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Next Generation (magazine)

Next Generation was a US video game magazine that was published by Imagine Media (now Future US).[2] It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.[3]

Next Generation
January 1995 cover
FrequencyMonthly
First issueJanuary 1995; 29 years ago (1995-01)
Final issue
Number
January 2002 (2002-01)[1]
85
CompanyImagine Media
CountryUnited States
Based inBrisbane, California
ISSN1078-9693

Next Generation initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors GamePro and Electronic Gaming Monthly, the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.

Publication history edit

The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media.

In September 1999, Next Generation was redesigned, and its cover name shortened NextGen. A year later, in September 2000, the magazine's width was increased from its standard 8 inches to 9 inches. This wider format lasted less than a year.

The brand was resurrected in 2005 by Future Publishing USA as an industry-led website, Next-Gen.biz. It carried much the same articles and editorial as the print magazine, and reprinted many articles from Edge, the UK-based sister magazine to Next-Gen. In July 2008, Next-Gen.biz was rebranded as Edge-Online.com.[4]

Content edit

Next Generation's content did not focus on screenshots, walkthroughs, and cheat codes. Instead the content was more focused on game development from an artistic perspective. Interviews with people in the video game industry often featured questions about gaming in general rather than about the details of the latest game or game system they were working on.

Next Generation was first published prior to the North American launch of the Sega Saturn and Sony PlayStation, and much of the early content was in anticipation of those consoles.

Apart from the regular columns, the magazine did not use bylines. The editors explained that they felt the magazine's entire staff should share the credit or responsibility for each article and review, even those written by individuals.[5]

The review ranking system was based on a number of stars (1 through 5) that ranked games based on their merits overall compared to what games were already out there.

Next Generation had a few editorial sections like "The Way Games Ought To Be" (originally written every month by game designer Chris Crawford) that would attempt to provide constructive criticism on standard practices in the video game industry.

The magazine's construction and design was decidedly simple and clean, its back cover having no advertising on it initially, a departure from most other gaming magazines. The first several years of Next Generation had a heavy matte laminated finish cover stock, unlike the glossy paper covers of its competitors. The magazine moved away from this cover style in early 1999, only for it to return again in late 2000.

