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Wikipedia

PlayStation

PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year.[1]

PlayStation
Product type
OwnerSony Interactive Entertainment
CountryMinami-Aoyama, Minato, Tokyo, Japan
IntroducedDecember 3, 1994; 28 years ago (1994-12-03)
MarketsWorldwide
Websitewww.playstation.com

The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.[2] Its successor, the PlayStation 2, was released in 2000; it is the best-selling home console to date, having reached over 155 million units sold by the end of 2012.[3] Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017.[4] Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history.[5] The latest console in the series, the PlayStation 5, was released in 2020[6] and sold 10 million units in its first 249 days, unseating its predecessor as the fastest-selling PlayStation console to-date.[7]

The first handheld console in the series, the PlayStation Portable (PSP), sold a total of 80 million units worldwide by November 2013.[8] Its successor, the PlayStation Vita (PSVita), which launched in Japan in December 2011 and in most other major territories in February 2012, sold over four million units by January 2013.[9] PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console.[10] Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short-lived due to its high price and was never released outside Japan, as well as a Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers by June 2008.[11]

The PlayStation Network is an online service with about 110 million registered users[12] (as of June 2013) and over 103 million active users monthly.[13] (as of December 2019) It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.[14] PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 only targeted PlayStation Vita and PlayStation TV.[15] Content set to be released under the framework consist of only original PlayStation games currently.[16]

Seventh generation PlayStation products also use the XrossMediaBar, which is an Technology & Engineering Emmy Award–winning graphical user interface.[17] A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" and eventually, "Play Has No Limits" commercials in the United States.

The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games.

History

Origins

 
Original PlayStation logo (1994)

PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company's hardware engineering divisions and was later dubbed "The Father of the PlayStation".[18][19]

Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft.[20] As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom,[21] though Nintendo denied the existence of the Sony deal as late as March 1991.[22] At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book technology or CD-i, called "Play Station" (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[23] The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.[23] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.[23]

 
The sole remaining prototype of Sony's original "PlayStation", a Super NES with a built-in CD-ROM drive

At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[23]

According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Eventually, after witnessing the success of Sega's Virtua Fighter in Japanese arcades, that Sony realized "the direction of the PlayStation became instantly clear" and 3D polygon graphics became the console's primary focus.[24]

The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D support of the console, but instead of just adding apparent depth to the letters "P" and "S", he created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck with four bright principal colors, red, yellow, green, and blue, only having to tune the green color for better harmony across the logo. Sakamoto also designed the black and white logo based on the same design, reserved for times where colors could not be used.[25]

Formation of Sony Computer Entertainment

At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993.[26] A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment[27] which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).

The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[23]

Computer Gaming World in March 1994 reported a rumor that the "Sony PS-X" would be released in Japan "before the end of this year and will retail for less than $400".[28] After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo's rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. The popularity of the console spread after its release worldwide in North America and Europe.[23]

Home consoles

PlayStation

 
The original PlayStation
 
The redesigned PS one

The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), "PS one" (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units,[29] eventually becoming the first video game console to sell 120 million units.[2]

PS One

Released on July 7, 2000,[30] concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console.[31] The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year.[31] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.

PlayStation 2

 
Original PlayStation 2 console (left) and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller (right)

Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful console in the world,[32] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[33] The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.[34]

Slimline model

Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[35] In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.[36]

PlayStation 3

 
Original (left) and slim (right) PlayStation 3 consoles with the DualShock 3 controller

Released on November 11, 2006 in Japan, the PlayStation 3 (PS3) is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.[37]

Slim model

Like its predecessors, the PlayStation 3 was re-released in 2009 as a "slim" model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[38][39] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process.[40] It sold in excess of a million units within its first 3 weeks on sale.[41] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the "main power" switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[38] It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[38][42][43]

Super Slim model

In 2012, Sony revealed a new "Super Slim" PlayStation 3. The new console, with a completely redesigned case that has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous "slim" model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.

PlayStation 4

 
The PlayStation 4 with the DualShock 4 controller

The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console.[44][45] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008.[46] PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.[47]

Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[48] The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai.[49][50] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well.[48] The PlayStation 4 was first released in North America on November 15, 2013.

Slim model

PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]

Pro model

PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]

PlayStation 5

 
PlayStation 5 with a 4K Blu-ray disc drive in rest mode and a DualSense controller

The PlayStation 5 (PS5)[51] was released worldwide on November 12, 2020, and, alongside the Xbox Series X and Series S released the same month, is part of the ninth generation of video game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019.[52] Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020.[53] In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[54]

The current specifications were released in October 2019.[55] The console is slated to use an 8-core, 16-thread CPU based on AMD's Zen 2 microarchitecture, manufactured on the 7 nanometer process node. The graphics processor is a custom variant of AMD's Navi family using the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics.[55] The new console ships with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[52] In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console's integrated Blu-ray drive would support 100GB Blu-ray discs[53] and Ultra HD Blu-ray;[56] while a game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[53] Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.[57]

The system's new controller, the DualSense has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game.[53] The controller also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.[53] USB-C connectivity, together with a higher rated battery are other improvements to the new controller.[53]

The PlayStation 5 features a completely revamped user interface.[51] The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one.[52][55] In a later interview, Jim Ryan talked of the PlayStation 5 being able to play "99%" of PlayStation 4 games, an estimate derived from a sample size of "thousands".[58] At CES 2020, Sony unveiled the official logo for the platform.[59]

Comparison

Console PlayStation (PS) PlayStation 2 (PS2) PlayStation 3 (PS3) PlayStation 4 (PS4) PlayStation 5 (PS5)
Image  

 

Top: PS

Bottom: PS One

 

Left: PS2

Right: PS2 Slim

 

 

Top: PS3 (Left) and PS3 Slim (Right)

Bottom: PS3 Super Slim

   

Top: PS4

Middle: PS4 Slim

Bottom: PS4 Pro

 

 

PS5 Standard Console (Top) and PS5 Digital Edition (Bottom)

Launch price PS

¥39,800[1]
US$299[60]
£299[61]

PS One

¥15,000 [62]
US$99
£79

PS2

¥39,800[1]
US$299[60]
£299[61]

PS2 Slim

US$149
149

PS3

¥49,980 (20 GB)[1]
US$499 (20 GB)

US$599 (60 GB)[60]
£425 (60 GB)[63]
599 (60 GB)[61]

PS3 Slim

¥29,980 (tax included) (120 GB)
US$299 (120 GB)
299 (120 GB)

PS3 Super Slim

¥24,980 (tax included) (250 GB)
US$269 (250 GB)
299 (500 GB)

PS4

¥38,980 (500 GB)
US$399 (500 GB)
399 (500 GB)
£349 (500 GB)

PS4 Slim

US$299 (500 GB)

US$349 (1 TB)

€299 (500 GB)

€349 (1 TB)

PS4 Pro

US$399 (1 TB)

€399 (1 TB)

PS5

¥49,980 (825 GB)
US$499.99 (825 GB)
499.99 (825 GB)
£449.99 (825 GB)

PS5 Digital Edition

¥39,980 (825 GB)
US$399.99 (825 GB)
399.99 (825 GB)
£359.99 (825 GB)

Release date

PS One
  • JP: July 7, 2000
  • NA: September 19, 2000
  • AU: November 30, 2000

PS2 Slim
  • EU: October 29, 2004
  • JP: November 3, 2004
  • NA: November 2004
  • AU: November 2004
More...
PS3 Slim

PS3 Super Slim

PS4 Slim


PS4 Pro

North America, Australia, New Zealand, Japan, South Korea
November 12, 2020
Rest of the world
November 19, 2020
China
May 15, 2021
Units shipped 102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[29] >155 million (as of December 28, 2012)[3] >87.4 million (as of March 31, 2017)[4] >117.2 million (as of March 31, 2022)[72] 25 million (as of September 30, 2022)[73]
Best-selling game Gran Turismo; 10.85 million shipped (as of April 30, 2008)[74][75] Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[74] Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) Uncharted 4: A Thief's End; over 15 million shipped (as of March 31, 2019)[76]
Media CD-ROM DVD-ROM/CD-ROM BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[77] Blu-ray, DVD
Blu-ray 6x CAV, DVD 8x CAV
Ultra HD Blu-ray, Blu-ray, DVD
Included accessories and extras
  • Internal hard drive (20, 40, 60, 80, 120, 160, 250, 320 or 500 GB, depending on model)
  • Wireless DualShock 3 / Sixaxis Controller
  • Composite AV cable
  • Ethernet cable
  • USB cable
  • Internal hard drive (500 GB/1 TB) (PS4 and PS4 Slim),[78][79] Internal hard drive (1 TB) (PS4 Pro)
  • Wireless DualShock 4 Controller
  • Mono Headset
  • Power Cable
  • HDMI Cable
  • USB Cable
  • Internal solid-state drive (825 GB)
  • Wireless DualSense controller
  • Base
  • Power Cable
  • HDMI Cable
  • USB Cable
Accessories (retail)
  • DualSense Wireless controller
  • DualSense charging station
  • HD camera
  • Pulse 3D Wireless Headset
  • HDMI cable
  • Media Remote
  • Console covers
CPU R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation 300 MHz MIPS "Emotion Engine" Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE)
  • 8-Core 1.6 GHz AMD "Jaguar" (PS4 and PS4 Slim)
  • 8-Core 2.1 GHz AMD "Enhanced Jaguar" (PS4 Pro)
8-Core variable frequency (3.5 GHz capped) AMD Zen 2[80]
GPU 16.47 million colors

Resolution: 256x224 – 640x480 Sprite/BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs (Color Look-Up Tables) 4,000 8x8 pixel sprites with individual scaling and rotation Simultaneous backgrounds (Parallax scrolling) 620,000 polygons/sec

