fbpx
Wikipedia

Sony Interactive Entertainment

Sony Interactive Entertainment (SIE)[3] is a multinational video game and digital entertainment company owned by multinational conglomerate Sony. SIE primarily operates the PlayStation brand of video game consoles and products. SIE is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo.[4] SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems.[4] SIE LLC was established in San Mateo in April 2016,[4] and is managed through Sony's American branch, Sony Corporation of America.[5]

Sony Interactive Entertainment LLC
SIE's San Mateo headquarters in 2019
Native name
株式会社ソニー・インタラクティブエンタテインメント
Kabushiki gaisha Sonī Intarakutibu Entateinmento
FormerlySony Computer Entertainment (1993–2016)
TypeSubsidiary
IndustryVideo games
FoundedNovember 16, 1993; 29 years ago (1993-11-16) in Tokyo, Japan
Headquarters,
US
Area served
Worldwide
Key people
Jim Ryan (president, CEO)
Products
BrandsPlayStation
Services
Revenue ¥2,739.8 billion[1] (2021)
¥346.1 billion[1] (2021)
ParentSony Corporation of America (Sony)
Divisions
Subsidiaries
Websitesie.com

Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europe, where it founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster City, California) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in Liverpool). The company quickly became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. The same year, SIE LLC was established, with its headquarters in San Mateo, California.

Sony Interactive Entertainment handles the research and development, production, and sales of both hardware and software for the PlayStation video game systems. SIE is also a developer and publisher of video game titles, and operates several subsidiaries in Sony's largest markets: North America, Europe and Asia. By June 2022, the company had sold more than 581 million PlayStation consoles worldwide.[6]

History

Establishment, PlayStation release, and North American expansion (1993–2005)

 
Sony Computer Entertainment logo (1993–2016)

Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry.[7] The original PlayStation console was released on December 3, 1994, in Japan.[8] The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[9] Located in Foster City, California, the North American office was originally headed by Steve Race.

In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.[10] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[10] He was replaced by Sony Electronics veteran Martin Homlish.[10] This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year.[11][12] The PS console was released in the United States on September 9, 1995.[8] As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.[13][14]

The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[15] and the U.S. on October 26, 2000.[16] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[17] The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.

Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)

On September 14, 2005, SCEI formed SCE Worldwide Studios,[18] a single internal entity to oversee all wholly-owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008,[19] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[20]

On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[21] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[22]

In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[23] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[24] free,[25] and include multiplayer support.[26]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[27] The PSN was also launched in November 2006.[28]

On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[29] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[30]

On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of Worldwide Studios.[31]

On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[32] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[33] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.

On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.[34][35][36]

The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[37]

On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 (PS3) game LittleBigPlanet, was acquired by SCEI as part of Worldwide Studios.[38] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City [ja] (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[39] On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[40]

Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)

In January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[41][42] In March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[43] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[44]

On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[45] In August 2012, Studio Liverpool, developer of the Wipeout and Formula One series, was closed.[46] In August 2012, Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices, with a developers such has THQ, Team17 and Action Button Entertainment signed up.[47]

A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[48]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2.[49][50]

On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[51] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[52]

The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[53]

As Sony Interactive Entertainment (2016–present)

On January 26, 2016, Sony announced that effective April 1, 2016, Sony Computer Entertainment and Sony Network Entertainment International would be re-organized and combined into a new company, Sony Interactive Entertainment (SIE). Unlike the former SCE, SIE is based in San Mateo, California, and represents the entire PlayStation brand, regional subsidiaries, and its content operations.[54] On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones.[55][56]

It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House wouldn't have taken over day-to-day operations of the film studio.[57][58][59] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).[57] However, judging by Sony's activity in 2017, the rumored merger never materialized.

On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[60]

On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan.[61]

On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a production studio that will mine the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios.[62]

On August 19, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games.[63] The acquisition was completed on November 15, 2019, where Sony paid ¥24,895 million (US$229 million) in cash.[64][65]

On November 8, 2019, Gobind Singh Deo, Malaysia's Minister of Communications and Multimedia, announced that Sony Interactive Entertainment would open a new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will be Sony Interactive Entertainment's first studio in Southeast Asia.[66]

 
The PlayStation Studios logo

SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations. Sony plans to use the "PlayStation Studios" branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition, though the branding was not ready for some of Sony's mid-2020 releases like The Last of Us Part II.[67]

SIE's parent Sony bought a minority stake in Epic Games for $250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Epic's development of new technologies in its Unreal Engine 5, which it was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for in-game streaming.[68]

In March 2021, SIE announced that it and RTS acquired the assets and properties of the Evolution Championship Series as a joint venture.[69]

On April 13, 2021, Epic Games announced that it received an additional $200 million strategic investment from SIE's parent Sony Group Corporation.[70]

On May 3, 2021, Sony Interactive Entertainment announced the acquisition of a minority stake in Discord, which will be integrated into the PlayStation Network by early 2022.[71]

On June 29, 2021, Sony Interactive Entertainment announced the acquisition of Housemarque.[72]

On July 1, 2021, Sony Interactive Entertainment announced the acquisition of Nixxes Software.[73] Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers.[74]

On September 8, 2021, Sony Interactive Entertainment announced the acquisition of Firesprite, a Liverpool-based developer with over 250 employees. The studio has multiple projects in development, with the projects focusing on genres outside the core offerings of PlayStation Studios.[75] On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265.[76]

On September 30, 2021, Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game.[77][78]

On November 4, 2021, Sony Interactive Entertainment acquired a 5% stake in the video game publisher Devolver Digital.[79]

On December 10, 2021, Sony Interactive Entertainment announced the acquisition of the Seattle-based studio Valkyrie Entertainment.[80]

Sony Interactive Entertainment announced its intent to purchase Bungie for $3.6 billion in January 2022.[81] This deal closed on July 15, 2022. Under terms of this deal, Bungie remained an independent development studio and publisher, allowing Bungie to pursue development outside Sony's platforms, and was intended to help bolster live service games for SIE.[82]

Sony Interactive Entertainment acquired Jade Raymond's Haven Studios in March 2022 and incorporating it as part of PlayStation Studios, making the studio Sony's first development team in Canada.[83]

On July 18, 2022, Sony Interactive Entertainment and Repeat.gg announced that Sony Interactive Entertainment had acquired Repeat.gg.[84]

On August 29, 2022, Sony Interactive Entertainment and Savage Game Studios announced that Sony Interactive Entertainment had acquired Savage Game Studios, a mobile game development studio with offices in Helsinki and Berlin. Savage Game Studios joined the newly created PlayStation Studios Mobile Division, an independent operation from console development.[85]

On August 31, 2022, it was announced that Sony Interactive Entertainment has acquired a 14.09% stake in FromSoftware.[86]

Corporate affairs

 
Former Sony Computer Entertainment headquarters in Akasaka, Minato, Tokyo
 
Former Sony Computer Entertainment America headquarters in Foster City, California, United States

The president, and CEO of SIE is Jim Ryan, replacing John (Tsuyoshi) Kodera, who stepped down in April 2019. Kodera would leave SIE in 2021.[87] Andrew House served as president and CEO from 2011 until October 2017, after stepping down from the role House served as chairman until the end of the year. House replaced Kaz Hirai as president and CEO in 2011, who himself had replaced longtime CEO Ken Kutaragi, also known as the "Father of the PlayStation".[88] Kutaragi retired from his executive position at SIE on June 19, 2007, and holds the title of honorary chairman at the company.[89] As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios.[90]

Headquarters

SIE currently has eight main headquarters around the world. They are as follows:

SIE also has smaller offices and distribution centers in Los Angeles, California (Hollywood), San Diego, California; Toronto, Ontario; Melbourne, Australia; Seoul, South Korea (Seocho-gu), Singapore; Shanghai, China and Liverpool, England.

Game approval

SIE evaluates and approves games for its consoles. The process is more strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[91]

Hardware

 
PlayStation brand logo

PlayStation

SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.

The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[8] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[92]

PlayStation 2

SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box.

The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[93] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[15] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.

On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[15][92]

Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":

Aside from being the “first” next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[93]

PlayStation Portable

The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including smaller size, more internal memory, a better quality LCD screen and lighter weight.

PlayStation 3

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[27]

The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.

PlayStation Vita

The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[94] and then in Europe, Australia and North America on February 22, 2012.[95][96]

Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[97][98]

On March 1, 2019, Sony has ended production of the system and physical cartridge games.[99]

PlayStation 4

The PS4 was announced as the successor to the PS3[100] and was launched in North America on November 15, 2013,[101] in Europe on November 29, 2013[102] and in Japan on February 23, 2014.[103]

Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[48]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[49][50] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[104]

The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.[105]

The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[8]

PlayStation 5

The PS5 was announced to succeed the PS4 in 2019, and released in Australia, Japan, New Zealand, North America, and South Korea on November 12, 2020, with a further worldwide release on November 19, 2020.[106]

Software

Development studios

SIE maintains several in-house studios since 2005, with the most recent move to brand these as PlayStation Studios starting in 2020. All of these studios develop PlayStation console-exclusive games for Sony.

