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Nier

Nier[b] is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as Nier Replicant[c] for the PlayStation 3 with a younger main character, while an alternative version titled Nier Gestalt[d] with an older main character was released for the Xbox 360; Gestalt was released outside of Japan as Nier for both platforms.[2] A remaster of the PlayStation 3 version of the game, Nier Replicant ver.1.22474487139...[e][f] was released worldwide for PlayStation 4, Xbox One, and Windows on April 23, 2021.

Nier
European cover art featuring (from center to left) the player character, Kainé, and Emil
Developer(s)Cavia[a]
Publisher(s)Square Enix
Director(s)Yoko Taro
Producer(s)
  • Takuya Iwasaki
  • Yosuke Saito
Designer(s)Daisuke Iizuka
Programmer(s)Takeshi Katayama
Artist(s)
  • D.K
  • Yoshio Kamikubo
  • Shogo Tojo
Writer(s)
  • Hana Kikuchi
  • Sawako Natori
Composer(s)
SeriesDrakengard
Platform(s)
ReleasePlayStation 3, Xbox 360
  • AS/AU: April 22, 2010
  • EU: April 23, 2010
  • NA: April 27, 2010
PlayStation 4, Xbox One
  • AS: April 22, 2021
  • NA/EU: April 23, 2021
Microsoft Windows
  • WW: April 23, 2021
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player

The game is a spin-off from the Drakengard series, following the fifth ending of the first game, the events of which have left planet Earth in a state of decay. Set over one thousand years after this, the game puts the player in control of the protagonist attempting to find a cure for an illness, known as the Black Scrawl, to which Yonah—either his sister or daughter, depending on the version—has succumbed. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, attempting to find a remedy and understand the nature of the creatures known as Shades that stalk the world.

The gameplay borrows elements from various video game genres, occasionally switching between them and the main role-playing-based gameplay. Nier was designed to have gameplay that would appeal to players outside of Japan, where Cavia is based; additionally, the Gestalt version of the game has an older main character for the same reason. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and several albums have been released.

Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. The execution of some gameplay elements was criticized, notably the side quests, and the graphics were regarded as substandard. Despite this, the game acquired acclaim among players over time, becoming a cult classic. The original Nier sold 500,000 copies, while the updated version shipped 1.5 million copies worldwide. A sequel developed by PlatinumGames, titled Nier: Automata, was released in 2017.

Gameplay edit

 
The main character fighting a giant Shade. The boss health bar is at the bottom, a minimap can be seen at lower right, and the top right contains bars representing the protagonist's health and magic.

Players take control of a middle-aged man in Nier Gestalt and a teenage boy in Nier Replicant, named by the player.[4] The player directly controls the main character through a third-person perspective to interact with people, objects, and enemies throughout the game.[5] The player can turn the camera around the characters, which allows for a 360° view of the surroundings. The three-dimensional world is divided into areas separated by loading screens, and the player can move freely throughout these areas by walking, running, jumping, and climbing ladders.[6] In some rooms and buildings, the camera swings to the side and the main character is restricted to moving as in a two-dimensional platforming environment, while during certain battles the camera pulls up to simulate a top-down shoot 'em up or other video game genres.[5]

While traveling the player is frequently attacked by monsters, which include shadowy figures called Shades, large animals, and robots.[5] Defeating these enemies gives the player experience points that can increase the main character's power, and money that can be used to purchase items.[4] The main character can attack these creatures with either a one- or two-handed sword, or a spear. These weapons can be customized to have greater damage and abilities using materials that can be purchased, dropped from monsters, or scavenged around the world. Multiple different varieties of each weapon type can be acquired. The player can also use magic spells, which require enough energy from a constantly regenerating amount to cast. These spells include projectiles and large shadowy fists, among others; new spells are acquired in the first half of the game by completing specific battles.[7] In addition to the main plotline, Nier includes numerous sidequests, which give the player experience points and money, as well as fishing and farming segments.[8]

Plot edit

The game opens with a prologue during the summer of 2049 (2053 in Replicant) in a snowstorm. In a modern, broken-down grocery store, the protagonist fends off attacks from ethereal monsters to protect the sick Yonah—either his younger sister or daughter, depending on the version. After defeating the monsters, he checks on Yonah, who has begun to cough badly.[9][10] The game cuts to 1,312 years later (1,412 years in Replicant), where the protagonist and Yonah are living in a village built upon the ruins of an old town. The low-technology village is one of several, and is surrounded by more modern ruins such as the remnants of train tracks and industrial machinery. The areas between towns are filled with monsters known as Shades that attack travelers.

As Yonah's illness, the Black Scrawl, is terminal, the protagonist sets out to look for a cure. He finds a talking book, Grimoire Weiss, which suggests that the two team up to use Weiss's magic and to find a cure for Yonah's disease.[11] In their search, they encounter Kainé, a hot-tempered and foul-mouthed swordswoman; and Emil, a blindfolded boy whose eyes petrify anyone they see.[12] After journeying for a time, their village is attacked by a giant shade;[13][14] the battle culminates in Yonah being carried away by a master Shade—the Shadowlord—who carries his own book, Grimoire Noir.[15]

The game jumps five years forward.[16] The protagonist and the others are trying to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir. After defeating five Shades and assembling the key, the team goes to defeat the Shadowlord. There, Devola and Popola, characters who have been guiding the protagonist on his quest, appear to try to stop them. They explain that over 1300 years prior, humanity faced extinction due to an incurable disease. In an attempt to survive, they separated their souls from their bodies using Grimoire Noir and Weiss.[17] They created clones resistant to the disease, Replicants, and intended to recombine the souls, or Gestalts, with the Replicant bodies once the disease had died out;[18] Devola and Popola were androids set to oversee the project.[19] Over time, the Replicants had begun to form their own identities; while the Gestalts, or Shades, had grown aggressive to them.[20]

The protagonist defeats the pair, with Emil sacrificing himself to ensure his friends' progress.[21] The remaining group then defeats the Shadowlord. It is revealed that the Shadowlord's true identity is the Gestalt form of the protagonist from the prologue; the protagonist the player has been controlling for the majority of the game is his Replicant. Driven to protect his only family Yonah, he was the first Gestalt, and has combined her with the Replicant Yonah. The original Yonah, however, tells the Gestalt protagonist that she can hear the new Yonah inside her, who she knows loves the Replicant protagonist and deserves the body just as much. She vacates the body, and the protagonist and Yonah are reunited.[22]

If the player plays the game again, they start just after the five-year skip. They learn about Kainé's past, including that she is intersex, which along with the death of her parents resulted in her ostracism as a child, and that she is partially possessed by a Shade. The player gains the ability to understand what the shades are saying, including the one possessing Kainé, though in-game the protagonist, Weiss, and Emil are still unable to. Additional cutscenes are also shown, giving the motivations and backstory behind the Shade bosses that are fought and showing them as sentient people trying to defend their friends against the protagonist. The ending to the second playthrough shows that Emil survives his sacrifice, and that the Gestalt protagonist and Yonah are reunited in the afterlife.[23][24] A third or further playthrough presents the player with a choice in the ending to save Kainé, who is seen to be dying in agony; the protagonist can either kill her to end her suffering (the third ending),[25] or sacrifice his life for her (the fourth ending).[26] The latter choice not only erases all memory of him from the other characters' minds, shown in a final cutscene, but also deletes all of the player's saved progress, as if the game had never been played.[27] Moreover, if the player wants to start a new game, they are unable to enter the same name chosen for the previous playthrough for the protagonist.

The updated version of Replicant adds a fifth ending that occurs after a new game is begun following the fourth ending, beginning following the defeat of Kainé's Shade nemesis Hook. Three years after the Shadowlord's defeat, Kainé continues having nightmares about losing something precious, and fights increasingly-hostile Shades. Going to the Forest of Myth to investigate its sudden silence, she finds everyone killed by machines emerging from its central tree, revealed to be the control unit recording Replicant memories, its AI communicating with Kainé through twin childlike avatars. Kainé is aided in fighting past machine duplicates of her by Emil, eventually entering the tree's mainframe and battling enemies drawn from her memories, culminating in a battle with a more-powerful Hook helped by the data remains of Grimoire Weiss. Kainé destroys Hook and the AI, restoring the protagonist in his young form; all of the player's save data prior to the fourth ending is consequently restored.

Development edit

The concept that would become Nier was first proposed following the release of Drakengard 2 and the reveal of seventh generation consoles. The original concept was for a third entry in the Drakengard series. It was intended to be for the PlayStation 3 due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Yoko Taro continues to think of it as the third Drakengard game.[28] Including concept planning, the total development time lasted three years, with two years spent actually developing the game. It was initially a small-scale project, but during planning it grew into a full-fledged role-playing game. Development was handled by Cavia with help from Square Enix, who had previously provided development support for the Drakengard games.[29] Square Enix had minimal input on Yoko's vision for the game's atmosphere and story, allowing him high creative control.[2] The in-game cutscenes were created and directed by Studio Anima.[30]

Nier is intended to be set over 1000 years after the events of Drakengard's fifth ending. In this scenario, the game's protagonists Caim and Angelus travel across a dimensional boundary to fight a monstrous beast. After winning the battle and killing the monster, they are shot down by a fighter jet and killed; their introduction of magic to the world leads to magical research that results in the Black Scrawl.[31] According to Yoko, after the dark story of Drakengard, Yoko focused on more positive themes of friendship and combined effort.[2] Much of the game was inspired by the September 11 attacks and the War on Terror. Yoko took from it the idea of a terrible event where both sides believed they were doing the right thing, and wanted to show the player multiple perspectives of the same events.[32] The term "Replicant" was borrowed by Yoko from the 1982 science fiction movie Blade Runner, although Yoko did not cite a particular source for Nier's name, passing it off as a codename that persisted through development.[2][33]

