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Wikipedia

Nintendo DS

The Nintendo DS[a] is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen",[7] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless connectivity.[8] Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Nintendo DS
An electric blue Nintendo DS
DeveloperNintendo
ManufacturerFoxconn
Product familyNintendo DS
TypeHandheld game console
GenerationSeventh
Release date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
Introductory priceUS$149.99[1]
DiscontinuedYes; date undisclosed[2]
Units sold154.02 million worldwide (as of June 30, 2016)[3] (details)
MediaNintendo DS Game Card
Game Boy Advance Game Pak
CPU67 MHz ARM946E-S
33 MHz ARM7TDMI
Memory4 MB RAM
StorageCartridge save
256 KB flash memory
DisplayTwo TFT LCDs, 256 × 192 pixels
ConnectivityWi-Fi (802.11,[4][5] WEP)
Online servicesNintendo Wi-Fi Connection
Best-selling gameNew Super Mario Bros., 30.80 million (as of September 30, 2016)[6]
Backward
compatibility
Game Boy Advance
PredecessorGame Boy Advance
SuccessorNintendo 3DS

Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance family and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series.[9] On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backwards compatibility for Game Boy Advance titles and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the Nintendo DSi XL, a larger version of the DSi.

All Nintendo DS models combined have sold 154.02 million units,[10] making it the best-selling Nintendo system, the best-selling handheld game console to date, and the second best-selling video game console of all time, overall, behind Sony's PlayStation 2.[3][11] The Nintendo DS was succeeded by the Nintendo 3DS in February 2011.

History

Development

Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president Hiroshi Yamauchi about a dual-screened console.[12] On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the Game Boy Advance or GameCube.[13] On January 20, 2004, the console was announced under the codename "Nintendo DS".[14] Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128MB) of semiconductor memory.[14][15] Current Nintendo president at the time, Satoru Iwata, said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."[14] He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.[16] In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, "Nitro".[17] In May 2004, the console was shown in prototype form at E3 2004, still under the name "Nintendo DS".[18] On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo DS as the device's official name.[19] Following lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."[20][21]

Launch

President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion'" because the touch-based device "allows users to play intuitively".[22] On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004, for US$149.99.[23] It was set to release on December 2, 2004, in Japan for JP¥15,000;[24] on February 24, 2005, in Australia for A$199.95;[25] and on March 11, 2005, in Europe for €149.99 (£99.99 in the United Kingdom).[26] The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cited the cold weather as the reason.[27]

North America and Japan

The Nintendo DS was launched in North America for US$149.99 on November 21, 2004; in Japan for JP¥15,000 on December 2 in the color "Titanium". Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3 and ended the same day as merchants had already sold their allotment. Initially, Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to US$129.99.

Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as "Black Friday").[28] Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2.8 million, about 800,000 more than Nintendo's original forecast.[29] At least 1.2 million of them were sold in the U.S. Some industry reporters referred to it as "the Tickle Me Elmo of 2004".[30] In June 2005, Nintendo informed the press that a total of 6.65 million units had been sold worldwide.[31]

 
A Nintendo DS, skinned in blue

As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Return policies for LCD displays vary between manufacturers and regions, however, in North America, Nintendo has chosen to replace a system with fixed pixels only if the owner claims that it interferes with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterward, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the owner to have a new DS in 3–5 business days.

Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.

In Japan, the games were released at the same time as the system's first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- (Konami) and Puyo Puyo Fever (Puyo Pop Fever) (Sega) were released.

Europe

The DS was released in Europe on March 11, 2005, for 149. A small supply of units was available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - First Hunt, a WarioWare: Touched! demo and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the UK and 189.99 for the rest of Europe, plus 1,000 of Nintendo's "star" loyalty points (to cover postage). On 23 January 2006, 1 million DS units had been sold in Europe, setting a sales record for a handheld console.

The European release of the DS, like the U.S., was originally packaged with a Metroid Prime Hunters: First Hunt demo. The European packaging for the console is noticeably more "aggressive" than that of the U.S./Japanese release.[clarification needed][citation needed] The European game cases are additionally about 1/4 inch thicker than their North American counterparts and transparent rather than solid black. Inside the case, there is room for one Game Boy Advance game pak and a DS card with the instructions on the left side of the case.

Australia and New Zealand

The DS launched in Australia and New Zealand on February 24, 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the North American launch, it includes the Metroid Prime Hunters - First Hunt demo. The first week of sales for the system broke Australian launch sales records for a console, with 19,191 units sold by the 27th.

China

"iQue DS", the official name of the Chinese Nintendo DS, was released in China on June 15, 2005. The price of the iQue DS was 980 RMB (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out the use of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi (Polarium) (Nintendo/iQue) and Momo Waliou Zhizao (WarioWare: Touched!) (Nintendo/iQue). The iQue was also the name of the device that China received instead of the Nintendo 64.

Games available on launch

Title Publisher NA JP EU AU
& NZ
Asphalt Urban GT Gameloft        
Daigasso! Band Brothers Nintendo        
Feel the Magic: XY/XX (aka Project Rub) Sega        
Kensyūi Dokuta Tendo (literally "Resident Doctor Tendo") Spike Chunsoft        
Madden NFL 2005 Electronic Arts        
Mahjong Taikai Koei        
Metroid Prime Hunters: First Hunt Nintendo        
Mr. Driller Drill Spirits Namco        
Ping Pals THQ        
Pokémon Dash Nintendo        
Polarium Nintendo        
Rayman DS Ubisoft        
Retro Atari Classics Atari        
Robots VU Games        
Spider-Man 2 Activision        
Sprung Ubisoft        
Super Mario 64 DS Nintendo        
Tiger Woods PGA Tour Electronic Arts        
The Urbz: Sims in the City Electronic Arts        
WarioWare: Touched! Nintendo        
Zoo Keeper Success        
Zunō ni Asekaku Game Series Vol.1: Cool104 Joker & Setline Aruze        

Promotion

The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."[32]

The Nintendo DS was seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies stated that each system targeted a different audience.[33][34][citation needed] Time magazine awarded the DS a Gadget of the Week award.[35]

At the time of its release in the United States, the Nintendo DS retailed for US$149.99. The price dropped to US$129.99 on August 21, 2005, one day before the releases of Nintendogs and Advance Wars: Dual Strike.

Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite.

Sales

As of March 31, 2016, all Nintendo DS models combined have sold 154.02 million units, making it the best-selling handheld game console to date, and the second best-selling video game console of all time.[3][36]

Legacy

The success of the Nintendo DS introduced touchscreen controls and wireless online gaming to a wide audience. According to Damien McFerran of Nintendo Life, the "DS was the first encounter many people had with touch-based tech, and it left an indelible impression."[37]

The DS established a large casual gaming market, attracting large non-gamer audiences and establishing touchscreens as the standard controls for future portable gaming devices. According to Jeremy Parish, writing for Polygon, the Nintendo DS laid the foundations for touchscreen mobile gaming on smartphones. He stated that the DS "had basically primed the entire world for" the iPhone, released in 2007, and that the DS paved the way for iPhone gaming mobile apps. However, the success of the iPhone "effectively caused the DS market to implode" by the early 2010s, according to Parish.[38]

The DS also enlarged the market for female gamers. According to Nintendo in 2006, 44% of DS owners were female, with the majority of Nintendogs owners being female.[39]

The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup that can display images on the top screen in stereoscopic 3D.[40]

On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the Wii U's Virtual Console, with the first game, Brain Age: Train Your Brain in Minutes a Day!, being released in Japan on June 3, 2014.[41][42]

Hardware

 
Stylus for the DS Lite

The Nintendo DS[43] design resembles that of the multi-screen games from the Game & Watch line, such as Donkey Kong and Zelda, which was also made by Nintendo.