In addition to those listed below, Bungie operates as an independent studio and publisher under SIE since July 2022.[82]

First-party (PlayStation Studios)
Asia
North America
Europe
Game development support
Closed
First-party studios

Other platforms

SIE began releasing some of its first-party studios' exclusive titles for Windows in 2020, starting with Horizon: Zero Dawn in August 2020, and with Days Gone in May 2021. Layden said in a 2021 interview that he was part of the team that came up with this concept, where they recognized "we need to go out to where these new customers are, where these new fans could be. We need to go to where they are... Because they've decided not to come to my house, so I've got to go their house now. And what's the best way to go to their house? Why not take one of our top-selling games?"[116] Ryan said in an interview that with some of the latter PlayStation 4 titles that "There’s an opportunity to expose those great games to a wider audience" and that Horizon: Zero Dawn's release on Windows shows there was a strong interest in further releases.[117] An investor report in 2021 stated that a primary factor in SIE's recent desire to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation brand into China, Russia and India—markets where console-oriented gaming is far less prevalent than in the West and Japan.[118][119] In June 2021 after acquiring the studio Nixxes which had become their go-to developer for these ports, Sony confirmed that they are dedicated to PC gaming and value PC gamers, although the PlayStation consoles will still be the "first" and "best" places to play their games.[120] Subsequent Windows releases included 2018's God of War in January 2022,[121] Marvel's Spider-Man Remastered in August 2022, the Uncharted: Legacy of Thieves collection and Sackboy: A Big Adventure in October 2022, Marvel's Spider-Man: Miles Morales in November 2022, Returnal in February 2023, and The Last of Us Part I in March 2023.[122][123][124][125][126]

Video Games Chronicle observed that Sony had established a PlayStation PC label around April 2021 to handle the publication of its games on Windows.[127] SIE stated in a May 2022 investor report that sales of PC ports of their games had grown from $30 million in their 2020 fiscal year, to $80 million in 2021, and estimated to be $300 million for 2022. Because of this, SIE plans to continue to support PC releases of their PlayStation exclusive games and anticipate that by 2025, a third of their games revenue will come from PC sales.[128]

SIE also began seeking the mobile games market, hiring a former content manager for Apple Arcade in 2020, as a means to bring their IPs to this platform.[128] SIE acquired Savage Game Studios as their first dedicated mobile developer within PlayStation Studios in August 2022 for an undisclosed sum.[129] It expects that by 2025, mobile games will make up 20% of their games revenue.[128]

