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DLNA

Digital Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs.[1] DLNA incorporates several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, wired and wireless networking standards, and widely used digital media formats.[2][3]

DLNA
Developed byDigital Living Network Alliance
Introduced2004; 19 years ago (2004)
IndustryLocal area networks
Compatible hardware

DLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies, publishing its first set of guidelines in June 2004.[4] The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard, with a claimed membership of "more than 200 companies"[5] before dissolving in 2017. By September 2014[6] over 25,000 device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.[7] In many cases DLNA protocols are in use by services or software without openly stating the name: examples include Nokia's Home Network functionality,[8] Samsung's All Share,[9] the Play To functionality in Windows 8.1,[10] and in applications such as VLC media player or Roku Media Player.

Specification Edit

The DLNA Certified Device Classes are separated as follows:[11]

Home network devices Edit

  • Digital Media Server (DMS): store content and make it available to networked digital media players (DMP) and digital media renderers (DMR). Examples include PCs and network-attached storage (NAS) devices.
  • Digital Media Player (DMP): find content on digital media servers (DMS) and provide playback and rendering capabilities. Examples include TVs, stereos and home theaters, wireless monitors and game consoles.
  • Digital Media Renderer (DMR): play content as instructed by a digital media controller (DMC), which will find content from a digital media server (DMS). Examples include TVs, audio/video receivers, video displays and remote speakers for music. It is possible for a single device (e.g. TV, A/V receiver, etc.) to function both as a DMR (receives "pushed" content from DMS) and DMP ("pulls" content from DMS).
  • Digital Media Controller (DMC): find content on digital media servers (DMS) and instruct digital media renderers (DMR) to play the content. Content does not stream from or through the DMC. Examples include tablet computers, Wi-Fi enabled digital cameras and smartphones.
  • Generally, digital media players (DMP) and digital media controllers (DMC) with print capability can print to DMPr. Examples include networked photo printers and networked all-in-one printers.

Mobile handheld devices Edit

  • Mobile Digital Media Server (M-DMS): store content and make it available to wired/wireless networked mobile digital media players (M-DMP), and digital media renderers. Examples include mobile phones and portable music players.
  • Mobile Digital Media Player (M-DMP): find and play content on a digital media server (DMS) or mobile digital media server (M-DMS). Examples include mobile phones and mobile media tablets designed for viewing multimedia content.
  • Mobile Digital Media Uploader (M-DMU): send (upload) content to a digital media server (DMS) or mobile digital media server (M-DMS). Examples include digital cameras and mobile phones.
  • Mobile Digital Media Downloader (M-DMD): find and store (download) content from a digital media server (DMS) or mobile digital media server (M-DMS). Examples include portable music players and mobile phones.
  • Mobile Digital Media Controller (M-DMC): find content on a digital media server (DMS) or mobile digital media server (M-DMS) and send it to digital media renderers (DMR). Examples include personal digital assistants (PDAs) and mobile phones.

Home infrastructure devices Edit

  • Mobile Network Connectivity Function (M-NCF): provide a bridge between mobile handheld device network connectivity and home network connectivity.
  • Media Interoperability Unit (MIU): provide content transformation between required media formats for home network and mobile handheld devices.

The specification uses DTCP-IP as "link protection" for copyright-protected commercial content between one device to another.[12][13]

DLNA guideline versions Edit

  • 1.0: released June 2004; 2 volumes: Architecture & Protocols, Media Formats; 2 Device Classes: DMP, DMS; About 50 media format profiles[citation needed]
  • 1.5: released March 2006; 3 volumes: Architecture & Protocols, Media Formats, and Link Protection; 12 Devices Classes and 5 Device Capabilities; About 250 media format profiles[citation needed]
  • 2.0: released August 2015; Includes topics like EPG, Content Sync, RUI, WPS, Media Formats, Scheduled recording, DRM[14]
  • 3.0: released August 2015; enhanced response time, improved power efficiency, HEVC support[15]
  • 4.0: released June 2016; solves the "media format not supported" problem between PCs, TVs and mobile devices while supporting Ultra HD TV content streaming[16]

