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Wikipedia

Tetris

Tetris (Russian: Тетрис)[a] is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing.

Tetris
A typical Tetris game screen
Designer(s)Alexey Pajitnov
Platform(s)List of Tetris variants
ReleaseElectronika 60
IBM PC
  • USSR: 1986
  • EU: November 1987
  • NA: January 1988
Genre(s)
Mode(s)

In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some versions add variations on the rules, such as three-dimensional displays or a system for reserving pieces.

Built on simple rules, Tetris established itself as one of the great early video games. By December 2011, Tetris had sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – making it one of the best-selling video game franchises of all time. The Game Boy version is one of the best-selling games of all time, with more than 35 million copies sold. Tetris is available on over 65 platforms, setting a Guinness world record for the most ported video game. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect.

Gameplay

Tetris is primarily composed of a field of play in which pieces of different geometric forms, called "tetrominoes", descend from the top of the field.[1]: 377  During this descent, the player can move the pieces laterally and rotate them until they touch the bottom of the field or land on a piece that had been placed before it.[2] The player can neither slow down the falling pieces nor stop them, but can accelerate them in most versions.[3]: 4 [4] The objective of the game is to use the pieces to create as many horizontal lines of blocks as possible. When a line is completed, it disappears, and the blocks placed above fall one rank.[2] Completing lines grants points, and accumulating a certain number of points or lines cleared moves the player up a level, which increases the number of points granted per completed line.[3]: 16 

In most versions, the speed of the falling pieces increases with each level, leaving the player with less time to think about the placement.[2] The player can clear multiple lines at once, which can earn bonus points in some versions.[1]: 377  It is possible to complete up to four lines simultaneously with the use of the I-shaped tetromino; this move is called a "Tetris", and is the basis of the game's title.[3]: 16  If the player cannot make the blocks disappear quickly enough, the field will start to fill, and when the pieces reach the top of the field and prevent the arrival of additional pieces, the game ends.[2] At the end of each game, the player receives a score based on the number of lines that have been completed.[3]: 16  The game never ends with the player's victory; the player can only complete as many lines as possible before an inevitable loss.[1]: 377 

Since 1996, the Tetris Company has internally defined specifications and guidelines that publishers must adhere to in order to be granted a license to Tetris. The contents of these guidelines establish such elements as the correspondence of buttons and actions, the size of the field of play, the system of rotation, and others.[5][6]

Game pieces

 
All seven tetrominoes using the standard color scheme

The pieces on which the game of Tetris is based around are called "tetrominoes". Pajitnov's original version for the Electronika 60 computer used green brackets to represent the blocks that make up tetrominoes.[7] Versions of Tetris on the original Game Boy/Game Boy Color and on most dedicated handheld games use black-and-white or grayscale graphics, but most popular versions use a separate color for each distinct shape. Prior to the Tetris Company's standardization in the early 2000s, those colors varied widely from implementation to implementation.

Scoring

The scoring formula for the majority of Tetris products is built on the idea that more difficult line clears should be awarded more points. For example, a single line clear in Tetris Zone is worth 100 points, clearing four lines at once (known as a Tetris) is worth 800, while each subsequent back-to-back Tetris is worth 1,200.[8] In conjunction, players can be awarded combos that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.[citation needed]

Nearly all Tetris games allow the player to press a button to increase the speed of the current piece's descent or cause the piece to drop and lock into place immediately, known as a "soft drop" and a "hard drop", respectively. While performing a soft drop, the player can also stop the piece's increased speed by releasing the button before the piece settles into place. Some games only allow either soft drop or hard drop; others have separate buttons for both. Many games award a number of points based on the height that the piece fell before locking, so using the hard drop generally awards more points.

Infinite game question

The question Would it be possible to play forever? was first considered in a thesis by John Brzustowski in 1992.[9] The conclusion reached was that the game is statistically doomed to end. If a player receives a sufficiently large sequence of alternating S and Z Tetrominoes, the naïve gravity used by the standard game eventually forces the player to leave holes on the board. The holes will necessarily stack to the top and, ultimately, end the game. If the pieces are distributed randomly, this sequence will eventually occur. Thus, if a game with, for example, an ideal, uniform, uncorrelated random number generator is played long enough, any player will almost surely top out.[10][11]

Modern versions of Tetris released after 2001 use a bag-style randomizer that guarantees players will never receive more than four S or Z pieces in a row by shuffling tetrominoes of all types for each 7 pieces. This is one of the "Indispensable Rules" enforced by the Tetris Guideline that all officially licensed Tetris games must follow.[6]

Easy spin dispute

"Easy spin", or "infinite spin",[12] is a feature in some Tetris games where a tetromino stops falling for a moment after left or right movement or rotation, effectively allowing the player to suspend the piece while deciding where to place it. The mechanic was introduced in 1999's The Next Tetris,[citation needed] and drew criticism in reviews of 2001's Tetris Worlds.[12]

This feature has been implemented into the Tetris Company's official guideline.[6] This type of play differs from traditional Tetris because it takes away the pressure of higher level speed. Some reviewers[13] went so far as to say that this mechanism broke the game. The goal in Tetris Worlds, however, is to complete a certain number of lines as fast as possible, so the ability to hold off a piece's placement will not make achieving that goal any faster. Later, GameSpot received "easy spin" more openly, saying that "the infinite spin issue honestly really affects only a few of the single-player gameplay modes in Tetris DS, because any competitive mode requires you to lay down pieces as quickly as humanly possible."[14]

Henk Rogers stated in an interview that infinite spin was an intentional part of the game design, allowing novice players to expend some of their available scoring time to decide on the best placement of a piece. Rogers observed that "gratuitous spinning" does not occur in competitive play, as expert players do not require much time to think about where a piece should be placed. A limitation has been placed on infinite lock delay in later games of the franchise, where after a certain amount of rotations and movements, the piece will instantly lock itself. This is defaulted to 15 such actions.[6]

History

 
The first version of Tetris, completed in 1984, run on an emulator of the Electronika 60
 
Screenshot of the 1986 IBM PC version developed by Dmitry Pavlovsky and Vadim Gerasimov
 
The version designed by Spectrum Holobyte contained Russia-related images (Amiga version screenshot, 1988)

Conception

In 1979, Alexey Pajitnov joined the Computer Center of the Soviet Academy of Sciences as a speech recognition researcher. While he was tasked with testing the capabilities of new hardware, his ambition was to use computers to make people happy.[15]: 85  Pajitnov developed several puzzle games on the institute's computer, an Electronika 60, a scarce resource at the time.[16]: 298  For Pajitnov, "games allow people to get to know each other better and act as revealers of things you might not normally notice, such as their way of thinking".[15]: 85 

In 1984, while trying to recreate a favorite puzzle game from his childhood featuring pentominoes,[17][18]: 293  Pajitnov imagined a game consisting of a descent of random pieces that the player would turn to fill rows.[15]: 85  Pajitnov felt that the game would be needlessly complicated with twelve different shape variations, so he scaled the concept down to tetrominoes, of which there are seven variants.[17] Pajitnov titled the game Tetris, a word created from a combination of "tetra" (meaning "four") and his favorite sport, "tennis".[19] Because the Electronika 60 had no graphical interface, Pajitnov modelled the field and pieces using spaces and brackets.[16]: 299  Realizing that completed lines filled the screen quickly, Pajitnov decided to delete them, creating a key part of Tetris gameplay.[17] This early version of Tetris had no scoring system and no levels, but its addictive quality distinguished it from the other puzzle games Pajitnov had created.[20]

Pajitnov had completed the first playable version of Tetris by June 6, 1984.[21] Pajitnov presented Tetris to his colleagues, who quickly became addicted to it.[15]: 87  It permeated the offices within the Academy of Sciences, and within a few weeks it reached every Moscow institute with a computer.[15]: 87 [22]: 9 min  A friend of Pajitnov, Vladimir Pokhilko, who requested the game for the Moscow Medical Institute, saw people stop working to play Tetris. Pokhilko eventually banned the game from the Medical Institute to restore productivity.[15]: 87 

Pajitnov sought to adapt Tetris to the IBM Personal Computer, which had a higher quality display than the Electronika 60. Pajitnov recruited Vadim Gerasimov, a 16-year-old high school student who was known for his computer skills.[15]: 87 [16]: 300  Pajitnov had met Gerasimov before through a mutual acquaintance, and they had worked together on previous games.[7] Gerasimov adapted Tetris to the IBM PC over the course of a few weeks, incorporating color and a scoreboard.[16]: 300 

Acquisition of rights by Mirrorsoft and Spectrum HoloByte

Pajitnov wanted to export Tetris, but he had no knowledge of the business world. His superiors in the Academy were not necessarily happy with the success of the game, since they had not intended such a creation from the research team.[15]: 87  Furthermore, intellectual property did not exist in the Soviet Union, and Soviet researchers were not allowed to sell their creations.[16]: 301 [22]: 10 min  Pajitnov asked his supervisor Victor Brjabrin, who had knowledge of the world outside the Soviet Union, to help him publish Tetris. Pajitnov offered to transfer the rights of the game to the Academy, and was delighted to receive a non-compulsory remuneration from Brjabrin through this deal.[15]: 88 

In 1986, Brjabrin sent a copy of Tetris to Hungarian game publisher Novotrade.[15]: 88  From there, copies of the game began circulating via floppy disks throughout Hungary and as far as Poland.[15]: 89  Robert Stein, an international software salesman for the London-based firm Andromeda Software, saw the game's commercial potential during a visit to Hungary in June 1986.[16]: 302 [22]: 11 min  After an indifferent response from the Academy,[22]: 12 min  Stein contacted Pajitnov and Brjabrin by fax to obtain the license rights.[22]: 11 min  The researchers expressed interest in forming an agreement with Stein via fax, but they were unaware that this fax communication could be considered a legal contract in the Western world;[23] Stein began to approach other companies to produce the game.[15]: 89–90 

Stein approached publishers at the 1987 Consumer Electronics Show in Las Vegas. Gary Carlston, co-founder of Broderbund, retrieved a copy and brought it to California. Despite enthusiasm amongst its employees, Broderbund remained skeptical because of the game's Soviet origins. Likewise, Mastertronic co-founder Martin Alper declared that "no Soviet product will ever work in the Western world".[15]: 90  Stein ultimately signed two agreements: he sold the European rights to the publisher Mirrorsoft,[15]: 90 [1]: 479  and the American rights to Spectrum HoloByte.[1]: 294, 479  The latter obtained the rights after a visit to Mirrorsoft by Spectrum HoloByte president Phil Adam in which he played Tetris for two hours.[15]: 90 [22]: 15 min  At that time, Stein had not yet signed a contract with the Soviet Union.[1]: 479  Nevertheless, he sold the rights to the two companies for £3,000 and a royalty of 7.5 to 15% on sales.[16]: 304 

