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List of best-selling game consoles

A home video game console is a standardized computing device tailored for video gaming that requires a computer monitor or television set as an output.[2] These self-contained pieces of electronic equipment[2] weigh between 2 and 9 pounds (1–4 kg) on average,[3] and their compact size allows them to be easily used in a variety of locations with an electrical outlet.[3] Handheld controllers are commonly used as input devices. Video game consoles may use one or more data storage device, such as hard disk drives, optical discs, and memory cards for downloaded content.[3] Each are usually developed by a single business organization.[2] Dedicated consoles are a subset of these devices only able to play built-in games.[4][5] Video game consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.[6][7][8] Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.[9]

Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.[1]

A handheld game console is a lightweight device with a built-in screen, games controls, speakers,[10] and has greater portability than a standard video game console.[3] It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and early 1980s are the precursors of handheld game consoles.[11] Mattel introduced the first handheld electronic game with the 1977 release of Auto Race.[12] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices.[13] The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979.[14] Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989[11] and continues to dominate the handheld console market.[15][16]

Best-selling game consoles

The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video games".

  # Background shading indicates consoles currently on the market.
    Dagger glyph indicates dedicated video game consoles.
    Double-dagger glyph indicates hybrid video game consoles. Nintendo Switch Lite sales included.
   • Bullet glyph indicates home console add-ons.
Million-selling game consoles
Platform Type Firm Released[2] Units sold Ref.
PlayStation 2 Home Sony 2000 >155 million [note 1]
Nintendo DS Handheld Nintendo 2004 154.02 million [30]
Nintendo Switch #  Hybrid Nintendo 2017 122.55 million [30]
Game Boy & Game Boy Color Handheld Nintendo 1989, 1998 118.69 million [30][note 2]
PlayStation 4 # Home Sony 2013 117.2 million [33]
PlayStation Home Sony 1994 102.49 million [34]
Wii Home Nintendo 2006 101.63 million [30]
PlayStation 3 Home Sony 2006 >87.4 million [note 1]
Xbox 360 Home Microsoft 2005 >84 million [note 3]
Game Boy Advance Handheld Nintendo 2001 81.51 million [30]
PlayStation Portable Handheld Sony 2004 80–82 million (estimate) [note 1]
Nintendo 3DS Handheld Nintendo 2011 75.94 million [30]
NES/Famicom Home Nintendo 1983 61.91 million [30]
Xbox One Home Microsoft 2013 51–58.5 million (estimate) [42]
SNES/Super Famicom Home Nintendo 1990 49.1 million [30]
Game & Watch   Handheld Nintendo 1980 43.4 million [43]
Nintendo 64 Home Nintendo 1996 32.93 million [30]
Sega Genesis/Mega Drive Home Sega 1988 30.75 million [note 4]
PlayStation 5 # Home Sony 2020 30 million [47]
Atari 2600 Home Atari 1977 30 million [48]
Xbox Home Microsoft 2001 24 million [49]
GameCube Home Nintendo 2001 21.74 million [30]
Quest 2 # VR Headset Reality Labs / Meta 2020 ~20 million [50]
Xbox Series X/S # Home Microsoft 2020 18.5 million (estimate) [51]
Wii U Home Nintendo 2012 13.56 million [30]
PlayStation Vita Handheld Sony 2011 10–15 million (estimate) [note 1]
Sega Master System Home Sega 1986 10–13 million [note 5]
Sega Game Gear Handheld Sega 1990 10.62 million [44]
PC Engine/TurboGrafx-16 Home NEC/Hudson Soft[note 6] 1987 10 million [58]
Sega Saturn Home Sega 1994 9.26 million [45]
Dreamcast Home Sega 1998 9.13 million [45][59][60][61]
Master System (Brazilian variants) Home Tectoy 1989 8 million [62]
Dendy (Famiclone) Home Micro Genius 1992 6 million [63]
Super NES Classic Edition   Dedicated Nintendo 2017 5.28 million [64]
Famicom Disk System  • Home console add-on Nintendo 1986 4.5 million [65]
NES Classic Edition   Dedicated Nintendo 2016 3.56 million [66][67]
WonderSwan Handheld Bandai 1999 3.5 million [note 7]
Sega Pico Home Sega 1993 >3.4 million [note 8]
Color TV-Game   Dedicated Nintendo 1977 3 million [76][77]
Intellivision Home Mattel 1980 3 million [78]
Mega Drive (Brazilian variants) Home Tectoy 1990 3 million [79][80]
N-Gage Handheld Nokia 2003 3 million [81]
Sega CD  • Home console add-on Sega 1991 2.24 million [44]
ColecoVision Home Coleco 1982 >2 million [note 9]
Magnavox Odyssey² Home Magnavox/Philips 1978 2 million [85]
PC Engine CD-ROM²  • Home console add-on NEC 1988 1.92 million [86][87]
Oculus Quest VR Headset Oculus 2019 317,000–1 million (estimate) [88][89]
Atari 7800 Home Atari 1986 >1 million [note 10]
Atari Lynx Handheld Atari 1989 >1 million [note 11]
Philips CD-i Home Philips 1990 >1 million [note 12]
Telstar   Dedicated Coleco 1976 >1 million [95][note 13]
Atari 5200 Home Atari 1982 1 million [97]