147 MHz "Graphics Synthesizer"; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass

Capable of multi-pass rendering;

Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics

550 MHz RSX "Reality Synthesizer" (based on Nvidia G70 architecture) 192 - 251.2 GFLOPS
  • PS4 and PS4 Slim: Custom AMD Radeon 18 out of 20 Compute Units enabled (1152 out of 1280 shaders enabled) @ 800 MHz[81] 1.84 TFLOPS
  • PS4 Pro: Custom AMD Radeon, 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled) @ 911 MHz[82] 4.19 TFLOPS
Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS[80]
Online service Non-unified service PlayStation Network
PlayStation Store
Internet browser
A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset
PlayStation Network
PlayStation Store
Internet browser
Backward compatibility PlayStation 20GB & 60GB: All PlayStation and PlayStation 2 titles
Original 80GB: All PS1 titles, most PS2 titles.[83]
All other models (model code CECHGxx and later): Support for PS1 titles only.
No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.[84] Emulated PlayStation 2 titles available from the PlayStation Store. Most PlayStation 4 and PlayStation VR games
System software Proprietary OS Proprietary OS, Linux
DVD Playback Kit
XrossMediaBar (XMB) Orbis OS[85] TBA
System software
features
Audio CD playback
Audio CD playback

DVD Playback

Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model[86])
Audio CD playback

Audio file playback (ATRAC3, AAC, MP3, WAV, WMA)
Video file playback (MPEG1, MPEG2, MPEG4, H.264-AVC, DivX)

Blu-ray playback
DVD playback

Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
Mouse and keyboard support
Folding@Home client with visualizations from the RSX

Blu-ray playback

DVD playback
Audio playback from inserted USB flash drive

Blu-ray playback

Ultra HD Blu-ray playback
DVD playback

Consumer programmability Requires the Net Yaroze kit Yabasic software, Linux for PlayStation 2 Development on console via free Linux platform or PC.

Handheld systems

PlayStation Portable

 
The original PlayStation Portable (PSP-1000)
 
PSP Go
(open position)
 
PSP Street (PSP-E1000)

The PlayStation Portable (PSP) was Sony's first handheld console to compete with Nintendo's DS console. The original model (PSP-1000) was released in December 2004 and March 2005,[87] The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[88][89] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards.[90] It has a similar control layout to the PS3 with its PlayStation logo button and its   ('Triangle'),   ('Circle/O'),   ('Cross/X') and   ('Square') buttons in their white-colored forms.

PSP-2000 and PSP-3000 models

The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable.[91][92] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[93] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible.[94] Buttons are also reportedly more responsive on the PSP-2000.[95] In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.

PSP Go model

Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[96] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[97] and 16% lighter and 35% smaller than the PSP-3000.[98] It has a 3.8" 480 × 272 LCD[99] (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models).[100] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony's mylo COM-2 internet device.[101] The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it.[97] All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP's physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3's controllers the Sixaxis and DualShock 3 via Bluetooth connection.[98]

PSP-E1000 model

The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker)[102] and has a matte "charcoal black" finish similar to the slim PlayStation 3.[103] The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of 99.99.[103]

PlayStation Vita

 
The original PlayStation Vita (PCH-1000)
 
The second generation PS Vita system, PCH-2000

Released in Japan on December 17, 2011 and North America on February 22, 2012,[104] the PlayStation Vita[105] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[106] The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[107] two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.

The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.[108]

The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a great device, they have moved away from portable consoles, "clearly it's a business that we're no longer in now".[25]

Controllers

Early PlayStation controllers

 
An original PlayStation controller
 
PlayStation Analog Joystick
 
Dual Analog controller

Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons (  ('Green Triangle'),   ('Red Circle/Red O')),   ('Blue Cross/Blue X') and   ('Pink Square'), and start and select buttons on the face. 'Shoulder buttons' are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.[109] The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[110] This controller was then also succeeded by the DualShock controller.

DualShock, Sixaxis and DualSense

 
An original DualShock controller
 
DualShock 2 controller
 
Sixaxis controller
 
DualShock 3 controller
 
DualShock 4 controller
 
DualSense controller

Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and became the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller ( ,  ,  ,  , L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[111]

The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).

Like the Dual Analog, the DualShock and DualShock 2 feature an "Analog" button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a 'PlayStation button' (which featured the incorporated PS logo and is similar in function to the Xbox 360 "Guide" button) was included on controllers. The PlayStation button replaces the "Analog" button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options, known as "Quick Menu" on the PS4, (such as quit the game, change controller settings, turn off the system, and turn off the controller).[112]

PlayStation Move

 
PlayStation Move navigation controller
 
PlayStation Move controller

PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand's position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller.[113] Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move's debut as its own major "platform launch", planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[114] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[115] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[114]

Other hardware

 
LCD screen for PSone
 
 
BRAVIA KDL22PX300
 
The official PS2 DVD remote control
 
The official PlayStation 3 Bluetooth remote control

PocketStation

The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant.[116] Released exclusively in Japan on January 23, 1999,[117] it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot.[116] It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[118][119]

LCD Screen for PSone

The optional 5-inch LCD screen (SCPH-131) that was released alongside or packed in with PSone console.

PSX (2003)

Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[120] and can be linked with a PlayStation Portable to transfer videos and music via USB.[121] It also features software for video, photo and audio editing.[120] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[122] It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.[123]

Television sets

Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.[124]

A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1's screen displayed through their 3D glasses).

PlayTV

PlayTV is an add-on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver, as well as a digital video recorder (DVR).

Sony Ericsson Xperia Play

The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.

Sony Tablets

Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.

PlayStation TV

PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system's touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.[125]

PlayStation VR

PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920x1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms.[126] Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.[127]

PlayStation Classic

The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was launched on the 24th anniversary of the original console on December 3, 2018.[128]

Games

 
PlayStation games in Japanese store

Each console has a variety of games. The PlayStation 2, PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the PlayStation Vita card and digital download from the PlayStation Store.

First party games

PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series. Other notable franchises include God of War, Twisted Metal and more recently, LittleBigPlanet (series), Infamous, and The Last of Us.

Re-releases

Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000)[129] and be on the market for at least a year[130] to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[129] For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[131] Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[132] PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.

PlayStation Indies

Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3, though initially required developers to complete multiple steps to get an indie game certified on the platform. Sony improved and simplified the process in transitioning to the PlayStation 4.[133]

As Sony prepared to transition from the PlayStation 4 to PlayStation 5, they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020. The program's goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper, Katamari Damacy, LittleBigPlanet, and Journey. Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program.[134]

Online services

PlayStation 2 online service

Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2's unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016.

PlayStation Network

Released in 2006, the PlayStation Network is an online service[135] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3, and was later implemented on the PlayStation Portable, PlayStation Vita, PlayStation 4 and PlayStation 5 video game consoles.[136] The service has over 103 million active users monthly (as of December 2019).[13] The Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.

PlayStation Store

The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4, PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store's gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been more than 600 million downloads from the PlayStation Store worldwide.[137]

Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.[138]

Life with PlayStation

Life with PlayStation was a Folding@home application available for PlayStation 3 which connected to Stanford University’s Folding@home distributed computer network and allowed the user to donate their console's spare processing cycles to the project.[139] Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University.[140] Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide.[141][142] As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended.

PlayStation Plus

PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN services.[143] It enables an auto-download feature for game patches and system software updates. Subscribers gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous, and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars.[144] It offers a 14-day free trial.

PlayStation Blog

PlayStation Blog (stylized as PlayStation.Blog) is an online PlayStation-focused gaming blog, part of the PlayStation Network. It was launched on June 11, 2007[145] and has featured in numerous interviews with third-party companies such as Square Enix.[146] It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios.[147][148] A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.[149][150] Sony Computer Entertainment Europe launched a European sub-outlet, PlayStation Blog Europe, on May 28, 2009, to replace the "semi-official" site Three Speech that shut down on April 17.[151][152] This branch was merged into the main outlet on 1 June 2020.[153]

PlayStation App

The PlayStation App is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above),[154] and has been installed more than 3.6 million times as of March 2, 2014.[155] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[154] It does not feature any gaming functionality.[154]

PlayStation Mobile

The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls "hardware-neutral". It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[16]

PlayStation Now

PlayStation Now (PS Now) was a Gaikai-based video game streaming service used to provide PlayStation gaming content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation 5 (PS5), PlayStation Vita, PlayStation TV and BRAVIA televisions.[156] The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014 at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[157] It was merged into PlayStation Plus in May and June 2022, and is no longer available as a standalone subscription.[158]

Online social networking services

PlayStation Home

PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[159] Home allows users to create a custom avatar, which can be made to suit the user's preference.[160] Users can decorate their avatar's personal apartment ("HomeSpace") with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[161] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[159] Xi, a once notable feature of Home, is the world's first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[162][163]

Room for PlayStation Portable

"Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo") was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[164] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP.[165] Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication."[166] A closed beta test had begun in Q4 2009 in Japan.[167]

Others

In 2015, Sony launched PlayStation Gear, an online merchandise and apparel store.[168] Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of 2022. The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.[169]

Software

XrossMediaBar

The XrossMediaBar, originally used on the PSX, is a graphical user interface used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[170] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3.[171] Although the capacity to play users' own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[172]

LiveArea

LiveArea, designed to be used on the PlayStation Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.[173]

Linux operating systems

Linux for PlayStation 2

In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.[174][175]

Linux for PlayStation 3

The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[40] The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010.[176]

Media

Magazines

The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[177] PlayStation Official Magazine,[178] Official PlayStation Magazine (Australia).[179] However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation Magazine,[180] Official UK PlayStation Magazine,[181] Official UK PlayStation 2 Magazine.[182]

