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Eighth generation of video game consoles

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016.[1][2] Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming services, creating the Xbox Game Pass subscription service for Xbox and Windows computers, and its xCloud game streaming service. Microsoft and Sony consoles saw mid-generation refreshes, with high-end revisions PlayStation 4 Pro and the Xbox One X, and lower-cost PlayStation 4 Slim and Xbox One S models that lacked some features. As of 2021, the PlayStation 4 and Xbox One families had sold an estimated 106 and 58 million units, respectively.

Nintendo remained on a separate path from Sony or Microsoft in its blue ocean strategy. The Wii U was designed to be a more robust Wii to appeal to dedicated gamers, but its means and purpose were lost in how it was marketed. The Wii U substantially undersold Nintendo's projections, selling only 13.5 million units by its discontinuation in 2017, which drove Nintendo to release the Nintendo Switch by 2017, its design and marketing accounting for several of the faults of the Wii U while meeting a broad range of global demographics and possible gaming situations. Later, Nintendo released the Nintendo Switch Lite, a version that lacked the Switch's docking capabilities but had other component optimization and was otherwise compatible with all games. By March 2023, all Switch models have shipped over 125 million units, outselling the Wii.

Handheld consoles fought against increasing pressure of mobile gaming. The Nintendo 3DS and 2DS succeeded the Nintendo DS line, while the PlayStation Vita was the successor to the PlayStation Portable. Combined shipped units of the Nintendo 3DS/2DS family had reached 75 million by September 2019, but the Vita was estimated to have only sold about 10 million by the end of 2015. Sony discontinued the unit in 2019 and stated it had no present plans for handheld systems. Nintendo discontinued the Nintendo 3DS in 2020, ending the Nintendo DS families of systems. The Switch Lite acts as its de facto handheld successor.

The eighth-generation console market was also influenced by the lifting of China's ban on video consoles in 2015, as well as the growth of the mobile gaming sector. A number of retro microconsoles were also released during this period.

In November 2020, Sony and Microsoft released the PlayStation 5 and Xbox Series X and Series S respectively. Considered to be their highly anticipated next-generation systems, they continue the trend from the eighth generation with overall general improved computational performance, graphical output, and strong backward compatibility support to minimize the disruption of upgrading to the new platform.

Background edit

This generation was predicted to face competition from smartphones, tablets, and smart TVs.[3][4][5][6][7][8] In 2013, gaming revenue on Android overtook portable game console revenue, while remaining a distant second to iOS gaming revenue.[9] In fiscal year (FY) 2013 (ending early 2013), Nintendo sold 23.7 million consoles,[10] while Apple sold 58.2 million iPads in FY 2012 (ending late 2012).[11] One particular threat to the traditional console game sales model has been the free-to-play model, wherein most users play free, and either a small number of dedicated players spend enough to cover the rest, or the game is supported by advertising.[12]

The PlayStation 4, Xbox One, and Wii U all use AMD GPUs, and two of them (PS4 and XBO) also use AMD CPUs on an x86-64 architecture, similar to common personal computers (as opposed to the IBM PowerPC Architecture used in the previous generation). Microsoft, Nintendo, and Sony were not aware that they were all using AMD hardware until their consoles were announced.[13] This shift was considered to be beneficial for multi-platform development, due to the increased similarities between PC hardware and console hardware. It also provided a boost in market share for AMD (which had faced increased competition from Intel in the PC market).[14]

Various microconsoles (which are smaller and mostly Android-based) have been released since 2012, although they are seldom referred to as being part of the eighth (or any) generation of video game consoles. These microconsoles have included the Ouya, Nvidia Shield Console, Amazon Fire TV, PlayStation TV, MOJO, Razer Switchblade, GamePop, GameStick, and PC-based Steam Machine consoles.[15][16][17] A number of microconsoles that were modeled as scaled-down versions of consoles from previous generations, running a selection of games from that console, were also released. These included the NES Classic Edition, the SNES Classic Edition, the PlayStation Classic, and the Sega Genesis Mini.

Cloud gaming options for the consoles also were developed in the eighth generation. PlayStation Now enables cloud gaming of PlayStation 2, 3, and 4 games to current PlayStation consoles and personal computers. Microsoft began developing a comparable service xCloud for Xbox and Windows games. Google released Stadia, a dedicated cloud gaming platform designed around reduced latency and advanced features not typical of these other cloud gaming options.

Transition edit

While earlier console generations generally lasted five to six years, the shift from seventh to eighth generation lasted about eight.[18] Unusually, the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation.[18] In 2011, Microsoft and Sony officials said they considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings.[19][20][21][22] The companies also said the addition of cameras and motion-based controllers like Xbox's Kinect and PlayStation Move extended these systems' lifetimes.[23] Nintendo president Satoru Iwata said that his company would release the Wii U due to declining sales of seventh-generation home consoles and that "the market is now waiting for a new proposal for home consoles".[24] Sony considered making its next console a digital download-only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in developing countries.[25]

The introduction of the high-end PlayStation 4 Pro and Xbox One X in 2016 and 2017, respectively, led to some journalists to call these machines part of a "half generation" step within the 8th generation, new consoles that would continue to drive sales without introducing a significantly different line of hardware that would segment their consumer base.[26][27]

In 2020, Microsoft and Sony released their 9th-generation consoles: Xbox Series X and PlayStation 5. Both said they wanted a soft transition, meaning that the new hardware plays most or all of the platform's previous games.[28][29][30][31] Microsoft said Xbox Series X can play all Xbox One games, including games from the Xbox 360 and original Xbox console that are playable on the Xbox One, and introduced its Smart Delivery program to update some Xbox One games to enable play on the Xbox Series X. Sony has said the "overwhelming majority" of PlayStation 4 games play on the PlayStation 5, and that many run at higher frame rates and resolutions.[32]

Chinese market edit

The eighth generation of consoles also saw manufacturers re-enter the Chinese market. Since 2000, the Chinese government had banned the sale and distribution of video game consoles, citing concerns on their effect on youth. The ban led console gaming to a niche sector, including a black market for the purchase of these consoles, while also causing personal computing gaming to take off within China, including the spread of Internet cafes and PC bangs.[33] This ban lasted through January 2014, where the Chinese government first opened up to allow the sale of consoles in the Shanghai Free-Trade Zone (FTZ).[34] By July 2015, the ban on video game consoles was wholly lifted.[35] Access to the Chinese video game market is lucrative, having an estimated 500 million potential players[36] and representing over US$24 billion in revenues as of 2016.[37]

Microsoft and Sony quickly took advantage of the lifting of the ban, announcing sales of the Xbox One and PlayStation 4 platforms within the FTZ shortly after the 2014 announcement. Microsoft established a partnership with BesTV New Media Co, a subsidiary of the Shanghai Media Group, to sell Xbox One units in China,[38] with units first shipping by September 2014.[39] Sony worked with Shanghai Oriental Pearl Media in May 2014 to establish manufacturing in the FTZ,[36] with the PlayStation 4 and PlayStation Vita shipping into China by March 2015.[40] CEO of Sony Computer Entertainment Andrew House explained in September 2013 that the company intended to use the PlayStation Vita TV as a low-cost alternative for consumers in an attempt to penetrate the Chinese gaming market.[41]

Nintendo did not initially seek to bring the Wii U into China; Nintendo of America president Reggie Fils-Aimé stated that China was of interest to the company after the ban was lifted, but considered that there were similar difficulties with establishing sales there as they had recently had with Brazil.[42] Later, Nintendo had teamed up with Tencent by April 2019 to help sell and distribute the Nintendo Switch as well as aid its games through the Chinese government approval process led by National Radio and Television Administration.[43][44]

Home consoles edit

Wii U edit

In November 2010, Nintendo of America CEO Reggie Fils-Aimé stated that the release of the next generation of Nintendo would be determined by the continued success of the Wii.[45] Nintendo announced its successor to the Wii, the Wii U, at the Electronic Entertainment Expo 2011 on June 7, 2011.[46] After the announcement, several journalists classified the system as the first eighth generation home console.[18][47][48] However, prominent sources have disputed this because of its comparative lack of power and older disc media type with respect to the announced specifications for PlayStation 4 and the Xbox One.[49][50]

The Wii U's main controller, the Wii U GamePad, features an embedded touchscreen that can work as an auxiliary interactive screen in a fashion similar to the Nintendo DS/3DS, or if compatible with "Off TV Play", can even act as the main screen itself, enabling games to be played without the need of a television. The Wii U is compatible with its predecessor's peripherals, such as the Wii Remote Plus, the Nunchuk, and the Wii Balance Board.[51]

The Wii U was released in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It came in two versions, the Basic Model and the Deluxe/Premium Model, at the price of $300 and $349 US Dollars, respectively. On August 28, 2013, Nintendo announced the production of the Basic model has ended and expected supplies to be exhausted by September 20, 2013. On October 4, 2013, the Deluxe/Premium model was price cut from US$349 to US$300.[52]

The Wii U was initially expected to have lifetime sales of about over 100 million, comparable to the Wii.[53] However, it had lifetime sales of about only 13 million, in sharp contrast with the Wii. This financially hurt Nintendo, with several financial quarters running at a loss through 2014. Nintendo had anticipated the Wii U would sell similarly to the Wii, but it ended up selling worse than the GameCube and became Nintendo's least successful home console to date.[54] Nintendo officially discontinued the Wii U on January 31, 2017, due to its commercial failure, to make way for its second competitor, the Nintendo Switch, released one month later.[55]

PlayStation 4 edit

On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City. The console places an emphasis on features surrounding social interaction. Gameplay videos can be shared via the PlayStation Network and other services. Users can stream games being played by themselves or others (either through the console, or directly to Twitch). The DualShock 4 is similar to the previous DualShock 3 controller with the addition of a touchpad and a "Share" button along with a Light-emitting diode bar on the front to allow motion tracking. The PlayStation Camera camera accessory is offered for the system, with stereo camera lenses up to 1280×800px resolution with support for depth sensing similar to Microsoft's Kinect. It also remains compatible with the PlayStation Move peripherals. Second screen capabilities are available through mobile apps and the PlayStation Vita, as well as cloud gaming streaming through the Gaikai service.[56][57]

The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and €399 respectively.

Xbox One edit

On May 21, 2013, Microsoft announced the Xbox One at an event in Redmond, Washington. The console focuses on entertainment, including the ability to pass television programming from a set-top box over HDMI and use a built-in electronic program guide, and the ability for computer multitasking by snapping applications (such as Skype and Internet Explorer) to the side of the screen, similarly to Windows 8. The controller has "Impulse Triggers" that provide Haptic technology feedback, and the ability to automatically record and save highlights from gameplay. An updated version of Kinect was developed with a 1080p camera and expanded voice controls. Originally bundled with the console it has since been excluded.[58][59]

The Xbox One was released in North America, Europe, and Australia on November 22, 2013, at a launch price of US$499.99, €499 and A$599 respectively with Japan, and was later released in 26 other markets in 2014. It had two mid-generation upgrades, one cheaper option released in 2016 called the Xbox One S, and the other called the Xbox One X which added 4K gaming. Microsoft claimed that the Xbox One X was the "World's most powerful console" and 40% more powerful than any other console at the time of its release.

Production of the Xbox One family of consoles were discontinued shortly after the launch of their successor, the Xbox Series X and S, at the end of 2020.[60]

Nintendo Switch edit

Due to the commercial failure of the Wii U, along with competition from mobile gaming, then-president Satoru Iwata sought to revitalize the company by creating a new strategy for Nintendo that included embracing mobile gaming, and developing new hardware that would be attractive to a wider range of audiences.[61] The hardware product was announced under the codename NX in a press conference held with DeNA on March 17, 2015,[62] and fully revealed as the Nintendo Switch on October 20, 2016. It was released worldwide on March 3, 2017, competing with the Xbox One and PlayStation 4.

The Switch is considered by Nintendo a home console that has multiple ways to play. The main unit, the Console, is a tablet-sized device with a touch-sensitive screen. It can be inserted into a Docking Station which allows games to be played on a connected television. Alternatively, two Joy-Con, motion-sensitive controllers comparable to the Wii Remotes, can be slotted onto the sides of the Console so the unit can be played as a handheld. Further, the Console can be set on a kickstand, allowing multiple players to see the screen and play games with separate Joy-Con. Additionally, Nintendo built the Switch on standard industry components, allowing for ease of porting games onto the system using standard software libraries and game engines rather than Nintendo's usual proprietary approaches. This enabled them to bring several third-party and independent game developers on board prior to launch to assure some third-party games in their software library.

