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Seventh generation of video game consoles

The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.[1] Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.[2]

Joining Nintendo in releasing motion devices and software, Sony Computer Entertainment released the PlayStation Move in September 2010, which featured motion-sensing gaming similar to that of the Wii. In November 2010, Microsoft released Kinect for use with the Xbox 360. Kinect did not use controllers, instead using cameras to capture the player's body motion and using that to direct gameplay, effectively making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device".[3][4]

Among handheld consoles, the seventh generation began somewhat earlier than the home consoles. November 2004 saw the introduction of the Nintendo DS,[5] and the PlayStation Portable (PSP) came out in December. The DS features a touch screen and built-in microphone, and supports wireless standards.[6] The PSP became the first handheld video game console to use an optical disc format as its primary storage media.[7][8] Sony also gave the PSP multimedia capability;[9] connectivity with the PlayStation 3, PlayStation 2, other PSPs; as well as Internet connectivity.[10][11] Despite high sales numbers for both consoles, PSP sales consistently lagged behind those of the DS.[12]

A crowdfunded console, the Ouya, received $8.5 million in preorders before launching in 2013. Post-launch sales were poor, and the device was a commercial failure. Additionally, microconsoles like Nvidia Shield Console, Amazon Fire TV, MOJO, Razer Switchblade, GamePop, GameStick, and more powerful PC-based Steam Machine consoles have attempted to compete in the video game console market; however they are seldom classified as "seventh generation" consoles.[13][14][15]

The seventh generation slowly began to wind down when Nintendo began cutting back on Wii production in the early 2010s. In 2014, Sony announced they were discontinuing the production of the PSP worldwide, and the release of new games for the DS eventually ceased later that year with the last third-party titles. Microsoft announced in that same year that they would discontinue the Xbox 360. The following year, Sony announced that it would soon discontinue the PlayStation 3. Around that time, the remaining Wii consoles were discontinued, ending the generation as all hardware was discontinued. The final Xbox 360 physical games were released in 2018, as FIFA 19 and Just Dance 2019. Despite this, several more Wii games were released, including a few more annual Just Dance sequels,[16][17] as well as a limited 3,000-copy print run of a physical release of Retro City Rampage DX. The eighth generation had already begun in early 2011, with the release of the Nintendo 3DS.

Home video game consoles edit

Xbox 360 edit

 
The Xbox 360 Pro console and controller.

The Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[18] attributed to the lack of content aimed at Japanese gamers, which was a key reason why its predecessor underperformed in that country.[19][20][21] Despite its early launch date, the Xbox 360 finished in 3rd place behind its competitors.

This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "red ring of death" and Error E74, which received a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge.[22] It also retroactively reimbursed owners of affected systems who paid for repairs,[22] and ultimately made several adjustments to the console's design to improve reliability, consulting with "an established ASIC vendor".[23]

As they share many cross-platform games and competed for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[24] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 was less expensive to produce and broke even on manufacturing costs earlier than the PS3,[25] while industry consensus was that the Xbox 360's conventional architecture is easier to develop for.[26][27]

At the end of the first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[28][29] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[30] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[31]

The Xbox 360 focused on the release of high-profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[32][33] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[34] The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[35] Ace Combat,[36] Virtua Fighter,[37] Grand Theft Auto IV,[38] Final Fantasy XIII,[39] Tekken 6,[40] Metal Gear Rising: Revengeance,[41] and L.A. Noire.[42]

In November Microsoft released Kinect. Kinect did not use controllers, instead making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device".[3][4] At E3 2010, Microsoft revealed a new Xbox 360 SKU known officially as the Xbox 360 S and referred to as the "Slim" by various media outlets. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One.[43] The 360 E featured a new square design with a simplified exterior akin to the Xbox One.[44]

PlayStation 3 edit

 
The PlayStation 3 console and controller.

Sony's PlayStation 3 was released on November 11, 2006, in Japan and November 17, 2006, in the US and Canada. The system's reliance on new technologies such as the Cell microprocessor and Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[45] Market analysts[46] and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray,"[47] while Phil Harrison stated that the PlayStation 3's success would be ensured by "the growth of the Blu-ray Disc movie market."[48]

Sony would provide support for its console with new titles from first-party franchises such as Gran Turismo, Team Ico, and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4: Guns of the Patriots, Yakuza 3 and Valkyria Chronicles. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry,[35] Ace Combat,[36] Virtua Fighter,[37] and Monster Hunter,[49] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3.[38] Titles initially announced as PlayStation 3 exclusives, such as Assassin's Creed;[50] Bladestorm: The Hundred Years' War, and Fatal Inertia, were ultimately released on Xbox 360 as well, with the latter making its appearance on Xbox 360 before the PlayStation 3 version.[51] Sony blamed lower-than-expected sales of the PS3 on the loss of exclusive titles in its software library, its higher price, and stock shortages.[52][53][54]

The high launch price of the PlayStation 3 was considered a major drag on its popularity.[55] In July 2007, Sony announced a drop in the price of the already-discontinued 60 GB models of the console by $100 in the United States and Canada.[56][57] On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007[58] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[59] In November 2008, Sony launched a 160 GB model,[60] and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250 GB slim model was to be released. It was released on September 1 (or 3 depending on country).[61]

In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the "Super Slim" PS3. It was released in late 2012, available with either a 250 GB or 500 GB hard drive. The "Super Slim" model was the last model to be produced by Sony before the system was slowly discontinued around the world. Shipments of new units to the United States were terminated in October 2016 and Sony officially discontinued the system in Japan on May 29, 2017, the last territory where it was selling new units up until then.[62][63]

Wii edit

 
The Wii and the Wii Remote

Nintendo entered the generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers,[64] non-gamers,[65] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[66] This approach was previously implemented in the portable market with the Nintendo DS.[67] Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[68] This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[69] Since Nintendo profited on each console right from the start unlike its competitors,[70] it achieved very positive returns.[71] With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3,[30][72][73] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[67] In 2007, it was reported by the British newspaper Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation.[74]

As in previous generations, Nintendo provided support for its new console with first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[75] and Wii Music,[76] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[77]

Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it;[72][78] however, some third-party developers expressed frustration at low software sales.[79] Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well" and that he "expected more games for hardcore gamers."[80] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[81] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware."[82]

In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[83] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.[84]

Comparison edit

Comparison of seventh-generation video game home consoles
Console Xbox 360 PlayStation 3 Wii
Logo      
Manufacturer Microsoft Sony Interactive Nintendo
Image(s)   
  
 
 
 
 
 
Top: An original model Xbox 360 Premium and the redesigned Xbox 360 Arcade with controllers
Bottom: A redesigned model Xbox 360 S and the latest Xbox 360 E with controllers
Top: An original model PlayStation 3 and DualShock 3 controller
Middle: A "slim" model PlayStation 3 and DualShock 3 controller
Bottom: A "super slim" model PlayStation 3 and DualShock 3 controller
Top: An original model Wii and Wii Remote
Bottom: A Wii Mini and Wii Remote Plus
Release dates
  • NA: November 22, 2005
  • EU: December 2, 2005
  • JP: December 10, 2005
  • AU: March 23, 2006
More...
  • JP: November 11, 2006
  • NA: November 17, 2006
  • PAL: March 23, 2007
More...
Wii:
  • NA: November 19, 2006
  • JP: December 2, 2006
  • AU: December 7, 2006
  • EU: December 8, 2006
Wii Family Edition:
  • NA: October 23, 2011
  • EU: November 4, 2011
  • AU: November 11, 2011
Wii Mini:
  • CAN: December 7, 2012
  • EU: March 15, 2013
  • UK: March 22, 2013
  • USA: November 17, 2013
More...
Discontinued
  • WW: April 20, 2016[85]
Wii/Wii Family Edition:
  • WW: October 21, 2013[87]
Wii Mini:
  • WW: 2017
Units sold >84 million [88] >87.4 million [89] 101.63 million [90]
Media DVD-DL Blu-ray Disc Wii Optical Disc (proprietary DVD-DL)
Best-selling game

Kinect Adventures (pack-in with Kinect peripheral), 24 million[91]
Best selling non-bundled game: Grand Theft Auto V, 15.34 million[92]

Grand Theft Auto V, 17.27 million[93]

Wii Sports (pack-in, except in Japan), 82.87 million (As of March 31, 2019)[94]
Best selling non-bundled game: Mario Kart Wii (37.20 million) (As of March 31, 2019)[94]

CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC-based IBM "Broadway"[95]
GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX 'Reality Synthesizer'[96] (based on NVIDIA G70 architecture)[97] 243 MHz ATI "Hollywood"
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 650 MHz
24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory
Dimensions

Original: 310 × 80 × 260 mm (12.2 × 3.2 × 10.2 in)[98]
Xbox 360S: 270 × 75 × 264 mm (10.6 × 3.0 × 10.4 in)[99]

Original: 325 × 98 × 274 mm (12.8 × 3.9 × 10.8 in)[100]
Slim: 290 × 65 × 290 mm (11.4 × 2.6 × 11.4 in)[101]