See also

References

  1. ^ a b FY 2021 revenue & operating income: "Consolidated Financial Results for the Fiscal Year Ended March 31, 2022" (PDF). Tokyo, Japan: Sony. May 10, 2022. p. 7. (PDF) from the original on August 19, 2022. Retrieved August 19, 2022.
  2. ^ Gross, Anna (April 11, 2022). "Epic Games secures $2bn from Sony and Lego to build gaming metaverse". Financial Times. Archived from the original on December 10, 2022. Retrieved May 18, 2022.
  3. ^ formerly known as Sony Computer Entertainment (SCE).
  4. ^ a b c "SIE Company Profile". Sony Interactive Entertainment Inc. from the original on April 4, 2016. Retrieved August 3, 2019.
  5. ^ . Sony. Archived from the original on March 21, 2019. Retrieved September 23, 2019.
  6. ^ "From PS1 to PS5, total PlayStation hardware sales hit 576 million". July 30, 2022.
  7. ^ "Sony to Intro 32-Bit System!". Electronic Gaming Monthly. No. 53. EGM Media. December 1993. p. 68.
  8. ^ a b c d Kohler, Chris (March 5, 2008). "Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4". Wired. Condé Nast. from the original on February 17, 2020. Retrieved August 19, 2017.
  9. ^ "Sony latest to toss hat in vid game arena". The Hollywood Reporter. Hollywood Reporter, Inc. May 19, 1994.
  10. ^ a b c "Sony in Disarray on Eve of PlayStation Debut". Television Digest with Consumer Electronics: 9. August 14, 1995. ISSN 0497-1515.
  11. ^ "Will the Real Boss of Sony Please Step Forward?". Next Generation. No. 23. Imagine Media. November 1996. pp. 6, 8.
  12. ^ "Like Sega, Sony Changes Top Execs". GamePro. No. 98. IDG. November 1996. p. 28.
  13. ^ "Sony Merges Control of PS". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 18.
  14. ^ . Sony Computer Entertainment. Archived from the original on April 22, 2004. Retrieved November 12, 2010.
  15. ^ a b c Anthony John Agnello (December 28, 2012). "Sony stops shipping the PlayStation 2 in Japan after nearly 13 years". Digital Trends. from the original on December 14, 2014. Retrieved December 14, 2014.
  16. ^ Miller, Greg (December 21, 2009). "Gamer Memories: PS2 Launch". IGN. from the original on August 19, 2017. Retrieved August 19, 2017.
  17. ^ (PDF) (Press release). Tokyo: Sony Computer Entertainment. July 1, 2002. Archived from the original (PDF) on December 8, 2004. Retrieved March 23, 2010.
  18. ^ (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
  19. ^ (Press release). Tokyo: Sony Computer Entertainment. May 16, 2008. Archived from the original on July 2, 2008. Retrieved March 23, 2010.
  20. ^ (Press release). Tokyo: Sony Computer Entertainment. February 25, 2008. Archived from the original on February 27, 2008. Retrieved March 23, 2010.
  21. ^ (PDF) (Press release). London: Sony Computer Entertainment. December 8, 2005. Archived from the original (PDF) on January 12, 2006. Retrieved March 23, 2010.
  22. ^ (PDF) (Press release). Foster City: Sony Computer Entertainment. January 24, 2006. Archived from the original (PDF) on February 11, 2006. Retrieved March 23, 2010.
  23. ^ Graft, Kris (March 15, 2006). "PSBB: Kutaragi's 10 PlayStation Points". Andre. Archived from the original on September 6, 2012. Retrieved January 15, 2008.
  24. ^ . GameSpot. May 16, 2005. Archived from the original on May 18, 2005. Retrieved May 1, 2022.
  25. ^ . Official PlayStation Website. Archived from the original on December 1, 2008. Retrieved January 15, 2008.
  26. ^ . Official PlayStation Website. SCEA. Archived from the original on February 13, 2008. Retrieved January 15, 2008.
  27. ^ a b Brendan Sinclair (May 8, 2006). "E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB". GameSpot. from the original on November 20, 2021. Retrieved December 14, 2014.
  28. ^ "The PlayStation® Story". Sony Electronics US. Sony Computer Entertainment America. 2014. from the original on February 28, 2015. Retrieved December 14, 2014.
  29. ^ (PDF) (Press release). Tokyo: Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved March 23, 2010.
  30. ^ (Press release). Tokyo: Sony Computer Entertainment. April 26, 2007. Archived from the original on October 12, 2007. Retrieved March 23, 2010.
  31. ^ (Press release). Tokyo: Sony Computer Entertainment. September 20, 2007. Archived from the original on October 11, 2007. Retrieved March 23, 2010.
  32. ^ (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
  33. ^ (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
  34. ^ "ソニー、ネットワーク強化に向けSCEのネット部門を吸収" (in Japanese). Impress Watch Corporation. February 24, 2010. from the original on July 20, 2011. Retrieved May 15, 2010.
  35. ^ Ivan, Tom (February 24, 2010). "Sony To Restructure Networked Services Business". Edge. Archived from the original on September 5, 2012. Retrieved May 15, 2010.
  36. ^ . El33t Media. February 25, 2010. Archived from the original on July 10, 2018. Retrieved May 15, 2010.
  37. ^ Ashcroft, Brian (February 24, 2010). "Sony Computer Entertainment To Become SNEP (Temporarily)". Kotaku. from the original on June 24, 2021. Retrieved May 1, 2022.
  38. ^ (Press release). London: Sony Computer Entertainment. March 2, 2010. Archived from the original on March 10, 2010. Retrieved March 23, 2010.
  39. ^ (Press release). Sony Computer Entertainment. August 9, 2010. Archived from the original on September 30, 2010. Retrieved September 5, 2010.
  40. ^ (Press release). Sony Computer Entertainment. August 2, 2011. Archived from the original on August 19, 2011.
  41. ^ Sony closes and restructures two UK studios April 17, 2016, at the Wayback Machine. Develop-online.net
  42. ^ Happy holidays from Guerrilla! September 7, 2014, at the Wayback Machine. PlayStation.Blog.Europe
  43. ^ Moriarty, Colin (March 30, 2012). "Confirmed: Sony Closes Zipper Interactive". IGN. from the original on April 7, 2022. Retrieved May 1, 2022.
  44. ^ (Press release). Sony Computer Entertainment. June 25, 2012. Archived from the original on June 30, 2012.
  45. ^ Sony to Acquire Gaikai July 5, 2012, at the Wayback Machine. IGN.com
  46. ^ Sony closes WipEout developer Sony Liverpool August 23, 2012, at the Wayback Machine. Eurogamer.net
  47. ^ McWhertor, Michael (August 14, 2012). "PlayStation Mobile bringing 'bite-sized games' to Vita and PlayStation Certified devices". Polygon. from the original on June 4, 2022. Retrieved June 4, 2022.
  48. ^ a b SCEI (August 20, 2013). . MarketWatch. Archived from the original on September 18, 2017. Retrieved December 14, 2014.
  49. ^ a b Low, Aloysius (May 25, 2014). "Sony to sell PlayStation 4 console in China". CNET. from the original on March 27, 2019. Retrieved August 19, 2017.
  50. ^ a b Karmali, Luke (May 27, 2014). "Sony Confirms PS4 is Heading to China". IGN. from the original on August 17, 2021. Retrieved May 1, 2022.
  51. ^ Makuch, Eddie (March 6, 2014). "Veteran PlayStation boss Jack Tretton to step down". GameSpot. from the original on March 6, 2014. Retrieved March 6, 2014.
  52. ^ "OnLive shuts down streaming games service, sells patents to Sony". Ars Technica. April 2, 2015. from the original on January 26, 2018. Retrieved April 3, 2015.
  53. ^ Mic Wright (November 13, 2014). "PlayStation Vue: Sony's cloud TV service launches in the US this month". The Next Web. from the original on December 14, 2014. Retrieved December 14, 2014.
  54. ^ Kohler, Chris (January 26, 2016). "Sony Interactive Entertainment Merges PlayStation Biz Units". Wired. from the original on May 19, 2017. Retrieved August 19, 2017.
  55. ^ Byford, Sam (March 24, 2016). "Sony forms new company to make PlayStation mobile games". The Verge. from the original on August 19, 2017. Retrieved August 19, 2017.
  56. ^ Byford, Sam (December 7, 2016). "Sony's new mobile games studio is making Hot Shots Golf, Parappa the Rapper, and more". The Verge. from the original on August 19, 2017. Retrieved August 19, 2017.
  57. ^ a b Aldrich, Rachel (December 12, 2016). "Why would Sony merge its gaming and film units?". TheStreet. from the original on November 18, 2019. Retrieved December 24, 2018.
  58. ^ Atkinson, Claire (December 12, 2016). "Sony considers merging gaming and film divisions". New York Post. from the original on November 8, 2020. Retrieved December 24, 2018.
  59. ^ Cooke, Chris. "Revamp of Sony's entertainment business could more closely align Sony Music with Sony/ATV". Complete Music Update. from the original on May 13, 2022. Retrieved May 2, 2022.
  60. ^ "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE AUDIOKINETIC, A LEADING PROVIDER OF INTERACTIVE AUDIO SOLUTIONS TO THE GAMING INDUSTRY" (Press release). from the original on April 18, 2021. Retrieved January 8, 2019.
  61. ^ "Sony's Educational Toy Platform "toio" Launches In Japan On March 20". Siliconera. January 17, 2019. from the original on June 24, 2021. Retrieved January 31, 2020.
  62. ^ Shanley, Patrick (May 20, 2019). "Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive)". The Hollywood Reporter. from the original on June 24, 2021. Retrieved May 1, 2022.
  63. ^ "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL'S SPIDER-MAN, RATCHET & CLANK". August 19, 2019. from the original on November 8, 2020. Retrieved August 31, 2019.
  64. ^ "Quarterly Securities Report For the three months ended December 31, 2019" (PDF). Sony. p. 39. (PDF) from the original on March 8, 2021. Retrieved March 10, 2020.
  65. ^ Sinclair, Brendan (February 10, 2020). "Sony paid $229 million for Insomniac". GamesIndustry.biz. from the original on June 24, 2021. Retrieved March 10, 2020.
  66. ^ Dring, Christopher (November 8, 2019). "PlayStation to open development studio in Malaysia". Gamesindustry.biz. from the original on October 5, 2021. Retrieved November 8, 2019.
  67. ^ Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". GamesIndustry.biz. from the original on December 30, 2021. Retrieved May 12, 2020.
