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Game Boy Advance

The Game Boy Advance[a] (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

Game Boy Advance
Indigo Game Boy Advance
Also known asiQue Game Boy Advance (China)
DeveloperNintendo R&D
ManufacturerNintendo
Product familyGame Boy[1]
TypeHandheld game console
GenerationSixth
Release date
Lifespan2001–2008
Introductory priceUS$99.99[6]
Discontinued
Units sold81.51 million (as of June 30, 2010)[7]
Media
CPUARM7TDMI @ 16.78 MHz, Sharp LR35902 (8080-derived) @ 8.388 or 4.194 MHz
Memory32 KB internal, 256 KB external, 96 KB VRAM
DisplayTFT LCD, 240 × 160 pixels, 40.8 × 61.2 mm[8]
Power2 × AA batteries
Dimensions82 x 144.5 x 24.5 mm
Best-selling gamePokémon Ruby and Sapphire, 16.22 million units[9]
Backward
compatibility
PredecessorGame Boy Color[10]
SuccessorNintendo DS

As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide.[7] Its successor, the Nintendo DS, was released in November 2004[11] and is backward compatible with Game Boy Advance software.

History

Contrary to the Game Boy and Game Boy color, which have the "portrait" form factor (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen. It was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.[12][13]

News of a successor to the Game Boy Color (GBC) first emerged at the Nintendo Space World trade show in late August 1999, where it was reported that two new handheld systems were in development. An improved version of the GBC with wireless online connectivity was codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system was not set for release until the following year.[14] On September 1, 1999, Nintendo officially announced the Game Boy Advance, revealing details about the system's specifications including online connectivity through a cellular device and an improved model of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year.[15] Simultaneously, Nintendo announced a partnership with Konami to form Mobile 21, a development studio that would focus on creating technology for the GBA to interact with the GameCube, Nintendo's home console which was also in development at the time under the name "Dolphin".[16] On August 21, 2000, IGN showed off images of a GBA development kit running a demonstrational port of Yoshi Story,[17] and on August 22, pre-production images of the GBA were revealed in an issue of Famitsu magazine in Japan.[18] On August 24, Nintendo officially revealed the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 games would be available as launch games for the system.[19] The GBA was then featured at Nintendo Space World 2000 from August 24 to 26[20] alongside several peripherals for the system, including the GBA Link cable, the GameCube - Game Boy Advance link cable,[21] a rechargeable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data.[22] In March 2001, Nintendo revealed details about the system's North American launch, including the suggested price of $99.99 and the 15 launch games. Nintendo estimated that around 60 new games would be made available for the system by the end of 2001.[23][24]

Project Atlantis

In 1996, magazines including Electronic Gaming Monthly,[25] Next Generation,[26] issues 53 and 54 of Total!,[citation needed] and the July 1996 issue of Game Informer[citation needed] featured reports of a successor to the original Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the system in at least one territory by the end of 1996[25][26] would make that machine seem to be the Game Boy Color, it was described as having a 32-bit ARM processor,[25][27] a 3-by-2-inch (7.6 cm x 5 cm) color screen,[25][26] and a link port[25] — a description that more closely matches the Game Boy Advance. Electronic Gaming Monthly reported the processor to be an ARM710, clocked at 25 MHz,[25] while Next Generation claimed it to be a StrongARM SA-110, possibly supporting 160 MHz.[27] Both were designed by Advanced RISC Machines (ARM), which also created the CPU for the Game Boy Advance (and all Nintendo handhelds up to the Nintendo Switch). In terms of software, it was announced that Nintendo of Japan was working on a game for the system called Mario's Castle, ultimately unreleased.[25] Nintendo suspended the Atlantis project sometime in 1997, since the original Game Boy's 80% of the handheld market share was considered too high to merit the release of a successor.[28]

During a panel discussion at 2009's Game Developers Conference, a cancelled "Game Boy Advance predecessor" was shown on-screen, which looked like a bulky Game Boy Color. While not named, Joystiq concluded this device was most likely Project Atlantis.[29]

Hardware

Technical specifications

The technical specifications[30][31][32] of the original Game Boy Advance are, as provided by Nintendo:[33]

Size Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x 24 mm (0.94 in) (WxHxD)
Weight Approximately 140 g (4.9 oz)
Screen 2.9 inch reflective thin-film transistor (TFT) color liquid-crystal display (LCD)
Display size 40.8 mm (1.61 in) by 61.2 mm (2.41 in)
Framerate 59.727500569606 Hz[34]
Power 2× AA batteries[35]
Battery life Approximately 15 hours on average while playing Game Boy Advance games (varies depending on the Game Pak being played, volume setting and any external peripherals being used such as a screen light[36])
CPU 16.8 MHz 32-bit ARM7TDMI with embedded memory; 8.388 or 4.194 MHz Sharp LR35902 (Z80 & 8080-derived) for Game Boy Color and Game Boy backward compatibility
Memory 32 kilobyte + 96 kilobyte VRAM (internal to CPU); 256 kilobyte DRAM (external to CPU)
Resolution 240 × 160 pixels (3:2 aspect ratio)
Color support 15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"
Sound Dual 8-bit DAC for stereo sound (called Direct Sound) facilitated by the AMP IR3R60N, plus all legacy channels from Game Boy. The DACs can be used to play back streams of wave data, or used to output multiple wave samples processed or mixed in software by the CPU.
Input
  • Eight-way control pad
  • Six action buttons (A, B, L, R, Start, Select)
  • Volume slider
  • Power switch
  • Serial I/O ("Link cable")
  • Cartridge I/O

Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz hybrid Z80 & 8080-based coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable.[21] When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery.

The Game Boy Advance 2D graphics hardware has scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).[37] On each machine supporting this effect, it is possible to change the scaling and rotation values during the horizontal blanking period of each scanline[clarification needed] to draw a flat plane in a perspective projection. More complex effects such as fuzz are possible by using other equations for the position, scaling, and rotation of each line. The "character mode" supports up to 4 tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors. The "character mode" also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite.[37]

Color variants

The Game Boy Advance has been available in numerous colors and limited editions throughout its production. It was initially available in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system's availability, additional colors and special editions were released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), The King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with images on bezel).

