fbpx
Wikipedia

Super Mario Bros.

Super Mario Bros.[b] is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcades for the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

Super Mario Bros.
North American box art
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)Shigeru Miyamoto
Producer(s)Shigeru Miyamoto
Designer(s)
Programmer(s)
  • Toshihiko Nakago
  • Kazuaki Morita
Artist(s)
  • Shigeru Miyamoto
  • Takashi Tezuka
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)Nintendo Entertainment System, arcade
ReleaseNES
  • JP: September 13, 1985
  • NA: October 18, 1985[a]
  • EU: May 15, 1987
  • AU: July 1987
Arcade
  • EU: January 1986
  • NA: February 1986
Genre(s)Platform
Mode(s)Single-player, multiplayer
Arcade systemNintendo VS. System

Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming, drawing from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming "athletic games" such as Donkey Kong and Mario Bros. The design of the first level, World 1-1, serves as a tutorial for platform gameplay.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, with praise for its precise controls. It is one of the best-selling games of all time, with more than 58 million copies sold worldwide. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music a centerpiece of game design. The game began a multimedia franchise including a long-running game series, an animated television series, an animated feature film, a live-action feature film and another upcoming animated feature film. It has been re-released on most Nintendo systems. Mario and Super Mario Bros. have become prominent in popular culture.

Gameplay

 
Mario wields a Fire Flower, allowing attacks with fire projectiles. To the left of Mario is an invincibility star.

In Super Mario Bros., the player controls Mario, the protagonist of the series. Mario's brother, Luigi, is controlled by the second player in the game's multiplayer mode and assumes the same plot role and functionality as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces, and save Princess Toadstool.[2]: 7  It is a side-scrolling platform game where the player moves to the right to reach the flagpole at the end of each level.

The game world includes coins for Mario to collect and special bricks marked with a question mark (?), which when hit from below by Mario may reveal more coins or a special item. Other "secret", often invisible, bricks may contain more coins or rare items. If the player gains a Super Mushroom, Mario grows to double his size and gains the ability to break bricks above him. If Mario gets hit in this mode, then instead of dying he turns back to regular Mario.[2]: 12  Players start with a certain number of lives and may gain additional lives by picking up green spotted orange 1-up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit, or runs out of time. The game ends when the player runs out of lives, although a button input can be used on the game over screen to continue from the first level of the world in which the player died.[3]

Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[2]: 12  while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[2]: 11  These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him.[2]: 19  Other enemies, such as underwater foes and enemies with spiked tops, cannot be jumped on and damage the player instead. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on. Mario may also acquire the Fire Flower from certain "?" blocks that when picked up changes the color of Super Mario's outfit and allows him to throw fireballs. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact.[2]: 10 

The game consists of eight worlds with four sub-levels called "stages" in each world.[4][2]: 7  The final stage of each world takes place in a castle where Bowser is fought above a suspension bridge; the first seven of these Bowsers are "false Bowsers" who are actually minions disguised as him, whilst the real Bowser is found in the 8th world. Bowser and his decoys are defeated by jumping over them and reaching the axe on the end of the bridge, although they can also be defeated using a Fire Flower. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but some contain "warp pipes" that allow Mario to advance directly to later worlds in the game without completing the intervening stages. After completing the game once, the player is rewarded with the ability to replay the game with changes made to increase its difficulty, such as all Goombas in the game being replaced with Buzzy Beetles, enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower.[5]

Synopsis

In the fantasy setting of the Mushroom Kingdom, a tribe of turtle-like creatures known as the Koopa Troopas invade the kingdom and uses the magic of its king, Bowser, to turn its inhabitants, known as the Mushroom People, into inanimate objects such as bricks, stones and horsehair plants. Bowser and his army also kidnap Princess Toadstool, the princess of the Mushroom Kingdom and the only one with the ability to reverse Bowser's spell. After hearing the news, Mario sets out to save the princess and free the kingdom from Bowser.[2]: 2  After traveling through various parts of the kingdom and fighting Bowser's forces along the way, Mario reaches Bowser's final stronghold, where he is able to defeat him by striking an axe on the bridge suspended over lava he is standing on, breaking the bridge, defeating Bowser, freeing the princess and saving the Mushroom Kingdom.[6]

Development

 
From left: designers Takashi Tezuka and Shigeru Miyamoto, and composer Kōji Kondō, in 2015

Super Mario Bros. was designed by Shigeru Miyamoto and Takashi Tezuka of the Nintendo Creative Department, and largely programmed by Toshihiko Nakago of SRD Company, Ltd.[7][clarification needed] The original Mario Bros., released in 1983, is an arcade platformer that takes place on a single screen with a black background. Miyamoto used the term "athletic games" to refer to what would later be known as platform games. For Super Mario Bros., Miyamoto wanted to create a more colorful "athletic game" with a scrolling screen and larger characters.[7]

Development was a culmination of their technical knowledge from working on the 1984 titles Devil World, Excitebike and Kung Fu along with their desire to further advance the platforming "athletic game" genre they had created with their earlier games.[8] The side-scrolling gameplay of racing game Excitebike and beat 'em up game Kung-Fu Master, the latter ported by Miyamoto's team to the NES as Kung Fu, were key steps towards Miyamoto's vision of an expansive side-scrolling platformer;[9] in turn, Kung-Fu Master was an adaptation of the Jackie Chan film Wheels on Meals (1984).[10] While working on Excitebike and Kung Fu, he came up with the concept of a platformer that would have the player "strategize while scrolling sideways" over long distances, have aboveground and underground levels, and have colorful backgrounds rather than black backgrounds.[11] Super Mario Bros. used the fast scrolling game engine Miyamoto's team had originally developed for Excitebike, which allowed Mario to smoothly accelerate from a walk to a run, rather than move at a constant speed like in earlier platformers.[12]

Miyamoto also wanted to create a game that would be the "final exclamation point" for the ROM cartridge format before the forthcoming Famicom Disk System was released.[8] Super Mario Bros. was made in tandem with The Legend of Zelda, another Famicom game directed and designed by Miyamoto and released in Japan five months later, and the games shared some elements; for instance, the fire bars that appear in the Mario castle levels began as objects in Zelda.[13]

To have a new game available for the end-of-year shopping season, Nintendo aimed for simplicity.[14] The team started with a prototype in which the player moved a 16x32-pixel square around a single screen.[15] Tezuka suggested using Mario after seeing the sales figures of Mario Bros.[16] The team chose the name Super Mario Bros. after implementing the Super Mushroom power-up.[17] The game initially used a concept in which Mario or Luigi could fly a rocket ship while firing at enemies, but this went unused;[18] the final game's sky-based bonus stages are a remnant of this concept.[8][19] The team found it illogical that Mario was hurt by stomping on turtles in Mario Bros. so decided that future Mario games would "definitely have it so that you could jump on turtles all you want".[8] Miyamoto initially imagined Bowser as an ox, inspired by the Ox King from the Toei Animation film Alakazam the Great (1960). However, Tezuka decided he looked more like a turtle, and they collaborated to create his final design.[20]

The development of Super Mario Bros. is an early example of specialization in the video game industry, made possible and necessary by the Famicom's arcade-capable hardware. Miyamoto designed the game world and led a team of seven programmers and artists who turned his ideas into code, sprites, music, and sound effects.[21] Developers of previous hit games joined the team, importing many special programming techniques, features, and design refinements such as these: "Donkey Kong's slopes, lifts, conveyor belts, and ladders; Donkey Kong Jr.'s ropes, logs and springs; and Mario Bros.'s enemy attacks, enemy movement, frozen platforms and POW Blocks".[15]

The team based the level design around a small Mario, intending to later make his size bigger in the final version, but they decided it would be fun to let Mario change his size via a power-up. The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them, so in the first level of the game, the first mushroom is difficult to avoid if it is released.[22] The use of mushrooms to change size was influenced by Japanese folktales in which people wander into forests and eat magical mushrooms; this also resulted in the game world being named the "Mushroom Kingdom". The team had Mario begin levels as small Mario to make obtaining a mushroom more gratifying.[17] Miyamoto explained: "When we made the prototype of the big Mario, we did not feel he was big enough. So, we came up with the idea of showing the smaller Mario first, who could be made bigger later in the game; then players could see and feel that he was bigger."[23] Miyamoto denied rumors that developers implemented a small Mario after a bug caused only his upper half to appear.[17] Miyamoto said the shell-kicking 1-up trick was carefully tested, but "people turned out to be a lot better at pulling the trick off for ages on end than we thought".[8] Other features, such as blocks containing multiple coins, were inspired by programming glitches.[23]

Super Mario Bros. was developed for a cartridge with 256 kilobits of program code and data and 64 kilobits of sprite and background graphics.[15] Due to this storage limitation, the designers happily considered their aggressive search for space-saving opportunities to be akin to their own fun television game show competition.[15] For instance, clouds and bushes in the game's backgrounds use that same sprite recolored,[13] and background tiles are generated via an automatic algorithm.[24] Sound effects were also recycled; the sound when Mario is damaged is the same as when he enters a pipe, and Mario jumping on an enemy is the same sound as each stroke when swimming.[14] After completing the game, the development team decided that they should introduce players with a simple, easy-to-defeat enemy rather than beginning the game with Koopa Troopas. By this point, the project had nearly run out of memory, so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation.[25] After the addition of the game's music, around 20 bytes of open cartridge space remained. Miyamoto used this remaining space to add a sprite of a crown into the game, which would appear in the player's life counter as a reward for obtaining at least 10 lives.[15]

World 1-1

During the third generation of video game consoles, tutorials on gameplay were rare. Instead, players learned how a video game worked through being guided by level design. The opening section of Super Mario Bros. was therefore specifically designed in such a way that players would be forced to explore the mechanics of the game in order to be able to advance. Rather than confront the newly oriented player with obstacles, the first level of Super Mario Bros. lays down the variety of in-game hazards by means of repetition, iteration, and escalation.[26] In an interview with Eurogamer, Miyamoto explained that he created "World 1-1" to contain everything a player needs to "gradually and naturally understand what they're doing", so that they can quickly understand how the game works. According to Miyamoto, once the player understands the mechanics of the game, the player will be able to play more freely and it becomes "their game".[27][28]

Music

Nintendo sound designer Koji Kondo wrote the six-track score for Super Mario Bros., as well as all of the game's sound effects.[29] At the time he was composing, video game music was mostly meant to attract attention, not necessarily to enhance or conform to the game. Kondo's work on Super Mario Bros. was one of the major forces in the shift towards music becoming an integral and participatory part of video games.[30] Kondo had two specific goals for his music: "to convey an unambiguous sonic image of the game world", and "to enhance the emotional and physical experience of the gamer".[30]

The music of Super Mario Bros. is coordinated with the onscreen animations of the various sprites, which was one way which Kondo created a sense of greater immersion. Kondo was not the first to do this in a video game; for instance, Space Invaders features a simple song that gets faster and faster as the aliens speed up, eliciting a sense of stress and impending doom which matches the increasing challenge of the game.[31][32] Unlike most games at the time, for which composers were hired later in the process to add music to a nearly finished game, Kondo was a part of the development team almost from the beginning of production, working in tandem with the rest of the team to create the game's soundtrack. Kondo's compositions were largely influenced by the game's gameplay, intending for it to "heighten the feeling" of how the game controls.[33]

Before composition began, a prototype of the game was presented to Kondo so that he could get an idea of Mario's general environment and revolve the music around it. Kondo wrote the score with the help of a small piano to create appropriate melodies to fit the game's environments. After the development of the game showed progress, Kondo began to feel that his music did not quite fit the pace of the game, so he changed it a bit by increasing the songs' tempos.[34] The music was further adjusted based on the expectations of Nintendo's playtesters.[35]

Kondo would later compose new music for the new Super Mario Bros. ice, desert, and nighttime level themes that appeared in the 2019 level-creator game Super Mario Maker 2.[36]

Release

Super Mario Bros. was first released in Japan on Friday the 13th of September 1985, for the Family Computer (Famicom).[37] It was released later that year in North America for the Nintendo Entertainment System (NES).[38][39] Its exact North American release date is debated; though most sources report it was released in October 1985 as a launch game, when the NES had a limited release in the US, several sources suggest it was released between November 1985 and early 1986.[38]

The arcade port for the Nintendo Vs. System debuted in London in January 1986,[40][41] and was released in other countries in February 1986.[42] It was the first version of Super Mario Bros. to receive a wide international release,[43] and many outside of Japan were introduced to the game through the arcade version.[43][44][40] The NES version received a wide North American release later that year, followed by Europe on May 15, 1987.[citation needed]

In 1988, Super Mario Bros. was re-released along with the shooting range game Duck Hunt as part of a single ROM cartridge, which came packaged with the NES as a pack-in game, as part of the console's Action Set. This version of the game is extremely common in North America, with millions of copies of it having been manufactured and sold in the United States.[45][46][47] In 1990, another cartridge, touting the two games as well as World Class Track Meet, was also released in North America as part of the NES Power Set.[48] It was released on May 15, 1987, in Europe, and during that year in Australia as well.[49] In 1988, the game was re-released in Europe in a cartridge containing the game plus Tetris and Nintendo World Cup. The compilation was sold alone or bundled with the revised version of the NES.

Ports and re-releases

Super Mario Bros. has been ported and re-released several times. February 21, 1986, was the release of a conversion to Famicom Disk System, Nintendo's proprietary floppy disk drive.[38][50]

Vs. Super Mario Bros.

 
The Vs. Super Mario Bros arcade cabinet

Vs. Super Mario Bros. is a 1986 arcade adaptation of Super Mario Bros (1985), released on the Nintendo VS. System and the Nintendo Vs. Unisystem (and its variant, Nintendo Vs. Dualsystem). Existing levels were made much more difficult, with narrower platforms, more dangerous enemies, fewer hidden power-ups, and 200 coins needed for an extra life instead of 100. Several of the new levels went on to be featured in the Japanese sequel, Super Mario Bros. 2.[51]

The arcade game was not officially released in Japan. Illegal coin-op versions made from a Famicom console placed inside an arcade cabinet became available in Japanese arcades by January 1986. Nintendo threatened legal action or prosecution (such as a fine or threatening a maximum sentence of up to three years in prison) against Japanese arcade operators with coin-op versions of the game.[52][53] Japanese arcade operators were still able to access illegal coin-op versions through 1987.[54]

Outside of Japan, Vs. Super Mario Bros. was officially released for arcades in overseas markets during early 1986, becoming the first version of the game to get a wide international release.[43] The arcade game debuted at the 1986 Amusement Trades Exhibition International (ATEI) show in London,[40] held in January 1986;[41] this was the first appearance of Super Mario Bros. in Europe.[40] The arcade game then received a wide international release for overseas markets outside of Japan in February 1986,[42] initially in the form of a ROM software conversion kit.[53] In North America, the game was featured in an official contest during the ACME convention in Chicago, held in March 1986, becoming a popular attraction at the show.[55] It soon drew a loyal following across North American arcades,[43] and appeared as the eighth top-grossing arcade video game on the US Play Meter arcade charts in May 1986.[56] It went on to sell 20,000 arcade units within a few months, becoming the best-selling Nintendo Vs. System release,[44][57] with each unit consistently earning an average of more than $200 per week.[44] It became the thirteenth highest-grossing arcade game of 1986 in the United States according to the annual RePlay arcade chart, which was topped by Sega's Hang-On.[58] In Europe, it became a very popular arcade game in 1986.[59] The arcade version introduced Super Mario Bros. to many players who did not own a Nintendo Entertainment System.[44]

The game was re-released in emulation for the Nintendo Switch via the Arcade Archives collection on December 22, 2017.[60][61] Playing that release, Chris Kohler of Kotaku called the game's intense difficulty "The meanest trick Nintendo ever played".[62]

Super Mario Bros. Special

A remake of the game titled Super Mario Bros. Special developed by Hudson Soft was released in Japan in 1986 for the NEC PC-8801 and Sharp X1 personal computers. Though featuring similar controls and graphics, the game lacks screen scrolling due to hardware limitations, has different level designs and new items, and new enemies based on Mario Bros. and Donkey Kong.[51]

Game & Watch

A handheld LCD game under the same name was released as a part of Nintendo's Game & Watch line of LCD games.[63]

Modified versions

Several modified variants of the game have been released, many of which are ROM hacks of the original NES game.

On November 11, 2010, a special red variant of the Wii containing a pre-downloaded version of the game was released in Japan and Australia to celebrate its 25th anniversary. Several graphical changes include "?" blocks with the number "25" on them.[64][65]

All Night Nippon Super Mario Bros.,[c] a promotional, graphically modified version of Super Mario Bros., was officially released in Japan in December 1986 for the Famicom Disk System as a promotional item given away by the popular Japanese radio show All Night Nippon. The game was published by Fuji TV, which later published Yume Kōjō: Doki Doki Panic. The game features graphics based upon the show, with sprites of the enemies, mushroom retainers, and other characters being changed to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon.[66] The game makes use of the same slightly upgraded graphics and alternate physics featured in the Japanese release of Super Mario Bros. 2. The modern collector market considers it extremely rare, selling for nearly $500, as of 2010 (equivalent to $621 in 2021).[64]

Speed Mario Bros.[67][68] is a redux of the original Super Mario Bros. with the exception of the title changed and the game was sped up to 2×. It was released on Ultimate NES Remix on the Nintendo 3DS.

Super Luigi Bros. is a redux of the game, featured within NES Remix 2, based on a mission in NES Remix. It stars only Luigi in a mirrored version of World 1–2, scrolling from left to right, with a higher jump and a slide similar to the Japanese Super Mario Bros. 2.[69][70]

Super Mario Bros. 35 was a 35-player battle royale version of the game released in 2020 that was available to play for a limited time for Nintendo Switch Online subscribers.

