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Consumer electronics

Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. Usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet.[1][2] In British English, they are often called brown goods by producers and sellers.[3][n 1] In the 2010s, this distinction is absent in large big box consumer electronics stores, which sell entertainment, communication and home office devices, light fixtures and appliances, including the bathroom type.

A crowd of shoppers in the flatscreen TV section of the big box consumer electronics store Best Buy
A Radio Shack consumer electronics store in a mall

Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products included telephones, televisions, and calculators, then audio and video recorders and players, game consoles, mobile phones, personal computers and MP3 players. In the 2010s, consumer electronics stores often sell GPS, automotive electronics (car stereos), video game consoles, electronic musical instruments (e.g., synthesizer keyboards), karaoke machines, digital cameras, and video players (VCRs in the 1980s and 1990s, followed by DVD players and Blu-ray players). Stores also sell smart light fixtures and appliances, digital cameras, camcorders, cell phones, and smartphones. Some of the newer products sold include virtual reality head-mounted display goggles, smart home devices that connect home devices to the Internet, streaming devices, and wearable technology.

In the 2010s, most consumer electronics have become based on digital technologies. They have essentially merged with the computer industry in what is increasingly referred to as the consumerization of information technology. Some consumer electronics stores have also begun selling office and baby furniture. Consumer electronics stores may be "brick and mortar" physical retail stores, online stores, or combinations of both.

Annual consumer electronics sales are expected to reach $2.9 trillion by 2020.[5] It is part of the wider electronics industry. In turn, the driving force behind the electronics industry is the semiconductor industry.[6]

History edit

 
A radio and TV store in 1961

For its first fifty years, the phonograph turntable did not use electronics; the needle and sound horn were purely mechanical technologies. However, in the 1920s, radio broadcasting became the basis of mass production of radio receivers. The vacuum tubes that had made radios practical were used with record players as well, to amplify the sound so that it could be played through a loudspeaker. Television was soon invented but remained insignificant in the consumer market until the 1950s.

The first working transistor, a point-contact transistor, was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947, which led to significant research in the field of solid-state semiconductors in the early 1950s.[7] The invention and development of the earliest transistors at Bell led to transistor radios. This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s, largely due to the efforts of Tokyo Tsushin Kogyo (now Sony) in successfully commercializing transistor technology for a mass market, with affordable transistor radios and then transistorized television sets.[8]

Integrated circuits (ICs) followed when manufacturers built circuits (usually for military purposes) on a single substrate using electrical connections between circuits within the chip itself. IC technology led to more advanced and cheaper consumer electronics, such as transistorized televisions, pocket calculators, and by the 1980s, affordable video game consoles and personal computers that regular middle-class families could buy.

Products edit

 
A typical CoCo 3 computer system, from the 1980s

Consumer electronics devices include those used for [9]

Increasingly consumer electronics products such as Digital distribution of video games have become based on the internet and digital technologies. The consumer electronics industry has primarily merged with the software industry in what is increasingly referred to as the consumerization of information technology.

List of top consumer electronics products by number of shipments
Electronic device Shipments
(est. billion units)
Production years included Ref
Compact disc (CD) 200 1982–2007 [10]
Audio cassette tape 30 1963–2019 [11]
Digital versatile disc (DVD) 20 1996–2012 [12]
Mobile phone 19.4 1994–2018 [b]
Smartphone 10.1 2007–2018 [a]
Video cassette 10 1976–2000 [16][17]

Trends edit

 
A modern flat panel, HDTV television set

One overriding characteristic of consumer electronic products is the trend of ever-falling prices. This is driven by gains in manufacturing efficiency and automation, lower labor costs as manufacturing has moved to lower-wage countries, and improvements in semiconductor design.[18] Semiconductor components benefit from Moore's law, an observed principle which states that, for a given price, semiconductor functionality doubles every two years.

While consumer electronics continues in its trend of convergence, combining elements of many products, consumers face different purchasing decisions. There is an ever-increasing need to keep product information updated and comparable for the consumer to make an informed choice. Style, price, specification, and performance are all relevant. There are a gradual shift towards e-commerce web-storefronts.

Many products include Internet connectivity using technologies such as Wi-Fi, Bluetooth, EDGE, or Ethernet. Products not traditionally associated with computer use (such as TVs or Hi-Fi equipment) now provide options to connect to the Internet or to a computer using a home network to provide access to digital content. The desire for high-definition (HD) content has led the industry to develop a number of technologies, such as WirelessHD or ITU-T G.hn, which are optimized for distribution of HD content between consumer electronic devices in a home.

Industries edit

The electronics industry, especially consumer electronics, emerged in the 20th century and has become a global industry worth billions of dollars. Contemporary society uses all manner of electronic devices built-in automated or semi-automated factories operated by the industry.