PlayStation Underground

PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.[183] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.[184]

Marketing

 
Promotion of the PlayStation at the Electronic Entertainment Expo 2003
 
PlayStation booth at the Tokyo Game Show 2009

Slogans

Advertising slogans used for each PlayStation console iteration:

PlayStation
  • "eNoS Lives" (The first letter 'E' was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[23] (US Commercials)
  • "U R Not e" (The letter 'E' was printed in red to denote the word, ready, as in You Are Not Ready)[23]
  • "Do Not Underestimate The Power of PlayStation." (From the S.A.P.S. – Society Against PlayStation — series of adverts)[185]
PS one
  • "Wherever, Whenever, Forever."[186]
PlayStation 2
  • "The Beginning."[187]
  • "Live In Y ur W rld, Pl y In  urs." (The PlayStation face button icons were used to denote certain letters: Live In Your World, Play In Ours)[187]
  • "(Welcome to the) Third Place."[187]
  • "Fun, Anyone?"[187]
  • "The ultimate just got better – PlayStation 9 – teleport yours today."[187]
PlayStation Portable
  • "PSP Hellz Yeah" (PSP-1000 Series)
  • "Dude, Get Your Own..." (PSP-2000 Series)[188]
  • "Everywhere Just Got Better" (PSP-3000 Series and PSPgo)[189]
  • "It's GO Time" (PSPgo)[190]
  • "Your Whole World In Your Hands" (UK & Europe Territories)[191]
  • "Step Your Game Up" (US Territory, PSP-3000 Series and PSPgo)[192]
PlayStation 3
  • "The Wait Is Over"
  • "Welcome Chang3" (the number three is used to denote an 'e' and was printed in red)[193]
  • "This is Living."[194]
  • "Play B3yond" (the number three is used to denote an 'e' and was printed in red)[187]
  • "It Only Does Everything" (US Commercials) (PS3 Slim)[195]
  • "The Game Is Just The Start. Start PS3." (EU countries)[196]
  • "Long Live Play" (PS3 Slim)
  • "Never Stop Playing" (PS3 Slim)
  • "Greatness Awaits" (PS3 SuperSlim)
PlayStation Move
  • "This Changes Everything"[197]
  • "Move Into The Action"[198]
PlayStation Network
  • "Download, Play, Connect."
PlayStation Vita
  • "Never Stop Playing."
  • "The World is in Play." (EU only)
PlayStation 4
  • "See the Future"
  • "Push the boundaries of Play"[199]
  • "Greatness Awaits"[200]
  • "This is 4 the Players"
  • "Where the Greatest Play"[201]
PlayStation 5
  • "Play Has No Limits" [202]

Notable advertising campaigns

It Only Does Everything

The most notable of recent PlayStation commercials is the series of "It Only Does Everything" commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to "Dear PlayStation" queries.[195] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.[203]

A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the "Step Your Game Up" campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the "Dear PlayStation" queries about the PSP.[192]

Netherlands Ceramic White PSP Commercials

In July 2006, an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony's new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[204] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.[205]

All I want for Xmas is a PSP

In November 2006, a marketing company employed by Sony's American division created a website entitled "All I want for Xmas is a PSP", designed to promote the PSP virally. The site contained a blog which was purportedly written by "Charlie", a teenage boy attempting to get his friend Jeremy's parents to buy him a PSP, and providing a "music video" of either Charlie or Jeremy "rapping" about the PSP. Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was "poorly executed".[206]

Sponsorship

Between 1999 and 2007, PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre.

Between 2009 and 2010, PlayStation was the main kit sponsor of French Ligue 1 club Olympique Lyonnais.

Reception

In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, "PlayStation re-ignited our imagination with video games". Game designers Yoshiki Okamoto called the brand "revolutionary — PlayStation has changed gaming, distribution, sales, image and more", while Evan Wells of Naughty Dog said "PlayStation is responsible for making playing games cool."[207]

In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their "The Vitrue 100: Top Social Brands of 2009". The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[208]

In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that "If you ask the average person on the street what their favorite Sony product is, more often than not you'll hear PlayStation".[209] As of April 2012, the PlayStation brand is the "most followed" brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight's Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.[210]

In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units.[211] It was announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan.[212]

As of 2015, PlayStation is the strongest selling console brand worldwide.[213]