A number of Pokémon-themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).

Games

 
The Game Boy Advance Game Pak

With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. While most GBA games employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom, racing games like V-Rally 3, and even platformers, like Asterix & Obelix XXL.

Some cartridges are colored to resemble the game (usually for the Pokémon series; Pokémon Emerald, for example, being a clear emerald green). They are also compatible with Nintendo DS and DS Lite (but see the Compatibility with other systems section for limitations). Some GBA cartridges have built-in features, including rumble features (Drill Dozer),[38] tilt sensors (WarioWare: Twisted!, Yoshi's Universal Gravitation)[39] and solar sensors (Boktai).[40]

In Japan, the final game to have been released on the system is Final Fantasy VI Advance on November 30, 2006, which is also the final game published by Nintendo on the system.[41] In North America, the last game for the system is Samurai Deeper Kyo, released on February 12, 2008. Lastly, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the last game for the system (and also the last one released on the system overall), released on November 28, 2008. The Japan-only Rhythm Tengoku, the first game in what would eventually become known outside Japan as the Rhythm Heaven/Rhythm Paradise series, is the final first-party-developed game for the system, released on August 3, 2006.

Launch games

Title JP NA EU Notes
Army Men Advance       Top-down shooter
Boku wa Koukuu Kanseikan       Simulation game
Castlevania: Circle of the Moon       Platform game in the Castlevania series
ChuChu Rocket!       Port of the 1999 Sega Dreamcast game
Earthworm Jim       Port of the 1994 platform game
EZ-Talk Shokyuuhen 1-6 Kan Set       One of the first games developed by NDCube.
Fire Pro Wrestling       Top-down wrestler
F-Zero Maximum Velocity       Racing game, First F-Zero game to be released on a handheld game console, One of the first games developed by NDCube.
Golf Master: Japan Golf Tour       Sports game
GT Advance Championship Racing       Racing game
Iridion 3D       Quasi-3D rail shooter game
J. League Pocket       Soccer game
Konami Krazy Racers       Kart racer
Kuru Kuru Kururin       Puzzle game
Mega Man Battle Network       Real-time tactical RPG
Momotaru Matsuri       Role-playing game
Monster Guardians       Role-playing game
Mr. Driller 2       Port of the 2000 Arcade game
Namco Museum       Compilation consisting of Ms. Pac-Man, Galaga, Galaxian, Pole Position, and Dig Dug.
Napoleon       Real-time strategy game
Pinobee: Wings of Adventure       First game developed by Artoon.
Pitfall: The Mayan Adventure       Port of the 1994 platform game
Play Novel: Silent Hill       Visual novel based on the 1998 horror game
Power Pro Kun Pocket 3       Baseball game
Rayman Advance       Port of the 1995 platform game
Ready 2 Rumble Boxing: Round 2       Portable version of the 2000 boxing game
Super Dodge Ball Advance       Sports game
Super Mario Advance       Remake of Super Mario Bros. 2 and Mario Bros.
Tony Hawk's Pro Skater 2       Portable version of the 2000 skateboarding video game
Top Gear GT Championship       Racing game
Total Soccer Manager       Soccer manager
Tweety and the Magic Gems       Last Looney Tunes game published by Kemco
Winning Point       Horse racing game
Yu-Gi-Oh! Dungeon Dice Monsters       Dice-driven tactics game

Compatibility with other systems

 
Clockwise from left: A Game Boy Game Pak, a Game Boy Advance Game Pak, and a Nintendo DS Game Card. On the far right is a US nickel shown for scale.

An accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System. The accessory allows Game Boy Advance games, as well as Game Boy and Game Boy Color games, to be played on the GameCube. However, some games may have compatibility issues due to certain features requiring extra hardware. For example, games with built-in motion sensors (such as Yoshi's Topsy-Turvy) would require players to manipulate the console itself.

The GBA is the last of the three Nintendo handheld systems to bear the Game Boy name. Games developed for it are incompatible with older Game Boy systems, and each game's box carries a label indicating that the game is "not compatible with other Game Boy systems". However, games designed for older Game Boy systems are conversely compatible with the Game Boy Advance, with options to play such games on either their standard aspect ratios or a stretched fullscreen.

Game Boy Advance games are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen (specifically the original model and the Nintendo DS Lite), although they do not support multiplayer or features involving the use of GBA accessories because they do not have the GBA's external peripheral port that these features require to function. The Nintendo DSi and Nintendo DSi XL do not have backward compatibility with the GBA and a few DS games that use the GBA slot.

Virtual Console

As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten Game Boy Advance games, along with ten Nintendo Entertainment System games, were made available free for players who bought a system before the price drop on August 12, 2011.[42] Unlike the other Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of in emulation. 3DS systems that have custom firmware installed can also install the ten available games available to Ambassador Program members. Many other Game Boy Advance games can also be played via custom firmware by injecting a different game into one of the released Game Boy Advance games.[citation needed] Satoru Iwata stated Game Boy Advance games will be available on the Wii U's Virtual Console sometime during April 2014.[43] On April 3, 2014, the first of the announced GBA games, Advance Wars, Metroid Fusion, and Mario & Luigi: Superstar Saga, were released for the Wii U's Virtual Console.[44] A Virtual Console library of Game Boy Advance games was launched for the Wii U console. Similar to the original DS and DS Lite, all of the Virtual Console releases are single-player only, as they do not emulate multiplayer features enabled by Game Link cables.

Accessories

Official

 
The Wireless Adapter was packed in with Pokémon FireRed and LeafGreen.

