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Wikipedia

PlayStation Move

PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu) is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation CECH-ZCM2 with microUSB is not backwards-compatible with PS3). Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market.

PlayStation Move
A PlayStation Move controller
ManufacturerSony Interactive Entertainment
TypeMotion controller
GenerationSeventh, eighth, and ninth
Lifespan
  • EU: September 15, 2010[1]
  • AU: September 16, 2010[2]
  • NA: September 17, 2010[3]
  • UK: September 17, 2010[2]
Units shipped15 million (as of November 11, 2012)[5]
InputMotion controller:

Navigation controller:

ConnectivityBluetooth, USB
PowerLithium-ion battery

Hardware Edit

As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion battery[6] charged via a USB Mini-B port on the controller.[7] On the PlayStation 3, up to four Move controllers can be used at once[8] (four Move motion controllers,[9] or two Move motion controllers and two Move navigation controllers[10]).

Motion controller Edit

The primary component of PlayStation Move, the PlayStation Move motion controller, is a wand controller which allows the user to interact with the console through motion and position in front of a PlayStation camera.[4] It functions similarly to the Wii Remote.

 
The PlayStation Move features a variety of internal sensors to gauge orientation.

The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes (LEDs).[11] Based on the colors in the user environment captured by the camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the image plane by the camera.[12][13] The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the camera through the light's image size, thus enabling the controller's position to be tracked in three dimensions[13][14] with high precision and accuracy.[fn 1] The simple sphere-based distance calculation allows the controller to operate with minimal processing latency,[17] as opposed to other camera-based control techniques on the PlayStation 3.[18][fn 2]

A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion.[12][15] An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) by the inertial sensors.[19] In addition, an internal temperature sensor is used to adjust the inertial sensor readings against temperature effects.[20] The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.[11]

The controller face features a large oblong primary button (Move),[21] surrounded by small action buttons ( ,  ,  ,  ), and with a regular-sized PS button beneath, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger (T).[11] On the tail end of the controller is the wrist strap, USB port, and extension port.[22]

The motion controller features vibration-based haptic technology.[11] In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback,[11] simulating aesthetic effects such as the muzzle flash of a gun or the paint on a brush.[23]

Using different orb colors for each controller,[11] up to four motion controllers can be tracked at once on the PlayStation 3.[23] Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand.[12][24] To minimize the cost of entry, Sony stated that all launch titles for PlayStation Move would be playable with one motion controller, with enhanced options available for multiple motion controllers.[25]

On the PlayStation 3, image processing for PlayStation Move is performed in the console's Cell microprocessor.[17] According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.[26] According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.[17]

Navigation controller Edit

 
PlayStation Move navigation controller

The PlayStation Move navigation controller is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay, similar to Nintendo Wii Nunchuk, although it lacks motion-sensing technology, as dual-wield, independent two-handed motion control is implemented with the use of another Move Controller. Replicating the major functionality of the left side of a standard PlayStation 3 gamepad, the PlayStation Move navigation controller features a left analog stick (with L3 button function), a D-pad, L1 button and L2 analog trigger.[7] The navigation controller also features   and   action buttons, as well as a PS button. Since all controls correspond to those of a standard PlayStation 3 gamepad, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications.[19]

Accessories Edit

A number of additional accessories have also been released for use in conjunction with the PlayStation Move controllers.

  • PlayStation Move charging station could charge up any combination of two Move controllers.[27]
  • PlayStation Move shooting attachment adapts the Move controllers into a handgun form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger on the gun attachment,[27] while leaving all the topmost buttons accessible through an opening in the top. Its functions are similar to the Wii Zapper.
  • PlayStation Move Sharp Shooter attachment adapts both Move controllers into a submachine gun form, which features an adjustable shoulder support.[28] The motion controller is fitted into the gun barrel, while the navigation controller is clipped into a holder below this gun barrel. This accessory also adds several buttons to the controller. Several games, including Killzone 3, Dead Space: Extraction, SOCOM 4: U.S. Navy SEALs and Resistance 3,[29][30][31] officially support this peripheral.
  • The PlayStation Move Racing Wheel allows players to simulate driving in video games. The accessory features vibration feedback, paddle-style gear shifters and twist throttle controls. It supports games like LittleBigPlanet Karting, Gran Turismo 5, Need for Speed: Hot Pursuit, Burnout Paradise, and MotorStorm: Apocalypse.[32][33][34]

Bundle packages Edit

 
The PS Move Sharp Shooter, a controller holder shaped like an assault rifle that was commonly sold in a bundle with PS Move controllers, PS Eye and the games Killzone 3 and Resistance 3

In addition to selling the controllers individually, Sony also provides several different bundle options for PlayStation Move hardware such as: software/camera bundles with a PlayStation Eye, a Move motion controller and motion-control enabled software; console bundles which include a PS3 console, DualShock 3 controller, PlayStation Eye, and Move motion controller; and bundles with a Move motion controller with select games.[35]

Though the games with the bundles vary in each region, most bundles come with the PlayStation Move Demo Disc which contains demos for eleven different games. The bundles in Europe and Oceania however, come with the PlayStation Move Starter Disc with a setup tutorial and nine demos (same as the Demo Disc, except without Kung Fu Rider and Time Crisis). The demos included are for the games Beat Sketcher, Echochrome II, EyePet, Kung Fu Rider, Sports Champions, Start the Party!, The Shoot, Tiger Woods PGA Tour 11, Time Crisis: Razing Storm, Tumble, and TV Superstars.[36]

In North America, bundles are available with the game Sports Champions[37] or the PlayStation Move edition of EyePet.[38] In Japan, bundles with Beat Sketch!, Biohazard 5 Alternative Edition, or Big 3 Gun Shooting are available.[39] All bundles, as well as the stand-alone controller will also include the demo disk for a limited time.[39] In Europe, a bundle will be released with a demo disc.[40] In Asian countries outside Japan such as Singapore, the bundles are available with the games Sports Champions, Start the Party!, and Kung Fu Rider.[41]

History Edit

 
The PlayStation Eye is used in conjunction with the Move to track movement.

