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Wikipedia

Capcom

Capcom Co., Ltd. (Japanese: 株式会社カプコン, Hepburn: Kabushiki-gaisha Kapukon) is a Japanese video game company.[5] It has created a number of multi-million-selling game franchises, with its most commercially successful being Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, Dead Rising, Marvel vs. Capcom, and Ace Attorney. Mega Man himself serves as the official mascot of the company. Established in 1979,[6] it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California).[7]

Capcom Co., Ltd.
Headquarters in Chūō-ku, Osaka
Native name
株式会社カプコン
Kabushiki-gaisha Kapukon
TypePublic
TYO: 9697
IndustryVideo games
Founded30 May 1979; 43 years ago (1979-05-30)[1]
FounderKenzo Tsujimoto
HeadquartersChūō-ku, Osaka, Japan
Key people
  • Kenzo Tsujimoto (Chairman and CEO)
  • Haruhiro Tsujimoto (President and COO)
ProductsComplete list of games
Revenue ¥110.1 billion (2022)[2]
¥44.3 billion (2022)[2]
¥32.6 billion (2022)[2]
OwnerTsujimoto family (22.71%)
Public Investment Fund (5%)[3]
Number of employees
3,206 (2022)[4]
DivisionsDevelopment Division 1
Development Division 2
Development Division 3
SubsidiariesBlue Harvest
Capcom Asia
Capcom Entertainment Europe
Capcom U.S.A.
Captron Co., Ltd.
Enterrise Co., Ltd.
K2 Co., Ltd.
Websitewww.capcom.com

History

Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979[8] by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983.

The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game machines.[6] The two companies underwent a name change to Sanbi Co., Ltd. in September 1981.[6] On June 11, 1983, Tsujimoto established Capcom Co., Ltd.[8] for the purpose of taking over the internal sales department.[9]

In January 1989, Capcom Co., Ltd. merged with Sanbi Co., Ltd., resulting in the current Japan branch.[6] The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company for the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread.[10] "Capsule" alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", and to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.[10]

Capcom's first product was the coin-operated arcade game Little League (1983). It released its first real arcade video game, Vulgus (May 1984).[6] Starting with the arcade hit 1942 (1984), they began designing games with international markets in mind.[11] The successful 1985 arcade games Commando and Ghosts 'n Goblins have been credited as the products "that shot [Capcom] to 8-bit silicon stardom" in the mid-1980s. Starting with Commando (late 1985), Capcom began licensing their arcade games for release on home computers, notably to British software houses Elite Systems and U.S. Gold in the late 1980s.[12]

Beginning with a Nintendo Entertainment System port of 1942 (published in Dec. 1985), the company ventured into the market of home console video games,[6] which would eventually become its main business.[13] The Capcom USA division had a brief stint in the late 1980s as a video game publisher for Commodore 64 and IBM PC DOS computers, although development of these arcade ports was handled by other companies. Capcom went on to create 15 multi-million-selling home video game franchises, with the best-selling being Resident Evil (1996).[14] Their highest-grossing is the fighting game Street Fighter II (1991), driven largely by its success in arcades.[15]

In the late 1980s, Capcom was on the verge of bankruptcy when the development of a strip Mahjong game called Mahjong Gakuen started. It outsold Ghouls 'n Ghosts, the eighth highest-grossing arcade game of 1989 in Japan, and is credited with saving the company from financial crisis.[16][17]

Capcom has been noted as the last major publisher to be committed to 2D games, though it was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards.[18] Also, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt them as a signature style and use them in more games.[18]

In 1990, Capcom entered the bowling industry with Bowlingo. It was a coin-operated, electro-mechanical, fully automated mini ten-pin bowling installation. It was smaller than a standard bowling alley, designed to be smaller and cheaper for amusement arcades. Bowlingo drew significant earnings in North America upon release in 1990.[19]

In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.[20]

Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language.[21] The company works with the Polish localization company QLOC to port Capcom's games to other platforms;[22] notably, examples are DmC: Devil May Cry's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma's PC version, and Dead Rising's version on PlayStation 4, Xbox One, and PC.