The characters were designed by an artist under the moniker D.K.[34] Two character designs for the protagonist were created for Nier. The developers believed that the Japanese audience would respond more strongly to a younger protagonist, while non-Japanese audiences would prefer an adult protagonist character.[2][35] Other than changing the protagonists appearance and modifying a few lines of dialogue to fit with him being a father rather than a brother to Yonah, the developers made no changes between the two versions;[8][35] it was initially believed that the older protagonist was the character's original design.[8] Many characters underwent changes during development, and some needed to be cut. There were originally thirteen Grimoires, with all but three—Weiss, Noir, and Rubrum—being cut. Emil's character was derived from a female character named Halua, while Kainé was originally a far more feminine type who hid her violent nature.[36] Yonah's original Japanese name was derived from the Biblical name Jonah; this could not be taken verbatim into its localized form due to the name being associated with a man, so the name was changed to "Yonah".[2][33] Yoko was initially shocked at Kainé's design, but warmed to it and had it kept.[34] Kainé's character was made intersex, since the team felt it fit in with many other aspects of her gritty backstory. Kainé's status as intersex caused some "commotion" in western territories, which is something the team did not actively intend.[37] Yoko attributed the original suggestion to female staff members working on the game.[29]

The combat and action elements of Nier were inspired by the God of War series of games, which both Taro and Saito enjoyed. While the games had not been as popular in Japan as in North America, the two felt that the idea of having boss fights with different combat styles than the regular battles was an idea that would appeal to players in both regions. The changing styles, as well as the occasional changes in camera angle and movement, were meant to "accentuate [the] gap between real, modern scenery and the fantasy world" as a tie-in to the game's story.[38] The game was designed to have gameplay that would appeal to non-Japanese players in mind, with producer Saito stating that they wanted to depart from menu-based combat.[39] The game was meant to appeal to older players; it was intended as an action-role playing game (RPG) for an older market than Square Enix's action-RPG series Kingdom Hearts. This influenced the decision to have a main character in his 30s for the international version, as well as more blood and swearing than typical in a Square Enix RPG.[38] The fusion of different gameplay styles was included as a homage to earlier gameplay styles and genres.[2]

Nier was originally intended to be exclusive to the Xbox 360, but after deciding to also develop the game for PlayStation 3, the developers decided to further divide the Japanese release of the game. Nier Gestalt would be released for the Xbox 360, featuring the adult lead (as in the international release for both platforms), while Nier Replicant, for the PlayStation 3, would feature the young lead.[2] The localizations for the game—in English, French, and German—were produced during development so that all of the versions could be released at the same time, and so that Cavia and Square Enix could solicit feedback from North America and Europe on the game so that it would appeal to players outside Japan.[2][40] Nier was officially unveiled in June 2009 at the Electronic Entertainment Expo 2009 for both the PlayStation 3 and Xbox 360,[41] to be developed by Cavia and published by Square Enix.[42] Due to its high violence, the game was given a CERO D rating in Japan.[33]

Music edit

The soundtrack to Nier was composed by a collaboration of the studio MoNACA, directed by Keiichi Okabe and including Kakeru Ishihama and Keigo Hoashi, and Takafumi Nishimura from Cavia. Okabe served as the lead composer and as the director for the project as a whole. Okabe was brought onto the project when the concept for the game was first being devised, and worked intermittently on the soundtrack for the next three years until its release. The music for the game was generally composed entirely separately from the development of the game. The music was designed for different motifs to appear in various arrangements throughout the soundtrack, and also to convey a sense of sadness even during the "thrilling" tracks. Okabe was allowed a great deal of freedom regarding what the music was to sound like; game director Yoko Taro's main request was that he use a lot of vocal works.[43]

The soundtrack to Nier is largely composed of melancholy acoustic pieces which heavily feature vocals by vocalist Emi Evans (Emiko Rebecca Evans), a singer from England living in Tokyo. She is the singer for the band freesscape, and had previously worked on video games such as Etrian Odyssey. In addition to singing, Evans was asked to write her own lyrics in futuristic languages. The composers gave her preliminary version of songs and the style they wished the language to be in, such as Gaelic or French, and she invented the words. Evans wrote songs in versions of Gaelic, Portuguese, Spanish, Italian, French, English and Japanese, where she tried to imagine what they would sound like after 1000 years of drifting.[44]

Square Enix released a soundtrack album of music from the game, titled Nier Gestalt & Replicant Original Soundtrack, on April 21, 2010.[45] The soundtrack album reached number 24 on the Japanese Oricon music charts, and remained on the charts for 11 weeks.[46] As preorder bonuses for Nier Gestalt and Nier Replicant, two mini-albums, Nier Gestalt Mini Album and Nier Replicant Mini Album, were included.[47][48] An album of arranged music, NieR Gestalt & Replicant 15 Nightmares & Arrange Tracks, was published by Square Enix on December 8, 2010.[49] The arranged album reached number 59 on the Oricon music charts, a position it held for a week.[50] Another album, NieR Tribute Album -echo-, was released on September 14, 2011,[51] and an album of piano arrangements, Piano Collections Nier Gestalt & Replicant, was published on March 21, 2012.[52]

Remaster edit

An updated version of Replicant titled Nier Replicant ver.1.22474487139... was announced in March 2020 as part of the 10th anniversary celebrations for the series and was slated for a worldwide release for PlayStation 4, Xbox One, and Windows.[53] It was released on April 22, 2021, in Asia, and April 23 in the West.[54] Yosuke Saito returns as the producer, and Yoko Taro remains as creative director, with the role of game director being passed to Saki Ito. Development was handled by Toylogic.[53] ver.1.22474487139... features new Japanese voicework to make the game fully voiced, and both new and rearranged music from the original composer.[53]

The combat redesign was supervised by Takahisa Taura of PlatinumGames, who had worked on Nier: Automata. Toylogic was brought on board due to Yoko knowing its founder, Yoichi Take, from their time working together at Cavia. Kazuma Koda, who worked on later Nier projects, contributed promotional artwork.[1] The characters were redrawn by Akihiko Yoshida, Toshiyuki Itahana, and Kimihiko Fujisaka; all three had contributed to the Drakengard and Nier series, and were brought in at Yoko's request.[55] The game included new story content, content creating a narrative link to its sequel, and story content originally cut from the game. It also featured an appearance and role for the father protagonist used in the original Western release.[56] Most of the English original cast returned, including Laura Bailey (Kaine), Liam O'Brien (Grimoire Weiss), Julie Ann Taylor (Emil), and Eden Riegel (Devola and Popola). The protagonist had two voice actors; Zach Aguilar voiced the younger version, while Ray Chase voiced the older version after the time skip.[57]

Reception edit

Initial release edit

Nier Gestalt sold over 12,500 copies in Japan the week of its release,[63] while Replicant sold over 60,000 and was the top-selling video game in Japan that week.[64] Replicant sold over 121,000 copies in Japan by the end of May 2010, and ended the year with over 134,000 copies sold.[65][66] In 2019, Yoko estimated that Nier had sold around 500,000 copies worldwide. According to Yoko, "we weren't really in the red, but it wasn't exactly a success either".[67]

Nier received mixed reviews. Reviewers criticized the graphics, with Ryan Clements of IGN saying that "one of Nier's greatest flaws is its visuals," while GameSpot's Kevin VanOrd bemoaned the "flavorless visuals" and "lifeless environments".[6][61] Dustin Quillen of 1UP.com said that the game "looks downright primitive", while Adriaan den Ouden of RPGamer, who awarded the game a higher score than most, said that "the environments are bland and poorly rendered".[5][7] The music and voice acting, however, were praised; Clements said that "both are quite excellent", den Ouden called the soundtrack "absolutely fantastic", Chris Schilling of Eurogamer said that the music was full of "memorable themes", and one of the four reviewers for the Japanese Weekly Famitsu termed it "a cut above".[4][7][60][61]

Reviewers were divided in their opinion on the effectiveness of the multiple styles of gameplay presented. Seth Schiesel of The New York Times said that while "there are plenty of games that surpass it in each area," that Nier pulled all of the styles together into a "coherent, compelling whole" instead of feeling "disjointed"; he especially praised a section of the game that is presented entirely through text.[68] Patrick Kolan of IGN Australia, however, said that while the different styles were "interesting" and one of the game's biggest strengths, they suffered from poor execution and cohesion and left the game "with split-personality disorder".[62] Clements said that "the developers' ideas sometimes outshine the actual implementation", while highlighting the gameplay elements as part of what made the game fun.[61] Adriaan den Ouden called out the variety as the best part of the game, likening it to a buffet table, while also acknowledging that none of the sections were "amazing" on their own and could easily be looked upon poorly.[7]

The regular combat was reviewed as solid, if not exceptional, and the sidequests were seen as repetitive, with Quillen saying that "the side quests in Nier are about as numerous as they are totally mindless," VanOrd calling them "a series of monotonous events, often connected only by long stretches of nothing," and a Famitsu reviewer saying that they "didn't see much purpose" to them.[5][6][60] Clements said that the combat had "a fair amount of satisfaction", though players should "not expect anything too extraordinary", and Kolan termed the combat as "moderately deep".[61][62] Critics gave a generally positive review to the plot and characters; VanOrd liked most of the characters but thought Nier was bland and the story "soggy", while Schiesel called the story "provocative" and "profound", saying that it "succeeds at fostering an emotional investment in its characters and in its world".[6][68] Quillen said that the plot "takes some fascinating and truly original turns" and that Nier has "a supporting cast of genuinely interesting folks," and Schilling said that the story made the game "difficult to dislike".[4][5] The Famitsu reviewer that viewed the game the most favorably said that he was "blown away" by the multiple endings, and that "nothing like it's been done in gaming".[60]

In 2015, Jeffrey Matulef of Eurogamer characterized Nier as "the rare game that gets better with age". Despite "poor sales and tepid reviews", he wrote, the game had acquired a cult following, which he attributed to its "sense of wonder" due to its cryptic storytelling, mashup assortment of game mechanics and melancholy mood.[69]

Replicant ver.1.22474487139... edit

The updated version of NieR Replicant received generally positive reviews. Critics praised the graphic and combat improvements over the original Nier.

