fbpx
Wikipedia

Game Boy

The Game Boy is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1.[14][15]

Game Boy
An original Game Boy
Also known as
  • KOR: Mini Comboy
DeveloperNintendo R&D1
ManufacturerNintendo
Product familyGame Boy[1]
TypeHandheld game console
GenerationFourth
Release date
  • JP: April 21, 1989[3]
  • NA: July 31, 1989[2]
  • EU: September 28, 1990
  • KR: November 16, 1990
  • ZA: 1992[4]
Lifespan1989–2003
Introductory priceJP¥12,500[5]
US$89.99[5][6]
£69.99[7]
DM169[8]
DiscontinuedMarch 23, 2003[9]
Units soldWorldwide: 118.69 million[9] (including Play It Loud! edition, Game Boy Pocket, Game Boy Light and Game Boy Color units)
MediaGame Boy Game Pak
CPUSharp LR35902 core @ 4.19 MHz
DisplaySTN LCD 160 × 144 pixels, 47 × 43 mm (w × h)[10]
Power4 × AA batteries
Dimensions5.8”/148 mm × 3.5”/90 mm × 1.3”/32 mm (l × w × d)
Mass7.76 oz/0.22 kg (without batteries)
Best-selling gameTetris (approximately 35 million units)[11][12]
PredecessorGame & Watch
SuccessorGame Boy Color[13]

It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular unit are softly rounded, except for the bottom right, which is curved. At launch, it was sold either as a standalone unit, or bundled with one of several games, among them Super Mario Land and Tetris. Several accessories were also developed, including a carrying pouch, a camera, and a printer.

The Game Boy received mixed reviews from critics and was deemed as technologically inferior to its fourth-generation competitors (Sega's Game Gear, Atari's Lynx, and NEC's TurboExpress). Its lack of a backlight, graphics, bulky design and price were met with criticism, but it also received praise for its battery life, library of games and durability in its construction. It quickly outsold the competition,[16] selling one million units in the United States within a few weeks.[17] An estimated 118.69 million units of the Game Boy and its successor, the Game Boy Color,[13] have been sold worldwide,[9] making it the fourth best-selling video game console of all time. It is one of the most recognizable devices from the 1990s, becoming a cultural icon in the years following its release. Several redesigns were released during the console's lifetime, including the Game Boy Pocket in 1996 and the Game Boy Light in 1998 (Japan only). Production of the Game Boy continued until 2003,[18] well after the release of its second successor, the Game Boy Advance, in 2001.

Development

The Game Boy was designed by Nintendo's chief engineer Gunpei Yokoi and its Nintendo R&D1 team. Following the popularity of the Nintendo Entertainment System, he held a meeting with Nintendo president Hiroshi Yamauchi, saying that he could do a handheld system with interchangeable games. The original internal code name for the Game Boy is Dot Matrix Game, referring to its dot-matrix display in contrast to the preceding Game & Watch series (which Yokoi had created in 1980) that has segmented LCDs pre-printed with an overlay, limiting each model to only play one game. The initials DMG came to be featured on the final product's model number: "DMG-01". Satoru Okada and Yokoi led the development of the console, which led to disagreements. Yokoi felt that the console could be small, light, durable and successful and have a recognizable library of games. Shigesato Itoi visited Nintendo and conceived the name "Game Boy" for the console Yokoi was designing. The internal reaction to the Game Boy at Nintendo was initially very poor, earning it the derogatory nickname "DameGame" from Nintendo employees, in which dame (だめ) means "hopeless" or "useless".[19][20] Henk Rogers brought the game Tetris to Nintendo of America and convinced its president Minoru Arakawa to port it for the new system so it can reach a wider audience. Arakawa agreed and as a result, the game was ultimately bundled with the Game Boy and the system was released in Japan in April 1989, North America in July, and in Europe in September the following year.

Nintendo had spent $10 million on marketing the Game Boy.[21]

Hardware

The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START", and a directional pad (d-pad).[22] There is a volume control dial on the right side of the device and a similar dial on the left side to adjust the contrast.[23] At the top of the Game Boy, a sliding on-off switch and the slot for the Game Boy cartridges are located.[24] The on-off switch includes a physical lockout to prevent users from either inserting or removing a cartridge while the unit is switched on. Nintendo recommends users leave a cartridge in the slot to prevent dust and dirt from entering the system.[25]

The Game Boy contains optional input or output connectors. On the left side of the system is an external 3.5 mm × 1.35 mm DC power supply jack that allows users to use an external rechargeable battery pack or AC adapter (sold separately) instead of four AA batteries.[26] The Game Boy requires 6 V DC of at least 150 mA.[27] A 3.5 mm stereo headphone jack is located on the bottom side of the unit which allows users to listen to the audio with the bundled headphones or external speakers.[28]

The right side of the device offers a port that allows a user to connect to another Game Boy system via a link cable, provided both users are playing games that support connecting to each other (usually only the same copies of the game; the Pokémon games however, are a notable exception, as they can connect to each other between different generations).[29] The port can also be used to connect a Game Boy Printer. The link cable was originally designed for players to play head-to-head two-player games such as in Tetris. However, game developer Satoshi Tajiri later used the link cable technology as a method of communication and networking in the popular Pokémon video game series.[30]

Play It Loud! edition

 
"Play It Loud!" transparent Game Boy, North American edition

On March 20, 1995, Nintendo released several special edition Game Boy models with colored cases, advertising them in the "Play It Loud!" campaign,[31] known in Japan as Game Boy Bros.[a] Play It Loud! units were manufactured in red, green, black, yellow, white, blue, and clear (transparent), or sometimes called X-Ray in the UK. Most common are the yellow, red, clear and black. Green is fairly scarce but blue and white are the rarest. Blue was a Europe and Japan-only release, white was a Japanese majority release with UK Toys R Us stores also getting it as an exclusive edition to them. The white remains the rarest of all the Play it Loud colors. A rare, limited edition Manchester United Game Boy is red, with the logos of the team emblazoned on it.[citation needed] It was released simultaneously with the Play it Loud! handhelds in the United Kingdom. The Play It Loud's screens also have a darker border than the normal Game Boy.