Despite the Switch being significantly weaker in terms of processing power than its competitors, it was met with critical praise and commercial success. Nintendo had anticipated selling about 10 million Switches in the first year of release but ended up exceeding this projection with total first-year sales of over 17 million units, exceeding the Wii U's lifetime sales. In late 2017, the Nintendo Switch was the fastest selling console in US history, and in November 2018 it was the fastest selling of all the 8th generation consoles in the US.[63]

A hardware revision, the Switch Lite, was announced on July 10, 2019, and was released on September 20, 2019. The unit integrates the Joy-Con onto the main console with a smaller form-factor, making the unit strictly handheld rather than a hybrid system. Further details are described below under Handhelds. An enhanced model was announced on July 7, 2021, and was released on October 8, 2021, featuring a 4K-ready dock, a 7-inch OLED screen, a wider and adjustable stand, enhanced audio, a wired LAN port built into the dock, and 64 GB of internal storage.[64]

Comparison edit

Comparison of eighth-generation video game home consoles
Product line Wii U Nintendo Switch PlayStation 4 Xbox One
Name Wii U Nintendo Switch Nintendo Switch – OLED Model PlayStation 4 PlayStation 4 Slim PlayStation 4 Pro Xbox One Xbox One S Xbox One X
Logo        
Manufacturer Nintendo Sony Interactive Microsoft
Image                  
Release dates
  • NA: November 18, 2012
  • EU: November 30, 2012
  • AU: November 30, 2012
  • JP: December 8, 2012
  • WW: March 3, 2017[65]
  • WW: October 8, 2021
  • NA: November 15, 2013
  • EU: November 29, 2013
  • AU: November 29, 2013
  • JP: February 22, 2014
  • WW: September 15, 2016[66]
  • WW: November 10, 2016[67]
  • NA: November 22, 2013
  • EU: November 22, 2013 (select countries only)[68]
  • AU: November 22, 2013
  • JP: September 4, 2014[69]
  • NA: August 2, 2016 (select countries only)
  • EU: August 2, 2016 (select countries only)
  • AU: August 2, 2016
  • JP: November 24, 2016
  • WW: April 16, 2019
(all digital edition)
  • WW: November 7, 2017
[70]
Launch prices US$ US$299.99 (equivalent to $398.13 in 2023)[a] US$299.99 (equivalent to $372.89 in 2023)[65] US$349.99 (equivalent to $393.53 in 2023) US$399.99 (equivalent to $523.19 in 2023)[71] US$299.00 (equivalent to $379.6 in 2023) US$399.00 (equivalent to $506.55 in 2023)[67] US$499.99 (equivalent to $653.99 in 2023) US$299.00 (equivalent to $379.6 in 2023) US$499.99 (equivalent to $621.49 in 2023)
Set by retailers €320 €349 €399.00[71] €299.99[72] €399.99[72] €499 €299[73] €499.99[74]
GBP Set by retailers £279.99 (equivalent to £313.38 in 2021)[65] £309.99 £349.00 (equivalent to £425.54 in 2021)[71] £345.00 (equivalent to £399.94 in 2021)[67] £429.00 (equivalent to £523.08 in 2021) £249 (equivalent to £288.66 in 2021)[73]
A$ A$348.00 (equivalent to $438.51 in 2022) A$469.95 (equivalent to $538.11 in 2022)[65] A$540.00 (equivalent to $575.61 in 2022) A$549.00 (equivalent to $675.24 in 2022)[71] A$560.00 (equivalent to $653.72 in 2022)[67] A$599.00 (equivalent to $736.74 in 2022)
JP¥ ¥26,250 (equivalent to ¥27,672 in 2019) ¥29,980 (equivalent to ¥30,443 in 2019)[65] ¥52,500 ¥41,979 (equivalent to ¥43,857 in 2019)
Current prices Discontinued Same as launch prices Discontinued Same as launch prices Discontinued
Discontinued January 31, 2017[75] In production September 15, 2016 In production Japan: January 5, 2021[76] August 25, 2017[77] Q4 2020
(All-Digital version discontinued July 16, 2020)[60]
July 16, 2020[78]
Sales Shipped 13.56 million (as of December 31, 2018)[79] 125.62 million (all models)[b] (as of March 31, 2023)[80] 117.2 million (as of March 31, 2022)[81] 58 million (as of June 30, 2023)[82]
Sold Not reported Not reported 106 million (as of December 31, 2019)[83]
Best-selling game Mario Kart 8, 8.46 million (as of March 31, 2022)[84] Mario Kart 8 Deluxe, 48.41 million (as of September 30, 2022)[85] God of War (2018), 19.50 million (as of February 3, 2022)[86] PlayerUnknown's Battlegrounds, 8.00 million (as of July 2018)[87]
List of best-selling Wii U video games List of best-selling Nintendo Switch video games List of best-selling PlayStation 4 video games List of best-selling Xbox One video games
Media Distribution
Nintendo Switch game card (1-64 GB)[89] Blu-ray (25/50 GB) (6x CAV)[90] Blu-ray (25/50/66/100 GB)
Other Wii Optical Disc (4.7/8.5 GB) (6x CAV) Blu-ray, DVD Blu-ray, DVD, CD Ultra HD Blu-ray, Blu-ray, DVD, CD[91]
CPU Type Tri-Core IBM PowerPC Espresso[92] Quad-core ARM Cortex-A57, quad-core ARM Cortex-A53[c][93] Octa-core AMD Jaguar-based[c][94] Octa-core AMD Jaguar-based[c] Octa-core AMD Jaguar-based[c][95] Octa-core AMD Jaguar-based[c][96]
ISA PowerPC ARMv8-A x86-64
Clock speed 1.24 GHz 1.02 GHz 1.60 GHz 2.13 GHz 1.75 GHz 2.30 GHz
L1 cache 192 kB[d] 576 kB[e] 512 kB[d] 512 kB[d]
L2 cache 3 MB eDRAM @ 1.24GHz (CPU)

(159.1 GB/s)[f]

2.5 MB[g] 4 MB[h][97] 4 MB[h][98]
L3 cache 32 MB eDRAM @ 550 MHz (70.4 GB/s)[i][99] 32 MB eSRAM @ 853 MHz (204 GB/s)[j][100] 32 MB eSRAM @ 914 MHz (219 GB/s)[j][100] [101]
3 MB eSRAM[k]
Process 45 nm 20 nm[l] 16 nm 28 nm 16 nm[102][103] 28 nm 16 nm
Secondary ARM9 processor (for background tasks) ARM processor (for background tasks)[104]
GPU Type AMD Radeon-based "Latte"[105][106] Nvidia GM20B Maxwell-based[107][108] AMD Radeon-based "Liverpool" AMD Radeon-based "Neo"[109] AMD Radeon-based "Durango" AMD Radeon-based "Scorpio Engine"
Clock speed 550 MHz[106] 307.2-768 MHz[m][110] 800 MHz 911 MHz[109] 853 MHz 914 MHz 1,172 MHz[111]
Stream processors 320[50][106] 256[108] 1152 2304[109] 768[112][113] 2560[114][111]
TFLOP/s 0.352[106] 0.157-0.393[m][110] 1.843 4.198[109] 1.310 1.404 6.001[111]
TMUs 16[106] 16[108] 72 144[109] 48 160[111]
Texture rate 8.8 GTexel/s[106] 4.9-12.3 GTexel/s 57.6 GTexel/s 131.2 GTexel/s[109] 40.9 GTexel/s[115] 43.8 GTexel/s 187.5 GTexel/s[111]
ROPs 8[106] 16[108] 32 64[109] 16 32[111]
Pixel rate 4.4 GPixel/s[116][106] 4.9-12.3 GPixel/s 25.6 GPixel/s[117] 29.15 GPixel/s[109] 13.6 GPixel/s[115] 14.6 GPixel/s 37.5 GPixel/s[111]
Compute units 5[106] 2[108] 18 36[109] 12 40[111]
Process 40 nm[106] 20 nm[108] 28 nm 16 nm[109] 28 nm 16 nm[111]
Memory Main 2 GB DDR3 SDRAM[118] 4 GB LPDDR4 SDRAM[119] 8 GB GDDR5 SDRAM[98] 8 GB GDDR5 SDRAM 8 GB DDR3 SDRAM[98] 12 GB GDDR5 SDRAM
Clock speed 800 MHz (1600 MHz effective) 1600 MHz (3200 MHz effective) 1700 MHz (6800 MHz effective) 1375 MHz (5500 MHz effective) 1700 MHz (6800 MHz effective) 1066.5 MHz (2133 MHz effective) 1700 MHz (6800 MHz effective)
Bandwidth 12.8 GB/s 25.6 GB/s 176.0 GB/s 217.6 GB/s 68.3 GB/s 326.4 GB/s
Reserved 1 GB[120] 1 GB 3.5 GB[121] 3 GB[122]
Secondary 256 MB DDR3 RAM[104] 1 GB DDR3 RAM
Storage Internal 8 GB/32 GB eMMC flash memory (non-replaceable)
1 GB flash memory (reserved for the OS)
32 GB eMMC NAND flash memory (non-replaceable)[107] 64 GB eMMC NAND flash memory (non-replaceable) 500 GB HDD, 1 TB HDD (user replaceable)[123][124] 1 TB HDD (user replaceable) 500 GB HDD, 1 TB HDD (non-replaceable)[125]
8 GB flash memory (reserved for the OS)[115]
500 GB HDD, 1 TB HDD, 2 TB HDD (non-replaceable)
8 GB flash memory (reserved for the OS)
1 TB HDD, (non-replaceable)
8 GB flash memory (reserved for the OS)
External Supports up to 32 GB SDHC cards
Supports up to 2 TB USB HDD (Wii U Mode only)[126]
Supports microSD/microSDHC/microSDXC up to 2 TB[127] Supports USB HDD over 240 GB up to 8 TB (with System Software 4.50)[128] Supports USB 3.0 HDD larger than 256 GB up to 16 TB[129][130]
Game Installation Only downloaded games can be installed to storage Downloaded games can be installed to internal memory or SD card All games must be installed to a connected HDD[131] All games must be installed to a connected HDD
Network Wireless 802.11 a/b/g/n/ac Wi-Fi @ 2.4 and 5.0 GHz[127] 802.11b/g/n Wi-Fi @ 2.4 GHz[132] 802.11a/b/g/n/ac Wi-Fi[133] 802.11a/b/g/n dual-band Wi-Fi @ 2.4 GHz and 5.0 GHz[134] 802.11a/b/g/n/ac dual-band Wi-Fi @ 2.4 GHz and 5.0 GHz[135]
Wired Fast Ethernet[o] Fast Ethernet[p] Gigabit Ethernet Gigabit Ethernet Gigabit Ethernet
Dimensions When lying down on its side:
Width: 172 mm (6.7 in)
Height: 46 mm (1.8 in)
Length: 268.5 mm (10.5 in)
(can be oriented vertically using a stand)
Console laying flat:
Width: 102 mm (4.0 in)
Height: 13.9 mm (0.55 in)
Length: 203.1 mm (8.00 in) (Console only)
239 mm (9.4 in) (Joy-Con attached)
(must be oriented vertically)
Console laying flat:
Width: 102 mm (4.0 in)
Height: 13.9 mm (0.55 in)
Length: 203.1 mm (8.00 in) (Console only)
239 mm (9.4 in) (Joy-Con attached)
(must be oriented vertically)
When lying down on its side:
Width: 275 mm (10.8 in)
Height: 53 mm (2.0 in)
Length: 305 mm (12.0 in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 265 mm (10.4 in)
Height: 39 mm (1.5 in)
Length: 288 mm (11.3 in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 295 mm (11.6 in)
Height: 55 mm (2.2 in)
Length: 327 mm (12.9 in)
(can be oriented vertically using a stand)[133]
When lying down on its side:
Width: 309 mm (12.1 in)
Height: 83 mm (3.2 in)
Length: 258 mm (10.1 in)
(must be oriented horizontally)[136]
When lying down on its side:
Width: 295 mm (11.6 in)
Height: 64 mm (2.5 in)
Length: 227 mm (8.9 in)
(can be oriented vertically using a stand)[91]
When lying down on its side:
Width: 300 mm
Height: 60 mm
Length: 240 mm
(can be oriented vertically using a stand)[96][137]
Weight 1.5 kg (3.3 lb) 0.297 kg (0.65 lb) (Console only)
0.398 kg (0.88 lb) (Joy-Con attached)
0.319 kg (0.70 lb) (Console only)
0.420 kg (0.93 lb) (Joy-Con attached)
2.8 kg (6.2 lb) 2.1 kg (4.6 lb) 3.3 kg (7.3 lb)[133] 3.2 kg (7.1 lb)[citation needed] 2.9 kg (6.4 lb)[91] 3.8 kg (8.4 lb)[96]
Power 75 W (external power supply)[138] 4,310 mAh, 3.7 V lithium-ion battery

Max. 39 W (external power supply)

Max. 223 W (internal power supply) Max. 163 W (internal power supply) Max. 289 W (internal power supply)[133] (PSU)

Max. 310 W (internal power supply)[133] (Product Page)

Max. 220 W (external power supply) Max. 125 W (internal power supply) Max. 245 W (internal power supply)[96]
Included accessories

All Models

Deluxe/Premium Model only

  • Wii U GamePad stand
  • Wii U GamePad charging cradle
  • Wii U console stand
  • Two Joy-Con controllers (L and R)
  • Two Joy-Con straps
  • Joy-Con Grip
  • Switch Dock
  • HDMI cable
  • Xbox Wireless Controller
  • Wired mono headset
  • HDMI cable
Video Output 1080p, 1080i, 720p, 480p