>Final sales are greater than the reported figure. See notes.

 
 
The Game Boy (combined with the Game Boy Color) was the first handheld system to sell over 100 million units, selling 118.69 million units worldwide. It popularised the handheld gaming market.
 
 
The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The original DS sold 18.79 million units. The majority of sales came from the DS Lite at 93.86 million units.[32]
 
 
Latter two members of the DS product line, the DSi and DSi XL, helped to further drive sales by moving 41.37 million units combined.[32]
 
 
 
 
The Nintendo Switch, the PlayStation 4, the original PlayStation and the Wii are the only other home consoles to join the PlayStation 2 in surpassing 100 million units sold.
 
The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.[98]
 
Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."[15]

Notes

  1. ^ a b c d Sony stopped reporting individual platform sales on a regular basis in 2012[17][18] but continues to do so sporadically.[19] PlayStation 2: 155 million units sold as of March 31, 2012.[20] It was discontinued worldwide on January 4, 2013.[21] PlayStation 3: Sony corporate data reports 87.4 million sold as of March 31, 2017.[20] PS3 shipments to Japanese retailers, the last country Sony was selling units to, ceased by May.[22] PlayStation Portable: 76.4 million units sold as of March 31, 2012.[20] A June 3, 2014 Associated Press report noted this was "the last time a tally was taken."[23] IGN's Evan Campbell reported on the same day around 80 million sold,[24] and Jordan Sirani reaffirmed Campbell's estimate 5 years later.[25] Shipments to North America ended in January 2014, and to Japan in June 2014; shipments to Europe ended during the latter part of the year.[23] IGN's Colin Moriarty reported in mid-November that 82 million PSPs were manufactured and shipped at the end of production.[26] PlayStation Vita: Third-party estimates range from 10–15 million.[27] Glixel stated in June 2017 that 15 million were sold,[28] while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.[29] Production ceased in Japan in March 2019.[27]
  2. ^ Nintendo only provided a combined sales total.[31] Before Game Boy Color's release in late-1998,[2] previous models sold 64.42 million units combined worldwide.[32]
  3. ^ Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its "primary metric for [sic] success".[35] Monthly active Xbox Live users reached nearly 90 million by Q3 2020.[36] Xbox 360: Production ended in 2016; 84 million in total lifetime sales.[37]Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold.[38] Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".[39] Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.[40] Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.[41]
  4. ^ 30.75 million sold by Sega worldwide as of March 1996,[44][45] not including sales of third-party licensed consoles from manufacturers such as Majesco Entertainment in the United States (which projected it would sell 1.5 million)[46] or Tec Toy in Brazil (listed separately).
  5. ^ 10–13 million, not including Brazilian variants.[52][53] Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.[54] 1 million were sold in Japan as of 1986.[55] 2 million were sold in the United States.[56] Not including sales of licensed Tectoy variants in Brazil (listed separately).
  6. ^ Designed by Hudson and manufactured and marketed by NEC.[57]
  7. ^ Bandai released three WonderSwan iterations.[68] A March 2003 Famitsu article reported the original (March 1999)[69] and color (December 2000)[69] versions sold approximately 3 million units combined,[70] while the SwanCrystal (July 2002)[68] sold over 200 thousand units.[70] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.[71] Average weekly Famitsu sales during the transition were only a couple hundred units,[1] and the SwanCrystal went build to order starting in autumn 2003.[70] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[72]
  8. ^ Sega sold this amount as of April 2005.[73] Its successor launched on August 6, 2005.[74] Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.[75]
  9. ^ The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[82][83] with most inventory gone by October 1985.[84]
  10. ^ Atari reported on June 1, 1988 that 7800 sold more than million units to date.[90] Production and support of the 7800 was officially discontiniued on January 1, 1992.
  11. ^ The Wall Street Journal reported in November 1992 approximately 1 million were sold.[91] Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.[92]
  12. ^ This Philips-reported figure was in The New York Times on September 15, 1994.[93] The CD-i was discontinued in 1998.[94]
  13. ^ Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year[83]—almost bankrupting the company.[96]