Technical specifications

Size Approximately 90 mm (3.5 in) x 148 mm (5.8 in) x 32 mm (1.3 in) (WxHxD)[32]
Weight Approximately 220 g (7.8 oz)[33]
Screen 2.6 inch reflective super-twisted nematic (STN) liquid-crystal display (LCD)[32]
Vertical blank duration: Approximately 1.1 ms[34]
Display size Original: 47 mm (1.9 in) by 43 mm (1.7 in)[33]
Pocket: 48 mm (1.9 in) by 44 mm (1.7 in)[33]
Framerate 59.727500569606 Hz[35]
Power 6 V, 0.7 W (4× AA batteries)[36]
Battery life Approximately 15 hours of gameplay[32]
CPU Custom 8-bit Sharp LR35902 (based on modified 8080 and Z80)[37][38] at 4.19 MHz[b]
Memory 64 KB address space including:
  • 8 KB of built-in working RAM
  • Up to sixteen 8 KB switchable working RAM pages (in the game cartridge) for a maximum of 128 KB of external RAM (which may be battery-backed to hold save games)
  • 8 KB RAM for LCD display
  • 32 KB external Game Pak ROM, of which 16 KB is switchable

On-CPU-Die 256-byte bootstrap ROM;[39] 32 KB, 64 KB, 128 KB, 256 KB, 512 KB, 1 MB, 2 MB, 4 MB and 8 MB cartridges

Resolution 160 (w) × 144 (h) pixels (10:9 aspect ratio)
Color support 2-bit (four shades of "gray": light to very dark olive green)
  • Reference:
  • Original color scheme:  0x0  0x1  0x2  0x3 
  • Pocket/Light color scheme:  0x0  0x1  0x2  0x3 
Sound 2 pulse wave generators, 1 PCM 4-bit wave sample (64 4-bit samples played in 1×64 bank or 2×32 bank) channel, 1 noise generator, and one audio input from the cartridge.[40] The unit has only one speaker, however the headphone port outputs stereo sound.
Input
  • Eight-way control pad
  • Four action buttons (A, B, Start, Select)
  • Volume potentiometer
  • Contrast potentiometer
  • Power switch
  • Serial I/O ("Link cable"): 512 kbit/s with up to 4 connections in serial
  • Cartridge I/O

Revisions

 
 
 
 

On July 21, 1996, Nintendo released the Game Boy Pocket for US$69.99 in Japan and September 3, 1996, in North America:[41] a smaller, lighter unit that required fewer batteries. It has space for two AAA batteries, which provide approximately 10 hours of gameplay.[42] The unit is also fitted with a 3 volt, 2.35 mm x 0.75 mm DC jack which can be used to power the system. The Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models, excluding the Game Boy Micro. The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy.[43] Also, the Game Boy Pocket (GBP) has a larger screen than the Game Boy Color (GBC) that later superseded it. The GBP's screen has a 65 mm (2.56 in) diagonal, 48.5 mm (1.91 in) width, and 43.5 mm (1.71 in) height, compared to a 59 mm (2.32 in) diagonal for the GBC. Although like its predecessor, the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (mostly eliminating ghosting).[44] The first version did not have a power LED. This was soon added due to public demand, along with new Game Boy Pocket units of different colors (released on April 28, 1997), some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets, including a gold-metal model exclusive to Japan.[45] Although several publishers took advantage of the surge in new Game Boy users that came with the release of the Game Boy Pocket by re-releasing older Game Boy games,[46] the Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model.[47]

A clear 'skeleton' Famitsu Model-F edition appeared in 1997, which had only 5,000 units released, and a clear yellow edition.[citation needed]

The Game Boy Light was released on April 14, 1998, and only available in Japan. Like the Game Boy Pocket, the system was priced at ¥6,800.[48] The Game Boy Light is slightly bigger than the Game Boy Pocket and features an electroluminescent backlight for low-light conditions. It uses two AA batteries, which give it approximately 12 gameplay hours with the light on and 20 with it off.[48] It was available in two standard colors: gold and silver.[48][49] It also received numerous special editions, including a clear 'skeleton' Famitsu 500 edition (Model-F02) with white buttons. This edition was also limited to 5000 units, like the first Model-F. Astro Boy edition with a clear case and a picture of Astro Boy on it,[50] an Osamu Tezuka World edition with a clear red case and a picture of his characters,[51] and a solid yellow Pokémon Center Tokyo version.

Games

 
The standard gray cartridge for the original Game Boy games

Launch titles

The Game Boy was released alongside six launch titles, which are listed in the table below:

Name JP NA EU Notes
Alleyway       Breakout clone
Baseball       Sports game
Super Mario Land       Platform game in the Super Mario series
Tennis       Sports game
Tetris       Port of the 1984 puzzle game of the same name
Yakuman    [52]  [52] Mahjong game

Reception

 
One of the many criticisms for the original Game Boy was its lack of a backlight, so many third-party accessories were created to make play possible in low-light conditions.