By June 2021, Replicant ver 1.22474487139... had shipped over one million copies worldwide in both physical and digital sales,[82] double the estimates for the original version.[83] Replicant ver 1.22474487139... won the "Best Score/Music" category at The Game Awards 2021.[84] As of November 2022, Replicant ver 1.22474487139... has shipped 1.5 million copies worldwide.[85]

Legacy edit

On May 11, 2010, Square Enix released a piece of downloadable content for the game, titled "The World of Recycled Vessel". The small expansion features a series of fifteen battles with the incarnation of Nier other than the one in the specific version of the game. Nier enters the battles in a dream world accessed through a diary in his house. The expansion offers new costumes and weapons for the game.[86] Square Enix executive producer Yosuke Saito later commented that "a number of things" related to Nier were in progress, and that an announcement could be due in 2011.[87] The only announcement ended up not being for a new Nier video game, but instead for a live evening concert for Nier's music titled "Nier Night ~ Evening of Madness" which took place on October 28, 2011.[88]

Nier was the last game that Cavia made; the company was absorbed into its parent company, AQ Interactive, in July 2010.[89] In March 2011, there were plans made between Yoko and Takuya Iwasaki, one of the original producers for Drakengard, to develop a port of Nier for the PlayStation Vita at Iwasaki's company Orca. The port would have incorporated material from both versions of the game. When Orca was chosen to help develop Dragon Quest X, the project was shelved.[90] A number of key staff from Nier's development, including director Yoko and Okabe, would later reunite to work on a new entry (Drakengard 3) in the Drakengard series from which Nier was spun off.[91]

A sequel titled Nier: Automata, developed by Square Enix and PlatinumGames for the PlayStation 4, was released in Japan on February 23, in North America on March 7 and worldwide on March 10, 2017. The PC version of Nier: Automata was released on March 17, 2017. The Xbox One version was released on June 26, 2018. The Nintendo Switch version was released on October 6, 2022. Yoko, Saito and Okabe returned to their previous roles. Other staff members include Yoshida as lead artist and producer Atsushi Inaba.[92][93] A mobile game, Nier Reincarnation, produced by Applibot, with Yoshida returning to design the characters, was released on February 18, 2021.[53] Owing to the success of Automata, Nier was reprinted for the PlayStation 3 in PAL territories in April 2017.[94]

A crossover event with Square Enix's SINoALICE mobile game was announced in June 2021. The event consisted of a game level in SINoAlice titled "Nier Replicant: Dream Under Missing Pages", with story from Yoko Taro, and ran for the first time from June 22, 2021 to July 6, 2021.[95][96]

A revised edition of the game's guide book was released in August 2023.[97]

Notes edit

  1. ^ Remaster developed by Toylogic.[1]
  2. ^ Stylized as NieR
  3. ^ Japanese: ニーア レプリカント, Hepburn: Nīa Repurikanto
  4. ^ Japanese: ニーア ゲシュタルト, Hepburn: Nīa Geshutaruto
  5. ^ Japanese: ニーア レプリカントver.1.22474487139..., Hepburn: Nīa Repurikanto ver.1.22474487139...
  6. ^ 1.22474487139... is the square root of 1.5.[3]

See also edit

References edit

  1. ^ a b ふたつの新作『ニーア』について開発スタッフに直撃。『ニーア』10周年は呪われていた!?. Famitsu (in Japanese). May 15, 2020. from the original on February 8, 2021. Retrieved April 16, 2021.
  2. ^ a b c d e f g h i 【DEVELOPER'S TALK】『ドラッグ オン ドラグーン』のスタッフが再集結!PS3とXbox360で異なる主人公を描いた『ニーア レプリカント/ニーア ゲシュタルト』に迫る [[Developer's Talk] The staff of "Drag on Dragoon" are reunited! Approaching "Nier Replicant / Nier Gestalt" depicting different protagonists on PS3 and Xbox 360] (in Japanese). Inside Games. May 18, 2010. from the original on July 13, 2011. Retrieved March 11, 2015.
  3. ^ Hetfeld, Malindy (April 22, 2021). "NieR Replicant ver. 1.22474487139... review - a better version of the weakest game in the series". Eurogamer. Retrieved April 29, 2021. The version number, the square root of 1.5, means to tell you that this is neither a remake nor just a remaster, it's somewhere in between.
  4. ^ a b c d e Schilling, Chris (April 22, 2010). "Nier Review". Eurogamer. from the original on July 13, 2011. Retrieved July 12, 2011.
  5. ^ a b c d e f g Dustin, Quillen (May 6, 2010). . 1UP.com. Archived from the original on October 19, 2012. Retrieved July 12, 2011.
  6. ^ a b c d e VanOrd, Kevin (May 3, 2010). "Nier Review". GameSpot. from the original on July 13, 2011. Retrieved July 12, 2011.
  7. ^ a b c d e den Ouden, Adriaan. . RPGamer. Archived from the original on July 13, 2011. Retrieved July 12, 2011.
  8. ^ a b c Meyer, John Mix (March 3, 2010). "Q&A: Square Enix's Nier Combines Fighting, Farming". Wired. from the original on April 25, 2010. Retrieved July 12, 2011.
  9. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: You alright, Yonah? / Yonah: Sorry, Dad. ...I'm sorry. It'll stop in a second. I promise.
  10. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: Yonah! Talk to me! / Yonah: Dad... are you all right? / Protagonist: Don't worry about me. I'm fine. / Yonah: That's good. Oh, look! I... I found this while you were gone. / Protagonist: A cookie? Hey, that's your favorite. / Yonah: Here, we can split it, okay? / Protagonist: No, you take it. / Yonah: Dad, no. You need to eat something. / Protagonist: ...All right. Give me the small half. / Yonah: No. Come on, Dad! You're bigger than me, you have to eat to sur— [cough] Protagonist: Yonah!? Yonah! / Yonah: Oh no... I dropped the cookie... I didn't mean to... You've always been the one... helping me... / Protagonist: Yonah? What have you done? / Yonah: ...So... so I wanted to...
  11. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Grimoire Weiss: Bah! Stop! For the love of all that is holly, stop pounding me! / Protagonist: Then move! ... Yonah! / Grimoire Weiss: By the heavens, I have never been treated in such a manner! I am a being of incalculable importance, and yet you approach me as a common cockroach. / Protagonist: Yonah! Talk to me! Yonah! Yonah! / Grimoire Weiss: Bah! This is why I hate dealing with people. Now see here! I admire your pluck: One man, going it alone against impossible odds... / Protagonist: Yonah, come on! / Grimoire Weiss: But such a plan is incredibly foolish! You stand in the presence of ancient wisdom! I am a text of the darkest, most arcane type, and I could be of great assistance to you. / Protagonist: ...You're a what!? / Grimoire Weiss: I could swat back these mindless creatures like mere flies, where I so inclined. Bwah hah hah! I am Grimoire Weiss! My very name brings kingdoms to their knees! I will grant you one final chance. Bow your head and accept my power, or go it alone and fail.
  12. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: Look, someone sent a letter to my daughter. / Sebastian: Mmmm, yes. I wrote the letter. Please forgive my impertinence in sending it. As you may know, Master Emil, deeply pained by his eyes, has shut himself away from the world. He suffers greatly behind that blindfold, and I feel it is my duty to help however I can.
  13. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Emil: So much pressure... Oh god, there's so many of them. / Protagonist: So many what? / Emil: Get out. Get out of the village. ...The Shades are coming. They're here! / Nier: Outside! Now!
  14. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Grimoire Weiss: A regenerating Shade?
  15. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Kainé?: Gimme the key! / Protagonist: Right! ... / Grimoire Weiss: Dear god... / Protagonist: Yonah! / Grimoire Weiss: Is that the leader of these creatures?
  16. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: We'll be attacked again unless we move. / Villager: Look at him... Look what they've done to him! / Protagonist: The Shades are even attacking the village now. / Grimoire Weiss: And armored ones, no less. This village of yours seems to be changing for the worse. / Protagonist: We didn't ask for this: it's all the Shadowlord's fault! That one day changed everything... / Grimoire Weiss: Five long years... / Protagonist: It's been five years since they took my daughter. And I spend every waking moment searching for her. But I've found nothing but save heartache and despair. This world is winding down. Between the Shades and the Black Scrawl, there won't be anyone left soon. But I don't care. My life now is hunting Shades, searching for information. Someday, I'll find a clue that will lead me to the Shadowlord. I believe that. ...I have to.
  17. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: Devola! Popola! / Devola: Oh, look. You made it. / Popola: We've been waiting for so long. / Protagonist: What the hell is going on!? / Devola: It began thirteen hundred years ago. / Popola: Humanity, finding itself on the brink of extinction, undertook a last-ditch rescue plan called Project Gestalt. / Grimoire Weiss: Ges…talt… ? / Popola: Do you still not remember, Grimoire Weiss? / Devola: Then let's give you a refresher. / Grimoire Weiss: Ngh… / Protagonist: Weiss! / Grimoire Weiss: Rrrrrrgh…my…mind… Gagghhh! I… I remember…
  18. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. [Project Gestalt Report 0923] […] Our role as surveillance androids to prepare for when the incurable bacterial disease eventually dies out is also underway. So far, this is proceeding without issue. Observer 021 Codename: Popola
  19. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Popola: Please don't be angry with us. We are only doing our duty. / Devola: Under the command of the true humans, we live eternally for the sole purpose of controlling others. That's the only reason we exist…
  20. ^ Cavia (April 27, 2010). Nier (PlayStation 3). Square Enix. Grimoire Weiss: ...I...remember... Devola... Popola... You are not human. In fact...oh, no. [...] / Popola: All of us—every person in this room—are mere shells created by the true humans. / Protagonist: You lie! / Devola: Nope. Not this time. You're not human. None of us are. / Emil: So the humans—I mean, the true humans... They're extinct? / Grimoire Weiss: [voice shaking] No, they still live on. You know them as Shades. Each Shade is a twisted remnant of what was once a human being.
  21. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: The bridge! / Grimoire Weiss: Blast! We're t-t-t-t-trapped! / Emil: I've got an idea! [creates protection bubble] / Kainé: ……! / Grimoire Weiss: I fear we're done for! / Emil: It'll be all right! / Kainé: Huh? / Emil: You know… when I was young, I… I hated my eyes. And now that I'm older, I hate what my body has become. But there's something else there now. Something like… pride. You know? I mean, without all this… I couldn't have become your friend. Good-bye, my friends! Thank you for everything! / Emil: Emil? / Emil: For so long, all I could do was destroy. But now I have a chance to save something. / Kainé: No! / Emil: Keep going! Move! / Grimoire Weiss: Emil! / Emil: Don't worry! I'm gonna be fine! / Protagonist: Emil! Emil! / Kainé: Emil, you jackass, get back here! …EMIL!! / Emil: …Oh, dear. Kainé's so unstable, and Weiss can't stop arguing with people. I hope they can hold it together once I'm gone. Well, I guess they'll just have to learn. [Protagonist] … I… I want to… see you again. I want to see all of you again. …Just one more… time. I'm… scared. I don't want to… die…
  22. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Yonah: [while possessed: to the Shadowlord] Wait! Dad… stop. Please… I… I don't want this anymore. I don't need someone else's body. I don't want it. / Shadowlord: Someone else? No, Yonah! They were ours to begin with! / Yonah: There's another girl inside this body. I can… I can hear her. She keeps crying. She says she wants to see her dad. / Protagonist: Yonah's been… possessed? / Yonah: This girl loves her father too, as much as I do. She loves him just as much. It… it's not right that she can't see him. / Shadowlord: Yonah, stop. Please… / Yonah: [to the protagonist] Are you… "Dad"? / Protagonist: Yes, I am. Let's go home. / [Yonah walks towards the windows] Shadowlord: Stop! Listen to me! Yonah, please! / Yonah: I… I'm sorry, Dad. I don't… I don't know what to… I'm so very sorry… I love you, Dad. …I love you. / Kainé: Hurry! The Shade that possessed her is gone! / Shadowlord: No… NOOOOOO!
  23. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Emil: Ow, ow, ow, ow, ow! Wow, that was crazy! I can't believe how well my sister's body holds up… Oof. Unh… Kinda… hard to move… when you're just a head. I wonder where everybody is? I can't wait to see them again! But before that can happen, there's some stuff I gotta do first… Like finding a body. Or at least some legs. I sure hope Kainé and Weiss haven't killed each other yet. I swear, you leave 'em alone for one minute…
  24. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Shadowlord: Yonah… All I brought you was pain… Years of painful, lingering memories… I couldn'/'t do it… I couldn't rescue you… I'm so sorry… I failed… Your father failed… / Prologue Yonah: Here, Dad! You can have this cookie. / Prologue protagonist: I don't need it. I'm already full. / Prologue Yonah: But… that's what you said yesterday. You haven't been eating anything, have you? Come on. At least take half. / Prologue protagonist : …Thanks. / [back to Shadowlord] Shadowlord: Why… Why… [crying] / Prologue Yonah: Hey, Dad! Thanks for always being there for me. Oh, here! I brought your half. / Prologue protagonist: Yonah…
  25. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Kainé: I… I… / Tyrann: Weeeell, there might be one way to save her… / Protagonist: Who said that? / Tyrann: It don't matter, so don't ask! Just shut up and listen. / Protagonist: Wait, are you— / Tyrann: I said LISTEN! There's a way to save Kainé's life. All right? But you're gonna have to make a difficult decision. / Protagonist: I'll do whatever it takes. / Tyrann: When the time comes, I'm going to pin Kainé down. And as soon as I do, you need to stab her in the heart. / Protagonist: No! I can't! / Tyrann: Fine! Don't believe me. Stand around with your thumb up your ass and watch her die a terrible death. / Protagonist: …You want me to believe you? / Kainé: Gaaaahhhh! / Tyrann: Very nice. Now, if you want to save your precious Kainé… There are two ways to do it. One is to plunge your sword into her chest. That's what she wants after all. Freedom from burdens. Freedom from life. / Protagonist: What's the other way? / Tyrann: The other way… is to make her a normal human being again. But to make that happen, you gotta trade your own existence for hers. Well, there you go! Good luck with that. / Protagonist: You're the Shade inside Kainé. Why are you trying to help her? / Tyrann: Probably for the same reason you are. Enough talk. Make your choice.
  26. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. [Protagonist chooses: Sacrifice your own existence to make Kainé human again] Tyrann: You will disappear from this world. Your daughter, your friends… Everyone in your life will forget about you. You, and any sign that you ever existed, will be erased. And in exchange, Kainé will return to her mortal life.
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Further reading edit

