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Square Enix

Square Enix Holdings Co., Ltd.[b] is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its RPG franchises, such as Final Fantasy, Dragon Quest, Star Ocean, and Kingdom Hearts, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand.

Square Enix Holdings Co., Ltd.
Headquarters in Shinjuku, Tokyo
Native name
株式会社スクウェア・エニックス・ホールディングス
Kabushiki gaisha Sukuwea Enikkusu Hōrudingusu
FormerlySquare Enix Co., Ltd.
TypePublic
TYO: 9684
Industry
Predecessors
FoundedApril 1, 2003; 20 years ago (2003-04-01)[1][a]
HeadquartersShinjuku Eastside Square, Shinjuku, Tokyo,
Japan
Area served
Worldwide
Key people
  • Yasuhiro Fukushima
    (Honorary Chairman)
    Yosuke Matsuda
    (President)
Products
Revenue ¥365,3 billion[4] (2022)
32,759,000,000 Japanese yen (2020) 
¥26.94 billion[4] (2021)
Total assets302,634,000,000 Japanese yen (2020) 
OwnerYasuhiro Fukushima (19.80%)
Number of employees
5,637[2] (2022)
DivisionsCreative Business Unit I–IV
Subsidiaries§ Subsidiaries
Websitesquare-enix.com

The original Square Enix Co., Ltd. was formed in April 2003 from a merger between Square and Enix, with the latter as the surviving company. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was named vice president. Yasuhiro Fukushima, the largest shareholder of the combined corporation and founder of Enix, became chairman. In October 2008, Square Enix conducted a company split between its corporate business and video game operations, reorganizing itself as the holding company Square Enix Holdings Co., Ltd., while its internally domestic video game operations were formed under the subsidiary Square Enix Co., Ltd.

Several of Square Enix's franchises have sold over 10 million copies worldwide after 2020, with Final Fantasy selling 173 million, Dragon Quest selling 85 million, and Kingdom Hearts shipping 36 million.[5][6] In 2005, Square Enix acquired arcade corporation Taito. In 2009, Square Enix acquire Eidos plc, the parent company of British game publisher Eidos Interactive, which was then absorbed into Square Enix Europe's part of the group. Square Enix is headquartered at the Shinjuku Eastside Square Building in Shinjuku, Tokyo, and has over 5,000 employees worldwide through its base operations and subsidiaries.

Corporate history

Origins and pre-merger (1975–2003)

Enix (1975–2003)

Enix was founded on September 22, 1975, as Eidansha Boshu Service Center by Japanese architect-turned-entrepreneur Yasuhiro Fukushima.[7][8] Enix focused on publishing games, often by companies who exclusively partnered with the company. In the 1980s, in a partnership with developers Chunsoft, the company began publishing the Dragon Quest series of console games.

Key members of the developer's staff consisted of director Koichi Nakamura, writer Yuji Horii, artist Akira Toriyama, and composer Koichi Sugiyama, among others.[9] The first game, Dragon Warrior, in the Famicom-based RPG series, was released in 1986 and would eventually sell 1.5 million copies in Japan, establishing Dragon Quest as the company's most profitable franchise.[10][11] Despite the announcement that Enix's long-time competitor Square would develop exclusively for PlayStation, Enix announced in January 1997 that it would release games for both Nintendo and Sony consoles.[12] This caused a significant rise in stock for both Enix and Sony.[13] By November 1999, Enix was listed in the Tokyo Stock Exchange's first section, indicating it as a "large company".[7][14]

Square (1983–2003)

Square was started in October 1983 by Masafumi Miyamoto as a computer game software division of Den-Yu-Sha, a power line construction company owned by his father. While at the time, game development was usually conducted —by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers working together.[9]

In September 1986, the division was spun off into an independent company led by Miyamoto, officially named Square Co., Ltd.[15] After releasing several unsuccessful games for the Famicom, Square relocated to Ueno, Tokyo in 1987 and developed a role-playing video game titled Final Fantasy, which was inspired by Enix's success in the genre with the 1986 Dragon Quest.[1] Final Fantasy was a success with over 400,000 copies sold, and it became Square's leading franchise, spawning dozens of games in a series that continues to the present.[9]

Buoyed by the success of their Final Fantasy franchise, Square developed notable games and franchises such as Chrono, Mana, Kingdom Hearts (in collaboration with The Walt Disney Company), and Super Mario RPG (under the guidance of Super Mario creator Shigeru Miyamoto).[1] By late 1994 they had developed a reputation as a producer of high-quality role-playing video games.[16] Square was one of the many companies that had planned to develop and publish their games for the Nintendo 64, but with the cheaper costs associated with developing games on CD-based consoles such as the Sega Saturn and the Sony PlayStation, Square decided to develop titles for the latter system.[17] Final Fantasy VII was one of these games, and it sold 9.8 million copies, making it the second-best-selling game for the PlayStation.[1]

Merger (2003)

A merger between Square and Enix was considered since at least 2000; the financial failure in 2001 of Square's first movie, Final Fantasy: The Spirits Within, made Enix reluctant to proceed while Square was losing money.[18][19] With the company facing its second year of financial losses, Square approached Sony for a capital injection, and on October 8, 2001, Sony Corp purchased an 18.6% stake in Square.[20] Following the success of both Final Fantasy X and Kingdom Hearts, the company's finances stabilized, and it recorded the highest operating margin in its history in the fiscal year 2002.[21][22] It was announced on November 25, 2002, that Square and Enix's previous plans to merge were to officially proceed, intending to decrease development costs and to compete with foreign developers.[23] As described by Square's president and CEO Yoichi Wada: "Square has also fully recovered, meaning this merger is occurring at a time when both companies are at their height."[24]

Some shareholders expressed concerns about the merger, notably Miyamoto (the founder and largest shareholder of Square), who would find himself holding a significantly smaller percentage of the combined companies.[25] Other criticism came from Takashi Oya of Deutsche Securities, who expressed doubts about the benefits of such a merger: "Enix outsources game development and has few in-house creators, while Square does everything by itself. The combination of the two provides no negative factors but would bring little in the way of operational synergies."[26] Miyamoto's concerns were eventually resolved by altering the exchange ratio of the merger so that each Square share would be exchanged for 0.85 Enix shares rather than 0.81 shares, and the merger was greenlit.[27][28] The merger was set for April 1, 2003, on which date the newly merged entity Square Enix came into being.[1][29] At the time of the merger, 80% of Square Enix staff were made up of former Square employees.[30] As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda became its vice president.[31] The founder of Enix and the largest shareholder of the newly combined corporation, Yasuhiro Fukushima, was made its honorary chairman.[32]

As a result of the merger, Enix was the surviving company and Square Co., Ltd. was dissolved.[3][2] In July of that year, the Square Enix headquarters were moved to Yoyogi, Shibuya, Tokyo, to help combine the two companies.[15]

Post-merger and acquisitions (2003–2013)

To strengthen its wireless market, Square Enix acquired mobile application developer UIEvolution in March 2004, which was sold in December 2007, and the company instead founded its own Square Enix MobileStudio in January 2008 to focus on mobile products.[33][34] In January 2005, Square Enix founded Square Enix China, expanding their interests in the People's Republic of China.[15]

In September 2005, Square Enix bought the gaming developer and publisher Taito, renowned for their arcade hits such as Space Invaders and the Bubble Bobble series; Taito's home and portable console games divisions were merged into Square Enix itself by March 2010.[35] In August 2008, Square Enix made plans for a similar expansion by way of a friendly takeover of video game developer Tecmo by purchasing shares at a 30 percent premium, but Tecmo rejected the proposed takeover.[36][37] Tecmo would later merge with Koei in April 2009 to form Koei Tecmo. In April 2007, Square Enix Ltd. CEO John Yamamoto also became CEO of Square Enix, Inc.[38] In 2008–2009, Square Enix was reportedly working with Grin on a Final Fantasy spin-off codenamed Fortress.[39] The project was allegedly canceled by Square Enix after introducing seemingly impossible milestones and without payments made, resulting in Grin declaring bankruptcy and its co-founders blaming Square Enix for being "betrayed".[40]

In February 2009, Square Enix announced a takeover deal for Eidos plc (briefly renamed from SCi Entertainment), the holding company for Eidos Interactive. The UK-based publisher's assets include Tomb Raider, Hitman, Deus Ex, Thief, and Legacy of Kain franchises, along with subsidiary development studios Crystal Dynamics and Eidos-Montréal that developed the games.[41] The acquisition of Eidos was completed in April 2009, and in November the publisher was merged with Square Enix's European publishing organization to form Square Enix Europe.[42][43] In April 2010, a new Japanese label for Western games bearing CERO restrictions called Square Enix Extreme Edges was announced.[44] In July 2010, Mike Fischer was appointed CEO of Square Enix, Inc.[45][46] In March 2011, Square Enix founded the mobile development studio Hippos Lab[47] and Square Enix Montréal in 2012.[48] In July 2011, it was reported that Square Enix closed their Los Angeles Studio.[49] In January 2012, Square Enix North American office could pursue smaller niche, mobile and social media games due to its existing revenue streams.[50] In October 2012, Square Enix was perceived as a "force in mobile" games by Kotaku. The price of Final Fantasy Dimensions and Demons' Score, $30 and $44 respectively, was criticized.[51]

Restructuring (2013)