Remakes

Super Mario All-Stars

Super Mario All-Stars, a compilation game released in 1993 for the Super Nintendo Entertainment System, features a remade version of Super Mario Bros. alongside remakes of several of the other Super Mario games released for the NES.[71] Its version of Super Mario Bros. has improved graphics and sound to match the SNES's 16-bit capabilities, and minor alterations to some of the game's collision mechanics. The player can save progress, and multiplayer mode swaps players after every level in addition to whenever a player dies. Super Mario All-Stars was also re-released for the Wii as a repackaged 25th anniversary version, featuring the same version of the game, along with a 32-page art book and a compilation CD of music from various Super Mario games.[72]

Super Mario Bros. Deluxe

Super Mario Bros. Deluxe,[d] sometimes referred to as Super Mario Bros. DX, was released on the Game Boy Color on May 10, 1999 in North America and Europe, and in 2000 in Japan exclusively to the Nintendo Power retail service.[73][74] Based on the original Super Mario Bros., it features an overworld level map, simultaneous multiplayer, a Challenge mode in which the player finds hidden objects and achieves a certain score in addition to normally completing the level, and eight additional worlds based on the main worlds of the Japanese 1986 game Super Mario Bros. 2. It is compatible with the Game Boy Printer. Compared to Super Mario Bros., the game features a few minor visual upgrades such as water and lava now being animated rather than static, and a smaller screen due to the lower resolution of the Game Boy Color.[75]

It was released on the Nintendo 3DS Virtual Console in 2014. In Japan, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013, and January 10, 2014, received a free download code, with emails with download codes being sent out starting January 27, 2014.[76] In Europe and Australia, users who registered a Nintendo Network ID on a Nintendo 3DS system between December 10, 2013, and January 31, 2014, received a free download code, with emails with download codes being sent out from February 13 to 28, 2014.[77][78] It was released for purchase on the Nintendo 3DS eShop in Europe on February 27, 2014,[79] in Australia on February 28, 2014,[80] and in North America on December 25, 2014.[81]

GamesRadar+ placed the game at number 15 in its list of the greatest Game Boy games of all time, explaining that Nintendo could have simply ported the game but instead they expanded on it. The staff opined that the only downside was the camera[clarification needed] in the game.[75] Jeremy Parish of USGamer praised the game, comparing it more favorably to Super Mario All-Stars, which he said basically just improved the graphics from 8-bit to 16-bit. Instead he praised Super Mario Bros. DX for adding "considerably more" to the original games like the secret unlockable bonus,[clarification needed] the addition of The Lost Levels, new objectives, modes, and multiplayer mechanics, along with the ability to play with Luigi's reduced friction and higher jumping physics. He described it as "a comprehensive overhaul" of the whole Super Mario Bros. video game.[82] Additionally, Kevin Webb of Game Informer named the game as one of greatest Game Boy games of all time.[83] The Esquire staff ranked it as the 9th greatest Game Boy game.[84]

Emulation

As one of Nintendo's most popular games, Super Mario Bros. has been re-released and remade numerous times, with every single major Nintendo console up to the Nintendo Switch sporting its own port or remake of the game with the exception of the Nintendo 64.[51]

In early 2003, Super Mario Bros. was ported to the Game Boy Advance as a part of the Famicom Minis collection in Japan and as a part of the NES Series in the US. This version of the game is emulated, identical to the original game. According to the NPD Group (which tracks game sales in North America), this became the best-selling Game Boy Advance game from June 2004 to December 2004.[85] In 2005, Nintendo re-released this port of the game as a part of the game's 20th Anniversary; this special edition of the game went on to sell approximately 876,000 units.[85]

It is one of the 19 unlockable NES games included in the GameCube game Animal Crossing, for which it was distributed by Famitsu as a prize for owners of Dobutsu no Mori+; outside of this, the game cannot be unlocked through in-game conventional means, and the only way to access it is through the use of a third-party cheat device such as a GameShark or Action Replay.[86]

Super Mario Bros. is one of the 30 games included with the NES Classic Edition, a dedicated video game console.[87] This version of the game allows for the use of suspension points to save in-game progress, and can be played in various different display styles, including its original 4:3 resolution, a "pixel-perfect" resolution and a style emulating the look of a cathode ray tube television.[17]

In November 2020 a new version of the Game & Watch: Super Mario Bros. was released, which features the original NES version of the game with some modifications. It starts with the A button, adds the "unlocking" of hard mode after completing the normal game (which was originally lost when the NES is turned off), and adds an "infinite Mario" mode which starts the game with unlimited lives if the A button is held at the title screen.[citation needed]

Virtual Console

Super Mario Bros. has been re-released for several of Nintendo's game systems as a part of their Virtual Console line of classic video game releases. It was first released for the Wii on December 2, 2006, in Japan, December 25, 2006, in North America and January 5, 2007, in PAL regions. The release is a complete emulation of the original game, meaning that nothing is changed from its original NES release.[88][89] This version of the game is also one of the "trial games" made available in the "Masterpieces" section in Super Smash Bros. Brawl, where it can be demoed for a limited amount of time.[90] A Nintendo 3DS release of the game was initially distributed exclusively to members of Nintendo's 3DS Ambassador Program in September 2011. A general release of the game later came through in Japan on January 5, 2012, in North America on February 16, 2012, and in Europe on March 1, 2012. The game was released for the Wii U's Virtual Console in Japan on June 5, 2013, followed by Europe on September 12, 2013, and North America on September 19, 2013.[91]

Reception

Super Mario Bros. was immensely successful, both commercially and critically. It helped popularize the side-scrolling platform game genre,[98] and served as a killer app for the NES.[99][92] Upon release in Japan, 1.2 million copies were sold during its September 1985 release month.[37] Within four months, about 3 million copies were sold in Japan,[100][101] grossing more than ¥12.2 billion, equivalent to $72 million at the time[102] (which is inflation-adjusted to $181 million in 2021). The success of Super Mario Bros. helped increase Famicom sales to 6.2 million units by January 1986.[103] By 1987, 5 million copies of the game had been sold for the Famicom.[104] Outside of Japan, many were introduced to the game through the arcade version,[43][44][40] which became the best-selling Nintendo Vs. System release with 20,000 arcade units sold within a few months in early 1986.[44] In the United States, more than 1 million copies of the NES version were sold in 1986,[105] more than 4 million by 1988,[106] 9.1 million by mid-1989,[107] more than 18.7 million by early 1990,[108] nearly 19 million by April 1990,[109] and more than 20 million by 1991.[110] More than 40 million copies of the original NES version had been sold worldwide by 1994,[111] and 40.23 million by April 2000, for which it was awarded the Guinness World Record for best-selling video game of all time.[112]

Altogether, excluding ports and re-releases, 40.24 million copies of the original NES release have been sold worldwide,[113][114] with 29 million copies sold in North America.[115] Including ports and re-releases, more than 58 million units had been sold worldwide.[e] The game was the all-time best-selling game for more than 20 years until its lifetime sales were ultimately surpassed by Wii Sports (2006).[119] The game's Wii Virtual Console release was also successful, reaching number 1 by mid-2007,[120] and at an estimated 660,000 units for $3.2 million outside of Japan and Korea in 2009.[117] In August 2021, an anonymous buyer paid $2 million for a never-opened copy of Super Mario Bros., according to collectibles site Rally, surpassing the $1.56 million sales record set by Super Mario 64 the previous month.[121]

Contemporary reviews

Clare Edgeley of Computer and Video Games gave the arcade version a positive review upon its ATEI 1986 debut. She felt the graphics were simple compared to other arcade games (such as Sega's Space Harrier at the same ATEI show), but was surprised at the depth of gameplay, including its length, number of hidden secrets, and the high degree of dexterity it required. She predicted that the game would be a major success.[40] In the fall of 1986, Top Score newsletter reviewed Vs. Super Mario Bros. for arcades, calling it "without a doubt one of the best games" of the year and stating that it combined "a variety of proven play concepts" with "a number of new twists" to the gameplay.[96] The arcade game received the award for the "Best Video Game of 1986" at the Amusement Players Association's Players Choice Awards, held during their first US national competition in January 1987 where the game was popular among arcade players.[97][44]

Reviewing the NES version, the "Video Game Update" segment of Computer Entertainer magazine in June 1986 praised the "cute and comical" graphics, lively music and most of all its depth of play, including the amount of hidden surprises and discoveries. The review said it was worthy of "a spot in the hall of fame reserved for truly addictive action games" and was a "must-have" NES game.[95][122] In early 1987, Top Score reviewed the NES version, noting that it is mostly the same as the arcade version and stating that it was "a near-perfect game" with simple play mechanics, "hundreds of incentives" and hidden surprises, an "ever-changing" environment, colorful graphics and "skillfully blended" music.[43]

The Games Machine reviewed the NES version upon its European release in 1987, calling it "a great and playable game" with praise for the gameplay, which it notes is simple to understand without needing to read the manual and has alternate routes for problems that can occasionally be frustrating but rewarding, while also praising the "splendid" graphics and sound.[94] In 1989, ACE called it the "undisputed king of cutesy platform-style arcade adventures" and that the "game is crammed with secret levels, 'warps' and hidden treats such that you never tire of playing it." They listed it as the best NES game available in Europe.[92] Computer and Video Games said this "platform/arcade adventure" is one of "the all-time classic video games" with "a multitude of hidden bonuses, secret warps and mystery screens." They said the graphics and sound are "good, but not outstanding, but it's the utterly addictive gameplay which makes this one of the best games money can buy."[93]

Retrospective reception

Retrospective critical analysis of the game has been extremely positive, with many touting it as one of the best video games of all time.[136] Nintendo Power named it the fourth best NES game, describing it as the beginning of the modern era of video games and "Shigeru Miyamoto's masterpiece".[137] Electronic Gaming Monthly ranked it first on its list of the "Greatest 200 Games of Their Time".[138] Official Nintendo Magazine also award the game first place in a 2009 list of greatest Nintendo games of all time.[139] IGN included it in its lists of the best 100 games in 2005 and 2007.[140] In 1997, Electronic Gaming Monthly named the All-Stars version of Super Mario Bros. the 37th best game of all time.[141] In 2009, Game Informer named Super Mario Bros. the second greatest game of all time, behind The Legend of Zelda, saying that it "remains a monument to brilliant design and fun gameplay".[142] The Game Informer staff also ranked it the second best in their 2001 list of the top 100 games.[143] In 2012, G4 ranked Super Mario Bros. the best video game of all time, citing its revolutionary gameplay and its role in helping recover the North American gaming industry from the video game crash of 1983.[144] In 2014, IGN named Super Mario Bros. the best Nintendo game, saying it was "the most important Nintendo game ever made".[145]: 9  In 2005, IGN named it the greatest video game of all time.[146] In 2015, The Strong National Museum of Play inducted Super Mario Bros. to its World Video Game Hall of Fame.[147] In 2017, Polygon ranked it the eighth best Super Mario game, crediting it for starting "this franchise's habit of being an exception to so many rules".[148] In 2018, Business Insider named it the second best Super Mario game.[149]

Several critics have praised the game for its precise controls, which allow the player to control how high and far Mario or Luigi jumps, and how fast he runs.[88] AllGame gave Super Mario Bros. a five-star rating, stating that "[T]he sense of excitement, wonder and – most of all – enjoyment felt upon first playing this masterpiece of videogame can't barely be put into words. And while its sequels have far surpassed it in terms of length, graphics, sound and other aspects, Super Mario Bros., like any classic – whether of a cinematic or musical nature – has withstood the test of time, continuing to be fun and playable" and that any gamer "needs to play this game at least once, if not simply for a history lesson".[5] Reviewing the Virtual Console Release of the game, IGN called it "an absolute must for any gamer's Virtual Console collection."[4] Darren Calvert of Nintendo Life called the game's visuals "unavoidably outdated" compared to newer games, but mused that they were impressive at the time that the game was released.[150]

Game Boy versions

The Game Boy Advance port of Super Mario Bros. holds an aggregate score of 84 on Metacritic.[126] Many critics compared the port to previous ports of the game such as Super Mario Deluxe and Super Mario All-Stars, noting its seeming lack of brand new content to separate it from the original version of the game. Jeremy Parish of 1up.com called the game "The most fun you'll ever have while being robbed blind", ultimately giving the game a score of 80% and praising its larger-scaling screen compared to Deluxe while greatly criticizing its lack of new features.[151] IGN's Craig Harris labeled the game as a "must-have", but also mused "just don't expect much more than the original NES game repackaged on a tiny GBA cart."[152] GameSpot gave the port a 6.8 out of 10, generally praising the gameplay but musing that the port's graphical and technical differences from the original version of the game "prevent this reissue from being as super as the original game."[153]

The Game Boy Color port of the game also received wide critical appraisal; IGN's Craig Harris gave Super Mario Bros. Deluxe a perfect score, praising it as a perfect translation of the NES game. He hoped that it would be the example for other NES games to follow when being ported to the Game Boy Color.[154] GameSpot gave the game a 9.9, hailing it as the "killer app" for the Game Boy Color and praising the controls and the visuals (it was also the highest rated game in the series, later surpassed by Super Mario Galaxy 2 which holds a perfect 10).[99] Both gave it their Editors' Choice Award.[155][156] Allgame's Colin Williamson praised the porting of the game as well as the extras, noting the only flaw of the game being that sometimes the camera goes with Mario as he jumps up.[157] Nintendo World Report's Jon Lindemann, in 2009, called it their "(Likely) 1999 NWR Handheld Game of the Year", calling the quality of its porting and offerings undeniable.[158] Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras.[159] St. Petersburg Times' Robb Guido commented that in this form, Super Mario Bros. "never looked better".[160] The Lakeland Ledger's Nick S. agreed, praising the visuals and the controls.[161] In 2004, a Game Boy Advance port of Super Mario Bros. (part of the Classic NES Series) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10.[162] Super Mario Bros. Deluxe ranked third in the best-selling handheld game charts in the U.S. between June 6 and 12, 1999[163] with more than 2.8 million copies in the U.S.[164] It was included on Singapore Airlines flights in 2006.[165] Lindemann noted Deluxe as a notable handheld release in 1999.[166]

Legacy

 
Shibuya celebrates the series' 30th anniversary at a Super Mario themed café at Tower Records Japan.

The success of Super Mario Bros. led to the development of many successors in the Super Mario series of video games, which in turn form the core of the greater Mario franchise. Two of these sequels, Super Mario Bros. 2 and Super Mario Bros. 3, were direct sequels to the game and were released for the NES, experiencing similar levels of commercial success. A different sequel, also titled Super Mario Bros. 2, was released for the Famicom Disk System in 1986 exclusively in Japan, and was later released elsewhere as a part of Super Mario All-Stars under the name Super Mario Bros.: The Lost Levels. The gameplay concepts and elements established in Super Mario Bros. are prevalent in nearly every Super Mario game. The series consists of over 15 entries; at least one Super Mario game has been released on nearly every Nintendo console to date. Super Mario 64 is widely considered one of the greatest games ever made, and is largely credited with revolutionizing the platforming genre of video games and its step from 2D to 3D. The series is one of the best-selling, with more than 310 million units sold worldwide as of September 2015.[167] In 2010, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed limited edition bundles as part of the 25th anniversary of the game's original release.[168] To celebrate the series' 30th anniversary, Nintendo released Super Mario Maker, a game for the Wii U which allows players to create custom platforming stages using assets from Super Mario games and in the style of Super Mario Bros. along with other styles based around different games in the series.[169]

The game's success helped to push Mario as a worldwide cultural icon; in 1990, a study taken in North America suggested that more children in the United States were familiar with Mario than they were with Mickey Mouse, another popular media character.[170] The game's musical score composed by Koji Kondo, particularly the game's "overworld" theme, has also become a prevalent aspect of popular culture, with the latter theme being featured in nearly every single Super Mario game.[171] Alongside the NES platform, Super Mario Bros. is often credited for having resurrected the video game industry after the market crash of 1983.[146] In the United States Supreme Court case Brown v. Entertainment Merchants Association, the Electronic Frontier Foundation submitted an amicus brief which supported overturning a law which would have banned violent video games in the state of California. The brief cited social research that declared Super Mario Bros, among several others, to contain cartoon violence similar to that found in children's programs such as Mighty Mouse and Road Runner that garnered little negative reaction from the public.[172][173]

Because of its status within the video game industry and being an early Nintendo game, mint condition copies of Super Mario Bros. have been considered collectors items. In 2019, the auction of a near-mint, sealed box version of the game was sold for just over $100,000 US dollars, and which is considered to have drawn wider interest in the field of video game collecting.[174] A year later in July 2020, a similar near-mint sealed box copy of the game, from the period when Nintendo was transitioning from sticker-seals to shrinkwrap, went for US$114,000, at the time the highest price ever for a single video game.[175][176]

Video game developer Yuji Naka has cited Super Mario Bros. as a large inspiration towards the concept for the immensely successful 1991 Sega Genesis game, Sonic the Hedgehog; according to Naka, the general idea for the game first materialized when he was playing through Super Mario Bros. and trying to beat its first level as quickly as possible, and thought about the concept of a platformer based around moving as fast as possible.[177]

Super Mario Bros. has served as inspiration for several fangames. In 2009, developer SwingSwing released Tuper Tario Tros, a game which combines elements of Super Mario Bros. with Tetris.[178][179] Super Mario Bros. Crossover, a PC fangame developed by Jay Pavlina and released in 2010 as a free browser-based game, is a full recreation of Super Mario Bros. that allows the player to alternatively control various other characters from Nintendo games, including Mega Man, Link from The Legend of Zelda, Samus from Metroid, and Simon Belmont from Castlevania.[180] Mari0, released in December 2012, combines elements of the game with that of Portal (2007) by giving Mario a portal-making gun with which to teleport through the level,[181] and Full Screen Mario (2013) adds a level editor.[182] In 2015, game designer Josh Millard released Ennuigi, a metafictional fangame with commentary on the original game which relates to Luigi's inability to come to terms with the game's overall lack of narrative.[183][184][185][186] Super Mario Bros. is substantial in speedrunning esports,[187][188][189] with coverage beyond video gaming[189][190] and a specific version for Guinness World Records.[191]

Minus World

The "Minus World" or "Negative World" or "World Negative One" is an unbeatable glitch level present in the original NES release. World 1-2 contains a hidden warp zone, with warp pipes that transport the player to worlds 2, 3, and 4, accessed by running over a wall near the exit. If the player is able to exploit a bug that allows Mario to pass through bricks, the player can enter the warp zone by passing through the wall and the pipe to World 2-1 and 4-1 may instead transport the player to an underwater stage labeled "World -1". This stage's map is identical to worlds 2-2 and 7–2, and upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping the player in the level until all lives have been lost. Although the level name is shown as " -1" with a leading space on the heads-up display, it is actually World 36–1, with the tile for 36 being shown as a blank space.[192]

The Minus World bug in the Japanese Famicom Disk System version of the game behaves differently and creates multiple, completable stages. "World -1" is an underwater version of World 1–3 with an underwater level color palette and underwater level music and contains sprites of Princess Toadstool, Bowser and Hammer Bros. World -2 is an identical copy of World 7–3, and World -3 is a copy of World 4–4 with an underground level color palette and underground level music, and does not loop if the player takes the wrong path, contrary to the original World 4-4. After completing the level, Toad's usual message is displayed, but Toad himself is absent. After completing these levels, the game returns to the title screen as if completed, and is now replayable as if in a harder mode, since it is higher than world 8.[177][193] There are hundreds of glitch levels beyond the Minus World (256 worlds are present including the 8 playable ones), which can be accessed in a multitude of ways, such as cheat codes or ROM hacking.[194][195]

Other media

The Super Mario Bros. series has inspired various media products. In October 1985, Tokuma Shoten published the book Super Mario Bros: The Complete Strategy Guide.[196] Its content is partly recycled from Family Computer Magazine, plus new content written by Naoto Yamamoto who received no royalties. It is Japan's best-selling book of 1985 at 630,000 copies sold.[197][52] It is also Japan's best-selling book of 1986 with 860,000 copies by January 1986,[198] and a total of 1.3 million. Nintendo of America later translated it into English as How to win at Super Mario Bros. and published it in North America via the Nintendo Fun Club and early issues of Nintendo Power magazine.[197]

The 1986 anime film Super Mario Bros.: The Great Mission to Rescue Princess Peach! is acknowledged as one of the first feature-length films to be based directly off of a video game,[199] as well as one of the earliest isekai anime.[200] The live-action Super Mario Bros. film was released theatrically in 1993, starring Bob Hoskins as Mario and John Leguizamo as Luigi. The American animated television series The Super Mario Bros. Super Show! ran from 1989 to 1990, starring professional wrestler Lou Albano as Mario and Danny Wells as Luigi. An animated film based on the series created by Illumination Entertainment is currently in production.[201]