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External links

  • Official website

playstation, this, article, about, brand, original, 1994, console, console, other, uses, disambiguation, japanese, プレイステーション, hepburn, pureisutēshon, officially, abbreviated, video, gaming, brand, that, consists, five, home, video, game, consoles, handhelds, m. This article is about the PlayStation brand For the original 1994 console see PlayStation console For other uses see PlayStation disambiguation PlayStation Japanese プレイステーション Hepburn Pureisuteshon officially abbreviated as PS is a video gaming brand that consists of five home video game consoles two handhelds a media center and a smartphone as well as an online service and multiple magazines The brand is produced by Sony Interactive Entertainment a division of Sony the first PlayStation console was released in Japan in December 1994 and worldwide the following year 1 PlayStationProduct typeVideo game console home handheld and microconsole Production company PlayStation Productions films and TV series OwnerSony Interactive EntertainmentCountryMinami Aoyama Minato Tokyo JapanIntroducedDecember 3 1994 28 years ago 1994 12 03 MarketsWorldwideWebsitewww wbr playstation wbr comThe original console in the series was the first console of any type to ship over 100 million units doing so in under a decade 2 Its successor the PlayStation 2 was released in 2000 it is the best selling home console to date having reached over 155 million units sold by the end of 2012 3 Sony s next console the PlayStation 3 was released in 2006 selling over 87 4 million units by March 2017 4 Sony s next console the PlayStation 4 was released in 2013 selling a million units within a day becoming the fastest selling console in history 5 The latest console in the series the PlayStation 5 was released in 2020 6 and sold 10 million units in its first 249 days unseating its predecessor as the fastest selling PlayStation console to date 7 The first handheld console in the series the PlayStation Portable PSP sold a total of 80 million units worldwide by November 2013 8 Its successor the PlayStation Vita PSVita which launched in Japan in December 2011 and in most other major territories in February 2012 sold over four million units by January 2013 9 PlayStation TV is a microconsole and a non portable variant of the PlayStation Vita handheld game console 10 Other hardware released as part of the PlayStation series includes the PSX a digital video recorder which was integrated with the PlayStation and PlayStation 2 though it was short lived due to its high price and was never released outside Japan as well as a Bravia television set which has an integrated PlayStation 2 The main series of controllers utilized by the PlayStation series is the DualShock which is a line of vibration feedback gamepad having sold 28 million controllers by June 2008 11 The PlayStation Network is an online service with about 110 million registered users 12 as of June 2013 and over 103 million active users monthly 13 as of December 2019 It comprises an online virtual market the PlayStation Store which allows the purchase and download of games and various forms of multimedia a subscription based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home which had over 41 million users worldwide at the time of its closure in March 2015 14 PlayStation Mobile formerly PlayStation Suite is a software framework that provides PlayStation content on mobile devices Version 1 xx supports both PlayStation Vita PlayStation TV and certain devices that run the Android operating system whereas version 2 00 released in 2014 only targeted PlayStation Vita and PlayStation TV 15 Content set to be released under the framework consist of only original PlayStation games currently 16 Seventh generation PlayStation products also use the XrossMediaBar which is an Technology amp Engineering Emmy Award winning graphical user interface 17 A touch screen based user interface called LiveArea was launched for the PlayStation Vita which integrates social networking elements into the interface Additionally the PlayStation 2 and PlayStation 3 consoles also featured support for Linux based operating systems Linux for PlayStation 2 and OtherOS respectively though this has since been discontinued The series has also been known for its numerous marketing campaigns the latest of which being the Greatness Awaits and eventually Play Has No Limits commercials in the United States The series also has a strong line up of first party games due to PlayStation Studios a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles In addition the series features various budget re releases of games by Sony with different names for each region these include the Greatest Hits Platinum Essentials and The Best selection of games Contents 1 History 1 1 Origins 1 2 Formation of Sony Computer Entertainment 2 Home consoles 2 1 PlayStation 2 1 1 PS One 2 2 PlayStation 2 2 2 1 Slimline model 2 3 PlayStation 3 2 3 1 Slim model 2 3 2 Super Slim model 2 4 PlayStation 4 2 4 1 Slim model 2 4 2 Pro model 2 5 PlayStation 5 2 6 Comparison 3 Handheld systems 3 1 PlayStation Portable 3 1 1 PSP 2000 and PSP 3000 models 3 1 2 PSP Go model 3 1 3 PSP E1000 model 3 2 PlayStation Vita 4 Controllers 4 1 Early PlayStation controllers 4 2 DualShock Sixaxis and DualSense 4 3 PlayStation Move 5 Other hardware 5 1 PocketStation 5 2 LCD Screen for PSone 5 3 PSX 2003 5 4 Television sets 5 5 PlayTV 5 6 Sony Ericsson Xperia Play 5 7 Sony Tablets 5 8 PlayStation TV 5 9 PlayStation VR 5 10 PlayStation Classic 6 Games 6 1 First party games 6 2 Re releases 6 3 PlayStation Indies 7 Online services 7 1 PlayStation 2 online service 7 2 PlayStation Network 7 3 PlayStation Store 7 4 Life with PlayStation 7 5 PlayStation Plus 7 6 PlayStation Blog 7 7 PlayStation App 7 8 PlayStation Mobile 7 9 PlayStation Now 7 10 Online social networking services 7 10 1 PlayStation Home 7 10 2 Room for PlayStation Portable 7 11 Others 8 Software 8 1 XrossMediaBar 8 2 LiveArea 8 3 Linux operating systems 8 3 1 Linux for PlayStation 2 8 3 2 Linux for PlayStation 3 9 Media 9 1 Magazines 9 2 PlayStation Underground 10 Marketing 10 1 Slogans 10 2 Notable advertising campaigns 10 2 1 It Only Does Everything 10 2 2 Netherlands Ceramic White PSP Commercials 10 2 3 All I want for Xmas is a PSP 10 3 Sponsorship 11 Reception 12 References 13 External linksHistoryOrigins Original PlayStation logo 1994 PlayStation was the brainchild of Ken Kutaragi a Sony executive who managed one of the company s hardware engineering divisions and was later dubbed The Father of the PlayStation 18 19 Until 1991 Sony had little direct involvement with the video game industry The company supplied components for other consoles such as the sound chip for the Super Famicom from Nintendo and operated a video game studio Sony Imagesoft 20 As part of a joint project between Nintendo and Sony that began as early as 1988 the two companies worked to create a CD ROM version of the Super Famicom 21 though Nintendo denied the existence of the Sony deal as late as March 1991 22 At the Consumer Electronics Show in June 1991 Sony revealed a Super Famicom with a built in CD ROM drive that incorporated Green Book technology or CD i called Play Station also known as SNES CD However a day after the announcement at CES Nintendo announced that it would be breaking its partnership with Sony opting to go with Philips instead but using the same technology 23 The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies 23 The breaking of the partnership infuriated Sony President Norio Ohga who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo 23 The sole remaining prototype of Sony s original PlayStation a Super NES with a built in CD ROM drive At that time negotiations were still on going between Nintendo and Sony with Nintendo offering Sony a non gaming role regarding their new partnership with Philips This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project a meeting was held in June 1992 consisting of Sony President Ohga PlayStation Head Kutaragi and several senior members of Sony s board At the meeting Kutaragi unveiled a proprietary CD ROM based system he had been working on which involved playing video games with 3D graphics to the board Eventually Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo Nevertheless due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives Kutaragi and his team had to be shifted from Sony s headquarters to Sony Music a completely separate financial entity owned by Sony so as to retain the project and maintain relationships with Philips for the MMCD development project which helped lead to the creation of the DVD 23 According to SCE s producer Ryoji Akagawa and chairman Shigeo Maruyama there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics Eventually after witnessing the success of Sega s Virtua Fighter in Japanese arcades that Sony realized the direction of the PlayStation became instantly clear and 3D polygon graphics became the console s primary focus 24 The PlayStation logo was designed by Manabu Sakamoto He wanted the logo to capture the 3D support of the console but instead of just adding apparent depth to the letters P and S he created an optical illusion that suggested the letters in depth of space Sakamoto also stuck with four bright principal colors red yellow green and blue only having to tune the green color for better harmony across the logo Sakamoto also designed the black and white logo based on the same design reserved for times where colors could not be used 25 Formation of Sony Computer Entertainment At Sony Music Entertainment Kutaragi worked closely with Shigeo Maruyama the CEO of Sony Music and with Akira Sato to form Sony Computer Entertainment Inc SCEI on November 16 1993 26 A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing marketing and producing discs something that Sony Music had been doing with Music Discs The final two key members of SCEI were Terry Tokunaka the President of SCEI from Sony s headquarters and Olaf Olafsson Olafsson was CEO and president of New York based Sony Interactive Entertainment 27 which was the parent company for the 1994 founded Sony Computer Entertainment of America SCEA The PlayStation project SCEI s first official project was finally given the green light by Sony executives in 1993 after a few years of development Also in 1993 Phil Harrison who later became President of SCE Worldwide Studios was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform 23 Computer Gaming World in March 1994 reported a rumor that the Sony PS X would be released in Japan before the end of this year and will retail for less than 400 28 After a demonstration of Sony s distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994 numerous developers began to approach PlayStation Two of whom later became major partners were Electronic Arts in the West and Namco in Japan One of the factors which attracted developers to the platform was the use of a 3D capable CD ROM based console which was much cheaper and easier to manufacture for in comparison to Nintendo s rival console which used cartridge systems The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor the Sega Saturn The popularity of the console spread after its release worldwide in North America and Europe 23 Home consolesPlayStation Main article PlayStation console The original PlayStation The redesigned PS one The original PlayStation released in Japan on December 3 1994 was the first of the ubiquitous PlayStation series of console and hand held game devices It has included successor consoles and upgrades including the Net Yaroze a special black PlayStation with tools and instructions to program PlayStation games and applications PS one a smaller version of the original and the PocketStation a handheld which enhances PlayStation games and also acts as a memory card It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64 By December 2003 the PlayStation and PS one had shipped a combined total of 102 49 million units 29 eventually becoming the first video game console to sell 120 million units 2 PS One Main article PlayStation models PS One Released on July 7 2000 30 concurrently with its successor the PlayStation 2 the PS One stylized as PS one was a considerably smaller redesigned version of the original PlayStation video game console 31 The PS one went on to outsell all other consoles including its successor throughout the remainder of the year 31 It featured two main changes from its predecessor the first being a cosmetic change to the console and the second being the home menu s Graphical User Interface a variation of the GUI previously used only on PAL consoles up to that point PlayStation 2 Main article PlayStation 2 Original PlayStation 2 console left and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller right Released in 2000 15 months after the Dreamcast and a year before its other competitors the Xbox and the Nintendo GameCube the