On March 26, 2013, citing sluggish sales of major Western games, Square Enix announced major restructuring, expected loss of ¥10 billion and resignation of President Yoichi Wada, whom Yosuke Matsuda replaced.[52][53] Phil Rogers was elected as a new Director, among others.[52][54] With the restructuring, Square Enix of America CEO Mike Fischer left the company in May, with former Square Enix Europe CEO Phil Rogers becoming CEO of Americas and Europe.[55] Further executive changes at Square Enix Western studios were mentioned in a statement.[56] With the consolidation of Square Enix Western divisions around 2015,[57] Square Enix Ltd. and Square Enix Inc. are collectively referred to as Square Enix West.[58]

It said with the fiscal year report in March 2013, sales of Tomb Raider (2013) and Hitman: Absolution were weak, despite critical acclaim. The North American sales force was said to be ineffective as the game sold two-thirds the number of units it did in Europe. Price pressure was intense, which forced spending additional channel costs such as price protection.[59] Matsuda noted the long development time of their important games and said they need to shift to a business model with frequent customer interactions, noting Kickstarter as an example, and finally, make sure games meet customer expectations.[60]

Post-restructuring (2013–present)

In March 2013, Square Enix India opened in Mumbai; however the studio was closed in April 2014 and later reopened five years later.[61] As well as Square Enix Latin America in Mexico,[62] which was closed in 2015.[63] A mobile studio called Smileworks was founded in Indonesia in June 2013; however it was closed in January 2015.[64] In 2014, Square Enix signed a strategic alliance and corporate agreement with Japanese and French video game companies, Bandai Namco Entertainment and Ubisoft; it has served as the Japanese publisher of video games and crossover productions since 2009.[citation needed] In March 2014, following the success of Bravely Default, Square Enix said it will "go back to their roots" and focus on creating content that will appeal to their core audience.[65] In 2015, Square created a new studio known as Tokyo RPG Factory to develop what was then dubbed Project Setsuna.[66][67] On February 21, 2017, the formation of a new studio Studio Istolia was announced. The studio, headed by Hideo Baba, would be working on the new RPG Project Prelude Rune.[68] Baba departed the studio in early 2019, and shortly after this, Studio Istolia was closed, and Project Prelude Rune cancelled following an assessment of the project, with its staff being reassigned to different projects within the company.[69] In 2019, Square Enix opened an Indian office again, now in Bangalore,[70] which expanded into publishing mobile games for the Indian market in 2021.[71] In March 2021, Forever Entertainment, a Polish studio, was reported to be working to bring several of Square Enix's properties to modern systems.[72]

On May 1, 2022, Square Enix announced that it would sell several assets of subsidiary Square Enix Limited to Swedish games holding company Embracer Group for $300 million. This included studios Crystal Dynamics, Eidos-Montréal, and Square Enix Montreal, IPs Deus Ex, Legacy of Kain, Thief, and Tomb Raider and rights to "over 50 games". Square Enix stated that the sale will further help it in investment into blockchain and other technologies, and to "assist the company in adapting to the changes underway in the global business environment by establishing a more efficient allocation of resources". Square Enix also stated that it would retain the Life Is Strange, Outriders, and Just Cause franchises.[73][74] However, during the Japanese publisher's full-year financial results briefing on May 13, president Yosuke Matsuda clarified the past statement and said the money from the sale will be used to strengthen the company's core games business.[75] On July 25, 2022, Square Enix launched the English version of Manga Up!.[76] The acquisition was closed by August 26, 2022, with the assets being held under CDE Entertainment which is headed from a London office by Phil Rogers, former CEO of Square Enix Americas and Europe.[77] In the company's financial statement for the following quarter, released in September 2022, Matsuda said they were moving away from outright owning studios due to rising costs of development, but were looking at means to invest in studios such as joint ventures or investment opportunities.[78] In 2022, Square Enix invested in seven business strategic cooperations in the blockchain and cloud services such as Zebedee (United States), Blocklords (Estonia), Cross The Ages (France), Blacknut (France), Animoca Brands-owned The Sandbox (Australia and Hong Kong), and Ubitus (Japan).[79][non-primary source needed] On February 28, 2023, Square Enix Holdings announced that on May 1, 2023, Luminous Productions would reorganize and merge with Square Enix internally, citing the merging of the two would “enhanced the group’s abilities to develop HD games” for the 20th anniversary.[80][non-primary source needed] On March 3, 2023, Square Enix issued a statement announcing a proposed change to the position of its president and representative director that, if implemented, would result in Yosuke Matsuda stepping down and being succeeded by Takeshi Kiryu, who is presently the company's director. The change will become effective upon approval at the company's 43rd annual shareholders' meeting, which is planned for June 2023, and the board meeting which will follow ahead on the 20th anniversary of the merger.[81][non-primary source needed]

Corporate structure

On October 1, 2008, Square Enix transformed into a holding company and was renamed Square Enix Holdings. At the same time, the gaming and publishing businesses were transferred to a spin-off named Square Enix, sharing the same corporate leadership and offices with the holding company.[15][82][83] The primary offices for Square Enix and Square Enix Holdings are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo.[82][84]

Development organization

After the merger in 2003, Square Enix's development department was organized into eight Square and two Enix Product Development Divisions (開発事業部, kaihatsu jigyōbu), each focused on different groupings of games.[85][86][87] The divisions were spread around different offices; for example, Product Development Division 5 had offices both in Osaka and Tokyo.[85]

According to Yoichi Wada, the development department was reorganized away from the Product Development Division System by March 2007 into a project-based system.[88][89] Until 2013, the teams in charge of the Final Fantasy and Kingdom Hearts series were still collectively referred to as the 1st Production Department (第1制作部, dai-ichi seisakubu).[90][91][92] The 1st Production Department was formed from the fall 2010 combination of Square Enix's Tokyo and Osaka development studios, with Shinji Hashimoto as its corporate executive.[93]

In December 2013, Square Enix's development was restructured into 12 Business Divisions. In 2017, Business Division 9 was merged into Business Division 8, while Business Divisions 11 and 12 merged to become the new Business Division 9, while a new Business Division 11 was created with some staff from Business Division 6.[94][95][96]

In 2019, Square Enix announced that their eleven Business Divisions would be consolidated into four units by 2020 with a new title, Creative Business Unit.[97] Naoki Yoshida, who was previously the head of Business Division 5, became the head of Creative Business Unit III.[98] The current structure for the development and production division called Creative Business Unit is as follows:[99][100]

In those four departments, most of the development is done outside of Square Enix under outsourced development studios, while Creative Business Unit produce and supervise those developers. Most of the internal development done by Creative Business Units are for AAA titles such as mainline Dragon Quest, Final Fantasy, Kingdom Hearts and other series with AAA investment, while their mid-size titles have the development outsourced to other companies for most of the cases such as "Team Asano", a team of producers from Creative Business II who had Artdink and Netchubiyori developing Triangle Strategy or Historia developing the remake of Live A Live.[101]

Business model

The business model of post-merger Square Enix is centered on the idea of "polymorphic content", which consists of developing franchises on multiple potential media rather than being restricted by a single gaming platform.[102][103] An early example of this strategy is Enix's Fullmetal Alchemist manga series, which has been adapted into two anime television series, two movies, and several novels and video games.[104] Other polymorphic projects include the Compilation of Final Fantasy VII, Code Age, World of Mana, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy subseries.[105] According to Yoichi Wada, "It's very difficult to hit the jackpot, as it were. Once we've hit it, we have to get all the juice possible out of it".[106] Similar to Sony's Greatest Hits program, Square Enix also re-releases their best-selling games at a reduced price under a label designated "Ultimate Hits".[107]

The standard game design model Square Enix employs is to establish the plot, characters, and art of the game first.[108] Battle systems, field maps, and cutscenes are created next.[108] According to Taku Murata, this process became the company's model for development after the success of Square's Final Fantasy VII in 1997.[108] The team size for Final Fantasy XIII peaked at 180 artists, 30 programmers, and 36 game designers, but analysis and restructuring were done to outsource large-scale development in the future.[109]

Business

Video games and franchises

Square Enix's primary concentration is on video gaming, and it is primarily known for its role-playing video game franchises.[110] Of its properties, the Final Fantasy franchise, begun in 1987, is the best-selling, with a total worldwide sales of over 173 million units as of March 2022. The Dragon Quest franchise, begun in 1986, is also the best-selling; it is considered one of the most popular game series in Japan and new installments regularly outsell other games at the times of their release, with a total worldwide sale of over 85 million units. More recently, the Kingdom Hearts series (developed in collaboration with The Walt Disney Company beginning in 2002) has become popular, with 36 million units shipped as of March 2022. Other popular series developed by Square Enix include the SaGa series with nearly 10 million copies sold since 1989, the Mana series with over 6 million sales since 1991, and the Chrono series with over 5 million sold since 1995.[111] In addition to their sales numbers, many Square Enix games have been highly reviewed; 27 Square Enix games were included in Famitsu magazine's 2006 "Top 100 Games Ever", with 7 in the top 10 and Final Fantasy X claiming the number 1 position.[112] The company also won IGN's award for Best Developer of 2006 for the PlayStation 2.[113]

Square and Enix initially targeted Nintendo home consoles with their games, but Square Enix currently develops games for a wide variety of systems.[114][115] In the seventh generation of video game consoles, Square Enix released new installments from its major series across all three major systems, including Final Fantasy XIII on both the PlayStation 3 and Xbox 360 and Dragon Quest X on the Wii.[116][117][118] Square Enix has also developed titles for handheld game consoles, including the Game Boy Advance, Nintendo DS, PlayStation Portable, Nintendo 3DS, and PlayStation Vita.[114] Also, they have published games for Microsoft Windows-based personal computers and various models of mobile phones and modern smartphones.[119] Square Enix mobile phone games became available in 2004 on the Vodafone network in some European countries, including Germany, the United Kingdom, Spain, and Italy.[120]