In 2012, Capcom came under criticism for controversial sales tactics, such as the implementation of disc-locked content, which requires players to pay for additional content that is already available within the game's files, most notably in Street Fighter X Tekken. The company defended the practice.[23] It has also been criticized for other business decisions, such as not releasing certain games outside of Japan (most notably the Sengoku Basara series), abruptly cancelling anticipated projects (most notably Mega Man Legends 3), and shutting down Clover Studio.[24][25][26]

On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games.[27]

On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, had allegedly stolen 1TB of sensitive corporate data and were blackmailing Capcom to pay them to remove the ransomware. By mid-November, the group began putting information from the hack online, which included contact information for up to 350,000 of the company's employees and partners, as well as plans for upcoming games, indicating that Capcom opted to not pay the group. Capcom affirmed that no credit-card or other sensitive financial information was obtained in the hack.[28]

Artist and author Judy A. Juracek filed a lawsuit in June 2021 against Capcom for copyright infringement. In the court filings, she asserted Capcom had used images from her 1996 book Surfaces[29] in their cover art and other assets for Resident Evil 4, Devil May Cry and other games. This was discovered due to the 2020 Capcom data breach, with several files and images matching those that were included within the book's companion CD-ROM. The court filings noted one image file of a metal surface, named ME0009 in Capcom's files, to have the same exact name on the book's CD-ROM. Juracek was seeking over $12 million in damages and $2,500 to $25,000 in false copyright management for each photograph Capcom used.[30] Before a court date could be made, the matter was settled "amicably" in February 2022.[31] It comes on the heels of Capcom being accused by Dutch movie director Richard Raaphorst of copying the monster design of his movie Frankenstein's Army into their game Resident Evil Village.[32]

In February 2022, it was reported by Bloomberg that Saudi Arabia's Public Investment Fund had purchased a 5% stake in Capcom, for an approximate value of $332 USD million.[3]

Corporate structure

Development divisions

In its beginning few years, Capcom's Japan branch had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto.[33][34] Later, games developed internally were created by several numbered "Production Studios", each assigned to different games.[35][36] Starting in 2002, the development process was reformed to better share technologies and expertise, and the individual studios were gradually restructured into bigger departments responsible for different tasks.[36] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division is an amalgamation of subsections in charge of game development stages.[36][37][38]

Capcom has three internal Consumer Games Development divisions:

In addition to these teams, Capcom commissions outside development studios to ensure a steady output of titles.[42][43] However, following poor sales of Dark Void and Bionic Commando, its management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams.[44] The production of games, budgets, and platform support are decided on in development approval meetings, attended by the company management and the marketing, sales and quality control departments.[36]

Branches and subsidiaries

Capcom Co., Ltd.'s head office building and R&D building are in Chūō-ku, Osaka.[7] The parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo;[45] and the Ueno Facility, a branch office in Iga, Mie Prefecture.[7]

The international Capcom Group encompasses 15 subsidiaries in Japan, rest of East Asia, North America, and Europe.[7][36] Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd.[36]

Game-related media

In addition to home, online, mobile, arcade, pachinko, and pachislot games, Capcom publishes strategy guides;[6] maintains its own Plaza Capcom arcade centers in Japan; and licenses its franchise and character properties for tie-in products, movies, television series, and stage performances.[13]

Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games.[46] Captivate (renamed from Gamers Day in 2008), an annual private media summit, is traditionally used for new game and business announcements.[47]

Games

Capcom's top 10 multi-million selling franchises
(as of December 31, 2022)[48]
Franchise First release Sales (m)
Resident Evil 1996 135.0
Monster Hunter 2004 90.0
Street Fighter 1987 49.0
Mega Man 1987 38.0
Devil May Cry 2001 28.0
Dead Rising 2006 15.0
Marvel vs. Capcom 1996 10.0
Ace Attorney 2001 9.8
Onimusha 2001 8.5
Dragon's Dogma 2012 7.2

Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold almost 50 million copies, it is one of Capcom's flagship franchises. The company also introduced its Mega Man series in 1987, which has sold almost 40 million copies.

The company released the first entry in its Resident Evil survival horror series in 1996, which become its most successful game series, selling more than 130 million copies. After releasing the second entry in the Resident Evil series, Capcom began a Resident Evil game for PlayStation 2. As it was significantly different from the existing series' games, Capcom decided to spin it into its own series, Devil May Cry. The first three entries were exclusively for PlayStation 2; further entries were released for non-Sony consoles. The entire series has sold almost 30 million copies. Capcom began its Monster Hunter series in 2004, which has sold 90 million copies on a variety of consoles.

