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2010s in video games

The 2010s was the fifth decade in the industry's history. The decade was notable for producing the first truly "3D" games and consoles,[clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles. The industry remained heavily dominated by the actions of Nintendo, Sony, and Microsoft.[1] The eighth generation of video game consoles was released, including the Wii U, PlayStation 4, Xbox One and Nintendo 3DS. Notable games released in the decade included Minecraft, Fortnite, Grand Theft Auto V, The Elder Scrolls V: Skyrim, The Legend of Zelda: Breath of the Wild, Red Dead Redemption and its sequel, Dark Souls and God of War.

2000s . 2010s in video games . 2020s
Other topics: Anthropology . Fashion . Music . Science and technology . Sociology

Consoles of the 2010s

Seventh generation consoles (2005-2012)

 
Nintendo's Wii (2006) was the best selling console of the seventh generation, selling 100.90 million units.[2]

The seventh generation of video game consoles entered the market in the mid-2000s with the release of the Xbox 360, PlayStation 3, and Wii. These three consoles dominated the video game scene throughout much of the early-2010s as well. Each console brought with them a new breakthrough in technology. The Xbox 360 offered games rendered natively at HD resolutions. In addition to HD games, Sony's PlayStation 3 featured a built in Blu-ray player. Nintendo, having opted out of the HD race, focused more on mobility and interaction. All three major consoles expanded their overall use by doubling as media centers, featuring Wi-Fi internet connectivity, and allowing the use of apps.

Regarding the handheld market, Nintendo's evolving DS series of handhelds and Sony's PlayStation Portable dominated the market throughout much of the late-2000s. The Nintendo DS introduced a dual screen, as well as touchscreen gaming. The PSP was Sony's first attempt at competing in the handheld market and featured multiple ports to other devices, improved graphics, and is known for being the first handheld video game device to use an optical disc format.

Eighth generation consoles (2012–present)

The seventh generation of video game consoles followed a longer than usual console cycle.[3] Nintendo was the first of the big three companies to announce their next generation console, doing so at E3 2011 with the unveiling of the Wii U, the successor to the Wii.[4] The Wii U was released in North America, Europe, Australia and New Zealand in November 2012 and in Japan the following month.[5] Reception to the console was mixed, with many reviewers criticising the limited choice of launch games available.[6]

Both Microsoft and Sony announced their offerings in the eighth generation in 2013. On May 21, just weeks before E3 2013, Microsoft revealed its "all-in-one entertainment device," the Xbox One.[7] Reaction among the press and gamers was mixed, with many gamers criticizing DRM-related restrictions and persistent internet requirements.[8] E3 in June saw Microsoft reveal a November launch date for the Xbox One[9] and Sony unveil its eighth generation console, the PlayStation 4. The PlayStation 4 received an enthusiastic response from the attendees after it was revealed it would lack DRM restrictions and online requirements and have a cheaper launch price than the Xbox One,[10] leading some commentators to declare Sony the winner of E3.[11] In the week following E3, Microsoft announced a reversal of its online and used games restrictions after substantial negative feedback.[12]

The eight generation was further elongated with the release of the PS4 Pro and the Xbox One X, both more-powerful variations of their predecessors capable of displaying video games in 4K resolution, as well as the Nintendo Switch, a hybrid portable-home video game console meant to replace the Wii U. The Wii U was discontinued following the release of the Switch in March 2017.

Handheld gaming in the eighth generation was dominated primarily by the Nintendo 3DS and the PlayStation Vita. The Nintendo 3DS is the first video game device to feature 3D gaming without the need for stereoscopic glasses.[13] Sony's Vita is the successor to the PSP. Both systems are backward compatible. Nvidia also announced its intention to market a handheld video game device.[14]

The eighth generation consoles were expected to face stiff competition from tablet and smartphone video game markets,[15] online services and dedicated consoles[16] based on cheap technology[17] and free-to-play games or low cost downloadable content[18] away from big budget blockbusters,[19] as well as an increased interest in independent games promoted by popular social networking sites.[20][21]

History

Impact of the Great Recession on the video game industry

The financial crisis that struck in the late-2000s affected the video game industry.[22][23] Many electronic gadgets, not just video games, were perceived to be a luxury item.[24] Also, market shifts towards mobile and casual gaming led to a dip in overall sales as well.[25]

New Dimensions

Following the release of James Cameron's long-awaited film, Avatar in 2009, utilizing stereoscopic 3D technology became a staple in the early 2010s in the production and services of television, as well as video games.[26] Nintendo released the first video game device to feature stereoscopic 3D visuals without the need for special glasses with the 3DS handheld.

In a related trend, Sony unveiled "dual-view" at E3 2011. Dual view technology provides the capability of playing multiplayer games on the same screen without splitting it by overlaying the two images on top of each other.[27]

Cloud-based and subscription gaming

Cloud gaming, or sometimes known as gaming on demand, is a technology in which the actual game and saved data is stored on a company's server, and users play the game over a stable internet connection. One major advantage to cloud gaming is the absence of a compact disc or cartridge required for use.[28][29] In 2010, the OnLive gaming console debuted becoming the first console to exclusively feature cloud-based gaming. As the decade progressed, even some of the major players began to look into utilizing cloud gaming on their systems.[30][31] In early 2012, it was the fastest-growing segment of the video game market.[32]

In 2013, Julie Uhrman began a Kickstarter campaign to raise funding for her cloud-based video game console, the Ouya.[33] The Ouya outdid their goal by raising over US$8.5 million, becoming that site's second-highest-earning project at the time. It operates with technology from Android, and features customization to the device's cover.[34]

During a press conference at the 2014 Consumer Electronics Show, Sony unveiled PlayStation Now,[35] a subscription-based streaming service that allows the PlayStation 4 to play previous console titles over the internet. As of February 2014, Now was in closed beta, but was planned to be released to the public later in the year.[36] Sony had recommended users to have at least a 5 Mbit/s internet connection speed for what they termed "good performance."[37]

Cloud gaming is expected, by many video game experts, to challenge the dominance of the major video game corporations, and may eventually lead to the decline of console gaming entirely.[38][39][40]

Tablet-based, smartphone, and social networking gaming

As transformative as the iPad was to the tablet PC industry, it also had a lasting effect on the video game world as well. Apple's high-resolution displays and mobile graphics processors set a high bar on graphical capabilities that rivaled some of the major handheld video game devices.[41] As of 2014, nearly half of the Top-25 paid applications on the iPad App Store were games.[42] Despite not having a controller, mobile devices and games continued to become a staple of the "casual gaming" market.[43]

Mobility

 
A video game is used during a physical therapy session at the Naval Health Clinic in Charleston.