PlayStation Move stems from early work on the EyeToy,[42] a webcam-based controller for the PlayStation 2 conceived in 1999 and released in 2003. Early in the EyeToy's inception, developers experimented with color-based 3D wand tracking,[43] including prototypes using spheres.[fn 3] By the time it was released, the EyeToy's focus was on hands-free applications. With the emergence of affordable inertial sensors and the success of the Wii Remote motion controller wand,[45] in 2008 Sony began work on productizing its own motion controller wand, revisiting the sphere-tracking concept for use with the PlayStation Eye, integrating inertial sensors, and refining the device from an engineering and a design perspective.[15] The Move's internal development codename was the "Y-con", so called because three groups — the hardware team in SCEI in Japan, the software engineering team at SCEA, and Sony's Worldwide Studios — worked together to develop the hardware, with the three points of a "Y" indicating the three teams coming together. This was the start of a new form of development at Sony, where hardware had previously been developed separately from software teams and later delivered along with technical documentation for software teams to get to grips with themselves; this move was continued with the development of the PlayStation Vita and PlayStation 4.[46]

The motion controller was revealed at Sony's E3 2009 press conference on 2 June 2009, with a live demonstration using an engineering prototype.[47] Tentatively referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the controller features and design had not been finalized.[25]

Soon after revealing the motion controller to developers, Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation 3 gamepad, such as having the player use "the motion controller as a sword and use DualShock 3 as a shield."[26][fn 4] One combination control scheme was demonstrated in September 2009 at the Tokyo Game Show for Biohazard 5: Alternative Edition, making particular use of the DualShock 3's analog stick. Although users found the setup to work well, some found holding a DualShock with one hand to be somewhat awkward.[49][50] At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the Nunchuk controller for the Wii Remote.[51]

In January 2010, Sony announced a revised release target, stating instead that the motion controller would launch in Q3/Q4 of 2010.[52] On March 10, Sony revealed the official name and logo at the Game Developers Conference, showcasing the final motion controller design, and unveiling the PlayStation Move navigation controller (then referred to as the PlayStation Move sub-controller[53]), to be launched concurrently with the motion controller.[19] The logo is a colored squiggle-like shape, representing a light trail from the sphere of a PlayStation Move motion controller being waved.[54]

Name Edit

Prior to the Game Developers Conference 2010, the PlayStation Move motion controller was known by several names. Initially given little guidance on what to call the device when it was unveiled in June 2009, many in the video game press informally referred to the controller as the "magic wand", or simply "Wand" due to the controller's wand design and glowing orb.[55][56][57][58][59][60] Sony had used the term "PlayStation Motion Controller" from the motion controller's introduction,[24] but many perceived it to be used merely as a description. Sony gradually clarified "Motion Controller" as the tentative name,[61] but by this time media attention had shifted to rumored final names. In September 2009, statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the "Sphere".[62][63] In December, a brief reference to the motion controller as "Gem" by Electronic Arts CEO John Riccitiello during a media industry conference presentation[64] prompted an admission by Sony that "Gem" was an early code name for the controller.[65]

In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc".[66] The name was observed to liken the controller's glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode.[67] The report was supported by evidence emerging in the following weeks, including a registration of the playstationarc.com domain name to SCE dated October 2009 (shortly after the Tokyo Game Show)[68] and numerous references to "Arc" by president Brian Farrell of video game publisher THQ during the company's February earnings conference call.[69] Responding to speculation that Farrell's statements effectively confirmed the name,[70] SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name".[71]

On March 1, it was reported that Sony submitted Japanese trademark application filing for "PlayStation Arc".[72] A week later on March 8, Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc-brand PC accessories, which could present trademark conflicts.[73] On March 9, Sony submitted a European trademark filing for "PlayStation Move",[74] which was announced as the official name the next day at Sony's press conference at the Game Developers Conference.[19] Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter "A" because it is the same design for when the name was "PlayStation Arc", in which the "A" would stand for "Arc".[75]

Promotion Edit

As part of the promotional marketing for Sorcery, the PlayStation Move controller was inducted into The Magic Circle museum by Vice President Scott Penrose.[citation needed]

Recreational therapy Edit

PlayStation Move is now being actively used in recreational therapy on children that suffer from obesity. The Move creates a challenging physical environment for the children. In one study, recreational therapists utilized PlayStation Move Fitness. The children chose which activity to do and then, they engaged for a period of approximately 30 minutes. The recreational therapists monitored the children. These programs have shown to:

  • Lower BMI and weight.
  • Improve cardiovascular endurance.
  • Lead to healthier choices in recreation activities.
  • Improve self-esteem.
  • Identify the importance of exercise.[76]