History and member companies Edit

Digital Network Living Alliance
 
EstablishedJune 2003 (2003-06)[12][4]
FounderIntel
DissolvedFebruary 2017[17]
TypeTrade organization
HeadquartersLake Oswego, Oregon, US
Membership
200 companies[5]
Websitewww.dlna.org  

Intel established the Digital Network Living Alliance along with Sony and Microsoft in June 2003 as the Digital Home Working Group (DHWG), changing its name 12 months later, when the first set of guidelines for DLNA was published.[12] Its board members as of 2007 were: HP, Intel, Matsushita, Microsoft, Nokia, Phillips, Samsung, and Sony.[18]

Home Networked Device Interoperability Guidelines v1.5 was published in March 2006 and expanded in October of the same year; the changes included the addition of two new product categories — printers, and mobile devices — as well as an "increase of DLNA Device Classes from two to twelve" and an increase in supported user scenarios related to the new product categories.[12]

DLNA worked with cable, satellite, and telecom service providers to provide link protection on each end of the data transfer. The extra layer of digital rights management (DRM) security allows broadcast operators to communicate digital media to certain devices (e.g. to those of their customers) in such a manner that further, unauthorized, communication of the media is difficult.[19][20]

In March 2014, DLNA publicly released the VidiPath Guidelines, originally called "DLNA CVP-2 Guidelines." VidiPath enables consumers to view subscription TV content on a wide variety of devices including televisions, tablets, phones, Blu-ray players, set-top boxes (STBs), personal computers (PCs) and game consoles without any additional intermediate devices from the service provider.

In November 2015 there were 13 promoter members and 171 contributor members. The promoter members were:[21]

Arris, AwoX, Broadcom, CableLabs, Comcast, Dolby Laboratories, Intel, LG Electronics, Panasonic, Samsung Electronics, Sony Electronics, Time Warner Cable, and Verizon.

The board of directors oversaw the activity of the four following committees:

  • Ecosystem Committee, planning the future development of DLNA guidelines
  • Compliance & Test Committee, overseeing the certification program and its evolutions
  • Marketing Communication Advisory Council, actively promoting DLNA worldwide
  • Technical Committee, writing the DLNA guidelines

On January 5, 2017, the DLNA organization announced, "The organization has fulfilled its mission and will dissolve as a non-profit trade association." Its certification program continues to be conducted by SpireSpark International of Portland, Oregon.[22][23]

Products supporting DLNA Edit

DLNA-certified devices Edit

Some of the earlier devices with DLNA included the PlayStation 3, the Nokia N95[8] and the Pioneer BDP-HD1 Blu-ray player.[24] By 2014 over 25,000 DLNA-certified products were available,[6] up from 9,000 in 2011.[25] This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more.[26] According to a 2013 study from Parks Associates,[27] nearly 3 billion products were expected to be on the market in 2014, increasing to over 7 billion by 2018. DLNA certification of devices can be determined by a DLNA logo on the device, or by verifying certification through the DLNA Product Search.[28]

Manufacturers can seek certification testing from a DLNA-Accredited Independent Certification Vendor.

DLNA technology components Edit

As the past president of DLNA pointed out to the Register in March 2009:[29]

The vendors of software are allowed to claim that their software is a DLNA Technology Component if the software has gone through certification testing on a device and the device has been granted DLNA Certification. DLNA Technology Components are not marketed to the consumer but only to industry.

DLNA Interoperability Guidelines allow manufacturers to participate in the growing marketplace of networked devices and are separated into the following sections of key technology components:[30]

  • Network and Connectivity[31]
  • Device and Service Discovery and Control[32]
  • Media Format and Transport Model[33]
  • Media Management, Distribution and Control[34]
  • Digital Rights Management and Content Protection[35]
  • Manageability[36]
  • Efficient Power Management

DLNA-certified software Edit

In 2005,[37] DLNA began a software certification program in order to make it easier for consumers to share their digital media across a broader range of products. DLNA is certifying software that is sold directly to consumers through retailers, websites and mobile application stores. With DLNA certified software, consumers can upgrade products from within their home networks that may not be DLNA certified and bring them into their personal DLNA ecosystems. This helps in bringing content such as videos, photos and music stored on DLNA certified devices to a larger selection of consumer electronics, mobile and PC products.[38]