Although the company often relies on existing franchises, it has also published and developed several titles for the Xbox 360, PlayStation 3, and Wii based on original intellectual property: Lost Planet: Extreme Condition, Dead Rising, Dragon's Dogma, Asura's Wrath, and Zack and Wiki.[49] During this period, Capcom also helped publish several original titles from up-and-coming Western developers, including Remember Me, Dark Void, and Spyborgs, titles other publishers were not willing to gamble on.[50][51] Other games of note are the titles Ōkami, Ōkamiden, and Ghost Trick: Phantom Detective.

In 2015, the PlayStation 4 version of Ultra Street Fighter IV was pulled from the Capcom Pro Tour due to numerous technical issues and bugs.[52] In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with the game's network that booted players mid-game even when they were not playing in an online mode.[53] Street Fighter V failed to meet its sales target of 2 million in March 2016.[54]

Platinum Titles

Capcom compiles a "Platinum Titles" list, updated quarterly, of its games that have sold over one million copies. It contains over 100 video games. This table shows the top ten titles, by sold copies, as of December 31, 2022.[55]

Key
  Including digital distribution
Title Release date Platform(s) considered Sales (m)
Monster Hunter: World   January 2018 PlayStation 4, Xbox One, PC 18.60[a]
Monster Hunter Rise   March 2021 Nintendo Switch, PC 11.70
Resident Evil 7: Biohazard   January 2017 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC 11.70
Resident Evil 2   January 2019 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC 11.20
Monster Hunter World: Iceborne   September 2019 PlayStation 4, Xbox One, PC 10.00
Resident Evil 5   March 2009 PlayStation 3, Xbox 360 8.60
Resident Evil 6   October 2012 PlayStation 3, Xbox 360 8.60
Resident Evil Village   May 2021 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC 7.40
Street Fighter V   February 2016 PlayStation 4, PC 7.00[b]
Devil May Cry 5   March 2019 PlayStation 4, Xbox One, PC 6.50
  1. ^ Excludes shipments of Monster Hunter World: Iceborne Master Edition.
  2. ^ Includes sales of Street Fighter V Arcade Edition and Champion Edition.

See also

Articles

Companies founded by ex-Capcom employees

Name Foundation Affiliation
Arika November 1, 1995 Founded by Akira Nishitani
Crafts & Meister June 1, 2004 Founded by Noritaka Funamizu and Katsuhiro Sudo
Dimps March 6, 2000 Founded by Takashi Nishiyama and Hiroshi Matsumoto
Game Republic July 1, 2003 Founded by Yoshiki Okamoto
Inti Creates May 8, 1996 Founded by Takuya Aizu
Level-5 Comcept December 1, 2010 Founded by Keiji Inafune as Comcept
PlatinumGames October 1, 2007 Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya, and Tatsuya Minami
Tango Gameworks March 1, 2010 Founded by Shinji Mikami
UTV Ignition Games September 26, 2001 Sawaki Takeyasu joined Ignition Tokyo, a subsidiary of UTV Ignition Games