Software Edit

Alongside SIE Worldwide Studios and its second-party partners, a total of 36 third-party game development companies had confirmed that they would support the PlayStation Move by the time the finalized controller was announced in March 2010.[19] On the box art of PlayStation Move games, underneath the PlayStation 3 logo banner, a blue bar with white letters indicates when a game supports the PlayStation Move. When a game can only be played with the PlayStation Move, the box art carries a "PlayStation Move Required" label. When a game supports traditional Sixaxis/DualShock 3 controls and PlayStation Move controls it carries a "PlayStation Move Features" (or "PlayStation Move Compatible") label.[77]

Reception Edit

Critical reception Edit

The PlayStation Move has been generally well received. Game Informer gave it an 8 out of 10, saying, "The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion-based gameplay, and we applaud Sony for getting the hardware right the first time."[78] Kotaku praised its accuracy, design, use of augmented reality and said, "The Playstation Move is a intuitive, natural feeling way to play games and it brings with it not only a sense of increased immersion to already graphically immersive games, but a new way to play with your reality and a refreshing form of colorful feedback."[79] IGN gave the Move an 8.5 out of 10, noting that the launch line-up of games for the controller was insufficient though it summarized by saying, "At the end of the day, the PlayStation Move has the potential to be the best motion control system on the current crop of consoles."[80] Joystiq praised the Move, saying, "The hardware's great, and I can see it being used in a multitude of really cool ways, but of course it's only as cool as the games that use it" and that the launch line-up was not worth the purchase, though it believed that the Move would be worth the purchase in early 2011 due to a stronger line-up of games such as SOCOM 4: U.S. Navy SEALs and Killzone 3.[81] CVG gave the Move an extremely positive review and awarded it 9 out of 10, saying, "Sony's motion control gets beyond being a gimmick. We found ourselves constantly itching for 'one more go'."[82] The Guardian strongly criticized the Move's launch line-up, though it noted that the hardware was strong and that after playing with the Move it was "very hard to go back to the relative inaccuracy of the Wii".[83]

The PlayStation Move won the 2010 Popular Science award for the "Most immersive game controller".[84]

Sales Edit

In October 2010, the PlayStation Move had shipped around 1.5 million units in Europe and 1 million units in North America during its first month of release,[85] figures that Sony felt were selling "extremely well" at the time.[86] On 30 November 2010, it was announced that 4.1 million units had been shipped worldwide in the first two months since its release.[87] By June 2011, at E3 2011, Sony announced that the PlayStation Move had sold 8.8 million units.[88] By November 2012, this figure had grown to 15 million.[5]

In March 2012 Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that, the device had not lived up to their expectations, in either their target audience or the software support that had been provided for it.[89]

See also Edit

Footnotes Edit

  1. ^ According to the Move motion controller's designers, the sphere's position along the camera's image plane can be resolved at a "really sub-pixel level",[15] translating to a spatial XY-axis precision to the nearest millimeter.[11][16] The motion controller's distance from the camera (Z-axis) can be resolved with a precision of a few centimeters.[11]
  2. ^ According to SCEE senior designer for PlayStation Move software Mark D. Green, the response time for the motion control system is 22 milliseconds.[16]
  3. ^ The colored-sphere based 3D wand tracking technology was publicly demonstrated as early as 2000[42][44] and 2001.[14]
  4. ^ The Wireless Controller for PlayStation 3 has some inertial sensing capabilities through the standard Sixaxis feature. Sony had also submitted several patent applications describing techniques in which the port indicator lights of a Wireless Controller could be used as markers for tracking the controller's position and orientation with the PlayStation Eye.[48]

References Edit

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External links Edit

  • European PlayStation Move page
  • North American PlayStation Move page
  • PlayStation Move Sharp Shooter