Nintendo released various addons for the Game Boy Advance, which include:

  • Wireless Adapter: Released in 2004, this adapter hooks up to the back of the Game Boy Advance. It replaces link cables and allows many people to link together. It was marketed for US$20 and came included with Pokémon FireRed and LeafGreen. Because it was released so late in the Game Boy Advance's life, fewer than 20 games support this hardware. The adapter's usefulness is most evident in Pokémon, as FireRed/LeafGreen and Emerald feature a "Union Room" where up to forty people can enter to battle or trade Pokémon. A Game Boy Micro version was released interacting fully with both models of the Wireless Adapter.
  • Game Boy Advance Infra-Red Adapter: This adapter was included with the game Cyberdrive Zoids, as it is only compatible with this game. The adapter was not sold separately. This is also currently the only Game Boy Advance accessory that has not been remade for the Game Boy Micro.
  • Nintendo GameCube – Game Boy Advance link cable: The link cable is used to connect the Game Boy Advance to the GameCube for interoperability between corresponding games.[21] There are not many compatible games; notable games are Final Fantasy Crystal Chronicles, Pac-Man Vs., and The Legend of Zelda: Four Swords Adventures, allowing up to 4 players to use their Advance or SP handheld as a controller that has additional information on the screen, as well as The Legend of Zelda: The Wind Waker, allowing additional content to be unlocked through Tingle, one of the characters in the game. When using the cable in the game "Animal Crossing", players would be greeted by the in-game character Kapp'n at the dock who would transport them to a previously inaccessible island. The device works for Pokémon Colosseum and Pokémon XD which lets you trade Pokémon back and forth to its GBA iterations (Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald), also allowing you to transfer Jirachi to Pokémon Ruby and Sapphire using the Pokémon Colosseum Bonus Disc. In addition, it can be used to transfer Chao between Sonic Adventure 2: Battle, Sonic Adventure DX Director's Cut, Sonic Advance, and Sonic Advance 2. Finally, it can be used to unlock the "Fusion" skin for Samus (that was introduced in Metroid Fusion) for use in Metroid Prime, provided that the player has also met certain conditions in both Fusion and Prime.
  • Play-Yan: The Play-Yan is an MP3/MPEG4 player for the Game Boy Advance and Nintendo DS. The cartridge is slightly broader than a normal Game Boy Advance cartridge and includes a built-in headphone port as well as an SD Card slot. Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play-Yan device. Nintendo has released several mini-games for the Play-Yan that can be downloaded from their website, although Nintendo later removed all minigame functionality through a firmware update. The Play-Yan was initially available in Japan only but was released in Europe as the Nintendo MP3 Player on December 8, 2006, with the MPEG4 functionality removed. The Play-Yan was never released in North America.
  • e-Reader: The e-Reader is a scanning device that plugs into the game cartridge slot of the Game Boy Advance. Specialized cards with codes along the side and bottom are slid through the slot, scanning the card into the Game Boy Advance. Many ideas for the e-Reader include cards that scan classic games like Donkey Kong and Excitebike onto the handheld ready to play, as well as a collaboration with Super Mario Advance 4 and Pokémon Ruby and Sapphire to have cards that unlock the content. GameCube games like Animal Crossing have cards with unlockable content as well, and the Pokémon Trading Card Game playing cards also adopt the e-Reader codes. The e-Reader works with the Game Boy Player and Game Boy Advance SP, but cannot fit into the Nintendo DS's Game Boy slot (however it can fit into the Nintendo DS Lite's Game Boy slot). Though it failed to catch on in the US, it proved to be very popular in Japan. It was not released in Europe.
  • Game Boy Advance Video: These cartridges contain two episodes of thirty-minute cartoon programs. First released in North America in May 2004, these cartridges included cartoons such as Dragon Ball GT, Pokémon, SpongeBob SquarePants, Sonic X, Teenage Mutant Ninja Turtles, and Yu-Gi-Oh!. The movies Shrek, Shrek 2, and Shark Tale are also available for Game Boy Advance Video and all three are full movies. Due to the Game Boy Advance screen ratio, the three movies are in their widescreen format. These cartridges display an error when inserted into a GameCube via a Game Boy Player, to prevent users from attempting to record the episodes onto VHS tapes.
  • Cleaning cartridge: A white cartridge that has a soft cloth inside so that it cleans the connectors of the Game Boy Advance when inserted. It can also be used to clean Slot 2 of the Nintendo DS or DS Lite.
  • Mobile Adapter: The device works with Game Boy and Game Boy Advance systems to connect to mobile phones for remote play. It was released in Japan and was compatible with Pokémon Crystal.[45][46][47]

Unofficial

Other accessories for the Game Boy Advance include:

  • Afterburner: The Afterburner is an internal front-lighting system manufactured by Triton Labs and released in mid-2002.[48] The installation consists of disassembling the system, removing some plastic from the interior of the case, attaching the lighting mechanism to the screen, and soldering two wires to the motherboard for power. Optionally, a potentiometer or an integrated circuit could be added to allow adjusting the brightness of the light. When the initial version of the Game Boy Advance SP was released, it included a very similar integrated lighting system. This was replaced in the subsequent version of the Game Boy Advance SP with a backlit display. According to Triton Labs, the Afterburner achieved considerable success during the lifespan of the GBA, with many gamers buying it. Though the kit voids the system's warranty, the company had minor trouble keeping up with demand for the accessory during the 2002 holiday season.[48]
  • WormCam: This device by Nyko attaches to the top of the Game Boy Advance and connects to the link port of the GBA. This device functions as a digital camera which allows digital pictures to be taken. The snapshots can then be uploaded to a computer with the USB cable and software provided. This camera's strange shape prevents it from being used with the GBA SP.[49][50]
  • Glucoboy: This is a blood glucose monitor with built-in games released in Australia in 2007 for children with diabetes.[51][52]

Revisions

Game Boy Advance SP

 
Game Boy Advance SP

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also supports a rechargeable lithium-ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to a dark screen.[53][54]

Backlight model (AGS-101)

 
Game Boy Advance SP (model AGS-101)

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101). The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright", an intense brightness level similar to an LCD television.