Though it was less technically advanced than the Lynx and other competitors, notably by not supporting color, the Game Boy's lower price along with longer battery life made it much more successful.[53] In its first two weeks in Japan, from its release on April 21, 1989, the entire stock of 300,000 units was sold; a few months later on July 31, 1989, 40,000 units were sold on its first release day.[54] More than 118.69 million units of the Game Boy and Game Boy Color combined have been sold worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions.[9] By Japanese fiscal year 1997, before Game Boy Color's release in late 1998, 64.42 million units of the Game Boy had been sold worldwide.[9][55] At a March 14, 1994, press conference in San Francisco, Nintendo vice president of marketing Peter Main answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future.[56]

In 1995, Nintendo of America announced that 46% of Game Boy players were female, which was higher than the percentage of female players for both the Nintendo Entertainment System (29%) and Super Nintendo Entertainment System (14%).[57] In 2009, the Game Boy was inducted into the National Toy Hall of Fame, 20 years after its introduction.[58] As of June 6, 2011, Game Boy and Game Boy Color games are available on the Virtual Console service on the Nintendo 3DS's Nintendo eShop.[59]

The console received mixed reviews from critics. In a 1997 year-end review, a team of four Electronic Gaming Monthly editors gave the Game Boy scores of 7.5, 7.0, 8.0, and 2.0. Sushi-X (who contributed the 2.0) panned the system due to its black-and-white display and motion blur, while his three co-reviewers praised its long battery life and strong games library, as well as the sleek, conveniently pocket-sized design of the new Game Boy Pocket model.[60]

Notes

  1. ^ Japanese: ゲームボーイブラザーズ
  2. ^ This processor is similar to an Intel 8080 in that none of the registers introduced in the Z80 are present. However, some of the Z80's instruction set enhancements over the 8080, particularly bit manipulation, are present. Features removed from the Intel 8080 instruction set include the parity flag, half of the conditional jumps, and I/O instructions. I/O is instead performed through memory load/store instructions. Still, several features are added relative to both the 8080 and the Z80, such as new load and store instructions to optimize access to memory-mapped registers. The IC also contains integrated sound generation.