576i, 480i (standard 4:3 and 16:9 anamorphic widescreen)

720p (undocked)[127]

1080p, 720p and 480p (docked)

720p (undocked)

1080p, 720p and 480p (docked)

1080p, 1080i, 720p, and 480p
  • HDR10
  • HDMI out 1.4b
4K 2160p, 1080p, 1080i, 720p, and 480p
  • HDR10
  • HDMI out 2.0a
1080p, 720p, and 480p[139][140]
  • HDMI in/out 1.4b

4K 2160p, 1440p, 1080p, 720p, and 480p[96][139][141]

  • HDR10
  • Dolby Vision
  • HDMI out 2.0a (Xbox One S)
  • HDMI out 2.0b (Xbox One X)
  • HDMI in 1.4b
  • AMD FreeSync support
Integrated 3DTV support Yes No Yes Yes[142]
Second screen Wii U GamePad (bundled with console) PlayStation Vita
PlayStation App on iOS and Android devices
Xbox Console Companion on Android, iOS, Windows 8, Windows 8.1, Windows 10, Windows Phone
Remote Local game streaming via Off-TV Play to Wii U GamePad for some games Local and remote game streaming via Remote Play to PS Vita, macOS and Windows, or selected Sony Xperia smartphone[143] for all games,
except those that require the PS Camera or PS Move[144][145]
Local game streaming via Xbox App to Windows 10 PC[146]
Audio
  • 5.1 LPCM output via HDMI
  • Analog stereo via "AV Multi Out" port
  • Stereo speakers on Wii U GamePad
  • Stereo output via 3.5mm jack on Wii U GamePad
  • 5.1 LPCM output via HDMI
  • Stereo speakers on Console
  • Stereo output via 3.5mm jack on Console[127]
  • 7.1 LPCM and bitstreaming output via HDMI
  • 5.1 LPCM and bitstreaming output via optical out
  • Stereo output via 3.5mm jack on DualShock 4
  • Mono speaker on DualShock 4
  • 7.1 LPCM and bitstreaming output via HDMI
  • 2.0 LPCM and bitstreaming output via optical out
  • Internal system speaker[147]
  • Stereo output via extension port on controller (requires adapter for 3.5 mm jacks) and via 3.5 mm jack port (present only on 2nd and 3rd controller revisions)
Peripheral abilities
  • Wi-Fi Direct
  • 2 HDMI (1 in port and 1 out port)[148]
  • 3 USB 3.0 ports (1 at side of console, 2 at rear)
  • Kinect port
  • Optical out port
  • Ethernet port
  • IR Blaster
  • Bluetooth 4.0[149]
  • 2 HDMI (1 in port and 1 out port)[91]
  • 3 USB 3.0 ports (1 at front of console, 2 at rear)
  • Optical out port
  • S/PDIF
  • Ethernet port
Controller
Touch capability Wii U GamePad includes an integrated resistive touchscreen Console includes multi-touch capacitive touchscreen[127] DualShock 4 controller includes an integrated 2 point capacitive touchpad
Camera Wii U GamePad camera (bundled with all consoles) PlayStation Camera Kinect Kinect (adapter required to use)[153]
Online services Network Nintendo Network Nintendo Switch Online PlayStation Network Xbox Live
Downloads Downloads games and automatic updates in the background via SpotPass Downloads automatic updates in the background Downloads games and automatic updates in the background Downloads games and automatic updates in the background[154]
Subscription Free Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles[155] Paid PlayStation Plus subscription required for online multiplayer and cloud saves except for free-to-play titles[156][157] Paid Xbox Live Gold subscription required for online multiplayer, except for free-to-play titles free cloud saves[158]
Game DVR Image Screenshots with Miiverse integration (can be shared to Facebook, Twitter, Google Plus and Tumblr) Screenshots with Facebook and Twitter integration[159] Screenshots with Twitter integration Screenshots with Twitter integration
Video Gameplay replays with YouTube integration (select games only) Up to 30 seconds of gameplay with Facebook and Twitter integration[160][161] Up to 1 hour of gameplay with Dailymotion, Facebook, Twitter and YouTube integration; 720p for all PS4 models, 1080p for PS4 Pro Up to 5 minutes of gameplay; 1080p for all Xbox One models,[162] 4K for Xbox One X (external storage required)[163]
Live streaming Live streaming with Dailymotion, Twitch, Ustream and YouTube Gaming integration Live streaming with Mixer and Twitch integration
Free Free Free Paid subscription to Xbox Live Gold required[164]
Regional lockout Region locked[165] Unrestricted Almost fully[166]
Only DLC is region locked[167]
Unrestricted[168][169]
List of games List of Wii U games List of Nintendo Switch games List of PlayStation 4 games List of Xbox One games
Backward compatibility Wii[q] Partial[r] Partial[s] Partial[t]
System software OS Wii U system software Nintendo Switch system software PlayStation 4 system software Xbox One system software
Updates Updates are downloaded and installed automatically in Standby Mode Automatic updates can be enabled by turning on Automatic Software Updates in System Settings[174] Updates are downloaded and installed automatically in Rest Mode Updates are downloaded and installed automatically in Instant-on Mode
Notes
  1. ^ Deluxe/Premium Model: US$349.99, GBP and € set by retailers, A$428.00, ¥31,500
  2. ^ Nintendo Switch: 89.58 million,
    Switch Lite: 21.02 million,
    OLED model: 15.02 million
  3. ^ a b c d e The central processing unit is composed of two quad-core modules.
  4. ^ a b c 64 kB per core (32 kB for instructions and 32 kB for data).
  5. ^ The quad-core ARM Cortex-A57 cluster has a total of 320 kB of L1 cache, distributed by 80 kB per each core (48 kB for instructions and 32 kB for data). The quad-core ARM Cortex-A53 cluster has a total of 256 kB of L1 cache, distributed by 64 kB per each core (32 kB for instructions and 32 kB for data).
  6. ^ Cores 0 and 2 have 512 kB of L2 cache each, while core 1 has 2 MB.
  7. ^ The quad-core ARM Cortex-A57 cluster has 2 MB of shared L2 cache. The quad-core ARM Cortex-A53 cluster has 512 kB of shared L2 cache.
  8. ^ a b 2 MB of L2 cache per quad-core module.
  9. ^ The 32 MB eDRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed.
  10. ^ a b The 32 MB eSRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed.
  11. ^ Reserved for Wii backward compatibility.
  12. ^ Consoles manufactured after August 2019 featured chips made on the 16nm process, improving battery life and performance. These consoles were shipped featuring slightly different boxes those manufactured before August, but Nintendo has not otherwise differentiated between the two models.
  13. ^ a b When docked, the graphics processing unit (GPU) can run at from 307.2 to 768 MHz (capable of 0.157 to 0.393 TFLOP/s, respectively). When undocked, the GPU can run at from 307.2 to 460 MHz (capable of 0.157 to 0.236 TFLOP/s, respectively).
  14. ^ Reserved for connecting with the Wii U GamePad.
  15. ^ A LAN adapter accessory is required.
  16. ^ A LAN adapter accessory is required.
  17. ^ Supports Wii software on disc and downloaded from Wii Shop Channel. Games from previous generations available for digital purchase and download via Virtual Console on Nintendo eShop.
  18. ^ Select games from previous generations are available for digital purchase and download on Nintendo's eShop. This is limited to games published by third parties, or specifically ported to the Nintendo Switch. No Virtual Console system exists, and no legacy games purchased on previous consoles may be transferred to the Nintendo Switch, as they could be from the Wii to the Wii U.
  19. ^ PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America. Subscription required.[170]
  20. ^ Select Xbox 360 and Xbox games; Requires download of digital version of game at no additional charge to existing owners of the game.[171][172][173]

Handheld systems edit

A trend starting from the eighth generation of handheld systems is the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices, such as smartphones and tablets. As such, smart devices have eroded sales of dedicated handheld gaming consoles, with analysts predicting that smart devices will replace handheld gaming consoles in the near future.[175]

Nintendo 3DS edit

The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[176] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[176] Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[176][177] with the company inviting attendees to use demonstration units.[178] The console succeeds the Nintendo DS series of handheld systems,[176] which primarily competes with PlayStation Portable.[179] It competes with Sony's handheld, the PlayStation Vita.[180]

The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011;[181][182] and in Australia on March 31, 2011. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public, after which the games may be updated to the versions publicly released on the Nintendo eShop. In December 2011, ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge, with Nintendo stating it has no plans to release to the general public.[183]

On June 21, 2012, Nintendo announced a bigger model of the 3DS called the Nintendo 3DS XL. Both screens are 90% larger than the original 3DS, but the resolution is the same. It also has a slightly longer battery life. It was released on July 28, 2012, in Europe and August 19, 2012, in North America as well as Australasia on August 23, 2012, and Brazil on September 1, 2012.[184]

On August 28, 2013, Nintendo announced a low cost, 2D version of the 3DS called the Nintendo 2DS. This redesign plays all Nintendo DS and Nintendo 3DS games, albeit without a stereoscopic 3D option. Unlike previous machines of the DS family, the Nintendo 2DS uses a slate-like design instead of a clamshell one. The console launched on October 12 in both Europe and North America[185] as well as Australasia.[186]

On August 29, 2014, Nintendo announced an enhanced revision of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL. The newer system uses microSD cards rather than full-sized and has a second analog "nub" input, the C-stick, Super-Stable 3D™ (face-tracking technology that allows the glasses-free stereoscopic 3D display to constantly adapt to the user's exact eye position as the player shifts his or her arms and body) and an upgraded processor that allows for more advanced NN3DS-exclusive games (e.g., a 3D port of acclaimed Wii game Xenoblade Chronicles) which cannot be played on the original Nintendo 3DS/2DS, although New Nintendo 3DS can still be played with all 3DS and most DSi games. It was released in Japan on October 11, 2014; in Australasia on November 21, 2014; in Europe on February 13, 2015; in North America on February 13, 2015, for the XL version. The smaller version for North America was released on September 25, 2015, bundled with the game Animal Crossing: Happy Home Designer.[187] In April 2017, Nintendo announced the New Nintendo 2DS XL, released in Japan on July 13, 2017, and in North America on July 28, 2017. It is a streamlined version of the New Nintendo 3DS XL, with identical screen sizes, but with a thinner build and without stereoscopic 3D.[188]

The 3DS family was formally discontinued in September 2020.

PlayStation Vita edit

The PlayStation Vita is the second (and final) handheld game console developed by Sony Computer Entertainment.[189] It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011[190] and was released in Europe and North America on February 22, 2012.[191][192]

The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit (GPU), as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[193][194]

The device is backward-compatible with a subset of the PSP and PS One games digitally released on the PlayStation Network via the PlayStation Store.[195] The graphics for PSP releases are upscaled, with a smoothing filter to reduce pixelation.[196]

Lifetime sales of the Vita have not been released by Sony but have been estimated between 15 and 16 million.[197][198] Sony discontinued the PlayStation Vita on March 1, 2019,[199] and has no plans for a successor.[200][201]

Nintendo Switch Lite edit

Nintendo released the Nintendo Switch Lite, a hardware revision of the Switch, worldwide on September 20, 2019. Designed as a less expensive version of the Switch, the Switch Lite integrates the Joy-Con onto the hardware unit itself, eliminating some of the Joy-Con's features, which prevents a small number of games in the Switch's library that exclusively require television or tabletop modes from being used on the Switch. Additionally, the Switch Lite cannot be docked. The unit is smaller and lighter than the main Switch console, and uses updated lower-powered hardware that improves its battery performance. It otherwise supports all other features of the Switch, including its communication capabilities.