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  89. ^ "Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns". Atari Corporation. June 1, 1988. from the original on October 9, 2021. Retrieved October 9, 2021. The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date.
  90. ^ Pereira, Joseph (November 16, 1992). "Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While". The Wall Street Journal. p. R10. ISSN 0099-9660. Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
  91. ^ Dvorak, John (September 1999). . Computer Shopper. SX2 Media Labs: 97. ISSN 0886-0556. Archived from the original on June 11, 2014. Retrieved February 13, 2014. The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
  92. ^ Elrich, David (September 15, 1994). "Video-Game Wars: Fighting It Out Off-Screen". The New York Times. p. C2. ISSN 0362-4331. According to Philips, there are 1 million CD-i owners worldwide.
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  94. ^ Dillon, Roberto (April 12, 2011). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. pp. 22–23. ISBN 9781439873236. from the original on January 3, 2014. Retrieved November 26, 2013.
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1 WonderSwan Famitsu sources

  • "2003年5月5日~2003年5月11日". Famitsu (in Japanese). May 23, 2003. from the original on February 25, 2014. Retrieved February 25, 2014.
  • "2003年5月12日~2003年5月18日". Famitsu (in Japanese). May 30, 2003. from the original on December 9, 2011. Retrieved February 25, 2014.
  • "2003年6月9日~2003年6月15日". Famitsu (in Japanese). June 27, 2003. from the original on February 25, 2014. Retrieved February 25, 2014.
  • "2003年6月16日~2003年6月22日". Famitsu (in Japanese). July 4, 2003. from the original on February 25, 2014. Retrieved February 25, 2014.
  • "2003年7月21日~2003年7月27日". Famitsu (in Japanese). August 8, 2003. from the original on February 25, 2014. Retrieved February 25, 2014.
  • "2003年8月11日~2003年8月17日". Famitsu (in Japanese). August 29, 2003. from the original on January 2, 2012. Retrieved February 25, 2014.
  • "2003年9月15日~2003年9月21日". Famitsu (in Japanese). October 3, 2003. from the original on February 22, 2014. Retrieved February 25, 2014.
  • "2003年10月6日~2003年10月12日". Famitsu (in Japanese). October 24, 2003. from the original on February 22, 2014. Retrieved February 25, 2014.
  • "2003年10月13日~2003年10月19日". Famitsu (in Japanese). October 31, 2003. from the original on February 22, 2014. Retrieved February 25, 2014.
  • "2003年11月3日~2003年11月9日". Famitsu (in Japanese). November 21, 2003. from the original on September 18, 2009. Retrieved February 25, 2014.
  • "2003年11月10日~2003年11月16日". Famitsu (in Japanese). November 28, 2003. from the original on February 20, 2014. Retrieved February 25, 2014.
  • "2003年11月17日~2003年11月23日". Famitsu (in Japanese). December 5, 2003. from the original on February 22, 2014. Retrieved February 25, 2014.
  • "2003年12月8日~2003年12月14日". Famitsu (in Japanese). December 27, 2003. from the original on February 20, 2014. Retrieved February 25, 2014.
  • "2003年12月15日~2003年12月21日". Famitsu (in Japanese). January 9, 2004. from the original on March 10, 2005. Retrieved February 25, 2014.
  • "2003年12月22日~2004年1月4日". Famitsu (in Japanese). January 16, 2004. from the original on October 17, 2014. Retrieved February 25, 2014.
  • "2004年1月5日~2004年1月11日". Famitsu (in Japanese). January 23, 2004. from the original on October 17, 2014. Retrieved February 25, 2014.