Before its launch, Michihiro Sasaki, senior vice president of Square Enix, spoke about the PlayStation 3, saying, "We don't want the PlayStation 3 to be the overwhelming loser, so we want to support them, but we don't want them to be the overwhelming winner either, so we can't support them too much."[121] Square Enix continued to reiterate their devotion to multi-platform publishing in 2007, promising more support for the North American and European gaming markets where console pluralism is generally more prevalent than in Japan.[122] Their interest in multi-platform development was made evident in 2008 when the previously PlayStation 3-exclusive game Final Fantasy XIII was announced for release on the Xbox 360.[123]

In 2008, Square Enix released their first game for the iPod, Song Summoner: The Unsung Heroes.[124] Square Enix made a new brand for younger children gaming that same year, known as Pure Dreams.[125] Pure Dreams' first two games, Snoopy DS: Let's Go Meet Snoopy and His Friends! and Pingu's Wonderful Carnival, were released that year.[125] After acquiring Eidos in 2009, Square Enix combined it with its European publishing wing to create Square Enix Europe, which continues to publish Eidos franchises such as Tomb Raider (88 million sales), Deus Ex (4 million), Thief and Legacy of Kain (3.5 million).[119][126][127][128] In November 2017, Square Enix stopped publishing the Hitman franchise and sold the IP to game developer IO Interactive.[129] Square Enix has also served as the Japanese publisher for Activision Blizzard and Ubisoft games since 2009.[130] In May 2022, Square Enix sold several assets of Square Enix Europe $300 million to Embracer Group, including former Eidos Interactive franchises such as Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 others.[131]

Square Enix owned franchises and games include:

Game engines

In 2004, Square Enix began to work on a "common 3D format" that would allow the entire company to develop titles without being restricted to a specific platform: this led to the creation of a game engine named Crystal Tools, which is compatible with the PlayStation 3, the Xbox 360, Windows-based PCs, and to some extent the Wii.[132][133] It was first shown off at a tech demo shown off at E3 2005 and was later used for Final Fantasy XIII based on the demo's reception.[134][135] Crystal Tools was also used for Final Fantasy Versus XIII before its re-branding as Final Fantasy XV and its shift onto next-gen platforms.[136] Refinement of the engine continued through the development of Final Fantasy XIII-2, and it underwent a major overhaul for Lightning Returns: Final Fantasy XIII.[137][138] Since that release, no new titles have been announced using Crystal Tools, and it is believed that the development of the engine has halted permanently.[139]

Luminous Engine was originally intended for eighth-generation consoles and unveiled at E3 2012 through a tech demo titled Agni's Philosophy.[140][141][142] The first major console title to be developed with Luminous Engine was Final Fantasy XV;[136] the engine's development was done in tandem with the game, and the game's development helped the programming team optimize the engine.[143]

In addition to Luminous Engine and custom engines made for individual games and platforms before and since Square Enix often uses other companies' engines and programming languages for their video game properties. Epic Games' Unreal Engine 3 was used for games such as The Last Remnant, and more recently, Unreal Engine 4 has been used for projects including Dragon Quest XI, Kingdom Hearts III, and the most recent Final Fantasy VII Remake. Unity has also been used internally for titles including I Am Setsuna, Lost Sphear, and SaGa: Scarlet Grace. The Squirrel language had also been used for the WiiWare title Final Fantasy Crystal Chronicles: My Life as a King.[144][145]

Online gaming

Before the merger, Enix published its first online game Cross Gate in Japan, mainland China, and Taiwan in 2001, and Square released Final Fantasy XI in Japan in 2002 for the PlayStation 2 and later the personal computer.[146][147] With the huge success of Final Fantasy XI, the game was ported to the Xbox 360 two years later and was the first MMORPG on the console.[147][148] All versions of the game used PlayOnline, a cross-platform internet gaming platform and internet service developed by Square Enix.[149] The platform was used as the online service for many games Square Enix developed and published throughout the decade.[150] Due to the success of their MMORPG, Square Enix began a new project called Fantasy Earth: The Ring of Dominion.[151] GamePot, a Japanese game portal, received the license to publish Fantasy Earth in Japan, and it was released in Japan as "Fantasy Earth ZERO."[152] In 2006, however, Square Enix dropped the Fantasy Earth Zero project and sold it to GamePot.[152] Square Enix released Concerto Gate, the sequel to Cross Gate, in 2007.[153]

A next-gen MMORPG code named Rapture was developed by the Final Fantasy XI team using the company's Crystal Tools engine.[154] It was unveiled at E3 2009 as Final Fantasy XIV for PlayStation 3 and Microsoft Windows and would be released on September 30, 2010.[155] Dragon Quest X was announced in September 2011 as an MMORPG being developed for Nintendo's Wii and Wii U consoles, which released on August 2, 2012, and March 30, 2013, respectively.[156] Like XIV, it used Crystal Tools.[157]

Square Enix also made browser games and Facebook games, like Legend World, Chocobo's Crystal Tower and Knights of the Crystals, and online games for Yahoo! Japan, such as Monster x Dragon, Sengoku Ixa, Bravely Default: Praying Brage, Star Galaxy, and Crystal Conquest.[158][159][160][161]

Cloud gaming

In 2013, Dragon Quest X was brought to iOS and Android in Japan using NTT DoCoMo as the release platform and Ubitus for the streaming technology.[162] In 2014, it was also brought to 3DS in Japan using Ubitus.[163]

On May 8, 2012, Square Enix announced a collaboration with Bigpoint Games to create a free-to-play Cloud gaming platform that "throws players into 'limitless game worlds' directly through their web browser".[164] The service was launched under the name CoreOnline in August 2012.[165][166] Stating "limited commercial take-up", the service was cancelled on November 29, 2013.[167]

In September 2014, a cloud gaming company called Shinra Technologies (previously Project Flare[168]) was created; however, it was closed in January 2016.[169][170] On October 9, 2014, Square Enix launched another online game service in Japan called Dive In, which allowed players to stream console games to their iOS or Android devices.[171] The service was monetized by the amount of time the players spent playing, with each game offered for free for thirty minutes.[172] The service was cancelled on September 13, 2015.[172] Some Square Enix games are available in Japan on the G-cluster streaming service.[173][174]

Arcade/Amusement

With the merger of Taito businesses into Square Enix, the company gained possession of Taito's arcade infrastructure and facilities and entered the arcade market in 2005.[175] In 2010 Taito revealed NESiCAxLive, a cloud-based system of storing games and changing them through the internet instead of acquiring physical copies.[176] This system was added to its many arcade gaming locations.[176] The company continues to cater to the arcade audience in Japan with arcade-only titles, with game producers in 2015 stating that Square Enix has a loyal fan base that values the arcade gaming experience.[177] In November 2019, Square Enix announced a "Ninja Tower Tokyo" theme park by its newly established Live Interactive Works division.[178][179]

Film

The company has made three forays into the film industry. The first, Final Fantasy: The Spirits Within (2001), was produced by Square subsidiary Square Pictures before the Enix merger; Square Pictures is now a consolidated subsidiary of Square Enix.[180] Its box-office failure caused Enix to delay the merger, which was already under consideration before the creation of the film until Square became profitable once again.[181] In 2005, Square Enix released Final Fantasy VII Advent Children, a CGI-animation film based on the PlayStation game Final Fantasy VII, set two years after the events of the game.[182] A Deus Ex film was in pre-production in 2012 and, as of 2014, was undergoing rewrites.[183][184] In 2016 Square Enix revealed a film called Kingsglaive: Final Fantasy XV based in the world of Final Fantasy XV and a new web series released on YouTube and Crunchyroll entitled Brotherhood: Final Fantasy XV.[185]

Manga

The company has a manga publishing division in Japan (originally from Enix) called Gangan Comics, which publishes content for the Japanese market only.[180] In 2010, however, Square Enix launched a digital manga store for North American audiences via its Members services, which contains several notable series published in Gangan anthologies.[186] Titles published by Gangan Comics include Fullmetal Alchemist, Soul Eater, and many others.[186] Other titles include manga adaptations of various Square Enix games, like Dragon Quest, Kingdom Hearts and Star Ocean.[187][188][189] Some of these titles have also been adapted into anime series.[190] Fullmetal Alchemist is the most successful title of Square Enix's manga branch, with more than 64 million volumes sold worldwide.[191] It is licensed in North America by Viz Media, while its two anime adaptations were licensed by Funimation (now known as Crunchyroll) in North America.[192][193] Starting in Q4 2019, Square Enix began publishing some of its manga series in English.[194]