Game Boy Micro

 
Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by Nintendo's more powerful portable, the Nintendo DS, which also played Game Boy Advance games through the GBA cartridge slot.[55]

Reception

Upon its North American release, IGN praised the Game Boy Advance's graphical capabilities and battery life, but criticized the system's shoulder button placement and noted the system's high price tag which "may be a tad bit too high to swallow," ultimately scoring the system with an "8.0" out of 10. They also pointed out the system's lack of a backlight which occasionally got in the way of playing games.[56]ABC News praised the Game Boy Advance's graphics, grip and larger screen, stating that "You've never had as much fun playing old games."[57]

Reviewing for CNET, Darren Gladstone scored the system with a 7.0 out of 10, praising its graphical performance and backwards compatibility, but being considerably critical of the system's lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately suggested the sleeker and backlit Game Boy Advance SP over the system despite noting that its cheaper price may "appeal to gamers on a lower budget."[58] Despite ending support in 2010, ROM hacks, fan games, and Homebrew games are still being developed by indie communities for the GBA.

Sales

Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system's Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed for this to be a realistic goal due to the company's lack of major competition in the handheld video game market.[59] Within the first week of its North American launch in June, the Game Boy Advance sold 500,000 units, making it the fastest-selling video game console in the United States at the time. In response to strong sales, Nintendo ordered 100,000 units to ship to retail stores, hoping to ship another half million of them by the end of June.[60] The Game Boy Advance also became the fastest-selling system in the United Kingdom, selling 81,000 units in its first week of release and beating the PlayStation 2's previous record of 20,000 units.[61] In 2004, the system's sales in the United Kingdom surpassed one million units.[62]

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States.[63] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series had sold 36.2 million units in the United States, as of January 1, 2008.[64] As of December 31, 2009, the Game Boy Advance series has sold 81.51 million units worldwide, 43.57 million of which are Game Boy Advance SP units and 2.42 million of which are Game Boy Micro units.[65]

After the Game Boy Advance's discontinuation, the most popular software became mostly games oriented to younger gamers.[66]