References

  1. ^ Ishihara; Morimoto. "Pokémon HeartGold Version & Pokémon SoulSilver Version". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. from the original on November 24, 2022. Retrieved September 25, 2022.
  2. ^ White, Dave (July 1989). "Gameboy Club". Nintendo Power. No. 7. p. 84.
  3. ^ "retrodiary: 1 April – 28 April". Retro Gamer. No. 88. Bournemouth: Imagine Publishing. April 2011. p. 17. ISSN 1742-3155. OCLC 489477015.
  4. ^ "Video Games Around the World: South Africa". from the original on September 25, 2022. Retrieved November 10, 2022.
  5. ^ a b "Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. September 7, 2015. from the original on August 15, 2017. Retrieved June 14, 2017.
  6. ^ "The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013. from the original on September 15, 2020. Retrieved August 28, 2020.
  7. ^ "Argos Catalogue 1990". January 21, 2022. from the original on January 22, 2022. Retrieved January 21, 2022.
  8. ^ Freundorfer, Stephan (October 12, 2015). "Matsch-Screen statt Touchscreen". Der Spiegel. from the original on November 8, 2020. Retrieved August 28, 2020.
  9. ^ a b c d e (PDF). Nintendo. April 26, 2016. Archived from the original (PDF) on April 27, 2016. Retrieved October 23, 2016.
  10. ^ "Technical data". Nintendo of Europe GmbH. from the original on February 7, 2023. Retrieved May 24, 2017.
  11. ^ "50 Most Popular Video Games of All Time". 247wallst.com. from the original on May 21, 2018. Retrieved May 21, 2018.
  12. ^ "All-time best selling console games worldwide 2018 | Statistic". Statista. from the original on May 21, 2018. Retrieved May 21, 2018.
  13. ^ a b Umezu; Sugino. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. from the original on July 25, 2015. Retrieved March 20, 2013.
  14. ^ Beuscher, Dave. . Allgame. Archived from the original on December 12, 2014. Retrieved September 11, 2008. A team headed by Gumpei Yokoi [sic] designed the Game Boy. Yokoi had previously designed handheld games for Nintendo with the cartridge-based Game & Watch system, introduced in 1980. His staff, called Research and Development (R and D) team #1, had designed the successful NES games Metroid and Kid Icarus. What Yokoi's team did was create a hybrid of the NES and the Game & Watch systems.
  15. ^ "Satoru Okada talks Game & Watch, Game Boy and Nintendo DS development". Issue 163. Retro Gamer Magazine. 2016. from the original on January 1, 2017. Retrieved January 1, 2017.
  16. ^ "AtariAge - Lynx History". AtariAge. from the original on December 1, 2016. Retrieved November 22, 2016. Eventually the Lynx was squeezed out of the picture and the handheld market was dominated by the Nintendo GameBoy with the Sega Game Gear a distant second.
  17. ^ Kent 2001, p. 416. "According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks and its black and white (except for Konami/Factor 5 games and SeaQuest DSV), was shown in color like the Game Gear version."
  18. ^ Stuart, Keith. "Nintendo Game Boy – 25 facts for its 25th anniversary". The Guardian. from the original on November 23, 2016. Retrieved November 22, 2016.
  19. ^ Audureau, William (March 18, 2015). "NX, Ultra 64, Revolution… Petite histoire de Nintendo à travers ses noms de code". Le Monde.fr (in French). ISSN 1950-6244. from the original on August 17, 2016. Retrieved June 19, 2016.
  20. ^ "駄目". Wiktionary. Archived from the original on May 15, 2021. Retrieved February 13, 2021.
  21. ^ Shiver, Jube (November 29, 1989). "Hardly Playing Games : Toys: It's serious business as Nintendo's Game Boy goes head to head with Atari's Lynx. The products differ, but both firms hope to expand beyond the traditional teen male market". Los Angeles Times. from the original on December 14, 2021. Retrieved December 14, 2021.
  22. ^ Owner's Manual, p. 5. "(12) Operation buttons — The controls for playing games. (See game manuals for button functions.)"
  23. ^ Owner's Manual, pp. 4–5. "(5) Volume dial (VOL) — Adjusts the sound volume…(7)Contrast adjustment (CONTRAST) — Adjusts the contrast of the display."
  24. ^ Owner's Manual, pp. 3–4. "(3) Game Pak slot — Insert the Nintendo GAME BOY Game Pak here. (See page 7 for instructions on inserting Game Pak)"
  25. ^ Owner's Manual, p. 10. "To avoid dust and dirt getting in the Game Boy unit, always leave a Game Pak inserted when not in use."
  26. ^ Owner's Manual, p. 4. "(2) External power supply jack — You can connect a Rechargeable Battery Pack (sold separately) for longer play."
  27. ^ . Vidgame.net. 2006. Archived from the original on February 11, 2008. Retrieved August 22, 2006.
  28. ^ Owner's Manual, p. 5. "(10) Headphone jack (PHONES) — Connect the stereo headphones that come with the GAME BOY to enjoy the impressive sounds of games without disturbing others around you...."
  29. ^ Owner's Manual, pp. 4, 8. "(4) Extension connector (EXT CONNECTOR) — Connects to other GAME BOY…Do not insert different games in the interconnected Game Boys."
  30. ^ Masuyama, Meguro (2002). "Pokémon as Japanese Culture?". In Lucien King (ed.). Game On. New York, NY: Universe Publishing. p. 39. ISBN 0-7893-0778-2. Pokémon allowed more than metaphorical communication; it made use of a system that created actual communication — a network game.
  31. ^ "Color it loud with hot new Game Boys; Game Boy reflects players own style with five exciting new colors". from the original on November 2, 2013. Retrieved November 3, 2009.
  32. ^ a b c Amos, Evan (1989). "GameBoy : User Manual, Page 12". Nintendo of America. from the original on June 29, 2011. Retrieved February 12, 2011.
  33. ^ a b c "Technical data". Nintendo of Europe GmbH. from the original on February 7, 2023. Retrieved February 4, 2018.
  34. ^ Fruttenboel Gameboy Section (August 22, 2009). . Archived from the original on September 21, 2014. Retrieved March 25, 2010.
  35. ^ "TASVideos / Platform Framerates". tasvideos.org. from the original on February 29, 2020. Retrieved February 29, 2020.
  36. ^ of America, Nintendo (July 31, 1989). "Nintendo Game Boy user's manual" (PDF). Video Game Console Library. (PDF) from the original on August 17, 2018.
  37. ^ "解体新書。初代Gbをバラしてみる。". from the original on October 31, 2018. Retrieved October 31, 2018.
  38. ^ "Archived copy". from the original on October 31, 2018. Retrieved October 31, 2018.{{cite web}}: CS1 maint: archived copy as title (link)
  39. ^ GameBoy Development Wiki (November 12, 2009). "Gameboy Bootstrap ROM". from the original on August 18, 2010. Retrieved October 24, 2010.
  40. ^ . November 5, 2008. Archived from the original on February 21, 2008. Retrieved March 26, 2009.
  41. ^ "1998 Sears Christmas Book, Page 161 - Christmas Catalogs & Holiday Wishbooks". christmas.musetechnical.com. from the original on July 31, 2020. Retrieved December 1, 2019.
  42. ^ "The Incredible Shrinking Game Boy Pocket". Electronic Gaming Monthly. No. 84. Ziff Davis. July 1996. p. 16.
  43. ^ "Game Boy Relaunched". Next Generation. No. 20. Imagine Media. August 1996. p. 26.
  44. ^ "Pocket Cool". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 204.
  45. ^ "Tidbits...". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 19.
  46. ^ "Power Play". Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. pp. 22–23.
  47. ^ "Show Notes". GamePro. No. 95. IDG. August 1996. p. 16.
  48. ^ a b c "Game Boy Lights Up". Electronic Gaming Monthly. No. 105. Ziff Davis. April 1998. p. 26.
  49. ^ ゲームボーイライト (in Japanese). Nintendo. from the original on May 30, 1998. Retrieved November 3, 2009.
  50. ^ . Archived from the original on September 28, 2017.
  51. ^ McFerran, Damien (December 27, 2012). "Hardware Classics: Tezuka Osamu World Shop Game Boy Light". Nintendo Life. Gamer Network. from the original on August 1, 2015. Retrieved June 13, 2016.
  52. ^ a b "Yakuman for Game Boy (1989) - MobyGames". from the original on June 30, 2016. Retrieved December 30, 2016.
  53. ^ Maher, Jimmy (December 22, 2016). "A Time of Endings, Part 2: Epyx". The Digital Antiquarian. from the original on December 23, 2016. Retrieved December 23, 2016.
  54. ^ Fahs, Travis (July 27, 2009). "IGN Presents the History of Game Boy". IGN. IGN Entertainment, Inc. p. 2. from the original on May 4, 2015. Retrieved October 2, 2013.
  55. ^ . BusinessWeek. McGraw-Hill. Archived from the original on May 9, 2007. Retrieved July 30, 2008. Game Boy and Game Boy Color's combined lifetime sales reached 118.7 million worldwide, according to Nintendo's latest annual report.
  56. ^ "Cart Queries". GamePro. No. 71. IDG. August 1994. p. 14.
  57. ^ "Makers Of Games Focus On Girls". The Gainesville Sun. January 15, 1995. p. 15. from the original on March 25, 2017. Retrieved March 18, 2012.
  58. ^ . Rbj.net. Archived from the original on July 17, 2011. Retrieved August 3, 2010.
  59. ^ Reilly, Jim (March 2, 2011). "GDC: TurboGrafx 16, Game Gear Hit 3DS". IGN. from the original on August 23, 2011. Retrieved July 18, 2011.
  60. ^ "EGM's Special Report: Which System Is Best?". 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 58.

