with Imperfectly Observable Actions in Continuous Time PDF Econometrica 75 5 1285 1329 doi 10 1111 j 1468 0262 2007 00795 x Archived PDF from the original on 13 December 2007 Tagiew Rustam December 2008 Multi Agent Petri Games 2008 International Conference on Computational Intelligence for Modelling Control Automation 130 135 doi 10 1109 CIMCA 2008 15 ISBN 978 0 7695 3514 2 S2CID 16679934 Tagiew Rustam 2009 On Multi agent Petri Net Models for Computing Extensive Finite Games New Challenges in Computational Collective Intelligence Studies in Computational Intelligence Springer 244 243 254 doi 10 1007 978 3 642 03958 4 21 ISBN 978 3 642 03957 7 Bhat Navin Leyton Brown Kevin 11 July 2012 Computing Nash Equilibria of Action Graph Games arXiv 1207 4128 cs GT Larson Jennifer M 11 May 2021 Networks of Conflict and Cooperation Annual Review of Political Science 24 1 89 107 doi 10 1146 annurev polisci 041719 102523 Friedman Daniel 1998 On economic applications of evolutionary game theory PDF Journal of Evolutionary Economics 8 14 53 Archived PDF from the original on 11 February 2014 a b Camerer Colin F 2003 1 1 What Is Game Theory Good For Behavioral Game Theory Experiments in Strategic Interaction pp 5 7 Archived from the original on 14 May 2011 Ross Don 10 March 2006 Game Theory In Zalta Edward N ed Stanford Encyclopedia of Philosophy Stanford University Retrieved 21 August 2008 Velegol Darrell Suhey Paul Connolly John Morrissey Natalie Cook Laura 14 September 2018 Chemical Game Theory Industrial amp Engineering Chemistry Research 57 41 13593 13607 doi 10 1021 acs iecr 8b03835 ISSN 0888 5885 S2CID 105204747 Camerer Colin F 2003 Introduction Behavioral Game Theory Experiments in Strategic Interaction pp 1 25 Archived from the original on 14 May 2011 Aumann Robert J 2008 game theory The New Palgrave Dictionary of Economics 2nd ed Archived from the original on 15 May 2011 Retrieved 22 August 2011 Shubik Martin 1981 Arrow Kenneth Intriligator Michael eds Game Theory Models and Methods in Political Economy Handbook of Mathematical Economics v 1 1 pp 285 330 doi 10 1016 S1573 4382 81 01011 4 Carl Shapiro 1989 The Theory of Business Strategy RAND Journal of Economics 20 1 pp 125 137 JSTOR 2555656 N Agarwal and P Zeephongsekul Psychological Pricing in Mergers amp Acquisitions using Game Theory School of Mathematics and Geospatial Sciences RMIT University Melbourne Leigh Tesfatsion 2006 Agent Based Computational Economics A Constructive Approach to Economic Theory ch 16 Handbook of Computational Economics v 2 pp 831 880 doi 10 1016 S1574 0021 05 02016 2 Joseph Y Halpern 2008 computer science and game theory The New Palgrave Dictionary of Economics Myerson Roger B 2008 mechanism design The New Palgrave Dictionary of Economics Archived from the original on 23 November 2011 Retrieved 4 August 2011 Myerson Roger B 2008 revelation principle The New Palgrave Dictionary of Economics Sandholm Tuomas 2008 computing in mechanism design The New Palgrave Dictionary of Economics Archived from the original on 23 November 2011 Retrieved 5 December 2011 Nisan Noam Ronen Amir 2001 Algorithmic Mechanism Design PDF Games and Economic Behavior 35 1 2 166 196 doi 10 1006 game 1999 0790 Nisan Noam et al eds 2007 Algorithmic Game Theory Cambridge University Press Archived from the original on 5 May 2012 Brams Steven J 1994 Chapter 30 Voting procedures Handbook of Game Theory with Economic Applications Vol 2 pp 1055 1089 doi 10 1016 S1574 0005 05 80062 1 ISBN 978 0 444 89427 4 and Moulin Herve 1994 Chapter 31 Social choice Handbook of Game Theory with Economic Applications Vol 2 pp 1091 1125 doi 10 1016 S1574 0005 05 80063 3 ISBN 978 0 444 89427 4 Vernon L Smith 1992 Game Theory and Experimental Economics Beginnings and Early Influences in E R Weintraub ed Towards a History of Game Theory pp 241 282 Smith V L 2001 Experimental