Handheld comparison edit

Product Line Nintendo 3DS[202] Nintendo Switch PlayStation Vita
Console Nintendo 3DS / Nintendo 3DS XL / Nintendo 2DS / New Nintendo 3DS / New Nintendo 3DS XL / New Nintendo 2DS XL Nintendo Switch Lite PCH-1000 / PCH-2000
Logo      
Image                  
Manufacturer Nintendo Sony (SCE/SIE)
Release dates
  • WW: September 20, 2019
PCH-1000:
  • JP: December 17, 2011
  • EU: February 22, 2012
  • NA: February 22, 2012
  • AU: February 23, 2012
PCH-2000:
  • JP: October 10, 2013
  • EU: February 7, 2014
  • NA: May 6, 2014
Launch prices
US$199.99
Current prices

Nintendo 3DS:

  • ¥15,000[209]
  • US$169.99[210]
  • £/€, set by individual retailers
  • A$249.99[209]
Wi-Fi / Wi-Fi+3G:
  • ¥19,980
  • US$199.99[211]
  • €199
  • £, set by individual retailers[212]
  • A$269.95
Discontinued Nintendo 3DS / Nintendo 3DS XL: January 5, 2015[213][214]
New Nintendo 3DS: July 2017[215][216]
New Nintendo 3DS XL: July 25, 2019[217]
Nintendo 2DS / New Nintendo 2DS XL: September 17, 2020[218][219][220]
In production March 1, 2019[199]
Units shipped 75.94 million (as of March 31, 2022)[221] 21.02 million (as of March 31, 2023)[80] [a]
Best-selling game Mario Kart 7, 18.97 million units (as of March 31, 2022)[222]
Mario Kart 8 Deluxe, 45.33 million units (as of March 31, 2022)[85] Uncharted: Golden Abyss, 500,000 units (as of June 3, 2012)[223]
Display Top Screen:
  • Autostereoscopic (3D) LCD (3DS, 3DS XL, New 3DS, New 3DS XL only)
  • 2D LCD (2DS, New 2DS XL only)
  • Screen size:
    • 3DS: 3.53 in (90 mm)
    • 3DS XL: 4.88 in (124 mm)
    • 2DS: 3.53 in (90 mm)
    • New 3DS: 3.88 in (99 mm)
    • New 3DS XL: 4.88 in (124 mm)
    • New 2DS XL: 4.88 in (124 mm)
  • Screen pixel:
    • 3DS/3DS XL/New 3DS/New 3DS XL: 800 × 240 px (400 × 240 px per eye in 3D)
    • 2DS/New 2DS XL: 400 × 240 px

Bottom Screen:

  • 2D LCD resistive touchscreen
  • Screen size:
    • 3DS: 3.02 in (77 mm)
    • 3DS XL: 4.18 in (106 mm)
    • 2DS: 3.02 in (77 mm)
    • New 3DS: 3.33 in (85 mm)
    • New 3DS XL: 4.18 in (106 mm)
    • New 2DS XL: 4.18 in (106 mm)
  • 320 × 240 px QVGA
  • 2D LCD
  • 5.5 in (140 mm)
  • 1280 × 720 px
PCH-1000: 5 in (130 mm) OLED capactive touchscreen 960 × 544 px
PCH-2000: 5 in (130 mm) IPS LCD capacitive touchscreen 960 × 544 px
Approximately 16.77 million colors[224] Approximately 16.77 million colors Approximately 16.77 million colors
5 brightness levels 0-100% brightness levels 0-100% brightness levels
Autostereoscopy (3D) Yes (3DS, 3DS XL only)
Yes, with 'Super Stable 3D' technology (New 3DS, New 3DS XL only)
No (2DS, New 2DS XL only)
No No
CPU 3DS/3DS XL/2DS: Dual-core ARM11 MPCore[202] & Dual-core VFP Co-Processor[202]
New 3DS/New 3DS XL/New 2DS XL: Quad-core ARM11 MPCore[202] & Quad-core VFP Co-Processor[202]
Quad-core Cortex-A57 + quad-core Cortex-A53 @ 1.02 GHz Quad-core ARM Cortex-A9 MPCore[225][226]
GPU Digital Media Professionals PICA200 Nvidia GM20B Maxwell-based GPU PowerVR SGX543MP4+[225]
RAM 3DS/3DS XL/2DS: 128 MB FCRAM, 6 MB VRAM
New 3DS/New 3DS XL/New 2DS XL: 256 MB FCRAM, 10 MB VRAM
4 GB LPDDR4 512 MB RAM, 128 MB VRAM[227]
Camera One front-facing and a set of two rear-facing 3D 0.3 MP (VGA) camera sensors Front and rear 0.3 MP (VGA) camera sensors[225]
Audio
  • Stereo speakers (2) (with pseudo-surround support)
  • Mono speaker (1) (2DS only)
  • Headphone jack
  • Stereo speakers (2)
  • Headphone jack
  • Stereo speakers (2)
  • Headphone jack
Storage 1 GB internal flash memory 32 GB eMMC 1 GB internal flash memory (PCH-2000 only)
Supports up to 32 GB SD cards (3DS only)
Supports up to 32 GB SD/SDHC cards (3DS XL, 2DS only)
Supports up to 32 GB microSD/microSDHC cards (New 3DS, New 3DS XL, New 2DS XL only)
Supports up to 2 TB microSD/HC/XC cards Supports 4 GB, 8 GB, 16 GB, 32 GB and 64 GB proprietary removable memory cards
2 GB SD card included (3DS only)
4 GB SDHC card included (3DS XL, 2DS only)
4 GB microSDHC card included (New 3DS, New 3DS XL, New 2DS XL only)
No external storage included No external storage included
Media Nintendo 3DS Game Card (1–8 GB) / Nintendo DS Game Card (8–512 MB)
Digital distribution
Nintendo Switch Game Card PlayStation Vita Game Card (2–4 GB)
Digital distribution
User interface
  • Circle Pad (2× with add-on (3DS/3DS XL only))
  • C-Stick (New 3DS/New 2DS XL/New 3DS XL Only)
  • D-pad
  • Autostereoscopic (3D) 15:9(5:3) screen (top screen) (2DS and New 2DS XL displays 2D only)
  • Resistive 4:3 touchscreen (bottom screen)
  • 3-axis accelerometer and 3-axis gyroscope[224]
  • Volume slider
  • 3D depth slider (Not available on 2DS/New 2DS XL)
  • Front 2D camera and rear 3D camera sensors
  • Microphone
  • Wireless communications switch (3DS/3DS XL only)
  • SLEEP switch (2DS only)
  • 12 × buttons
    (X, Y, A, B, L, R (ZL and ZR with add-on or New 3DS/New 2DS XL/New 3DS XL), START, SELECT, HOME, POWER)
Battery
  • Nintendo 3DS: 1300 mAh lithium-ion battery
    • 3DS Mode: 3–5 hours
    • DS Mode: 5–8 hours
  • Nintendo 3DS XL: 1750 mAh lithium-ion battery
    • 3DS Mode: 3.5–6.5 hours
    • DS Mode: 6–10 hours
  • Nintendo 2DS: 1300 mAh lithium-ion battery[228]
    • 3DS Mode: 3.5–5.5 hours
    • DS Mode: 6–9 hours
  • New Nintendo 3DS: 1400 mAh lithium-ion battery
    • 3DS Mode: 3.5–6 hours
    • DS Mode: 6.5-10.5 hours
  • New Nintendo 3DS XL: 1750 mAh lithium-ion battery
    • 3DS Mode: 3.5–7 hours
    • DS Mode: 7–12 hours
  • New Nintendo 2DS XL: 1300 mAh lithium-ion battery
    • 3DS Mode: 3.5–5.5 hours
    • DS Mode: 6–9 hours
3570 mAh lithium-ion battery
3–7 hours
  • PCH-1000: 2200 mAh lithium-ion battery
    • Gameplay: 3–5 hours
    • Video playback: 5 hours
    • Music: 9 hours[229]
  • PCH-2000: 2210 mAh lithium-ion battery
    • Gameplay: 4–6 hours
    • Video playback: 6 hours
    • Music: 10 hours
Determined by screen brightness, Wi-Fi, sound volume, and whether 3D is active (3DS models only) Determined by screen brightness, Wi-Fi, and sound volume Determined by screen brightness, Wi-Fi, sound volume, and whether 3G is active (3G model only)
Connectivity
  • Integrated 802.11 b/g Wi-Fi
  • IR port
  • NFC for Amiibo support (only on New 3DS/3DS XL; older 3DS series need to use a 3DS NFC reader accessory)
  • Integrated 802.11 b/g/n Wi-Fi (PCH-1000 model only)
  • Integrated 802.11 b/g/n Wi-Fi (PCH-2000 model only)
  • 3G (3G model only)
  • Bluetooth 2.1 + EDR
Console Connection Wii / Wii U PlayStation 3 / PlayStation 4
Stylus 3DS: Extendable up to 100 mm (3.9 in) long
3DS XL/2DS: 96 mm (3.8 in) long
New 3DS: 76.5 mm (3.01 in) long
New 3DS XL/New 2DS XL: 86 mm (3.4 in) long
Weight 3DS: 235 g (8.3 oz)
3DS XL: 336 g (11.9 oz)
2DS: 260 g (9.2 oz)
New 3DS: 253 g (8.9 oz)
New 3DS XL: 329 g (11.6 oz)
New 2DS XL: 260 g (9.2 oz)
280 g (9.9 oz) Wi-Fi: 260 g (9.2 oz)
Wi-Fi+3G: 279 g (9.8 oz)
PCH-2000: 219 g (7.7 oz)
Dimensions
  • 3DS:
    • Width: 134 mm (5.3 in)
    • Depth: 74 mm (2.9 in)
    • Height: 21 mm (0.83 in)
  • 3DS XL:
    • Width: 156 mm (6.1 in)
    • Depth: 93 mm (3.7 in)
    • Height: 22 mm (0.87 in)
  • 2DS:
    • Width: 144 mm (5.7 in)
    • Depth: 127 mm (5.0 in)
    • Height: 20.3 mm (0.80 in)
  • New 3DS:
    • Width: 156 mm (6.1 in)
    • Depth: 93 mm (3.7 in)
    • Height: 22 mm (0.87 in)
  • New 3DS XL/New 2DS XL:
    • Width: 160 mm (6.3 in)
    • Depth: 93.5 mm (3.68 in)
    • Height: 21.5 mm (0.85 in)
  • Width: 208 mm (8.2 in)
  • Depth: 91 mm (3.6 in)
  • Height: 14 mm (0.55 in)
  • PCH-1000:
    • Width: 182 mm (7.2 in)
    • Depth: 83.6 mm (3.29 in)
    • Height: 18.6 mm (0.73 in)[225]
  • PCH-2000:
    • Width: 183.6 mm (7.23 in)
    • Depth: 85.1 mm (3.35 in)
    • Height: 15 mm (0.59 in)[230]
Online services Nintendo Network Nintendo Switch Online Sony Entertainment Network
Full game download/installation and automatic updates in the background via SpotPass Full game download/installation and automatic updates in the background Full game download/installation in the background
Free Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles[231] Free
Preloaded applications

Applications

Multitasking Applications

Nintendo eShop
  • Welcome Park
  • near
  • Photos
  • Music
  • Videos
  • PlayStation Store
  • Trophies
  • Friends
  • Party
  • Group Messaging
  • Notifications
  • Internet Browser
  • Email
  • Maps
  • Content Manager
  • Remote Play
  • Cross-Controller
  • Settings
Regional lockout Region locked[234] No region lock No region lock[235]
List of games List of Nintendo 3DS games List of Nintendo Switch games
Can only play games that support handheld mode
List of PlayStation Vita games
Backward compatibility Nintendo DS / Nintendo DSi

Downloadable only

Downloadable only
System software Nintendo 3DS system software Nintendo Switch system software PlayStation Vita system software
  1. ^ Estimated between 15 and 16 million
  2. ^ The Virtual Console classic video game re-release distribution service on Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS, New Nintendo 3DS, New Nintendo 3DS XL and New Nintendo 2DS XL currently have available for purchase digital versions of select games for the Game Boy, Game Boy Color, Sega Game Gear, Nintendo Entertainment System, and Super Nintendo Entertainment System platforms, via Nintendo eShop. Nintendo 3DS Ambassadors also have 10 Game Boy Advance games available for download.