Super Mario Bros. was adapted into a pinball machine by Gottlieb, released in 1992.[202] It became one of America's top ten best-selling pinball machines of 1992, receiving a Gold Award from the American Amusement Machine Association (AAMA).[203]

Notes

  1. ^ Primary sources refer to its release as a launch game in October.[1]
  2. ^ Japanese: スーパーマリオブラザーズ, Hepburn: Sūpā Mario Burazāzu
  3. ^ Japanese: オールナイトニッポン スーパーマリオブラザーズ, Hepburn: Ōrunaito Nippon Sūpā Mario Burazāzu
  4. ^ Japanese: スーパーマリオブラザーズデラックス, Hepburn: Sūpā Mario Burazāzu Derakkusu
  5. ^ More than 50 million units of Super Mario Bros. had been sold worldwide as of 1996.[116] 660,000 units were later sold on Wii Virtual Console,[117] Super Mario Bros. Deluxe version sold 5.07 million units on Game Boy Color, and Classic NES Series port sold 2.27 million units on Game Boy Advance.[118]

References

  1. ^ "The history of Super Mario". Nintendo. from the original on February 1, 2021. Retrieved February 17, 2021. Released: Oct. 18, 1985
  2. ^ a b c d e f g h Super Mario Bros. Instruction Booklet (PDF). USA: Nintendo of America. 1985. (PDF) from the original on June 23, 2017. Retrieved July 4, 2017.
  3. ^ Hall, Charlie (January 26, 2015). "Why didn't you tell me about this Super Mario Bros. cheat?". Polygon. from the original on February 22, 2018. Retrieved February 22, 2018.
  4. ^ a b Birnbaum, Mark (March 6, 2007). "Super Mario Bros. VC review". IGN. from the original on September 24, 2017. Retrieved February 5, 2018.
  5. ^ a b c Smith, Geoffrey Douglas. . Allgame. Archived from the original on November 14, 2014. Retrieved December 6, 2012.
  6. ^ Nintendo (September 13, 1985). Super Mario Bros. Nintendo. Level/area: World 8-4.
  7. ^ a b . Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo of America. February 1, 2011. Archived from the original on February 3, 2011. Retrieved February 1, 2011.
  8. ^ a b c d e Gifford, Kevin. "Super Mario Bros.' 25th: Miyamoto Reveals All". 1UP.com. from the original on January 5, 2015. Retrieved October 24, 2010.
  9. ^ Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 149. ISBN 978-1-4766-4176-8. from the original on April 12, 2021. Retrieved April 12, 2021.
  10. ^ Dingman, Shane (September 11, 2015). "Thirty things to love about Mario as Nintendo's star turns 30". The Globe and Mail. from the original on December 13, 2021. Retrieved December 13, 2021.
  11. ^ Shigeru Miyamoto (December 2010). Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 (in Japanese). Nintendo Channel. Retrieved April 12, 2021.
  12. ^ Williams, Andrew (March 16, 2017). History of Digital Games: Developments in Art, Design and Interaction. CRC Press. pp. 152–4. ISBN 978-1-317-50381-1.
  13. ^ a b Birch, Nathan (April 24, 2014). "20 Fascinating Facts You Might Not Know about 'Super Mario Bros.'". Uproxx. Retrieved March 15, 2018.
  14. ^ a b "Keeping It Simple". Iwata Asks: Super Mario Bros. 25th Anniversary. Nintendo. Archived from the original on June 29, 2012. Retrieved October 25, 2010.
  15. ^ a b c d e "Iwata Asks- Super Mario Bros. 25th Anniversary (3. The Grand Culmination)". Nintendo of America. Retrieved March 15, 2018.
  16. ^ Iwata, Satoru (2009). . Archived from the original on December 15, 2009. Retrieved October 25, 2017.
  17. ^ a b c d "Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition". Nintendo.com. Nintendo of America. from the original on December 1, 2017. Retrieved November 18, 2017.
  18. ^ Gantayat, Anoop (October 25, 2010). "Super Mario Bros. Originally Had Beam Guns and Rocket Packs". Andriasang. Archived from the original on January 26, 2014. Retrieved January 24, 2014.
  19. ^ Miggels, Brian; Claiborn, Samuel. . IGN. Archived from the original on December 25, 2010. Retrieved March 27, 2011.
  20. ^ "Iwata Asks Volume 8- Flipnote Studios-An Animation Class 4.My First Project: Draw a Rug". Nintendo of Europe. Archived from the original on May 25, 2012.2009-08-11
  21. ^ O'Donnell, Casey (2012). "This Is Not A Software Industry". In Zackariasson, Peter; Wilson, Timothy L. (eds.). The Video Game Industry: Formation, Present State, and Future. Routledge.
  22. ^ "Letting Everyone Know It Was A Good Mushroom". Iwata Asks: New Super Mario Bros Wii. Nintendo. from the original on September 27, 2016. Retrieved December 5, 2012.
  23. ^ a b DeMaria, Rusel; Wilson, Johnny L. (2004). High Score!: The Illustrated History of Electronic Games. Emeryville, California: McGraw-Hill/Osborne. pp. 238–240. ISBN 0-07-223172-6.
  24. ^ Altice, Nathan (September 11, 2015). "The long shadow of Super Mario Bros". Gamasutra. from the original on September 25, 2020. Retrieved September 23, 2020.
  25. ^ "Iwata Asks- New Super Mario Bros. Wii (Volume 6: Applying A Single Idea To Both Land And Sky)". Nintendo of America. from the original on September 27, 2016. Retrieved March 15, 2018.
  26. ^ Parish, Jeremy (2012). . 1UP.com. Archived from the original on March 14, 2017. Retrieved May 1, 2016.
  27. ^ Robinson, Martin (September 7, 2015). "Video: Miyamoto on how Nintendo made Mario's most iconic level". Eurogamer. from the original on March 21, 2016.
  28. ^ Kerr, Chris (September 8, 2015). "How Miyamoto built Super Mario Bros.' legendary World 1-1". Gamasutra. from the original on March 5, 2016.
  29. ^ "Behind the Mario Maestro's Music". Wired News. March 15, 2007. from the original on June 29, 2011. Retrieved June 26, 2010.
  30. ^ a b Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury. p. 30. ISBN 978-1-62892-853-2.
  31. ^ Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury. p. 31. ISBN 978-1-62892-853-2.
  32. ^ Laroche, G. (2012). Analyzing musical Mario-media: Variations in the music of Super Mario video games (Thesis). McGill University Libraries. ISBN 978-0-494-84768-8. ProQuest 1251652155. (Order No. MR84768).
  33. ^ Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury. p. 33. ISBN 978-1-62892-853-2.
  34. ^ . 1up.com. Archived from the original on November 4, 2012. Retrieved April 21, 2012.
  35. ^ "Super Mario Bros. Video Game, Japanese Soundtrack Illustration". GameTrailers. from the original on May 30, 2010. Retrieved April 21, 2012.
  36. ^ Video on YouTube
  37. ^ a b DeMaria, Rusel (December 7, 2018). High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition. CRC Press. p. 1611. ISBN 978-0-429-77139-2. from the original on December 1, 2021. Retrieved December 1, 2021. 13 September 1985: Friday the 13th, a traditionally unlucky day in America but not in Japan. Nintendo releases Super Mario Bros. for the Famicom. It sells 1,200,000 copies by the end of the month.
  38. ^ a b c Cifaldi, Frank (March 28, 2012). "Sad But True: We Can't Prove When Super Mario Bros. Came Out". Gamasutra. from the original on September 3, 2014. Retrieved July 9, 2019.
  39. ^ "Macy's advertisement". New York Times. November 17, 1985. p. A29.
  40. ^ a b c d e f g Edgeley, Clare (February 16, 1986). "Arcade Action: Arcade Show '86". Computer and Video Games. No. 53 (March 1986). United Kingdom: EMAP. pp. 82–83 (83). from the original on April 11, 2021. Retrieved March 29, 2021.
  41. ^ a b "News". Play Meter. Vol. 12, no. 1. January 15, 1986. pp. 7, 28.
  42. ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 57. ISBN 978-4990251215.
  43. ^ a b c d e f g "Two Pick-Hits for the Nintendo Entertainment System". Top Score. Amusement Players Association. Winter 1987.
  44. ^ a b c d e f g h Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 156. ISBN 978-1-4766-4176-8. from the original on April 30, 2021. Retrieved April 2, 2021.
  45. ^ "111.4908: Super Mario Bros. / Duck Hunt". museumofplay.org. from the original on March 1, 2018. Retrieved March 14, 2018.
  46. ^ Birch, Nathan (October 3, 2014). "How To Shoot The Dog And Other Facts You Probably Don't Know About 'Duck Hunt'". Uproxx. from the original on February 28, 2018. Retrieved March 14, 2018.
  47. ^ Tognotti, Chris (July 30, 2017). "Vintage, still-wrapped Super Mario Bros. NES cartridge sells for $30,000". The Daily Dot. from the original on February 28, 2018. Retrieved March 14, 2018.
  48. ^ "108.5270: Super Mario Bros. / Duck Hunt / World Class Track Meet". museumofplay.org. from the original on February 28, 2018. Retrieved March 14, 2018.
  49. ^ Duck Hunt/Super Mario Bros. instruction booklet. USA: Nintendo. 1988. NES-MH-USA.
  50. ^ Whitehead, Thomas (September 17, 2015). "Decade-Old Japanese Shigeru Miyamoto Interview Shows How Super Mario Bros. Helped Save the NES". Nintendo Life. from the original on February 20, 2018. Retrieved February 19, 2018.
  51. ^ a b c Orland, Kyle (September 14, 2015). "30 years, 30 memorable facts about Super Mario Bros". Ars Technica. from the original on April 4, 2017. Retrieved April 10, 2017.
  52. ^ a b "Overseas Readers Column: "Super Mario Bros." Boom Bringing Best Selling Book" (PDF). Game Machine. No. 275. Amusement Press, Inc. January 15, 1986. p. 24. (PDF) from the original on November 14, 2020. Retrieved March 29, 2021.
  53. ^ a b "Overseas ReadersColumn: Jaleco Ships New Game For "VS. System"" (PDF). Game Machine. No. 282. Amusement Press, Inc. May 1, 1986. p. 20. (PDF) from the original on February 9, 2021. Retrieved April 13, 2021.
  54. ^ "Namco's "Family Stadium" Has Enjoyed Popularity (Paragraphs 9-11)" (PDF). Game Machine. Amusement Press. June 15, 1987. (PDF) from the original on January 31, 2020. Retrieved February 10, 2020.
  55. ^ "Nintendo Names 'Ca$h Grab' Winners" (PDF). Cash Box. United States. 49 (44): 37. April 19, 1986. Retrieved August 20, 2017.
  56. ^ "National Play Meter". Play Meter. Vol. 12, no. 12. July 15, 1986. pp. 74–5.
  57. ^ "Gaming Gossip..." Top Score. Amusement Players Association. Fall 1986.
  58. ^ "Top 20 of 1986". Top Score. Amusement Players Association. July–August 1987. p. 3. from the original on May 12, 2021. Retrieved April 4, 2021.
  59. ^ Edgeley, Clare (December 16, 1986). "Arcade Action". Computer and Video Games. No. 63 (January 1987). United Kingdom: EMAP. pp. 138–9. ISSN 0261-3697.
  60. ^ "Arcade Archives VS. SUPER MARIO BROS". Nintendo.co.uk. Retrieved December 26, 2017.
  61. ^ Whitehead, Thomas (November 17, 2017). "VS. Super Mario Bros. Arcade Archives Release Set for Festive Arrival on Switch". Nintendo Life. Nlife Media. from the original on December 26, 2017. Retrieved December 26, 2017.
  62. ^ Kohler, Chris (December 22, 2017). "Vs. Super Mario Bros. Is The Meanest Trick Nintendo Ever Played". Kotaku. from the original on February 21, 2018. Retrieved February 20, 2018.
  63. ^ "107.1265: Super Mario Bros. Game & Watch". from the original on February 20, 2018. Retrieved March 14, 2018.
  64. ^ a b Kohler, Chris (October 7, 2010). "Nintendo Hacks Super Mario Bros. for Limited-Edition Wii". Wired. from the original on February 20, 2018. Retrieved February 19, 2018.
  65. ^ Nicholson, James (October 27, 2010). "AU: Mario's 25th Anniversary Wii Bundles!". IGN. from the original on January 19, 2023.
  66. ^ Fletcher, JC. "Virtually Overlooked: All Night Nippon Super Mario Bros". Engadget. from the original on April 15, 2017. Retrieved April 15, 2017.
  67. ^ スピードマリオブラザーズ, Supīdomarioburazāzu
  68. ^ "Ultimate NES Remix includes Famicom Remix, Speed Mario Bros. modes". Engadget. Retrieved June 1, 2022.
  69. ^ Wilson, Jason (April 10, 2014). "NES Remix 2's Super Luigi Bros. is a speedrunner's ass-backward nightmare". VentureBeat. from the original on April 22, 2016. Retrieved May 31, 2016.
  70. ^ "Little Mac Joins Super Smash Bros., Mario Kart 8 Launching May 30 with Koopalings & More". ComingSoon.net. February 14, 2014. from the original on August 16, 2016. Retrieved May 31, 2016.
  71. ^ "SNES: Super Mario All-Stars". GameSpot. Retrieved August 27, 2008.[permanent dead link]
  72. ^ Kuchera, Ben (October 28, 2010). "Nintendo bringing classic Mario games to the Wii for $30". Ars Technica. from the original on March 2, 2018. Retrieved March 1, 2018.
  73. ^ . Game List. Nintendo of America. Archived from the original on April 27, 1999. Retrieved September 11, 2010.
  74. ^ "Game Boy Color: Super Mario Bros. Deluxe". GameSpot. Retrieved August 27, 2008.[dead link]
  75. ^ a b July 2016, GamesRadar Staff 27 (July 27, 2016). "The best Game Boy games of all time". gamesradar. from the original on August 7, 2020. Retrieved July 16, 2020.
  76. ^ McMinn, Kevin (January 27, 2014). . Nintendo News. Archived from the original on March 20, 2015. Retrieved January 27, 2015.
  77. ^ "Nintendo Network 3DS Promotion to Offer Free Super Mario Bros. Deluxe Download in Europe". Nintendo Life. December 18, 2013. from the original on April 2, 2014. Retrieved March 2, 2014.
  78. ^ "Register a Nintendo Network ID on Nintendo 3DS to get Super Mario Bros. Deluxe for free!". Nintendo Australia. Nintendo. December 30, 2013. from the original on May 14, 2015. Retrieved January 27, 2015.
  79. ^ "Super Mario Bros. Deluxe". nintendo.co.uk. Nintendo. February 27, 2014. Archived from the original on February 25, 2016. Retrieved March 14, 2018.
  80. ^ Vuckovic, Daniel (February 27, 2014). "Nintendo Download Updates (28/2) Mammaries of Fate". Vooks. from the original on February 4, 2016. Retrieved January 27, 2015.
  81. ^ NintenDaan (December 25, 2014). . GoNintendo. Archived from the original on April 18, 2015. Retrieved January 27, 2015.
  82. ^ Parish, Jeremy (April 22, 2019). "The 25 Greatest Game Boy Games". USgamer. from the original on August 18, 2020. Retrieved July 16, 2020.
  83. ^ Webb, Kevin. "The 30 best Game Boy games, in honor of the trail-blazing console's 30th anniversary". Business Insider. from the original on July 17, 2020. Retrieved July 17, 2020.
  84. ^ "10 Best Game Boy Video Games of All Time, Ranked". Esquire. April 19, 2019. from the original on August 7, 2020. Retrieved July 17, 2020.
  85. ^ a b Thorsen, Tor (November 21, 2005). "ChartSpot: June 2004". GameSpot. from the original on September 29, 2007. Retrieved August 27, 2008.
  86. ^ Davidson, Joey (August 21, 2016). "Animal Crossing on Gamecube let you play full NES games for free, and it was amazing". Techno Buffalo. from the original on April 15, 2017. Retrieved April 15, 2017.
  87. ^ Sao, Akinori. "Super Mario Bros. Developer Interview - NES Classic Edition". Nintendo of America. from the original on December 1, 2017. Retrieved March 14, 2018.
  88. ^ a b Gerstmann, Jeff (January 2, 2007). "Super Mario Bros. Review". GameSpot. from the original on December 31, 2011. Retrieved November 30, 2008.
  89. ^ Birnbaum, Mark (March 6, 2007). . IGN. Archived from the original on December 7, 2008. Retrieved November 30, 2008.
  90. ^ . Smash Bros. DOJO!!. Archived from the original on January 28, 2008. Retrieved January 25, 2008.
  91. ^ "Super Mario Bros. (NES) News, Reviews, Trailer & Screenshots". Nintendo Life. Archived from the original on November 16, 2016. Retrieved December 14, 2016.
  92. ^ a b c "Console Wars" (PDF). ACE. No. 26 (November 1989). October 1989. p. 144. (PDF) from the original on June 10, 2021. Retrieved June 10, 2021.
  93. ^ a b "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. October 16, 1989. (PDF) from the original on June 11, 2021. Retrieved August 8, 2021.
  94. ^ a b "Making Turtle Soup: Super Mario Bros". The Games Machine. No. 2 (December 1987 - January 1988). November 19, 1987. p. 148. from the original on August 15, 2021. Retrieved March 5, 2022.
  95. ^ a b "The Video Game Update: Super Mario Bros" (PDF). Computer Entertainer. 5 (3): 12. June 1986. (PDF) from the original on May 16, 2021. Retrieved March 29, 2021.
  96. ^ a b "Strategy Session: How to Master Vs. Super Mario Bros". Top Score. Amusement Players Association. Fall 1986.
  97. ^ a b "Amusement Players Association's Players Choice Awards". Top Score. Amusement Players Association. Winter 1987.
  98. ^ Minotti, Mike (September 13, 2015). "Super Mario Bros. is 30 years old today and deserves our thanks". VentureBeat. from the original on March 10, 2016. Retrieved May 31, 2016.
  99. ^ a b Davs, Cameron (January 28, 2000). "Super Mario Bros. Deluxe for Game Boy Color Review". GameSpot. from the original on March 26, 2014. Retrieved January 19, 2014.
  100. ^ "The Yoke". The Yoke. Yokohama Association for International Communications and Exchanges (9–25). 1985. from the original on October 23, 2021. Retrieved February 23, 2021. "Super Mario Brothers" is one of the family computer games which is enjoying huge popularity among the children of Japan. More than three million of these games have been sold.
  101. ^ "Where every home game turns out to be a winner". The Guardian. March 6, 1986. p. 15. from the original on October 3, 2021. Retrieved February 23, 2021 – via Newspapers.com. Games cost 4,900 yen each (£19) but are discounted to 3,800 yen (£14.50) in Akihabara and similar shopping areas. Nintendo offers 31 cartridges, with the most popular — Super Mario Bros — selling over three million.
  102. ^ "Japan Quarterly". Japan Quarterly. Asahi Shinbun: 296. 1986. from the original on March 10, 2021. Retrieved February 23, 2021 – via Google Books. Nevertheless, Nintendo can claim among its successes Japan's current game best seller, Super Mario Brothers. Introduced in September 1985, sales of the ¥4,900 game soared to 2.5 million copies in just four months, generating revenues of more than ¥12.2 billion (about $72 million).
  103. ^ "Overseas Readers Column: Coin-Op "Super Mario" Will Ship To Overseas" (PDF). Game Machine. No. 278. Amusement Press, Inc. March 1, 1986. p. 24. (PDF) from the original on April 17, 2021. Retrieved May 30, 2021.
  104. ^ "Business Week". Business Week. No. 3024–32. Bloomberg L.P. 1987. p. 2. from the original on March 5, 2022. Retrieved February 23, 2021. Nintendo's huge fami-com owner base, where a megahit like Super Mario Bros. can sell 5 million copies.
  105. ^ DeMaria, Rusel; Meston, Zach (1991). Super Mario World Game Secrets. Prima Publishing. p. 6. ISBN 978-1-55958-156-1. from the original on March 5, 2022. Retrieved February 23, 2021. Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.)