Before releasing Tetris in the United States, Spectrum HoloByte CEO Gilman Louie asked for an overhaul of the game's graphics and music.[15]: 90  The Soviet spirit was preserved, with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time. The company's goal was to make people want to buy a Russian product; the game came complete with a red package and Cyrillic text, an unusual approach on the other side of the Berlin Wall.[22]: 16 min  The Mirrorsoft version was released for the IBM PC in November 1987,[15]: 91  while the Spectrum HoloByte version was released for the same platform in January 1988.[1]: 294 [15]: 91 

Tetris was ported to platforms including the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC. At the time, it made no mention of Pajitnov and came with the announcement of "Made in the United States of America, designed abroad". Tetris was a commercial success in Europe and the United States: Mirrorsoft sold tens of thousands of copies in two months,[15]: 91  and Spectrum HoloByte sold over 100,000 units in the space of a year.[22]: 18 min  According to Spectrum HoloByte, the average Tetris player was between 25 and 45 years old and was a manager or engineer. At the Software Publishers Association's Excellence in Software Awards ceremony in March 1988, Tetris won Best Entertainment Software, Best Original Game, Best Strategy Program, and Best Consumer Software.[15]: 91 

Stein, however, was faced with a problem: the only document certifying a license fee was the fax from Pajitnov and Brjabrin, meaning that Stein sold the license for a game he did not yet own. Stein contacted Pajitnov and asked him for a contract for the rights. Stein began negotiations via fax, offering 75% of the revenue generated by Stein from the license.[16]: 304  Elektronorgtechnica ("Elorg"), the Soviet Union's central organization for the import and export of computer software, was unconvinced and requested 80% of the revenue. Stein made several trips to Moscow and held long discussions with Elorg representatives.[16]: 305  Stein came to an agreement with Elorg on February 24, 1988,[16]: 308  and on May 10[22]: 22 min  he signed a contract for a ten-year worldwide Tetris license for all current and future computer systems.[15]: 92  Pajitnov and Brjabrin were unaware that the game was already on sale and that Stein had claimed to own the rights prior to the agreement.[1]: 479  Although Pajitnov would not receive any percentage from these sales,[15]: 92  he said that "the fact that so many people enjoy my game is enough for me".[15]: 96 

Acquisition of rights by Nintendo and legal battle

 
Tetris on a Nintendo Game Boy

In 1988, Spectrum HoloByte sold the Japanese rights to its computer games and arcade machines to Bullet-Proof Software's Henk Rogers, who was searching for games for the Japanese market.[22]: 22 min  Mirrorsoft sold its Japanese rights to Atari Games subsidiary Tengen, which then sold the Japanese arcade rights to Sega and the console rights to BPS, which published versions for Japanese computers, including the Nintendo Family Computer (Famicom), known outside Japan as the Nintendo Entertainment System and MSX2. At this point, almost a dozen companies believed they held the Tetris rights, with Stein retaining rights for home computer versions.[24]: 480  Devices like Chinese Brick Game, popular in the early 1990s, often had many variations of Tetris. Soviet Union's Elorg was still unaware of the deals Stein had negotiated, which did not bring money to them. Nevertheless, Tetris was a commercial success in North America, Europe and Asia.[22]: 22 min 

The same year, Nintendo was preparing to launch its first portable console, the Game Boy. Nintendo was attracted to Tetris by its simplicity and established success on the Famicom.[15]: 92 [18]: 480  Rogers, who was close to then Nintendo president Hiroshi Yamauchi, sought to obtain the handheld rights.[15]: 92  After a failed negotiation with Atari,[15]: 93  Rogers contacted Stein in November 1988. Stein agreed to sign a contract, but explained that he had to consult Elorg before returning to negotiations with Rogers.[22]: 24 min [16]: 313  After contacting Stein several times, Rogers began to suspect a breach of contract on Stein's part, and decided in February 1989 to go to the Soviet Union and negotiate the rights with Elorg.[15]: 93 [16]: 313 

Rogers arrived at the Elorg offices uninvited, while Stein and Mirrorsoft manager Kevin Maxwell made an appointment the same day without consulting each other.[22]: 29 min  During the discussions, Rogers explained that he wanted to obtain the rights to Tetris for the Game Boy.[15]: 95  After quickly obtaining an agreement with Elorg president Nikolai Belikov,[16]: 316  Rogers showed Belikov a Tetris cartridge.[15]: 94  Belikov was surprised, as he believed at the time that the rights to Tetris were only signed for computer systems.[22]: 31 min  The present parties accused Nintendo of illegal publication, but Rogers defended himself by explaining that he had obtained the rights via Atari Games, which had itself signed an agreement with Stein.[15]: 94  Belikov then realized the complex path that the license had followed within four years because of Stein's contracts, and he constructed a strategy to regain possession of the rights and obtain better commercial agreements. At that point, Elorg was faced with three different companies seeking to buy the rights.[22]: 35 min 

During this time, Rogers befriended Pajitnov over a game of Go. Pajitnov would support Rogers throughout the discussions, to the detriment of Maxwell, who came to secure the Tetris rights for Mirrorsoft.[15]: 93  Belikov proposed to Rogers that Stein's rights would be cancelled and Nintendo would be granted the game rights for both home and handheld consoles.[15]: 94  Rogers flew to the United States to convince Nintendo's American branch to sign up for the rights. The contract with Elorg was signed by executive and president Minoru Arakawa for $500,000, plus 50 cents per cartridge sold.[15]: 95 [22]: 42 min  Elorg then sent an updated contract to Stein. One of the clauses defined a computer as a machine with a screen and keyboard, and thus Stein's rights to console versions were withdrawn.[22]: 37 min  Stein signed the contract without paying attention to this clause,[15]: 95  and later realized that all the contract's other clauses, notably on payments, were only a "smokescreen" to deceive him.[22]: 37 min [16]: 319 

In March 1989, Nintendo sent a cease and desist to Atari Games concerning production of the NES version of Tetris.[22]: 47 min  Atari Games contacted Mirrorsoft, and were assured that they still retained the rights. Nintendo, however, maintained its position. In response, Mirrorsoft owner Robert Maxwell pressured Soviet Union leader Mikhail Gorbachev to cancel the contract between Elorg and Nintendo.[15]: 95  Despite the threats to Belikov, Elorg refused to give in and highlighted the financial advantages of their contract compared to those signed with Stein and Mirrorsoft.[15]: 95 [22]: 45 min 

On June 15, 1989, Nintendo and Atari Games began a legal battle in the courts of San Francisco. Atari Games sought to prove that the NES was a computer, as indicated by its Japanese name "Famicom", an abbreviation of "Family Computer". In this case, the initial license would authorize Atari Games to release the game. The central argument of Atari Games was that the Famicom was designed to be convertible into a computer via its extension port. This argument was not accepted, and Pajitnov stressed that the initial contract only concerned computers and no other machine.[15]: 96  Nintendo brought Belikov to testify on its behalf.[22]: 48 min  Judge Fern M. Smith declared that Mirrorsoft and Spectrum HoloByte never received explicit authorization for marketing on consoles, and on June 21, 1989, ruled in Nintendo's favor, granting them a preliminary injunction against Atari Games in the process.[15]: 96  The next day, Atari Games withdrew its NES version from sale, and thousands of cartridges remained unsold in the company's warehouses.[25][26]

Sega had planned to release a Genesis version of Tetris on April 15, 1989, but cancelled its release during Nintendo and Atari's legal battle;[27] fewer than ten copies were manufactured.[28] A new port of the arcade version by M2 was included in the Sega Genesis Mini microconsole, released in September 2019.[29]

Commercial success and acquisition of rights by Pajitnov

 
A-Type game screenshot of the official NES version of Tetris

Through the legal history of the license, Pajitnov gained a reputation in the West. He was regularly invited by journalists and publishers, through which he discovered that his game had sold millions of copies, from which he had not made any money. However, he remained humble and proud of the game, which he considered "an electronic ambassador of benevolence".[15]: 96 

In January 1990, Pajitnov was invited by Spectrum HoloByte to the Consumer Electronics Show, and was immersed in American life for the first time.[15]: 97  After a period of adaptation, he explored American culture in several cities, including Las Vegas, San Francisco, New York City and Boston, and engaged in interviews with several hosts, including the directors of Nintendo of America.[16]: 347  He marveled at the freedom and the advantages of Western society, and spoke often of his travels to his colleagues upon returning to the Soviet Union. He realized that there was no market in Russia for their programs.[15]: 97  At the same time, sales of the Game Boy – bundled with a handheld version of Tetris – exploded, exceeding sales forecasts three times.[15]: 97 

In 1991, Pajitnov and Pokhilko emigrated to the United States.[15]: 97  Pajitnov moved to Seattle, where he produced games for Spectrum HoloByte. In April 1996, as agreed with the Academy ten years earlier and following an agreement with Rogers, the rights to Tetris reverted to Pajitnov.[30] Pajitnov and Rogers founded the Tetris Company in June 1996 to manage the rights on all platforms, the previous agreements having expired. Pajitnov now receives a royalty for each Tetris game and derivative sold worldwide.[15]: 100  In 2002, Pajitnov and Rogers founded Tetris Holding after the purchase of the game's remaining rights from Elorg, now a private entity following the dissolution of the Soviet Union. The Tetris Company now owns all rights to the Tetris brand, and is mainly responsible for removing unlicensed clones from the market;[30][15]: 100  the company regularly calls on Apple Inc. and Google to remove illegal versions from their mobile app stores.[31][32] In one notable 2012 case, Tetris Holding, LLC v. Xio Interactive, Inc., Tetris Holding and the Tetris Company defended its copyright against an iOS clone, which established a new stance on evaluating video game clone infringements based on look and feel.[33]

In December 2005, Electronic Arts acquired Jamdat, a company specializing in mobile games.[34] Jamdat had previously bought a company founded by Rogers in 2001, which managed the Tetris license on mobile platforms. As a result, Electronic Arts held a 15-year license on all mobile phone releases of Tetris,[30] which expired on April 21, 2020.[35]

Versions

 
A 5th generation iPod running Tetris (2006)

Tetris has been released on a multitude of platforms since the creation of the original version on the Electronika 60. The game is available on most game consoles and is playable on personal computers, smartphones and iPods. Guinness World Records recognized Tetris as the most ported video game in history, having appeared on over 65 different platforms as of October 2010.[36]