Economics International Encyclopedia of the Social amp Behavioral Sciences pp 5100 5108 doi 10 1016 B0 08 043076 7 02232 4 ISBN 978 0 08 043076 8 Handbook of Experimental Economics Results ScienceDirect com by Elsevier www sciencedirect com Vincent P Crawford 1997 Theory and Experiment in the Analysis of Strategic Interaction in Advances in Economics and Econometrics Theory and Applications pp 206 242 Cambridge Reprinted in Colin F Camerer et al ed 2003 Advances in Behavioral Economics Princeton 1986 2003 papers Description preview Princeton ch 12 Shubik Martin 2002 Chapter 62 Game theory and experimental gaming Handbook of Game Theory with Economic Applications Volume 3 Handbook of Game Theory with Economic Applications Vol 3 pp 2327 2351 doi 10 1016 S1574 0005 02 03025 4 ISBN 978 0 444 89428 1 The New Palgrave Dictionary of Economics 2008 Faruk Gul behavioural economics and game theory Abstract Camerer Colin F 2008 behavioral game theory The New Palgrave Dictionary of Economics Archived from the original on 23 November 2011 Retrieved 4 August 2011 Camerer Colin F 1997 Progress in Behavioral Game Theory PDF Journal of Economic Perspectives 11 4 172 doi 10 1257 jep 11 4 167 Archived PDF from the original on 31 May 2012 Camerer Colin F 2003 Behavioral Game Theory Princeton Description Archived 14 May 2011 at the Wayback Machine preview ctrl and ch 1 link Camerer Colin F 2003 Loewenstein George Rabin Matthew eds Advances in Behavioral Economics 1986 2003 Papers Princeton ISBN 1 4008 2911 9 Fudenberg Drew 2006 Advancing Beyond Advances in Behavioral Economics Journal of Economic Literature 44 3 694 711 doi 10 1257 jel 44 3 694 JSTOR 30032349 S2CID 3490729 Tirole Jean 1988 The Theory of Industrial Organization MIT Press Description and chapter preview links pp vii ix General Organization pp 5 6 and Non Cooperative Game Theory A User s Guide Manual ch 11 pp 423 59 Kyle Bagwell and Asher Wolinsky 2002 Game theory and Industrial Organization ch 49 Handbook of Game Theory with Economic Applications v 3 pp 1851 1895 Martin Shubik 1959 Strategy and Market Structure Competition Oligopoly and the Theory of Games Wiley Description and review extract Martin Shubik with Richard Levitan 1980 Market Structure and Behavior Harvard University Press Review extract Archived 15 March 2010 at the Wayback Machine Martin Shubik 1981 Game Theory Models and Methods in Political Economy in Handbook of Mathematical Economics v 1 pp 285 330 doi 10 1016 S1573 4382 81 01011 4 Martin Shubik 1987 A Game Theoretic Approach to Political Economy MIT Press Description Archived 29 June 2011 at the Wayback Machine Martin Shubik 1978 Game Theory Economic Applications in W Kruskal and J M Tanur ed International Encyclopedia of Statistics v 2 pp 372 78 Robert Aumann and Sergiu Hart ed Handbook of Game Theory with Economic Applications scrollable to chapter outline or abstract links 1992 v 1 1994 v 2 2002 v 3 Christen Markus 1 July 1998 Game theoretic model to examine the two tradeoffs in the acquisition of information for a careful balancing act INSEAD Archived from the original on 24 May 2013 Retrieved 1 July 2012 Chevalier Roignant Benoit Trigeorgis Lenos 15 February 2012 Options Games Balancing the trade off between flexibility and commitment The European Financial Review Archived from the original on 20 June 2013 Retrieved 3 January 2013 CIPS CIPS and TWS Partners promote game theory on the global stage published 29 June 2017 accessed 11 April 2021 CIPS 2021 Game Theory CIPS in conjunction with TWS Partners accessed 11 April 2021 a b Piraveenan Mahendra 2019 Applications of Game Theory in Project Management A Structured Review and Analysis Mathematics 7 9 858 doi 10 3390 math7090858 Material was copied from this source which is available under a Creative Commons Attribution 4 0 International License Downs 1957 Brams Steven J 1 January 