Bibliography

External links

  •   Media related to Game Boy at Wikimedia Commons
  • at Nintendo.com ( at the Internet Archive Wayback Machine)
  • Game Boy (original) games list at Nintendo.com (archived from at the Internet Archive Wayback Machine)
  • Game Boy at Curlie
  • Game Boy Development Manual
  • Shirriff, Ken (June 2020). "Reverse-engineering and comparing two Game Boy audio amplifier chips".

game, fourth, generation, handheld, game, console, developed, manufactured, nintendo, first, released, japan, april, 1989, north, america, later, same, year, europe, late, 1990, designed, same, team, that, developed, game, watch, series, handheld, electronic, . The Game Boy is an 8 bit fourth generation handheld game console developed and manufactured by Nintendo It was first released in Japan on April 21 1989 in North America later the same year and in Europe in late 1990 It was designed by the same team that developed the Game amp Watch series of handheld electronic games and several Nintendo Entertainment System NES games Satoru Okada Gunpei Yokoi and Nintendo Research amp Development 1 14 15 Game BoyAn original Game BoyAlso known asKOR Mini ComboyDeveloperNintendo R amp D1ManufacturerNintendoProduct familyGame Boy 1 TypeHandheld game consoleGenerationFourthRelease dateJP April 21 1989 3 NA July 31 1989 2 EU September 28 1990KR November 16 1990ZA 1992 4 Lifespan1989 2003Introductory priceJP 12 500 5 US 89 99 5 6 69 99 7 DM169 8 DiscontinuedMarch 23 2003 9 Units soldWorldwide 118 69 million 9 including Play It Loud edition Game Boy Pocket Game Boy Light and Game Boy Color units MediaGame Boy Game PakCPUSharp LR35902 core 4 19 MHzDisplaySTN LCD 160 144 pixels 47 43 mm w h 10 Power4 AA batteriesDimensions5 8 148 mm 3 5 90 mm 1 3 32 mm l w d Mass7 76 oz 0 22 kg without batteries Best selling gameTetris approximately 35 million units 11 12 PredecessorGame amp WatchSuccessorGame Boy Color 13 It is Nintendo s second handheld game console and combines features from both the Game amp Watch handheld and NES home system The console features a dot matrix screen with adjustable contrast dial five game control buttons a directional pad two game buttons and START and SELECT a single speaker with adjustable volume dial and like its rivals uses cartridges as physical media for games The color scheme is made from two tones of grey with accents of black blue and dark magenta All the corners of the portrait oriented rectangular unit are softly rounded except for the bottom right which is curved At launch it was sold either as a standalone unit or bundled with one of several games among them Super Mario Land and Tetris Several accessories were also developed including a carrying pouch a camera and a printer The Game Boy received mixed reviews from critics and was deemed as technologically inferior to its fourth generation competitors Sega s Game Gear Atari s Lynx and NEC s TurboExpress Its lack of a backlight graphics bulky design and price were met with criticism but it also received praise for its battery life library of games and durability in its construction It quickly outsold the competition 16 selling one million units in the United States within a few weeks 17 An estimated 118 69 million units of the Game Boy and its successor the Game Boy Color 13 have been sold worldwide 9 making it the fourth best selling video game console of all time It is one of the most recognizable devices from the 1990s becoming a cultural icon in the years following its release Several redesigns were released during the console s lifetime including the Game Boy Pocket in 1996 and the Game Boy Light in 1998 Japan only Production of the Game Boy continued until 2003 18 well after the release of its second successor the Game Boy Advance in 2001 Contents 1 Development 2 Hardware 2 1 Play It Loud edition 2 2 Technical specifications 2 3 Revisions 3 Games 3 1 Launch titles 4 Reception 5 Notes 6 References 6 1 Bibliography 7 External linksDevelopment EditThe Game Boy was designed by Nintendo s chief engineer Gunpei Yokoi and its Nintendo R amp D1 team Following the popularity of the Nintendo Entertainment System he held a meeting with Nintendo president Hiroshi Yamauchi saying that he could do a handheld system with interchangeable games The original internal code name for the Game Boy is Dot Matrix Game referring to its dot matrix display in contrast to the preceding Game amp Watch series which Yokoi had created in 1980 that has segmented LCDs pre printed with an overlay limiting each model to only play one game The initials DMG came to be featured on the final product s model number DMG 01 Satoru Okada and Yokoi led the development of the console which led to disagreements Yokoi felt that the console could be small light durable and successful and have a recognizable library of games Shigesato Itoi visited Nintendo and conceived the name Game Boy for the console Yokoi was designing The internal reaction to the Game Boy at Nintendo was initially very poor earning it the derogatory nickname DameGame from Nintendo employees in which dame だめ means hopeless or useless 19 20 Henk Rogers brought the game Tetris to Nintendo of America and convinced its president Minoru Arakawa to port it for the new system so it can reach a wider audience Arakawa agreed and as a result the game was ultimately bundled with the Game Boy and the system was released in Japan in April 1989 North America in July and in Europe in September the following year Nintendo had spent 10 million on marketing the Game Boy 21 Hardware EditThe Game Boy has four operation buttons labeled A B SELECT and START and a directional pad d pad 22 There is a volume control dial on the right side of the device and a similar dial on the left side to adjust the contrast 23 At the top of the Game Boy a sliding on off switch and the slot for the Game Boy cartridges are located 24 The on off switch includes a physical lockout to prevent users from either inserting or removing a cartridge while the unit is switched on Nintendo recommends users leave a cartridge in the slot to prevent dust and dirt from entering the system 25 The Game Boy contains optional input or output connectors On the left side of the system is an external 3 5 mm 1 35 mm DC power supply jack that allows users to use an external rechargeable battery pack or AC adapter