The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write messages or draw.

The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the Super Nintendo Entertainment System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.

It also has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition, chatting online between and during gameplay sessions, and minigames that require the player to blow or shout into it.

Technical specifications

Mass 275 g (9.7 oz)
Dimensions When closed: 148.7 mm (5.85 in) x 84.7 mm (3.33 in) x 28.9 mm (1.14 in)
(width x height x depth)
Display Two TFT LCD screens:

62 mm × 46 mm (2.4 in × 1.8 in), 77 mm (3.0 in) diagonal, 0.24 mm dot pitch, 18-bit depth (262,144 colors), 21 mm gap between screens (≈92 lines)

Resolution 256 × 192 pixels (4:3 aspect ratio) for each screen
Audio Stereo with 16 PCM/ADPCM channels, facilitated by the Mitsumi MM3205B
CPU Two ARM processors:
  • 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering[44]
  • 32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
RAM 4 MB PSRAM (expandable via the Game Boy Advance slot, only officially used by the Nintendo DS Browser)
Input
  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
Voltage 1.65 v
Battery Rechargeable 850 mAh lithium-ion battery
Storage 256 kB of serial flash memory
Wireless connectivity Built-in 802.11 wireless network connection (WEP encryption support only)[45]

The system's 3D hardware[43][46] consists of rendering engine and geometry engine which perform transform and lighting, Transparency Auto Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel Alpha Test, per-primitive alpha blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point lighting, Depth Test, Stencil Test, Render to Texture, Lightmapping, Environment Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special effects: scrolling, scaling, rotation, stretching, shear. However, it uses point (nearest neighbor) texture filtering, leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.

The system has 656 kilobytes of video memory[47] and two 2D engines (one per screen). These are similar to (but more powerful than) the Game Boy Advance's single 2D engine.

The Nintendo DS has compatibility with Wi-Fi. Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, compete with other users playing the same Wi-Fi compatible game, PictoChat[48] or with a special cartridge and RAM extension, browse the internet.

Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as Super Mario 64 DS. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts dropping.[49]

Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game being played and saves battery life by turning off the screens, speakers, and wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as Animal Crossing: Wild World) will also not pause, but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain games[50] the DS will not go into sleep mode.[51] Some games, such as The Legend of Zelda: Phantom Hourglass, used the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles. Looney Tunes: Duck Amuck is another game that used the closing motion as well, which has a game mode that required the player to close the DS in order to play, helping Daffy Duck hunt a monster with the shoulder buttons.

Accessories

Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy or Game Boy Color cartridges), Nintendo emphasized that the main intention for its inclusion was to allow a wide variety of accessories to be released for the system.

Due to the lack of a second port on the Nintendo DSi, it is not compatible with any accessory that uses it.

Rumble Pak

The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 bundled with Metroid Prime Pinball.[52] In Europe, it was first available with the game Actionloop, and later Metroid Prime Pinball. The Rumble Pak was also released separately in those regions.

Headset

The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5 mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released alongside Pokémon Diamond and Pearl in North America, and Australia.

Browser

On February 15, 2006, Nintendo announced a version of the cross-platform web browser Opera for the DS system.[53] The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.[54] The browser went on sale in Japan and Europe in 2006,[55][56] and in North America on June 4, 2007.[57] Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi shop for free.[58]

Wi-Fi USB Connector

This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot/wireless access point, allowing a Wii and up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. When tried under Linux and Mac, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is also a hacked driver for Windows XP/Vista/7/8/10 to make it function the same way. The Wi-Fi USB Connector was discontinued from retail stores.

MP3 Player

The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006, by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable SD cards to store MP3 audio files, and can be used in any device that features support for Game Boy Advance cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the Game Boy Micro, Nintendo DS and Nintendo DS Lite, it is also compatible with the Game Boy Advance SP and Game Boy Advance.

Guitar grip controller

The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small "pick-stylus" (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS.[59] The Guitar Grip also works with its sequels, Guitar Hero On Tour: Decades, Guitar Hero On Tour: Modern Hits, and Band Hero.

Later models

Nintendo DS Lite

The Nintendo DS Lite[b] is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery, and brighter screens.[60] Nintendo considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backwards compatibility with Game Boy Advance games.[61] As of March 31, 2014, shipments of the DS Lite had reached 93.86 million units worldwide, according to Nintendo.[3]

Nintendo DSi

 
Nintendo DSi

The Nintendo DSi[c] is the second redesign of the Nintendo DS. It is based on the unreleased larger Nintendo DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.

The Nintendo DSi XL (DSi LL in Japan) features larger screens, and a greater overall size, than the original DSi. It is the fourth DS model, the first to be available as a pure size variation.[62] It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi.[63][64] While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.[62]

Software and features

Nintendo Wi-Fi Connection

 
Nintendo Wi-Fi Connection logo

Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America, Australia, Japan & Europe throughout November 2005. An online compatible Nintendo DS game was released on the same day for each region.

Nintendo WFC Service Launch Date Per Region
Region Launch Date Compatible Launch Title Ref.
North America November 14, 2005 Mario Kart DS [65]
Australia November 17, 2005 Mario Kart DS [66]
Japan November 23, 2005 Animal Crossing: Wild World [67]
Europe November 25, 2005 Mario Kart DS [68]

Additional Nintendo DS Wi-Fi Connection games and a dedicated Nintendo DS web browser were released afterwards. Nintendo later believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii.[69] Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014.[70]

Download Play

With Download Play, it is possible for users to play multiplayer games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed.

Download Play is also utilized to migrate Pokémon from fourth generation games into the fifth generation Pokémon Black and White, an example of a task requiring two different game cards and two handheld units, but only one player.

Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the Nintendo Channel for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From there, a user can select the demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download it to their DS and play it until it is powered off.

Multi-Card Play

Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu.

PictoChat

PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.

On Nintendo DS and Nintendo DS Lite systems, users can only write messages in black. However, in the DSi and DSi XL, there is a function that allows the user to write in any colour from the rainbow that cycles through the spectrum, meaning the user cannot choose a color.

PictoChat was not available for the subsequent Nintendo 3DS series of systems.

Firmware

Nintendo's own firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm.

The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.

Japanese,[71] American,[72] and European[73] consoles support the following languages: English, Japanese, Spanish, French, German, and Italian.

On consoles from mainland China, Chinese replaces Japanese and on Korean[74] consoles, Italian is replaced by Korean.

Games

Compatibility

 
Game Boy Advance game slot on Game Boy Advance SP (below) and Nintendo DS Lite (above)
 
Clockwise from left: A Game Boy Color game cartridge, a Game Boy Advance game cartridge, and a Nintendo DS game cartridge. On the far right is a United States Nickel shown for scale.

The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into a slot on the top of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like the Game Boy Micro, is not backward compatible with games made for the original Game Boy and Game Boy Color because the required hardware is not included and the console has physical incompatibility with Game Boy and Game Boy Color games.[75][76]

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Boy Advance link-up modes are not available in Game Boy Advance titles. Only single-player mode is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the Virtual Console on the Nintendo 3DS (Ambassadors only) and Wii U.

The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance).

Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction manual, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Among those games were the popular Pokémon Diamond and Pearl or Pokémon Platinum, which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted. Some of the content can stay permanently, even after the GBA game has been removed.

Additionally, the GBA slot can be used to house expansion paks, such as the Rumble Pak, Nintendo DS Memory Expansion Pak, and Guitar Grips for the Guitar Hero: On Tour series. The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero: On Tour. In certain Wii games such as Band Hero, the player can use a Nintendo DS for additional features.

Regional division

The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese iQue DS games cannot be played on other versions of the original DS, whose firmware chip does not contain the required Chinese character glyph images; this restriction is removed on Nintendo DSi and 3DS systems. Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American copy, even though some titles, such as Mario Kart DS and Pokémon Diamond and Pearl versions are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game.

Some Wi-Fi enabled games (e.g. Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.[citation needed]

The Nintendo DSi, however, has a region lock for DSiWare downloadable games, as well as DSi-specific cartridges. It still runs normal DS games of any region, however.

Media specifications

Nintendo DS games use a proprietary solid state mask ROM in their game cards.[77] The mask ROM chips are manufactured by Macronix and have an access time of 150 ns.[78][unreliable source?] Cards range from 8–512 MiB (64 Mib to 4 Gib) in size (although data on the maximum capacity has not been released).[79][80] Larger cards have a 25% slower data transfer rate than more common smaller cards.[81] The cards usually have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Advance cartridges) and weigh around 3.5 g (18 oz).

Hacking and homebrew

In South Korea, many video game consumers exploit illegal copies of video games, including the DS. In 2007, over 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.[82]

Another modification device called Action Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite health, power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.[83]

Notes

  1. ^ Japanese: ニンテンドーDS, Hepburn: Nintendō Dī Esu
  2. ^ ニンテンドーDS Lite
  3. ^ ニンテンドーDSi

