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Game controller

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

A player holding a North American Super Nintendo Entertainment System controller

Game controllers may be input devices that only provide input to the system, or input/output devices that receive data from the system and produce a response (e.g. "rumble" vibration feedback, or sound).

Controllers which are included with the purchase of a home console are referred to as standard controllers, while those that are available to purchase from the console manufacturer or third-party offerings are considered peripheral controllers.[1]

History edit

 
A modern recreation of the controller for the 1958 video game Tennis For Two

One of the first video game controllers was a simple dial and single button, used to control the game Tennis for Two. Controllers have since evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

Game controllers have been designed and improved over the years to be as user friendly as possible. The Microsoft Xbox controller, with its shoulder triggers that mimic actual triggers such as those found on guns, has become popular for shooting games.[2]

Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port.

Variants edit

Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Some controllers are designed to be best for one type of game, such as steering wheels for driving games, or dance pads for dancing games.

Gamepad edit

 
A Nintendo Switch Pro Controller, a typical modern two-stick gamepad

A gamepad, also known as a joypad, is held in both hands with thumbs and fingers used to provide input. Gamepads can have a number of action buttons combined with one or more omnidirectional control sticks or buttons. Action buttons are generally handled with the digits on the right hand, and the directional input handled with the left. Gamepads are the primary means of input on most modern video game consoles. Due to the ease of use and user-friendly nature of gamepads, they have spread from their origin on traditional consoles to personal computers, where a variety of games and emulators support their input as a replacement for keyboard and mouse input.[3] Most modern game controllers are a variation of a standard gamepad. Common additions include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide haptic feedback.

As modern game controllers advance, so too do their user ability qualities. Typically, the controllers become smaller and more compact to more easily, and comfortably, fit within the user's hand. Modern examples can be drawn from systems such as the first Xbox console, whose controller has changed in a variety of ways from the original Xbox 360 controller to the Xbox One controller introduced in 2013.

Paddle edit

 
Paddle controllers were popular early in the 2nd console generation for Pong games.

A paddle is a controller that features a round wheel and one or more fire buttons. The wheel is typically used to control movement of the player or of an object along one axis of the video screen. As the user turns the wheel further from the default position, the speed of control in the game become more intensive.

Paddle controllers were the first analog controllers and they lost popularity when "paddle and ball" type games fell out of favor. A variation, the Atari driving controller, appeared on the Atari 2600. Designed specifically for the game Indy 500, it functioned almost identically in operation and design to the regular paddle controller. The exceptions were that its wheel could be continuously rotated in either direction, and that it was missing the extra paddle included on the previous model. Unlike a spinner, friction prevented the wheel from gaining momentum.

Joystick edit

 
A dual-joystick controller for the original PlayStation
 
An arcade style controller for the Sega Dreamcast

A joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third. The joystick is often used for flight simulators. HOTAS (hands on throttle and stick) controllers, composed of a joystick and throttle quadrant (see below) are a popular combination for flight simulation among its most fanatic devotees.

Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions. Generally the layout has the joystick on the left, and the buttons on the right, although there are instances when this is reversed.

Trackball edit

A trackball is a smooth sphere that is manipulated with the palm of one's hand. The user can roll the ball in any direction to control the cursor. It has the advantage that it can be faster than a mouse depending on the speed of rotation of the physical ball. Another advantage is that it requires less space than a mouse, which the trackball was a precursor of. Notable uses of a Trackball as a gaming controller would be games such as Centipede, Marble Madness, Golden Tee Golf and SegaSonic the Hedgehog.

Throttle quadrant edit

A throttle quadrant is a set of one or more throttle levers that are most often used to simulate throttles or other similar controls in a real vehicle, particularly an aircraft. Throttle quadrants are most popular in conjunction with joysticks or yokes used in flight simulation.

Steering wheel edit

 
A Logitech steering wheel for the PlayStation 3

A racing wheel, essentially a larger version of a paddle, is used in most racing arcade games as well as more recent racing simulators such as Live for Speed, Grand Prix Legends, GTR2, and Richard Burns Rally. While most arcade racing games have been using steering wheels since Gran Trak 10 in 1974,[4] the first steering wheels for home systems appeared on fifth-generation consoles such as the PlayStation and Nintendo 64.[citation needed] Many are force feedback (see Force Feedback Wheel), designed to give the same feedback as would be experienced when driving a real car, but the realism of this depends on the game. They usually come with pedals to control the gas and brake. Shifting is taken care of in various ways including paddle shifting systems, simple stick shifters which are moved forward or back to change gears or more complex shifters which mimic those of real vehicles, which may also use a clutch. Some wheels turn only 200 to 270 degrees lock-to-lock but higher-tier models can turn 900 degrees, or 2.5 turns, lock-to-lock, or more. The Namco Jogcon paddle was available for the PlayStation game R4: Ridge Racer Type 4. Unlike "real" video game steering wheels, the Jogcon was designed to fit in the player's hand. Its much smaller wheel (diameter roughly similar to a soda can's) resembles the jog-and-shuttle control wheel used on some VCRs. The Wii game Mario Kart Wii is bundled with the Wii Wheel: a steering wheel-shaped shell that the Wii Remote is placed inside thus using the Wii Remote's motion sensing capabilities to control the kart during the game. Hori also has a steering wheel that is made for the Nintendo 3DS game Mario Kart 7. When the steering wheel is placed on the back of the console, then it will have the same ability as in Mario Kart Wii by using the gyroscope in first-person mode.

Yoke edit

A yoke is very similar to a steering wheel except that it resembles the control yoke found on many aircraft and has two axes of movement: not only rotational movement about the shaft of the yoke, but also a forward-and-backward axis equivalent to that of pitch control on the yoke of an aircraft. Some yokes have additional controls attached directly to the yoke for simulation of aircraft functions such as radio push-to-talk buttons. Some flight simulator sets that include yokes also come with various other aircraft controls such as throttle quadrants and pedals.[5] These sets, including the yoke, are intended to be used in a flight simulator.