Merchandise

Square Enix has created merchandise for virtually all of their video game franchises, many items are available only in Japan. Starting in 2000, Square Enix's former online gaming portal PlayOnline sold merchandise from game franchises including Parasite Eve, Vagrant Story, Chocobo Racing, Front Mission, Chrono Cross, and Final Fantasy.[195] Mascots from game franchises are a popular focus for merchandise, such as the Chocobo from Final Fantasy, which has been seen as a rubber duck,[196][197] a plush baby Chocobo,[198] and on coffee mugs.[199] Square Enix also designed a Chocobo character costume for the release of Chocobo Tales.[200] The Slime character from Dragon Quest has also been frequently used in Square Enix merchandise, especially in Japan.[201] On the Japanese Square Enix shopping website, there is also a Slime-focused section called "Smile Slime".[202][203] Slime merchandise includes plush toys, pencil cases, keychains, game controllers, a stylus, and several board games, including one titled Dragon Quest Slime Racing.[202][203][204][205][206][207] In Japan, pork-filled steam buns shaped like slimes have been sold in 2010.[208] For Dragon Quest's 25th anniversary, special items were sold, including business cards, tote bags, and crystal figurines.[202] Rabites from the Mana series have appeared in several pieces of Square Enix merchandise, including plush dolls, cushions, lighters, mousepads, straps, telephone cards, and T-shirts.[209] Square Enix has also made merchandise for third party series, including figures Mass Effect and Halo in 2012.[210] Beginning in 2012, it has shops called "Square Enix Cafe" in Tokyo, Osaka and Shanghai, which display and sell merchandise, as well as serve café food.[211][212][213]

Subsidiaries

 
 
Square Enix China
 
Square Enix America
 
Japan companies
 
‡ Japan companies
Square Enix
Square Enix Image Studio Division
Square Enix AI & Arts Alchemy
Taito
Tokyo RPG Factory
class=notpageimage|
Square Enix group companies
Name Became subsidiary Location Purpose Ref.
Domestic
Gangan Comics March 12, 1991 Shinjuku, Tokyo, Japan Manga and Magazine imprint in its publishing business. [214]
Taito Corporation September 28, 2005 Square Enix Holdings arcade gaming subsidiary, Space Invaders series, Bubble Bobble series, Groove Coaster series. [215]
Square Enix Co., Ltd. October 1, 2008 Shinjuku, Tokyo, Japan
Osaka, Japan
Game development and publishing company, Final Fantasy series, Dragon Quest series, Kingdom Hearts series. Also referred to as Square Enix Japan. [15][83][216]
Square Enix Business Support, Co., Ltd. April 1, 2010 Shinjuku, Tokyo, Japan Operational support of group company businesses including office services, information-processing and development of arcade game machines [217]
Tokyo RPG Factory 2015 Square Enix Co., Ltd. game development subsidiary. [218]
Square Enix AI & Arts Alchemy Co., Ltd. March 2, 2020 R&D/business involving products that combine AI,computer graphics, and art. [219]
Square Enix Image Studio Division April 1, 2021 CGI animation company focused on cutscenes and movie production [220]
International
Square Enix, Inc. (originally Square Soft Inc.) March 1989 El Segundo, California, United States American publishing and Japanese Intellectual Property localization. Founded as Square Soft, Inc. and merged in 2003 with sister subsidiaries Square USA and Square Electronic Arts to become Square Enix USA, renamed Square Enix Inc the following year. Also referred to as Square Enix America. [221][43][222][216]
Square Enix Ltd. (originally Square Europe Ltd.) December 1998 Blackfriars, London, United Kingdom European and Western third party publishing, Just Cause series, Life Is Strange series. Founded as Square Europe Ltd. and absorbed Eidos Interactive in 2009. Also referred to as Square Enix Europe. [223][43]
Square Enix (China) Co., Ltd. February 28, 2005 Haidian District, Beijing, China Chinese publishing. The successor to Square Enix Webstar Network Technology (Beijing) Co., Ltd. [224]
Huang Long Co., Ltd. August 2005 China Square Enix Holdings subsidiary, Sale and management of online games in Asia-Pacific. [225]
Square Enix India Pvt. Ltd. 2019 Bangalore, Karnataka, India Mobile games publishing subsidiary for the Indian market. Also referred to as Square Enix India. [70][71]

Former subsidiaries

Name Became subsidiary Closed or sold Location Purpose/Fate Ref.
Enix America Corporation Inc. 1990 November 1995 Redmond, Washington, United States Enix's first American subsidiary. [226][227]
Square USA, Inc (previously Square L.A., Inc.) August 1995 April 1, 2003 Costa Mesa, California, United States Square Co. Ltd's American research and development studio. [228]
DigiCube February 6, 1996 November 26, 2003 Tokyo, Japan Square Co. Ltd. marketing and distribution subsidiary in Japan. [229]
Square Electronic Arts April 27, 1998 April 1, 2003 Costa Mesa, California, United States Joint venture with Electronic Arts for American publishing. [230]
Visual Works (previously Square Visual Works) June 1999 April 1, 2021 Tokyo, Japan CGI animation company focused on cutscenes and movie production. Merged with Image Arts Division to form Square Enix Image Studio Division [220]
Taito Soft Corporation (originally The Game Designers Studio) June 22, 1999 March 11, 2010 Hirakawa-cho, 2-chome, Chiyoda-ku, Tokyo, Japan Square Enix Co., Ltd. game development brand. [231][232]
Enix America Inc. 1999 April 1, 2003 Seattle, King County, Washington, United States A joint venture between Enix and Eidos Interactive to publish Enix games for Western markets. [233][234]
Square Enix Webstar Network Technology (Beijing) Co., Ltd. (previously Enix Webstar Network Technology (Beijing) Co., Ltd.) 2001 February 28, 2005 Beijing, China Enix Chinese publishing division. [224]
UIEvolution March 2004 December 17, 2007 Bellevue, Washington, United States Square Enix mobile software development division. [33]
Taito Art Corporation September 28, 2005 July 28, 2008 Tokyo, Japan Taito travel and insurance agency subsidiary. [235]
Taito Tech Co., Ltd. September 28, 2005 July 28, 2008 Tokyo, Japan Taito subsidiary for maintenance and transportation of amusement equipment. [235]
Square Enix of Europe Holdings December 4, 2008 April 26, 2016 London, England Holding company for the group's operations in Europe. [236][237]
Beautiful Game Studios April 22, 2009 2013 London, England UK Square Enix Europe game development subsidiary, Championship Manager series. [42]
Eidos Hungary April 22, 2009 April 19, 2010 Budapest, Hungary Square Enix Europe game development subsidiary. [238]
Eidos Interactive April 22, 2009 November 10, 2009 Wimbledon, London, United Kingdom Western intellectual properties publishing subsidiary. Merged with Square Enix Europe. [42]
IO Interactive April 22, 2009 June 16, 2017 Copenhagen, Denmark Square Enix Europe game development subsidiary. Sold to the management of the studio. [239]
SPC‐NO.1 Co., Ltd June 1, 2009 February 1, 2010 Tokyo, Japan The parent shell company of ES1 Corporation that merged with Taito Corporation. [232]
Smileworks June 17, 2013 January 14, 2015 Jakarta, Indonesia iOS, Android, Windows Phone and Nokia smartphones. [240][241]
Shinra Technologies September 18, 2014 January 2016 New York City, United States Cloud services. [169][170]
Studio Istolia February 21, 2017 May 15, 2019 Shinjuku, Tokyo, Japan Square Enix Co., Ltd. game development subsidiary. Shut down. [242][69]
Crystal Dynamics April 22, 2009 August 26, 2022 Redwood City, California, United States Square Enix Europe game development subsidiary. Sold to Embracer Group [42]
Eidos Montréal April 22, 2009 August 26, 2022 Montréal, Quebec, Canada Square Enix Europe game development subsidiary. Sold to Embracer Group [42]
Square Enix Montréal 2012 August 26, 2022 Montréal, Quebec, Canada

London, United Kingdom

Square Enix Europe game development subsidiary. Sold to Embracer Group [48]
Luminous Productions March 27, 2018 May 1, 2023 Shinjuku, Tokyo, Japan Square Enix Co., Ltd. game development subsidiary. Merged with Square Enix Co. Ltd

Notes

  1. ^ Date of merger and emergence of Square Enix. Date of founding on website backdated to foundation of Enix on September 22, 1975 (the surviving company of the 2003 merger).[2][3]
  2. ^ Japanese: 株式会社スクウェア・エニックス・ホールディングス, Hepburn: Kabushiki gaisha Sukuwea Enikkusu Hōrudingusu