Since the 2000s, internet versions of the game have been developed. However, commercial versions not approved by the Tetris Company tend to be purged due to company policy.[31][32] The most famous online version, Tetris Friends by Tetris Online, Inc., had attracted over a million registered users.[37] Tetris Online had also developed versions for console-based digital download services.[38][39] Because of its popularity and simplicity of development, Tetris is often used as a hello world project for programmers coding for a new system or programming language. This has resulted in the availability of a large number of ports for different platforms. For instance, μTorrent and GNU Emacs contain similar shape-stacking games as easter eggs.[40][41]

Within official franchise installments, each version has made improvements to accommodate advancing technology and the goal to provide a more complete game. Developers are given freedom to add new modes of play and revisit the concept from different angles. Some concepts developed on official versions have been integrated into the Tetris guidelines in order to standardize future versions and allow players to migrate between different versions with little effort.[6] The IBM PC version was the most evolved from the original version, featuring a graphical interface, colored tetrominoes, running statistics for the number of tetrominoes placed, and a guide for the controls.[7]

In 2020 the intellectual property of the license belongs to Blue Planet Software. Maya (daughter of Rogers) supervises licenses to developers controlling their products.[42]

Computational complexity

In computer science, it is common to analyze the computational complexity of problems, including real life problems and games. It was proven that for the "offline" version of Tetris (the player knows the complete sequence of pieces that will be dropped, i.e. there is no hidden information) the following objectives are NP-complete:

  • Maximizing the number of rows cleared while playing the given piece sequence.
  • Maximizing the number of pieces placed before a loss occurs.
  • Maximizing the number of simultaneous clearing of four rows.
  • Minimizing the height of the highest filled grid square over the course of the sequence.

Also, it is difficult to even approximately solve the first, second, and fourth problem. It is NP-hard, given an initial gameboard and a sequence of p pieces, to approximate the first two problems to within a factor of p1 − ε for any constant ε > 0. It is NP-hard to approximate the last problem within a factor of 2 − ε for any constant ε > 0.

To prove NP-completeness, it was shown that there is a polynomial reduction between the 3-partition problem, which is also NP-complete, and the Tetris problem.[43]

Music

The earliest versions of Tetris had no music. The NES version includes two original compositions by Hirokazu Tanaka along with an arrangement of "Dance of the Sugar Plum Fairy" from the second act of The Nutcracker, composed by Tchaikovsky. The Tengen version also features original music, and an arrangement of "Kalinka" and "Katyusha".[citation needed] 1860s Russian folk tune "Korobeiniki" first appeared in Spectrum Holobyte's 1988 versions of Tetris together "Dark Eyes", "Polyushko-polye" and "The Birch Tree".[44]

Nintendo's Game Boy version also includes "Korobeiniki", as well as the Johann Sebastian Bach's French Suite No. 3 In B Minor (BWV 814), and an original track by Tanaka. "Korobeiniki" is used in most versions of the game, and has appeared in other games, albums and films that make reference to Tetris. It was also included in the SNES Tetris game, Tetris & Dr. Mario, Tetris DS and Blue Planet Software The Next Tetris (1999, PSX and Windows). Doctor Spin's 1992 Eurodance cover (under the name "Tetris") reached #6 on the UK singles chart. In the 2000s, the Tetris Company added as a prerequisite for the granting of the license that a version of "Korobeiniki" be available in the game.[20]

Cognitive effects

According to research from Richard Haier et al., prolonged Tetris activity can also lead to more efficient brain activity during play.[45] When first playing Tetris, brain function and activity increases, along with greater cerebral energy consumption, measured by glucose metabolic rate. As Tetris players become more proficient, their brains show a reduced consumption of glucose, indicating more efficient brain activity for this task.[46] According to one study, moderate play of Tetris (half-an-hour a day for three months) boosts general cognitive functions such as "critical thinking, reasoning, language and processing" and increases cerebral cortex thickness.[47]

Jackie Andrade and Jon May, from Plymouth University's Cognition Institute, and doctoral student Jessica Skorka-Brown have conducted research that shows that playing Tetris could distract from cravings and give a "quick and manageable" fix for people struggling to stick to diets, or quit smoking or drinking.[48]

Another notable effect is that, according to a Canadian study in April 2013, playing Tetris has been found to treat older adolescents with amblyopia (lazy eye), which was better than patching a victim's well eye to train their weaker eye. Robert Hess of the research team said: "It's much better than patching – much more enjoyable; it's faster, and it seems to work better".[49] Tested in the United Kingdom, this experiment also appears to help children with that problem.[50]

Tetris can cause the brain to involuntarily picture Tetris combinations even when the player is not playing (the Tetris effect), although this can occur with any computer game or situation showcasing repeated images or scenarios, such as a jigsaw puzzle. While debates about Tetris's cognitive benefits continue, some researchers view it as a milestone in the gamification of education.[51]

In January 2009, an Oxford University research group headed by Emily Holmes reported that, for healthy volunteers, playing Tetris soon after viewing traumatic material in the laboratory reduced the number of flashbacks to those scenes in the following week. They believe that the computer game may disrupt the memories that are retained of the sights and sounds witnessed at the time, and which are later re-experienced through involuntary, distressing flashbacks of that moment. The group hoped to develop this approach further as a potential intervention to reduce the flashbacks experienced in post-traumatic stress disorder but emphasized that these are only preliminary results.[52] A 2017 study found that people who played Tetris, and similar games such as Candy Crush, while waiting for treatment following traffic accidents had fewer intrusive memories the following week.[53][54]

Tetris is addictive because of the Zeigarnik effect, that the human brain stores incomplete tasks, and dispose of them when no longer needed, but Tetris, by creating new unfinished tasks, Tetris holds our attention.[55][56][57]

Reception and legacy

Compute! called the IBM version of Tetris "one of the most addictive computer games this side of the Berlin Wall ... [it] is not the game to start if you have work to do or an appointment to keep. Consider yourself warned".[69] Orson Scott Card joked that the game "proves that Russia still wants to bury us. I shudder to think of the blow to our economy as computer productivity drops to 0". Noting that Tetris was not copy-protected, he wrote: "Obviously, the game is meant to find its way onto every American machine".[70] The IBM version of the game was reviewed in 1988 in Dragon No. 135 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4.5 out of 5 stars.[71] The Lessers later reviewed Spectrum HoloByte's Macintosh version of Tetris in 1989 in Dragon No. 141, giving that version 5 out of 5 stars.[72] Macworld reviewed the Macintosh version of Tetris in 1988, praising its strategic gameplay, stating that "Tetris offers the rare combination of being simple to learn but extremely challenging to play", and also praising the inclusion of the Desk Accessory version, which uses less RAM. Macworld summarized their review by listing Tetris' pros and cons, stating that Tetris is "elegant; easy to play; challenging and addicting; requires quick thinking, long-term strategy, and lightning reflexes" and listed Tetris' cons as "None".[73]

Roy Wagner reviewed the game for Computer Gaming World, and said that "Tetris is simple in concept, simple to play, and a unique design".[74]

There was a hoax that circulated in February 2019 that the original NES instruction manual for Tetris had named the seven tetrominoes with names like "Orange Ricky", "Hero" and "Smashboy", but was disproven. Despite being disproven by video game historians, a question on the October 7 that year airing of Jeopardy! alluded to these names.[75]

Sales

Spectrum HoloByte's versions for personal computers sold 150,000 copies for $6 million ($14 million adjusted for inflation) in two years, between 1988 and 1990. Tetris gained greater success with the release of Nintendo's NES version and Game Boy version in 1989. In six months of release by 1990, the NES version sold 1.5 million copies for $52 million ($114 million adjusted for inflation), while Game Boy bundles with Tetris sold 2 million units.[76] It topped the Japanese sales charts during August–September 1989[77][78] and from December 1989 to January 1990.[79] Tetris became Nintendo's top-seller for the first few months of 1990.[80] Nintendo's versions of Tetris went on to sell 7.5 million copies in the United States by 1992,[81] and more than 20 million worldwide by 1996.[82] Nintendo eventually sold a total of 35 million copies for the Game Boy,[83] and 8 million for the NES.[22]: 51 min

Sega's arcade version of Tetris was also successful in Japan, where it became the highest-grossing arcade game of 1989.[84] Spectrum HoloByte's PC versions of Tetris eventually sold more than 1 million copies as of 1995, with women accounting for nearly half of Tetris players, in contrast to most other PC games.[85]

In January 2010, the Tetris franchise had sold more than 170 million copies, including approximately 70 million physical copies and over 100 million copies for cell phones,[20][86] making it one of the best-selling video game franchises of all time. As of December 2011, Tetris has sold 132 million paid mobile game downloads.[87]

In April 2019, Tetris99 has been published through worldwide. While associating with Nintendo Switch Online,[88] Tetris99 has more than 9.8 million accounts globally from the subscription.[89]

Accolades

In 1993, the ZX Spectrum version of the game was voted number 49 in the Your Sinclair Official Top 100 Games of All Time.[90] In 1996, Tetris Pro was ranked the 38th best game of all time by Amiga Power.[91] Entertainment Weekly picked the game as the #8 greatest game available in 1991, saying: "Thanks to Nintendo's endless promotion, Tetris has become one of the most popular video games".[92]Computer Gaming World gave Tetris the 1989 Compute! Choice Award for Arcade Game, describing it as "by far, the most addictive game ever".[93] The game won three Software Publishers Association Excellence in Software Awards in 1989, including Best Entertainment Program and the Critic's Choice Award for consumers.[94] In 1995, Flux magazine ranked Tetris 30th on their Top 100 Video Games.[95] Computer Gaming World in 1996 ranked it 14th on the magazine's list of the most innovative computer games.[96] That same year, Next Generation listed it as number 2 on their "Top 100 Games of All Time", commenting that "there is something so perfect, so Zen about the falling blocks of Tetris that the game has captured the interest of everyone who has ever played it".[97] In 1999, Next Generation listed Tetris as number 2 on their "Top 50 Games of All Time", commenting that "Tetris is the essence of gameplay at its most basic. You have a simple goal, simple controls, and simple objects to manipulate".[98] On March 12, 2007, The New York Times reported that Tetris was named to a list of the ten most important video games of all time, the so-called game canon.[99] After announced at the 2007 Game Developers Conference, the Library of Congress took up the video game preservation proposal and began with these 10 games, including Tetris.[100][101]

In 2007, video game website GameFAQs hosted its sixth annual "Character Battle", in which the users nominate their favorite video game characters for a popularity contest in which characters participate. The L-shaped Tetris piece (or "L-Block" as it was called) entered the contest as a joke character, but on November 4, it won the contest.[102] On June 6, 2009, Google honored Tetris' 25-year anniversary by changing its logotype to a version drawn with Tetris blocks – the "l" letter being the long Tetris block lowering into its place,[103] seen here.[104] In 2009, Game Informer put Tetris 3rd on their list of "The Top 200 Games of All Time", saying that "if a game could be considered ageless, it's Tetris".[105] The Game Informer staff also placed it third on their 2001 list of the 100 best games ever.[106]

Electronic Gaming Monthly's 100th issue had Tetris as first place in the "100 Best Games of All Time", commenting that "Tetris is as pure as a video game can get. ... When the right blocks come your way - and if you can manage to avoid mistakes - the game can be relaxing. One mislaid block, however, and your duties switch to damage control, a mad, panicky dash to clean up your mess or die". Tetris was also the only game for which the list did not specify one or two versions; the editors explained that after deadlocking over which version was best, they concluded that there was no wrong version of Tetris to play.[107] In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time".[108]

In 1991, PC Format named Tetris one of the 50 best computer games ever. The editors called it "incredibly addictive" and "one of the best games of all time".[109]

In 2015, The Strong National Museum of Play inducted Tetris to its World Video Game Hall of Fame.[110]

Research

Tetris has been the subject of academic research. Vladimir Pokhilko was the first clinical psychologist to conduct experiments using Tetris.[111] Subsequently, it has been used for research in several fields including the theory of computation, algorithmic theory, and cognitive psychology.