Ever since Nintendo released the original Wii in 2006, mobility and interaction became a major focus to the video game world. It encouraged activity with gaming beyond the traditional controller, and expanded the market to include the elderly and those interested in physical therapy.[44][45][46][47] Microsoft and Sony did not respond to Nintendo's motion sensor technology until 2010 when they released Kinect and PlayStation Move, respectively. The Kinect took further advantage of motion control by not requiring a controller at all.[48][49][50]

In September 2012, Yosh Engineering unveiled a new immersive motion capture, virtual reality program.[51] The YEI 3-Space Sensor product line featured allows for highly accurate body and head tracking giving the wearer full freedom of mobility in a realistic virtual environment.[52] Yosh Engineering showed that the technology was both adaptable to contemporary graphic requirements[53] and that the wearer has a freedom to move about through 3D space.

In 2013, a Houston-based upstart named Virtuix began a Kickstarter campaign to develop the Omni, an omnidirectional treadmill that has potential applications for video games. Such a device, if ever released to the public, would allow a player to walk naturally in the virtual environment of a game.[54]

Growing Popularity of Let's Play videos

The decade also saw the growing popularity of Let's Play videos on YouTube and Twitch, where viewers could watch streamers play through games. The YouTube channels of notable streamers such as PewDiePie, who became the first person to reach 10 billion views in 2015,[55] were among the most-subscribed of the decade.

Violence debate is revived

In the aftermath of several mass shootings, namely the Aurora, Colorado theater shooting and the Sandy Hook Elementary School shooting, debate on whether or not there is a connection between violent video games and real-life violent acts re-emerged.[56][57][58] Former United States President Barack Obama assigned his former Vice President, Joe Biden, to head a discussion with representatives for the gun and video game lobbies in early-2013.[59][60] Several days later, Obama announced stricter legislation on guns and also proposed a $10 million study, to be headed by the CDC, on whether or not violent video games were encouraging violent behavior.[61]

Sexism, racism and inclusion

Issues of sexism, racism and inclusion in video games came to the fore, as the demographic of gamers and public image of gaming shifted away from the traditional view of a largely male, heterosexual, young and white/Asian audience. The Gamergate harassment campaign was a response to criticism of sexism in gaming by Anita Sarkeesian and others.[62][63][64][65]

Demographics

According to the Entertainment Software Association, the average age of a person who played video games in 2010 was 30.[66]

Notable video games of the decade

Notable franchises established in the 2010s

Notes:

  • 1Game franchises that also accompany major film or television franchises.
  • 2Game franchises that are considered spin-offs of previously established franchises.

Highest-grossing games

The following table lists the top ten highest-grossing video games of the decade, in terms of worldwide revenue (including buy-to-play, free-to-play, pay-to-play, digital purchases, microtransactions and subscriptions) across all platforms (including mobile, PC and console platforms). Among the top ten highest-grossing games of the decade, eight of them are free-to-play titles, five of which are published or owned by Chinese conglomerate Tencent.

Highest-grossing video games of the 2010s (as of December 2019)
No. Title Gross revenue Initial release date Platform(s) Genre(s) Publisher(s) Business model Ref
1 Dungeon Fighter Online (DFO) $12,000,000,000 August 2005[a] PC Beat 'em up, action RPG Nexon / Tencent Free-to-play [b]
2 Crossfire $11,068,000,000 May 3, 2007[a] PC / Mobile FPS, tactical shooter Smilegate / Tencent Free-to-play [c]
3 League of Legends $10,601,000,000 October 27, 2009[a] PC MOBA Riot Games / Tencent Free-to-play [d]
4 Fortnite $9,186,000,000 July 25, 2017 Multi-platform Battle royale, survival Epic Games (Tencent) Free-to-play [83]
5 Monster Strike $8,252,000,000 August 8, 2013 Mobile Physics, RPG Mixi Free-to-play [e]
6 Honor of Kings / Arena of Valor $8,120,000,000 November 26, 2015 Mobile / Switch MOBA Tencent Games (Tencent) Free-to-play [f]
7 Puzzle & Dragons $7,703,000,000 February 20, 2012 Mobile Puzzle GungHo Online Entertainment (SoftBank Group) Free-to-play [g]
8 World of Warcraft $6,849,000,000 November 23, 2004[a] PC MMORPG Blizzard Entertainment (Activision Blizzard) Subscription / pay-to-play [h]
9 Clash of Clans $6,634,200,000 August 2, 2012 Mobile Strategy Supercell (SoftBank Group / Tencent) Free-to-play [i]
10 Grand Theft Auto V / Online $6,595,000,000 September 17, 2013 Multi-platform Action-adventure Rockstar Games (Take-Two Interactive) Buy-to-play [j]

Best-selling games

The following table lists video games of the 2010s that have sold at least 10 million copies. The list only includes buy-to-play titles, and does not include free-to-play or subscription titles. The company that published the most number of games with over 10 million sales during the decade was Nintendo, with fifteen titles on the list.

