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PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

PlayStation 4
The original PlayStation 4 console with a DualShock 4 controller
Also known asPS4
DeveloperSony Interactive Entertainment
ManufacturerSony Electronics, Foxconn[1]
Product familyPlayStation
TypeHome video game console
GenerationEighth
Release date
Lifespan2013–present
Introductory priceUS$399.99, €399.99, £349.99
DiscontinuedJP: January 5, 2021 (some models)
Units sold106 million (as of December 31, 2019)[4]
Units shipped117.2 million (as of March 31, 2022)[5]
Media
Operating systemPlayStation 4 system software
CPUSemi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (2.13 GHz on PS4 Pro) (integrated into APU)[6]
Secondary low power processor (for background tasks)[7]
Memory
  • All models: 8 GB GDDR5 RAM
  • PS4 & Slim: 256 MB DDR3 RAM (for background tasks)[7]
  • Pro: 1 GB DDR3 RAM (for background tasks)
Storage
  • Capacities: 500 GB, 1 TB, 2 TB[8]
  • Types: HDD; SSD (user installable)
  • User upgradable: Yes
Display
Graphics
  • PS4 & Slim: Custom AMD GCN
    18 CUs
    800 MHz
    1.84 TFLOPS
  • Pro: Custom AMD GCN
    36 CUs
    911 MHz
    4.2 TFLOPS
Controller inputDualShock 4, PlayStation Move, PlayStation Vita
CameraPlayStation Camera
Connectivity
PowerVia internal wide voltage range (110–240 V AC 50 Hz/60 Hz) switched-mode power supply
Online services
Dimensions
  • PS4: 2.09 in × 12 in × 10.8 in (53 mm × 305 mm × 274 mm)
  • Slim: 1.54 in × 11.3 in × 10.4 in (39 mm × 287 mm × 264 mm)
  • Pro: 2.17 in × 12.9 in × 11.6 in (55 mm × 328 mm × 295 mm)
Mass
  • PS4 (1st generation): 2.8 kg (6.2 lbs)
  • PS4 (2nd generation): 2.5 kg (5.5 lbs)
  • Slim: 2.1 kg (4.6 lbs)
  • Pro: 3.3 kg (7.3 lbs)
PredecessorPlayStation 3
SuccessorPlayStation 5
Websiteplaystation.com/ps4/

Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia.

The PlayStation 4 was released to critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, and for not imposing the restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One. Critics and third-party studios, before its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as "significant" and "obvious". Heightened demand also helped Sony top global console sales. By October 2019, PS4 became the second-best-selling home game console of all time, behind the PlayStation 2.

On September 7, 2016, Sony unveiled the PlayStation 4 Slim, a smaller version of the console; and a high-end version called the PlayStation 4 Pro, which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games.

Its successor, the PlayStation 5, was released in November 2020, with Sony discontinuing in Japan all PlayStation 4 models except the Slim version in January 2021, with it still being produced in Western markets following their statement of 3-year support of PS4.

History

 
PlayStation 4 at E3 2013

According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008.[9][10]

Less than two years earlier, the PlayStation 3 had been launched after months of delays due to issues with production.[11] The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already approaching unit sales of 10 million by the time the PS3 launched.[11] Sony Computer Entertainment Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.[12]

In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games.[13] In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset.[14] These development kits were known as "Orbis".[15][16]

In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation".[17][18] Sony officially announced the PlayStation 4 at the event.[19][20] It revealed details about the console's hardware and discussed some of the new features it would introduce.[19][21] Sony also showed off real-time footage of games in development, as well as some technical demonstrations.[22][23] The design of the console was unveiled in June at E3 2013, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given.[24][25] Sony took advantage of problems that Microsoft had been having with their positioning of their newly announced Xbox One, which included its higher price point ($499 in North America), as well as strict regulations on how users could share game media. Besides its lower price point, Sony focused on the ease one would have in sharing media with the PS4.[26]

The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013.[2] By the end of 2013, the PS4 was launched in more European, Asian and South American countries.[27][28] The PS4 was released in Japan at ¥39,980 on February 22, 2014.[29]

Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products ... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."[30]

In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980,[31] with similar price drops in other Southeast Asian markets.[32] The first official sub-£300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", and was released in the UK on October 9, 2015; a 1 TB £329.99 version was offered at the same time.[33] On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada).[34][35][36] An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.[37]

On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision is a higher-end model that is meant to support gameplay in 4K. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models.[38] Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you'd expect".[39] The high-end console was publicly revealed on September 7, 2016, as PlayStation 4 Pro.[40] At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor.[41]

In May 2018, during a presentation to investors, Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was anticipating decreasing year-over-year hardware sales.[42] He explained that Sony would be countering the expected decline by focusing on "strengthen[ing] user engagement" including continued investments into new first-party games and other online services for PS4. "We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future," Kodera added in an interview with the press the following day.[43]

Following the launch of the PlayStation 5 in November 2020, Sony discontinued production in Japan of all but the 500GB Slim model of the PlayStation 4 on January 5, 2021, with the standard PS4 and PS4 Pro still being produced for western markets.[44] According to a report from Bloomberg News in January 2022, Sony had been poised to discontinue the PlayStation 4 at the end of 2021 in favor of the PlayStation 5, but due to the ongoing semiconductor shortage that made it difficult for Sony to keep up with PlayStation 5 demand, the company instead planned to continue PlayStation 4 production. Besides helping to offset the PlayStation 5 shortage, this production method would help assure deals with its component providers for the PlayStation 5.[45]

Hardware

The technology in the PlayStation 4 is similar to the hardware found in modern personal computers.[46] This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4.[47][48]

Technical specifications

"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".

- John Taylor, AMD[49]

The PlayStation 4 uses an Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[50] The CPU consists of two 28 nm quad-core Jaguar modules totaling 8 x86-64 cores,[50][51] 7 of which are available for game developers to use.[52] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[23] The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s.[23][53][54] The console contains 8 GB of GDDR5 memory,[23][55] 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.[46][56] It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[57][58] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[59] The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game.[60] All PlayStation 4 models support high dynamic range (HDR) color profiles.[61]

Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor.[56][62] The console features a hardware on-the-fly zlib decompression module.[60] The original PS4 model supports up to 1080p and 1080i video standards,[63] while the Pro model supports 4K resolution.[64] The console includes a 500 gigabyte hard drive for additional storage,[65] which can be upgraded by the user.[66] System Software 4.50, which was released on March 9, 2017,[67] enabled the use of external USB hard drives up to 8 TB for additional storage.[68]

The PlayStation 4 features Wi-Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports.[23][56] An auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3.[23] A mono headset, which can be plugged into the DualShock 4, is bundled with the system.[69] Audio/video output options include HDMI TV and optical S/PDIF audio.[23] The console does not have an analog audio/video output.[70]

The PS4 features a "Rest mode" feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state.[71][72]

Controllers

 
DualShock 4 controller

The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements.[73] Among other tweaks, the caps of the analog sticks were given a concave design (similar to the Xbox 360 controller), the shape of the triggers and shoulder buttons were refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb,[73][74] and the hand grips were made thicker and given microtexturing to improve their feel.[73][74]

A major addition to the DualShock 4 is a touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button.[73] The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access to the PlayStation 4's social features (including streaming, video recording, and screenshot tools).[73][75] The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.[76][77][73]

The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games (such as, for instance, reflecting a player's low health by turning red).[78][76][75][79]

Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers.[80] An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation Camera.[76][81] In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support "basic functions" when attached to a PC.[82] In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC.[83] In December 2016, Valve's Steam platform was updated to provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller.[84][85]

A revision of the DualShock 4 was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.[86]

Camera

 
The PlayStation 4 Camera, which is required for use with the PS VR

The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4, similar to Kinect on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view.[69] The dual camera setup allows for different modes of operation, depending on the initiated and running application.[87] The two cameras can be used together for depth-sensing of its surrounding objects in its field of vision.[88] Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.[89]

PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands.[87] With the PlayStation Camera connected, different users can automatically log-on to the system via face detection.[69]

PlayStation VR

 
A first-generation PlayStation VR

PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset, which features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes 3D audio effects, as well as video output to the external display (either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation VR can also be used with PlayStation Move motion controllers.[90][91]

Software and services

PlayStation 4 system software

The PlayStation 4's operating system is called "Orbis OS", based upon a customized FreeBSD 9.[92][93][94][95]

The console does not require an Internet connection for usage, although more functionality is available when connected.[96] The PS4 is the first to include a WebKit-based web browser, which is a departure from its predecessor's NetFront browser;[citation needed] it is based on the same modern WebKit core as Google Chrome and Safari, giving it high compatibility in HTML5 compliance testing.[97]

The console introduces a customizable menu interface, the "PlayStation Dynamic Menu", featuring a variety of color schemes.[72] The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked trophies.[98] It allows multiple user accounts, all with their own pass-codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends.[99] The default home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and other notifications.[23] Services from third-party vendors, such as Netflix and Amazon Prime Video, can be accessible within the interface.[100] Multitasking is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the "PS" button.[23]

The PlayStation Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands.[101]

Multimedia features

The PlayStation 4 supports Blu-ray and DVD playback, including 3D Blu-ray. The playing of CD is no longer supported,[102] as the console no longer has an infrared 780 nm laser. Custom music and video files can still be played from USB drives and DLNA servers using the Media Player app.[103]

PlayStation Network

The PlayStation 4 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the PlayStation Store, PlayStation Plus subscription service, PlayStation Music powered by Spotify, and the PlayStation Video subscription service, which allows owners to rent or buy TV shows and films à la carte.[23] A United States-exclusive cloud-based television-on-demand service known as PlayStation Vue began beta testing in late November 2014.[104][105] Sony intends to expand and evolve the services it offers over the console's lifespan.[106] Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based games.[107]

Second screen and remote play

 
PlayStation Vita can be used for remote play.