Pedals edit

 
A Logitech Driving Force GT combo of a sim steering wheel and pedals (2011)

Pedals may be used for driving simulations or flight simulations and often ships with a steering-wheel-type input device.[6] In the former case, an asymmetric set of pedals can simulate accelerator, brake, and clutch pedals in a real automobile. In the latter case, a symmetric set of pedals simulates rudder controls and toe brakes in an aircraft. As mentioned, most steering wheel controllers come with a set of pedals. There are also variations of the pedal controller such as the proposed rotating pedal device for a cycling game, which relies on an ergometer to generate user inputs such as pedal rpm and pedal resistance.[7] A variation of this concept surfaced in 2016 when a startup called VirZoom debuted a set of sensors that can be installed in the pedal and handlebars, turning a physical bike into one controller for games on the HTC Vive and Oculus Rift virtual reality (VR) platforms.[8] The same concept is behind a product called Cyber ExerCycle,[9] which is a set of sensors attached to the pedal and connected to the PC via USB for bicycle simulation games such as NetAthlon and Fuel.

 
The WASD keyboard setup is used widely, but by no means universally.

Mouse and keyboard edit

A mouse and computer keyboard are typical input devices for a personal computer and are currently the main game controllers for computer games. The mouse is often used with a mousepad to achieve greater speed, comfort, accuracy and smoother movement for the gamer. Some video game consoles also have the ability to function with a keyboard and a mouse. The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming. While originally designed for general computer input, there are several keyboard and mouse peripherals available which are designed specifically for gaming, often with gaming-specific functions built-in. Examples include peripherals by Razer, the "Zboard" range of keyboards and Logitech's 'G' series. The numeric keypad found on the keyboard is also used as a game controller and can be found on a number of separate devices, most notably early consoles, usually attached to a joystick or a paddle. The keypad is a small grid of keys with at least the digits 0–9. A Gaming keypad is a specialized controller used for FPSs, RTSs and some arcade type games. These controllers can be programmed to allow the emulation of keys, and macros in some cases. These generally resemble a small part of a keyboard but may also feature other inputs such as analog sticks. They were developed because some of these games require a keyboard to play, and some players find this to be awkward for such a task.

Touchscreen edit

 
Nintendo DS touchscreen (bottom) with stylus

A touchscreen is an input device that allows the user to interact with the computer by touching the display screen. The first attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the high cost of touchscreen technology in the early 1990s.[10] The first released console to use a touchscreen was the Tiger game.com in 1997. Nintendo popularized it for use in video games with the Nintendo DS and Nintendo 3DS; other systems including the Tapwave Zodiac as well as Smartphones and the vast majority of PDAs have also included this feature. The primary controller for Nintendo's Wii U console, the Wii U GamePad, features an embedded touchscreen. Modern touch screens use a thin, durable, transparent plastic sheet overlaid onto a glass screen. The location of a touch is calculated from the capacitance for the X and Y axes, which varies based upon where the sheet is touched. One console that is touchscreen developed by Sony is the PlayStation Vita which has a 5-inch OLED touchscreen. The Nintendo Switch features a 6.2 inch touchscreen.

Motion sensing edit

 
Wii Remote

Motion controllers include the Sega Activator, released in 1993 for the Mega Drive (Genesis). Based on the Light Harp invented by Assaf Gurner,[11] it could read the player's physical movements and was the first controller to allow full-body motion sensing. However, it was a commercial failure due to its "unwieldiness and inaccuracy".[12] Nintendo's Wii system released in 2006 utilizes the Wii Remote controller, which uses accelerometers to detect its approximate orientation and acceleration and an image sensor,[13] so it can be used as a pointing device. The Sixaxis, DualShock 3, and PlayStation Move controllers for Sony's PlayStation 3 system have similar motion sensing capabilities. In 2010, Microsoft released the Kinect for the Xbox 360. This motion sensing controller uses cameras to track a players movement. Microsoft released a revised version of the Kinect with the launch of the Xbox One. This controller was bundled with the console on launch, and was removed from the default bundle in June 2014. Sony's EyeToy similarly uses cameras to detect the player's motions and translate them into inputs for the game. Controllers with gyroscopes may be used to create a pointer without a camera; for example the Joy-Con and Nintendo Switch Pro Controller are used for this in games such as ports of World of Goo and Super Mario Galaxy from the Wii.[14][15]

Adaptive controllers edit

An adaptive controller is collections of various input methods that can be combined in multiple ways to create a controller that works for the user. The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard. An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories.[16] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional accessories. These accessories can include joysticks, pedals, triggers and buttons.[17]

Light gun edit

 
NES Zapper

A light gun is a peripheral used to "shoot" targets on a screen. They usually roughly resemble firearms or ray guns. Their use is normally limited to rail shooters, or shooting gallery games like Duck Hunt and those which came with the Shooting Gallery light gun. A rare example of a non-rail first person shooter game is Taito's 1992 video game Gun Buster, a first-person shooter that used a joystick to move and a light gun to aim.[18] Though light guns have been used in earlier arcade games such as Sega's Periscope in 1966[19] and Missile in 1969,[20] the first home console light gun was released for the Magnavox Odyssey in 1972; later on, Nintendo would include one standard on their Famicom and NES, called the NES Zapper. Nintendo has also released a "shell" in the style of a light gun for the more recent Wii Remote called the Wii Zapper which comes bundled with the game Link's Crossbow Training.

Rhythm game controllers edit

 
Guitar controllers

Rhythm game accessories used for rhythm games can resemble musical instruments, such as guitars (from multi-button guitars in Guitar Freaks, the Guitar Hero series, and the Rock Band series to real guitars in Rock Band 3 and Rocksmith), keyboards (Rock Band 3), drums (Donkey Konga, Drum Mania, the Rock Band series and the Guitar Hero series), or maracas (Samba de Amigo) have also seen some success in arcades and home consoles. Other rhythm games are based around the art of Djing or turntablism (DJ Hero), or playing a synthesizer (IIDX) using a turntable shaped peripheral with buttons.

Wireless edit

Wireless versions of many popular controller types (joypads, mice, keyboards) exist, and wireless motion controls are an emerging class for virtual reality.