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External links

  • Official website  

square, enix, holdings, japanese, multinational, holding, company, production, enterprise, entertainment, conglomerate, best, known, franchises, such, final, fantasy, dragon, quest, star, ocean, kingdom, hearts, among, numerous, others, outside, video, game, p. Square Enix Holdings Co Ltd b is a Japanese multinational holding company production enterprise and entertainment conglomerate best known for its RPG franchises such as Final Fantasy Dragon Quest Star Ocean and Kingdom Hearts among numerous others Outside of video game publishing and development it is also in the business of merchandise arcade facilities and manga publication under its Gangan Comics brand Square Enix Holdings Co Ltd Headquarters in Shinjuku TokyoNative name株式会社スクウェア エニックス ホールディングスRomanized nameKabushiki gaisha Sukuwea Enikkusu HōrudingusuFormerlySquare Enix Co Ltd TypePublicTraded asTYO 9684IndustryMediaEntertainmentPredecessorsEnix CorporationSquare Co Ltd FoundedApril 1 2003 20 years ago 2003 04 01 1 a HeadquartersShinjuku Eastside Square Shinjuku Tokyo JapanArea servedWorldwideKey peopleYasuhiro Fukushima Honorary Chairman Yosuke Matsuda President ProductsVideo game franchisesArcade facilitiesMangaMass mediaMerchandiseMotion picturesVideo gamesPublishingRevenue 365 3 billion 4 2022 Operating income32 759 000 000 Japanese yen 2020 Net income 26 94 billion 4 2021 Total assets302 634 000 000 Japanese yen 2020 OwnerYasuhiro Fukushima 19 80 Number of employees5 637 2 2022 DivisionsCreative Business Unit I IVSubsidiaries SubsidiariesWebsitesquare enix wbr comThe original Square Enix Co Ltd was formed in April 2003 from a merger between Square and Enix with the latter as the surviving company Each share of Square s common stock was exchanged for 0 85 shares of Enix s common stock At the time 80 of Square Enix staff were made up of former Square employees As part of the merger former Square president Yoichi Wada was appointed the president of the new corporation while former Enix president Keiji Honda was named vice president Yasuhiro Fukushima the largest shareholder of the combined corporation and founder of Enix became chairman In October 2008 Square Enix conducted a company split between its corporate business and video game operations reorganizing itself as the holding company Square Enix Holdings Co Ltd while its internally domestic video game operations were formed under the subsidiary Square Enix Co Ltd Several of Square Enix s franchises have sold over 10 million copies worldwide after 2020 with Final Fantasy selling 173 million Dragon Quest selling 85 million and Kingdom Hearts shipping 36 million 5 6 In 2005 Square Enix acquired arcade corporation Taito In 2009 Square Enix acquire Eidos plc the parent company of British game publisher Eidos Interactive which was then absorbed into Square Enix Europe s part of the group Square Enix is headquartered at the Shinjuku Eastside Square Building in Shinjuku Tokyo and has over 5 000 employees worldwide through its base operations and subsidiaries Contents 1 Corporate history 1 1 Origins and pre merger 1975 2003 1 1 1 Enix 1975 2003 1 1 2 Square 1983 2003 1 2 Merger 2003 1 3 Post merger and acquisitions 2003 2013 1 4 Restructuring 2013 1 5 Post restructuring 2013 present 2 Corporate structure 2 1 Development organization 2 2 Business model 3 Business 3 1 Video games and franchises 3 2 Game engines 3 3 Online gaming 3 4 Cloud gaming 3 5 Arcade Amusement 3 6 Film 3 7 Manga 3 8 Merchandise 4 Subsidiaries 4 1 Former subsidiaries 5 Notes 6 References 7 External linksCorporate history EditOrigins and pre merger 1975 2003 Edit Enix 1975 2003 Edit Main article Enix History Enix was founded on September 22 1975 as Eidansha Boshu Service Center by Japanese architect turned entrepreneur Yasuhiro Fukushima 7 8 Enix focused on publishing games often by companies who exclusively partnered with the company In the 1980s in a partnership with developers Chunsoft the company began publishing the Dragon Quest series of console games Key members of the developer s staff consisted of director Koichi Nakamura writer Yuji Horii artist Akira Toriyama and composer Koichi Sugiyama among others 9 The first game Dragon Warrior in the Famicom based RPG series was released in 1986 and would eventually sell 1 5 million copies in Japan establishing Dragon Quest as the company s most profitable franchise 10 11 Despite the announcement that Enix s long time competitor Square would develop exclusively for PlayStation Enix announced in January 1997 that it would release games for both Nintendo and Sony consoles 12 This caused a significant rise in stock for both Enix and Sony 13 By November 1999 Enix was listed in the Tokyo Stock Exchange s first section indicating it as a large company 7 14 Square 1983 2003 Edit Main article Square video game company History Square was started in October 1983 by Masafumi Miyamoto as a computer game software division of Den Yu Sha a power line construction company owned by his father While at the time game development was usually conducted by only one programmer Miyamoto believed that it would be more efficient to have graphic designers programmers and professional story writers working together 9 In September 1986 the division was spun off into an independent company led by Miyamoto officially named Square Co Ltd 15 After releasing several unsuccessful games for the Famicom Square relocated to Ueno Tokyo in 1987 and developed a role playing video game titled Final Fantasy which was inspired by Enix s success in the genre with the 1986 Dragon Quest 1 Final Fantasy was a success with over 400 000 copies sold and it became Square s leading franchise spawning dozens of games in a series that continues to the present 9 Buoyed by the success of their Final Fantasy franchise Square developed notable games and franchises such as Chrono Mana Kingdom Hearts in collaboration with The Walt Disney Company and Super Mario RPG under the guidance of Super Mario creator Shigeru Miyamoto 1 By late 1994 they had developed a reputation as a producer of high quality role playing video games 16 Square was one of the many companies that had planned to develop and publish their games for the Nintendo 64 but with the cheaper costs associated with developing games on CD based consoles such as the Sega Saturn and the Sony PlayStation Square decided to develop titles for the latter system 17 Final Fantasy VII was one of these games and it sold 9 8 million copies making it the second best selling game for the PlayStation 1 Merger 2003 Edit A merger between Square and Enix was considered since at least 2000 the financial failure in 2001 of Square s first movie Final Fantasy The Spirits Within made Enix reluctant to proceed while Square was losing money 18 19 With the company facing its second year of financial losses Square approached Sony for a capital injection and on October 8 2001 Sony Corp purchased an 18 6 stake in Square 20 Following the success of both Final Fantasy X and Kingdom Hearts the company s finances stabilized and it recorded the highest operating margin in its history in the fiscal year 2002 21 22 It was announced on November 25 2002 that Square and Enix s previous plans to merge were to officially proceed intending to decrease development costs and to compete with foreign developers 23 As described by Square s president and CEO Yoichi Wada Square has also fully recovered meaning this merger is occurring at a time when both companies are at their height 24 Some shareholders expressed concerns about the merger notably Miyamoto the founder and largest shareholder of Square who would find himself holding a significantly smaller percentage of the combined companies 25 Other criticism came from Takashi Oya of Deutsche Securities who expressed doubts about the benefits of such a merger Enix outsources game development and has few in house creators while Square does everything by itself The combination of the two provides no negative factors but would bring little in the way of operational synergies 26 Miyamoto s concerns were eventually resolved by altering the exchange ratio of the merger so that each Square share would be exchanged for 0 85 Enix shares rather than 0 81 shares and the merger was greenlit 27 28 The merger was set for April 1 2003 on which date the newly merged entity Square Enix came into being 1 29 At the time of the merger 80 of Square Enix staff were made up of former Square employees 30 As part of the merger former Square president Yoichi Wada was appointed the president of the new corporation while former Enix president Keiji Honda became its vice president 31 The founder of Enix and the largest shareholder of the newly combined corporation Yasuhiro Fukushima was made its honorary chairman 32 As a result of the merger Enix was the surviving company and Square Co Ltd was dissolved 3 2 In July of that year the Square Enix headquarters were moved to Yoyogi Shibuya Tokyo to help combine the two companies 15 Post merger and acquisitions 2003 2013 Edit To strengthen its wireless market Square Enix acquired mobile application developer UIEvolution in March 2004 which was sold in December 2007 and the company instead founded its own Square Enix MobileStudio in January 2008 to focus on mobile products 33 34 In January 2005 Square Enix founded Square Enix China expanding their interests in the People s Republic of China 15 In September 2005 Square Enix bought the gaming developer and publisher Taito renowned for their arcade hits such as Space Invaders and the Bubble Bobble series Taito s home and portable console games divisions were merged into Square Enix itself by March 2010 35 In August 2008 Square Enix made plans for a similar expansion by way of a friendly takeover of video game developer Tecmo by purchasing shares at a 30 percent premium but Tecmo rejected the proposed takeover 36 37 Tecmo would later merge with Koei in April 2009 to form Koei Tecmo In April 2007 Square Enix Ltd CEO John Yamamoto also became CEO of Square Enix Inc 38 In 2008 2009 Square Enix was reportedly working with Grin on a Final Fantasy spin off codenamed Fortress 39 The project was allegedly canceled by Square Enix after introducing seemingly impossible milestones and without payments made resulting in Grin declaring bankruptcy and its co founders blaming Square Enix for being betrayed 40 In February 2009 Square Enix announced a takeover deal for Eidos plc briefly renamed from SCi Entertainment the holding company for Eidos Interactive The UK based publisher s assets include Tomb Raider Hitman Deus Ex Thief and Legacy of Kain franchises along with subsidiary development studios Crystal Dynamics and Eidos Montreal that developed the games 41 The acquisition of Eidos was completed in April 2009 and in November the publisher was merged with Square Enix s European publishing organization to form Square Enix Europe 42 43 In April 2010 a new Japanese label for Western games bearing CERO restrictions called Square Enix Extreme Edges was announced 44 In July 2010 Mike Fischer was appointed CEO of Square Enix Inc 45 46 In March 2011 Square Enix founded the mobile development studio Hippos Lab 47 and Square Enix Montreal in 2012 48 In July 2011 it was