Manufacturing edit

 
Gramophone factory in Hannover-Nordstadt

Most consumer electronics are built in China, due to maintenance cost, availability of materials, quality, and speed as opposed to other countries such as the United States.[19] Cities such as Shenzhen have become important production centres for the industry, attracting many consumer electronics companies such as Apple Inc.[20]

Electronic component edit

An electronic component is any essential discrete device or physical entity in an electronic system used to affect electrons or their associated fields. Electronic components are mostly industrial products, available in a singular form, and are not to be confused with electrical elements, conceptual abstractions representing idealized electronic components.

Software development edit

Consumer electronics such as personal computers use various types of software. Embedded software is used within some consumer electronics, such as mobile phones.[21] This type of software may be embedded within the hardware of electronic devices.[22] Some consumer electronics include software that is used on a personal computer in conjunction with electronic devices, such as camcorders and digital cameras, and third-party software for such devices also exists.

Standardization edit

Some consumer electronics adhere to protocols, such as connection protocols "to high speed bi-directional signals".[23] In telecommunications, a communications protocol is a system of digital rules for data exchange within or between computers.

Trade shows edit

The Consumer Electronics Show (CES) trade show has taken place yearly in Las Vegas, Nevada since its foundation in 1973. The event, which grew from having 100 exhibitors in its inaugural year to more than 4,500 exhibiting companies in its 2020 edition, features the latest in consumer electronics, speeches by industry experts and innovation awards.[24]

The Internationale Funkausstellung Berlin (IFA) trade show has taken place Berlin, Germany since its foundation in 1924. The event features new consumer electronics and speeches by industry pioneers.

IEEE initiatives edit

Institute of Electrical and Electronics Engineers (IEEE), the world's largest professional society, has many initiatives to advance the state of the art of consumer electronics. IEEE has a dedicated society of thousands of professionals to promote CE, called the Consumer Electronics Society (CESoc).[25] IEEE has multiple periodicals and international conferences to promote CE and encourage collaborative research and development in CE. The flagship conference of CESoc, called IEEE International Conference on Consumer Electronics (ICCE), is in its 35th year.

  • IEEE Transactions on Consumer Electronics[26]
  • IEEE Consumer Electronics Magazine[27]
  • IEEE International Conference on Consumer Electronics (ICCE)[28]

Institute of Electrical and Electronics Engineers (IEEE) Computer Society also have initiated a conference to research on next generation consumer electronics as Smart Electronics. [29] The conference named IEEE Symposium on Smart Electronics Systems (IEEE-iSES) is on its 9th year.[30]

Retailing edit

 
Gigantti store in Kokkola, Finland

Electronics retailing is a significant part of the retail industry in many countries. In the United States, dedicated consumer electronics stores have mostly given way to big-box retailers such as Best Buy, the largest consumer electronics retailer in the country,[31] although smaller dedicated stores include Apple Stores, and specialist stores that serve, for example, audiophiles and exceptions, such as the single-branch B&H Photo store in New York City. Broad-based retailers, such as Walmart and Target, also sell consumer electronics in many of their stores.[31] In April 2014, retail e-commerce sales were the highest in the consumer electronic and computer categories as well.[32] Some consumer electronics retailers offer extended warranties on products with programs such as SquareTrade.[33]

An electronics district is an area of commerce with a high density of retail stores that sell consumer electronics.[34]

Service and repair edit

Consumer electronic service can refer to the maintenance of said products. When consumer electronics have malfunctions, they may sometimes be repaired.

In 2013, in Pittsburgh, Pennsylvania, the increased popularity in listening to sound from analog audio devices, such as record players, as opposed to digital sound, has sparked a noticeable increase of business for the electronic repair industry there.[35]

Mobile phone industry edit

 
This picture illustrates how the mobile phone industry evolved to what we see today as modern smartphones.

A mobile phone, cellular phone, cell phone, cellphone, handphone, or hand phone, sometimes shortened to simply mobile, cell or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called cellular telephones or cell phones in North America. In addition to telephony, digital mobile phones (2G) support a variety of other services, such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as feature phones; mobile phones which offer greatly advanced computing capabilities are referred to as smartphones.[36]

A smartphone is a portable device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation).

By country edit

Environmental impact edit

 
Guide to Greener Electronics 2017 findings

In 2017, the Greenpeace USA published a study of 17 of the world's leading consumer electronics companies about their energy and resource consumption and the use of chemicals.[37]

Rare metals and rare earth elements edit

Electronic devices use thousands rare metals and rare earth elements (40 on average for a smartphone), these material are extracted and refined using water and energy-intensive processes. These metals are also used in the renewable energy industry meaning that consumer electronics are directly competing for the raw materials.[38][39]

Energy consumption edit

The energy consumption of consumer electronics and their environmental impact, either from their production processes or the disposal of the devices, is increasing steadily. EIA estimates that electronic devices and gadgets account for about 10%–15% of the energy use in American homes – largely because of their number; the average house has dozens of electronic devices.[40] The energy consumption of consumer electronics increases – in America and Europe – to about 50% of household consumption if the term is redefined to include home appliances such as refrigerators, dryers, clothes washers and dishwashers.