2001 Game theory and the Cuban missile crisis Plus Magazine Retrieved 31 January 2016 Morrison Andrew Stumpff January 2013 Yes Law is the Command of the Sovereign SSRN doi 10 2139 ssrn 2371076 Levy G Razin R 2004 It Takes Two An Explanation for the Democratic Peace Journal of the European Economic Association 2 1 1 29 doi 10 1162 154247604323015463 JSTOR 40004867 S2CID 12114936 Fearon James D 1 January 1995 Rationalist Explanations for War International Organization 49 3 379 414 doi 10 1017 s0020818300033324 JSTOR 2706903 S2CID 38573183 Wood Peter John 2011 Climate change and game theory PDF Ecological Economics Review 1219 1 153 70 Bibcode 2011NYASA1219 153W doi 10 1111 j 1749 6632 2010 05891 x hdl 1885 67270 PMID 21332497 S2CID 21381945 Harper amp Maynard Smith 2003 Maynard Smith John 1974 The theory of games and the evolution of animal conflicts PDF Journal of Theoretical Biology 47 1 209 221 Bibcode 1974JThBi 47 209M doi 10 1016 0022 5193 74 90110 6 PMID 4459582 Archived PDF from the original on 15 March 2012 Alexander J McKenzie 19 July 2009 Evolutionary Game Theory In Zalta Edward N ed Stanford Encyclopedia of Philosophy Stanford University Retrieved 3 January 2013 a b Okasha Samir 3 June 2003 Biological Altruism In Zalta Edward N ed Stanford Encyclopedia of Philosophy Stanford University Retrieved 3 January 2013 Shoham Yoav Leyton Brown Kevin 15 December 2008 Multiagent Systems Algorithmic Game Theoretic and Logical Foundations Cambridge University Press ISBN 978 1 139 47524 2 Ben David et al 1994 Nisan Noam et al eds 2007 Algorithmic Game Theory Cambridge University Press Archived from the original on 5 May 2012 Nisan Noam Ronen Amir 2001 Algorithmic Mechanism Design PDF Games and Economic Behavior 35 1 2 166 196 CiteSeerX 10 1 1 21 1731 doi 10 1006 game 1999 0790 Halpern Joseph Y 2008 Computer science and game theory The New Palgrave Dictionary of Economics 2nd ed Shoham Yoav 2008 Computer Science and Game Theory PDF Communications of the ACM 51 8 75 79 CiteSeerX 10 1 1 314 2936 doi 10 1145 1378704 1378721 S2CID 2057889 Archived from the original PDF on 26 April 2012 Retrieved 28 November 2011 Littman Amy Littman Michael L 2007 Introduction to the Special Issue on Learning and Computational Game Theory Machine Learning 67 1 2 3 6 doi 10 1007 s10994 007 0770 1 S2CID 22635389 Skyrms 1996 Grim et al 2004 Ullmann Margalit E 1977 The Emergence of Norms Oxford University Press ISBN 978 0 19 824411 0 Bicchieri Cristina 2006 The Grammar of Society the Nature and Dynamics of Social Norms Cambridge University Press ISBN 978 0 521 57372 6 Bicchieri Cristina 1989 Self Refuting Theories of Strategic Interaction A Paradox of Common Knowledge Erkenntnis 30 1 2 69 85 doi 10 1007 BF00184816 S2CID 120848181 Bicchieri Cristina 1993 Rationality and Coordination Cambridge University Press ISBN 978 0 521 57444 0 Skyrms Brian 1990 The Dynamics of Rational Deliberation Harvard University Press ISBN 978 0 674 21885 7 Bicchieri Cristina Jeffrey Richard Skyrms Brian eds 1999 Knowledge Belief and Counterfactual Reasoning in Games The Logic of Strategy New York Oxford University Press ISBN 978 0 19 511715 8 Kopalle Shumsky Game Theory Models of Pricing PDF Archived PDF from the original on 10 July 2012 Retrieved 10 January 2020 a b c How e Commerce Uses Game Theory to Capture Consumer Dollars Networks Course blog for INFO 2040 CS 2850 Econ 2040 SOC 2090 Retrieved 11 January 2020 Black Friday Games Concurrent pricing wars for a competitive advantage SFK Inc SKK Marine SFK SecCon 27 November 2018 Retrieved 11 January 2020 Chang Sheryl L Piraveenan Mahendra Pattison Philippa Prokopenko Mikhail 1 January 2020 Game theoretic modelling of infectious disease dynamics and intervention methods a review Journal of Biological Dynamics 14 1 57 89 doi 10 1080 17513758 2020 1720322 ISSN 1751 3758 PMID 31996099 S2CID 58004680 