  106. ^ Belson, Eve (December 1988). "A Chip off the Old Silicon Block". Orange Coast Magazine. Vol. 14, no. 12. Emmis Communications. pp. 87–90. ISSN 0279-0483 – via Google Books.
  107. ^ "The rise and rise of Nintendo" (PDF). New Computer Express. No. 39 (5 August 1989). August 3, 1989. p. 2. (PDF) from the original on September 24, 2021. Retrieved September 24, 2021.
  108. ^ Dretzka, Gary (March 29, 1990). "U.S. Parents! Get Ready For The 3rd Invasion Of Super Mario Bros". Chicago Tribune. from the original on April 18, 2018. Retrieved July 13, 2018.
  109. ^ Rothstein, Edward (April 26, 1990). "Electronics Notebook; Adventures in Never-Never Land". The New York Times. from the original on December 9, 2021. Retrieved September 23, 2021.
  110. ^ Rich, Jason (1991). A Parent's Guide to Video Games: A Practical Guide to Selecting and Managing Home Video Games. DMS. p. 20. ISBN 978-0-9625057-7-5. from the original on September 24, 2021. Retrieved September 24, 2021. U.S. version of SUPER MARIO BROTHERS, which has sold over 20 million copies.
  111. ^ Schnaars, Steven P. (September 30, 1994). Managing Imitation Strategies. Free Press. p. 181. ISBN 978-0-02-928105-5. from the original on March 5, 2022. Retrieved September 24, 2021. In 1986, its first year of sales, Nintendo sold 1.1 million NES units, largely on the strength of Super Mario Brothers, a game that eventually sold 40 million copies.
  112. ^ "Computer Games: Best-Selling Computer Games". Guinness World Records 2001. Guinness. 2000. p. 120. ISBN 978-0-85112-102-4.
  113. ^ Fox, Glen (July 29, 2018). "Guide: The Best Mario Games - Every Super Mario Game Ranked". Nintendo Life. p. 2. from the original on July 29, 2018. Retrieved July 29, 2018.
  114. ^ Stewart, Keith (September 13, 2010). "Super Mario Bros: 25 Mario facts for the 25th anniversary". The Guardian. from the original on August 25, 2017. Retrieved March 14, 2018.
  115. ^ "25 crazy facts about mario that change everything". MTV. from the original on March 16, 2018. Retrieved March 15, 2018.
  116. ^ "The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework". IGN. September 30, 1996. from the original on March 11, 2002. Retrieved February 22, 2021. Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.
  117. ^ a b Hatfield, Daemon (February 23, 2010). "WiiWare, Virtual Console Sales Exposed". IGN. from the original on March 23, 2019. Retrieved January 27, 2019.
  118. ^ 2004 CESAゲーム白書 (2004 CESA Games White Paper). Computer Entertainment Supplier's Association. July 2004. pp. 58–63. ISBN 4-902346-04-4.
  119. ^ "Getting That "Resort Feel"". Iwata Asks: Wii Sports Resort. Nintendo. p. 4. from the original on September 27, 2016. As it comes free with every Wii console outside Japan, I'm not quite sure if calling it "World Number One" is exactly the right way to describe it, but in any case it's surpassed the record set by Super Mario Bros., which was unbroken for over twenty years.
  120. ^ Kuchera, Ben (June 1, 2007). "Nintendo announces 4.7 million Virtual Console games sold, Mario rules the top five list". Ars Technica. from the original on April 20, 2018. Retrieved April 19, 2018.
  121. ^ Browning, Kellen (August 6, 2021). "A Super Mario Bros. game sells for $2 million, another record for gaming collectibles". The New York Times. ISSN 0362-4331. Archived from the original on December 28, 2021. Retrieved August 9, 2021.
  122. ^ Hamilton, Kirk (January 30, 2014). "The First and Only English-Language Review of Super Mario Bros". Kotaku. from the original on January 22, 2018. Retrieved October 17, 2017.
  123. ^ . GameRankings. Archived from the original on December 9, 2019. Retrieved December 28, 2020.
  124. ^ . GameRankings. Archived from the original on December 9, 2019. Retrieved December 28, 2020.
  125. ^ . GameRankings. Archived from the original on December 9, 2019. Retrieved December 28, 2020.
  126. ^ a b "Classic NES Series: Super Mario Bros. Critic Reviews for Game Boy Advance". Metacritic. from the original on February 7, 2018. Retrieved February 6, 2018.
  127. ^ . AllGame. Archived from the original on November 14, 2014. Retrieved August 9, 2021.
  128. ^ . AllGame. Archived from the original on November 14, 2014. Retrieved August 9, 2021.
  129. ^ . AllGame. Archived from the original on November 14, 2014. Retrieved August 9, 2021.
  130. ^ . AllGame. Archived from the original on November 14, 2014. Retrieved August 9, 2021.
  131. ^ . AllGame. Archived from the original on November 14, 2014. Retrieved August 9, 2021.
  132. ^ Gerstmann, Jeff. . GameSpot. Archived from the original on March 26, 2013. Retrieved May 5, 2015.
  133. ^ Birnbaum, Mark (March 6, 2007). "Super Mario Bros. VC Review". IGN. from the original on June 27, 2021. Retrieved August 9, 2021.
  134. ^ Reed, Philip J. (September 13, 2013). "Review: Super Mario Bros. (Wii U eShop / NES)". Nintendo Life. from the original on October 19, 2020. Retrieved August 9, 2021.
  135. ^ Willington, Peter (May 9, 2012). "Super Mario Bros". Pocket Gamer. from the original on August 9, 2021. Retrieved August 9, 2021.
  136. ^ Sources calling Super Mario Bros. one of the all-time best games include these:
    • . www.g4tv.com. G4. 2012. Archived from the original on November 23, 2014. Retrieved March 30, 2017.
    • . www.gamingbolt.com. GamingBolt. April 19, 2013. Archived from the original on October 26, 2014. Retrieved March 30, 2018.
    • "The Top 200 Games of All Time". Game Informer. No. 200. January 2010.
    • . IGN. 2003. Archived from the original on December 7, 2014. Retrieved December 17, 2014.
    • . IGN. 2003. Archived from the original on December 7, 2014. Retrieved December 17, 2014.
    • . IGN. 2007. Archived from the original on December 3, 2007. Retrieved October 28, 2017.
    • "Top 100 Games Of All Time". IGN. 2015. Archived from the original on May 26, 2017. Retrieved October 28, 2017.
    • . slantmagazine.com. June 9, 2014. Archived from the original on July 12, 2015. Retrieved July 12, 2015.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
    • "All-TIME 100 Video Games". Time. November 15, 2012. from the original on March 7, 2016. Retrieved October 28, 2017.
    • Peckham, Matt; Eadicicco, Lisa; Fitzpatrick, Alex; Vella, Matt; Patrick Pullen, John; Raab, Josh; Grossman, Lev (August 23, 2016). "The 50 Best Video Games of All Time". from the original on August 30, 2016. Retrieved August 30, 2016.
    • Polygon Staff (November 27, 2017). "The 500 Best Video Games of All Time". Polygon.com. from the original on March 3, 2018. Retrieved December 1, 2017.
    • "The Top 300 Games of All Time". Game Informer. No. 300. April 2018.
  137. ^ "Nintendo Power – The 20th Anniversary Issue!". Nintendo Power. Vol. 231, no. 231. San Francisco, California: Future US. August 2008. p. 71.
  138. ^ "The Greatest 200 Videogames of Their Time". Electronic Gaming Monthly. Archived from the original on June 29, 2012. Retrieved August 27, 2008.
  139. ^ East, Tom. "100 Best Nintendo Games – Part Six". Official Nintendo Magazine. Future plc. Archived from the original on February 20, 2011. Retrieved September 9, 2022.
  140. ^ . IGN. 2005. Archived from the original on February 28, 2015. Retrieved August 27, 2008.
  141. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. pp. 134, 136. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  142. ^ Staff (December 2009). "The Top 200 Games of All Time". Game Informer. No. 200. pp. 44–79. ISSN 1067-6392. OCLC 27315596.
  143. ^ Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. from the original on February 19, 2016. Retrieved December 10, 2013.
  144. ^ "G4TV's Top 100 Games – 1 Super Mario Bros". G4TV. 2012. from the original on December 31, 2013. Retrieved June 27, 2012.
  145. ^ "The Top 125 Nintendo Games of All Time". IGN. September 24, 2014. from the original on March 24, 2015. Retrieved September 26, 2014.
  146. ^ a b . ign.com. Archived from the original on February 28, 2015. Retrieved February 13, 2018.
  147. ^ "Super Mario Bros". The Strong National Museum of Play. The Strong. Retrieved May 6, 2022.
  148. ^ Parish, Jeremy (November 8, 2017). "Ranking the core Super Mario games". Polygon. from the original on April 19, 2021. Retrieved April 19, 2018.
  149. ^ "RANKED: The 10 best Super Mario games of all time". businessinsider.com. from the original on June 13, 2018. Retrieved June 13, 2018.
  150. ^ Calvert, Darren (December 26, 2006). "Super Mario Bros. Review - NES". Nintendo Life. from the original on April 20, 2018. Retrieved April 19, 2018.
  151. ^ Parish, Jeremy (March 29, 2004). . 1UP.com. Archived from the original on June 3, 2004. Retrieved February 5, 2018.
  152. ^ Harris, Craig (June 4, 2004). "Classic NES Series: Super Mario Bros". IGN. from the original on July 31, 2017. Retrieved February 6, 2018.
  153. ^ Gerstmann, Jeff (June 8, 2004). "Classic NES Series: Super Mario Bros. Review". GameSpot. from the original on February 3, 2018. Retrieved February 2, 2018.
  154. ^ Harris, Craig (July 21, 1999). "IGN: Super Mario Bros. Deluxe Review". IGN.com. from the original on December 2, 2007. Retrieved April 23, 2008.
  155. ^ . IGN. Archived from the original on April 9, 2008. Retrieved April 18, 2008.
  156. ^ "Super Mario Bros. Deluxe for GBC – Super Mario Bros. Deluxe Game Boy Color – Super Mario Bros. Deluxe GBC Game". GameSpot. Retrieved April 19, 2008.[dead link]
  157. ^ Williamson, Colin (October 3, 2010). "Super Mario Bros. Deluxe – Review". Allgame. from the original on February 16, 2010. Retrieved December 13, 2010.
  158. ^ "Feature – 1999 NWR Handheld Game of the Year". Nintendo World Report. March 7, 2009. from the original on January 21, 2012. Retrieved December 13, 2010.
  159. ^ "Super Mario Bros. Deluxe (Retro) review". Retro.nintendolife.com. March 29, 2010. from the original on May 15, 2011. Retrieved December 13, 2010.
  160. ^ Guido, Robb (June 14, 1999). "Games heat up for the summer Series: TECH TIMES; SUMMER tech guide for kids; games". Pqasb.pqarchiver.com. Retrieved December 12, 2010.
  161. ^ "'Super Mario Bros. Deluxe' is Back". Lakeland Ledger. August 25, 1999. from the original on October 10, 2021. Retrieved December 13, 2010.
  162. ^ Harris, Craig (June 4, 2004). "Classic NES Series: Super Mario Bros. review". IGN. from the original on July 16, 2009.
  163. ^ "Pocket Charts". GBA News. IGN. June 25, 1999. from the original on February 23, 2007. Retrieved December 13, 2010.
  164. ^ "US Platinum Chart Games". The Magic Box. December 27, 2007. from the original on April 21, 2007. Retrieved April 19, 2008.
  165. ^ "Rugrats, the Barnyard Animals on Singapore Air". Scoop (Press release). November 27, 2006. from the original on October 7, 2012. Retrieved December 13, 2010.
  166. ^ "Feature – 1999: The Year in Review". Nintendo World Report. March 7, 2009. from the original on November 16, 2010. Retrieved December 13, 2010.
  167. ^ Morris, Chris (September 13, 2015). "Happy 30th birthday, 'Super Mario Bros.'!". Yahoo! Tech. Yahoo!. from the original on May 31, 2016. Retrieved May 15, 2016.
  168. ^ Fletcher, JC (October 21, 2010). "Red Wii and DSi XL bundles, Wii Remote Plus, and FlingSmash in North America Nov 7". Wired. from the original on August 28, 2017. Retrieved February 6, 2018.
  169. ^ "Super Mario fans celebrate 30th anniversary of the world's favourite plumber". The Telegraph. September 23, 2015. from the original on February 21, 2018. Retrieved February 20, 2018.
  170. ^ Coates, James (May 18, 1993). "How Mario Conquered America". The Chicago Tribune. Archived from the original on November 23, 2015. Retrieved February 7, 2018.
  171. ^ Diver, Mike. "The Philosophy Behind Koji Kondo's Legendary 'Super Mario Bros.' Soundtrack". Vice. from the original on February 8, 2018. Retrieved February 7, 2018.
  172. ^ Hoffman, Gene (September 27, 2010). "How the Wrong Decision in Schwarzenegger v. EMA Could Cripple Video Game Innovation". Xconomy.com. from the original on September 30, 2010. Retrieved September 27, 2010.
  173. ^ Schwarzenegger, Arnold (September 2010). "Brief of the Progress & Freedom Foundation and the Electronic Frontier Foundation as Amici Curiae in Support of Respondents" (PDF). (PDF) from the original on October 9, 2010. Retrieved October 5, 2010.
  174. ^ Bailey, Jason M. (January 27, 2020). "Collectors Are Spending Thousands on Video Games They Will Never Play". The New York Times. from the original on July 12, 2020. Retrieved July 11, 2020.
  175. ^ Williams, David (July 11, 2020). "Somebody paid a record $114,000 for a rare Super Mario Bros. video game". CNN. from the original on July 11, 2020. Retrieved July 11, 2020.
  176. ^ "Vintage Super Mario Bros fetches 86 Lakh Rupees". theindependent.in. July 11, 2020. from the original on July 17, 2020. Retrieved July 11, 2020.
  177. ^ a b Orland, Kyle (September 14, 2015). "30 years, 30 memorable facts about Super Mario Bros". from the original on September 14, 2015. Retrieved September 15, 2015.
  178. ^ McWhertor, Michael (December 29, 2009). "Tuper Tario Tros. Puts A Little Tetris In Your Mushroom Kingdom". Kotaku. from the original on February 1, 2014. Retrieved January 20, 2014.
  179. ^ Donlan, Chris (September 2, 2011). . Edge. Archived from the original on March 28, 2012. Retrieved January 20, 2014.
  180. ^ "GR Pick: Super Mario Bros. Crossover Game". Game Rant. April 29, 2010. from the original on June 15, 2018. Retrieved June 15, 2018.
  181. ^ McWhertor, Michael (August 29, 2011). "Mari0 Is What Happens When Mario Gets a Portal Gun". kotaku.com. from the original on August 12, 2017. Retrieved June 15, 2018.
  182. ^ Whitehead, Thomas (November 11, 2013). "Full Screen Mario Web Game Closed Down Following Nintendo's Copyright Complaint". Nintendo Life. from the original on October 11, 2018. Retrieved October 10, 2018.
  183. ^ Billock, Jennifer (August 6, 2015). "One of the Mario Bros. has an existential crisis in the new game Ennuigi". The A.V. Club. The Onion. from the original on August 31, 2016. Retrieved August 31, 2016.
  184. ^ Maiberg, Emanuel (August 17, 2015). "Uh Oh, Luigi Read Some Derrida and Now He's 'Ennuigi'". Motherboard. Vice. from the original on October 10, 2016. Retrieved August 31, 2016.
  185. ^ Schneider, Martin (August 6, 2015). "'Ennuigi': Nintendo for pretentious existentialists". Dangerous Minds. from the original on September 3, 2016. Retrieved August 31, 2016.
  186. ^ Messner, Steven (August 29, 2016). "In Ennuigi you play a depressed, chain-smoking Luigi who's lost all hope". PC Gamer. Future plc. from the original on September 1, 2016. Retrieved August 31, 2016.
  187. ^ "It's Been A Spectacular Few Days For Mario Speedrunning". Kotaku. August 5, 2019. from the original on December 9, 2019. Retrieved December 4, 2019.
  188. ^ Good, Owen S. (August 15, 2019). "Speedrunner breaks major Super Mario Bros. record". Polygon. from the original on December 4, 2019. Retrieved December 4, 2019.
  189. ^ a b Beck, Kellen (September 25, 2018). "Speedrunner beats 'Super Mario Bros.' in unbelievable time". Mashable. from the original on June 6, 2019. Retrieved December 4, 2019.
  190. ^ "Speedrunner sets new Super Mario Bros. warpless record". TechSpot. from the original on December 4, 2019. Retrieved December 4, 2019.
  191. ^ "Watch this Super Mario Bros. gamer beat his own speedrun record - again". Guinness World Records. October 30, 2017. from the original on December 6, 2019. Retrieved December 4, 2019.
  192. ^ Ashton, Daniel; Newman, James (2011). "Slow Play Strategies: Digital Games Walkthroughs and the Perpetual Upgrade Economy" (PDF). Transformations Journal. ISSN 1444-3775. (PDF) from the original on March 15, 2018. Retrieved March 14, 2018.
  193. ^ "Japanese Famicom SMB Minus World". Kotaku. Archived from the original on January 4, 2013. Retrieved August 27, 2008.
  194. ^ "The Secret Minus World". Legends of Localization. from the original on January 24, 2018. Retrieved March 14, 2018. American gamers eager for more Mario stuff went bonkers when the above trick got out. Of course, since both the Japanese and American versions of the game are the same, this trick exists in the Japanese version too, and Japanese gamers got a kick out of it, of course. But while American gamers were freaking out about a measly single level that goes on forever, Japanese gamers were going crazy about something much more: a trick to reach 256 different levels!
  195. ^ Gilbert, Ben (January 29, 2017). "Here's how to unlock hundreds of secret 'Super Mario Bros.' levels hidden on the cartridge". Business Insider. Retrieved March 14, 2018.
  196. ^ Plunkett, Luke (May 18, 2011). "When Mario Had a Best-Selling...Book?". Kotaku. from the original on March 10, 2021. Retrieved February 23, 2021.
  197. ^ a b Gifford, Kevin (May 4, 2011). . Magweasel. Archived from the original on March 6, 2014. Retrieved February 22, 2021.
  198. ^ Information Bulletin. Public Information Bureau (Ministry of Foreign Affairs). 1986. p. 22. from the original on March 10, 2021. Retrieved February 23, 2021. The biggest hit so far among the large number of games developed by Nintendo for the Family Computer is "Super Mario Brothers," which involves extinguishing the enemy with beam weapons, points being scored for every enemy toppled. Tokuma Shoten publishing company put out a book explaining the special techniques required to gain high scores and bring additional characters onto the screen in this game last October. By the end of January, it had sold 860,000 copies.
  199. ^ Guinness Book of World Records 2015: Gamer's Edition. Guinness World Records. November 14, 2014. p. 179. ISBN 978-1908843661.
  200. ^ "The Mike Toole Show Old School Isekai". Anime News Network. January 21, 2019. Retrieved April 29, 2021.
  201. ^ Webster, Andrew (January 31, 2018). "Nintendo confirms it's working on a Mario movie with the studio behind Minions". The Verge. from the original on February 21, 2018. Retrieved February 20, 2018.
  202. ^ "Gottlieb's Super Mario Bros. Pin" (PDF). Cash Box. 55 (39): 25. May 25, 1992. Retrieved August 20, 2017.
  203. ^ "ACME '93: Play Meter, AAMA present awards". Play Meter. Vol. 19, no. 5. April 1993. pp. 74–6.