Standby power edit

Standby power – used by consumer electronics and appliances while they are turned off – accounts for 5–10% of total household energy consumption, costing $100 annually to the average household in the United States.[41] A study by United States Department of Energy's Berkeley Lab found that a videocassette recorders (VCRs) consume more electricity during the course of a year in standby mode than when they are used to record or playback videos. Similar findings were obtained concerning satellite boxes, which consume almost the same amount of energy in "on" and "off" modes.[42]

A 2012 study in the United Kingdom, carried out by the Energy Saving Trust, found that the devices using the most power on standby mode included televisions, satellite boxes, and other video and audio equipment. The study concluded that UK households could save up to £86 per year by switching devices off instead of using standby mode.[43] A report from the International Energy Agency in 2014 found that $80 billion of power is wasted globally per year due to inefficiency of electronic devices.[44] Consumers can reduce unwanted use of standby power by unplugging their devices, using power strips with switches, or by buying devices that are standardized for better energy management, particularly Energy Star marked products.[41]

Electronic waste edit

 
Electronic waste: discarded electronic equipment

A high number of different metals and low concentration rates in electronics means that recycling is limited and energy intensive.[38] Electronic waste describes discarded electrical or electronic devices. Many consumer electronics may contain toxic minerals and elements,[45] and many electronic scrap components, such as CRTs, may contain contaminants such as lead, cadmium, beryllium, mercury, dioxins, or brominated flame retardants. Electronic waste recycling may involve significant risk to workers and communities and great care must be taken to avoid unsafe exposure in recycling operations and leaking of materials such as heavy metals from landfills and incinerator ashes. However, large amounts of the produced electronic waste from developed countries is exported, and handled by the informal sector in countries like India, despite the fact that exporting electronic waste to them is illegal. Strong informal sector can be a problem for the safe and clean recycling.[46]

Reuse and repair

E-waste policy has gone through various incarnations since the 1970s, with emphases changing as the decades passed. More weight was gradually placed on the need to dispose of e-waste more carefully due to the toxic materials it may contain. There has also been recognition that various valuable metals and plastics from waste electrical equipment can be recycled for other uses. More recently, the desirability of reusing whole appliances has been foregrounded in the 'preparation for reuse' guidelines. The policy focus is slowly moving towards a potential shift in attitudes to reuse and repair.

With turnover of small household appliances high and costs relatively low, many consumers will throw unwanted electric goods in the normal dustbin, meaning that items of potentially high reuse or recycling value go to landfills. While more oversized items such as washing machines are usually collected, it has been estimated that the 160,000 tonnes of EEE in regular waste collections were worth £220 million. And 23% of EEE taken to Household Waste Recycling Centres was immediately resaleable – or would be with minor repairs or refurbishment. This indicates a lack of awareness among consumers about where and how to dispose of EEE and the potential value of things that are going in the bin.

For the reuse and repair of electrical goods to increase substantially in the UK, some barriers must be overcome. These include people's mistrust of used equipment in terms of whether it will be functional, safe and the stigma for some of owning second-hand goods. But the benefits of reuse could allow lower-income households access to previously unaffordable technology while helping the environment at the same time.[47]

Health impact edit

Desktop monitors and laptops produce major physical health concerns for humans when bodies are forced into unhealthy and uncomfortable positions to see the screen better. From this, neck and back pains and problems increase, commonly referred to as repetitive strain injuries. Using electronics before going to bed makes it difficult for people to fall asleep, hurting human health. Sleeping less prevents people from performing to their full potential physically and mentally and can also "increase rates of obesity and diabetes", which are "long-term health consequences".[48] Obesity and diabetes are more commonly seen in students and in youth because they tend to be the ones using electronics the most. "People who frequently use their thumbs to type text messages on cell phones can develop a painful affliction called De Quervain syndrome that affects their tendons on their hands. The best-known disease in this category is called carpal tunnel syndrome, which results from pressure on the median nerve in the wrist".[48]