External links edit

nier, this, article, about, 2010, video, game, other, uses, disambiguation, action, role, playing, video, game, developed, cavia, published, square, enix, playstation, xbox, april, 2010, japan, game, released, replicant, playstation, with, younger, main, chara. This article is about the 2010 video game For other uses see Nier disambiguation Nier b is an action role playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010 In Japan the game was released as Nier Replicant c for the PlayStation 3 with a younger main character while an alternative version titled Nier Gestalt d with an older main character was released for the Xbox 360 Gestalt was released outside of Japan as Nier for both platforms 2 A remaster of the PlayStation 3 version of the game Nier Replicant ver 1 22474487139 e f was released worldwide for PlayStation 4 Xbox One and Windows on April 23 2021 NierEuropean cover art featuring from center to left the player character Kaine and EmilDeveloper s Cavia a Publisher s Square EnixDirector s Yoko TaroProducer s Takuya IwasakiYosuke SaitoDesigner s Daisuke IizukaProgrammer s Takeshi KatayamaArtist s D KYoshio KamikuboShogo TojoWriter s Hana KikuchiSawako NatoriComposer s Keiichi OkabeKakeru IshihamaKeigo HoashiTakafumi NishimuraSeriesDrakengardPlatform s Nier GestaltPlayStation 3 West only Xbox 360Nier ReplicantPlayStation 3 Japan only PlayStation 4Xbox OneMicrosoft WindowsReleasePlayStation 3 Xbox 360AS AU April 22 2010EU April 23 2010NA April 27 2010PlayStation 4 Xbox OneAS April 22 2021NA EU April 23 2021Microsoft WindowsWW April 23 2021Genre s Action role playing hack and slashMode s Single player The game is a spin off from the Drakengard series following the fifth ending of the first game the events of which have left planet Earth in a state of decay Set over one thousand years after this the game puts the player in control of the protagonist attempting to find a cure for an illness known as the Black Scrawl to which Yonah either his sister or daughter depending on the version has succumbed Partnering with a talking book known as Grimoire Weiss he journeys with two other characters Kaine and Emil attempting to find a remedy and understand the nature of the creatures known as Shades that stalk the world The gameplay borrows elements from various video game genres occasionally switching between them and the main role playing based gameplay Nier was designed to have gameplay that would appeal to players outside of Japan where Cavia is based additionally the Gestalt version of the game has an older main character for the same reason The music was composed by Keiichi Okabe head of Monaca a music composition studio and several albums have been released Nier was released to mixed reception reviewers praised the story characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected The execution of some gameplay elements was criticized notably the side quests and the graphics were regarded as substandard Despite this the game acquired acclaim among players over time becoming a cult classic The original Nier sold 500 000 copies while the updated version shipped 1 5 million copies worldwide A sequel developed by PlatinumGames titled Nier Automata was released in 2017 Contents 1 Gameplay 2 Plot 3 Development 3 1 Music 3 2 Remaster 4 Reception 4 1 Initial release 4 2 Replicant ver 1 22474487139 5 Legacy 6 Notes 7 See also 8 References 9 Further reading 10 External linksGameplay edit nbsp The main character fighting a giant Shade The boss health bar is at the bottom a minimap can be seen at lower right and the top right contains bars representing the protagonist s health and magic Players take control of a middle aged man in Nier Gestalt and a teenage boy in Nier Replicant named by the player 4 The player directly controls the main character through a third person perspective to interact with people objects and enemies throughout the game 5 The player can turn the camera around the characters which allows for a 360 view of the surroundings The three dimensional world is divided into areas separated by loading screens and the player can move freely throughout these areas by walking running jumping and climbing ladders 6 In some rooms and buildings the camera swings to the side and the main character is restricted to moving as in a two dimensional platforming environment while during certain battles the camera pulls up to simulate a top down shoot em up or other video game genres 5 While traveling the player is frequently attacked by monsters which include shadowy figures called Shades large animals and robots 5 Defeating these enemies gives the player experience points that can increase the main character s power and money that can be used to purchase items 4 The main character can attack these creatures with either a one or two handed sword or a spear These weapons can be customized to have greater damage and abilities using materials that can be purchased dropped from monsters or scavenged around the world Multiple different varieties of each weapon type can be acquired The player can also use magic spells which require enough energy from a constantly regenerating amount to cast These spells include projectiles and large shadowy fists among others new spells are acquired in the first half of the game by completing specific battles 7 In addition to the main plotline Nier includes numerous sidequests which give the player experience points and money as well as fishing and farming segments 8 Plot editThe game opens with a prologue during the summer of 2049 2053 in Replicant in a snowstorm In a modern broken down grocery store the protagonist fends off attacks from ethereal monsters to protect the sick Yonah either his younger sister or daughter depending on the version After defeating the monsters he checks on Yonah who has begun to cough badly 9 10 The game cuts to 1 312 years later 1 412 years in Replicant where the protagonist and Yonah are living in a village built upon the ruins of an old town The low technology village is one of several and is surrounded by more modern ruins such as the remnants of train tracks and industrial machinery The areas between towns are filled with monsters known as Shades that attack travelers As Yonah s illness the Black Scrawl is terminal the protagonist sets out to look for a cure He finds a talking book Grimoire Weiss which suggests that the two team up to use Weiss s magic and to find a cure for Yonah s disease 11 In their search they encounter Kaine a hot tempered and foul mouthed swordswoman and Emil a blindfolded boy whose eyes petrify anyone they see 12 After journeying for a time their village is attacked by a giant shade 13 14 the battle culminates in Yonah being carried away by a master Shade the Shadowlord who carries his own book Grimoire Noir 15 The game jumps five years forward 16 The protagonist and the others are trying to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir After defeating five Shades and assembling the key the team goes to defeat the Shadowlord There Devola and Popola characters who have been guiding the protagonist on his quest appear to try to stop them They explain that over 1300 years prior humanity faced extinction due to an incurable disease In an attempt to survive they separated their souls from their bodies using Grimoire Noir and Weiss 17 They created clones resistant to the disease Replicants and intended to recombine the souls or Gestalts with the Replicant bodies once the disease had died out 18 Devola and Popola were androids set to oversee the project 19 Over time the Replicants had begun to form their own identities while the Gestalts or Shades had grown aggressive to them 20 The protagonist defeats the pair with Emil sacrificing himself to ensure his friends progress 21 The remaining group then defeats the Shadowlord It is revealed that the Shadowlord s true identity is the Gestalt form of the protagonist from the prologue the protagonist the player has been controlling for the majority of the game is his Replicant Driven to protect his only family Yonah he was the first Gestalt and has combined her with the Replicant Yonah The original Yonah however tells the Gestalt protagonist that she can hear the new Yonah inside her who she knows loves the Replicant protagonist and deserves the body just as much She vacates the body and the protagonist and Yonah are reunited 22 If the player plays the game again they start just after the five year skip They learn about Kaine s past including that she is intersex which along with the death of her parents resulted in her ostracism as a child and that she is partially possessed by a Shade The player gains the ability to understand what the shades are saying including the one possessing Kaine though in game the protagonist Weiss and Emil are still unable to Additional cutscenes are also shown giving the motivations and backstory behind the Shade bosses that are fought and showing them as sentient people trying to defend their friends against the protagonist The ending to the second playthrough shows that Emil survives his sacrifice and that the Gestalt protagonist and Yonah are reunited in the afterlife 23 24 A third or further playthrough presents the player with a choice in the ending to save Kaine who is seen to be dying in agony the protagonist can either kill her to end her suffering the third ending 25 or sacrifice his life for her the fourth ending 26 The latter choice not only erases all memory of him from the other characters minds shown in a final cutscene but also deletes all of the player s saved progress as if the game had never been played 27 Moreover if the player wants to start a new game they are unable to enter the same name chosen for the previous playthrough for the protagonist The updated version of Replicant adds a fifth ending that occurs after a new game is begun following the fourth ending beginning following the defeat of Kaine s Shade nemesis Hook Three years after the Shadowlord s defeat Kaine continues having nightmares about losing something precious and fights increasingly hostile Shades Going to the Forest of Myth to