Roberts Siobhan 20 December 2020 The Pandemic Is a Prisoner s Dilemma Game The New York Times Archived from the original on 20 December 2020 Retrieved 13 September 2021 Nasar Sylvia 1998 A Beautiful Mind Simon amp Schuster ISBN 0 684 81906 6 Singh Simon 14 June 1998 Between Genius and Madness New York Times Heinlein Robert A 1959 Starship Troopers Dr Strangelove Or How I Learned to Stop Worrying and Love the Bomb 29 January 1964 51 minutes in is that the whole point of the doomsday machine is lost if you keep it a secret Guzman Rafer 6 March 1996 Star on hold Faithful following meager sales Pacific Sun Archived from the original on 6 November 2013 Retrieved 25 July 2018 Liar Game manga Anime News Network www animenewsnetwork com Retrieved 25 November 2022 Chaffin Sean 20 August 2018 Poker and Game Theory Featured in Hit Film Crazy Rich Asians PokerNews com Bean Travis Game theory in Crazy Rich Asians explaining the Mahjong showdown between Rachel and Eleanor Colossus Further reading Edit Wikiquote has quotations related to Game theory Wikimedia Commons has media related to Game theory Textbooks and general literature Edit Aumann Robert J 1987 game theory The New Palgrave A Dictionary of Economics vol 2 pp 460 82 Camerer Colin 2003 Introduction Behavioral Game Theory Experiments in Strategic Interaction Russell Sage Foundation pp 1 25 ISBN 978 0 691 09039 9 archived from the original on 14 May 2011 retrieved 9 February 2011 Description Dutta Prajit K 1999 Strategies and games theory and practice MIT Press ISBN 978 0 262 04169 0 Suitable for undergraduate and business students Fernandez L F Bierman H S 1998 Game theory with economic applications Addison Wesley ISBN 978 0 201 84758 1 Suitable for upper level undergraduates Gibbons Robert D 1992 Game theory for applied economists Princeton University Press ISBN 978 0 691 00395 5 Suitable for advanced undergraduates Published in Europe as Gibbons Robert 2001 A Primer in Game Theory London Harvester Wheatsheaf ISBN 978 0 7450 1159 2 Gintis Herbert 2000 Game theory evolving a problem centered introduction to modeling strategic behavior Princeton University Press ISBN 978 0 691 00943 8 Green Jerry R Mas Colell Andreu Whinston Michael D 1995 Microeconomic theory Oxford University Press ISBN 978 0 19 507340 9 Presents game theory in formal way suitable for graduate level Joseph E Harrington 2008 Games strategies and decision making Worth ISBN 0 7167 6630 2 Textbook suitable for undergraduates in applied fields numerous examples fewer formalisms in concept presentation Howard Nigel 1971 Paradoxes of Rationality Games Metagames and Political Behavior Cambridge MA The MIT Press ISBN 978 0 262 58237 7 Isaacs Rufus 1999 Differential Games A Mathematical Theory With Applications to Warfare and Pursuit Control and Optimization New York Dover Publications ISBN 978 0 486 40682 4 Maschler Michael Solan Eilon Zamir Shmuel 2013 Game Theory Cambridge University Press ISBN 978 1 108 49345 1 Undergraduate textbook Miller James H 2003 Game theory at work how to use game theory to outthink and outmaneuver your competition New York McGraw Hill ISBN 978 0 07 140020 6 Suitable for a general audience Osborne Martin J 2004 An introduction to game theory Oxford University Press ISBN 978 0 19 512895 6 Undergraduate textbook Osborne Martin J Rubinstein Ariel 1994 A course in game theory MIT Press ISBN 978 0 262 65040 3 A modern introduction at the graduate level Shoham Yoav Leyton Brown Kevin 2009 Multiagent Systems Algorithmic Game Theoretic and Logical Foundations New York Cambridge University Press ISBN 978 0 521 89943 7 retrieved 8 March 2016 Watson Joel 2013 Strategy An Introduction to Game Theory 3rd edition New York W W Norton and Co ISBN 978 0 393 91838 0 A leading textbook at the advanced undergraduate level McCain Roger A 2010 Roger McCain s Game Theory A Nontechnical