Issue history edit

Lifecycle 1 Lifecycle 2
Issue Feature
v1 #1 (January 1995) New game consoles
v1 #2 (February 1995) Online gaming
v1 #3 (March 1995) PlayStation
v1 #4 (April 1995) Atari Jaguar
v1 #5 (May 1995) Ultra 64
v1 #6 (June 1995) Crossfire
v1 #7 (July 1995) Wipeout
v1 #8 (August 1995) Sega Saturn TV Commercials
v1 #9 (September 1995) Destruction Derby
v1 #10 (October 1995) Madden NFL '96
v1 #11 (November 1995) Virtua Fighter's Sarah Bryant
v1 #12 (December 1995) 32-bit Videogame Report
v2 #13 (January 1996) Ridge Racer Revolution
v2 #14 (February 1996) Ultra 64
v2 #15 (March 1996) Next Generation 1996 Lexicon
v2 #16 (April 1996) How to get a job in the video game industry
v2 #17 (May 1996) Codename: Tenka
v2 #18 (June 1996) Microsoft future for gaming: DirectX
v2 #19 (July 1996) Past, present, and future of online gaming
v2 #20 (August 1996) Super Mario 64
v2 #21 (September 1996) Next Generation's Top 100 Games of All-time
v2 #22 (October 1996) Venture capital in game development
v2 #23 (November 1996) Artificial Life
v2 #24 (December 1996) PlayStation vs Nintendo 64 vs Sega Saturn
v3 #25 (January 1997) Net Yaroze
v3 #26 (February 1997) Videogame Myths
v3 #27 (March 1997) Top 10 online gaming sites
v3 #28 (April 1997) Retrogaming
v3 #29 (May 1997) Something is wrong with the Nintendo 64
v3 #30 (June 1997) Why does a game cost $50
v3 #31 (July 1997) What makes a Good Game
v3 #32 (August 1997) Video game packaging
v3 #33 (September 1997) Design documents
v3 #34 (October 1997) The future of game consoles
v3 #35 (November 1997) 25 Breakthrough Games
v3 #36 (December 1997) Independent game developers
v4 #37 (January 1998) The most important people in the American video game industry
v4 #38 (February 1998) hardcore gaming
v4 #39 (March 1998) How to get a job in the video game industry
v4 #40 (April 1998) What the Hell Happened?
v4 #41 (May 1998) The Fall of BMG Interactive
v4 #42 (June 1998) How games will conquer the world
v4 #43 (July 1998) The Licensing Game
v4 #44 (August 1998) The Console Wars of 1999
v4 #45 (September 1998) Dreamcast: The Full Story
v4 #46 (October 1998) A Question of Character
v4 #47 (November 1998) The secret of Namco's success
v4 #48 (December 1998) Do video games stand a chance in Hollywood
v5 #49 (January 1999) What did Super Mario 64 do for video games
v5 #50 (February 1999) Dreamcast Countdown
v5 #51 (March 1999) Physics Matters
v5 #52 (April 1999) Learning Curves
v5 #53 (May 1999) Man versus machine
v5 #54 (June 1999) Dreamcast versus PlayStation 2
v5 #55 (July 1999) Building the Future
v5 #56 (August 1999) Rare's Triple Threat
Issue Feature
v1 #1 (September 1999) Dreamcast Arrives
v1 #2 (October 1999) Hooray for Hollywood
v1 #3 (November 1999) PlayStation 2 arrives
v1 #4 (December 1999) The War for the Living Room
v2 #1 (January 2000) Crunch time
v2 #2 (February 2000) The Games of 2000 Will Blow Your Mind
v2 #3 (March 2000) Raising the Bar
v2 #4 (April 2000) PlayStation 2: Hands-On Report
v2 #5 (May 2000) Sega's new deal
v2 #6 (June 2000) Ready for war
v2 #7 (July 2000) Metal Gear Solid 2: Sons of Liberty
v2 #8 (August 2000) The Making of the Xbox
v2 #9 (September 2000) Dreamcast: The First Anniversary
v2 #10 (October 2000) Broadband Gaming
v2 #11 (November 2000) GameCube: Can Nintendo Compete
v2 #12 (December 2000) 2001 PlayStation 2 games
v3 #1 (January 2001) Got Talent: First Party Developers
v3 #2 (February 2001) Games Grow Up
v3 #3 (March 2001) Start your own game company
v3 #4 (April 2001) Field of Indrema
v3 #5 (May 2001) Old Systems, New Games
v3 #6 (June 2001) Sega's Next Move
v3 #7 (July 2001) Eidos on Edge
v3 #8 (August 2001) GameCube Exposed
v3 #9 (September 2001) Video Game U
v3 #10 (October 2001) 25 Power Players
v3 #11 (November 2001) Xbox arrives
v3 #12 (December 2001) Nintendo's GameCube is here
v4 #1 (January 2002) Xbox review

References edit

  1. ^ Gaudiosi, John (December 5, 2001). . Hive4media.com. Archived from the original on December 23, 2001. Retrieved September 23, 2019.
  2. ^ . Future Network USA. January 22, 2005. Archived from the original on February 10, 2005. Retrieved January 30, 2007.
  3. ^ "Classic Videogame Games INTERVIEW – Chris Charla". Good Deal Games. Retrieved February 10, 2013.
  4. ^ Martin, Matt (July 10, 2008). "Future to rebrand Next Gen website as Edge". gamesindustry.biz. Retrieved October 2, 2019.
  5. ^ "Letters". Next Generation. No. 27. Imagine Media. March 1997. p. 109.

