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Fatal Inertia

Fatal Inertia (フェイタル・イナーシャ, Feitaru Ināsha) is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX (フェイタル・イナーシャEX, Feitaru Ināsha EX). The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[5]

Fatal Inertia
Developer(s)Koei Canada
Publisher(s)Koei
EngineUnreal Engine 3
Platform(s)Xbox 360, PlayStation 3
ReleaseXbox 360
  • JP: September 6, 2007
  • NA: September 12, 2007[1]
  • EU: September 14, 2007[2]
  • AU: September 20, 2007
PlayStation 3
  • JP: May 29, 2008
  • AU: June 19, 2008
  • NA: June 20, 2008[3]
  • EU: July 15, 2008[4]
Genre(s)Racing
Mode(s)Single-player, local & online multiplayer

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[6] Competitions take place far from cities due to the high level of danger.[7]

There are six different racing environments that are divided into fifty-one courses.[8]

Gameplay Edit

Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:

  • Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
  • Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
  • Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
  • Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

Development Edit

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[9]

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.[citation needed]

On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download.[10]

Fatal Inertia EX Edit

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008,[11] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[11] The development team have also adjusted gameplay, including weapons and physics.[11] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[11]

Reception Edit

Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic.[12][13] In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40.[18] GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States.[25]

See also Edit

References Edit

  1. ^ . 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
  2. ^ "Koei dates games, demos". Eurogamer.net. 2007-08-13. Retrieved 2023-03-21.
  3. ^ . 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
  4. ^ "Fatal Inertia Ex gets Euro date". Eurogamer.net. 2008-07-07. Retrieved 2023-03-21.
  5. ^ Gamasutra staff (October 8, 2007). "Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release". Game Developer. Informa.
  6. ^ Shoemaker, Brad (October 26, 2005). "Fatal Inertia First Look". GameSpot. Red Ventures. Retrieved October 7, 2021.
  7. ^ Williamson, Steven (August 31, 2007). "Review: Fatal Inertia - Xbox 360". Hexus. The Media Team Ltd. Retrieved October 7, 2021.
  8. ^ Dunham, Alexis (August 31, 2007). . IGN. IGN Entertainment. Archived from the original on September 5, 2007.
  9. ^ Hryb, Larry (August 2, 2007). "Demo: Fatal Inertia". Major Nelson. Microsoft. Retrieved October 7, 2021.
  10. ^ . Three Speech. July 16, 2008. Archived from the original on July 18, 2008. Retrieved October 7, 2021.
  11. ^ a b c d Klepek, Patrick (April 29, 2008). "Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month". MTV. ViacomCBS Domestic Media Networks. Retrieved October 7, 2021.
  12. ^ a b "Fatal Inertia EX for PlayStation 3 Reviews". Metacritic. Red Ventures. Retrieved July 12, 2015.
  13. ^ a b "Fatal Inertia for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved July 12, 2015.
  14. ^ Gallegos, Anthony (July 8, 2008). . 1Up.com. Ziff Davis. Archived from the original on June 3, 2016. Retrieved October 8, 2021.
  15. ^ Edge staff (October 2007). "Fatal Inertia". Edge. No. 180. Future plc. p. 95.
  16. ^ Whitehead, Dan (July 17, 2008). "Fatal Inertia EX". Eurogamer. Gamer Network. Retrieved October 7, 2021.
  17. ^ Fahey, Rob (September 14, 2007). "Fatal Inertia". Eurogamer. Gamer Network. Retrieved October 7, 2021.
  18. ^ a b "フェイタル・イナーシャ". Famitsu (in Japanese). Enterbrain. Retrieved October 7, 2021.
  19. ^ Miller, Matt (October 2007). . Game Informer. No. 174. GameStop. Archived from the original on January 11, 2008. Retrieved October 7, 2021.
  20. ^ Gori, Andrew (June 23, 2008). . GamePro. IDG Entertainment. Archived from the original on June 26, 2008. Retrieved October 8, 2021.
  21. ^ Lewis, Cameron (September 11, 2007). . GamePro. IDG Entertainment. Archived from the original on February 4, 2008. Retrieved October 8, 2021.
  22. ^ Fishman, Brian (July 3, 2008). "Fatal Inertia EX Review". GameSpot. Red Ventures. Retrieved October 7, 2021.
  23. ^ Ekberg, Brian (September 17, 2007). "Fatal Inertia Review". GameSpot. Red Ventures. from the original on October 16, 2007. Retrieved October 7, 2021.
  24. ^ . GameTrailers. Viacom. September 18, 2007. Archived from the original on March 7, 2009. Retrieved October 7, 2021.
  25. ^ a b Lafferty, Michael (May 28, 2008). "Fatal Inertia EX - PS3 - Review". GameZone. from the original on October 5, 2008. Retrieved October 8, 2021.
  26. ^ Knutson, Michael (September 24, 2007). "Fatal Inertia - 360 - Review". GameZone. from the original on December 31, 2008. Retrieved October 8, 2021.
  27. ^ Clements, Ryan (June 18, 2008). "Fatal Inertia EX Review". IGN. Ziff Davis. Retrieved October 7, 2021.
  28. ^ Craddock, David (September 11, 2007). "Fatal Inertia Review". IGN. Ziff Davis. Retrieved October 7, 2021.
  29. ^ "Fatal Inertia". PlayStation Official Magazine – UK. No. 22. Future plc. August 2008. p. 104.
  30. ^ "Fatal Inertia". Official Xbox Magazine. Future US. November 2007. p. 97.
  31. ^ Salmela, Mark (June 26, 2008). . 411Mania. Archived from the original on September 14, 2008. Retrieved October 7, 2021.

