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Wikipedia

Nintendo Switch

The Nintendo Switch[m] is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout.[n] A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

Nintendo Switch
  • Top: A Nintendo Switch in "TV mode", with the Joy-Con attached to a grip and the main unit docked
  • Bottom: A Nintendo Switch in "Handheld mode", with the Joy-Con attached to its sides
Also known as
  • NX
  • HAC (code names)
DeveloperNintendo PTD
Manufacturer
Product familyNintendo Switch
TypeVideo game console
GenerationEighth
Release date
  • March 3, 2017 (2017-03-03)
  • Other models
    • Lite
    • September 20, 2019 (2019-09-20)
    • OLED model
    • October 8, 2021 (2021-10-08)
Availability2017 (2017)–present
Lifespan2017 (2017)–present
Introductory price
  • US$299.99
  • ¥29,980
  • £279.99
  • 329.99
  • Other models
    • Lite
    • US$199.99
    • ¥19,980
    • £199.99
    • €229.99
    • OLED model
    • US$349.99
    • ¥37,980
    • £309.99
    • €349.99
Units shipped114.33 million (as of September 30, 2022)[a]
(details)
Media
Operating systemNintendo Switch system software
System on a chipNvidia Tegra X1[b]/Tegra X1+[c]
CPUARM 4 Cortex-A57 cores @ 1.02 GHz[d][e]
Memory4 GB LPDDR4 @ 1331/1600 MHz
Storage32 GB[f]/64 GB[g] eMMC
Removable storagemicroSD/HC/XC (up to 2 TB)
Display
Graphics256 Maxwell-based CUDA cores
  • Undocked: 307 MHz, 393 GFLOPS[3]
  • Docked: 768 MHz, 500 GFLOPS[3]
[h][i]
Sound
InputVolume +/−, power buttons
Controller input
CameraAmbient light sensor
TouchpadMulti-touch capacitive
Connectivity
Power
  • 3.7 V 15.95 Wh (4310 mAh) Li-ion battery
  • Duration: 2.5–6.5 hours[b]/4.5–9 hours[j]
  • Charger: 7.5 W 5.0 V 1.5 A/39 W 15.0 V 2.6 A
  • Other models
    • Lite
    • 3.8 V 13.6 Wh (3570 mAh) Li-ion battery
    • Duration: 3–7 hours
Current firmware15.0.1, as of October 31, 2022; 2 months ago (2022-10-31)
Online services
Dimensions
  • Nintendo Switch
  • Width: 173 mm (6.8 in)
  • Height: 102 mm (4.0 in)
  • Depth: 14 mm (0.55 in)
  • With Joy-Con attached
    • Width: 238 mm (9.4 in)
    • Height: 102 mm (4.0 in)
    • Depth: 14 mm (0.55 in)[k]
  • Nintendo Switch OLED
  • Width: 176 mm (6.9 in)
  • Height: 102 mm (4.0 in)
  • Depth: 14 mm (0.55 in)
  • With Joy-Con attached
    • Width: 242 mm (9.5 in)
    • Height: 102 mm (4.0 in)
    • Depth: 14 mm (0.55 in)[l]
Mass
  • Nintendo Switch
  • 297 g (10.5 oz)
  • With Joy-Con attached
    • 398 g (14.0 oz)
  • Nintendo Switch OLED
  • 319 g (11.3 oz)
  • With Joy-Con attached
    • 420 g (15 oz)
Best-selling gameMario Kart 8 Deluxe (48.41 million, as of September 30, 2022)
PredecessorWii U
RelatedNintendo Switch Lite
Websitewww.nintendo.com/switch/

The Nintendo Switch was unveiled on October 20, 2016. Known in development by its codename NX, the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile games. Nintendo's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia's Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch's game library alongside Nintendo's first-party titles, including many independent video game studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.

As an eighth-generation console, the Nintendo Switch competes with Microsoft's Xbox One and Sony's PlayStation 4, and also competes with ninth generation consoles such as Microsoft's Xbox Series X and Series S and Sony's PlayStation 5. Nearly three million console units were shipped in its first month, exceeding Nintendo's initial projection of two million and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. By the start of 2018, the Switch became the fastest-selling home or hybrid console in both Japan and the United States. As of September 2022, all Nintendo Switch models have sold over 114 million units worldwide, making it Nintendo's best-selling home console and the fifth-best-selling game console of all time. Sales of the Switch have been strongly tied to sales of Nintendo's first-party titles, with six games—The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey, Super Smash Bros. Ultimate, Pokémon Sword and Shield, and Animal Crossing: New Horizons—having sold over twenty million units each.

History

Background

Nintendo had seen record revenues, net sales, and profits in 2009 as a result of the release of the Nintendo DS and Wii in 2004 and 2006, respectively,[5][6][7] but in Nintendo's subsequent years, its revenues had declined.[8][9] The company had posted its first loss as a video game company in 2012 prior to the Wii U's introduction that year and would have similar losses in the following years due to the console's poor uptake.[10] The New York Times attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming.[11] Previously, the company had been hesitant about this market, with then-president Satoru Iwata considering that they would "cease to be Nintendo" and lose their identity if they attempted to enter it.[12] About three years prior to the Switch's announcement, Iwata, Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo's business model, which included approaching the mobile market, creating new hardware, and "maximizing [their] intellectual property".[13] Prior to his death, Iwata was able to secure a business alliance with Japanese mobile provider DeNA to develop mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity.[14][15] Following Iwata's death in July 2015, Kimishima was named as president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow".[13]

Development

The initial conception for the Switch started shortly after the release of the Wii U in 2012.[16] Kimishima stated that when Nintendo was evaluating what new hardware they wanted to produce, they "didn't just want a successor" to either the Nintendo 3DS or Wii U, but instead asked "what kind of new experience can we create?"[13] In an interview with The Asahi Shimbun, Kimishima stated that the Switch was designed to provide a "new way to play" that would "have a larger impact than the Wii U".[17][18] Nintendo of America president and COO Reggie Fils-Aimé emphasized the console's appeal as a device that would provide gamers the option to play at home or on the go and noted that it would enable developers to create new types of games.[19] This approach continued Nintendo's blue ocean strategy for the competitive console marketplace, as rather than compete feature for feature with the other consoles, they would establish unique and difficult-to-copy devices.[20] Miyamoto said that some broad concepts of the Switch extend from the "lateral thinking with seasoned technology" design philosophy of Gunpei Yokoi that Nintendo has used over the last couple of decades.[21]

The commercial failure of the Wii U also pressured Nintendo in the Switch's development. Early sales of the Wii U were weak compared to the Wii, and major third-party studios like Electronic Arts and Ubisoft announced they would not support the console near the end of the Wii U's first year, further hampering its sales. According to Fils-Aimé, when it became apparent that the Wii U's life cycle performance would underperform the company's expectations, the Switch became a "make or break product" for Nintendo.[22]

The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD), respectively.[16] This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves.[23] The design of the Switch would meet both cultures, and certain games, like 1-2-Switch, could potentially make social gaming more acceptable in Western culture.[24] Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers.[16] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[25]

Part of the inspiration of the Switch's form and design was from feedback players had given Nintendo on the Wii Remote, according to Shinya Takahashi. With the release of games like Wii Sports and Wii Fit, players had asked Nintendo if they could make the Wii Remote in a smaller form factor, potentially strapped to a part of their body. This led to Nintendo envisioning what a smaller form-factor controller could provide in both hardware and gameplay, and it led to the idea of a console that was small enough with these new controllers to also be portable.[26] Other concepts came out of critical consumer feedback of the Wii U. Fils-Aimé said that one common criticism they had for the Wii U was that while players did enjoy using the Wii U GamePad and would want to play games on it anywhere, it became functionless if they moved a distance away from the main console. This served for Nintendo to design a home console that the player could take with them anywhere.[27] Around five different prototypes were developed for the Switch before they finalized on the released design. This included developing different methods of how the Joy-Con controllers would physically connect to the console, including using magnets to hold them in place.[16]

In addition to the form-factor design, Nintendo needed to balance the power and speed of the console's central processing unit with battery life and the unit's size, coupled with limited development resources and deadlines set by Nintendo's management. One choice made by the development team was to use an existing system on a chip (SOC) rather than creating their own as they had done on previous consoles. Koizumi said that this break from tradition was done to gain more third-party support for the console by using an SOC to which developers could easily port games. Nintendo was not focused on raw processing power but was instead looking to balance the overall features of the system, including battery life and size, as well as keeping in mind their limited development resources and timeline. Koizumi said, "The most difficult part was on how to take an overall balance while we were getting entangled with all of those in complexity."[16] To achieve this balance, they did not opt to use the more powerful hardware they could have used, instead using a middle-ground approach to achieve their vision of the Switch.[28]

Koizumi served as the general producer of the Switch during its development.[23] According to Miyamoto, the Switch's development within Nintendo was headed by younger employees, with him saying "it's really been them that have put this forward and designed this system".[29][30] Miyamoto said of the younger employees: "I always look for designers who aren’t super-passionate game fans. I make it a point to ensure they're not just a gamer, but that they have a lot of different interests and skill sets."[30] Junior developers were also used to help brainstorm ideas of how to make sure the Switch had a longer lifecycle beyond the typical five-to-six years as most other consoles had.[31] Miyamoto, Takeda, and Iwata were less involved, but provided necessary oversight on the Switch's development principally around the cost of implementing new features that would make the Switch stand out.[21] For Miyamoto, his limited involvement allowed him to spend more time on Nintendo's software titles being developed at the time, such as Super Mario Run.[29]

Announcements

The first public news of about the Switch's hardware happened alongside the announcement of Nintendo and DeNA's partnership on March 17, 2015. At this stage, Nintendo referred to the console under the codename "NX" and described it as a "brand new concept".[32] At an investor's meeting in April 2016, Nintendo announced that it planned to release the NX worldwide in March 2017.[33][34] While Nintendo did not unveil the NX's hardware at E3 2016 in June, it did announce that The Legend of Zelda: Breath of the Wild, which was originally announced as a Wii U-exclusive, would also be released for the NX. At a Nintendo shareholders' meeting following the conference, Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon.[35][36] The following month, rumors began to surface surrounding the nature of the console, including its use of Nvidia Tegra hardware, being a "hybrid" device intended for both home and mobile use, controllers that can detach from the main device and be played separately, and that Nintendo would distribute games on the console via cartridges and digital downloads.[37][38][39]

On October 20, 2016, Nintendo officially announced the console under the name Nintendo Switch, alongside a trailer that demonstrated the hardware's nature as a hybrid device.[40] At the time of the trailer's release, Nintendo did not provide many details on features of the platform, though they planned to have events in 2017 to provide more details about the console. The company did state that there are additional features that were not presented in the introductory trailer.[41][42] Miyamoto and Fils-Aimé presented the Switch to host Jimmy Fallon on a broadcast of The Tonight Show Starring Jimmy Fallon in December 2016. In addition to showing more of the console's hardware and functionality, Fallon was given the opportunity to play part of Breath of the Wild live.[43]

Nintendo revealed technical details of the Switch, including its worldwide launch date and price, at a press event in Tokyo on January 13, 2017.[44] The event was livestreamed,[45] with an English voiceover provided by Nintendo of America through their broadcast and regional Twitter accounts relaying details in other languages. A Nintendo Treehouse event occurred the following day to reveal the full launch lineup and upcoming games for the Switch.[46]

Release

The Switch was officially released on March 3, 2017, worldwide in Japan and most English-speaking and Western markets. It was released with an MSRP of ¥29,980 in Japan, US$299.99 in the United States, £279.99 in the United Kingdom, and A$469.95 in Australia; with standardized pricing for the European market varying.[47][48][49] The set includes a Switch console, a dock, left and right Joy-Con controllers and accompanying straps, a Joy-Con grip, an AC power adapter and an HDMI cable.[50][51] There were two Switch bundles available at launch, one with grey Joy-Con and one with neon red and blue Joy-Con.[52] Nintendo feared that a higher price would harm sales, which prompted them to not include any additional hardware or games.[53] The global launch did not include parts of Asia, including India and Mainland China.

The Switch continued to be officially released in particular markets, such as Argentina on August 15, 2017,[54] and in South Korea and Taiwan on December 1.[55][56] In April 2018, CD Media, Nintendo's official distributor in Greece and the Balkans since 2016, announced after opening their new offices in Istanbul, that Nintendo's products will officially be distributed in Turkey later in the year.[57] Nintendo abruptly withdrew from the Turkish market back in June 2012 when then-distributor Nortec Eurasia closed.[58] CD Media released the Nintendo Switch in Turkey in July 2018.[59][60] Nintendo's Singapore-based distributor, Maxsoft, officially launched the Nintendo Switch in the Philippines on November 30, 2018,[61] in Thailand on March 29, 2019,[62] and in Malaysia on January 17, 2020.[63] In early-2019, Nintendo of Europe signed a partnership with Tel Aviv-based distributor TorGaming Ltd., making them Nintendo's official distributor in Israel, and launched their products in the market, including the Nintendo Switch, on March 1, 2019.[64] Nintendo's Dubai-based distributor, Active Gulf, officially launched the Nintendo Switch in Oman on September 27, 2019.[65]

Although the Nintendo Switch had not officially been released in China prior to December 2019, it is still widely available in the country due to grey market imports from Hong Kong and other regions, such as Japan.[66] In January 2018, former Nintendo president Tatsumi Kimishima said in an interview with Chinese news website QQ that Nintendo has tried to release the Switch in China, but has been unable to do so.[66][67] Nintendo partnered with Tencent in April 2019 to gain the necessary approvals to release the Switch in China, along with a test version of New Super Mario Bros. U Deluxe;[68] it was released on December 10, 2019, at a base price of ¥2,099 RMB or about US$298.[69] Tencent will continue to help Nintendo bring other Switch games through China's approval process via National Radio and Television Administration.[68] In addition, Tencent will help localize various titles, and help implement the Nintendo Switch Online service within the country, integrating its offerings with the WeChat payment systems.[70]

Nintendo had exited the Brazilian market in 2015 due to high tariffs, but independent resellers have been trading the console in Brazil since March 2017.[71] Nintendo had since assigned NC Games as their local game distributor in May 2017,[72] and the local company had committed to sell some officially imported Nintendo Switch units in small quantities.[73] NC Games silently went defunct in c. 2019. In August 2020, Nintendo affirmed that it would restart imports directly into Brazil,[74] for release on September 18, 2020.[75]

Numerous special-edition models and bundles have been released, including those for Splatoon 2,[76] the 2018 Black Friday shopping day,[77] Animal Crossing: New Horizons[78] and Fortnite.[79] The Japanese-exclusive "2nd Unit Set" released in May 2018 on the My Nintendo Store at a reduced price of ¥24,980, was positioned towards households which already owned a Switch. It did not include a dock, AC adapter, HDMI cable, and charging grip.[80][81]

By February 2021, about four years from the console's release, Nintendo president Shuntaro Furukawa stated that "The Switch is in the middle of its life cycle".[82]

Hardware

The Nintendo Switch is a hybrid video game console, consisting of a console unit, a dock, and two Joy-Con controllers.[83] Although it is a hybrid console, Nintendo classifies it as "a home console that you can take with you on the go".[84][85] Furthermore, the company has stated that the Switch and the Nintendo 3DS are meant to co-exist, considering the 3DS as an entry-level product for younger players.[84][86]

Console

 
The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port, and intake vents. The Joy-Con slotting mechanism is visible on the short side.

The main unit of the Switch is the console, a battery-powered tablet-like monitor that consists of an LCD screen measuring 6.2 inches (160 mm) on its diagonal, the same as the Wii U GamePad.[87] The unit itself measures 173 by 102 by 13.9 millimetres (6.81 in × 4.02 in × 0.55 in) and weighs 297 grams (10.5 oz).[88] The screen supports ten-point multi-touch capacitive sensing and includes haptic technology from Immersion Corporation.[89] The LCD screen supports resolutions up to 720p (1280×720 px).[90][48] The console includes a 3.5 mm audio jack, stereo speakers on the bottom face of the unit below the screen, a USB-C port for charging, and a kickstand on the back side.[91][92] The unit also includes slots for a game card (cartridge-based media) and a microSD card slot located under the kickstand. The Switch console itself includes three buttons, all on the top of the device, Volume +/- and Power. The console has rails on the side, into which the Joy-Con controllers can be slid to attach them to the Switch unit.[93] An ambient light sensor on the front of the console adjusts the screen's brightness automatically.[94] The model number of the original Switch model is "HAC-001".[95]

There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.[96][97][48] Users can switch between these modes simply by placing the console in the dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.[48] Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV mode and relied on touchscreen controls.[98] Support for controllers and TV mode was later added to Voez in January 2018 via an update for the game.[99] Another example is Super Mario Party, which does not support Handheld mode.[100]

Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the console when it is out of the dock, or on the screen attached to the dock when the console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its GamePad.[101]

Nintendo patented a means of using multiple Switch consoles to create a multi-monitor configuration by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in Super Mario Party.[102][103]

Dock

The console, with or without Joy-Con attached, can be placed into the Switch dock, a docking station with electrical connectors to connect the console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output.[40] The dock also includes two USB 2.0 ports and one USB 3.0 port.[93] While docked, the unit can support resolutions up to 1080p and a maximum frame rate of 60 frames per second,[97][104] though the maximum resolution varies depending on the game. As an example, The Legend of Zelda: Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked.[105] The dock measures 173 by 104 by 54 millimetres (6.8 in × 4.1 in × 2.1 in) and weighs 327 grams (11.5 oz).[88][106]

Controllers

Joy-Con

The Nintendo Switch comes with two controllers, collectively called Joy-Con and individually called the "Joy-Con (L)" and "Joy-Con (R)".[94] The controllers attach to the Switch console via side rails using a locking mechanism, with a small release button on their rear face to allow them to be detached. When detached, they can be used as a pair by a single player, attached to a grip that emulates a gamepad form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections.[107] Straps can be attached to the sides of Joy-Con when they are detached.[94][97] A charging grip is available for the Joy-Con, which provides a means to attach a USB-C cable for power.[108] Alongside that, Nintendo released a charging strap that allows players to charge an individual Joy-Con via embedded AA batteries on June 16, 2017.[109]

Pro Controller

The Switch also supports a wireless controller, called Nintendo Switch Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller. The Pro Controller connects to the Switch via wireless Bluetooth communication, and is charged through a standard USB-C port on the controller.[92][110][111]

Other

The Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element.[112] Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the console to serve as alternate input devices and change how the Switch can be used.[23]

Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8 Deluxe.[50] Standalone docks are available, which include a power adapter and HDMI cable.[50] Third parties also support the Switch with additional accessories, such as carrying cases and screen protectors.[113] The 4.0.0 system update enabled support for GameCube controllers connected via USB with the GameCube adapter that was available for the Wii U as well as a new adapter produced for the Switch; GameCube controllers can be used with most games compatible with the Switch's Pro Controller, such as Super Smash Bros. Ultimate.[114][115][116][117] USB computer keyboards are supported for certain tasks, such as text entry.

 
A Nintendo Labo kit simulating a fishing rod and reel

In January 2018, Nintendo announced Nintendo Labo, a child-oriented platform that combines games coupled with do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch hardware to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.[118]

In September 2018, with the release of Nintendo Switch Online, Nintendo introduced NES Controller style Joy-Con controllers alongside its classic games service. In September 2019, when SNES games were added to the service, wireless SNES Controllers were released. In September 2021, when Nintendo 64 games and Sega Genesis titles were added to the service alongside the Expansion Pack, wireless Nintendo 64 Controllers and SEGA Genesis Control Pads were released for use with their respective services.