See also

Notes

  1. ^ Japanese: ゲームボーイアドバンス, Hepburn: Gēmu Bōi Adobansu

References

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External links

game, advance, redirects, here, other, uses, disambiguation, handheld, game, console, developed, manufactured, marketed, nintendo, successor, game, color, released, japan, march, 2001, north, america, june, 2001, region, june, 2001, mainland, china, ique, june. GBA redirects here For other uses see GBA disambiguation The Game Boy Advance a GBA is a 32 bit handheld game console developed manufactured and marketed by Nintendo as the successor to the Game Boy Color It was released in Japan on March 21 2001 in North America on June 11 2001 in the PAL region on June 22 2001 and in mainland China as iQue Game Boy Advance on June 8 2004 The GBA is part of the sixth generation of video game consoles The original model does not have an illuminated screen Nintendo addressed that with the release of a redesigned model with a frontlit screen the Game Boy Advance SP in 2003 A newer revision of the redesign was released in 2005 with a backlit screen Around the same time the final redesign the Game Boy Micro was released in September 2005 Game Boy AdvanceIndigo Game Boy AdvanceAlso known asiQue Game Boy Advance China DeveloperNintendo R amp DManufacturerNintendoProduct familyGame Boy 1 TypeHandheld game consoleGenerationSixthRelease dateJP March 21 2001 3 NA June 11 2001 2 EU June 22 2001 4 AU June 22 2001 5 Lifespan2001 2008Introductory priceUS 99 99 6 DiscontinuedJP Q4 2006NA Q1 2008PAL Q4 2008Units sold81 51 million as of June 30 2010 update 7 MediaGame Boy Game PakGame Boy Color Game PakGame Boy Advance Game PakCPUARM7TDMI 16 78 MHz Sharp LR35902 8080 derived 8 388 or 4 194 MHzMemory32 KB internal 256 KB external 96 KB VRAMDisplayTFT LCD 240 160 pixels 40 8 61 2 mm 8 Power2 AA batteriesDimensions82 x 144 5 x 24 5 mmBest selling gamePokemon Ruby and Sapphire 16 22 million units 9 BackwardcompatibilityGame BoyGame Boy ColorPredecessorGame Boy Color 10 SuccessorNintendo DSAs of June 2010 81 51 million units of the Game Boy Advance series have been sold worldwide 7 Its successor the Nintendo DS was released in November 2004 11 and is backward compatible with Game Boy Advance software Contents 1 History 1 1 Project Atlantis 2 Hardware 2 1 Technical specifications 2 2 Color variants 3 Games 3 1 Launch games 3 2 Compatibility with other systems 3 3 Virtual Console 4 Accessories 4 1 Official 4 2 Unofficial 5 Revisions 5 1 Game Boy Advance SP 5 1 1 Backlight model AGS 101 5 2 Game Boy Micro 6 Reception 6 1 Sales 7 See also 8 Notes 9 References 10 External linksHistory EditContrary to the Game Boy and Game Boy color which have the portrait form factor designed by Gunpei Yokoi the Game Boy Advance was designed in a landscape form factor putting the buttons to the sides of the device instead of below the screen It was designed by the French designer Gwenael Nicolas and his Tokyo based design studio Curiosity Inc 12 13 News of a successor to the Game Boy Color GBC first emerged at the Nintendo Space World trade show in late August 1999 where it was reported that two new handheld systems were in development An improved version of the GBC with wireless online connectivity was codenamed the Advanced Game Boy AGB and a brand new 32 bit system was not set for release until the following year 14 On September 1 1999 Nintendo officially announced the Game Boy Advance revealing details about the system s specifications including online connectivity through a cellular device and an improved model of the Game Boy Camera Nintendo teased that the handheld would first be released in Japan in August 2000 with the North American and European launch dates slated for the end of the same year 15 Simultaneously Nintendo announced a partnership with Konami to form Mobile 21 a development studio that would focus on creating technology for the GBA to interact with the GameCube Nintendo s home console which was also in development at the time under the name Dolphin 16 On August 21 2000 IGN showed off images of a GBA development kit running a demonstrational port of Yoshi Story 17 and on August 22 pre production images of the GBA were revealed in an issue of Famitsu magazine in Japan 18 On August 24 Nintendo officially revealed the console to the public in a presentation revealing the Japanese and North American launch dates in addition to revealing that 10 games would be available as launch games for the system 19 The GBA was then featured at Nintendo Space World 2000 from August 24 to 26 20 alongside several peripherals for the system including the GBA Link cable the GameCube Game Boy Advance link cable 21 a rechargeable battery pack for the system and an infrared communications adaptor which would allow systems to exchange data 22 In March 2001 Nintendo revealed details about the system s North American launch including the suggested price of 99 99 and the 15 launch games Nintendo estimated that around 60 new games would be made available for the system by the end of 2001 23 24 Project Atlantis Edit In 1996 magazines including Electronic Gaming Monthly 25 Next Generation 26 issues 53 and 54 of Total citation needed and the July 1996 issue of Game Informer citation needed featured reports of a successor to the original Game Boy codenamed Project Atlantis Although Nintendo s expectations of releasing the system in at least one territory by the end of 1996 25 26 would make that machine seem to be the Game Boy Color it was described as having a 32 bit ARM processor 25 27 a 3 by 2 inch 7 6 cm x 5 cm color screen 25 26 and a link port 25 a description that more closely matches the Game Boy Advance Electronic Gaming Monthly reported the processor to be an ARM710 clocked at 25 MHz 25 while Next Generation claimed it to be a StrongARM SA 110 possibly supporting 160 MHz 27 Both were designed by Advanced RISC Machines ARM which also created the CPU for the Game Boy Advance and all Nintendo handhelds up to the Nintendo Switch In terms of software it was announced that Nintendo of Japan was working on a game for the system called Mario s Castle ultimately unreleased 25 Nintendo suspended the Atlantis project sometime in 1997 since the original Game Boy s 80 of the handheld market share was considered too high to merit the release of a successor 28 During a panel discussion at 2009 s Game Developers Conference a cancelled Game Boy Advance predecessor was shown on screen which looked like a bulky Game Boy Color While not named Joystiq concluded this device was most likely Project Atlantis 29 Hardware EditTechnical specifications Edit The technical specifications 30 31 32 of the original Game Boy Advance are as provided by Nintendo 33 Size Approximately 145 mm 5 7 in x 82 mm 3 2 in x 24 mm 0 94 in WxHxD Weight Approximately 140 g 4 9 oz Screen 2 9 inch reflective thin film transistor TFT color liquid crystal display LCD Display size 40 8 mm 1 61 in by 61 2 mm 2 41 in Framerate 59 727500569606 Hz 34 Power 2 AA batteries 35 Battery life Approximately 15 hours on average while playing Game Boy Advance games varies depending on the Game Pak being played volume setting and any external peripherals being used such as a screen light 36 CPU 16 8 MHz 32 bit ARM7TDMI with embedded memory 8 388 or 4 194 MHz Sharp LR35902 Z80 amp 8080 derived for Game Boy Color and Game Boy backward compatibilityMemory 32 kilobyte 96 kilobyte VRAM internal to CPU 256 kilobyte DRAM external to CPU Resolution 240 160 pixels 3 2 aspect ratio Color support 15 bit RGB 5 bits depth per channel capable of displaying 512 simultaneous colors in character mode and 32 768 215 simultaneous colors in bitmap mode Sound Dual 8 bit DAC for stereo sound called Direct Sound facilitated by the AMP IR3R60N plus all legacy channels from Game Boy The DACs can be used to play back streams of wave data or used to output multiple wave samples processed or mixed in software by the CPU Input Eight way control padSix action buttons A B L R Start