During the game of Tetris, blocks appear to adsorb onto the lower surface of the window. This has led scientists to use tetrominoes "as a proxy for molecules with a complex shape" to model their "adsorption on a flat surface" to study the thermodynamics of nanoparticles.[112][113]

Film

Tetris appeared in the 2010 short animated film Pixels, and in the 2015 movie of the same name inspired by the former.[114]

In 2014 it was announced that Threshold Entertainment had teamed up with the Tetris Company to develop Tetris - The Movie, a film adaptation of the game. Threshold's CEO described the film as an epic sci-fi adventure that would be the first part of a trilogy.[115][116] In 2016, sources reported on a press release claiming the film would be shot in China in 2017 with an $80 million budget. However, no 2017 or later sources confirm the film ever actually went into production.[117]

A movie titled Tetris, about the legal battle surrounding the game in the late 1980s, was announced in 2020, to star Taron Egerton as Henk Rogers.[118]

See also

Notes

References

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Bibliography

Books

Instruction manuals

  • Tetris (Game Boy) Instruction Booklet (PDF). Nintendo. 1989.
  • Tetris 2 Instruction Booklet (PDF). Nintendo. 1993.
  • Tetris DS Instruction booklet (PDF). Nintendo. 2006.

Video documentaries

  • Tetris: From Russia with Love at IMDb. Magnus Temple. 2004.
  • Ecstasy of Order: The Tetris Masters at IMDb. Adam Cornelius. 2011.
  • The Story of Tetris at YouTube. Gaming Historian. 2019.

Further reading

External links

  • Official website
  • The MS-DOS version of Tetris can be played for free in the browser at the Internet Archive
  • Untitled Tetris Sci-fi Project at IMDb (promoted as Tetris - The Movie), first announced in 2014
  • Tetris (2023) at IMDb, dramatizing legal battles surrounding the game