playstation, move, プレイステーションムーヴ, pureisutēshon, mūvu, motion, game, controller, developed, sony, interactive, entertainment, initially, released, 2010, with, playstation, home, video, game, console, compatibility, later, expanded, successor, playstation, 2013,. PlayStation Move プレイステーションムーヴ PureiSuteshon Muvu is a motion game controller developed by Sony Interactive Entertainment Initially released in 2010 for use with the PlayStation 3 home video game console its compatibility was later expanded to its successor the PlayStation 4 in 2013 its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 2nd generation CECH ZCM2 with microUSB is not backwards compatible with PS3 Conceptually similar to Nintendo s Wii Remote and Microsoft s Kinect its function is based around controller input in games stemming from the actual physical movement of the player The Move uses inertial sensors in the wand to detect motion while the wand s position is tracked using a PlayStation Eye or PlayStation Camera The device was generally well received by critics but has not quite met Sony s goals for integration into the market PlayStation MoveA PlayStation Move controllerManufacturerSony Interactive EntertainmentTypeMotion controllerGenerationSeventh eighth and ninthLifespanEU September 15 2010 1 AU September 16 2010 2 NA September 17 2010 3 UK September 17 2010 2 JP October 21 2010 4 Units shipped15 million as of November 11 2012 5 InputMotion controller Motion sensing three axis accelerometer three axis angular rate sensor Location tracking magnetometer object recognition via PlayStation Eye or PlayStation Camera 1 Analog trigger T 8 buttons Start Select Home Move Navigation controller Analog stick D pad 1 Analog trigger L2 5 buttons L1 Home L3 ConnectivityBluetooth USBPowerLithium ion battery Contents 1 Hardware 1 1 Motion controller 1 2 Navigation controller 1 3 Accessories 2 Bundle packages 3 History 3 1 Name 3 2 Promotion 3 3 Recreational therapy 4 Software 5 Reception 5 1 Critical reception 5 2 Sales 6 See also 7 Footnotes 8 References 9 External linksHardware EditAs with the standard PlayStation 3 wireless controllers Sixaxis DualShock 3 both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2 0 and an internal lithium ion battery 6 charged via a USB Mini B port on the controller 7 On the PlayStation 3 up to four Move controllers can be used at once 8 four Move motion controllers 9 or two Move motion controllers and two Move navigation controllers 10 Motion controller Edit The primary component of PlayStation Move the PlayStation Move motion controller is a wand controller which allows the user to interact with the console through motion and position in front of a PlayStation camera 4 It functions similarly to the Wii Remote nbsp The PlayStation Move features a variety of internal sensors to gauge orientation The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light emitting diodes LEDs 11 Based on the colors in the user environment captured by the camera the system dynamically selects an orb color that can be distinguished from the rest of the scene The colored light serves as an active marker the position of which can be tracked along the image plane by the camera 12 13 The uniform spherical shape and known size of the light also allows the system to simply determine the controller s distance from the camera through the light s image size thus enabling the controller s position to be tracked in three dimensions 13 14 with high precision and accuracy fn 1 The simple sphere based distance calculation allows the controller to operate with minimal processing latency 17 as opposed to other camera based control techniques on the PlayStation 3 18 fn 2 A pair of inertial sensors inside the controller a three axis linear accelerometer and a three axis angular rate sensor are used to track rotation as well as overall motion 12 15 An internal magnetometer is also used for calibrating the controller s orientation against the Earth s magnetic field to help correct against cumulative error drift by the inertial sensors 19 In addition an internal temperature sensor is used to adjust the inertial sensor readings against temperature effects 20 The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient such as when the controller is obscured behind the player s back 11 The controller face features a large oblong primary button Move 21 surrounded by small action buttons nbsp nbsp nbsp nbsp and with a regular sized PS button beneath arranged in a similar configuration as on the Blu ray Disc Remote Control On the left and right side of the controller is a Select and Start button respectively On the underside is an analog trigger T 11 On the tail end of the controller is the wrist strap USB port and extension port 22 The motion controller features vibration based haptic technology 11 In addition to providing a tracking reference the controller s orb light can be used to provide visual feedback 11 simulating aesthetic effects such as the muzzle flash of a gun or the paint on a brush 23 Using different orb colors for each controller 11 up to four motion controllers can be tracked at once on the PlayStation 3 23 Demonstrations for the controller have featured activities using a single motion controller as well as those in which the user wields two motion controllers with one in each hand 12 24 To minimize the cost of entry Sony stated that all launch titles for PlayStation Move would be playable with one motion controller with enhanced options available for multiple motion controllers 25 On the PlayStation 3 image processing for PlayStation Move is performed in the console s Cell microprocessor 17 According to Sony use of the motion tracking library entails some Synergistic Processing Unit SPU overhead as well an impact on memory though the company states that the effects will be minimized 26 According to Move motion controller co designer Anton Mikhailov the library uses 1 2 megabytes of system memory 17 Navigation controller Edit nbsp PlayStation Move navigation controllerThe PlayStation Move navigation controller is a one handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay similar to Nintendo Wii Nunchuk although it lacks motion sensing technology as dual wield independent two handed motion control is implemented with the use of another Move Controller Replicating the major functionality of the left side of a standard PlayStation 3 gamepad the PlayStation Move navigation controller features a left analog stick with L3 button function a D pad L1 button and L2 analog trigger 7 The navigation controller also features nbsp and nbsp action buttons as well as a PS button Since all controls correspond to those of a