Wii / Wii Family Edition: 4.4 × 16 × 21.5 cm (1,513.6 cm3) / 1.7 × 6.3 × 8.5 in (92.4 in3)[citation needed]
Wii mini: 19.3 × 16 × 4.6 cm (1,420.5 cm3) / 7.6 × 6.3 × 1.81 in (86.7 in3)[citation needed]

Weight

Original: 3.5 kg (7.7 lb)[98]
Xbox 360S: 2.9 kg (6.4 lb)[99]

Original: 5 kg (11 lb)[100][102]
Slim (2009): 3.2 kg (7.1 lb)[101]
Slim (2011): 2.6 kg (5.7 lb)[103]
Super Slim (2012): 2.08 kg (4.6 lb)[104]

Wii / Wii Family Edition: 1.2 kg (2.6 lb)[105]
Wii mini: 0.7 kg (1.5 lb)[106]

Included accessories[a]
  • Controller:
    • Wired (Core model only)
    • Wireless controller (all models except Core)[note 1]
  • Wired headset (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
  • AV cable:
    • Composite AV cable (all models except Pro/Premium and pre-Sept 2009 Elite)
    • Component HD AV cable (Pro/Premium and pre-Sept 2009 Elite only)[note 2]
  • Ethernet cable (Pro/Premium and pre-Sept 2009 Elite only)
  • HDMI cable and audio adapter (pre-Sept 2009 Elite only)
  • Removable storage:
    • Various removable hard disk drives, size dependent on SKU (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
    • 256 MB Memory Unit (some Arcade models only, later replaced with on-board (non-removable) storage)

^note 1 250 GB "Super Elite" consoles come with 2 Wireless controllers. 320 GB Xbox 360 S consoles come with a "transforming d-pad" controller.
^note 2 replaced with the D-Terminal HD AV Cable (D 端子 HD AV ケーブル) in Japan

Accessories (retail)

see Xbox 360 accessories

see PlayStation 3 accessories

Controller[b]
User interface Xbox 360 Dashboard
New Xbox Experience (NXE)
XrossMediaBar (XMB) Wii Menu
System software
features
  • Audio file playback (Previously MP3, now only AAC)
  • Video file playback (Motion JPEG)[109]
  • Image editing and slideshows (JPG)
  • Keyboard support[110]
Backward compatibility 465 Selected Xbox games (as of November 2007). Additions made with software updates. Official Xbox hard drive required. The first generation model is backward compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips.[111]

The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU.[112]
Third and later generation models dropped support for all PS2 titles via disc, but some games in digital format, marketed as "PS2 Classics" via the PlayStation Store are still compatible via software emulation.[113] All PS3 models will play most PS1 discs regardless of PS2 compatibility.

Supports all GameCube software and most accessories.

The "Family Edition" and "Mini" models drops support for GameCube games.[114]

Online servicesd

Xbox Live
Xbox Live Arcade
Xbox Live Marketplace
Xbox Live Vision (webcam), headset
Xbox Live Video Marketplace
Windows Live Messenger
Internet Explorer (Xbox Live Gold not needed)
VideoKinect (Kinect sensor is needed)

Remote Play
PlayStation Network
PlayStation Store
Internet browser (Flash enabled)
Video chat using PlayStation Eye camera or other USB webcam
What's New
PlayStation Home
Life with PlayStation
Facebook
PlayStation Plus

Nintendo Wi-Fi Connection
WiiConnect24
Internet Channel (web browser)
News Channel
Forecast Channel
Everybody Votes Channel
Wii Shop Channel
Check Mii Out Channel
Nintendo Channel
Wii no Ma (Japan only)
Wii Speak Channel (Available only with purchase of Wii Speak)
Food Delivery Channel (Japan only)
TV Guide Channel (Japan only)
Today and Tomorrow Channel (Japan and UK only)
Everybody Loves Theatre Channel (Japan only)
Homebrew Channel (Unofficial software)

Video and entertainment services

4oD* (UK Only; Xbox Live Gold required)
AT&T U-verse (North America only, separate subscription required)
BBC iPlayer (UK Only)
blinkbox* (UK Only; Xbox Live Gold required)
Canal+ (FR Only(?); Xbox Live Gold required, separate subscription required)
CanalSat (FR Only(?); Xbox Live Gold required, separate subscription required)
CanalPlay (FR Only(?); Xbox Live Gold required, separate subscription required)
Dailymotion* (Xbox Live Gold required)
Demand 5* (UK Only; Xbox Live Gold required)
ESPN (North America only, Xbox Live Gold subscription required)
Foxtel (Australia only, Xbox Live Gold subscription required)
Hulu Plus (North America only, separate subscription required)
Last.fm
LoveFilm (UK only, separate subscription required)
MSN*
MUZU TV* (UK Only; Xbox Live Gold required)
Netflix (North America, UK, and Republic of Ireland only, separate subscription required)
PLUS 7 (Australia only)
Sky Go* (UK Only; Xbox Live Gold and separate subscription required)
Telus Optik TV (Canada only, separate subscription required)
Twitch
Vodafone Casa TV (Portugal only, separate subscription required)
YouTube*
Zune
*"Twist Control" update is needed. See 'User Interface'

4oD (UK only, via internet browser)[115]
ABC iview (Australia only)
Amazon Video (North America only)
Access (UK only)
BBC iPlayer (UK only)[116]
Crackle
Crunchyroll (North America only)
Hulu Plus (North America only, separate subscription required)
ITV/STV/UTV Player (UK only, via internet browser)[115]
Laugh Factory Live (North America only)
LoveFilm (UK only, separate subscription required)[117]
MLB.tv (North America only, separate subscription required)[118]
MUBI (Europe only, separate subscription required)[119]
Music Unlimited (separate subscription required)[120]
Neon Alley (North America only)
NHL Gamecenter (North America only, separate subscription required)
NFL Sunday Ticket (North America only, separate subscription required)
Netflix (North America, UK, Republic of Ireland, and Australia only, separate subscription required)[121]
PLUS 7 (Australia only)
Qore (North America only)
SEC Digital Network (North America only, separate subscription required)
TVNZ ondemand (New Zealand only, via internet browser)[122]
Video Unlimited (separate subscription required)
VidZone (Europe, Australia & New Zealand only)
Vudu (separate subscription required)
YouTube (North America only)

BBC iPlayer (UK only)
Hulu Plus (North America only, separate subscription required)
Kirby TV (Europe only)
Netflix (North America, UK and Republic of Ireland, separate subscription and Internet Channel required)[121]
Nintendo Channel
Television Friend Channel (Japan only)
Wii no Ma (Japan only; ceased operations on April 30, 2012)
YouTube
Crunchyroll[123]

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[124] Featured development on console (excluding RSX graphics acceleration) via free Linux platform or PC (excluding all Slim models and any console updated to firmware 3.21 and later) Homebrew Channel (Unofficial)
I/O

IrDA-compliant infrared for remote
2 Memory Card slots*
3 USB 2.0 ports**
1 Ethernet port

*Discontinued on Slim models
**5 USB 2.0 ports on Slim models

Bluetooth 2.1 EDR
4 USB 2.0 ports*
1 Gigabit Ethernet port
1 Memory Stick slot Pro/Duo**
1 SD/mini SD port**
1 Compact Flash port**

*2 USB 2.0 ports on 3rd gen and 4th gen (slim) models
**60 GB and 2nd gen 80 GB models only

Bluetooth 2.0
2 USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD(HC) Card slot[125][126]

Optical media 12× DVD (65.6–132 Mbit/s), CD BD-ROM (72 Mbit/s), 8× DVD, 24× CD, 2× SACD*
*Compatibility removed in 3rd & 4th gen models
Wii Optical Disc, GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but has not been released)[127]
Video outputs HDMI 1.2a (on models manufactured after August 2007),[128] VGA (RGBHV),[129] Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite HDMI 1.3a, Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite
Resolutions HDTV-capable (480i, 480p, 576i (50 Hz), 576p, 720p, 1080i, 1080p)
Various monitor resolutions available via VGA and HDMI/DVI (640×480, 848×480, 1024×768, 1280×720, 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050 & 1920×1080)
HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) EDTV-capable (240p, 480i, 480p, 576i)
Audio Dolby Digital, WMA Pro, DTS*, DTS-ES*
*(DVD and HD DVD movies only)
  • 256+ audio channels
  • 320 independent decompression channels
  • 32-bit processing; 48 kHz 16-bit support
Dolby Digital, DTS, Dolby Digital Plus*, Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*,[130] DTS-ES‡, DTS 96/24‡, DTS-ES Matrix[131]
*DVD and Blu-ray movies only.
‡DVD movies only.
†Blu-ray movies only.
  • Audio mixed by software
Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller.
  • Audio mixed by software
Network 100BASE-TX Ethernet
Optional 802.11a/b/g/n Wi-Fi adapter (Built in with the Slim models)
10BASE-T/100BASE-TX/1000BASE-T Ethernet
Built-in 802.11 b/g Wi-fi (all models except 20 GB)
Built-in 802.11 b/g Wi-fi
Optional Ethernet via USB adapter
Storage

Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, 120 GB, 250 GB, 320 GB, or 500 GB hard drive.
Xbox 360 memory cards
USB mass storage
Cloud storage (512MB) (Xbox Live Gold subscription required)
*Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase.