Best-selling video games of the 2010s (as of December 2019)
No. Title Units sold Initial release date Platform(s) Genre(s) Developer(s) Publisher(s) Ref
1 Minecraft 180,000,000[k] November 18, 2011 Multi-platform Sandbox, survival Mojang Xbox Game Studios [99]
2 Grand Theft Auto V 115,000,000 September 17, 2013 Multi-platform Action-adventure Rockstar North Rockstar Games [100]
3 PlayerUnknown's Battlegrounds (PUBG) 60,000,000 December 20, 2017 Multi-platform Battle royale PUBG Corporation, Bluehole PUBG Corporation, Bluehole [101]
4 Mario Kart 8 / Deluxe 31,400,000 May 29, 2014 Multi-platform Kart racing Nintendo EAD Nintendo [l]
5 The Elder Scrolls V: Skyrim 30,000,000 November 11, 2011 Multi-platform Action role-playing Bethesda Game Studios Bethesda Softworks [104]
6 Diablo III and Reaper of Souls 30,000,000 May 15, 2012 Multi-platform Action role-playing, hack and slash, dungeon crawl Blizzard Entertainment Blizzard Entertainment [105]
7 Terraria 27,000,000[k] May 16, 2011 Multi-platform Action-adventure, sandbox Re-Logic Re-Logic, 505 Games [106]
8 Call of Duty: Modern Warfare 3 26,500,000 November 8, 2011 Multi-platform First-person shooter Infinity Ward, Sledgehammer Games Activision [107]
Red Dead Redemption 2 26,500,000 October 26, 2018 Multi-platform Action-adventure Rockstar Studios Rockstar Games [100]
10 Call of Duty: Black Ops 26,200,000 November 9, 2010 Multi-platform First-person shooter Treyarch Activision [107]
11 Call of Duty: Black Ops II 24,200,000 November 13, 2012 Multi-platform First-person shooter Treyarch Activision [107]
12 Kinect Adventures! 24,000,000 November 4, 2010 Xbox 360 Adventure, sports Good Science Studio Microsoft Game Studios [108]
FIFA 18 24,000,000 September 29, 2017 Multi-platform Sports EA Canada EA Sports [109]
14 Borderlands 2 22,000,000 September 18, 2012 Multi-platform Action-role playing, first-person shooter Gearbox Software 2K Games [110]
15 The Witcher 3: Wild Hunt 20,000,000 May 19, 2015 Multi-platform Action role-playing CD Projekt Red CD Projekt [111]
16 Call of Duty: Ghosts 19,000,000 November 5, 2013 Multi-platform First-person shooter Infinity Ward Activision [112]
17 Mario Kart 7 18,470,000 December 1, 2011 Nintendo 3DS Kart racing Nintendo EAD, Retro Studios Nintendo [113]
18 The Last of Us 17,000,000 June 14, 2013 Multi-platform Action-adventure, survival horror Naughty Dog Sony Computer Entertainment [114]
19 Pokémon X and Y 16,420,000 October 12, 2013 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [113]
20 Pokémon Sun and Moon 16,170,000 November 18, 2016 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [113]
21 The Legend of Zelda: Breath of the Wild 16,040,000 March 3, 2017 Multi-platform Action-adventure Nintendo EPD Nintendo [m]
22 Uncharted 4: A Thief's End 16,000,000 May 10, 2016 PlayStation 4 Action-adventure, third-person shooter, platformer Naughty Dog Sony Computer Entertainment [116]
23 Super Smash Bros. Ultimate 15,710,000 December 7, 2018 Nintendo Switch Fighting Bandai Namco Studios, Sora Ltd. Nintendo [103]
24 Pokémon Black and White 15,640,000 September 18, 2010 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [117]
25 Super Mario Odyssey 15,380,000 October 27, 2017 Nintendo Switch Platformer Nintendo EPD Nintendo [103]
26 Monster Hunter: World 15,000,000 January 26, 2018 Multi-platform Action role-playing Capcom Capcom [118]
27 Super Smash Bros. for Nintendo 3DS and Wii U 14,910,000 September 13, 2014 Multi-platform Fighting Bandai Namco Studios, Sora Ltd. Nintendo [n]
28 FIFA 13 14,500,000 September 25, 2012 Multi-platform Sports EA Canada EA Sports [119]
29 Pokémon Omega Ruby and Alpha Sapphire 14,230,000 November 21, 2014 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [113]
30 New Super Mario Bros. 2 13,270,000 July 28, 2012 Nintendo 3DS Platformer Nintendo EAD (Group No. 4) Nintendo [113]
31 Marvel's Spider-Man 13,200,000 September 7, 2018 PlayStation 4 Action-adventure Insomniac Games Sony Interactive Entertainment [120]
32 Super Mario 3D Land 12,600,000 November 3, 2011 Nintendo 3DS Platformer Nintendo EAD Tokyo Nintendo [113]
33 Animal Crossing: New Leaf 12,360,000 November 8, 2012 Nintendo 3DS Social simulation Nintendo EAD Nintendo [113]
34 Fallout 4 12,000,000 November 10, 2015 Multi-platform Action role-playing Bethesda Game Studios Bethesda Softworks [121]
35 Gran Turismo 5 11,940,000 November 24, 2010 PlayStation 3 Sim racing Polyphony Digital Sony Computer Entertainment [122]
36 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! 11,280,000 November 16, 2018 Nintendo Switch Role-playing Game Freak The Pokémon Company, Nintendo [103]
37 New Super Mario Bros. U / Deluxe 10,380,000 November 18, 2012 Multi-platform Platformer Nintendo EAD Nintendo [o]
38 Horizon Zero Dawn 10,000,000 February 28, 2017 PlayStation 4 Action role-playing Guerrilla Games Sony Interactive Entertainment [123]
God of War 10,000,000 April 20, 2018 PlayStation 4 Action-adventure, hack and slash Santa Monica Studio Sony Interactive Entertainment [124]