standard PlayStation 3 gamepad a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications 19 Accessories Edit A number of additional accessories have also been released for use in conjunction with the PlayStation Move controllers PlayStation Move charging station could charge up any combination of two Move controllers 27 PlayStation Move shooting attachment adapts the Move controllers into a handgun form The motion controller is fitted into the gun barrel so that the motion controller s T trigger is interlocked with the trigger on the gun attachment 27 while leaving all the topmost buttons accessible through an opening in the top Its functions are similar to the Wii Zapper PlayStation Move Sharp Shooter attachment adapts both Move controllers into a submachine gun form which features an adjustable shoulder support 28 The motion controller is fitted into the gun barrel while the navigation controller is clipped into a holder below this gun barrel This accessory also adds several buttons to the controller Several games including Killzone 3 Dead Space Extraction SOCOM 4 U S Navy SEALs and Resistance 3 29 30 31 officially support this peripheral The PlayStation Move Racing Wheel allows players to simulate driving in video games The accessory features vibration feedback paddle style gear shifters and twist throttle controls It supports games like LittleBigPlanet Karting Gran Turismo 5 Need for Speed Hot Pursuit Burnout Paradise and MotorStorm Apocalypse 32 33 34 Bundle packages Edit nbsp The PS Move Sharp Shooter a controller holder shaped like an assault rifle that was commonly sold in a bundle with PS Move controllers PS Eye and the games Killzone 3 and Resistance 3In addition to selling the controllers individually Sony also provides several different bundle options for PlayStation Move hardware such as software camera bundles with a PlayStation Eye a Move motion controller and motion control enabled software console bundles which include a PS3 console DualShock 3 controller PlayStation Eye and Move motion controller and bundles with a Move motion controller with select games 35 Though the games with the bundles vary in each region most bundles come with the PlayStation Move Demo Disc which contains demos for eleven different games The bundles in Europe and Oceania however come with the PlayStation Move Starter Disc with a setup tutorial and nine demos same as the Demo Disc except without Kung Fu Rider and Time Crisis The demos included are for the games Beat Sketcher Echochrome II EyePet Kung Fu Rider Sports Champions Start the Party The Shoot Tiger Woods PGA Tour 11 Time Crisis Razing Storm Tumble and TV Superstars 36 In North America bundles are available with the game Sports Champions 37 or the PlayStation Move edition of EyePet 38 In Japan bundles with Beat Sketch Biohazard 5 Alternative Edition or Big 3 Gun Shooting are available 39 All bundles as well as the stand alone controller will also include the demo disk for a limited time 39 In Europe a bundle will be released with a demo disc 40 In Asian countries outside Japan such as Singapore the bundles are available with the games Sports Champions Start the Party and Kung Fu Rider 41 History Edit nbsp The PlayStation Eye is used in conjunction with the Move to track movement PlayStation Move stems from early work on the EyeToy 42 a webcam based controller for the PlayStation 2 conceived in 1999 and released in 2003 Early in the EyeToy s inception developers experimented with color based 3D wand tracking 43 including prototypes using spheres fn 3 By the time it was released the EyeToy s focus was on hands free applications With the emergence of affordable inertial sensors and the success of the Wii Remote motion controller wand 45 in 2008 Sony began work on productizing its own motion controller wand revisiting the sphere tracking concept for use with the PlayStation Eye integrating inertial sensors and refining the device from an engineering and a design perspective 15 The Move s internal development codename was the Y con so called because three groups the hardware team in SCEI in Japan the software engineering team at SCEA and Sony s Worldwide Studios worked together to develop the hardware with the three points of a Y indicating the three teams coming together This was the start of a new form of development at Sony where hardware had previously been developed separately from software teams and later delivered along with technical documentation for software teams to get to grips with themselves this move was continued with the development of the PlayStation Vita and PlayStation 4 46 The motion controller was revealed at Sony s E3 2009 press conference on 2 June 2009 with a live demonstration using an engineering prototype 47 Tentatively referred to as the PlayStation Motion Controller the device was originally stated to be available in Q1 Q2 2010 As of August 2009 the controller features and design had not been finalized 25 Soon after revealing the motion controller to developers Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation 3 gamepad such as having the player use the motion controller as a sword and use DualShock 3 as a shield 26 fn 4 One combination control scheme was demonstrated in September 2009 at the Tokyo Game Show for Biohazard 5 Alternative Edition making particular use of the DualShock 3 s analog stick Although users found the setup to work well some found holding a DualShock with one hand to be somewhat awkward 49 50 At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the Nunchuk controller for the Wii Remote 51 In January 2010 Sony announced a revised release target stating instead that the motion controller would launch in Q3 Q4 of 2010 52 On March 10 Sony revealed the official name and logo at the Game Developers Conference showcasing the final motion controller design and unveiling the PlayStation Move navigation controller then referred to as the PlayStation Move sub controller 53 to be launched concurrently with the motion controller 19 The logo is a colored squiggle like shape representing a light trail from the sphere of a PlayStation Move motion controller being waved 54 Name Edit Prior to the Game Developers Conference 2010 the PlayStation Move motion controller was known by several names Initially given little guidance on what to call the device when it was unveiled in June 2009 many in the video game press informally referred to the controller as the magic wand or simply Wand due to the controller s wand design and glowing orb 55 56 57 58 59 60 Sony had used the term PlayStation Motion Controller from the motion controller s introduction 24 but many perceived it to be used merely as a description