References

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External links

  • Official website

capcom, capcom, redirects, here, nasa, meaning, capsule, communicator, japanese, 株式会社カプコン, hepburn, kabushiki, gaisha, kapukon, japanese, video, game, company, created, number, multi, million, selling, game, franchises, with, most, commercially, successful, be. CAPCOM redirects here For the NASA meaning see Capsule communicator Capcom Co Ltd Japanese 株式会社カプコン Hepburn Kabushiki gaisha Kapukon is a Japanese video game company 5 It has created a number of multi million selling game franchises with its most commercially successful being Resident Evil Monster Hunter Street Fighter Mega Man Devil May Cry Dead Rising Marvel vs Capcom and Ace Attorney Mega Man himself serves as the official mascot of the company Established in 1979 6 it has become an international enterprise with subsidiaries in East Asia Hong Kong Europe London England and North America San Francisco California 7 Capcom Co Ltd Headquarters in Chuō ku OsakaNative name株式会社カプコンRomanized nameKabushiki gaisha KapukonTypePublicTraded asTYO 9697IndustryVideo gamesFounded30 May 1979 43 years ago 1979 05 30 1 FounderKenzo TsujimotoHeadquartersChuō ku Osaka JapanKey peopleKenzo Tsujimoto Chairman and CEO Haruhiro Tsujimoto President and COO ProductsComplete list of gamesRevenue 110 1 billion 2022 2 Operating income 44 3 billion 2022 2 Net income 32 6 billion 2022 2 OwnerTsujimoto family 22 71 Public Investment Fund 5 3 Number of employees3 206 2022 4 DivisionsDevelopment Division 1Development Division 2Development Division 3SubsidiariesBlue HarvestCapcom AsiaCapcom Entertainment EuropeCapcom U S A Captron Co Ltd Enterrise Co Ltd K2 Co Ltd Websitewww wbr capcom wbr com Contents 1 History 2 Corporate structure 2 1 Development divisions 2 2 Branches and subsidiaries 2 3 Game related media 3 Games 3 1 Platinum Titles 4 See also 4 1 Articles 4 2 Companies founded by ex Capcom employees 5 References 6 External linksHistory EditCapcom s predecessor I R M Corporation was founded on May 30 1979 8 by Kenzo Tsujimoto who was still president of Irem Corporation when he founded I R M He worked concomitantly in both companies until leaving the former in 1983 The original companies that spawned Capcom s Japan branch were I R M and its subsidiary Japan Capsule Computers Co Ltd both of which were devoted to the manufacture and distribution of electronic game machines 6 The two companies underwent a name change to Sanbi Co Ltd in September 1981 6 On June 11 1983 Tsujimoto established Capcom Co Ltd 8 for the purpose of taking over the internal sales department 9 In January 1989 Capcom Co Ltd merged with Sanbi Co Ltd resulting in the current Japan branch 6 The name Capcom is a clipped compound of Capsule Computers a term coined by the company for the arcade machines it solely manufactured in its early years designed to set themselves apart from personal computers that were becoming widespread 10 Capsule alludes to how Capcom likened its game software to a capsule packed to the brim with gaming fun and to the company s desire to protect its intellectual property with a hard outer shell preventing illegal copies and inferior imitations 10 Capcom s first product was the coin operated arcade game Little League 1983 It released its first real arcade video game Vulgus May 1984 6 Starting with the arcade hit 1942 1984 they began designing games with international markets in mind 11 The successful 1985 arcade games Commando and Ghosts n Goblins have been credited as the products that shot Capcom to 8 bit silicon stardom in the mid 1980s Starting with Commando late 1985 Capcom began licensing their arcade games for release on home computers notably to British software houses Elite Systems and U S Gold in the late 1980s 12 Beginning with a Nintendo Entertainment System port of 1942 published in Dec 1985 the company ventured into the market of home console video games 6 which would eventually become its main business 13 The Capcom USA division had a brief stint in the late 1980s as a video game publisher for Commodore 64 and IBM PC DOS computers although development of these arcade ports was handled by other companies Capcom went on to create 15 multi million selling home video game franchises with the best selling being Resident Evil 1996 14 Their highest grossing is the fighting game Street Fighter II 1991 driven largely by its success in arcades 15 In the late 1980s Capcom was on the verge of bankruptcy when the development of a strip Mahjong game called Mahjong Gakuen started