  68. ^ Takahashi, Dean (July 9, 2020). "Sony invests $250 million in Fortnite maker Epic Games". Venturebeat. from the original on July 9, 2020. Retrieved July 9, 2020.
  69. ^ "SONY INTERACTIVE ENTERTAINMENT AND NEW ESPORTS VENTURE, RTS, JOINTLY ACQUIRE THE EVOLUTION CHAMPIONSHIP SERIES (EVO)" (Press release). March 18, 2021. from the original on March 18, 2021. Retrieved March 18, 2021.
  70. ^ "Announcing a $1 Billion Funding Round to Support Epic's Long-Term Vision for the Metaverse" (Press release). April 13, 2021. from the original on June 11, 2021. Retrieved April 16, 2021.
  71. ^ "Announcing PlayStation's new Partnership with Discord". May 3, 2021. from the original on June 20, 2021. Retrieved May 4, 2021.
  72. ^ "Welcoming Housemarque to the PlayStation Studios family". June 29, 2021. from the original on June 29, 2021. Retrieved June 29, 2021.
  73. ^ "Sony Interactive Entertainment Acquires Nixxes to Further Elevate Playstation Studios Exclusive Titles". from the original on July 1, 2021. Retrieved July 1, 2021.
  74. ^ Ivan, Tom (July 28, 2021). "Jim Ryan says PlayStation is looking forward to working with Nixxes on PC games". Video Games Chronicle. from the original on July 28, 2021. Retrieved July 28, 2021.
  75. ^ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". Gamesindustry.biz. September 8, 2021. from the original on December 20, 2021. Retrieved September 8, 2021.
  76. ^ "Firesprite acquires Fabrik Games". Gamesindustry.biz. September 29, 2021. from the original on September 29, 2021. Retrieved September 29, 2021.
  77. ^ "Sony buys Demon's Souls remake developer Bluepoint Games". Eurogamer. September 30, 2021. from the original on June 20, 2022. Retrieved September 30, 2021.
  78. ^ "PlayStation Officially Acquires Bluepoint Games, Next Game Planned to Be an Original, Not a Remake". IGN. September 30, 2021. from the original on September 30, 2021. Retrieved September 30, 2021.
  79. ^ "Devolver Digital valued at $950m as it floats on London Stock Exchange". November 4, 2021. from the original on November 4, 2021. Retrieved November 4, 2021.
  80. ^ "Sony Interactive Entertainment to Acquire Valkyrie Entertainment" (Press release). December 10, 2021. from the original on December 16, 2021. Retrieved December 10, 2021.
  81. ^ "Sony acquiring Bungie, creators of Destiny, in $3.6B deal". Polygon. January 31, 2022. from the original on January 31, 2022. Retrieved January 31, 2022.
  82. ^ a b Khalid, A. (July 15, 2022). "Sony completes $3.6 billion deal to buy Bungie". Engadget. Retrieved July 16, 2022.
  83. ^ "PlayStation to buy Jade Raymond's Haven Studios: Sony's first developer in Canada". March 21, 2022. from the original on April 11, 2022. Retrieved March 21, 2022.
  84. ^ Dring, Christopher (July 18, 2022). "PlayStation continues esports expansion with Repeat.gg acquisition". Retrieved July 18, 2022.
  85. ^ "Sony Interactive Entertainment to Acquire Mobile Gaming Developer Savage Game Studios". August 29, 2022. Retrieved August 29, 2022.
  86. ^ "Tencent and Sony Interactive Entertainment collectively acquire 30.34 percent of FromSoftware". Gematsu. August 31, 2022. Retrieved August 31, 2022.
  87. ^ "Jim Ryan appointed Sony Interactive Entertainment president and CEO". Gamesindustry.biz (Press release). February 12, 2019. from the original on February 12, 2019. Retrieved June 19, 2019.
  88. ^ (PDF) (Press release). Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved November 30, 2006.
  89. ^ "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Sony Corporation. April 26, 2007. from the original on October 26, 2008. Retrieved April 27, 2007.
  90. ^ "SONY INTERACTIVE ENTERTAINMENT NAMESHERMEN HULST HEAD OF WORLDWIDE STUDIOS" (Press release). Sony Interactive Entertainment. November 7, 2019. from the original on January 28, 2021. Retrieved November 7, 2019.
  91. ^ Kohler, Chris (March 5, 2008). "Opinion: Why Wii Shovelware Is a Good Thing". Wired. from the original on July 5, 2014. Retrieved August 19, 2017.
  92. ^ a b Agnello, Anthony John (January 7, 2013). "RIP PlayStation 2: Sony halts production of the most successful game console in history". Digital Trends. from the original on January 13, 2021. Retrieved August 19, 2017.
  93. ^ a b Plafke, James (December 31, 2012). "13 years after the PlayStation 2 changed the industry, Sony finally halts production". ExtremeTech. from the original on August 19, 2017. Retrieved August 19, 2017.
  94. ^ "TGS: Sony Reveals Vita's Release Date". IGN. September 14, 2011. from the original on July 22, 2018. Retrieved May 1, 2022.
  95. ^ Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". PlayStation Blog. from the original on May 2, 2022. Retrieved May 1, 2022.
  96. ^ Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". PlayStation Blog. from the original on July 6, 2021. Retrieved May 1, 2022.
  97. ^ Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. from the original on May 2, 2022. Retrieved May 1, 2022.
  98. ^ Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. from the original on June 24, 2021. Retrieved May 1, 2022.
  99. ^ Good, Owen S. (March 2, 2019). "RIP PS Vita: Sony officially ends production". Polygon. from the original on March 2, 2019. Retrieved January 24, 2020.
  100. ^ (Press release). Sony Computer Entertainment. February 20, 2013. Archived from the original on February 24, 2013. Retrieved March 12, 2013.
  101. ^ "PS4 Launches in North America on November 15th, Gamescom Wrap-up". PlayStation.Blog. August 20, 2013. from the original on June 24, 2021. Retrieved May 1, 2022.
  102. ^ "PlayStation at gamescom 2013: The best place to play". PlayStation.Blog. August 21, 2013. from the original on May 2, 2022. Retrieved May 1, 2022.
  103. ^ . Sony Computer Entertainment Inc. (Press Release)
  104. ^ Eric jou (December 12, 2014). "PlayStation set to debut in China early next month". China Daily. from the original on February 2, 2016. Retrieved December 12, 2014.
  105. ^ Kate Williams (December 11, 2014). "PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED". IGN. from the original on December 13, 2014. Retrieved December 14, 2014.
  106. ^ Pino, Nick; Vjestica, Adam. "PS5 review". TechRadar. from the original on November 18, 2020. Retrieved November 16, 2020.
  107. ^ The Future of Santa Monica Studio May 2, 2022, at the Wayback Machine. PlayStation.Blog
  108. ^ PlayStation GamesCom 2013 Press Conference (at 58:00) September 10, 2014, at the Wayback Machine. YouTube.com
  109. ^ Sony XDev Europe September 13, 2014, at the Wayback Machine. Official Site
  110. ^ Worldwide Studios/XDev June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net
  111. ^ Platformer Run Sackboy! Run! announced for PS Vita and mobile devices October 18, 2014, at the Wayback Machine. PlayStation.Blog.Europe
  112. ^ "Control the undead in The Hungry Horde on PS Vita". PlayStation.Blog. August 11, 2014. from the original on September 7, 2014. Retrieved May 1, 2022.
  113. ^ "PS Vita's BigFest is also coming to PS4 and PS3". PlayStation.Blog. August 8, 2014. from the original on May 2, 2022. Retrieved May 1, 2022.
  114. ^ "Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel". PlayStation.Blog. August 12, 2014. from the original on May 2, 2022. Retrieved May 1, 2022.
  115. ^ "Marvel's Spider-Man series is coming to PC". PlayStation.Blog. June 2, 2022. from the original on June 3, 2022. Retrieved June 4, 2022.
  116. ^ Haske, Steve (October 4, 2021). "Ex-Sony exec opens up about efforts to bring PlayStation hits to PC". Ars Technica. from the original on October 4, 2021. Retrieved October 4, 2021.
  117. ^ Leedham, Robe (February 23, 2021). "PlayStation's Jim Ryan: 'We're making a completely new VR format for Ps5'". GQ. from the original on June 21, 2021. Retrieved February 23, 2021.
  118. ^ Romano, Sal (May 28, 2021). "Uncharted 4: A Thief's End coming to PC". Gematsu. from the original on June 24, 2021. Retrieved May 29, 2021.
  119. ^ Grubb, Jeff (May 26, 2021). "Uncharted 4: A Thief's End coming to PC". VentureBeat. from the original on November 20, 2021. Retrieved May 29, 2021.
  120. ^ "Hermen Hulst Q&A: What's Next for PlayStation Studios". June 2, 2021. from the original on June 3, 2021. Retrieved June 2, 2021.
  121. ^ Orlady, Grace (October 20, 2021). "God of War (2018) is coming to PC". PlayStation Blog. from the original on January 13, 2022. Retrieved October 20, 2021.
  122. ^ Tapsell, Chris (September 9, 2021). "Uncharted: Legacy of Thieves Collection brings A Thief's End and Lost Legacy remasters to both PC and PS5". Eurogamer. Gamer Network. from the original on September 10, 2021. Retrieved September 10, 2021.
  123. ^ "Marvel's Spider-Man series is coming to PC". PlayStation.Blog. June 2, 2022. from the original on June 3, 2022. Retrieved June 3, 2022.
  124. ^ Rich Stanton (June 9, 2022). "The Last of Us remake is coming to PC". PC Gamer. from the original on June 9, 2022. Retrieved June 9, 2022.
  125. ^ "Sackboy: A Big Adventure is coming to PC on October 27". PlayStation.Blog. September 29, 2022. Retrieved October 7, 2022.
  126. ^ Bankhurst, Adam (December 9, 2022). "The Game Awards 2022: Everything Announced". IGN. Retrieved December 11, 2022.
  127. ^ Robinson, Andy (October 28, 2021). "Sony has formed the 'PlayStation PC' label for its PC games push". Video Games Chronicle. from the original on October 28, 2021. Retrieved October 28, 2021.
  128. ^ a b c Porter, Jon (May 26, 2022). "Sony wants around half its games to be on PC and mobile by 2025". The Verge. from the original on May 26, 2022. Retrieved May 26, 2022.
  129. ^ "PlayStation Buys a Mobile Studio, Creates Mobile Division, and Says Single-Player AAA Games Remain a Focus".