2 Release year sources

  • Atari consoles
    • Forster 2011, p. 92: "The test release of the Atari 7800 went by practically unnoticed [...] And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari's new management. [...] Atari shipped the now slightly outdated 7800 across the world. [...] Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt."
    • Forster 2011, p. 240: Atari VCS 2600, Atari 5200, Atari Lynx.
  • Microsoft consoles
    • "Important Dates". Microsoft. from the original on January 13, 2015. Retrieved January 27, 2015.
  • Nintendo consoles
    • Beuscher, Dave. . AllGame. Archived from the original on November 14, 2014. Retrieved January 26, 2015.
    • "Company History". Nintendo. from the original on July 30, 2014. Retrieved January 27, 2015.
    • Sheff & Eddy 1999, p. 27: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 [...]"
  • Sega consoles
    • . Sega Toys. Archived from the original on February 21, 2009. Retrieved January 6, 2015.
    • "ゲームギア" (in Japanese). Sega. from the original on July 16, 2014. Retrieved January 27, 2015.
    • "メガドライブ" (in Japanese). Sega. from the original on July 16, 2014. Retrieved January 27, 2015.
    • Perry, Douglass. "The Rise And Fall Of The Dreamcast". Gamasutra. from the original on March 18, 2014. Retrieved January 27, 2015.
    • "セガサターン" (in Japanese). Sega. from the original on July 16, 2014. Retrieved January 27, 2015.
  • Sony consoles
  • Others
    • Forster 2011, p. 240: Bandai Wonderswan and ColecoVision.
    • Forster 2011, p. 242: Nokia N-Gage.
    • . GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013. After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980.
    • Kleinfield, N. R. (July 21, 1985). "Coleco Moves Out Of The Cabbage Patch". The New York Times. p. F4. from the original on January 11, 2018. Retrieved January 13, 2014. So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.
    • Sheff & Eddy 1999, p. 350: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
    • Sheff & Eddy 1999, p. 376: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
    • "Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2)". IGN. from the original on September 8, 2009. Retrieved October 31, 2013.

Bibliography

  • Forster, Winnie (2011). Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 (2nd ed.). Enati Media. ISBN 9780987830500.
  • Sheff, David; Eddy, Andy (April 15, 1999). Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. ISBN 9780966961706.