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External links

  • Official website

nintendo, this, article, about, 2004, game, console, other, uses, disambiguation, handheld, game, console, produced, nintendo, released, globally, across, 2004, 2005, initialism, developers, system, dual, screen, introduced, distinctive, features, handheld, ga. This article is about the 2004 Nintendo DS game console For other uses see Nintendo DS disambiguation The Nintendo DS a is a handheld game console produced by Nintendo released globally across 2004 and 2005 The DS an initialism for Developers System or Dual Screen 7 introduced distinctive new features to handheld games two LCD screens working in tandem the bottom one being a touchscreen a built in microphone and support for wireless connectivity 8 Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi Fi within a short range without the need to connect to an existing wireless network Alternatively they could interact online using the now defunct Nintendo Wi Fi Connection service Its main competitor was Sony s PlayStation Portable during the seventh generation of video game consoles Nintendo DSAn electric blue Nintendo DSDeveloperNintendoManufacturerFoxconnProduct familyNintendo DSTypeHandheld game consoleGenerationSeventhRelease dateNA November 21 2004JP December 2 2004AU February 24 2005EU March 11 2005Introductory priceUS 149 99 1 DiscontinuedYes date undisclosed 2 Units sold154 02 million worldwide as of June 30 2016 update 3 details MediaNintendo DS Game CardGame Boy Advance Game PakCPU67 MHz ARM946E S 33 MHz ARM7TDMIMemory4 MB RAMStorageCartridge save256 KB flash memoryDisplayTwo TFT LCDs 256 192 pixelsConnectivityWi Fi 802 11 4 5 WEP Online servicesNintendo Wi Fi ConnectionBest selling gameNew Super Mario Bros 30 80 million as of September 30 2016 update 6 BackwardcompatibilityGame Boy AdvancePredecessorGame Boy AdvanceSuccessorNintendo 3DSPrior to its release the Nintendo DS was marketed as an experimental third pillar in Nintendo s console lineup meant to complement the Game Boy Advance family and GameCube However backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series 9 On March 2 2006 Nintendo launched the Nintendo DS Lite a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery On November 1 2008 Nintendo released the Nintendo DSi another redesign with several hardware improvements and new features although it lost backwards compatibility for Game Boy Advance titles and a few DS games that used the GBA slot On November 21 2009 Nintendo released the Nintendo DSi XL a larger version of the DSi All Nintendo DS models combined have sold 154 02 million units 10 making it the best selling Nintendo system the best selling handheld game console to date and the second best selling video game console of all time overall behind Sony s PlayStation 2 3 11 The Nintendo DS was succeeded by the Nintendo 3DS in February 2011 Contents 1 History 1 1 Development 1 2 Launch 1 2 1 North America and Japan 1 2 2 Europe 1 2 3 Australia and New Zealand 1 2 4 China 1 2 5 Games available on launch 1 3 Promotion 1 4 Sales 1 5 Legacy 2 Hardware 2 1 Technical specifications 2 2 Accessories 2 2 1 Rumble Pak 2 2 2 Headset 2 2 3 Browser 2 2 4 Wi Fi USB Connector 2 2 5 MP3 Player 2 2 6 Guitar grip controller 2 3 Later models 2 3 1 Nintendo DS Lite 2 3 2 Nintendo DSi 3 Software and features 3 1 Nintendo Wi Fi Connection 3 2 Download Play 3 3 Multi Card Play 3 4 PictoChat 3 5 Firmware 4 Games 4 1 Compatibility 4 2 Regional division 4 3 Media specifications 5 Hacking and homebrew 6 Notes 7 References 8 External linksHistory EditDevelopment Edit Development on the Nintendo DS began around mid 2002 following an original idea from former Nintendo president Hiroshi Yamauchi about a dual screened console 12 On November 13 2003 Nintendo announced that it would be releasing a new game product in 2004 The company did not provide many details but stated it would not succeed the Game Boy Advance or GameCube 13 On January 20 2004 the console was announced under the codename Nintendo DS 14 Nintendo released only a few details at that time saying that the console would have two separate 3 inch TFT LCD display panels separate processors and up to 1 gigabit 128MB of semiconductor memory 14 15 Current Nintendo president at the time Satoru Iwata said We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century 14 He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past 16 In March 2004 a document containing most of the console s technical specifications was leaked also revealing its internal development name Nitro 17 In May 2004 the console was shown in prototype form at E3 2004 still under the name Nintendo DS 18 On July 28 2004 Nintendo revealed a new design that was described as sleeker and more elegant than the one shown at E3 and announced Nintendo DS as the device s official name 19 Following lukewarm GameCube sales Hiroshi Yamauchi stressed the importance of its success to the company s future making a statement which can be translated from Japanese as If the DS succeeds we will rise to heaven but if it fails we will sink to hell 20 21 Launch Edit President Iwata referred to Nintendo DS as Nintendo s first hardware launch in support of the basic strategy Gaming Population Expansion because the touch based device allows users to play intuitively 22 On September 20 2004 Nintendo announced that the Nintendo DS would be released in North America on November 21 2004 for US 149 99 23 It was set to release on December 2 2004 in Japan for JP 15 000 24 on February 24 2005 in Australia for A 199 95 25 and on March 11 2005 in Europe for 149 99 99 99 in the United Kingdom 26 The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles California The console was launched quietly in Japan compared to the North America launch one source cited the cold weather as the reason 27 North America and Japan Edit The Nintendo DS was launched in North America for US 149 99 on November 21 2004 in Japan for JP 15 000 on December 2 in the color Titanium Well over three million preorders were taken in North America and Japan preorders at online stores were launched on November 3 and ended the same day as merchants had already sold their allotment Initially Nintendo planned to deliver one million units combined at the North American and Japanese launches when it saw the preorder numbers it brought another factory online to ramp up production Nintendo originally slated 300 000 units for the U S debut 550 000 were shipped and just over 500 000 of those sold through in the first week Later in 2005 the manufacturer suggested retail price for the Nintendo DS was dropped to US 129 99 Both launches proved to be successful but Nintendo chose to release the DS in North America prior to Japan a first for a hardware launch from the Kyoto based company This choice was made to get the DS out for the largest shopping day of the year in the U S the day after Thanksgiving also known as Black Friday 28 Perhaps partly due to the release date the DS met unexpectedly high demand in the United States selling 1 million units by December 21 2004 By the end of December the total number shipped worldwide was 2 8 million about 800 000 more than Nintendo s original forecast 29 At least 1 2 million of them were sold in the U S Some industry reporters referred to it as the Tickle Me Elmo of 2004 30 In June 2005 Nintendo informed the press that a total of 6 65 million units had been sold worldwide 31 A Nintendo DS skinned in blue As is normal for electronics some were reported as having problems with stuck pixels in either of the two screens Return policies for LCD displays vary between manufacturers and regions however in North America Nintendo has chosen to replace a system with fixed pixels only if the owner claims that it interferes with their gaming experience There were two exchange programs in place for North America In the first the owner of the defective DS in question would provide a valid credit card number and afterward Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system In the second the owner of the defective DS in question would have shipped their system to Nintendo for inspection After inspection Nintendo technicians would have either shipped a replacement system or fixed the defective system The first option allowed the owner to have a new DS in 3 5 business days Multiple games were released alongside the DS during its North American launch on November 21 2004 At launch there was one pack in demo in addition to the built in PictoChat program Metroid Prime Hunters First Hunt published by Nintendo and is a demo for Metroid Prime Hunters a game released in March 2006 At the time of the Electric Blue DS launch in June 2005 Nintendo bundled the system with Super Mario 64 DS In Japan the games were released at the same time as the system s first release December 2 2004 In the launch period The Prince of Tennis 2005 Crystal Drive Konami and Puyo Puyo Fever Puyo Pop Fever Sega were released Europe Edit The DS was released in Europe on March 11 2005 for 149 A small supply of units was available prior to this in a package with a promotional VIP T shirt Metroid Prime Hunters First Hunt a WarioWare Touched demo and a pre release version of Super Mario 64 DS through the Nintendo Stars Catalogue the bundle was priced at 129 99 for the UK and 189 99 for the rest of Europe plus 1 000 of Nintendo s star loyalty points to cover postage On 23 January 2006 1 million DS units had been sold in Europe setting a sales record for a handheld console The European release of the DS like the U S was originally packaged with a Metroid Prime Hunters