Nintendo released Ring Fit Adventure in October 2019, which includes a Leg Strap to mount a Joy-Con to a leg, and the Ring-Con, a flexible hard plastic ring with Joy-Con mounting. The player interacts with the game, fashioned after a console role-playing game, by doing various exercises, such as running in place, squatting, and squeezing the ring, to perform in-game actions of running, jumping, and attacking and defending, respectively.[119] Such features are part of Nintendo's "quality of life" goals to incorporate physical activity alongside the Switch, similar to past titles like Wii Fit.[120]

In February 2017, Nintendo president Tatsumi Kimishima stated that it had been "studying" virtual reality solutions, but felt that comfort was a main concern. Nintendo of America president and COO Reggie Fils-Aimé also cited that existing VR solutions were not "fun" or "social".[121] Nintendo ultimately unveiled a new Labo VR kit in March 2019, using a cardboard headset and viewer placed in front of the console's screen, in combination with attached accessories.[122][123]

Stands and alternate docks have also been created for the Switch to overcome the limitations of the device's own kickstand for tabletop play, including an official "Adjustable Charging Stand" that can be connected to the device's AC adapter.[124][125]

Technical specifications

Technical specifications of Nintendo Switch
System-on-chip Name Nvidia Tegra X1
Process 20 nm, 16 nm[o]
CPU Type Quad-core ARM Cortex-A57
Quad-core ARM Cortex-A53
ISA ARMv8-A
Clock speed 1.02 GHz
L1 cache 48 kB + 32 kB per core
32 kB + 32 kB per core
L2 cache 2 MB
512 kB
GPU Type Nvidia GM20B Maxwell-based
Clock speed 307.2-768 MHz
Stream processors 256 (157-393 GFLOP/s)
TMUs 16 (4.9-12.3 GTexel/s)
ROPs 16 (4.9-12.3 GPixel/s)
Compute units 2
Memory Total 4 GB LPDDR4 SDRAM @ 1600 MHz
Bandwidth 25.6 GB/s
Storage Main 32 GB eMMC NAND flash memory (base model)
64 GB (OLED model)
Removable microSD/HC/XC (up to 2 TB)
Media Name Nintendo Switch game card
Capacity 1–64 GB
Display Main 6.2-inch, 720p LCD screen @ 237 ppi (base model)
7-inch, 720p OLED screen @ 210 ppi (OLED model)
External 1080p, 720p and 480p via HDMI 1.4b

SoC, CPU, GPU and RAM

Original Switch models were released with model number "HAC-001". The Switch uses a system-on-chip from the Tegra family of products, developed in partnership with Nvidia.[90][126] No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing GeForce gaming graphics cards" that are common in personal computers, and has a custom API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".[40][127] Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch.[128] Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be a standard Nvidia Tegra X1 instead, composed of four ARM Cortex-A57 and four ARM Cortex-A53 CPU cores along with 256 Maxwell-based CUDA GPU cores.[129][130] This was later corroborated by an analysis on the console done by Tech Insights in March 2017.[131][132] The CPU cores are clocked at 1.020 GHz. While the SoC features 8 CPU cores, the Switch only uses the 4 Cortex-A57 cores, of which 1 is reserved to the operating system.[1] The GPU cores are clocked at 768 MHz when the device is docked, and in Handheld mode, fluctuating between the following speeds: 307.2 MHz, 384 MHz, and 460 MHz.[4][2] This gives the Switch's GPU a theoretical peak performance of 393 GFLOPS in TV mode and 236 GFLOPS in Handheld mode.[2] A later iFixit teardown of the final product confirmed 4GB of LPDDR4.[133] It's clocked at 1600 MHz in TV mode, while at a reduced 1331.2 MHz in Handheld mode.[4]

Wireless compatibility

The Switch offers Wi-Fi 5 (dual-band 802.11ac wireless connectivity compliant with 802.11 a/b/g/n/ac modes).[126] Up to eight Switch consoles can be connected in a wireless ad hoc network for local multiplayer games, and multiple players can play on each of the connected Switch consoles.[134][40][135] In the case of at least one game, Splatoon 2, ten Switch consoles can connect in the ad hoc network, though only eight can play directly while the other two can watch as spectators.[136] The Switch uses Bluetooth 4.1 for wireless communication between the console and its controllers.[94][126] Users can purchase a third-party USB LAN adapter for wired connectivity when the console is docked for TV mode.[126] Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.[137]

Power/battery

The Switch is primarily powered in Handheld mode by a non-removable 4310 mAh, 3.7 V Lithium-ion rechargeable battery.[93][138][139] The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life.[90] The battery can be charged either while in the dock, or through a standard USB-C connector on the console.[48] The estimated recharge time while the unit is in sleep mode is about 3 hours.[104] Nintendo offers the means for replacing batteries through its customer support.[126] Each Joy-Con has its own non-removable 525 mAh, 3.7 V Lithium-ion battery separate from the console, with an estimated twenty-hour lifespan.[94] These batteries are automatically charged if they are attached to the console while it is charging itself. Additional accessories have other means to charge the Joy-Con.[108] While the basic Joy-Con grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this grip.[140]

Storage

The Switch includes 32 GB of internal storage,[90][126] 25.9 GB of which is user-accessible.[141] This can be expanded up to 2 TB using a microSD, a microSDHC or a microSDXC card.[142][126] A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted.[143] If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.[144] Save data will always be stored on the console, regardless if the source is a physical game card or a digital download copy. At launch, there was no way to transfer save files to another Switch console.[145][146] Save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017,[147] while the 10.0.0 system update in April 2020 allowed most update data, saved games (i.e., downloaded from eShop), and other downloaded content to be swapped between the internal memory and a microSD card.[148] MicroSD and microSDHC were supported initially, and microSDXC card support was later added to the Switch's software via a system update.[104][126] SD cards and miniSD cards do not fit the Switch.[149] The Switch did not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.[144]

Connectivity

The Switch console has a 3.5 mm headphone jack. At launch, the Switch did not support Bluetooth wireless headphones, though they can also be connected if a Bluetooth adaptor is connected to the headphone jack.[150][151] A system update in October 2017 partially resolved this issue by enabling support for wireless USB headphones when the receiver is connected to the USB port on the console when docked.[152][153] This was later fully resolved in a system update in September 2021 when it enabled support for Bluetooth Wireless headphone devices without the need for a USB adapter.[154]

Later revisions

Around July 2018, Nintendo quietly released Switch units with minor hardware changes and updated firmware to block exploits in the original Switch models that led to the ability to extract ROM images from game cards and software.[155] Nintendo claimed in its case against Team Xecuter and Gary Bowser in February that this hardware change was specifically the result of Team Xecuter's sales of modified Switch chips that used the exploit.[156]

An updated version of the Nintendo Switch under model number "HAC-001(-01)" was announced on July 17, 2019, and was released in Japan and North America in mid-August 2019, and in the United Kingdom in September 2019. This revision uses the Tegra X1+ SoC, a more efficient chipset compared to the Tegra X1 used in the original model. Thus, the time-on-battery was effectively extended to 4.5–9 hours, depending on the game played. No other system component was updated in this revision.[157][158][159][160][161]

Production

The Nintendo Switch is produced between Taiwan-based Foxconn and Japan-based Hosiden, with Foxconn accounting for the largest volume.[162] Nintendo did not plan to sell the Switch below manufacturing cost at launch,[163] as they had done for both the 3DS and Wii U at their respective launches;[164] Nintendo affirmed that the Switch would be profitable from launch during its 2016 fiscal year earnings report, as the company saw the console as a key earnings driver for 2017 and beyond.[165] Fomalhaut Techno Solutions, a Japanese product teardown firm, estimated that the Switch cost $257 to make compared to its $299 MSRP, with the console and dock at $167 while each Joy-Con costs $45.[166] Kimishima said that they may be able to see further profitability on the Switch when they can achieve volume discounts on components once they reach a level of about 10 million Switch units.[167]

Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console's first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the NES Classic Edition in late 2016.[168][84][169] Kimishima anticipated that the Switch will have lifetime sales numbers similar to the Wii, which sold 101 million units by 2016.[86]

Following the initial sales report numbers in April 2017, the Financial Times reported that the company was seeking to produce 18 million Switch units in its 2017 financial year as to avoid "customer tantrums" with poor supply levels, particularly near the 2017 holiday season and the release of Super Mario Odyssey on October 27, 2017.[170] Fils-Aimé said in September 2017 that their 2017 production target for the Switch could be hampered by bottlenecks in individual components.[171][172] DigiTimes reported in October 2017 that Nintendo had further shifted the production rate for the Switch up to 2 million per month, with plans to ship 20 million units by the end of the year; the newspaper also stated that the production rate was limited by component availability, and not by other factors of Nintendo's production process.[162]

On the presentation of the 2017 fiscal year results to investors, Nintendo's newly named president Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year.[173]

In June 2019, The Wall Street Journal reported that Nintendo was starting to move some of its production of the Switch and two hardware revisions of the Switch outside of China and into Southeast Asia to limit the impact of new United States tariffs on electronics made in China.[174][175]

In November 2020, Bloomberg reported that Nintendo asked its assembly partners to boost production of the Switch by 20% and raised its target goal of Switch sales for the 2020 fiscal year from 25 million units sold to 30 million units, having previously reportedly raised their target for the fiscal year from 22 million units sold to 25 million units in August 2020.[176][177] These boosts in production have been attributed to more demand mainly due to the success of Animal Crossing: New Horizons during the COVID-19 pandemic.[176][177]

Other models

Nintendo Switch Lite

 
The Nintendo Switch Lite integrates the Joy-Con into the main body.

On July 10, 2019, Nintendo announced a version of the Nintendo Switch dedicated to handheld play called the Nintendo Switch Lite. The Switch Lite is a single unit, integrating the Joy-Con as part of the main unit's hardware, and uses a smaller screen measuring 5.5 inches (14 cm) diagonally. Additionally, a regular directional pad replaces the four directional buttons on the integrated left Joy-Con. While using a smaller battery than the original Switch, the Switch Lite uses a more power-efficient chipset, the 16-nanometer Tegra X1+, to extend the estimated use time from 2.5 to 6.5 hours to 3–7 hours on a single battery charge.[157] Because of the integrated Joy-Con, the Switch Lite is primarily limited to those games that can be played in Handheld mode, while some other games like 1-2-Switch require separate Joy-Con to be used.

The Switch Lite was released worldwide on September 20, 2019, with an MSRP of US$199.99.[178]

OLED model

 
The Nintendo Switch – OLED Model features a larger OLED display, a metal body and a redesigned kickstand.

On July 6, 2021, Nintendo officially announced a new model called the Nintendo Switch – OLED Model. The OLED model features a 7-inch (180 mm) 720p OLED display, and when docked, output to 1080p resolution. Additionally, it features 64 GB of internal storage, enhanced audio functions, a magnesium alloy body and a wider adjustable stand for use in tabletop mode. The unit ships with a new dock that includes a wired LAN port.[179] It features similar technical specifications as the base Switch model, and is compatible with all Switch games and existing accessories.[180] The unit ships in two bundles: one that includes a black dock and red and blue Joy-Con (similar to the base model's default color scheme), and one that includes a white dock and white Joy-Con. It was released on October 8, 2021, alongside the release of Metroid Dread, with a retail price of $349.99.[179] Ahead of the release of the OLED version on September 13, 2021, Nintendo reduced the base price of the original Switch model in Europe from €329.99 to €299.99, and in the UK from £279.99 to £259.99, which Nintendo said also reflected changes in currency exchange rates.[181] All other regions – including North America and Australia – did not receive a price cut.[182] Two special-edition models were released: those for Splatoon 3,[183] and Pokémon Scarlet and Violet.[184]

Rumored high-end model

In early 2019, reports from The Wall Street Journal and The Nikkei claimed that Nintendo had plans for two new models of the Nitendo Switch. One new model was a lightweight revision, later revealed as the Nintendo Switch Lite; the other was to be a more powerful console to be released in 2020.[185][186] A notification from Nintendo alerting the Federal Communications Commision of changes to the Switch's hardware in July 2019 were used as further evidence for a new model.[187] DigiTimes later corroborated previous reports, claiming Nintendo planned to release a model with an improved CPU and magnesium alloy body in the second half of 2020[187]—in December 2019, Nintendo denied any intent to release a new model in 2020,[188] and the global chip shortage beginning in 2020 impacted console production regardless.[189] Bloomberg continued to state Nintendo was preparing to release a higher-end Nintendo Switch model with an OLED screen and the ability to output a 4K resolution, and the model would release in late 2021.[190][191][192][193] However, Nintendo announced the Nintendo Switch OLED model in July 2021.[194][179] Nintendo of America president Doug Bowser said that Nintendo aims to use technology to enhance gameplay, and does not create "technology for technology's sake".[195] Bloomberg again stated that a higher-end Switch was in development, and other upgrades were scrapped in favor of only the OLED screen in light of the chip shortage.[196] In response, Nintendo said that the report was "not true" and made false claims about the company.[197] Zynga—one company named by Bloomberg as having received a development kit of an upgraded Nintendo Switch model—also denied the factuality of the report.[197] Continued rumors of a high-end model were fueled by a leak of Nvidia's source code showing a custom chip with DLSS support made for Nintendo.[198] In December 2022, Digital Foundry claimed that any upgraded Nintendo Switch model was no longer in production, and that Nintendo instead is focusing on the system's successor.[199]

Software

 
The main menu screen of the Switch console

The Nintendo Switch runs on a custom-made operating system named Horizon, built on a microkernel architecture.[200] The Switch's user interface features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, eShop access, and a photo album for screenshots captured during gameplay;[104] the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games.[147] A single Switch console supports up to eight user profiles, which each can be tied to a Nintendo Account user ID.[144] Profiles can be represented by either a pre-made avatar from an internal gallery, or using a Mii. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.[201][144][202][203]

Prior to the 4.0 update, players discovered that the Switch's firmware included an Easter egg allowing players to play the NES Golf title via a built-in emulator. While Nintendo has not confirmed its presence, journalists and players believed this to be a tribute to Nintendo's former president Satoru Iwata; Golf was programmed by Iwata, and the game could only be accessed if the system clock was set to July 11 – the day when Iwata died in 2015 – and the Joy-Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations. Some Japanese users referred to this as an omamori (charm) left by Iwata himself.[204] With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.[205]

In August 2018, a Twitter user found files on the Switch's firmware while reverse-engineering the console, which suggested that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.[206][207] Hackers found that the code related to possible VR functionality had been hidden in the Switch firmware for over a year.[207]

Security

Nintendo continued its white hat security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.[208]

In April 2018, two separate groups discovered a method to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch. The exploit could not be patched through a software update, as the BootROM of the Tegra X1 can not be modified after the chip leaves the factory. Both groups had notified Nvidia and Nintendo of the exploit before publicly announcing their findings.[209] Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action.[210] Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.[211]

In June 2018, two hackers found a way to run the Switch system's developer software menu on non-developer Switch units, allowing users to directly load games onto SD cards or create custom avatars for their user profile, including pornographic and NSFW pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to Kotaku's article on the topic, saying that "Modified Nintendo Switch systems have been banned".[212]

Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on YouTube, which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.[213][214]

Online services

 
Nintendo Switch Online logo

Nintendo Switch user profiles can be linked to a Nintendo Account, which enables access to online features and the ability to download and purchase software from Nintendo eShop. A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as Facebook and Twitter for social and sharing features.[215][216][217]

Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through Nintendo Account profiles registered as friends on Nintendo mobile apps such as Miitomo and Super Mario Run.[218] In March 2017, Nintendo said that they had plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs.[219] Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018, as part of the 5.0.0 system update.[220] The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.[221]

In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer in most games.[222][223] The Nintendo Switch Online subscription includes access to online play, voice chat, access to an ongoing library of Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) games, cloud storage for save data on most games, as well as other special offers and promotions.[224][225][226][227][228] A paid expansion pack released in October 2021 added support for an expanding library of Nintendo 64 and Sega Genesis games.[229] Free-to-play games such as Fortnite Battle Royale and Warframe are exempt from the subscription requirement for online play.[230][231][232][233]

The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead.[24][234] A separate app provides access to parental controls for the console.[222][235]

Media support

The Switch did not launch with any multimedia-oriented features, such as a web browser,[p] a messaging system or support for video streaming services.[236][failed verification] Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors.[237]

Niconico, a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market.[238] Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.[239] A YouTube application was released on November 8, 2018.[240] Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch were "on-going".[241] On November 4, 2020, a trial version app of the Tencent Video streaming service was launched exclusively for Nintendo Switch consoles officially distributed by Tencent in mainland China. An official version app will be launched at a later date.[242] Funimation launched their own streaming app for the Nintendo Switch, featuring a reworked layout and new functions. The app became available via eShop in the United States and Canada on December 15, 2020, and will launch in various other countries at a later date,[243] such as the United Kingdom and Ireland on March 22, 2021.[244] A version of the Twitch app launched for the Nintendo Switch on November 11, 2021, in most regions worldwide. The eShop version of the app allows users to watch or follow any live or recorded content on Twitch, but does not support any native ability for Switch players to contribute content.[245]

Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.[246] InkyPen, a comics and manga subscription app, launched exclusively on the Switch worldwide on December 17, 2018.[247] Izneo, another comics and manga subscription service, was released for the Switch on February 28, 2019.[248] FUZE4, a text-based programming language app, was released in August 2019.[249]

Games

Distribution

 
The Nintendo Switch's game cartridge

Games for the Nintendo Switch can be obtained through either retail channels or digitally through the Nintendo eShop. Games distributed at retail are stored on proprietary cartridges, similar in design to the game cards used for Nintendo 3DS games, albeit smaller and thinner.[250] As the world's first major hybrid console, the console is the first major home-playable video game system to make use of cartridges since the Nintendo 64. Due to their small size at 31 by 21 by 3 millimetres (1.22 in × 0.83 in × 0.12 in),[251] Nintendo coats each cartridge with denatonium benzoate, a non-toxic bitterant used to discourage children from ingesting them.[252] Nintendo offered a suggested retail price for Switch games at the console's launch of US$60, equivalent to the price for new games on either the Xbox One and PlayStation 4.[253] Nintendo otherwise allows publishers to set the price for a game, only requiring the list price be the same for physical and digital releases, if a physical release is made. This has caused some games also available on other consoles to be priced higher on the Switch due to the costs of manufacturing the game card for the Switch version.[254] Online media outlets have colloquially referred to this price hike as the "Switch tax".[255][256] The "Switch tax" also applies to many games that had been previously released on other platforms ported later to the Switch, where the Switch game price reflects the original price of the game when it was first released rather than its current price. It is estimated that the cost of Switch games is an average of 10% over other formats.[257]

Game cards at the time of the Switch's release had a 32GB capacity; Nintendo had planned to introduce 64GB game cards by the second half of 2018, but had to push this back.[258] Some physical games may still require content to be installed to internal storage, with some games using a significant portion of the internal memory if a microSD card is not available.[259] Other physical games which have a large amount of content may require a microSD card to be present in the Switch, such as NBA 2K18; such games are clearly marked on the cover to show these requirements.[260]

The Switch supports the ability for cloud gaming to run games that require more hardware capabilities than the Switch allows, running these games over a network with the game computations performed on server hardware. These games may be tied to specific regions due to purchasing options. Early examples of such games on the Switch include Resident Evil 7: Biohazard, Phantasy Star Online 2 and Assassin's Creed: Odyssey which were primarily limited to Japanese releases,[261] while more recently Control and Hitman 3 will be offered through cloud gaming worldwide in 2020 and beyond.[262]

Unlike previous Nintendo home consoles, the Switch is region-free. This allows players to use cartridges or downloaded content from any part of the world, with the exception of Chinese game content which can only be played on Switch units manufactured for that country.[263] Nintendo recommends using the appropriate regional eShop for digital purposes for obtaining the best post-purchase support if needed.[97][144] Nintendo opted to go region-free to reduce the amount of workload and cost to both themselves and developers in having to manage two or more regional certification processes and different ROM cartridge production pathways for those regions.[264] Further, eShop purchases, while still tied to the Nintendo Account, are not tied to the specific Switch console, as was the case for previous Nintendo hardware. Once the user re-registers their account to a Switch, they have access to download all previous purchases; however, a user can only have their account registered on one console at a time, and downloaded software tied to an account cannot be used if that account is not registered to the device.[221] With the console's 6.0.0 system update, alongside the launch of the Online service in September 2018, a user can play games that they have purchased from the eShop on a second Switch console, though requiring continuous online connection and other restrictions.[265]

The Switch does not use optical discs, and does not have native backward compatibility with software from any previous Nintendo console.[266] The Switch is also not backwards compatible with other digital titles from previous consoles.[144]

Emulated versions of games from previous Nintendo systems are offered through eShop and the Nintendo Switch Online service, although the blanket Virtual Console brand used for these releases on Wii, Wii U, and 3DS has been dropped.[267][268] In February 2017, Kimishima said that the Switch is powerful enough to emulate titles from previous Nintendo consoles.[24]

Third-party support

One of the generally perceived failures of the Wii U was a lack of support from third-party developers, leading to a weak library of games.[269] Nintendo was more aggressive in trying to bring on third-party developers, early in the Switch's development, to ensure a stronger lineup of games. Takahashi and Koizumi reached out to many of the third-parties directly to help gain their support early on.[23] Electronic Arts' executive Patrick Söderlund said that Nintendo had taken a different track with attracting third-party developers to the Switch and have engaged Electronic Arts and other major developers throughout the development of the Switch, listening to their input, to help make the Switch more successful.[270]

Nintendo also began gaining support of independent video game developers in the middle of 2016 to provide assistance to help them bring games to the Switch, led by Nintendo's head of partner management Damon Baker.[271] They had tried to draw in indie developers near the end of the Wii U's lifetime, providing indie game demos that were highlighted during E3 2015, but by this point, the Wii U had already been considered a failure.[271] Nintendo sees games such as Snipperclips as a model of their target for indie games, in which they worked to help provide Switch implementation support and software tools to these parties early in the console's lifecycle, according to Takahashi and Koizumi.[23] Some, like Yacht Club Games, who have ported Shovel Knight to the Switch, noted that some of the major innovations in the Switch, such as the Joy-Con, were not revealed to them until just prior to the January 2017 announcement.[272] Nintendo of America reached out to many independent developers and publishers, including Chucklefish, Team17, and Devolver Digital, to gain titles for the platform and make the process of publishing easier. Nintendo still curates which titles they allow on the system, using the company's past portfolio for evaluation, and still carefully time releases to keep a steady stream of new content. However, once a game is greenlit, pushing out patches and updates can be done rapidly and at no further cost to the developer.[273][274] Nintendo also offers the Switch's dev kit at 50,000 yen, or about $450, far under the cost of a comparable dev kit for other consoles, making it more amenable for smaller developers to afford and build for the unit.[275] Nintendo offers several of these indie games as "Nindies" through the eShop. Nintendo had anticipated that they would have at least sixty indie games released for the Switch through 2017, but ended up with over 320 titles by the end of 2017 as a result of the console's popularity.[276][277][278] Indie developers have found that Nintendo has also had a significant role in the promotion and marketing of their games, including using the games to help promote the Switch itself, in contrast to Microsoft or Sony. These developers also found Nintendo tries to keep a better rapport with fans of Nintendo's products, and help these fans identify Switch indie games they feel they will like the most, including those games that build on Nintendo's classic games from the NES, SNES, and Game Boy eras that can draw in a more global audience.[271] Baker says that while they do try to encourage indie developers to release their games as a Switch console exclusive, they do not force developers towards this, knowing that the developers must have a good business case for doing so.[271]