reported that Square Enix closed their Los Angeles Studio 49 In January 2012 Square Enix North American office could pursue smaller niche mobile and social media games due to its existing revenue streams 50 In October 2012 Square Enix was perceived as a force in mobile games by Kotaku The price of Final Fantasy Dimensions and Demons Score 30 and 44 respectively was criticized 51 Restructuring 2013 Edit On March 26 2013 citing sluggish sales of major Western games Square Enix announced major restructuring expected loss of 10 billion and resignation of President Yoichi Wada whom Yosuke Matsuda replaced 52 53 Phil Rogers was elected as a new Director among others 52 54 With the restructuring Square Enix of America CEO Mike Fischer left the company in May with former Square Enix Europe CEO Phil Rogers becoming CEO of Americas and Europe 55 Further executive changes at Square Enix Western studios were mentioned in a statement 56 With the consolidation of Square Enix Western divisions around 2015 57 Square Enix Ltd and Square Enix Inc are collectively referred to as Square Enix West 58 It said with the fiscal year report in March 2013 sales of Tomb Raider 2013 and Hitman Absolution were weak despite critical acclaim The North American sales force was said to be ineffective as the game sold two thirds the number of units it did in Europe Price pressure was intense which forced spending additional channel costs such as price protection 59 Matsuda noted the long development time of their important games and said they need to shift to a business model with frequent customer interactions noting Kickstarter as an example and finally make sure games meet customer expectations 60 Post restructuring 2013 present Edit In March 2013 Square Enix India opened in Mumbai however the studio was closed in April 2014 and later reopened five years later 61 As well as Square Enix Latin America in Mexico 62 which was closed in 2015 63 A mobile studio called Smileworks was founded in Indonesia in June 2013 however it was closed in January 2015 64 In 2014 Square Enix signed a strategic alliance and corporate agreement with Japanese and French video game companies Bandai Namco Entertainment and Ubisoft it has served as the Japanese publisher of video games and crossover productions since 2009 citation needed In March 2014 following the success of Bravely Default Square Enix said it will go back to their roots and focus on creating content that will appeal to their core audience 65 In 2015 Square created a new studio known as Tokyo RPG Factory to develop what was then dubbed Project Setsuna 66 67 On February 21 2017 the formation of a new studio Studio Istolia was announced The studio headed by Hideo Baba would be working on the new RPG Project Prelude Rune 68 Baba departed the studio in early 2019 and shortly after this Studio Istolia was closed and Project Prelude Rune cancelled following an assessment of the project with its staff being reassigned to different projects within the company 69 In 2019 Square Enix opened an Indian office again now in Bangalore 70 which expanded into publishing mobile games for the Indian market in 2021 71 In March 2021 Forever Entertainment a Polish studio was reported to be working to bring several of Square Enix s properties to modern systems 72 On May 1 2022 Square Enix announced that it would sell several assets of subsidiary Square Enix Limited to Swedish games holding company Embracer Group for 300 million This included studios Crystal Dynamics Eidos Montreal and Square Enix Montreal IPs Deus Ex Legacy of Kain Thief and Tomb Raider and rights to over 50 games Square Enix stated that the sale will further help it in investment into blockchain and other technologies and to assist the company in adapting to the changes underway in the global business environment by establishing a more efficient allocation of resources Square Enix also stated that it would retain the Life Is Strange Outriders and Just Cause franchises 73 74 However during the Japanese publisher s full year financial results briefing on May 13 president Yosuke Matsuda clarified the past statement and said the money from the sale will be used to strengthen the company s core games business 75 On July 25 2022 Square Enix launched the English version of Manga Up 76 The acquisition was closed by August 26 2022 with the assets being held under CDE Entertainment which is headed from a London office by Phil Rogers former CEO of Square Enix Americas and Europe 77 In the company s financial statement for the following quarter released in September 2022 Matsuda said they were moving away from outright owning studios due to rising costs of development but were looking at means to invest in studios such as joint ventures or investment opportunities 78 In 2022 Square Enix invested in seven business strategic cooperations in the blockchain and cloud services such as Zebedee United States Blocklords Estonia Cross The Ages France Blacknut France Animoca Brands owned The Sandbox Australia and Hong Kong and Ubitus Japan 79 non primary source needed On February 28 2023 Square Enix Holdings announced that on May 1 2023 Luminous Productions would reorganize and merge with Square Enix internally citing the merging of the two would enhanced the group s abilities to develop HD games for the 20th anniversary 80 non primary source needed On March 3 2023 Square Enix issued a statement announcing a proposed change to the position of its president and representative director that if implemented would result in Yosuke Matsuda stepping down and being succeeded by Takeshi Kiryu who is presently the company s director The change will become effective upon approval at the company s 43rd annual shareholders meeting which is planned for June 2023 and the board meeting which will follow ahead on the 20th anniversary of the merger 81 non primary source needed Corporate structure EditOn October 1 2008 Square Enix transformed into a holding company and was renamed Square Enix Holdings At the same time the gaming and publishing businesses were transferred to a spin off named Square Enix sharing the same corporate leadership and offices with the holding company 15 82 83 The primary offices for Square Enix and Square Enix Holdings are in the Shinjuku Eastside Square Building in Shinjuku Tokyo 82 84 Development organization Edit After the merger in 2003 Square Enix s development department was organized into eight Square and two Enix Product Development Divisions 開発事業部 kaihatsu jigyōbu each focused on different groupings of games 85 86 87 The divisions were spread around different offices for example Product Development Division 5 had offices both in Osaka and Tokyo 85 According to Yoichi Wada the development department was reorganized away from the Product Development Division System by March 2007 into a project based system 88 89 Until 2013 the teams in charge of the Final Fantasy and Kingdom Hearts series were still collectively referred to as the 1st Production Department 第1制作部 dai ichi seisakubu 90 91 92 The 1st Production Department was formed from the fall 2010 combination of Square Enix s Tokyo and Osaka development studios with Shinji Hashimoto as its corporate executive 93 In December 2013 Square Enix s development was restructured into 12 Business Divisions In 2017 Business Division 9 was merged into Business Division 8 while Business Divisions 11 and 12 merged to become the new Business Division 9 while a new Business Division 11 was created with some staff from Business Division 6 94 95 96 In 2019 Square Enix announced that their eleven Business Divisions would be consolidated into four units by 2020 with a new title Creative Business Unit 97 Naoki Yoshida who was previously the head of Business Division 5 became the head of Creative Business Unit III 98 The current structure for the development and production division called Creative Business Unit is as follows 99 100 Creative Business Unit I is led by Yoshinori Kitase who was the head of Business Division 1 and focuses on Final Fantasy single player titles spin offs SaGa and Kingdom Hearts The department comprises the former Business Division 1 Mainline single player Final Fantasy such as Final Fantasy XIII and Final Fantasy VII Remake Business Division 3 Kingdom Hearts Final Fantasy spin offs The World Ends with You SaGa series and Business Division 4 Final Fantasy spin offs produced with external companies e g Dissidia Final Fantasy NT Theatrhythm Final Fantasy Final Fantasy Record Keeper Creative Business Unit II is led by Yuu Miyake who was the head of Business Division 6 and focuses on the Dragon Quest Nier and Bravely series as well as arcade games The department comprises the former Business Division 6 Dragon Quest series Nier series Business Division 7 Lord of Vermilion Gunslinger Stratos and Business Division 11 aka Team Asano Bravely series Octopath Traveler series Creative Business Unit III is led by Naoki Yoshida who was the head of Business Division 5 and focused primarily on MMORPGs transitioning in 2020 to the single player Final Fantasy XVI It mainly comprises the former Business Division 5 Final Fantasy XI Final Fantasy XIV Dragon Quest Builders series Creative Business Unit IV is led by Hirokazu Nishikado and focuses on the Mana series along with co development and production of remasters and ports It comprises the former Business Division 8 Mana series along with remasters and ports of different franchises Business Division 9 Schoolgirl Strikers Grimms Notes and Business Division 10 Million Arthur series Chaos Rings series In those four departments most of the development is done outside of Square Enix under outsourced development studios while Creative Business Unit produce and supervise those developers Most of the internal development done by Creative Business Units are for AAA titles such as mainline Dragon Quest Final Fantasy Kingdom Hearts and other series with AAA investment while their mid size titles have the development outsourced to other companies for most of the cases such as Team Asano a team of producers from Creative Business II who had Artdink and Netchubiyori developing Triangle Strategy or Historia developing the remake of Live A Live 101 Business model Edit See also Localization of Square Enix video games The business model of post merger Square Enix is centered on the idea of polymorphic content which consists of developing franchises on multiple potential media rather than being restricted by a single gaming platform 102 103 An early example of this strategy is Enix s Fullmetal Alchemist manga series which has been adapted into two anime television series two movies and several novels and video games 104 Other polymorphic projects include the Compilation of Final Fantasy VII Code Age World of Mana Ivalice Alliance and Fabula Nova Crystallis Final Fantasy subseries 105 According to Yoichi Wada It s very difficult to hit the jackpot as it were Once we ve hit it we have to get all the juice possible out of it 106 Similar to Sony s Greatest Hits program Square Enix also re releases their best selling games at a reduced price under a label designated Ultimate Hits 107 The standard game design model Square Enix employs is to establish the plot characters and art of the game first 108 Battle systems