Others edit

  • Balance board: The Wii Balance Board comes with the game Wii Fit. This was preceded by decades by the Joyboard, made to plug into an Atari 2600, to play skiing and surfing games.
  • Breathing controllers help their users improve breathing through video games. All controllers have sensors that sense users breath, with which user controls video game on computer, tablet or on smartphone. Alvio is a breathing trainer, symptom tracker and mobile game controller.[21] Zenytime promotes deep, rhythmic breathing to trigger short-term rewards of controlled breathing (relaxation, improved oxygenation...).[22] Breathing games by Breathing Labs are based on Pursed lip breathing and are used on iPhone / iPad, Windows, macOS and Android devices.[23]
  • Buzzers: A recent example of specialized, while very simple, game controllers, is the four large "buzzers" (round buttons) supplied with the PlayStation 2 and PlayStation 3 quiz show game series Buzz! (2005–present); both game and controllers clearly being inspired by the television show genre. Another example is the "Big Button Pad" supplied with the Xbox 360 quiz show games Scene It? Lights, Camera, Action and Scene It? Box Office Smash (2007–2008).
  • Dance pads, essentially a grid of flat pressure-sensitive gamepad buttons set on a mat meant to be stepped on, have seen niche success with the popularity of rhythm games like Dance Dance Revolution and Pump It Up. The dance pad was first introduced by Bandai on the Famicom in 1986 as a part of their "Family Fun Fitness" set, then Exus released the "Foot Craz" pad for the Atari 2600 in 1987. Nintendo purchased the technology from Bandai in 1988 and used it on their "Power Pad", for the Famicom and NES.
  • Exoskeleton controllers use exoskeleton technology to provide the player with different responses based on the player's body position, speed of movement, and other sensed data. In addition to audio and visual responses, an exoskeleton controller may provide a controlled resistance to movement and other stimuli to provide realism to the action. This not only lets players feel as if they are actually performing the function, but also helps reinforce the correct muscle pattern for the activity being simulated. The Forcetek XIO is an example of an exoskeleton video game controller.
  • Fishing rod: the first fishing rod controller appeared as an accessory for the Dreamcast video console for playing Sega Marine Fishing. Later other games for PlayStation console use also a similar controllers.
  • Floating Interactive Display: at least two commercial systems (Heliodisplay and FogScreen) offer interactive "floating interfaces" which display an image projected in mid-air but can be interacted with by finger similar to a touch screen.
  • Instrument panels are simulated aircraft instrument panels, either generic or specific to a real aircraft, that are used in place of the keyboard to send commands to a flight simulation program. Some of these are far more expensive than all the rest of a computer system combined. The panels usually only simulate switches, buttons, and controls, rather than output instrument displays.
  • Train controls: Other instrument panel like hardware such as train controls have been produced. The "RailDriver"[24] for example is designed to work with Trainz, Microsoft Train Simulator and Kuju Rail Simulator. (as of January 2009) it is limited in ease of use by the lack of a Windows API for some of the software it is designed to work with. A train controller for a Taito bullet train sim has also been made for the Wii console.[25]
  • Mechanical motion tracking systems like Gametrak use cables attached to gloves for tracking position of physical elements in three-dimensional space in real time. The Gametrak mechanism contains a retracting cable reel and a small tubular guide arm from which the cable passes out. The guide arm is articulated in a ball joint such that the arm and ball follow the angle at which the cable extends from the mechanism. The distance of the tracked element from the mechanism is determined through components which measure the rotation of the spool drum for the retracting cable reel, and calculating how far the cable is extended.
  • Microphone: A few games have made successes in using a headset or microphone as a secondary controller, such as Hey You, Pikachu!, the Rock Band series, the Guitar Hero series, the SingStar series, Tom Clancy's Endwar, Lips, the Mario Party series, and the SOCOM U.S. Navy SEALs series. The use of these microphones allowed players to issue commands to the game, controlling teammates (as in SOCOM) and other AI characters (e.g., Pikachu). The Nintendo DS features a microphone that is built into the system. It has been used for a variety of purposes, including speech recognition (Nintendogs, Brain Age: Train Your Brain in Minutes a Day!), chatting online between and during gameplay sessions (Pokémon Diamond and Pearl), and minigames that require the player to blow or shout into the microphone (Feel the Magic: XY/XX, WarioWare: Touched!, Mario Party DS).
  • Mind-controlled headset: As of March 24, 2007 a United States/Australian company called Emotiv Systems began launching a mind-controlled device for video games based on electroencephalography. It was reported by The Wall Street Journal's Don Clark on MSNBC.[26]
  • NeGcon: is a unique controller for racing games on the PlayStation. Physically it resembles a gamepad, but its left and right halves twist relative to each other, making it a variation of the paddle controller.
  • Optical motion tracking systems such as TrackIR and FreeTrack use a video camera to track an infrared illuminated or emissive headpiece. Small head movements are tracked and then translated into much larger virtual in-game movements, allowing hands-free view control and improved immersiveness.
  • PCGamerBike similar to a pair of pedals removed from an exercise bike, then set down in front of a chair & used to precisely control game characters instead.
  • Pinball controllers and multi-button consoles for strategy games were released in the past, but their popularity was limited to hardcore fans of the genre.
  • R.O.B. (Robotic Operating Buddy) is an accessory for the Nintendo Entertainment System (NES), which allowed players to interact with NES games by controlling the robot. Known in Japan as the Famicom Robot, this short-lived accessory jumpstarted Nintendo's involvement in the western market, though only used for Stack-Up and Gyromite. It has been considered a "Trojan horse" for getting NESs into stores during the video game market crash of 1983[citation needed] and the accessory was called by GameSpy the fifth greatest video game marketing move within twenty-five.[citation needed] As a character, R.O.B. appeared in later Nintendo games such as Mario Kart DS and Super Smash Bros. Brawl.
  • The Sega Toylet, an interactive urinal, uses urine as a control method; pressure sensors in the bowl translate the flow of urine into on-screen action.[27]
  • Steel Battalion for the Xbox was bundled with a full dashboard, with 2 joysticks and over 30 buttons, in an attempt to make it feel like an actual mecha simulator.
  • SpaceOrb 360 was a 3D mouse for spatial interaction in 6DOF that e.g. could be used with Descent.

Use on PCs and other devices edit

Although gamepads are generally developed for use with consoles, they are also often used for PC gaming and mobile gaming. Modern controllers, such as Sony's DualShock 4 and Nintendo's Switch Pro Controller, support USB and Bluetooth, allowing them to be directly connected to most PCs. Older gamepads can be connected through the use of official or third-party adapters. Controllers typically require the installation of device drivers to be used on contemporary personal computers.[28] The device may be directly supported, or it may require the use of a specialized program which maps controller inputs to mouse and keyboard inputs. Examples of this kind of software include JoyToKey,[29] Xpadder,[30] and antimicro, which is free, open-source, and cross-platform.[31][32]

Some controllers are specially designed for usage outside of consoles. In this case, support for mapping to different devices is built into the controller itself, such as with the Nostromo SpeedPad n52, which can act as either a keyboard, mouse, or joystick; or with the Samsung Android GamePad, designed for use with Android mobile phones.