Smartphones and tablets can interact with the PlayStation 4 as second screen devices, and can also wake the console from sleep mode.[108] A Sony Xperia smartphone, tablet or the PlayStation Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home.[109][110] Sony has ambitions to make all PS4 games playable on PlayStation Vita.[23] Developers can add Vita-specific controls for use via Remote Play.[111] This feature was later expanded to enable PS4 Remote Play functionality on Microsoft Windows PCs and on Apple OS X Macs. The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play supports resolution options of 360p, 540p, and 720p (1080p is available on PS4 Pro), frame rate options of 30–60 FPS, and the DualShock 4 can be connected via USB.[112]

The PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 games from the console and have them remotely downloaded, watch live streams of other gamers, and/or view in-game maps while playing games.[113]

Social features

"Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."

— Ustream co-founder Brad Hunstable[114]

Sony is focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.[106]

Community creation

Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available."[115] Sony has officially stated that starting April 2021, the community system of the PlayStation Network will be discontinued. This, however, will not prevent users from communicating with their friends in private messaging or in group chats on the PlayStation Network.[116]

Media sharing

The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion, Facebook, Twitter and YouTube, or else users can copy media to a USB flash drive and upload to a social network or website of their preference.[117] Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips, add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs.[118][119]

Live streaming

Gamers can either watch live gameplay of games which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion, Twitch,[120] Ustream,[23] Niconico,[121] or YouTube Gaming,[115] allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a "Request to Watch" notification.[115]

Share Play

Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user or partake in cooperative multiplayer as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game," he said. Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time.[122][123]

Games

PlayStation 4 games are distributed at retail on Blu-ray Disc, and digitally as downloads through the PlayStation Store.[124] Games are not region-locked, so games purchased in one region can be played on consoles in all regions,[125] and players can sign-on to any PS4 console to access their entire digital game library.[126] All PlayStation 4 games must be installed to the console's storage.[127] Additionally a system called "PlayGo" allows users to begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.[60] PS4 users will, in the future, be able to browse games and stream games via Gaikai to demo them almost instantaneously.[23][128] Sony says it is committed to releasing an ever-increasing number of free-to-play games, including PlanetSide 2 and War Thunder.[129][130] Sony also took steps to make it easier for independent game developers to release games for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their games.[131][132]

Backward compatibility

PlayStation 4 is not compatible with any disc of older PlayStation consoles.[133][134] Emulated versions of selected PlayStation, PlayStation 2 and PlayStation Portable games are available for purchase via PlayStation Store, which are upscaled to high definition and have support for PS4 social features.[133][135]

PlayStation Now

In December 2013, Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015.[136][137]

At Consumer Electronics Show on January 7, 2014, Sony unveiled PlayStation Now, a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.[138] The United States Open Beta went live on July 31, 2014.[139] The official United States release of the service was on January 13, 2015.[140] As of March 2015 PlayStation Now was in closed beta in the United Kingdom.[141]

Release

Critical reception

Pre-release

"It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things."

Mark Rein, Epic Games[142]

Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".[142] John Carmack, programmer and co-founder of id Software, also commended the design by saying "Sony made wise engineering choices",[143] while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console.[144] Eurogamer also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.[56]

Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious".[145] ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, games that share the same assets will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."[146]

In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games (and in particular, the initial DRM policies of Xbox One, which did contain such restrictions), Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".[147][148] After Sony's E3 2013 press conference, IGN responded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do, you'll buy a PlayStation 4".[149] PlayStation 4's removable and upgradable hard drive also drew praise from IGN,[150] with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox One, whose hard drive cannot be accessed.[151]

GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.[152]

Post-release

The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad.[153] The Gadget Show gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system's lack of media support at launch.[154] IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice Award.[155]

Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of Kotaku reported on the differences in early games such as Call of Duty: Ghosts and Assassin's Creed IV: Black Flag which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the Xbox One.[156]

Sales

Region Lifetime sell-through by region Lifetime sell-through by country
North America 30M United States 30M (as of September 2019)[157][158]
Europe ~24M Germany 7.2M (as of September 2019);[157][158]
United Kingdom 6.8M (as of September 2019);[157][158]
France ~6M (as of September 2019);[158]
Italy ~3M (as of December 2018);[159]
Spain 700K (as of June 17, 2015);[160]
Portugal 100K (as of May 4, 2015)[161]
Asia +10M Japan 8.3M (as of September 2019);[157][158]
China ~1.5M (as of August 2, 2018);[162]
India ~250,000 (as of March 2018)[163]
Others 200,000 Mexico, Brazil, Argentina ~150,000 (as of December 2014);[164]
South Africa 50,000 (as of December 12, 2014)[165]
Worldwide 106.0M (as of December 31, 2019)[4]

Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console,[166] while on the North American launch alone, one million PlayStation 4 consoles were sold.[167] In the UK, the PlayStation 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period[168] and 530,000 in the first five weeks.[169]

On January 7, 2014, Andrew House announced in his Consumer Electronics Show keynote speech that 4.2 million PS4 units had been sold-through by the end of 2013,[170] with more than 9.7 million software units sold.[171] On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western/Central European markets.[172][173] Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold.[174] PS4 software unit sales surpassed 20.5 million on April 13, 2014.[175] During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years.[176]

According to data released by Nielsen in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3.[177] At Gamescom 2014, it was announced that 10 million PS4 units had been sold-through to consumers worldwide,[178] and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. for the tenth consecutive month.[179]

In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5 million PlayStation 4 units.[180] Sony updated the sell-through figures for the system throughout 2015: over 20 million consoles as of March 3, 2015,[181] over 30 million as of November 22, 2015,[182] and over 35 million by the end of 2015.[183] As of May 22, 2016, total worldwide sell-through reached 40 million.[184] As of December 2018, over 91 million consoles and more than 876 million PlayStation 4 games have been sold worldwide. By October 2019, the PS4 had sold 102.8 million times, making it the second best-selling home video game console of all time, behind the PlayStation 2.[185]

The PlayStation 4 holds a market share of at least 70% within all European countries, as of June 2015.[186]