2.5-inch upgradeable SATA hard drive (upgradeable with any 2.5-inch SATA 1.0 compliant HDD or SSD).
Memory Stick, SD, & Type I/II CompactFlash / Microdrive*
USB mass storage
Cloud storage (2GB) (PlayStation Plus subscription required)
*60 GB and 2nd gen 80 GB models only

512 MB built-in flash memory
SD card (up to 32 GB with 4.0 software) GameCube Memory Cards
The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written (used to store up to 10 Miis).

Integrated 3DTV support[c] Yes No Yes

^a Game packages not listed. Bundles, special editions and limited editions may include additional or exchanged items.
^b There is a variety of other input devices available for all three consoles, including rhythm game controllers, microphones and third-part gamepads/controllers.
^c All consoles are capable of producing 3D images using anaglyph or frame-compatible systems (side-by-side/SbS, top and bottom/TaB), as these do not require any special output hardware. As such, these display modes are dependent on the software being displayed rather than the console.
^d Facebook and Twitter apps for Xbox 360 were retired in October 2012.[132]

Sales standings edit

Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.

Region Wii PlayStation 3 Xbox 360 Total
Australia 2 million[133]
(as of October 2010)
1.8 million[134]
(as of December 31, 2010)
1.2 million[135]
(as of April 20, 2010 and include sales from New Zealand)
4.2 million
Canada 2 million[136]
(as of December 16, 2009)
2 million[137]
(as of October 6, 2010)
870,000[138]
(as of July 31, 2008)
4.4 million
Europe 25 million[139]
(as of December 2010)
15.7 million[139]
(as of December 2010)
13.7 million[139]
(as of December 2010)
53.4 million
Japan 12.75 million[140]
(as of December 31, 2013)
11 million[141]
(as of April 11, 2010)
1.5 million[142]
(as of February 28, 2010)
24.0 million
United States 39 million[143]
(as of February 28, 2011)
16.9 million[139]
(as of December 2010)
25.6 million[139]
(as of December 2010)
79.8 million
Worldwide 101.63 million[140]
(as of June 30, 2017)
87.4 million[144]
(as of March 31, 2017)
84 million[145][146]
(as of June 9, 2017)
273.03 million

Discontinuations and revisions edit

  • The PlayStation 3 20 GB was discontinued in North America in April 2007[147] and effectively discontinued in Japan in early 2008.[148]
  • The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007, and replaced with the 80 GB version.[149]
  • The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007. When the remaining stock in stores was sold, the 40 GB version served as its replacement.
  • Sony announced before the PS3 launch in Europe that the PlayStation 2's Emotion Engine CPU would be removed from it for cost savings, and all backward compatibility would be software-based.[150] This is also the same for the 80 GB model launched in the North American market in 2007.[151]
  • An HDMI out port was added to the Premium Xbox 360 in May 2007.[152]
  • The Xbox 360 Core system was discontinued and replaced by the "Arcade" version in October 2007.[153]
  • The price of the Xbox 360 Premium version was dropped to US$299 in North America on July 13, 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB HDD at a MSRP of US$349.[154]
  • The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement.
  • The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released.[155]
  • The PlayStation 3 Slim was introduced on August 18, 2009. At US$299, it is US$100 cheaper than the previous model; it is also approximately 13 lighter and more energy efficient.[156] The two original PS3 Slim models, priced at US$299.99 and US$349.99 respectively, hold 120/250 GB. These were then superseded by 160 GB and 320 GB models, which are priced at US$249.99 and US$299.99 respectively.
  • The black Wii console was released in Japan on August 1, 2009[157] and in Europe in November 2009.[158]
  • The Wii package for North America has been updated to include a copy of Wii Sports Resort as well as the required Wii MotionPlus accessory to play it, beginning May 9, 2010. The console is also available in black.[159]
  • A special edition red Wii console was released in honor of Super Mario Bros. 25th Anniversary.
  • The Xbox 360 S was announced at E3 2010 by Microsoft. It is a smaller revision of the Xbox 360 hardware, which includes either a built-in 250 GB hard drive or 4 GB of Flash storage, 802.11n Wi-Fi, a TOSLINK connector, 5 USB ports and an AUX connector for the Kinect sensor device.[160]
  • The Wii Family Edition was released on October 23, 2011. It drops support for GameCube games and accessories, and is designed to sit horizontally.[114]
  • The PlayStation 3 Super Slim was released on September 25, 2012.[161] It has manual sliding disc cover instead of a motorized loading slot disc cover.
  • The Wii Mini was released on December 7, 2012.[162] It has a top-loading disc drive instead of a motorized loading slot disc drive and drops Wi-Fi support, online connectivity and the SD card slot.
  • The Xbox 360 E was revealed and released at E3 2013 on June 10, 2013.[163] It featured a new slimmer design, that was quieter than previous models.

Backward compatibility edit

Early models of the Wii are fully backward compatible with GameCube software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support.[114] Early models of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backward compatibility. Later models of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. Some models of the first generation of the PS3 offered full backward compatibility for PS2 games. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website[164] and the PS3's compatibility is expanded with firmware updates.

All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card. Initially the Xbox 360 also provided Xbox Live support for backward compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backward compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as high-definition remasters for PlayStation consoles and have been released on Blu-ray Disc or are available for download on the PlayStation Network.

HDTV-capable video support and service edit

Both the PlayStation 3[165] and the Xbox 360[166] support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.[167][168] Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.

While only a small number of games render video in native 1080p, many games can be automatically scaled to output this resolution. The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable, which must be purchased separately.

Reliability edit

In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.[169]

In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.[170]

Other consoles edit

There were also other consoles released during the seventh generation time period. Generally, they are either niche products or less powerful.

Handheld systems edit

For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs.[171] On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above-25-year-old[172] or "core gamer" market,[173] while the Nintendo DS proved to be popular with both core gamers and new customers.[174]

Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[175] Other less-popular handheld systems released during this generation include the Gizmondo (launched on March 19, 2005, and discontinued in February 2006) and the GP2X (launched on November 10, 2005, and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.

Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.

Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide.

Handheld game console comparison edit

Product Line Nintendo DS family PlayStation Portable
Console Nintendo DS / Nintendo DS Lite / Nintendo DSi / Nintendo DSi XL PSP-1000 / PSP-2000 / PSP-3000 / PSP Go / PSP-E1000
Manufacturer Nintendo Sony (SCE)
Console        


Pictured left to right: Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL

         


Pictured left to right: PSP-1000 series, PSP-2000 series, PSP-3000 series, PSP Go, PSP-E1000 series

Release dates
PSP:
  • JP: December 12, 2004
  • NA: March 24, 2005
  • PAL: September 1, 2005
PSP Go:
  • NA/EU: October 1, 2009
  • JP: November 1, 2009
Discontinuation Yes; date undisclosed[176] 2014[177]
Media Nintendo DS Game Card, Game Boy Advance cartridge (DS, DS Lite only), SD (HC) Card (DSi only) Universal Media Disc (UMD) (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only), Memory Stick Duo (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Micro (M2), Flash memory (PSP Go only), Content delivery via PSN (All)
Best-selling game New Super Mario Bros., 30.80 million (as of March 31, 2019)[178] Grand Theft Auto: Liberty City Stories 2 million (as of Fall 2008)[179][better source needed][discuss]
Included accessories and extras
  • PSP-1000 Value Pack: PSP Case, Hand Strap, 32 MB Memory Stick Pro Duo, Headphones with Remote control
Accessories
(retail)
CPU DS and DSL: 67 MHz ARM9 and 33 MHz ARM7
DSi: 133 MHz ARM9 and 33 MHz ARM7
MIPS R4000-based; clocked from 1 to 333 MHz (2 of these)
Memory DS and DSL: 4 MB SRAM
DSi: 16 MB
EDRAM (5 MB reserved for kernel, 3 for music)
PSP-1000: 32 MB
PSP-2000, PSP-3000, PSP Go: 64 MB
Interface
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • Touch screen
  • Microphone
  • 0.3 Megapixel camera & VGA camera (DSi only)
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • "Home" button ("PS" button on PSP-3000, PSP-E1000 and PSP Go)
  • Analog nub
  • Microphone (PSP-3000 and PSP Go Only)
Dimensions DS: 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches)
DS Lite: 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches)
PSP 1000: 74 mm (2.9 in) (h) 170 mm (6.7 in) (w) 23 mm (0.91 in) (d)
PSP Slim & Lite:71.4 mm (2.81 in) (h) 169.4 mm (6.67 in) (w) 18.6 mm (0.73 in) (d)
PSP Go: 69 mm (2.7 in) (h) 128 mm (5.0 in) (w) 16.5 mm (0.65 in) (d)
Weight DS: 275 g (9.7 oz)
DSL: 218 g (7.7 oz)
DSi: 214 g (7.5 oz)
DSi XL: 314 g (11.1 oz)
PSP 1000: 280 g (9.9 oz)
PSP Slim & Lite 189 g (6.7 oz)
PSP Go: 158 g (5.6 oz)
Online service Nintendo Wi-Fi Connection, DSi Shop (DSi only), DSi camera(DSi only), DSi sound(DSi only), Internet browser(DSi only), Flipnote Hatena(DSi only), Facebook(DSi XL only) PlayStation Network, RSS reader, Skype (PSP-2000 series, PSP-3000 series and PSP Go only), PlayStation Store