investigate its sudden silence she finds everyone killed by machines emerging from its central tree revealed to be the control unit recording Replicant memories its AI communicating with Kaine through twin childlike avatars Kaine is aided in fighting past machine duplicates of her by Emil eventually entering the tree s mainframe and battling enemies drawn from her memories culminating in a battle with a more powerful Hook helped by the data remains of Grimoire Weiss Kaine destroys Hook and the AI restoring the protagonist in his young form all of the player s save data prior to the fourth ending is consequently restored Development editThe concept that would become Nier was first proposed following the release of Drakengard 2 and the reveal of seventh generation consoles The original concept was for a third entry in the Drakengard series It was intended to be for the PlayStation 3 due to the lessening importance of the PlayStation 2 which Drakengard 2 had been made for However as the project evolved the original ideas were reworked and the game eventually became a spin off from the main series Despite this the game s director Yoko Taro continues to think of it as the third Drakengard game 28 Including concept planning the total development time lasted three years with two years spent actually developing the game It was initially a small scale project but during planning it grew into a full fledged role playing game Development was handled by Cavia with help from Square Enix who had previously provided development support for the Drakengard games 29 Square Enix had minimal input on Yoko s vision for the game s atmosphere and story allowing him high creative control 2 The in game cutscenes were created and directed by Studio Anima 30 Nier is intended to be set over 1000 years after the events of Drakengard s fifth ending In this scenario the game s protagonists Caim and Angelus travel across a dimensional boundary to fight a monstrous beast After winning the battle and killing the monster they are shot down by a fighter jet and killed their introduction of magic to the world leads to magical research that results in the Black Scrawl 31 According to Yoko after the dark story of Drakengard Yoko focused on more positive themes of friendship and combined effort 2 Much of the game was inspired by the September 11 attacks and the War on Terror Yoko took from it the idea of a terrible event where both sides believed they were doing the right thing and wanted to show the player multiple perspectives of the same events 32 The term Replicant was borrowed by Yoko from the 1982 science fiction movie Blade Runner although Yoko did not cite a particular source for Nier s name passing it off as a codename that persisted through development 2 33 The characters were designed by an artist under the moniker D K 34 Two character designs for the protagonist were created for Nier The developers believed that the Japanese audience would respond more strongly to a younger protagonist while non Japanese audiences would prefer an adult protagonist character 2 35 Other than changing the protagonists appearance and modifying a few lines of dialogue to fit with him being a father rather than a brother to Yonah the developers made no changes between the two versions 8 35 it was initially believed that the older protagonist was the character s original design 8 Many characters underwent changes during development and some needed to be cut There were originally thirteen Grimoires with all but three Weiss Noir and Rubrum being cut Emil s character was derived from a female character named Halua while Kaine was originally a far more feminine type who hid her violent nature 36 Yonah s original Japanese name was derived from the Biblical name Jonah this could not be taken verbatim into its localized form due to the name being associated with a man so the name was changed to Yonah 2 33 Yoko was initially shocked at Kaine s design but warmed to it and had it kept 34 Kaine s character was made intersex since the team felt it fit in with many other aspects of her gritty backstory Kaine s status as intersex caused some commotion in western territories which is something the team did not actively intend 37 Yoko attributed the original suggestion to female staff members working on the game 29 The combat and action elements of Nier were inspired by the God of War series of games which both Taro and Saito enjoyed While the games had not been as popular in Japan as in North America the two felt that the idea of having boss fights with different combat styles than the regular battles was an idea that would appeal to players in both regions The changing styles as well as the occasional changes in camera angle and movement were meant to accentuate the gap between real modern scenery and the fantasy world as a tie in to the game s story 38 The game was designed to have gameplay that would appeal to non Japanese players in mind with producer Saito stating that they wanted to depart from menu based combat 39 The game was meant to appeal to older players it was intended as an action role playing game RPG for an older market than Square Enix s action RPG series Kingdom Hearts This influenced the decision to have a main character in his 30s for the international version as well as more blood and swearing than typical in a Square Enix RPG 38 The fusion of different gameplay styles was included as a homage to earlier gameplay styles and genres 2 Nier was originally intended to be exclusive to the Xbox 360 but after deciding to also develop the game for PlayStation 3 the developers decided to further divide the Japanese release of the game Nier Gestalt would be released for the Xbox 360 featuring the adult lead as in the international release for both platforms while Nier Replicant for the PlayStation 3 would feature the young lead 2 The localizations for the game in English French and German were produced during development so that all of the versions could be released at the same time and so that Cavia and Square Enix could solicit feedback from North America and Europe on the game so that it would appeal to players outside Japan 2 40 Nier was officially unveiled in June 2009 at the Electronic Entertainment Expo 2009 for both the PlayStation 3 and Xbox 360 41 to be developed by Cavia and published by Square Enix 42 Due to its high violence the game was given a CERO D rating in Japan 33 Music edit Main article Music of Nier The soundtrack to Nier was composed by a collaboration of the studio MoNACA directed by Keiichi Okabe and including Kakeru Ishihama and Keigo Hoashi and Takafumi Nishimura from Cavia Okabe served as the lead composer and as the director for the project as a whole Okabe was brought onto the project when the concept for the game was first being devised and worked intermittently on the soundtrack for the next three years until its release The music for the game was generally composed entirely separately from the development of the game The music was designed for different motifs to appear in various arrangements throughout the soundtrack and also to convey a sense of sadness even during the thrilling tracks Okabe was allowed a great deal of freedom regarding what the music was to sound like game director Yoko Taro s main request was that he use a lot of vocal works 43 The soundtrack to Nier is largely composed of melancholy acoustic pieces which heavily feature vocals by vocalist Emi Evans Emiko Rebecca Evans a singer from England living in Tokyo She is the singer for the band freesscape and had previously worked on video games such as Etrian Odyssey In addition to singing Evans was asked to write her own lyrics in futuristic languages The composers gave her preliminary version of songs and the style they wished the language to be in such as Gaelic or French and she invented the words Evans wrote songs in versions of Gaelic Portuguese Spanish Italian French English and Japanese where she tried to imagine what they would sound like after 1000 years of drifting 44 Square Enix released a soundtrack album of music from the game titled Nier Gestalt amp Replicant Original Soundtrack on April 21 2010 45 The soundtrack album reached number 24 on the Japanese Oricon music charts and remained on the charts for 11 weeks 46 As preorder bonuses for Nier Gestalt and Nier Replicant two mini albums Nier Gestalt Mini Album and Nier Replicant Mini Album were included 47 48 An album of arranged music NieR Gestalt amp Replicant 15 Nightmares amp Arrange Tracks was published by Square Enix on December 8 2010 49 The arranged album reached number 59 on the Oricon music charts a position it held for a week 50 Another album NieR Tribute Album echo was released on September 14 2011 51 and an album of piano arrangements Piano Collections Nier Gestalt amp Replicant was published on March 21 2012 52 Remaster edit An updated version of Replicant titled Nier Replicant ver 1 22474487139 was announced in March 2020 as part of the 10th anniversary celebrations for the series and was slated for a worldwide release for PlayStation 4 Xbox One and Windows 53 It was released on April 22 2021 in Asia and April 23 in the West 54 Yosuke Saito returns as the producer and Yoko Taro remains as creative director with the role of game director being passed to Saki Ito Development was handled by Toylogic 53 ver 1 22474487139 features new Japanese voicework to make the game fully voiced and both new and rearranged music from the original composer 53 The combat redesign was supervised by Takahisa Taura of PlatinumGames who had worked on Nier Automata Toylogic was brought on board due to Yoko knowing its founder Yoichi Take from their time working together at Cavia Kazuma Koda who worked on later Nier projects contributed promotional artwork 1 The characters were redrawn by Akihiko Yoshida Toshiyuki Itahana and Kimihiko Fujisaka all three had contributed to the Drakengard and Nier series and were brought in at Yoko s request 55 The game included new story content content creating a narrative link to its sequel and story content originally cut from the game It also featured an appearance and role