Sony gradually clarified Motion Controller as the tentative name 61 but by this time media attention had shifted to rumored final names In September 2009 statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the Sphere 62 63 In December a brief reference to the motion controller as Gem by Electronic Arts CEO John Riccitiello during a media industry conference presentation 64 prompted an admission by Sony that Gem was an early code name for the controller 65 In January 2010 video game blog VG247 reported that Sony had named its PS3 motion control platform Arc 66 The name was observed to liken the controller s glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode 67 The report was supported by evidence emerging in the following weeks including a registration of the playstationarc com domain name to SCE dated October 2009 shortly after the Tokyo Game Show 68 and numerous references to Arc by president Brian Farrell of video game publisher THQ during the company s February earnings conference call 69 Responding to speculation that Farrell s statements effectively confirmed the name 70 SCEA senior director of corporate communications Patrick Seybold stated that they did not and that Farrell was referring to Arc as a rumored code name 71 On March 1 it was reported that Sony submitted Japanese trademark application filing for PlayStation Arc 72 A week later on March 8 Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc brand PC accessories which could present trademark conflicts 73 On March 9 Sony submitted a European trademark filing for PlayStation Move 74 which was announced as the official name the next day at Sony s press conference at the Game Developers Conference 19 Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter A because it is the same design for when the name was PlayStation Arc in which the A would stand for Arc 75 Promotion Edit As part of the promotional marketing for Sorcery the PlayStation Move controller was inducted into The Magic Circle museum by Vice President Scott Penrose citation needed Recreational therapy Edit PlayStation Move is now being actively used in recreational therapy on children that suffer from obesity The Move creates a challenging physical environment for the children In one study recreational therapists utilized PlayStation Move Fitness The children chose which activity to do and then they engaged for a period of approximately 30 minutes The recreational therapists monitored the children These programs have shown to Lower BMI and weight Improve cardiovascular endurance Lead to healthier choices in recreation activities Improve self esteem Identify the importance of exercise 76 Software EditAlongside SIE Worldwide Studios and its second party partners a total of 36 third party game development companies had confirmed that they would support the PlayStation Move by the time the finalized controller was announced in March 2010 19 On the box art of PlayStation Move games underneath the PlayStation 3 logo banner a blue bar with white letters indicates when a game supports the PlayStation Move When a game can only be played with the PlayStation Move the box art carries a PlayStation Move Required label When a game supports traditional Sixaxis DualShock 3 controls and PlayStation Move controls it carries a PlayStation Move Features or PlayStation Move Compatible label 77 Reception EditCritical reception Edit The PlayStation Move has been generally well received Game Informer gave it an 8 out of 10 saying The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion based gameplay and we applaud Sony for getting the hardware right the first time 78 Kotaku praised its accuracy design use of augmented reality and said The Playstation Move is a intuitive natural feeling way to play games and it brings with it not only a sense of increased immersion to already graphically immersive games but a new way to play with your reality and a refreshing form of colorful feedback 79 IGN gave the Move an 8 5 out of 10 noting that the launch line up of games for the controller was insufficient though it summarized by saying At the end of the day the PlayStation Move has the potential to be the best motion control system on the current crop of consoles 80 Joystiq praised the Move saying The hardware s great and I can see it being used in a multitude of really cool ways but of course it s only as cool as the games that use it and that the launch line up was not worth the purchase though it believed that the Move would be worth the purchase in early 2011 due to a stronger line up of games such as SOCOM 4 U S Navy SEALs and Killzone 3 81 CVG gave the Move an extremely positive review and awarded it 9 out of 10 saying Sony s motion control gets beyond being a gimmick We found ourselves constantly itching for one more go 82 The Guardian strongly criticized the Move s launch line up though it noted that the hardware was strong and that after playing with the Move it was very hard to go back to the relative inaccuracy of the Wii 83 The PlayStation Move won the 2010 Popular Science award for the Most immersive game controller 84 Sales Edit In October 2010 the PlayStation Move had shipped around 1 5 million units in Europe and 1 million units in North America during its first month of release 85 figures that Sony felt were selling extremely well at the time 86 On 30 November 2010 it was announced that 4 1 million units had been shipped worldwide in the first two months since its release 87 By June 2011 at E3 2011 Sony announced that the PlayStation Move had sold 8 8 million units 88 By November 2012 this figure had grown to 15 million 5 In March 2012 Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that the device had not lived up to their expectations in either their target audience or the software support that had been provided for it 89 See also EditWonderbook Games that are compatible with PlayStation Move Games that require PlayStation MoveFootnotes Edit According to the Move motion controller s designers the sphere s position along the camera s image plane can be resolved at a really sub pixel level 15 translating to a spatial XY axis precision to the nearest millimeter 11 16 The motion controller s distance from the camera Z axis can be resolved with a precision of a few centimeters 11 According to SCEE senior designer for PlayStation Move software Mark D Green the response time for the motion control system is 22 milliseconds 16 The colored sphere based 3D wand tracking technology was publicly demonstrated as early as 2000 42 44 and 2001 14 The Wireless Controller for PlayStation 3 has some inertial sensing capabilities through the standard Sixaxis feature