list, best, selling, game, consoles, home, video, game, console, standardized, computing, device, tailored, video, gaming, that, requires, computer, monitor, television, output, these, self, contained, pieces, electronic, equipment, weigh, between, pounds, ave. A home video game console is a standardized computing device tailored for video gaming that requires a computer monitor or television set as an output 2 These self contained pieces of electronic equipment 2 weigh between 2 and 9 pounds 1 4 kg on average 3 and their compact size allows them to be easily used in a variety of locations with an electrical outlet 3 Handheld controllers are commonly used as input devices Video game consoles may use one or more data storage device such as hard disk drives optical discs and memory cards for downloaded content 3 Each are usually developed by a single business organization 2 Dedicated consoles are a subset of these devices only able to play built in games 4 5 Video game consoles in general are also described as dedicated in distinction from the more versatile personal computer and other consumer electronics 6 7 8 Sanders Associates engineer Ralph H Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox This resulted in Magnavox Odyssey s 1972 release the first commercially available video game console 9 Sony s PlayStation 2 is the best selling game system overall with over 155 million units worldwide 1 A handheld game console is a lightweight device with a built in screen games controls speakers 10 and has greater portability than a standard video game console 3 It is capable of playing multiple games unlike tabletop and handheld electronic game devices Tabletop and handheld electronic game devices of the 1970s and early 1980s are the precursors of handheld game consoles 11 Mattel introduced the first handheld electronic game with the 1977 release of Auto Race 12 Later several companies including Coleco and Milton Bradley made their own single game lightweight tabletop or handheld electronic game devices 13 The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979 14 Nintendo is credited with popularizing the handheld console concept with the Game Boy s release in 1989 11 and continues to dominate the handheld console market 15 16 Best selling game consolesSee also List of best selling game consoles by region and List of commercial failures in video games The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels Each console include sales from every iteration unless otherwise noted The years correspond to when the home or handheld game console was first released excluding test markets Each year links to the corresponding year in video games Background shading indicates consoles currently on the market Dagger glyph indicates dedicated video game consoles Double dagger glyph indicates hybrid video game consoles Nintendo Switch Lite sales included Bullet glyph indicates home console add ons This is a dynamic list and may never be able to satisfy particular standards for completeness You can help by adding missing items with reliable sources Million selling game consoles Platform Type Firm Released 2 Units sold Ref PlayStation 2 Home Sony 2000 gt 155 million note 1 Nintendo DS Handheld Nintendo 2004 154 02 million 30 Nintendo Switch Hybrid Nintendo 2017 122 55 million 30 Game Boy amp Game Boy Color Handheld Nintendo 1989 1998 118 69 million 30 note 2 PlayStation 4 Home Sony 2013 117 2 million 33 PlayStation Home Sony 1994 102 49 million 34 Wii Home Nintendo 2006 101 63 million 30 PlayStation 3 Home Sony 2006 gt 87 4 million note 1 Xbox 360 Home Microsoft 2005 gt 84 million note 3 Game Boy Advance Handheld Nintendo 2001 81 51 million 30 PlayStation Portable Handheld Sony 2004 80 82 million estimate note 1 Nintendo 3DS Handheld Nintendo 2011 75 94 million 30 NES Famicom Home Nintendo 1983 61 91 million 30 Xbox One Home Microsoft 2013 51 58 5 million estimate 42 SNES Super Famicom Home Nintendo 1990 49 1 million 30 Game amp Watch Handheld Nintendo 1980 43 4 million 43 Nintendo 64 Home Nintendo 1996 32 93 million 30 Sega Genesis Mega Drive Home Sega 1988 30 75 million note 4 PlayStation 5 Home Sony 2020 30 million 47 Atari 2600 Home Atari 1977 30 million 48 Xbox Home Microsoft 2001 24 million 49 GameCube Home Nintendo 2001 21 74 million 30 Quest 2 VR Headset Reality Labs Meta 2020 20 million 50 Xbox Series X S Home Microsoft 2020 18 5 million estimate 51 Wii U Home Nintendo 2012 13 56 million 30 PlayStation Vita Handheld Sony 2011 10 15 million estimate note 1 Sega Master System Home Sega 1986 10 13 million note 5 Sega Game Gear Handheld Sega 1990 10 62 million 44 PC Engine TurboGrafx 16 Home NEC Hudson Soft note 6 1987 10 million 58 Sega Saturn Home Sega 1994 9 26 million 45 Dreamcast Home Sega 1998 9 13 million 45 59 60 61 Master System Brazilian variants Home Tectoy 1989 8 million 62 Dendy Famiclone Home Micro Genius 1992 6 million 63 Super NES Classic Edition Dedicated Nintendo 2017 5 28 million 64 Famicom Disk System Home console add on Nintendo 1986 4 5 million 65 NES Classic Edition Dedicated Nintendo 2016 3 56 million 66 67 WonderSwan Handheld Bandai 1999 3 5 million note 7 Sega Pico Home Sega 1993 gt 3 4 million note 8 Color TV Game Dedicated Nintendo 1977 3 million 76 77 Intellivision Home Mattel 1980 3 million 78 Mega Drive Brazilian variants Home Tectoy 1990 3 million 79 80 N Gage Handheld Nokia 2003 3 million 81 Sega CD Home