tetris, this, article, about, video, game, general, specific, versions, list, variants, other, uses, disambiguation, russian, Тетрис, puzzle, video, game, created, soviet, software, engineer, alexey, pajitnov, 1984, been, published, several, companies, multipl. This article is about the video game in general For for specific versions see List of Tetris variants For other uses see Tetris disambiguation Tetris Russian Tetris a is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984 It has been published by several companies for multiple platforms most prominently during a dispute over the appropriation of the rights in the late 1980s After a significant period of publication by Nintendo the rights reverted to Pajitnov in 1996 who co founded the Tetris Company with Henk Rogers to manage licensing TetrisA typical Tetris game screenDesigner s Alexey PajitnovPlatform s List of Tetris variantsReleaseElectronika 60USSR June 1984IBM PCUSSR 1986EU November 1987NA January 1988Genre s Puzzletile matchingMode s Single playermultiplayerIn Tetris players complete lines by moving differently shaped pieces tetrominoes which descend onto the playing field The completed lines disappear and grant the player points and the player can proceed to fill the vacated spaces The game ends when the uncleared lines reach the top of the playing field The longer the player can delay this outcome the higher their score will be In multiplayer games players must last longer than their opponents in certain versions players can inflict penalties on opponents by completing a significant number of lines Some versions add variations on the rules such as three dimensional displays or a system for reserving pieces Built on simple rules Tetris established itself as one of the great early video games By December 2011 Tetris had sold 202 million copies approximately 70 million physical units and 132 million paid mobile game downloads making it one of the best selling video game franchises of all time The Game Boy version is one of the best selling games of all time with more than 35 million copies sold Tetris is available on over 65 platforms setting a Guinness world record for the most ported video game Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games imagery from the game has influenced architecture music and cosplay The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session in particular the Tetris effect Contents 1 Gameplay 1 1 Game pieces 1 2 Scoring 1 3 Infinite game question 1 4 Easy spin dispute 2 History 2 1 Conception 2 2 Acquisition of rights by Mirrorsoft and Spectrum HoloByte 2 3 Acquisition of rights by Nintendo and legal battle 2 4 Commercial success and acquisition of rights by Pajitnov 3 Versions 4 Computational complexity 5 Music 6 Cognitive effects 7 Reception and legacy 7 1 Sales 7 2 Accolades 7 3 Research 8 Film 9 See also 10 Notes 11 References 12 Bibliography 12 1 Books 12 2 Instruction manuals 12 3 Video documentaries 13 Further reading 14 External linksGameplay EditTetris is primarily composed of a field of play in which pieces of different geometric forms called tetrominoes descend from the top of the field 1 377 During this descent the player can move the pieces laterally and rotate them until they touch the bottom of the field or land on a piece that had been placed before it 2 The player can neither slow down the falling pieces nor stop them but can accelerate them in most versions 3 4 4 The objective of the game is to use the pieces to create as many horizontal lines of blocks as possible When a line is completed it disappears and the blocks placed above fall one rank 2 Completing lines grants points and accumulating a certain number of points or lines cleared moves the player up a level which increases the number of points granted per completed line 3 16 In most versions the speed of the falling pieces increases with each level leaving the player with less time to think about the placement 2 The player can clear multiple lines at once which can earn bonus points in some versions 1 377 It is possible to complete up to four lines simultaneously with the use of the I shaped tetromino this move is called a Tetris and is the basis of the game s title 3 16 If the player cannot make the blocks disappear quickly enough the field will start to fill and when the pieces reach the top of the field and prevent the arrival of additional pieces the game ends 2 At the end of each game the player receives a score based on the number of lines that have been completed 3 16 The game never ends with the player s victory the player can only complete as many lines as possible before an inevitable loss 1 377 Since 1996 the Tetris Company has internally defined specifications and guidelines that publishers must adhere to in order to be granted a license to Tetris The contents of these guidelines establish such elements as the correspondence of buttons and actions the size of the field of play the system of rotation and others 5 6 Game pieces Edit All seven tetrominoes using the standard color scheme The pieces on which the game of Tetris is based around are called tetrominoes Pajitnov s original version for the Electronika 60 computer used green brackets to represent the blocks that make up tetrominoes 7 Versions of Tetris on the original Game Boy Game Boy Color and on most dedicated handheld games use black and white or grayscale graphics but most popular versions use a separate color for each distinct shape Prior to the Tetris Company s standardization in the early 2000s those colors varied widely from implementation to implementation Scoring Edit The scoring formula for the majority of Tetris products is built on the idea that more difficult line clears should be awarded more points For example a single line clear in Tetris Zone is worth 100 points clearing four lines at once known as a Tetris is worth 800 while each subsequent back to back Tetris is worth 1 200 8 In conjunction players can be awarded combos that exist in certain games which reward multiple line clears in quick succession The exact conditions for triggering combos and the amount of importance assigned to them vary from game to game citation needed Nearly all Tetris games allow the player to press a button to increase the speed of the current piece s descent or cause the piece to drop and lock into place immediately known as a soft drop and a hard drop respectively While performing a soft drop the player can also stop the piece s increased speed by releasing the button before the piece settles into place Some games only allow either soft drop or hard drop others have separate buttons for both Many games award a number of points based on the height that the piece fell before locking so using the hard drop generally awards more points Infinite game question Edit The question Would it be possible to play forever was first considered in a thesis by John Brzustowski in 1992 9 The conclusion reached was that the game is statistically doomed to end If a player receives a sufficiently large sequence of alternating S and Z Tetrominoes the naive gravity used by the standard game eventually forces the player to leave holes on the board The holes will necessarily stack to the top and ultimately end the game If the pieces are distributed randomly this sequence will eventually occur Thus if a game with for example an ideal uniform uncorrelated random number generator is played long enough any player will almost surely top out 10 11 Modern versions of Tetris released after 2001 use a bag style randomizer that guarantees players will never receive more than four S or Z pieces in a row by shuffling tetrominoes of all types for each 7 pieces This is one of the Indispensable Rules enforced by the Tetris Guideline that all officially licensed Tetris games must follow 6 Easy spin dispute Edit Easy spin or infinite spin 12 is a feature in some Tetris games where a tetromino stops falling for a moment after left or right movement or rotation effectively allowing the player to suspend the piece while deciding where to place it The mechanic was introduced in 1999 s The Next Tetris citation needed and drew criticism in reviews of 2001 s Tetris Worlds 12 This feature has been implemented into the Tetris Company s official guideline 6 This type of play differs from traditional Tetris because it takes away the pressure of higher level speed Some reviewers 13 went so far as to say that this mechanism broke the game The goal in Tetris Worlds however is to complete a certain number of lines as fast as possible so the ability to hold off a piece s placement will not make achieving that goal any faster Later GameSpot received easy spin more openly saying that the infinite spin issue honestly really affects only a few of the single player gameplay modes in Tetris DS because any competitive mode requires you to lay down pieces as quickly as humanly possible 14 Henk Rogers stated in an interview that infinite spin was an intentional part of the game design allowing novice players to expend some of their available scoring time to decide on the best placement of a piece Rogers observed that gratuitous spinning does not occur in competitive play as expert players do not require much time to think about where a piece should be placed A limitation has been placed on infinite lock delay in later games of the franchise where after a certain amount of rotations and movements the piece will instantly lock itself This is defaulted to 15 such actions 6 History Edit The first version of Tetris completed in 1984 run on an emulator of the Electronika 60 Screenshot of the 1986 IBM PC version developed by Dmitry Pavlovsky and Vadim Gerasimov The version designed by Spectrum Holobyte contained Russia related images Amiga version screenshot 1988 Conception Edit In 1979 Alexey Pajitnov joined the Computer Center of the Soviet Academy of Sciences as a speech recognition researcher While he was tasked with testing the capabilities of new hardware his ambition was to use computers to make people happy 15 85 Pajitnov developed several puzzle games on the institute s computer an Electronika 60 a scarce resource at the time 16 298 For Pajitnov games allow people to get to know each other better and act as revealers of things you might not normally notice such as their way of thinking 15 85 In 1984 while trying to recreate a favorite puzzle game from his childhood featuring pentominoes 17 18 293 Pajitnov imagined a game consisting of a descent of random pieces that the player would turn to fill rows 15 85 Pajitnov felt that the game would be needlessly complicated with twelve different shape variations so he scaled the concept down to tetrominoes of which there are seven variants 17 Pajitnov titled the game Tetris a word created from a combination of tetra meaning four and his favorite sport tennis 19 Because the Electronika 60 had no graphical interface Pajitnov modelled the field and pieces using spaces and brackets 16 299 Realizing that completed lines filled the screen quickly Pajitnov decided to delete them creating a key part of Tetris gameplay 17 This early version of Tetris had no scoring system and no levels but its addictive quality distinguished it from the other puzzle games Pajitnov had created 20 Pajitnov had completed the first playable version of Tetris by June 6 1984 21 Pajitnov presented Tetris to his colleagues who quickly became addicted to it 15 87 It permeated the offices within the Academy of Sciences and within a few weeks it reached every Moscow institute with a computer 15 87 22 9 min A friend of Pajitnov Vladimir Pokhilko who requested the game for the Moscow Medical Institute saw people stop working to play Tetris Pokhilko eventually banned the game from the Medical Institute to restore productivity 15 87 Pajitnov sought to adapt Tetris to the IBM Personal Computer which had a higher quality display than the Electronika 60 Pajitnov recruited Vadim Gerasimov a 16 year old high school student who was known for his computer skills 15 87 16 300 Pajitnov had met Gerasimov before through a mutual acquaintance and they had worked together on previous games 7 Gerasimov adapted Tetris to the IBM PC over the course of a few weeks incorporating color and a scoreboard 16 300 Acquisition of rights by Mirrorsoft and Spectrum HoloByte Edit Pajitnov wanted to export Tetris but he had no knowledge of the business world His superiors in the Academy were not necessarily happy with the success of the game since they had not intended such a creation from the research team 15 87 Furthermore intellectual property did not exist in the Soviet Union and Soviet researchers were not allowed to sell their creations 16 301 22 10 min Pajitnov asked his supervisor Victor Brjabrin who had knowledge of the world outside the Soviet Union to help him publish Tetris Pajitnov offered to transfer the rights of the game to the Academy and was delighted to receive a non compulsory remuneration from Brjabrin through this deal 15 88 In 1986 Brjabrin sent a copy of Tetris to Hungarian game publisher Novotrade 15 88 From there copies of the game began circulating via floppy disks throughout Hungary and as far as Poland 15 89 Robert Stein an international software salesman for the London based firm Andromeda Software saw the game s commercial potential during a visit to Hungary in June 1986 16 302 22 11 min After an indifferent response from the Academy 22 12 min Stein contacted Pajitnov and Brjabrin by fax to obtain the license rights 22 11 min The researchers expressed interest in forming an agreement with Stein via fax but they were unaware that this fax communication could be considered a legal contract in the Western world 23 Stein began to approach other companies to produce the game 15 89 90 Stein approached publishers at the 1987 Consumer Electronics Show in Las Vegas Gary Carlston co founder of Broderbund retrieved a copy and brought it to California Despite enthusiasm amongst its employees Broderbund remained skeptical because of the game s Soviet origins Likewise Mastertronic co founder Martin Alper declared that no Soviet