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Wikipedia

WiiWare

WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.

WiiWare
DeveloperNintendo
TypeOnline market
Launch dateWii
March 25, 2008
Wii U
November 18, 2012
DiscontinuedJanuary 30, 2019
Platform(s)Wii, Wii U
StatusDiscontinued

WiiWare was promoted as an avenue for developers with small budgets to release innovative, original, and smaller-scale games without the cost and risk of creating a title to be sold at retail (akin to Xbox Live Arcade and the PlayStation Store). The development kit cost around US$2000 and developers needed to be licensed with and approved by Nintendo.[1] According to Nintendo, the "remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds". Nintendo handled all pricing options for the downloadable games.[2]

Like Virtual Console games, WiiWare content was purchased using Wii Points. However, unlike Virtual Console games, instruction manuals were stored on the Wii Shop Channel itself.

Unlike its portable equivalent DSiWare, WiiWare games are currently unavailable natively via the Nintendo eShop. However, WiiWare games were purchasable and fully playable on the Wii U console – the Wii's successor – via Wii Mode. Ever since the Wii U launched in November 2012 with its vastly improved Nintendo eShop digital distribution, in comparison to the DSiWare Shop, the Wii Shop Channel had very rarely seen brand new WiiWare releases. As of July 2014, the Wii Shop Channel has received the global release of Retro City Rampage (February 2013), the global re-release of a retail Wii game called Deer Drive Legends (November 2013),[3][4] and the North American re-release of a retail Wii game called Karaoke Joysound (July 2014).[5]

On September 29, 2017, with the announcement of the Wii Shop Channel being closed on January 30, 2019,[6][7] the WiiWare games on the Wii (as well as the backwards compatibility on the Wii U) can no longer be purchased. Until further notice, users can continue to re-download and/or transfer WiiWare titles.

Games

The WiiWare service was officially launched on March 25, 2008, in Japan,[8] on May 12, 2008, in North America,[9] and on May 20, 2008, in the PAL/UK regions.[10]

On October 10, 2007, Nintendo held a press conference in Japan revealing the first batch of major Japanese WiiWare games including My Pokémon Ranch, Dr. Mario Online Rx, and Square Enix's Final Fantasy Crystal Chronicles: My Life as a King.[11] The conference also disclosed information on Family Table Tennis,[12] Mojipittan, Maruboushikaku, and Magnetica Twist. Game developer Hudson also announced 3 WiiWare titles: Bomberman Blast, Star Soldier R, and Joysound, the latter a karaoke game.[13] Hudson later revealed that it had at least 10 WiiWare titles in development for the first year of release.[14] Capcom, Namco, Sega, Taito and Konami also subsequently announced and later released games for the service.

Among Western developers, Telltale Games was one of the first to cite interest in the service, announcing the episodic Strong Bad's Cool Game for Attractive People series of adventure games.[15] GarageGames has released a version of their game engine to support WiiWare software development. Other Western developers releasing WiiWare games include Gameloft, Neko Entertainment, WayForward Technologies, Zoonami, Frozen Codebase and High Voltage Software. Konami and Capcom has also expressed desire to release Western-exclusive WiiWare games.[16]

Upon the service's shutdown, WiiWare games in Japan and North America were priced between 500 and 1500 Nintendo Points. Additional downloadable content had been announced for several games, with My Life as a King seeing extra content priced between 100 and 800 Points,[17] Final Fantasy IV: The After Years receiving content ranging from 300 to 800 Points,[18] and Mega Man 9 and 10 seeing content priced between 100 and 500 Points.

Criticism

Martin Hollis, founder of Zoonami, has accused Nintendo of inadequately promoting the WiiWare service:

"Apple have had such massive success in capturing media attention – they've sucked all of the air out of it, I don't know that Nintendo's putting a great deal of energy into trying to generate PR for WiiWare or DSiWare."[19]

Other developers have criticised the 40MB size limit imposed on games on the service; the WiiWare version of Super Meat Boy was cancelled after the developer refused to compromise on quality in order to pass under the size limit.[20] Trent Oster of Beamdog, who released MDK2 on the service also criticised the file size limit, in addition to the lengthy certification process and the minimum sales requirement of 6,000 units before receiving any payment from Nintendo.[21][22] For Brian Provinciano, the developer of Retro City Rampage, the threshold was 5,000 units, which the game failed to hit.[23]