Internet browser, Digital comics, Remote Play

Backward compatibility Game Boy Advance (DS, DS Lite only) PlayStation (downloadable PSone Classics only), TurboGrafx-16/TurboGrafx-CD (via PlayStation Store), Neo Geo (via PlayStation Store)
System software Nintendo DS Menu (DS, DS Lite), Nintendo DSi Menu (DSi) XrossMediaBar (XMB)
Consumer programmability See Nintendo DS homebrew See PlayStation Portable homebrew
Resolutions 256 × 192 (both screens) 480 × 272
Colors 18-bit color (about 260k colors) 24-bit color (about 17m colors)
Network Wi-Fi 802.11b, Wi-Fi 802.11g (DSi only, only functions with DSi-specific software), wireless ad hoc with other DS units and Nintendo Wii Wi-Fi 802.11b (PSP-1000, PSP-2000, PSP-3000 and PSP Go only), IrDA (PSP-1000 series only), Bluetooth (PSP Go only), wireless ad hoc with other PSP units and PS3
Audio Stereo speakers, headphone jack, with 16 PCM/ADPCM channels Stereo speakers, headphone jack
I/O 1 Nintendo DS Game Card slot
1 GBA slot (DS, DS Lite only)
1 SD (HC) card slot (DSi Only)
UMD drive (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only)
1 USB device port (proprietary connector on PSP Go, mini-b connector on other models)
1 Memory Stick Duo/PRO Duo slot (Memory Stick Micro (M2) on PSP Go)
1 IrDA (PSP-1000 series only)
Storage Nintendo DS Game Card, SD (HC) card (DSi only) Memory Stick Duo/PRO Duo (Memory Stick Micro (M2) on PSP Go), 16 GB flash memory (PSP Go only)
Battery life DS, backlight on: 14 hours
DS Lite, minimum brightness setting: 15–19 hours[180]
DSi, minimum brightness setting: 9–14 hours[180]
MP3 playback: 10 hours
Game: approximately 3–6 hours
Video playback: 3–7 hours depending on screen brightness setting
Wi-Fi internet browsing: approximately 3–4 hours
Units sold (all models combined) Worldwide: 154.02 million (as of September 31, 2016)[140]

Japan: 32.99 million (as of December 31, 2013)[140]
United Kingdom: 8.8 million (as of January 3, 2009)[181]
United States: 28 million (as of January 31, 2009)[182]
Australia: 3 million (as of December 2010)[183]

Worldwide: 82 million (as of June 2016)[184]

Japan: 11,078,484 (as of December 28, 2008)[185][186]
United Kingdom: 3.2 million (as of January 3, 2009)[181]
United States: 10.47 million (as of January 1, 2008)[187][188][189]
Australia: 675,000 (as of December 31, 2010)[134]

Note: First year of release is the first year of the system's worldwide availability.

Other handhelds edit

Cloud gaming/gaming on demand services edit

Name Logo Manufacturer Release date
N-Gage 2.0 Nokia April, 2008
OnLive OnLive June 17, 2010
Gaikai   Gaikai February 27, 2011
OTOY OTOY
Playcast Media Systems
G-cluster
Spoon.net

See also edit

Notes edit

  1. ^ Japan was the last territory where Sony was still selling new PlayStation 3 units until May 29, 2017[62][63]