See also edit

References edit

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  2. ^ Takagi, Yuichiro; Hanada, Yukinori; Iwato, Hisashi (8 January 2020). "White appliance prices jump in Japan over past 10 years". Nikkei Asia. from the original on 8 January 2020. Retrieved 12 July 2021.
  3. ^ "brown goods". Collins English Dictionary. from the original on 8 December 2014. Retrieved 5 December 2014.
  4. ^ McDermott, Catherine (30 October 2007). Design: The Key Concepts. Routledge. p. 234. ISBN 9781134361809. from the original on 18 April 2016. Retrieved 5 December 2014.
  5. ^ "Global Consumer Electronics Market to Reach US$ 2.9 Trillion by 2020 - Persistence Market Research". PR Newswire. Persistence Market Research. 3 January 2017. from the original on 11 October 2019. Retrieved 11 October 2019.
  6. ^ "Annual Semiconductor Sales Increase 21.6 Percent, Top $400 Billion for First Time". Semiconductor Industry Association. 5 February 2018. from the original on 30 January 2021. Retrieved 11 October 2019.
  7. ^ Manuel, Castells (1996). The information age : economy, society and culture. Oxford: Blackwell. ISBN 978-0631215943. OCLC 43092627.
  8. ^ Hagiwara, Yoshiaki (2001). "Microelectronics for Home Entertainment". In Oklobdzija, Vojin G. (ed.). The Computer Engineering Handbook. CRC Press. p. 41-1. ISBN 978-0-8493-0885-7. from the original on 30 June 2023. Retrieved 25 November 2019.
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  10. ^ "Compact disc hits 25th birthday". BBC News. BBC. 17 August 2007. from the original on 5 March 2009. Retrieved 15 October 2019.
  11. ^ "Stock Video of Angled view of Compact cassette tape in use playing back in a deck player". Adobe Stock. Adobe Inc. from the original on 25 October 2019. Retrieved 25 October 2019.
  12. ^ Pan, Joann (7 March 2012). "Warner Bros. Offers In-Store DVD-to-Cloud Service [VIDEO]". Mashable. from the original on 15 October 2019. Retrieved 15 October 2019.
  13. ^ "Over 5 billion mobiles worldwide". BBC News. BBC. 9 July 2010. from the original on 15 October 2019. Retrieved 15 October 2019.
  14. ^ a b c "Cell phone sales worldwide 2007-2018". Statista. from the original on 25 October 2019. Retrieved 15 October 2019.
  15. ^ "7 of the Top 10 Smartphone Suppliers Headquartered in China". IC Insights. 15 June 2017. from the original on 25 October 2019. Retrieved 25 October 2019.
  16. ^ Schildgen, Bob (17 August 2018). "What Do I Do With Old VCR Tapes?". Sierra Club. from the original on 15 October 2019. Retrieved 15 October 2019.
  17. ^ Lyman, Peter; Varian, Hal R.; Dunn, James; Strygin, Aleksey; Swearingen, Kirsten (18 October 2000). "Magnetic". How Much Information? 2000. University of California, Berkeley School of Information. from the original on 5 June 2019. Retrieved 15 October 2019.
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  24. ^ Hornyak, Tim (2 September 2014). "Jack Wayman, founder of CES trade show, dies at 92". PC World. from the original on 10 September 2014. Retrieved 9 September 2014.
  25. ^ IEEE Consumer Electronics Society, http://cesoc.ieee.org/ 31 July 2016 at the Wayback Machine
  26. ^ Simon Sherratt, Editor-in-Chief (EiC), IEEE Transactions on Consumer Electronics, http://cesoc.ieee.org/publications/ieee-transactions-on-consumer-electronics.html 29 July 2016 at the Wayback Machine.
  27. ^ Saraju P. Mohanty, Editor-in-Chief (EiC), IEEE Consumer Electronics Magazine, http://cesoc.ieee.org/publications/ce-magazine.html 12 July 2016 at the Wayback Machine.
  28. ^ IEEE International Conference on Consumer Electronics (ICCE), http://www.icce.org/ 23 July 2016 at the Wayback Machine
  29. ^ IEEE Computer Society, https://www.computer.org/
  30. ^ IEEE International Symposium on Smart Electronic Systems, https://www.ieee-ises.org/
  31. ^ a b Murphy, H. Lee (27 January 2014). "Why consumer electronics retailers are the next record store". Crain's Chicago Business. Retrieved 11 September 2014.
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  35. ^ Todd, Deborah M. (18 August 2013). "Electronic repair industry gets second wind". Pittsburgh Post-Gazette. from the original on 7 April 2015. Retrieved 11 September 2014.
  36. ^ Srivastava, Viranjay M.; Singh, Ghanshyam (2013). MOSFET Technologies for Double-Pole Four-Throw Radio-Frequency Switch. Springer Science & Business Media. p. 1. ISBN 9783319011653. from the original on 30 June 2023. Retrieved 1 October 2021.
  37. ^ Guide to Greener Electronics 2017 13 January 2011 at the Wayback Machine Greenpeace USA, 2017
  38. ^ a b "The myth of the green cloud". European Investment Bank. from the original on 14 April 2021. Retrieved 17 September 2020.
  39. ^ "Infographic: The Carbon Footprint of the Internet – ClimateCare". from the original on 5 March 2021. Retrieved 17 September 2020.
  40. ^ "Heating and cooling no longer majority of US home energy use" 2 April 2015 at the Wayback Machine. EIA.gov
  41. ^ a b Chu, John (1 November 2012). "3 Easy Tips to Reduce Your Standby Power Loads". Energy.gov. United States Department of Energy. from the original on 10 September 2014. Retrieved 10 September 2014.
  42. ^ Lippert, John (17 August 2009). "Please Stand By: Reduce Your Standby Power Use". Energy.gov. United States Department of Energy. from the original on 11 September 2014. Retrieved 10 September 2014.
  43. ^ Harvey, Fiona (26 June 2012). "Leaving appliances on standby 'can cost UK households up to £86 a year'". The Guardian. from the original on 10 September 2014. Retrieved 9 September 2014.
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  45. ^ Moreno, Julia (8 September 2014). "Normal is recycling out-of-date electronics". Vidette Online. Illinois State University. from the original on 10 September 2014. Retrieved 9 September 2014.
  46. ^ Bhowmick, Nilanjana (23 May 2011). "Is India's E-Waste Problem Spiraling Out of Control?". Time. from the original on 8 October 2014. Retrieved 14 September 2014.
  47. ^ Cole, C., Cooper, T. and Gnanapragasam, A., 2016. Extending product lifetimes through WEEE reuse and repair: opportunities and challenges in the UK. In: Electronics Goes Green 2016+ Conference, Berlin, Germany, 7–9 September 2016
  48. ^ a b . The Women's International Perspective. 12 July 2015. Archived from the original on 3 June 2017. Retrieved 26 May 2017.