for the father protagonist used in the original Western release 56 Most of the English original cast returned including Laura Bailey Kaine Liam O Brien Grimoire Weiss Julie Ann Taylor Emil and Eden Riegel Devola and Popola The protagonist had two voice actors Zach Aguilar voiced the younger version while Ray Chase voiced the older version after the time skip 57 Reception editInitial release edit ReceptionAggregate scoreAggregatorScoreMetacriticPS3 68 100 58 X360 67 100 59 Review scoresPublicationScore1Up comC 5 Eurogamer6 10 4 Famitsu34 40 60 GameSpot5 10 6 IGN7 10 61 RPGamer4 5 5 7 IGN Australia7 3 10 62 Nier Gestalt sold over 12 500 copies in Japan the week of its release 63 while Replicant sold over 60 000 and was the top selling video game in Japan that week 64 Replicant sold over 121 000 copies in Japan by the end of May 2010 and ended the year with over 134 000 copies sold 65 66 In 2019 Yoko estimated that Nier had sold around 500 000 copies worldwide According to Yoko we weren t really in the red but it wasn t exactly a success either 67 Nier received mixed reviews Reviewers criticized the graphics with Ryan Clements of IGN saying that one of Nier s greatest flaws is its visuals while GameSpot s Kevin VanOrd bemoaned the flavorless visuals and lifeless environments 6 61 Dustin Quillen of 1UP com said that the game looks downright primitive while Adriaan den Ouden of RPGamer who awarded the game a higher score than most said that the environments are bland and poorly rendered 5 7 The music and voice acting however were praised Clements said that both are quite excellent den Ouden called the soundtrack absolutely fantastic Chris Schilling of Eurogamer said that the music was full of memorable themes and one of the four reviewers for the Japanese Weekly Famitsu termed it a cut above 4 7 60 61 Reviewers were divided in their opinion on the effectiveness of the multiple styles of gameplay presented Seth Schiesel of The New York Times said that while there are plenty of games that surpass it in each area that Nier pulled all of the styles together into a coherent compelling whole instead of feeling disjointed he especially praised a section of the game that is presented entirely through text 68 Patrick Kolan of IGN Australia however said that while the different styles were interesting and one of the game s biggest strengths they suffered from poor execution and cohesion and left the game with split personality disorder 62 Clements said that the developers ideas sometimes outshine the actual implementation while highlighting the gameplay elements as part of what made the game fun 61 Adriaan den Ouden called out the variety as the best part of the game likening it to a buffet table while also acknowledging that none of the sections were amazing on their own and could easily be looked upon poorly 7 The regular combat was reviewed as solid if not exceptional and the sidequests were seen as repetitive with Quillen saying that the side quests in Nier are about as numerous as they are totally mindless VanOrd calling them a series of monotonous events often connected only by long stretches of nothing and a Famitsu reviewer saying that they didn t see much purpose to them 5 6 60 Clements said that the combat had a fair amount of satisfaction though players should not expect anything too extraordinary and Kolan termed the combat as moderately deep 61 62 Critics gave a generally positive review to the plot and characters VanOrd liked most of the characters but thought Nier was bland and the story soggy while Schiesel called the story provocative and profound saying that it succeeds at fostering an emotional investment in its characters and in its world 6 68 Quillen said that the plot takes some fascinating and truly original turns and that Nier has a supporting cast of genuinely interesting folks and Schilling said that the story made the game difficult to dislike 4 5 The Famitsu reviewer that viewed the game the most favorably said that he was blown away by the multiple endings and that nothing like it s been done in gaming 60 In 2015 Jeffrey Matulef of Eurogamer characterized Nier as the rare game that gets better with age Despite poor sales and tepid reviews he wrote the game had acquired a cult following which he attributed to its sense of wonder due to its cryptic storytelling mashup assortment of game mechanics and melancholy mood 69 Replicant ver 1 22474487139 edit This section needs expansion You can help by adding to it April 2021 Nier Replicant ver 1 22474487139 receptionAggregate scoreAggregatorScoreMetacriticPC 80 100 70 PS4 83 100 71 XONE 83 100 72 Review scoresPublicationScoreDestructoid8 5 10 73 Edge7 10Electronic Gaming Monthly8 10 74 Famitsu34 40 75 Game Informer8 25 10 76 GameSpot8 10 77 IGN8 10 78 Jeuxvideo com17 20 79 PC Gamer US 90 100 80 VG247 nbsp nbsp nbsp nbsp nbsp 81 The updated version of NieR Replicant received generally positive reviews Critics praised the graphic and combat improvements over the original Nier By June 2021 Replicant ver 1 22474487139 had shipped over one million copies worldwide in both physical and digital sales 82 double the estimates for the original version 83 Replicant ver 1 22474487139 won the Best Score Music category at The Game Awards 2021 84 As of November 2022 Replicant ver 1 22474487139 has shipped 1 5 million copies worldwide 85 Legacy editOn May 11 2010 Square Enix released a piece of downloadable content for the game titled The World of Recycled Vessel The small expansion features a series of fifteen battles with the incarnation of Nier other than the one in the specific version of the game Nier enters the battles in a dream world accessed through a diary in his house The expansion offers new costumes and weapons for the game 86 Square Enix executive producer Yosuke Saito later commented that a number of things related to Nier were in progress and that an announcement could be due in 2011 87 The only announcement ended up not being for a new Nier video game but instead for a live evening concert for Nier s music titled Nier Night Evening of Madness which took place on October 28 2011 88 Nier was the last game that Cavia made the company was absorbed into its parent company AQ Interactive in July 2010 89 In March 2011 there were plans made between Yoko and Takuya Iwasaki one of the original producers for Drakengard to develop a port of Nier for the PlayStation Vita at Iwasaki s company Orca The port would have incorporated material from both versions of the game When Orca was chosen to help develop Dragon Quest X the project was shelved 90 A number of key staff from Nier s development including director Yoko and Okabe would later reunite to work on a new entry Drakengard 3 in the Drakengard series from which Nier was spun off 91 A sequel titled Nier Automata developed by Square Enix and PlatinumGames for the PlayStation 4 was released in Japan on February 23 in North America on March 7 and worldwide on March 10 2017 The PC version of Nier Automata was released on March 17 2017 The Xbox One version was released on June 26 2018 The Nintendo Switch version was released on October 6 2022 Yoko Saito and Okabe returned to their previous roles Other staff members include Yoshida as lead artist and producer Atsushi Inaba 92 93 A mobile game Nier Reincarnation produced by Applibot with Yoshida returning to design the characters was released on February 18 2021 53 Owing to the success of Automata Nier was reprinted for the PlayStation 3 in PAL territories in April 2017 94 A crossover event with Square Enix s SINoALICE mobile game was announced in June 2021 The event consisted of a game level in SINoAlice titled Nier Replicant Dream Under Missing Pages with story from Yoko Taro and ran for the first time from June 22 2021 to July 6 2021 95 96 A revised edition of the game s guide book was released in August 2023 97 Notes edit Remaster developed by Toylogic 1 Stylized as NieR Japanese ニーア レプリカント Hepburn Nia Repurikanto Japanese ニーア ゲシュタルト Hepburn Nia Geshutaruto Japanese ニーア レプリカントver 1 22474487139 Hepburn Nia Repurikanto ver 1 22474487139 1 22474487139 is the square root of 1 5 3 See also editCelestial AlphabetReferences edit a b ふたつの新作 ニーア について開発スタッフに直撃 ニーア 10周年は呪われていた Famitsu in Japanese May 15 2020 Archived from the original on February 8 2021 Retrieved April 16 2021 a b c d e f g h i DEVELOPER S TALK ドラッグ オン ドラグーン のスタッフが再集結 PS3とXbox360で異なる主人公を描いた ニーア レプリカント ニーア ゲシュタルト に迫る Developer s Talk The staff of Drag on Dragoon are reunited Approaching Nier Replicant Nier Gestalt depicting different protagonists on PS3 and Xbox 360 in Japanese Inside Games May 18 2010 Archived from the original on July 13 2011 Retrieved March 11 2015 Hetfeld Malindy April 22 2021 NieR Replicant ver 1 22474487139 review a better version of the weakest game in the series Eurogamer Retrieved April 29 2021 The version number the square root of 1 5 means to tell you that this is neither a remake nor just a remaster it s somewhere in between a b c d e Schilling Chris April 22 2010 Nier Review Eurogamer Archived from the original on July 13 2011 Retrieved July 12 2011 a b c d e f g Dustin Quillen May 6 2010 Nier Review 1UP com Archived from the original on October 19 2012 Retrieved July 12 2011 a b c d e VanOrd Kevin May 3 2010 Nier Review GameSpot Archived from the original on July 13 2011 Retrieved July 12 2011 a b c d e den Ouden Adriaan Nier Staff Review RPGamer Archived from the original on July 13 2011 Retrieved July 12 2011 a b c Meyer John Mix March 3 2010 Q amp A Square Enix s Nier Combines Fighting Farming Wired Archived from the original on April 25 2010 Retrieved July 12 2011 Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist You alright Yonah Yonah Sorry Dad I m sorry It ll stop in a second I promise Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist Yonah Talk to me Yonah Dad are you all right Protagonist Don t worry about me I m fine Yonah That s good Oh look I I found this while you were gone Protagonist A cookie Hey that s your favorite Yonah Here we can split it okay Protagonist No you take it Yonah Dad no You need to eat something Protagonist All right Give me the