sold separately instead of four AA batteries 26 The Game Boy requires 6 V DC of at least 150 mA 27 A 3 5 mm stereo headphone jack is located on the bottom side of the unit which allows users to listen to the audio with the bundled headphones or external speakers 28 The right side of the device offers a port that allows a user to connect to another Game Boy system via a link cable provided both users are playing games that support connecting to each other usually only the same copies of the game the Pokemon games however are a notable exception as they can connect to each other between different generations 29 The port can also be used to connect a Game Boy Printer The link cable was originally designed for players to play head to head two player games such as in Tetris However game developer Satoshi Tajiri later used the link cable technology as a method of communication and networking in the popular Pokemon video game series 30 Play It Loud edition Edit Play It Loud transparent Game Boy North American edition On March 20 1995 Nintendo released several special edition Game Boy models with colored cases advertising them in the Play It Loud campaign 31 known in Japan as Game Boy Bros a Play It Loud units were manufactured in red green black yellow white blue and clear transparent or sometimes called X Ray in the UK Most common are the yellow red clear and black Green is fairly scarce but blue and white are the rarest Blue was a Europe and Japan only release white was a Japanese majority release with UK Toys R Us stores also getting it as an exclusive edition to them The white remains the rarest of all the Play it Loud colors A rare limited edition Manchester United Game Boy is red with the logos of the team emblazoned on it citation needed It was released simultaneously with the Play it Loud handhelds in the United Kingdom The Play It Loud s screens also have a darker border than the normal Game Boy Technical specifications Edit Size Approximately 90 mm 3 5 in x 148 mm 5 8 in x 32 mm 1 3 in WxHxD 32 Weight Approximately 220 g 7 8 oz 33 Screen 2 6 inch reflective super twisted nematic STN liquid crystal display LCD 32 Vertical blank duration Approximately 1 1 ms 34 Display size Original 47 mm 1 9 in by 43 mm 1 7 in 33 Pocket 48 mm 1 9 in by 44 mm 1 7 in 33 Framerate 59 727500569606 Hz 35 Power 6 V 0 7 W 4 AA batteries 36 Battery life Approximately 15 hours of gameplay 32 CPU Custom 8 bit Sharp LR35902 based on modified 8080 and Z80 37 38 at 4 19 MHz b Memory 64 KB address space including 8 KB of built in working RAM Up to sixteen 8 KB switchable working RAM pages in the game cartridge for a maximum of 128 KB of external RAM which may be battery backed to hold save games 8 KB RAM for LCD display 32 KB external Game Pak ROM of which 16 KB is switchableOn CPU Die 256 byte bootstrap ROM 39 32 KB 64 KB 128 KB 256 KB 512 KB 1 MB 2 MB 4 MB and 8 MB cartridgesResolution 160 w 144 h pixels 10 9 aspect ratio Color support 2 bit four shades of gray light to very dark olive green Reference Original color scheme 0x0 0x1 0x2 0x3 Pocket Light color scheme 0x0 0x1 0x2 0x3 Sound 2 pulse wave generators 1 PCM 4 bit wave sample 64 4 bit samples played in 1 64 bank or 2 32 bank channel 1 noise generator and one audio input from the cartridge 40 The unit has only one speaker however the headphone port outputs stereo sound Input Eight way control padFour action buttons A B Start Select Volume potentiometerContrast potentiometerPower switchSerial I O Link cable 512 kbit s with up to 4 connections in serialCartridge I ORevisions Edit On July 21 1996 Nintendo released the Game Boy Pocket for US 69 99 in Japan and September 3 1996 in North America 41 a smaller lighter unit that required fewer batteries It has space for two AAA batteries which provide approximately 10 hours of gameplay 42 The unit is also fitted with a 3 volt 2 35 mm x 0 75 mm DC jack which can be used to power the system The Pocket has a smaller link port which requires an adapter to link with the older Game Boy The port design is used on all subsequent Game Boy models excluding the Game Boy Micro The screen was changed to a true black and white display rather than the pea soup monochromatic display of the original Game Boy 43 Also the Game Boy Pocket GBP has a larger screen than the Game Boy Color GBC that later superseded it The GBP s screen has a 65 mm 2 56 in diagonal 48 5 mm 1 91 in width and 43 5 mm 1 71 in height compared to a 59 mm 2 32 in diagonal for the GBC Although like its predecessor the Game Boy Pocket has no backlight to allow play in a darkened area it did notably improve visibility and pixel response time mostly eliminating ghosting 44 The first version did not have a power LED This was soon added due to public demand along with new Game Boy Pocket units of different colors released on April 28 1997 some of them new to the Game Boy line There were several limited edition Game Boy Pockets including a gold metal model exclusive to Japan 45 Although several publishers took advantage of the surge in new Game Boy users that came with the release of the Game Boy Pocket by re releasing older Game Boy games 46 the Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model 47 A clear skeleton Famitsu Model F edition appeared in 1997 which had only 5 000 units released and a clear yellow edition citation needed The Game Boy Light was released on April 14 1998 and only available in Japan Like the Game Boy Pocket the system was priced at 6 800 48 The Game Boy Light is slightly bigger than the Game Boy Pocket and features an electroluminescent backlight for low light conditions It uses two AA batteries which give it approximately 12 gameplay hours with the light on and 20 with it off 48 It was available in two standard colors gold and silver 48 49 It also received numerous special editions including a clear skeleton Famitsu 500 edition Model F02 with white buttons This edition was also limited to 5000 units like the first Model F Astro Boy edition with a clear case and a picture of Astro Boy on it 50 an Osamu Tezuka World edition with a clear red case and a picture of his characters 51 and a solid yellow Pokemon Center Tokyo version Games EditSee also List of Game Boy games List of best selling Game Boy video games and List of cancelled Game Boy games The standard gray cartridge for the original Game Boy