External links edit

  • Complete collection of 85 front-cover images Next Generation
  • Archived Next Generation Magazines on the Internet Archive
  • Archived Next Generation Magazines on Retro CDN

next, generation, magazine, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, next, generation, magazine, news, newspa. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Next Generation magazine news newspapers books scholar JSTOR May 2019 Learn how and when to remove this template message Next Generation was a US video game magazine that was published by Imagine Media now Future US 2 It was affiliated to and shared editorial with the UK s Edge magazine Next Generation ran from January 1995 until January 2002 It was published by Jonathan Simpson Bint and edited by Neil West Other editors included Chris Charla Tom Russo and Blake Fischer 3 Next GenerationJanuary 1995 coverFrequencyMonthlyFirst issueJanuary 1995 29 years ago 1995 01 Final issueNumberJanuary 2002 2002 01 1 85CompanyImagine MediaCountryUnited StatesBased inBrisbane CaliforniaISSN1078 9693Next Generation initially covered the 32 bit consoles including 3DO Atari Jaguar and the then still unreleased Sony PlayStation and Sega Saturn Unlike competitors GamePro and Electronic Gaming Monthly the magazine was directed towards a different readership by focusing on the industry itself rather than individual games Contents 1 Publication history 2 Content 3 Issue history 4 References 5 External linksPublication history editThe magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media In September 1999 Next Generation was redesigned and its cover name shortened NextGen A year later in September 2000 the magazine s width was increased from its standard 8 inches to 9 inches This wider format lasted less than a year The brand was resurrected in 2005 by Future Publishing USA as an industry led website Next Gen biz It carried much the same articles and editorial as the print magazine and reprinted many articles from Edge the UK based sister magazine to Next Gen In July 2008 Next Gen biz was rebranded as Edge Online com 4 Content editThis section relies largely or entirely on a single source Relevant discussion may be found on the talk page Please help improve this article by introducing citations to additional sources Find sources Next Generation magazine news newspapers books scholar JSTOR March 2023 Next Generation s content did not focus on screenshots walkthroughs and cheat codes Instead the content was more focused on game development from an artistic perspective Interviews with people in the video game industry often featured questions about gaming in general rather than about the details of the latest game or game system they were working on Next Generation was first published prior to the North American launch of the Sega Saturn and Sony PlayStation and much of the early content was in anticipation of those consoles Apart from the regular columns the magazine did not use bylines The editors explained that they felt the magazine s entire staff should share the credit or responsibility for each article and review even those written by individuals 5 The review ranking system was based on a number of stars 1 through 5 that ranked games based on their merits overall compared to what games were already out there Next Generation had a few editorial sections like The Way Games Ought To Be originally written every month by game designer Chris Crawford that would attempt to provide constructive criticism on standard practices in the video game industry The magazine s construction and design was decidedly simple and clean its back cover having no advertising on it initially a departure from most other gaming magazines The first several years of Next Generation had a heavy matte laminated finish cover stock unlike the glossy paper covers of its competitors The magazine moved away from this cover style in early 1999 only for it to return again in late 2000 Issue history editLifecycle 1 Lifecycle 2Issue Featurev1 1 January 1995 New game consolesv1 2 February 1995 Online gamingv1 3 March 1995 PlayStationv1 4 April 1995 Atari Jaguarv1 5 May 1995 Ultra 64v1 6 June 1995 Crossfirev1 7 July 1995 Wipeoutv1 8 August 1995 Sega Saturn TV