Introduction to the Analysis of Strategy Revised ed ISBN 978 981 4289 65 8 Webb James N 2007 Game theory decisions interaction and evolution Undergraduate mathematics Springer ISBN 978 1 84628 423 6 Consistent treatment of game types usually claimed by different applied fields e g Markov decision processes Historically important texts Edit Aumann R J Shapley L S 1974 Values of Non Atomic Games Princeton University Press Cournot A Augustin 1838 Recherches sur les principles mathematiques de la theorie des richesses Libraire des Sciences Politiques et Sociales Edgeworth Francis Y 1881 Mathematical Psychics London Kegan Paul Farquharson Robin 1969 Theory of Voting Blackwell Yale U P in the U S ISBN 978 0 631 12460 3 Luce R Duncan Raiffa Howard 1957 Games and decisions introduction and critical survey New York Wileyreprinted edition R Duncan Luce Howard Raiffa 1989 Games and decisions introduction and critical survey New York Dover Publications ISBN 978 0 486 65943 5 a href Template Citation html title Template Citation citation a CS1 maint multiple names authors list link Maynard Smith John 1982 Evolution and the theory of games Cambridge University Press ISBN 978 0 521 28884 2 Maynard Smith John Price George R 1973 The logic of animal conflict Nature 246 5427 15 18 Bibcode 1973Natur 246 15S doi 10 1038 246015a0 S2CID 4224989 Nash John 1950 Equilibrium points in n person games Proceedings of the National Academy of Sciences of the United States of America 36 1 48 49 Bibcode 1950PNAS 36 48N doi 10 1073 pnas 36 1 48 PMC 1063129 PMID 16588946 Shapley L S 1953 A Value for n person Games In Contributions to the Theory of Games volume II H W Kuhn and A W Tucker eds Shapley L S 1953 Stochastic Games Proceedings of National Academy of Science Vol 39 pp 1095 1100 von Neumann John 1928 Zur Theorie der Gesellschaftsspiele Mathematische Annalen 100 1 295 320 doi 10 1007 bf01448847 S2CID 122961988 English translation On the Theory of Games of Strategy in A W Tucker and R D Luce ed 1959 Contributions to the Theory of Games v 4 p 42 Princeton University Press von Neumann John Morgenstern Oskar 1944 Theory of games and economic behavior Nature Princeton University Press 157 3981 172 Bibcode 1946Natur 157 172R doi 10 1038 157172a0 S2CID 29754824 Zermelo Ernst 1913 Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels Proceedings of the Fifth International Congress of Mathematicians 2 501 4Other material Edit Ben David S Borodin Allan Karp Richard Tardos G Wigderson A 1994 On the Power of Randomization in On line Algorithms PDF Algorithmica 11 1 2 14 doi 10 1007 BF01294260 S2CID 26771869 archived PDF from the original on 6 September 2004 Downs Anthony 1957 An Economic theory of Democracy New York Harper Gauthier David 1986 Morals by agreement Oxford University Press ISBN 978 0 19 824992 4 Allan Gibbard Manipulation of voting schemes a general result Econometrica Vol 41 No 4 1973 pp 587 601 Grim Patrick Kokalis Trina Alai Tafti Ali Kilb Nicholas St Denis Paul 2004 Making meaning happen Journal of Experimental amp Theoretical Artificial Intelligence 16 4 209 243 doi 10 1080 09528130412331294715 S2CID 5737352 Harper David Maynard Smith John 2003 Animal signals Oxford University Press ISBN 978 0 19 852685 8 Lewis David 1969 Convention A Philosophical Study ISBN 978 0 631 23257 5 2002 edition McDonald John 1950 1996 Strategy in Poker Business amp War W W Norton ISBN 978 0 393 31457 1 A layman s introduction Papayoanou Paul 2010 Game Theory for Business A Primer in Strategic Gaming Probabilistic ISBN 978 0 9647938 7 3 Quine W v O 1967 Truth by Convention Philosophica Essays for A N Whitehead Russel and Russel Publishers ISBN 978 0 8462 0970 6 Quine W v O 1960 Carnap and Logical Truth Synthese 12 4 350 374 doi 10 1007 BF00485423 S2CID 46979744 Satterthwaite Mark A April 1975 Strategy proofness and Arrow s Conditions