PlayStation 2 is part of the sixth generation of video game consoles and is backwards compatible with most original PlayStation games Like its predecessor it has received a slimmer redesign It is the most successful console in the world 32 having sold over 155 million units as of December 28 2012 3 On November 29 2005 the PS2 became the fastest game console to reach 100 million units shipped accomplishing the feat within 5 years and 9 months from its launch This achievement occurred faster than its predecessor the PlayStation which took 9 years and 6 months since launch to reach the same figure 2 PlayStation 2 shipments in Japan ended on December 28 2012 33 The Guardian reported on January 4 2013 that PS2 production had ended worldwide but studies showed that many people all around the world still own one even if it is no longer in use PlayStation 2 has been ranked as the best selling console of all time as of 2015 34 Slimline model Main article PlayStation 2 retail configurations Released in 2004 four years after the launch of the original PlayStation 2 the PlayStation 2 Slimline was the first major redesign of the PlayStation 2 Compared to its predecessor the Slimline was smaller thinner quieter and also included a built in Ethernet port in some markets it also has an integrated modem In 2007 Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter 35 In 2008 Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console 36 PlayStation 3 Main article PlayStation 3 Original left and slim right PlayStation 3 consoles with the DualShock 3 controller Released on November 11 2006 in Japan the PlayStation 3 PS3 is a seventh generation game console from Sony It competes with the Microsoft Xbox 360 and the Nintendo Wii The PS3 is the first console in the series to introduce the use of motion sensing technology through its Sixaxis wireless controller The console also incorporates a Blu ray Disc player and features high definition resolution The PS3 was originally offered with either a 20 GB or 60 GB hard drive but over the years its capacity increased in increments available up to 500 GB The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013 37 Slim model Like its predecessors the PlayStation 3 was re released in 2009 as a slim model The redesigned model is 33 smaller 36 lighter and consumes 34 to 45 less power than previous models 38 39 In addition it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process 40 It sold in excess of a million units within its first 3 weeks on sale 41 The redesign also features support for CEC more commonly referred to by its manufacturer brandings of BraviaSync VIERA Link EasyLink and others which allows control of the console over HDMI by using the remote control as the controller The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell The PS3 Slim no longer has the main power switch similar to PlayStation 2 slim like the previous PS3 models which was located at the back of the console 38 It was officially released on September 1 2009 in North America and Europe and on September 3 2009 in Japan Australia and New Zealand 38 42 43 Super Slim model In 2012 Sony revealed a new Super Slim PlayStation 3 The new console with a completely redesigned case that has a sliding door covering the disc drive which has been moved to the top of the console is 4 3 pounds almost three pounds lighter than the previous slim model The console comes with either 12GB flash memory or a 250GB 500GB hard drive Several bundles which include a Super Slim PS3 and a selection of games are available PlayStation 4 Main article PlayStation 4 The PlayStation 4 with the DualShock 4 controller The PlayStation 4 PS4 was announced by Sony Computer Entertainment at a press conference on February 20 2013 In the meeting Sony revealed some hardware specifications of the new console 44 45 The eighth generation system launched in the fourth quarter of 2013 introduced the x86 architecture to the PlayStation series According to lead system architect Mark Cerny development on the PlayStation 4 began as early as 2008 46 PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next generation console behind the competition 47 Among the new applications and services Sony introduced the PlayStation App allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay 48 The company also planned to debut PlayStation Now game streaming service powered by technology from Gaikai 49 50 By incorporating a share button on the new controller and making it possible to view in game content being streamed live from friends Sony planned to place more focus on social gameplay as well 48 The PlayStation 4 was first released in North America on November 15 2013 Slim model PlayStation 4 Slim officially marketed simply as PlayStation 4 or PS4 was unveiled on September 7 2016 It is a revision of the original PS4 hardware with a streamlined form factor The new casing is 40 smaller and carries a rounded body with a matte finish on the top of the console rather than a two tone finish The two USB ports on the front have a larger gap between them and the optical audio port was also removed 168 It ships with a minor update to the DualShock 4 controller with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black The PS4 Slim was released on September 15 2016 with a 500 GB model at the same price point as the original PS4 model 169 Its model number is CUH 2000 170 Pro model PlayStation 4 Pro or PS4 Pro for short originally announced under the codename Neo 35 was unveiled on September 7 2016 Its model number is CUH 7000 170 It is an updated version of the PlayStation 4 with improved hardware including an upgraded GPU with 4 2 teraflops of processing power and higher CPU clock It is designed primarily to enable selected games to be playable at 4K resolution and improved quality for PlayStation VR All games are backwards and forward compatible between PS4 and PS4 Pro but games with optimizations will have improved graphics performance on PS4 Pro Although capable of streaming 4K video from online sources PS4 Pro does not support Ultra HD Blu ray 171 172 173 Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p The other models are limited to 720p 174 PlayStation 5 Main article PlayStation 5 PlayStation 5 with a 4K Blu ray disc drive in rest mode and a DualSense controller The PlayStation 5 PS5 51 was released worldwide on November 12 2020 and alongside the Xbox Series X and Series S released the same month is part of the ninth generation of video game consoles The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019 52 Sony intends for the PlayStation 5 to be its next generation console and to ship worldwide by the end of 2020 53 In early 2019 Sony s financial report for the quarter ending March 31 2019 affirmed that new next generation hardware was in development but would ship no earlier than April 2020 54 The current specifications were released in October 2019 55 The console is slated to use an 8 core 16 thread CPU based on AMD s Zen 2 microarchitecture manufactured on the 7 nanometer process node The graphics processor is a custom variant of AMD s Navi family using the RDNA microarchitecture which includes support for hardware acceleration of ray tracing rendering enabling real time ray traced graphics 55 The new console ships with a custom SSD storage as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive as well as to support the required content streaming from disc for 8K resolution 52 In a second interview with Wired in October 2019 further details of the new hardware were revealed the console s integrated Blu ray drive would support 100GB Blu ray discs 53 and Ultra HD Blu ray 56 while a game installation from a disc is mandatory as to take advantage of the SSD the user will have some fine grain control of how much they want to have installed such as only installing the multiplayer components of a game 53 Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4 57 The system s new controller the DualSense has adaptive triggers that can change the resistance to the player as necessary such as changing the resistance during the action of pulling an arrow back in a bow in game 53 The controller also has strong haptic feedback through voice coil actuators which together with an improved controller speaker is intended to give better in game feedback 53 USB C connectivity together with a higher rated battery are other improvements to the new controller 53 The PlayStation 5 features a completely revamped user interface 51 The PlayStation 5 is backwards compatible with most PlayStation 4 and PlayStation VR games with Cerny stating that the transition to the new console is meant to be a soft one 52 55 In a later interview Jim Ryan talked of the PlayStation 5 being able to play 99 of PlayStation 4 games an estimate derived from a sample size of thousands 58 At CES 2020 Sony unveiled the official logo for the platform 59 Comparison Console PlayStation PS PlayStation 2 PS2 PlayStation 3 PS3 PlayStation 4 PS4 PlayStation 5 PS5 Image Top PSBottom PS One Left PS2Right PS2 Slim Top PS3 Left and PS3 Slim Right Bottom PS3 Super Slim Top PS4Middle PS4 SlimBottom PS4 Pro PS5 Standard Console Top and PS5 Digital Edition Bottom Launch price PS 39 800 1 US 299 60 299 61 PS One 15 000 62 US 99 79 PS2 39 800 1 US 299 60 299 61 PS2 SlimUS 149 149 PS3 49 980 20 GB 1 US 499 20 GB US 599 60 GB 60 425 60 GB 63 599 60 GB 61 PS3 Slim 29 980 tax included 120 GB US 299 120 GB 299 120 GB PS3 Super Slim 24 980 tax included 250 GB US 269 250 GB 299 500 GB PS4 38 980 500 GB US 399 500 GB 399 500 GB 349 500 GB PS4 SlimUS 299 500 GB US 349 1 TB 299 500 GB 349 1 TB PS4 ProUS 399 1 TB 399 1 TB PS5 49 980 825 GB US 499 99 825 GB 499 99 825 GB 449 99 825 GB PS5 Digital Edition 39 980 825 GB US 399 99 825 GB 399 99 825 GB 359 99 825 GB Release date JP December 3 1994 64 NA September 9 1995 60 EU September 29 1995 61 AU November 15 1995 65 PS OneEU 2000JP July 7 2000NA September 19 2000 JP March 4 2000 1 NA October 26 2000 60 66 EU November 24 2000 61 AU November 30 2000PS2 SlimEU October 29 2004JP November 3 2004NA November 2004AU November 2004 JP November 11 2006 1 NA November 17 2006 60 EU March 23 2007 61 More PS3 SlimJP August 27 2009 1 NA September 1 2009 60 EU September 1 2009 61 PS3 Super SlimNA September 25 2012 60 EU September 28 2012 61 JP October 4 2012 1 NA November 15 2013 68 EU November 29 2013 67 AU November 29 2013 67 JP February 22 2014 69 PS4 SlimJP September 15 2016 70 NA September 15 2016 70 EU September 15 2016 70 PS4 ProJP November 10 2016 71 NA November 10 2016 71 EU November 10 2016 71 North America Australia New Zealand Japan South KoreaNovember 12 2020Rest of the worldNovember 19 2020ChinaMay 15 2021Units shipped 102 49 million shipped including 28 15 million PS one units as of March 31 2007 29 gt 155 million as of December 28 2012 3 gt 87 4 million as of March 31 2017 4 gt 117 2 million as of March 31 2022 72 25 million as of September 30 2022 73 Best selling game Gran Turismo 10 85 million shipped as of April 30 2008 74 75 Grand Theft Auto San Andreas 17 33 million shipped as of March 26 2008 74 Grand Theft Auto V over 15 million shipped as of December 7 2013 Uncharted 4 A Thief s End over 15 million shipped as of March 31 2019 76 Media CD ROM DVD ROM CD ROM BD ROM DVD ROM CD ROM SACD 1st and 2nd Gen Only 77 Blu ray DVDBlu ray 6x CAV DVD 8x CAV Ultra HD Blu ray Blu ray DVDIncluded accessories and extras RFU Adapter Controller PlayStation Controller or DualShock depending on production date DualShock 2 Controller Composite AV cable Internal hard drive 20 40 60 80 120 160 250 320 or 500 GB depending on model Wireless DualShock 3 Sixaxis Controller Composite AV cable Ethernet cable USB cable Internal hard drive 500 GB 1 TB PS4 and PS4 Slim 78 79 Internal hard drive 1 TB PS4 Pro Wireless DualShock 4 Controller Mono Headset Power Cable HDMI Cable USB Cable Internal solid state drive 825 GB Wireless DualSense controller Base Power Cable HDMI Cable USB CableAccessories retail PlayStation Controller Dual Analog Controller DualShock Multitap up to 4 players Fishing reel controllers Bass Landing and Reel Fishing GunCon Jogcon Konami Justifier BeatMania controller NeGcon PocketStation Flightstick Memory Card S Video cable Euro AV Cable RGB SCART DualShock 2 PlayStation 2 HDD Internal hard drive supported by PlayStation 2 Expansion Bay model 30000 and 50000 only PlayStation 2 Headset EyeToy Driving Force Steering Wheels with Force Feedback Onimusha 3 katana controller Resident Evil 4 chainsaw controller PlayStation 2 DVD remote control Network adapterBuilt in for slim case model PSTwo model 70000 Memory Card 8 MB 16 MB 32 MB 64 MB 128 MB for PlayStation 2 Guitar Hero SG Controller Buzz Controllers with all versions of Buzz Light gun GunCon 2 Multitap multi controller adaptor Component AV cable S Video cable Euro AV Cable RGB SCART Microphones with Karaoke Revolution and SingStar games USB Mouse amp Keyboard PlayStation Move PlayStation Eye DualShock 3 Wireless Controller