Notes edit

  1. ^ "Brown" from the bakelite and wood-veneer finishes typical on 1950s and 1960s radio and TV receivers, and in contrast to "white goods".[4]
  1. ^ a b Smartphone:
    • 2007–2010 – 731 million[14]
    • 2011–2013 – 2.122 billion[14]
    • 2014–2015 – 2.69 billion[15]
    • 2016–2018 – 4.589 billion[14]
  2. ^ Mobile phone:

Further reading edit

External links edit

consumer, electronics, consumer, electronics, redirects, here, electronic, music, group, philip, best, home, electronics, electronic, analog, digital, equipment, intended, everyday, typically, private, homes, include, devices, used, entertainment, communicatio. Consumer Electronics redirects here For the electronic music group see Philip Best Consumer electronics or home electronics are electronic analog or digital equipment intended for everyday use typically in private homes Consumer electronics include devices used for entertainment communications and recreation Usually referred to as black goods due to many products being housed in black or dark casings This term is used to distinguish them from white goods which are meant for housekeeping tasks such as washing machines and refrigerators although nowadays these would be considered black goods some of these being connected to the Internet 1 2 In British English they are often called brown goods by producers and sellers 3 n 1 In the 2010s this distinction is absent in large big box consumer electronics stores which sell entertainment communication and home office devices light fixtures and appliances including the bathroom type A crowd of shoppers in the flatscreen TV section of the big box consumer electronics store Best BuyA Radio Shack consumer electronics store in a mallRadio broadcasting in the early 20th century brought the first major consumer product the broadcast receiver Later products included telephones televisions and calculators then audio and video recorders and players game consoles mobile phones personal computers and MP3 players In the 2010s consumer electronics stores often sell GPS automotive electronics car stereos video game consoles electronic musical instruments e g synthesizer keyboards karaoke machines digital cameras and video players VCRs in the 1980s and 1990s followed by DVD players and Blu ray players Stores also sell smart light fixtures and appliances digital cameras camcorders cell phones and smartphones Some of the newer products sold include virtual reality head mounted display goggles smart home devices that connect home devices to the Internet streaming devices and wearable technology In the 2010s most consumer electronics have become based on digital technologies They have essentially merged with the computer industry in what is increasingly referred to as the consumerization of information technology Some consumer electronics stores have also begun selling office and baby furniture Consumer electronics stores may be brick and mortar physical retail stores online stores or combinations of both Annual consumer electronics sales are expected to reach 2 9 trillion by 2020 5 It is part of the wider electronics industry In turn the driving force behind the electronics industry is the semiconductor industry 6 Contents 1 History 2 Products 2 1 Trends 3 Industries 3 1 Manufacturing 3 1 1 Electronic component 3 1 2 Software development 3 1 3 Standardization 3 2 Trade shows 3 3 IEEE initiatives 3 4 Retailing 3 5 Service and repair 3 6 Mobile phone industry 3 6 1 By country 4 Environmental impact 4 1 Rare metals and rare earth elements 4 2 Energy consumption 4 3 Standby power 4 4 Electronic waste 5 Health impact 6 See also 7 References 8 Notes 9 Further reading 10 External linksHistory editMain article History of electronic engineering nbsp A radio and TV store in 1961For its first fifty years the phonograph turntable did not use electronics the needle and sound horn were purely mechanical technologies However in the 1920s radio broadcasting became the basis of mass production of radio receivers The vacuum tubes that had made radios practical were used with record players as well to amplify the sound so that it could be played through a loudspeaker Television was soon invented but remained insignificant in the consumer market until the 1950s The first working transistor a point contact transistor was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947 which led to significant research in the field of solid state semiconductors in the early 1950s 7 The invention and development of the earliest transistors at Bell led to transistor radios This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s largely due to the efforts of Tokyo Tsushin Kogyo now Sony in successfully commercializing transistor technology for a mass market with affordable transistor radios and then transistorized television sets 8 Integrated circuits ICs followed when manufacturers built circuits usually for military purposes on a single substrate using electrical connections between circuits within the chip itself IC technology led to more advanced and cheaper consumer electronics such as transistorized televisions pocket calculators and by the 1980s affordable video game consoles and personal computers that regular middle class families could buy Products editSee also List of electronics brands Category Consumer electronics and List of best selling electronic devices nbsp A typical CoCo 3 computer system from the 1980sConsumer electronics devices include those used for 9 entertainment flatscreen TVs television sets MP3 players video recorders DVD players radio receivers etc communications telephones cell phones e mail capable personal computers desktop computers laptops printers paper shredders etc recreation digital cameras camcorders video game consoles ROM cartridges remote control cars Robot kits etc Increasingly