External links

  • Official website

Coordinates: 37°33′38″N 122°17′03″W / 37.56056°N 122.28417°W / 37.56056; -122.28417

sony, interactive, entertainment, multinational, video, game, digital, entertainment, company, owned, multinational, conglomerate, sony, primarily, operates, playstation, brand, video, game, consoles, products, made, legal, corporate, entities, based, mateo, c. Sony Interactive Entertainment SIE 3 is a multinational video game and digital entertainment company owned by multinational conglomerate Sony SIE primarily operates the PlayStation brand of video game consoles and products SIE is made up of two legal corporate entities Sony Interactive Entertainment LLC SIE LLC based in San Mateo California and Sony Interactive Entertainment Inc SIE Inc based in Minato Tokyo 4 SIE Inc was originally founded as Sony Computer Entertainment Inc SCEI or SCE in November 1993 to handle Sony s venture into video game development for the PlayStation systems 4 SIE LLC was established in San Mateo in April 2016 4 and is managed through Sony s American branch Sony Corporation of America 5 Sony Interactive Entertainment LLCSIE s San Mateo headquarters in 2019Native name株式会社ソニー インタラクティブエンタテインメントRomanized nameKabushiki gaisha Soni Intarakutibu EntateinmentoFormerlySony Computer Entertainment 1993 2016 TypeSubsidiaryIndustryVideo gamesFoundedNovember 16 1993 29 years ago 1993 11 16 in Tokyo JapanHeadquartersSan Mateo California USArea servedWorldwideKey peopleJim Ryan president CEO ProductsPlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation 5 PlayStation VR PlayStation VR2 PlayStation Portable PlayStation VitaBrandsPlayStationServicesPlayStation Network PlayStation Video PlayStation Store PlayStation Plus PlayStation StarsRevenue 2 739 8 billion 1 2021 Operating income 346 1 billion 1 2021 ParentSony Corporation of America Sony DivisionsPlayStation StudiosPlayStation MobilePlayStation PCSubsidiariesAudiokinetic Bungie Evolution Championship Series Gaikai PlayStation Productions Repeat gg SN Systems Visual Arts Service Group Epic Games 4 9 2 Devolver Digital 5 FromSoftware 14 09 Websitesie comSince the launch of the original PlayStation console in 1994 the company has been developing PlayStation home video game consoles accessories and services The company expanded from Japan into North America and Europe where it founded the branches Sony Computer Entertainment America SCEA in May 1995 in Foster City California and Sony Computer Entertainment Europe SCEE in July 1995 in Liverpool The company quickly became Sony s main resource for research and development in video games and interactive entertainment In April 2016 SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment carrying over the operations and primary objectives from both companies The same year SIE LLC was established with its headquarters in San Mateo California Sony Interactive Entertainment handles the research and development production and sales of both hardware and software for the PlayStation video game systems SIE is also a developer and publisher of video game titles and operates several subsidiaries in Sony s largest markets North America Europe and Asia By June 2022 the company had sold more than 581 million PlayStation consoles worldwide 6 Contents 1 History 1 1 Establishment PlayStation release and North American expansion 1993 2005 1 2 Creation of SCE Worldwide Studios acquisitions and restructure 2005 2011 1 3 Launch of PlayStation Vita and PlayStation 4 expansion into China 2011 2016 1 4 As Sony Interactive Entertainment 2016 present 2 Corporate affairs 2 1 Headquarters 2 2 Game approval 3 Hardware 3 1 PlayStation 3 2 PlayStation 2 3 3 PlayStation Portable 3 4 PlayStation 3 3 5 PlayStation Vita 3 6 PlayStation 4 3 7 PlayStation 5 4 Software 4 1 Development studios 4 2 Other platforms 5 See also 6 References 7 External linksHistory EditEstablishment PlayStation release and North American expansion 1993 2005 Edit Sony Computer Entertainment logo 1993 2016 Sony Computer Entertainment Inc SCEI was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company s ventures into the video game industry 7 The original PlayStation console was released on December 3 1994 in Japan 8 The company s North American operations Sony Computer Entertainment of America SCEA were originally established in May 1995 as a division of Sony Electronic Publishing 9 Located in Foster City California the North American office was originally headed by Steve Race In the months prior to the release of the PlayStation in Western markets the operations were restructured All video game marketing from Sony Imagesoft was folded into SCEA in July 1995 with most affected employees transferred from Santa Monica to Foster City 10 On August 7 1995 Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later 10 He was replaced by Sony Electronics veteran Martin Homlish 10 This proved to be the beginning of a run of exceptional managerial turnover with SCEA going through four presidents in a single year 11 12 The PS console was released in the United States on September 9 1995 8 As part of a worldwide restructuring at the beginning of 1997 SCEA and Sony Computer Entertainment Europe SCEE were both re established as wholly owned subsidiaries of SCEI 13 14 The launch of the second PS console the PlayStation 2 was released in Japan on March 4 2000 15 and the U S on October 26 2000 16 On July 1 2002 chairman of SCEI Shigeo Maruyama was replaced by Tamotsu Iba as chairman Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE 17 The PlayStation Portable PSP was SCEI s first foray into the small handheld console market Its development was first announced during SCE s E3 conference in 2003 and it was officially unveiled during their E3 conference on May 11 2004 The system was released in Japan on December 12 2004 in North America on March 24 2005 and in Europe and Australia on September 1 2005 Creation of SCE Worldwide Studios acquisitions and restructure 2005 2011 Edit On September 14 2005 SCEI formed SCE Worldwide Studios 18 a single internal entity to oversee all wholly owned development studios within SCEI It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI owned studios all software is produced exclusively for the PS family of consoles Shuhei Yoshida was named as president of Worldwide Studios on May 16 2008 19 replacing Kazuo Hirai who was serving interim after Harrison left the company in early 2008 20 On December 8 2005 video game developer Guerrilla Games developers of the Killzone series was acquired by Sony Computer Entertainment as part of Worldwide Studios 21 On January 24 2006 video game developer Zipper Interactive developers of the Socom series was acquired by Sony Computer Entertainment as part of Worldwide Studios 22 In March 2006 Sony announced the online network for its forthcoming PlayStation 3 PS3 system at the 2006 PlayStation Business Briefing meeting in Tokyo Japan 23 tentatively named PlayStation Network Platform and eventually called just PlayStation Network PSN Sony also stated that the service would always be connected 24 free 25 and include multiplayer support 26 The launch date for the PS3 was announced by Hirai at the pre E3 conference held at the Sony Pictures Studios in Culver City California on May 8 2006 The PS3 was released in Japan on November 11 2006 and the U S date was November 17 2006 27 The PSN was also launched in November 2006 28 On November 30 2006 president of SCEI Ken Kutaragi was appointed as chairman of SCEI while Hirai then president of SCEA was promoted to president of SCEI 29 On April 26 2007 Ken Kutaragi resigned from his position as chairman of SCEI and group CEO passing on his duties to the recently appointed president of SCE Hirai 30 On September 20 2007 video game developers Evolution Studios and Bigbig Studios creators of the MotorStorm series were acquired by Sony Computer Entertainment as part of Worldwide Studios 31 On April 15 2009 David Reeves president and CEO of SCE Europe announced his forthcoming resignation from his post He had joined the company in 1995 and was appointed as chairman of SCEE in 2003 and then president in 2005 32 His role of president and CEO of SCEE would be taken over by Andrew House who joined Sony Corporation in 1990 33 The PSP Go was released on October 1 2009 for North America and Europe and on November 1 2009 for Japan On April 1 2010 SCEI was restructured to bring together Sony s mobile electronics and personal computers divisions The main Japanese division of SCEI was temporarily renamed SNE Platform Inc SNEP on April 1 2010 and was split into two divisions that focused on different aspects Sony Computer Entertainment Inc consisting of 1 300 employees who focused on the console business and the network service business consisting of 60 to 70 employees The network service business of SCEI was absorbed into Sony Corp s Network Products amp Service Group NPSG which had already been headed by Hirai since April 2009 The original SCEI was then dissolved after the restructuring 34 35 36 The North American and European branches of SCEI were affected by the restructuring and remained as SCEA and SCEE Hirai by that time SCEI CEO and Sony Corporation EVP led both departments 37 On March 2 2010 video game developer Media Molecule developers of the PlayStation 3 PS3 game LittleBigPlanet was acquired by SCEI as part of Worldwide Studios 38 On August 23 2010 the headquarters of the company moved from Minami Aoyama to the Sony City ja Sony Corporation s headquarters in Kōnan Minato Tokyo 39 On April 20 2011 SCEI was the victim of an attack on its PlayStation Network system which also affected its online division Sony Online Entertainment On August 1 2011 video game developer Sucker Punch Productions developers of the Sly Cooper and Infamous series was also acquired 40 Launch of PlayStation Vita and PlayStation 4 expansion into China 2011 2016 Edit In January 2012 BigBig Studios was closed and Cambridge Studio renamed Guerrilla Cambridge becoming a sister studio of Guerrilla Games 41 42 In March 2012 Zipper Interactive developers of the SOCOM series MAG and Unit 13 was closed 43 On June 25 2012 Hirai retired as chairman of Sony Computer Entertainment however he remains on the board of directors 44 On July 2 2012 Sony Computer Entertainment acquired Gaikai a cloud based gaming service 45 In August 2012 Studio Liverpool developer of the Wipeout and Formula One series was closed 46 In August 2012 Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices with a developers such has THQ Team17 and Action Button Entertainment signed up 47 A press release was published on August 20 2013 announcing the release date of the PlayStation 4 PS4 console On that date SCEI introduced the CUH 1000A series system and announced the launch date as November 15 2013 for North American markets and November 29 2013 for European Australasian and Central and South American markets 48 Following a January 2014 announcement by the Chinese government that the country s 14 year game console ban would be lifted the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2 49 50 On March 6 2014 Sony Computer Entertainment of America President and CEO Tretton announced he was resigning from his position at the end of the month citing a mutual agreement between himself and SCEA for the cessation of his contract Tretton had worked at SCEA since 1995 and was a founding member of the company s executive team He was involved in the launch of all PlayStation platforms in North America including the original PlayStation PS2 PSP PS3 PSN PS Vita and PS4 Tretton was replaced by Shawn Layden who was the vice president and chief operating officer COO of Sony Network Entertainment International effective April 1 2014 51 On April 2 2015 it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive and that its services would cease by the end of the month 52 The beta version of Sony s first ever cloud based television service PlayStation Vue PSVue was launched in the U S in November 2014 It was only offered on an invite only basis for PS3 and PS4 users prior to its official launch in early 2015 Sony signed deals with major networks including CBS Discovery Fox and Viacom so that users can view live streaming video as well as catch up and on demand content from more than 75 channels such as Comedy Central and Nickelodeon Although pricing and release dates for other regions was not publicized Sony confirmed that PSVue will eventually be available on iPad followed by other Sony and non Sony devices 53 As Sony Interactive Entertainment 2016 present Edit On January 26 2016 Sony announced that effective April 1 2016 Sony Computer Entertainment and Sony Network Entertainment International would be re organized and combined into a new company Sony Interactive Entertainment SIE Unlike the former SCE SIE is based in San Mateo California and represents the entire PlayStation brand regional subsidiaries and its content operations 54 On March 24 2016 Sony announced the establishment of ForwardWorks a new studio dedicated to producing full fledged games based on Sony intellectual properties for mobile platforms such as smartphones 55 56 It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U S operations by merging its TV and film business with SIE According to the reports such a restructuring would have placed Sony Pictures under Sony Interactive s CEO Andrew House though House wouldn t have taken over day to day operations of the film studio 57 58 59 According to one report Sony was set to make a final decision on the possibility of the merger of the TV film and gaming businesses by the end of its fiscal year in March of the following year 2017 57 However judging by Sony s activity in 2017 the rumored merger never materialized On January 8 2019 Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic 60 On March 20 2019 Sony Interactive Entertainment launched the educational video game