Lifetime worldwide hardware sell-through Lifetime worldwide software sell-through Tie ratio
1.0M (as of November 16, 2013)[187]
2.1M (as of December 1, 2013)[188]
4.2M (as of December 28, 2013)[189] 9.7M (as of December 28, 2013) 2.31 games/console
5.3M (as of February 8, 2014)[190]
6.0M (as of March 2, 2014)[191] 13.7M (as of March 2, 2014) 2.28 games/console
7.0M (as of April 6, 2014)[192] 20.5M (as of April 13, 2014) 2.93 games/console
10.0M (as of August 10, 2014)[193] 30.0M (as of August 10, 2014) 3.00 games/console
14.4M (as of November 22, 2014)[194] 64.0M (as of November 22, 2014) 4.44 games/console
18.5M (as of January 4, 2015)[194] 81.8M (as of January 4, 2015) 4.42 games/console
20.2M (as of March 1, 2015)[195]
30.2M (as of November 22, 2015)[196]
35.9M (as of January 3, 2016)[197]
40.0M (as of May 22, 2016)[184] 270.9M (as of May 22, 2016) 6.77 games/console
50.0M (as of December 6, 2016)[198] 369.6M (as of December 4, 2016) 7.39 games/console
53.4M (as of January 1, 2017)[183] 401.1M (as of January 1, 2017)[199] 7.51 games/console
60.4M (as of June 11, 2017)[200] 487.8M (as of June 11, 2017) 8.08 games/console
70.6M (as of December 3, 2017)[201] 617.8M (as of December 3, 2017) 8.75 games/console
73.6M (as of December 31, 2017)[202] 645.0M (as of December 31, 2017) 8.76 games/console
777.9M (as of June 30, 2018)[203]
81.2M (as of July 22, 2018)[204]
86.0M (as of November 18, 2018)[205] 825.3M (as of November 18, 2018)[205] 9.59 games/console
91.6M (as of December 31, 2018)[205] 924.0M (as of December 31, 2018)[205][206] 10.09 games/console
106.0M (as of December 31, 2019)[4] 1.181B (as of December 31, 2019)[4][206] 11.14 games/console
Worldwide hardware shipments Worldwide hardware shipments (including returned and refurbished consoles)
Quarterly[207] Lifetime Quarterly[208] Lifetime
4.5M (Launch – December 31, 2013) 4.5M (as of December 31, 2013) 4.5M (Launch – December 31, 2013) 4.5M (as of December 31, 2013)
3.0M (January 1, 2014 – March 31, 2014) 7.5M (as of March 31, 2014) 3.1M (January 1, 2014 – March 31, 2014) 7.6M (as of March 31, 2014)
2.7M (April 1, 2014 – June 30, 2014) 10.2M (as of June 30, 2014) 2.8M (April 1, 2014 – June 30, 2014) 10.4M (as of June 30, 2014)
3.3M (July 1, 2014 – September 30, 2014) 13.5M (as of September 30, 2014) 3.4M (July 1, 2014 – September 30, 2014) 13.8M (as of September 30, 2014)
6.4M (October 1, 2014 – December 31, 2014) 19.9M (as of December 31, 2014) 6.4M (October 1, 2014 – December 31, 2014) 20.2M (as of December 31, 2014)
2.4M (January 1, 2015 – March 31, 2015) 22.3M (as of March 31, 2015) 2.3M (January 1, 2015 – March 31, 2015) 22.5M (as of March 31, 2015)
3.0M (April 1, 2015 – June 30, 2015) 25.3M (as of June 30, 2015) 2.9M (April 1, 2015 – June 30, 2015) 25.4M (as of June 30, 2015)
4.0M (July 1, 2015 – September 30, 2015) 29.3M (as of September 30, 2015) 4.0M (July 1, 2015 – September 30, 2015) 29.4M (as of September 30, 2015)
8.4M (October 1, 2015 – December 31, 2015) 37.7M (as of December 31, 2015) 8.4M (October 1, 2015 – December 31, 2015) 37.8M (as of December 31, 2015)
2.3M (January 1, 2016 – March 31, 2016) 40.0M (as of March 31, 2016) 2.4M (January 1, 2016 – March 31, 2016) 40.2M (as of March 31, 2016)
3.5M (April 1, 2016 – June 30, 2016) 43.5M (as of June 30, 2016) 3.5M (April 1, 2016 – June 30, 2016) 43.7M (as of June 30, 2016)
3.9M (July 1, 2016 – September 30, 2016) 47.4M (as of September 30, 2016) 3.9M (July 1, 2016 – September 30, 2016) 47.6M (as of September 30, 2016)
9.7M (October 1, 2016 – December 31, 2016) 57.1M (as of December 31, 2016) 9.7M (October 1, 2016 – December 31, 2016) 57.3M (as of December 31, 2016)
2.9M (January 1, 2017 – March 31, 2017) 60.0M (as of March 31, 2017) 2.9M (January 1, 2017 – March 31, 2017) 60.2M (as of March 31, 2017)
3.3M (April 1, 2017 – June 30, 2017) 63.3M (as of June 30, 2017) 3.3M (April 1, 2017 – June 30, 2017) 63.5M (as of June 30, 2017)
4.2M (July 1, 2017 – September 30, 2017) 67.5M (as of September 30, 2017) 4.2M (July 1, 2017 – September 30, 2017) 67.7M (as of September 30, 2017)
9.0M (October 1, 2017 – December 31, 2017) 76.5M (as of December 31, 2017) 9.0M (October 1, 2017 – December 31, 2017) 76.7M (as of December 31, 2017)
2.5M (January 1, 2018 – March 31, 2018) 79.0M (as of March 31, 2018) 2.5M (January 1, 2018 – March 31, 2018) 79.2M (as of March 31, 2018)
3.2M (April 1, 2018 – June 30, 2018) 82.2M (as of June 30, 2018) 3.2M (April 1, 2018 – June 30, 2018) 82.4M (as of June 30, 2018)
3.9M (July 1, 2018 – September 30, 2018) 86.1M (as of September 30, 2018) 3.9M (July 1, 2018 – September 30, 2018) 86.3M (as of September 30, 2018)
8.1M (October 1, 2018 – December 31, 2018) 94.2M (as of December 31, 2018) 8.1M (October 1, 2018 – December 31, 2018) 94.4M (as of December 31, 2018)
2.6M (January 1, 2019 – March 31, 2019) 96.8M (as of March 31, 2019) 2.6M (January 1, 2019 – March 31, 2019) 97.0M (as of March 31, 2019)
3.2M (April 1, 2019 – June 30, 2019) 100.0M (as of June 30, 2019) 3.2M (April 1, 2019 – June 30, 2019) 100.2M (as of June 30, 2019)
2.8M (July 1, 2019 – September 30, 2019) 102.8M (as of September 30, 2019) 2.8M (July 1, 2019 – September 30, 2019) 103.0M (as of September 30, 2019)
6.1M (October 1, 2019 – December 31, 2019) 108.9M (as of December 31, 2019) 6.0M (October 1, 2019 – December 31, 2019) 109.0M (as of December 31, 2019)
1.5M (January 1, 2020 – March 31, 2020) 110.4M (as of March 31, 2020) 1.4M (January 1, 2020 – March 31, 2020) 110.4M (as of March 31, 2020)
1.9M (April 1, 2020 – June 30, 2020) 112.3M (as of June 30, 2020)
1.5M (July 1, 2020 – September 30, 2020) 113.8M (as of September 30, 2020)
1.4M (October 1, 2020 – December 31, 2020) 115.2M (as of December 31, 2020)
1.0M (January 1, 2021 – March 31, 2021) 116.2M (as of March 31, 2021)
0.5M (April 1, 2021 – June 30, 2021) 116.7M (as of June 30, 2021)
0.2M (July 1, 2021 – September 30, 2021) 116.9M (as of September 30, 2021)
0.2M (October 1, 2021 – December 31, 2021) 117.1M (as of December 31, 2021)
0.1M (January 1, 2022 – March 31, 2022) 117.2M (as of March 31, 2022)
Worldwide full game software shipments[209][187][203][210][211][212][213]
Quarterly Yearly Tie ratio Digital download ratio
36.7M (April 1, 2016 – June 30, 2016) 10.49 games/console
50.1M (July 1, 2016 – September 30, 2016) 12.85 games/console
80.5M (October 1, 2016 – December 31, 2016) 8.30 games/console
50.6M (January 1, 2017 – March 31, 2017) 17.45 games/console
217.9M (April 1, 2016 – March 31, 2017) 10.90 games/console 27%
38.7M (April 1, 2017 – June 30, 2017) 11.73 games/console 39%
69.7M (July 1, 2017 – September 30, 2017) 16.60 games/console 27%
86.5M (October 1, 2017 – December 31, 2017) 9.61 games/console 28%
52.0M (January 1, 2018 – March 31, 2018) 20.80 games/console 43%
246.9M (April 1, 2017 – March 31, 2018) 12.99 games/console 32%
40.6M (April 1, 2018 – June 30, 2018) 12.69 games/console 43%
75.1M (July 1, 2018 – September 30, 2018) 19.26 games/console 28%
87.2M (October 1, 2018 – December 31, 2018) 10.77 games/console 37%
54.7M (January 1, 2019 – March 31, 2019) 21.04 games/console 45%
257.6M (April 1, 2018 – March 31, 2019) 14.47 games/console 37%
42.9M (April 1, 2019 – June 30, 2019) 13.41 games/console 53%
61.3M (July 1, 2019 – September 30, 2019) 21.89 games/console 37%
81.1M (October 1, 2019 – December 31, 2019) 13.30 games/console 49%
59.6M (January 1, 2020 – March 31, 2020) 39.73 games/console 66%
245.0M (April 1, 2019 – March 31, 2020) 18.01 games/console 51%
Worldwide total software unit sales (including download-only, bundled, and PS VR titles)[207][214]
Quarterly Yearly Tie ratio First party First party ratio Digital download ratio
39.9M (April 1, 2016 – June 30, 2016) 11.40 games/console
54.0M (July 1, 2016 – September 30, 2016) 13.85 games/console
85.5M (October 1, 2016 – December 31, 2016) 8.81 games/console
54.9M (January 1, 2017 – March 31, 2017) 18.93 games/console
234.2M (April 1, 2016 – March 31, 2017) 11.71 games/console 27%
45.9M (April 1, 2017 – June 30, 2017) 13.91 games/console 39%
76.1M (July 1, 2017 – September 30, 2017) 18.12 games/console 27%
92.8M (October 1, 2017 – December 31, 2017) 10.31 games/console 28%
59.4M (January 1, 2018 – March 31, 2018) 23.76 games/console 43%
274.2M (April 1, 2017 – March 31, 2018) 14.43 games/console 32%
47.7M (April 1, 2018 – June 30, 2018) 14.91 games/console 43%
82.3M (July 1, 2018 – September 30, 2018) 21.10 games/console 28%
95.6M (October 1, 2018 – December 31, 2018) 11.80 games/console 37%
62.3M (January 1, 2019 – March 31, 2019) 23.96 games/console 45%
287.9M (April 1, 2018 – March 31, 2019) 16.17 games/console 50.6M 18% 37%
49.8M (April 1, 2019 – June 30, 2019) 15.56 games/console 11.7M 23% 53%
70.6M (July 1, 2019 – September 30, 2019) 25.21 games/console 6.3M 9% 37%
83.3M (October 1, 2019 – December 31, 2019) 13.88 games/console 16.3M 20% 49%
64.9M (January 1, 2020 – March 31, 2020) 46.36 games/console 9.1M 14% 66%
268.7M (April 1, 2019 – March 31, 2020) 19.90 games/console 43.3M 16% 51%
91.0M (April 1, 2020 – June 30, 2020) 47.89 games/console 18.5M 20% 74%
PlayStation Plus subscribers[187][203][210][211][212] Monthly active users[214]
20.8M (as of March 31, 2016)
26.4M (as of March 31, 2017)
27.0M (as of June 30, 2017)
28.1M (as of September 30, 2017)
31.5M (as of December 31, 2017)
34.2M (as of March 31, 2018)
33.9M (as of June 30, 2018)
34.3M (as of September 30, 2018)
36.3M (as of December 31, 2018)
36.4M (as of March 31, 2019)
36.2M (as of June 30, 2019)
36.9M (as of September 30, 2019)
38.8M (as of December 31, 2019)
41.5M (as of March 31, 2020)
44.9M (as of June 30, 2020)
47.6M (as of March 31, 2021) 109M (as of March, 2021)