Most-played games

Top ten most-played video games of the decade (as of December 2019)
No. Game Player count Initial release date Platform(s) Genre Publisher(s) Business model Ref
1 Pac-Man Doodle 1,000,000,000 May 21, 2010 Browser Maze Namco / Bandai Namco Entertainment / Google Free-to-play [125]
Subway Surfers 1,000,000,000 May 24, 2012 Mobile Endless runner SYBO Games Free-to-play [126]
Pokémon Go 1,000,000,000 July 6, 2016 Mobile Augmented reality Niantic / The Pokémon Company / Nintendo Free-to-play [127]
4 Despicable Me: Minion Rush 900,000,000 June 10, 2013 Mobile Endless runner Gameloft / Vivendi Free-to-play [128]
5 PUBG Mobile 600,000,000 December 20, 2017 Mobile Battle royale PUBG Corporation / Bluehole / Tencent Games Free-to-play [129]
6 Fruit Ninja 500,000,000 April 21, 2010 Mobile Arcade Halfbrick Studios Free-to-play [130]
Temple Run 500,000,000 August 4, 2011 Mobile Endless runner Imangi Studios Free-to-play [131]
Jetpack Joyride 500,000,000 September 1, 2011 Mobile Endless runner Halfbrick Studios Free-to-play [132]
Candy Crush Saga 500,000,000 April 12, 2012 Multi-platform Puzzle King / Activision Blizzard Free-to-play [133]
10 Minecraft 480,000,000 November 18, 2011 Multi-platform Sandbox Mojang / Microsoft Game Studios Buy-to-play / free-to-play [134]

Most acclaimed games

The following table lists the top ten video games of the decade based on their rankings on various publications' lists of the best video games of the decade. This list was determined by Metacritic, which used a points system based on how frequently certain games appeared on these lists and their rankings within the lists.[135]

No. Title 1st place 2nd place Other rankings Points
1 The Legend of Zelda: Breath of the Wild 17 4 15 74
2 The Last of Us 3 9 13 40
3 The Witcher 3: Wild Hunt 2 2 21 31
4 The Elder Scrolls V: Skyrim 1 1 23.5 28.5
5 Dark Souls 1 1 21 26
6 Grand Theft Auto V 1 0 19.5 22.5
7 God of War 0 1 19.5 21.5
8 Minecraft 1 3 12 21
9 Mass Effect 2 0 2 17 21
10 Red Dead Redemption 2 1 2 11 18

The following table lists the top ten video games of decade based on Metacritic's aggregate review scores.[135]

Most influential games

The following is a partial list of games considered to be the most influential of the 2010s.

In popular culture

Hardware timeline

The following gallery highlights hardware used to predominantly play games throughout the 2010s.

Notes

  1. ^ a b c d This list does not include revenue before 2010.
  2. ^ Dungeon Fighter Online (DFO)
    • 2012–2016 – $6.8 billion+
      • As of 2016$8.7 billion[67]
      • As of 2011$1.8 billion+[68]
    • 2017–2018 – $3.6 billion[69]
    • 2019 – $1.6 billion[70]
  3. ^ Crossfire:
    • 2011 – $1 billion[71]
    • 2012 – $1 billion[72]
    • 2013 – $1 billion[73]
    • 2014 – $1.4 billion[74]
    • 2015 – $1.11 billion[75]
    • 2016 – $1.1 billion[76]
    • 2017 – $1.605 billion
      • PC – $1.4 billion[77]
      • Crossfire Mobile$205 million[78]
    • 2018 – $1.453 billion[69]
    • 2019 – $1.4 billion[70]
  4. ^ League of Legends:
    • 2012 – $200 million[79]
    • 2013 – $624 million[80]
    • 2014 – $946 million[81]
    • 2015 – $1.628 billion[75]
    • 2016 – $1.7 billion[82]
    • 2017–2018 – $4 billion[69]
    • 2019 – $1.5 billion[70]
  5. ^ Monster Strike:
    • As of October 2018$7.2 billion[84]
    • November 2018 – $52 million+[85]
    • December 2018 – $68 million+[86]
    • 2019 – $932 million[87]
  6. ^ Honor of Kings / Arena of Valor
    • 2016 – $1.61 billion+[88]
    • 2017–2018 – $4.91 billion[69]
    • 2019 – $1.6 billion[70]
  7. ^ Puzzle & Dragons:
    • As of October 2018$7 billion[89]
    • 2019 (Japan) – ¥77.6 billion[90] ($712 million)
  8. ^ World of Warcraft:
    • 2010 – $1.23 billion[91]
    • 2011 – $1 billion[92]
    • 2012 – $986 million[93]
    • 2013 – $1.041 billion[94]
    • 2014 – $728 million[81]
    • 2015 – $814 million[75]
    • 2017–2018 – $1.05 billion[69]
  9. ^ Clash of Clans:
    • Up until March 2019 – $6.4 billion[95]
    • June 2019 – $76 million[96]
    • December 2019 – $158.2 million[97]
  10. ^ Grand Theft Auto V and Online:
    • 2013–2018 – $6 billion[98]
    • 2019 – $595 million[70]
  11. ^ a b Sales figure includes paid mobile downloads
  12. ^ Mario Kart 8 sold 8.44 million units.[102] Mario Kart 8 Deluxe sold 22.96 million units.[103]
  13. ^ The Legend of Zelda: Breath of the Wild sold 14.54 million units on Nintendo Switch[103] and 1.5 million units on Wii U[115]
  14. ^ Super Smash Bros. for Nintendo 3DS sold 9.54 million units[113] and Super Smash Bros. for Wii U sold 5.37 million units[102]
  15. ^ New Super Mario Bros. U sold 5.79 million units[102] and New Super Mario Bros. U Deluxe sold 4.59 million units[103]

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Further reading

  • Campbell, Colin (November 5, 2019). "The most surprising video game predictions from a decade ago". Polygon. Retrieved November 10, 2019.
  • Marshall, Cass (November 11, 2019). "The decade when online video games changed everything". Polygon. Retrieved November 13, 2019.