References

  1. ^ Bozon (20 February 2008). "GDC 2008: Wii Ware Interview".
  2. ^ "Nintendo :: What's New :: Nintendo's WiiWare Paves the Way for Fresh Games, Cool Consumer Experiences". 2007-12-13. from the original on 13 December 2007. Retrieved 2018-11-20.
  3. ^ Whitehead, Thomas (2013-11-14). "Nintendo Download: 14th November (North America)". Nintendo Life. Retrieved 2013-11-15.
  4. ^ Whitehead, Thomas (2013-11-25). "Nintendo Download: 28th November (Europe)". Nintendo Life. Retrieved 2013-11-26.
  5. ^ Whitehead, Thomas (2014-07-03). "Nintendo Download: 3rd July (North America)". Nintendo Life. Retrieved 2014-07-03.
  6. ^ "Important information about the closure of the Wii Shop Channel". Nintendo of Europe GmbH.
  7. ^ Hussain, Tamoor (2017-09-29). "Wii Shop Channel Is Closing Down". GameSpot. Retrieved 2018-12-22.
  8. ^ "GameSpot Press Release". gamespot.com.
  9. ^ Adegoke, Yinka (2008-02-20). "UPDATE 1-Nintendo rolls out Wii fitness game product". Reuters. Retrieved 2008-02-21.
  10. ^ Nintendo (2008-04-24). "Nintendo announces Q2 release schedule". Retrieved 2008-04-24.
  11. ^ Gantayat, Anoop (10 October 2007). "Nintendo's Wii Ware Lineup Detailed".
  12. ^ Gantayat, Anoop (10 October 2007). "Ping Pong Coming to Wii Ware".
  13. ^ Gantayat, Anoop (10 October 2007). "Hudson Brings Karaoke to Wii Ware".
  14. ^ ChrisKohler. "Hudson: Alien Crush and More On WiiWare".
  15. ^ "Telltale Games Press Release". telltalegames.com. from the original on 13 April 2008.
  16. ^ "GamesRadar+". from the original on 8 April 2011.
  17. ^ "Extra content in My Life as a King explained". Siliconera. Retrieved 2008-03-28.
  18. ^ Final Fantasy IV: The After Years#WiiWare Version
  19. ^ Pearson, Dan. "Hollis: Nintendo isn't "putting a great deal of energy" into WiiWare". gamesindustry.biz. Retrieved 25 October 2010.
  20. ^ Ludwig Kietzmann (2010-12-24). "Team Meat explains what went wrong with WiiWare's Super Meat Boy". Joystiq. from the original on 27 December 2010. Retrieved 2012-04-20.
  21. ^ Trent Oster (2012-04-17). "Status update". Retrieved 2012-04-20. My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took us 9 months and a 40mb limit
  22. ^ Kyle Orland (2012-04-17). "Why Baldur's Gate: Enhanced Edition won't be coming to Wii U, or any other consoles". Ars Technica. Retrieved 2012-04-20.
  23. ^ Holmes, Jonathan (30 March 2013). "Retro City Rampage sales, threshold hopes, XBLA regrets". Destructoid. Retrieved 3 June 2014.