product will ever work in the Western world 15 90 Stein ultimately signed two agreements he sold the European rights to the publisher Mirrorsoft 15 90 1 479 and the American rights to Spectrum HoloByte 1 294 479 The latter obtained the rights after a visit to Mirrorsoft by Spectrum HoloByte president Phil Adam in which he played Tetris for two hours 15 90 22 15 min At that time Stein had not yet signed a contract with the Soviet Union 1 479 Nevertheless he sold the rights to the two companies for 3 000 and a royalty of 7 5 to 15 on sales 16 304 Before releasing Tetris in the United States Spectrum HoloByte CEO Gilman Louie asked for an overhaul of the game s graphics and music 15 90 The Soviet spirit was preserved with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time The company s goal was to make people want to buy a Russian product the game came complete with a red package and Cyrillic text an unusual approach on the other side of the Berlin Wall 22 16 min The Mirrorsoft version was released for the IBM PC in November 1987 15 91 while the Spectrum HoloByte version was released for the same platform in January 1988 1 294 15 91 Tetris was ported to platforms including the Amiga Atari ST ZX Spectrum Commodore 64 and Amstrad CPC At the time it made no mention of Pajitnov and came with the announcement of Made in the United States of America designed abroad Tetris was a commercial success in Europe and the United States Mirrorsoft sold tens of thousands of copies in two months 15 91 and Spectrum HoloByte sold over 100 000 units in the space of a year 22 18 min According to Spectrum HoloByte the average Tetris player was between 25 and 45 years old and was a manager or engineer At the Software Publishers Association s Excellence in Software Awards ceremony in March 1988 Tetris won Best Entertainment Software Best Original Game Best Strategy Program and Best Consumer Software 15 91 Stein however was faced with a problem the only document certifying a license fee was the fax from Pajitnov and Brjabrin meaning that Stein sold the license for a game he did not yet own Stein contacted Pajitnov and asked him for a contract for the rights Stein began negotiations via fax offering 75 of the revenue generated by Stein from the license 16 304 Elektronorgtechnica Elorg the Soviet Union s central organization for the import and export of computer software was unconvinced and requested 80 of the revenue Stein made several trips to Moscow and held long discussions with Elorg representatives 16 305 Stein came to an agreement with Elorg on February 24 1988 16 308 and on May 10 22 22 min he signed a contract for a ten year worldwide Tetris license for all current and future computer systems 15 92 Pajitnov and Brjabrin were unaware that the game was already on sale and that Stein had claimed to own the rights prior to the agreement 1 479 Although Pajitnov would not receive any percentage from these sales 15 92 he said that the fact that so many people enjoy my game is enough for me 15 96 Acquisition of rights by Nintendo and legal battle Edit Tetris on a Nintendo Game Boy In 1988 Spectrum HoloByte sold the Japanese rights to its computer games and arcade machines to Bullet Proof Software s Henk Rogers who was searching for games for the Japanese market 22 22 min Mirrorsoft sold its Japanese rights to Atari Games subsidiary Tengen which then sold the Japanese arcade rights to Sega and the console rights to BPS which published versions for Japanese computers including the Nintendo Family Computer Famicom known outside Japan as the Nintendo Entertainment System and MSX2 At this point almost a dozen companies believed they held the Tetris rights with Stein retaining rights for home computer versions 24 480 Devices like Chinese Brick Game popular in the early 1990s often had many variations of Tetris Soviet Union s Elorg was still unaware of the deals Stein had negotiated which did not bring money to them Nevertheless Tetris was a commercial success in North America Europe and Asia 22 22 min The same year Nintendo was preparing to launch its first portable console the Game Boy Nintendo was attracted to Tetris by its simplicity and established success on the Famicom 15 92 18 480 Rogers who was close to then Nintendo president Hiroshi Yamauchi sought to obtain the handheld rights 15 92 After a failed negotiation with Atari 15 93 Rogers contacted Stein in November 1988 Stein agreed to sign a contract but explained that he had to consult Elorg before returning to negotiations with Rogers 22 24 min 16 313 After contacting Stein several times Rogers began to suspect a breach of contract on Stein s part and decided in February 1989 to go to the Soviet Union and negotiate the rights with Elorg 15 93 16 313 Rogers arrived at the Elorg offices uninvited while Stein and Mirrorsoft manager Kevin Maxwell made an appointment the same day without consulting each other 22 29 min During the discussions Rogers explained that he wanted to obtain the rights to Tetris for the Game Boy 15 95 After quickly obtaining an agreement with Elorg president Nikolai Belikov 16 316 Rogers showed Belikov a Tetris cartridge 15 94 Belikov was surprised as he believed at the time that the rights to Tetris were only signed for computer systems 22 31 min The present parties accused Nintendo of illegal publication but Rogers defended himself by explaining that he had obtained the rights via Atari Games which had itself signed an agreement with Stein 15 94 Belikov then realized the complex path that the license had followed within four years because of Stein s contracts and he constructed a strategy to regain possession of the rights and obtain better commercial agreements At that point Elorg was faced with three different companies seeking to buy the rights 22 35 min During this time Rogers befriended Pajitnov over a game of Go Pajitnov would support Rogers throughout the discussions to the detriment of Maxwell who came to secure the Tetris rights for Mirrorsoft 15 93 Belikov proposed to Rogers that Stein s rights would be cancelled and Nintendo would be granted the game rights for both home and handheld consoles 15 94 Rogers flew to the United States to convince Nintendo s American branch to sign up for the rights The contract with Elorg was signed by executive and president Minoru Arakawa for 500 000 plus 50 cents per cartridge sold 15 95 22 42 min Elorg then sent an updated contract to Stein One of the clauses defined a computer as a machine with a screen and keyboard and thus Stein s rights to console versions were withdrawn 22 37 min Stein signed the contract without paying attention to this clause 15 95 and later realized that all the contract s other clauses notably on payments were only a smokescreen to deceive him 22 37 min 16 319 In March 1989 Nintendo sent a cease and desist to Atari Games concerning production of the NES version of Tetris 22 47 min Atari Games contacted Mirrorsoft and were assured that they still retained the rights Nintendo however maintained its position In response Mirrorsoft owner Robert Maxwell pressured Soviet Union leader Mikhail Gorbachev to cancel the contract between Elorg and Nintendo 15 95 Despite the threats to Belikov Elorg refused to give in and highlighted the financial advantages of their contract compared to those signed with Stein and Mirrorsoft 15 95 22 45 min On June 15 1989 Nintendo and Atari Games began a legal battle in the courts of San Francisco Atari Games sought to prove that the NES was a computer as indicated by its Japanese name Famicom an abbreviation of Family Computer In this case the initial license would authorize Atari Games to release the game The central argument of Atari Games was that the Famicom was designed to be convertible into a computer via its extension port This argument was not accepted and Pajitnov stressed that the initial contract only concerned computers and no other machine 15 96 Nintendo brought Belikov to testify on its behalf 22 48 min Judge Fern M Smith declared that Mirrorsoft and Spectrum HoloByte never received explicit authorization for marketing on consoles and on June 21 1989 ruled in Nintendo s favor granting them a preliminary injunction against Atari Games in the process 15 96 The next day Atari Games withdrew its NES version from sale and thousands of cartridges remained unsold in the company s warehouses 25 26 Sega had planned to release a Genesis version of Tetris on April 15 1989 but cancelled its release during Nintendo and Atari s legal battle 27 fewer than ten copies were manufactured 28 A new port of the arcade version by M2 was included in the Sega Genesis Mini microconsole released in September 2019 29 Commercial success and acquisition of rights by Pajitnov Edit Main article The Tetris Company A Type game screenshot of the official NES version of Tetris Through the legal history of the license Pajitnov gained a reputation in the West He was regularly invited by journalists and publishers through which he discovered that his game had sold millions of copies from which he had not made any money However he remained humble and proud of the game which he considered an electronic ambassador of benevolence 15 96 In January 1990 Pajitnov was invited by Spectrum HoloByte to the Consumer Electronics Show and was immersed in American life for the first time 15 97 After a period of adaptation he explored American culture in several cities including Las Vegas San Francisco New York City and Boston and engaged in interviews with several hosts including the directors of Nintendo of America 16 347 He marveled at the freedom and the advantages of Western society and spoke often of his travels to his colleagues upon returning to the Soviet Union He realized that there was no market in Russia for their programs 15 97 At the same time sales of the Game Boy bundled with a handheld version of Tetris exploded exceeding sales forecasts three times 15 97 In 1991 Pajitnov and Pokhilko emigrated to the United States 15 97 Pajitnov moved to Seattle where he produced games for Spectrum HoloByte In April 1996 as agreed with the Academy ten years earlier and following an agreement with Rogers the rights to Tetris reverted to Pajitnov 30 Pajitnov and Rogers founded the Tetris Company in June 1996 to manage the rights on all platforms the previous agreements having expired Pajitnov now receives a royalty for each Tetris game and derivative sold worldwide 15 100 In 2002 Pajitnov and Rogers founded Tetris Holding after the purchase of the game s remaining rights from Elorg now a private entity following the dissolution of the Soviet Union The Tetris Company now owns all rights to the Tetris brand and is mainly responsible for removing unlicensed clones from the market 30 15 100 the company regularly calls on Apple Inc and Google to remove illegal versions from their mobile app stores 31 32 In one notable 2012 case Tetris Holding LLC v Xio Interactive Inc Tetris Holding and the Tetris Company defended its copyright against an iOS clone which established a new stance on evaluating video game clone infringements based on look and feel 33 In December 2005 Electronic Arts acquired Jamdat a company specializing in mobile games 34 Jamdat had previously bought a company founded by Rogers in 2001 which managed the Tetris license on mobile platforms As a result Electronic Arts held a 15 year license on all mobile phone releases of Tetris 30 which expired on April 21 2020 35 Versions EditMain article List of Tetris variants A 5th generation iPod running Tetris 2006 Tetris has been released on a multitude of platforms since the creation of the original version on the Electronika 60 The game is available on most game consoles and is playable on personal computers smartphones and iPods Guinness World Records recognized Tetris as the most ported video game in history having appeared on over 65 different platforms as of October 2010 36 Since the 2000s internet versions of the game have been developed However commercial versions not approved by the Tetris Company tend to be purged due to company policy 31 32 The most famous online version Tetris Friends by Tetris Online Inc had attracted over a million registered users 37 Tetris Online had also developed versions for console based digital download services 38 39 Because of its popularity and simplicity of development Tetris is often used as a hello world project for programmers coding for a new system or programming language This has resulted in the availability of a large number of ports for different platforms For instance mTorrent and GNU Emacs contain similar shape stacking games as easter eggs 40 41 Within official franchise installments each version has made improvements to accommodate advancing technology and the goal to provide a more complete game Developers are given freedom to add new modes of play and revisit the concept from different angles Some concepts developed on official versions have been integrated into the Tetris guidelines in order to standardize future versions and allow players to migrate between different versions with little effort 6 The IBM PC version was the most evolved from the original version featuring a graphical interface colored tetrominoes running statistics for the number of tetrominoes placed and a guide for the controls 7 In 2020 the intellectual property of the license belongs to Blue Planet Software Maya daughter of Rogers supervises licenses to developers controlling their products 42 Computational complexity EditIn computer science it is common to analyze the computational complexity of problems including real life problems and games It was proven that for the offline version of Tetris the player knows the complete sequence of pieces that will be dropped i e there is no hidden information the following objectives are NP complete Maximizing the number of rows cleared while playing the given piece sequence Maximizing the number of pieces placed before a loss occurs Maximizing the number of simultaneous clearing of four rows Minimizing the height of the highest filled grid square over the course of the sequence Also