The usage of gamepads over the mouse and keyboard has been referred to as a debate, with players of MMORPGs, RTS games, and first-person shooters tending to prefer the mouse and keyboard due to the wider variety of inputs and the high precision of the mouse when compared to an analog stick.[33] Likewise, players of racing games, fighting games, and action RPGs tend to prefer controllers for their analog inputs and ergonomic button layouts.

See also edit

References edit

  1. ^ Thomas, David; Orland, Kyle; Steinberg, Scott (2007). (PDF). Power Play Publishing. p. 21. ISBN 9781430313052. Archived from the original (PDF) on September 28, 2007. Retrieved September 13, 2021.
  2. ^ Lu, William. (PDF). Archived from the original (PDF) on August 21, 2012. Retrieved March 28, 2013.
  3. ^ "How to use your console gamepad with your PC". 26 January 2010. from the original on 7 March 2021. Retrieved March 28, 2013.
  4. ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 16, ISBN 0-7440-0424-1, from the original on 2023-02-21, retrieved 2011-03-27
  5. ^ "Logitech G Flight Simulator Yoke System with Throttle Quadrant". www.logitechg.com. from the original on 2019-09-20. Retrieved 2019-09-20.
  6. ^ Shelly, Gary; Vermaat, Misty (2008). Discovering Computers: Fundamentals. Boston, MA: Course Technology Cengage Learning. pp. 172. ISBN 9781423927020.
  7. ^ Chorianopoulos, Konstantinos; Divitini, Monica; Hauge, Jannicke; Jaccheri, Letizia; Malaka, Rainer (2015). Discovering Computers: Fundamentals. Heidelberg: Springer. p. 158. ISBN 9783319245881.
  8. ^ Michaels, Philip (2016-04-28). "This Bike Lets You Pedal Through Virtual Reality". Tom's Guide. from the original on 2018-08-21. Retrieved 2018-08-21.
  9. ^ Ltd., Universal Timer. "Cyber ExerCycle: Interactive Exercise Bike Kit". www.cyberbiking.com. from the original on 2021-02-28. Retrieved 2018-08-21.
  10. ^ Fahs, Travis (April 21, 2009). "IGN Presents the History of SEGA". IGN. p. 7. from the original on 2012-02-04. Retrieved 2011-04-27.
  11. ^ Light Harp at CES 1993. YouTube. Archived from the original on 2021-12-11. Retrieved 2010-07-06.
  12. ^ Horowitz, Ken (2004-08-03). . Sega-16. Archived from the original on 2010-02-06. Retrieved 2010-12-04.
  13. ^ Castaneda, Karl (2006-05-13). "Nintendo and PixArt Team Up". Nintendo World Report. from the original on 2013-12-06. Retrieved 2007-02-24.
  14. ^ Kuchera, Ben (March 16, 2017). "Nintendo Switch's World of Goo shows off system's Wii-style pointer controls". Polygon. from the original on March 8, 2021. Retrieved May 11, 2021.
  15. ^ Richtmyer, Steven (September 26, 2020). "Mario Galaxy Is Proof Skyward Sword Won't Work Well On Switch". Screen Rant. from the original on May 13, 2021. Retrieved May 11, 2021.
  16. ^ "Access controller | A customizable, adaptive controller kit for PS5". PlayStation. Retrieved 2024-04-20.
  17. ^ "Logitech G Adaptive Gaming Kit for the Xbox Adaptive Controller". www.logitechg.com. Retrieved 2024-04-20.
  18. ^ Gun Buster at the Killer List of Videogames
  19. ^ Ashcraft, Brian (2008), Arcade Mania! The Turbo Charged World of Japan's Game Centers, p. 133, Kodansha International
  20. ^ Missile at the Killer List of Videogames
  21. ^ Field, Anne (2014-04-21). "Gadget gurus proliferate in NY's tech scene". Crain's New York Business. from the original on 2017-03-28. Retrieved 2015-05-21.
  22. ^ Roberts, Stu (2014-09-15). "Zenytime games are controlled by your breathing to improve wellbeing". Gizmag. from the original on 2015-05-26. Retrieved 2015-05-21.
  23. ^ Mikuš, Nace; Leskovšek, Matevž (2012-06-22). "Breathing through pursed lips aids in reducing stress anxiety". MEi. from the original on 2015-05-26. Retrieved 2015-05-21.
  24. ^ "RailDriver – Desktop Train Cab Controller". www.raildriver.com. from the original on 2009-02-05. Retrieved 2009-01-24.
  25. ^ . www.gamersquad.com. Archived from the original on 2007-12-19. Retrieved 2009-01-24.
  26. ^ "Video Game Mind Control". MSNBC. 2007. Retrieved 2007-03-25.[dead link]
  27. ^ Geere, Duncan. (6 January 2011). "'Toylet' Games in Japan's Urinals". Wired UK. from the original on 10 January 2011. Retrieved 20 January 2011.
  28. ^ "Best PC Gamepad: 6 Reviewed and Rated". July 30, 2011. from the original on December 17, 2016. Retrieved March 28, 2013.
  29. ^ "JoyToKey Official Homepage". from the original on 2021-01-30.
  30. ^ "Xpadder: Play PC games with a game controller instead of a keyboard". October 2, 2012. from the original on March 15, 2013. Retrieved March 28, 2013.
  31. ^ Schaaf, Tobiasa, "Gamestation Turbo", ODROID Magazine, no. July 2014, p. 17
  32. ^ Ryochan7. "Graphical program used to map keyboard keys and mouse controls to a gamepad". GitHub. from the original on August 28, 2016. Retrieved July 6, 2016.{{cite web}}: CS1 maint: numeric names: authors list (link)
  33. ^ "Mouse and Keyboard Vs. Controller: Which Is Better for PC Gaming". Intel. from the original on 2021-01-21.