small half Yonah No Come on Dad You re bigger than me you have to eat to sur cough Protagonist Yonah Yonah Yonah Oh no I dropped the cookie I didn t mean to You ve always been the one helping me Protagonist Yonah What have you done Yonah So so I wanted to Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Grimoire Weiss Bah Stop For the love of all that is holly stop pounding me Protagonist Then move Yonah Grimoire Weiss By the heavens I have never been treated in such a manner I am a being of incalculable importance and yet you approach me as a common cockroach Protagonist Yonah Talk to me Yonah Yonah Grimoire Weiss Bah This is why I hate dealing with people Now see here I admire your pluck One man going it alone against impossible odds Protagonist Yonah come on Grimoire Weiss But such a plan is incredibly foolish You stand in the presence of ancient wisdom I am a text of the darkest most arcane type and I could be of great assistance to you Protagonist You re a what Grimoire Weiss I could swat back these mindless creatures like mere flies where I so inclined Bwah hah hah I am Grimoire Weiss My very name brings kingdoms to their knees I will grant you one final chance Bow your head and accept my power or go it alone and fail Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist Look someone sent a letter to my daughter Sebastian Mmmm yes I wrote the letter Please forgive my impertinence in sending it As you may know Master Emil deeply pained by his eyes has shut himself away from the world He suffers greatly behind that blindfold and I feel it is my duty to help however I can Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Emil So much pressure Oh god there s so many of them Protagonist So many what Emil Get out Get out of the village The Shades are coming They re here Nier Outside Now Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Grimoire Weiss A regenerating Shade Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Kaine Gimme the key Protagonist Right Grimoire Weiss Dear god Protagonist Yonah Grimoire Weiss Is that the leader of these creatures Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist We ll be attacked again unless we move Villager Look at him Look what they ve done to him Protagonist The Shades are even attacking the village now Grimoire Weiss And armored ones no less This village of yours seems to be changing for the worse Protagonist We didn t ask for this it s all the Shadowlord s fault That one day changed everything Grimoire Weiss Five long years Protagonist It s been five years since they took my daughter And I spend every waking moment searching for her But I ve found nothing but save heartache and despair This world is winding down Between the Shades and the Black Scrawl there won t be anyone left soon But I don t care My life now is hunting Shades searching for information Someday I ll find a clue that will lead me to the Shadowlord I believe that I have to Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist Devola Popola Devola Oh look You made it Popola We ve been waiting for so long Protagonist What the hell is going on Devola It began thirteen hundred years ago Popola Humanity finding itself on the brink of extinction undertook a last ditch rescue plan called Project Gestalt Grimoire Weiss Ges talt Popola Do you still not remember Grimoire Weiss Devola Then let s give you a refresher Grimoire Weiss Ngh Protagonist Weiss Grimoire Weiss Rrrrrrgh my mind Gagghhh I I remember Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Project Gestalt Report 0923 Our role as surveillance androids to prepare for when the incurable bacterial disease eventually dies out is also underway So far this is proceeding without issue Observer 021 Codename Popola Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Popola Please don t be angry with us We are only doing our duty Devola Under the command of the true humans we live eternally for the sole purpose of controlling others That s the only reason we exist Cavia April 27 2010 Nier PlayStation 3 Square Enix Grimoire Weiss I remember Devola Popola You are not human In fact oh no Popola All of us every person in this room are mere shells created by the true humans Protagonist You lie Devola Nope Not this time You re not human None of us are Emil So the humans I mean the true humans They re extinct Grimoire Weiss voice shaking No they still live on You know them as Shades Each Shade is a twisted remnant of what was once a human being Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist The bridge Grimoire Weiss Blast We re t t t t trapped Emil I ve got an idea creates protection bubble Kaine Grimoire Weiss I fear we re done for Emil It ll be all right Kaine Huh Emil You know when I was young I I hated my eyes And now that I m older I hate what my body has become But there s something else there now Something like pride You know I mean without all this I couldn t have become your friend Good bye my friends Thank you for everything Emil Emil Emil For so long all I could do was destroy But now I have a chance to save something Kaine No Emil Keep going Move Grimoire Weiss Emil Emil Don t worry I m gonna be fine Protagonist Emil Emil Kaine Emil you jackass get back here EMIL Emil Oh dear Kaine s so unstable and Weiss can t stop arguing with people I hope they can hold it together once I m gone Well I guess they ll just have to learn Protagonist I I want to see you again I want to see all of you again Just one more time I m scared I don t want to die Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Yonah while possessed to the Shadowlord Wait Dad stop Please I I don t want this anymore I don t need someone else s body I don t want it Shadowlord Someone else No Yonah They were ours to begin with Yonah There s another girl inside this body I can I can hear her She keeps crying She says she wants to see her dad Protagonist Yonah s been possessed Yonah This girl loves her father too as much as I do She loves him just as much It it s not right that she can t see him Shadowlord Yonah stop Please Yonah to the protagonist Are you Dad Protagonist Yes I am Let s go home Yonah walks towards the windows Shadowlord Stop Listen to me Yonah please Yonah I I m sorry Dad I don t I don t know what to I m so very sorry I love you Dad I love you Kaine Hurry The Shade that possessed her is gone Shadowlord No NOOOOOO Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Emil Ow ow ow ow ow Wow that was crazy I can t believe how well my sister s body holds up Oof Unh Kinda hard to move when you re just a head I wonder where everybody is I can t wait to see them again But before that can happen there s some stuff I gotta do first Like finding a body Or at least some legs I sure hope Kaine and Weiss haven t killed each other yet I swear you leave em alone for one minute Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Shadowlord Yonah All I brought you was pain Years of painful lingering memories I couldn t do it I couldn t rescue you I m so sorry I failed Your father failed Prologue Yonah Here Dad You can have this cookie Prologue protagonist I don t need it I m already full Prologue Yonah But that s what you said yesterday You haven t been eating anything have you Come on At least take half Prologue protagonist Thanks back to Shadowlord Shadowlord Why Why crying Prologue Yonah Hey Dad Thanks for always being there for me Oh here I brought your half Prologue protagonist Yonah Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Kaine I I Tyrann Weeeell there might be one way to save her Protagonist Who said that Tyrann It don t matter so don t ask Just shut up and listen Protagonist Wait are you Tyrann I said LISTEN There s a way to save Kaine s life All right But you re gonna have to make a difficult decision Protagonist I ll do whatever it takes Tyrann When the time comes I m going to pin Kaine down And as soon as I do you need to stab her in the heart Protagonist No I can t Tyrann Fine Don t believe me Stand around with your thumb up your ass and watch her die a terrible death Protagonist You want me to believe you Kaine Gaaaahhhh Tyrann Very nice Now if you want to save your precious Kaine There are two ways to do it One is to plunge your sword into her chest That s what she wants after all Freedom from burdens Freedom from life Protagonist What s the other way Tyrann The other way is to make her a normal human being again But to make that happen you gotta trade your own existence for hers Well there you go Good luck with that Protagonist You re the Shade inside Kaine Why are you trying to help her Tyrann Probably for the same reason you are Enough talk Make your choice Cavia April 27 2010 Nier PlayStation 3 Xbox 360 Square Enix Protagonist chooses Sacrifice your own existence to make Kaine human again Tyrann You will disappear from this world Your daughter your friends Everyone in your life will forget about you You and any sign that you ever existed will be erased And in exchange Kaine will return to her mortal life Nier Game Giant Bomb Retrieved May 15 2019 Sato April 5 2013 Drakengard 3 Producer And Creative Director Explain How The Game Came To Be Siliconera Retrieved September 10 2013 a b カイネの誕生は 男性のヒロインを入れて と言う要望から ニーア レプリカント ゲシュタルト の横尾ディレクターにインタビュー 前編 Interview with Director Yokoo of Nier Replicant Gestalt from the request that Kine was born with a male heroine Part 1 in Japanese GetNews May 19 2010 Archived from the original on July 20 2015 Retrieved March 11 2015 Clinet Works NieR Gestalt NieR Replicant Studio Anima in Japanese Archived from the original on December 13 2010 Retrieved July 25 2021 NieR Replicant ニーア レプリカント NieR Gestalt ニーア ゲシュタルト 戦いの地は 東京 NieR Replicant NieR Gestalt The battleground is Tokyo in Japanese Famitsu April 16 2010 Retrieved March 16 2014 Ward Robert March 20 2014 NieR and Drakengard Creator Says NieR Was Inspired By 9 11 Siliconera Retrieved March 20 2014 a b c 妹ヨナの日記は女性社員が書いた グラマーになりたい ニーア レプリカント ゲシュタルト の横尾ディレクターにインタビュー 後編 Interview with Director Yokoo of Nier Replicant Gestalt from the request that Kine was born with a male heroine Part 2 in Japanese GetNews May 21 2010 Archived from the original on March 