2010s, video, games, 2010s, fifth, decade, industry, history, decade, notable, producing, first, truly, games, consoles, clarification, needed, introducing, cloud, gaming, virtual, reality, consumers, rising, influence, tablet, based, mobile, casual, games, in. The 2010s was the fifth decade in the industry s history The decade was notable for producing the first truly 3D games and consoles clarification needed introducing cloud gaming and virtual reality to consumers and the rising influence of tablet based and mobile casual games including a boom in freemium titles The industry remained heavily dominated by the actions of Nintendo Sony and Microsoft 1 The eighth generation of video game consoles was released including the Wii U PlayStation 4 Xbox One and Nintendo 3DS Notable games released in the decade included Minecraft Fortnite Grand Theft Auto V The Elder Scrolls V Skyrim The Legend of Zelda Breath of the Wild Red Dead Redemption and its sequel Dark Souls and God of War 2000s 2010s in video games 2020sOther topics Anthropology Fashion Music Science and technology Sociology Contents 1 Consoles of the 2010s 1 1 Seventh generation consoles 2005 2012 1 2 Eighth generation consoles 2012 present 2 History 2 1 Impact of the Great Recession on the video game industry 2 2 New Dimensions 2 3 Cloud based and subscription gaming 2 4 Tablet based smartphone and social networking gaming 2 5 Mobility 2 6 Growing Popularity of Let s Play videos 2 7 Violence debate is revived 2 8 Sexism racism and inclusion 3 Demographics 4 Notable video games of the decade 4 1 Notable franchises established in the 2010s 4 2 Highest grossing games 4 3 Best selling games 4 4 Most played games 4 5 Most acclaimed games 4 6 Most influential games 5 In popular culture 6 Hardware timeline 7 Notes 8 References 9 Further readingConsoles of the 2010s EditSeventh generation consoles 2005 2012 Edit Main article Seventh generation of video game consoles Nintendo s Wii 2006 was the best selling console of the seventh generation selling 100 90 million units 2 The seventh generation of video game consoles entered the market in the mid 2000s with the release of the Xbox 360 PlayStation 3 and Wii These three consoles dominated the video game scene throughout much of the early 2010s as well Each console brought with them a new breakthrough in technology The Xbox 360 offered games rendered natively at HD resolutions In addition to HD games Sony s PlayStation 3 featured a built in Blu ray player Nintendo having opted out of the HD race focused more on mobility and interaction All three major consoles expanded their overall use by doubling as media centers featuring Wi Fi internet connectivity and allowing the use of apps Regarding the handheld market Nintendo s evolving DS series of handhelds and Sony s PlayStation Portable dominated the market throughout much of the late 2000s The Nintendo DS introduced a dual screen as well as touchscreen gaming The PSP was Sony s first attempt at competing in the handheld market and featured multiple ports to other devices improved graphics and is known for being the first handheld video game device to use an optical disc format Eighth generation consoles 2012 present Edit Main article Eighth generation of video game consoles The seventh generation of video game consoles followed a longer than usual console cycle 3 Nintendo was the first of the big three companies to announce their next generation console doing so at E3 2011 with the unveiling of the Wii U the successor to the Wii 4 The Wii U was released in North America Europe Australia and New Zealand in November 2012 and in Japan the following month 5 Reception to the console was mixed with many reviewers criticising the limited choice of launch games available 6 Both Microsoft and Sony announced their offerings in the eighth generation in 2013 On May 21 just weeks before E3 2013 Microsoft revealed its all in one entertainment device the Xbox One 7 Reaction among the press and gamers was mixed with many gamers criticizing DRM related restrictions and persistent internet requirements 8 E3 in June saw Microsoft reveal a November launch date for the Xbox One 9 and Sony unveil its eighth generation console the PlayStation 4 The PlayStation 4 received an enthusiastic response from the attendees after it was revealed it would lack DRM restrictions and online requirements and have a cheaper launch price than the Xbox One 10 leading some commentators to declare Sony the winner of E3 11 In the week following E3 Microsoft announced a reversal of its online and used games restrictions after substantial negative feedback 12 The eight generation was further elongated with the release of the PS4 Pro and the Xbox One X both more powerful variations of their predecessors capable of displaying video games in 4K resolution as well as the Nintendo Switch a hybrid portable home video game console meant to replace the Wii U The Wii U was discontinued following the release of the Switch in March 2017 Handheld gaming in the eighth generation was dominated primarily by the Nintendo 3DS and the PlayStation Vita The Nintendo 3DS is the first video game device to feature 3D gaming without the need for stereoscopic glasses 13 Sony s Vita is the successor to the PSP Both systems are backward compatible Nvidia also announced its intention to market a handheld video game device 14 The eighth generation consoles were expected to face stiff competition from tablet and smartphone video game markets 15 online services and dedicated consoles 16 based on cheap technology 17 and free to play games or low cost downloadable content 18 away from big budget blockbusters 19 as well as an increased interest in independent games promoted by popular social networking sites 20 21 History EditImpact of the Great Recession on the video game industry Edit See also Late 2000s financial crisis The financial crisis that struck in the late 2000s affected the video game industry 22 23 Many electronic gadgets not just video games were perceived to be a luxury item 24 Also market shifts towards mobile and casual gaming led to a dip in overall sales as well 25 New Dimensions Edit Following the release of James Cameron s long awaited film Avatar in 2009 utilizing stereoscopic 3D technology became a staple in the early 2010s in the production and services of television as well as video games 26 Nintendo released the first