Other handhelds edit

See also edit

References edit

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eighth, generation, video, game, consoles, eighth, generation, video, game, consoles, began, 2012, consists, four, home, video, game, consoles, released, 2012, playstation, family, 2013, xbox, family, 2013, nintendo, switch, family, 2017, generation, offered, . The eighth generation of video game consoles began in 2012 and consists of four home video game consoles the Wii U released in 2012 the PlayStation 4 family in 2013 the Xbox One family in 2013 and the Nintendo Switch family in 2017 The generation offered few signature hardware innovations Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors but with improved performance processing speed higher resolution graphics and increased storage capacity that further moved consoles into confluence with personal computers and furthering support for digital distribution and games as a service Motion controlled games of the seventh generation had waned in popularity but consoles were preparing for advancement of virtual reality VR with Sony introducing the PlayStation VR in 2016 1 2 Sony focused heavily on its first party developers and console exclusives as key selling points while Microsoft expanded its gaming services creating the Xbox Game Pass subscription service for Xbox and Windows computers and its xCloud game streaming service Microsoft and Sony consoles saw mid generation refreshes with high end revisions PlayStation 4 Pro and the Xbox One X and lower cost PlayStation 4 Slim and Xbox One S models that lacked some features As of 2021 the PlayStation 4 and Xbox One families had sold an estimated 106 and 58 million units respectively Nintendo remained on a separate path from Sony or Microsoft in its blue ocean strategy The Wii U was designed to be a more robust Wii to appeal to dedicated gamers but its means and purpose were lost in how it was marketed The Wii U substantially undersold Nintendo s projections selling only 13 5 million units by its discontinuation in 2017 which drove Nintendo to release the Nintendo Switch by 2017 its design and marketing accounting for several of the faults of the Wii U while meeting a broad range of global demographics and possible gaming situations Later Nintendo released the Nintendo Switch Lite a version that lacked the Switch s docking capabilities but had other component optimization and was otherwise compatible with all games By March 2023 all Switch models have shipped over 125 million units outselling the Wii Handheld consoles fought against increasing pressure of mobile gaming The Nintendo 3DS and 2DS succeeded the Nintendo DS line while the PlayStation Vita was the successor to the PlayStation Portable Combined shipped units of the Nintendo 3DS 2DS family had reached 75 million by September 2019 but the Vita was estimated to have only sold about 10 million by the end of 2015 Sony discontinued the unit in 2019 and stated it had no present plans for handheld systems Nintendo discontinued the Nintendo 3DS in 2020 ending the Nintendo DS families of systems The Switch Lite acts as its de facto handheld successor The eighth generation console market was also influenced by the lifting of China s ban on video consoles in 2015 as well as the growth of the mobile gaming sector A number of retro microconsoles were also released during this period In November 2020 Sony and Microsoft released the PlayStation 5 and Xbox Series X and Series S respectively Considered to be their highly anticipated next generation systems they continue the trend from the eighth generation with overall general improved computational performance graphical output and strong backward compatibility support to minimize the disruption of upgrading to the new platform Contents 1 Background 2 Transition 2 1 Chinese market 3 Home consoles 3 1 Wii U 3 2 PlayStation 4 3 3 Xbox One 3 4 Nintendo Switch 3 5 Comparison 4 Handheld systems 4 1 Nintendo 3DS 4 2 PlayStation Vita 4 3 Nintendo Switch Lite 4 4 Handheld comparison 4 5 Other handhelds 5 See also 6 ReferencesBackground editThis generation was predicted to face competition from smartphones tablets and smart TVs 3 4 5 6 7 8 In 2013 gaming revenue on Android overtook portable game console revenue while remaining a distant second to iOS gaming revenue 9 In fiscal year FY 2013 ending early 2013 Nintendo sold 23 7 million consoles 10 while Apple sold 58 2 million iPads in FY 2012 ending late 2012 11 One particular threat to the traditional console game sales model has been the free to play model wherein most users play free and either a small number of dedicated players spend enough to cover the rest or the game is supported by advertising 12 The PlayStation 4 Xbox One and Wii U all use AMD GPUs and two of them PS4 and XBO also use AMD CPUs on an x86 64 architecture similar to common personal computers as opposed to the IBM PowerPC Architecture used in the previous generation Microsoft Nintendo and Sony were not aware that they were all using AMD hardware until their consoles were announced 13 This shift was considered to be beneficial for multi platform development due to the increased similarities between PC hardware and console hardware It also provided a boost in market share for AMD which had faced increased competition from Intel in the PC market 14 Various microconsoles which are smaller and mostly Android based have been released since 2012 although they are seldom referred to as being part of the eighth or any generation of video game consoles These microconsoles have included the Ouya Nvidia Shield Console Amazon Fire TV PlayStation TV MOJO Razer Switchblade GamePop GameStick and PC based Steam Machine consoles 15 16 17 A number of microconsoles that were modeled as scaled down versions of consoles from previous generations running a selection of games from that console were also released These included the NES Classic Edition the SNES Classic Edition the PlayStation Classic and the Sega Genesis Mini Cloud gaming options for the consoles also were developed in the eighth generation PlayStation Now enables cloud gaming of PlayStation 2 3 and 4 games to current PlayStation consoles and personal computers Microsoft began developing a comparable service xCloud for Xbox and Windows games Google released Stadia a dedicated cloud gaming platform designed around reduced latency and advanced features not typical of these other cloud gaming options Transition editWhile earlier console generations generally lasted five to six years the shift from seventh to eighth generation lasted about eight 18 Unusually the prior generation s best selling unit the Wii was the first to be replaced in the eighth generation 18 In 2011 Microsoft and Sony officials said they considered themselves only halfway through a ten year lifecycle for their seventh generation offerings 19 20 21 22 The companies also said the addition of cameras and motion based controllers like Xbox s Kinect and PlayStation Move extended these systems lifetimes 23 Nintendo president Satoru Iwata said that his company would release the Wii U due to declining sales of seventh generation home consoles and that the market is now waiting for a new proposal for home consoles 24 Sony considered making its next console a digital download only machine but decided against it due to concerns about the inconsistency of internet speeds available globally especially in developing countries 25 The introduction of the high end PlayStation 4 Pro and Xbox One X in 2016 and 2017 respectively led to some journalists to call these machines part of a half generation step within the 8th generation new consoles that would continue to drive sales without introducing a significantly different line of hardware that would segment their consumer base 26 27 In 2020 Microsoft and Sony released their 9th generation consoles Xbox Series X and PlayStation 5 Both said they wanted a soft transition meaning that the new hardware plays most or all of the platform s previous games 28 29 30 31 Microsoft said Xbox Series X can play all Xbox One games including games from the Xbox 360 and original Xbox console that are playable on the Xbox One and introduced its Smart Delivery program to update some Xbox One games to enable play on the Xbox Series X Sony has said the overwhelming majority of PlayStation 4 games play on the PlayStation 5 and that many run at higher frame rates and resolutions 32 Chinese market edit Main article Video gaming in China History The eighth generation of consoles also saw manufacturers re enter the Chinese market Since 2000 the Chinese government had banned the sale and distribution of video game consoles citing concerns on their effect on youth The ban led console gaming to a niche sector including a black market for the purchase of these consoles while also causing personal computing gaming to take off within China including the spread of Internet cafes and PC bangs 33 This ban lasted through January 2014 where the Chinese government first opened up to allow the sale of consoles in the Shanghai Free Trade Zone FTZ 34 By July 2015 the ban on video game consoles was wholly lifted 35 Access to the Chinese video game market is lucrative having an estimated 500 million potential players 36 and representing over US 24 billion in revenues as of 2016 37 Microsoft and Sony quickly took advantage of the lifting of the ban announcing sales of the Xbox One and PlayStation 4 platforms within the FTZ shortly after the 2014 announcement Microsoft established a partnership with BesTV New Media Co a subsidiary of the Shanghai Media Group to sell Xbox One units in China 38 with units first shipping by September 2014 39 Sony worked with Shanghai Oriental Pearl Media in May 2014 to establish manufacturing in the FTZ 36 with the PlayStation 4 and PlayStation Vita shipping into China by March 2015 40 CEO of Sony Computer Entertainment Andrew House explained in September 2013 that the company intended to use the PlayStation Vita TV as a low cost alternative for consumers in an attempt to penetrate the Chinese gaming market 41 Nintendo did not initially seek to bring the Wii U into China Nintendo of America president Reggie Fils Aime stated that China was of interest to the company after the ban was lifted but considered that there were similar difficulties with establishing sales there as they had recently had with Brazil 42 Later Nintendo had teamed up with Tencent by April 2019 to help sell and distribute the Nintendo Switch as well as aid its games through the Chinese government approval process led by National Radio and Television Administration 43 44 Home consoles editWii U edit Main article Wii U In November 2010 Nintendo of America CEO Reggie Fils Aime stated that the release of the next generation of Nintendo would be determined by the continued success of the Wii 45 Nintendo announced its successor to the Wii the Wii U at the Electronic Entertainment Expo 2011 on June 7 2011 46 After the announcement several journalists classified the system as the first eighth generation home console 18 47 48 However prominent sources have disputed this because of its comparative lack of power and older disc media type with respect to the announced specifications for PlayStation 4 and the Xbox One 49 50 The Wii U s main controller the Wii U GamePad features an embedded touchscreen that can work as an auxiliary interactive screen in a fashion similar to the Nintendo DS 3DS or if compatible with Off TV Play can even act as the main screen itself enabling games to be played without the need of a television The Wii U is compatible with its predecessor s peripherals such as the Wii Remote Plus the Nunchuk and the Wii Balance Board 51 The Wii U was released in North America on November 18 2012 in Europe on November 30 2012 and in Japan on December 8 2012 It came in two versions the Basic Model and the Deluxe Premium Model at the price of 300 and 349 US Dollars respectively On August 28 2013 Nintendo announced the production of the Basic model has ended and expected supplies to be exhausted by September 20 2013 On October 4 2013 the Deluxe Premium model was price cut from US 349 to US 300 52 The Wii U was initially expected to have lifetime sales of about over 100 million comparable to the Wii 53 However it had lifetime sales of about only 13 million in sharp contrast with the Wii This financially hurt Nintendo with several financial quarters running at a loss through 2014 Nintendo had anticipated the Wii U would sell similarly to the Wii but it ended up selling worse than the GameCube and became Nintendo s least successful home console to date 54 Nintendo officially discontinued the Wii U on January 31 2017 due to its commercial failure to make way for its second competitor the Nintendo Switch released one month later 55 PlayStation 4 edit Main article PlayStation 4 On February 20 2013 Sony announced the PlayStation 4 during a press conference in New York City The console places an emphasis on features surrounding social interaction Gameplay videos can be shared via the PlayStation Network and other services Users can stream games being played by themselves or others either through the console or directly to Twitch The DualShock 4 is similar to the previous DualShock 3 controller with the addition of a touchpad and a Share button along with a Light emitting diode bar on the front to allow motion tracking