Hardware revisions

The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles.

PlayStation 4 Slim

 
A white PlayStation 4 Slim

On September 7, 2016, Sony announced a hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim, which phased out the original model.[215] It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model. The two USB ports on the front have been updated to the newer USB 3.1 standard and have a larger gap between them, and the optical audio port was removed.[216] This model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi.[217]

It was released on September 15, 2016, with a 500 GB model at the same price as the original version of the PlayStation 4.[41] On April 18, 2017, Sony announced that it had replaced this base model with a 1 TB version at the same MSRP.[218]

PlayStation 4 Pro

 
The PlayStation 4 Pro
 
Infrared photograph of the PS4 Pro's APU die

The PlayStation 4 Pro (codenamed Neo, model number CUH-7000)[38] was announced on September 7, 2016, and launched worldwide on November 10, 2016.[219][220] It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation VR performance, including an upgraded GPU with 4.198 teraflops of processing power[221] and hardware support for checkerboard rendering,[222] and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi.[217] The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory.[223] Although capable of streaming 4K video, the PS4 Pro does not support Ultra HD Blu-ray.[224][225][226]

Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance.[227] For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.[228]

Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference".[229][230][231]

PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second, as well as capturing screenshots at 2160p, and 1080p video at 30 frames per second.[232]

In late 2017, Sony issued a new PS4 Pro revision (model number CUH-7100) that featured updated internal components. The actual hardware specifications and performance remained the same as the original model, although it was found that the revised console has a slightly quieter fan profile than the original and as a result was operating at a slightly higher temperature under load than the CUH-7000. In October 2018, Sony quietly issued another revision (model number CUH-7200), initially as part of Red Dead Redemption 2 hardware bundles. The revision has a different power supply which uses the same type of cord as the "Slim" model, and was shown to have further improvements to acoustics.[233][234][235]