platform toio in Japan 61 On May 20 2019 Sony Interactive Entertainment announced that the company had launched PlayStation Productions a production studio that will mine the company s extensive catalogue of video game titles for film and television The new venture is headed by Asad Qizilbash and overseen by Shawn Layden chairman of Worldwide Studios 62 On August 19 2019 Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games 63 The acquisition was completed on November 15 2019 where Sony paid 24 895 million US 229 million in cash 64 65 On November 8 2019 Gobind Singh Deo Malaysia s Minister of Communications and Multimedia announced that Sony Interactive Entertainment would open a new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios efforts to make exclusive games for PlayStation consoles The studio will be Sony Interactive Entertainment s first studio in Southeast Asia 66 The PlayStation Studios logo SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020 PlayStation Studios will serve as an umbrella organization for its first party game development studios including Naughty Dog Insomniac Santa Monica Studio Media Molecule and Guerrilla Games as well as used for branding on games developed by studios brought in by Sony in work for hire situations Sony plans to use the PlayStation Studios branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition though the branding was not ready for some of Sony s mid 2020 releases like The Last of Us Part II 67 SIE s parent Sony bought a minority stake in Epic Games for 250 million in July 2020 giving the company about a 1 4 stake in Epic The investment came after Sony helped with Epic s development of new technologies in its Unreal Engine 5 which it was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for in game streaming 68 In March 2021 SIE announced that it and RTS acquired the assets and properties of the Evolution Championship Series as a joint venture 69 On April 13 2021 Epic Games announced that it received an additional 200 million strategic investment from SIE s parent Sony Group Corporation 70 On May 3 2021 Sony Interactive Entertainment announced the acquisition of a minority stake in Discord which will be integrated into the PlayStation Network by early 2022 71 On June 29 2021 Sony Interactive Entertainment announced the acquisition of Housemarque 72 On July 1 2021 Sony Interactive Entertainment announced the acquisition of Nixxes Software 73 Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers 74 On September 8 2021 Sony Interactive Entertainment announced the acquisition of Firesprite a Liverpool based developer with over 250 employees The studio has multiple projects in development with the projects focusing on genres outside the core offerings of PlayStation Studios 75 On September 29 2021 Firesprite announced that it had acquired Fabrik Games bringing the studio s headcount to 265 76 On September 30 2021 Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios with Bluepoint working on original content instead of remaking an older game 77 78 On November 4 2021 Sony Interactive Entertainment acquired a 5 stake in the video game publisher Devolver Digital 79 On December 10 2021 Sony Interactive Entertainment announced the acquisition of the Seattle based studio Valkyrie Entertainment 80 Sony Interactive Entertainment announced its intent to purchase Bungie for 3 6 billion in January 2022 81 This deal closed on July 15 2022 Under terms of this deal Bungie remained an independent development studio and publisher allowing Bungie to pursue development outside Sony s platforms and was intended to help bolster live service games for SIE 82 Sony Interactive Entertainment acquired Jade Raymond s Haven Studios in March 2022 and incorporating it as part of PlayStation Studios making the studio Sony s first development team in Canada 83 On July 18 2022 Sony Interactive Entertainment and Repeat gg announced that Sony Interactive Entertainment had acquired Repeat gg 84 On August 29 2022 Sony Interactive Entertainment and Savage Game Studios announced that Sony Interactive Entertainment had acquired Savage Game Studios a mobile game development studio with offices in Helsinki and Berlin Savage Game Studios joined the newly created PlayStation Studios Mobile Division an independent operation from console development 85 On August 31 2022 it was announced that Sony Interactive Entertainment has acquired a 14 09 stake in FromSoftware 86 Corporate affairs Edit Former Sony Computer Entertainment headquarters in Akasaka Minato Tokyo Former Sony Computer Entertainment America headquarters in Foster City California United States The president and CEO of SIE is Jim Ryan replacing John Tsuyoshi Kodera who stepped down in April 2019 Kodera would leave SIE in 2021 87 Andrew House served as president and CEO from 2011 until October 2017 after stepping down from the role House served as chairman until the end of the year House replaced Kaz Hirai as president and CEO in 2011 who himself had replaced longtime CEO Ken Kutaragi also known as the Father of the PlayStation 88 Kutaragi retired from his executive position at SIE on June 19 2007 and holds the title of honorary chairman at the company 89 As of November 7 2019 Hermen Hulst is the Head of Worldwide Studios 90 Headquarters Edit SIE currently has eight main headquarters around the world They are as follows Sony Interactive Entertainment LLC San Mateo California the global and regional headquarters for North America and Latin America except Cuba and the Caribbean countries Sony Interactive Entertainment Europe Limited London England controls operations in Europe South Africa Middle East India Turkey Australia and New Zealand except Russia Egypt Belarus and Baltic countries Sony Interactive Entertainment Inc and Sony Interactive Entertainment Japan Asia Minato Tokyo Japan controls operations in Japan and was also formerly the regional headquarters for Sony Computer Entertainment Inc Sony Interactive Entertainment Korea Seoul South Korea controls South Korean operations Sony Interactive Entertainment Singapore Singapore controls Southeast Asia operations Sony Interactive Entertainment Taiwan Taipei Taiwan controls Taiwanese operations Sony Interactive Entertainment Shanghai Shanghai China controls operations in mainland China Sony Interactive Entertainment Hong Kong Hong Kong controls operations around Hong Kong and MacauSIE also has smaller offices and distribution centers in Los Angeles California Hollywood San Diego California Toronto Ontario Melbourne Australia Seoul South Korea Seocho gu Singapore Shanghai China and Liverpool England Game approval Edit SIE evaluates and approves games for its consoles The process is more strict than for the Nintendo Seal of Quality and developers submit game concepts to Sony early in the design process Each SIE unit has its own evaluation process SIEE for example approved Billy the Wizard for its consumers but SIEA did not The company sometimes imposes additional restrictions such as when it prohibited PS and PS2 games from being ported to the PSP without 30 of content being new to the Sony console 91 Hardware EditMain article PlayStation PlayStation brand logo PlayStation Edit Main article PlayStation console SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds Sony s first wide home console release the PlayStation codenamed PSX during development was initially designed to be a CD ROM drive add on for Nintendo s Super NES a k a Super Famicom in Japan video game console in response to add ons for competing platforms such as the TurboGrafx CD and the Sega CD sold as the PC Engine CD ROM System and Mega CD in Japan respectively When the prospect of releasing the system as an add on dissolved Sony redesigned the machine into a standalone unit The PlayStation was released in Japan on December 3 1994 and later in North America on September 9 1995 8 By the end of the console 12 year production cycle the PlayStation had sold 102 million units 92 PlayStation 2 Edit Main article PlayStation 2SCEI s second home console the PlayStation 2 PS2 was released in Japan on March 4 2000 and later in North America and Europe in October and November 2000 respectively The PS2 is powered by a proprietary central processing unit the Emotion Engine and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box The PS2 consisted of a DVD drive and retailed in the U S for US 299 93 SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch difficulties that it presented for video game designers and users who struggled to port Sega Dreamcast games to the system 15 However despite these complaints the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market On December 28 2012 Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped while games for the console were released in March 2013 The PS2 stands as the best selling home video game console in history with a total of 155 million consoles sold 15 92 Writing for the ExtremeTech website at the end of 2012 James Plafke described the PS2 as revolutionary and proclaimed that the console turn ed the gaming industry on its head Aside from being the first next gen console as well as providing many many people with their first DVD player the PlayStation 2 launched in something of a Golden Age of the non PC gaming industry Gaming tech was becoming extremely sophisticated Sony seemingly knew the exact route toward popularity turning the console with the least powerful hardware of that generation into a juggernaut of success 93 PlayStation Portable Edit Main article PlayStation PortableThe PlayStation Portable PSP was SCEI s first foray into the small handheld console market Its development was first announced during SCE s E3 conference in 2003 and it was officially unveiled during their E3 conference on May 11 2004 The system was released in Japan on December 12 2004 in North America on March 24 2005 and in Europe and Australia on September 1 2005 The console has since seen two major redesigns with new features including smaller size more internal memory a better quality LCD screen and lighter weight PlayStation 3 Edit Main article PlayStation 3The launch date for the PS3 was announced by Hirai at the pre E3 conference held at Sony Pictures Studios in Los Angeles California on May 8 2006 The PS3 was released in Japan on November 11 2006 and the U S date was November 17 2006 Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360 and produced the PS3 in two versions one with a 20GB hard drive and the other with a 60GB hard drive 27 The PS3 utilizes a unique processing architecture the Cell microprocessor a proprietary technology developed by Sony in conjunction with Toshiba and IBM The graphics processing unit the RSX Reality Synthesizer was co developed by Nvidia and Sony Several variations of the PS3 have been released each with slight hardware and software differences and each denoted by the varying size of the included hard disk drive PlayStation Vita Edit Main article PlayStation VitaThe PS Vita is the successor to the PlayStation Portable It was released in Japan and other parts of Asia on December 17 2011 94 and then in Europe Australia and North America on February 22 2012 95 96 Internally the Vita features a 4 core ARM Cortex A9 MPCore processor and a 4 core SGX543MP4 graphics processing unit as well as LiveArea software as its main user interface which succeeds the XrossMediaBar 97 98 On March 1 2019 Sony has ended production of the system and physical cartridge games 99 PlayStation 4 Edit Main article PlayStation 4The PS4 was announced as the successor to the PS3 100 and was launched in North America on November 15 2013 101 in Europe on November 29 2013 102 and in Japan on February 23 2014 103 Described by Sony as a next generation console the PS4 included features such as enhanced social capabilities second screen options involving devices like the handheld PlayStation Vita a membership service and compatibility with the Twitch live streaming platform 48 Following a January 2014 announcement by the Chinese government that the country s 14 year game console ban would be lifted the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2 the ban was enacted in 2000 to protect the mental health of young people 49 50 Around 70 game developers including Ubisoft and Koei will service Chinese PlayStation users 104 The Chinese release dates and price details were announced in early December with January 11 2015 confirmed by SCEI The makers announced that both the PS4 and Vita consoles will be released in China and the former s package will also consist of a 500GB and 1TB hard drive and controller 105 The 20th anniversary of the original PS console was celebrated on December 6 2014 with the release of a limited edition anniversary edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation 8 PlayStation 5 Edit Main article PlayStation 5 The PS5 was announced to succeed the PS4 in 2019 and released in Australia Japan New Zealand North America and South Korea on November 12 2020 with a further worldwide release on November 19 2020 106 Software EditDevelopment studios Edit Main article PlayStation Studios SIE maintains several in house studios since 2005 with the most recent move to brand these as PlayStation Studios starting in 2020 All of these studios develop PlayStation console exclusive games for Sony In addition to those listed below Bungie operates as an independent studio and publisher under SIE since July 2022 82 First party PlayStation Studios AsiaTeam Asobi The Playroom series Astro Bot Rescue Mission Astro s Playroom Polyphony Digital Gran Turismo series Motor Toon Grand Prix series Tourist Trophy Omega BoostNorth AmericaInsomniac Games Spyro the Dragon series Ratchet amp Clank series Resistance series Marvel s Spider Man series Sunset Overdrive Naughty Dog Crash Bandicoot series Jak and Daxter series Uncharted series The Last of Us series Bend Studio Syphon Filter