DualShock 4 Wireless Controller Blu ray Remote Control S Video Cable Component AV Cable D Terminal AV cable HDMI Cable PlayTV Torne Various rhythm game controllers for Guitar Hero DJ Hero Band Hero Rock Band and Singstar games Microphones Guitar and Bass Guitar controllers Drum controllers Turntable controllers DJ Hero DJ Hero 2 Keyboard controller Rock Band 3 Light Gun GunCon 3 DualShock 4 Wireless controller DualShock 4 charging station PlayStation Camera HDMI cable Media Remote DualSense Wireless controller DualSense charging station HD camera Pulse 3D Wireless Headset HDMI cable Media Remote Console coversCPU R3000A 32bit RISC chip 33 7 MHz Manufactured by LSI Corporation 300 MHz MIPS Emotion Engine Cell Broadband Engine 3 2 GHz Power ISA 2 03 based PPE with eight 3 2 GHz SPE 8 Core 1 6 GHz AMD Jaguar PS4 and PS4 Slim 8 Core 2 1 GHz AMD Enhanced Jaguar PS4 Pro 8 Core variable frequency 3 5 GHz capped AMD Zen 2 80 GPU 16 47 million colors Resolution 256x224 640x480 Sprite BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs Color Look Up Tables 4 000 8x8 pixel sprites with individual scaling and rotation Simultaneous backgrounds Parallax scrolling 620 000 polygons sec 147 MHz Graphics Synthesizer fill rate 2 352 gigapixel sec 1 1 gigapixel w 1 texture diffuse 588 megapixel sec w 2 textures 2 diffuse maps or 1 diffuse map and 1 other 0 around 74 mill 1 around 40 mill 2 around 20 mill 2 textures per pass Capable of multi pass rendering Connected to VU1 on CPU a vector only for visual style coding things with 3 2 GFLOPS to deliver enhanced shader graphics and other enhanced graphics 550 MHz RSX Reality Synthesizer based on Nvidia G70 architecture 192 251 2 GFLOPS PS4 and PS4 Slim Custom AMD Radeon 18 out of 20 Compute Units enabled 1152 out of 1280 shaders enabled 800 MHz 81 1 84 TFLOPS PS4 Pro Custom AMD Radeon 36 out of 40 Compute Units enabled 2304 out of 2560 shaders enabled 911 MHz 82 4 19 TFLOPS Custom AMD RDNA 2 36 out of 40 Compute Units enabled 2304 out of 2560 shaders enabled variable frequency 2 23 GHz capped up to 10 28 TFLOPS 80 Online service Non unified service PlayStation NetworkPlayStation StoreInternet browserA V chat via PlayStation Eye or PS2 EyeToy voice chat via headset PlayStation NetworkPlayStation StoreInternet browserBackward compatibility PlayStation 20GB amp 60GB All PlayStation and PlayStation 2 titles Original 80GB All PS1 titles most PS2 titles 83 All other models model code CECHGxx and later Support for PS1 titles only No native backwards compatibility Cloud based backwards compatibility via PlayStation Now 84 Emulated PlayStation 2 titles available from the PlayStation Store Most PlayStation 4 and PlayStation VR gamesSystem software Proprietary OS Proprietary OS LinuxDVD Playback Kit XrossMediaBar XMB Orbis OS 85 TBASystem softwarefeatures Audio CD playback Audio CD playback DVD Playback Operating Systems can be installed and run via a hypervisor feature unavailable with Slim Model 86 Audio CD playback Audio file playback ATRAC3 AAC MP3 WAV WMA Video file playback MPEG1 MPEG2 MPEG4 H 264 AVC DivX Blu ray playback DVD playback Image editing and slideshows JPEG GIF PNG TIFF BMP Mouse and keyboard supportFolding Home client with visualizations from the RSX Blu ray playback DVD playback Audio playback from inserted USB flash drive Blu ray playback Ultra HD Blu ray playback DVD playbackConsumer programmability Requires the Net Yaroze kit Yabasic software Linux for PlayStation 2 Development on console via free Linux platform or PC Handheld systemsPlayStation Portable Main article PlayStation Portable The original PlayStation Portable PSP 1000 PSP 2000 PSP 3000 PSP Go open position PSP Street PSP E1000 The PlayStation Portable PSP was Sony s first handheld console to compete with Nintendo s DS console The original model PSP 1000 was released in December 2004 and March 2005 87 The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc UMD which can store both games and movies 88 89 It contains 32 MB of internal flash memory storage expandable via Memory Stick PRO Duo cards 90 It has a similar control layout to the PS3 with its PlayStation logo button and its Triangle Circle O Cross X and Square buttons in their white colored forms PSP 2000 and PSP 3000 models The PSP 2000 also known as the Slim amp Lite in PAL territories was the first major hardware revision of the PlayStation Portable released in September 2007 The 2000 series was 33 lighter and 19 slimmer than the original PlayStation Portable 91 92 The capacity of the battery was also reduced by but the run time remained the same as the previous model due to lower power consumption Older model batteries will still work and they extend the amount of playing time 93 The PSP Slim amp Lite has a new gloss finish Its serial port was also modified in order to accommodate a new video out feature while rendering older PSP remote controls incompatible On a PSP 2000 PSP games will only output to external monitors or TVs in progressive scan mode so that televisions incapable of supporting progressive scan will not display PSP games non game video will output in either progressive or interlaced mode USB charging was also made possible 94 Buttons are also reportedly more responsive on the PSP 2000 95 In 2008 Sony released a second hardware revision called the PSP 3000 which included several features that were not present in the PSP 2000 such as a built in microphone and upgraded screen as well as the ability to output PSP games in interlaced mode PSP Go model Released in October 2009 the PSP Go is the biggest redesign of the PlayStation Portable to date Unlike previous PSP models the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games videos and other media 96 This can be extended by up to 32GB with the use of a Memory Stick Micro M2 flash card Also unlike previous PSP models the PSP Go s rechargeable battery is not removable or replaceable by the user The unit is 43 lighter and 56 smaller than the original PSP 1000 97 and 16 lighter and 35 smaller than the PSP 3000 98 It has a 3 8 480 272 LCD 99 compared to the larger 4 3 480 272 pixel LCD on previous PSP models 100 The screen slides up to reveal the main controls The overall shape and sliding mechanism are similar to that of Sony s mylo COM 2 internet device 101 The PSP Go was produced and sold concurrently with its predecessor the PSP 3000 although it did not replace it 97 All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP s physical media the Universal Media Disc The handheld also features connectivity with the PlayStation 3 s controllers the Sixaxis and DualShock 3 via Bluetooth connection 98 PSP E1000 model The PSP E1000 is a budget focused PSP model which unlike previous PSP models does not feature Wi Fi or stereo speakers replaced by a single mono speaker 102 and has a matte charcoal black finish similar to the slim PlayStation 3 103 The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of 99 99 103 PlayStation Vita Main article PlayStation Vita The original PlayStation Vita PCH 1000 The second generation PS Vita system PCH 2000 Released in Japan on December 17 2011 and North America on February 22 2012 104 the PlayStation Vita 105 was previously codenamed Next Generation Portable NGP It was officially unveiled by Sony on January 27 2011 at the PlayStation Meeting 2011 106 The original model of the handheld the PCH 1000 series features a 5 inch OLED touchscreen 107 two analog sticks a rear touchpad Sixaxis motion sensing and a 4 core ARM Cortex A9 MPCore processor The new PCH 2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show This model is 20 thinner and 15 lighter compared to the original model has an additional hour of battery life an LCD instead of OLED includes a micro USB Type B port 1GB of internal storage memory It was released in Japan on October 10 2013 in six colors white black pink yellow blue and olive green and in North America on May 6 2014 108 The Vita was discontinued in March 2019 SIE president Jim Ryan said that while the Vita was a great device they have moved away from portable consoles clearly it s a business that we re no longer in now 25 ControllersEarly PlayStation controllers Main articles PlayStation controller PlayStation Analog Joystick and Dual Analog Controller An original PlayStation controller PlayStation Analog Joystick Dual Analog controller Released in 1994 the PlayStation control pad was the first controller made for the original PlayStation It featured a basic design of a D pad 4 main select buttons Green Triangle Red Circle Red O Blue Cross Blue X and Pink Square and start and select buttons on the face Shoulder buttons are also featured on the top L1 L2 R1 R2 named by the side L Left R Right and 1 and 2 top and bottom In 1996 Sony released the PlayStation Analog Joystick for use with flight simulation games 109 The original digital controller was then replaced by the Dual Analog in 1997 which added two analog sticks based on the same potentiometer technology as the Analog Joystick 110 This controller was then also succeeded by the DualShock controller DualShock Sixaxis and DualSense Main articles DualShock Sixaxis and DualSense An original DualShock controller DualShock 2 controller Sixaxis controller DualShock 3 controller DualShock 4 controller DualSense controller Released in 1998 the DualShock controller for the PlayStation succeeded its predecessor the Dual Analog and became the longest running series of controllers for the PlayStation brand In addition to the inputs of the original digital controller L1 L2 R1 R2 Start Select and a D pad the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller which can also be depressed to activate the L3 and R3 buttons 111 The DualShock series consists of four controllers the DualShock which was the fourth controller released for the PlayStation the DualShock 2 the only standard controller released for the PlayStation 2 and the DualShock 3 the second and current controller released for the PlayStation 3 and the DualShock 4 which went through a massive redesign and is the default input of the PlayStation 4 and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update Bluetooth connectivity was enabled The Sixaxis was the first official controller for the PlayStation 3 and is based on the same design as the DualShock series but lacking the vibration motors of the DualShock series of controllers Like the Dual Analog the DualShock and DualShock 2 feature an Analog button between the analog sticks that toggles the analog sticks on and off for use with games which support only the digital input of the original controller On the PlayStation 3 Sixaxis and DualShock 3 controllers the analog sticks are always enabled Beginning with the Sixaxis a PlayStation button which featured the incorporated PS logo and is similar in function to the Xbox 360 Guide button was included on controllers The PlayStation button replaces the Analog button of the DualShock and DualShock 2 controllers Pressing the PS button on the PS3 brings up the XMB while holding it down brings up system options known as Quick Menu on the PS4 such as quit the game change controller settings turn off the system and turn off the controller 112 PlayStation Move Main article PlayStation Move PlayStation Move navigation controller PlayStation Move controller PlayStation Move is a motion sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment SCE Based on the handheld motion controller wand PlayStation Move uses the PlayStation Eye webcam to track the wand s position and the inertial sensors in the wand to detect its motion First revealed on June 2 2009 PlayStation Move was launched in Q3 Q4 2010 Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub controller 113 Although PlayStation Move is implemented on the existing PlayStation 3 console Sony states that it is treating Move s debut as its own major platform launch planning an aggressive marketing campaign to support it In addition to selling the controllers individually 114 Sony also plans to provide several different bundle options for PlayStation Move hardware including a starter kit with a PS Eye a Move motion controller and a demo sampler disc priced under US 100 115 a full console pack with a PS3 console DualShock 3 gamepad PS Eye and Move motion controller and bundles of a Move motion controller with select games 114 Other hardware PocketStation LCD screen for PSone PSX BRAVIA KDL22PX300 The official PS2 DVD remote control The official PlayStation 3 Bluetooth remote control PocketStation Main article PocketStation The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant 116 Released exclusively in Japan on January 23 1999 117 it featured a monochrome LCD a speaker a real time clock and infrared communication capability It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot 116 It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply and demand problems 118 119 LCD Screen for PSone The optional 5 inch LCD screen SCPH 131 that was released alongside or packed in