While many independent developers have praised Nintendo for better support for the Switch, others, speaking anonymously through Nintendo Life, noted that Nintendo seemed to have a "walled garden" approach with independent developers, a remnant from the WiiWare program that allowed a great deal of shovelware to be pushed onto it. These anonymous developers found that Nintendo was either eschewing some developers completely, or requiring them to have a well-known publishing partner or an inside person within Nintendo to be able to gain the rights to publish for the Switch.[279][280] Baker said that they encourage self-publishing, but do also place value on trust of established partners for their recommendations of what games would be best for the Switch.[264] Another factor limiting Nintendo is the availability of dev kits and other hardware at the start of the console's life. However, Baker does anticipate that Nintendo will be much more open in the future, once they have addressed the necessary issues for curation and discovery of titles via the eShop.[278]

During its official unveiling in October 2016, Nintendo deliberately opted not to provide a list of games for the system, as they "want people to touch the device in January [2017] and experience the software for themselves", according to Kimishima.[112] Instead, Nintendo announced some of the partners that had committed to supporting the Switch; contrasting Nintendo's struggles to gain third-party support on-launch for previous platforms, the company initially listed 48 third-party publishers, studios, and middleware developers.[40] Among these partners, Nintendo listed major publishers such as Activision, Bethesda, Electronic Arts, Sega, Square Enix, Take-Two, and Ubisoft.[40][281][282]

Nintendo had previously relied more on providing its own internally developed tools and libraries that third-party developers would use to develop games for earlier systems. With the Switch, the company went a different route. According to Takahashi, "we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software", taking advantage of the Nvidia chipset's support for many standard libraries that allows for ease of transition from other platforms to the Switch.[283] Unity Technologies, Epic Games, and the Khronos Group pledged support to help developers bring games to the Switch using their game engines and middleware, Unity, Unreal Engine 4, and the Vulkan and OpenGL graphical APIs, respectively;[284][285][286] for instance, the Unreal Engine toolkit was updated in February 2017 to provide beta testing for native support for Switch games, with full support added by May 2017.[287][288] In March 2018, Nintendo announced it had also gained support of YoYo Games' GameMaker Studio 2 engine for the Switch.[289] Miyamoto said that Nintendo's own developers have "mastered" engines like Unreal, so that while it would be unlikely that Nintendo would release a first-party title using such software, they can help support developers using these tools on the Switch.[283] Several indie developers who have previously worked on Nintendo's consoles said that the Switch was "the least demanding Nintendo console" they have developed for.[290][271]

In addition to these third-party middleware solutions, Nintendo developed its own NintendoWare Bezel Engine for first- and third-party developers, first announced in 2018, aimed "to provide an environment that can create interesting games in a short period of time while keeping development costs as low as possible". Games like Tetris 99 and Clubhouse Games: 51 Worldwide Classics were developed in this engine.[291][292]

By 2022, the Switch was generally considered to have reversed the trend of flagging third party support for Nintendo consoles and game platforms, something that was attributed to Nintendo having made concerted outreach efforts towards third parties to bring them on board;[293][294] several major third party franchises and developers, including Grand Theft Auto, The Elder Scrolls, The Witcher, Alan Wake, Nier, Persona, Diablo, Dark Souls, Life Is Strange, Borderlands, Overwatch, Devil May Cry, Dragon's Dogma, Saints Row, Danganronpa, and Portal making their Nintendo home console debuts on the Switch, and several others, such as Doom, Wolfenstein, Civilization, Assassin's Creed, Tales, Monster Hunter, Resident Evil, Final Fantasy, Dragon Quest, Mortal Kombat, and Burnout making their return to Nintendo hardware after prolonged absences. Positive analyses of the Switch's impact on Nintendo's third party relations were, however, frequently laced with the caveat that Nintendo would have to work to transition their third party support from the Switch to the Switch's successor properly, something they had routinely failed at in the past.[294]

Library

The Legend of Zelda: Breath of the Wild, originally announced as a Wii U exclusive, was released for the Switch as a launch title.[35][295][296] The console's reveal trailer showcased footage from new titles in Nintendo franchises, including Super Mario Odyssey, Mario Kart 8 Deluxe, and Splatoon 2, as well as footage from NBA 2K18 and The Elder Scrolls V: Skyrim.[297] Although Nintendo and third-parties stated at that time that these were not necessarily representative of Switch titles,[298][299][300] all five titles were confirmed as Switch releases during the January 2017 press events.[48]

The Switch did not launch with any bundled games or have any pre-loaded games or game demos; Fils-Aimé stated that once they had decided on the price point and evaluated the forthcoming game lineup, they opted to allow consumers to choose which games to get rather than include one in the bundle and increase its price.[53][301] At least ten games were shipped or digitally available alongside the Switch in time for its North American launch, including Nintendo's first-party titles The Legend of Zelda: Breath of the Wild and 1-2-Switch.

Fils-Aimé said that Nintendo planned a "steady cadence of content" for the Switch after launch, avoiding the perceived situation with gaps between major releases for Wii U software.[302] Kimishima said that Nintendo scheduled its first-party releases "to continue to provide new titles regularly without long gaps", as this "encourages consumers to continue actively playing the system, maintains buzz, and spurs continued sales momentum for Nintendo Switch."[169] Journalists noted that Nintendo appeared to be pledged to this approach following their schedule of planned releases of first-party games for the Switch as announced during E3 2017, with a new title roughly every month into early 2018.[303]

Marketing

 
Nintendo sought to avoid the struggles it had with communicating the capabilities of the Switch's predecessor, the Wii U, whose GamePad (left) some mistook as an accessory for the Wii rather than a controller for the Wii U.

A key part of marketing the Switch was to be "crystal clear in our communication of what the product was and what the product could do", according to Fils-Aimé, so as to avoid similar issues with how they presented the Wii U.[304][303][305] While the Wii U was designed as a home console unit, Nintendo's lack of clarity on this point led to a general assumption that the unit, principally the Wii U GamePad, was more like a tablet, overshadowing the Wii U's other features (such as dual-screen play modes). Nintendo also believed that some consumers had mistaken the Wii U GamePad as being an accessory for the existing Wii console, rather than being the flagship feature of an entirely new platform.[306] Instead, for the Switch, Fils-Aimé said the company was "very aggressive and clearly communicating the proposition that it's a home console you can take on the go wherever and whenever you want".[304]

For example, the October 2016 trailer (considered significantly unlike Nintendo's past marketing efforts, according to Bloomberg[13]) was designed to show the various ways that the Switch can be used so that viewers would recognize that "each of its forms offer different play experiences for people to enjoy".[25] Kimishima said that the intent of the trailer was to show that the device was aimed across all player demographics, showcasing features that core gamers would recognize and appreciate to carry this intent.[13] A large amount of Nintendo's launch marketing for the console focused heavily on the launch title Breath of the Wild; Nintendo of America marketing executive, Nick Chavez, stated that the decision to showcase the new Zelda game was meant to promote it to both older viewers, who may have grown up with the franchise's earliest games and are accustomed to modern open world games, and to a new generation of players.[307]

Nintendo aired its first-ever Super Bowl ad during the United States broadcast of Super Bowl LI. Set to the Imagine Dragons song "Believer",[308] the ad showcased the various play modes with the Switch and its launch titles, particularly Breath of the Wild, and upcoming releases; while an ad to celebrate the 20th anniversary of Pokémon was broadcast the previous year during Super Bowl 50, this ad was paid for by The Pokémon Company and not by Nintendo.[309][310][311] Chavez said of the ad, "There's no bigger stage in the U.S. on which to showcase the platform. I think it speaks to our confidence in the system."[307]

Additional television commercials followed the Super Bowl spot, which were to demonstrate Switch's use cases among different demographics, as well as "casual" and "core" gaming audiences.[307] Such ad venues included the 2017 NCAA Division I men's basketball tournament, the 2017 Kids' Choice Awards, and on programming blocks for Nickelodeon, Adult Swim, and Comedy Central.[308] Chavez emphasized that Nintendo's overall marketing for Switch was not be "just a six to eight week launch campaign", but "really a 15 month campaign for us, to say nothing of our plans for 2018".[307]

 
The Grand Palais in Paris, France, during the Switch media event on January 15, 2017

In addition to advertising, Nintendo had planned several ways for players to try the system before its release through various "sampling events". Kimishima felt that it was important, particularly for "career gamers", for Nintendo to get the Switch into players' hands, so that players could understand how the system differs from Nintendo's previous offerings. Kimishima also said that the company was "running a guerrilla marketing program where we're just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference."[24]

The North American and European press had special events on January 13, 2017, following the Tokyo presentation.[312][313] Various Switch demonstration events were run in North America, Europe, and Japan during January and February 2017.[314][315][316][317] Nintendo offered demonstrations of the Switch at gaming conferences including PAX South, South by Southwest, and RTX.[318][319][320] Nintendo also promoted the Switch through an "Unexpected Places" campaign in February 2017, temporarily setting up living-room-style spaces in three United States locations and inviting fans and players, including John Cena, to try out the unit.[321]

In June 2018, Nintendo announced it was partnering with Disney Channel to help produce Nintendo Switch Family Showdown, a televised competition where families competed in challenges around various Switch games in August 2018.[322]

Reception

Pre-release

Market analysts had a mixed response to the October 2016 announcement of the Nintendo Switch.[41][42] Some expressed concern that the Switch failed to address the issues that led to poor Wii U sales, and was aimed at a small audience.[41] Others were more upbeat, believing the Switch approach would fit in well in the Japanese market, where space for dedicated consoles and televisions are limited, and transition into Western ones.[19][323] Taylor also approved of the company's decision to introduce the console prior to the holiday season, when Microsoft and Sony would attempt to attract casual gamers to their consoles.[19][324]

Following the January 2017 press conference revealing the unit's pricing and release date, journalists expressed concern at the apparently high system price, comparable to the PlayStation 4 and Xbox One consoles but lacking some of their capabilities, the cost of the paid-for Nintendo Switch Online service, and the small number of games that were confirmed for launch.[47][325][326][327] However, other analysts found that the pricing factors indicated the Switch was a more robust console, and would likely sell better than the Wii U, with The Legend of Zelda: Breath of the Wild being a key sales driver.[325] These analysts also figured the Switch fills an appropriate gap in hardware for those seeking more complex gameplay that is not offered in tablet and mobile gaming but who did not need to purchase a powerful "boxy" console.[328] Most analysts agreed that the success of the Switch depends on Nintendo's support and avoiding mistakes the company had made in marketing and promoting the Wii U.[328]

Nintendo investors showed wariness at the Switch, as its stock price dropped in the months from the system's announcement up until its release. Analysts believed investors felt the Switch was very risky and were unsure if the unit would draw new audiences to Nintendo.[329][41][330][331][332] Analysis firms estimated the Switch would have a slow start due to the risk of the system and high price, but could still clear up to 40 million units by 2020.[333][334]

Game and hardware developers were more positive towards the Switch, seeing the system as "a more unifying experience between their handheld and console divisions", but expressed concern on unanswered hardware specifications, and how Nintendo would market the unit to draw in developers.[335][336][337][338] Developer Hideo Kojima compared the notion of the Switch to his idea of "transfarring" that he presented in 2011, allowing players to take a game from a home platform to a portable one, which became the basis of Sony's cross-buy program. He said that the Switch was "an extension of that idea. The fact you can play something at home and take it outside, this is the gamer's dream. The Switch is an evolution of that."[339] Bethesda's Todd Howard stated, "I think Nintendo is the only company that could pull something like this off," commenting on the Nintendo Switch's design and functionality.[340] Phil Spencer, head of Microsoft's Xbox division, said he was impressed with Nintendo's ability to "state a bold vision and build a product that delivers on that vision".[341]

Retailers were also generally positive with the Switch; GameStop CEO Paul Reines stated the unit was transformative in the market and would be a "game-changer" that could "expand the audience for gaming".[342] Pre-orders were high, with Kimishima stating before launch that total pre-orders reached nearly the levels of units they had ready to ship for launch.[24][343][344]

The October 2016 reveal trailer became Nintendo of America's most-viewed video on YouTube within 24 hours, and was the top trending video on YouTube for about a day.[345]

Release

Upon release, the Switch was praised by reviewers for having a lot of potential, but they were underwhelmed by the limited number of titles available at launch that did not show the full extent of the console's abilities. Reviewers also noted that the initial operating software and features were limited and included software bugs that, while likely to be fixed in time, marred the experience of the system.[346] Even with the day-one update, there were numerous reports of hardware problems, in particular the Bluetooth connectivity of the Switch console with the Joy-Con (L) controller, and ease with which the console screen could be scratched.[347] About a week after release, Fils-Aimé said the company is in "fact-finding mode" to try to diagnose these issues.[348] In late March, Nintendo reported that the Joy-Con (L) desync issue was a "manufacturing variation" on a small number of the units, which could be easily fixed; as noted by CNET's Sean Hollister, Nintendo repaired affected controllers by placing a bit of foam near the antenna within the unit to better shield it. Going forward, Nintendo said they do not anticipate any other problems with connectivity issues.[349][350] Many users also reported issues with defective pixels on the LCD screen of the console, which Nintendo has stated "are normal and should not be considered a defect".[351] Other companies in the video game industry such as Sony, Microsoft, Sega, Bethesda, Ubisoft and Unity Technologies congratulated Nintendo on the Switch, along with fast food companies such as Arby's and Domino's Pizza, which made a practice of posting game-inspired artworks on social media.[352]

About six months after release, Nintendo reported their usage statistics for the Switch. Using statistics collected by the system for the primary player on the console, they found that 30% of users operate the console in Handheld/Tabletop mode more than 80% of the time, slightly more than 50% of users operate the console in both TV mode and Handheld/Tabletop mode equally, with the remaining users preferring TV mode. Nintendo stated "We can clearly see that consumers are playing to suit their own play styles."[353] Nintendo also found that the majority of people who purchased the Switch in the United States are male consumers in their 20s and early 30s.[354]

Following the implementation of firmware version 5.0.0, several Switch users began reporting that their consoles became unusable after having been docked within a third-party "portable" dock manufactured by Nyko. Nyko commented on the issue, stating that they were aware of the issue and thought it to be caused by the Switch's handling of A/V output, while Nintendo advised users against docking their systems inside unlicensed docking peripherals. After purchasing the dock at a Walmart store in Jacksonville, Florida, and losing usability of his console upon using the dock, Switch owner Michael Skiathitis filed a class action lawsuit against Nyko, alleging the dock to be "prone to causing numerous problems to the devices they are intended to support" against the knowledge of purchasers, as well as noting that Nyko had not put much effort into warning consumers about the issue. Other Switch owners reported having their consoles bricked upon using various other third-party docks, including models made by FastSnail and Insignia.[355]

Sales

Initial launch

 
First-year sales of the Switch (red line), Wii U (green), and PlayStation 4 (blue) in Japan

Initial sales of the Switch were strong, with Nintendo reporting that based on its first week's numbers, it was the company's fastest-selling console.[356][357] In Japan, first weekend sales exceeded 330,000 units, which was on par with the PlayStation 4 during its launch period.[358][359] Sales during this initial period were strong in the United States, United Kingdom, France, and Germany.[360] Media Create estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure.[361][362][363][364][365]

Nintendo issued the Switch's first month's performance in their 2016 fiscal year results (which ended March 31, 2017), reporting that more than 2.74 million units had been sold worldwide, exceeding their target of two million.[366][367] Retailer GameStop reported that initial sales of the Switch were "phenomenal" and on track to surpass the Wii U based on their historical sales data, with merchandising director Eric Bright saying the Switch has had "one of the highest attach rates of software and accessories to a device that we've seen in a long time".[368] Retailer GameStop reported significant growth in hardware sales in its first quarter of 2017 due primarily to the Switch,[369] while Best Buy saw an unexpected increase in their hardware sales in its first quarter of 2017 buoyed by the popularity of the Switch.[370] Console sales in Japan, which had been languishing due to the strength of the mobile game market, saw its first annual growth of 14.8% in 2017 due to the release of the Switch.[371] Physical sales for Switch games were at 5.46 million worldwide in its first month, with 2.76 million copies of Breath of the Wild for the Switch making up nearly half of those sales.[372] On Breath of the Wild's nearly 1-to-1 sales with the Switch console, Nintendo's Kimishima said, "This high of an attach rate is more or less unprecedented".[373]

The large sales within the first month forced Nintendo to increase their production capacity,[374] and to temporarily use air freight to ship Switch units instead of their usual overseas shipment, costing an estimated $45 per console, rather than the less-costly overseas shipment.[375] With these changes, Nintendo projected that it would sell at least 10 million Switch consoles during the 2017 fiscal year, alongside 35 million games.[366] Kimishima stated that having a Switch user base of 10 million "will give publishers and the rest of our business partners a sense that the future of Nintendo Switch is more promising" and spur further game development for the platform.[376] Kimishima said that a key goal in their production ramp up would be to make sure they have enough Switch inventory near the end of 2017 for holiday sales, as to avoid the issue with Wii shortages that occurred during its first holiday-season period, while balancing the near-term high demand.[167] According to Kimishima, Nintendo now believed that if they could reach 10 million in Switch sales in 2017, they expected the Switch would have lifetime sales comparable to the Wii, which had sold over 100 million units in its lifetime.[376][167]

The Switch continued to show strong sales throughout its first year of release. In its financial report released in October 2017 for the quarter ending September 30, 2017, Nintendo reported worldwide sales of the Switch at 7.63 million, with the expectation to sell more than 14 million by the end of its current financial year, exceeding the Wii U's lifetime 13.56 million sales. Five software titles had achieved at least one million in sales by this point: Breath of the Wild (4.7M), Mario Kart 8 Deluxe (4.42M), Splatoon 2 (3.61M), 1-2 Switch (1.37M), and Arms (1.35M).[377] Shortly after this financial report, Nintendo reported that Super Mario Odyssey for the Switch sold more than two million copies within three days of its release on October 27, 2017.[378] Following this financial report, the Wall Street Journal asserted that Nintendo anticipated to continue ramping production of the Switch in its 2018 fiscal year, with plans to produce between 25 and 30 million units that year or more depending on the 2017 holiday sales.[326] During the November 2017 Black Friday, Small Business Saturday, and Cyber Monday sales that kicked off the holiday shopping season in North America, Adobe Digital Insights' analysis showed the Switch was one of the top-five selling items, outpacing the PlayStation 4 or Xbox One. NPD Group adjusted their future performance of the Switch to follow more closely with the Wii's lifetime sales rather than the Wii U's.[379]

On December 12, 2017, the company announced the system had sold over 10 million units worldwide, having reached its sales goal for the 2017 fiscal year within nine months. Nintendo raised its Switch sales expectation to 14 million units for the fiscal year.[380] Shortly after this announcement, Kimishima said that Nintendo has a target of 20 million units sold within the console's second year, along with releasing new games that "enables new ways of playing" to continue the sales momentum.[381]

Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release,[382][383] while Famitsu reported that these sales had eclipsed the lifetime sales of the Wii U in the country,[384] and helped to support the first growth in sales within Japan's console market in eleven years.[385] Nintendo of America also reported that with 4.8 million units sold in the United States by the end of 2017, 1.5 million units in December 2017 alone, the Switch was the fastest-selling console in the United States in its first 10 months, outpacing the Wii's performance of 4 million units in the same time period.[386][387] Similarly, the Switch was the fastest-selling console in France, having sold 911,000 units through the end of 2017, according to Nintendo France.[388] The Switch was also the fastest-selling console in Canada, having shipped 400,000 units in its first 10 months, narrowly outpacing the Wii's performance of 392,000 units in the same time period, according to TechVibes.[389] According to analysis firm GBH Insights, the Nintendo Switch was the fifth-best-selling technology product in 2017.[390] As of January 2018, the Switch has sold more than 300,000 units in Spain, surpassing the total lifetime sales of one of its competitors, the Xbox One, in the region.[391] The Switch sold 8.7 million units in the United States in its first 21 months of availability, surpassing the sales of Xbox One and PlayStation 4 during their first 21 months in the same region.[392] By May 2019, the Switch had overtaken the PS4's lifetime sales in Japan.[393]