See also Edit

References Edit

  1. ^ contributor, Freelance. "Everything you need to know about DLNA: The de facto home-entertainment network standard". TechHive. Retrieved September 24, 2023. {{cite web}}: |last= has generic name (help)
  2. ^ Digital Living Network Alliance (n.d.). (PDF). p. 4. Archived from the original (PDF) on June 30, 2011. Retrieved June 26, 2015.
  3. ^ EDN (September 9, 2005). "How DLNA and UPnP will enable easy home video networks". EDN. Retrieved September 27, 2023.
  4. ^ a b Digital Living Network Alliance (June 22, 2004). (PDF) (Press release). San Francisco. Archived from the original (PDF) on February 5, 2005. Retrieved June 26, 2015.
  5. ^ a b Digital Living Network Alliance. "About Us: Organization". Retrieved June 26, 2015.
  6. ^ a b "DLNA intros VidiPath". Advanced Television. September 13, 2014.
  7. ^ . Sony. Archived from the original on June 12, 2010. Retrieved March 2, 2011.
  8. ^ a b "FWLabs: Nokia N95". FayerWayer (in Spanish). November 12, 2007. Retrieved September 24, 2023.
  9. ^ "How Samsung AllShare and SmartView Make TV More Awesome". Lifewire. Retrieved September 24, 2023.
  10. ^ https://support.microsoft.com/en-us/topic/play-to-feature-reliability-update-for-windows-8-1-and-windows-server-2012-r2-ee550e93-e8cb-a225-c8f9-a719bb7d7edc
  11. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  12. ^ a b c d Digital Living Network Alliance. . Archived from the original on December 22, 2010. Retrieved June 26, 2015.
  13. ^ (PDF). DLNA. p. 4. Archived from the original (PDF) on October 1, 2011.
  14. ^ "DLNA Announces 3.0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings". DLNA. Retrieved March 1, 2017.
  15. ^ "DLNA Announces 3.0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings". DLNA.
  16. ^ "DLNA 4.0 Transforms Connected Home Experience". DLNA. Retrieved March 1, 2017.
  17. ^ "FAQ". Retrieved September 16, 2019.
  18. ^ "Digital Media Format War 2.0 is About to Begin". GeekSpeaker. September 6, 2007. Retrieved September 24, 2023.
  19. ^ Digital Home Working Group (June 24, 2003). (Press release). San Francisco. Archived from the original on August 16, 2004. Retrieved June 26, 2015.
  20. ^ Grabham, Dan (March 22, 2013). "DLNA: What It Is and What You Need to Know". Techradar.
  21. ^ "Member Companies".
  22. ^ "About Us". DLNA. Retrieved January 23, 2021.
  23. ^ "DLNA". DLNA. Retrieved December 13, 2022.
  24. ^ Moskovciak, Matthew. "Pioneer BDP-HD1 review: Pioneer BDP-HD1". CNET. Retrieved September 24, 2023.
  25. ^ , Connected World magazine, January 14, 2011, archived from the original on January 19, 2011, retrieved March 2, 2011
  26. ^ . Instat. Archived from the original on January 4, 2011. Retrieved March 2, 2011.
  27. ^ . DLNA. Parks Associates. 2013. Archived from the original on July 5, 2014.
  28. ^ "Products". DLNA.
  29. ^ Mellor, Chris (March 2, 2009). "Iomega Muffs Hard Drive DLNA Testing". The Register. Retrieved April 18, 2023.
  30. ^ . DLNA. Archived from the original on December 23, 2010. Retrieved March 2, 2011.
  31. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  32. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  33. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  34. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  35. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  36. ^ . DLNA. Archived from the original on December 22, 2010. Retrieved March 2, 2011.
  37. ^ . Archived from the original on August 19, 2013.
  38. ^ "Increasing DLNA Software Certification Will Propel the Adoption and Connection of Devices within the Home Network" (Press release). ABI research.

External links Edit

  • Official website  
  • DLNA History, Discussion of standard, Mission, CES participation and member companies, Mahalo.