Sony had also submitted several patent applications describing techniques in which the port indicator lights of a Wireless Controller could be used as markers for tracking the controller s position and orientation with the PlayStation Eye 48 References Edit Everything You Need to Know About PlayStation Move 7 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Alternative Edition and Big 3 Gun Shooting Sony Computer Entertainment Japan 6 July 2010 Archived from the original on 28 December 2010 Retrieved 7 July 2010 Furthermore as a limited time offer starting October 21 users who purchase PlayStation Move motion controller will receive PlayStation Move Omnibus Demo Disk tentative name that contains a demo version of various PlayStation Move supported and dedicated titles PlayStation Move motion controller to hit worldwide market starting this September Sony Computer Entertainment Europe 16 June 2010 Archived from the original on 2010 11 09 Retrieved 19 June 2010 Sony Computer Entertainment Europe will release a PlayStation Move Starter Pack comprising a PlayStation Move motion controller PlayStation Eye camera and PlayStation Move starter disc including demos of many of the Move games available at launch and beyond Sony Computer Entertainment Staff PlayStation Move Playstation com Asia Singapore PlayStation com Singapore Sony Computer Entertainment Archived from the original on 26 October 2012 Retrieved 12 September 2010 a b Gera Emily 27 July 2010 PlayStation Move Not just another Wii VideoGamer com Pro G Media p 1 Archived from the original on 26 April 2014 Retrieved 22 February 2013 PlayStation Move is the direct result of the work we did with EyeToy so we really did start with the camera portion Back in the year 2000 one of the tech demos we were doing even back then involved a coloured ball on a stick and we were trying to track that around Ransom Wiley James 3 October 2005 Sony has its own magic wand in the works Joystiq Weblogs Inc Archived from the original on 6 January 2008 Retrieved 26 June 2009 Richard Marks 2004 01 21 EyeToy A New Interface for Interactive Entertainment Stanford University Event occurs at 23 36 Archived from the original Windows Media v7 on 2011 04 15 Retrieved 2009 06 20 Gera Emily 27 July 2010 PlayStation Move Not just another Wii VideoGamer com Pro G Media p 1 Archived from the original on 13 July 2011 Retrieved 22 February 2013 Also around that time was when the Wii was coming out The goal with EyeToy was to have a new way to play games and have something that people who wouldn t normally play would play The Wii had also accomplished that a little bit with a very simple controller So we realised we didn t have to get rid of the controller as long as we didn t make it too complicated The controller was easy to use you could get all the benefits of having buttons But we could also have all the benefits of tracking the controller with a camera and that s when we basically started the productisation of Move We pay attention to what s going on in the market to the Wii in particular We tracked how successful that was Game Changers Sony Computer Entertainment s Shuhei Yoshida in Conversation with Mark Cerny Computer History Museum Archived from the original on 2021 12 20 Retrieved 25 April 2014 via YouTube Sony Computer Entertainment America announces an unparalleled software line up launch of the PSP go system and new services for PSP PlayStation Portable and PlayStation Network at E3 2009 Sony Computer Entertainment 2 June 2009 Archived from the original on 9 October 2009 Retrieved 3 June 2009 US application 2006282873 Gary Zalewski Richard Marks Xiadong Mao Marks Richard amp Mao Xiadong Hand held controlller having detectable elements for tracking purposes published 2006 12 14 assigned to Sony Computer Entertainment Aziz Hamza CTZ 26 September 2009 TGS 09 Resident Evil 5 s PS3 waggle controls in action Destructoid Archived from the original on 9 March 2010 Retrieved 11 March 2010 It s great that you don t have to buy an extra controller but using the Dual Shock 3 with the Motion Controller looks so unpleasant Hopefully Sony has something planned for an alternative controller to go with the Motion Controller McElroy Griffin 25 September 2009 TGS 2009 Motion controlled Resident Evil 5 caught on video Joystiq Weblogs Inc Archived from the original on 18 October 2012 Retrieved 11 March 2010 due to the fact that Sony s controller has no nunchuck which forces the player to hold a Sixaxis in one hand and the wand in another the controls look a bit more awkward this time around Ashcraft Brian 26 September 2009 Sony Still Pondering Names Options For Motion Controller Kotaku Gawker Media Archived from the original on 6 January 2010 Retrieved 11 March 2010 There have been rumblings that Sony is currently working on a proper Nunchuk peripheral that it is already in the design phase Motion Controller for PlayStation 3 to become available worldwide in fall 2010 Sony Computer Entertainment 20 January 2010 Archived from the original on 24 May 2011 Retrieved 24 September 2009 Sony Computer Entertainment SCE today announced that it will release its new Motion Controller tentative name for PlayStation 3 PS3 computer entertainment system in fall 2010 in Japan Asian regions and countries North America and Europe PAL territories together with an extensive line up of exciting software titles Magrino Tom 12 April 2010 PlayStation Move sub controller renamed navigation controller GameSpot CBS Interactive Archived from the original on 16 April 2010 Retrieved 13 April 2010 As it turns out the use of the term sub controller was itself a placeholder Yesterday Sony submitted a finalized ID label to the Federal Communications Commission revealing that the sub controller will in fact be known as the navigation controller Yoon Andrew 11 March 2010 Interview Sony s Scott Rohde on PlayStation Move Joystiq Weblogs Inc Archived from the original on 28 January 2015 Retrieved 12 March 2010 It s representing movement It s supposed to represent the swipe of the controller Modine Austin 2 June 2009 Sony shows off PS3 motion control magic wand The Register Archived from the original on 10 August 2017 Retrieved 22 July 2009 E3 09 Can Sony s Magic Wand Abort Natal Spong 2 June 2009 Archived from the original on 3 July 2017 Retrieved 22 July 2009 Pereira Chris 5 June 2009 Top 5 Surprises of E3 2009 1UP com Archived from the original on 4 November 2012 Retrieved 22 July 2009 Cue Sony s new magic wand demonstration Sharkey Scott Top 5 WTF Moments of E3 1UP com Archived from the original on 4 November 2012 Retrieved 1 August 2009 It was a damn blinking wand The thing looked like it was looted out of a discounted