video game device to feature stereoscopic 3D visuals without the need for special glasses with the 3DS handheld In a related trend Sony unveiled dual view at E3 2011 Dual view technology provides the capability of playing multiplayer games on the same screen without splitting it by overlaying the two images on top of each other 27 Cloud based and subscription gaming Edit Cloud gaming or sometimes known as gaming on demand is a technology in which the actual game and saved data is stored on a company s server and users play the game over a stable internet connection One major advantage to cloud gaming is the absence of a compact disc or cartridge required for use 28 29 In 2010 the OnLive gaming console debuted becoming the first console to exclusively feature cloud based gaming As the decade progressed even some of the major players began to look into utilizing cloud gaming on their systems 30 31 In early 2012 it was the fastest growing segment of the video game market 32 In 2013 Julie Uhrman began a Kickstarter campaign to raise funding for her cloud based video game console the Ouya 33 The Ouya outdid their goal by raising over US 8 5 million becoming that site s second highest earning project at the time It operates with technology from Android and features customization to the device s cover 34 During a press conference at the 2014 Consumer Electronics Show Sony unveiled PlayStation Now 35 a subscription based streaming service that allows the PlayStation 4 to play previous console titles over the internet As of February 2014 Now was in closed beta but was planned to be released to the public later in the year 36 Sony had recommended users to have at least a 5 Mbit s internet connection speed for what they termed good performance 37 Cloud gaming is expected by many video game experts to challenge the dominance of the major video game corporations and may eventually lead to the decline of console gaming entirely 38 39 40 Tablet based smartphone and social networking gaming Edit As transformative as the iPad was to the tablet PC industry it also had a lasting effect on the video game world as well Apple s high resolution displays and mobile graphics processors set a high bar on graphical capabilities that rivaled some of the major handheld video game devices 41 As of 2014 nearly half of the Top 25 paid applications on the iPad App Store were games 42 Despite not having a controller mobile devices and games continued to become a staple of the casual gaming market 43 Mobility Edit A video game is used during a physical therapy session at the Naval Health Clinic in Charleston Ever since Nintendo released the original Wii in 2006 mobility and interaction became a major focus to the video game world It encouraged activity with gaming beyond the traditional controller and expanded the market to include the elderly and those interested in physical therapy 44 45 46 47 Microsoft and Sony did not respond to Nintendo s motion sensor technology until 2010 when they released Kinect and PlayStation Move respectively The Kinect took further advantage of motion control by not requiring a controller at all 48 49 50 In September 2012 Yosh Engineering unveiled a new immersive motion capture virtual reality program 51 The YEI 3 Space Sensor product line featured allows for highly accurate body and head tracking giving the wearer full freedom of mobility in a realistic virtual environment 52 Yosh Engineering showed that the technology was both adaptable to contemporary graphic requirements 53 and that the wearer has a freedom to move about through 3D space In 2013 a Houston based upstart named Virtuix began a Kickstarter campaign to develop the Omni an omnidirectional treadmill that has potential applications for video games Such a device if ever released to the public would allow a player to walk naturally in the virtual environment of a game 54 Growing Popularity of Let s Play videos Edit The decade also saw the growing popularity of Let s Play videos on YouTube and Twitch where viewers could watch streamers play through games The YouTube channels of notable streamers such as PewDiePie who became the first person to reach 10 billion views in 2015 55 were among the most subscribed of the decade Violence debate is revived Edit In the aftermath of several mass shootings namely the Aurora Colorado theater shooting and the Sandy Hook Elementary School shooting debate on whether or not there is a connection between violent video games and real life violent acts re emerged 56 57 58 Former United States President Barack Obama assigned his former Vice President Joe Biden to head a discussion with representatives for the gun and video game lobbies in early 2013 59 60 Several days later Obama announced stricter legislation on guns and also proposed a 10 million study to be headed by the CDC on whether or not violent video games were encouraging violent behavior 61 Sexism racism and inclusion Edit See also Sexism and video games Gamergate harassment campaign Women and video games Race and video games and LGBT themes in video games Issues of sexism racism and inclusion in video games came to the fore as the demographic of gamers and public image of gaming shifted away from the traditional view of a largely male heterosexual young and white Asian audience The Gamergate harassment campaign was a response to criticism of sexism in gaming by Anita Sarkeesian and others 62 63 64 65 Demographics EditAccording to the Entertainment Software Association the average age of a person who played video games in 2010 was 30 66 Notable video games of the decade EditNotable franchises established in the 2010s Edit Amnesia 2010 Among Us 2018 Binding of Isaac 2011 Boom Beach 2014 Clash of Clans 2012 Crossy Road 2014 Candy Crush Saga 2012 Cuphead 2017 Cut the Rope 2010 Dance Central 2010 Danganronpa 2010 Dark Souls 2011 Dead Island 2011 Destiny 2014 Dishonored 2012 Disney Infinity 2013 Dragon s Dogma 2012 Dying Light 2015 Five Nights at Freddy s 2014 Flappy Bird 2013 Fortnite 2017 Fruit Ninja 2010 1 Forza Horizon 2012 2 Hellblade 2017 Homefront 2011 Horizon 2017 Hyperdimension Neptunia 2010 Injustice 2013 2 Jetpack Joyride 2011 Knack 2013 The Last of Us 2013 The Battle Cats 2014 Life Is Strange 2015 Metro 2010 Minecraft 2011 Middle earth Shadow of Mordor 2014 Monkey Quest 2011 Ni no Kuni 2010 Nioh 2017 Nintendo Labo 2018 Octodad 2010 Outlast 2013 Overwatch 