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Digital Living Network Alliance DLNA is a set of interoperability standards for sharing home digital media among multimedia devices It allows users to share or stream stored media files to various certified devices on the same network like PCs smartphones TV sets game consoles stereo systems and NASs 1 DLNA incorporates several existing public standards including Universal Plug and Play UPnP for media management and device discovery and control wired and wireless networking standards and widely used digital media formats 2 3 DLNADeveloped byDigital Living Network AllianceIntroduced2004 19 years ago 2004 IndustryLocal area networksCompatible hardwarePersonal computers Smartphones Gaming consoles Audio devices Embedded devicesDLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies publishing its first set of guidelines in June 2004 4 The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard with a claimed membership of more than 200 companies 5 before dissolving in 2017 By September 2014 6 over 25 000 device models had obtained DLNA Certified status indicated by a logo on their packaging and confirming their interoperability with other devices 7 In many cases DLNA protocols are in use by services or software without openly stating the name examples include Nokia s Home Network functionality 8 Samsung s All Share 9 the Play To functionality in Windows 8 1 10 and in applications such as VLC media player or Roku Media Player Contents 1 Specification 1 1 Home network devices 1 2 Mobile handheld devices 1 3 Home infrastructure devices 1 4 DLNA guideline versions 2 History and member companies 3 Products supporting DLNA 3 1 DLNA certified devices 3 2 DLNA technology components 3 3 DLNA certified software 4 See also 5 References 6 External linksSpecification EditThe DLNA Certified Device Classes are separated as follows 11 Home network devices Edit Digital Media Server DMS store content and make it available to networked digital media players DMP and digital media renderers DMR Examples include PCs and network attached storage NAS devices Digital Media Player DMP find content on digital media servers DMS and provide playback and rendering capabilities Examples include TVs stereos and home theaters wireless monitors and game consoles Digital Media Renderer DMR play content as instructed by a digital media controller DMC which will find content from a digital media server DMS Examples include TVs audio video receivers video displays and remote speakers for music It is possible for a single device e g TV A V receiver etc to function both as a DMR receives pushed content from DMS and DMP pulls content from DMS Digital Media Controller DMC find content on digital media servers DMS and instruct digital media renderers DMR to play the content Content does not stream from or through the DMC Examples include tablet computers Wi Fi enabled digital cameras and smartphones Generally digital media players DMP and digital media controllers DMC with print capability can print to DMPr Examples include networked photo printers and networked all in one printers Mobile handheld devices Edit Mobile Digital Media Server M DMS store content and make it available to wired wireless networked mobile digital media players M DMP and digital media renderers Examples include mobile phones and portable music players Mobile Digital Media Player M DMP find and play content on a digital media server DMS or mobile digital media server M DMS Examples include mobile phones and mobile media tablets designed for viewing multimedia content Mobile Digital Media Uploader M DMU send upload content to a digital media server DMS or mobile digital media server M DMS Examples include digital cameras and mobile phones Mobile Digital Media Downloader M DMD find and store download content from a digital media server DMS or mobile digital media server M DMS Examples include portable music players and mobile phones Mobile Digital Media Controller M DMC find content on a digital media server DMS or mobile digital media server M DMS and send it to digital media renderers DMR Examples include personal digital assistants PDAs and mobile phones Home infrastructure devices Edit Mobile Network Connectivity Function M NCF provide a bridge between mobile handheld device network connectivity and home network connectivity Media Interoperability Unit MIU provide content transformation between required media formats for home network and mobile handheld devices The specification uses DTCP IP as link protection for copyright protected commercial content between one device to another 12 13 DLNA guideline versions Edit 1 0 released June 2004 2 volumes Architecture amp Protocols Media Formats 2 Device Classes DMP DMS About 50 media format profiles citation needed 1 5 released March 2006 3 volumes Architecture amp Protocols Media Formats and Link Protection 12 Devices Classes and 5 Device Capabilities About 250 