The PlayStation Camera camera accessory is offered for the system with stereo camera lenses up to 1280 800px resolution with support for depth sensing similar to Microsoft s Kinect It also remains compatible with the PlayStation Move peripherals Second screen capabilities are available through mobile apps and the PlayStation Vita as well as cloud gaming streaming through the Gaikai service 56 57 The PlayStation 4 was released on November 15 2013 in North America and November 29 2013 in Australia and Europe at US 399 99 A 549 and 399 respectively Xbox One edit Main article Xbox One On May 21 2013 Microsoft announced the Xbox One at an event in Redmond Washington The console focuses on entertainment including the ability to pass television programming from a set top box over HDMI and use a built in electronic program guide and the ability for computer multitasking by snapping applications such as Skype and Internet Explorer to the side of the screen similarly to Windows 8 The controller has Impulse Triggers that provide Haptic technology feedback and the ability to automatically record and save highlights from gameplay An updated version of Kinect was developed with a 1080p camera and expanded voice controls Originally bundled with the console it has since been excluded 58 59 The Xbox One was released in North America Europe and Australia on November 22 2013 at a launch price of US 499 99 499 and A 599 respectively with Japan and was later released in 26 other markets in 2014 It had two mid generation upgrades one cheaper option released in 2016 called the Xbox One S and the other called the Xbox One X which added 4K gaming Microsoft claimed that the Xbox One X was the World s most powerful console and 40 more powerful than any other console at the time of its release Production of the Xbox One family of consoles were discontinued shortly after the launch of their successor the Xbox Series X and S at the end of 2020 60 Nintendo Switch edit Main article Nintendo Switch Due to the commercial failure of the Wii U along with competition from mobile gaming then president Satoru Iwata sought to revitalize the company by creating a new strategy for Nintendo that included embracing mobile gaming and developing new hardware that would be attractive to a wider range of audiences 61 The hardware product was announced under the codename NX in a press conference held with DeNA on March 17 2015 62 and fully revealed as the Nintendo Switch on October 20 2016 It was released worldwide on March 3 2017 competing with the Xbox One and PlayStation 4 The Switch is considered by Nintendo a home console that has multiple ways to play The main unit the Console is a tablet sized device with a touch sensitive screen It can be inserted into a Docking Station which allows games to be played on a connected television Alternatively two Joy Con motion sensitive controllers comparable to the Wii Remotes can be slotted onto the sides of the Console so the unit can be played as a handheld Further the Console can be set on a kickstand allowing multiple players to see the screen and play games with separate Joy Con Additionally Nintendo built the Switch on standard industry components allowing for ease of porting games onto the system using standard software libraries and game engines rather than Nintendo s usual proprietary approaches This enabled them to bring several third party and independent game developers on board prior to launch to assure some third party games in their software library Despite the Switch being significantly weaker in terms of processing power than its competitors it was met with critical praise and commercial success Nintendo had anticipated selling about 10 million Switches in the first year of release but ended up exceeding this projection with total first year sales of over 17 million units exceeding the Wii U s lifetime sales In late 2017 the Nintendo Switch was the fastest selling console in US history and in November 2018 it was the fastest selling of all the 8th generation consoles in the US 63 A hardware revision the Switch Lite was announced on July 10 2019 and was released on September 20 2019 The unit integrates the Joy Con onto the main console with a smaller form factor making the unit strictly handheld rather than a hybrid system Further details are described below under Handhelds An enhanced model was announced on July 7 2021 and was released on October 8 2021 featuring a 4K ready dock a 7 inch OLED screen a wider and adjustable stand enhanced audio a wired LAN port built into the dock and 64 GB of internal storage 64 Comparison edit Comparison of eighth generation video game home consoles Product line Wii U Nintendo Switch PlayStation 4 Xbox One Name Wii U Nintendo Switch Nintendo Switch OLED Model PlayStation 4 PlayStation 4 Slim PlayStation 4 Pro Xbox One Xbox One S Xbox One X Logo nbsp nbsp nbsp nbsp Manufacturer Nintendo Sony Interactive Microsoft Image nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Release dates NA November 18 2012EU November 30 2012AU November 30 2012JP December 8 2012 WW March 3 2017 65 WW October 8 2021 NA November 15 2013EU November 29 2013AU November 29 2013JP February 22 2014 WW September 15 2016 66 WW November 10 2016 67 NA November 22 2013EU November 22 2013 select countries only 68 AU November 22 2013JP September 4 2014 69 NA August 2 2016 select countries only EU August 2 2016 select countries only AU August 2 2016JP November 24 2016WW April 16 2019 all digital edition WW November 7 2017 70 Launch prices US US 299 99 equivalent to 398 13 in 2023 a US 299 99 equivalent to 372 89 in 2023 65 US 349 99 equivalent to 393 53 in 2023 US 399 99 equivalent to 523 19 in 2023 71 US 299 00 equivalent to 379 6 in 2023 US 399 00 equivalent to 506 55 in 2023 67 US 499 99 equivalent to 653 99 in 2023 US 299 00 equivalent to 379 6 in 2023 US 499 99 equivalent to 621 49 in 2023 Set by retailers 320 349 399 00 71 299 99 72 399 99 72 499 299 73 499 99 74 GBP Set by retailers 279 99 equivalent to 313 38 in 2021 65 309 99 349 00 equivalent to 425 54 in 2021 71 345 00 equivalent to 399 94 in 2021 67 429 00 equivalent to 523 08 in 2021 249 equivalent to 288 66 in 2021 73 A A 348 00 equivalent to 438 51 in 2022 A 469 95 equivalent to 538 11 in 2022 65 A 540 00 equivalent to 575 61 in 2022 A 549 00 equivalent to 675 24 in 2022 71 A 560 00 equivalent to 653 72 in 2022 67 A 599 00 equivalent to 736 74 in 2022 JP 26 250 equivalent to 27 672 in 2019 29 980 equivalent to 30 443 in 2019 65 52 500 41 979 equivalent to 43 857 in 2019 Current prices Discontinued Same as launch prices Discontinued Same as launch prices Discontinued Discontinued January 31 2017 75 In production September 15 2016 In production Japan January 5 2021 76 August 25 2017 77 Q4 2020 All Digital version discontinued July 16 2020 60 July 16 2020 78 Sales Shipped 13 56 million as of December 31 2018 update 79 125 62 million all models b as of March 31 2023 update 80 117 2 million as of March 31 2022 update 81 58 million as of June 30 2023 update 82 Sold Not reported Not reported 106 million as of December 31 2019 update 83 Best selling game Mario Kart 8 8 46 million as of March 31 2022 update 84 Mario Kart 8 Deluxe 48 41 million as of September 30 2022 update 85 God of War 2018 19 50 million as of February 3 2022 update 86 PlayerUnknown s Battlegrounds 8 00 million as of July 2018 update 87 List of best selling Wii U video games List of best selling Nintendo Switch video games List of best selling PlayStation 4 video games List of best selling Xbox One video games Media Distribution Wii U Optical Disc 25 GB 5x CAV 88 Nintendo Switch game card 1 64 GB 89 Blu ray 25 50 GB 6x CAV 90 Blu ray 25 50 66 100 GB Other Wii Optical Disc 4 7 8 5 GB 6x CAV Blu ray DVD Blu ray DVD CD Ultra HD Blu ray Blu ray DVD CD 91 CPU Type Tri Core IBM PowerPC Espresso 92 Quad core ARM Cortex A57 quad core ARM Cortex A53 c 93 Octa core AMD Jaguar based c 94 Octa core AMD Jaguar based c Octa core AMD Jaguar based c 95 Octa core AMD Jaguar based c 96 ISA PowerPC ARMv8 A x86 64 Clock speed 1 24 GHz 1 02 GHz 1 60 GHz 2 13 GHz 1 75 GHz 2 30 GHz L1 cache 192 kB d 576 kB e 512 kB d 512 kB d L2 cache 3 MB eDRAM 1 24GHz CPU 159 1 GB s f 2 5 MB g 4 MB h 97 4 MB h 98 L3 cache 32 MB eDRAM 550 MHz 70 4 GB s i 99 32 MB eSRAM 853 MHz 204 GB s j 100 32 MB eSRAM 914 MHz 219 GB s j 100 101 3 MB eSRAM k Process 45 nm 20 nm l 16 nm 28 nm 16 nm 102 103 28 nm 16 nm Secondary ARM9 processor for background tasks ARM processor for background tasks 104 GPU Type AMD Radeon based Latte 105 106 Nvidia GM20B Maxwell based 107 108 AMD Radeon based Liverpool AMD Radeon based Neo 109 AMD Radeon based Durango AMD Radeon based Scorpio Engine Clock speed 550 MHz 106 307 2 768 MHz m 110 800 MHz 911 MHz 109 853 MHz 914 MHz 1 172 MHz 111 Stream processors 320 50 106 256 108 1152 2304 109 768 112 113 2560 114 111 TFLOP s 0 352 106 0 157 0 393 m 110 1 843 4 198 109 1 310 1 404 6 001 111 TMUs 16 106 16 108 72 144 109 48 160 111 Texture rate 8 8 GTexel s 106 4 9 12 3 GTexel s 57 6 GTexel s 131 2 GTexel s 109 40 9 GTexel s 115 43 8 GTexel s 187 5 GTexel s 111 ROPs 8 106 16 108 32 64 109 16 32 111 Pixel rate 4 4 GPixel s 116 106 4 9 12 3 GPixel s 25 6 GPixel s 117 29 15 GPixel s 109 13 6 GPixel s 115 14 6 GPixel s 37 5 GPixel s 111 Compute units 5 106 2 108 18 36 109 12 40 111 Process 40 nm 106 20 nm 108 28 nm 16 nm 109 28 nm 16 nm 111 Memory Main 2 GB DDR3 SDRAM 118 4 GB LPDDR4 SDRAM 119 8 GB GDDR5 SDRAM 98 8 GB GDDR5 SDRAM 8 GB DDR3 SDRAM 98 12 GB GDDR5 SDRAM Clock speed 800 MHz 1600 MHz effective 1600 MHz 3200 MHz effective 1700 MHz 6800 MHz effective 1375 MHz 5500 MHz effective 1700 MHz 6800 MHz effective 1066 5 MHz 2133 MHz effective 1700 MHz 6800 MHz effective Bandwidth 12 8 GB s 25 6 GB s 176 0 GB s 217 6 GB s 68 3 GB s 326 4 GB s Reserved 1 GB 120 1 GB 3 5 GB 121 3 GB 122 Secondary 256 MB DDR3 RAM 104 1 GB DDR3 RAM Storage Internal 8 GB 32 GB eMMC flash memory non replaceable 1 GB flash memory reserved for the OS 32 GB eMMC NAND flash memory non replaceable 107 64 GB eMMC NAND flash memory non replaceable 500 GB HDD 1 TB HDD user replaceable 123 124 1 TB HDD user replaceable 500 GB HDD 1 TB HDD non replaceable 125 8 GB flash memory reserved for the OS 115 500 GB HDD 1 TB HDD 2 TB HDD non replaceable 8 GB flash memory reserved for the OS 1 TB HDD non replaceable 8 GB flash memory reserved for the OS External Supports up to 32 GB SDHC cardsSupports up to 2 TB USB HDD Wii U Mode only 126 Supports microSD microSDHC microSDXC up to 2 TB 127 Supports USB HDD over 240 GB up to 8 TB with System Software 4 50 128 Supports USB 3 0 HDD larger than 256 GB up to 16 TB 129 130 Game Installation Only downloaded games can be installed to storage Downloaded games can be installed to internal memory or SD card All games must be installed to a connected HDD 131 All games must be installed to a connected HDD Network Wireless 802 11 a b g n Wi Fi 2 4 GHz 802 11n Wi Fi 5 0 GHz n 802 11 a b g n ac Wi Fi 2 4 and 5 0 GHz 127 802 11b g n Wi Fi 2 4 GHz 132 802 11a b g n ac Wi Fi 133 802 11a b g n dual band Wi Fi 2 4 GHz and 5 0 GHz 134 802 11a b g n ac dual band Wi Fi 2 4 GHz and 5 0 GHz 135 Wired Fast Ethernet o Fast Ethernet p Gigabit Ethernet Gigabit Ethernet Gigabit Ethernet Dimensions When lying down on its side Width 172 mm 6 7 in Height 46 mm 1 8 in Length 268 5 mm 10 5 in can be oriented vertically using a stand Console laying flat Width 102 mm 4 0 in Height 13 9 mm 0 55 in Length 203 1 mm 8 00 in Console only 239 mm 9 4 in Joy Con attached must be oriented vertically Console laying flat Width 102 mm 4 0 in Height 13 9 mm 0 55 in Length 203 1 mm 8 00 in Console only 239 mm 9 4 in Joy Con attached must be oriented vertically When lying down on its side Width 275 mm 10 8 in Height 53 mm 2 0 in Length 305 mm 12 0 in can be oriented vertically using a stand When lying down on its side Width 265 mm 10 4 in Height 39 mm 1 5 in Length 288 mm 11 3 in can be oriented vertically using a stand When lying down on its side Width 295 mm 11 6 in Height 55 mm 2 2 in Length 327 mm 12 9 in can be oriented vertically using a stand 133 When lying down on its side Width 309 mm 12 1 in Height 83 mm 3 2 in Length 258 mm 10 1 in must be oriented horizontally 136 When lying down on its side Width 295 mm 11 6 in Height 64 mm 2 5 in Length 227 mm 8 9 in can be oriented vertically using a stand 91 When lying down on its side Width 300 mmHeight 60 mmLength 240 mm can be oriented vertically using a stand 96 137 Weight 1 5 kg 3 3 lb 0 297 kg 0 65 lb Console only 0 398 kg 0 88 lb Joy Con attached 0 319 kg 0 70 lb Console only 0 420 kg 0 93 lb Joy Con attached 2 8 kg 6 2 lb 2 1 kg 4 6 lb 3 3 kg 7 3 lb 133 3 2 kg 7 1 lb citation needed 2 9 kg 6 4 lb 91 3 8 kg 8 4 lb 96 Power 75 W external power supply 138 4 310 mAh 3 7 V lithium ion battery Max 39 W external power supply Max 223 W internal power supply Max 163 W internal power supply Max 289 W internal power supply 133 PSU Max 310 W internal power supply 133 Product Page Max 220 W external power supply Max 125 W internal power supply Max 245 W internal power supply 96 Included accessories All Models Wii U GamePad Stylus Wii Sensor Bar HDMI cable Deluxe Premium Model only Wii U GamePad stand Wii U GamePad charging cradle Wii U console stand Two Joy Con controllers L and R Two Joy Con straps Joy Con Grip Switch Dock HDMI cable DualShock 4 controller Micro USB cable for charging DualShock 4 Wired mono