it is difficult to even approximately solve the first second and fourth problem It is NP hard given an initial gameboard and a sequence of p pieces to approximate the first two problems to within a factor of p1 e for any constant e gt 0 It is NP hard to approximate the last problem within a factor of 2 e for any constant e gt 0 To prove NP completeness it was shown that there is a polynomial reduction between the 3 partition problem which is also NP complete and the Tetris problem 43 Music EditSee also Korobeiniki Tetris arrangements and modern cover versions and Tetris Game Boy video game Music The earliest versions of Tetris had no music The NES version includes two original compositions by Hirokazu Tanaka along with an arrangement of Dance of the Sugar Plum Fairy from the second act of The Nutcracker composed by Tchaikovsky The Tengen version also features original music and an arrangement of Kalinka and Katyusha citation needed 1860s Russian folk tune Korobeiniki first appeared in Spectrum Holobyte s 1988 versions of Tetris together Dark Eyes Polyushko polye and The Birch Tree 44 Nintendo s Game Boy version also includes Korobeiniki as well as the Johann Sebastian Bach s French Suite No 3 In B Minor BWV 814 and an original track by Tanaka Korobeiniki is used in most versions of the game and has appeared in other games albums and films that make reference to Tetris It was also included in the SNES Tetris game Tetris amp Dr Mario Tetris DS and Blue Planet Software The Next Tetris 1999 PSX and Windows Doctor Spin s 1992 Eurodance cover under the name Tetris reached 6 on the UK singles chart In the 2000s the Tetris Company added as a prerequisite for the granting of the license that a version of Korobeiniki be available in the game 20 Cognitive effects EditSee also Tetris effect According to research from Richard Haier et al prolonged Tetris activity can also lead to more efficient brain activity during play 45 When first playing Tetris brain function and activity increases along with greater cerebral energy consumption measured by glucose metabolic rate As Tetris players become more proficient their brains show a reduced consumption of glucose indicating more efficient brain activity for this task 46 According to one study moderate play of Tetris half an hour a day for three months boosts general cognitive functions such as critical thinking reasoning language and processing and increases cerebral cortex thickness 47 Jackie Andrade and Jon May from Plymouth University s Cognition Institute and doctoral student Jessica Skorka Brown have conducted research that shows that playing Tetris could distract from cravings and give a quick and manageable fix for people struggling to stick to diets or quit smoking or drinking 48 Another notable effect is that according to a Canadian study in April 2013 playing Tetris has been found to treat older adolescents with amblyopia lazy eye which was better than patching a victim s well eye to train their weaker eye Robert Hess of the research team said It s much better than patching much more enjoyable it s faster and it seems to work better 49 Tested in the United Kingdom this experiment also appears to help children with that problem 50 Tetris can cause the brain to involuntarily picture Tetris combinations even when the player is not playing the Tetris effect although this can occur with any computer game or situation showcasing repeated images or scenarios such as a jigsaw puzzle While debates about Tetris s cognitive benefits continue some researchers view it as a milestone in the gamification of education 51 In January 2009 an Oxford University research group headed by Emily Holmes reported that for healthy volunteers playing Tetris soon after viewing traumatic material in the laboratory reduced the number of flashbacks to those scenes in the following week They believe that the computer game may disrupt the memories that are retained of the sights and sounds witnessed at the time and which are later re experienced through involuntary distressing flashbacks of that moment The group hoped to develop this approach further as a potential intervention to reduce the flashbacks experienced in post traumatic stress disorder but emphasized that these are only preliminary results 52 A 2017 study found that people who played Tetris and similar games such as Candy Crush while waiting for treatment following traffic accidents had fewer intrusive memories the following week 53 54 Tetris is addictive because of the Zeigarnik effect that the human brain stores incomplete tasks and dispose of them when no longer needed but Tetris by creating new unfinished tasks Tetris holds our attention 55 56 57 Reception and legacy EditReceptionReview scoresPublicationScoreAllGameArcade 58 C64 59 Macintosh 60 NES Tengen 61 NES Nintendo 62 Crash77 64 Computer and Video Games94 63 Sinclair User 65 Your Sinclair9 10 66 Zzap 6498 67 ACE95 68 AwardsPublicationAwardZzap 64Gold MedalSinclair UserSU Classic Compute called the IBM version of Tetris one of the most addictive computer games this side of the Berlin Wall it is not the game to start if you have work to do or an appointment to keep Consider yourself warned 69 Orson Scott Card joked that the game proves that Russia still wants to bury us I shudder to think of the blow to our economy as computer productivity drops to 0 Noting that Tetris was not copy protected he wrote Obviously the game is meant to find its way onto every American machine 70 The IBM version of the game was reviewed in 1988 in Dragon No 135 by Hartley Patricia and Kirk Lesser in The Role of Computers column The reviewers gave the game 4 5 out of 5 stars 71 The Lessers later reviewed Spectrum HoloByte s Macintosh version of Tetris in 1989 in Dragon No 141 giving that version 5 out of 5 stars 72 Macworld reviewed the Macintosh version of Tetris in 1988 praising its strategic gameplay stating that Tetris offers the rare combination of being simple to learn but extremely challenging to play and also praising the inclusion of the Desk Accessory version which uses less RAM Macworld summarized their review by listing Tetris pros and cons stating that Tetris is elegant easy to play challenging and addicting requires quick thinking long term strategy and lightning reflexes and listed Tetris cons as None 73 Roy Wagner reviewed the game for Computer Gaming World and said that Tetris is simple in concept simple to play and a unique design 74 There was a hoax that circulated in February 2019 that the original NES instruction manual for Tetris had named the seven tetrominoes with names like Orange Ricky Hero and Smashboy but was disproven Despite being disproven by video game historians a question on the October 7 that year airing of Jeopardy alluded to these names 75 Sales Edit Spectrum HoloByte s versions for personal computers sold 150 000 copies for 6 million 14 million adjusted for inflation in two years between 1988 and 1990 Tetris gained greater success with the release of Nintendo s NES version and Game Boy version in 1989 In six months of release by 1990 the NES version sold 1 5 million copies for 52 million 114 million adjusted for inflation while Game Boy bundles with Tetris sold 2 million units 76 It topped the Japanese sales charts during August September 1989 77 78 and from December 1989 to January 1990 79 Tetris became Nintendo s top seller for the first few months of 1990 80 Nintendo s versions of Tetris went on to sell 7 5 million copies in the United States by 1992 81 and more than 20 million worldwide by 1996 82 Nintendo eventually sold a total of 35 million copies for the Game Boy 83 and 8 million for the NES 22 51 min Sega s arcade version of Tetris was also successful in Japan where it became the highest grossing arcade game of 1989 84 Spectrum HoloByte s PC versions of Tetris eventually sold more than 1 million copies as of 1995 update with women accounting for nearly half of Tetris players in contrast to most other PC games 85 In January 2010 the Tetris franchise had sold more than 170 million copies including approximately 70 million physical copies and over 100 million copies for cell phones 20 86 making it one of the best selling video game franchises of all time As of December 2011 update Tetris has sold 132 million paid mobile game downloads 87 In April 2019 Tetris99 has been published through worldwide While associating with Nintendo Switch Online 88 Tetris99 has more than 9 8 million accounts globally from the subscription 89 Accolades Edit In 1993 the ZX Spectrum version of the game was voted number 49 in the Your Sinclair Official Top 100 Games of All Time 90 In 1996 Tetris Pro was ranked the 38th best game of all time by Amiga Power 91 Entertainment Weekly picked the game as the 8 greatest game available in 1991 saying Thanks to Nintendo s endless promotion Tetris has become one of the most popular video games 92 Computer Gaming World gave Tetris the 1989 Compute Choice Award for Arcade Game describing it as by far the most addictive game ever 93 The game won three Software Publishers Association Excellence in Software Awards in 1989 including Best Entertainment Program and the Critic s Choice Award for consumers 94 In 1995 Flux magazine ranked Tetris 30th on their Top 100 Video Games 95 Computer Gaming World in 1996 ranked it 14th on the magazine s list of the most innovative computer games 96 That same year Next Generation listed it as number 2 on their Top 100 Games of All Time commenting that there is something so perfect so Zen about the falling blocks of Tetris that the game has captured the interest of everyone who has ever played it 97 In 1999 Next Generation listed Tetris as number 2 on their Top 50 Games of All Time commenting that Tetris is the essence of gameplay at its most basic You have a simple goal simple controls and simple objects to manipulate 98 On March 12 2007 The New York Times reported that Tetris was named to a list of the ten most important video games of all time the so called game canon 99 After announced at the 2007 Game Developers Conference the Library of Congress took up the video game preservation proposal and began with these 10 games including Tetris 100 101 In 2007 video game website GameFAQs hosted its sixth annual Character Battle in which the users nominate their favorite video game characters for a popularity contest in which characters participate The L shaped Tetris piece or L Block as it was called entered the contest as a joke character but on November 4 it won the contest 102 On June 6 2009 Google honored Tetris 25 year anniversary by changing its logotype to a version drawn with Tetris blocks the l letter being the long Tetris block lowering into its place 103 seen here 104 In 2009 Game Informer put Tetris 3rd on their list of The Top 200 Games of All Time saying that if a game could be considered ageless it s Tetris 105 The Game Informer staff also placed it third on their 2001 list of the 100 best games ever 106 Electronic Gaming Monthly s 100th issue had Tetris as first place in the 100 Best Games of All Time commenting that Tetris is as pure as a video game can get When the right blocks come your way and if you can manage to avoid mistakes the game can be relaxing One mislaid block however and your duties switch to damage control a mad panicky dash to clean up your mess or die Tetris was also the only game for which the list did not specify one or two versions the editors explained that after deadlocking over which version was best they concluded that there was no wrong version of Tetris to play 107 In 2007 Tetris came in second place in IGN s 100 Greatest Video Games of All Time 108 In 1991 PC Format named Tetris one of the 50 best computer games ever The editors called it incredibly addictive and one of the best games of all time 109 In 2015 The Strong National Museum of Play inducted Tetris to its World Video Game Hall of Fame 110 Research Edit Tetris has been the subject of academic research Vladimir Pokhilko was the first clinical psychologist to conduct experiments using Tetris 111 Subsequently it has been used for research in several fields including the theory of computation algorithmic theory and cognitive psychology During the game of Tetris blocks appear to adsorb onto the lower surface of the window This has led scientists to use tetrominoes as a proxy for molecules with a complex shape to model their adsorption on a flat surface to study the thermodynamics of nanoparticles 112 113 Film EditTetris appeared in the 2010 short animated film Pixels and in the 2015 movie of the same name inspired by the former 114 In 2014 it was announced that Threshold Entertainment had teamed up with the Tetris Company to develop Tetris The Movie a film adaptation of the game Threshold s CEO described the film as an epic sci fi adventure that would be the first part of a trilogy 115 116 In 2016 sources reported on a press release claiming the film would be shot in China in 2017 with an 80 million budget However no 2017 or later sources confirm the film ever actually went into production 117 A movie titled Tetris about the legal battle surrounding the game in the late 1980s was announced in 2020 to star Taron Egerton as Henk Rogers 118 See also Edit Video Games portal 1980s portal 1990s portalBrain Wall and Blokken game shows based on Tetris Ecstasy of Order The Tetris Masters a 2011 documentary about the 2010 Classic Tetris World Championship featuring interviews with Pajitnov and Richard Haier Game Over Sheff book a 1993 book covering Nintendo history including interviews with Pajitnov and others regarding Tetris licensingNotes Edit Pronounced ˈtʲetrʲɪs or ˈtetrʲɪs References Edit a b c d e f g h Kent Steven 2001 The Ultimate History of Video Games From Pong to Pokemon The Story Behind the Craze That Touched Our Lives and Changed the World 1st ed Three Rivers Press ISBN 9780761536437 a b c d About Tetris The Tetris Company Archived from the original on November 5 2019 Retrieved November 14 2019 a b c d Tetris Game Boy instruction booklet Tetris DS Instruction booklet p 6 History of Tetris The Tetris Company Archived