First Hunt demo The European packaging for the console is noticeably more aggressive than that of the U S Japanese release clarification needed citation needed The European game cases are additionally about 1 4 inch thicker than their North American counterparts and transparent rather than solid black Inside the case there is room for one Game Boy Advance game pak and a DS card with the instructions on the left side of the case Australia and New Zealand Edit The DS launched in Australia and New Zealand on February 24 2005 It retailed in Australia for AU 199 and in New Zealand for NZ 249 Like the North American launch it includes the Metroid Prime Hunters First Hunt demo The first week of sales for the system broke Australian launch sales records for a console with 19 191 units sold by the 27th China Edit iQue DS the official name of the Chinese Nintendo DS was released in China on June 15 2005 The price of the iQue DS was 980 RMB roughly US 130 as of April 2006 This version of the DS includes updated firmware to block out the use of the PassMe device along with the new Red DS Chinese launch games were Zhi Gan Yi Bi Polarium Nintendo iQue and Momo Waliou Zhizao WarioWare Touched Nintendo iQue The iQue was also the name of the device that China received instead of the Nintendo 64 Games available on launch Edit Title Publisher NA JP EU AU amp NZAsphalt Urban GT Gameloft Daigasso Band Brothers Nintendo Feel the Magic XY XX aka Project Rub Sega Kensyui Dokuta Tendo literally Resident Doctor Tendo Spike Chunsoft Madden NFL 2005 Electronic Arts Mahjong Taikai Koei Metroid Prime Hunters First Hunt Nintendo Mr Driller Drill Spirits Namco Ping Pals THQ Pokemon Dash Nintendo Polarium Nintendo Rayman DS Ubisoft Retro Atari Classics Atari Robots VU Games Spider Man 2 Activision Sprung Ubisoft Super Mario 64 DS Nintendo Tiger Woods PGA Tour Electronic Arts The Urbz Sims in the City Electronic Arts WarioWare Touched Nintendo Zoo Keeper Success Zunō ni Asekaku Game Series Vol 1 Cool104 Joker amp Setline Aruze Promotion Edit The system s promotional slogans revolve around the word Touch in almost all countries with the North American slogan being Touching is good 32 The Nintendo DS was seen by many analysts to be in the same market as Sony s PlayStation Portable although representatives from both companies stated that each system targeted a different audience 33 34 citation needed Time magazine awarded the DS a Gadget of the Week award 35 At the time of its release in the United States the Nintendo DS retailed for US 149 99 The price dropped to US 129 99 on August 21 2005 one day before the releases of Nintendogs and Advance Wars Dual Strike Nine official colors of the Nintendo DS were available through standard retailers Titanium colored units were available worldwide Electric Blue was exclusive to North and Latin America There was also a red version which was bundled with the game Mario Kart DS Graphite Black Pure White Turquoise Blue and Candy Pink were available in Japan Mystic Pink and Cosmic Blue were available in Australia and New Zealand Japan s Candy Pink and Australia s Cosmic Blue were also available in Europe and North America through a Nintendogs bundle although the colors are just referred to as pink and blue however these colors were available only for the original style Nintendo DS a different and more limited set of colors were used for the Nintendo DS Lite Sales Edit Main article Nintendo DS sales As of March 31 2016 all Nintendo DS models combined have sold 154 02 million units making it the best selling handheld game console to date and the second best selling video game console of all time 3 36 Legacy Edit See also Nintendo 3DS The success of the Nintendo DS introduced touchscreen controls and wireless online gaming to a wide audience According to Damien McFerran of Nintendo Life the DS was the first encounter many people had with touch based tech and it left an indelible impression 37 The DS established a large casual gaming market attracting large non gamer audiences and establishing touchscreens as the standard controls for future portable gaming devices According to Jeremy Parish writing for Polygon the Nintendo DS laid the foundations for touchscreen mobile gaming on smartphones He stated that the DS had basically primed the entire world for the iPhone released in 2007 and that the DS paved the way for iPhone gaming mobile apps However the success of the iPhone effectively caused the DS market to implode by the early 2010s according to Parish 38 The DS also enlarged the market for female gamers According to Nintendo in 2006 44 of DS owners were female with the majority of Nintendogs owners being female 39 The success of the DS paved the way for its successor the Nintendo 3DS a handheld gaming console with a similar dual screen setup that can display images on the top screen in stereoscopic 3D 40 On January 29 2014 Nintendo announced that Nintendo DS games would be added to the Wii U s Virtual Console with the first game Brain Age Train Your Brain in Minutes a Day being released in Japan on June 3 2014 41 42 Hardware Edit Stylus for the DS Lite The Nintendo DS 43 design resembles that of the multi screen games from the Game amp Watch line such as Donkey Kong and Zelda which was also made by Nintendo The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus the user s fingers or a curved plastic tab attached to the optional wrist strap The touchscreen lets users interact with in game elements more directly than by pressing buttons for example in the included chatting software PictoChat the stylus is used to write messages or draw The handheld features four lettered buttons X Y A B a directional pad and Start Select and Power buttons On the top of the device are two shoulder buttons a game card slot a stylus holder and a power cable input The bottom features the Game Boy Advance game card slot The overall button layout resembles that of the Super Nintendo Entertainment System controller When using backward compatibility mode on the DS buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls It also has stereo speakers providing virtual surround sound depending on the software located on either side of the upper display screen This was a first for a Nintendo handheld as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers A built in microphone is located below the left side of the bottom screen It has been used for a variety of purposes including speech recognition chatting online between and during gameplay sessions and minigames that require the player to blow or shout into it Technical specifications Edit Mass 275 g 9 7 oz Dimensions When closed 148 7 mm 5 85 in x 84 7 mm 3 33 in x 28 9 mm 1 14 in width x height x depth Display Two TFT LCD screens 62 mm 46 mm 2 4 in 1 8 in 77 mm 3 0 in diagonal 0 24 mm dot pitch 18 bit depth 262 144 colors 21 mm gap between screens 92 lines Resolution 256 192 pixels 4 3 aspect ratio for each screenAudio Stereo with 16 PCM ADPCM channels facilitated by the Mitsumi MM3205BCPU Two ARM processors 32 bit ARM946E S main CPU 67 MHz clock speed Processes gameplay mechanisms and video rendering 44 32 bit ARM7TDMI coprocessor 33 MHz clock speed Processes sound output Wi Fi support and takes on second processor duties in Game Boy Advance modeRAM 4 MB PSRAM expandable via the Game Boy Advance slot only officially used by the Nintendo DS Browser Input Power button Volume slider Eight digital buttons A B X Y L R Start Select D pad Resistive touchscreen lower screen only MicrophoneVoltage 1 65 vBattery Rechargeable 850 mAh lithium ion batteryStorage 256 kB of serial flash memoryWireless connectivity Built in 802 11 wireless network connection WEP encryption support only 45 The system s 3D hardware 43 46 consists of rendering engine and geometry engine which perform transform and lighting Transparency Auto Sorting Transparency Effects Texture Matrix Effects 2D Billboards Texture Streaming texture coordinate transformation perspective correct texture mapping per pixel Alpha Test per primitive alpha blending texture blending Gouraud Shading cel shading z buffering W Buffering 1bit Stencil Buffer per vertex directional lighting and simulated point lighting Depth Test Stencil Test Render to Texture Lightmapping Environment Mapping Shadow Volumes Shadow Mapping Distance Fog Edge Marking Fade In Fade Out Edge AA Sprite special effects scrolling scaling rotation stretching shear However it uses point nearest neighbor texture filtering leading to some titles having a blocky appearance Unlike most 3D hardware it has a set limit on the number of triangles it can render as part of a single scene the maximum amount is about 6144 vertices or 2048 triangles per frame The 3D hardware is designed to render to a single screen at a time so rendering 3D to both screens is difficult and decreases performance significantly The DS is generally more limited by its polygon budget than its pixel fill rate There are also 512 kilobytes of texture memory and the maximum texture size is 1024 1024 pixels The system has 656 kilobytes of video memory 47 and two 2D engines one per screen These are similar to but more powerful than the Game Boy Advance s single 2D engine The Nintendo DS has compatibility with Wi Fi Wi Fi is used for accessing the Nintendo Wi Fi Connection compete with other users playing the same Wi Fi compatible game PictoChat 48 or with a special cartridge and RAM extension browse the internet Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four hour charge Battery life is affected by multiple factors including speaker volume use of one or both screens use of wireless connectivity and