It outsold Ghouls n Ghosts the eighth highest grossing arcade game of 1989 in Japan and is credited with saving the company from financial crisis 16 17 Capcom has been noted as the last major publisher to be committed to 2D games though it was not entirely by choice The company s commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D capable arcade boards 18 Also the 2D animated cartoon style graphics seen in games such as Darkstalkers The Night Warriors and X Men Children of the Atom proved popular leading Capcom to adopt them as a signature style and use them in more games 18 In 1990 Capcom entered the bowling industry with Bowlingo It was a coin operated electro mechanical fully automated mini ten pin bowling installation It was smaller than a standard bowling alley designed to be smaller and cheaper for amusement arcades Bowlingo drew significant earnings in North America upon release in 1990 19 In 1994 Capcom adapted its Street Fighter series of fighting games into a film of the same name While commercially successful it was critically panned A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters The company sees films as a way to build sales for its video games 20 Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent dōjin soft games that Nyu localized into the English language 21 The company works with the Polish localization company QLOC to port Capcom s games to other platforms 22 notably examples are DmC Devil May Cry s PC version and its PlayStation 4 and Xbox One remasters Dragon s Dogma s PC version and Dead Rising s version on PlayStation 4 Xbox One and PC In 2012 Capcom came under criticism for controversial sales tactics such as the implementation of disc locked content which requires players to pay for additional content that is already available within the game s files most notably in Street Fighter X Tekken The company defended the practice 23 It has also been criticized for other business decisions such as not releasing certain games outside of Japan most notably the Sengoku Basara series abruptly cancelling anticipated projects most notably Mega Man Legends 3 and shutting down Clover Studio 24 25 26 On August 27 2014 Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games 27 On 2 November 2020 the company reported that its servers were affected by ransomware scrambling its data and the threat actors the Ragnar Locker hacker group had allegedly stolen 1TB of sensitive corporate data and were blackmailing Capcom to pay them to remove the ransomware By mid November the group began putting information from the hack online which included contact information for up to 350 000 of the company s employees and partners as well as plans for upcoming games indicating that Capcom opted to not pay the group Capcom affirmed that no credit card or other sensitive financial information was obtained in the hack 28 Artist and author Judy A Juracek filed a lawsuit in June 2021 against Capcom for copyright infringement In the court filings she asserted Capcom had used images from her 1996 book Surfaces 29 in their cover art and other assets for Resident Evil 4 Devil May Cry and other games This was discovered due to the 2020 Capcom data breach with several files and images matching those that were included within the book s companion CD ROM The court filings noted one image file of a metal surface named ME0009 in Capcom s files to have the same exact name on the book s CD ROM Juracek was seeking over 12 million in damages and 2 500 to 25 000 in false copyright management for each photograph Capcom used 30 Before a court date could be made the matter was settled amicably in February 2022 31 It comes on the heels of Capcom being accused by Dutch movie director Richard Raaphorst of copying the monster design of his movie Frankenstein s Army into their game Resident Evil Village 32 In February 2022 it was reported by Bloomberg that Saudi Arabia s Public Investment Fund had purchased a 5 stake in Capcom for an approximate value of 332 USD million 3 Corporate structure EditDevelopment divisions Edit In its beginning few years Capcom s Japan branch had three development groups referred to as Planning Rooms led by Tokuro Fujiwara Takashi Nishiyama and Yoshiki Okamoto 33 34 Later games developed internally were created by several numbered Production Studios each assigned to different games 35 36 Starting in 2002 the development process was reformed to better share technologies and expertise and the individual studios were gradually restructured into bigger departments responsible for different