from the original on October 11 2019 Retrieved November 18 2019 a b c d e Metts Jonathan April 6 2006 Tetris from the Top An Interview with Henk Rogers Nintendo World Report Archived from the original on March 11 2014 Retrieved April 28 2007 a b c Gerasimov Vadim Original Tetris Story and Download Archived from the original on August 21 2006 Retrieved June 10 2007 Tetris Zone Manual Tetris Zone Archived from the original on February 6 2009 Brzustowski John March 1992 Can you win at Tetris PDF Master of Science thesis University of British Columbia Archived from the original on March 18 2022 Retrieved October 16 2013 Alt URL Burgiel Heidi January 7 1996 Discussion of the Tetris Applet Tetris Research Page Archived from the original on December 9 2006 Retrieved February 25 2007 Heidi Burgiel How to Lose at Tetris Archived May 13 2003 at the Wayback Machine Mathematical Gazette vol 81 pp 194 200 1997 a b Davis Ryan September 5 2001 Tetris Worlds for Game Boy Advance Review GameSpot Archived from the original on October 28 2011 Retrieved November 22 2012 Jeff Gerstmann Ryan Davis April 19 2002 Tetris Worlds for PlayStation 2 Review GameSpot Archived from the original on January 30 2009 Retrieved November 12 2008 Davis Ryan March 20 2006 Tetris DS Review GameSpot Archived from the original on August 5 2011 Retrieved November 22 2012 a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as Ichbiah Daniel 1997 La Saga des Jeux Video in French 1st ed Pix N Love Editions ISBN 2266087630 a b c d e f g h i j k l m n o Sheff David Eddy Andy 1999 Game Over Press Start to Continue 1st ed Cyberactive Media Group ISBN 0966961706 a b c Hoad Phil June 2 2014 Tetris how we made the addictive computer game Culture The Guardian Archived from the original on June 21 2017 Retrieved July 5 2014 a b Loguidice Bill Barton Matt 2009 Vintage Games An Insider Look at the History of the Most Influential Games of All Time 1st ed Focal Press ISBN 978 0240811468 About Tetris Retrieved September 1 2020 a b c Johnson Bobbie June 1 2009 How Tetris conquered the world block by block The Guardian Archived from the original on March 29 2015 Kohler Chris June 4 2009 Tetris Turns 25 and It s Still an Addictive Pleasure Wired Retrieved June 8 2021 a b c d e f g h i j k l m n o p q r s t u v Temple Magnus 2004 Tetris From Russia with Love Documentary Temple 2004 12 min Loguidice Bill Barton Matt 2009 Vintage Games An Insider Look at the History of the Most Influential Games of All Time 1st ed Focal Press ISBN 978 0240811468 From Russia with Litigation Next Generation No 26 Imagine Media February 1997 p 42 The Wish List Edge Presents Retro 2002 Game Machine Nintendo Offers Home Video Game Tetris PDF Amusement Press May 1 1989 Archived PDF from the original on January 31 2020 Retrieved March 8 2020 McWhertor Michael July 18 2011 You Could Own This Copy of Tetris for Only 1 000 000 Kotaku Archived from the original on June 4 2019 Retrieved June 4 2019 Khan Imran June 4 2019 Final 12 Genesis Mini Games List Includes One Of The World s Rarest Versions Of Tetris Game Informer Archived from the original on June 4 2019 Retrieved June 4 2019 a b c The Story of Tetris Henk Rogers Part 5 Sramana Mitra September 20 2009 Archived from the original on April 17 2020 Retrieved April 9 2020 a b Chartier David October 8 2008 Tetris Co strikes again another iPhone app clone is pulled Ars Technica Archived from the original on August 8 2020 Retrieved April 9 2020 a b Ryan Paul June 2 2010 Google blocks Tetris clones from Android market Ars Technica Archived from the original on December 2 2012 Retrieved June 23 2012 Brown Mark June 21 2012 Judge Declares iOS Tetris Clone Infringing Wired ISSN 1059 1028 Retrieved January 19 2021 EA to Acquire JAMDAT Mobile Inc the Leader in North American Mobile Interactive Entertainment Accelerates EA s Objective of Global Expansion in Mobile Business Wire December 8 2005 Archived from the original on August 9 2020 Retrieved April 9 2020 Fisher Christine January 22 2020 EA is shutting down its mobile Tetris games Engadget Archived from the original on January 23 2020 Retrieved April 29 2020 Most ported computer game Guinness World Records October 1 2010 Archived from the original on December 2 2013 Retrieved June 7 2013 Musselman Katie April 13 2010 Tetris Friends Online Games Hits 1 Million Milestone Launches Tetris Arena Marketwire Archived from the original on April 2 2015 Tetris Party Live Tetris Online Archived from the original on June 9 2011 Tetris Splash Tetris Online Archived from the original on May 28 2011 uTorrent Easter Egg Tetris in uTorrent Eeggs com March 16 2006 Archived from the original on November 21 2012 Retrieved November 22 2012 poenn macosxhints com Play Tetris in Terminal via emacs Hints macworld com Archived from the original on May 22 2013 Retrieved November 22 2012 Retrogamer magazine Spanish edition issue 25 page 23 Demaine Erik D Hohenberger Susan Liben Nowell David July 25 28 2003 Tetris is Hard Even to Approximate PDF Proceedings of the 9th International Computing and Combinatorics Conference COCOON 2003 Big Sky Montana Archived PDF from the original on June 13 2010 Retrieved December 18 2009 The Cross Cultural Tetris Theme Song KMFA 89 5 Austin s Classical Music Radio Station June 13 2019 Retrieved February 12 2022 Richard J Haier Sherif Karama Leonard Leyba Rex E Jung 2009 MRI assessment of cortical thickness and functional activity changes in adolescent girls following three months of practice on a visual spatial task BMC Research Notes 2 174 doi 10 1186 1756 0500 2 174 PMC 2746806 PMID 19723307 Haier RJ Siegel BV MacLachlan A Soderling E Lottenberg S Buchsbaum MS January 1992 Regional glucose metabolic changes after learning a complex visuospatial motor task a positron emission tomographic study Brain Res 570 1 2 134 43 doi 10 1016 0006 8993 92 90573 R PMID 1617405 S2CID 21725897 Tetris could boost brain power Archived February 12 2010 at the Wayback Machine Telegraph news September 2 2009 GANDER KASHMIRA Playing Tetris could help with weight loss and smokers cravings psychologists claim The Independent Archived from the original on February 24 2014 Retrieved February 24 2014 Luke Karmali April 23 2013 A Study Find That Tetris Effectively Treats a Lazy Eye IGN Archived from the original on June 20 2015 Retrieved June 20 2015 Video Game Treatment for a Lazy Eye BBC News April 4 2012 Archived from the original on August 19 2015 Retrieved June 20 2015 It has been 30 years since Tetris arrived in the U S eLearningInside News January 29 2018 Archived from the original on November 16 2018 Retrieved November 15 2018 Holmes EA James EL Coode Bate T Deeprose C 2009 Bell Vaughan ed Can playing the computer game Tetris reduce the build up of flashbacks for trauma A proposal from cognitive science PLOS ONE 4 1 e4153 Bibcode 2009PLoSO 4 4153H doi 10 1371 journal pone 0004153 PMC 2607539 PMID 19127289 Can playing Tetris help prevent PTSD nhs uk October 3 2018 Retrieved November 15 2020 Can TETRIS Prevent PTSD Psychology Today Retrieved November 22 2022 Lambie Ryan June 6 2019 Tetris 10 Facts You Need to Know About the Game s History Den of Geek Retrieved November 22 2022 Stafford Tom The psychology of Tetris bbc com Retrieved November 22 2022 Goldsmith Jeffrey This Is Your Brain on Tetris Wired Retrieved November 22 2022 Cook Brad Tetris AllGame Archived from the original on November 14 2014 Retrieved June 9 2014 Sutyak Jonathan Tetris AllGame Archived from the original on November 15 2014 Retrieved June 9 2014 Savignano Lisa Karen Tetris AllGame Archived from the original on November 15 2014 Retrieved June 9 2014 Miller Skyler Tetris AllGame Archived from the original on November 15 2014 Retrieved June 9 2014 Weiss Brett Alan Tetris AllGame Archived from the original on February 16 2010 Retrieved June 9 2014 Tetris Mastertronic Computer and Video Games No 92 June 1989 p 74 Archived from the original on April 17 2019 Retrieved November 22 2012 Reviews Tetris Crash No 50 March 1988 p 10 Archived from the original on April 17 2019 Retrieved November 22 2012 TETYaIS Arcade Review Sinclair User February 1988 p 13 Archived from the original on April 17 2019 Retrieved November 22 2012 Worrall Tony Tetris The Your Sinclair Rock n Roll Years Archived from the original on April 27 2012 Retrieved August 8 2012 Gold 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October 8 2019 Retrieved October 8 2019 Dvorchak Robert June 17 1990 Soviet Game Conquers the Free Market Technology Tetris an electronic Rubik s Cube proves to be addictive Sales are sizzling Sequel is coming from East Bloc Los Angeles Times Archived from the original on January 10 2020 Retrieved February 20 2021 ファミコン通信 TOP 30 Famicom Tsushin Top 30 Famicom Tsushin Vol 1989 no 19 September 15 1989 ファミコン通信 TOP 30 Famicom Tsushin Top 30 Famicom Tsushin Vol 1989 no 22 October 27 1989 Weekly Famimaga Hit Chart 12 25 1 28 Family Computer Magazine in Japanese Tokuma Shoten February 23 1990 pp 134 6 Surviving Together Surviving Together Committee and the Institute 20 22 68 1990 2 5 million copies later Tetris is Nintendo s top selling title for the first few months of 1990 Weaver Kitty D 1992 Bushels of Rubles Soviet Youth in Transition Praeger Publishing p 149 ISBN 978 0 275 93844 4 If I had known it would make big money I wouldn t have given all the rights he says contemplating sales of 7 5 million copies in the United States where Tetris is standard equipment for the Nintendo Game Boy hand held unit Sputnik Digest Sputnik Digest Novosti Printing House 10 12 37 1996 Tetris became a bestseller More than twenty million copies not to count pirate ones have already been sold Sparkes Matthew June 6 2014 Tetris at 30 a history of the world s most successful game The Daily Telegraph Archived from the original on April 27 2017 Retrieved April 26 2017 第3回 ゲーメスト大賞 3rd Gamest Awards Gamest in Japanese Vol 41 February 1990 December 27 1989 pp 52 79 McGowan Chris McCullaugh Jim 1995 Entertainment in the Cyber Zone Random House Electronic Pub p 81 ISBN 978 0 679 75804 4 Spectrum HoloByte claims that nearly half of Tetris players are women a striking contrast to the profiles of most other computer games Since 1988 the company claims to have sold more than a million copies of Tetris family PC products Tetris atteint les 100 millions de telechargements payants et une petite histoire du 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100 Best Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 160 Note Contrary to the title the intro to the article on page 100 explicitly states that the list covers console video games only meaning PC games and arcade games were not eligible IGN Top 100 Games of All Time 2007 Top100 ign com Archived from the original on November 7 2013 Retrieved November 22 2012 Staff October 1991 The 50 best games EVER PC Format 1 109 111 Tetris The Strong National Museum of Play The Strong Retrieved May 6 2022 Mark J P Wolf August 31 2012 Encyclopedia of Video Games The Culture Technology and Art of Gaming ABC CLIO p 642 ISBN 978 0 313 37936 9 Archived from the original on May 28 2013 Retrieved February 5 2013 The Thermodynamics of Tetiris Archived September 12 2011 at the Wayback Machine Ars Technica 2009 Barnes Brian C Siderius Daniel W Gelb Lev D 2009 Structure Thermodynamics and Solubility in Tetromino Fluids Langmuir 25 12 6702 6716 doi 10 1021 la900196b PMID 19397254 Pixels 2015 archived from the original on November 18 2016 retrieved February 3 2018 Tetris Movie Planned as an Epic Sci Fi Adventure Movieweb September 30 2014 Archived from the original on October 1 2014 Retrieved September 30 2014 Brzeski Patrick May 17 2016 Tetris Movie to Be 80M U S China Co Production The Hollywood Reporter Archived from the original on May 18 2016 Retrieved May 17 2016 Dickey Josh May 17 2016 Is this Tetris movie for real Too many key blocks are missing to be sure Mashable Archived from the original on June 24 2018 Retrieved June 24 2018 Taron Egerton to star in Tetris movie List co uk July 17 2020 Retrieved February 27 2021 Bibliography EditBooks Edit Brzustowski John 1992 Can You Win at Tetris Thesis University of British Columbia doi 10 14288 1 0079748 Ichbiah Daniel 1997 La Saga des Jeux Video in French 1st ed Pix N Love Editions pp 84 100 ISBN 2266087630 Sheff David Eddy Andy 1999 Game Over Press Start to Continue 1st ed Cyberactive Media Group pp 295 348 ISBN 0966961706 Kent Steven 2001 The Ultimate History of Video Games From Pong to Pokemon The Story Behind the Craze That Touched Our Lives and Changed the World 1st ed Three Rivers Press pp 377 381 ISBN 9780761536437 Loguidice Bill Barton Matt 2009 Vintage Games An Insider Look at the History of the Most Influential Games of All Time 1st ed Focal Press pp 291 301 ISBN 978 0240811468 Trefry Gregory 2010 Casual Game Design Designing Play for the Gamer in All of Us CRC Press pp 179 185 ISBN 978 0123749536 Instruction manuals Edit Tetris Game Boy Instruction Booklet PDF Nintendo 1989 Tetris 2 Instruction Booklet PDF Nintendo 1993 Tetris DS Instruction booklet PDF Nintendo 2006 Video documentaries Edit Tetris From Russia with Love at IMDb Magnus Temple 2004 Ecstasy of Order The Tetris Masters at IMDb Adam Cornelius 2011 The Story of Tetris at YouTube Gaming Historian 2019 Further reading EditGerasimov Vadim Tetris Story OverSigma Graham Sarah October 29 2002 Mathematicians Prove Tetris Is Tough Scientific American The creation of Tetris BBC World Service BBC December 29 2012 External links EditTetris at Wikipedia s sister projects Definitions from Wiktionary Media from Commons Quotations from Wikiquote Textbooks from Wikibooks Resources from Wikiversity Data from Wikidata Official website The MS DOS version of Tetris can be played for free in the browser at the Internet Archive Untitled Tetris Sci fi Project at IMDb promoted as Tetris The Movie first announced in 2014 Tetris 2023 at IMDb dramatizing legal battles surrounding the game Retrieved from https en wikipedia org w index php title Tetris amp oldid 1130300614, wikipedia, wiki, book, books, library,

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