Existence and Correspondence Theorems for Voting Procedures and Social Welfare Functions PDF Journal of Economic Theory 10 2 187 217 doi 10 1016 0022 0531 75 90050 2 archived PDF from the original on 16 February 2006 Siegfried Tom 2006 A Beautiful Math Joseph Henry Press ISBN 978 0 309 10192 9 Skyrms Brian 1990 The Dynamics of Rational Deliberation Harvard University Press ISBN 978 0 674 21885 7 Skyrms Brian 1996 Evolution of the social contract Cambridge University Press ISBN 978 0 521 55583 8 Skyrms Brian 2004 The stag hunt and the evolution of social structure Cambridge University Press ISBN 978 0 521 53392 8 Sober Elliott Wilson David Sloan 1998 Unto others the evolution and psychology of unselfish behavior Harvard University Press ISBN 978 0 674 93047 6 Thrall Robert M Lucas William F 1963 n displaystyle n person games in partition function form Naval Research Logistics Quarterly 10 4 281 298 doi 10 1002 nav 3800100126 Dolev Shlomi Panagopoulou Panagiota Rabie Mikael Schiller Elad Michael Spirakis Paul 2011 Rationality authority for provable rational behavior Proceedings of the 30th annual ACM SIGACT SIGOPS symposium on Principles of distributed computing pp 289 290 doi 10 1145 1993806 1993858 ISBN 978 1 4503 0719 2 S2CID 8974307 Chastain Erick Livnat Adi Papadimitriou Christos Vazirani Umesh June 2014 Algorithms games and evolution Proceedings of the National Academy of Sciences of the United States of America 111 29 10620 10623 Bibcode 2014PNAS 11110620C doi 10 1073 pnas 1406556111 PMC 4115542 PMID 24979793External links Edit Wikiquote has quotations related to Game theory Look up game theory in Wiktionary the free dictionary Wikiversity has learning resources about Game Theory Wikibooks has a book on the topic of Introduction to Game Theory James Miller 2015 Introductory Game Theory Videos Games theory of Encyclopedia of Mathematics EMS Press 2001 1994 Paul Walker History of Game Theory Page David Levine Game Theory Papers Lecture Notes and much more stuff Alvin Roth Game Theory and Experimental Economics page Archived from the original on 15 August 2000 Retrieved 13 September 2003 Comprehensive list of links to game theory information on the Web Adam Kalai Game Theory and Computer Science Lecture notes on Game Theory and Computer Science Mike Shor GameTheory net Lecture notes interactive illustrations and other information Jim Ratliff s Graduate Course in Game Theory lecture notes Don Ross Review Of Game Theory in the Stanford Encyclopedia of Philosophy Bruno Verbeek and Christopher Morris Game Theory and Ethics Elmer G Wiens Game Theory Introduction worked examples play online two person zero sum games Marek M Kaminski Game Theory and Politics Syllabuses and lecture notes for game theory and political science Websites on game theory and social interactions Kesten Green s Conflict Forecasting at the Wayback Machine archived 11 April 2011 See Papers for evidence on the accuracy of forecasts from game theory and other methods Archived 15 September 2019 at the Wayback Machine McKelvey Richard D McLennan Andrew M and Turocy Theodore L 2007 Gambit Software Tools for Game Theory Benjamin Polak Open Course on Game Theory at Yale Archived 3 August 2010 at the Wayback Machine videos of the course Benjamin Moritz Bernhard Konsgen Danny Bures Ronni Wiersch 2007 Spieltheorie Software de An application for Game Theory implemented in JAVA Antonin Kucera Stochastic Two Player Games Yu Chi Ho What is Mathematical Game Theory What is Mathematical Game Theory 2 What is Mathematical Game Theory 3 What is Mathematical Game Theory 4 Many person game theory What is Mathematical Game Theory 5 Finale summing up and my own view Retrieved from https en wikipedia org w index php title Game theory amp oldid 1131390577, wikipedia, wiki, book, books, library,

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