field maps and cutscenes are created next 108 According to Taku Murata this process became the company s model for development after the success of Square s Final Fantasy VII in 1997 108 The team size for Final Fantasy XIII peaked at 180 artists 30 programmers and 36 game designers but analysis and restructuring were done to outsource large scale development in the future 109 Business EditVideo games and franchises Edit Main articles List of Square Enix video games List of Square Enix Europe games List of Square Enix mobile games List of Taito games and List of Square Enix video game franchises Square Enix s primary concentration is on video gaming and it is primarily known for its role playing video game franchises 110 Of its properties the Final Fantasy franchise begun in 1987 is the best selling with a total worldwide sales of over 173 million units as of March 2022 The Dragon Quest franchise begun in 1986 is also the best selling it is considered one of the most popular game series in Japan and new installments regularly outsell other games at the times of their release with a total worldwide sale of over 85 million units More recently the Kingdom Hearts series developed in collaboration with The Walt Disney Company beginning in 2002 has become popular with 36 million units shipped as of March 2022 Other popular series developed by Square Enix include the SaGa series with nearly 10 million copies sold since 1989 the Mana series with over 6 million sales since 1991 and the Chrono series with over 5 million sold since 1995 111 In addition to their sales numbers many Square Enix games have been highly reviewed 27 Square Enix games were included in Famitsu magazine s 2006 Top 100 Games Ever with 7 in the top 10 and Final Fantasy X claiming the number 1 position 112 The company also won IGN s award for Best Developer of 2006 for the PlayStation 2 113 Square and Enix initially targeted Nintendo home consoles with their games but Square Enix currently develops games for a wide variety of systems 114 115 In the seventh generation of video game consoles Square Enix released new installments from its major series across all three major systems including Final Fantasy XIII on both the PlayStation 3 and Xbox 360 and Dragon Quest X on the Wii 116 117 118 Square Enix has also developed titles for handheld game consoles including the Game Boy Advance Nintendo DS PlayStation Portable Nintendo 3DS and PlayStation Vita 114 Also they have published games for Microsoft Windows based personal computers and various models of mobile phones and modern smartphones 119 Square Enix mobile phone games became available in 2004 on the Vodafone network in some European countries including Germany the United Kingdom Spain and Italy 120 Before its launch Michihiro Sasaki senior vice president of Square Enix spoke about the PlayStation 3 saying We don t want the PlayStation 3 to be the overwhelming loser so we want to support them but we don t want them to be the overwhelming winner either so we can t support them too much 121 Square Enix continued to reiterate their devotion to multi platform publishing in 2007 promising more support for the North American and European gaming markets where console pluralism is generally more prevalent than in Japan 122 Their interest in multi platform development was made evident in 2008 when the previously PlayStation 3 exclusive game Final Fantasy XIII was announced for release on the Xbox 360 123 In 2008 Square Enix released their first game for the iPod Song Summoner The Unsung Heroes 124 Square Enix made a new brand for younger children gaming that same year known as Pure Dreams 125 Pure Dreams first two games Snoopy DS Let s Go Meet Snoopy and His Friends and Pingu s Wonderful Carnival were released that year 125 After acquiring Eidos in 2009 Square Enix combined it with its European publishing wing to create Square Enix Europe which continues to publish Eidos franchises such as Tomb Raider 88 million sales Deus Ex 4 million Thief and Legacy of Kain 3 5 million 119 126 127 128 In November 2017 Square Enix stopped publishing the Hitman franchise and sold the IP to game developer IO Interactive 129 Square Enix has also served as the Japanese publisher for Activision Blizzard and Ubisoft games since 2009 130 In May 2022 Square Enix sold several assets of Square Enix Europe 300 million to Embracer Group including former Eidos Interactive franchises such as Tomb Raider Deus Ex Thief Legacy of Kain and more than 50 others 131 Square Enix owned franchises and games include former Square franchises such as Seiken Densetsu Mana former Enix franchises such as Star Ocean Square Enix created franchises such as Drakengard Taito franchises such as Space Invaders Retained former Eidos Interactive franchise Just Cause Square Enix America created games such as Quantum Conundrum Motley Blocks Square Enix Europe created franchises such as Life Is Strange Game engines Edit In 2004 Square Enix began to work on a common 3D format that would allow the entire company to develop titles without being restricted to a specific platform this led to the creation of a game engine named Crystal Tools which is compatible with the PlayStation 3 the Xbox 360 Windows based PCs and to some extent the Wii 132 133 It was first shown off at a tech demo shown off at E3 2005 and was later used for Final Fantasy XIII based on the demo s reception 134 135 Crystal Tools was also used for Final Fantasy Versus XIII before its re branding as Final Fantasy XV and its shift onto next gen platforms 136 Refinement of the engine continued through the development of Final Fantasy XIII 2 and it underwent a major overhaul for Lightning Returns Final Fantasy XIII 137 138 Since that release no new titles have been announced using Crystal Tools and it is believed that the development of the engine has halted permanently 139 Luminous Engine was originally intended for eighth generation consoles and unveiled at E3 2012 through a tech demo titled Agni s Philosophy 140 141 142 The first major console title to be developed with Luminous Engine was Final Fantasy XV 136 the engine s development was done in tandem with the game and the game s development helped the programming team optimize the engine 143 In addition to Luminous Engine and custom engines made for individual games and platforms before and since Square Enix often uses other companies engines and programming languages for their video game properties Epic Games Unreal Engine 3 was used for games such as The Last Remnant and more recently Unreal Engine 4 has been used for projects including Dragon Quest XI Kingdom Hearts III and the most recent Final Fantasy VII Remake Unity has also been used internally for titles including I Am Setsuna Lost Sphear and SaGa Scarlet Grace The Squirrel language had also been used for the WiiWare title Final Fantasy Crystal Chronicles My Life as a King 144 145 Online gaming Edit Before the merger Enix published its first online game Cross Gate in Japan mainland China and Taiwan in 2001 and Square released Final Fantasy XI in Japan in 2002 for the PlayStation 2 and later the personal computer 146 147 With the huge success of Final Fantasy XI the game was ported to the Xbox 360 two years later and was the first MMORPG on the console 147 148 All versions of the game used PlayOnline a cross platform internet gaming platform and internet service developed by Square Enix 149 The platform was used as the online service for many games Square Enix developed and published throughout the decade 150 Due to the success of their MMORPG Square Enix began a new project called Fantasy Earth The Ring of Dominion 151 GamePot a Japanese game portal received the license to publish Fantasy Earth in Japan and it was released in Japan as Fantasy Earth ZERO 152 In 2006 however Square Enix dropped the Fantasy Earth Zero project and sold it to GamePot 152 Square Enix released Concerto Gate the sequel to Cross Gate in 2007 153 A next gen MMORPG code named Rapture was developed by the Final Fantasy XI team using the company s Crystal Tools engine 154 It was unveiled at E3 2009 as Final Fantasy XIV for PlayStation 3 and Microsoft Windows and would be released on September 30 2010 155 Dragon Quest X was announced in September 2011 as an MMORPG being developed for Nintendo s Wii and Wii U consoles which released on August 2 2012 and March 30 2013 respectively 156 Like XIV it used Crystal Tools 157 Square Enix also made browser games and Facebook games like Legend World Chocobo s Crystal Tower and Knights of the Crystals and online games for Yahoo Japan such as Monster x Dragon Sengoku Ixa Bravely Default Praying Brage Star Galaxy and Crystal Conquest 158 159 160 161 Cloud gaming Edit In 2013 Dragon Quest X was brought to iOS and Android in Japan using NTT DoCoMo as the release platform and Ubitus for the streaming technology 162 In 2014 it was also brought to 3DS in Japan using Ubitus 163 On May 8 2012 Square Enix announced a collaboration with Bigpoint Games to create a free to play Cloud gaming platform that throws players into limitless game worlds directly through their web browser 164 The service was launched under the name CoreOnline in August 2012 165 166 Stating limited commercial take up the service was cancelled on November 29 2013 167 In September 2014 a cloud gaming company called Shinra Technologies previously Project Flare 168 was created however it was closed in January 2016 169 170 On October 9 2014 Square Enix launched another online game service in Japan called Dive In which allowed players to stream console games to their iOS or Android devices 171 The service was monetized by the amount of time the players spent playing with each game offered for free for thirty minutes 172 The service was cancelled on September 13 2015 172 Some Square Enix games are available in Japan on the G cluster streaming service 173 174 Arcade Amusement Edit With the merger of Taito businesses into Square Enix the company gained possession of Taito s arcade infrastructure and facilities and entered the arcade market in 2005 175 In 2010 Taito revealed NESiCAxLive a cloud based system of storing games and changing them through the internet instead of acquiring physical copies 176 This system was added to its many arcade gaming locations 176 The company continues to cater to the arcade audience in Japan with arcade only titles with game producers in 2015 stating that Square Enix has a loyal fan base that values the arcade gaming experience 177 In November 2019 Square Enix announced a Ninja Tower Tokyo theme park by its newly established Live Interactive Works division 178 179 Film Edit The company has made three forays into the film industry The first Final Fantasy The Spirits Within 2001 was produced by Square subsidiary Square Pictures before the Enix merger Square Pictures is now a consolidated subsidiary of Square Enix 180 Its box office failure caused Enix to delay the merger which was already under consideration before the creation of the film until Square became profitable once again 181 In 2005 Square Enix released Final Fantasy VII Advent Children a CGI animation film based on the PlayStation game Final Fantasy VII set two years after the events of the game 182 A Deus Ex film was in pre production in 2012 and as of 2014 was