headset HDMI cable Xbox Wireless Controller Kinect sensor in some bundles Wired mono headset HDMI cable Xbox Wireless Controller Wired mono headset HDMI cable Video Output 1080p 1080i 720p 480p HDMI out 1 4b Component video YPBPR D Terminal out Japan only 576i 480i standard 4 3 and 16 9 anamorphic widescreen Composite video S Video NTSC consoles only RGB SCART PAL consoles only D Terminal Japanese consoles only 720p undocked 127 Via 6 2 inch 1280 720p LCD screen 237 ppi 1080p 720p and 480p docked HDMI out 1 4b 720p undocked Via 7 inch 1280 720p OLED screen 210 ppi 1080p 720p and 480p docked HDMI out 2 0a 1080p 1080i 720p and 480p HDR10 HDMI out 1 4b 4K 2160p 1080p 1080i 720p and 480p HDR10 HDMI out 2 0a 1080p 720p and 480p 139 140 HDMI in out 1 4b 4K 2160p 1440p 1080p 720p and 480p 96 139 141 HDR10 Dolby Vision HDMI out 2 0a Xbox One S HDMI out 2 0b Xbox One X HDMI in 1 4b AMD FreeSync support Integrated 3DTV support Yes No Yes Yes 142 Second screen Wii U GamePad bundled with console PlayStation VitaPlayStation App on iOS and Android devices Xbox Console Companion on Android iOS Windows 8 Windows 8 1 Windows 10 Windows Phone Remote Local game streaming via Off TV Play to Wii U GamePad for some games Local and remote game streaming via Remote Play to PS Vita macOS and Windows or selected Sony Xperia smartphone 143 for all games except those that require the PS Camera or PS Move 144 145 Local game streaming via Xbox App to Windows 10 PC 146 Audio 5 1 LPCM output via HDMI Analog stereo via AV Multi Out port Stereo speakers on Wii U GamePad Stereo output via 3 5mm jack on Wii U GamePad 5 1 LPCM output via HDMI Stereo speakers on Console Stereo output via 3 5mm jack on Console 127 7 1 LPCM and bitstreaming output via HDMI 5 1 LPCM and bitstreaming output via optical out Stereo output via 3 5mm jack on DualShock 4 Mono speaker on DualShock 4 7 1 LPCM and bitstreaming output via HDMI 2 0 LPCM and bitstreaming output via optical out Internal system speaker 147 Stereo output via extension port on controller requires adapter for 3 5 mm jacks and via 3 5 mm jack port present only on 2nd and 3rd controller revisions Peripheral abilities Bluetooth 4 0 HDMI 1 out port AV Multi Out port 4 USB 2 0 ports 2 at front of console 2 at rear Sensor Bar power port Near Field Communication NFC Bluetooth 4 1 HDMI 1 out port on dock 1 USB 3 0 port on dock 2 USB 2 0 ports on dock 1 USB C port on Console Near Field Communication NFC Bluetooth 4 1 HDMI 1 out port on dock 1 LAN port on dock 2 USB 2 0 ports on dock 1 USB C port on Console Near Field Communication NFC 127 Bluetooth 2 1 EDR HDMI 1 out port 2 USB 3 0 ports at front of console PS Camera AUX port Optical out port Ethernet port Bluetooth 4 0 LE 133 HDMI 1 out port 2 USB 3 1 gen 1 ports at front of console PS Camera AUX port Optical out port Ethernet port Bluetooth 4 0 LE 133 HDMI 1 out port 3 USB 3 1 gen 1 ports 133 PS Camera AUX port Optical out port Ethernet port Wi Fi Direct 2 HDMI 1 in port and 1 out port 148 3 USB 3 0 ports 1 at side of console 2 at rear Kinect port Optical out port Ethernet port IR Blaster Bluetooth 4 0 149 2 HDMI 1 in port and 1 out port 91 3 USB 3 0 ports 1 at front of console 2 at rear Optical out port S PDIF Ethernet port Controller Wii U GamePad Wii U Pro Controller up to 7 Wii Remote Plus up to 7 Nunchuk attachment Classic Controller attachment Wii Balance Board Nintendo 3DS select games only Nintendo GameCube controller adapter required only supports Super Smash Bros for Wii U 150 Joy Con controller up to 8 Nintendo Switch Pro Controller up to 8 151 Nintendo GameCube controller since version 4 0 adapter required DualShock 4 controller up to 4 PlayStation Move PlayStation Camera PlayStation Vita select games only 152 Xbox Wireless Controller up to 8 Xbox Series X controller Kinect Computer Mouse select games only Computer keyboard select games only Amazon Alexa voice controls only Touch capability Wii U GamePad includes an integrated resistive touchscreen Console includes multi touch capacitive touchscreen 127 DualShock 4 controller includes an integrated 2 point capacitive touchpad Camera Wii U GamePad camera bundled with all consoles PlayStation Camera Kinect Kinect adapter required to use 153 Online services Network Nintendo Network Nintendo eShop Miiverse discontinued Nintendo TVii discontinued Nintendo Switch Online Nintendo eShop PlayStation Network PlayStation Store PlayStation Now PlayStation Music PlayStation Video PlayMemories Online PlayStation Vue Xbox Live Microsoft Store Microsoft Movies amp TV Downloads Downloads games and automatic updates in the background via SpotPass Downloads automatic updates in the background Downloads games and automatic updates in the background Downloads games and automatic updates in the background 154 Subscription Free Paid Nintendo Switch Online subscription required for online multiplayer except for free to play titles 155 Paid PlayStation Plus subscription required for online multiplayer and cloud saves except for free to play titles 156 157 Paid Xbox Live Gold subscription required for online multiplayer except for free to play titles free cloud saves 158 Game DVR Image Screenshots with Miiverse integration can be shared to Facebook Twitter Google Plus and Tumblr Screenshots with Facebook and Twitter integration 159 Screenshots with Twitter integration Screenshots with Twitter integration Video Gameplay replays with YouTube integration select games only Up to 30 seconds of gameplay with Facebook and Twitter integration 160 161 Up to 1 hour of gameplay with Dailymotion Facebook Twitter and YouTube integration 720p for all PS4 models 1080p for PS4 Pro Up to 5 minutes of gameplay 1080p for all Xbox One models 162 4K for Xbox One X external storage required 163 Live streaming Live streaming with Dailymotion Twitch Ustream and YouTube Gaming integration Live streaming with Mixer and Twitch integration Free Free Free Paid subscription to Xbox Live Gold required 164 Regional lockout Region locked 165 Unrestricted Almost fully 166 Only DLC is region locked 167 Unrestricted 168 169 List of games List of Wii U games List of Nintendo Switch games List of PlayStation 4 games List of Xbox One games Backward compatibility Wii q Partial r Partial s Partial t System software OS Wii U system software Nintendo Switch system software PlayStation 4 system software Xbox One system software Updates Updates are downloaded and installed automatically in Standby Mode Automatic updates can be enabled by turning on Automatic Software Updates in System Settings 174 Updates are downloaded and installed automatically in Rest Mode Updates are downloaded and installed automatically in Instant on Mode Notes Deluxe Premium Model US 349 99 GBP and set by retailers A 428 00 31 500 Nintendo Switch 89 58 million Switch Lite 21 02 million OLED model 15 02 million a b c d e The central processing unit is composed of two quad core modules a b c 64 kB per core 32 kB for instructions and 32 kB for data The quad core ARM Cortex A57 cluster has a total of 320 kB of L1 cache distributed by 80 kB per each core 48 kB for instructions and 32 kB for data The quad core ARM Cortex A53 cluster has a total of 256 kB of L1 cache distributed by 64 kB per each core 32 kB for instructions and 32 kB for data Cores 0 and 2 have 512 kB of L2 cache each while core 1 has 2 MB The quad core ARM Cortex A57 cluster has 2 MB of shared L2 cache The quad core ARM Cortex A53 cluster has 512 kB of shared L2 cache a b 2 MB of L2 cache per quad core module The 32 MB eDRAM module is located off the central processing unit CPU die and is in the graphics processing unit GPU running at the GPU s clock speed a b The 32 MB eSRAM module is located off the central processing unit CPU die and is in the graphics processing unit GPU running at the GPU s clock speed Reserved for Wii backward compatibility Consoles manufactured after August 2019 featured chips made on the 16nm process improving battery life and performance These consoles were shipped featuring slightly different boxes those manufactured before August but Nintendo has not otherwise differentiated between the two models a b When docked the graphics processing unit GPU can run at from 307 2 to 768 MHz capable of 0 157 to 0 393 TFLOP s respectively When undocked the GPU can run at from 307 2 to 460 MHz capable of 0 157 to 0 236 TFLOP s respectively Reserved for connecting with the Wii U GamePad A LAN adapter accessory is required A LAN adapter accessory is required Supports Wii software on disc and downloaded from Wii Shop Channel Games from previous generations available for digital purchase and download via Virtual Console on Nintendo eShop Select games from previous generations are available for digital purchase and download on Nintendo s eShop This is limited to games published by third parties or specifically ported to the Nintendo Switch No Virtual Console system exists and no legacy games purchased on previous consoles may be transferred to the Nintendo Switch as they could be from the Wii to the Wii U PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America Subscription required 170 Select Xbox 360 and Xbox games Requires download of digital version of game at no additional charge to existing owners of the game 171 172 173 Handheld systems editA trend starting from the eighth generation of handheld systems is the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices such as smartphones and tablets As such smart devices have eroded sales of dedicated handheld gaming consoles with analysts predicting that smart devices will replace handheld gaming consoles in the near future 175 Nintendo 3DS edit Main article Nintendo 3DS The Nintendo 3DS is a portable game console produced by Nintendo It is the successor to the Nintendo DS The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories 176 The Nintendo 3DS features backward compatibility with Nintendo DS series software including Nintendo DSi software 176 Announcing the device in March 2010 Nintendo officially unveiled it at E3 2010 176 177 with the company inviting attendees to use demonstration units 178 The console succeeds the Nintendo DS series of handheld systems 176 which primarily competes with PlayStation Portable 179 It competes with Sony s handheld the PlayStation Vita 180 The Nintendo 3DS was released in Japan on February 26 2011 in Europe on March 25 2011 in North America on March 27 2011 181 182 and in Australia on March 31 2011 On July 28 2011 Nintendo announced a major price drop starting August 12 In addition as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public after which the games may be updated to the versions publicly released on the Nintendo eShop In December 2011 ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge with Nintendo stating it has no plans to release to the general public 183 On June 21 2012 Nintendo announced a bigger model of the 3DS called the Nintendo 3DS XL Both screens are 90 larger than the original 3DS but the resolution is the same It also has a slightly longer battery life It was released on July 28 2012 in Europe and August 19 2012 in North America as well as Australasia on August 23 2012 and Brazil on September 1 2012 184 On August 28 2013 Nintendo announced a low cost 2D version of the 3DS called the Nintendo 2DS This redesign plays all Nintendo DS and Nintendo 3DS games albeit without a stereoscopic 3D option Unlike previous machines of the DS family the Nintendo 2DS uses a slate like design instead of a clamshell one The console launched on October 12 in both Europe and North America 185 as well as Australasia 186 On August 29 2014 Nintendo announced an enhanced revision of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL The newer system uses microSD cards rather than full sized and has a second analog nub input the C stick Super Stable 3D face tracking technology that allows the glasses free stereoscopic 3D display to constantly adapt to the user s exact eye position as the player shifts his or her arms and body and an upgraded processor that allows for more advanced NN3DS exclusive games e g a 3D port of acclaimed Wii game Xenoblade Chronicles which cannot be played on the original Nintendo 3DS 2DS although New Nintendo 3DS can still be played with all 3DS and most DSi games It was released in Japan on October 11 2014 in Australasia on November 21 2014 in Europe on February 13 2015 in North America on February 13 2015 for the XL version The smaller version for North America was released on September 25 2015 bundled with the game Animal Crossing Happy Home Designer 187 In April 2017 Nintendo announced the New Nintendo 2DS XL released in Japan on July 13 2017 and in North America on July 28 2017 It is a streamlined version of the New Nintendo 3DS XL with identical screen sizes but with a thinner build and without stereoscopic 3D 188 The 3DS family was formally discontinued in September 2020 PlayStation Vita edit Main article PlayStation Vita The PlayStation Vita is the second and final handheld game console developed by Sony Computer Entertainment 189 It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices It was released in Japan on December 17 2011 190 and was released in Europe and North America on February 22 2012 191 192 The handheld includes two analog sticks a 5 inch 130 mm OLED LCD multi touch capacitive touchscreen and supports Bluetooth Wi Fi and optional 3G Internally the PS Vita features