External links

  • Official Japanese website
  • Official Japanese website for Super Mario Bros. Deluxe
  • . Nintendo.com. Archived from the original on September 30, 2007.
  • . Nintendo.com. Archived from the original on December 30, 2007.

super, mario, bros, this, article, about, 1985, video, game, series, super, mario, other, uses, disambiguation, platform, game, developed, published, nintendo, nintendo, entertainment, system, successor, 1983, arcade, game, mario, bros, first, game, super, mar. This article is about the 1985 video game For the series see Super Mario For other uses see Super Mario Bros disambiguation Super Mario Bros b is a platform game developed and published by Nintendo for the Nintendo Entertainment System NES The successor to the 1983 arcade game Mario Bros and the first game in the Super Mario series it was first released in 1985 for the Famicom in Japan Following a limited US release for the NES it was ported to international arcades for the Nintendo VS System in early 1986 The NES version received a wide release in North America that year and in PAL regions in 1987 Super Mario Bros North American box artDeveloper s Nintendo R amp D4Publisher s NintendoDirector s Shigeru MiyamotoProducer s Shigeru MiyamotoDesigner s Shigeru MiyamotoTakashi TezukaProgrammer s Toshihiko NakagoKazuaki MoritaArtist s Shigeru MiyamotoTakashi TezukaComposer s Koji KondoSeriesSuper MarioPlatform s Nintendo Entertainment System arcadeReleaseNES JP September 13 1985NA October 18 1985 a EU May 15 1987AU July 1987 Arcade EU January 1986NA February 1986Genre s PlatformMode s Single player multiplayerArcade systemNintendo VS SystemPlayers control Mario or his brother Luigi in the multiplayer mode as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa later named Bowser They traverse side scrolling stages while avoiding hazards such as enemies and pits with the aid of power ups such as the Super Mushroom Fire Flower and Starman The game was designed by Shigeru Miyamoto and Takashi Tezuka as a grand culmination of the Famicom team s three years of game mechanics and programming drawing from their experiences working on Devil World and the side scrollers Excitebike and Kung Fu to advance their previous work on platforming athletic games such as Donkey Kong and Mario Bros The design of the first level World 1 1 serves as a tutorial for platform gameplay Super Mario Bros is frequently cited as one of the greatest video games of all time with praise for its precise controls It is one of the best selling games of all time with more than 58 million copies sold worldwide It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash and helped popularize the side scrolling platform game genre Koji Kondo s soundtrack is one of the earliest and most popular in video games making music a centerpiece of game design The game began a multimedia franchise including a long running game series an animated television series an animated feature film a live action feature film and another upcoming animated feature film It has been re released on most Nintendo systems Mario and Super Mario Bros have become prominent in popular culture Contents 1 Gameplay 2 Synopsis 3 Development 3 1 World 1 1 3 2 Music 4 Release 4 1 Ports and re releases 4 1 1 Vs Super Mario Bros 4 1 2 Super Mario Bros Special 4 1 3 Game amp Watch 4 2 Modified versions 4 3 Remakes 4 3 1 Super Mario All Stars 4 3 2 Super Mario Bros Deluxe 4 4 Emulation 4 4 1 Virtual Console 5 Reception 5 1 Contemporary reviews 5 2 Retrospective reception 5 3 Game Boy versions 6 Legacy 6 1 Minus World 6 2 Other media 7 Notes 8 References 9 External linksGameplay Mario wields a Fire Flower allowing attacks with fire projectiles To the left of Mario is an invincibility star In Super Mario Bros the player controls Mario the protagonist of the series Mario s brother Luigi is controlled by the second player in the game s multiplayer mode and assumes the same plot role and functionality as Mario The objective is to race through the Mushroom Kingdom survive the main antagonist Bowser s forces and save Princess Toadstool 2 7 It is a side scrolling platform game where the player moves to the right to reach the flagpole at the end of each level The game world includes coins for Mario to collect and special bricks marked with a question mark which when hit from below by Mario may reveal more coins or a special item Other secret often invisible bricks may contain more coins or rare items If the player gains a Super Mushroom Mario grows to double his size and gains the ability to break bricks above him If Mario gets hit in this mode then instead of dying he turns back to regular Mario 2 12 Players start with a certain number of lives and may gain additional lives by picking up green spotted orange 1 up mushrooms hidden in bricks or by collecting 100 coins defeating several enemies in a row with a Koopa shell or bouncing on enemies successively without touching the ground Mario loses a life if he takes damage while small falls in a bottomless pit or runs out of time The game ends when the player runs out of lives although a button input can be used on the game over screen to continue from the first level of the world in which the player died 3 Mario s primary attack is jumping on top of enemies though many enemies have differing responses to this For example a Goomba will flatten and be defeated 2 12 while a Koopa Troopa will temporarily retract into its shell allowing Mario to use it as a projectile 2 11 These shells may be deflected off a wall to destroy other enemies though they can also bounce back against Mario which will hurt or kill him 2 19 Other enemies such as underwater foes and enemies with spiked tops cannot be jumped on and damage the player instead Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on Mario may also acquire the Fire Flower from certain blocks that when picked up changes the color of Super Mario s outfit and allows him to throw fireballs A less common item is the Starman which often appears when Mario hits certain concealed or otherwise invisible blocks This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact 2 10 The game consists of eight worlds with four sub levels called stages in each world 4 2 7 The final stage of each world takes place in a castle where Bowser is fought above a suspension bridge the first seven of these Bowsers are false Bowsers who are actually minions disguised as him whilst the real Bowser is found in the 8th world Bowser and his decoys are defeated by jumping over them and reaching the axe on the end of the bridge although they can also be defeated using a Fire Flower The game also includes some stages taking place underwater which contain different enemies In addition there are bonuses and secret areas in the game Most secret areas contain more coins for Mario to collect but some contain warp pipes that allow Mario to advance directly to later worlds in the game without completing the intervening stages After completing the game once the player is rewarded with the ability to replay the game with changes made to increase its difficulty such as all Goombas in the game being replaced with Buzzy Beetles enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower 5 SynopsisIn the fantasy setting of the Mushroom Kingdom a tribe of turtle like creatures known as the Koopa Troopas invade the kingdom and uses the magic of its king Bowser to turn its inhabitants known as the Mushroom People into inanimate objects such as bricks stones and horsehair plants Bowser and his army also kidnap Princess Toadstool the princess of the Mushroom Kingdom and the only one with the ability to reverse Bowser s spell After hearing the news Mario sets out to save the princess and free the kingdom from Bowser 2 2 After traveling through various parts of the kingdom and fighting Bowser s forces along the way Mario reaches Bowser s final stronghold where he is able to defeat him by striking an axe on the bridge suspended over lava he is standing on breaking the bridge defeating Bowser freeing the princess and saving the Mushroom Kingdom 6 Development From left designers Takashi Tezuka and Shigeru Miyamoto and composer Kōji Kondō in 2015 Super Mario Bros was designed by Shigeru Miyamoto and Takashi Tezuka of the Nintendo Creative Department and largely programmed by Toshihiko Nakago of SRD Company Ltd 7 clarification needed The original Mario Bros released in 1983 is an arcade platformer that takes place on a single screen with a black background Miyamoto used the term athletic games to refer to what would later be known as platform games For Super Mario Bros Miyamoto wanted to create a more colorful athletic game with a scrolling screen and larger characters 7 Development was a culmination of their technical knowledge from working on the 1984 titles Devil World Excitebike and Kung Fu along with their desire to further advance the platforming athletic game genre they had created with their earlier games 8 The side scrolling gameplay of racing game Excitebike and beat em up game Kung Fu Master the latter ported by Miyamoto s team to the NES as Kung Fu were key steps towards Miyamoto s vision of an expansive side scrolling platformer 9 in turn Kung Fu Master was an adaptation of the Jackie Chan film Wheels on Meals 1984 10 While working on Excitebike and Kung Fu he came up with the concept of a platformer that would have the player strategize while scrolling sideways over long distances have aboveground and underground levels and have colorful backgrounds rather than black backgrounds 11 Super Mario Bros used the fast scrolling game engine Miyamoto s team had originally developed for Excitebike which allowed Mario to smoothly accelerate from a walk to a run rather than move at a constant speed like in earlier platformers 12 Miyamoto also wanted to create a game that would be the final exclamation point for the ROM cartridge format before the forthcoming Famicom Disk System was released 8 Super Mario Bros was made in tandem with The Legend of Zelda another Famicom game directed and designed by Miyamoto and released in Japan five months later and the games shared some elements for instance the fire bars that appear in the Mario castle levels began as objects in Zelda 13 To have a new game available for the end of year shopping season Nintendo aimed for simplicity 14 The team started with a prototype in which the player moved a 16x32 pixel square around a single screen 15 Tezuka suggested using Mario after seeing the sales figures of Mario Bros 16 The team chose the name Super Mario Bros after implementing the Super Mushroom power up 17 The game initially used a concept in which Mario or Luigi could fly a rocket ship while firing at enemies but this went unused 18 the final game s sky based bonus stages are a remnant of this concept 8 19 The team found it illogical that Mario was hurt by stomping on turtles in Mario Bros so decided that future Mario games would definitely have it so that you could jump on turtles all you want 8 Miyamoto initially imagined Bowser as an ox inspired by the Ox King from the Toei Animation film Alakazam the Great 1960 However Tezuka decided he looked more like a turtle and they collaborated to create his final design 20 The development of Super Mario Bros is an early example of specialization in the video game industry made possible and necessary by the Famicom s arcade capable hardware Miyamoto designed the game world and led a team of seven programmers and artists who turned his ideas into code sprites music and sound effects 21 Developers of previous hit games joined the team importing many special programming techniques features and design refinements such as these Donkey Kong s slopes lifts conveyor belts and ladders Donkey Kong Jr s ropes logs and springs and Mario Bros s enemy attacks enemy movement frozen platforms and POW Blocks 15 The team based the level design around a small Mario intending to later make his size bigger in the final version but they decided it would be fun to let Mario change his size via a power up The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them so in the first level of the game the first mushroom is difficult to avoid if it is released 22 The use of mushrooms to change size was influenced by Japanese folktales in which people wander into forests and eat magical mushrooms this also resulted in the game world being named the Mushroom Kingdom The team had Mario begin levels as small Mario to make obtaining a mushroom more gratifying 17 Miyamoto explained When we made the prototype of the big Mario we did not feel he was big enough So we came up with the idea of showing the smaller Mario first who could be made bigger later in the game then players could see and feel that he was bigger 23 Miyamoto denied rumors that developers implemented a small Mario after a bug caused only his upper half to appear 17 Miyamoto said the shell kicking 1 up trick was carefully tested but people turned out to be a lot better at pulling the trick off for ages on end than we thought 8 Other features such as blocks containing multiple coins were inspired by programming glitches 23 Super Mario Bros was developed for a cartridge with 256 kilobits of program code and data and 64 kilobits of sprite and background graphics 15 Due to this storage limitation the designers happily considered their aggressive search for space saving opportunities to be akin to their own fun television game show competition 15 For instance clouds and bushes in the game s backgrounds use that same sprite recolored 13 and background tiles are generated via an automatic algorithm 24 Sound effects were also recycled the sound when Mario is damaged is the same as when he enters a pipe and Mario jumping on an enemy is the same sound as each stroke when swimming 14 After completing the game the development team decided that they should introduce players with a simple easy to defeat enemy rather than beginning the game with Koopa Troopas By this point the project had nearly run out of memory so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation 25 After the addition of the game s music around 20 bytes of open cartridge space remained Miyamoto used this remaining space to add a sprite of a crown into the game which would appear in the player s life counter as a reward for obtaining at least 10 lives 15 World 1 1 Main article World 1 1 During the third generation of video game consoles tutorials on gameplay were rare Instead players learned how a video game worked through being guided by level design The opening section of Super Mario Bros was therefore specifically designed in such a way that players would be forced to explore the mechanics of the game in order to be able to advance Rather than confront the newly oriented player with obstacles the first level of Super Mario Bros lays down the variety of in game hazards by means of repetition iteration and escalation 26 In an interview with Eurogamer Miyamoto explained that he created World 1 1 to contain everything a player needs to gradually and naturally understand what they re doing so that they can quickly understand how the game works According to Miyamoto once the player understands the mechanics of the game the player will be able to play more freely and it becomes their game 27 28 Music See also Super Mario Bros theme Nintendo sound designer Koji Kondo wrote the six track score for Super Mario Bros as well as all of the game s sound effects 29 At the time he was composing video game music was mostly meant to attract attention not necessarily to enhance or conform to the game Kondo s work on Super Mario Bros was one of the major forces in the shift towards music becoming an integral and participatory part of video games 30 Kondo had two specific goals for his music to convey an unambiguous sonic image of the game world and to enhance the emotional and physical experience of the gamer 30 The music of Super Mario Bros is coordinated with the onscreen animations of the various sprites which was one way which Kondo created a sense of greater immersion Kondo was not the first to do this in a video game for instance Space Invaders features a simple song that gets faster and faster as the aliens speed up eliciting a sense of stress and impending doom which matches the increasing challenge of the game 31 32 Unlike most games at the time for which composers were hired later in the process to add music to a nearly finished game Kondo was a part of the development team almost from the beginning of production working in tandem with the rest of the team to create the game s soundtrack Kondo s compositions were largely influenced by the game s gameplay intending for it to heighten the feeling of how the game controls 33 Before composition began a prototype of the game was presented to Kondo so that he could get an idea of Mario s general environment and revolve the music around it Kondo wrote the score with the help of a small piano to create appropriate melodies to fit the game s environments After the development of the game showed progress Kondo began to feel that his music did not quite fit the pace of the game so he changed it a bit by increasing the songs tempos 34 The music was further adjusted based on the expectations of Nintendo s playtesters 35 Kondo would later compose new music for the new Super Mario Bros ice desert and nighttime level themes that appeared in the 2019 level creator game Super Mario Maker 2 36 ReleaseSuper Mario Bros was first released in Japan on Friday the 13th of September 1985 for the Family Computer Famicom 37 It was released later that year in North America for the Nintendo Entertainment System NES 38 39 Its exact North American release date is debated though most sources report it was released in October 1985 as a launch game when the NES had a limited release in the US several sources suggest it was released between November 1985 and early 1986 38 The arcade port for the Nintendo Vs System debuted in London in January 1986 40 41 and was released in other countries in February 1986 42 It was the first version of Super Mario Bros to receive a wide international release 43 and many outside of Japan were introduced to the game through the arcade version 43 44 40 The NES version received a wide North American release later that year followed by Europe on May 15 1987 citation needed In 1988 Super Mario Bros was re released along with the shooting range game Duck Hunt as part of a single ROM cartridge which came packaged with the NES as a pack in game as part of the console s Action Set This version of the game is extremely common in North America with millions of copies of it having been manufactured and sold in the United States 45 46 47 In 1990 another cartridge touting the two games as well as World Class Track Meet was also released in North America as part of the NES Power Set 48 It was released on May 15 1987 in Europe and during that year in Australia as well 49 In 1988 the game was re released in Europe in a cartridge containing the game plus Tetris and Nintendo World Cup The compilation was sold alone or bundled with the revised version of the NES Ports and re releases Super Mario Bros has been ported and re released several times February 21 1986 was the release of a conversion to Famicom Disk System Nintendo s proprietary floppy disk drive 38 50 Vs Super Mario Bros The Vs Super Mario Bros arcade cabinet Vs Super Mario Bros is a 1986 arcade adaptation of Super Mario Bros 1985 released on the Nintendo VS System and the Nintendo Vs Unisystem and its variant Nintendo Vs Dualsystem Existing levels were made much more difficult with narrower platforms more dangerous enemies fewer hidden power ups and 200 coins needed for an extra life instead of 100 Several of the new levels went on to be featured in the Japanese sequel Super Mario Bros 2 51 The arcade game was not officially released in Japan Illegal coin op versions made from a Famicom console placed inside an arcade cabinet became available in Japanese arcades by January 1986 Nintendo threatened legal action or prosecution such as a fine or threatening a maximum sentence of up to three years in prison against Japanese arcade operators with coin op versions of the game 52 53 Japanese arcade operators were still able to access illegal coin op versions through 1987 54 Outside of Japan Vs Super Mario Bros was officially released for arcades in overseas markets during early 1986 becoming the first version of the game to get a wide international release 43 The arcade game debuted at the 1986 Amusement Trades Exhibition International ATEI show in London 40 held in January 1986 41 this was the first appearance of Super Mario Bros in Europe 40 The arcade game then received a wide international release for overseas markets outside of Japan in February 1986 42 initially in the form of a ROM software conversion kit 53 In North America the game was featured in an official contest during the ACME convention in Chicago held in March 1986 becoming a popular attraction at the show 55 It soon drew a loyal following across North American arcades 43 and appeared as the eighth top grossing arcade video game on the US Play Meter arcade charts in May 1986 56 It went on to sell 20 000 arcade units within