tasks 36 While there are self contained departments for the creation of arcade pachinko and pachislo online and mobile games the Consumer Games R amp D Division is an amalgamation of subsections in charge of game development stages 36 37 38 Capcom has three internal Consumer Games Development divisions Division 1 headed by Jun Takeuchi with Resident Evil Mega Man Devil May Cry Dead Rising and other major franchises usually targeting global audiences Division 2 headed by Ryozo Tsujimoto who also heads the Mobile Online Development Division with Monster Hunter Ace Attorney Onimusha Sengoku Basara and other franchises with more traditional IP usually targeting audiences in Asia Division 3 with Street Fighter Marvel vs Capcom Dragon s Dogma Lost Planet and other online focused franchises games focused on online multiplayer and or tournaments 39 40 41 In addition to these teams Capcom commissions outside development studios to ensure a steady output of titles 42 43 However following poor sales of Dark Void and Bionic Commando its management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises reserving the development of original titles for its in house teams 44 The production of games budgets and platform support are decided on in development approval meetings attended by the company management and the marketing sales and quality control departments 36 Branches and subsidiaries Edit Main article List of Capcom subsidiaries Capcom Co Ltd s head office building and R amp D building are in Chuō ku Osaka 7 The parent company also has a branch office in the Shinjuku Mitsui Building in Nishi Shinjuku Shinjuku Tokyo 45 and the Ueno Facility a branch office in Iga Mie Prefecture 7 The international Capcom Group encompasses 15 subsidiaries in Japan rest of East Asia North America and Europe 7 36 Affiliated companies include Koko Capcom Co Ltd in South Korea Street Fighter Film LLC in the United States and Dellgamadas Co Ltd 36 Game related media Edit In addition to home online mobile arcade pachinko and pachislot games Capcom publishes strategy guides 6 maintains its own Plaza Capcom arcade centers in Japan and licenses its franchise and character properties for tie in products movies television series and stage performances 13 Suleputer an in house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998 publishes CDs DVDs and other media based on Capcom s games 46 Captivate renamed from Gamers Day in 2008 an annual private media summit is traditionally used for new game and business announcements 47 Games EditMain article List of Capcom games Capcom s top 10 multi million selling franchises as of December 31 2022 48 Franchise First release Sales m Resident Evil 1996 135 0Monster Hunter 2004 90 0Street Fighter 1987 49 0Mega Man 1987 38 0Devil May Cry 2001 28 0Dead Rising 2006 15 0Marvel vs Capcom 1996 10 0Ace Attorney 2001 9 8Onimusha 2001 8 5Dragon s Dogma 2012 7 2Capcom started its Street Fighter franchise in 1987 The series of fighting games are among the most popular in their genre Having sold almost 50 million copies it is one of Capcom s flagship franchises The company also introduced its Mega Man series in 1987 which has sold almost 40 million copies The company released the first entry in its Resident Evil survival horror series in 1996 which become its most successful game series selling more than 130 million copies After releasing the second entry in the Resident Evil series Capcom began a Resident Evil game for PlayStation 2 As it was significantly different from the existing series games Capcom decided to spin it into its own series Devil May Cry The first three entries were exclusively for PlayStation 2 further entries were released for non Sony consoles The entire series has sold almost 30 million copies Capcom began its Monster Hunter series in 2004 which has sold 90 million copies on a variety of consoles Although the company often relies on existing franchises it has also published and developed several titles for the Xbox 360 PlayStation 3 and Wii based on original intellectual property Lost Planet Extreme Condition Dead Rising Dragon s Dogma Asura s Wrath and Zack and Wiki 49 During this period Capcom also helped publish several original titles from up and coming Western developers including Remember Me Dark Void and Spyborgs titles other publishers were not willing to gamble on 50 51 Other games of note are the titles Ōkami Ōkamiden and Ghost Trick Phantom Detective In 2015 the PlayStation 4 version of Ultra Street Fighter IV was pulled from the Capcom Pro Tour due to numerous technical