Select Volume sliderPower switchSerial I O Link cable Cartridge I OBackward compatibility for Game Boy and Game Boy Color games is provided by a custom 4 194 8 388 MHz hybrid Z80 amp 8080 based coprocessor Game Boy Advance software can use the audio tone generators to supplement the primary sound system while a link port at the top of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable 21 When playing Game Boy or Game Boy Color games on the Game Boy Advance the L and R buttons can be used to toggle between a stretched widescreen format 240 144 and the original screen ratio of the Game Boy 160 144 Game Boy games can be played using the same selectable color palettes as on the Game Boy Color Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built in light and rechargeable battery The Game Boy Advance 2D graphics hardware has scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 used less often on the GBA because of technical limitations 37 On each machine supporting this effect it is possible to change the scaling and rotation values during the horizontal blanking period of each scanline clarification needed to draw a flat plane in a perspective projection More complex effects such as fuzz are possible by using other equations for the position scaling and rotation of each line The character mode supports up to 4 tile map background layers per frame with each tile being 8x8 pixels in size and having 16 or 256 colors The character mode also supports up to 128 hardware sprites per frame with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite 37 Color variants Edit The Game Boy Advance has been available in numerous colors and limited editions throughout its production It was initially available in Arctic Black Orange Fuchsia translucent pink Glacier translucent blue purple and Indigo Later in the system s availability additional colors and special editions were released including Red Clear Orange Black Platinum White Gold Hello Kitty edition pink with Hello Kitty and logo on bezel The King of Fighters edition black with images on bezel and buttons Chobits edition translucent light blue with images on bezel and buttons Battle Network Rockman EXE 2 light blue with images on bezel Mario Bros edition Glacier with Mario and Luigi on bezel and Yomiuri Giants edition Glacier with images on bezel A number of Pokemon themed limited edition systems were made available in Pokemon Center stores in Japan These editions include Gold Pokemon edition Gold with Pikachu and Pichu on bezel Suicune edition blue grey with greyscale Pikachu and Pichu on bezel and a Pokemon Center sticker on the back Celebi edition olive green with Celebi images on bezel and Latias Latios edition pink red and purple with images of Latias and Latios on bezel Games EditMain article List of Game Boy Advance games See also List of best selling Game Boy Advance video games and List of cancelled Game Boy Advance games The Game Boy Advance Game Pak With hardware performance comparable to the Super Nintendo Entertainment System the Game Boy Advance represents progress for sprite based technology The system s library includes platformers SNES like role playing video games and games ported from various 8 bit and 16 bit systems of the previous generations This includes the Super Mario Advance series as well as the system s backward compatibility with all earlier Game Boy titles While most GBA games employ 2D graphics developers have ambitiously designed some 3D GBA games that push the limits of the hardware including first person shooters like a port of Doom racing games like V Rally 3 and even platformers like Asterix amp Obelix XXL Some cartridges are colored to resemble the game usually for the Pokemon series Pokemon Emerald for example being a clear emerald green They are also compatible with Nintendo DS and DS Lite but see the Compatibility with other systems section for limitations Some GBA cartridges have built in features including rumble features Drill Dozer 38 tilt sensors WarioWare Twisted Yoshi s Universal Gravitation 39 and solar sensors Boktai 40 In Japan the final game to have been released on the system is Final Fantasy VI Advance on November 30 2006 which is also the final game published by Nintendo on the system 41 In North America the last game for the system is Samurai Deeper Kyo released on February 12 2008 Lastly in Europe 2 Games in 1 Columns Crown amp ChuChu Rocket is the last game for the system and also the last one released on the system overall released on November 28 2008 The Japan only Rhythm Tengoku the first game in what would eventually become known outside Japan as the Rhythm Heaven Rhythm Paradise series is the final first party developed game for the system released on August 3 2006 Launch games Edit Title JP NA EU NotesArmy Men Advance Top down shooterBoku wa Koukuu Kanseikan Simulation gameCastlevania Circle of the Moon Platform game in the Castlevania seriesChuChu Rocket Port of the 1999 Sega Dreamcast gameEarthworm Jim Port of the 1994 platform gameEZ Talk Shokyuuhen 1 6 Kan Set One of the first games developed by NDCube Fire Pro Wrestling Top down wrestlerF Zero Maximum Velocity Racing game First F Zero game to be released on a handheld game console One of the first games developed by NDCube Golf Master Japan Golf Tour Sports gameGT Advance Championship Racing Racing gameIridion 3D Quasi 3D rail shooter gameJ League Pocket Soccer gameKonami Krazy Racers Kart racerKuru Kuru Kururin Puzzle gameMega Man Battle Network Real time tactical RPGMomotaru Matsuri Role playing gameMonster Guardians Role playing gameMr Driller 2 Port of the 2000 Arcade gameNamco Museum Compilation consisting of Ms Pac Man Galaga Galaxian Pole Position and Dig Dug Napoleon Real time strategy gamePinobee Wings of Adventure First game developed by Artoon Pitfall The Mayan Adventure Port of the 1994 platform gamePlay Novel Silent Hill Visual novel based on the 1998 horror gamePower Pro Kun Pocket 3 Baseball gameRayman Advance Port of the 1995 platform gameReady 2 Rumble Boxing Round 2 Portable version of the 2000 boxing gameSuper Dodge Ball Advance Sports gameSuper Mario Advance Remake of Super Mario Bros 2 and Mario Bros Tony Hawk s Pro Skater 2 Portable version of the 2000 skateboarding video gameTop Gear GT Championship Racing gameTotal Soccer Manager Soccer managerTweety and the Magic Gems Last Looney Tunes game published by KemcoWinning Point Horse racing gameYu Gi Oh Dungeon Dice Monsters Dice driven tactics gameCompatibility with other systems Edit Clockwise from left A Game Boy Game Pak a Game Boy Advance Game Pak and a Nintendo DS Game Card On the far right is a US nickel shown for scale An accessory for the GameCube known as the Game Boy Player was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System The accessory allows Game Boy Advance games as well as Game Boy and Game Boy Color games to be played on the GameCube However some games may have compatibility issues due to certain features requiring extra hardware For example games with built in motion sensors such as Yoshi s Topsy Turvy would require players to manipulate the console itself The GBA is the last of the three Nintendo handheld systems to bear the Game Boy name Games developed for it are incompatible with older Game Boy systems and each game s box carries a label indicating that the game is not compatible with other Game Boy systems However games designed for older Game Boy systems are conversely compatible with the Game Boy Advance with options to play such games on either their standard aspect ratios or a stretched fullscreen Game Boy Advance games are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen specifically the original model and the Nintendo DS Lite although they do not support multiplayer or features involving the use of GBA accessories because they do not have the GBA s external peripheral port that these features require to function The Nintendo DSi and Nintendo DSi XL do not have backward compatibility with the GBA