series Resistance Retribution Uncharted Golden Abyss Uncharted Fight for Fortune Days Gone San Diego Studio MLB The Show series NBA series ModNation Racers series Sports Champions series The Mark of Kri Pain High Velocity Bowling Pinball Heroes Medieval Moves Deadmund s Quest LittleBigPlanet Karting Santa Monica Studio God of War series Twisted Metal series PixelJunk series Fat Princess series Kinetica Downhill Domination War of the Monsters The Con Neopets The Darkest Faerie Blast Factor Flow Calling All Cars Warhawk Everyday Shooter Linger in Shadows Flower detuned Carnival Island Escape Plan Journey Datura Starhawk Sorcery Sound Shapes The Unfinished Swan PlayStation All Stars Battle Royale Hohokum Fat Princess Piece of Cake 107 The Order 1886 Everybody s Gone to the Rapture Bound Sucker Punch Productions Sly Cooper series Infamous series Ghost of Tsushima Pixelopus Entwined Concrete Genie Bluepoint Games Uncharted The Nathan Drake Collection Shadow of the Colossus Remake Demon s Souls Remake Valkyrie Entertainment Guns Up Haven StudiosEuropeGuerrilla Games Killzone series Horizon series London Studio SingStar series DanceStar Party series EyeToy series EyePet series Wonderbook series The Getaway series This is Football series World Tour Soccer series Passport To series PlayStation Home NBA ShootOut 97 Porsche Challenge Rapid Racer Spice World Team Buddies Hardware Online Arena Fired Up Gangs of London Aqua Vita Operation Creature Feature The Trials of Topoq Mesmerize Distort Tori Emaki Mesmerize Trace Beats RA One The Game DON 2 The Game Media Molecule LittleBigPlanet series Tearaway Tearaway Unfolded Dreams Housemarque Stardust series Dead Nation Resogun Nex Machina Returnal Firesprite The Persistence Fabrik Games Filthy Lucre The Lost Bear Savage Game Studios Mobile game developerGame development supportXDev 108 109 110 XDev collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world LittleBigPlanet series Buzz series Invizimals series MotorStorm series Killzone series Pursuit Force series Start the Party series Super Stardust series Hustle Kings series Super Rub a Dub Heavenly Sword Rag Doll Kung Fu Fists of Plastic Crash Commando Heavy Rain Tumble The Fight Lights Out Dead Nation Move Fitness Reality Fighters Table Top Tanks PulzAR Table Ice Hockey Smart As When Vikings Attack Table Mini Golf Beyond Two Souls Wonderbook Walking with Dinosaurs Tearaway Resogun Dead Nation Apocalypse Edition Lemmings Touch PlayStation Vita Pets Murasaki Baby Run Sackboy Run 111 The Hungry Horde 112 BigFest 113 Until Dawn Tearaway Unfolded Rime Alienation Wild 114 Shadow of the Beast San Mateo Studio Syphon Filter series Jak and Daxter series Socom series Sly Cooper series Ratchet amp Clank series Resistance series Uncharted series Infamous series Jet Li Rise to Honor CounterSpy Helldivers Nixxes Software Dutch studio which focuses on porting games to other platforms while also supporting development of games for a variety of platforms Horizon Zero Dawn Microsoft Windows port developed patches Marvel s Spider Man series Microsoft Windows ports 115 Malaysia StudioClosedFirst party studiosJapan Studio Ape Escape series LocoRoco series Legend of Legaia series The Eye of Judgment series Everybody s Golf series Patapon series White Knight Chronicles series The Legend of Dragoon Talkman Rogue Galaxy Mainichi Issho Piyotama The Last Guy Demon s Souls Trash Panic Numblast Kung Fu Rider Beat Sketcher Bleach Soul Resurreccion Puppeteer Knack Destiny of Spirits Bloodborne The Tomorrow Children Siren series Gravity Rush series PaRappa the Rapper series Arc the Lad series Wild Arms series Beyond the Beyond Alundra series Boku no Natsuyasumi series SkyGunner Okage Shadow King Tsugunai Atonement Dual Hearts Dark Cloud series Genji Dawn of the Samurai series Rule of Rose Jeanne d Arc LocoRoco series Tokyo Jungle Soul Sacrifice Rain Freedom Wars Oreshika Tainted Bloodlines Deracine Ghost in the Shell Ghost in the Shell Stand Alone Complex both the 2004 game and the 2005 game 989 Studios NFL GameDay series Major League Baseball series NBA ShootOut series NCAA GameBreaker series Twisted Metal III Twisted Metal 4 Cool Boarders 3 Cool Boarders 4 Jet Moto 3 Rally Cross 2 ESPN Extreme Games 1Xtreme 2Xtreme 3Xtreme BigBig Studios Pursuit Force series MotorStorm Arctic Edge Little Deviants Evolution Studios World Rally Championship series MotorStorm series Driveclub Guerrilla Cambridge MediEvil series C 12 Final Resistance Primal Ghosthunter 24 The Game LittleBigPlanet PSP TV Superstars Killzone Mercenary collaborated in the development of the Killzone series Wipeout series EyeToy series Heavenly Sword PlayStation Home PlayTV Incognito Entertainment Twisted Metal series Warhawk War of the Monsters Downhill Domination Calling All Cars Manchester Studio New studio in North West England focused on creating VR games for PlayStation VR Studio Liverpool Wipeout series Formula One series Zipper Interactive Socom series Mag Unit 13Other platforms Edit See also List of Sony Interactive Entertainment video games Windows and List of Sony Interactive Entertainment video games iOS Android SIE began releasing some of its first party studios exclusive titles for Windows in 2020 starting with Horizon Zero Dawn in August 2020 and with Days Gone in May 2021 Layden said in a 2021 interview that he was part of the team that came up with this concept where they recognized we need to go out to where these new customers are where these new fans could be We need to go to where they are Because they ve decided not to come to my house so I ve got to go their house now And what s the best way to go to their house Why not take one of our top selling games 116 Ryan said in an interview that with some of the latter PlayStation 4 titles that There s an opportunity to expose those great games to a wider audience and that Horizon Zero Dawn s release on Windows shows there was a strong interest in further releases 117 An investor report in 2021 stated that a primary factor in SIE s recent desire to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation brand into China Russia and India markets where console oriented gaming is far less prevalent than in the West and Japan 118 119 In June 2021 after acquiring the studio Nixxes which had become their go to developer for these ports Sony confirmed that they are dedicated to PC gaming and value PC gamers although the PlayStation consoles will still be the first and best places to play their games 120 Subsequent Windows releases included 2018 s God of War in January 2022 121 Marvel s Spider Man Remastered in August 2022 the Uncharted Legacy of Thieves collection and Sackboy A Big Adventure in October 2022 Marvel s Spider Man Miles Morales in November 2022 Returnal in February 2023 and The Last of Us Part I in March 2023 122 123 124 125 126 Video Games Chronicle observed that Sony had established a PlayStation PC label around April 2021 to handle the publication of its games on Windows 127 SIE stated in a May 2022 investor report that sales of PC ports of their games had grown from 30 million in their 2020 fiscal year to 80 million in 2021 and estimated to be 300 million for 2022 Because of this SIE plans to continue to support PC releases of their PlayStation exclusive games and anticipate that by 2025 a third of their games revenue will come from PC sales 128 SIE also began seeking the mobile games market hiring a former content manager for Apple Arcade in 2020 as a means to bring their IPs to this platform 128 SIE acquired Savage Game Studios as their first dedicated mobile developer within PlayStation Studios in August 2022 for an undisclosed sum 129 It expects that by 2025 mobile games will make up 20 of their games revenue 128 See also EditList of Sony Interactive Entertainment video gamesReferences Edit a b FY 2021 revenue amp operating income Consolidated Financial Results for the Fiscal Year Ended March 31 2022 PDF Tokyo Japan Sony May 10 2022 p 7 Archived PDF from the original on August 19 2022 Retrieved August 19 2022 Gross Anna April 11 2022 Epic Games secures 2bn from Sony and Lego to build gaming metaverse Financial Times Archived from the original on December 10 2022 Retrieved May 18 2022 formerly known as Sony Computer Entertainment SCE a b c SIE Company Profile Sony Interactive Entertainment Inc Archived from the original on April 4 2016 Retrieved August 3 2019 Who We Are Sony Archived from the original on March 21 2019 Retrieved September 23 2019 From PS1 to PS5 total PlayStation hardware sales hit 576 million July 30 2022 Sony to Intro 32 Bit System Electronic Gaming Monthly No 53 EGM Media December 1993 p 68 a b c d Kohler Chris March 5 2008 Sony Celebrates PlayStation s 20th Anniversary With a Limited Edition PS4 Wired Conde Nast Archived from the original on February 17 2020 Retrieved August 19 2017 Sony latest to toss hat in vid game arena The Hollywood Reporter Hollywood Reporter Inc May 19 1994 a b c Sony in Disarray on Eve of PlayStation Debut Television Digest with Consumer Electronics 9 August 14 1995 ISSN 0497 1515 Will the Real Boss of Sony Please Step Forward Next Generation No 23 Imagine Media November 1996 pp 6 8 Like Sega Sony Changes Top Execs GamePro No 98 IDG November 1996 p 28 Sony Merges Control of PS Electronic Gaming Monthly No 92 Ziff Davis March 1997 p 18 Business Development North America Sony Computer Entertainment Archived from the original on April 22 2004 Retrieved November 12 2010 a b c Anthony John Agnello December 28 2012 Sony stops shipping the PlayStation 2 in Japan after nearly 13 years Digital Trends Archived from the original on December 14 2014 Retrieved December 14 2014 Miller Greg December 21 2009 Gamer Memories PS2 Launch IGN Archived from the original on August 19 2017 Retrieved August 19 2017 Sony Computer Entertainment Announces Changes in Corporate Officers PDF Press release Tokyo Sony Computer Entertainment July 1 2002 Archived from the original PDF on December 8 2004 Retrieved March 23 2010 SCE Establishes SCE Worldwide Studios PDF Press release Sony Computer Entertainment September 14 2005 Archived from the original PDF on November 5 2005 Retrieved September 14 2005 SCEI Announces New President of SCE Worldwide Studios Press release Tokyo Sony Computer Entertainment May 16 2008 Archived from the original on July 2 2008 Retrieved March 23 2010 SCE Worldwide Studios Phil Harrison Resigns Press release Tokyo Sony Computer Entertainment February 25 2008 Archived from the original on February 27 2008 Retrieved March 23 2010 Sony Computer Entertainment Acquires Guerrilla Games PDF Press release London Sony Computer Entertainment December 8 2005 Archived from the original PDF on January 12 2006 Retrieved March 23 2010 Sony Computer Entertainment Acquires Zipper Interactive PDF Press release Foster City Sony Computer Entertainment January 24 2006 Archived from the original PDF on February 11 2006 Retrieved March 23 2010 Graft Kris March 15 2006 PSBB Kutaragi s 10 PlayStation Points Andre Archived from the original on September 6 2012 Retrieved January 15 2008 PlayStation 3 announced for 2006 GameSpot May 16 2005 Archived from the original on May 18 2005 Retrieved May 1 2022 PlayStation Network Official PlayStation Website Archived from the original on December 1 2008 Retrieved January 15 2008 PS3 Network Online Gaming Official PlayStation Website SCEA Archived from the original on February 13 2008 Retrieved January 15 2008 a b Brendan Sinclair May 8 2006 E3 06 PS3 launches 11 17 499 for 20GB 599 for 60GB GameSpot Archived from the original on November 20 2021 Retrieved December 14 2014 The PlayStation Story Sony Electronics US Sony Computer Entertainment America 2014 Archived from the original on February 28 2015 Retrieved December 14 2014 SCE Announces New Management Team PDF Press release Tokyo Sony Computer Entertainment November 30 2006 Archived from the original PDF on December 6 2006 Retrieved March 23 2010 SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc Press release Tokyo Sony Computer Entertainment April 26 2007 Archived from the original on October 12 2007 Retrieved March 23 2010 Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios Press release Tokyo Sony Computer Entertainment September 20 2007 Archived from the original on October 11 2007 Retrieved March 23 2010 David Reeves to Retire From Sony Computer Entertainment Europe Press release Tokyo Sony Computer Entertainment April 15 2009 Archived from the original on October 9 2009 Retrieved March 23 2010 Andrew House named as President and CEO of Sony Computer Entertainment Europe Press release Tokyo Sony Computer Entertainment April 15 2009 Archived from the original on October 9 2009 Retrieved March 23 2010 ソニー ネットワーク強化に向けSCEのネット部門を吸収 in Japanese Impress Watch Corporation February 24 2010 Archived from the original on July 20 2011 Retrieved May 15 2010 Ivan Tom February 24 2010 Sony To Restructure Networked Services Business Edge Archived from the original on September 5 2012 Retrieved May 15 2010 Sony Computer Entertainment to focus on games temporarily renamed SNEP El33t Media February 25 2010 Archived from the original on July 10 2018 Retrieved May 15 2010 Ashcroft Brian February 24 2010 Sony Computer Entertainment To Become SNEP Temporarily Kotaku Archived from the original on June 24 2021 Retrieved May 1 2022 Sony Computer Entertainment Acquires Media Molecule Press release London Sony Computer Entertainment March 2 2010 Archived from the original on March 10 2010 Retrieved March 23 2010 Notification of Office Relocation Press release Sony Computer Entertainment August 9 2010 Archived from the original on September 30 2010 Retrieved September 5 2010 Sony Computer Entertainment Acquires Sucker Punch Productions Press release Sony Computer Entertainment August 2 2011 Archived from the original on August 19 2011 Sony closes and restructures two UK studios Archived April 17 2016 at the Wayback Machine Develop online