undergoing rewrites 183 184 In 2016 Square Enix revealed a film called Kingsglaive Final Fantasy XV based in the world of Final Fantasy XV and a new web series released on YouTube and Crunchyroll entitled Brotherhood Final Fantasy XV 185 Manga Edit Main articles List of Gangan Comics manga franchises and List of Square Enix companion books The company has a manga publishing division in Japan originally from Enix called Gangan Comics which publishes content for the Japanese market only 180 In 2010 however Square Enix launched a digital manga store for North American audiences via its Members services which contains several notable series published in Gangan anthologies 186 Titles published by Gangan Comics include Fullmetal Alchemist Soul Eater and many others 186 Other titles include manga adaptations of various Square Enix games like Dragon Quest Kingdom Hearts and Star Ocean 187 188 189 Some of these titles have also been adapted into anime series 190 Fullmetal Alchemist is the most successful title of Square Enix s manga branch with more than 64 million volumes sold worldwide 191 It is licensed in North America by Viz Media while its two anime adaptations were licensed by Funimation now known as Crunchyroll in North America 192 193 Starting in Q4 2019 Square Enix began publishing some of its manga series in English 194 Merchandise Edit Square Enix has created merchandise for virtually all of their video game franchises many items are available only in Japan Starting in 2000 Square Enix s former online gaming portal PlayOnline sold merchandise from game franchises including Parasite Eve Vagrant Story Chocobo Racing Front Mission Chrono Cross and Final Fantasy 195 Mascots from game franchises are a popular focus for merchandise such as the Chocobo from Final Fantasy which has been seen as a rubber duck 196 197 a plush baby Chocobo 198 and on coffee mugs 199 Square Enix also designed a Chocobo character costume for the release of Chocobo Tales 200 The Slime character from Dragon Quest has also been frequently used in Square Enix merchandise especially in Japan 201 On the Japanese Square Enix shopping website there is also a Slime focused section called Smile Slime 202 203 Slime merchandise includes plush toys pencil cases keychains game controllers a stylus and several board games including one titled Dragon Quest Slime Racing 202 203 204 205 206 207 In Japan pork filled steam buns shaped like slimes have been sold in 2010 208 For Dragon Quest s 25th anniversary special items were sold including business cards tote bags and crystal figurines 202 Rabites from the Mana series have appeared in several pieces of Square Enix merchandise including plush dolls cushions lighters mousepads straps telephone cards and T shirts 209 Square Enix has also made merchandise for third party series including figures Mass Effect and Halo in 2012 210 Beginning in 2012 it has shops called Square Enix Cafe in Tokyo Osaka and Shanghai which display and sell merchandise as well as serve cafe food 211 212 213 Subsidiaries Edit Square Enix Europe Square Enix China Square Enix America Japan companies Japan companiesSquare EnixSquare Enix Image Studio DivisionSquare Enix AI amp Arts AlchemyTaitoTokyo RPG Factoryclass notpageimage Square Enix group companies Name Became subsidiary Location Purpose Ref DomesticGangan Comics March 12 1991 Shinjuku Tokyo Japan Manga and Magazine imprint in its publishing business 214 Taito Corporation September 28 2005 Square Enix Holdings arcade gaming subsidiary Space Invaders series Bubble Bobble series Groove Coaster series 215 Square Enix Co Ltd October 1 2008 Shinjuku Tokyo JapanOsaka Japan Game development and publishing company Final Fantasy series Dragon Quest series Kingdom Hearts series Also referred to as Square Enix Japan 15 83 216 Square Enix Business Support Co Ltd April 1 2010 Shinjuku Tokyo Japan Operational support of group company businesses including office services information processing and development of arcade game machines 217 Tokyo RPG Factory 2015 Square Enix Co Ltd game development subsidiary 218 Square Enix AI amp Arts Alchemy Co Ltd March 2 2020 R amp D business involving products that combine AI computer graphics and art 219 Square Enix Image Studio Division April 1 2021 CGI animation company focused on cutscenes and movie production 220 InternationalSquare Enix Inc originally Square Soft Inc March 1989 El Segundo California United States American publishing and Japanese Intellectual Property localization Founded as Square Soft Inc and merged in 2003 with sister subsidiaries Square USA and Square Electronic Arts to become Square Enix USA renamed Square Enix Inc the following year Also referred to as Square Enix America 221 43 222 216 Square Enix Ltd originally Square Europe Ltd December 1998 Blackfriars London United Kingdom European and Western third party publishing Just Cause series Life Is Strange series Founded as Square Europe Ltd and absorbed Eidos Interactive in 2009 Also referred to as Square Enix Europe 223 43 Square Enix China Co Ltd February 28 2005 Haidian District Beijing China Chinese publishing The successor to Square Enix Webstar Network Technology Beijing Co Ltd 224 Huang Long Co Ltd August 2005 China Square Enix Holdings subsidiary Sale and management of online games in Asia Pacific 225 Square Enix India Pvt Ltd 2019 Bangalore Karnataka India Mobile games publishing subsidiary for the Indian market Also referred to as Square Enix India 70 71 Former subsidiaries Edit Name Became subsidiary Closed or sold Location Purpose Fate Ref Enix America Corporation Inc 1990 November 1995 Redmond Washington United States Enix s first American subsidiary 226 227 Square USA Inc previously Square L A Inc August 1995 April 1 2003 Costa Mesa California United States Square Co Ltd s American research and development studio 228 DigiCube February 6 1996 November 26 2003 Tokyo Japan Square Co Ltd marketing and distribution subsidiary in Japan 229 Square Electronic Arts April 27 1998 April 1 2003 Costa Mesa California United States Joint venture with Electronic Arts for American publishing 230 Visual Works previously Square Visual Works June 1999 April 1 2021 Tokyo Japan CGI animation company focused on cutscenes and movie production Merged with Image Arts Division to form Square Enix Image Studio Division 220 Taito Soft Corporation originally The Game Designers Studio June 22 1999 March 11 2010 Hirakawa cho 2 chome Chiyoda ku Tokyo Japan Square Enix Co Ltd game development brand 231 232 Enix America Inc 1999 April 1 2003 Seattle King County Washington United States A joint venture between Enix and Eidos Interactive to publish Enix games for Western markets 233 234 Square Enix Webstar Network Technology Beijing Co Ltd previously Enix Webstar Network Technology Beijing Co Ltd 2001 February 28 2005 Beijing China Enix Chinese publishing division 224 UIEvolution March 2004 December 17 2007 Bellevue Washington United States Square Enix mobile software development division 33 Taito Art Corporation September 28 2005 July 28 2008 Tokyo Japan Taito travel and insurance agency subsidiary 235 Taito Tech Co Ltd September 28 2005 July 28 2008 Tokyo Japan Taito subsidiary for maintenance and transportation of amusement equipment 235 Square Enix of Europe Holdings December 4 2008 April 26 2016 London England Holding company for the group s operations in Europe 236 237 Beautiful Game Studios April 22 2009 2013 London England UK Square Enix Europe game development subsidiary Championship Manager series 42 Eidos Hungary April 22 2009 April 19 2010 Budapest Hungary Square Enix Europe game development subsidiary 238 Eidos Interactive April 22 2009 November 10 2009 Wimbledon London United Kingdom Western intellectual properties publishing subsidiary Merged with Square Enix Europe 42 IO Interactive April 22 2009 June 16 2017 Copenhagen Denmark Square Enix Europe game development subsidiary Sold to the management of the studio 239 SPC NO 1 Co Ltd June 1 2009 February 1 2010 Tokyo Japan The parent shell company of ES1 Corporation that merged with Taito Corporation 232 Smileworks June 17 2013 January 14 2015 Jakarta Indonesia iOS Android Windows Phone and Nokia smartphones 240 241 Shinra Technologies September 18 2014 January 2016 New York City United States Cloud services 169 170 Studio Istolia February 21 2017 May 15 2019 Shinjuku Tokyo Japan Square Enix Co Ltd game development subsidiary Shut down 242 69 Crystal Dynamics April 22 2009 August 26 2022 Redwood City California United States Square Enix Europe game development subsidiary Sold to Embracer Group 42 Eidos Montreal April 22 2009 August 26 2022 Montreal Quebec Canada Square Enix Europe game development subsidiary Sold to Embracer Group 42 Square Enix Montreal 2012 August 26 2022 Montreal Quebec Canada London United Kingdom Square Enix Europe game development subsidiary Sold to Embracer Group 48 Luminous Productions March 27 2018 May 1 2023 Shinjuku Tokyo Japan Square Enix Co Ltd game development subsidiary Merged with Square Enix Co LtdNotes Edit Date of merger and emergence of Square Enix Date of founding on website backdated to foundation of Enix on September 22 1975 the surviving company of the 2003 merger 2 3 Japanese 株式会社スクウェア エニックス ホールディングス Hepburn Kabushiki gaisha Sukuwea Enikkusu HōrudingusuReferences Edit a b c d e Square Enix Company Timeline Archived from the original on February 7 2012 Retrieved March 5 2009 a b c Corporate Profile Corporate Information SQUARE ENIX HOLDINGS CO LTD Hd square enix com Archived from the original on July 25 2019 Retrieved September 3 2017 a b Game software firms Enix Square to merge on April 1 Japan Times November 27 2002 Archived from the original on July 13 2017 Retrieved March 11 2017 a b Financial Highlights Square Enix May 13 2020 Archived from the original on August 8 2018 Retrieved January 22 2021 Adler Matthew April 6 2020 Why Final Fantasy is the Biggest RPG Series of All Time IGN IGN Archived from the original on July 11 2021 Retrieved January 28 2021 Annual Reports Investor Relations SQUARE ENIX HOLDINGS CO LTD www hd square enix com Archived from the original on October 28 2022 Retrieved October 29 2022 a b Square Enix Square 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on November 11 2020 Retrieved August 16 2020 Futter Mike July 23 2013 Eidos Montreal General Manager Stephan D Astous Resigns GameInformer Archived from the original on July 11 2021 Retrieved July 11 2021 Hip to be Square US and EU boss Phil Rogers on the publisher s huge line up MCV September 4 2015 Archived from the original on June 14 2021 Retrieved August 15 2020 The industry changes and one of the big things over the last couple of the years has been the European team working hand in hand with the American team and since March this year we ve had them working officially across LA and London Square Enix West Material Usage Policy square enix games com Archived from the original on August 9 2020 Retrieved August 15 2020 this Policy applies only to games developed and published by Square Enix s western division not to games developed or published by Square Enix s Japanese affiliates including Square Enix s Japanese office Luminous Productions and Taito Corporation Rose Mike March 26 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