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WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section Once the user had downloaded the game or application it would appear in their Wii Menu or SD Card Menu as a new channel WiiWare was a companion to the Virtual Console which specializes in emulated games originally developed for other systems instead of original games WiiWareDeveloperNintendoTypeOnline marketLaunch dateWiiMarch 25 2008Wii UNovember 18 2012DiscontinuedJanuary 30 2019Platform s Wii Wii UStatusDiscontinuedWiiWare was promoted as an avenue for developers with small budgets to release innovative original and smaller scale games without the cost and risk of creating a title to be sold at retail akin to Xbox Live Arcade and the PlayStation Store The development kit cost around US 2000 and developers needed to be licensed with and approved by Nintendo 1 According to Nintendo the remarkable motion controls will give birth to fresh takes on established genres as well as original ideas that currently exist only in developers minds Nintendo handled all pricing options for the downloadable games 2 Like Virtual Console games WiiWare content was purchased using Wii Points However unlike Virtual Console games instruction manuals were stored on the Wii Shop Channel itself Unlike its portable equivalent DSiWare WiiWare games are currently unavailable natively via the Nintendo eShop However WiiWare games were purchasable and fully playable on the Wii U console the Wii s successor via Wii Mode Ever since the Wii U launched in November 2012 with its vastly improved Nintendo eShop digital distribution in comparison to the DSiWare Shop the Wii Shop Channel had very rarely seen brand new WiiWare releases As of July 2014 update the Wii Shop Channel has received the global release of Retro City Rampage February 2013 the global re release of a retail Wii game called Deer Drive Legends November 2013 3 4 and the North American re release of a retail Wii game called Karaoke Joysound July 2014 5 On September 29 2017 with the announcement of the Wii Shop Channel being closed on January 30 2019 6 7 the WiiWare games on the Wii as well as the backwards compatibility on the Wii U can no longer be purchased Until further notice users can continue to re download and or transfer WiiWare titles Games EditMain articles List of WiiWare games List of WiiWare games North America and List of WiiWare games PAL region The WiiWare service was officially launched on March 25 2008 in Japan 8 on May 12 2008 in North America 9 and on May 20 2008 in the PAL UK regions 10 On October 10 2007 Nintendo held a press conference in Japan revealing the first batch of major Japanese WiiWare games including My Pokemon Ranch Dr Mario Online Rx and Square Enix s Final Fantasy Crystal Chronicles My Life as a King 11 The conference also disclosed information on Family Table Tennis 12 Mojipittan Maruboushikaku and Magnetica Twist Game developer Hudson also announced 3 WiiWare titles Bomberman Blast Star Soldier R and Joysound the latter a karaoke game 13 Hudson later revealed that it had at least 10 WiiWare titles in development for the first year of release 14 Capcom Namco Sega Taito and Konami also subsequently announced and later released games for the service Among Western developers Telltale Games was one of the first to cite interest in the service announcing the episodic Strong Bad s Cool Game for Attractive People series of adventure games 15 GarageGames has released a version of their game engine to support WiiWare software development Other Western developers releasing WiiWare games include Gameloft Neko Entertainment WayForward Technologies Zoonami Frozen Codebase and High Voltage Software Konami and Capcom has also expressed desire to release Western exclusive WiiWare games 16 Upon the service s shutdown WiiWare games in Japan and North America were priced between 500 and 1500 Nintendo Points Additional downloadable content had been announced for several games with My Life as a King seeing extra content priced between 100 and 800 Points 17 Final Fantasy IV The After Years receiving content ranging from 300 to 800 Points 18 and Mega Man 9 and 10 seeing content priced between 100 and 500 Points Criticism EditMartin Hollis founder of Zoonami has accused Nintendo of inadequately promoting the WiiWare service Apple have had such massive success in capturing media attention they ve sucked all of the air out of it I don t know that Nintendo s putting a great deal of energy into trying to generate PR for WiiWare or DSiWare 19 Other developers have criticised the 40MB size limit imposed on games on the service the WiiWare version of Super Meat Boy was cancelled after the developer refused to compromise on quality in order to pass under the size limit 20 Trent Oster of Beamdog who released MDK2 on the service also criticised the file size limit in addition to the lengthy certification process and the minimum sales requirement of 6 000 units before receiving any payment from Nintendo 21 22 For Brian Provinciano the developer of Retro City Rampage the threshold was 5 000 units which the game failed to hit 23 References Edit Bozon 20 February 2008 GDC 2008 Wii Ware Interview Nintendo What s New Nintendo s WiiWare Paves the Way for Fresh Games Cool Consumer Experiences 2007 12 13 Archived from the original on 13 December 2007 Retrieved 2018 11 20 Whitehead Thomas 2013 11 14 Nintendo Download 14th November North America Nintendo Life Retrieved 2013 11 15 Whitehead Thomas 2013 11 25 Nintendo Download 28th November Europe Nintendo Life Retrieved 2013 11 26 Whitehead Thomas 2014 07 03 Nintendo Download 3rd July North America Nintendo Life Retrieved 2014 07 03 Important information about the closure of the Wii Shop Channel Nintendo of Europe GmbH Hussain Tamoor 2017 09 29 Wii Shop Channel Is Closing Down GameSpot Retrieved 2018 12 22 GameSpot Press Release gamespot com Adegoke Yinka 2008 02 20 UPDATE 1 Nintendo rolls out Wii fitness game product Reuters Retrieved 2008 02 21 Nintendo 2008 04 24 Nintendo announces Q2 release schedule Retrieved 2008 04 24 Gantayat Anoop 10 October 2007 Nintendo s Wii Ware Lineup Detailed Gantayat Anoop 10 October 2007 Ping Pong Coming to Wii Ware Gantayat Anoop 10 October 2007 Hudson Brings Karaoke to Wii Ware ChrisKohler Hudson Alien Crush and More On WiiWare Telltale Games Press Release telltalegames com Archived from the original on 13 April 2008 GamesRadar Archived from the original on 8 April 2011 Extra content in My Life as a King explained Siliconera Retrieved 2008 03 28 Final Fantasy IV The After Years WiiWare Version Pearson Dan Hollis Nintendo isn t putting a great deal of energy into WiiWare gamesindustry biz Retrieved 25 October 2010 Ludwig Kietzmann 2010 12 24 Team Meat explains what went wrong with WiiWare s Super Meat Boy Joystiq Archived from the original on 27 December 2010 Retrieved 2012 04 20 Trent Oster 2012 04 17 Status update Retrieved 2012 04 20 My problems with Nintendo are requiring 6000 unit sales before payment a certification process that took us 9 months and a 40mb limit Kyle Orland 2012 04 17 Why Baldur s Gate Enhanced Edition won t be coming to Wii U or any other consoles Ars Technica Retrieved 2012 04 20 Holmes Jonathan 30 March 2013 Retro City Rampage sales threshold hopes XBLA regrets Destructoid Retrieved 3 June 2014 Retrieved from https en wikipedia org w index php title WiiWare amp oldid 1136542085, wikipedia, wiki, book, books, library,

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