issues and bugs 52 In 2016 Capcom released Street Fighter V with very limited single player content At launch there were stability issues with the game s network that booted players mid game even when they were not playing in an online mode 53 Street Fighter V failed to meet its sales target of 2 million in March 2016 54 Platinum Titles Edit Capcom compiles a Platinum Titles list updated quarterly of its games that have sold over one million copies It contains over 100 video games This table shows the top ten titles by sold copies as of December 31 2022 55 Key Including digital distributionTitle Release date Platform s considered Sales m Monster Hunter World January 2018 PlayStation 4 Xbox One PC 18 60 a Monster Hunter Rise March 2021 Nintendo Switch PC 11 70Resident Evil 7 Biohazard January 2017 PlayStation 4 PlayStation 5 Xbox One Xbox Series X S PC 11 70Resident Evil 2 January 2019 PlayStation 4 PlayStation 5 Xbox One Xbox Series X S PC 11 20Monster Hunter World Iceborne September 2019 PlayStation 4 Xbox One PC 10 00Resident Evil 5 March 2009 PlayStation 3 Xbox 360 8 60Resident Evil 6 October 2012 PlayStation 3 Xbox 360 8 60Resident Evil Village May 2021 PlayStation 4 PlayStation 5 Xbox One Xbox Series X S PC 7 40Street Fighter V February 2016 PlayStation 4 PC 7 00 b Devil May Cry 5 March 2019 PlayStation 4 Xbox One PC 6 50 Excludes shipments of Monster Hunter World Iceborne Master Edition Includes sales of Street Fighter V Arcade Edition and Champion Edition See also EditArticles Edit Capcom Cup Capcom Five DreamHack Evolution Championship SeriesCompanies founded by ex Capcom employees Edit Name Foundation AffiliationArika November 1 1995 Founded by Akira NishitaniCrafts amp Meister June 1 2004 Founded by Noritaka Funamizu and Katsuhiro SudoDimps March 6 2000 Founded by Takashi Nishiyama and Hiroshi MatsumotoGame Republic July 1 2003 Founded by Yoshiki OkamotoInti Creates May 8 1996 Founded by Takuya AizuLevel 5 Comcept December 1 2010 Founded by Keiji Inafune as ComceptPlatinumGames October 1 2007 Founded by Shinji Mikami Atsushi Inaba Hideki Kamiya and Tatsuya MinamiTango Gameworks March 1 2010 Founded by Shinji MikamiUTV Ignition Games September 26 2001 Sawaki Takeyasu joined Ignition Tokyo a subsidiary of UTV Ignition GamesReferences Edit CAPCOM Corporate Overview Archived from the original on April 15 2010 a b c CAPCOM Financial Review Japan GAAP Capcom May 7 2019 Retrieved July 21 2019 a b Saudi acquires 5 stake in Capcom and Nexon gaming firms worth 1bn Middle East Monitor February 6 2022 Retrieved February 7 2022 CAPCOM Corporate Overview CAPCOM IR Corporate Information Corporate Overview Capcom Co Ltd March 31 2010 Archived from the original on April 15 2010 Retrieved July 22 2010 a b c d e f g Corporate Information History Capcom Co Ltd September 30 2009 Archived from the original on April 15 2010 Retrieved July 21 2010 a b c d Corporate Information Capcom Group Capcom Co Ltd August 31 2009 Archived from the original on April 22 2010 Retrieved July 21 2010 a b Ocampo Jason June 11 2008 Capcom Marks 25th Anniversary IGN IGN Entertainment Inc Archived from the original on October 4 2009 Retrieved July 21 2010 会社情報 カプコンの歴史 in Japanese Capcom Co Ltd September 30 2009 Archived from the original on March 5 2010 Retrieved July 21 2010 a b 会社情報 社名の由来 in Japanese Capcom Co Ltd Archived from the original on March 5 2010 Retrieved July 22 2010 Developer Interviews Capcom and the CPS 1 Gamest Vol 4 no 11 November 1989 September 30 1989 p 10 Capcom A Captive Audience The Games Machine No 19 June 1989 May 18 1989 pp 24 5 a b Corporate Information Business Segments Capcom Co Ltd September 30 2009 Archived from the original on March 1 2010 Retrieved July 21 2010 Business Strategies amp IR Data Total Sales Units Data Capcom Co Ltd March 31 2010 Archived from the original on March 27 2014 Retrieved July 21 2010 World of Warcraft Leads Industry With Nearly 10 Billion In Revenue Game Revolution CraveOnline January 26 2017 Yarwood Jack March 7 2023 This Strip Mahjong Game Saved Capcom From Bankruptcy Time Extension Hookshot Media Retrieved March 7 2023 第3回 ゲーメスト大賞 インカム部門ベスト10 3rd Gamest Awards Income Category Best 10 Gamest in Japanese Vol 41 February 1990 December 27 1989 pp 49 79 79 alternate url a b Capcom Next Generation No 17 Imagine Media May 1996 pp 67 69 A Bowling Alley No Arcade Should Be Without Capcom Bows Next Final Fight With Magic Sword RePlay Vol 15 no 12 September 1990 pp 19 20 68 Gaudiosi John Capcom Seeks More Playtime in HWood Hollywood Reporter 397 2006 4 4 29 ProQuest Research Library