External links edit

game, controller, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, 2019, lea. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Game controller news newspapers books scholar JSTOR May 2019 Learn how and when to remove this message A game controller gaming controller or simply controller is an input device or input output device used with video games or entertainment systems to provide input to a video game Input devices that have been classified as game controllers include keyboards mice gamepads and joysticks as well as special purpose devices such as steering wheels for driving games and light guns for shooting games Controllers designs have evolved to include directional pads multiple buttons analog sticks joysticks motion detection touch screens and a plethora of other features A player holding a North American Super Nintendo Entertainment System controller Game controllers may be input devices that only provide input to the system or input output devices that receive data from the system and produce a response e g rumble vibration feedback or sound Controllers which are included with the purchase of a home console are referred to as standard controllers while those that are available to purchase from the console manufacturer or third party offerings are considered peripheral controllers 1 Contents 1 History 2 Variants 2 1 Gamepad 2 2 Paddle 2 3 Joystick 2 4 Trackball 2 5 Throttle quadrant 2 6 Steering wheel 2 7 Yoke 2 8 Pedals 2 9 Mouse and keyboard 2 10 Touchscreen 2 11 Motion sensing 2 12 Adaptive controllers 2 13 Light gun 2 14 Rhythm game controllers 2 15 Wireless 2 16 Others 3 Use on PCs and other devices 4 See also 5 References 6 External linksHistory edit nbsp A modern recreation of the controller for the 1958 video game Tennis For Two One of the first video game controllers was a simple dial and single button used to control the game Tennis for Two Controllers have since evolved to include directional pads multiple buttons analog sticks joysticks motion detection touch screens and a plethora of other features Game controllers have been designed and improved over the years to be as user friendly as possible The Microsoft Xbox controller with its shoulder triggers that mimic actual triggers such as those found on guns has become popular for shooting games 2 Before the seventh generation of video game consoles plugging in a controller into one of a console s controller ports was the primary means of using a game controller although since then they have been replaced by wireless controllers which do not require controller ports on the console but are battery powered USB game controllers could also be connected to a computer with a USB port Variants editThis section may require cleanup to meet Wikipedia s quality standards No cleanup reason has been specified Please help improve this section if you can December 2011 Learn how and when to remove this message Input devices that have been classified as game controllers include keyboards mouses gamepads and joysticks Special purpose devices such as steering wheels for driving games and light guns for shooting games are also game controllers Some controllers are designed to be best for one type of game such as steering wheels for driving games or dance pads for dancing games Gamepad edit nbsp A Nintendo Switch Pro Controller a typical modern two stick gamepad Main article Gamepad A gamepad also known as a joypad is held in both hands with thumbs and fingers used to provide input Gamepads can have a number of action buttons combined with one or more omnidirectional control sticks or buttons Action buttons are generally handled with the digits on the right hand and the directional input handled with the left Gamepads are the primary means of input on most modern video game consoles Due to the ease of use and user friendly nature of gamepads they have spread from their origin on traditional consoles to personal computers where a variety of games and emulators support their input as a replacement for keyboard and mouse input 3 Most modern game controllers are a variation of a standard gamepad Common additions include shoulder buttons placed along the edges of the pad centrally placed buttons labeled start select and mode and an internal motor to provide haptic feedback As modern game controllers advance so too do their user ability qualities Typically the controllers become smaller and more compact to more easily and comfortably fit within the user s hand Modern examples can be drawn from systems such as the first Xbox console whose controller has changed in a variety of ways from the original Xbox 360 controller to the Xbox One controller introduced in 2013 Paddle edit nbsp Paddle controllers were popular early in the 2nd console generation for Pong games Main article Paddle game controller A paddle is a controller that features a round wheel and one or more fire buttons The wheel is typically used to control movement of the player or of an object along one axis of the video screen As the user turns the wheel further from the default position the speed of control in the game become more intensive Paddle controllers were the first analog controllers and they lost popularity when paddle and ball type games fell out of favor A variation the Atari driving controller appeared on the Atari 2600 Designed specifically for the game Indy 500 it functioned almost identically in operation and design to the regular paddle controller The exceptions were that its wheel could be continuously rotated in either direction and that it was missing the extra paddle included on the previous model Unlike a spinner friction prevented the wheel from gaining momentum Joystick edit nbsp A dual joystick controller for the original PlayStation nbsp An arcade style controller for the Sega Dreamcast Main article Joystick A joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and sometimes twisted around a third The joystick is often used for flight simulators HOTAS hands on throttle and stick controllers composed of a joystick and throttle quadrant see below are a popular combination for flight simulation among its most fanatic devotees Most joysticks are designed to be operated with the user s primary hand e g with the right hand of a right handed person with the base either held in the opposite hand or mounted on a desk Arcade controllers are typically joysticks featuring a shaft that has a ball or drop shaped handle and one or more buttons for in game actions Generally the layout has the joystick on the left and the buttons on the right although there are instances when this is reversed Trackball edit Main article Trackball A trackball is a smooth sphere that is manipulated with the palm of one s hand The user can roll the ball in any direction to control the cursor It has the advantage that it can be faster than a mouse depending on the speed of rotation of the physical ball Another advantage is that it requires less space than a mouse which the trackball was a precursor of Notable uses of a Trackball as a gaming controller would be games such as Centipede Marble Madness Golden Tee Golf and SegaSonic the Hedgehog Throttle quadrant edit A throttle quadrant is a set of one or more throttle levers that are most often used to simulate throttles or other similar controls in a real vehicle particularly an aircraft Throttle quadrants are most popular in conjunction with joysticks or yokes used in flight simulation Steering wheel edit nbsp A Logitech steering wheel for the PlayStation 3 Main article Racing wheel A racing wheel essentially a larger version of a paddle is used in most racing arcade games as well as more recent racing simulators such as Live for Speed Grand Prix Legends GTR2 and Richard Burns Rally