Lifetime sales

Life-to-date number of units shipped, millions[A]
Date Japan Americas Europe[B] Other[B] Total Attach rate[C]
Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware
2017-03-31[394] 0.60 0.89 1.20 2.86 N/A[B] N/A[B] 0.94 1.71 2.74 5.46   1.99
2017-06-30[395] 1.12 2.45 1.95 6.49 N/A[B] N/A[B] 1.63 4.66 4.70 13.60   2.89
2017-09-30[396] 1.95 5.26 3.11 12.25 N/A[B] N/A[B] 2.56 9.97 7.63 27.48   3.60
2017-12-31[397] 3.72 9.82 5.94 23.65 N/A[B] N/A[B] 5.20 19.10 14.86 52.57   3.53
2018-03-31[398] 4.38 13.15 7.14 30.37 N/A[B] N/A[B] 6.27 25.44 17.79 68.97   3.87
2018-06-30[399] 4.89 16.10 7.81 38.74 N/A[B] N/A[B] 6.97 32.09 19.67 86.93   4.41
2018-09-30[400] 5.52 20.31 9.13 49.97 N/A[B] N/A[B] 8.20 40.82 22.86 111.10   4.86
2018-12-31[401] 7.74 30.33 12.94 73.85 N/A[B] N/A[B] 11.60 59.42 32.27 163.61   5.07
2019-03-31[402] 8.23 34.64 14.01 84.31 N/A[B] N/A[B] 12.50 68.57 34.74 187.25   5.39
2019-06-30[403] 8.76 39.05 14.83 94.47 9.60 62.46 3.69 14.15 36.87 210.13   5.69
2019-09-30[404] 10.00[D] 44.93 16.64[E] 110.22 10.86[F] 74.43 4.17[G] 16.43 41.67[H] 246.01   5.90
2019-12-31[405] 12.42[I] 57.34 20.87[J] 138.63 13.88[K] 94.01 5.32[L] 20.68 52.48[M] 310.65   5.92
2020-03-31[406] 13.44[N] 67.20 22.12[O] 158.59 14.43[P] 105.92 5.78[Q] 24.54 55.77[R] 356.24   6.38
2020-06-30[407] 14.59[S] 77.21 24.41[T] 180.07 16.04[U] 120.22 6.70[V] 29.16 61.44[W] 406.67   6.62
2020-09-30[408] 16.17[X] 84.98 26.58[Y] 204.18 17.73[Z] 134.44 7.81[AA] 32.88 68.30[AB] 456.49   6.68
2020-12-31[409] 18.88[AC] 98.89 31.17[AD] 238.12 20.70[AE] 158.29 9.11[AF] 37.04 79.87[AG] 532.34   6.67
2021-03-31[410] 20.04[AH] 112.22 33.27[AI] 261.00 21.58[AJ] 172.15 9.71[AK] 41.74 84.59[AL] 587.12   6.94
2021-06-30[411] 21.20[AM] 120.35 34.86[AN] 283.35 22.66[AO] 183.51 10.33[AP] 45.20 89.04[AQ] 632.40   7.10
2021-09-30[412] 22.06[AR] 128.35 36.31[AS] 306.13 23.60[AT] 197.78 10.89[AU] 48.74 92.87[AV] 681.00   7.33
2021-12-31[413] 24.36[AW] 143.20 40.12[AX] 345.64 26.98[AY] 223.01 12.09[AZ] 54.56 103.54[BA] 766.41   7.40
2022-03-31[414] 25.23[BB] 154.36 42.03[BC] 369.27 27.60[BD] 237.93 12.79[BE] 60.62 107.65[BF] 822.18   7.63
2022-06-30[415] 25.95[BG] 162.43 43.30[BH] 386.42 28.70[BI] 249.45 13.13[BJ] 65.29 111.08[BK] 863.59   7.77
2022-09-30[416] 26.96[BL] 175.09 44.59[BM] 407.97 29.29[BN] 266.39 13.49[BO] 69.15 114.33[BP] 917.59   8.02
  1. ^ Numbers are total of Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch OLED units. See footnotes for quarters from September 2019 onward for partition of sales between the Switch and Switch Lite and footnotes for quarters from December 2021 onward for partition of sales between all units.
  2. ^ a b c d e f g h i j k l m n o p q r s t European sales were counted under "Other" until the quarter ending June 30, 2019.
  3. ^ Given as the ratio of total software sales to total hardware sales
  4. ^ Nintendo Switch: 9.61 million, Nintendo Switch Lite: 0.39 million
  5. ^ Nintendo Switch: 15.84 million, Nintendo Switch Lite: 0.80 million
  6. ^ Nintendo Switch: 10.33 million, Nintendo Switch Lite: 0.54 million
  7. ^ Nintendo Switch: 3.94 million, Nintendo Switch Lite: 0.22 million
  8. ^ Nintendo Switch: 39.72 million, Nintendo Switch Lite: 1.95 million
  9. ^ Nintendo Switch: 11.06 million, Nintendo Switch Lite: 1.36 million
  10. ^ Nintendo Switch: 18.78 million, Nintendo Switch Lite: 2.09 million
  11. ^ Nintendo Switch: 12.60 million, Nintendo Switch Lite: 1.28 million
  12. ^ Nintendo Switch: 4.86 million, Nintendo Switch Lite: 0.46 million
  13. ^ Nintendo Switch: 47.30 million, Nintendo Switch Lite: 5.19 million
  14. ^ Nintendo Switch: 11.44 million, Nintendo Switch Lite: 2.00 million
  15. ^ Nintendo Switch: 19.79 million, Nintendo Switch Lite: 2.33 million
  16. ^ Nintendo Switch: 13.09 million, Nintendo Switch Lite: 1.34 million
  17. ^ Nintendo Switch: 5.25 million, Nintendo Switch Lite: 0.53 million
  18. ^ Nintendo Switch: 49.57 million, Nintendo Switch Lite: 6.19 million
  19. ^ Nintendo Switch: 12.23 million, Nintendo Switch Lite: 2.36 million
  20. ^ Nintendo Switch: 20.50 million, Nintendo Switch Lite: 3.61 million
  21. ^ Nintendo Switch: 13.91 million, Nintendo Switch Lite: 2.13 million
  22. ^ Nintendo Switch: 5.98 million, Nintendo Switch Lite: 0.72 million
  23. ^ Nintendo Switch: 52.63 million, Nintendo Switch Lite: 8.82 million
  24. ^ Nintendo Switch: 13.37 million, Nintendo Switch Lite: 2.80 million
  25. ^ Nintendo Switch: 22.38 million, Nintendo Switch Lite: 4.20 million
  26. ^ Nintendo Switch: 15.25 million, Nintendo Switch Lite: 2.48 million
  27. ^ Nintendo Switch: 6.93 million, Nintendo Switch Lite: 0.88 million
  28. ^ Nintendo Switch: 57.93 million, Nintendo Switch Lite: 10.36 million
  29. ^ Nintendo Switch: 15.46 million, Nintendo Switch Lite: 3.42 million
  30. ^ Nintendo Switch: 25.40 million, Nintendo Switch Lite: 5.78 million
  31. ^ Nintendo Switch: 17.35 million, Nintendo Switch Lite: 3.36 million
  32. ^ Nintendo Switch: 8.14 million, Nintendo Switch Lite: 0.97 million
  33. ^ Nintendo Switch: 66.34 million, Nintendo Switch Lite: 13.53 million
  34. ^ Nintendo Switch: 16.22 million, Nintendo Switch Lite: 3.81 million
  35. ^ Nintendo Switch: 26.86 million, Nintendo Switch Lite: 6.41 million
  36. ^ Nintendo Switch: 18.11 million, Nintendo Switch Lite: 3.47 million
  37. ^ Nintendo Switch: 8.70 million, Nintendo Switch Lite: 1.01 million
  38. ^ Nintendo Switch: 69.89 million, Nintendo Switch Lite: 14.70 million
  39. ^ Nintendo Switch: 17.05 million, Nintendo Switch Lite: 4.15 million
  40. ^ Nintendo Switch: 27.96 million, Nintendo Switch Lite: 6.90 million
  41. ^ Nintendo Switch: 18.93 million, Nintendo Switch Lite: 3.73 million
  42. ^ Nintendo Switch: 9.26 million, Nintendo Switch Lite: 1.06 million
  43. ^ Nintendo Switch: 73.20 million, Nintendo Switch Lite: 15.84 million
  44. ^ Nintendo Switch: 17.80 million, Nintendo Switch Lite: 4.26 million
  45. ^ Nintendo Switch: 29.01 million, Nintendo Switch Lite: 7.30 million
  46. ^ Nintendo Switch: 19.74 million, Nintendo Switch Lite: 3.86 million
  47. ^ Nintendo Switch: 9.79 million, Nintendo Switch Lite: 1.10 million
  48. ^ Nintendo Switch: 76.34 million, Nintendo Switch Lite: 16.53 million
  49. ^ Nintendo Switch: 18.57 million, Nintendo Switch Lite: 4.72 million, Nintendo Switch OLED: 1.07 million
  50. ^ Nintendo Switch: 30.96 million, Nintendo Switch Lite: 7.74 million, Nintendo Switch OLED: 1.41 million
  51. ^ Nintendo Switch: 21.86 million, Nintendo Switch Lite: 4.21 million, Nintendo Switch OLED: 0.91 million
  52. ^ Nintendo Switch: 10.28 million, Nintendo Switch Lite: 1.19 million, Nintendo Switch OLED: 0.61 million
  53. ^ Nintendo Switch: 81.68 million, Nintendo Switch Lite: 17.87 million, Nintendo Switch OLED: 3.99 million
  54. ^ Nintendo Switch: 18.78 million, Nintendo Switch Lite: 4.84 million, Nintendo Switch OLED: 1.61 million
  55. ^ Nintendo Switch: 32.08 million, Nintendo Switch Lite: 8.01 million, Nintendo Switch OLED: 1.94 million
  56. ^ Nintendo Switch: 22.15 million, Nintendo Switch Lite: 4.33 million, Nintendo Switch OLED: 1.12 million
  57. ^ Nintendo Switch: 10.44 million, Nintendo Switch Lite: 1.23 million, Nintendo Switch OLED: 1.13 million
  58. ^ Nintendo Switch: 83.45 million, Nintendo Switch Lite: 18.40 million, Nintendo Switch OLED: 5.80 million
  59. ^ Nintendo Switch: 19.01 million, Nintendo Switch Lite: 4.94 million, Nintendo Switch OLED: 2.00 million
  60. ^ Nintendo Switch: 32.57 million, Nintendo Switch Lite: 8.34 million, Nintendo Switch OLED: 2.40 million
  61. ^ Nintendo Switch: 22.68 million, Nintendo Switch Lite: 4.45 million, Nintendo Switch OLED: 1.58 million
  62. ^ Nintendo Switch: 10.52 million, Nintendo Switch Lite: 1.27 million, Nintendo Switch OLED: 1.34 million
  63. ^ Nintendo Switch: 84.77 million, Nintendo Switch Lite: 18.99 million, Nintendo Switch OLED: 7.32 million
  64. ^ Nintendo Switch: 19.22 million, Nintendo Switch Lite: 4.99 million, Nintendo Switch OLED: 2.74 million
  65. ^ Nintendo Switch: 32.99 million, Nintendo Switch Lite: 8.53 million, Nintendo Switch OLED: 3.07 million
  66. ^ Nintendo Switch: 22.87 million, Nintendo Switch Lite: 4.51 million, Nintendo Switch OLED: 1.91 million
  67. ^ Nintendo Switch: 10.59 million, Nintendo Switch Lite: 1.29 million, Nintendo Switch OLED: 1.62 million
  68. ^ Nintendo Switch: 85.67 million, Nintendo Switch Lite: 19.32 million, Nintendo Switch OLED: 9.34 million

As of September 30, 2022, Nintendo has shipped 114.33 million Switch units, with over 85.67 million original Switch units, 19.32 million Switch Lite units, and 9.34 million Switch OLED units.[414] With these numbers the Switch has surpassed lifetime sales of the Wii U (13.6 million units), GameCube (21.7 million units), Nintendo 64 (32.9 million units), Super Nintendo Entertainment System (49.1 million units), Nintendo Entertainment System (61.9 million units), Nintendo 3DS (75.92 million units), Game Boy Advance (81.51 million units), and Wii (101.63 million units).[417] The rate of sales of the Switch, based on the number of months to reach 50 million units, had outpaced both the PlayStation 4 and Xbox One, and was on par with the PlayStation 2 and the Nintendo DS.[418] Since October 2020, the Switch had been the highest selling console in the United States for 22 consecutive months, starting from December 2018, taking the record from the Xbox 360 which stood for 21 months (August 2011 (2011-08) – April 2013 (2013-05)).[419] In the United States, the Switch had remained the best-selling console on monthly sales based on NPD Group data for 33 months from November 2018 through August 2021, with the PlayStation 5 breaking its streak in September 2021.[420] Over 681 million software titles have been sold for the Switch as of September 30, 2021.[412] According to Nintendo of America's Doug Bowser, the Switch has had an attach rate (games purchased per unit) of over 8 over its first four years.[421] Top sellers for the platform, exceeding 10 million units sold worldwide, include:[422]

Financial impact

Nintendo's business performance, which had been struggling for several years, soared upon the release of the Switch. By May 23, 2017, the success of the Switch's launch raised Nintendo's stock price to its highest levels in seven years, and an increase in price of over 100% from the previous year. However, the price still trailed Nintendo's peak price by about half, back in 2007 when it had just released the Wii.[423] Nintendo's stock was further boosted a few days later to meet its eight-year high following Capcom's announcement of plans to release the popular Monster Hunter XX for the Switch.[424]

In September 2017, Nintendo announced a partnership with Tencent, the leading publisher for mobile games in China, to bring their title Arena of Valor, the international version of their mainland Chinese game Wangzhe Rongyao, to the Switch following its December 2017 release in Western markets on mobile platforms. At the time, the game had an estimated 200 million players, most in China, and analysts anticipated that Nintendo would be releasing the Switch in China by 2019 as part of this deal. As a result, Nintendo's stock price rose overnight on the news by 7%, reaching a nine-year high.[425][426][427] Nintendo's stock reached its ten-year high shortly after the October 2017 expansion of Switch production to 2 million units per month and speculation that Nintendo would likely start selling the unit in China sooner than anticipated.[428]

Nintendo's quarterly reports, for the period ending September 30, 2017, showed a profit of $209 million, the first profitable quarter in several years, due to both success of the Switch and its mobile gaming strategy.[30] For similar reasons, its following quarter, ending December 31, 2017, was Nintendo's most profitable quarter since 2009, with year-to-year revenues increased by 177%.[429][430]

Nintendo's quarterly profit jumped by 44% in the first fiscal quarter of 2018 and their net profit totalled $274.9 million during April–June 2018 due to new titles being released for the Switch such as Donkey Kong Country: Tropical Freeze.[431] Sales of the Switch and its games helped increase Nintendo's operating profit by 30% during July–September 2018 and helped Nintendo reach its highest quarterly result in 8 years.[432] Nintendo's quarterly profit jumped by 25% in the third fiscal quarter of 2018 due to the popularity of games on the Switch and their October–December profit totalled $956 million, while quarterly sales totalled $5.6 billion, which were up by 26%.[433]

Nintendo's yearly profit jumped by 39% during the April 2018–March 2019 fiscal year, and annual sales rose 14% to $10.7 billion due to "healthy" software sales for the Switch.[434]

Legal issues

In August 2017, Los Angeles-based tablet peripheral manufacturer Gamevice, Inc. filed a lawsuit against Nintendo in the United States District Court for the Central District of California, alleging that the design of the Switch conflicts with its patent on the design for the Wikipad, an Android-based gaming device that also features a tablet with a detachable controller. The lawsuit sought damages on existing Switch sales and banning further sales of the console.[435] The lawsuit was voluntarily dismissed by Gamevice in October 2017.[436]

In March 2018, Gamevice initiated a second patent infringement lawsuit on Nintendo related to a different set of patents. Gamevice also sought action through the United States International Trade Commission related to patent infringement under Section 337 of the Tariff Act of 1930, and was seeking to block imports of the Switch into the United States.[437][438][439] The lawsuit would be terminated on October 10, 2019, with no such violations being found.[440] By March 2020, the United States Patent and Trademark Office had reviewed Gamevice's patents and deemed all of its claims to be unpatentable, a ruling in favor of Nintendo. Gamevice stated they would be challenging the Office's decision.[441]

While appealing the Patent Office's determination on its patents, Gamevice initiated a third infringement claim against Nintendo in March 2020 against a newly published patent it had obtained in August based on a game controller that would wrap around a smart phone. Gamevice sought to block imports of the Switch from Japan while the lawsuit was in progress.[442][443] The lawsuit ended in favour of Nintendo.[444][445]

A class action lawsuit was filed in the United States District Court for the Western District of Washington in July 2019 concerning a joystick defect in the console's Joy-Con controllers, commonly referred to as "drift". The suit alleges that Nintendo is aware of a defect that causes the controllers to register movements without the joysticks being touched, but does not "disclose the defect and routinely refuses to repair the joysticks without charge".[446] Three days after the filing, an internal Nintendo company memo was leaked by Vice; the memo instructed Nintendo's customer service employees in North America to begin offering repairs for drifting Joy-Con controllers free of charge regardless of warranty status.[447] The lawsuit, however, continued, and following the release of the Nintendo Switch Lite where some on social media reported the Joy-Con drift problem after 20 hours of play, additional complaints related to the Lite were added to the lawsuit.[448] While the court refused to grant Nintendo a dismissal of the case, it did agree to send the case into arbitration as a first step as outlined in the EULA for the Switch in a ruling made in March 2020.[449]

Nintendo successfully obtained an injunction in December 2019 against a distributor of a hack made by Team Xecuter that enabled Switch users to obtain and run copyright-violating copies of Switch games on the console.[450] Subsequently, Nintendo filed lawsuits initially against several resellers of Team Xecuter products in 2020, and in one case, settled with the reseller for $2 million.[451][452] After members of Team Xecuter were arrested and charged with eleven felony counts by the United States Department of Justice in October 2020, Nintendo filed another lawsuit against one of the arrested members, Gary Bowser, asserting two counts of trafficking and one count of copyright infringement.[453]

See also

Notes

  1. ^
    • Shipments breakdown:
    • Nintendo Switch: 85.67 million
    • Lite: 19.32 million
    • OLED model: 9.34 million
  2. ^ a b Original model
  3. ^ HAC-001(-01) revision, Lite, and OLED model
  4. ^ While the Tegra X1 SoC features 4 Cortex-A57 plus 4 Cortex-A53 CPU cores, the Nintendo Switch only uses the former, of which 1 is reserved to the operating system.[1]
  5. ^ A temporary "boost mode" increases the CPU clock speed to 1.785 GHz. It is primarily used during loading screens.[2]
  6. ^ Original model, HAC-001(-01) revision, and Lite
  7. ^ OLED model
  8. ^ The GPU is clocked at 768 MHz when the device is docked; in handheld mode, it fluctuates between 307.2 MHz, 384 MHz, and 460 MHz.[4][2]
  9. ^ When the CPU is in "boost mode", the GPU clock speed drops to 76.8 MHz.[1]
  10. ^ HAC-001(-01) revision and OLED model
  11. ^ The depth from the tip of the analog sticks to the tip of the ZL/ZR buttons is 28 mm (1.1 in).
  12. ^ The depth from the tip of the analog sticks to the tip of the ZL/ZR buttons is 28 mm (1.1 in).
  13. ^ Japanese: ニンテンドースイッチ, Hepburn: Nintendō Suitchi, note that Nintendo branded the console in Japan in its English name
  14. ^ Switch units sold in China do have a regional lockout, limited to games published in China and those on the Chinese eShop.
  15. ^ Consoles manufactured after August 2019 featured chips made on the 16nm process, improving battery life and performance. These consoles were shipped featuring slightly different boxes from those manufactured before August, but Nintendo has not otherwise differentiated between the two models.
  16. ^ The Switch does include a fully functioning web browser, however it is only used for network login pages, the eShop, displaying built in user manuals, and for sharing video and screenshots from the album. It is not accessible otherwise and lacks many features such as browser history and favorites.