use of backlight which can be turned on or off in selected games such as Super Mario 64 DS The battery is user replaceable using only a Phillips head screwdriver After about 500 charges the battery life starts dropping 49 Users can close the Nintendo DS system to trigger its sleep mode which pauses the game being played and saves battery life by turning off the screens speakers and wireless communications however closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode and the game will continue to run normally Certain DS games such as Animal Crossing Wild World will also not pause but the backlight screens and speakers will turn off Additionally when saving the game in certain games 50 the DS will not go into sleep mode 51 Some games such as The Legend of Zelda Phantom Hourglass used the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles Looney Tunes Duck Amuck is another game that used the closing motion as well which has a game mode that required the player to close the DS in order to play helping Daffy Duck hunt a monster with the shoulder buttons Accessories Edit Main article Nintendo DS accessories Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges but not Game Boy or Game Boy Color cartridges Nintendo emphasized that the main intention for its inclusion was to allow a wide variety of accessories to be released for the system Due to the lack of a second port on the Nintendo DSi it is not compatible with any accessory that uses it Rumble Pak Edit Main article Rumble Pak Nintendo DS The Rumble Pak was the first official expansion slot accessory In the form of a Game Boy Advance cartridge the Rumble Pak vibrates to reflect the action in compatible games such as when the player bumps into an obstacle or loses a life It was released in North America and Japan in 2005 bundled with Metroid Prime Pinball 52 In Europe it was first available with the game Actionloop and later Metroid Prime Pinball The Rumble Pak was also released separately in those regions Headset Edit The Nintendo DS Headset is the official headset for the Nintendo DS It plugs into the headset port which is a combination of a standard 3 5 mm 1 8 in headphone connector and a proprietary microphone connector on the bottom of the system It features one earphone and a microphone and is compatible with all games that use the internal microphone It was released alongside Pokemon Diamond and Pearl in North America and Australia Browser Edit Main article Nintendo DS Browser On February 15 2006 Nintendo announced a version of the cross platform web browser Opera for the DS system 53 The browser can use one screen as an overview a zoomed portion of which appears on the other screen or both screens together to present a single tall view of the page 54 The browser went on sale in Japan and Europe in 2006 55 56 and in North America on June 4 2007 57 Browser operation requires that an included memory expansion pak is inserted into the GBA slot The DSi has an internet browser available for download from the Nintendo DSi shop for free 58 Wi Fi USB Connector Edit Main article Nintendo Wi Fi USB Connector This USB flash disk sized accessory plugs into a PC s USB port and creates a miniature hotspot wireless access point allowing a Wii and up to five Nintendo DS units to access the Nintendo Wi Fi Connection service through the host computer s Internet connection When tried under Linux and Mac it acts as a regular wireless adapter connecting to wireless networks an LED blinks when there is data being transferred There is also a hacked driver for Windows XP Vista 7 8 10 to make it function the same way The Wi Fi USB Connector was discontinued from retail stores MP3 Player Edit Main article Play Yan The Nintendo MP3 Player a modified version of the device known as the Play Yan in Japan was released on December 8 2006 by Nintendo of Europe at a retail price of 29 99 30 The add on uses removable SD cards to store MP3 audio files and can be used in any device that features support for Game Boy Advance cartridges however due to this it is limited in terms of its user interface and functionality as it does not support using both screens of the DS simultaneously nor does it make use of its touch screen capability It is not compatible with the DSi due to the lack of the GBA slot but the DSi includes a music player via SD card Although it stated on the box that it is only compatible with the Game Boy Micro Nintendo DS and Nintendo DS Lite it is also compatible with the Game Boy Advance SP and Game Boy Advance Guitar grip controller Edit The Guitar grip controller comes packaged with the game Guitar Hero On Tour and is plugged into the GBA game slot It features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles though it lacks the fifth orange button found on the guitar controllers The DS Guitar Hero controller comes with a small pick stylus which is shaped like a guitar pick as the name suggests that can be put away into a small slot on the controller It also features a hand strap The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS 59 The Guitar Grip also works with its sequels Guitar Hero On Tour Decades Guitar Hero On Tour Modern Hits and Band Hero Later models Edit Nintendo DS Lite Edit Main article Nintendo DS Lite The Nintendo DS Lite b is the first redesign of the Nintendo DS While retaining the original model s basic characteristics it features a sleeker appearance larger stylus longer lasting battery and brighter screens 60 Nintendo considered a larger model of the Nintendo DS Lite for release but decided against it as sales of the original redesign were still strong It was the final DS to have backwards compatibility with Game Boy Advance games 61 As of March 31 2014 shipments of the DS Lite had reached 93 86 million units worldwide according to Nintendo 3 Nintendo DSi Edit Main article Nintendo DSi Nintendo DSi The Nintendo DSi c is the second redesign of the Nintendo DS It is based on the unreleased larger Nintendo DS Lite model While similar to the previous DS redesign new features include two inner and outer 0 3 megapixel digital cameras a larger 3 25 inch display internal and external content storage compatibility with WPA wireless encryption and connectivity to the Nintendo DSi Shop The Nintendo DSi XL DSi LL in Japan features larger screens and a greater overall size than the original DSi It is the fourth DS model the first to be available as a pure size variation 62 It features larger screens with wider view angles improved battery life and a greater overall size than the original DSi 63 64 While the original DSi was specifically designed for individual use Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a steady place on a table in the living room so that it might be shared by multiple household members 62 Software and features EditNintendo Wi Fi Connection Edit Main article Nintendo Wi Fi Connection Nintendo Wi Fi Connection logo Nintendo Wi Fi Connection was a free online game service run by Nintendo Players with a compatible Nintendo DS game could connect to the service via a Wi Fi network using a Nintendo Wi Fi USB Connector or a wireless router The service was launched in North America Australia Japan amp Europe throughout November 2005 An online compatible Nintendo DS game was released on the same day for each region Nintendo WFC Service Launch Date Per Region Region Launch Date Compatible Launch Title Ref North America November 14 2005 Mario Kart DS 65 Australia November 17 2005 Mario Kart DS 66 Japan November 23 2005 Animal Crossing Wild World 67 Europe November 25 2005 Mario Kart DS 68 Additional Nintendo DS Wi Fi Connection games and a dedicated Nintendo DS web browser were released afterwards Nintendo later believed that the online platform s success directly propelled the commercial success of the entire Nintendo DS platform The Nintendo Wi Fi Connection served as part of the basis of what would become the Wii 69 Most functions for games on both the DS and Wii consoles were discontinued worldwide on May 20 2014 70 Download Play Edit See also Nintendo Zone With Download Play it is possible for users to play multiplayer games with other Nintendo DS systems and later Nintendo 3DS systems using only one game card Players must have their systems within wireless range up to approximately 65 feet of each other for the guest system to download the necessary data from the host system Only certain games supported this feature and usually played with much more limited features than the full game allowed Download Play is also utilized to migrate Pokemon from fourth generation games into the fifth generation Pokemon Black and White an example of a task requiring two different game cards and two handheld units but only one player Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games however due to memory limitations the downloads were erased once the system was powered off The Download Station was made up of 1 to 8 standard retail DS units with a standard DS card containing the demo data On May 7 2008 Nintendo released the Nintendo Channel for download on the Wii The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it From there a user can select the demo they wish to play and similar to the Nintendo DS Download Stations at retail outlets download it to their DS and play it until it is powered off Multi Card Play Edit Multi Card Play like Download Play allows users to play multiplayer games with other Nintendo DS systems In this case each system requires a game card This mode is accessed from an in game menu rather than the normal DS menu PictoChat Edit Main article PictoChat PictoChat allows users to communicate with