games Launch titles Edit The Game Boy was released alongside six launch titles which are listed in the table below Name JP NA EU NotesAlleyway Breakout cloneBaseball Sports gameSuper Mario Land Platform game in the Super Mario seriesTennis Sports gameTetris Port of the 1984 puzzle game of the same nameYakuman 52 52 Mahjong gameReception Edit One of the many criticisms for the original Game Boy was its lack of a backlight so many third party accessories were created to make play possible in low light conditions Though it was less technically advanced than the Lynx and other competitors notably by not supporting color the Game Boy s lower price along with longer battery life made it much more successful 53 In its first two weeks in Japan from its release on April 21 1989 the entire stock of 300 000 units was sold a few months later on July 31 1989 40 000 units were sold on its first release day 54 More than 118 69 million units of the Game Boy and Game Boy Color combined have been sold worldwide with 32 47 million units in Japan 44 06 million in the Americas and 42 16 million in other regions 9 By Japanese fiscal year 1997 before Game Boy Color s release in late 1998 64 42 million units of the Game Boy had been sold worldwide 9 55 At a March 14 1994 press conference in San Francisco Nintendo vice president of marketing Peter Main answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future 56 In 1995 Nintendo of America announced that 46 of Game Boy players were female which was higher than the percentage of female players for both the Nintendo Entertainment System 29 and Super Nintendo Entertainment System 14 57 In 2009 the Game Boy was inducted into the National Toy Hall of Fame 20 years after its introduction 58 As of June 6 2011 Game Boy and Game Boy Color games are available on the Virtual Console service on the Nintendo 3DS s Nintendo eShop 59 The console received mixed reviews from critics In a 1997 year end review a team of four Electronic Gaming Monthly editors gave the Game Boy scores of 7 5 7 0 8 0 and 2 0 Sushi X who contributed the 2 0 panned the system due to its black and white display and motion blur while his three co reviewers praised its long battery life and strong games library as well as the sleek conveniently pocket sized design of the new Game Boy Pocket model 60 Notes Edit Japanese ゲームボーイブラザーズ This processor is similar to an Intel 8080 in that none of the registers introduced in the Z80 are present However some of the Z80 s instruction set enhancements over the 8080 particularly bit manipulation are present Features removed from the Intel 8080 instruction set include the parity flag half of the conditional jumps and I O instructions I O is instead performed through memory load store instructions Still several features are added relative to both the 8080 and the Z80 such as new load and store instructions to optimize access to memory mapped registers The IC also contains integrated sound generation References Edit Ishihara Morimoto Pokemon HeartGold Version amp Pokemon SoulSilver Version Iwata Asks Interview Transcript Interviewed by Satoru Iwata Nintendo Archived from the original on November 24 2022 Retrieved September 25 2022 White Dave July 1989 Gameboy Club Nintendo Power No 7 p 84 retrodiary 1 April 28 April Retro Gamer No 88 Bournemouth Imagine Publishing April 2011 p 17 ISSN 1742 3155 OCLC 489477015 Video Games Around the World South Africa Archived from the original on September 25 2022 Retrieved November 10 2022 a b Happy 20th b day Game Boy here are 6 reasons why you re 1 Ars Technica September 7 2015 Archived from the original on August 15 2017 Retrieved June 14 2017 The Real Cost of Gaming Inflation Time and Purchasing Power October 15 2013 Archived from the original on September 15 2020 Retrieved August 28 2020 Argos Catalogue 1990 January 21 2022 Archived from the original on January 22 2022 Retrieved January 21 2022 Freundorfer Stephan October 12 2015 Matsch Screen statt Touchscreen Der Spiegel Archived from the original on November 8 2020 Retrieved August 28 2020 a b c d e Consolidated Sales Transition by Region PDF Nintendo April 26 2016 Archived from the original PDF on April 27 2016 Retrieved October 23 2016 Technical data Nintendo of Europe GmbH Archived from the original on February 7 2023 Retrieved May 24 2017 50 Most Popular Video Games of All Time 247wallst com Archived from the original on May 21 2018 Retrieved May 21 2018 All time best selling console games worldwide 2018 Statistic Statista Archived from the original on May 21 2018 Retrieved May 21 2018 a b Umezu Sugino Nintendo 3DS Volume 3 Nintendo 3DS Hardware Concept Iwata Asks Interview Transcript Interviewed by Satoru Iwata Nintendo Archived from the original on July 25 2015 Retrieved March 20 2013 Beuscher Dave Game Boy Overview Allgame Archived from the original on December 12 2014 Retrieved September 11 2008 A team headed by Gumpei Yokoi sic designed the Game Boy Yokoi had previously designed handheld games for Nintendo with the cartridge based Game amp Watch system introduced in 1980 His staff called Research and Development R and D team 1 had designed the successful NES games Metroid and Kid Icarus What Yokoi s team did was create a hybrid of the NES and the Game amp Watch systems Satoru Okada talks Game amp Watch Game Boy and Nintendo DS development Issue 163 Retro Gamer Magazine 2016 Archived from the original on January 1 2017 Retrieved January 1 2017 AtariAge Lynx History AtariAge Archived from the original on December 1 2016 Retrieved November 22 2016 Eventually the Lynx was squeezed out of the picture and the handheld market was dominated by the Nintendo GameBoy with the Sega Game Gear a distant second Kent 2001 p 416 According to an article in Time magazine the one million Game Boys sent to the United States in 1989 met only half the demand for the product That allotment sold out in a matter of weeks and its black and white except for Konami Factor 5 games and SeaQuest DSV was shown in color like the Game Gear version Stuart Keith Nintendo Game Boy 25 facts for its 25th anniversary The Guardian Archived from the original on November 23 2016 Retrieved November 22 2016 Audureau William March 18 2015 NX Ultra 64 Revolution Petite histoire de Nintendo a travers ses noms de code Le Monde fr in French ISSN 1950 6244 Archived from