with PSone console PSX 2003 Main article PSX DVR Released solely in Japan in 2003 the Sony PSX was a fully integrated DVR and PlayStation 2 video game console It was the first Sony product to utilize the XrossMediaBar XMB 120 and can be linked with a PlayStation Portable to transfer videos and music via USB 121 It also features software for video photo and audio editing 120 PSX supports online game compatibility using an internal broadband adapter Games that utilize the PS2 HDD for example Final Fantasy XI are supported as well 122 It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself 123 Television sets Released in 2010 the Sony BRAVIA KDL22PX300 is a 22 inch 56 cm 720p television which incorporates a PlayStation 2 console along with 4 HDMI ports 124 A 24 inch 1080p PlayStation branded 3D television officially called the PlayStation 3D Display was released in late 2011 A feature of this 3D television is SimulView During multiplayer games each player will only see their respective screen in full HD appear on the television through their respective 3D glasses instead of seeing a split screen e g player 1 will only see player 1 s screen displayed through their 3D glasses PlayTV Xperia Play open position Sony Tablets PlayStation TV PlayStation VR PlayStation Classic PlayTV PlayTV is an add on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver as well as a digital video recorder DVR Sony Ericsson Xperia Play Main article Xperia Play The Xperia Play is an Android powered smartphone with a slide up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified Sony Tablets Sony Tablets are PlayStation Certified Android tablets released in 2011 2012 and 2013 They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application The following models were released between 2011 and 2013 S Sony Tablet S Sony Tablet P Xperia Tablet S and Xperia Tablet Z PlayStation TV Main article PlayStation TV PlayStation TV known in Asia as PlayStation Vita TV is a microconsole and a non portable variant of the PlayStation Vita handheld It was announced on September 9 2013 at a Sony Computer Entertainment Japan presentation Instead of featuring a display screen the console connects to a television via HDMI Users can play using a DualShock 3 controller although due to the difference in features between the controller and the handheld certain games are not compatible with PS TV such as those that are dependent on the system s touch screen rear touchpad microphone or camera The device is said to be compatible with over 100 Vita games as well as various digital PlayStation Portable PlayStation and PC Engine titles The system supports Remote Play compatibility with the PlayStation 4 allowing players to stream games from the PS4 to a separate TV connected to PS TV and also allows users to stream content from video services such as Hulu and Niconico as well as access the PlayStation Store The system was released in Japan on November 14 2013 in North America on October 14 2014 and in Europe and Australasia on November 14 2014 125 PlayStation VR Main article PlayStation VR PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment It features a 5 7 inch 1920x1080 resolution OLED display and operates at 120 Hz which can eliminate blur and produce a smooth image the device also has a low latency of less than 18ms 126 Additionally it produces two sets of images one being visible on a TV and one for the headset and includes 3D audio technology so the player can hear from all angles The PlayStation VR was released in October 2016 127 PlayStation Classic Main article PlayStation Classic The PlayStation Classic is a miniature version of the original 1994 Model SCPH 1001 PlayStation console that comes preloaded with 20 games and two original style controllers It was launched on the 24th anniversary of the original console on December 3 2018 128 GamesMain articles List of PlayStation games List of PlayStation 2 games List of PlayStation 3 games List of PlayStation 4 games List of PlayStation 5 games List of PlayStation VR games List of PlayStation Portable games List of PlayStation Vita games List of PlayStation Store games and List of PlayStation Mobile games PlayStation games in Japanese store Each console has a variety of games The PlayStation 2 PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible The PlayStation 3 has two types of games those released on Blu ray Discs and downloadable games from the PlayStation Store The PlayStation Portable consists of numerous games available on both its physical media the Universal Media Disc and the Digital Download from the PlayStation Store However some games are only available on the UMD while others are only available on the PlayStation Store The PlayStation Vita consists of games available on both its physical media the PlayStation Vita card and digital download from the PlayStation Store First party games Main article PlayStation Studios PlayStation Studios logo PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment It is dedicated to developing video games exclusively for the PlayStation series of consoles The series has produced several best selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series Other notable franchises include God of War Twisted Metal and more recently LittleBigPlanet series Infamous and The Last of Us Re releases Main articles Greatest Hits Platinum Range The Best PS one Classics Classics HD and PlayStation Mobile Greatest Hits North America Platinum Range PAL territories and The Best Japan and Asia are video games for the Sony PlayStation PlayStation 2 PlayStation 3 and PlayStation Portable consoles that have been officially re released at a lower price by Sony Each region has its own qualifications to enter the re release program Initially during the PlayStation era a game had to sell at least 150 000 copies later 250 000 129 and be on the market for at least a year 130 to enter the Greatest Hits range During the PlayStation 2 era the requirements increased with the minimum number of copies sold increasing to 400 000 and the game had to be on the market for at least 9 months 129 For the PlayStation Portable games had to be on the market for at least 9 months with 250 000 copies or more sold 131 Currently a PlayStation 3 game must be on the market for 10 months and sell at least 500 000 copies to meet the Greatest Hits criteria 132 PS one Classics were games that were released originally on the PlayStation and have been re released on the PlayStation Store for the PlayStation 3 and PlayStation Portable Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics PlayStation Move support 3D support and PlayStation Network trophies PlayStation Mobile formerly PlayStation Suite is a cross platform cross device software framework aimed at providing PlayStation content currently original PlayStation games across several devices including PlayStation Certified Android devices as well as the PlayStation Vita PlayStation Indies Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3 though initially required developers to complete multiple steps to get an indie game certified on the platform Sony improved and simplified the process in transitioning to the PlayStation 4 133 As Sony prepared to transition from the PlayStation 4 to PlayStation 5 they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020 The program s goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5 focusing on those that are more innovative and novel akin to past titles such as PaRappa the Rapper Katamari Damacy LittleBigPlanet and Journey Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program 134 Online servicesPlayStation 2 online service Main article PlayStation 2 online functionality Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2 s unnamed online service in Japan Later in August 2002 saw its release in North America followed by the European release in June 2003 This service was shut down on March 31 2016 PlayStation Network Main article PlayStation Network Released in 2006 the PlayStation Network is an online service 135 focusing on online multiplayer gaming and digital media delivery The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3 and was later implemented on the PlayStation Portable PlayStation Vita PlayStation 4 and PlayStation 5 video game consoles 136 The service has over 103 million active users monthly as of December 2019 13 The Sony Entertainment Network provides other features for users like PlayStation Home PlayStation Store and Trophies PlayStation Store Main article PlayStation Store The PlayStation Store is an online virtual market available to users of the PlayStation 3 PlayStation 4 PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network The store uses both physical currency and PlayStation Network Cards The PlayStation Store s gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge Available content includes full games add on content playable demos themes and game and movie trailers The service is accessible through an icon on the XMB on the PS3 and PSP The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3 The PSP store is also available via the PC application Media Go As of September 24 2009 there have been more than 600 million downloads from the PlayStation Store worldwide 137 Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions VAIO laptop computers and Sony Blu ray Disc players from February 2010 138 Life with PlayStation Main article Life with PlayStation Life with PlayStation was a Folding home application available for PlayStation 3 which connected to Stanford University s Folding home distributed computer network and allowed the user to donate their console s spare processing cycles to the project 139 Folding home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project Research made by the project may eventually contribute to the creation of vital cures The Folding home client was developed by Sony Computer Entertainment in collaboration with Stanford University 140 Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world as well as a World Heritage channel which offered information about historical sites and the United Village channel which is a project designed to share information about communities and cultures worldwide 141 142 As of PlayStation 3 system software update version 4 30 on October 24 2012 the Life With PlayStation project has ended PlayStation Plus Main article PlayStation Plus PlayStation Plus a subscription based service on the PlayStation Network complements the standard PSN services 143 It enables an auto download feature for game patches and system software updates Subscribers gain early or exclusive access to some betas game demos premium downloadable content such as full game trials of retail games like Infamous and LittleBigPlanet and other PlayStation Store items as well as a free subscription to Qore Other downloadable items include PlayStation Store discounts and free PlayStation Network games PS one Classics PlayStation Minis themes and avatars 144 It offers a 14 day free trial PlayStation Blog PlayStation Blog stylized as PlayStation Blog is an online PlayStation focused gaming blog part of the PlayStation Network It was launched on June 11 2007 145 and has featured in numerous interviews with third party companies such as Square Enix 146 It also has posts from high ranking Sony Computer Entertainment executives such as Jack Tretton former President and Chief Executive Officer of Sony Computer Entertainment and Shawn Layden current President SIEA and Chairman SIE Worldwide Studios 147 148 A sub site of the blog called PlayStation Blog Share was launched on March 17 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation related and vote on the ideas of other submissions 149 150 Sony Computer Entertainment Europe launched a European sub outlet PlayStation Blog Europe on May 28 2009 to replace the semi official site Three Speech that shut down on April 17 151 152 This branch was merged into the main outlet on 1 June 2020 153 PlayStation App Main article PlayStation App The PlayStation App is an application that was released on January 11 2011 in several European countries for iOS version 4 and above and for Android version 1 6 and above 154 and has been installed more than 3 6 million times as of March 2 2014 155 It allows users to view their trophies see which of their PSN friends are online and read up to date information about PlayStation 154 It does not feature any gaming functionality 154 PlayStation Mobile Main article PlayStation Mobile The PlayStation Mobile formerly PlayStation Suite is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2 3 and above as well as the PlayStation Vita The framework will be cross platform and cross device which is what Sony calls hardware neutral It was set to release before the end of calendar year 2011 In addition Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification 16 PlayStation Now Main article PlayStation Now PlayStation Now PS Now was a Gaikai based