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nintendo, switch, hybrid, video, game, console, developed, nintendo, released, worldwide, most, regions, march, 2017, console, itself, tablet, that, either, docked, home, console, used, portable, device, making, hybrid, console, wireless, controllers, with, st. The Nintendo Switch m is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3 2017 The console itself is a tablet that can either be docked for use as a home console or used as a portable device making it a hybrid console Its wireless Joy Con controllers with standard buttons and directional analog sticks for user input motion sensing and tactile feedback can attach to both sides of the console to support handheld style play They can also connect to a grip accessory to provide a traditional home console gamepad form or be used individually in the hand like the Wii Remote and Nunchuk supporting local multiplayer modes The Nintendo Switch s software supports online gaming through Internet connectivity as well as local wireless ad hoc connectivity with other consoles Nintendo Switch games and software are available on both physical flash based ROM cartridges and digital distribution via Nintendo eShop the system has no region lockout n A handheld focused revision of the system called the Nintendo Switch Lite was released on September 20 2019 A revised higher end version of the original system featuring an OLED screen was released on October 8 2021 Nintendo SwitchTop A Nintendo Switch in TV mode with the Joy Con attached to a grip and the main unit dockedBottom A Nintendo Switch in Handheld mode with the Joy Con attached to its sidesAlso known asNXHAC code names DeveloperNintendo PTDManufacturerFoxconnHosidenProduct familyNintendo SwitchTypeVideo game consoleGenerationEighthRelease dateMarch 3 2017 2017 03 03 Other models LiteSeptember 20 2019 2019 09 20 OLED modelOctober 8 2021 2021 10 08 Availability2017 2017 presentLifespan2017 2017 presentIntroductory priceUS 299 99 29 980 279 99 329 99Other models LiteUS 199 99 19 980 199 99 229 99OLED modelUS 349 99 37 980 309 99 349 99Units shipped114 33 million as of September 30 2022 update a details MediaGame cardDigital distributionOperating systemNintendo Switch system softwareSystem on a chipNvidia Tegra X1 b Tegra X1 c CPUARM 4 Cortex A57 cores 1 02 GHz d e Memory4 GB LPDDR4 1331 1600 MHzStorage32 GB f 64 GB g eMMCRemovable storagemicroSD HC XC up to 2 TB DisplayNintendo Switch 6 2 inch 1280 720 IPS 237 ppi Nintendo Switch OLED 7 inch 1280 720 OLED 210 ppi Docked 480p 720p 1080p via HDMIGraphics256 Maxwell based CUDA cores Undocked 307 MHz 393 GFLOPS 3 Docked 768 MHz 500 GFLOPS 3 h i SoundUndocked Linear PCM 2 0 ch stereo speakers with pseudo surround Docked Linear PCM 5 1 chInputVolume power buttonsController inputJoy ConNintendo Switch Pro ControllerOthers GameCube controller with adapter Joy Con WheelRing ConSpecial NES controllerSpecial SNES controllerSpecial N64 controllerSpecial Genesis controllerToy ConUSB computer keyboardCameraAmbient light sensorTouchpadMulti touch capacitiveConnectivityWi Fi 5 2 4 5 GHzBluetooth 4 11 USB CHeadphone jackDock Nintendo Switch3 USB 2 0Nintendo Switch OLED Model2 USB 2 01 x EthernetPower3 7 V 15 95 Wh 4310 mAh Li ion batteryDuration 2 5 6 5 hours b 4 5 9 hours j Charger 7 5 W 5 0 V 1 5 A 39 W 15 0 V 2 6 AOther models Lite3 8 V 13 6 Wh 3570 mAh Li ion batteryDuration 3 7 hoursCurrent firmware15 0 1 as of October 31 2022 2 months ago 2022 10 31 Online servicesNintendo eShopNintendo Switch OnlineDimensionsNintendo SwitchWidth 173 mm 6 8 in Height 102 mm 4 0 in Depth 14 mm 0 55 in With Joy Con attached Width 238 mm 9 4 in Height 102 mm 4 0 in Depth 14 mm 0 55 in k Nintendo Switch OLEDWidth 176 mm 6 9 in Height 102 mm 4 0 in Depth 14 mm 0 55 in With Joy Con attached Width 242 mm 9 5 in Height 102 mm 4 0 in Depth 14 mm 0 55 in l MassNintendo Switch297 g 10 5 oz With Joy Con attached 398 g 14 0 oz Nintendo Switch OLED319 g 11 3 oz With Joy Con attached 420 g 15 oz Best selling gameMario Kart 8 Deluxe 48 41 million as of September 30 2022 update PredecessorWii URelatedNintendo Switch LiteWebsitewww wbr nintendo wbr com wbr switch wbr The Nintendo Switch was unveiled on October 20 2016 Known in development by its codename NX the concept of the Switch came about as Nintendo s reaction to several quarters of financial losses into 2014 attributed to poor sales of its previous console the Wii U and market competition from mobile games Nintendo s then president Satoru Iwata pushed the company towards mobile gaming and novel hardware The Nintendo Switch s design is aimed at a wide demographic of video game players through multiple modes of use Nintendo opted to use more standard electronic components such as a chipset based on Nvidia s Tegra line to make development for the console easier for programmers and more compatible with existing game engines As the Wii U had struggled to gain external support leaving it with a weak software library Nintendo preemptively sought the support of many third party developers and publishers to help build out the Switch s game library alongside Nintendo s first party titles including many independent video game studios While Nintendo initially anticipated around 100 titles for its first year over 320 titles from first party third party and independent developers were released by the end of 2017 As an eighth generation console the Nintendo Switch competes with Microsoft s Xbox One and Sony s PlayStation 4 and also competes with ninth generation consoles such as Microsoft s Xbox Series X and Series S and Sony s PlayStation 5 Nearly three million console units were shipped in its first month exceeding Nintendo s initial projection of two million and within a year of release achieved over 14 million units sold worldwide outselling total lifetime sales of the Wii U By the start of 2018 the Switch became the fastest selling home or hybrid console in both Japan and the United States As of September 2022 update all Nintendo Switch models have sold over 114 million units worldwide making it Nintendo s best selling home console and the fifth best selling game console of all time Sales of the Switch have been strongly tied to sales of Nintendo s first party titles with six games The Legend of Zelda Breath of the Wild Mario Kart 8 Deluxe Super Mario Odyssey Super Smash Bros Ultimate Pokemon Sword and Shield and Animal Crossing New Horizons having sold over twenty million units each Contents 1 History 1 1 Background 1 2 Development 1 3 Announcements 1 4 Release 2 Hardware 2 1 Console 2 2 Dock 2 3 Controllers 2 3 1 Joy Con 2 3 2 Pro Controller 2 3 3 Other 2 4 Technical specifications 2 4 1 SoC CPU GPU and RAM 2 4 2 Wireless compatibility 2 4 3 Power battery 2 4 4 Storage 2 4 5 Connectivity 2 4 6 Later revisions 2 5 Production 2 6 Other models 2 6 1 Nintendo Switch Lite 2 6 2 OLED model 2 6 3 Rumored high end model 3 Software 3 1 Security 3 2 Online services 3 3 Media support 4 Games 4 1 Distribution 4 2 Third party support 4 3 Library 5 Marketing 6 Reception 6 1 Pre release 6 2 Release 6 3 Sales 6 3 1 Initial launch 6 3 2 Lifetime sales 6 4 Financial impact 7 Legal issues 8 See also 9 Notes 10 References 11 External linksHistoryBackground Nintendo had seen record revenues net sales and profits in 2009 as a result of the release of the Nintendo DS and Wii in 2004 and 2006 respectively 5 6 7 but in Nintendo s subsequent years its revenues had declined 8 9 The company had posted its first loss as a video game company in 2012 prior to the Wii U s introduction that year and would have similar losses in the following years due to the console s poor uptake 10 The New York Times attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming 11 Previously the company had been hesitant about this market with then president Satoru Iwata considering that they would cease to be Nintendo and lose their identity if they attempted to enter it 12 About three years prior to the Switch s announcement Iwata Tatsumi Kimishima Genyo Takeda and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo s business model which included approaching the mobile market creating new hardware and maximizing their intellectual property 13 Prior to his death Iwata was able to secure a business alliance with Japanese mobile provider DeNA to develop mobile titles based on Nintendo s first party franchises believing this approach would not compromise their integrity 14 15 Following Iwata s death in July 2015 Kimishima was named as president of Nintendo while Miyamoto was promoted to the title of Creative Fellow 13 Development The initial conception for the Switch started shortly after the release of the Wii U in 2012 16 Kimishima stated that when Nintendo was evaluating what new hardware they wanted to produce they didn t just want a successor to either the Nintendo 3DS or Wii U but instead asked what kind of new experience can we create 13 In an interview with The Asahi Shimbun Kimishima stated that the Switch was designed to provide a new way to play that would have a larger impact than the Wii U 17 18 Nintendo of America president and COO Reggie Fils Aime emphasized the console s appeal as a device that would provide gamers the option to play at home or on the go and noted that it would enable developers to create new types of games 19 This approach continued Nintendo s blue ocean strategy for the competitive console marketplace as rather than compete feature for feature with the other consoles they would establish unique and difficult to copy devices 20 Miyamoto said that some broad concepts of the Switch extend from the lateral thinking with seasoned technology design philosophy of Gunpei Yokoi that Nintendo has used over the last couple of decades 21 The commercial failure of the Wii U also pressured Nintendo in the Switch s development Early sales of the Wii U were weak compared to the Wii and major third party studios like Electronic Arts and Ubisoft announced they would not support the console near the end of the Wii U s first year further hampering its sales According to Fils Aime when it became apparent that the Wii U s life cycle performance would underperform the company s expectations the Switch became a make or break product for Nintendo 22 The design of the Switch was aimed to bridge the polarization of the gaming market at the time creating a device that could play leisurely video games along with games that are aimed to be played deeply according to Shinya Takahashi and Yoshiaki Koizumi general manager and deputy general manager of Nintendo s Entertainment Planning amp Development Division EPD respectively 16 This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players Japanese players tend to play on the go and with social groups while Western players tend to play at home by themselves 23 The design of the Switch would meet both cultures and certain games like 1 2 Switch could potentially make social gaming more acceptable in Western culture 24 Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers 16 The Switch name was selected not only to refer to the console s ability to switch from handheld to home console modes but to present the idea of being a switch that will flip and change the way people experience entertainment in their daily lives 25 Part of the inspiration of the Switch s form and design was from feedback players had given Nintendo on the Wii Remote according to Shinya Takahashi With the release of games like Wii Sports and Wii Fit players had asked Nintendo if they could make the Wii Remote in a smaller form factor potentially strapped to a part of their body This led to Nintendo envisioning what a smaller form factor controller could provide in both hardware and gameplay and it led to the idea of a console that was small enough with these new controllers to also be portable 26 Other concepts came out of critical consumer feedback of the Wii U Fils Aime said that one common criticism they had for the Wii U was that while players did enjoy using the Wii U GamePad and would want to play games on it anywhere it became functionless if they moved a distance away from the main console This served for Nintendo to design a home console that the player could take with them anywhere 27 Around five different prototypes were developed for the Switch before they finalized on the released design This included developing different methods of how the Joy Con controllers would physically connect to the console including using magnets to hold them in place 16 In addition to the form factor design Nintendo needed to balance the power and speed of the console s central processing unit with battery life and the unit s size coupled with limited development resources and deadlines set by Nintendo s management One choice made by the development team was to use an existing system on a chip SOC rather than creating their own as they had done on previous consoles Koizumi said that this break from tradition was done to gain more third party support for the console by using an SOC to which developers could easily port games Nintendo was not focused on raw processing power but was instead looking to balance the overall features of the system including battery life and size as well as keeping in mind their limited development resources and timeline Koizumi said The most difficult part was on how to take an overall balance while we were getting entangled with all of those in complexity 16 To achieve this balance they did not opt to use the more powerful hardware they could have used instead using a middle ground approach to achieve their vision of the Switch 28 Koizumi served as the general producer of the Switch during its development 23 According to Miyamoto the Switch s development within Nintendo was headed by younger employees with him saying it s really been them that have put this forward and designed this system 29 30 Miyamoto said of the younger employees I always look for designers who aren t super passionate game fans I make it a point to ensure they re not just a gamer but that they have a lot of different interests and skill sets 30 Junior developers were also used to help brainstorm ideas of how to make sure the Switch had a longer lifecycle beyond the typical five to six years as most other consoles had 31 Miyamoto Takeda and Iwata were less involved but provided necessary oversight on the Switch s development principally around the cost of implementing new features that would make the Switch stand out 21 For Miyamoto his limited involvement allowed him to spend more time on Nintendo s software titles being developed at the time such as Super Mario Run 29 Announcements The first public news of about the Switch s hardware happened alongside the announcement of Nintendo and DeNA s partnership on March 17 2015 At this stage Nintendo referred to the console under the codename NX and described it as a brand new concept 32 At an investor s meeting in April 2016 Nintendo announced that it planned to release the NX worldwide in March 2017 33 34 While Nintendo did not unveil the NX s hardware at E3 2016 in June it did announce that The Legend of Zelda Breath of the Wild which was originally announced as a Wii U exclusive would also be released for the NX At a Nintendo shareholders meeting following the conference Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon 35 36 The following month rumors began to surface surrounding the nature of the console including its use of Nvidia Tegra hardware being a hybrid device intended for both home and mobile use controllers that can detach from the main device and be played separately and that Nintendo would distribute games on the console via cartridges and digital downloads 37 38 39 On October 20 2016 Nintendo officially announced the console under the name Nintendo Switch alongside a trailer that demonstrated the hardware s nature as a hybrid device 40 At the time of the trailer s release Nintendo did not provide many details on features of the platform though they planned to have events in 2017 to provide more details about the console The company did state that there are additional features that were not presented in the introductory trailer 41 42 Miyamoto and Fils Aime presented the Switch to host Jimmy Fallon on a broadcast of The Tonight Show Starring Jimmy Fallon in December 2016 In addition to showing more of the console s hardware and functionality Fallon was given the opportunity to play part of Breath of the Wild live 43 Nintendo revealed technical details of the Switch including its worldwide launch date and price at a press event in Tokyo on January 13 2017 44 The event was livestreamed 45 with an English voiceover provided by Nintendo of America through their broadcast and regional Twitter accounts relaying details in other languages A Nintendo Treehouse event occurred the following day to reveal the full launch lineup and upcoming games for the Switch 46 Release The Switch was officially released on March 3 2017 worldwide in Japan and most English speaking and Western markets It was released with an MSRP of 29 980 in Japan US 299 99 in the United States 279 99 in the United Kingdom and A 469 95 in Australia with standardized pricing for the European market varying 47 48 49 The set includes a Switch console a dock left and right Joy Con controllers and accompanying straps a Joy Con grip an AC power adapter and an HDMI cable 50 51 There were two Switch bundles available at launch one with grey Joy Con and one with neon red and blue Joy Con 52 Nintendo feared that a higher price would harm sales which prompted them to not include any additional hardware or games 53 The global launch did not include parts of Asia including India and Mainland China The Switch continued to be officially released in particular markets such as Argentina on August 15 2017 54 and in South Korea and Taiwan on December 1 55 56 In April 2018 CD Media Nintendo s official distributor in Greece and the Balkans since 2016 announced after opening their new offices in Istanbul that Nintendo s products will officially be distributed in Turkey later in the year 57 Nintendo abruptly withdrew from the Turkish market back in June 2012 when then distributor Nortec Eurasia closed 58 CD Media released the Nintendo Switch in Turkey in July 2018 59 60 Nintendo s Singapore based distributor Maxsoft officially launched the Nintendo Switch in the Philippines on November 30 2018 61 in Thailand on March 29 2019 62 and in Malaysia on January 17 2020 63 In early 2019 Nintendo of Europe signed a partnership with Tel Aviv based distributor TorGaming Ltd making them Nintendo s official distributor in Israel and launched their products in the market including the Nintendo Switch on March 1 2019 64 Nintendo s Dubai based distributor Active Gulf officially launched the Nintendo Switch in Oman on September 27 2019 65 Although the Nintendo Switch had not officially been released in China prior to December 2019 it is still widely available in the country due to grey market imports from Hong Kong and other regions such as Japan 66 In January 2018 former Nintendo president Tatsumi Kimishima said in an interview with Chinese news website QQ that Nintendo has tried to release the Switch in China but has been unable to do so 66 67 Nintendo partnered with Tencent in April 2019 to gain the necessary approvals to release the Switch in China along with a test version of New Super Mario Bros U Deluxe 68 it was released on December 10 2019 at a base price of 2 099 RMB or about US 298 69 Tencent will continue to help Nintendo bring other Switch games through China s approval process via National Radio and Television Administration 68 In addition Tencent will help localize various titles and help implement the Nintendo Switch Online service within the country integrating its offerings with the WeChat payment systems 70 Nintendo had exited the Brazilian market in 2015 due to high tariffs but independent resellers have been trading the console in Brazil since March 2017 71 Nintendo had since assigned NC Games as their local game distributor in May 2017 72 and the local company had committed to sell some officially imported Nintendo Switch units in small quantities 73 NC Games silently went defunct in c 2019 In August 2020 Nintendo affirmed that it would restart imports directly into Brazil 74 for release on September 18 2020 75 Numerous special edition models and bundles have been released including those for Splatoon 2 76 the 2018 Black Friday shopping day 77 Animal Crossing New Horizons 78 and Fortnite 79 The Japanese exclusive 2nd Unit Set released in May 2018 on the My Nintendo Store at a reduced price of 24 980 was positioned towards households which already owned a Switch It did not include a dock AC adapter HDMI cable and charging grip 80 81 By February 2021 about four years from the console s release Nintendo president Shuntaro Furukawa stated that The Switch is in the middle of its life cycle 82 HardwareThe Nintendo Switch is a hybrid video game console consisting of a console unit a dock and two Joy Con controllers 83 Although it is a hybrid console Nintendo classifies it as a home console that you can take with you on the go 84 85 Furthermore the company has stated that the Switch and the Nintendo 3DS are meant to co exist considering the 3DS as an entry level product for younger players 84 86 Console The back of the Nintendo Switch without the controllers showing the kickstand MicroSD slot charging port and intake vents The Joy Con slotting mechanism is visible on the short side The main unit of the Switch is the console a battery powered tablet like monitor that consists of an LCD screen measuring 6 2 inches 160 mm on its diagonal the same as the Wii U GamePad 87 The unit itself measures 173 by 102 by 13 9 millimetres 6 81 in 4 02 in 0 55 in and weighs 297 grams 10 5 oz 88 The screen supports ten point multi touch capacitive sensing and includes haptic technology from Immersion Corporation 89 The LCD screen supports resolutions up to 720p 1280 720 px 90 48 The console includes a 3 5 mm audio jack stereo speakers on the bottom face of the unit below the screen a USB C port for charging and a kickstand on the back side 91 92 The unit also includes slots for a game card cartridge based media and a microSD card slot located under the kickstand The Switch console itself includes three buttons all on the top of the device Volume and Power The console has rails on the side into which the Joy Con controllers can be slid to attach them to the Switch unit 93 An ambient light sensor on the front of the console adjusts the screen s brightness automatically 94 The model number of the original Switch model is HAC 001 95 There are three gameplay modes that can be used with the Switch TV mode with the console slid into the dock to support play on a television Tabletop mode with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen or in Handheld mode as a standard portable tablet device 96 97 48 Users can switch between these modes simply by placing the console in the dock or removing it extending or retracting the kickstand and detaching or connecting the Joy Con 48 Games may be designed to play only in specific modes for example Voez initially could not be played in TV mode and relied on touchscreen controls 98 Support for controllers and TV mode was later added to Voez in January 2018 via an update for the game 99 Another example is Super Mario Party which does not support Handheld mode 100 Nintendo stated that the Switch is a single screen experience in that the player either sees the content on the console when it is out of the dock or on the screen attached to the dock when the console is docked The Switch cannot feature dual screen functionality that was offered through the Wii U via its GamePad 101 Nintendo patented a means of using multiple Switch consoles to create a multi monitor configuration by arranging them on a flat surface and spanning a single gameplay environment across their screens This technology was first seen in Super Mario Party 102 103 Dock The console with or without Joy Con attached can be placed into the Switch dock a docking station with electrical connectors to connect the console to a power supply to charge its battery and to a television via an HDMI connection for video audio output 40 The dock also includes two USB 2 0 ports and one USB 3 0 port 93 While docked the unit can support resolutions up to 1080p and a maximum frame rate of 60 frames per second 97 104 though the maximum resolution varies depending on the game As an example The Legend of Zelda Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked 105 The dock measures 173 by 104 by 54 millimetres 6 8 in 4 1 in 2 1 in and weighs 327 grams 11 5 oz 88 106 Nintendo Switch dock Front of the dock The Switch console is inserted from the top Back of the dock showing its two USB ports on the right side Back of the dock opened A USB C AC adapter and HDMI cable must be connected for TV gameplay There s an additional USB 3 0 port inside Top of the dock featuring a USB C male port that connects to the console Controllers Joy Con Main article Joy Con The Nintendo Switch comes with two controllers collectively called Joy Con and individually called the Joy Con L and Joy Con R 94 The controllers attach to the Switch console via side rails using a locking mechanism with a small release button on their rear face to allow them to be detached When detached they can be used as a pair by a single player attached to a grip that emulates a gamepad form factor or used as separate controllers by two individual players A single Switch console can support up to eight Joy Con connections 107 Straps can be attached to the sides of Joy Con when they are detached 94 97 A charging grip is available for the Joy Con which provides a means to attach a USB C cable for power 108 Alongside that Nintendo released a charging strap that allows players to charge an individual Joy Con via embedded AA batteries on June 16 2017 109 Pro Controller Main article Nintendo Switch Pro Controller The Switch also supports a wireless controller called Nintendo Switch Pro Controller which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller The Pro Controller connects to the Switch via wireless Bluetooth communication and is charged