a few months becoming the best selling Nintendo Vs System release 44 57 with each unit consistently earning an average of more than 200 per week 44 It became the thirteenth highest grossing arcade game of 1986 in the United States according to the annual RePlay arcade chart which was topped by Sega s Hang On 58 In Europe it became a very popular arcade game in 1986 59 The arcade version introduced Super Mario Bros to many players who did not own a Nintendo Entertainment System 44 The game was re released in emulation for the Nintendo Switch via the Arcade Archives collection on December 22 2017 60 61 Playing that release Chris Kohler of Kotaku called the game s intense difficulty The meanest trick Nintendo ever played 62 Super Mario Bros Special A remake of the game titled Super Mario Bros Special developed by Hudson Soft was released in Japan in 1986 for the NEC PC 8801 and Sharp X1 personal computers Though featuring similar controls and graphics the game lacks screen scrolling due to hardware limitations has different level designs and new items and new enemies based on Mario Bros and Donkey Kong 51 Game amp Watch A handheld LCD game under the same name was released as a part of Nintendo s Game amp Watch line of LCD games 63 Modified versions Several modified variants of the game have been released many of which are ROM hacks of the original NES game On November 11 2010 a special red variant of the Wii containing a pre downloaded version of the game was released in Japan and Australia to celebrate its 25th anniversary Several graphical changes include blocks with the number 25 on them 64 65 All Night Nippon Super Mario Bros c a promotional graphically modified version of Super Mario Bros was officially released in Japan in December 1986 for the Famicom Disk System as a promotional item given away by the popular Japanese radio show All Night Nippon The game was published by Fuji TV which later published Yume Kōjō Doki Doki Panic The game features graphics based upon the show with sprites of the enemies mushroom retainers and other characters being changed to look like famous Japanese music idols recording artists and DJs as well as other people related to All Night Nippon 66 The game makes use of the same slightly upgraded graphics and alternate physics featured in the Japanese release of Super Mario Bros 2 The modern collector market considers it extremely rare selling for nearly 500 as of 2010 update equivalent to 621 in 2021 64 Speed Mario Bros 67 68 is a redux of the original Super Mario Bros with the exception of the title changed and the game was sped up to 2 It was released on Ultimate NES Remix on the Nintendo 3DS Super Luigi Bros is a redux of the game featured within NES Remix 2 based on a mission in NES Remix It stars only Luigi in a mirrored version of World 1 2 scrolling from left to right with a higher jump and a slide similar to the Japanese Super Mario Bros 2 69 70 Super Mario Bros 35 was a 35 player battle royale version of the game released in 2020 that was available to play for a limited time for Nintendo Switch Online subscribers Remakes Super Mario All Stars Main article Super Mario All Stars Super Mario All Stars a compilation game released in 1993 for the Super Nintendo Entertainment System features a remade version of Super Mario Bros alongside remakes of several of the other Super Mario games released for the NES 71 Its version of Super Mario Bros has improved graphics and sound to match the SNES s 16 bit capabilities and minor alterations to some of the game s collision mechanics The player can save progress and multiplayer mode swaps players after every level in addition to whenever a player dies Super Mario All Stars was also re released for the Wii as a repackaged 25th anniversary version featuring the same version of the game along with a 32 page art book and a compilation CD of music from various Super Mario games 72 Super Mario Bros Deluxe Super Mario Bros Deluxe d sometimes referred to as Super Mario Bros DX was released on the Game Boy Color on May 10 1999 in North America and Europe and in 2000 in Japan exclusively to the Nintendo Power retail service 73 74 Based on the original Super Mario Bros it features an overworld level map simultaneous multiplayer a Challenge mode in which the player finds hidden objects and achieves a certain score in addition to normally completing the level and eight additional worlds based on the main worlds of the Japanese 1986 game Super Mario Bros 2 It is compatible with the Game Boy Printer Compared to Super Mario Bros the game features a few minor visual upgrades such as water and lava now being animated rather than static and a smaller screen due to the lower resolution of the Game Boy Color 75 It was released on the Nintendo 3DS Virtual Console in 2014 In Japan users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10 2013 and January 10 2014 received a free download code with emails with download codes being sent out starting January 27 2014 76 In Europe and Australia users who registered a Nintendo Network ID on a Nintendo 3DS system between December 10 2013 and January 31 2014 received a free download code with emails with download codes being sent out from February 13 to 28 2014 77 78 It was released for purchase on the Nintendo 3DS eShop in Europe on February 27 2014 79 in Australia on February 28 2014 80 and in North America on December 25 2014 81 GamesRadar placed the game at number 15 in its list of the greatest Game Boy games of all time explaining that Nintendo could have simply ported the game but instead they expanded on it The staff opined that the only downside was the camera clarification needed in the game 75 Jeremy Parish of USGamer praised the game comparing it more favorably to Super Mario All Stars which he said basically just improved the graphics from 8 bit to 16 bit Instead he praised Super Mario Bros DX for adding considerably more to the original games like the secret unlockable bonus clarification needed the addition of The Lost Levels new objectives modes and multiplayer mechanics along with the ability to play with Luigi s reduced friction and higher jumping physics He described it as a comprehensive overhaul of the whole Super Mario Bros video game 82 Additionally Kevin Webb of Game Informer named the game as one of greatest Game Boy games of all time 83 The Esquire staff ranked it as the 9th greatest Game Boy game 84 Emulation As one of Nintendo s most popular games Super Mario Bros has been re released and remade numerous times with every single major Nintendo console up to the Nintendo Switch sporting its own port or remake of the game with the exception of the Nintendo 64 51 In early 2003 Super Mario Bros was ported to the Game Boy Advance as a part of the Famicom Minis collection in Japan and as a part of the NES Series in the US This version of the game is emulated identical to the original game According to the NPD Group which tracks game sales in North America this became the best selling Game Boy Advance game from June 2004 to December 2004 85 In 2005 Nintendo re released this port of the game as a part of the game s 20th Anniversary this special edition of the game went on to sell approximately 876 000 units 85 It is one of the 19 unlockable NES games included in the GameCube game Animal Crossing for which it was distributed by Famitsu as a prize for owners of Dobutsu no Mori outside of this the game cannot be unlocked through in game conventional means and the only way to access it is through the use of a third party cheat device such as a GameShark or Action Replay 86 Super Mario Bros is one of the 30 games included with the NES Classic Edition a dedicated video game console 87 This version of the game allows for the use of suspension points to save in game progress and can be played in various different display styles including its original 4 3 resolution a pixel perfect resolution and a style emulating the look of a cathode ray tube television 17 In November 2020 a new version of the Game amp Watch Super Mario Bros was released which features the original NES version of the game with some modifications It starts with the A button adds the unlocking of hard mode after completing the normal game which was originally lost when the NES is turned off and adds an infinite Mario mode which starts the game with unlimited lives if the A button is held at the title screen citation needed Virtual Console Super Mario Bros has been re released for several of Nintendo s game systems as a part of their Virtual Console line of classic video game releases It was first released for the Wii on December 2 2006 in Japan December 25 2006 in North America and January 5 2007 in PAL regions The release is a complete emulation of the original game meaning that nothing is changed from its original NES release 88 89 This version of the game is also one of the trial games made available in the Masterpieces section in Super Smash Bros Brawl where it can be demoed for a limited amount of time 90 A Nintendo 3DS release of the game was initially distributed exclusively to members of Nintendo s 3DS Ambassador Program in September 2011 A general release of the game later came through in Japan on January 5 2012 in North America on February 16 2012 and in Europe on March 1 2012 The game was released for the Wii U s Virtual Console in Japan on June 5 2013 followed by Europe on September 12 2013 and North America on September 19 2013 91 ReceptionContemporary receptionReview scoresPublicationScoreArcadeNESACE955 1000 92 Computer and Video GamesPositive 40 95 93 The Games Machine UK 89 94 Computer Entertainer 95 Top ScorePositive 96 43 AwardPublicationAwardAmusement Players AssociationBest Video Game of 1986 97 44 Super Mario Bros was immensely successful both commercially and critically It helped popularize the side scrolling platform game genre 98 and served as a killer app for the NES 99 92 Upon release in Japan 1 2 million copies were sold during its September 1985 release month 37 Within four months about 3 million copies were sold in Japan 100 101 grossing more than 12 2 billion equivalent to 72 million at the time 102 which is inflation adjusted to 181 million in 2021 The success of Super Mario Bros helped increase Famicom sales to 6 2 million units by January 1986 103 By 1987 5 million copies of the game had been sold for the Famicom 104 Outside of Japan many were introduced to the game through the arcade version 43 44 40 which became the best selling Nintendo Vs System release with 20 000 arcade units sold within a few months in early 1986 44 In the United States more than 1 million copies of the NES version were sold in 1986 105 more than 4 million by 1988 106 9 1 million by mid 1989 107 more than 18 7 million by early 1990 108 nearly 19 million by April 1990 109 and more than 20 million by 1991 110 More than 40 million copies of the original NES version had been sold worldwide by 1994 111 and 40 23 million by April 2000 for which it was awarded the Guinness World Record for best selling video game of all time 112 Altogether excluding ports and re releases 40 24 million copies of the original NES release have been sold worldwide 113 114 with 29 million copies sold in North America 115 Including ports and re releases more than 58 million units had been sold worldwide e The game was the all time best selling game for more than 20 years until its lifetime sales were ultimately surpassed by Wii Sports 2006 119 The game s Wii Virtual Console release was also successful reaching number 1 by mid 2007 120 and at an estimated 660 000 units for 3 2 million outside of Japan and Korea in 2009 117 In August 2021 an anonymous buyer paid 2 million for a never opened copy of Super Mario Bros according to collectibles site Rally surpassing the 1 56 million sales record set by Super Mario 64 the previous month 121 Contemporary reviews Clare Edgeley of Computer and Video Games gave the arcade version a positive review upon its ATEI 1986 debut She felt the graphics were simple compared to other arcade games such as Sega s Space Harrier at the same ATEI show but was surprised at the depth of gameplay including its length number of hidden secrets and the high degree of dexterity it required She predicted that the game would be a major success 40 In the fall of 1986 Top Score newsletter reviewed Vs Super Mario Bros for arcades calling it without a doubt one of the best games of the year and stating that it combined a variety of proven play concepts with a number of new twists to the gameplay 96 The arcade game received the award for the Best Video Game of 1986 at the Amusement Players Association s Players Choice Awards held during their first US national competition in January 1987 where the game was popular among arcade players 97 44 Reviewing the NES version the Video Game Update segment of Computer Entertainer magazine in June 1986 praised the cute and comical graphics lively music and most of all its depth of play including the amount of hidden surprises and discoveries The review said it was worthy of a spot in the hall of fame reserved for truly addictive action games and was a must have NES game 95 122 In early 1987 Top Score reviewed the NES version noting that it is mostly the same as the arcade version and stating that it was a near perfect game with simple play mechanics hundreds of incentives and hidden surprises an ever changing environment colorful graphics and skillfully blended music 43 The Games Machine reviewed the NES version upon its European release in 1987 calling it a great and playable game with praise for the gameplay which it notes is simple to understand without needing to read the manual and has alternate routes for problems that can occasionally be frustrating but rewarding while also praising the splendid graphics and sound 94 In 1989 ACE called it the undisputed king of cutesy platform style arcade adventures and that the game is crammed with secret levels warps and hidden treats such that you never tire of playing it They listed it as the best NES game available in Europe 92 Computer and Video Games said this platform arcade adventure is one of the all time classic video games with a multitude of hidden bonuses secret warps and mystery screens They said the graphics and sound are good but not outstanding but it s the utterly addictive gameplay which makes this one of the best games money can buy 93 Retrospective reception Retrospective receptionAggregate scoresAggregatorScore3DSArcadeGBAGBCNESWiiWii UGameRankings80 124 93 125 86 123 Metacritic84 100 126 Review scoresPublicationScore3DSArcadeGBAGBCNESWiiWii UAllGame 128 127 129 5 130 131 GameSpot8 3 10 132 IGN9 10 133 Nintendo Life 134 Pocket Gamer 135 Retrospective critical analysis of the game has been extremely positive with many touting it as one of the best video games of all time 136 Nintendo Power named it the fourth best NES game describing it as the beginning of the modern era of video games and Shigeru Miyamoto s masterpiece 137 Electronic Gaming Monthly ranked it first on its list of the Greatest 200 Games of Their Time 138 Official Nintendo Magazine also award the game first place in a 2009 list of greatest Nintendo games of all time 139 IGN included it in its lists of the best 100 games in 2005 and 2007 140 In 1997 Electronic Gaming Monthly named the All Stars version of Super Mario Bros the 37th best game of all time 141 In 2009 Game Informer named Super Mario Bros the second greatest game of all time behind The Legend of Zelda saying that it remains a monument to brilliant design and fun gameplay 142 The Game Informer staff also ranked it the second best in their 2001 list of the top 100 games 143 In 2012 G4 ranked Super Mario Bros the best video game of all time citing its revolutionary gameplay and its role in helping recover the North American gaming industry from the video game crash of 1983 144 In 2014 IGN named Super Mario Bros the best Nintendo game saying it was the most important Nintendo game ever made 145 9 In 2005 IGN named it the greatest video game of all time 146 In 2015 The Strong National Museum of Play inducted Super Mario Bros to its World Video Game Hall of Fame 147 In 2017 Polygon ranked it the eighth best Super Mario game crediting it for starting this franchise s habit of being an exception to so many rules 148 In 2018 Business Insider named it the second best Super Mario game 149 Several critics have praised the game for its precise controls which allow the player to control how high and far Mario or Luigi jumps and how fast he runs 88 AllGame gave Super Mario Bros a five star rating stating that T he sense of excitement wonder and most of all enjoyment felt upon first playing this masterpiece of videogame can t barely be put into words And while its sequels have far surpassed it in terms of length graphics sound and other aspects Super Mario Bros like any classic whether of a cinematic or musical nature has withstood the test of time continuing to be fun and playable and that any gamer needs to play this game at least once if not simply for a history lesson 5 Reviewing the Virtual Console Release of the game IGN called it an absolute must for any gamer s Virtual Console collection 4 Darren Calvert of Nintendo Life called the game s visuals unavoidably outdated compared to newer games but mused that they were impressive at the time that the game was released 150 Game Boy versions The Game Boy Advance port of Super Mario Bros holds an aggregate score of 84 on Metacritic 126 Many critics compared the port to previous ports of the game such as Super Mario Deluxe and Super Mario All Stars noting its seeming lack of brand new content to separate it from the original version of the game Jeremy Parish of 1up com called the game The most fun you ll ever have while being robbed blind ultimately giving the game a score of 80 and praising its larger scaling screen compared to Deluxe while greatly criticizing its lack of new features 151 IGN s Craig Harris labeled the game as a must have but also mused just don t expect much more than the original NES game repackaged on a tiny GBA cart 152 GameSpot gave the port a 6 8 out of 10 generally praising the gameplay but musing that the port s graphical and technical differences from the original version of the game prevent this reissue from being as super as the original game 153 The Game Boy Color port of the game also received wide critical appraisal IGN s Craig Harris gave Super Mario Bros Deluxe a perfect score praising it as a perfect translation of the NES game He hoped that it would be the example for other NES games to follow when being ported to the Game Boy Color 154 GameSpot gave the game a 9 9 hailing it as the killer app for the Game Boy Color and praising the controls and the visuals it was also the highest rated game in the series later surpassed by Super Mario Galaxy 2 which holds a perfect 10 99 Both gave it their Editors Choice Award 155 156 Allgame s Colin Williamson praised the porting of the game as well as the extras noting the only flaw of the game being that sometimes the camera goes with Mario as he jumps up 157 Nintendo World Report s Jon Lindemann in 2009 called it their Likely 1999 NWR Handheld Game of the Year calling the quality of its porting and offerings undeniable 158 Nintendo Life gave it a perfect score noting that it retains the qualities of the original game and the extras 159 St Petersburg Times Robb Guido commented that in this form Super Mario Bros never looked better 160 The Lakeland Ledger s Nick S agreed praising the visuals and the controls 161 In 2004 a Game Boy Advance port of Super Mario Bros part of the Classic NES Series was released which had none of the extras or unlockables available in Super Mario Bros Deluxe Of that version IGN noted that the version did not offer nearly as much as what was already given on the Game Boy Color and gave it an 8 0 out of 10 162 Super Mario Bros Deluxe ranked third in the best selling handheld game charts in the U S between June 6 and 12 1999 163 with more than 2 8 million copies in the U S 164 It was included on Singapore Airlines flights in 2006 165 Lindemann noted Deluxe as a notable handheld release in 1999 166 Legacy Shibuya celebrates the series 30th anniversary at a Super Mario themed cafe at Tower Records Japan The success of Super Mario Bros led to the development of many successors in the Super Mario series of video games which in turn form the core of the greater Mario franchise Two of these sequels Super Mario Bros 2 and Super Mario Bros 3 were direct sequels to the game and were released for the NES experiencing similar levels of commercial success A different sequel also titled Super Mario Bros 2 was released for the Famicom Disk System in 1986 exclusively in Japan and was later released elsewhere as a part of Super Mario All Stars under the name Super Mario Bros The Lost Levels The gameplay concepts and elements established in Super Mario Bros are prevalent in nearly every Super Mario game The series consists of over 15 entries at least one Super Mario game has been released on nearly every Nintendo console to date Super Mario 64 is widely considered one of the greatest games ever made and is largely credited with revolutionizing the platforming genre of