2016 Payday 2011 Pillars of Eternity 2015 Plants vs Zombies Garden Warfare 2014 2 PlayerUnknown s Battlegrounds 2017 Project CARS 2015 Rage 2011 Shovel Knight 2014 Skylanders 2011 2 Slender 2012 Sniper Ghost Warrior 2010 Splatoon 2015 State of Decay 2013 Subway Surfers 2012 Super Meat Boy 2010 Unravel 2016 Talking Tom 2010 Temple Run 2011 The Jackbox Party Pack 2014 2 The Evil Within 2014 Titanfall 2014 Tearaway 2013 Tom Clancy s The Division 2015 Where s My Water 2011 1 2 The Walking Dead 2012 1 The Dark Pictures Anthology 2019 Watch Dogs 2014 Xenoblade Chronicles 2010 Yo kai Watch 2013 1 Notes 1Game franchises that also accompany major film or television franchises 2Game franchises that are considered spin offs of previously established franchises Highest grossing games Edit The following table lists the top ten highest grossing video games of the decade in terms of worldwide revenue including buy to play free to play pay to play digital purchases microtransactions and subscriptions across all platforms including mobile PC and console platforms Among the top ten highest grossing games of the decade eight of them are free to play titles five of which are published or owned by Chinese conglomerate Tencent Highest grossing video games of the 2010s as of December 2019 update No Title Gross revenue Initial release date Platform s Genre s Publisher s Business model Ref1 Dungeon Fighter Online DFO 12 000 000 000 August 2005 a PC Beat em up action RPG Nexon Tencent Free to play b 2 Crossfire 11 068 000 000 May 3 2007 a PC Mobile FPS tactical shooter Smilegate Tencent Free to play c 3 League of Legends 10 601 000 000 October 27 2009 a PC MOBA Riot Games Tencent Free to play d 4 Fortnite 9 186 000 000 July 25 2017 Multi platform Battle royale survival Epic Games Tencent Free to play 83 5 Monster Strike 8 252 000 000 August 8 2013 Mobile Physics RPG Mixi Free to play e 6 Honor of Kings Arena of Valor 8 120 000 000 November 26 2015 Mobile Switch MOBA Tencent Games Tencent Free to play f 7 Puzzle amp Dragons 7 703 000 000 February 20 2012 Mobile Puzzle GungHo Online Entertainment SoftBank Group Free to play g 8 World of Warcraft 6 849 000 000 November 23 2004 a PC MMORPG Blizzard Entertainment Activision Blizzard Subscription pay to play h 9 Clash of Clans 6 634 200 000 August 2 2012 Mobile Strategy Supercell SoftBank Group Tencent Free to play i 10 Grand Theft Auto V Online 6 595 000 000 September 17 2013 Multi platform Action adventure Rockstar Games Take Two Interactive Buy to play j Best selling games Edit The following table lists video games of the 2010s that have sold at least 10 million copies The list only includes buy to play titles and does not include free to play or subscription titles The company that published the most number of games with over 10 million sales during the decade was Nintendo with fifteen titles on the list Best selling video games of the 2010s as of December 2019 update No Title Units sold Initial release date Platform s Genre s Developer s Publisher s Ref1 Minecraft 180 000 000 k November 18 2011 Multi platform Sandbox survival Mojang Xbox Game Studios 99 2 Grand Theft Auto V 115 000 000 September 17 2013 Multi platform Action adventure Rockstar North Rockstar Games 100 3 PlayerUnknown s Battlegrounds PUBG 60 000 000 December 20 2017 Multi platform Battle royale PUBG Corporation Bluehole PUBG Corporation Bluehole 101 4 Mario Kart 8 Deluxe 31 400 000 May 29 2014 Multi platform Kart racing Nintendo EAD Nintendo l 5 The Elder Scrolls V Skyrim 30 000 000 November 11 2011 Multi platform Action role playing Bethesda Game Studios Bethesda Softworks 104 6 Diablo III and Reaper of Souls 30 000 000 May 15 2012 Multi platform Action role playing hack and slash dungeon crawl Blizzard Entertainment Blizzard Entertainment 105 7 Terraria 27 000 000 k May 16 2011 Multi platform Action adventure sandbox Re Logic Re Logic 505 Games 106 8 Call of Duty Modern Warfare 3 26 500 000 November 8 2011 Multi platform First person shooter Infinity Ward Sledgehammer Games Activision 107 Red Dead Redemption 2 26 500 000 October 26 2018 Multi platform Action adventure Rockstar Studios Rockstar Games 100 10 Call of Duty Black Ops 26 200 000 November 9 2010 Multi platform First person shooter Treyarch Activision 107 11 Call of Duty Black Ops II 24 200 000 November 13 2012 Multi platform First person shooter Treyarch Activision 107 12 Kinect Adventures 24 000 000 November 4 2010 Xbox 360 Adventure sports Good Science Studio Microsoft Game Studios 108 FIFA 18 24 000 000 September 29 2017 Multi platform Sports EA Canada EA Sports 109 14 Borderlands 2 22 000 000 September 18 2012 Multi platform Action role playing first person shooter Gearbox Software 2K Games 110 15 The Witcher 3 Wild Hunt 20 000 000 May 19 2015 Multi platform Action role playing CD Projekt Red CD Projekt 111 16 Call of Duty Ghosts 19 000 000 November 5 2013 Multi platform First person shooter Infinity Ward Activision 112 17 Mario Kart 7 18 470 000 December 1 2011 Nintendo 3DS Kart racing Nintendo EAD Retro Studios Nintendo 113 18 The Last of Us 17 000 000 June 14 2013 Multi platform Action adventure survival horror Naughty Dog Sony Computer Entertainment 114 19 Pokemon X and Y 16 420 000 October 12 2013 Nintendo 3DS Role playing Game Freak The Pokemon Company Nintendo 113 20 Pokemon Sun and Moon 16 170 000 November 18 2016 Nintendo 3DS Role playing Game Freak The Pokemon Company Nintendo 113 21 The Legend of Zelda Breath of the Wild 16 040 000 March 3 2017 Multi platform Action adventure Nintendo EPD Nintendo m 22 Uncharted 4 A Thief s End 16 000 000 May 10 2016 PlayStation 4 Action adventure third person shooter platformer Naughty Dog Sony Computer Entertainment 116 23 Super Smash Bros Ultimate 15 710 000 December 7 2018 Nintendo Switch Fighting Bandai Namco Studios Sora Ltd Nintendo 103 24 Pokemon Black and White 15 640 000 September 18 2010 Nintendo 3DS Role playing Game Freak The Pokemon Company Nintendo 117 25 Super Mario Odyssey 15 380 000 October 27 2017 Nintendo Switch Platformer Nintendo EPD Nintendo 103 26 Monster Hunter World 15 000 000 January 26 2018 Multi platform Action role playing Capcom Capcom 118 27 Super Smash Bros for Nintendo 3DS and Wii U 14 910 000 September 13 2014 Multi platform Fighting Bandai Namco Studios Sora Ltd Nintendo n 28 FIFA 13 14 500 000 September 25 2012 Multi platform Sports EA Canada EA Sports 119 29 Pokemon Omega