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seventh, generation, video, game, consoles, seventh, generation, home, video, game, consoles, began, november, 2005, with, release, microsoft, xbox, home, console, this, followed, release, sony, playstation, november, 2006, nintendo, november, 2006, each, cons. The seventh generation of home video game consoles began on November 22 2005 with the release of Microsoft s Xbox 360 home console This was followed by the release of Sony s PlayStation 3 on November 17 2006 and Nintendo s Wii on November 19 2006 Each new console introduced new technologies The Xbox 360 offered games rendered natively at high definition video HD resolutions the PlayStation 3 offered HD movie playback via a built in 3D Blu ray Disc player and the Wii focused on integrating controllers with movement sensors as well as joysticks 1 Some Wii controllers could be moved about to control in game actions which enabled players to simulate real world actions through movement during gameplay By this generation video game consoles had become an important part of the global IT infrastructure it is estimated that video game consoles represented 25 of the world s general purpose computational power in 2007 2 Joining Nintendo in releasing motion devices and software Sony Computer Entertainment released the PlayStation Move in September 2010 which featured motion sensing gaming similar to that of the Wii In November 2010 Microsoft released Kinect for use with the Xbox 360 Kinect did not use controllers instead using cameras to capture the player s body motion and using that to direct gameplay effectively making the players act as the controllers Having sold eight million units in its first 60 days on the market Kinect claimed the Guinness World Record of being the fastest selling consumer electronics device 3 4 Among handheld consoles the seventh generation began somewhat earlier than the home consoles November 2004 saw the introduction of the Nintendo DS 5 and the PlayStation Portable PSP came out in December The DS features a touch screen and built in microphone and supports wireless standards 6 The PSP became the first handheld video game console to use an optical disc format as its primary storage media 7 8 Sony also gave the PSP multimedia capability 9 connectivity with the PlayStation 3 PlayStation 2 other PSPs as well as Internet connectivity 10 11 Despite high sales numbers for both consoles PSP sales consistently lagged behind those of the DS 12 A crowdfunded console the Ouya received 8 5 million in preorders before launching in 2013 Post launch sales were poor and the device was a commercial failure Additionally microconsoles like Nvidia Shield Console Amazon Fire TV MOJO Razer Switchblade GamePop GameStick and more powerful PC based Steam Machine consoles have attempted to compete in the video game console market however they are seldom classified as seventh generation consoles 13 14 15 The seventh generation slowly began to wind down when Nintendo began cutting back on Wii production in the early 2010s In 2014 Sony announced they were discontinuing the production of the PSP worldwide and the release of new games for the DS eventually ceased later that year with the last third party titles Microsoft announced in that same year that they would discontinue the Xbox 360 The following year Sony announced that it would soon discontinue the PlayStation 3 Around that time the remaining Wii consoles were discontinued ending the generation as all hardware was discontinued The final Xbox 360 physical games were released in 2018 as FIFA 19 and Just Dance 2019 Despite this several more Wii games were released including a few more annual Just Dance sequels 16 17 as well as a limited 3 000 copy print run of a physical release of Retro City Rampage DX The eighth generation had already begun in early 2011 with the release of the Nintendo 3DS Contents 1 Home video game consoles 1 1 Xbox 360 1 2 PlayStation 3 1 3 Wii 1 4 Comparison 1 4 1 Sales standings 1 4 2 Discontinuations and revisions 1 4 3 Backward compatibility 1 4 4 HDTV capable video support and service 1 4 5 Reliability 1 5 Other consoles 2 Handheld systems 2 1 Handheld game console comparison 2 2 Other handhelds 3 Cloud gaming gaming on demand services 4 See also 5 Notes 6 ReferencesHome video game consoles editXbox 360 edit Main article Xbox 360 nbsp The Xbox 360 Pro console and controller The Xbox 360 gained an early lead in terms of market share largely due to its established Xbox Live online gaming system and its early launch date which was one year before its rivals Sales in North America and Europe continued to be strong even after the release of the Wii and PlayStation 3 Like its predecessor the Xbox 360 received a muted reception in Japan 18 attributed to the lack of content aimed at Japanese gamers which was a key reason why its predecessor underperformed in that country 19 20 21 Despite its early launch date the Xbox 360 finished in 3rd place behind its competitors This early launch did come with some trouble as technical problems appeared in a portion of Xbox 360 units sold The most well known problem is the red ring of death and Error E74 which received a great deal of attention due to some users having to replace their consoles multiple times Microsoft attempted to address this by offering a three year warranty on all affected consoles and repairing them free of charge 22 It also retroactively reimbursed owners of affected systems who paid for repairs 22 and ultimately made several adjustments to the console s design to improve reliability consulting with an established ASIC vendor 23 As they share many cross platform games and competed for the same audience as their predecessors frequent comparisons are made between the Xbox 360 and PlayStation 3 24 The PS3 uses the Blu ray format while the Xbox 360 uses a standard DVD9 The Xbox 360 was less expensive to produce and broke even on manufacturing costs earlier than the PS3 25 while industry consensus was that the Xbox 360 s conventional architecture is easier to develop for 26 27 At the end of the first half of 2007 the console stabilized at 11 6 million units shipped as sales dropped 60 while its rival Wii gained momentum and Sony announced a competitive price drop on the PlayStation 3 28 29 Microsoft s strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off outselling the Wii that month in North America 30 Microsoft s Entertainment and Devices Division experienced a huge increase in revenue largely driven by the release of Halo 3 and posted a quarterly profit for the first time in two years 31 The Xbox 360 focused on the release of high profile games such as additions to the Halo franchise The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins more than any other platform 32 33 At the 2008 Game Developers Conference Microsoft announced that it expected over 1 000 games available for Xbox 360 by the end of the year 34 The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives including Devil May Cry 35 Ace Combat 36 Virtua Fighter 37 Grand Theft Auto IV 38 Final Fantasy XIII 39 Tekken 6 40 Metal Gear Rising Revengeance 41 and L A Noire 42 In November Microsoft released Kinect Kinect did not use controllers instead making the players act as the controllers Having sold eight million units in its first 60 days on the market Kinect claimed the Guinness World Record of being the fastest selling consumer electronics device 3 4 At E3 2010 Microsoft revealed a new Xbox 360 SKU known officially as the Xbox 360 S and referred to as the Slim by various media outlets At E3 2013 Microsoft revealed the Xbox 360 E the final iteration of the Xbox 360 series to be succeeded by Xbox One 43 The 360 E featured a new square design with a simplified exterior akin to the Xbox One 44 PlayStation 3 edit Main article PlayStation 3 nbsp The PlayStation 3 console and controller Sony s PlayStation 3 was released on November 11 2006 in Japan and November 17 2006 in the US and Canada The system s reliance on new technologies such as the Cell microprocessor and Blu ray format caused difficulties in manufacturing especially the Blu ray diode leading to shortages at launch and the delay of the PAL region launches however by early December 2006 Sony announced that all production issues had been resolved 45 Market analysts 46 and Sony executives noted that the success of the PlayStation 3 and the Blu ray format were dependent on each other Rich Marty VP of New Business Development at Sony Pictures Home Entertainment stated that the PS3 is critical to the success of Blu ray 47 while Phil Harrison stated that the PlayStation 3 s success would be ensured by the growth of the Blu ray Disc movie market 48 Sony would provide support for its console with new titles from first party franchises such as Gran Turismo Team Ico and God of War and secured a number of highly anticipated third party exclusive titles including Metal Gear Solid 4 Guns of the Patriots Yakuza 3 and Valkyria Chronicles Titles that were originally exclusive or recognized with the platform such as Devil May Cry 35 Ace Combat 36 Virtua Fighter 37 and Monster Hunter 49 have been released on other platforms The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2 before making their release on other platforms such as the Xbox months later however Grand Theft Auto IV the latest installment was released simultaneously on the Xbox 360 and PlayStation 3 38 Titles initially announced as PlayStation 3 exclusives such as Assassin s Creed 50 Bladestorm The Hundred Years War and Fatal Inertia were ultimately released on Xbox 360 as well with the latter making its appearance on Xbox 360 before the PlayStation 3 version 51 Sony blamed lower than expected sales of the PS3 on the loss of exclusive titles in its software library its higher price and stock shortages 52 53 54 The high launch price of the PlayStation 3 was considered a major drag on its popularity 55 In July 2007 Sony announced a drop in the price of the already discontinued 60 GB models of the console by 100 in the United States and Canada 56 57 On October 18 2007 Sony announced a US 100 price drop for the 80 GB model and a new US 399 40 GB model to launch on November 2 2007 58 with reduced features such as the removal of backward compatibility with PS2 games Within weeks Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192 59 In November 2008 Sony launched a 160 GB model 60 and on August 18 2009 Sony announced the PS3 Slim The PS3 slim sold 1 million in under a month It was then announced that a 250 GB slim model was to be released It was released on September 1 or 3 depending on country 61 In September 2012 Sony announced a new slimmer PS3 redesign CECH 4000 commonly referred to as the Super Slim PS3 It was released in late 2012 available with either a 250 GB or 500 GB hard drive The Super Slim model was the