console add on Sega 1991 2 24 million 44 ColecoVision Home Coleco 1982 gt 2 million note 9 Magnavox Odyssey Home Magnavox Philips 1978 2 million 85 PC Engine CD ROM Home console add on NEC 1988 1 92 million 86 87 Oculus Quest VR Headset Oculus 2019 317 000 1 million estimate 88 89 Atari 7800 Home Atari 1986 gt 1 million note 10 Atari Lynx Handheld Atari 1989 gt 1 million note 11 Philips CD i Home Philips 1990 gt 1 million note 12 Telstar Dedicated Coleco 1976 gt 1 million 95 note 13 Atari 5200 Home Atari 1982 1 million 97 gt Final sales are greater than the reported figure See notes The Game Boy combined with the Game Boy Color was the first handheld system to sell over 100 million units selling 118 69 million units worldwide It popularised the handheld gaming market The Nintendo DS product line are the best selling handheld consoles selling 154 02 million units worldwide The original DS sold 18 79 million units The majority of sales came from the DS Lite at 93 86 million units 32 Latter two members of the DS product line the DSi and DSi XL helped to further drive sales by moving 41 37 million units combined 32 The Nintendo Switch the PlayStation 4 the original PlayStation and the Wii are the only other home consoles to join the PlayStation 2 in surpassing 100 million units sold The first popular home console the Atari 2600 1980 version pictured was released in 1977 98 Sony s PlayStation Portable signified the company s debut in the handheld market Forbes editor Penelope Patsuris noted The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years 15 Notes a b c d Sony stopped reporting individual platform sales on a regular basis in 2012 17 18 but continues to do so sporadically 19 PlayStation 2 155 million units sold as of March 31 2012 20 It was discontinued worldwide on January 4 2013 21 PlayStation 3 Sony corporate data reports 87 4 million sold as of March 31 2017 20 PS3 shipments to Japanese retailers the last country Sony was selling units to ceased by May 22 PlayStation Portable 76 4 million units sold as of March 31 2012 20 A June 3 2014 Associated Press report noted this was the last time a tally was taken 23 IGN s Evan Campbell reported on the same day around 80 million sold 24 and Jordan Sirani reaffirmed Campbell s estimate 5 years later 25 Shipments to North America ended in January 2014 and to Japan in June 2014 shipments to Europe ended during the latter part of the year 23 IGN s Colin Moriarty reported in mid November that 82 million PSPs were manufactured and shipped at the end of production 26 PlayStation Vita Third party estimates range from 10 15 million 27 Glixel stated in June 2017 that 15 million were sold 28 while the Electronic Entertainment Design and Research suggests several million less by the end of 2015 29 Production ceased in Japan in March 2019 27 Nintendo only provided a combined sales total 31 Before Game Boy Color s release in late 1998 2 previous models sold 64 42 million units combined worldwide 32 Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed The company shifted focus to the amount of active users on Xbox Live as its primary metric for sic success 35 Monthly active Xbox Live users reached nearly 90 million by Q3 2020 36 Xbox 360 Production ended in 2016 84 million in total lifetime sales 37 Xbox One Microsoft CEO Satya Nadella unveiled at a December 3 2014 shareholder presentation that 10 million units were sold 38 Most third party estimates put the total number of Xbox One units sold by the end of 2019 at around 50 million 39 Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020 40 Microsoft announced on July 17 2020 that they would cease manufacturing the Xbox One S All Digital Edition and Xbox One X though production of the Xbox One S would continue 41 30 75 million sold by Sega worldwide as of March 1996 44 45 not including sales of third party licensed consoles from manufacturers such as Majesco Entertainment in the United States which projected it would sell 1 5 million 46 or Tec Toy in Brazil listed separately 10 13 million not including Brazilian variants 52 53 Screen Digest wrote in a 1995 publication that the Master System s active installed user base in Western Europe peaked at 6 25 million in 1993 Those countries that peaked are France at 1 6 million the United Kingdom at 1 35 million Germany at 700 thousand Spain at 550 thousand the Netherlands at 200 thousand and other Western European countries at 1 4 million However Belgium peaked in 1991 with 600 thousand and Italy in 1992 with 400 thousand Thus it is estimated approximately 6 8 million units were purchased in this part of Europe 54 1 million were sold in Japan as of 1986 55 2 million were sold in the United States 56 Not including sales of licensed Tectoy variants in Brazil listed separately Designed by Hudson and manufactured and marketed by NEC 57 Bandai released three WonderSwan iterations 68 A March 2003 Famitsu article reported the original March 1999 69 and color December 2000 69 versions sold approximately 3 million units combined 70 while the SwanCrystal July 2002 68 sold over 200 thousand units 70 Bandai announced the transition from hardware to third party development in February 2003 due to declining sales and will supply software to the competitor s Game Boy Advance by March 2004 71 Average weekly Famitsu sales during the transition were only a 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