External links Edit

fatal, inertia, フェイタル, イナーシャ, feitaru, ināsha, futuristic, hovercar, racing, game, from, koei, originally, exclusive, playstation, released, xbox, 2007, then, released, playstation, 2008, japan, june, 2008, north, america, australia, july, 2008, europe, downlo. Fatal Inertia フェイタル イナーシャ Feitaru Inasha is a futuristic hovercar racing game from Koei Originally an exclusive for the PlayStation 3 it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29 2008 in Japan June 19 2008 in North America and Australia and July 15 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX フェイタル イナーシャEX Feitaru Inasha EX The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console due to the cell processor s architecture 5 Fatal InertiaDeveloper s Koei CanadaPublisher s KoeiEngineUnreal Engine 3Platform s Xbox 360 PlayStation 3ReleaseXbox 360JP September 6 2007NA September 12 2007 1 EU September 14 2007 2 AU September 20 2007PlayStation 3JP May 29 2008AU June 19 2008NA June 20 2008 3 EU July 15 2008 4 Genre s RacingMode s Single player local amp online multiplayerThe game is set in the mid 22nd century Earth and a handful of immense corporations control virtually all business politics and entertainment Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular 6 Competitions take place far from cities due to the high level of danger 7 There are six different racing environments that are divided into fifty one courses 8 Contents 1 Gameplay 2 Development 3 Fatal Inertia EX 4 Reception 5 See also 6 References 7 External linksGameplay EditFatal Inertia has four main craft types each one having advantages and disadvantages over each other Phoenix Class craft that though they do not excel are well balanced on most parameters Aurora class the fastest of all the classes though with questionable reliability Suited for adept or advanced players Mercury class light fast accelerating vehicles with superior handling in contrast to other classes Titan class massive machines that can demolish the competition with their heavy armor and greater firepower compensating for their poor handling and acceleration Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look stats and handling Fatal Inertia has a set of non lethal weapons mostly centered around magnetic behavior Most of the weapons have primary fire which projects forwards and a secondary fire that is projected backwards Development EditOn August 2 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace 9 On May 29 2008 a multi language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store citation needed On July 15 2008 the same day as Europe s release a trial version was also available on the PlayStation Store as a free download 10 Fatal Inertia EX EditThe PlayStation 3 version of the game is a download only title and appeared on the Japanese PlayStation Store on May 29 2008 11 in North America and Australia on June 19 2008 and in Europe on July 15 2008 as part of PlayStation Network s E3 2008 release plan A number of tweaks and improvements have been made to the title notably the difficulty level to this end EX includes a training venue with eight new tracks known as the Fatal Inertia Proving Grounds Facility as well as a Master difficulty level for veterans 11 The development team have also adjusted gameplay including weapons and physics 11 Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering 11 Reception EditReceptionAggregate scoreAggregatorScorePS3Xbox 360Metacritic63 100 12 61 100 13 Review scoresPublicationScorePS3Xbox 3601Up comC 14 N AEdgeN A6 10 15 Eurogamer6 10 16 6 10 17 FamitsuN A29 40 18 Game InformerN A7 5 10 19 GamePro nbsp nbsp nbsp nbsp nbsp 20 2 75 5 21 GameSpot6 5 10 22 6 10 23 GameTrailersN A5 8 10 24 GameZone6 8 10 25 6 1 10 26 IGN7 2 10 27 6 10 28 PlayStation Official Magazine UK3 10 29 N AOfficial Xbox Magazine US N A7 10 30 411Mania7 10 31 N A Both Fatal Inertia and Fatal Inertia EX received mixed reviews