a 4 core ARM Cortex A9 MPCore processor and a 4 core SGX543MP4 graphics processing unit GPU as well as LiveArea software as its main user interface which succeeds the XrossMediaBar 193 194 The device is backward compatible with a subset of the PSP and PS One games digitally released on the PlayStation Network via the PlayStation Store 195 The graphics for PSP releases are upscaled with a smoothing filter to reduce pixelation 196 Lifetime sales of the Vita have not been released by Sony but have been estimated between 15 and 16 million 197 198 Sony discontinued the PlayStation Vita on March 1 2019 199 and has no plans for a successor 200 201 Nintendo Switch Lite edit Main article Nintendo Switch Lite Nintendo released the Nintendo Switch Lite a hardware revision of the Switch worldwide on September 20 2019 Designed as a less expensive version of the Switch the Switch Lite integrates the Joy Con onto the hardware unit itself eliminating some of the Joy Con s features which prevents a small number of games in the Switch s library that exclusively require television or tabletop modes from being used on the Switch Additionally the Switch Lite cannot be docked The unit is smaller and lighter than the main Switch console and uses updated lower powered hardware that improves its battery performance It otherwise supports all other features of the Switch including its communication capabilities Handheld comparison edit Product Line Nintendo 3DS 202 Nintendo Switch PlayStation Vita Console Nintendo 3DS Nintendo 3DS XL Nintendo 2DS New Nintendo 3DS New Nintendo 3DS XL New Nintendo 2DS XL Nintendo Switch Lite PCH 1000 PCH 2000 Logo nbsp nbsp nbsp Image nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Manufacturer Nintendo Sony SCE SIE Release dates Nintendo 3DS JP February 26 2011EU March 25 2011NA March 27 2011AU March 31 2011KOR April 28 2012 Nintendo 3DS XL JP July 28 2012EU July 28 2012NA August 19 2012AU August 23 2012KOR September 20 2012 Nintendo 2DS EU October 12 2013NA October 12 2013AU October 12 2013KOR December 2013JP February 27 2016 New Nintendo 3DS JP October 11 2014AU November 20 2014EU January 6 2015 Ambassador Edition EU February 13 2015 General release NA September 25 2015 New Nintendo 3DS XL JP October 11 2014AU November 20 2014EU February 13 2015NA February 13 2015 New Nintendo 2DS XL AU June 15 2017JP July 13 2017KOR July 13 2017NA July 28 2017EU July 28 2017 WW September 20 2019 PCH 1000 JP December 17 2011EU February 22 2012NA February 22 2012AU February 23 2012 PCH 2000 JP October 10 2013EU February 7 2014NA May 6 2014 Launch prices Nintendo 3DS 25 000 US 249 99 203 set by individual retailers 204 A 349 95 205 Nintendo 3DS XL 18 900 US 199 99 set by individual retailers A 249 90 Nintendo 2DS US 129 99 set by individual retailers A 149 95 New Nintendo 3DS 16 000 A 219 95 set by individual retailers New Nintendo 3DS XL 18 900 A 249 95 set by individual retailers US 199 99 New Nintendo 2DS XL US 149 99 188 A 199 95 206 US 199 99 Wi Fi 3G 29 980 US 299 299 279 99 207 A 419 95 Wi Fi 24 980 US 249 249 229 99 A 349 95 208 PCH 2000 19 929 180 Current prices Nintendo 3DS 15 000 209 US 169 99 210 set by individual retailers A 249 99 209 Wi Fi Wi Fi 3G 19 980 US 199 99 211 199 set by individual retailers 212 A 269 95 Discontinued Nintendo 3DS Nintendo 3DS XL January 5 2015 213 214 New Nintendo 3DS July 2017 215 216 New Nintendo 3DS XL July 25 2019 217 Nintendo 2DS New Nintendo 2DS XL September 17 2020 218 219 220 In production March 1 2019 199 Units shipped 75 94 million as of March 31 2022 update 221 21 02 million as of March 31 2023 update 80 a Best selling game Mario Kart 7 18 97 million units as of March 31 2022 update 222 Further information List of best selling Nintendo 3DS video games Mario Kart 8 Deluxe 45 33 million units as of March 31 2022 update 85 Uncharted Golden Abyss 500 000 units as of June 3 2012 update 223 Display Top Screen Autostereoscopic 3D LCD 3DS 3DS XL New 3DS New 3DS XL only 2D LCD 2DS New 2DS XL only Screen size 3DS 3 53 in 90 mm 3DS XL 4 88 in 124 mm 2DS 3 53 in 90 mm New 3DS 3 88 in 99 mm New 3DS XL 4 88 in 124 mm New 2DS XL 4 88 in 124 mm Screen pixel 3DS 3DS XL New 3DS New 3DS XL 800 240 px 400 240 px per eye in 3D 2DS New 2DS XL 400 240 px Bottom Screen 2D LCD resistive touchscreen Screen size 3DS 3 02 in 77 mm 3DS XL 4 18 in 106 mm 2DS 3 02 in 77 mm New 3DS 3 33 in 85 mm New 3DS XL 4 18 in 106 mm New 2DS XL 4 18 in 106 mm 320 240 px QVGA 2D LCD 5 5 in 140 mm 1280 720 px PCH 1000 5 in 130 mm OLED capactive touchscreen 960 544 px PCH 2000 5 in 130 mm IPS LCD capacitive touchscreen 960 544 px Approximately 16 77 million colors 224 Approximately 16 77 million colors Approximately 16 77 million colors 5 brightness levels 0 100 brightness levels 0 100 brightness levels Autostereoscopy 3D Yes 3DS 3DS XL only Yes with Super Stable 3D technology New 3DS New 3DS XL only No 2DS New 2DS XL only No No CPU 3DS 3DS XL 2DS Dual core ARM11 MPCore 202 amp Dual core VFP Co Processor 202 New 3DS New 3DS XL New 2DS XL Quad core ARM11 MPCore 202 amp Quad core VFP Co Processor 202 Quad core Cortex A57 quad core Cortex A53 1 02 GHz Quad core ARM Cortex A9 MPCore 225 226 GPU Digital Media Professionals PICA200 Nvidia GM20B Maxwell based GPU PowerVR SGX543MP4 225 RAM 3DS 3DS XL 2DS 128 MB FCRAM 6 MB VRAMNew 3DS New 3DS XL New 2DS XL 256 MB FCRAM 10 MB VRAM 4 GB LPDDR4 512 MB RAM 128 MB VRAM 227 Camera One front facing and a set of two rear facing 3D 0 3 MP VGA camera sensors Front and rear 0 3 MP VGA camera sensors 225 Audio Stereo speakers 2 with pseudo surround support Mono speaker 1 2DS only Headphone jack Stereo speakers 2 Headphone jack Stereo speakers 2 Headphone jack Storage 1 GB internal flash memory 32 GB eMMC 1 GB internal flash memory PCH 2000 only Supports up to 32 GB SD cards 3DS only Supports up to 32 GB SD SDHC cards 3DS XL 2DS only Supports up to 32 GB microSD microSDHC cards New 3DS New 3DS XL New 2DS XL only Supports up to 2 TB microSD HC XC cards Supports 4 GB 8 GB 16 GB 32 GB and 64 GB proprietary removable memory cards 2 GB SD card included 3DS only 4 GB SDHC card included 3DS XL 2DS only 4 GB microSDHC card included New 3DS New 3DS XL New 2DS XL only No external storage included No external storage included Media Nintendo 3DS Game Card 1 8 GB Nintendo DS Game Card 8 512 MB Digital distribution Nintendo Switch Game Card PlayStation Vita Game Card 2 4 GB Digital distribution User interface Circle Pad 2 with add on 3DS 3DS XL only C Stick New 3DS New 2DS XL New 3DS XL Only D pad Autostereoscopic 3D 15 9 5 3 screen top screen 2DS and New 2DS XL displays 2D only Resistive 4 3 touchscreen bottom screen 3 axis accelerometer and 3 axis gyroscope 224 Volume slider 3D depth slider Not available on 2DS New 2DS XL Front 2D camera and rear 3D camera sensors Microphone Wireless communications switch 3DS 3DS XL only SLEEP switch 2DS only 12 buttons X Y A B L R ZL and ZR with add on or New 3DS New 2DS XL New 3DS XL START SELECT HOME POWER 2 C Sticks 1 D pad Capacitive touchscreen 3 axis accelerometer and 3 axis gyroscope Volume swivel switch 13 x buttons X Y A B L ZL R ZR HOME SHARE POWER 2 analog sticks 193 D pad 193 Capacitive 16 9 touchscreen 193 Rear touchpad 193 Sixaxis motion sensing 3 axis accelerometer and 3 axis gyroscope 193 Three axis electronic compass 193 Front amp rear 2D camera sensors 225 Microphone 225 12 buttons nbsp nbsp nbsp nbsp L R Start Select Home Volume Power 193 Battery Nintendo 3DS 1300 mAh lithium ion battery 3DS Mode 3 5 hours DS Mode 5 8 hours Nintendo 3DS XL 1750 mAh lithium ion battery 3DS Mode 3 5 6 5 hours DS Mode 6 10 hours Nintendo 2DS 1300 mAh lithium ion battery 228 3DS Mode 3 5 5 5 hours DS Mode 6 9 hours New Nintendo 3DS 1400 mAh lithium ion battery 3DS Mode 3 5 6 hours DS Mode 6 5 10 5 hours New Nintendo 3DS XL 1750 mAh lithium ion battery 3DS Mode 3 5 7 hours DS Mode 7 12 hours New Nintendo 2DS XL 1300 mAh lithium ion battery 3DS Mode 3 5 5 5 hours DS Mode 6 9 hours 3570 mAh lithium ion battery3 7 hours PCH 1000 2200 mAh lithium ion battery Gameplay 3 5 hours Video playback 5 hours Music 9 hours 229 PCH 2000 2210 mAh lithium ion battery Gameplay 4 6 hours Video playback 6 hours Music 10 hours Determined by screen brightness Wi Fi sound volume and whether 3D is active 3DS models only Determined by screen brightness Wi Fi and sound volume Determined by screen brightness Wi Fi sound volume and whether 3G is active 3G model only Connectivity Integrated 802 11 b g Wi Fi IR port NFC for Amiibo support only on New 3DS 3DS XL older 3DS series need to use a 3DS NFC reader accessory Integrated 802 11a b g n ac Wi Fi 2 4 5 GHz Bluetooth 4 1 NFC for Amiibo support Integrated 802 11 b g n Wi Fi PCH 1000 model only Integrated 802 11 b g n Wi Fi PCH 2000 model only 3G 3G model only Bluetooth 2 1 EDR Console Connection Wii Wii U PlayStation 3 PlayStation 4 Stylus 3DS Extendable up to 100 mm 3 9 in long3DS XL 2DS 96 mm 3 8 in long New 3DS 76 5 mm 3 01 in longNew 3DS XL New 2DS XL 86 mm 3 4 in long Weight 3DS 235 g 8 3 oz 3DS XL 336 g 11 9 oz 2DS 260 g 9 2 oz New 3DS 253 g 8 9 oz New 3DS XL 329 g 11 6 oz New 2DS XL 260 g 9 2 oz 280 g 9 9 oz Wi Fi 260 g 9 2 oz Wi Fi 3G 279 g 9 8 oz PCH 2000 219 g 7 7 oz Dimensions 3DS Width 134 mm 5 3 in Depth 74 mm 2 9 in Height 21 mm 0 83 in 3DS XL Width 156 mm 6 1 in Depth 93 mm 3 7 in Height 22 mm 0 87 in 2DS Width 144 mm 5 7 in Depth 127 mm 5 0 in Height 20 3 mm 0 80 in New 3DS Width 156 mm 6 1 in Depth 93 mm 3 7 in Height 22 mm 0 87 in New 3DS XL New 2DS XL Width 160 mm 6 3 in Depth 93 5 mm 3 68 in Height 21 5 mm 0 85 in Width 208 mm 8 2 in Depth 91 mm 3 6 in Height 14 mm 0 55 in PCH 1000 Width 182 mm 7 2 in Depth 83 6 mm 3 29 in Height 18 6 mm 0 73 in 225 PCH 2000 Width 183 6 mm 7 23 in Depth 85 1 mm 3 35 in Height 15 mm 0 59 in 230 Online services Nintendo Network Nintendo eShop Miiverse discontinued Nintendo Video discontinued Swapnote Nintendo Letter Box in PAL region discontinued StreetPass StreetPass Mii Plaza local amp online players met SpotPass Internet Browser Nintendo Switch Online Nintendo eShop Sony Entertainment Network PlayStation Network PlayStation Store PlayStation Video PlayStation Music PlayStation Mobile Full game download installation and automatic updates in the background via SpotPass Full game download installation and automatic updates in the background Full game download installation in the background Free Paid Nintendo Switch Online subscription required for online multiplayer except for free to play titles 231 Free Preloaded applications Applications Health amp Safety Information Nintendo 3DS Camera Photo Video Recording and Editing Nintendo 3DS Sound Nintendo eShop Mii Maker StreetPass Mii Plaza AR Games Face Raiders Swapnote Nintendo Letter Box in PAL regions Nintendo Video Netflix w paid subscription Hulu Plus w paid subscription YouTube Nintendo Zone Activity Log 232 Download Play 233 System Settings Multitasking Applications Game Notes Friend List Notifications Internet Browser Miiverse Nintendo eShop Welcome Park near Photos Music Videos PlayStation Store Trophies Friends Party Group Messaging Notifications Internet Browser Email Maps Content Manager Remote Play Cross Controller Settings Regional lockout Region locked 234 No region lock No region lock 235 List of games List of Nintendo 3DS games List of Nintendo Switch gamesCan only play games that support handheld mode List of PlayStation Vita games Backward compatibility Nintendo DS Nintendo DSi Downloadable only DSiWare Virtual Console b Virtual Console Arcade 3D Classics only select games only Game Boy select games only Game Boy Color select games only Game Boy Advance Ambassadors only select games only Game Gear select games only Nintendo Entertainment System select games only Master System SEGA 3D Classics only select games only Genesis SEGA 3D Classics only select games only Super Nintendo Entertainment System only on New 3DS 3DS XL select games only Downloadable only PlayStation Portable select games only PlayStation select games only PlayStation 2 select games only Neo Geo AES select games only PC Engine Japan and North America only select games only System software Nintendo 3DS system software Nintendo Switch system software PlayStation Vita system software Estimated between 15 and 16 million The Virtual Console classic video game re release distribution service on Nintendo 3DS Nintendo 3DS XL Nintendo 2DS New Nintendo 3DS New Nintendo 3DS XL and New Nintendo 2DS XL currently have available for purchase digital versions of select games for the Game Boy Game Boy Color Sega Game Gear Nintendo Entertainment System and Super Nintendo Entertainment System platforms via Nintendo eShop Nintendo 3DS Ambassadors also have 10 Game Boy Advance games available for download Other handhelds edit nbsp GCW Zero nbsp Nvidia Shield Portable nbsp GPD XD nbsp GPD Win nbsp Xperia PlaySee also edit nbsp 2010s portal nbsp Video games portal 2010s in video games List of video game consoles List of home video game consoles List of handheld game consoles List of dedicated video game consoles List of microconsoles List of virtual reality headsetsReferences edit PlayStation Boss One In 20 PS4 Buyers Also Bought PSVR UploadVR June 5 2019 Archived from the original on July 18 2020 Retrieved July 18 2020 Bol Mike June 10 2019 Data Point of the Week 5 Million PSVRs AR Insider Archived from the original on July 19 2020 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