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External links

  • Official website
  • PlayStation 4 online user guide

playstation, redirects, here, other, uses, disambiguation, home, video, game, console, developed, sony, interactive, entertainment, announced, successor, playstation, february, 2013, launched, november, 2013, north, america, november, 2013, europe, south, amer. PS4 redirects here For other uses see PS4 disambiguation The PlayStation 4 PS4 is a home video game console developed by Sony Interactive Entertainment Announced as the successor to the PlayStation 3 in February 2013 it was launched on November 15 2013 in North America November 29 2013 in Europe South America and Australia and on February 22 2014 in Japan A console of the eighth generation it competes with Microsoft s Xbox One and Nintendo s Wii U and Switch PlayStation 4The original PlayStation 4 console with a DualShock 4 controllerAlso known asPS4DeveloperSony Interactive EntertainmentManufacturerSony Electronics Foxconn 1 Product familyPlayStationTypeHome video game consoleGenerationEighthRelease dateNA November 15 2013 2 PAL November 29 2013 2 JP February 22 2014 3 Lifespan2013 presentIntroductory priceUS 399 99 399 99 349 99DiscontinuedJP January 5 2021 some models Units sold106 million as of December 31 2019 update 4 Units shipped117 2 million as of March 31 2022 update 5 MediaBlu rayDVDDigital distributionOperating systemPlayStation 4 system softwareCPUSemi custom 8 core AMD x86 64 Jaguar 1 6 GHz CPU 2 13 GHz on PS4 Pro integrated into APU 6 Secondary low power processor for background tasks 7 MemoryAll models 8 GB GDDR5 RAM PS4 amp Slim 256 MB DDR3 RAM for background tasks 7 Pro 1 GB DDR3 RAM for background tasks StorageCapacities 500 GB 1 TB 2 TB 8 Types HDD SSD user installable User upgradable YesDisplayPS4 amp Slim 480p 720p 1080i 1080p via HDMI 2 0a Pro 4K UHD via HDMI 2 0bGraphicsPS4 amp Slim Custom AMD GCN 18 CUs800 MHz 1 84 TFLOPSPro Custom AMD GCN 36 CUs911 MHz 4 2 TFLOPSController inputDualShock 4 PlayStation Move PlayStation VitaCameraPlayStation CameraConnectivityAll models HDMI Gigabit Ethernet PS4 Wi Fi IEEE 802 11n Bluetooth 2 1 USB 3 0 Slim amp Pro Wi Fi IEEE 802 11ac Bluetooth 4 0 USB 3 1PowerVia internal wide voltage range 110 240 V AC 50 Hz 60 Hz switched mode power supplyOnline servicesPlayStation NetworkPlayStation PlusDimensionsPS4 2 09 in 12 in 10 8 in 53 mm 305 mm 274 mm Slim 1 54 in 11 3 in 10 4 in 39 mm 287 mm 264 mm Pro 2 17 in 12 9 in 11 6 in 55 mm 328 mm 295 mm MassPS4 1st generation 2 8 kg 6 2 lbs PS4 2nd generation 2 5 kg 5 5 lbs Slim 2 1 kg 4 6 lbs Pro 3 3 kg 7 3 lbs PredecessorPlayStation 3SuccessorPlayStation 5Websiteplaystation wbr com wbr ps4 wbr Moving away from the more complex Cell microarchitecture of its predecessor the console features an AMD Accelerated Processing Unit APU built upon the x86 64 architecture which can theoretically peak at 1 84 teraflops AMD stated that it was the most powerful APU it had developed to date The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services including the ability to play games off console on PlayStation Vita and other supported devices Remote Play the ability to stream gameplay online or to friends with them controlling gameplay remotely Share Play The console s controller was also redesigned and improved over the PlayStation 3 with improved buttons and analog sticks and an integrated touchpad among other changes The console also supports HDR10 High dynamic range video and playback of 4K resolution multimedia The PlayStation 4 was released to critical acclaim with critics praising Sony for acknowledging its consumers needs embracing independent game development and for not imposing the restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One Critics and third party studios before its launch also praised the capabilities of the PlayStation 4 in comparison to its competitors developers described the performance difference between the console and Xbox One as significant and obvious Heightened demand also helped Sony top global console sales By October 2019 PS4 became the second best selling home game console of all time behind the PlayStation 2 On September 7 2016 Sony unveiled the PlayStation 4 Slim a smaller version of the console and a high end version called the PlayStation 4 Pro which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games Its successor the PlayStation 5 was released in November 2020 with Sony discontinuing in Japan all PlayStation 4 models except the Slim version in January 2021 with it still being produced in Western markets following their statement of 3 year support of PS4 Contents 1 History 2 Hardware 2 1 Technical specifications 2 2 Controllers 2 3 Camera 2 4 PlayStation VR 3 Software and services 3 1 PlayStation 4 system software 3 2 Multimedia features 3 3 PlayStation Network 3 4 Second screen and remote play 4 Social features 4 1 Community creation 4 2 Media sharing 4 3 Live streaming 4 4 Share Play 5 Games 5 1 Backward compatibility 5 2 PlayStation Now 6 Release 6 1 Critical reception 6 1 1 Pre release 6 1 2 Post release 6 2 Sales 7 Hardware revisions 7 1 PlayStation 4 Slim 7 2 PlayStation 4 Pro 8 References 9 External linksHistory PlayStation 4 at E3 2013 According to lead architect Mark Cerny development of Sony s fourth video game console began as early as 2008 9 10 Less than two years earlier the PlayStation 3 had been launched after months of delays due to issues with production 11 The delay placed Sony almost a year behind Microsoft s Xbox 360 which was already approaching unit sales of 10 million by the time the PS3 launched 11 Sony Computer Entertainment Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3 s successor 12 In designing the system Sony worked with software developer Bungie who offered their input on the controller and how to make it better for shooting games 13 In 2012 Sony began shipping development kits to game developers consisting of a modified PC running the AMD Accelerated Processing Unit chipset 14 These development kits were known as Orbis 15 16 In early 2013 Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City U S on February 20 2013 to cover the future of PlayStation 17 18 Sony officially announced the PlayStation 4 at the event 19 20 It revealed details about the console s hardware and discussed some of the new features it would introduce 19 21 Sony also showed off real time footage of games in development as well as some technical demonstrations 22 23 The design of the console was unveiled in June at E3 2013 and the initial recommended retail prices of 399 NA 399 Europe and 349 UK given 24 25 Sony took advantage of problems that Microsoft had been having with their positioning of their newly announced Xbox One which included its higher price point 499 in North America as well as strict regulations on how users could share game media Besides its lower price point Sony focused on the ease one would have in sharing media with the PS4 26 The company revealed release dates for North America Central America South America Europe and Australia as well as final pieces of information at a Gamescom press event in Cologne Germany on August 20 2013 The console was released on November 15 2013 in the United States and Canada followed by further releases on November 29 2013 2 By the end of 2013 the PS4 was launched in more European Asian and South American countries 27 28 The PS4 was released in Japan at 39 980 on February 22 2014 29 Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China and the PS4 will be the first product to be released Kazuo Hirai chief executive officer of Sony said in May The Chinese market just given the size of it is obviously potentially a very large market for video game products I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China 30 In September 2015 Sony reduced the price of the PS4 in Japan to 34 980 31 with similar price drops in other Southeast Asian markets 32 The first official sub 300 PS4 bundle was the 299 99 Uncharted Nathan Drake Collection 500GB and was released in the UK on October 9 2015 a 1 TB 329 99 version was offered at the same time 33 On October 9 2015 the first official price cut of the PS4 in North America was announced a reduction of 50 to 349 99 US and by 20 to 429 99 Canada 34 35 36 An official price cut in Europe followed in late October 2015 reduced to 349 99 299 99 37 On June 10 2016 Sony confirmed that a hardware revision of the PlayStation 4 rumored to be codenamed Neo was under development The new revision is a higher end model that is meant to support gameplay in 4K The new model will be sold alongside the existing model and all existing software will be compatible between the two models 38 Layden stated that Sony has no plans to bifurcate the market only that gamers playing on the Neo will have the same experience but one will be delivered at a higher resolution with an enhanced graphical experience but everything else is going to be exactly as you d expect 39 The high end console was publicly revealed on September 7 2016 as PlayStation 4 Pro 40 At the same time Sony unveiled an updated version of the original PS4 model with a smaller form factor 41 In May 2018 during a presentation to investors Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was anticipating decreasing year over year hardware sales 42 He explained that Sony would be countering the expected decline by focusing on strengthen ing user engagement including continued investments into new first party games and other online services for PS4 We will use the next three years to prepare the next step to crouch down so that we can jump higher in the future Kodera added in an interview with the press the following day 43 Following the launch of the PlayStation 5 in November 2020 Sony discontinued production in Japan of all but the 500GB Slim model of the PlayStation 4 on January 5 2021 with the standard PS4 and PS4 Pro still being produced for western markets 44 According to a report from Bloomberg News in January 2022 Sony had been poised to discontinue the PlayStation 4 at the end of 2021 in favor of the PlayStation 5 but due to the ongoing semiconductor shortage that made it difficult for Sony to keep up with PlayStation 5 demand the company instead planned to continue PlayStation 4 production Besides helping to offset the PlayStation 5 shortage this production method would help assure deals with its component providers for the PlayStation 5 45 HardwareThe technology in the PlayStation 4 is similar to the hardware found in modern personal computers 46 This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4 47 48 Technical specifications Main article PlayStation 4 technical specifications We have not built an APU quite like that for anyone else in the market It is by far the most powerful APU we have built to date John Taylor AMD 49 The PlayStation 4 uses an Accelerated Processing Unit APU developed by AMD in cooperation with Sony It combines a central processing unit CPU and graphics processing unit GPU as well as other components such as a memory controller and video decoder 50 The CPU consists of two 28 nm quad core Jaguar modules totaling 8 x86 64 cores 50 51 7 of which are available for game developers to use 52 The GPU consists of 18 compute units to produce a theoretical peak performance of 1 84 TFLOPS 23 The system s GDDR5 memory is capable of running at a maximum clock frequency of 2 75 GHz 5500 MT s and has a maximum memory bandwidth of 176 GB s 23 53 54 The console contains 8 GB of GDDR5 memory 23 55 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity 46 56 It also includes secondary custom chips that handle tasks associated with downloading