last model to be produced by Sony before the system was slowly discontinued around the world Shipments of new units to the United States were terminated in October 2016 and Sony officially discontinued the system in Japan on May 29 2017 the last territory where it was selling new units up until then 62 63 Wii edit Main article Wii nbsp The Wii and the Wii RemoteNintendo entered the generation with a new approach embodied by its Wii The company planned to attract current hardcore and casual gamers 64 non gamers 65 and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology 66 This approach was previously implemented in the portable market with the Nintendo DS 67 Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete leading to Nintendo capturing a large portion of the existing market as well 68 This strategy paid off with demand for the Wii outstripping supply throughout 2007 69 Since Nintendo profited on each console right from the start unlike its competitors 70 it achieved very positive returns 71 With only a few exceptions monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3 30 72 73 eroding Microsoft s early lead and widening the gap between its market share and Sony s 67 In 2007 it was reported by the British newspaper Financial Times that the Wii s sales surpassed those of the Xbox 360 which had been released one year previously and became the market leader in worldwide home console sales for the generation 74 As in previous generations Nintendo provided support for its new console with first party franchises like Mario The Legend of Zelda Metroid and Pokemon To appeal to casual and non gamers Nintendo developed a group of core Wii games consisting of Wii Sports Wii Play Wii Fit 75 and Wii Music 76 where players make use of the motion sensing abilities of the console and its peripherals to simulate real world activities 77 Publishers such as Ubisoft Electronic Arts Capcom and Majesco Entertainment continued to release exclusive titles for the console but the Wii s strongest titles remained within its first party line up Analysts speculated that this would change in time as the Wii s growing popularity persuaded third party publishers to focus on it 72 78 however some third party developers expressed frustration at low software sales 79 Goichi Suda developer of No More Heroes for the Wii noted that only Nintendo titles are doing well and that he expected more games for hardcore gamers 80 Conversely the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game s sales 81 Goichi Suda later retracted his comment saying his point was that No More Heroes unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware 82 In early 2008 the NPD Group revealed sales data showing that while the Wii s life to date attach rate was low in December 2007 it reached 8 11 higher than the attach rates for the Xbox 360 and PlayStation 3 in that month 83 The Wii s low overall attach rate could be explained by reference to its rapidly increasing installed base as financial analysts have pointed to the Xbox 360 s high attach rates as indicative of an unhealthy lack of installed base growth and warned that what actually benefits third party developers is quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units which tends to lower the attach rate of a product 84 Comparison edit Comparison of seventh generation video game home consoles Console Xbox 360 PlayStation 3 WiiLogo nbsp nbsp nbsp Manufacturer Microsoft Sony Interactive NintendoImage s nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Top An original model Xbox 360 Premium and the redesigned Xbox 360 Arcade with controllersBottom A redesigned model Xbox 360 S and the latest Xbox 360 E with controllers Top An original model PlayStation 3 and DualShock 3 controllerMiddle A slim model PlayStation 3 and DualShock 3 controllerBottom A super slim model PlayStation 3 and DualShock 3 controller Top An original model Wii and Wii RemoteBottom A Wii Mini and Wii Remote PlusRelease dates NA November 22 2005EU December 2 2005JP December 10 2005AU March 23 2006 More JP November 11 2006NA November 17 2006PAL March 23 2007 More Wii NA November 19 2006JP December 2 2006AU December 7 2006EU December 8 2006 Wii Family Edition NA October 23 2011EU November 4 2011AU November 11 2011 Wii Mini CAN December 7 2012EU March 15 2013UK March 22 2013USA November 17 2013 More Discontinued WW April 20 2016 85 NZL September 29 2015 86 EU March 2016AU March 2016NA October 2016JP May 29 2017 note 1 Wii Wii Family Edition WW October 21 2013 87 Wii Mini WW 2017Units sold gt 84 million 88 gt 87 4 million 89 101 63 million 90 Media DVD DL Blu ray Disc Wii Optical Disc proprietary DVD DL Best selling game Kinect Adventures pack in with Kinect peripheral 24 million 91 Best selling non bundled game Grand Theft Auto V 15 34 million 92 Grand Theft Auto V 17 27 million 93 Wii Sports pack in except in Japan 82 87 million As of March 31 2019 94 Best selling non bundled game Mario Kart Wii 37 20 million As of March 31 2019 94 CPU 3 2 GHz IBM PowerPC tri core codenamed Xenon Cell Broadband Engine 3 2 GHz Power ISA 2 03 based PPE with seven 3 2 GHz SPEs 729 MHz PowerPC based IBM Broadway 95 GPU 500 MHz codenamed Xenos ATI custom design 550 MHz RSX Reality Synthesizer 96 based on NVIDIA G70 architecture 97 243 MHz ATI Hollywood Memory 512 MB GDDR3 700 MHz shared between CPU amp GPU10 MB EDRAM GPU frame buffer memory 256 MB XDR 3 2 GHz256 MB GDDR3 650 MHz 24 MB internal 1T SRAM integrated into graphics package64 MB external GDDR3 SDRAM3 MB GPU frame buffer memoryDimensions Original 310 80 260 mm 12 2 3 2 10 2 in 98 Xbox 360S 270 75 264 mm 10 6 3 0 10 4 in 99 Original 325 98 274 mm 12 8 3 9 10 8 in 100 Slim 290 65 290 mm 11 4 2 6 11 4 in 101 Wii Wii Family Edition 4 4 16 21 5 cm 1 513 6 cm3 1 7 6 3 8 5 in 92 4 in3 citation needed Wii mini 19 3 16 4 6 cm 1 420 5 cm3 7 6 6 3 1 81 in 86 7 in3 citation needed Weight Original 3 5 kg 7 7 lb 98 Xbox 360S 2 9 kg 6 4 lb 99 Original 5 kg 11 lb 100 102 Slim 2009 3 2 kg 7 1 lb 101 Slim 2011 2 6 kg 5 7 lb 103 Super Slim 2012 2 08 kg 4 6 lb 104 Wii Wii Family Edition 1 2 kg 2 6 lb 105 Wii mini 0 7 kg 1 5 lb 106 Included accessories a Controller Wired Core model only Wireless controller all models except Core note 1 Wired headset all models except Core Arcade and 4 GB Xbox 360 S consoles AV cable Composite AV cable all models except Pro Premium and pre Sept 2009 Elite Component HD AV cable Pro Premium and pre Sept 2009 Elite only note 2 Ethernet cable Pro Premium and pre Sept 2009 Elite only HDMI cable and audio adapter pre Sept 2009 Elite only Removable storage Various removable hard disk drives size dependent on SKU all models except Core Arcade and 4 GB Xbox 360 S consoles 256 MB Memory Unit some Arcade models only later replaced with on board non removable storage note 1 250 GB Super Elite consoles come with 2 Wireless controllers 320 GB Xbox 360 S consoles come with a transforming d pad controller note 2 replaced with the D Terminal HD AV Cable D 端子 HD AV ケーブル in Japan Controller Sixaxis wireless controller 1st 2nd and 3rd 40 GB generation only DualShock 3 wireless controller 3rd 80 GB 160 GB and 4th generation USB A mini B cable AV cable composite video stereo audio Ethernet Cable 1st generation 20 GB and 60 GB Composite AV cable Wii Remote controller and Nunchuk attachment Sensor Bar Console stand and plateAccessories retail see Xbox 360 accessories see PlayStation 3 accessories Wii Remote Composite AV cable RGB Scart cable Component AV cable D Terminal cable S Video Cable Wired LAN adapter Wii Wheel Wii Zapper Classic Controller Classic Controller ProSee also Category Wii controllersController b Xbox 360 controller up to 4 any combination of wired or wireless Xbox 360 Wireless Racing Wheel Big Button Controller Scene It Trivia Controller up to 8 Xbox Live Vision Camera Xbox 360 Universal Media Remote Kinect Motion sensor Sixaxis DualShock 3 controller up to 7 via Bluetooth or USB PSP or PS Vita via Wi Fi or USB supported titles only PlayStation Eye camera Buzz Quiz TV wireless buzzers PlayStation Move motion controller PS3 Bluetooth Blu ray remote Various generic USB HIDs including keyboards mice and game controllers Wii Remote up to 4 via Bluetooth Wii MotionPlus attachment Nunchuk attachment Classic Controller GameCube controller with selected Wii games all GameCube and Virtual Console games up to 4 GBA via Link Cables Nintendo DS via Wi Fi Wii Balance Board Wii ZapperUser interface Xbox 360 DashboardNew Xbox Experience NXE XrossMediaBar XMB Wii MenuSystem softwarefeatures Audio file playback non DRM AAC MP3 WMA Video file playback MPEG4 WMV DivX XviD 107 Image slideshows Connectivity with Windows PCs for more codec support and external playback compatible natively with Windows XP Media Center Edition and Windows Vista with Windows XP with downloadable utility 108 Keyboard support Audio file playback ATRAC3 AAC MP3 MP3 Surround WAV WMA Video file playback MPEG1 MPEG2 MPEG4 WMV DivX XviD Image editing and slideshows JPEG GIF PNG TIFF BMP Connectivity with DLNA compliant servers Mouse and keyboard support Folding home client with visualizations from the RSX Audio file playback Previously MP3 now only AAC Video file playback Motion JPEG 109 Image editing and slideshows JPG Keyboard support 110 Backward compatibility 465 Selected Xbox games as of November 2007 Additions made with software updates Official Xbox hard drive required The first generation model is backward compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips 111 The second generation model offers less backward compatibility for PS2 titles Owing to only featuring the Graphics Synthesizer and having to emulate the CPU 112 Third and later generation models dropped support for all PS2 titles via disc but some games in digital format marketed as PS2 Classics via the PlayStation Store are still compatible via software emulation 113 All PS3 models will play most PS1 discs regardless of PS2 compatibility Supports all GameCube software and most accessories The Family Edition and Mini models drops support for GameCube games 114 Online servicesd Xbox LiveXbox Live ArcadeXbox Live MarketplaceXbox Live Vision webcam headsetXbox Live Video MarketplaceWindows Live MessengerInternet Explorer Xbox Live Gold not needed VideoKinect Kinect sensor is needed Remote PlayPlayStation NetworkPlayStation StoreInternet browser Flash enabled Video chat using PlayStation Eye camera or other USB webcamWhat s NewPlayStation HomeLife with PlayStationFacebookPlayStation Plus Nintendo Wi Fi ConnectionWiiConnect24Internet Channel web browser News ChannelForecast ChannelEverybody Votes ChannelWii Shop ChannelCheck Mii Out ChannelNintendo ChannelWii no Ma Japan only Wii Speak Channel Available only with purchase of Wii Speak Food Delivery Channel Japan only TV Guide Channel Japan only Today and Tomorrow Channel Japan and UK only Everybody Loves Theatre