and a few DS games that use the GBA slot Virtual Console Edit See also Virtual Console As part of an Ambassador Program for early adopters of the Nintendo 3DS system ten Game Boy Advance games along with ten Nintendo Entertainment System games were made available free for players who bought a system before the price drop on August 12 2011 42 Unlike the other Virtual Console games for the system features such as the Home menu or save states are missing since the games are running natively instead of in emulation 3DS systems that have custom firmware installed can also install the ten available games available to Ambassador Program members Many other Game Boy Advance games can also be played via custom firmware by injecting a different game into one of the released Game Boy Advance games citation needed Satoru Iwata stated Game Boy Advance games will be available on the Wii U s Virtual Console sometime during April 2014 43 On April 3 2014 the first of the announced GBA games Advance Wars Metroid Fusion and Mario amp Luigi Superstar Saga were released for the Wii U s Virtual Console 44 A Virtual Console library of Game Boy Advance games was launched for the Wii U console Similar to the original DS and DS Lite all of the Virtual Console releases are single player only as they do not emulate multiplayer features enabled by Game Link cables Accessories EditOfficial Edit The Wireless Adapter was packed in with Pokemon FireRed and LeafGreen Nintendo released various addons for the Game Boy Advance which include Wireless Adapter Released in 2004 this adapter hooks up to the back of the Game Boy Advance It replaces link cables and allows many people to link together It was marketed for US 20 and came included with Pokemon FireRed and LeafGreen Because it was released so late in the Game Boy Advance s life fewer than 20 games support this hardware The adapter s usefulness is most evident in Pokemon as FireRed LeafGreen and Emerald feature a Union Room where up to forty people can enter to battle or trade Pokemon A Game Boy Micro version was released interacting fully with both models of the Wireless Adapter Game Boy Advance Infra Red Adapter This adapter was included with the game Cyberdrive Zoids as it is only compatible with this game The adapter was not sold separately This is also currently the only Game Boy Advance accessory that has not been remade for the Game Boy Micro Nintendo GameCube Game Boy Advance link cable The link cable is used to connect the Game Boy Advance to the GameCube for interoperability between corresponding games 21 There are not many compatible games notable games are Final Fantasy Crystal Chronicles Pac Man Vs and The Legend of Zelda Four Swords Adventures allowing up to 4 players to use their Advance or SP handheld as a controller that has additional information on the screen as well as The Legend of Zelda The Wind Waker allowing additional content to be unlocked through Tingle one of the characters in the game When using the cable in the game Animal Crossing players would be greeted by the in game character Kapp n at the dock who would transport them to a previously inaccessible island The device works for Pokemon Colosseum and Pokemon XD which lets you trade Pokemon back and forth to its GBA iterations Pokemon FireRed LeafGreen Ruby Sapphire and Emerald also allowing you to transfer Jirachi to Pokemon Ruby and Sapphire using the Pokemon Colosseum Bonus Disc In addition it can be used to transfer Chao between Sonic Adventure 2 Battle Sonic Adventure DX Director s Cut Sonic Advance and Sonic Advance 2 Finally it can be used to unlock the Fusion skin for Samus that was introduced in Metroid Fusion for use in Metroid Prime provided that the player has also met certain conditions in both Fusion and Prime Play Yan The Play Yan is an MP3 MPEG4 player for the Game Boy Advance and Nintendo DS The cartridge is slightly broader than a normal Game Boy Advance cartridge and includes a built in headphone port as well as an SD Card slot Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play Yan device Nintendo has released several mini games for the Play Yan that can be downloaded from their website although Nintendo later removed all minigame functionality through a firmware update The Play Yan was initially available in Japan only but was released in Europe as the Nintendo MP3 Player on December 8 2006 with the MPEG4 functionality removed The Play Yan was never released in North America e Reader The e Reader is a scanning device that plugs into the game cartridge slot of the Game Boy Advance Specialized cards with codes along the side and bottom are slid through the slot scanning the card into the Game Boy Advance Many ideas for the e Reader include cards that scan classic games like Donkey Kong and Excitebike onto the handheld ready to play as well as a collaboration with Super Mario Advance 4 and Pokemon Ruby and Sapphire to have cards that unlock the content GameCube games like Animal Crossing have cards with unlockable content as well and the Pokemon Trading Card Game playing cards also adopt the e Reader codes The e Reader works with the Game Boy Player and Game Boy Advance SP but cannot fit into the Nintendo DS s Game Boy slot however it can fit into the Nintendo DS Lite s Game Boy slot Though it failed to catch on in the US it proved to be very popular in Japan It was not released in Europe Game Boy Advance Video These cartridges contain two episodes of thirty minute cartoon programs First released in North America in May 2004 these cartridges included cartoons such as Dragon Ball GT Pokemon SpongeBob SquarePants Sonic X Teenage Mutant Ninja Turtles and Yu Gi Oh The movies Shrek Shrek 2 and Shark Tale are also available for Game Boy Advance Video and all three are full movies Due to the Game Boy Advance screen ratio the three movies are in their widescreen format These cartridges display an error when inserted into a GameCube via a Game Boy Player to prevent users from attempting to record the episodes onto VHS tapes Cleaning cartridge A white cartridge that has a soft cloth inside so that it cleans the connectors of the Game Boy Advance when inserted It can also be used to clean Slot 2 of the Nintendo DS or DS Lite Mobile Adapter The device works with Game Boy and Game Boy Advance systems to connect to mobile phones for remote play It was released in Japan and was compatible with Pokemon Crystal 45 46 47 Unofficial Edit Other accessories for the Game Boy Advance include Afterburner The Afterburner is an internal front lighting system manufactured by Triton Labs and released in mid 2002 48 The installation consists of disassembling the system removing some plastic from the interior of the case attaching the lighting mechanism to the screen and soldering two wires to the motherboard for power Optionally a potentiometer or an integrated circuit could be added to allow adjusting the brightness of the light When the initial version of the Game Boy Advance SP was released it included a very similar integrated lighting system This was replaced in the subsequent version of the Game Boy Advance SP with a backlit display According to Triton Labs the Afterburner achieved considerable success during the lifespan of the GBA with many gamers buying it Though the kit voids the system s warranty the company had minor trouble keeping up with demand for the accessory during the 2002 holiday season 48 WormCam This device by Nyko attaches to the top of the Game Boy Advance and connects to the link port of the GBA This device functions as a digital camera which allows digital pictures to be taken The snapshots can then be uploaded to a computer with the USB cable and software provided This camera s strange shape prevents it from being used with the GBA SP 49 50 Glucoboy This is a blood glucose monitor with built in games released in Australia in 2007 for children with diabetes 51 52 Revisions EditGame Boy Advance SP Edit Main article Game Boy Advance SP Game Boy Advance SP In early 2003 