through a standard USB C port on the controller 92 110 111 Standard Switch controllers The gray Joy Con L and Joy Con R controllers The inside rails slot onto the side of the main Switch console or grip controller Red and blue Joy Con slotted onto the charging grip giving the general proportions of a standard controller The top of the charging grip showing the USB C port The optional and more conventional Pro Controller Other The Nintendo Switch supports a wide array of additional accessories according to Kimishima Kimishima suggested that the Switch is part of a large ecosystem of devices though the Switch unit remains the core console element 112 Takahashi suggested the possibility of other units besides the Joy Con that could attach and or connect to the console to serve as alternate input devices and change how the Switch can be used 23 Nintendo offers a Joy Con Wheel a small steering wheel like unit that a Joy Con can slot into allowing it to be used for racing games such as Mario Kart 8 Deluxe 50 Standalone docks are available which include a power adapter and HDMI cable 50 Third parties also support the Switch with additional accessories such as carrying cases and screen protectors 113 The 4 0 0 system update enabled support for GameCube controllers connected via USB with the GameCube adapter that was available for the Wii U as well as a new adapter produced for the Switch GameCube controllers can be used with most games compatible with the Switch s Pro Controller such as Super Smash Bros Ultimate 114 115 116 117 USB computer keyboards are supported for certain tasks such as text entry A Nintendo Labo kit simulating a fishing rod and reel In January 2018 Nintendo announced Nintendo Labo a child oriented platform that combines games coupled with do it yourself cardboard projects that attach or wrap around the Switch Console and Joy Con effectively creating toys around the Switch hardware to interact with games These cardboard units which may also include string rubber bands and other pieces are referred to as Toy Con The game software provides instructions for the Toy Con construction and provides the interface to control the Toy Con Such examples given include a remote controlled car where the two Joy Con attach to the car and their vibration feedback provide the motion for the car controlled from the Switch a fishing rod where the Joy Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini game and a small toy piano 118 In September 2018 with the release of Nintendo Switch Online Nintendo introduced NES Controller style Joy Con controllers alongside its classic games service In September 2019 when SNES games were added to the service wireless SNES Controllers were released In September 2021 when Nintendo 64 games and Sega Genesis titles were added to the service alongside the Expansion Pack wireless Nintendo 64 Controllers and SEGA Genesis Control Pads were released for use with their respective services Nintendo released Ring Fit Adventure in October 2019 which includes a Leg Strap to mount a Joy Con to a leg and the Ring Con a flexible hard plastic ring with Joy Con mounting The player interacts with the game fashioned after a console role playing game by doing various exercises such as running in place squatting and squeezing the ring to perform in game actions of running jumping and attacking and defending respectively 119 Such features are part of Nintendo s quality of life goals to incorporate physical activity alongside the Switch similar to past titles like Wii Fit 120 In February 2017 Nintendo president Tatsumi Kimishima stated that it had been studying virtual reality solutions but felt that comfort was a main concern Nintendo of America president and COO Reggie Fils Aime also cited that existing VR solutions were not fun or social 121 Nintendo ultimately unveiled a new Labo VR kit in March 2019 using a cardboard headset and viewer placed in front of the console s screen in combination with attached accessories 122 123 Stands and alternate docks have also been created for the Switch to overcome the limitations of the device s own kickstand for tabletop play including an official Adjustable Charging Stand that can be connected to the device s AC adapter 124 125 Technical specifications Technical specifications of Nintendo Switch System on chip Name Nvidia Tegra X1Process 20 nm 16 nm o CPU Type Quad core ARM Cortex A57Quad core ARM Cortex A53ISA ARMv8 AClock speed 1 02 GHzL1 cache 48 kB 32 kB per core32 kB 32 kB per coreL2 cache 2 MB512 kBGPU Type Nvidia GM20B Maxwell basedClock speed 307 2 768 MHzStream processors 256 157 393 GFLOP s TMUs 16 4 9 12 3 GTexel s ROPs 16 4 9 12 3 GPixel s Compute units 2Memory Total 4 GB LPDDR4 SDRAM 1600 MHzBandwidth 25 6 GB sStorage Main 32 GB eMMC NAND flash memory base model 64 GB OLED model Removable microSD HC XC up to 2 TB Media Name Nintendo Switch game cardCapacity 1 64 GBDisplay Main 6 2 inch 720p LCD screen 237 ppi base model 7 inch 720p OLED screen 210 ppi OLED model External 1080p 720p and 480p via HDMI 1 4bSoC CPU GPU and RAM Original Switch models were released with model number HAC 001 The Switch uses a system on chip from the Tegra family of products developed in partnership with Nvidia 90 126 No specific details were revealed beyond that it is a custom Tegra chip based on the same architecture as the world s top performing GeForce gaming graphics cards that are common in personal computers and has a custom API known as NVN which is designed to bring lightweight fast gaming to the masses 40 127 Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers helping to achieve high performance but low power consumption for the Switch 128 Pre release reports unconfirmed by either Nintendo or Nvidia stated that the SoC would be a standard Nvidia Tegra X1 instead composed of four ARM Cortex A57 and four ARM Cortex A53 CPU cores along with 256 Maxwell based CUDA GPU cores 129 130 This was later corroborated by an analysis on the console done by Tech Insights in March 2017 131 132 The CPU cores are clocked at 1 020 GHz While the SoC features 8 CPU cores the Switch only uses the 4 Cortex A57 cores of which 1 is reserved to the operating system 1 The GPU cores are clocked at 768 MHz when the device is docked and in Handheld mode fluctuating between the following speeds 307 2 MHz 384 MHz and 460 MHz 4 2 This gives the Switch s GPU a theoretical peak performance of 393 GFLOPS in TV mode and 236 GFLOPS in Handheld mode 2 A later iFixit teardown of the final product confirmed 4GB of LPDDR4 133 It s clocked at 1600 MHz in TV mode while at a reduced 1331 2 MHz in Handheld mode 4 Wireless compatibility The Switch offers Wi Fi 5 dual band 802 11ac wireless connectivity compliant with 802 11 a b g n ac modes 126 Up to eight Switch consoles can be connected in a wireless ad hoc network for local multiplayer games and multiple players can play on each of the connected Switch consoles 134 40 135 In the case of at least one game Splatoon 2 ten Switch consoles can connect in the ad hoc network though only eight can play directly while the other two can watch as spectators 136 The Switch uses Bluetooth 4 1 for wireless communication between the console and its controllers 94 126 Users can purchase a third party USB LAN adapter for wired connectivity when the console is docked for TV mode 126 Nintendo s Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock 137 Power battery The Switch is primarily powered in Handheld mode by a non removable 4310 mAh 3 7 V Lithium ion rechargeable battery 93 138 139 The battery life is estimated to be between 2 5 and 6 5 hours depending on the software being used Nintendo gives the example of The Legend of Zelda Breath of the Wild supporting approximately three hours of battery life 90 The battery can be charged either while in the dock or through a standard USB C connector on the console 48 The estimated recharge time while the unit is in sleep mode is about 3 hours 104 Nintendo offers the means for replacing batteries through its customer support 126 Each Joy Con has its own non removable 525 mAh 3 7 V Lithium ion battery separate from the console with an estimated twenty hour lifespan 94 These batteries are automatically charged if they are attached to the console while it is charging itself Additional accessories have other means to charge the Joy Con 108 While the basic Joy Con grip that ships with the Switch does not offer charging capabilities a separate premium Joy Con grip includes a USB C connector port that can be used to charge the Joy Con batteries while they are connected to this grip 140 Storage The Switch includes 32 GB of internal storage 90 126 25 9 GB of which is user accessible 141 This can be expanded up to 2 TB using a microSD a microSDHC or a microSDXC card 142 126 A microSD card slot is located under the Switch s kickstand where a microSD card can be inserted 143 If the microSD card is used the Switch will only store game save data on the internal memory leaving data that can be re acquired on the microSD card 144 Save data will always be stored on the console regardless if the source is a physical game card or a digital download copy At launch there was no way to transfer save files to another Switch console 145 146 Save game and profile transfers between Switch consoles were added in the 4 0 0 system update in October 2017 147 while the 10 0 0 system update in April 2020 allowed most update data saved games i e downloaded from eShop and other downloaded content to be swapped between the internal memory and a microSD card 148 MicroSD and microSDHC were supported initially and microSDXC card support was later added to the Switch s software via a system update 104 126 SD cards and miniSD cards do not fit the Switch 149 The Switch did not support external storage units at launch but Nintendo stated that they were looking into adding this feature in the future 144 Connectivity The Switch console has a 3 5 mm headphone jack At launch the Switch did not support Bluetooth wireless headphones though they can also be connected if a Bluetooth adaptor is connected to the headphone jack 150 151 A system update in October 2017 partially resolved this issue by enabling support for wireless USB headphones when the receiver is connected to the USB port on the console when docked 152 153 This was later fully resolved in a system update in September 2021 when it enabled support for Bluetooth Wireless headphone devices without the need for a USB adapter 154 Later revisions Around July 2018 Nintendo quietly released Switch units with minor hardware changes and updated firmware to block exploits in the original Switch models that led to the ability to extract ROM images from game cards and software 155 Nintendo claimed in its case against Team Xecuter and Gary Bowser in February that this hardware change was specifically the result of Team Xecuter s sales of modified Switch chips that used the exploit 156 An updated version of the Nintendo Switch under model number HAC 001 01 was announced on July 17 2019 and was released in Japan and North America in mid August 2019 and in the United Kingdom in September 2019 This revision uses the Tegra X1 SoC a more efficient chipset compared to the Tegra X1 used in the original model Thus the time on battery was effectively extended to 4 5 9 hours depending on the game played No other system component was updated in this revision 157 158 159 160 161 Production The Nintendo Switch is produced between Taiwan based Foxconn and Japan based Hosiden with Foxconn accounting for the largest volume 162 Nintendo did not plan to sell the Switch below manufacturing cost at launch 163 as they had done for both the 3DS and Wii U at their respective launches 164 Nintendo affirmed that the Switch would be profitable from launch during its 2016 fiscal year earnings report as the company saw the console as a key earnings driver for 2017 and beyond 165 Fomalhaut Techno Solutions a Japanese product teardown firm estimated that the Switch cost 257 to make compared to its 299 MSRP with the console and dock at 167 while each Joy Con costs 45 166 Kimishima said that they may be able to see further profitability on the Switch when they can achieve volume discounts on components once they reach a level of about 10 million Switch units 167 Prior to launch Nintendo anticipated shipping two million Nintendo Switch units by the end of the console s first month and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the NES Classic Edition in late 2016 168 84 169 Kimishima anticipated that the Switch will have lifetime sales numbers similar to the Wii which sold 101 million units by 2016 86 Following the initial sales report numbers in April 2017 the Financial Times reported that the company was seeking to produce 18 million Switch units in its 2017 financial year as to avoid customer tantrums with poor supply levels particularly near the 2017 holiday season and the release of Super Mario Odyssey on October 27 2017 170 Fils Aime said in September 2017 that their 2017 production target for the Switch could be hampered by bottlenecks in individual components 171 172 DigiTimes reported in October 2017 that Nintendo had further shifted the production rate for the Switch up to 2 million per month with plans to ship 20 million units by the end of the year the newspaper also stated that the production rate was limited by component availability and not by other factors of Nintendo s production process 162 On the presentation of the 2017 fiscal year results to investors Nintendo s newly named president Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year 173 In June 2019 The Wall Street Journal reported that Nintendo was starting to move some of its production of the Switch and two hardware revisions of the Switch outside of China and into Southeast Asia to limit the impact of new United States tariffs on electronics made in China 174 175 In November 2020 Bloomberg reported that Nintendo asked its assembly partners to boost production of the Switch by 20 and raised its target goal of Switch sales for the 2020 fiscal year from 25 million units sold to 30 million units having previously reportedly raised their target for the fiscal year from 22 million units sold to 25 million units in August 2020 176 177 These boosts in production have been attributed to more demand mainly due to the success of Animal Crossing New Horizons during the COVID 19 pandemic 176 177 Other models Nintendo Switch Lite Main article Nintendo Switch Lite The Nintendo Switch Lite integrates the Joy Con into the main body On July 10 2019 Nintendo announced a version of the Nintendo Switch dedicated to handheld play called the Nintendo Switch Lite The Switch Lite is a single unit integrating the Joy Con as part of the main unit s hardware and uses a smaller screen measuring 5 5 inches 14 cm diagonally Additionally a regular directional pad replaces the four directional buttons on the integrated left Joy Con While using a smaller battery than the original Switch the Switch Lite uses a more power efficient chipset the 16 nanometer Tegra X1 to extend the estimated use time from 2 5 to 6 5 hours to 3 7 hours on a single battery charge 157 Because of the integrated Joy Con the Switch Lite is primarily limited to those games that can be played in Handheld mode while some other games like 1 2 Switch require separate Joy Con to be used The Switch Lite was released worldwide on September 20 2019 with an MSRP of US 199 99 178 OLED model The Nintendo Switch OLED Model features a larger OLED display a metal body and a redesigned kickstand On July 6 2021 Nintendo officially announced a new model called the Nintendo Switch OLED Model The OLED model features a 7 inch 180 mm 720p OLED display and when docked output to 1080p resolution Additionally it features 64 GB of internal storage enhanced audio functions a magnesium alloy body and a wider adjustable stand for use in tabletop mode The unit ships with a new dock that includes a wired LAN port 179 It features similar technical specifications as the base Switch model and is compatible with all Switch games and existing accessories 180 The unit ships in two bundles one that includes a black dock and red and blue Joy Con similar to the base model s default color scheme and one that includes a white dock and white Joy Con It was released on October 8 2021 alongside the release of Metroid Dread with a retail price of 349 99 179 Ahead of the release of the OLED version on September 13 2021 Nintendo reduced the base price of the original Switch model in Europe from 329 99 to 299 99 and in the UK from 279 99 to 259 99 which Nintendo said also reflected changes in currency exchange rates 181 All other regions including North America and Australia did not receive a price cut 182 Two special edition models were released those for Splatoon 3 183 and Pokemon Scarlet and Violet 184 Rumored high end model Nintendo Switch Pro redirects here For the controller see Nintendo Switch Pro Controller In early 2019 reports from The Wall Street Journal and The Nikkei claimed that Nintendo had plans for two new models of the Nitendo Switch One new model was a lightweight revision later revealed as the Nintendo Switch Lite the other was to be a more powerful console to be released in 2020 185 186 A notification from Nintendo alerting the Federal Communications Commision of changes to the Switch s hardware in July 2019 were used as further evidence for a new model 187 DigiTimes later corroborated previous reports claiming Nintendo planned to release a model with an improved CPU and magnesium alloy body in the second half of 2020 187 in December 2019 Nintendo denied any intent to release a new model in 2020 188 and the global chip shortage beginning in 2020 impacted console production regardless 189 Bloomberg continued to state Nintendo was preparing to release a higher end Nintendo Switch model with an OLED screen and the ability to output a 4K resolution and the model would release in late 2021 190 191 192 193 However Nintendo announced the Nintendo Switch OLED model in July 2021 194 179 Nintendo of America president Doug Bowser said that Nintendo aims to use technology to enhance gameplay and does not create technology for technology s sake 195 Bloomberg again stated that a higher end Switch was in development and other upgrades were scrapped in favor of only the OLED screen in light of the chip shortage 196 In response Nintendo said that the report was not true and made false claims about the company 197 Zynga one company named by Bloomberg as having received a development kit of an upgraded Nintendo Switch model also denied the factuality of the report 197 Continued rumors of a high end model were fueled by a leak of Nvidia s source code showing a custom chip with DLSS support made for Nintendo 198 In December 2022 Digital Foundry claimed that any upgraded Nintendo Switch model was no longer in production and that Nintendo instead is focusing on the system s successor 199 SoftwareMain article Nintendo Switch system software The main menu screen of the Switch console The Nintendo Switch runs on a custom made operating system named Horizon built on a microkernel architecture 200 The Switch s user interface features tile based access to games that are either present in the game card slot or stored within the unit s storage devices It includes quick access buttons for a News feed from Nintendo eShop access and a photo album for screenshots captured during gameplay 104 the 4 0 update to the software in October 2017 also enabled capturing and sharing video from select games 147 A single Switch console supports up to eight user profiles which each can be tied to a Nintendo Account user ID 144 Profiles can be represented by either a pre made avatar from an internal gallery or using a Mii The Mii creator was upgraded with increased color options for aspects such as hair styles however it is integrated into the system settings rather than being an independent application 201 144 202 203 Prior to the 4 0 update players discovered that the Switch s firmware included an Easter egg allowing players to play the NES Golf title via a built in emulator While Nintendo has not confirmed its presence journalists and players believed this to be a tribute to Nintendo s former president Satoru Iwata Golf was programmed by Iwata and the game could only be accessed if the system clock was set to July 11 the day when Iwata died in 2015 and the Joy Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations Some Japanese users referred to this as an omamori charm left by Iwata himself 204 With the 4 0 update the executable code for this Easter egg appears to have been wiped by Nintendo 205 In August 2018 a Twitter user found files on the Switch s firmware while reverse engineering the console which suggested that Nintendo was possibly testing VR functionality for the Switch The Twitter user was able to activate the hidden VR Mode which split the screen into two displays 206 207 Hackers found that the code related to possible VR functionality had been hidden in the Switch firmware for over a year 207 Security Nintendo continued its white hat security program that it had with the Nintendo 3DS With help of third party website HackerOne Nintendo will award up to 20 000 to the first user to identify any vulnerability that impacts piracy cheating or potential sending of inappropriate content to younger users the amount based on the severity of the security flaw 208 In April 2018 two separate groups discovered a method to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch The exploit could not be patched through a software update as the BootROM of the Tegra X1 can not be modified after the chip leaves the factory Both groups had notified Nvidia and Nintendo of the exploit before publicly announcing their findings 209 Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network as the Switch console includes a unique device identification code used as part of the validation to the Network As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console which is transmitted to Nintendo when users start playing games Nintendo can track unapproved software downloads and take action 210 Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018 211 In June 2018 two hackers found a way to run the Switch system s developer software menu on non developer Switch units allowing users to directly load games onto SD cards or create custom avatars for their user profile including pornographic and NSFW pictures which violate Nintendo s terms of service A Nintendo spokesperson responded to Kotaku s article on the topic saying that Modified Nintendo Switch systems have been banned 212 Shortly after the release of Nintendo Switch Online in September 2018 hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator A Switch hacker who goes by the name DevRin was the first to discover the hack and posted his findings on YouTube which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck s Twitter account 213 214 Online services Main article Nintendo Switch Online Nintendo Switch Online logo Nintendo Switch user profiles can be linked to a Nintendo Account which enables access to online features and the ability to download and purchase software from Nintendo eShop A Nintendo Account can be created with an account from a third party social networking service or an existing Nintendo Network ID from a 3DS or Wii U Nintendo does not plan to offer first party social networking services on Switch such as Miiverse or StreetPass the latter owing to Nintendo s promotion of Switch as primarily being a home console Instead profiles can be linked to existing social networks such as Facebook and Twitter for social and sharing features 215 216 217 Players can register friends through Friend Codes as with previous Nintendo systems searching for friends in the local network through past multiplayer interactions or through Nintendo Account profiles registered as friends on Nintendo mobile apps such as Miitomo and Super Mario Run 218 In March 2017 Nintendo said that they had plans to provide other methods for registering friends including through third party social media and via Nintendo Network IDs 219 Support for registering friends on the Switch via Facebook and Twitter was added on March 13 2018 as part of the 5 0 0 system update 220 The Switch has no native support for Nintendo Network IDs but users can link their Nintendo Network ID credentials to a Nintendo Account profile which enables the ability to add friends that they had already registered on their 3DS or Wii U and share an eShop balance between all three platforms 221 In line with Microsoft and Sony consoles a subscription is required to access online multiplayer in most games 222 223 The Nintendo Switch Online subscription includes access to online play voice chat access to an ongoing library of Nintendo Entertainment System NES and Super Nintendo Entertainment System SNES games cloud storage for save data on most games as well as other special offers and promotions 224 225 226 227 228 A paid expansion pack released in October 2021 added support for an expanding library of Nintendo 64 and Sega Genesis games 229 Free to play games such as Fortnite Battle Royale and Warframe are exempt from the subscription requirement for online play 230 231 232 233 The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers as well as access to game specific microsites Unlike its competitors voice chat is not supported via the console itself requiring use of the app on a smartphone instead 24 234 A separate app provides access to parental controls for the console 222 235 Media support The Switch did not launch with any multimedia oriented features such as a web browser p a messaging system or support for video streaming services 236 failed verification Fils Aime said that because the Switch is geared as a gaming console that is far different from what their competitors offer they had focused on achieving that goal first and foremost and did not see media support as a differentiator from their competitors 237 Niconico a popular Japanese video service launched for the Switch in Japan on July 13 2017 and was the Switch s first third party media app in any market 238 Hulu was the first video streaming