net Happy holidays from Guerrilla Archived September 7 2014 at the Wayback Machine PlayStation Blog Europe Moriarty Colin March 30 2012 Confirmed Sony Closes Zipper Interactive IGN Archived from the original on April 7 2022 Retrieved May 1 2022 Executive Appointments Press release Sony Computer Entertainment June 25 2012 Archived from the original on June 30 2012 Sony to Acquire Gaikai Archived July 5 2012 at the Wayback Machine IGN com Sony closes WipEout developer Sony Liverpool Archived August 23 2012 at the Wayback Machine Eurogamer net McWhertor Michael August 14 2012 PlayStation Mobile bringing bite sized games to Vita and PlayStation Certified devices Polygon Archived from the original on June 4 2022 Retrieved June 4 2022 a b SCEI August 20 2013 PlayStation 4 PS4 TM Launches November 15 In North America November 29 In Europe And Latin America MarketWatch Archived from the original on September 18 2017 Retrieved December 14 2014 a b Low Aloysius May 25 2014 Sony to sell PlayStation 4 console in China CNET Archived from the original on March 27 2019 Retrieved August 19 2017 a b Karmali Luke May 27 2014 Sony Confirms PS4 is Heading to China IGN Archived from the original on August 17 2021 Retrieved May 1 2022 Makuch Eddie March 6 2014 Veteran PlayStation boss Jack Tretton to step down GameSpot Archived from the original on March 6 2014 Retrieved March 6 2014 OnLive shuts down streaming games service sells patents to Sony Ars Technica April 2 2015 Archived from the original on January 26 2018 Retrieved April 3 2015 Mic Wright November 13 2014 PlayStation Vue Sony s cloud TV service launches in the US this month The Next Web Archived from the original on December 14 2014 Retrieved December 14 2014 Kohler Chris January 26 2016 Sony Interactive Entertainment Merges PlayStation Biz Units Wired Archived from the original on May 19 2017 Retrieved August 19 2017 Byford Sam March 24 2016 Sony forms new company to make PlayStation mobile games The Verge Archived from the original on August 19 2017 Retrieved August 19 2017 Byford Sam December 7 2016 Sony s new mobile games studio is making Hot Shots Golf Parappa the Rapper and more The Verge Archived from the original on August 19 2017 Retrieved August 19 2017 a b Aldrich Rachel December 12 2016 Why would Sony merge its gaming and film units TheStreet Archived from the original on November 18 2019 Retrieved December 24 2018 Atkinson Claire December 12 2016 Sony considers merging gaming and film divisions New York Post Archived from the original on November 8 2020 Retrieved December 24 2018 Cooke Chris Revamp of Sony s entertainment business could more closely align Sony Music with Sony ATV Complete Music Update Archived from the original on May 13 2022 Retrieved May 2 2022 SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE AUDIOKINETIC A LEADING PROVIDER OF INTERACTIVE AUDIO SOLUTIONS TO THE GAMING INDUSTRY Press release Archived from the original on April 18 2021 Retrieved January 8 2019 Sony s Educational Toy Platform toio Launches In Japan On March 20 Siliconera January 17 2019 Archived from the original on June 24 2021 Retrieved January 31 2020 Shanley Patrick May 20 2019 Sony Interactive Launches Unit to Adapt Games for Film TV Exclusive The Hollywood Reporter Archived from the original on June 24 2021 Retrieved May 1 2022 SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES DEVELOPER OF PLAYSTATION 4 TOP SELLING MARVEL S SPIDER MAN RATCHET amp CLANK August 19 2019 Archived from the original on November 8 2020 Retrieved August 31 2019 Quarterly Securities Report For the three months ended December 31 2019 PDF Sony p 39 Archived PDF from the original on March 8 2021 Retrieved March 10 2020 Sinclair Brendan February 10 2020 Sony paid 229 million for Insomniac GamesIndustry biz Archived from the original on June 24 2021 Retrieved March 10 2020 Dring Christopher November 8 2019 PlayStation to open development studio in Malaysia Gamesindustry biz Archived from the original on October 5 2021 Retrieved November 8 2019 Dring Christopher May 12 2020 Sony unveils PlayStation Studios brand to launch alongside PS5 GamesIndustry biz Archived from the original on December 30 2021 Retrieved May 12 2020 Takahashi Dean July 9 2020 Sony invests 250 million in Fortnite maker Epic Games Venturebeat Archived from the original on July 9 2020 Retrieved July 9 2020 SONY INTERACTIVE ENTERTAINMENT AND NEW ESPORTS VENTURE RTS JOINTLY ACQUIRE THE EVOLUTION CHAMPIONSHIP SERIES EVO Press release March 18 2021 Archived from the original on March 18 2021 Retrieved March 18 2021 Announcing a 1 Billion Funding Round to Support Epic s Long Term Vision for the Metaverse Press release April 13 2021 Archived from the original on June 11 2021 Retrieved April 16 2021 Announcing PlayStation s new Partnership with Discord May 3 2021 Archived from the original on June 20 2021 Retrieved May 4 2021 Welcoming Housemarque to the PlayStation Studios family June 29 2021 Archived from the original on June 29 2021 Retrieved June 29 2021 Sony Interactive Entertainment Acquires Nixxes to Further Elevate Playstation Studios Exclusive Titles Archived from the original on July 1 2021 Retrieved July 1 2021 Ivan Tom July 28 2021 Jim Ryan says PlayStation is looking forward to working with Nixxes on PC games Video Games Chronicle Archived from the original on July 28 2021 Retrieved July 28 2021 Why PlayStation is buying Firesprite one of the UK s fastest growing studios Gamesindustry biz September 8 2021 Archived from the original on December 20 2021 Retrieved September 8 2021 Firesprite acquires Fabrik Games Gamesindustry biz September 29 2021 Archived from the original on September 29 2021 Retrieved September 29 2021 Sony buys Demon s Souls remake developer Bluepoint Games Eurogamer September 30 2021 Archived from the original on June 20 2022 Retrieved September 30 2021 PlayStation Officially Acquires Bluepoint Games Next Game Planned to Be an Original Not a Remake IGN September 30 2021 Archived from the original on September 30 2021 Retrieved September 30 2021 Devolver Digital valued at 950m as it floats on London Stock Exchange November 4 2021 Archived from the original on November 4 2021 Retrieved November 4 2021 Sony Interactive Entertainment to Acquire Valkyrie Entertainment Press release December 10 2021 Archived from the original on December 16 2021 Retrieved December 10 2021 Sony acquiring Bungie creators of Destiny in 3 6B deal Polygon January 31 2022 Archived from the original on January 31 2022 Retrieved January 31 2022 a b Khalid A July 15 2022 Sony completes 3 6 billion deal to buy Bungie Engadget Retrieved July 16 2022 PlayStation to buy Jade Raymond s Haven Studios Sony s first developer in Canada March 21 2022 Archived from the original on April 11 2022 Retrieved March 21 2022 Dring Christopher July 18 2022 PlayStation continues esports expansion with Repeat gg acquisition Retrieved July 18 2022 Sony Interactive Entertainment to Acquire Mobile Gaming Developer Savage Game Studios August 29 2022 Retrieved August 29 2022 Tencent and Sony Interactive Entertainment collectively acquire 30 34 percent of FromSoftware Gematsu August 31 2022 Retrieved August 31 2022 Jim Ryan appointed Sony Interactive Entertainment president and CEO Gamesindustry biz Press release February 12 2019 Archived from the original on February 12 2019 Retrieved June 19 2019 SCE Announces New Management Team PDF Press release Sony Computer Entertainment November 30 2006 Archived from the original PDF on December 6 2006 Retrieved November 30 2006 SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc Press release Sony Corporation April 26 2007 Archived from the original on October 26 2008 Retrieved April 27 2007 SONY INTERACTIVE ENTERTAINMENT NAMESHERMEN HULST HEAD OF WORLDWIDE STUDIOS Press release Sony Interactive Entertainment November 7 2019 Archived from the original on January 28 2021 Retrieved November 7 2019 Kohler Chris March 5 2008 Opinion Why Wii Shovelware Is a Good Thing Wired Archived from the original on July 5 2014 Retrieved August 19 2017 a b Agnello Anthony John January 7 2013 RIP PlayStation 2 Sony halts production of the most successful game console in history Digital Trends Archived from the original on January 13 2021 Retrieved August 19 2017 a b Plafke James December 31 2012 13 years after the PlayStation 2 changed the industry Sony finally halts production ExtremeTech Archived from the original on August 19 2017 Retrieved August 19 2017 TGS Sony Reveals Vita s Release Date IGN September 14 2011 Archived from the original on July 22 2018 Retrieved May 1 2022 Grant Adam October 19 2011 PlayStation Vita Launches From 22 February 2012 PlayStation Blog Archived from the original on May 2 2022 Retrieved May 1 2022 Tretton Jack October 18 2011 Get Ready PS Vita is Coming February 22nd PlayStation Blog Archived from the original on July 6 2021 Retrieved May 1 2022 Cullen Johnny January 24 2011 Sony outs tech specs for NGP VG247 Archived from the original on May 2 2022 Retrieved May 1 2022 Savov Vlad January 27 2011 Sony s next PSP codenamed NGP Engadget Archived from the original on June 24 2021 Retrieved May 1 2022 Good Owen S March 2 2019 RIP PS Vita Sony officially ends production Polygon Archived from the original on March 2 2019 Retrieved January 24 2020 Sony Computer Entertainment Inc Introduces PlayStation 4 Press release Sony Computer Entertainment February 20 2013 Archived from the original on February 24 2013 Retrieved March 12 2013 PS4 Launches in North America on November 15th Gamescom Wrap up PlayStation Blog August 20 2013 Archived from the original on June 24 2021 Retrieved May 1 2022 PlayStation at gamescom 2013 The best place to play PlayStation Blog August 21 2013 Archived from the original on May 2 2022 Retrieved May 1 2022 PlayStation 4 Sales Surpass 5 3 Million Units Worldwide Sony Computer Entertainment Inc Press Release Eric jou December 12 2014 PlayStation set to debut in China early next month China Daily Archived from the original on February 2 2016 Retrieved December 12 2014 Kate Williams December 11 2014 PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED IGN Archived from the original on December 13 2014 Retrieved December 14 2014 Pino Nick Vjestica Adam PS5 review TechRadar Archived from the original on November 18 2020 Retrieved November 16 2020 The Future of Santa Monica Studio Archived May 2 2022 at the Wayback Machine PlayStation Blog PlayStation GamesCom 2013 Press Conference at 58 00 Archived September 10 2014 at the Wayback Machine YouTube com Sony XDev Europe Archived September 13 2014 at the Wayback Machine Official Site Worldwide Studios XDev Archived June 15 2012 at the Wayback Machine XDev on Worldwidestudios net Platformer Run Sackboy Run announced for PS Vita and mobile devices Archived October 18 2014 at the Wayback Machine PlayStation Blog Europe Control the undead in The Hungry Horde on PS Vita PlayStation Blog August 11 2014 Archived from the original on September 7 2014 Retrieved May 1 2022 PS Vita s BigFest is also coming to PS4 and PS3 PlayStation Blog August 8 2014 Archived from the original on May 2 2022 Retrieved May 1 2022 Introducing WiLD a PS4 exclusive from Rayman creator Michel Ancel PlayStation Blog August 12 2014 Archived from the original on May 2 2022 Retrieved May 1 2022 Marvel s Spider Man series is coming to PC PlayStation Blog June 2 2022 Archived from the original on June 3 2022 Retrieved June 4 2022 Haske Steve October 4 2021 Ex Sony exec opens up about efforts to bring PlayStation hits to PC Ars Technica Archived from the original on October 4 2021 Retrieved October 4 2021 Leedham Robe February 23 2021 PlayStation s Jim Ryan We re making a completely new VR format for Ps5 GQ Archived from the original on June 21 2021 Retrieved February 23 2021 Romano Sal May 28 2021 Uncharted 4 A Thief s End coming to PC Gematsu Archived from the original on June 24 2021 Retrieved May 29 2021 Grubb Jeff May 26 2021 Uncharted 4 A Thief s End coming to PC VentureBeat Archived from the original on November 20 2021 Retrieved May 29 2021 Hermen Hulst Q amp A What s Next for PlayStation Studios June 2 2021 Archived from the original on June 3 2021 Retrieved June 2 2021 Orlady Grace October 20 2021 God of War 2018 is coming to PC PlayStation Blog Archived from the original on January 13 2022 Retrieved October 20 2021 Tapsell Chris September 9 2021 Uncharted Legacy of Thieves Collection brings A Thief s End and Lost Legacy remasters to both PC and PS5 Eurogamer Gamer Network Archived from the original on September 10 2021 Retrieved September 10 2021 Marvel s Spider Man series is coming to PC PlayStation Blog June 2 2022 Archived from the original on June 3 2022 Retrieved June 3 2022 Rich Stanton June 9 2022 The Last of Us remake is coming to PC PC Gamer Archived from the original on June 9 2022 Retrieved June 9 2022 Sackboy A Big Adventure is coming to PC on October 27 PlayStation Blog September 29 2022 Retrieved October 7 2022 Bankhurst Adam December 9 2022 The Game Awards 2022 Everything Announced IGN Retrieved December 11 2022 Robinson Andy October 28 2021 Sony has formed the PlayStation PC label for its PC games push Video Games Chronicle Archived from the original on October 28 2021 Retrieved October 28 2021 a b c Porter Jon May 26 2022 Sony wants around half its games to be on PC and mobile by 2025 The Verge Archived from the original on May 26 2022 Retrieved May 26 2022 PlayStation Buys a Mobile Studio Creates Mobile Division and Says Single Player AAA Games Remain a Focus External links Edit Wikimedia Commons has media related to Sony Interactive Entertainment Official websitePortals United States Video games Portals Japan Video games Coordinates 37 33 38 N 122 17 03 W 37 56056 N 122 28417 W 37 56056 122 28417 Retrieved from https en wikipedia org w index php title Sony Interactive Entertainment amp oldid 1149066998, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.