consumer electronics products such as Digital distribution of video games have become based on the internet and digital technologies The consumer electronics industry has primarily merged with the software industry in what is increasingly referred to as the consumerization of information technology List of top consumer electronics products by number of shipments Electronic device Shipments est billion units Production years included RefCompact disc CD 200 1982 2007 10 Audio cassette tape 30 1963 2019 11 Digital versatile disc DVD 20 1996 2012 12 Mobile phone 19 4 1994 2018 b Smartphone 10 1 2007 2018 a Video cassette 10 1976 2000 16 17 Trends edit nbsp A modern flat panel HDTV television setOne overriding characteristic of consumer electronic products is the trend of ever falling prices This is driven by gains in manufacturing efficiency and automation lower labor costs as manufacturing has moved to lower wage countries and improvements in semiconductor design 18 Semiconductor components benefit from Moore s law an observed principle which states that for a given price semiconductor functionality doubles every two years While consumer electronics continues in its trend of convergence combining elements of many products consumers face different purchasing decisions There is an ever increasing need to keep product information updated and comparable for the consumer to make an informed choice Style price specification and performance are all relevant There are a gradual shift towards e commerce web storefronts Many products include Internet connectivity using technologies such as Wi Fi Bluetooth EDGE or Ethernet Products not traditionally associated with computer use such as TVs or Hi Fi equipment now provide options to connect to the Internet or to a computer using a home network to provide access to digital content The desire for high definition HD content has led the industry to develop a number of technologies such as WirelessHD or ITU T G hn which are optimized for distribution of HD content between consumer electronic devices in a home Industries editMain article Electronics industry See also Electronics industry in Japan Electronics industry in China and Electronics industry in Bangladesh The electronics industry especially consumer electronics emerged in the 20th century and has become a global industry worth billions of dollars Contemporary society uses all manner of electronic devices built in automated or semi automated factories operated by the industry Manufacturing edit Main article Electronics manufacturing See also Electronic packaging nbsp Gramophone factory in Hannover NordstadtMost consumer electronics are built in China due to maintenance cost availability of materials quality and speed as opposed to other countries such as the United States 19 Cities such as Shenzhen have become important production centres for the industry attracting many consumer electronics companies such as Apple Inc 20 Electronic component edit Main article Electronic component An electronic component is any essential discrete device or physical entity in an electronic system used to affect electrons or their associated fields Electronic components are mostly industrial products available in a singular form and are not to be confused with electrical elements conceptual abstractions representing idealized electronic components Software development edit See also Software development Consumer electronics such as personal computers use various types of software Embedded software is used within some consumer electronics such as mobile phones 21 This type of software may be embedded within the hardware of electronic devices 22 Some consumer electronics include software that is used on a personal computer in conjunction with electronic devices such as camcorders and digital cameras and third party software for such devices also exists Standardization edit Some consumer electronics adhere to protocols such as connection protocols to high speed bi directional signals 23 In telecommunications a communications protocol is a system of digital rules for data exchange within or between computers Trade shows edit The Consumer Electronics Show CES trade show has taken place yearly in Las Vegas Nevada since its foundation in 1973 The event which grew from having 100 exhibitors in its inaugural year to more than 4 500 exhibiting companies in its 2020 edition features the latest in consumer electronics speeches by industry experts and innovation awards 24 The Internationale Funkausstellung Berlin IFA trade show has taken place Berlin Germany since its foundation in 1924 The event features new consumer electronics and speeches by industry pioneers IEEE initiatives edit Institute of Electrical and Electronics Engineers IEEE the world s largest professional society has many initiatives to advance the state of the art of consumer electronics IEEE has a dedicated society of thousands of professionals to promote CE called the Consumer Electronics Society CESoc 25 IEEE has multiple periodicals and international conferences to promote CE and encourage collaborative research and development in CE The flagship conference of CESoc called IEEE International Conference on Consumer Electronics ICCE is in its 35th year IEEE Transactions on Consumer Electronics 26 IEEE Consumer Electronics Magazine 27 IEEE International Conference on Consumer Electronics ICCE 28 Institute of Electrical and Electronics Engineers IEEE Computer Society also have initiated a conference to research on next generation consumer electronics as Smart Electronics 29 The conference named IEEE Symposium on Smart Electronics Systems IEEE iSES is on its 9th year 30 Retailing edit See also Consumer electronics store nbsp Gigantti store in Kokkola FinlandElectronics retailing is a significant part of the retail industry in