4 2016 Retrieved March 11 2015 a b スクエニ ニーア レプリカント ゲシュタルト 開発チームインタビュープロデューサー齊藤氏 ディレクター横尾氏に ゲームに込められた独特の工夫の数々を聞いてみた Square Enix Nier Replicant Gestalt Development Team Interview We asked producer Saito and director Yokoo about the unique ingenuity of the game in Japanese Game Watch Impress May 30 2010 Archived from the original on March 22 2017 Retrieved February 8 2020 a b Spencer May 20 2010 Barbarian Nier Was Born In Los Angeles Siliconera Retrieved March 15 2012 ニーア ザ コンプリートガイド 設定資料集 Grimoire Nier The Complete Guide Cels in Japanese ASCII Media Works May 28 2010 pp 160 163 ISBN 978 4048686716 Yip Spencer March 31 2010 Our Nier Interview Goes Beyond The Black Scrawl Siliconera Archived from the original on November 8 2014 Retrieved March 25 2014 a b Yin Poole Wesley March 17 2010 NIER Preview Video Gamer Archived from the original on July 13 2011 Retrieved July 12 2011 Kajita Mafia July 10 2010 ジャンルという概念を打ち破りたかった 裏話もたっぷり聞けた ニーア レプリカント ゲシュタルト ロングインタビュー I wanted to break the concept of genre A long interview with Nier Replicant Gestalt who heard a lot of behind the scenes stories 4Gamer net in Japanese Aetas Retrieved January 24 2021 Saito Yosuke March 17 2010 Nier Yosuke Saito Interview Xbox 360 GameSpot Archived from the original on July 13 2011 Retrieved July 12 2011 Brudvig Erik May 29 2009 Pre E3 2009 Square Announces Nier IGN Archived from the original on November 7 2012 Retrieved July 18 2011 Ng Keane May 29 2009 Square Enix Announces New Front Mission Nier The Escapist Archived from the original on June 8 2009 Retrieved June 3 2009 Interview with Composer Keiichi Okabe Square Enix Retrieved July 9 2011 registration required Napolitano Jayson May 4 2010 Deep into NieR Interview With Vocalist and Lyricist Emi Evans Original Sound Version Archived from the original on July 13 2011 Retrieved July 9 2011 Gann Patrick April 27 2010 NieR Gestalt amp Replicant OST RPGFan Archived from the original on July 13 2011 Retrieved July 9 2011 ニーア ゲシュタルト amp レプリカント オリジナル サウンドトラック Nier Gestalt amp Replicant Original Soundtrack in Japanese Oricon Archived from the original on July 13 2011 Retrieved July 9 2011 Kotowski Don Nier Gestalt Mini Album Review by Don Square Enix Music Online Archived from the original on July 13 2011 Retrieved July 9 2011 Kotowski Don Nier Replicant Mini Album Review by Don Square Enix Music Online Archived from the original on July 13 2011 Retrieved July 9 2011 Gann Patrick December 25 2010 NieR Gestalt amp Replicant 15 Nightmares amp Arrange Tracks RPGFan Archived from the original on July 13 2011 Retrieved July 9 2011 ニーア ゲシュタルト レプリカント 15 Nightmares Arrange Tracks Nier Gestalt amp Replicant 15 Nightmares amp Arrange Tracks in Japanese Oricon Archived from the original on July 13 2011 Retrieved July 9 2011 ニーア トリュビュートアルバム 発売決定 Nier tribute album to be released in Japanese Square Enix Archived from the original on May 31 2017 Retrieved July 9 2011 Napolitano Jayson March 19 2012 NieR and Dear to Our Hearts Piano Collections NieR Review Original Sound Version Archived from the original on March 21 2012 Retrieved March 19 2012 a b c d Vitale Adam March 29 2020 NieR Replicant is getting a Remaster for PS4 Xbox One and PC via Steam RPG Site Archived from the original on March 29 2020 Retrieved March 29 2020 Romano Sal September 24 2020 NieR Replicant ver 1 22474487139 launches April 22 2021 in Japan and Asia April 23 in the west Gematsu Retrieved April 16 2021 NieR Re in carnation 配信記念特集 これまでの情報の総まとめや開発者インタビュー NieR Replicant ver 1 22474487139 の続報も掲載 Famitsu No 1687 Kadokawa Corporation February 18 2021 Translation Harris Iain April 14 2021 Nier Replicant features cut content from the original and something for Dad Nier fans PC Games Archived from the original on April 15 2021 Retrieved April 16 2021 Square Enix March 26 2021 NieR Replicant ver 1 22474487139 English Voice Cast Reveal Web video YouTube Video Archived from the original on December 20 2021 Retrieved March 23 2020 NIER for PlayStation 3 Reviews Metacritic Archived from the original on July 13 2011 Retrieved July 12 2011 NIER for Xbox 360 Reviews Metacritic Archived from the original on July 13 2011 Retrieved July 12 2011 a b c d Gifford Kevin April 14 2010 Japan Review Check Nier Knights in the Nightmare PSP 1UP com Archived from the original on October 19 2012 Retrieved July 13 2011 a b c d e Clements Ryan May 11 2010 Nier Review IGN Archived from the original on July 13 2011 Retrieved July 12 2011 a b c Kolan Patrick April 21 2010 Nier AU Review IGN Archived from the original on July 13 2011 Retrieved July 12 2011 ゲームソフト販売本数ランキング TOP30 集計期間 2010年4月19日 4月25日 Top 30 game software sales ranking Aggregation period April 19 to April 25 2010 in Japanese Famitsu May 10 2010 Archived from the original on July 13 2011 Retrieved July 12 2011 Graft Kris April 30 2010 Cavia and Square Enix s Nier Replicant Leads Japan Charts Gamasutra Archived from the original on November 10 2010 Retrieved July 1 2011 ゲームソフト販売本数ランキング TOP30 集計期間 2010年5月24日 5月30日 Top 30 game software sales ranking Aggregation period May 24th to May 30th 2010 in Japanese Famitsu June 10 2010 Archived from the original on July 13 2011 Retrieved July 12 2011 2010 Top 100 Console Software in Japan The Magic Box Archived from the original on August 12 2014 Retrieved February 4 2015 Khan Imran January 1 2019 Talking To Yoko Taro PlatinumGames Takahisa Taura And Composer Keiichi Okabe About Life Death And Opportunity Game Informer Archived from the original on February 5 2020 Retrieved February 11 2020 a b Schiesel Seth May 4 2010 Wielding Swords in a World of Sharp Tongues The New York Times Archived from the original on July 13 2011 Retrieved July 12 2011 Matulek Jeffrey June 28 2015 Nier is the rare game that gets better with age Eurogamer Retrieved June 28 2015 NieR Replicant ver 1 22474487139 for PC Reviews Metacritic Retrieved April 22 2021 NieR Replicant ver 1 22474487139 for PlayStation 4 Reviews Metacritic Retrieved July 8 2021 NieR Replicant ver 1 22474487139 for Xbox One Reviews Metacritic Retrieved April 22 2021 Review NieR Replicant ver 1 22474487139 Destructoid Retrieved April 22 2021 NieR Replicant ver 1 22474487129 review Electronic Gaming Monthly April 22 2021 Retrieved April 22 2021 Romano Sal April 14 2021 Famitsu Review Scores Issue 1689 Gematsu Retrieved April 30 2021 Nier Replicant Review New Blood Old Veins Game Informer Retrieved April 22 2021 Nier Replicant Review Carrying The Weight Of The World GameSpot Retrieved April 22 2021 NieR Replicant Ver 1 22474487139 Review IGN April 22 2021 Retrieved April 22 2021 Test NieR Replicant Ver1 22 A la hauteur de NieR Automata Jeuxvideo com April 22 2021 Retrieved April 22 2021 NIER REPLICANT PC REVIEW PC Gamer April 22 2021 Retrieved April 22 2021 Nier Replicant review it s not a remake but it s one of the best remasters in recent memory VG247 April 22 2021 Retrieved April 22 2021 NieR Replicant ver 1 22474487139 全世界累計出荷 ダウンロード販売本数100万本突破 SQUARE ENIX Hashimoto Kazuma June 22 2021 NieR Replicant Has Shipped 1 Million Units Worldwide Siliconera Archived from the original on June 22 2021 Retrieved June 22 2021 Bankhurst Adam December 10 2021 The Game Awards 2021 Winners The Full List IGN j2 Global Retrieved January 25 2022 Inc Aetas NieRシリーズの全世界販売本数が NieR Automata 700万本 NieR Replicant 150万本を突破 4Gamer net in Japanese Retrieved November 25 2022 a href Template Cite web html title Template Cite web cite web a last1 has generic name help Reparaz Mikel May 10 2010 Make Nier even weirder with World of Recycled Vessel DLC GamesRadar Archived from the original on July 20 2011 Retrieved July 20 2011 Masashi Oji December 28 2010 総勢60名以上のゲームクリエイター 声優 4Gamer執筆陣に聞いてみた 2010年の注目タイトル と 2011年への意気込み 期待 More than 60 game creators amp voice actors 4Gamer authors asked 2010 Featured Titles and Enthusiasm Expectations for 2011 in Japanese 4Gamer Archived from the original on July 13 2011 Retrieved July 13 2011 Spencer Spencer September 29 2011 Nier Developer Cavia is No More Siliconera Archived from the original on January 21 2013 Retrieved January 23 2013 Quillen Dustin July 13 2010 Nier Developer Cavia is No More 1UP com Archived from the original on July 5 2011 Retrieved July 13 2011 豪華布陣で挑む NieR New Project 仮題 スタッフインタビュー詳細版 NieR New Project tentative title staff interview detailed version that challenges with a luxurious lineup in Japanese Famitsu July 2 2015 Archived from the original on July 4 2015 Retrieved July 8 2015 Phillips Tom March 14 2013 Deadly Premonition developer making Drakengard 3 Eurogamer Archived from the original on October 17 2014 Retrieved October 9 2013 McWhertor Michael June 16 2015 Square Enix is making a new Nier with Platinum Games Polygon Archived from the original on June 16 2015 Retrieved June 16 2015 Seto Dan October 29 2015 The Full Story Behind Nier Automata on PS4 PlayStation Blog Archived from the original on October 29 2015 Retrieved October 29 2015 Barker Sammy Square Enix Is Reprinting NieR on the PS3 Due to Popular Demand Push Square Retrieved October 22 2023 sinoaliceglobal June 21 2021 Events coming up for 6 22 at 8 00 UTC 0 NieR Replicant collab event Lies and Atonement NieR Replicant STEP grimoires Bookmarked Memories Forgotten Bookmarks 1st Night Forgotten Bookmarks 2nd Night Get ready for them SINoALICEGlobal Tweet via Twitter Pradhan Aaheli June 22 2021 Behold New Scenario And Characters as SINoALICE NieR Replicant Redux Begins Epic Dope Grimoire NieR Revised Edition NieR Replicant ver 1 22474487139 The Complete Guide 2nd ed Square Enix 2023 ISBN 978 16 4609 182 9 Further reading editTaro Yoko 2021 Yoko Taro hen Game Creators of Biography in Japanese Tokyo Cycomi Turcev Nicolas 2019 The Strange Works of Taro Yoko From Drakengard to Nier Automata Foreword by Yoko Taro Toulouse Third Editions ISBN 978 23 7784 048 9 External links edit nbsp Wikimedia Commons has media related to Nier nbsp Wikiquote has quotations related to Nier Official website at the Wayback Machine archived October 21 2015 Portal nbsp Video games Retrieved from https en wikipedia org w index php title Nier amp oldid 1221207461, wikipedia, wiki, book, books, library,

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