video games and its step from 2D to 3D The series is one of the best selling with more than 310 million units sold worldwide as of September 2015 update 167 In 2010 Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re packaged Mario themed limited edition bundles as part of the 25th anniversary of the game s original release 168 To celebrate the series 30th anniversary Nintendo released Super Mario Maker a game for the Wii U which allows players to create custom platforming stages using assets from Super Mario games and in the style of Super Mario Bros along with other styles based around different games in the series 169 The game s success helped to push Mario as a worldwide cultural icon in 1990 a study taken in North America suggested that more children in the United States were familiar with Mario than they were with Mickey Mouse another popular media character 170 The game s musical score composed by Koji Kondo particularly the game s overworld theme has also become a prevalent aspect of popular culture with the latter theme being featured in nearly every single Super Mario game 171 Alongside the NES platform Super Mario Bros is often credited for having resurrected the video game industry after the market crash of 1983 146 In the United States Supreme Court case Brown v Entertainment Merchants Association the Electronic Frontier Foundation submitted an amicus brief which supported overturning a law which would have banned violent video games in the state of California The brief cited social research that declared Super Mario Bros among several others to contain cartoon violence similar to that found in children s programs such as Mighty Mouse and Road Runner that garnered little negative reaction from the public 172 173 Because of its status within the video game industry and being an early Nintendo game mint condition copies of Super Mario Bros have been considered collectors items In 2019 the auction of a near mint sealed box version of the game was sold for just over 100 000 US dollars and which is considered to have drawn wider interest in the field of video game collecting 174 A year later in July 2020 a similar near mint sealed box copy of the game from the period when Nintendo was transitioning from sticker seals to shrinkwrap went for US 114 000 at the time the highest price ever for a single video game 175 176 Video game developer Yuji Naka has cited Super Mario Bros as a large inspiration towards the concept for the immensely successful 1991 Sega Genesis game Sonic the Hedgehog according to Naka the general idea for the game first materialized when he was playing through Super Mario Bros and trying to beat its first level as quickly as possible and thought about the concept of a platformer based around moving as fast as possible 177 Super Mario Bros has served as inspiration for several fangames In 2009 developer SwingSwing released Tuper Tario Tros a game which combines elements of Super Mario Bros with Tetris 178 179 Super Mario Bros Crossover a PC fangame developed by Jay Pavlina and released in 2010 as a free browser based game is a full recreation of Super Mario Bros that allows the player to alternatively control various other characters from Nintendo games including Mega Man Link from The Legend of Zelda Samus from Metroid and Simon Belmont from Castlevania 180 Mari0 released in December 2012 combines elements of the game with that of Portal 2007 by giving Mario a portal making gun with which to teleport through the level 181 and Full Screen Mario 2013 adds a level editor 182 In 2015 game designer Josh Millard released Ennuigi a metafictional fangame with commentary on the original game which relates to Luigi s inability to come to terms with the game s overall lack of narrative 183 184 185 186 Super Mario Bros is substantial in speedrunning esports 187 188 189 with coverage beyond video gaming 189 190 and a specific version for Guinness World Records 191 Minus World Main article Minus World The Minus World or Negative World or World Negative One is an unbeatable glitch level present in the original NES release World 1 2 contains a hidden warp zone with warp pipes that transport the player to worlds 2 3 and 4 accessed by running over a wall near the exit If the player is able to exploit a bug that allows Mario to pass through bricks the player can enter the warp zone by passing through the wall and the pipe to World 2 1 and 4 1 may instead transport the player to an underwater stage labeled World 1 This stage s map is identical to worlds 2 2 and 7 2 and upon entering the warp pipe at the end the player is taken back to the start of the level thus trapping the player in the level until all lives have been lost Although the level name is shown as 1 with a leading space on the heads up display it is actually World 36 1 with the tile for 36 being shown as a blank space 192 The Minus World bug in the Japanese Famicom Disk System version of the game behaves differently and creates multiple completable stages World 1 is an underwater version of World 1 3 with an underwater level color palette and underwater level music and contains sprites of Princess Toadstool Bowser and Hammer Bros World 2 is an identical copy of World 7 3 and World 3 is a copy of World 4 4 with an underground level color palette and underground level music and does not loop if the player takes the wrong path contrary to the original World 4 4 After completing the level Toad s usual message is displayed but Toad himself is absent After completing these levels the game returns to the title screen as if completed and is now replayable as if in a harder mode since it is higher than world 8 177 193 There are hundreds of glitch levels beyond the Minus World 256 worlds are present including the 8 playable ones which can be accessed in a multitude of ways such as cheat codes or ROM hacking 194 195 Other media The Super Mario Bros series has inspired various media products In October 1985 Tokuma Shoten published the book Super Mario Bros The Complete Strategy Guide 196 Its content is partly recycled from Family Computer Magazine plus new content written by Naoto Yamamoto who received no royalties It is Japan s best selling book of 1985 at 630 000 copies sold 197 52 It is also Japan s best selling book of 1986 with 860 000 copies by January 1986 198 and a total of 1 3 million Nintendo of America later translated it into English as How to win at Super Mario Bros and published it in North America via the Nintendo Fun Club and early issues of Nintendo Power magazine 197 The 1986 anime film Super Mario Bros The Great Mission to Rescue Princess Peach is acknowledged as one of the first feature length films to be based directly off of a video game 199 as well as one of the earliest isekai anime 200 The live action Super Mario Bros film was released theatrically in 1993 starring Bob Hoskins as Mario and John Leguizamo as Luigi The American animated television series The Super Mario Bros Super Show ran from 1989 to 1990 starring professional wrestler Lou Albano as Mario and Danny Wells as Luigi An animated film based on the series created by Illumination Entertainment is currently in production 201 Super Mario Bros was adapted into a pinball machine by Gottlieb released in 1992 202 It became one of America s top ten best selling pinball machines of 1992 receiving a Gold Award from the American Amusement Machine Association AAMA 203 Notes Primary sources refer to its release as a launch game in October 1 Japanese スーパーマリオブラザーズ Hepburn Supa Mario Burazazu Japanese オールナイトニッポン スーパーマリオブラザーズ Hepburn Ōrunaito Nippon Supa Mario Burazazu Japanese スーパーマリオブラザーズデラックス Hepburn Supa Mario Burazazu Derakkusu More than 50 million units of Super Mario Bros had been sold worldwide as of 1996 116 660 000 units were later sold on Wii Virtual Console 117 Super Mario Bros Deluxe version sold 5 07 million units on Game Boy Color and Classic NES Series port sold 2 27 million units on Game Boy Advance 118 References The history of Super Mario Nintendo Archived from the original on February 1 2021 Retrieved February 17 2021 Released Oct 18 1985 a b c d e f g h Super Mario Bros Instruction Booklet PDF USA Nintendo of America 1985 Archived PDF from the original on June 23 2017 Retrieved July 4 2017 Hall Charlie January 26 2015 Why didn t you tell me about this Super Mario Bros cheat Polygon Archived from the original on February 22 2018 Retrieved February 22 2018 a b Birnbaum Mark March 6 2007 Super Mario Bros VC review IGN Archived from the original on September 24 2017 Retrieved February 5 2018 a b c Smith Geoffrey Douglas Super Mario Bros Review Allgame Archived from the original on November 14 2014 Retrieved December 6 2012 Nintendo September 13 1985 Super Mario Bros Nintendo Level area World 8 4 a b Using the D pad to Jump Iwata Asks Super Mario Bros 25th Anniversary Vol 5 Original Super Mario Developers Nintendo of America February 1 2011 Archived from the original on February 3 2011 Retrieved February 1 2011 a b c d e Gifford Kevin Super Mario Bros 25th Miyamoto Reveals All 1UP com Archived from the original on January 5 2015 Retrieved October 24 2010 Horowitz Ken July 30 2020 Beyond Donkey Kong A History of Nintendo Arcade Games McFarland amp Company p 149 ISBN 978 1 4766 4176 8 Archived from the original on April 12 2021 Retrieved April 12 2021 Dingman Shane September 11 2015 Thirty things to love about Mario as Nintendo s star turns 30 The Globe and Mail Archived from the original on December 13 2021 Retrieved December 13 2021 Shigeru Miyamoto December 2010 Super Mario Bros 25th Anniversary Interview with Shigeru Miyamoto 2 in Japanese Nintendo Channel Retrieved April 12 2021 Williams Andrew March 16 2017 History of Digital Games Developments in Art Design and Interaction CRC Press pp 152 4 ISBN 978 1 317 50381 1 a b Birch Nathan April 24 2014 20 Fascinating Facts You Might Not Know about Super Mario Bros Uproxx Retrieved March 15 2018 a b Keeping It Simple Iwata Asks Super Mario Bros 25th Anniversary Nintendo Archived from the original on June 29 2012 Retrieved October 25 2010 a b c d e Iwata Asks Super Mario Bros 25th Anniversary 3 The Grand Culmination Nintendo of America Retrieved March 15 2018 Iwata Satoru 2009 Iwata Asks New Super Mario Bros Volume 2 It Started With a Square Object Moving Archived from the original on December 15 2009 Retrieved October 25 2017 a b c d Super Mario Bros and Super Mario Bros 3 developer interviews NES Classic Edition Nintendo com Nintendo of America Archived from the original on December 1 2017 Retrieved November 18 2017 Gantayat Anoop October 25 2010 Super Mario Bros Originally Had Beam Guns and Rocket Packs Andriasang Archived from the original on January 26 2014 Retrieved January 24 2014 Miggels Brian Claiborn Samuel The Mario You Never Knew IGN Archived from the original on December 25 2010 Retrieved March 27 2011 Iwata Asks Volume 8 Flipnote Studios An Animation Class 4 My First Project Draw a Rug Nintendo of Europe Archived from the original on May 25 2012 2009 08 11 O Donnell Casey 2012 This Is Not A Software Industry In Zackariasson Peter Wilson Timothy L eds The Video Game Industry Formation Present State and Future Routledge Letting Everyone Know It Was A Good Mushroom Iwata Asks New Super Mario Bros Wii Nintendo Archived from the original on September 27 2016 Retrieved December 5 2012 a b DeMaria Rusel Wilson Johnny L 2004 High Score The Illustrated History of Electronic Games Emeryville California McGraw Hill Osborne pp 238 240 ISBN 0 07 223172 6 Altice Nathan September 11 2015 The long shadow of Super Mario Bros Gamasutra Archived from the original on September 25 2020 Retrieved September 23 2020 Iwata Asks New Super Mario Bros Wii Volume 6 Applying A Single Idea To Both Land And Sky Nintendo of America Archived from the original on September 27 2016 Retrieved March 15 2018 Parish Jeremy 2012 Learning Through Level Design with Mario 1UP com Archived from the original on March 14 2017 Retrieved May 1 2016 Robinson Martin September 7 2015 Video Miyamoto on how Nintendo made Mario s most iconic level Eurogamer Archived from the original on March 21 2016 Kerr Chris September 8 2015 How Miyamoto built Super Mario Bros legendary World 1 1 Gamasutra Archived from the original on March 5 2016 Behind the Mario Maestro s Music Wired News March 15 2007 Archived from the original on June 29 2011 Retrieved June 26 2010 a b Schartmann Andrew 2015 Koji Kondo s Super Mario Bros Soundtrack New York Bloomsbury p 30 ISBN 978 1 62892 853 2 Schartmann Andrew 2015 Koji Kondo s Super Mario Bros Soundtrack New York Bloomsbury p 31 ISBN 978 1 62892 853 2 Laroche G 2012 Analyzing musical Mario media Variations in the music of Super Mario video games Thesis McGill University Libraries ISBN 978 0 494 84768 8 ProQuest 1251652155 Order No MR84768 Schartmann Andrew 2015 Koji Kondo s Super Mario Bros Soundtrack New York Bloomsbury p 33 ISBN 978 1 62892 853 2 Super Mario Bros Composer Koji Kondo Interview 1up com Archived from the original on November 4 2012 Retrieved April 21 2012 Super Mario Bros Video Game Japanese Soundtrack Illustration GameTrailers Archived from the original on May 30 2010 Retrieved April 21 2012 Video on YouTube a b DeMaria Rusel December 7 2018 High Score Expanded The Illustrated History of Electronic Games 3rd Edition CRC Press p 1611 ISBN 978 0 429 77139 2 Archived from the original on December 1 2021 Retrieved December 1 2021 13 September 1985 Friday the 13th a traditionally unlucky day in America but not in Japan Nintendo releases Super Mario Bros for the Famicom It sells 1 200 000 copies by the end of the month a b c Cifaldi Frank March 28 2012 Sad But True We Can t Prove When Super Mario Bros Came Out Gamasutra Archived from the original on September 3 2014 Retrieved July 9 2019 Macy s advertisement New York Times November 17 1985 p A29 a b c d e f g Edgeley Clare February 16 1986 Arcade Action Arcade Show 86 Computer and Video Games No 53 March 1986 United Kingdom EMAP pp 82 83 83 Archived from the original on April 11 2021 Retrieved March 29 2021 a b News Play Meter Vol 12 no 1 January 15 1986 pp 7 28 a b Akagi Masumi October 13 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency p 57 ISBN 978 4990251215 a b c d e f g Two Pick Hits for the Nintendo Entertainment System Top Score Amusement Players Association Winter 1987 a b c d e f g h Horowitz Ken July 30 2020 Beyond Donkey Kong A History of Nintendo Arcade Games McFarland amp Company p 156 ISBN 978 1 4766 4176 8 Archived from the original on April 30 2021 Retrieved April 2 2021 111 4908 Super Mario Bros Duck Hunt museumofplay org Archived from the original on March 1 2018 Retrieved March 14 2018 Birch Nathan October 3 2014 How To Shoot The Dog And Other Facts You Probably Don t Know About Duck Hunt Uproxx Archived from the original on February 28 2018 Retrieved March 14 2018 Tognotti Chris July 30 2017 Vintage still wrapped Super Mario Bros NES cartridge sells for 30 000 The Daily Dot Archived from the original on February 28 2018 Retrieved March 14 2018 108 5270 Super Mario Bros Duck Hunt World Class Track Meet museumofplay org Archived from the original on February 28 2018 Retrieved March 14 2018 Duck Hunt Super Mario Bros instruction booklet USA Nintendo 1988 NES MH USA Whitehead Thomas September 17 2015 Decade Old Japanese Shigeru Miyamoto Interview Shows How Super Mario Bros Helped Save the NES Nintendo Life Archived from the original on February 20 2018 Retrieved February 19 2018 a b c Orland Kyle September 14 2015 30 years 30 memorable facts about Super Mario Bros Ars Technica Archived from the original on April 4 2017 Retrieved April 10 2017 a b Overseas Readers Column Super Mario Bros Boom Bringing Best Selling Book PDF Game Machine No 275 Amusement Press Inc January 15 1986 p 24 Archived PDF from the original on November 14 2020 Retrieved March 29 2021 a b Overseas ReadersColumn Jaleco Ships New Game For VS System PDF Game Machine No 282 Amusement Press Inc May 1 1986 p 20 Archived PDF from the original on February 9 2021 Retrieved April 13 2021 Namco s Family Stadium Has Enjoyed Popularity Paragraphs 9 11 PDF Game Machine Amusement Press June 15 1987 Archived PDF from the original on January 31 2020 Retrieved February 10 2020 Nintendo Names Ca h Grab Winners PDF Cash Box United States 49 44 37 April 19 1986 Retrieved August 20 2017 National Play Meter Play Meter Vol 12 no 12 July 15 1986 pp 74 5 Gaming Gossip Top Score Amusement Players Association Fall 1986 Top 20 of 1986 Top Score Amusement Players Association July August 1987 p 3 Archived from the original on May 12 2021 Retrieved April 4 2021 Edgeley Clare December 16 1986 Arcade Action Computer and Video Games No 63 January 1987 United Kingdom EMAP pp 138 9 ISSN 0261 3697 Arcade Archives VS SUPER MARIO BROS Nintendo co uk Retrieved December 26 2017 Whitehead Thomas November 17 2017 VS Super Mario Bros Arcade Archives Release Set for Festive Arrival on Switch Nintendo Life Nlife Media Archived from the original on December 26 2017 Retrieved December 26 2017 Kohler Chris December 22 2017 Vs Super Mario Bros Is The Meanest Trick Nintendo Ever Played Kotaku Archived from the original on February 21 2018 Retrieved February 20 2018 107 1265 Super Mario Bros Game amp Watch Archived from the original on February 20 2018 Retrieved March 14 2018 a b Kohler Chris October 7 2010 Nintendo Hacks Super Mario Bros for Limited Edition Wii Wired Archived from the original on February 20 2018 Retrieved February 19 2018 Nicholson James October 27 2010 AU Mario s 25th Anniversary Wii Bundles IGN Archived from the original on January 19 2023 Fletcher JC Virtually Overlooked All Night Nippon Super Mario Bros Engadget Archived from the original on April 15 2017 Retrieved April 15 2017 スピードマリオブラザーズ Supidomarioburazazu Ultimate NES Remix includes Famicom Remix Speed Mario Bros modes Engadget Retrieved June 1 2022 Wilson Jason April 10 2014 NES Remix 2 s Super Luigi Bros is a speedrunner s ass backward nightmare VentureBeat Archived from the original on April 22 2016 Retrieved May 31 2016 Little Mac Joins Super Smash Bros Mario Kart 8 Launching May 30 with Koopalings amp More ComingSoon net February 14 2014 Archived from the original on August 16 2016 Retrieved May 31 2016 SNES Super Mario All Stars GameSpot Retrieved August 27 2008 permanent dead link Kuchera Ben October 28 2010 Nintendo bringing classic Mario games to the Wii for 30 Ars Technica Archived from the original on March 2 2018 Retrieved March 1 2018 Super Mario Bros Game List Nintendo of America Archived from the original on April 27 1999 Retrieved September 11 2010 Game Boy Color Super Mario Bros Deluxe GameSpot Retrieved August 27 2008 dead link a b July 2016 GamesRadar Staff 27 July 27 2016 The best Game Boy games of all time gamesradar Archived from the original on August 7 2020 Retrieved July 16 2020 McMinn Kevin January 27 2014 Nintendo Japan Issuing Nintendo Network ID Campaign Download Codes Nintendo News Archived from the original on March 20 2015 Retrieved January 27 2015 Nintendo Network 3DS Promotion to Offer Free Super Mario Bros Deluxe Download in Europe Nintendo Life December 18 2013 Archived from the original on April 2 2014 Retrieved March 2 2014 Register a Nintendo Network ID on Nintendo 3DS to get Super Mario Bros Deluxe for free Nintendo Australia Nintendo December 30 2013 Archived from the original on May 14 2015 Retrieved January 27 2015 Super Mario Bros Deluxe nintendo co uk Nintendo February 27 2014 Archived from the original on February 25 2016 Retrieved March 14 2018 Vuckovic Daniel February 27 2014 Nintendo Download Updates 28 2 Mammaries of Fate Vooks Archived from the original on February 4 2016 Retrieved January 27 2015 NintenDaan December 25 2014 This week s North American downloads December 25 Shantae Wii U SMB Deluxe and more GoNintendo Archived from the original on April 18 2015 Retrieved January 27 2015 Parish Jeremy April 22 2019 The 25 Greatest Game Boy Games USgamer Archived from the original on August 18 2020 Retrieved July 16 2020 Webb Kevin The 30 best Game Boy games in honor of the trail blazing console s 30th anniversary Business Insider Archived from the original on July 17 2020 Retrieved July 17 2020 10 Best Game Boy Video Games of All Time Ranked Esquire April 19 2019 Archived from the original on August 7 2020 Retrieved July 17 2020 a b Thorsen Tor November 21 2005 ChartSpot June 2004 GameSpot Archived from the original on September 29 2007 Retrieved August 27 2008 Davidson Joey August 21 2016 Animal Crossing on Gamecube let you play full NES games for free and it was amazing Techno Buffalo Archived from the original on April 15 2017 Retrieved April 15 2017 Sao Akinori Super Mario Bros Developer Interview NES Classic Edition Nintendo of America Archived from the original on December 1 2017 Retrieved March 14 2018 a b Gerstmann Jeff January 2 2007 Super Mario Bros Review GameSpot Archived from the original on December 31 2011 Retrieved November 30 2008 Birnbaum Mark March 6 2007 Super Mario Bros VC Review IGN Archived from the original on December 7 2008 Retrieved November 30 2008 Masterpieces Smash Bros DOJO Archived from the original on January 28 2008 Retrieved January 25 2008 Super Mario Bros NES News Reviews Trailer amp Screenshots Nintendo Life Archived from the