many countries In the United States dedicated consumer electronics stores have mostly given way to big box retailers such as Best Buy the largest consumer electronics retailer in the country 31 although smaller dedicated stores include Apple Stores and specialist stores that serve for example audiophiles and exceptions such as the single branch B amp H Photo store in New York City Broad based retailers such as Walmart and Target also sell consumer electronics in many of their stores 31 In April 2014 retail e commerce sales were the highest in the consumer electronic and computer categories as well 32 Some consumer electronics retailers offer extended warranties on products with programs such as SquareTrade 33 See also Category Consumer electronics retailers An electronics district is an area of commerce with a high density of retail stores that sell consumer electronics 34 See also Category Electronics districts Service and repair edit See also Electronics technician Consumer electronic service can refer to the maintenance of said products When consumer electronics have malfunctions they may sometimes be repaired In 2013 in Pittsburgh Pennsylvania the increased popularity in listening to sound from analog audio devices such as record players as opposed to digital sound has sparked a noticeable increase of business for the electronic repair industry there 35 Mobile phone industry edit nbsp This picture illustrates how the mobile phone industry evolved to what we see today as modern smartphones A mobile phone cellular phone cell phone cellphone handphone or hand phone sometimes shortened to simply mobile cell or just phone is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area The radio frequency link establishes a connection to the switching systems of a mobile phone operator which provides access to the public switched telephone network PSTN Modern mobile telephone services use a cellular network architecture and therefore mobile telephones are called cellular telephones or cell phones in North America In addition to telephony digital mobile phones 2G support a variety of other services such as text messaging MMS email Internet access short range wireless communications infrared Bluetooth business applications video games and digital photography Mobile phones offering only those capabilities are known as feature phones mobile phones which offer greatly advanced computing capabilities are referred to as smartphones 36 A smartphone is a portable device that combines mobile telephone and computing functions into one unit They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems which facilitate wider software internet including web browsing over mobile broadband and multimedia functionality including music video cameras and gaming alongside core phone functions such as voice calls and text messaging Smartphones typically contain a number of metal oxide semiconductor MOS integrated circuit IC chips include various sensors that can be leveraged by pre included and third party software such as a magnetometer proximity sensors barometer gyroscope accelerometer and more and support wireless communications protocols such as Bluetooth Wi Fi or satellite navigation By country edit Main articles Mobile phone industry in India Mobile phone industry in Japan Mobile phone industry in Russia Mobile phone industry in South Korea and Mobile phone industry in the United StatesEnvironmental impact edit nbsp Guide to Greener Electronics 2017 findingsIn 2017 the Greenpeace USA published a study of 17 of the world s leading consumer electronics companies about their energy and resource consumption and the use of chemicals 37 Rare metals and rare earth elements edit Electronic devices use thousands rare metals and rare earth elements 40 on average for a smartphone these material are extracted and refined using water and energy intensive processes These metals are also used in the renewable energy industry meaning that consumer electronics are directly competing for the raw materials 38 39 Energy consumption edit The energy consumption of consumer electronics and their environmental impact either from their production processes or the disposal of the devices is increasing steadily EIA estimates that electronic devices and gadgets account for about 10 15 of the energy use in American homes largely because of their number the average house has dozens of electronic devices 40 The energy consumption of consumer electronics increases in America and Europe to about 50 of household consumption if the term is redefined to include home appliances such as refrigerators dryers clothes washers and dishwashers Standby power edit Standby power used by consumer electronics and appliances while they are turned off accounts for 5 10 of total household energy consumption costing 100 annually to the average household in the United States 41 A study by United States Department of Energy s Berkeley Lab found that a videocassette recorders VCRs consume more electricity during the course of a year in standby mode than when they are used to record or playback videos Similar findings were obtained concerning satellite boxes which consume almost the same amount of energy in on and off modes 42 A 2012 study in the United Kingdom carried out by the Energy Saving Trust found that the devices using the most power on standby mode included televisions satellite boxes and other video and audio equipment The study concluded that UK households could save up to 86 per year by switching devices off instead of using standby mode 43 A report from the International Energy Agency in 2014 found that 80 billion of power is wasted globally per year due to inefficiency of electronic devices 44 Consumers can reduce unwanted use of standby power by unplugging their devices using power strips with switches or