uploading and social gameplay 57 58 These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode 59 The console also contains an audio module which can support in game chat as well as a very large number of audio streams for use in game 60 All PlayStation 4 models support high dynamic range HDR color profiles 61 Its read only optical drive is capable of reading Blu ray Discs at speeds of up to three times that of its predecessor 56 62 The console features a hardware on the fly zlib decompression module 60 The original PS4 model supports up to 1080p and 1080i video standards 63 while the Pro model supports 4K resolution 64 The console includes a 500 gigabyte hard drive for additional storage 65 which can be upgraded by the user 66 System Software 4 50 which was released on March 9 2017 67 enabled the use of external USB hard drives up to 8 TB for additional storage 68 The PlayStation 4 features Wi Fi and Ethernet connectivity Bluetooth and two USB 3 0 ports 23 56 An auxiliary port is also included for connection to the PlayStation Camera a motion detection digital camera device first introduced on the PS3 23 A mono headset which can be plugged into the DualShock 4 is bundled with the system 69 Audio video output options include HDMI TV and optical S PDIF audio 23 The console does not have an analog audio video output 70 The PS4 features a Rest mode feature This places the console in a low power state while allowing users to immediately resume their game or app once the console is awoken The console also is able to download content such as game and OS updates while it is in this state 71 72 Controllers Main articles DualShock 4 and PlayStation Move DualShock 4 controller The DualShock 4 is PlayStation 4 s primary controller it maintains a similar design to previous iterations of the DualShock series but with additional features and design refinements 73 Among other tweaks the caps of the analog sticks were given a concave design similar to the Xbox 360 controller the shape of the triggers and shoulder buttons were refined the D pad buttons were given a steeper downward angle to provide a resting space in the center for the user s thumb 73 74 and the hand grips were made thicker and given microtexturing to improve their feel 73 74 A major addition to the DualShock 4 is a touchpad it is capable of detecting up to two simultaneous touch presses and can also be pressed down as a button 73 The Start and Select buttons were replaced by Options and Share buttons the latter is designed to allow access to the PlayStation 4 s social features including streaming video recording and screenshot tools 73 75 The DualShock 4 is powered by a non removable rechargeable lithium ion battery which can be charged using its micro USB connector The controller also features an internal speaker and a headphone jack for headsets or headphones the console is bundled with a pair of headset earbuds 76 77 73 The controller s motion tracking system is more sensitive than those of the PlayStation 3 s controllers An LED light bar was additionally added to the front of the controller it is designed to allow the PlayStation Camera accessory to further track its motion but can also be used to provide visual effects and feedback within games such as for instance reflecting a player s low health by turning red 78 76 75 79 Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity the console is incompatible with PlayStation 3 controllers 80 An exception are the PlayStation Move motion controllers originally released for PS3 which are officially supported for use with the PlayStation Camera 76 81 In October 2013 Shuhei Yoshida stated on Twitter that the DualShock 4 would support basic functions when attached to a PC 82 In August 2016 Sony unveiled an official USB wireless adapter for the DualShock 4 enabling use of all of the controller s functionality on PC 83 In December 2016 Valve s Steam platform was updated to provide support and controller customization functionality for DualShock 4 through existing APIs for the Steam Controller 84 85 A revision of the DualShock 4 was released alongside the Slim and Pro models in 2016 and is bundled with these systems It is largely identical to the original model except that the touchpad now contains a stripe along the top which the light bar s LED can shine through and the controller can communicate non wirelessly when connected to the console over USB 86 Camera Main article PlayStation Camera The PlayStation 4 Camera which is required for use with the PS VR The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4 similar to Kinect on Xbox It includes two 1280 800 pixel lenses operating with an aperture of f 2 0 with 30 cm focusing distance and an 85 field of view 69 The dual camera setup allows for different modes of operation depending on the initiated and running application 87 The two cameras can be used together for depth sensing of its surrounding objects in its field of vision 88 Alternatively one of the cameras can be used for generating the video image with the other used for motion tracking 89 PlayStation Camera also features a four channel microphone array which helps reduce unwanted background noise and can be used for voice commands 87 With the PlayStation Camera connected different users can automatically log on to the system via face detection 69 PlayStation VR Main article PlayStation VR A first generation PlayStation VR PlayStation VR is a virtual reality system for PlayStation 4 it consists of a headset which features a 1080p display panel LED lights on the headset that are used by PlayStation Camera to track its motion and a control box that processes 3D audio effects as well as video output to the external display either simulcasting the player s VR perspective or providing an asymmetrical secondary perspective PlayStation VR can also be used with PlayStation Move motion controllers 90 91 Software and servicesMain articles PlayStation 4 system software and List of PlayStation applications PlayStation 4 system software The PlayStation 4 s operating system is called Orbis OS based upon a customized FreeBSD 9 92 93 94 95 The console does not require an Internet connection for usage although more functionality is available when connected 96 The PS4 is the first to include a WebKit based web browser which is a departure from its predecessor s NetFront browser citation needed it is based on the same modern WebKit core as Google Chrome and Safari giving it high compatibility in HTML5 compliance testing 97 The console introduces a customizable menu interface the PlayStation Dynamic Menu featuring a variety of color schemes 72 The interface displays the player s profile recent activity notifications and other details in addition to unlocked trophies 98 It allows multiple user accounts all with their own pass codes Each player account has the option to share their real name with friends or use a nickname in other situations when anonymity is important Facebook profiles can be connected to PlayStation Network accounts making it easier to recognize friends 99 The default home screen features real time content from friends The What s New activity feed includes shared media recently played games and other notifications 23 Services from third party vendors such as Netflix and Amazon Prime Video can be accessible within the interface 100 Multitasking is available during gameplay such as opening the browser or managing party chat and switching between applications is done by double tapping the PS button 23 The PlayStation Camera or a microphone enables the user to control the system using voice input Players can command the interface to start a game take screenshots and save videos Saying PlayStation initiates voice control and All Commands displays a list of possible commands 101 Multimedia features The PlayStation 4 supports Blu ray and DVD playback including 3D Blu ray The playing of CD is no longer supported 102 as the console no longer has an infrared 780 nm laser Custom music and video files can still be played from USB drives and DLNA servers using the Media Player app 103 PlayStation Network Main article PlayStation Network The PlayStation 4 allows users to access a variety of free and premium PlayStation Network PSN services including the PlayStation Store PlayStation Plus subscription service PlayStation Music powered by Spotify and the PlayStation Video subscription service which allows owners to rent or buy TV shows and films a la carte 23 A United States exclusive cloud based television on demand service known as PlayStation Vue began beta testing in late November 2014 104 105 Sony intends to expand and evolve the services it offers over the console s lifespan 106 Unlike PS3 a PlayStation Plus membership is required to access multiplayer in most games this requirement does not apply to free to play or subscription based games 107 Second screen and remote play Main articles PlayStation App and Remote Play PlayStation Vita can be used for remote play Smartphones and tablets can interact with the PlayStation 4 as second screen devices and can also wake the console from sleep mode 108 A Sony Xperia smartphone tablet or the PlayStation Vita can be used for streaming gameplay from the console to handheld allowing supported games to be played remotely from around a household or away from home 109 110 Sony has ambitions to make all PS4 games playable on PlayStation Vita 23 Developers can add Vita specific controls for use via Remote Play 111 This feature was later expanded to enable PS4 Remote Play functionality on Microsoft Windows PCs and on Apple OS X Macs The update released in April 2016 allows for Remote Play functionality on computers running Windows 8 1 Windows 10 OS X Yosemite and OS X El Capitan Remote Play supports resolution options of 360p 540p and 720p 1080p is available on PS4 Pro frame rate options of 30 60 FPS and the DualShock 4 can be connected via USB 112 The PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4 from their device The user can use this application to purchase PS4 games from the console and have them remotely downloaded watch live streams of other gamers and or view in game maps while playing games 113 Social features Ustream s integration within PS4 consoles will put gamers on a new media field They will have the ability to direct produce and star in their own video game production simply by being an awesome or not so awesome gamer Ustream co founder Brad Hunstable 114 Sony is focused on social aspects as a major feature of the console Although the PS4 has improved social functionality the features are optional and can be disabled 106 Community creation Users have the option to create or join community groups based upon personal interest Communities include a discussion board accomplishments and game clips shared by other members plus the ability to join group chat and launch cooperative games Sony stated that communities are a good way to socialize with like minded players particularly when you want to tackle a big multiplayer raid but don t have enough friends available 115 Sony has officially stated that starting April 2021 the community system of the PlayStation Network will be discontinued This however will not prevent users from communicating with their friends in private messaging or in group chats on the PlayStation Network 116 Media sharing The DualShock 4 controller includes a SHARE button allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion Facebook Twitter and YouTube or else users can copy media to a USB flash drive and upload to a social network or website of their preference 117 Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips add custom music