Channel Japan only Homebrew Channel Unofficial software Video and entertainment services 4oD UK Only Xbox Live Gold required AT amp T U verse North America only separate subscription required BBC iPlayer UK Only blinkbox UK Only Xbox Live Gold required Canal FR Only Xbox Live Gold required separate subscription required CanalSat FR Only Xbox Live Gold required separate subscription required CanalPlay FR Only Xbox Live Gold required separate subscription required Dailymotion Xbox Live Gold required Demand 5 UK Only Xbox Live Gold required ESPN North America only Xbox Live Gold subscription required Foxtel Australia only Xbox Live Gold subscription required Hulu Plus North America only separate subscription required Last fmLoveFilm UK only separate subscription required MSN MUZU TV UK Only Xbox Live Gold required Netflix North America UK and Republic of Ireland only separate subscription required PLUS 7 Australia only Sky Go UK Only Xbox Live Gold and separate subscription required Telus Optik TV Canada only separate subscription required Twitch Vodafone Casa TV Portugal only separate subscription required YouTube Zune Twist Control update is needed See User Interface 4oD UK only via internet browser 115 ABC iview Australia only Amazon Video North America only Access UK only BBC iPlayer UK only 116 CrackleCrunchyroll North America only Hulu Plus North America only separate subscription required ITV STV UTV Player UK only via internet browser 115 Laugh Factory Live North America only LoveFilm UK only separate subscription required 117 MLB tv North America only separate subscription required 118 MUBI Europe only separate subscription required 119 Music Unlimited separate subscription required 120 Neon Alley North America only NHL Gamecenter North America only separate subscription required NFL Sunday Ticket North America only separate subscription required Netflix North America UK Republic of Ireland and Australia only separate subscription required 121 PLUS 7 Australia only Qore North America only SEC Digital Network North America only separate subscription required TVNZ ondemand New Zealand only via internet browser 122 Video Unlimited separate subscription required VidZone Europe Australia amp New Zealand only Vudu separate subscription required YouTube North America only BBC iPlayer UK only Hulu Plus North America only separate subscription required Kirby TV Europe only Netflix North America UK and Republic of Ireland separate subscription and Internet Channel required 121 Nintendo Channel Television Friend Channel Japan only Wii no Ma Japan only ceased operations on April 30 2012 YouTube Crunchyroll 123 Consumer programmability Development on PC with XNA Game Studio 99 year subscription binary distribution with XNA 1 0 Refresh 124 Featured development on console excluding RSX graphics acceleration via free Linux platform or PC excluding all Slim models and any console updated to firmware 3 21 and later Homebrew Channel Unofficial I O IrDA compliant infrared for remote 2 Memory Card slots 3 USB 2 0 ports 1 Ethernet port Discontinued on Slim models 5 USB 2 0 ports on Slim models Bluetooth 2 1 EDR 4 USB 2 0 ports 1 Gigabit Ethernet port 1 Memory Stick slot Pro Duo 1 SD mini SD port 1 Compact Flash port 2 USB 2 0 ports on 3rd gen and 4th gen slim models 60 GB and 2nd gen 80 GB models only Bluetooth 2 0 2 USB 2 0 ports Four controller and two memory card ports GameCube 1 SD HC Card slot 125 126 Optical media 12 DVD 65 6 132 Mbit s CD 2 BD ROM 72 Mbit s 8 DVD 24 CD 2 SACD Compatibility removed in 3rd amp 4th gen models Wii Optical Disc GameCube Game Disc DVD Video playback was announced for Japan in 2007 but has not been released 127 Video outputs HDMI 1 2a on models manufactured after August 2007 128 VGA RGBHV 129 Component D Terminal YPBPR SCART RGBS S Video Composite HDMI 1 3a Component D Terminal YPBPR SCART RGBS S Video Composite Component D Terminal YPBPR SCART RGBS S Video CompositeResolutions HDTV capable 480i 480p 576i 50 Hz 576p 720p 1080i 1080p Various monitor resolutions available via VGA and HDMI DVI 640 480 848 480 1024 768 1280 720 1280 768 1280 1024 1360 768 1440 900 1680 1050 amp 1920 1080 HDTV capable 480i 480p 576i 576p 720p 1080i 1080p EDTV capable 240p 480i 480p 576i Audio Dolby Digital WMA Pro DTS DTS ES DVD and HD DVD movies only 256 audio channels 320 independent decompression channels 32 bit processing 48 kHz 16 bit support Dolby Digital DTS Dolby Digital Plus Dolby TrueHD DTS HD Master Audio DTS HD High Resolution Audio 130 DTS ES DTS 96 24 DTS ES Matrix 131 DVD and Blu ray movies only DVD movies only Blu ray movies only Audio mixed by software Dolby Pro Logic II surround stereo sound and an additional Mono speaker is built into the controller Audio mixed by softwareNetwork 100BASE TX EthernetOptional 802 11a b g n Wi Fi adapter Built in with the Slim models 10BASE T 100BASE TX 1000BASE T EthernetBuilt in 802 11 b g Wi fi all models except 20 GB Built in 802 11 b g Wi fiOptional Ethernet via USB adapterStorage Included Optional detachable SATA upgradeable 20 GB 60 GB 120 GB 250 GB 320 GB or 500 GB hard drive Xbox 360 memory cards USB mass storage Cloud storage 512MB Xbox Live Gold subscription required Premium version includes 20 GB or 60 GB HDD Elite includes 120 GB HDD and all HDDs are available for separate purchase 2 5 inch upgradeable SATA hard drive upgradeable with any 2 5 inch SATA 1 0 compliant HDD or SSD Memory Stick SD amp Type I II CompactFlash Microdrive USB mass storageCloud storage 2GB PlayStation Plus subscription required 60 GB and 2nd gen 80 GB models only 512 MB built in flash memorySD card up to 32 GB with 4 0 software GameCube Memory CardsThe Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written used to store up to 10 Miis Integrated 3DTV support c Yes No Yes a Game packages not listed Bundles special editions and limited editions may include additional or exchanged items b There is a variety of other input devices available for all three consoles including rhythm game controllers microphones and third part gamepads controllers c All consoles are capable of producing 3D images using anaglyph or frame compatible systems side by side SbS top and bottom TaB as these do not require any special output hardware As such these display modes are dependent on the software being displayed rather than the console d Facebook and Twitter apps for Xbox 360 were retired in October 2012 132 Sales standings edit See also List of best selling game consoles Worldwide figures are based on data from the manufacturers The Canada and the United States figures are based on data from the NPD Group the Japan figures are based on data from Famitsu Enterbrain and the United Kingdom figures are based on data from GfK Chart Track Region Wii PlayStation 3 Xbox 360 TotalAustralia 2 million 133 as of October 2010 1 8 million 134 as of December 31 2010 1 2 million 135 as of April 20 2010 and include sales from New Zealand 4 2 millionCanada 2 million 136 as of December 16 2009 2 million 137 as of October 6 2010 870 000 138 as of July 31 2008 4 4 millionEurope 25 million 139 as of December 2010 15 7 million 139 as of December 2010 13 7 million 139 as of December 2010 53 4 millionJapan 12 75 million 140 as of December 31 2013 11 million 141 as of April 11 2010 1 5 million 142 as of February 28 2010 24 0 millionUnited States 39 million 143 as of February 28 2011 16 9 million 139 as of December 2010 25 6 million 139 as of December 2010 79 8 millionWorldwide 101 63 million 140 as of June 30 2017 87 4 million 144 as of March 31 2017 84 million 145 146 as of June 9 2017 273 03 millionDiscontinuations and revisions edit The PlayStation 3 20 GB was discontinued in North America in April 2007 147 and effectively discontinued in Japan in early 2008 148 The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007 and replaced with the 80 GB version 149 The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007 When the remaining stock in stores was sold the 40 GB version served as its replacement Sony announced before the PS3 launch in Europe that the PlayStation 2 s Emotion Engine CPU would be removed from it for cost savings and all backward compatibility would be software based 150 This is also the same for the 80 GB model launched in the North American market in 2007 151 An HDMI out port was added to the Premium Xbox 360 in May 2007 152 The Xbox 360 Core system was discontinued and replaced by the Arcade version in October 2007 153 The price of the Xbox 360 Premium version was dropped to US 299 in North America on July 13 2008 Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB HDD at a MSRP of US 349 154 The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released 155 The PlayStation 3 Slim was introduced on August 18 2009 At US 299 it is US 100 cheaper than the previous model it is also approximately 1 3 lighter and more energy efficient 156 The two original PS3 Slim models priced at US 299 99 and US 349 99 respectively hold 120 250 GB These were then superseded by 160 GB and 320 GB models which are priced at US 249 99 and US 299 99 respectively The black Wii console was released in Japan on August 1 2009 157 and in Europe in November 2009 158 The Wii package for North America has been updated to include a copy of Wii Sports Resort as well as the required Wii MotionPlus accessory to play it beginning May 9 2010 The console is also available in black 159 A special edition red Wii console was released in honor of Super Mario Bros 25th Anniversary The Xbox 360 S was announced at E3 2010 by Microsoft It is a smaller revision of the Xbox 360 hardware which includes either a built in 250 GB hard drive or 4 GB of Flash storage 802 11n Wi Fi a TOSLINK connector 5 USB ports and an AUX connector for the Kinect sensor device 160 The Wii Family Edition was released on October 23 2011 It drops support for GameCube games and accessories and is designed to sit horizontally 114 The PlayStation 3 Super Slim was released on September 25 2012 161 It has manual sliding disc cover instead of a motorized loading slot disc cover The Wii Mini was released on December 7 2012 162 It has a top loading disc drive instead of a motorized loading slot disc drive and drops Wi Fi support online connectivity and the SD card slot The Xbox 360 E was revealed and released at E3 2013 on June 10 2013 163 It featured a new slimmer design that was quieter than previous models Backward compatibility edit Early models of the Wii are fully backward compatible with GameCube software and most of its accessories the Wii Family Edition and the Wii Mini iterations lack GameCube support 114 Early models of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backward compatibility Later models of the PS3 do not offer PlayStation 2 compatibility though PS1 compatibility is retained Some models of the first generation of the PS3 offered full backward compatibility