While most arcade racing games have been using steering wheels since Gran Trak 10 in 1974 4 the first steering wheels for home systems appeared on fifth generation consoles such as the PlayStation and Nintendo 64 citation needed Many are force feedback see Force Feedback Wheel designed to give the same feedback as would be experienced when driving a real car but the realism of this depends on the game They usually come with pedals to control the gas and brake Shifting is taken care of in various ways including paddle shifting systems simple stick shifters which are moved forward or back to change gears or more complex shifters which mimic those of real vehicles which may also use a clutch Some wheels turn only 200 to 270 degrees lock to lock but higher tier models can turn 900 degrees or 2 5 turns lock to lock or more The Namco Jogcon paddle was available for the PlayStation game R4 Ridge Racer Type 4 Unlike real video game steering wheels the Jogcon was designed to fit in the player s hand Its much smaller wheel diameter roughly similar to a soda can s resembles the jog and shuttle control wheel used on some VCRs The Wii game Mario Kart Wii is bundled with the Wii Wheel a steering wheel shaped shell that the Wii Remote is placed inside thus using the Wii Remote s motion sensing capabilities to control the kart during the game Hori also has a steering wheel that is made for the Nintendo 3DS game Mario Kart 7 When the steering wheel is placed on the back of the console then it will have the same ability as in Mario Kart Wii by using the gyroscope in first person mode Yoke edit A yoke is very similar to a steering wheel except that it resembles the control yoke found on many aircraft and has two axes of movement not only rotational movement about the shaft of the yoke but also a forward and backward axis equivalent to that of pitch control on the yoke of an aircraft Some yokes have additional controls attached directly to the yoke for simulation of aircraft functions such as radio push to talk buttons Some flight simulator sets that include yokes also come with various other aircraft controls such as throttle quadrants and pedals 5 These sets including the yoke are intended to be used in a flight simulator Pedals edit Main article Simulator pedal nbsp A Logitech Driving Force GT combo of a sim steering wheel and pedals 2011 Pedals may be used for driving simulations or flight simulations and often ships with a steering wheel type input device 6 In the former case an asymmetric set of pedals can simulate accelerator brake and clutch pedals in a real automobile In the latter case a symmetric set of pedals simulates rudder controls and toe brakes in an aircraft As mentioned most steering wheel controllers come with a set of pedals There are also variations of the pedal controller such as the proposed rotating pedal device for a cycling game which relies on an ergometer to generate user inputs such as pedal rpm and pedal resistance 7 A variation of this concept surfaced in 2016 when a startup called VirZoom debuted a set of sensors that can be installed in the pedal and handlebars turning a physical bike into one controller for games on the HTC Vive and Oculus Rift virtual reality VR platforms 8 The same concept is behind a product called Cyber ExerCycle 9 which is a set of sensors attached to the pedal and connected to the PC via USB for bicycle simulation games such as NetAthlon and Fuel nbsp The WASD keyboard setup is used widely but by no means universally Mouse and keyboard edit A mouse and computer keyboard are typical input devices for a personal computer and are currently the main game controllers for computer games The mouse is often used with a mousepad to achieve greater speed comfort accuracy and smoother movement for the gamer Some video game consoles also have the ability to function with a keyboard and a mouse The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text A mouse is a handheld pointing device used in addition to the keyboard For games the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming While originally designed for general computer input there are several keyboard and mouse peripherals available which are designed specifically for gaming often with gaming specific functions built in Examples include peripherals by Razer the Zboard range of keyboards and Logitech s G series The numeric keypad found on the keyboard is also used as a game controller and can be found on a number of separate devices most notably early consoles usually attached to a joystick or a paddle The keypad is a small grid of keys with at least the digits 0 9 A Gaming keypad is a specialized controller used for FPSs RTSs and some arcade type games These controllers can be programmed to allow the emulation of keys and macros in some cases These generally resemble a small part of a keyboard but may also feature other inputs such as analog sticks They were developed because some of these games require a keyboard to play and some players find this to be awkward for such a task Touchscreen edit nbsp Nintendo DS touchscreen bottom with stylusA touchscreen is an input device that allows the user to interact with the computer by touching the display screen The first attempt at a handheld game console with touchscreen controls was Sega s intended successor to the Game Gear though the device was ultimately shelved and never released due to the high cost of touchscreen technology in the early 1990s 10 The first released console to use a touchscreen was the Tiger game com in 1997 Nintendo popularized it for use in video games with the Nintendo DS and Nintendo 3DS other systems including the Tapwave Zodiac as well as Smartphones and the vast majority of PDAs have also included this feature The primary controller for Nintendo s Wii U console the Wii U GamePad features an embedded touchscreen Modern touch screens use a thin durable transparent plastic sheet overlaid onto a glass screen The location of a touch is calculated from the capacitance for the X and Y axes which varies based upon where the sheet is touched One console that is touchscreen developed by Sony is the PlayStation Vita which has a 5 inch OLED touchscreen The Nintendo Switch features a 6 2 inch touchscreen Motion sensing edit nbsp Wii Remote Motion controllers include the Sega Activator released in 1993 for the Mega Drive Genesis Based on the Light Harp invented by Assaf Gurner 11 it could read the player s physical movements and was the first controller to allow full body motion sensing However it was a commercial failure due to its unwieldiness and inaccuracy 12 Nintendo s Wii system released in 2006 utilizes the Wii Remote controller which uses accelerometers to detect its approximate orientation and acceleration and an image sensor 13 so it can be used as a pointing device The Sixaxis DualShock 3 and PlayStation Move controllers for Sony s PlayStation 3 system have similar motion sensing capabilities In 2010 Microsoft released the Kinect for the Xbox 360 This motion sensing controller uses cameras to track a players movement Microsoft released a revised version of the Kinect with the launch of the Xbox One This controller was bundled with the console on launch and was removed from the default bundle in June 2014 Sony s EyeToy similarly uses cameras to detect the player s motions and translate them into inputs for the game Controllers with gyroscopes may be used to create a pointer without a camera for example the Joy Con and Nintendo Switch Pro Controller are used for this in games such as ports of World of Goo and Super Mario Galaxy from the Wii 14 15 Adaptive controllers edit An adaptive controller is collections of various input methods that can be combined in multiple ways to create a controller that