or voice commentary with green screen effects Subsequent updates have added options for picture in picture layouts the ability to create photo collages and animated GIFs 118 119 Live streaming Gamers can either watch live gameplay of games which their friends are playing through the PS4 interface with cross game camera and microphone input spectate silently or broadcast their own gameplay live via DailyMotion Twitch 120 Ustream 23 Niconico 121 or YouTube Gaming 115 allowing for friends and members of the public to view and comment upon them from other web browsers and devices If a user is not screen casting a friend can send them a Request to Watch notification 115 Share Play SharePlay redirects here For FaceTime feature see FaceTime History Share Play allows users to invite an online friend to join their play session via streaming even if they do not own a copy of the game Users can pass control of the game entirely to the remote user or partake in cooperative multiplayer as if they were physically present Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game defeating obstacle You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game he said Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time 122 123 GamesSee also List of best selling PlayStation 4 video games List of PlayStation 4 games List of PlayStation 4 games M Z and List of cancelled PlayStation 4 video games PlayStation 4 games are distributed at retail on Blu ray Disc and digitally as downloads through the PlayStation Store 124 Games are not region locked so games purchased in one region can be played on consoles in all regions 125 and players can sign on to any PS4 console to access their entire digital game library 126 All PlayStation 4 games must be installed to the console s storage 127 Additionally a system called PlayGo allows users to begin to play portions of a game such as opening levels once the installation or download reaches a specific point while the remainder of the game is downloaded or installed in the background Updates to games and system software are also downloaded in the background and while in standby 60 PS4 users will in the future be able to browse games and stream games via Gaikai to demo them almost instantaneously 23 128 Sony says it is committed to releasing an ever increasing number of free to play games including PlanetSide 2 and War Thunder 129 130 Sony also took steps to make it easier for independent game developers to release games for the PS4 by giving them the option to self publish their own games rather than rely upon others to distribute their games 131 132 Backward compatibility See also PlayStation 4 system software Backward compatibility and List of PlayStation 2 games for PlayStation 4 PlayStation 4 is not compatible with any disc of older PlayStation consoles 133 134 Emulated versions of selected PlayStation PlayStation 2 and PlayStation Portable games are available for purchase via PlayStation Store which are upscaled to high definition and have support for PS4 social features 133 135 PlayStation Now Main article PlayStation Now In December 2013 Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of 2014 with a European launch to follow in 2015 136 137 At Consumer Electronics Show on January 7 2014 Sony unveiled PlayStation Now a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud based streaming system purchasing games individually or via a subscription as a solution of no backwards compatibility on the hardware of the console 138 The United States Open Beta went live on July 31 2014 139 The official United States release of the service was on January 13 2015 140 As of March 2015 update PlayStation Now was in closed beta in the United Kingdom 141 ReleaseCritical reception Pre release It s abundantly clear that PS4 is being driven as a collaboration between East and West as opposed to a dictation from one side to the other Developers are fully involved activated discussed and doing really cool collaborative things Mark Rein Epic Games 142 Pre release reception to the console from developers and journalists was positive Mark Rein of Epic Games praised the enhanced architecture of Sony s system describing it as a phenomenal piece of hardware 142 John Carmack programmer and co founder of id Software also commended the design by saying Sony made wise engineering choices 143 while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high speed memory in the console 144 Eurogamer also called the graphics technology in the PS4 impressive and an improvement from the difficulties developers experienced on the PlayStation 3 56 Numerous industry professionals have acknowledged the PlayStation 4 s performance advantage over the Xbox One Speaking to Edge magazine multiple game developers have described the difference as significant and obvious 145 ExtremeTech says the PS4 s graphics processing unit offers a serious advantage over the competition but due to the nature of cross platform development games that share the same assets will appear very similar In other scenarios designers may tap some of PS4 s additional power in a straightforward manner to boost frame rate or output at a higher resolution whereas games from Sony s own first party studios that take full advantage of the hardware will probably look significantly better than anything on the Xbox One 146 In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games and in particular the initial DRM policies of Xbox One which did contain such restrictions Jack Tretton explicitly stated during Sony s E3 press conference that there would be no restrictions on the resale and trading of PS4 games on physical media while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well going on to say that the policies were designed to be consumer friendly extremely retailer friendly and extremely publisher friendly 147 148 After Sony s E3 2013 press conference IGN responded positively to Sony s attitude towards indie developers and trading games stating they thought most gamers would agree that if you care about games like Sony do you ll buy a PlayStation 4 149 PlayStation 4 s removable and upgradable hard drive also drew praise from IGN 150 with Scott Lowe commenting that the decision gave the console another advantage over the Xbox One whose hard drive cannot be accessed 151 GameSpot called the PlayStation 4 the gamer s choice for next generation citing its price lack of restrictive digital rights management and most importantly Sony s efforts to acknowledge its consumers and respect its audience as major factors 152 Post release The PlayStation 4 has received very positive reviews by critics Scott Lowe of IGN gave it an 8 2 rating out of 10 praising the console s DualShock 4 design and social integration features He criticized the console s lack of software features and for underutilizing the DualShock 4 s touch pad 153 The Gadget Show gave a similar review complimenting the DualShock 4 s new triggers and control sticks in addition to the new Remote Play feature yet criticized the system s lack of media support at launch 154 IGN compared the Xbox One and the PlayStation 4 over various categories allowing their readers to vote for their preferred system The PS4 won every category offered and IGN awarded the PS4 with their People s Choice Award 155 Shortly following the launch it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles Kirk Hamilton of Kotaku reported on the differences in early games such as Call of Duty Ghosts and Assassin s Creed IV Black Flag which ran at 1080p on the PS4 but in 720p and 900p respectively on the Xbox One 156 Sales Region Lifetime sell through by region Lifetime sell through by countryNorth America 30M United States 30M as of September 2019 update 157 158 Europe 24M Germany 7 2M as of September 2019 update 157 158 United Kingdom 6 8M as of September 2019 update 157 158 France 6M as of September 2019 update 158 Italy 3M as of December 2018 update 159 Spain 700K as of June 17 2015 update 160 Portugal 100K as of May 4 2015 update 161 Asia 10M Japan 8 3M as of September 2019 update 157 158 China 1 5M as of August 2 2018 update 162 India 250 000 as of March 2018 update 163 Others 200 000 Mexico Brazil Argentina 150 000 as of December 2014 update 164 South Africa 50 000 as of December 12 2014 update 165 Worldwide 106 0M as of December 31 2019 4 Demand for PlayStation 4 was strong In August 2013 Sony announced the placement of over a million preorders for the console 166 while on the North American launch alone one million PlayStation 4 consoles were sold 167 In the UK the PlayStation 4 became the best selling console at launch with the sale of 250 000 consoles within a 48 hour period 168 and 530 000 in the first five weeks 169 On January 7 2014 Andrew House announced in his Consumer Electronics Show keynote speech that 4 2 million PS4 units had been sold through by the end of 2013 170 with more than 9 7 million software units sold 171 On February 18 2014 Sony announced that as of February 8 it had sold over 5 3 million console units following the release of the PS4 onto the North American and Western Central European markets 172 173 Within the first two days of release in Japan during the weekend of February 22 2014 322 083 consoles were sold 174 PS4 software unit sales surpassed 20 5 million on April 13 2014 175 During Japan s 2013 fiscal year heightened demand for the PS4 helped Sony top global console sales beating Nintendo for the first time in eight years 176 According to data released by Nielsen in August 2014 nine months after the PS4 was released thirty one percent of its sales were to existing Wii and Xbox 360 owners none of whom had by then owned a PS3 177 At Gamescom 2014 it was announced that 10 million PS4 units had been sold through to consumers worldwide 178 and on November 13 it was announced that the PlayStation 4 was the top selling console in the U S for the tenth consecutive month 179 In its first sales announcement of 2015 Sony confirmed on January 4 that it had sold through 18 5 million PlayStation 4 units 180 Sony updated the sell through figures for the system throughout 2015 over 20 million consoles as of March 3 2015 update 181 over 30 million as of November 22 2015 update 182 and over 35 million by the end of 2015 183 As of May 22 2016 total worldwide sell through reached 40 million 184 As of December 2018 over 91 million consoles and more than 876 million PlayStation 4 games have been sold worldwide By October 2019 the PS4 had sold 102 8 million times making it the second best selling home video game console of all time behind the PlayStation 2 185 The PlayStation 4 holds a market share of at least 70 within all European countries as of June 2015 update 186 Lifetime worldwide hardware sell through Lifetime worldwide software sell through Tie ratio1 0M as of November 16 2013 187 2 1M as of December 1 2013 188 4 2M as of December 28 2013 189 9 7M as of December 28 2013 2 31 games console5 3M as of February 8 2014 190 6 0M as of March 2 2014 191 13 7M as of March 2 2014 2 28 games console7 0M as of April 6 2014 192 20 5M as of April 13 2014 2 93 games console10 0M as of August 10 2014 193 30 0M as of August 10 2014 3 00 games console14 4M as of November 22 2014 194 64 0M as of November 22 2014 4 44 games console18 5M as of January 4 2015 194 81 8M as of January 4 2015 4 42 games console20 2M as of March 1 2015 195 30 2M as of November 22 2015 196 35 9M as of January 3 2016 197 40 0M as of May 22 2016 184 270 9M as of May 22 2016 6 77 games console50 0M as of December 6 2016 198 369 6M as of December 4 2016 7 39 games console53 4M as of January 1 2017 183 401 1M as of January 1 2017 199 7 51 games console60 4M as of June 