original on November 16 2016 Retrieved December 14 2016 a b c Console Wars PDF ACE No 26 November 1989 October 1989 p 144 Archived PDF from the original on June 10 2021 Retrieved June 10 2021 a b Complete Games Guide PDF Computer and Video Games Complete Guide to Consoles 46 77 October 16 1989 Archived PDF from the original on June 11 2021 Retrieved August 8 2021 a b Making Turtle Soup Super Mario Bros The Games Machine No 2 December 1987 January 1988 November 19 1987 p 148 Archived from the original on August 15 2021 Retrieved March 5 2022 a b The Video Game Update Super Mario Bros PDF Computer Entertainer 5 3 12 June 1986 Archived PDF from the original on May 16 2021 Retrieved March 29 2021 a b Strategy Session How to Master Vs Super Mario Bros Top Score Amusement Players Association Fall 1986 a b Amusement Players Association s Players Choice Awards Top Score Amusement Players Association Winter 1987 Minotti Mike September 13 2015 Super Mario Bros is 30 years old today and deserves our thanks VentureBeat Archived from the original on March 10 2016 Retrieved May 31 2016 a b Davs Cameron January 28 2000 Super Mario Bros Deluxe for Game Boy Color Review GameSpot Archived from the original on March 26 2014 Retrieved January 19 2014 The Yoke The Yoke Yokohama Association for International Communications and Exchanges 9 25 1985 Archived from the original on October 23 2021 Retrieved February 23 2021 Super Mario Brothers is one of the family computer games which is enjoying huge popularity among the children of Japan More than three million of these games have been sold Where every home game turns out to be a winner The Guardian March 6 1986 p 15 Archived from the original on October 3 2021 Retrieved February 23 2021 via Newspapers com Games cost 4 900 yen each 19 but are discounted to 3 800 yen 14 50 in Akihabara and similar shopping areas Nintendo offers 31 cartridges with the most popular Super Mario Bros selling over three million Japan Quarterly Japan Quarterly Asahi Shinbun 296 1986 Archived from the original on March 10 2021 Retrieved February 23 2021 via Google Books Nevertheless Nintendo can claim among its successes Japan s current game best seller Super Mario Brothers Introduced in September 1985 sales of the 4 900 game soared to 2 5 million copies in just four months generating revenues of more than 12 2 billion about 72 million Overseas Readers Column Coin Op Super Mario Will Ship To Overseas PDF Game Machine No 278 Amusement Press Inc March 1 1986 p 24 Archived PDF from the original on April 17 2021 Retrieved May 30 2021 Business Week Business Week No 3024 32 Bloomberg L P 1987 p 2 Archived from the original on March 5 2022 Retrieved February 23 2021 Nintendo s huge fami com owner base where a megahit like Super Mario Bros can sell 5 million copies DeMaria Rusel Meston Zach 1991 Super Mario World Game Secrets Prima Publishing p 6 ISBN 978 1 55958 156 1 Archived from the original on March 5 2022 Retrieved February 23 2021 Super Mario Bros featured Mario in a romp through eight delightfully varied worlds each one jam packed with action and adventure The game sold more than one million copies in 1986 alone Today Super Mario Bros comes packaged with the NES Belson Eve December 1988 A Chip off the Old Silicon Block Orange Coast Magazine Vol 14 no 12 Emmis Communications pp 87 90 ISSN 0279 0483 via Google Books The rise and rise of Nintendo PDF New Computer Express No 39 5 August 1989 August 3 1989 p 2 Archived PDF from the original on September 24 2021 Retrieved September 24 2021 Dretzka Gary March 29 1990 U S Parents Get Ready For The 3rd Invasion Of Super Mario Bros Chicago Tribune Archived from the original on April 18 2018 Retrieved July 13 2018 Rothstein Edward April 26 1990 Electronics Notebook Adventures in Never Never Land The New York Times Archived from the original on December 9 2021 Retrieved September 23 2021 Rich Jason 1991 A Parent s Guide to Video Games A Practical Guide to Selecting and Managing Home Video Games DMS p 20 ISBN 978 0 9625057 7 5 Archived from the original on September 24 2021 Retrieved September 24 2021 U S version of SUPER MARIO BROTHERS which has sold over 20 million copies Schnaars Steven P September 30 1994 Managing Imitation Strategies Free Press p 181 ISBN 978 0 02 928105 5 Archived from the original on March 5 2022 Retrieved September 24 2021 In 1986 its first year of sales Nintendo sold 1 1 million NES units largely on the strength of Super Mario Brothers a game that eventually sold 40 million copies Computer Games Best Selling Computer Games Guinness World Records 2001 Guinness 2000 p 120 ISBN 978 0 85112 102 4 Fox Glen July 29 2018 Guide The Best Mario Games Every Super Mario Game Ranked Nintendo Life p 2 Archived from the original on July 29 2018 Retrieved July 29 2018 Stewart Keith September 13 2010 Super Mario Bros 25 Mario facts for the 25th anniversary The Guardian Archived from the original on August 25 2017 Retrieved March 14 2018 25 crazy facts about mario that change everything MTV Archived from the original on March 16 2018 Retrieved March 15 2018 The History of Mario A look in Mario s roots may help gamers see Nintendo s famous mascot within a bigger framework IGN September 30 1996 Archived from the original on March 11 2002 Retrieved February 22 2021 Nintendo s first U S home videogame console the Nintendo Entertainment System NES was released in 1985 with Mario starring in Super Mario Bros The legendary title has gone on to sell more than 50 million units worldwide a b Hatfield Daemon February 23 2010 WiiWare Virtual Console Sales Exposed IGN Archived from the original on March 23 2019 Retrieved January 27 2019 2004 CESAゲーム白書 2004 CESA Games White Paper Computer Entertainment Supplier s Association July 2004 pp 58 63 ISBN 4 902346 04 4 Getting That Resort Feel Iwata Asks Wii Sports Resort Nintendo p 4 Archived from the original on September 27 2016 As it comes free with every Wii console outside Japan I m not quite sure if calling it World Number One is exactly the right way to describe it but in any case it s surpassed the record set by Super Mario Bros which was unbroken for over twenty years Kuchera Ben June 1 2007 Nintendo announces 4 7 million Virtual Console games sold Mario rules the top five list Ars Technica Archived from the original on April 20 2018 Retrieved April 19 2018 Browning Kellen August 6 2021 A Super Mario Bros game sells for 2 million another record for gaming collectibles The New York Times ISSN 0362 4331 Archived from the original on December 28 2021 Retrieved August 9 2021 Hamilton Kirk January 30 2014 The First and Only English Language Review of Super Mario Bros Kotaku Archived from the original on January 22 2018 Retrieved October 17 2017 Super Mario Bros for NES GameRankings Archived from the original on December 9 2019 Retrieved December 28 2020 Classic NES Series Super Mario Bros for Game Boy Advance GameRankings Archived from the original on December 9 2019 Retrieved December 28 2020 Super Mario Bros Deluxe for Game Boy Color GameRankings Archived from the original on December 9 2019 Retrieved December 28 2020 a b Classic NES Series Super Mario Bros Critic Reviews for Game Boy Advance Metacritic Archived from the original on February 7 2018 Retrieved February 6 2018 Super Mario Bros PlayChoice Overview Arcade AllGame Archived from the original on November 14 2014 Retrieved August 9 2021 Super Mario Bros Virtual Console Overview Nintendo 3DS AllGame Archived from the original on November 14 2014 Retrieved August 9 2021 Super Mario Bros Classic NES Series Overview Game Boy Advance AllGame Archived from the original on November 14 2014 Retrieved August 9 2021 Super Mario Bros Virtual Console Overview Wii AllGame Archived from the original on November 14 2014 Retrieved August 9 2021 Super Mario Bros Virtual Console Overview Wii U AllGame Archived from the original on November 14 2014 Retrieved August 9 2021 Gerstmann Jeff Super Mario Bros Review GameSpot Archived from the original on March 26 2013 Retrieved May 5 2015 Birnbaum Mark March 6 2007 Super Mario Bros VC Review IGN Archived from the original on June 27 2021 Retrieved August 9 2021 Reed Philip J September 13 2013 Review Super Mario Bros Wii U eShop NES Nintendo Life Archived from the original on October 19 2020 Retrieved August 9 2021 Willington Peter May 9 2012 Super Mario Bros Pocket Gamer Archived from the original on August 9 2021 Retrieved August 9 2021 Sources calling Super Mario Bros one of the all time best games include these G4TV s Top 100 Games www g4tv com G4 2012 Archived from the original on November 23 2014 Retrieved March 30 2017 Top 100 Greatest Video Games Ever Made www gamingbolt com GamingBolt April 19 2013 Archived from the original on October 26 2014 Retrieved March 30 2018 The Top 200 Games of All Time Game Informer No 200 January 2010 IGN s Top 100 Games of All Time IGN 2003 Archived from the original on December 7 2014 Retrieved December 17 2014 IGN s Top 100 Games of All Time IGN 2003 Archived from the original on December 7 2014 Retrieved December 17 2014 The Top 100 Games of All Time IGN 2007 Archived from the original on December 3 2007 Retrieved October 28 2017 Top 100 Games Of All Time IGN 2015 Archived from the original on May 26 2017 Retrieved October 28 2017 The 100 Greatest Video Games of All Time slantmagazine com June 9 2014 Archived from the original on July 12 2015 Retrieved July 12 2015 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link All TIME 100 Video Games Time November 15 2012 Archived from the original on March 7 2016 Retrieved October 28 2017 Peckham Matt Eadicicco Lisa Fitzpatrick Alex Vella Matt Patrick Pullen John Raab Josh Grossman Lev August 23 2016 The 50 Best Video Games of All Time Archived from the original on August 30 2016 Retrieved August 30 2016 Polygon Staff November 27 2017 The 500 Best Video Games of All Time Polygon com Archived from the original on March 3 2018 Retrieved December 1 2017 The Top 300 Games of All Time Game Informer No 300 April 2018 Nintendo Power The 20th Anniversary Issue Nintendo Power Vol 231 no 231 San Francisco California Future US August 2008 p 71 The Greatest 200 Videogames of Their Time Electronic Gaming Monthly Archived from the original on June 29 2012 Retrieved August 27 2008 East Tom 100 Best Nintendo Games Part Six Official Nintendo Magazine Future plc Archived from the original on February 20 2011 Retrieved September 9 2022 IGN s Top 100 Games IGN 2005 Archived from the original on February 28 2015 Retrieved August 27 2008 100 Best Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 pp 134 136 Note Contrary to the title the intro to the article explicitly states that the list covers console video games only meaning PC games and arcade games were not eligible Staff December 2009 The Top 200 Games of All Time Game Informer No 200 pp 44 79 ISSN 1067 6392 OCLC 27315596 Cork Jeff November 16 2009 Game Informer s Top 100 Games of All Time Circa Issue 100 Game Informer Archived from the original on February 19 2016 Retrieved December 10 2013 G4TV s Top 100 Games 1 Super Mario Bros G4TV 2012 Archived from the original on December 31 2013 Retrieved June 27 2012 The Top 125 Nintendo Games of All Time IGN September 24 2014 Archived from the original on March 24 2015 Retrieved September 26 2014 a b IGN s Top 100 Games ign com Archived from the original on February 28 2015 Retrieved February 13 2018 Super Mario Bros The Strong National Museum of Play The Strong Retrieved May 6 2022 Parish Jeremy November 8 2017 Ranking the core Super Mario games Polygon Archived from the original on April 19 2021 Retrieved April 19 2018 RANKED The 10 best Super Mario games of all time businessinsider com Archived from the original on June 13 2018 Retrieved June 13 2018 Calvert Darren December 26 2006 Super Mario Bros Review NES Nintendo Life Archived from the original on April 20 2018 Retrieved April 19 2018 Parish Jeremy March 29 2004 Super Mario Bros Famicom Mini 01 GBA 1UP com Archived from the original on June 3 2004 Retrieved February 5 2018 Harris Craig June 4 2004 Classic NES Series Super Mario Bros IGN Archived from the original on July 31 2017 Retrieved February 6 2018 Gerstmann Jeff June 8 2004 Classic NES Series Super Mario Bros Review GameSpot Archived from the original on February 3 2018 Retrieved February 2 2018 Harris Craig July 21 1999 IGN Super Mario Bros Deluxe Review IGN com Archived from the original on December 2 2007 Retrieved April 23 2008 IGN Editors Choice Games IGN Archived from the original on April 9 2008 Retrieved April 18 2008 Super Mario Bros Deluxe for GBC Super Mario Bros Deluxe Game Boy Color Super Mario Bros Deluxe GBC Game GameSpot Retrieved April 19 2008 dead link Williamson Colin October 3 2010 Super Mario Bros Deluxe Review Allgame Archived from the original on February 16 2010 Retrieved December 13 2010 Feature 1999 NWR Handheld Game of the Year Nintendo World Report March 7 2009 Archived from the original on January 21 2012 Retrieved December 13 2010 Super Mario Bros Deluxe Retro review Retro nintendolife com March 29 2010 Archived from the original on May 15 2011 Retrieved December 13 2010 Guido Robb June 14 1999 Games heat up for the summer Series TECH TIMES SUMMER tech guide for kids games Pqasb pqarchiver com Retrieved December 12 2010 Super Mario Bros Deluxe is Back Lakeland Ledger August 25 1999 Archived from the original on October 10 2021 Retrieved December 13 2010 Harris Craig June 4 2004 Classic NES Series Super Mario Bros review IGN Archived from the original on July 16 2009 Pocket Charts GBA News IGN June 25 1999 Archived from the original on February 23 2007 Retrieved December 13 2010 US Platinum Chart Games The Magic Box December 27 2007 Archived from the original on April 21 2007 Retrieved April 19 2008 Rugrats the Barnyard Animals on Singapore Air Scoop Press release November 27 2006 Archived from the original on October 7 2012 Retrieved December 13 2010 Feature 1999 The Year in Review Nintendo World Report March 7 2009 Archived from the original on November 16 2010 Retrieved December 13 2010 Morris Chris September 13 2015 Happy 30th birthday Super Mario Bros Yahoo Tech Yahoo Archived from the original on May 31 2016 Retrieved May 15 2016 Fletcher JC October 21 2010 Red Wii and DSi XL bundles Wii Remote Plus and FlingSmash in North America Nov 7 Wired Archived from the original on August 28 2017 Retrieved February 6 2018 Super Mario fans celebrate 30th anniversary of the world s favourite plumber The Telegraph September 23 2015 Archived from the original on February 21 2018 Retrieved February 20 2018 Coates James May 18 1993 How Mario Conquered America The Chicago Tribune Archived from the original on November 23 2015 Retrieved February 7 2018 Diver Mike The Philosophy Behind Koji Kondo s Legendary Super Mario Bros Soundtrack Vice Archived from the original on February 8 2018 Retrieved February 7 2018 Hoffman Gene September 27 2010 How the Wrong Decision in Schwarzenegger v EMA Could Cripple Video Game Innovation Xconomy com Archived from the original on September 30 2010 Retrieved September 27 2010 Schwarzenegger Arnold September 2010 Brief of the Progress amp Freedom Foundation and the Electronic Frontier Foundation as Amici Curiae in Support of Respondents PDF Archived PDF from the original on October 9 2010 Retrieved October 5 2010 Bailey Jason M January 27 2020 Collectors Are Spending Thousands on Video Games They Will Never Play The New York Times Archived from the original on July 12 2020 Retrieved July 11 2020 Williams David July 11 2020 Somebody paid a record 114 000 for a rare Super Mario Bros video game CNN Archived from the original on July 11 2020 Retrieved July 11 2020 Vintage Super Mario Bros fetches 86 Lakh Rupees theindependent in July 11 2020 Archived from the original on July 17 2020 Retrieved July 11 2020 a b Orland Kyle September 14 2015 30 years 30 memorable facts about Super Mario Bros Archived from the original on September 14 2015 Retrieved September 15 2015 McWhertor Michael December 29 2009 Tuper Tario Tros Puts A Little Tetris In Your Mushroom Kingdom Kotaku Archived from the original on February 1 2014 Retrieved January 20 2014 Donlan Chris September 2 2011 Tuper Tario Tros Edge Archived from the original on March 28 2012 Retrieved January 20 2014 GR Pick Super Mario Bros Crossover Game Game Rant April 29 2010 Archived from the original on June 15 2018 Retrieved June 15 2018 McWhertor Michael August 29 2011 Mari0 Is What Happens When Mario Gets a Portal Gun kotaku com Archived from the original on August 12 2017 Retrieved June 15 2018 Whitehead Thomas November 11 2013 Full Screen Mario Web Game Closed Down Following Nintendo s Copyright Complaint Nintendo Life Archived from the original on October 11 2018 Retrieved October 10 2018 Billock Jennifer August 6 2015 One of the Mario Bros has an existential crisis in the new game Ennuigi The A V Club The Onion Archived from the original on August 31 2016 Retrieved August 31 2016 Maiberg Emanuel August 17 2015 Uh Oh Luigi Read Some Derrida and Now He s Ennuigi Motherboard Vice Archived from the original on October 10 2016 Retrieved August 31 2016 Schneider Martin August 6 2015 Ennuigi Nintendo for pretentious existentialists Dangerous Minds Archived from the original on September 3 2016 Retrieved August 31 2016 Messner Steven August 29 2016 In Ennuigi you play a depressed chain smoking Luigi who s lost all hope PC Gamer Future plc Archived from the original on September 1 2016 Retrieved August 31 2016 It s Been A Spectacular Few Days For Mario Speedrunning Kotaku August 5 2019 Archived from the original on December 9 2019 Retrieved December 4 2019 Good Owen S August 15 2019 Speedrunner breaks major Super Mario Bros record Polygon Archived from the original on December 4 2019 Retrieved December 4 2019 a b Beck Kellen September 25 2018 Speedrunner beats Super Mario Bros in unbelievable time Mashable Archived from the original on June 6 2019 Retrieved December 4 2019 Speedrunner sets new Super Mario Bros warpless record TechSpot Archived from the original on December 4 2019 Retrieved December 4 2019 Watch this Super Mario Bros gamer beat his own speedrun record again Guinness World Records October 30 2017 Archived from the original on December 6 2019 Retrieved December 4 2019 Ashton Daniel Newman James 2011 Slow Play Strategies Digital Games Walkthroughs and the Perpetual Upgrade Economy PDF Transformations Journal ISSN 1444 3775 Archived PDF from the original on March 15 2018 Retrieved March 14 2018 Japanese Famicom SMB Minus World Kotaku Archived from the original on January 4 2013 Retrieved August 27 2008 The Secret Minus World Legends of Localization Archived from the original on January 24 2018 Retrieved March 14 2018 American gamers eager for more Mario stuff went bonkers when the above trick got out Of course since both the Japanese and American versions of the game are the same this trick exists in the Japanese version too and Japanese gamers got a kick out of it of course But while American gamers were freaking out about a measly single level that goes on forever Japanese gamers were going crazy about something much more a trick to reach 256 different levels Gilbert Ben January 29 2017 Here s how to unlock hundreds of secret Super Mario Bros levels hidden on the cartridge Business Insider Retrieved March 14 2018 Plunkett Luke May 18 2011 When Mario Had a Best Selling Book Kotaku Archived from the original on March 10 2021 Retrieved February 23 2021 a b Gifford Kevin May 4 2011 More on Tokuma s Mario Guide Magweasel Archived from the original on March 6 2014 Retrieved February 22 2021 Information Bulletin Public Information Bureau Ministry of Foreign Affairs 1986 p 22 Archived from the original on March 10 2021 Retrieved February 23 2021 The biggest hit so far among the large number of games developed by Nintendo for the Family Computer is Super Mario Brothers which involves extinguishing the enemy with beam weapons points being scored for every enemy toppled Tokuma Shoten publishing company put out a book explaining the special techniques required to gain high scores and bring additional characters onto the screen in this game last October By the end of January it had sold 860 000 copies Guinness Book of World Records 2015 Gamer s Edition Guinness World Records November 14 2014 p 179 ISBN 978 1908843661 The Mike Toole Show Old School Isekai Anime News Network January 21 2019 Retrieved April 29 2021 Webster Andrew January 31 2018 Nintendo confirms it s working on a Mario movie with the studio behind Minions The Verge Archived from the original on February 21 2018 Retrieved February 20 2018 Gottlieb s Super Mario Bros Pin PDF Cash Box 55 39 25 May 25 1992 Retrieved August 20 2017 ACME 93 Play Meter AAMA present awards Play Meter Vol 19 no 5 April 1993 pp 74 6 External linksOfficial Japanese website Official Japanese website for Super Mario Bros Deluxe Super Mario Bros for Game Boy Advance Nintendo com Archived from the original on September 30 2007 Super Mario Bros for Virtual Console Nintendo com Archived from the original on December 30 2007 Portals Video games 1980s Japan Retrieved from https en wikipedia org w index php title Super Mario Bros amp oldid 1145251030, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.