application released for the Switch in the United States on November 9 2017 239 A YouTube application was released on November 8 2018 240 Fils Aime said in June 2018 that conversations to bring Netflix to the Switch were on going 241 On November 4 2020 a trial version app of the Tencent Video streaming service was launched exclusively for Nintendo Switch consoles officially distributed by Tencent in mainland China An official version app will be launched at a later date 242 Funimation launched their own streaming app for the Nintendo Switch featuring a reworked layout and new functions The app became available via eShop in the United States and Canada on December 15 2020 and will launch in various other countries at a later date 243 such as the United Kingdom and Ireland on March 22 2021 244 A version of the Twitch app launched for the Nintendo Switch on November 11 2021 in most regions worldwide The eShop version of the app allows users to watch or follow any live or recorded content on Twitch but does not support any native ability for Switch players to contribute content 245 Korg Gadget a music production app was released for the Nintendo Switch on April 26 2018 246 InkyPen a comics and manga subscription app launched exclusively on the Switch worldwide on December 17 2018 247 Izneo another comics and manga subscription service was released for the Switch on February 28 2019 248 FUZE4 a text based programming language app was released in August 2019 249 GamesDistribution The Nintendo Switch s game cartridge Games for the Nintendo Switch can be obtained through either retail channels or digitally through the Nintendo eShop Games distributed at retail are stored on proprietary cartridges similar in design to the game cards used for Nintendo 3DS games albeit smaller and thinner 250 As the world s first major hybrid console the console is the first major home playable video game system to make use of cartridges since the Nintendo 64 Due to their small size at 31 by 21 by 3 millimetres 1 22 in 0 83 in 0 12 in 251 Nintendo coats each cartridge with denatonium benzoate a non toxic bitterant used to discourage children from ingesting them 252 Nintendo offered a suggested retail price for Switch games at the console s launch of US 60 equivalent to the price for new games on either the Xbox One and PlayStation 4 253 Nintendo otherwise allows publishers to set the price for a game only requiring the list price be the same for physical and digital releases if a physical release is made This has caused some games also available on other consoles to be priced higher on the Switch due to the costs of manufacturing the game card for the Switch version 254 Online media outlets have colloquially referred to this price hike as the Switch tax 255 256 The Switch tax also applies to many games that had been previously released on other platforms ported later to the Switch where the Switch game price reflects the original price of the game when it was first released rather than its current price It is estimated that the cost of Switch games is an average of 10 over other formats 257 Game cards at the time of the Switch s release had a 32GB capacity Nintendo had planned to introduce 64GB game cards by the second half of 2018 but had to push this back 258 Some physical games may still require content to be installed to internal storage with some games using a significant portion of the internal memory if a microSD card is not available 259 Other physical games which have a large amount of content may require a microSD card to be present in the Switch such as NBA 2K18 such games are clearly marked on the cover to show these requirements 260 The Switch supports the ability for cloud gaming to run games that require more hardware capabilities than the Switch allows running these games over a network with the game computations performed on server hardware These games may be tied to specific regions due to purchasing options Early examples of such games on the Switch include Resident Evil 7 Biohazard Phantasy Star Online 2 and Assassin s Creed Odyssey which were primarily limited to Japanese releases 261 while more recently Control and Hitman 3 will be offered through cloud gaming worldwide in 2020 and beyond 262 Unlike previous Nintendo home consoles the Switch is region free This allows players to use cartridges or downloaded content from any part of the world with the exception of Chinese game content which can only be played on Switch units manufactured for that country 263 Nintendo recommends using the appropriate regional eShop for digital purposes for obtaining the best post purchase support if needed 97 144 Nintendo opted to go region free to reduce the amount of workload and cost to both themselves and developers in having to manage two or more regional certification processes and different ROM cartridge production pathways for those regions 264 Further eShop purchases while still tied to the Nintendo Account are not tied to the specific Switch console as was the case for previous Nintendo hardware Once the user re registers their account to a Switch they have access to download all previous purchases however a user can only have their account registered on one console at a time and downloaded software tied to an account cannot be used if that account is not registered to the device 221 With the console s 6 0 0 system update alongside the launch of the Online service in September 2018 a user can play games that they have purchased from the eShop on a second Switch console though requiring continuous online connection and other restrictions 265 The Switch does not use optical discs and does not have native backward compatibility with software from any previous Nintendo console 266 The Switch is also not backwards compatible with other digital titles from previous consoles 144 Emulated versions of games from previous Nintendo systems are offered through eShop and the Nintendo Switch Online service although the blanket Virtual Console brand used for these releases on Wii Wii U and 3DS has been dropped 267 268 In February 2017 Kimishima said that the Switch is powerful enough to emulate titles from previous Nintendo consoles 24 Third party support One of the generally perceived failures of the Wii U was a lack of support from third party developers leading to a weak library of games 269 Nintendo was more aggressive in trying to bring on third party developers early in the Switch s development to ensure a stronger lineup of games Takahashi and Koizumi reached out to many of the third parties directly to help gain their support early on 23 Electronic Arts executive Patrick Soderlund said that Nintendo had taken a different track with attracting third party developers to the Switch and have engaged Electronic Arts and other major developers throughout the development of the Switch listening to their input to help make the Switch more successful 270 Nintendo also began gaining support of independent video game developers in the middle of 2016 to provide assistance to help them bring games to the Switch led by Nintendo s head of partner management Damon Baker 271 They had tried to draw in indie developers near the end of the Wii U s lifetime providing indie game demos that were highlighted during E3 2015 but by this point the Wii U had already been considered a failure 271 Nintendo sees games such as Snipperclips as a model of their target for indie games in which they worked to help provide Switch implementation support and software tools to these parties early in the console s lifecycle according to Takahashi and Koizumi 23 Some like Yacht Club Games who have ported Shovel Knight to the Switch noted that some of the major innovations in the Switch such as the Joy Con were not revealed to them until just prior to the January 2017 announcement 272 Nintendo of America reached out to many independent developers and publishers including Chucklefish Team17 and Devolver Digital to gain titles for the platform and make the process of publishing easier Nintendo still curates which titles they allow on the system using the company s past portfolio for evaluation and still carefully time releases to keep a steady stream of new content However once a game is greenlit pushing out patches and updates can be done rapidly and at no further cost to the developer 273 274 Nintendo also offers the Switch s dev kit at 50 000 yen or about 450 far under the cost of a comparable dev kit for other consoles making it more amenable for smaller developers to afford and build for the unit 275 Nintendo offers several of these indie games as Nindies through the eShop Nintendo had anticipated that they would have at least sixty indie games released for the Switch through 2017 but ended up with over 320 titles by the end of 2017 as a result of the console s popularity 276 277 278 Indie developers have found that Nintendo has also had a significant role in the promotion and marketing of their games including using the games to help promote the Switch itself in contrast to Microsoft or Sony These developers also found Nintendo tries to keep a better rapport with fans of Nintendo s products and help these fans identify Switch indie games they feel they will like the most including those games that build on Nintendo s classic games from the NES SNES and Game Boy eras that can draw in a more global audience 271 Baker says that while they do try to encourage indie developers to release their games as a Switch console exclusive they do not force developers towards this knowing that the developers must have a good business case for doing so 271 While many independent developers have praised Nintendo for better support for the Switch others speaking anonymously through Nintendo Life noted that Nintendo seemed to have a walled garden approach with independent developers a remnant from the WiiWare program that allowed a great deal of shovelware to be pushed onto it These anonymous developers found that Nintendo was either eschewing some developers completely or requiring them to have a well known publishing partner or an inside person within Nintendo to be able to gain the rights to publish for the Switch 279 280 Baker said that they encourage self publishing but do also place value on trust of established partners for their recommendations of what games would be best for the Switch 264 Another factor limiting Nintendo is the availability of dev kits and other hardware at the start of the console s life However Baker does anticipate that Nintendo will be much more open in the future once they have addressed the necessary issues for curation and discovery of titles via the eShop 278 During its official unveiling in October 2016 Nintendo deliberately opted not to provide a list of games for the system as they want people to touch the device in January 2017 and experience the software for themselves according to Kimishima 112 Instead Nintendo announced some of the partners that had committed to supporting the Switch contrasting Nintendo s struggles to gain third party support on launch for previous platforms the company initially listed 48 third party publishers studios and middleware developers 40 Among these partners Nintendo listed major publishers such as Activision Bethesda Electronic Arts Sega Square Enix Take Two and Ubisoft 40 281 282 Nintendo had previously relied more on providing its own internally developed tools and libraries that third party developers would use to develop games for earlier systems With the Switch the company went a different route According to Takahashi we have been aiming to realize an environment in which a variety of different third party developers are able to easily develop compatible software taking advantage of the Nvidia chipset s support for many standard libraries that allows for ease of transition from other platforms to the Switch 283 Unity Technologies Epic Games and the Khronos Group pledged support to help developers bring games to the Switch using their game engines and middleware Unity Unreal Engine 4 and the Vulkan and OpenGL graphical APIs respectively 284 285 286 for instance the Unreal Engine toolkit was updated in February 2017 to provide beta testing for native support for Switch games with full support added by May 2017 287 288 In March 2018 Nintendo announced it had also gained support of YoYo Games GameMaker Studio 2 engine for the Switch 289 Miyamoto said that Nintendo s own developers have mastered engines like Unreal so that while it would be unlikely that Nintendo would release a first party title using such software they can help support developers using these tools on the Switch 283 Several indie developers who have previously worked on Nintendo s consoles said that the Switch was the least demanding Nintendo console they have developed for 290 271 In addition to these third party middleware solutions Nintendo developed its own NintendoWare Bezel Engine for first and third party developers first announced in 2018 aimed to provide an environment that can create interesting games in a short period of time while keeping development costs as low as possible Games like Tetris 99 and Clubhouse Games 51 Worldwide Classics were developed in this engine 291 292 By 2022 the Switch was generally considered to have reversed the trend of flagging third party support for Nintendo consoles and game platforms something that was attributed to Nintendo having made concerted outreach efforts towards third parties to bring them on board 293 294 several major third party franchises and developers including Grand Theft Auto The Elder Scrolls The Witcher Alan Wake Nier Persona Diablo Dark Souls Life Is Strange Borderlands Overwatch Devil May Cry Dragon s Dogma Saints Row Danganronpa and Portal making their Nintendo home console debuts on the Switch and several others such as Doom Wolfenstein Civilization Assassin s Creed Tales Monster Hunter Resident Evil Final Fantasy Dragon Quest Mortal Kombat and Burnout making their return to Nintendo hardware after prolonged absences Positive analyses of the Switch s impact on Nintendo s third party relations were however frequently laced with the caveat that Nintendo would have to work to transition their third party support from the Switch to the Switch s successor properly something they had routinely failed at in the past 294 Library Main article List of Nintendo Switch games See also List of cancelled Nintendo Switch games The Legend of Zelda Breath of the Wild originally announced as a Wii U exclusive was released for the Switch as a launch title 35 295 296 The console s reveal trailer showcased footage from new titles in Nintendo franchises including Super Mario Odyssey Mario Kart 8 Deluxe and Splatoon 2 as well as footage from NBA 2K18 and The Elder Scrolls V Skyrim 297 Although Nintendo and third parties stated at that time that these were not necessarily representative of Switch titles 298 299 300 all five titles were confirmed as Switch releases during the January 2017 press events 48 The Switch did not launch with any bundled games or have any pre loaded games or game demos Fils Aime stated that once they had decided on the price point and evaluated the forthcoming game lineup they opted to allow consumers to choose which games to get rather than include one in the bundle and increase its price 53 301 At least ten games were shipped or digitally available alongside the Switch in time for its North American launch including Nintendo s first party titles The Legend of Zelda Breath of the Wild and 1 2 Switch Fils Aime said that Nintendo planned a steady cadence of content for the Switch after launch avoiding the perceived situation with gaps between major releases for Wii U software 302 Kimishima said that Nintendo scheduled its first party releases to continue to provide new titles regularly without long gaps as this encourages consumers to continue actively playing the system maintains buzz and spurs continued sales momentum for Nintendo Switch 169 Journalists noted that Nintendo appeared to be pledged to this approach following their schedule of planned releases of first party games for the Switch as announced during E3 2017 with a new title roughly every month into early 2018 303 MarketingThis section needs to be updated Please help update this article to reflect recent events or newly available information February 2022 Nintendo sought to avoid the struggles it had with communicating the capabilities of the Switch s predecessor the Wii U whose GamePad left some mistook as an accessory for the Wii rather than a controller for the Wii U A key part of marketing the Switch was to be crystal clear in our communication of what the product was and what the product could do according to Fils Aime so as to avoid similar issues with how they presented the Wii U 304 303 305 While the Wii U was designed as a home console unit Nintendo s lack of clarity on this point led to a general assumption that the unit principally the Wii U GamePad was more like a tablet overshadowing the Wii U s other features such as dual screen play modes Nintendo also believed that some consumers had mistaken the Wii U GamePad as being an accessory for the existing Wii console rather than being the flagship feature of an entirely new platform 306 Instead for the Switch Fils Aime said the company was very aggressive and clearly communicating the proposition that it s a home console you can take on the go wherever and whenever you want 304 For example the October 2016 trailer considered significantly unlike Nintendo s past marketing efforts according to Bloomberg 13 was designed to show the various ways that the Switch can be used so that viewers would recognize that each of its forms offer different play experiences for people to enjoy 25 Kimishima said that the intent of the trailer was to show that the device was aimed across all player demographics showcasing features that core gamers would recognize and appreciate to carry this intent 13 A large amount of Nintendo s launch marketing for the console focused heavily on the launch title Breath of the Wild Nintendo of America marketing executive Nick Chavez stated that the decision to showcase the new Zelda game was meant to promote it to both older viewers who may have grown up with the franchise s earliest games and are accustomed to modern open world games and to a new generation of players 307 Nintendo aired its first ever Super Bowl ad during the United States broadcast of Super Bowl LI Set to the Imagine Dragons song Believer 308 the ad showcased the various play modes with the Switch and its launch titles particularly Breath of the Wild and upcoming releases while an ad to celebrate the 20th anniversary of Pokemon was broadcast the previous year during Super Bowl 50 this ad was paid for by The Pokemon Company and not by Nintendo 309 310 311 Chavez said of the ad There s no bigger stage in the U S on which to showcase the platform I think it speaks to our confidence in the system 307 Additional television commercials followed the Super Bowl spot which were to demonstrate Switch s use cases among different demographics as well as casual and core gaming audiences 307 Such ad venues included the 2017 NCAA Division I men s basketball tournament the 2017 Kids Choice Awards and on programming blocks for Nickelodeon Adult Swim and Comedy Central 308 Chavez emphasized that Nintendo s overall marketing for Switch was not be just a six to eight week launch campaign but really a 15 month campaign for us to say nothing of our plans for 2018 307 The Grand Palais in Paris France during the Switch media event on January 15 2017 In addition to advertising Nintendo had planned several ways for players to try the system before its release through various sampling events Kimishima felt that it was important particularly for career gamers for Nintendo to get the Switch into players hands so that players could understand how the system differs from Nintendo s previous offerings Kimishima also said that the company was running a guerrilla marketing program where we re just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference 24 The North American and European press had special events on January 13 2017 following the Tokyo presentation 312 313 Various Switch demonstration events were run in North America Europe and Japan during January and February 2017 314 315 316 317 Nintendo offered demonstrations of the Switch at gaming conferences including PAX South South by Southwest and RTX 318 319 320 Nintendo also promoted the Switch through an Unexpected Places campaign in February 2017 temporarily setting up living room style spaces in three United States locations and inviting fans and players including John Cena to try out the unit 321 In June 2018 Nintendo announced it was partnering with Disney Channel to help produce Nintendo Switch Family Showdown a televised competition where families competed in challenges around various Switch games in August 2018 322 ReceptionPre release Market analysts had a mixed response to the October 2016 announcement of the Nintendo Switch 41 42 Some expressed concern that the Switch failed to address the issues that led to poor Wii U sales and was aimed at a small audience 41 Others were more upbeat believing the Switch approach would fit in well in the Japanese market where space for dedicated consoles and televisions are limited and transition into Western ones 19 323 Taylor also approved of the company s decision to introduce the console prior to the holiday season when Microsoft and Sony would attempt to attract casual gamers to their consoles 19 324 Following the January 2017 press conference revealing the unit s pricing and release date journalists expressed concern at the apparently high system price comparable to the PlayStation 4 and Xbox One consoles but lacking some of their capabilities the cost of the paid for Nintendo Switch Online service and the small number of games that were confirmed for launch 47 325 326 327 However other analysts found that the pricing factors indicated the Switch was a more robust console and would likely sell better than the Wii U with The Legend of Zelda Breath of the Wild being a key sales driver 325 These analysts also figured the Switch fills an appropriate gap in hardware for those seeking more complex gameplay that is not offered in tablet and mobile gaming but who did not need to purchase a powerful boxy console 328 Most analysts agreed that the success of the Switch depends on Nintendo s support and avoiding mistakes the company had made in marketing and promoting the Wii U 328 Nintendo investors showed wariness at the Switch as its stock price dropped in the months from the system s announcement up until its release Analysts believed investors felt the Switch was very risky and were unsure if the unit would draw new audiences to Nintendo 329 41 330 331 332 Analysis firms estimated the Switch would have a slow start due to the risk of the system and high price but could still clear up to 40 million units by 2020 333 334 Game and hardware developers were more positive towards the Switch seeing the system as a more unifying experience between their handheld and console divisions but expressed concern on unanswered hardware specifications and how Nintendo would market the unit to draw in developers 335 336 337 338 Developer Hideo Kojima compared the notion of the Switch to his idea of transfarring that he presented in 2011 allowing players to take a game from a home platform to a portable one which became the basis of Sony s cross buy program He said that the Switch was an extension of that idea The fact you can play something at home and take it outside this is the gamer s dream The Switch is an evolution of that 339 Bethesda s Todd Howard stated I think Nintendo is the only company that could pull something like this off commenting on the Nintendo Switch s design and functionality 340 Phil Spencer head of Microsoft s Xbox division said he was impressed with Nintendo s ability to state a bold vision and build a product that delivers on that vision 341 Retailers were also generally positive with the Switch GameStop CEO Paul Reines stated the unit was transformative in the market and would be a game changer that could expand the audience for gaming 342 Pre orders were high with Kimishima stating before launch that total pre orders reached nearly the levels of units they had ready to ship for launch 24 343 344 The October 2016 reveal trailer became Nintendo of America s most viewed video on YouTube within 24 hours and was the top trending video on YouTube for about a day 345 Release Upon release the Switch was praised by reviewers for having a lot of potential but they were underwhelmed by the limited number of titles available at launch that did not show the full extent of the console s abilities Reviewers also noted that the initial operating software and features were limited and included software bugs that while likely to be fixed in time marred the experience of the system 346 Even with the day one update there were numerous reports of hardware problems in particular the Bluetooth connectivity of the Switch console with the Joy Con L controller and ease with which the console screen could be scratched 347 About a week after release Fils Aime said the company is in fact finding mode to try to diagnose these issues 348 In late March Nintendo reported that the Joy Con L desync issue was a manufacturing variation on a small number of the units which could be easily fixed as noted by CNET s Sean Hollister Nintendo repaired affected controllers by placing a bit of foam near the antenna within the unit to better shield it Going forward Nintendo said they do not anticipate any other problems with connectivity issues 349 350 Many users also reported issues with defective pixels on the LCD screen of the console which Nintendo has stated are normal and should not be considered a defect 351 Other companies in the video game industry such as Sony Microsoft Sega Bethesda Ubisoft and Unity Technologies congratulated Nintendo on the Switch along with fast food companies such as Arby s and Domino s Pizza which made a practice of posting game inspired artworks on social media 352 About six months after release Nintendo reported their usage