11 2017 200 487 8M as of June 11 2017 8 08 games console70 6M as of December 3 2017 201 617 8M as of December 3 2017 8 75 games console73 6M as of December 31 2017 202 645 0M as of December 31 2017 8 76 games console 777 9M as of June 30 2018 203 81 2M as of July 22 2018 204 86 0M as of November 18 2018 205 825 3M as of November 18 2018 205 9 59 games console91 6M as of December 31 2018 205 924 0M as of December 31 2018 205 206 10 09 games console106 0M as of December 31 2019 4 1 181B as of December 31 2019 4 206 11 14 games consoleWorldwide hardware shipments Worldwide hardware shipments including returned and refurbished consoles Quarterly 207 Lifetime Quarterly 208 Lifetime4 5M Launch December 31 2013 4 5M as of December 31 2013 4 5M Launch December 31 2013 4 5M as of December 31 2013 3 0M January 1 2014 March 31 2014 7 5M as of March 31 2014 3 1M January 1 2014 March 31 2014 7 6M as of March 31 2014 2 7M April 1 2014 June 30 2014 10 2M as of June 30 2014 2 8M April 1 2014 June 30 2014 10 4M as of June 30 2014 3 3M July 1 2014 September 30 2014 13 5M as of September 30 2014 3 4M July 1 2014 September 30 2014 13 8M as of September 30 2014 6 4M October 1 2014 December 31 2014 19 9M as of December 31 2014 6 4M October 1 2014 December 31 2014 20 2M as of December 31 2014 2 4M January 1 2015 March 31 2015 22 3M as of March 31 2015 2 3M January 1 2015 March 31 2015 22 5M as of March 31 2015 3 0M April 1 2015 June 30 2015 25 3M as of June 30 2015 2 9M April 1 2015 June 30 2015 25 4M as of June 30 2015 4 0M July 1 2015 September 30 2015 29 3M as of September 30 2015 4 0M July 1 2015 September 30 2015 29 4M as of September 30 2015 8 4M October 1 2015 December 31 2015 37 7M as of December 31 2015 8 4M October 1 2015 December 31 2015 37 8M as of December 31 2015 2 3M January 1 2016 March 31 2016 40 0M as of March 31 2016 2 4M January 1 2016 March 31 2016 40 2M as of March 31 2016 3 5M April 1 2016 June 30 2016 43 5M as of June 30 2016 3 5M April 1 2016 June 30 2016 43 7M as of June 30 2016 3 9M July 1 2016 September 30 2016 47 4M as of September 30 2016 3 9M July 1 2016 September 30 2016 47 6M as of September 30 2016 9 7M October 1 2016 December 31 2016 57 1M as of December 31 2016 9 7M October 1 2016 December 31 2016 57 3M as of December 31 2016 2 9M January 1 2017 March 31 2017 60 0M as of March 31 2017 2 9M January 1 2017 March 31 2017 60 2M as of March 31 2017 3 3M April 1 2017 June 30 2017 63 3M as of June 30 2017 3 3M April 1 2017 June 30 2017 63 5M as of June 30 2017 4 2M July 1 2017 September 30 2017 67 5M as of September 30 2017 4 2M July 1 2017 September 30 2017 67 7M as of September 30 2017 9 0M October 1 2017 December 31 2017 76 5M as of December 31 2017 9 0M October 1 2017 December 31 2017 76 7M as of December 31 2017 2 5M January 1 2018 March 31 2018 79 0M as of March 31 2018 2 5M January 1 2018 March 31 2018 79 2M as of March 31 2018 3 2M April 1 2018 June 30 2018 82 2M as of June 30 2018 3 2M April 1 2018 June 30 2018 82 4M as of June 30 2018 3 9M July 1 2018 September 30 2018 86 1M as of September 30 2018 3 9M July 1 2018 September 30 2018 86 3M as of September 30 2018 8 1M October 1 2018 December 31 2018 94 2M as of December 31 2018 8 1M October 1 2018 December 31 2018 94 4M as of December 31 2018 2 6M January 1 2019 March 31 2019 96 8M as of March 31 2019 2 6M January 1 2019 March 31 2019 97 0M as of March 31 2019 3 2M April 1 2019 June 30 2019 100 0M as of June 30 2019 3 2M April 1 2019 June 30 2019 100 2M as of June 30 2019 2 8M July 1 2019 September 30 2019 102 8M as of September 30 2019 2 8M July 1 2019 September 30 2019 103 0M as of September 30 2019 6 1M October 1 2019 December 31 2019 108 9M as of December 31 2019 6 0M October 1 2019 December 31 2019 109 0M as of December 31 2019 1 5M January 1 2020 March 31 2020 110 4M as of March 31 2020 1 4M January 1 2020 March 31 2020 110 4M as of March 31 2020 1 9M April 1 2020 June 30 2020 112 3M as of June 30 2020 1 5M July 1 2020 September 30 2020 113 8M as of September 30 2020 1 4M October 1 2020 December 31 2020 115 2M as of December 31 2020 1 0M January 1 2021 March 31 2021 116 2M as of March 31 2021 0 5M April 1 2021 June 30 2021 116 7M as of June 30 2021 0 2M July 1 2021 September 30 2021 116 9M as of September 30 2021 0 2M October 1 2021 December 31 2021 117 1M as of December 31 2021 0 1M January 1 2022 March 31 2022 117 2M as of March 31 2022 Worldwide full game software shipments 209 187 203 210 211 212 213 Quarterly Yearly Tie ratio Digital download ratio36 7M April 1 2016 June 30 2016 10 49 games console50 1M July 1 2016 September 30 2016 12 85 games console80 5M October 1 2016 December 31 2016 8 30 games console50 6M January 1 2017 March 31 2017 17 45 games console217 9M April 1 2016 March 31 2017 10 90 games console 27 38 7M April 1 2017 June 30 2017 11 73 games console 39 69 7M July 1 2017 September 30 2017 16 60 games console 27 86 5M October 1 2017 December 31 2017 9 61 games console 28 52 0M January 1 2018 March 31 2018 20 80 games console 43 246 9M April 1 2017 March 31 2018 12 99 games console 32 40 6M April 1 2018 June 30 2018 12 69 games console 43 75 1M July 1 2018 September 30 2018 19 26 games console 28 87 2M October 1 2018 December 31 2018 10 77 games console 37 54 7M January 1 2019 March 31 2019 21 04 games console 45 257 6M April 1 2018 March 31 2019 14 47 games console 37 42 9M April 1 2019 June 30 2019 13 41 games console 53 61 3M July 1 2019 September 30 2019 21 89 games console 37 81 1M October 1 2019 December 31 2019 13 30 games console 49 59 6M January 1 2020 March 31 2020 39 73 games console 66 245 0M April 1 2019 March 31 2020 18 01 games console 51 Worldwide total software unit sales including download only bundled and PS VR titles 207 214 Quarterly Yearly Tie ratio First party First party ratio Digital download ratio39 9M April 1 2016 June 30 2016 11 40 games console54 0M July 1 2016 September 30 2016 13 85 games console85 5M October 1 2016 December 31 2016 8 81 games console54 9M January 1 2017 March 31 2017 18 93 games console234 2M April 1 2016 March 31 2017 11 71 games console 27 45 9M April 1 2017 June 30 2017 13 91 games console 39 76 1M July 1 2017 September 30 2017 18 12 games console 27 92 8M October 1 2017 December 31 2017 10 31 games console 28 59 4M January 1 2018 March 31 2018 23 76 games console 43 274 2M April 1 2017 March 31 2018 14 43 games console 32 47 7M April 1 2018 June 30 2018 14 91 games console 43 82 3M July 1 2018 September 30 2018 21 10 games console 28 95 6M October 1 2018 December 31 2018 11 80 games console 37 62 3M January 1 2019 March 31 2019 23 96 games console 45 287 9M April 1 2018 March 31 2019 16 17 games console 50 6M 18 37 49 8M April 1 2019 June 30 2019 15 56 games console 11 7M 23 53 70 6M July 1 2019 September 30 2019 25 21 games console 6 3M 9 37 83 3M October 1 2019 December 31 2019 13 88 games console 16 3M 20 49 64 9M January 1 2020 March 31 2020 46 36 games console 9 1M 14 66 268 7M April 1 2019 March 31 2020 19 90 games console 43 3M 16 51 91 0M April 1 2020 June 30 2020 47 89 games console 18 5M 20 74 PlayStation Plus subscribers 187 203 210 211 212 Monthly active users 214 20 8M as of March 31 2016 26 4M as of March 31 2017 27 0M as of June 30 2017 28 1M as of September 30 2017 31 5M as of December 31 2017 34 2M as of March 31 2018 33 9M as of June 30 2018 34 3M as of September 30 2018 36 3M as of December 31 2018 36 4M as of March 31 2019 36 2M as of June 30 2019 36 9M as of September 30 2019 38 8M as of December 31 2019 41 5M as of March 31 2020 44 9M as of June 30 2020 47 6M as of March 31 2021 109M as of March 2021 Hardware revisionsThe PlayStation 4 has been produced in various models the original the Slim and the Pro Successive models have added or removed various features and each model has variations of Limited Edition consoles PlayStation 4 Slim A white PlayStation 4 Slim On September 7 2016 Sony announced a hardware revision of the PlayStation 4 model number CUH 2000 known colloquially as the PlayStation 4 Slim which phased out the original model 215 It is a revision of the original PS4 hardware with a smaller form factor it has a rounded body with a matte finish on the top of the console rather than a two tone finish and is 40 smaller in size than the original model The two USB ports on the front have been updated to the newer USB 3 1 standard and have a larger gap between them and the optical audio port was removed 216 This model also features support for USB 3 1 Bluetooth 4 0 and 5 0 GHz Wi Fi 217 It was released on September 15 2016 with a 500 GB model at the same price as the original version of the PlayStation 4 41 On April 18 2017 Sony announced that it had replaced this base model with a 1 TB version at the same MSRP 218 PlayStation 4 Pro The PlayStation 4 Pro Infrared photograph of the PS4 Pro s APU die The PlayStation 4 Pro codenamed Neo model number CUH 7000 38 was announced on September 7 2016 and launched worldwide on November 10 2016 219 220 It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation VR performance including an upgraded GPU with 4 198 teraflops of processing power 221 and hardware support for checkerboard rendering 222 and a higher CPU clock As with PS4 Slim this model also features support for USB 3 1 Bluetooth 4 0 and 5 0 GHz Wi Fi 217 The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non gaming applications that run in the background allowing games to utilize an additional 512 MB of the console s GDDR5 memory 223 Although capable of streaming 4K video the PS4 Pro does not support Ultra HD Blu ray 224 225 226 Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model such as 4K resolution graphics and or higher performance 227 For games not specifically optimized an option known as Boost Mode was added on system software 4 5 which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance 228 Rendering games at 4K resolution is achieved through various rendering techniques and hardware features PlayStation technical chief Mark Cerny explained that Sony could not brute force 4K without compromising form factor and cost so the console was designed to support streamlined rendering techniques using custom hardware best in breed temporal and spatial anti aliasing algorithms and many new features from the AMD Polaris architecture as well as several even beyond it The most prominent technique used is checkerboard rendering wherein the console only renders portions of a scene using a checkerboard pattern and then uses algorithms to fill in the non rendered segments The checkerboarded screen can then be smoothed using an anti aliasing filter Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something perceptively so close to 4K that you wouldn t be able to see the difference 229 230 231 PS4 Pro supports Remote Play Share Play and streaming at up to 1080p resolution at 60 frames per second as well as capturing screenshots at 2160p and 1080p video at 30 frames per second 232 In late 2017 Sony issued a new PS4 Pro revision model number CUH 7100 that featured updated internal components The actual hardware specifications and performance remained the same as the original model although it was found that the revised console has a slightly quieter fan profile than the original and as a result was operating at a slightly higher temperature under load than the CUH 7000 In October 2018 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PlayStation 4 Wikiquote has quotations related to PlayStation 4 Official website PlayStation 4 online user guide Portal Video games Retrieved from https en wikipedia org w index php title PlayStation 4 amp oldid 1135654760, wikipedia, wiki, book, books, library,

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