Web May 30 2012 Cowan Danny December 13 2011 Nyu Media Capcom To Publish Localized Doujin PC Games Starting This Month IndieGames com UBM Tech Archived from the original on March 4 2016 Retrieved December 17 2014 Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3 Vita January 2014 Archived from the original on July 5 2017 Retrieved December 30 2016 Makuch Eddie April 2 2012 Capcom defends on disc DLC Report GameSpot Archived from the original on April 4 2012 稲船敬二氏によるセミナーが開催 クリエイティブへの思い 新会社設立の意図を語る ファミ通 May 7 2011 Retrieved April 6 2021 Thoughts on why we re probably not getting an English version of Sengoku Basara 4 Raindrops and Daydreams July 29 2013 Retrieved April 6 2021 Mega Man Legends fan community releases documentary video to commemorate game s cancellation Destructoid August 8 2016 Retrieved April 6 2021 Matulef Jeffrey August 27 2014 Capcom files lawsuit against Koei Tecmo for patent infringement Eurogamer Archived from the original on August 16 2016 Capcom hack Up to 350 000 people s information stolen BBC November 16 2020 Retrieved November 16 2020 Juracek Judy A 1996 Surfaces Visual Research for Artists Architects and Designers W W Norton ISBN 978 0 393 73007 4 Carpenter Nicole June 5 2021 Artist says Capcom stole her photos for Resident Evil Devil May Cry games in lawsuit Polygon Retrieved June 5 2021 Partis Danielle February 7 2022 Capcom lawsuit over alleged stolen art settled gamesindustry biz Retrieved March 3 2022 Yin Poole Wesley May 10 2021 Movie director says Capcom copied his monster for Resident Evil Village boss fight Eurogamer Retrieved June 6 2021 ゲーム業界を 爆発 させた ストライダー の父 四井浩一 ディスコグラフィー Gameside in Japanese Micro Magazine 16 February 2009 Capcom Co Ltd March 7 1989 Strider Hiryu Capcom Co Ltd Scene staff credits Nix Marc March 23 2007 The Future of PSP Capcom IGN IGN Entertainment Inc Archived from the original on February 23 2011 Retrieved May 11 2011 a b c d e f Annual Report 2009 PDF Capcom Co Ltd September 17 2009 Archived PDF from the original on October 15 2012 Retrieved July 20 2010 Developer Interview 2008 Capcom Co Ltd Archived from the original on October 4 2010 Retrieved July 24 2010 Annual Report 2007 PDF Capcom Co Ltd Archived PDF from the original on October 20 2012 Retrieved July 22 2010 Capcom Developer Interview 2015 Capcom s Resident Evil division focusing on VR GamesIndustry biz October 13 2015 CAPCOM Corporate Officers CAPCOM IR Developer Interview 2009 vol08 Keiji Inafune Capcom Co Ltd Archived from the original on April 7 2010 Retrieved November 6 2010 Developer Interview 2010 vol01 Jun Takeuchi Capcom Co Ltd Archived from the original on October 3 2010 Retrieved November 6 2010 Orsini Lauren May 17 2010 Bionic Commando Dark Void Last Straws For Capcom Kotaku Archived from the original on June 20 2010 Retrieved November 6 2010 Locations Archived October 7 2011 at the Wayback Machine Capcom Retrieved on August 12 2011 3 1 3 Uchihirano machi Chuo ku Osaka 540 0037 Japan and Shinjuku Mitsui Building 2 1 1 Nishi Shinjuku Shinjuku ku Tokyo Annual Report 1998 PDF Capcom Co Ltd Archived PDF from the original on October 9 2022 Retrieved January 31 2018 Kramer Chris March 28 2008 Gamers Day is dead long live the CAPTIVATE08 Media Summit Capcom Entertainment Inc Archived from the original on November 5 2010 Retrieved July 24 2010 Capcom Game Series Sales Capcom September 30 2021 Retrieved January 3 2022 Lost Planet amp Dead Rising Capcom Brings New Blood to Xbox 360 EGM i 2006 1 41 ProQuest Research Library Web May 30 2012 Douglass C Perry August 21 2009 How Airtight Games started a console game studio with just 24 000 VentureBeat Archived from the original on February 4 2015 Retrieved February 8 2015 Stephany Nunneley November 27 2012 Remember Me developer discusses amicable split with Sony Capcom s enthusiasim sic VG247 Archived from the original on January 28 2015 Retrieved February 8 2015 Wesley Yin Poole June 1 2015 Capcom pulls PS4 Ultra Street Fighter 4 from its own tournament Eurogamer Archived from the original on August 16 2016 Retrieved July 3 2016 Capcom Responds to Street Fighter 5 s Lack of Content Concerns GameSpot April 6 2016 Retrieved January 31 2018 Street Fighter 5 Sales Miss Capcom Target By Huge Margin GameRant 2016 Retrieved January 31 2018 Capcom Platinum Titles Capcom December 31 2021 Retrieved January 3 2022 External links EditOfficial website Portals Japan Companies Video games Retrieved from https en wikipedia org w index php title Capcom amp oldid 1148600415, wikipedia, wiki, 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