other Nintendo DS users within local wireless range Users can enter text via an on screen keyboard handwrite messages or draw pictures via the stylus and touchscreen There are four chatrooms A B C D in which people can go to chat Up to sixteen people can connect in any one room On Nintendo DS and Nintendo DS Lite systems users can only write messages in black However in the DSi and DSi XL there is a function that allows the user to write in any colour from the rainbow that cycles through the spectrum meaning the user cannot choose a color PictoChat was not available for the subsequent Nintendo 3DS series of systems Firmware Edit Nintendo s own firmware boots the system A health and safety warning is displayed first then the main menu is loaded The main menu presents the player with four main options to select play a DS game use PictoChat initiate DS Download Play or play a Game Boy Advance game The main menu also has secondary options such as turning on or off the back light the system settings and an alarm The firmware also features a clock several options for customization such as boot priority for when games are inserted and GBA screen preferences and the ability to input user information and preferences such as name birthday favorite color etc that can be used in games Japanese 71 American 72 and European 73 consoles support the following languages English Japanese Spanish French German and Italian On consoles from mainland China Chinese replaces Japanese and on Korean 74 consoles Italian is replaced by Korean Games EditSee also List of Nintendo DS games List of Nintendo DS Wi Fi Connection games and List of cancelled Nintendo DS games This section needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed May 2015 Learn how and when to remove this template message Compatibility Edit Game Boy Advance game slot on Game Boy Advance SP below and Nintendo DS Lite above Clockwise from left A Game Boy Color game cartridge a Game Boy Advance game cartridge and a Nintendo DS game cartridge On the far right is a United States Nickel shown for scale The Nintendo DS is backward compatible with Game Boy Advance GBA cartridges The smaller Nintendo DS game cards fit into a slot on the top of the system while Game Boy Advance games fit into a slot on the bottom The Nintendo DS like the Game Boy Micro is not backward compatible with games made for the original Game Boy and Game Boy Color because the required hardware is not included and the console has physical incompatibility with Game Boy and Game Boy Color games 75 76 The handheld does not have a port for the Game Boy Advance Link Cable so multiplayer and GameCube Game Boy Advance link up modes are not available in Game Boy Advance titles Only single player mode is supported on the Nintendo DS as is the case with Game Boy Advance games played via the Virtual Console on the Nintendo 3DS Ambassadors only and Wii U The Nintendo DS only uses one screen when playing Game Boy Advance games The user can configure the system to use either the top or bottom screen by default The games are displayed within a black border on the screen due to the slightly different screen resolution between the two systems 256 192 px for the Nintendo DS and 240 160 px for the Game Boy Advance Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot In many such games either stated in game during gameplay or explained in its instruction manual extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted Among those games were the popular Pokemon Diamond and Pearl or Pokemon Platinum which allowed the player to find more exclusive Pokemon in the wild if a suitable Game Boy Advance cartridge was inserted Some of the content can stay permanently even after the GBA game has been removed Additionally the GBA slot can be used to house expansion paks such as the Rumble Pak Nintendo DS Memory Expansion Pak and Guitar Grips for the Guitar Hero On Tour series The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero On Tour In certain Wii games such as Band Hero the player can use a Nintendo DS for additional features Regional division Edit The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world however the Chinese iQue DS games cannot be played on other versions of the original DS whose firmware chip does not contain the required Chinese character glyph images this restriction is removed on Nintendo DSi and 3DS systems Although the Nintendo DS of other regions cannot play the Chinese games the iQue DS can play games of other regions Also as with Game Boy games some games that require both players to have a Nintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions e g a Japanese Nintendo DS game may not work with a North American copy even though some titles such as Mario Kart DS and Pokemon Diamond and Pearl versions are mutually compatible With the addition of the Nintendo Wi Fi Connection certain games can be played over the Internet with users of a different region game Some Wi Fi enabled games e g Mario Kart DS allow the selection of opponents by region The options are Regional Continent in Europe and Worldwide as well as two non location specific settings This allows the player to limit competitors to only those opponents based in the same geographical area This is based on the region code of the game in use citation needed The Nintendo DSi however has a region lock for DSiWare downloadable games as well as DSi specific cartridges It still runs normal DS games of any region however Media specifications Edit Main article Nintendo game card Nintendo DS games use a proprietary solid state mask ROM in their game cards 77 The mask ROM chips are manufactured by Macronix and have an access time of 150 ns 78 unreliable source Cards range from 8 512 MiB 64 Mib to 4 Gib in size although data on the maximum capacity has not been released 79 80 Larger cards have a 25 slower data transfer rate than more common smaller cards 81 The cards usually have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores The game cards are 35 mm 33 mm 3 8 mm 1 38 in 1 30 in 0 15 in about half the width and depth of Game Boy Advance cartridges and weigh around 3 5 g 1 8 oz Hacking and homebrew EditMain article Nintendo DS homebrew This section needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed October 2020 Learn how and when to remove this template message In South Korea many video game consumers exploit illegal copies of video games including the DS In 2007 over 500 000 copies of DS games were sold while the sales of the DS hardware units was 800 000 82 Another modification device called Action Replay manufactured by the company Datel is a device which allows the user to input cheat codes that allows it to hack games granting the player infinite health power ups access to any part of the game infinite in game currency the ability to walk through walls and various other abilities depending on the game and code used 83 Notes Edit Japanese ニンテンドーDS Hepburn Nintendō Di Esu ニンテンドーDS Lite ニンテンドーDSiReferences Edit The Real Cost of Gaming Inflation Time and Purchasing Power October 15 2013 Archived from the original on September 15 2020 Retrieved August 28 2020 ニンテンドーDS DSシリーズ本体 in Japanese Nintendo Archived from the original on July 6 2017 Retrieved February 20 2022 a b c d Consolidated Sales Transition by Region PDF Nintendo April 27 2016 Archived PDF from the original on April 27 2016 Retrieved April 27 2016 BKENTR001 Exhibits Federal Communications Commission Archived from the original on September 21 2022 Retrieved January 7 2023 Nintendo DS Specifications Nintendo UK amp Ireland Archived from the original on February 7 2023 Retrieved January 7 2023 Sales Data Top Selling Software Sales Units Nintendo DS Software Nintendo March 31 2015 Archived from the original on April 27 2016 Retrieved May 24 2014 Nintendo DS Frequently Asked Questions Nintendo Archived from the original on January 17 2016 Retrieved July 8 2014 Darkain January 21 2005 Nintendo DS WI FI vs NI FI Archived from the original on February 17 2005 Retrieved April 2 2006 A Pillar Too Many February 23 2011 Archived from the original on February 2 2015 Retrieved January 25 2019 As of March 31 2016 Nintendo DS Line Outsells PlayStation 2 Nintendo Says WIRED Archived from the original on January 1 2014 Retrieved October 13 2018 Yamauchi Hiroshi February 13 2004 Nintendo DS Invented by Advisor Yamauchi Interview Game Online citing Nikkei Shimbun Archived from the original on April 5 2004 Retrieved April 19 2020 Nintendo Going Back to the Basics Full story about the company offering a new system in 2004 IGN November 13 2003 Archived from the original on December 11 2007 Retrieved October 4 2007 a b c Nintendo Announces Dual Screened Portable Game System January 20 2004 Archived from the original on April 2 2004 Retrieved July 10 2007 Billy Berghammer January 21 2004 GI Online Interviews NOA s Beth Llewelyn About The Nintendo DS Game Informer Archived from the original on June 12 2007 Retrieved July 10 2007 Glen Bayer March 1 2004 Various Satoru Iwata comments regarding the Nintendo DS N sider com Archived from the original on October 9 2008 Retrieved October 4 2007 Kavanagh Rich March 13 2004 More Nintendo DS or Nitro specs leaked Archived from the original on November 6 2010 Retrieved July 13 2007 Kent Steve May 5 2004 Nintendo unveiling new portable USA Today Archived from the original on December 9 2012 Retrieved July 13 2007 Nintendo keeps DS codename tweaks hardware USA Today July 28 2004 Archived from the original on October 13 2013 Retrieved July 13 2007 Nikkei talks with Nintendo s Yamauchi and Iwata GameScience Archived from the original on January 