the original on August 17 2016 Retrieved June 19 2016 駄目 Wiktionary Archived from the original on May 15 2021 Retrieved February 13 2021 Shiver Jube November 29 1989 Hardly Playing Games Toys It s serious business as Nintendo s Game Boy goes head to head with Atari s Lynx The products differ but both firms hope to expand beyond the traditional teen male market Los Angeles Times Archived from the original on December 14 2021 Retrieved December 14 2021 Owner s Manual p 5 12 Operation buttons The controls for playing games See game manuals for button functions Owner s Manual pp 4 5 5 Volume dial VOL Adjusts the sound volume 7 Contrast adjustment CONTRAST Adjusts the contrast of the display Owner s Manual pp 3 4 3 Game Pak slot Insert the Nintendo GAME BOY Game Pak here See page 7 for instructions on inserting Game Pak Owner s Manual p 10 To avoid dust and dirt getting in the Game Boy unit always leave a Game Pak inserted when not in use Owner s Manual p 4 2 External power supply jack You can connect a Rechargeable Battery Pack sold separately for longer play Nintendo Game Boy DMG 001 Vidgame net 2006 Archived from the original on February 11 2008 Retrieved August 22 2006 Owner s Manual p 5 10 Headphone jack PHONES Connect the stereo headphones that come with the GAME BOY to enjoy the impressive sounds of games without disturbing others around you Owner s Manual pp 4 8 4 Extension connector EXT CONNECTOR Connects to other GAME BOY Do not insert different games in the interconnected Game Boys Masuyama Meguro 2002 Pokemon as Japanese Culture In Lucien King ed Game On New York NY Universe Publishing p 39 ISBN 0 7893 0778 2 Pokemon allowed more than metaphorical communication it made use of a system that created actual communication a network game Color it loud with hot new Game Boys Game Boy reflects players own style with five exciting new colors Archived from the original on November 2 2013 Retrieved November 3 2009 a b c Amos Evan 1989 GameBoy User Manual Page 12 Nintendo of America Archived from the original on June 29 2011 Retrieved February 12 2011 a b c Technical data Nintendo of Europe GmbH Archived from the original on February 7 2023 Retrieved February 4 2018 Fruttenboel Gameboy Section August 22 2009 GameBoy Using the GameBoy skeleton for serious business Interrupt Descriptions Archived from the original on September 21 2014 Retrieved March 25 2010 TASVideos Platform Framerates tasvideos org Archived from the original on February 29 2020 Retrieved February 29 2020 of America Nintendo July 31 1989 Nintendo Game Boy user s manual PDF Video Game Console Library Archived PDF from the original on August 17 2018 解体新書 初代Gbをバラしてみる Archived from the original on October 31 2018 Retrieved October 31 2018 Archived copy Archived from the original on October 31 2018 Retrieved October 31 2018 a href Template Cite web html title Template Cite web cite web a CS1 maint archived copy as title link GameBoy Development Wiki November 12 2009 Gameboy Bootstrap ROM Archived from the original on August 18 2010 Retrieved October 24 2010 Game Boy 8bc Chiptune Wiki November 5 2008 Archived from the original on February 21 2008 Retrieved March 26 2009 1998 Sears Christmas Book Page 161 Christmas Catalogs amp Holiday Wishbooks christmas musetechnical com Archived from the original on July 31 2020 Retrieved December 1 2019 The Incredible Shrinking Game Boy Pocket Electronic Gaming Monthly No 84 Ziff Davis July 1996 p 16 Game Boy Relaunched Next Generation No 20 Imagine Media August 1996 p 26 Pocket Cool Electronic Gaming Monthly No 89 Ziff Davis December 1996 p 204 Tidbits Electronic Gaming Monthly No 94 Ziff Davis May 1997 p 19 Power Play Electronic Gaming Monthly No 106 Ziff Davis May 1998 pp 22 23 Show Notes GamePro No 95 IDG August 1996 p 16 a b c Game Boy Lights Up Electronic Gaming Monthly No 105 Ziff Davis April 1998 p 26 ゲームボーイライト in Japanese Nintendo Archived from the original on May 30 1998 Retrieved November 3 2009 Clear case Astro Boy edition of Game Boy Light Archived from the original on September 28 2017 McFerran Damien December 27 2012 Hardware Classics Tezuka Osamu World Shop Game Boy Light Nintendo Life Gamer Network Archived from the original on August 1 2015 Retrieved June 13 2016 a b Yakuman for Game Boy 1989 MobyGames Archived from the original on June 30 2016 Retrieved December 30 2016 Maher Jimmy December 22 2016 A Time of Endings Part 2 Epyx The Digital Antiquarian Archived from the original on December 23 2016 Retrieved December 23 2016 Fahs Travis July 27 2009 IGN Presents the History of Game Boy IGN IGN Entertainment Inc p 2 Archived from the original on May 4 2015 Retrieved October 2 2013 A Brief History of Game Console Warfare Game Boy BusinessWeek McGraw Hill Archived from the original on May 9 2007 Retrieved July 30 2008 Game Boy and Game Boy Color s combined lifetime sales reached 118 7 million worldwide according to Nintendo s latest annual report Cart Queries GamePro No 71 IDG August 1994 p 14 Makers Of Games Focus On Girls The Gainesville Sun January 15 1995 p 15 Archived from the original on March 25 2017 Retrieved March 18 2012 Ball Game Boy Big Wheel enter toy hall of fame retrieved 5 Nov 2009 Rbj net Archived from the original on July 17 2011 Retrieved August 3 2010 Reilly Jim March 2 2011 GDC TurboGrafx 16 Game Gear Hit 3DS IGN Archived from the original on August 23 2011 Retrieved July 18 2011 EGM s Special Report Which System Is Best 1998 Video Game Buyer s Guide Ziff Davis March 1998 p 58 Bibliography Edit Game Boy Compact Video Game System Owner s Manual Nintendo 1989 DMG GB UKV Kent Steven L 2001 The Ultimate History of Video Games 1st ed Roseville CA Prima Publishing ISBN 0 7615 3643 4 Hand held electronic game Design patent for the caseExternal links Edit Media related to Game Boy at Wikimedia Commons Official website Game Boy at Nintendo com archived versions at the Internet Archive Wayback Machine Game Boy original games list at Nintendo com archived from the original at the Internet Archive Wayback Machine Game Boy at Curlie Game Boy Development Manual Shirriff Ken June 2020 Reverse engineering and comparing two Game Boy audio amplifier chips Portals Video games Electronics 1980s 1990s Retrieved from https en wikipedia org w index php title Game Boy amp oldid 1142663652, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.