media format profiles citation needed 2 0 released August 2015 Includes topics like EPG Content Sync RUI WPS Media Formats Scheduled recording DRM 14 3 0 released August 2015 enhanced response time improved power efficiency HEVC support 15 4 0 released June 2016 solves the media format not supported problem between PCs TVs and mobile devices while supporting Ultra HD TV content streaming 16 History and member companies EditDigital Network Living Alliance nbsp EstablishedJune 2003 2003 06 12 4 FounderIntelDissolvedFebruary 2017 17 TypeTrade organizationHeadquartersLake Oswego Oregon USMembership200 companies 5 Websitewww wbr dlna wbr org nbsp Intel established the Digital Network Living Alliance along with Sony and Microsoft in June 2003 as the Digital Home Working Group DHWG changing its name 12 months later when the first set of guidelines for DLNA was published 12 Its board members as of 2007 were HP Intel Matsushita Microsoft Nokia Phillips Samsung and Sony 18 Home Networked Device Interoperability Guidelines v1 5 was published in March 2006 and expanded in October of the same year the changes included the addition of two new product categories printers and mobile devices as well as an increase of DLNA Device Classes from two to twelve and an increase in supported user scenarios related to the new product categories 12 DLNA worked with cable satellite and telecom service providers to provide link protection on each end of the data transfer The extra layer of digital rights management DRM security allows broadcast operators to communicate digital media to certain devices e g to those of their customers in such a manner that further unauthorized communication of the media is difficult 19 20 In March 2014 DLNA publicly released the VidiPath Guidelines originally called DLNA CVP 2 Guidelines VidiPath enables consumers to view subscription TV content on a wide variety of devices including televisions tablets phones Blu ray players set top boxes STBs personal computers PCs and game consoles without any additional intermediate devices from the service provider In November 2015 there were 13 promoter members and 171 contributor members The promoter members were 21 Arris AwoX Broadcom CableLabs Comcast Dolby Laboratories Intel LG Electronics Panasonic Samsung Electronics Sony Electronics Time Warner Cable and Verizon The board of directors oversaw the activity of the four following committees Ecosystem Committee planning the future development of DLNA guidelines Compliance amp Test Committee overseeing the certification program and its evolutions Marketing Communication Advisory Council actively promoting DLNA worldwide Technical Committee writing the DLNA guidelinesOn January 5 2017 the DLNA organization announced The organization has fulfilled its mission and will dissolve as a non profit trade association Its certification program continues to be conducted by SpireSpark International of Portland Oregon 22 23 Products supporting DLNA EditDLNA certified devices Edit Some of the earlier devices with DLNA included the PlayStation 3 the Nokia N95 8 and the Pioneer BDP HD1 Blu ray player 24 By 2014 over 25 000 DLNA certified products were available 6 up from 9 000 in 2011 25 This includes TVs DVD and Blu ray players games consoles digital media players photo frames cameras NAS devices PCs mobile handsets and more 26 According to a 2013 study from Parks Associates 27 nearly 3 billion products were expected to be on the market in 2014 increasing to over 7 billion by 2018 DLNA certification of devices can be determined by a DLNA logo on the device or by verifying certification through the DLNA Product Search 28 Manufacturers can seek certification testing from a DLNA Accredited Independent Certification Vendor DLNA technology components Edit As the past president of DLNA pointed out to the Register in March 2009 29 The vendors of software are allowed to claim that their software is a DLNA Technology Component if the software has gone through certification testing on a device and the device has been granted DLNA Certification DLNA Technology Components are not marketed to the consumer but only to industry DLNA Interoperability Guidelines allow manufacturers to participate in the growing marketplace of networked devices and are separated into the following sections of key technology components 30 Network and Connectivity 31 Device and Service Discovery and Control 32 Media Format and Transport Model 33 Media Management Distribution and Control 34 Digital Rights Management and Content Protection 35 Manageability 36 Efficient Power ManagementDLNA certified software Edit In 2005 37 DLNA began a software certification program in order to make it easier for consumers to share their digital media across a broader range of products DLNA is certifying software that is sold directly to consumers through retailers websites and mobile application stores With DLNA certified software consumers can upgrade products