by buying devices that are standardized for better energy management particularly Energy Star marked products 41 Electronic waste edit nbsp Electronic waste discarded electronic equipmentA high number of different metals and low concentration rates in electronics means that recycling is limited and energy intensive 38 Electronic waste describes discarded electrical or electronic devices Many consumer electronics may contain toxic minerals and elements 45 and many electronic scrap components such as CRTs may contain contaminants such as lead cadmium beryllium mercury dioxins or brominated flame retardants Electronic waste recycling may involve significant risk to workers and communities and great care must be taken to avoid unsafe exposure in recycling operations and leaking of materials such as heavy metals from landfills and incinerator ashes However large amounts of the produced electronic waste from developed countries is exported and handled by the informal sector in countries like India despite the fact that exporting electronic waste to them is illegal Strong informal sector can be a problem for the safe and clean recycling 46 Reuse and repairE waste policy has gone through various incarnations since the 1970s with emphases changing as the decades passed More weight was gradually placed on the need to dispose of e waste more carefully due to the toxic materials it may contain There has also been recognition that various valuable metals and plastics from waste electrical equipment can be recycled for other uses More recently the desirability of reusing whole appliances has been foregrounded in the preparation for reuse guidelines The policy focus is slowly moving towards a potential shift in attitudes to reuse and repair With turnover of small household appliances high and costs relatively low many consumers will throw unwanted electric goods in the normal dustbin meaning that items of potentially high reuse or recycling value go to landfills While more oversized items such as washing machines are usually collected it has been estimated that the 160 000 tonnes of EEE in regular waste collections were worth 220 million And 23 of EEE taken to Household Waste Recycling Centres was immediately resaleable or would be with minor repairs or refurbishment This indicates a lack of awareness among consumers about where and how to dispose of EEE and the potential value of things that are going in the bin For the reuse and repair of electrical goods to increase substantially in the UK some barriers must be overcome These include people s mistrust of used equipment in terms of whether it will be functional safe and the stigma for some of owning second hand goods But the benefits of reuse could allow lower income households access to previously unaffordable technology while helping the environment at the same time 47 Health impact editDesktop monitors and laptops produce major physical health concerns for humans when bodies are forced into unhealthy and uncomfortable positions to see the screen better From this neck and back pains and problems increase commonly referred to as repetitive strain injuries Using electronics before going to bed makes it difficult for people to fall asleep hurting human health Sleeping less prevents people from performing to their full potential physically and mentally and can also increase rates of obesity and diabetes which are long term health consequences 48 Obesity and diabetes are more commonly seen in students and in youth because they tend to be the ones using electronics the most People who frequently use their thumbs to type text messages on cell phones can develop a painful affliction called De Quervain syndrome that affects their tendons on their hands The best known disease in this category is called carpal tunnel syndrome which results from pressure on the median nerve in the wrist 48 See also editPortals nbsp Electronics nbsp Technology nbsp Engineering nbsp Telecommunication nbsp Radio nbsp Television Digital electronics Electronics industry List of home appliances Product teardown Timeline of electrical and electronic engineeringReferences edit Hsu Sara 12 February 2016 In China Black Goods Down White Goods Up The Diplomat Archived from the original on 12 February 2016 Retrieved 12 July 2021 Takagi Yuichiro Hanada Yukinori Iwato Hisashi 8 January 2020 White appliance prices jump in Japan over past 10 years Nikkei Asia Archived from the original on 8 January 2020 Retrieved 12 July 2021 brown goods Collins English Dictionary Archived from the original on 8 December 2014 Retrieved 5 December 2014 McDermott Catherine 30 October 2007 Design The Key Concepts Routledge p 234 ISBN 9781134361809 Archived from the original on 18 April 2016 Retrieved 5 December 2014 Global Consumer Electronics Market 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Risks of Electronic Devices The Women s International Perspective 12 July 2015 Archived from the original on 3 June 2017 Retrieved 26 May 2017 Notes edit Brown from the bakelite and wood veneer finishes typical on 1950s and 1960s radio and TV receivers and in contrast to white goods 4 a b Smartphone 2007 2010 731 million 14 2011 2013 2 122 billion 14 2014 2015 2 69 billion 15 2016 2018 4 589 billion 14 Mobile phone 1994 2010 10 billion 13 Smartphone 2011 2018 9 401 billion a Further reading editKevin Sintumuang 2 January 2015 Tech Etiquette 21 Do s and Don ts The Wall Street Journal External links editConsumer electronics at Wikipedia s sister projects nbsp Media from Commons nbsp News from Wikinews nbsp Texts from Wikisource nbsp Textbooks from Wikibooks nbsp Resources from Wikiversity Retrieved from https en wikipedia org w index php title Consumer electronics amp oldid 1180600813, wikipedia, wiki, book, books, library,

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