27 2006 Retrieved May 27 2014 If the DS succeeds we will rise to heaven but if it fails we will sink to hell Hiroshi Yamauchi Metts Jonathan February 13 2004 Iwata Yamauchi Speak Out on Nintendo DS Nintendo Worldwide Report Archived from the original on May 28 2014 Retrieved May 27 2014 Message from the President To shareholders and investors Investor Relations Information Japan Nintendo Co Ltd 2008 Archived from the original on December 21 2008 Retrieved November 25 2015 Harris Craig September 20 2004 Official Nintendo DS Launch Details Archived from the original on May 9 2008 Retrieved August 13 2007 IGN NDS Japanese Launch Details IGN October 7 2004 Archived from the original on January 3 2009 Retrieved December 27 2008 PALGN Australian DS Launch Archived from the original on May 25 2009 Retrieved December 27 2008 Nintendo claims most successful launch ever for DS in Australia February 28 2005 Archived from the original on May 15 2009 Retrieved December 27 2008 Gantayat Anoop December 1 2004 NDS Launches in Japan Archived from the original on November 3 2007 Retrieved July 16 2007 Nintendo reacts to DS demand orders share price on the rise GameSpot com November 12 2004 Archived from the original on September 29 2012 Retrieved October 11 2012 Nintendo News Previews Reviews Editorials and Interaction Nintendojo com January 7 2005 Archived from the original on June 4 2011 Retrieved October 11 2012 Nintendo s DS player emerges as Tickle Me Elmo of 2004 February 23 2005 Archived from the original on February 23 2005 Retrieved October 11 2012 CONSOLIDATED FINANCIAL HIGHLIGHTS PDF September 30 2007 Archived from the original PDF on September 30 2007 Retrieved October 11 2012 Nintendo DS targets teens young adults NBC News November 15 2004 Archived from the original on September 24 2020 Retrieved May 24 2016 Competitive Intelligence The New Sony PSP Handheld a Clear Victory of Form Over Function www aurorawdc com Archived from the original on June 8 2021 Retrieved April 18 2021 Nintendo DS targets teens young adults NBC News Archived from the original on April 18 2021 Retrieved April 18 2021 Rothman Wilson June 14 2006 Time Magazine Gadget of the Week Time Archived from the original on July 3 2006 Retrieved February 1 2007 Schreier Jason January 4 2011 Nintendo DS Line Outsells PlayStation 2 Nintendo Says Game Life Archived January 1 2014 at the Wayback Machine Wired com Retrieved on August 23 2013 McFerran Damien May 19 2017 Retrospective The Awkward Birth of the DS Nintendo s Most Successful System Nintendo Life Archived from the original on October 28 2021 Retrieved August 14 2021 Parish Jeremy October 22 2018 The DS saved Nintendo while destroying handheld gaming as we knew it Polygon Archived from the original on August 14 2021 Retrieved August 14 2021 Jordan Jon October 27 2006 How DS created a new generation of girl gamers Pocket Gamer Archived from the original on May 19 2022 Retrieved May 19 2022 Frum Larry Nintendo to unveil 3 D gaming console CNN com Archived from the original on October 13 2013 Retrieved September 6 2013 McWhertor Michael January 29 2013 Nintendo DS games coming to Wii U Virtual Console Polygon Archived from the original on January 31 2014 Retrieved January 30 2014 Phillips Tom June 4 2014 Nintendo s first DS title for Wii U now available in Japan Eurogamer net Archived from the original on June 8 2014 Retrieved June 4 2014 a b GBATEK GBA NDS Technical Info Archived from the original on July 27 2016 Retrieved December 30 2016 Furber Steve 2000 ARM System on Chip Architecture p 344 ISBN 0 201 67519 6 Nintendo DS and Nintendo DS Lite Wireless Router Information Nintendo Customer Service Archived from the original on June 26 2007 Take Control PDF Twvideo01 ubm us net Archived PDF from the original on April 21 2012 Retrieved September 22 2018 A guide to homebrew development for the Nintendo DS Archived from the original on August 5 2009 Retrieved July 16 2009 Nintendo DS ni fi protocol information February 2 2009 Archived from the original on February 2 2009 Retrieved September 11 2012 Nintendo Customer Service Nintendo DS Charging the Battery nintendo com Archived from the original on January 23 2014 Retrieved January 19 2014 such as Pokemon Diamond and Pearl Zoo Tycoon DS SimCity DS Tiger Woods PGA Tour Digimon World Dawn Mega Man Battle Network 5 or The Legendary Starfy Nintendo DS Fitting Guides NDSL Repair Guides Consolewerks co uk Archived from the original on November 9 2012 Retrieved September 11 2012 Nintendo Online Store Archived from the original on April 5 2006 Retrieved April 2 2006 Giving gamers two windows to the Web The Opera Browser for Nintendo DS Press release Opera Software February 15 2006 Archived from the original on September 9 2012 Retrieved April 2 2006 Berit Hanson February 16 2006 Opera for Nintendo DS Berit s Blog Archived from the original on May 18 2007 Retrieved July 3 2006 Mark your calendars Opera announces Nintendo DS browser release date in Japan Press release Opera Software ASA June 21 2006 Archived from the original on August 6 2011 Retrieved June 21 2006 Chris Playo Japan Nintendo DS Press Conference NintendoDS Advanced Archived from the original on May 16 2009 Retrieved April 2 2006 Craig Harris March 7 2007 GDC 2007 Nintendo DS Browser US Bound IGN Archived from the original on July 6 2007 Retrieved September 19 2007 Nintendo DSi Browser at Nintendo Games Nintendo Archived from the original on April 9 2009 Retrieved June 19 2009 Brian Ekberg April 14 2008 Guitar Hero On Tour First Look GameSpot Archived from the original on February 4 2013 Retrieved May 26 2008 What Is the Difference between the Nintendo DS and the Nintendo DS Lite Nintendo Support en americas support nintendo com Archived from the original on March 8 2021 Retrieved January 22 2019 DSi XL Was Once DS Lite XL December 14 2009 Archived from the original on February 4 2010 Retrieved January 2 2010 a b Corporate Management Policy Briefing Semi annual Financial Results Briefing Minami ku Kyoto Nintendo October 30 2009 pp 9 10 Archived from the original on November 6 2009 Retrieved November 9 2009 Tor Thorsen October 29 2009 DSi XL hits US amp EU Q1 2010 DS sales top 113 million GameSpot San Francisco CBS Interactive Archived from the original on November 5 2012 Retrieved October 29 2009 Christopher Dring October 29 2009 Nintendo reveals DSi LL MCV United Kingdom Intent Media Archived from the original on October 1 2012 Retrieved November 9 2009 Mario Kart Nintendo Wi Fi Launch IGN com November 15 2005 Archived from the original on May 21 2014 Retrieved May 19 2014 Aussie Nintendo Wifi Connection launch details hotspots and more Vooks November 9 2005 Archived from the original on January 22 2022 Retrieved January 22 2022 Gantayat Anoop October 5 2005 Nintendo Finalizes WiFi Plans in Japan IGN Archived from the original on January 22 2022 Retrieved January 22 2022 The Game Is On As Nintendo Wi Fi Storms The Globe GamesIndustry biz February 9 2006 Archived from the original on January 22 2022 Retrieved January 22 2022 The Zen of Wi Fi Famitsu in Japanese March 2006 Archived from the original on December 4 2019 Retrieved November 13 2015 Nintendo Wi Fi Connection service for Nintendo DS and Wii to end in May Nintendo com February 26 2014 Archived from the original on February 27 2014 Retrieved May 20 2014 Nintendo Co Ltd ニンテンドーDS Lite取扱説明書 PDF in Japanese p 30 Archived PDF from the original on November 20 2021 Retrieved August 12 2022 Nintendo of America Nintendo DS Operations Manual PDF p 12 Archived PDF from the original on December 5 2021 Retrieved August 12 2022 Nintendo of Europe Nintendo DS Manual PDF p 12 Archived PDF from the original on February 7 2023 Retrieved August 12 2022 Nintendo of Korea Nintendo DS Lite 사용설명서 PDF in Korean p 30 Archived PDF from the original on August 12 2022 Retrieved August 12 2022 Can the Nintendo DS or DS Lite Play Game Boy Games Nintendo DS Family Nintendo Support en americas support nintendo com Archived from the original on July 1 2017 Retrieved March 17 2018 Nintendo Customer Service Game Boy micro Frequently Asked Questions www nintendo com Archived from the original on July 5 2018 Retrieved March 17 2018 Vuijk Rafael October 11 2006 First Nintendo DS cartridge information Dark Fader Rafael Vuijk Archived from the original on October 2 2022 Retrieved February 10 2010 Nintendo NDS Disassembly GainGame s Blog January 31 2010 Archived from the original on February 25 2010 Retrieved February 10 2010 Ni no Kuni The Another World was the first DS game to use a 4 gigabit card GoNintendo Level 5 s press conference massive info roundup Fantasy Life announced Ninokuni s massive DS cart and much more August 25 2009 Archived from the original on November 3 2013 Retrieved February 13 2013 Adam Riley July 15 2007 E3 2007 News Archaic Sealed Heat Nintendo DS RPG Details Cubed3 com Archived from the original on September 28 2007 Retrieved November 4 2007 Sara Guinness June 16 2006 MechAssault DS Developer Diary IGN Archived from the original on May 9 2007 Retrieved November 4 2007 ニンテンドーDSの違法コピーにご注意 in Japanese The Chosun Ilbo December 11 2007 Archived from the original on February 7 2010 Retrieved September 10 2008 Datel 2007 Datel Trainer Toolkit for Nintendo DS User Manual PDF Codejunkies Archived PDF from the original on October 7 2009 Retrieved June 30 2021 External links Edit Wikimedia Commons has media related to Nintendo DS Official website Portals Video games Electronics Retrieved from https en wikipedia org w index php title Nintendo DS amp oldid 1143945399, wikipedia, wiki, book, books, library,

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