statistics for the Switch Using statistics collected by the system for the primary player on the console they found that 30 of users operate the console in Handheld Tabletop mode more than 80 of the time slightly more than 50 of users operate the console in both TV mode and Handheld Tabletop mode equally with the remaining users preferring TV mode Nintendo stated We can clearly see that consumers are playing to suit their own play styles 353 Nintendo also found that the majority of people who purchased the Switch in the United States are male consumers in their 20s and early 30s 354 Following the implementation of firmware version 5 0 0 several Switch users began reporting that their consoles became unusable after having been docked within a third party portable dock manufactured by Nyko Nyko commented on the issue stating that they were aware of the issue and thought it to be caused by the Switch s handling of A V output while Nintendo advised users against docking their systems inside unlicensed docking peripherals After purchasing the dock at a Walmart store in Jacksonville Florida and losing usability of his console upon using the dock Switch owner Michael Skiathitis filed a class action lawsuit against Nyko alleging the dock to be prone to causing numerous problems to the devices they are intended to support against the knowledge of purchasers as well as noting that Nyko had not put much effort into warning consumers about the issue Other Switch owners reported having their consoles bricked upon using various other third party docks including models made by FastSnail and Insignia 355 Sales Initial launch First year sales of the Switch red line Wii U green and PlayStation 4 blue in Japan Initial sales of the Switch were strong with Nintendo reporting that based on its first week s numbers it was the company s fastest selling console 356 357 In Japan first weekend sales exceeded 330 000 units which was on par with the PlayStation 4 during its launch period 358 359 Sales during this initial period were strong in the United States United Kingdom France and Germany 360 Media Create estimated that more than 500 000 Switch units were sold in Japan within its first month beating out the PlayStation 4 to this figure 361 362 363 364 365 Nintendo issued the Switch s first month s performance in their 2016 fiscal year results which ended March 31 2017 reporting that more than 2 74 million units had been sold worldwide exceeding their target of two million 366 367 Retailer GameStop reported that initial sales of the Switch were phenomenal and on track to surpass the Wii U based on their historical sales data with merchandising director Eric Bright saying the Switch has had one of the highest attach rates of software and accessories to a device that we ve seen in a long time 368 Retailer GameStop reported significant growth in hardware sales in its first quarter of 2017 due primarily to the Switch 369 while Best Buy saw an unexpected increase in their hardware sales in its first quarter of 2017 buoyed by the popularity of the Switch 370 Console sales in Japan which had been languishing due to the strength of the mobile game market saw its first annual growth of 14 8 in 2017 due to the release of the Switch 371 Physical sales for Switch games were at 5 46 million worldwide in its first month with 2 76 million copies of Breath of the Wild for the Switch making up nearly half of those sales 372 On Breath of the Wild s nearly 1 to 1 sales with the Switch console Nintendo s Kimishima said This high of an attach rate is more or less unprecedented 373 The large sales within the first month forced Nintendo to increase their production capacity 374 and to temporarily use air freight to ship Switch units instead of their usual overseas shipment costing an estimated 45 per console rather than the less costly overseas shipment 375 With these changes Nintendo projected that it would sell at least 10 million Switch consoles during the 2017 fiscal year alongside 35 million games 366 Kimishima stated that having a Switch user base of 10 million will give publishers and the rest of our business partners a sense that the future of Nintendo Switch is more promising and spur further game development for the platform 376 Kimishima said that a key goal in their production ramp up would be to make sure they have enough Switch inventory near the end of 2017 for holiday sales as to avoid the issue with Wii shortages that occurred during its first holiday season period while balancing the near term high demand 167 According to Kimishima Nintendo now believed that if they could reach 10 million in Switch sales in 2017 they expected the Switch would have lifetime sales comparable to the Wii which had sold over 100 million units in its lifetime 376 167 The Switch continued to show strong sales throughout its first year of release In its financial report released in October 2017 for the quarter ending September 30 2017 Nintendo reported worldwide sales of the Switch at 7 63 million with the expectation to sell more than 14 million by the end of its current financial year exceeding the Wii U s lifetime 13 56 million sales Five software titles had achieved at least one million in sales by this point Breath of the Wild 4 7M Mario Kart 8 Deluxe 4 42M Splatoon 2 3 61M 1 2 Switch 1 37M and Arms 1 35M 377 Shortly after this financial report Nintendo reported that Super Mario Odyssey for the Switch sold more than two million copies within three days of its release on October 27 2017 378 Following this financial report the Wall Street Journal asserted that Nintendo anticipated to continue ramping production of the Switch in its 2018 fiscal year with plans to produce between 25 and 30 million units that year or more depending on the 2017 holiday sales 326 During the November 2017 Black Friday Small Business Saturday and Cyber Monday sales that kicked off the holiday shopping season in North America Adobe Digital Insights analysis showed the Switch was one of the top five selling items outpacing the PlayStation 4 or Xbox One NPD Group adjusted their future performance of the Switch to follow more closely with the Wii s lifetime sales rather than the Wii U s 379 On December 12 2017 the company announced the system had sold over 10 million units worldwide having reached its sales goal for the 2017 fiscal year within nine months Nintendo raised its Switch sales expectation to 14 million units for the fiscal year 380 Shortly after this announcement Kimishima said that Nintendo has a target of 20 million units sold within the console s second year along with releasing new games that enables new ways of playing to continue the sales momentum 381 Based on its first year sales the Switch was considered to be the fastest selling game console in history in many regions With 2017 year end Japanese sales data from Media Create the Switch became the fastest selling home console in Japan in first year sales with its total sales of 3 2 million units exceeding the 3 0 million units of the PlayStation 2 during its first year of release 382 383 while Famitsu reported that these sales had eclipsed the lifetime sales of the Wii U in the country 384 and helped to support the first growth in sales within Japan s console market in eleven years 385 Nintendo of America also reported that with 4 8 million units sold in the United States by the end of 2017 1 5 million units in December 2017 alone the Switch was the fastest selling console in the United States in its first 10 months outpacing the Wii s performance of 4 million units in the same time period 386 387 Similarly the Switch was the fastest selling console in France having sold 911 000 units through the end of 2017 according to Nintendo France 388 The Switch was also the fastest selling console in Canada having shipped 400 000 units in its first 10 months narrowly outpacing the Wii s performance of 392 000 units in the same time period according to TechVibes 389 According to analysis firm GBH Insights the Nintendo Switch was the fifth best selling technology product in 2017 390 As of January 2018 the Switch has sold more than 300 000 units in Spain surpassing the total lifetime sales of one of its competitors the Xbox One in the region 391 The Switch sold 8 7 million units in the United States in its first 21 months of availability surpassing the sales of Xbox One and PlayStation 4 during their first 21 months in the same region 392 By May 2019 the Switch had overtaken the PS4 s lifetime sales in Japan 393 Lifetime sales Further information List of best selling Nintendo Switch video games Life to date number of units shipped millions A Date Japan Americas Europe B Other B Total Attach rate C Hard ware Soft ware Hard ware Soft ware Hard ware Soft ware Hard ware Soft ware Hard ware Soft ware2017 03 31 394 0 60 0 89 1 20 2 86 N A B N A B 0 94 1 71 2 74 5 46 1 992017 06 30 395 1 12 2 45 1 95 6 49 N A B N A B 1 63 4 66 4 70 13 60 2 892017 09 30 396 1 95 5 26 3 11 12 25 N A B N A B 2 56 9 97 7 63 27 48 3 602017 12 31 397 3 72 9 82 5 94 23 65 N A B N A B 5 20 19 10 14 86 52 57 3 532018 03 31 398 4 38 13 15 7 14 30 37 N A B N A B 6 27 25 44 17 79 68 97 3 872018 06 30 399 4 89 16 10 7 81 38 74 N A B N A B 6 97 32 09 19 67 86 93 4 412018 09 30 400 5 52 20 31 9 13 49 97 N A B N A B 8 20 40 82 22 86 111 10 4 862018 12 31 401 7 74 30 33 12 94 73 85 N A B N A B 11 60 59 42 32 27 163 61 5 072019 03 31 402 8 23 34 64 14 01 84 31 N A B N A B 12 50 68 57 34 74 187 25 5 392019 06 30 403 8 76 39 05 14 83 94 47 9 60 62 46 3 69 14 15 36 87 210 13 5 692019 09 30 404 10 00 D 44 93 16 64 E 110 22 10 86 F 74 43 4 17 G 16 43 41 67 H 246 01 5 902019 12 31 405 12 42 I 57 34 20 87 J 138 63 13 88 K 94 01 5 32 L 20 68 52 48 M 310 65 5 922020 03 31 406 13 44 N 67 20 22 12 O 158 59 14 43 P 105 92 5 78 Q 24 54 55 77 R 356 24 6 382020 06 30 407 14 59 S 77 21 24 41 T 180 07 16 04 U 120 22 6 70 V 29 16 61 44 W 406 67 6 622020 09 30 408 16 17 X 84 98 26 58 Y 204 18 17 73 Z 134 44 7 81 AA 32 88 68 30 AB 456 49 6 682020 12 31 409 18 88 AC 98 89 31 17 AD 238 12 20 70 AE 158 29 9 11 AF 37 04 79 87 AG 532 34 6 672021 03 31 410 20 04 AH 112 22 33 27 AI 261 00 21 58 AJ 172 15 9 71 AK 41 74 84 59 AL 587 12 6 942021 06 30 411 21 20 AM 120 35 34 86 AN 283 35 22 66 AO 183 51 10 33 AP 45 20 89 04 AQ 632 40 7 102021 09 30 412 22 06 AR 128 35 36 31 AS 306 13 23 60 AT 197 78 10 89 AU 48 74 92 87 AV 681 00 7 332021 12 31 413 24 36 AW 143 20 40 12 AX 345 64 26 98 AY 223 01 12 09 AZ 54 56 103 54 BA 766 41 7 402022 03 31 414 25 23 BB 154 36 42 03 BC 369 27 27 60 BD 237 93 12 79 BE 60 62 107 65 BF 822 18 7 632022 06 30 415 25 95 BG 162 43 43 30 BH 386 42 28 70 BI 249 45 13 13 BJ 65 29 111 08 BK 863 59 7 772022 09 30 416 26 96 BL 175 09 44 59 BM 407 97 29 29 BN 266 39 13 49 BO 69 15 114 33 BP 917 59 8 02 Numbers are total of Nintendo Switch Nintendo Switch Lite and Nintendo Switch OLED units See footnotes for quarters from September 2019 onward for partition of sales between the Switch and Switch Lite and footnotes for quarters from December 2021 onward for partition of sales between all units a b c d e f g h i j k l m n o p q r s t European sales were counted under Other until the quarter ending June 30 2019 Given as the ratio of total software sales to total hardware sales Nintendo Switch 9 61 million Nintendo Switch Lite 0 39 million Nintendo Switch 15 84 million Nintendo Switch Lite 0 80 million Nintendo Switch 10 33 million Nintendo Switch Lite 0 54 million Nintendo Switch 3 94 million Nintendo Switch Lite 0 22 million Nintendo Switch 39 72 million Nintendo Switch Lite 1 95 million Nintendo Switch 11 06 million Nintendo Switch Lite 1 36 million Nintendo Switch 18 78 million Nintendo Switch Lite 2 09 million Nintendo Switch 12 60 million Nintendo Switch Lite 1 28 million Nintendo Switch 4 86 million Nintendo Switch Lite 0 46 million Nintendo Switch 47 30 million Nintendo Switch Lite 5 19 million Nintendo Switch 11 44 million Nintendo Switch Lite 2 00 million Nintendo Switch 19 79 million Nintendo Switch Lite 2 33 million Nintendo Switch 13 09 million Nintendo Switch Lite 1 34 million Nintendo Switch 5 25 million Nintendo Switch Lite 0 53 million Nintendo Switch 49 57 million Nintendo Switch Lite 6 19 million Nintendo Switch 12 23 million Nintendo Switch Lite 2 36 million Nintendo Switch 20 50 million Nintendo Switch Lite 3 61 million Nintendo Switch 13 91 million Nintendo Switch Lite 2 13 million Nintendo Switch 5 98 million Nintendo Switch Lite 0 72 million Nintendo Switch 52 63 million Nintendo Switch Lite 8 82 million Nintendo Switch 13 37 million Nintendo Switch Lite 2 80 million Nintendo Switch 22 38 million Nintendo Switch Lite 4 20 million Nintendo Switch 15 25 million Nintendo Switch Lite 2 48 million Nintendo Switch 6 93 million Nintendo Switch Lite 0 88 million Nintendo Switch 57 93 million Nintendo Switch Lite 10 36 million Nintendo Switch 15 46 million Nintendo Switch Lite 3 42 million Nintendo Switch 25 40 million Nintendo Switch Lite 5 78 million Nintendo Switch 17 35 million Nintendo Switch Lite 3 36 million Nintendo Switch 8 14 million Nintendo Switch Lite 0 97 million Nintendo Switch 66 34 million Nintendo Switch Lite 13 53 million Nintendo Switch 16 22 million Nintendo Switch Lite 3 81 million Nintendo Switch 26 86 million Nintendo Switch Lite 6 41 million Nintendo Switch 18 11 million Nintendo Switch Lite 3 47 million Nintendo Switch 8 70 million Nintendo Switch Lite 1 01 million Nintendo Switch 69 89 million Nintendo Switch Lite 14 70 million Nintendo Switch 17 05 million Nintendo Switch Lite 4 15 million Nintendo Switch 27 96 million Nintendo Switch Lite 6 90 million Nintendo Switch 18 93 million Nintendo Switch Lite 3 73 million Nintendo Switch 9 26 million Nintendo Switch Lite 1 06 million Nintendo Switch 73 20 million Nintendo Switch Lite 15 84 million Nintendo Switch 17 80 million Nintendo Switch Lite 4 26 million Nintendo Switch 29 01 million Nintendo Switch Lite 7 30 million Nintendo Switch 19 74 million Nintendo Switch Lite 3 86 million Nintendo Switch 9 79 million Nintendo Switch Lite 1 10 million Nintendo Switch 76 34 million Nintendo Switch Lite 16 53 million Nintendo Switch 18 57 million Nintendo Switch Lite 4 72 million Nintendo Switch OLED 1 07 million Nintendo Switch 30 96 million Nintendo Switch Lite 7 74 million Nintendo Switch OLED 1 41 million Nintendo Switch 21 86 million Nintendo Switch Lite 4 21 million Nintendo Switch OLED 0 91 million Nintendo Switch 10 28 million Nintendo Switch Lite 1 19 million Nintendo Switch OLED 0 61 million Nintendo Switch 81 68 million Nintendo Switch Lite 17 87 million Nintendo Switch OLED 3 99 million Nintendo Switch 18 78 million Nintendo Switch Lite 4 84 million Nintendo Switch OLED 1 61 million Nintendo Switch 32 08 million Nintendo Switch Lite 8 01 million Nintendo Switch OLED 1 94 million Nintendo Switch 22 15 million Nintendo Switch Lite 4 33 million Nintendo Switch OLED 1 12 million Nintendo Switch 10 44 million Nintendo Switch Lite 1 23 million Nintendo Switch OLED 1 13 million Nintendo Switch 83 45 million Nintendo Switch Lite 18 40 million Nintendo Switch OLED 5 80 million Nintendo Switch 19 01 million Nintendo Switch Lite 4 94 million Nintendo Switch OLED 2 00 million Nintendo Switch 32 57 million Nintendo Switch Lite 8 34 million Nintendo Switch OLED 2 40 million Nintendo Switch 22 68 million Nintendo Switch Lite 4 45 million Nintendo Switch OLED 1 58 million Nintendo Switch 10 52 million Nintendo Switch Lite 1 27 million Nintendo Switch OLED 1 34 million Nintendo Switch 84 77 million Nintendo Switch Lite 18 99 million Nintendo Switch OLED 7 32 million Nintendo Switch 19 22 million Nintendo Switch Lite 4 99 million Nintendo Switch OLED 2 74 million Nintendo Switch 32 99 million Nintendo Switch Lite 8 53 million Nintendo Switch OLED 3 07 million Nintendo Switch 22 87 million Nintendo Switch Lite 4 51 million Nintendo Switch OLED 1 91 million Nintendo Switch 10 59 million Nintendo Switch Lite 1 29 million Nintendo Switch OLED 1 62 million Nintendo Switch 85 67 million Nintendo Switch Lite 19 32 million Nintendo Switch OLED 9 34 millionAs of September 30 2022 update Nintendo has shipped 114 33 million Switch units with over 85 67 million original Switch units 19 32 million Switch Lite units and 9 34 million Switch OLED units 414 With these numbers the Switch has surpassed lifetime sales of the Wii U 13 6 million units GameCube 21 7 million units Nintendo 64 32 9 million units Super Nintendo Entertainment System 49 1 million units Nintendo Entertainment System 61 9 million units Nintendo 3DS 75 92 million units Game Boy Advance 81 51 million units and Wii 101 63 million units 417 The rate of sales of the Switch based on the number of months to reach 50 million units had outpaced both the PlayStation 4 and Xbox One and was on par with the PlayStation 2 and the Nintendo DS 418 Since October 2020 update the Switch had been the highest selling console in the United States for 22 consecutive months starting from December 2018 taking the record from the Xbox 360 which stood for 21 months August 2011 2011 08 April 2013 2013 05 419 In the United States the Switch had remained the best selling console on monthly sales based on NPD Group data for 33 months from November 2018 through August 2021 with the PlayStation 5 breaking its streak in September 2021 420 Over 681 million software titles have been sold for the Switch as of September 30 2021 update 412 According to Nintendo of America s Doug Bowser the Switch has had an attach rate games purchased per unit of over 8 over its first four years 421 Top sellers for the platform exceeding 10 million units sold worldwide include 422 Mario Kart 8 Deluxe 46 82 million Animal Crossing New Horizons 39 38 million Super Smash Bros Ultimate 28 82 million The Legend of Zelda Breath of the Wild 27 14 million Pokemon Sword and Shield 24 50 million Super Mario Odyssey 23 93 million Super Mario Party 18 06 million Pokemon Brilliant Diamond and Shining Pearl 14 79 million Pokemon Let s Go Pikachu and Let s Go Eevee 14 66 million Ring Fit Adventure 14 54 million New Super Mario Bros U Deluxe 13 31 million Splatoon 2 13 30 million Pokemon Legends Arceus 12 64 million Luigi s Mansion 3 11 43 millionFinancial impact Nintendo s business performance which had been struggling for several years soared upon the release of the Switch By May 23 2017 the success of the Switch s launch raised Nintendo s stock price to its highest levels in seven years and an increase in price of over 100 from the previous year However the price still trailed Nintendo s peak price by about half back in 2007 when it had just released the Wii 423 Nintendo s stock was further boosted a few days later to meet its eight year high following Capcom s announcement of plans to release the popular Monster Hunter XX for the Switch 424 In September 2017 Nintendo announced a partnership with Tencent the leading publisher for mobile games in China to bring their title Arena of Valor the international version of their mainland Chinese game Wangzhe Rongyao to the Switch following its December 2017 release in Western markets on mobile platforms At the time the game had an estimated 200 million players most in China and analysts anticipated that Nintendo would be releasing the Switch in China by 2019 as part of this deal As a result Nintendo s stock price rose overnight on the news by 7 reaching a nine year high 425 426 427 Nintendo s stock reached its ten year high shortly after the October 2017 expansion of Switch production to 2 million units per month and speculation that Nintendo would likely start selling the unit in China sooner than anticipated 428 Nintendo s quarterly reports for the period ending September 30 2017 showed a profit of 209 million the first profitable quarter in several years due to both success of the Switch and its mobile gaming strategy 30 For similar reasons its following quarter ending December 31 2017 was Nintendo s most profitable quarter since 2009 with year to year revenues increased by 177 429 430 Nintendo s quarterly profit jumped by 44 in the first fiscal quarter of 2018 and their net profit totalled 274 9 million during April June 2018 due to new titles being released for the Switch such as Donkey Kong Country Tropical Freeze 431 Sales of the Switch and its games helped increase Nintendo s operating profit by 30 during July September 2018 and helped Nintendo reach its highest quarterly result in 8 years 432 Nintendo s quarterly profit jumped by 25 in the third fiscal quarter of 2018 due to the popularity of games on the Switch and their October December profit totalled 956 million while quarterly sales totalled 5 6 billion which were up by 26 433 Nintendo s yearly profit jumped by 39 during the April 2018 March 2019 fiscal year and annual sales rose 14 to 10 7 billion due to healthy software sales for the Switch 434 Legal issuesIn August 2017 Los Angeles based tablet peripheral manufacturer Gamevice Inc filed a lawsuit against Nintendo in the United States District Court for the Central District of California alleging that the design of the Switch conflicts with its patent on the design for the Wikipad an Android based gaming device that also features a tablet with a detachable controller The lawsuit sought damages on existing Switch sales and banning further sales of the console 435 The lawsuit was voluntarily dismissed by Gamevice in October 2017 436 In March 2018 Gamevice initiated a second patent infringement lawsuit on Nintendo related to a different set of patents Gamevice also sought action through the United States International Trade Commission related to patent infringement under Section 337 of the Tariff Act of 1930 and was seeking to block imports of the Switch into the United States 437 438 439 The lawsuit would be terminated on October 10 2019 with no such violations being found 440 By March 2020 the United States Patent and Trademark Office had reviewed Gamevice s patents and deemed all of its claims to be unpatentable a ruling in favor of Nintendo Gamevice stated they would be challenging the Office s decision 441 While appealing the Patent Office s determination on its patents Gamevice initiated a third infringement claim against Nintendo in March 2020 against a newly published patent it had obtained in August based on a game controller that would wrap around a smart phone Gamevice sought to block imports of the Switch from Japan while the lawsuit was in progress 442 443 The lawsuit ended in favour of Nintendo 444 445 A class action lawsuit was filed in the United States District Court for the Western District of Washington in July 2019 concerning a joystick defect in the console s Joy Con controllers commonly referred to as drift The suit alleges that Nintendo is aware of a defect that causes the controllers to register movements without the joysticks being touched but does not disclose the defect and routinely refuses to repair the joysticks without charge 446 Three days after the filing an internal Nintendo company memo was leaked by Vice the memo instructed Nintendo s customer service employees in North America to begin offering repairs for drifting Joy Con controllers free of charge regardless of warranty status 447 The lawsuit however continued and following the release of the Nintendo Switch Lite where some on social media reported the Joy Con drift problem after 20 hours of play additional complaints related to the Lite were added to the lawsuit 448 While the court refused to grant Nintendo a dismissal of the case it did agree to send the case into arbitration as a first step as outlined in the EULA for the Switch in a ruling made in March 2020 449 Nintendo successfully obtained an injunction in December 2019 against a distributor of a hack made by Team Xecuter that enabled Switch users to obtain and run copyright violating copies of Switch games on the console 450 Subsequently Nintendo filed lawsuits initially against several resellers of Team Xecuter products in 2020 and in one case settled with the reseller for 2 million 451 452 After members of Team Xecuter were arrested and charged with eleven felony counts by the United States Department of Justice in October 2020 Nintendo filed another lawsuit against one of the arrested members Gary Bowser asserting two counts of trafficking and one count of copyright infringement 453 See alsoYuzu emulator a Nintendo Switch emulatorNotes Shipments breakdown Nintendo Switch 85 67 millionLite 19 32 millionOLED model 9 34 million a b Original model HAC 001 01 revision Lite and OLED model While the Tegra X1 SoC features 4 Cortex A57 plus 4 Cortex A53 CPU cores the Nintendo Switch only uses the former of which 1 is reserved to the operating system 1 A temporary boost mode increases the CPU clock speed to 1 785 GHz It is primarily used during loading screens 2 Original model HAC 001 01 revision and Lite OLED model The GPU is clocked at 768 MHz when the device is docked in handheld mode it fluctuates between 307 2 MHz 384 MHz and 460 MHz 4 2 When the CPU is in boost mode the GPU clock speed drops to 76 8 MHz 1 HAC 001 01 revision and OLED model The depth from the tip of the analog sticks to the tip of the ZL ZR buttons is 28 mm 1 1 in The depth from the tip of the analog sticks to the tip of the ZL ZR buttons is 28 mm 1 1 in Japanese ニンテンドースイッチ Hepburn Nintendō Suitchi note that Nintendo branded the console in Japan in its English name Switch units sold in China do have a regional lockout limited to games published in China and those on the Chinese eShop Consoles manufactured after August 2019 featured chips made on the 16nm process improving battery life and performance These consoles were shipped featuring slightly different boxes from those manufactured before August but Nintendo has not otherwise differentiated between the two models The Switch does include a fully functioning web browser however it is only used for network login pages the eShop displaying built in user manuals and for sharing video and screenshots from the album It is not accessible otherwise and lacks many features such as browser history and favorites References a b c Morgan Thomas March 15 2020 New Switch mod delivers real time CPU GPU and thermal monitoring and the results are remarkable Eurogamer Retrieved June 2 2020 a b 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