according to the review aggregation website Metacritic 12 13 In Japan Famitsu X360 gave the former a score of two sevens one eight and one seven for a total of 29 out of 40 18 GameZone gave the Japanese version of the latter an average review about a month before it was released in the United States 25 See also EditF Zero Wipeout series References Edit Koei Co Ltd Fatal Inertia 2010 11 01 Archived from the original on 2010 11 01 Retrieved 2023 03 21 Koei dates games demos Eurogamer net 2007 08 13 Retrieved 2023 03 21 Koei Co Ltd Fatal Inertia EX 2010 11 01 Archived from the original on 2010 11 01 Retrieved 2023 03 21 Fatal Inertia Ex gets Euro date Eurogamer net 2008 07 07 Retrieved 2023 03 21 Gamasutra staff October 8 2007 Koei Confirms PS3 Fatal Inertia Anticipates 2008 Release Game Developer Informa Shoemaker Brad October 26 2005 Fatal Inertia First Look GameSpot Red Ventures Retrieved October 7 2021 Williamson Steven August 31 2007 Review Fatal Inertia Xbox 360 Hexus The Media Team Ltd Retrieved October 7 2021 Dunham Alexis August 31 2007 Fatal Inertia Goes Gold IGN IGN Entertainment Archived from the original on September 5 2007 Hryb Larry August 2 2007 Demo Fatal Inertia Major Nelson Microsoft Retrieved October 7 2021 PSN Store Update Three Speech July 16 2008 Archived from the original on July 18 2008 Retrieved October 7 2021 a b c d Klepek Patrick April 29 2008 Exclusive Fatal Inertia EX Arrives Via PlayStation Network Next Month MTV ViacomCBS Domestic Media Networks Retrieved October 7 2021 a b Fatal Inertia EX for PlayStation 3 Reviews Metacritic Red Ventures Retrieved July 12 2015 a b Fatal Inertia for Xbox 360 Reviews Metacritic Red Ventures Retrieved July 12 2015 Gallegos Anthony July 8 2008 Fatal Inertia EX PS3 Review 1Up com Ziff Davis Archived from the original on June 3 2016 Retrieved October 8 2021 Edge staff October 2007 Fatal Inertia Edge No 180 Future plc p 95 Whitehead Dan July 17 2008 Fatal Inertia EX Eurogamer Gamer Network Retrieved October 7 2021 Fahey Rob September 14 2007 Fatal Inertia Eurogamer Gamer Network Retrieved October 7 2021 a b フェイタル イナーシャ Famitsu in Japanese Enterbrain Retrieved October 7 2021 Miller Matt October 2007 Fatal Inertia Game Informer No 174 GameStop Archived from the original on January 11 2008 Retrieved October 7 2021 Gori Andrew June 23 2008 Review Fatal Inertia EX GamePro IDG Entertainment Archived from the original on June 26 2008 Retrieved October 8 2021 Lewis Cameron September 11 2007 Review Fata Inertia GamePro IDG Entertainment Archived from the original on February 4 2008 Retrieved October 8 2021 Fishman Brian July 3 2008 Fatal Inertia EX Review GameSpot Red Ventures Retrieved October 7 2021 Ekberg Brian September 17 2007 Fatal Inertia Review GameSpot Red Ventures Archived from the original on October 16 2007 Retrieved October 7 2021 Fatal Inertia Review GameTrailers Viacom September 18 2007 Archived from the original on March 7 2009 Retrieved October 7 2021 a b Lafferty Michael May 28 2008 Fatal Inertia EX PS3 Review GameZone Archived from the original on October 5 2008 Retrieved October 8 2021 Knutson Michael September 24 2007 Fatal Inertia 360 Review GameZone Archived from the original on December 31 2008 Retrieved October 8 2021 Clements Ryan June 18 2008 Fatal Inertia EX Review IGN Ziff Davis Retrieved October 7 2021 Craddock David September 11 2007 Fatal Inertia Review IGN Ziff Davis Retrieved October 7 2021 Fatal Inertia PlayStation Official Magazine UK No 22 Future plc August 2008 p 104 Fatal Inertia Official Xbox Magazine Future US November 2007 p 97 Salmela Mark June 26 2008 Fatal Inertia EX PSN Review 411Mania Archived from the original on September 14 2008 Retrieved October 7 2021 External links EditFatal Inertia at MobyGames Retrieved from https en wikipedia org w index php title Fatal Inertia amp oldid 1150857052, wikipedia, wiki, book, books, library,

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