video game streaming service used to provide PlayStation gaming content to PlayStation 3 PS3 PlayStation 4 PS4 PlayStation 5 PS5 PlayStation Vita PlayStation TV and BRAVIA televisions 156 The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per game basis or via a subscription PlayStation Now was announced on January 7 2014 at the 2014 Consumer Electronic Show At CES Sony presented demos of The Last of Us God of War Ascension Puppeteer and Beyond Two Souls playable through PS Now on Bravia TVs and PlayStation Vitas PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31 2014 on PS3 on September 18 2014 on PS Vita and PS TV on October 14 2014 with support for select 2014 Bravia TVs coming later in the year 157 It was merged into PlayStation Plus in May and June 2022 and is no longer available as a standalone subscription 158 Online social networking services PlayStation Home Main article PlayStation Home PlayStation Home is a community based social gaming networking service for the PlayStation 3 on the PlayStation Network PSN It is available directly from the PlayStation 3 XrossMediaBar Membership is free and only requires a PSN account Home has been in development since early 2005 and started an open public beta test on December 11 2008 159 Home allows users to create a custom avatar which can be made to suit the user s preference 160 Users can decorate their avatar s personal apartment HomeSpace with default bought or won items They can travel throughout the Home world except cross region which is constantly updated by Sony and partners Each part of the world is known as a space Public spaces can just be for display fun or for meeting people Home features many mini games which can be single player or multiplayer Users can shop for new items to express themselves more through their avatars or HomeSpace 161 Home features video screens in many places for advertising but the main video content is shown at the theatre for entertainment Home plays host to a variety of special events which range from prize giving events to entertaining events Users can also use Home to connect with friends and customize content 159 Xi a once notable feature of Home is the world s first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams 162 163 Room for PlayStation Portable Main article Room for PlayStation Portable Room officially spelled as R M with capital letters and the infinity symbol in place of the oo was being beta tested in Japan from October 2009 to April 2010 Development of Room has been halted on April 15 2010 due to negative feedback from the community 164 Announced at TGS 2009 it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP 165 Launching directly from the PlayStation Network section of the XMB was also to be enabled Just like in Home PSP owners would have been able to invite other PSP owners into their rooms to enjoy real time communication 166 A closed beta test had begun in Q4 2009 in Japan 167 Others In 2015 Sony launched PlayStation Gear an online merchandise and apparel store 168 Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service code named Spartacus intended as a competitor to the Xbox Game Pass service by Microsoft with plans to release in the second quarter of 2022 The multi tiered service would incorporate PlayStation Plus PlayStation Now and additional features such as the most expensive tier that would give players access to PlayStation 1 2 and 3 games 169 SoftwareSee also PlayStation 3 system software and PlayStation Portable system software XrossMediaBar Main article XrossMediaBar The XrossMediaBar originally used on the PSX is a graphical user interface used for the PlayStation 3 and PlayStation Portable as well as a variety of other Sony devices The interface features icons that are spread horizontally across the screen Navigation moves the icons instead of a cursor These icons are used as categories to organize the options available to the user When an icon is selected on the horizontal bar several more appear vertically above and below it selectable by the up and down directions on a directional pad 170 The XMB can also be accessed in game albeit with restrictions it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3 171 Although the capacity to play users own music in game was added with this update the feature is dependent on game developers who must either enable the feature in their games or update existing games 172 LiveArea Main article LiveArea LiveArea designed to be used on the PlayStation Vita is a graphical user interface set to incorporate various social networking features via the PlayStation Network It has been designed specifically as a touchscreen user interface for users 173 Linux operating systems Linux for PlayStation 2 Main article Linux for PlayStation 2 In 2002 Sony released the first useful and fully functioning operating system for a video game console after the Net Yaroze experiment for the original PlayStation The kit which included an internal hard disk drive and the necessary software tools turned the PlayStation 2 into a full fledged computer system running Linux Users can utilize a network adapter to connect the PlayStation 2 to the internet a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2 174 175 Linux for PlayStation 3 Main article OtherOS The PlayStation 3 excluding PlayStation 3 Slim also supports running Linux OS on firmware versions prior to 3 21 without the need for buying additional hardware purchase Yellow Dog Linux provides an official distribution that can be downloaded and other distributions such as Fedora Gentoo and Ubuntu have been successfully installed and operated on the console 40 The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements Sony implemented a hypervisor restricting access to the RSX The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010 176 MediaMagazines The PlayStation brand has a wide series of magazines from across different continents covering PlayStation related articles and stories Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games Currently there are three magazines still in circulation namely PlayStation The Official Magazine 177 PlayStation Official Magazine 178 Official PlayStation Magazine Australia 179 However over the years many PlayStation magazines have spawned while a few have also become defunct these include the Official U S PlayStation Magazine 180 Official UK PlayStation Magazine 181 Official UK PlayStation 2 Magazine 182 PlayStation Underground Main article PlayStation Underground PlayStation Underground was a non traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001 Subscribers received two PlayStation CDs along with a booklet and colorful packaging every quarter 183 The CDs contained interviews cheats programmers moves game demos and one of a kind Memory Card saves Several issues showed how a game was created from basic design to final product Since the CDs could only be run on a PlayStation it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground along with seemingly as many game demos that could be packed on a single CD Unlike PlayStation Underground these were available in most stores for 4 95 were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games By 2001 Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2 PlayStation Underground CDs are mainly in the hands of collectors these days 184 Marketing Promotion of the PlayStation at the Electronic Entertainment Expo 2003 PlayStation booth at the Tokyo Game Show 2009 Slogans Advertising slogans used for each PlayStation console iteration PlayStation e NoS Lives The first letter E was printed in red to denote the word ready Enos stood for Ready Ninth of September 23 US Commercials U R Not e The letter E was printed in red to denote the word ready as in You Are Not Ready 23 Do Not Underestimate The Power of PlayStation From the S A P S Society Against PlayStation series of adverts 185 PS one Wherever Whenever Forever 186 PlayStation 2 The Beginning 187 Live In Y ur W rld Pl y In urs The PlayStation face button icons were used to denote certain letters Live In Your World Play In Ours 187 Welcome to the Third Place 187 Fun Anyone 187 The ultimate just got better PlayStation 9 teleport yours today 187 PlayStation Portable PSP Hellz Yeah PSP 1000 Series Dude Get Your Own PSP 2000 Series 188 Everywhere Just Got Better PSP 3000 Series and PSPgo 189 It s GO Time PSPgo 190 Your Whole World In Your Hands UK amp Europe Territories 191 Step Your Game Up US Territory PSP 3000 Series and PSPgo 192 PlayStation 3 The Wait Is Over Welcome Chang3 the number three is used to denote an e and was printed in red 193 This is Living 194 Play B3 yond the number three is used to denote an e and was printed in red 187 It Only Does Everything US Commercials PS3 Slim 195 The Game Is Just The Start Start PS3 EU countries 196 Long Live Play PS3 Slim Never Stop Playing PS3 Slim Greatness Awaits PS3 SuperSlim PlayStation Move This Changes Everything 197 Move Into The Action 198 PlayStation Network Download Play Connect PlayStation Vita Never Stop Playing The World is in Play EU only PlayStation 4 See the Future Push the boundaries of Play 199 Greatness Awaits 200 This is 4 the Players Where the Greatest Play 201 PlayStation 5 Play Has No Limits 202 Notable advertising campaigns It Only Does Everything Main article Kevin Butler character The most notable of recent PlayStation commercials is the series of It Only Does Everything commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to Dear PlayStation queries 195 These commercials garnered popularity among gamers though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria Sony issued an apology and a new version of the advert with the offending line changed was produced 203 A spin off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the Step Your Game Up campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the Dear PlayStation queries about the PSP 192 Netherlands Ceramic White PSP Commercials In July 2006 an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony s new Ceramic White PSP and the original Piano Black PSP This series of ads depicted both models fighting with each other 204 and drew criticism from the media for being racist though Sony maintains that the ad did not feature any racist message 205 All I want for Xmas is a PSP In November 2006 a marketing company employed by Sony s American division created a website entitled All I want for Xmas is a PSP designed to promote the PSP virally The site contained a blog which was purportedly written by Charlie a teenage boy attempting to get his friend Jeremy s parents to buy him a PSP and providing a music video of either Charlie or Jeremy rapping about the PSP Visitors to the website quickly recognized that the domain name was registered to a marketing company exposing the campaign on sites such as YouTube and digg Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next gen biz Sony admitted that the idea was poorly executed 206 Sponsorship Between 1999 and 2007 PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre Between 2009 and 2010 PlayStation was the main kit sponsor of French Ligue 1 club Olympique Lyonnais ReceptionIn 2005 Australian newspaper The Age wrote an article about the PlayStation brand Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand associate professor in communication and media at Bond University who said PlayStation re ignited our imagination with video games Game designers Yoshiki Okamoto called the brand revolutionary PlayStation has changed gaming distribution sales image and more while Evan Wells of Naughty Dog said PlayStation is responsible for making playing games cool 207 In 2009 ViTrue Inc listed the PlayStation brand as number 13 on their The Vitrue 100 Top Social Brands of 2009 The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking Video Sharing Photo Sharing and Blogs 208 In 2010 Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors stating that If you ask the average person on the street what their favorite Sony product is more often than not you ll hear PlayStation 209 As of April 2012 the PlayStation brand is the most followed brand on social networking site Facebook with over 22 million fans and followers in total which is more than any other brand in the entertainment industry A study by Greenlight s Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter 210 In July 2014 Sony boasted in a company release video that the PlayStation 3 PlayStation 4 and PlayStation Vita sold a combined total of 100 million units 211 It was announced at Tokyo Game Show on September 1 2014 that PlayStation home game consoles claim 78 market share of all home consoles in Japan 212 As of 2015 update PlayStation is the strongest selling console brand worldwide 213 References a b c d e f g h Business Development Japan Sony Computer Entertainment Inc Archived from the original on December 17 2007 Retrieved December 19 2007 a 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