Commercialsv1 9 September 1995 Destruction Derbyv1 10 October 1995 Madden NFL 96v1 11 November 1995 Virtua Fighter s Sarah Bryantv1 12 December 1995 32 bit Videogame Reportv2 13 January 1996 Ridge Racer Revolutionv2 14 February 1996 Ultra 64v2 15 March 1996 Next Generation 1996 Lexiconv2 16 April 1996 How to get a job in the video game industryv2 17 May 1996 Codename Tenkav2 18 June 1996 Microsoft future for gaming DirectXv2 19 July 1996 Past present and future of online gamingv2 20 August 1996 Super Mario 64v2 21 September 1996 Next Generation s Top 100 Games of All timev2 22 October 1996 Venture capital in game developmentv2 23 November 1996 Artificial Lifev2 24 December 1996 PlayStation vs Nintendo 64 vs Sega Saturnv3 25 January 1997 Net Yarozev3 26 February 1997 Videogame Mythsv3 27 March 1997 Top 10 online gaming sitesv3 28 April 1997 Retrogamingv3 29 May 1997 Something is wrong with the Nintendo 64v3 30 June 1997 Why does a game cost 50v3 31 July 1997 What makes a Good Gamev3 32 August 1997 Video game packagingv3 33 September 1997 Design documentsv3 34 October 1997 The future of game consolesv3 35 November 1997 25 Breakthrough Gamesv3 36 December 1997 Independent game developersv4 37 January 1998 The most important people in the American video game industryv4 38 February 1998 hardcore gamingv4 39 March 1998 How to get a job in the video game industryv4 40 April 1998 What the Hell Happened v4 41 May 1998 The Fall of BMG Interactivev4 42 June 1998 How games will conquer the worldv4 43 July 1998 The Licensing Gamev4 44 August 1998 The Console Wars of 1999v4 45 September 1998 Dreamcast The Full Storyv4 46 October 1998 A Question of Characterv4 47 November 1998 The secret of Namco s successv4 48 December 1998 Do video games stand a chance in Hollywoodv5 49 January 1999 What did Super Mario 64 do for video gamesv5 50 February 1999 Dreamcast Countdownv5 51 March 1999 Physics Mattersv5 52 April 1999 Learning Curvesv5 53 May 1999 Man versus machinev5 54 June 1999 Dreamcast versus PlayStation 2v5 55 July 1999 Building the Futurev5 56 August 1999 Rare s Triple Threat Issue Featurev1 1 September 1999 Dreamcast Arrivesv1 2 October 1999 Hooray for Hollywoodv1 3 November 1999 PlayStation 2 arrivesv1 4 December 1999 The War for the Living Roomv2 1 January 2000 Crunch timev2 2 February 2000 The Games of 2000 Will Blow Your Mindv2 3 March 2000 Raising the Barv2 4 April 2000 PlayStation 2 Hands On Reportv2 5 May 2000 Sega s new dealv2 6 June 2000 Ready for warv2 7 July 2000 Metal Gear Solid 2 Sons of Libertyv2 8 August 2000 The Making of the Xboxv2 9 September 2000 Dreamcast The First Anniversaryv2 10 October 2000 Broadband Gamingv2 11 November 2000 GameCube Can Nintendo Competev2 12 December 2000 2001 PlayStation 2 gamesv3 1 January 2001 Got Talent First Party Developersv3 2 February 2001 Games Grow Upv3 3 March 2001 Start your own game companyv3 4 April 2001 Field of Indremav3 5 May 2001 Old Systems New Gamesv3 6 June 2001 Sega s Next Movev3 7 July 2001 Eidos on Edgev3 8 August 2001 GameCube Exposedv3 9 September 2001 Video Game Uv3 10 October 2001 25 Power Playersv3 11 November 2001 Xbox arrivesv3 12 December 2001 Nintendo s GameCube is herev4 1 January 2002 Xbox reviewReferences edit Gaudiosi John December 5 2001 Next Generation Magazine Shuts Down Hive4media com Archived from the original on December 23 2001 Retrieved September 23 2019 Imagine Media is now Future Network USA Future Network USA January 22 2005 Archived from the original on February 10 2005 Retrieved January 30 2007 Classic Videogame Games INTERVIEW Chris Charla Good Deal Games Retrieved February 10 2013 Martin Matt July 10 2008 Future to rebrand Next Gen website as Edge gamesindustry biz Retrieved October 2 2019 Letters Next Generation No 27 Imagine Media March 1997 p 109 External links editComplete collection of 85 front cover images Next Generation Wayback link for Next Generation Online Wayback link for Imagine Publishing Archived Next Generation Magazines on the Internet Archive Archived Next Generation Magazines on Retro CDN Retrieved from https en wikipedia org w index php title Next Generation magazine amp oldid 1195756612, wikipedia, wiki, book, books, library,

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