from within their home networks that may not be DLNA certified and bring them into their personal DLNA ecosystems This helps in bringing content such as videos photos and music stored on DLNA certified devices to a larger selection of consumer electronics mobile and PC products 38 See also EditConsumer Electronics Control CEC Allows audio video equipment cooperate through HDMI connections Devices Profile for Web Services DigiOn Digital Rights Management Digital Transmission Content Protection List of UPnP AV media servers and clients Comparison of UPnP AV media servers Miracast Universal Plug and Play AV standards WiFi Direct Wireless HDMIReferences Edit contributor Freelance Everything you need to know about DLNA The de facto home entertainment network standard TechHive Retrieved September 24 2023 a href Template Cite web html title Template Cite web cite web a last has generic name help Digital Living Network Alliance n d DLNA for HD Video Streaming in Home Networking Environments PDF p 4 Archived from the original PDF on June 30 2011 Retrieved June 26 2015 EDN September 9 2005 How DLNA and UPnP will enable easy home video networks EDN Retrieved September 27 2023 a b Digital Living Network Alliance June 22 2004 DLNA Strides Toward Consumer Friendly Home Networked Devices with New Interoperability Guidelines PDF Press release San Francisco Archived from the original PDF on February 5 2005 Retrieved June 26 2015 a b Digital Living Network Alliance About Us Organization Retrieved June 26 2015 a b DLNA intros VidiPath Advanced Television September 13 2014 The DLNA Certified Logo Program Sony Archived from the original on June 12 2010 Retrieved March 2 2011 a b FWLabs Nokia N95 FayerWayer in Spanish November 12 2007 Retrieved September 24 2023 How Samsung AllShare and SmartView Make TV More Awesome Lifewire Retrieved September 24 2023 https support microsoft com en us topic play to feature reliability update for windows 8 1 and windows server 2012 r2 ee550e93 e8cb a225 c8f9 a719bb7d7edc Certified Device Classes DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 a b c d Digital Living Network Alliance Frequently Asked Questions About DLNA Archived from the original on December 22 2010 Retrieved June 26 2015 Whitepaper DLNA for HD Video Streaming in Home Networking Environments PDF DLNA p 4 Archived from the original PDF on October 1 2011 DLNA Announces 3 0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings DLNA Retrieved March 1 2017 DLNA Announces 3 0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings DLNA DLNA 4 0 Transforms Connected Home Experience DLNA Retrieved March 1 2017 FAQ Retrieved September 16 2019 Digital Media Format War 2 0 is About to Begin GeekSpeaker September 6 2007 Retrieved September 24 2023 Digital Home Working Group June 24 2003 17 Leading Companies Form Working Group to Simplify Sharing of Digital Content among Consumer Electronics PCs and Mobile Devices Press release San Francisco Archived from the original on August 16 2004 Retrieved June 26 2015 Grabham Dan March 22 2013 DLNA What It Is and What You Need to Know Techradar Member Companies About Us DLNA Retrieved January 23 2021 DLNA DLNA Retrieved December 13 2022 Moskovciak Matthew Pioneer BDP HD1 review Pioneer BDP HD1 CNET Retrieved September 24 2023 DLNA Empowers the Connected Consumer Connected World magazine January 14 2011 archived from the original on January 19 2011 retrieved March 2 2011 UPnP and DLNA Standardizing the Networked Home Instat Archived from the original on January 4 2011 Retrieved March 2 2011 DLNA Market Overview Report DLNA Parks Associates 2013 Archived from the original on July 5 2014 Products DLNA Mellor Chris March 2 2009 Iomega Muffs Hard Drive DLNA Testing The Register Retrieved April 18 2023 The DLNA Networked Device Interoperability Guidelines DLNA Archived from the original on December 23 2010 Retrieved March 2 2011 Network and Connectivity DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 Device and Service Discovery and Control DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 Media Format and Transport Model DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 Media Management Distribution and Control DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 Digital Rights Management and Content Protection DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 Manageability DLNA Archived from the original on December 22 2010 Retrieved March 2 2011 DLNA Certification Program Archived from the original on August 19 2013 Increasing DLNA Software Certification Will Propel the Adoption and Connection of Devices within the Home Network Press release ABI research External links EditOfficial website nbsp DLNA History Discussion of standard Mission CES participation and member companies Mahalo Retrieved from https en wikipedia org w index php title DLNA amp oldid 1177782432, wikipedia, wiki, book, books, library,

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