Nintendo introduced a new form factor for the handheld known as the Game Boy Advance SP model AGS 001 The redesigned unit resembles a pocket size laptop computer including a folding case approximately one half the size of the original unit It also supports a rechargeable lithium ion battery a significantly brighter LCD screen and an internal front light that can be toggled on and off The redesign was intended to address some common complaints about the original Game Boy Advance which had been criticized for being somewhat uncomfortable to use especially due to a dark screen 53 54 Backlight model AGS 101 Edit Main article Game Boy Advance SP Backlit model AGS 101 Game Boy Advance SP model AGS 101 Around the same time as the release of the Game Boy Micro Nintendo released a new backlit version of the SP model AGS 101 The switch that controls the light now toggles between normal which itself is already brighter than the original Game Boy Advance SP s screen and bright an intense brightness level similar to an LCD television Game Boy Micro Edit Main article Game Boy Micro Game Boy Micro In September 2005 Nintendo released a second redesign of the Game Boy Advance This model dubbed the Game Boy Micro is similar in style to the original Game Boy Advance s horizontal orientation but is much smaller and sleeker The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization a feature which Nintendo advertised heavily around the Game Boy Micro s launch Nintendo also hoped that this fashion feature would help target audiences outside of typical video game players Unlike the previous Game Boy Advance models the Game Boy Micro is unable to support Game Boy and Game Boy Color titles The Game Boy Micro did not make much of an impact in the video game market as it was overshadowed by Nintendo s more powerful portable the Nintendo DS which also played Game Boy Advance games through the GBA cartridge slot 55 Reception EditUpon its North American release IGN praised the Game Boy Advance s graphical capabilities and battery life but criticized the system s shoulder button placement and noted the system s high price tag which may be a tad bit too high to swallow ultimately scoring the system with an 8 0 out of 10 They also pointed out the system s lack of a backlight which occasionally got in the way of playing games 56 ABC News praised the Game Boy Advance s graphics grip and larger screen stating that You ve never had as much fun playing old games 57 Reviewing for CNET Darren Gladstone scored the system with a 7 0 out of 10 praising its graphical performance and backwards compatibility but being considerably critical of the system s lack of a backlit screen noting that it makes it nearly impossible to play in normal lighting conditions Gladstone ultimately suggested the sleeker and backlit Game Boy Advance SP over the system despite noting that its cheaper price may appeal to gamers on a lower budget 58 Despite ending support in 2010 ROM hacks fan games and Homebrew games are still being developed by indie communities for the GBA Sales Edit Nintendo hoped to sell 1 1 million Game Boy Advance units by the end of March with the system s Japanese debut and anticipated sales of 24 million units before the end of 2001 many marketing analysts believed for this to be a realistic goal due to the company s lack of major competition in the handheld video game market 59 Within the first week of its North American launch in June the Game Boy Advance sold 500 000 units making it the fastest selling video game console in the United States at the time In response to strong sales Nintendo ordered 100 000 units to ship to retail stores hoping to ship another half million of them by the end of June 60 The Game Boy Advance also became the fastest selling system in the United Kingdom selling 81 000 units in its first week of release and beating the PlayStation 2 s previous record of 20 000 units 61 In 2004 the system s sales in the United Kingdom surpassed one million units 62 On December 1 2006 Nintendo of America released launch to date information indicating that the company had sold 33 6 million units of the Game Boy Advance series in the United States 63 In a Kotaku article published on January 18 2008 Nintendo revealed that the Game Boy Advance series had sold 36 2 million units in the United States as of January 1 2008 64 As of December 31 2009 the Game Boy Advance series has sold 81 51 million units worldwide 43 57 million of which are Game Boy Advance SP units and 2 42 million of which are Game Boy Micro units 65 After the Game Boy Advance s discontinuation the most popular software became mostly games oriented to younger gamers 66 See also EditVisteon Dockable EntertainmentNotes Edit Japanese ゲームボーイアドバンス Hepburn Gemu Bōi AdobansuReferences Edit Ishihara Morimoto Pokemon HeartGold Version amp Pokemon SoulSilver Version Iwata Asks Interview Transcript Interviewed by Satoru Iwata Nintendo Archived from the original on November 24 2022 Retrieved September 25 2022 Fielder Lauren May 16 2001 E3 2001 Nintendo unleashes GameCube software a new Miyamoto game and more GameSpot Archived from the original on November 15 2020 Retrieved July 19 2014 Game Boy Advance It s Finally Unveiled IGN August 23 2000 Archived from the original on July 25 2014 Retrieved July 19 2014 Bramwell Tom March 21 2001 GBA Day June 22nd Eurogamer Archived from the original on June 28 2020 Retrieved July 19 2014 Hyper 094 August 6 2001 via Internet Archive The Real Cost of Gaming Inflation Time and Purchasing Power October 15 2013 Archived from the original on September 15 2020 Retrieved August 28 2020 a b Consolidated Sales Transition by Region PDF Nintendo Archived from the original PDF on April 27 2016 Retrieved November 18 2016 Technical data Nintendo of Europe GmbH Archived from the original on January 17 2023 Retrieved May 24 2017 Rose Mike October 15 2013 Pokemon X amp Y sell 4M copies in first weekend Gamasutra Think Services Archived from the original on October 19 2013 Retrieved July 19 2014 Umezu Sugino Konno Nintendo 3DS Volume 2 Nintendo 3DS Hardware Concept Iwata Asks Interview Transcript Interviewed by Satoru Iwata Nintendo Archived from the original on March 29 2012 Retrieved March 7 2011 Wilson Zoe Ettinger Matthew The most popular tech gadget from the year you were born Insider Archived from the original on January 17 2023 Retrieved April 21 2020 Gameboy Advance WORKS CURIOSITY キュリオシティ Archived July 26 2017 at the Wayback Machine Retrieved December 21 2015 Van Tilburg Caroline 2002 Curiosity 30 Designs for Products and Interiors Birkhauser Verlag AG ISBN 978 3764367435 Archived from the original on January 17 2023 Retrieved November 11 2020 Game Boy s Next Incarnation IGN August 27 1999 Archived from the original on August 15 2000 It s Official The Next Generation Game 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February 24 2021 Retrieved April 7 2021 Michael McWhertor November 12 2013 Who s Winning The Console War In The US Kotaku Archived from the original on March 2 2008 Retrieved January 19 2008 UPDATE Nintendo was nice enough to forward on GBA figures just so we can see how the other last gen still on the market platform is holding up Consolidated Financial Highlights PDF Nintendo Co Ltd April 26 2007 p 8 Archived PDF from the original on May 12 2007 Retrieved April 26 2007 Kohler Chris January 18 2009 Top 10 Games of December 2008 By Platform blog wired com Archived from the original on November 2 2012 Retrieved January 19 2009 External links Edit Wikimedia Commons has media related to Game Boy Advance Wikibooks has a book on the topic of GBA Development Official website archived Game Boy Advance at Nintendo com archived versions at the Internet Archive Wayback Machine Game Boy Advance at Curlie Portals Video games Electronics Retrieved from https en wikipedia org w index php title Game Boy Advance amp oldid 1148831039, wikipedia, wiki, book, books, library,

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