for PS2 games The Xbox 360 s compatibility is increased through game specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website 164 and the PS3 s compatibility is expanded with firmware updates All three consoles provide titles from older consoles for download the Xbox 360 through the Xbox Originals service the PlayStation 3 through the PlayStation Store and the Wii through the Virtual Console When purchased the game is saved to console s internal memory or optionally on the Wii to an inserted SD SDHC card Initially the Xbox 360 also provided Xbox Live support for backward compatible games but the service has since been discontinued for original Xbox games No more games will be added to the list of backward compatible games for the Xbox 360 In response to the lack of backward compatibility for most PS3s many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay graphics as high definition remasters for PlayStation consoles and have been released on Blu ray Disc or are available for download on the PlayStation Network HDTV capable video support and service edit Both the PlayStation 3 165 and the Xbox 360 166 support 1080p high definition video output However the output signal may be protected by digital rights management and may require an HDCP compliant display if HDMI is used The Xbox Live Marketplace service and the PlayStation Store offer HD movies TV shows movie trailers and clips for download to the console s HDD 167 168 Other regional PlayStation Stores only allow download of movie trailers and short segment clips As of November 2009 the Video Download service present on the American PlayStation Store will be available for select European countries While only a small number of games render video in native 1080p many games can be automatically scaled to output this resolution The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable which must be purchased separately Reliability edit In the September 2009 issue of Game Informer magazine survey results were published in which among nearly 5000 readers who responded 54 2 of those who owned an Xbox 360 had experienced a console failure for that system compared with 10 6 for PlayStation 3 and 6 8 for Wii 169 In August 2009 warranty provider SquareTrade published console failure rate estimates in which the proportion of its customers reporting a system failure in the first two years is 23 7 for Xbox 360 10 0 for PlayStation 3 and 2 7 for Wii 170 Other consoles editThere were also other consoles released during the seventh generation time period Generally they are either niche products or less powerful nbsp Game Wave Family Entertainment System commonly abbreviated as Game Wave Released on October 2005 nbsp HyperScan created by Mattel Released on October 23 2006 nbsp V Flash created by VTech Released on September 2006 nbsp V Motion V Smile Motion created by VTech Released on September 2007 nbsp EVO Smart Console created by Envizions Released as a beta on October 20 2006 and finalized on November 20 2008 nbsp Zeebo designed for emerging countries Released on 2009 in Mexico and Brazil only nbsp OnLive Game System Released on November 17 2010 Handheld systems editSee also List of handheld game consoles and Comparison of handheld game consoles For video game handhelds the seventh generation began with the release of the Nintendo DS on November 21 2004 This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems The Nintendo DS offered new modes of input over previous generations such as a touch screen the ability to connect wirelessly using IEEE 802 11b as well as a microphone to speak to in game NPCs 171 On December 12 2004 Sony released its first handheld PlayStation Portable The PlayStation Portable was marketed at launch to an above 25 year old 172 or core gamer market 173 while the Nintendo DS proved to be popular with both core gamers and new customers 174 Nokia revived its N Gage platform in the form of a service for selected S60 devices This new service launched on April 3 2008 175 Other less popular handheld systems released during this generation include the Gizmondo launched on March 19 2005 and discontinued in February 2006 and the GP2X launched on November 10 2005 and discontinued in August 2008 The GP2X Wiz Pandora and Gizmondo 2 were scheduled for release in 2009 Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices and increasingly powerful PDA cell phone devices such as the iPhone and iPod Touch and the latter being aggressively marketed for gaming purposes Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented with the advantage of distribution over wireless broadband Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide Handheld game console comparison edit Product Line Nintendo DS family PlayStation PortableConsole Nintendo DS Nintendo DS Lite Nintendo DSi Nintendo DSi XL PSP 1000 PSP 2000 PSP 3000 PSP Go PSP E1000Manufacturer Nintendo Sony SCE Console nbsp nbsp nbsp nbsp Pictured left to right Nintendo DS Nintendo DS Lite Nintendo DSi Nintendo DSi XL nbsp nbsp nbsp nbsp nbsp Pictured left to right PSP 1000 series PSP 2000 series PSP 3000 series PSP Go PSP E1000 seriesRelease dates Nintendo DS NA November 21 2004JP December 2 2004AU February 24 2005EU March 11 2005 Nintendo DS Lite JP March 21 2006AU June 1 2006NA June 11 2006EU June 23 2006 Nintendo DSi JP November 1 2008AU April 2 2009EU April 3 2009NA April 5 2009 Nintendo DSi XL JP November 21 2009EU March 5 2010NA March 28 2010AU April 15 2010 PSP JP December 12 2004NA March 24 2005PAL September 1 2005 PSP Go NA EU October 1 2009JP November 1 2009Discontinuation Yes date undisclosed 176 2014 177 Media Nintendo DS Game Card Game Boy Advance cartridge DS DS Lite only SD HC Card DSi only Universal Media Disc UMD PSP 1000 PSP 2000 PSP 3000 and PSP E1000 series only Memory Stick Duo PSP 1000 PSP 2000 PSP 3000 series only Memory Stick Micro M2 Flash memory PSP Go only Content delivery via PSN All Best selling game New Super Mario Bros 30 80 million as of March 31 2019 178 Grand Theft Auto Liberty City Stories 2 million as of Fall 2008 179 better source needed discuss Included accessories and extras Launch model DS Stylus wrist strap Metroid Prime Hunters First Hunt except in Japan DS Lite Stylus wrist strap Japan only PSP 1000 Value Pack PSP Case Hand Strap 32 MB Memory Stick Pro Duo Headphones with Remote controlAccessories retail Rumble Pak Nintendo DS Headset Nintendo MP3 Player Nintendo DS Browser Nintendo DS Memory Expansion Pak Nintendo DS Digital TV Tuner More PSP Camera attachment GPS attachment PSP Extended Battery Pack PSP Portable Travel Case LocationFree Player PSP Microphone PSP Media Manager PSP analog AV cable PSP component cable PSP USB cableCPU DS and DSL 67 MHz ARM9 and 33 MHz ARM7 DSi 133 MHz ARM9 and 33 MHz ARM7 MIPS R4000 based clocked from 1 to 333 MHz 2 of these Memory DS and DSL 4 MB SRAM DSi 16 MB EDRAM 5 MB reserved for kernel 3 for music PSP 1000 32 MBPSP 2000 PSP 3000 PSP Go 64 MBInterface D pad Six face buttons Two shoulder buttons Touch screen Microphone 0 3 Megapixel camera amp VGA camera DSi only D pad Six face buttons Two shoulder buttons Home button PS button on PSP 3000 PSP E1000 and PSP Go Analog nub Microphone PSP 3000 and PSP Go Only Dimensions DS 148 7 84 7 28 9 mm 5 85 3 33 1 13 inches DS Lite 133 73 9 21 5 mm 5 24 2 9 0 85 inches PSP 1000 74 mm 2 9 in h 170 mm 6 7 in w 23 mm 0 91 in d PSP Slim amp Lite 71 4 mm 2 81 in h 169 4 mm 6 67 in w 18 6 mm 0 73 in d PSP Go 69 mm 2 7 in h 128 mm 5 0 in w 16 5 mm 0 65 in d Weight DS 275 g 9 7 oz DSL 218 g 7 7 oz DSi 214 g 7 5 oz DSi XL 314 g 11 1 oz PSP 1000 280 g 9 9 oz PSP Slim amp Lite 189 g 6 7 oz PSP Go 158 g 5 6 oz Online service Nintendo Wi Fi Connection DSi Shop DSi only DSi camera DSi only DSi sound DSi only Internet browser DSi only Flipnote Hatena DSi only Facebook DSi XL only PlayStation Network RSS reader Skype PSP 2000 series PSP 3000 series and PSP Go only PlayStation Store Internet browser Digital comics Remote PlayBackward compatibility Game Boy Advance DS DS Lite only PlayStation downloadable PSone Classics only TurboGrafx 16 TurboGrafx CD via PlayStation Store Neo Geo via PlayStation Store System software Nintendo DS Menu DS DS Lite Nintendo DSi Menu DSi XrossMediaBar XMB Consumer programmability See Nintendo DS homebrew See PlayStation Portable homebrewResolutions 256 192 both screens 480 272Colors 18 bit color about 260k colors 24 bit color about 17m colors Network Wi Fi 802 11b Wi Fi 802 11g DSi only only functions with DSi specific software wireless ad hoc with other DS units and Nintendo Wii Wi Fi 802 11b PSP 1000 PSP 2000 PSP 3000 and PSP Go only IrDA PSP 1000 series only Bluetooth PSP Go only wireless ad hoc with other PSP units and PS3Audio Stereo speakers headphone jack with 16 PCM ADPCM channels Stereo speakers headphone jackI O 1 Nintendo DS Game Card slot1 GBA slot DS DS Lite only 1 SD HC card slot DSi Only UMD drive PSP 1000 PSP 2000 PSP 3000 and PSP E1000 series only 1 USB device port proprietary connector on PSP Go mini b connector on other models 1 Memory Stick Duo PRO Duo slot Memory Stick Micro M2 on PSP Go 1 IrDA PSP 1000 series only Storage Nintendo DS Game Card SD HC card DSi only Memory Stick Duo PRO Duo Memory Stick Micro M2 on PSP Go 16 GB flash memory PSP Go only Battery life DS backlight on 14 hoursDS Lite minimum brightness setting 15 19 hours 180 DSi minimum brightness setting 9 14 hours 180 MP3 playback 10 hoursGame approximately 3 6 hoursVideo playback 3 7 hours depending on screen brightness settingWi Fi internet browsing approximately 3 4 hoursUnits sold all models combined Worldwide 154 02 million as of September 31 2016 140 Japan 32 99 million as of December 31 2013 140 United Kingdom 8 8 million as of January 3 2009 181 United States 28 million as of January 31 2009 182 Australia 3 million as of December 2010 183 Worldwide 82 million as of June 2016 184 Japan 11 078 484 as of December 28 2008 185 186 United Kingdom 3 2 million as of January 3 2009 181 United States 10 47 million as of January 1 2008 187 188 189 Australia 675 000 as of December 31 2010 134 Note First year of release is the first year of the system s worldwide availability Other handhelds edit nbsp GizmondoReleased on March 19 2005 nbsp digiBlast created by Grey Innovation 2005 nbsp GP2XReleased on November 10 2005 in South Korea nbsp GP2X WizMay 13 2009 nbsp GP2X CaanooAugust 16 2010 nbsp Dingoo A320Released on February 2009 in China only nbsp Mi2 PDC TouchReleased on November 2009 in Benelux China France Spain Germany United Kingdom and Portugal nbsp PandoraReleased in May 2010Cloud gaming gaming on demand services editMain article Cloud gaming Name Logo Manufacturer Release dateN Gage 2 0 Nokia April 2008OnLive OnLive June 17 2010Gaikai nbsp Gaikai February 27 2011OTOY OTOYPlaycast Media SystemsG clusterSpoon netSee also edit nbsp 2000s 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