works for the user The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard An example would be PlayStation s access controller which allows for a large joystick eight buttons on a circular pad and four ports to plug in additional buttons or accessories 16 Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads a D pad three buttons and 16 ports to plug in additional accessories These accessories can include joysticks pedals triggers and buttons 17 Light gun edit nbsp NES Zapper Main article Light gun A light gun is a peripheral used to shoot targets on a screen They usually roughly resemble firearms or ray guns Their use is normally limited to rail shooters or shooting gallery games like Duck Hunt and those which came with the Shooting Gallery light gun A rare example of a non rail first person shooter game is Taito s 1992 video game Gun Buster a first person shooter that used a joystick to move and a light gun to aim 18 Though light guns have been used in earlier arcade games such as Sega s Periscope in 1966 19 and Missile in 1969 20 the first home console light gun was released for the Magnavox Odyssey in 1972 later on Nintendo would include one standard on their Famicom and NES called the NES Zapper Nintendo has also released a shell in the style of a light gun for the more recent Wii Remote called the Wii Zapper which comes bundled with the game Link s Crossbow Training Rhythm game controllers edit nbsp Guitar controllers Rhythm game accessories used for rhythm games can resemble musical instruments such as guitars from multi button guitars in Guitar Freaks the Guitar Hero series and the Rock Band series to real guitars in Rock Band 3 and Rocksmith keyboards Rock Band 3 drums Donkey Konga Drum Mania the Rock Band series and the Guitar Hero series or maracas Samba de Amigo have also seen some success in arcades and home consoles Other rhythm games are based around the art of Djing or turntablism DJ Hero or playing a synthesizer IIDX using a turntable shaped peripheral with buttons Wireless edit Wireless versions of many popular controller types joypads mice keyboards exist and wireless motion controls are an emerging class for virtual reality Others edit Balance board The Wii Balance Board comes with the game Wii Fit This was preceded by decades by the Joyboard made to plug into an Atari 2600 to play skiing and surfing games Breathing controllers help their users improve breathing through video games All controllers have sensors that sense users breath with which user controls video game on computer tablet or on smartphone Alvio is a breathing trainer symptom tracker and mobile game controller 21 Zenytime promotes deep rhythmic breathing to trigger short term rewards of controlled breathing relaxation improved oxygenation 22 Breathing games by Breathing Labs are based on Pursed lip breathing and are used on iPhone iPad Windows macOS and Android devices 23 Buzzers A recent example of specialized while very simple game controllers is the four large buzzers round buttons supplied with the PlayStation 2 and PlayStation 3 quiz show game series Buzz 2005 present both game and controllers clearly being inspired by the television show genre Another example is the Big Button Pad supplied with the Xbox 360 quiz show games Scene It Lights Camera Action and Scene It Box Office Smash 2007 2008 Dance pads essentially a grid of flat pressure sensitive gamepad buttons set on a mat meant to be stepped on have seen niche success with the popularity of rhythm games like Dance Dance Revolution and Pump It Up The dance pad was first introduced by Bandai on the Famicom in 1986 as a part of their Family Fun Fitness set then Exus released the Foot Craz pad for the Atari 2600 in 1987 Nintendo purchased the technology from Bandai in 1988 and used it on their Power Pad for the Famicom and NES Exoskeleton controllers use exoskeleton technology to provide the player with different responses based on the player s body position speed of movement and other sensed data In addition to audio and visual responses an exoskeleton controller may provide a controlled resistance to movement and other stimuli to provide realism to the action This not only lets players feel as if they are actually performing the function but also helps reinforce the correct muscle pattern for the activity being simulated The Forcetek XIO is an example of an exoskeleton video game controller Fishing rod the first fishing rod controller appeared as an accessory for the Dreamcast video console for playing Sega Marine Fishing Later other games for PlayStation console use also a similar controllers Floating Interactive Display at least two commercial systems Heliodisplay and FogScreen offer interactive floating interfaces which display an image projected in mid air but can be interacted with by finger similar to a touch screen Instrument panels are simulated aircraft instrument panels either generic or specific to a real aircraft that are used in place of the keyboard to send commands to a flight simulation program Some of these are far more expensive than all the rest of a computer system combined The panels usually only simulate switches buttons and controls rather than output instrument displays Train controls Other instrument panel like hardware such as train controls have been produced The RailDriver 24 for example is designed to work with Trainz Microsoft Train Simulator and Kuju Rail Simulator as of January 2009 it is limited in ease of use by the lack of a Windows API for some of the software it is designed to work with A train controller for a Taito bullet train sim has also been made for the Wii console 25 Mechanical motion tracking systems like Gametrak use cables attached to gloves for tracking position of physical elements in three dimensional space in real time The Gametrak mechanism contains a retracting cable reel and a small tubular guide arm from which the cable passes out The guide arm is articulated in a ball joint such that the arm and ball follow the angle at which the cable extends from the mechanism The distance of the tracked element from the mechanism is determined through components which measure the rotation of the spool drum for the retracting cable reel and calculating how far the cable is extended Microphone A few games have made successes in using a headset or microphone as a secondary controller such as Hey You Pikachu the Rock Band series the Guitar Hero series the SingStar series Tom Clancy s Endwar Lips the Mario Party series and the SOCOM U S Navy SEALs series The use of these microphones allowed players to issue commands to the game controlling teammates as in SOCOM and other AI characters e g Pikachu The Nintendo DS features a microphone that is built into the system It has been used for a variety of purposes including speech recognition Nintendogs Brain Age Train Your Brain in Minutes a Day chatting online between and during gameplay sessions Pokemon Diamond and Pearl and minigames that require the player to blow or shout into the microphone Feel the Magic XY XX WarioWare Touched Mario Party DS Mind controlled headset As of March 24 2007 a United States Australian company called Emotiv Systems began launching a mind controlled device for video games based on electroencephalography It was reported by The Wall Street Journal s Don Clark on MSNBC 26 NeGcon is a unique controller for racing games on the PlayStation Physically it resembles a gamepad but its left and right halves twist relative to each other making it a variation of the paddle controller Optical motion tracking systems such as TrackIR and FreeTrack use a video camera to track an infrared illuminated or emissive headpiece Small head movements are tracked and then translated into much larger virtual in game movements