knockoff Harry The Wizard Halloween costume from a dollar store McWhertor Michael 17 June 2009 Sony s Magic EyeToy Wand When It Was For The PS2 Kotaku Gawker Media Archived from the original on 10 August 2017 Retrieved 22 July 2009 Sony s magic wand tech isn t exactly new Nelson Randy 17 June 2009 Then and now Sony s motion sensing magic wand controller tech Joystiq Weblogs Inc Archived from the original on 28 January 2015 Retrieved 22 July 2009 Motion Controller for PlayStation 3 to become available in Spring 2010 Sony Computer Entertainment 24 September 2009 Archived from the original on 10 September 2015 Retrieved 3 April 2010 Motion Controller is a tentative name Yoon Andrew 5 October 2009 Rumor PlayStation Motion Controller codenamed Sphere Joystiq Weblogs Inc Archived from the original on 28 January 2015 Retrieved 10 December 2009 Yoon Andrew 5 October 2009 Interview Super Monkey Ball s Yasuhito Baba Joystiq Weblogs Inc Archived from the original on 28 January 2015 Retrieved 29 December 2009 We don t know what s going to happen with both the Sphere PlayStation Motion Controller and Natal really Riccitiello John 9 December 2009 UBS 37th Annual Global Media and Communications Conference podcast Grand Hyatt New York UBS Event occurs at 10 31 Archived from the original Windows Media Audio 9 2 on 16 July 2011 Retrieved 29 December 2009 In the coming year both Sony and Microsoft have announced new controllers Motion sensor controls Natal and Gem these are likely to bring new consumers into the marketplace and add growth to the sector Totilo Stephen 10 December 2009 Sony Gem Was A Prototype Name For PS3 Motion Controller Kotaku Gawker Media Archived from the original on 10 August 2017 Retrieved 10 December 2009 Garratt Patrick 19 January 2010 Rumour PS3 Motion Controller is called Arc Update VG247 Archived from the original on 23 April 2017 Retrieved 12 March 2010 The information comes from a concrete source speaking under conditions of strict anonymity Peckham Matt 19 January 2010 PlayStation 3 Arc Motion Controller Shipping Fall 2010 Game On PC World Archived from the original on 14 October 2012 Retrieved 12 March 2010 Arc Like the plasma bolts spit from a Tesla Coil Peckham Matt 26 January 2010 Sony Grabbed PlayStation Arc Domain Last Year Game On PC World Archived from the original on 14 October 2012 Retrieved 12 March 2010 Registration Date 2009 10 06 Q3 2010 THQ Inc Earnings Conference Call THQ 3 February 2010 pp 5 7 8 Archived from the original on 2018 07 08 Retrieved 12 March 2010 Takahashi Dean 3 February 2010 RT VentureBeat Twitter Archived from the original on 9 March 2016 Retrieved 12 March 2010 RT VentureBeat Did THQ CEO spill the beans on Sony s PlayStation Arc name Seybold Patrick 3 February 2010 deantak Twitter Archived from the original on 27 December 2014 Retrieved 12 March 2010 deantak No We haven t announced the name of our Motion Controller He referred to it as a rumored code name Yip Spencer 1 March 2010 A PlayStation Arc Trademark Wonder What That s For Siliconera Archived from the original on 7 May 2018 Retrieved 12 March 2010 Sony filed a trademark for PlayStation Arc in Japan which also happens to be the rumored name for Sony s motion controller Robinson Andy 8 March 2010 MS forces Sony to scrap Arc Computer and Video Games Future Publishing Archived from the original on 12 March 2010 Retrieved 12 March 2010 It s emerged this morning however that a range of Microsoft trademarked PC accessories of the same name could have forced Sony to change its plans DM 10 March 2010 Sony Files Trademark Application In Europe For Playstation Move The Netwerk Archived from the original on 20 September 2011 Retrieved 12 March 2010 Filing Date 09 03 2010 Nelson Randy 11 March 2010 Arc lives on in PlayStation Move s logo Joystiq Weblogs Inc Archived from the original on 28 January 2015 Retrieved 12 March 2010 the PlayStation Move s logo it s a letter A as in Arc the name which according to multiple Sony sources who wished to remain anonymous is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name Concepcion Hans 2017 Video Game Therapy as an Intervention for Children With Disabilities Literature Review and Program Protocol Therapeutic Recreation Journal 51 3 221 228 doi 10 18666 TRJ 2017 V51 I3 8416 Willoughby Shane 25 June 2010 Playstation Move Box Art Overload Archived from the original on 17 July 2011 Marchiafava Jeff 1 September 2010 Move Hardware Review Motion Controls Evolved Game Informer Archived from the original on 4 September 2010 Retrieved 3 September 2010 Crecente Brian 1 September 2010 Playstation Move Review The Motion Controller Wars Start Now Kotaku Gawker Media Archived from the original on 5 August 2017 Retrieved 3 September 2010 Lowe Scott 1 September 2010 PlayStation Move Review IGN Archived from the original on 5 September 2010 Retrieved 3 September 2010 Nelson Randy 1 September 2010 PlayStation Move review The hardware and experience Joystiq Archived from the original on 28 January 2015 Retrieved 3 September 2010 Pakinkis Tom 1 September 2010 PlayStation Move Review Computer and Video Games Archived from the original on 3 September 2010 Retrieved 3 September 2010 Howson Greg 7 September 2010 Playstation Move review forget the launch games feel the potential The Guardian London Archived from the original on 7 December 2014 Retrieved 6 September 2010 Sony PlayStation Move Popular Science Archived from the original on 29 June 2013 Retrieved 28 November 2010 Peckham Matt 22 October 2010 Is That 2 5 Million PlayStation Moves Shipped or Sold PCWorld Archived from the original on 15 October 2012 Retrieved 3 April 2012 Brightman James 14 October 2010 PS3 s Move Selling Extremely Well at Retail says Sony IndustryGamers Archived from the original on 4 March 2012 Retrieved 3 April 2012 McElroy Griffin 30 November 2010 Sony PlayStation Move reaches 4 1 million in worldwide sales update Joystiq Archived from the original on 9 February 2015 Retrieved 3 April 2012 Minkley Johnny 7 June 2011 Move sales top 8 8m Eurogamer Archived from the original on 16 October 2015 Retrieved 7 June 2011 Sony boss on Move We could have done a better job PS3 News Official PlayStation Magazine Official PlayStation Magazine UK Future Publishing ltd 8 March 2012 Archived from the original on 9 March 2012 Retrieved 27 May 2012 External links Edit nbsp Wikimedia Commons has media related to PlayStation Move European PlayStation Move page North American PlayStation Move page PlayStation Move Sharp Shooter Retrieved from https en wikipedia org w index php title PlayStation Move amp oldid 1173809084, wikipedia, wiki, book, books, library,

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