allowing hands free view control and improved immersiveness PCGamerBike similar to a pair of pedals removed from an exercise bike then set down in front of a chair amp used to precisely control game characters instead Pinball controllers and multi button consoles for strategy games were released in the past but their popularity was limited to hardcore fans of the genre R O B Robotic Operating Buddy is an accessory for the Nintendo Entertainment System NES which allowed players to interact with NES games by controlling the robot Known in Japan as the Famicom Robot this short lived accessory jumpstarted Nintendo s involvement in the western market though only used for Stack Up and Gyromite It has been considered a Trojan horse for getting NESs into stores during the video game market crash of 1983 citation needed and the accessory was called by GameSpy the fifth greatest video game marketing move within twenty five citation needed As a character R O B appeared in later Nintendo games such as Mario Kart DS and Super Smash Bros Brawl The Sega Toylet an interactive urinal uses urine as a control method pressure sensors in the bowl translate the flow of urine into on screen action 27 Steel Battalion for the Xbox was bundled with a full dashboard with 2 joysticks and over 30 buttons in an attempt to make it feel like an actual mecha simulator SpaceOrb 360 was a 3D mouse for spatial interaction in 6DOF that e g could be used with Descent Use on PCs and other devices editThis section needs expansion You can help by adding to it February 2013 Although gamepads are generally developed for use with consoles they are also often used for PC gaming and mobile gaming Modern controllers such as Sony s DualShock 4 and Nintendo s Switch Pro Controller support USB and Bluetooth allowing them to be directly connected to most PCs Older gamepads can be connected through the use of official or third party adapters Controllers typically require the installation of device drivers to be used on contemporary personal computers 28 The device may be directly supported or it may require the use of a specialized program which maps controller inputs to mouse and keyboard inputs Examples of this kind of software include JoyToKey 29 Xpadder 30 and antimicro which is free open source and cross platform 31 32 Some controllers are specially designed for usage outside of consoles In this case support for mapping to different devices is built into the controller itself such as with the Nostromo SpeedPad n52 which can act as either a keyboard mouse or joystick or with the Samsung Android GamePad designed for use with Android mobile phones The usage of gamepads over the mouse and keyboard has been referred to as a debate with players of MMORPGs RTS games and first person shooters tending to prefer the mouse and keyboard due to the wider variety of inputs and the high precision of the mouse when compared to an analog stick 33 Likewise players of racing games fighting games and action RPGs tend to prefer controllers for their analog inputs and ergonomic button layouts See also editHuman interface device List of game controllersReferences edit Thomas David Orland Kyle Steinberg Scott 2007 The Videogame Style Guide and Reference Manual PDF Power Play Publishing p 21 ISBN 9781430313052 Archived from the original PDF on September 28 2007 Retrieved September 13 2021 Lu William Evolution of Video Game Controllers PDF Archived from the original PDF on August 21 2012 Retrieved March 28 2013 How to use your console gamepad with your PC 26 January 2010 Archived from the original on 7 March 2021 Retrieved March 28 2013 Chris Kohler 2005 Power up how Japanese video games gave the world an extra life BradyGames p 16 ISBN 0 7440 0424 1 archived from the original on 2023 02 21 retrieved 2011 03 27 Logitech G Flight Simulator Yoke System with Throttle Quadrant www logitechg com Archived from the original on 2019 09 20 Retrieved 2019 09 20 Shelly Gary Vermaat Misty 2008 Discovering Computers Fundamentals Boston MA Course Technology Cengage Learning pp 172 ISBN 9781423927020 Chorianopoulos Konstantinos Divitini Monica Hauge Jannicke Jaccheri Letizia Malaka Rainer 2015 Discovering Computers Fundamentals Heidelberg Springer p 158 ISBN 9783319245881 Michaels Philip 2016 04 28 This Bike Lets You Pedal Through Virtual Reality Tom s Guide Archived from the original on 2018 08 21 Retrieved 2018 08 21 Ltd Universal Timer Cyber ExerCycle Interactive Exercise Bike Kit www cyberbiking com Archived from the original on 2021 02 28 Retrieved 2018 08 21 Fahs Travis April 21 2009 IGN Presents the History of SEGA IGN p 7 Archived from the original on 2012 02 04 Retrieved 2011 04 27 Light Harp at CES 1993 YouTube Archived from the original on 2021 12 11 Retrieved 2010 07 06 Horowitz Ken 2004 08 03 Top 10 Tuesday Worst Game Controllers Sega 16 Archived from the original on 2010 02 06 Retrieved 2010 12 04 Castaneda Karl 2006 05 13 Nintendo and PixArt Team Up Nintendo World Report Archived from the original on 2013 12 06 Retrieved 2007 02 24 Kuchera Ben March 16 2017 Nintendo Switch s World of Goo shows off system s Wii style pointer controls Polygon Archived from the original on March 8 2021 Retrieved May 11 2021 Richtmyer Steven September 26 2020 Mario Galaxy Is Proof Skyward Sword Won t Work Well On Switch Screen Rant Archived from the original on May 13 2021 Retrieved May 11 2021 Access controller A customizable adaptive controller kit for PS5 PlayStation Retrieved 2024 04 20 Logitech G Adaptive Gaming Kit for the Xbox Adaptive Controller www logitechg com Retrieved 2024 04 20 Gun Buster at the Killer List of Videogames Ashcraft Brian 2008 Arcade Mania The Turbo Charged World of Japan s Game Centers p 133 Kodansha International Missile at the Killer List of Videogames Field Anne 2014 04 21 Gadget gurus proliferate in NY s tech scene Crain s New York Business Archived from the original on 2017 03 28 Retrieved 2015 05 21 Roberts Stu 2014 09 15 Zenytime games are controlled by your breathing to improve wellbeing Gizmag Archived from the original on 2015 05 26 Retrieved 2015 05 21 Mikus Nace Leskovsek Matevz 2012 06 22 Breathing through pursed lips aids in reducing stress anxiety MEi Archived from the original on 2015 05 26 Retrieved 2015 05 21 RailDriver Desktop Train Cab Controller www raildriver com Archived from the original on 2009 02 05 Retrieved 2009 01 24 Wii train sim controller Bullet Train Controller Wii GamerSquad discusses the Bullet Train Controller for Nintendo Wii www gamersquad com Archived from the original on 2007 12 19 Retrieved 2009 01 24 Video Game Mind Control MSNBC 2007 Retrieved 2007 03 25 dead link Geere Duncan 6 January 2011 Toylet Games in Japan s Urinals Wired UK Archived from the original on 10 January 2011 Retrieved 20 January 2011 Best PC Gamepad 6 Reviewed and Rated July 30 2011 Archived from the original on December 17 2016 Retrieved March 28 2013 JoyToKey Official Homepage Archived from the original on 2021 01 30 Xpadder Play PC games with a game controller instead of a keyboard October 2 2012 Archived from the original on March 15 2013 Retrieved March 28 2013 Schaaf Tobiasa Gamestation Turbo ODROID Magazine no July 2014 p 17 Ryochan7 Graphical program used to map keyboard keys and mouse controls to a gamepad GitHub Archived from the original on August 28 2016 Retrieved July 6 2016 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Mouse and Keyboard Vs Controller Which Is Better for PC Gaming Intel Archived from the original on 2021 01 21 External links edit nbsp Wikimedia Commons has media related to Game controllers Retrieved from https en wikipedia org w index php title Game controller amp oldid 1219939631, wikipedia, wiki, book, books, library,

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