Ruby and Alpha Sapphire 14 230 000 November 21 2014 Nintendo 3DS Role playing Game Freak The Pokemon Company Nintendo 113 30 New Super Mario Bros 2 13 270 000 July 28 2012 Nintendo 3DS Platformer Nintendo EAD Group No 4 Nintendo 113 31 Marvel s Spider Man 13 200 000 September 7 2018 PlayStation 4 Action adventure Insomniac Games Sony Interactive Entertainment 120 32 Super Mario 3D Land 12 600 000 November 3 2011 Nintendo 3DS Platformer Nintendo EAD Tokyo Nintendo 113 33 Animal Crossing New Leaf 12 360 000 November 8 2012 Nintendo 3DS Social simulation Nintendo EAD Nintendo 113 34 Fallout 4 12 000 000 November 10 2015 Multi platform Action role playing Bethesda Game Studios Bethesda Softworks 121 35 Gran Turismo 5 11 940 000 November 24 2010 PlayStation 3 Sim racing Polyphony Digital Sony Computer Entertainment 122 36 Pokemon Let s Go Pikachu and Let s Go Eevee 11 280 000 November 16 2018 Nintendo Switch Role playing Game Freak The Pokemon Company Nintendo 103 37 New Super Mario Bros U Deluxe 10 380 000 November 18 2012 Multi platform Platformer Nintendo EAD Nintendo o 38 Horizon Zero Dawn 10 000 000 February 28 2017 PlayStation 4 Action role playing Guerrilla Games Sony Interactive Entertainment 123 God of War 10 000 000 April 20 2018 PlayStation 4 Action adventure hack and slash Santa Monica Studio Sony Interactive Entertainment 124 Most played games Edit See also List of most played mobile games by player count Top ten most played video games of the decade as of December 2019 update No Game Player count Initial release date Platform s Genre Publisher s Business model Ref1 Pac Man Doodle 1 000 000 000 May 21 2010 Browser Maze Namco Bandai Namco Entertainment Google Free to play 125 Subway Surfers 1 000 000 000 May 24 2012 Mobile Endless runner SYBO Games Free to play 126 Pokemon Go 1 000 000 000 July 6 2016 Mobile Augmented reality Niantic The Pokemon Company Nintendo Free to play 127 4 Despicable Me Minion Rush 900 000 000 June 10 2013 Mobile Endless runner Gameloft Vivendi Free to play 128 5 PUBG Mobile 600 000 000 December 20 2017 Mobile Battle royale PUBG Corporation Bluehole Tencent Games Free to play 129 6 Fruit Ninja 500 000 000 April 21 2010 Mobile Arcade Halfbrick Studios Free to play 130 Temple Run 500 000 000 August 4 2011 Mobile Endless runner Imangi Studios Free to play 131 Jetpack Joyride 500 000 000 September 1 2011 Mobile Endless runner Halfbrick Studios Free to play 132 Candy Crush Saga 500 000 000 April 12 2012 Multi platform Puzzle King Activision Blizzard Free to play 133 10 Minecraft 480 000 000 November 18 2011 Multi platform Sandbox Mojang Microsoft Game Studios Buy to play free to play 134 Most acclaimed games Edit The following table lists the top ten video games of the decade based on their rankings on various publications lists of the best video games of the decade This list was determined by Metacritic which used a points system based on how frequently certain games appeared on these lists and their rankings within the lists 135 No Title 1st place 2nd place Other rankings Points1 The Legend of Zelda Breath of the Wild 17 4 15 742 The Last of Us 3 9 13 403 The Witcher 3 Wild Hunt 2 2 21 314 The Elder Scrolls V Skyrim 1 1 23 5 28 55 Dark Souls 1 1 21 266 Grand Theft Auto V 1 0 19 5 22 57 God of War 0 1 19 5 21 58 Minecraft 1 3 12 219 Mass Effect 2 0 2 17 2110 Red Dead Redemption 2 1 2 11 18The following table lists the top ten video games of decade based on Metacritic s aggregate review scores 135 No Title Average score1 Super Mario Galaxy 2 972 The Legend of Zelda Breath of the Wild 973 Red Dead Redemption 2 974 Grand Theft Auto V 975 Super Mario Odyssey 976 Mass Effect 2 967 The Elder Scrolls V Skyrim 968 The Last of Us 959 The Last of Us Remastered 9510 Red Dead Redemption 95Most influential games Edit The following is a partial list of games considered to be the most influential of the 2010s Amnesia The Dark Descent Frictional Games 2010 A revisioning of the survival horror genre which stripped away the ability to fight back against the threatening creatures it helped not only to re popularize the genre but it helped popularize Let s Play videos on YouTube and launched the careers of YouTube streamers such as PewDiePie reacting to the jump scares in the game 136 Nier Cavia 2010 Considered one of the most influential Japanese role playing games of the decade 137 Dark Souls FromSoftware 2011 Established the idea of intentionally difficult games that required the player to carefully learn and improve their character through repeated failed attempts and inspired the Soulslike genre 136 138 Minecraft Mojang 2011 A highly successful sandbox game that allowed players to be as creative as they wanted to be which helped to further entertainment options like machinima Minecraft also demonstrated the successful approach to early access releases 136 138 The Elder Scrolls V Skyrim Bethesda Game Studios 2011 Considered the best example of a Western computer role playing game 136 Puzzle amp Dragons GungHo Online Entertainment 2012 A gacha game that established the dominant freemium microtransaction model used by mobile games as well as the loot box model used by both mobile and big budget games It was also the first mobile game to gross over 1 billion in revenue 139 Candy Crush Saga King 2012 One of the first mobile games to successfully implement a freemium microtransaction model establishing this model throughout the mobile game industry Candy Crush Saga also helped turn a significant number of people into gamers 136 The Walking Dead Season One Telltale Games 2012 Revitalized the point and click adventure game genre which had gone by the wayside since the 1990s as well as establishing the episodic release approach to narrative games 136 138 BioShock Infinite Irrational Games 2013 An ambitious first person shooter set in an alternate reality of the early 20th century The game provided not only significant themes regarding politics and religion but also touches on meta commentary on the nature of choice within video games 138 Destiny Bungie 2014 One of the first successful implementations of a games as a service model which provided frequent new content and updates over time 136 138 P T Kojima Productions 2014 Considered to be possibly the most important horror game of the decade 137 The Witcher 3 Wild Hunt CD Projekt 2015 While an open world role playing game designed after Skyrim The Witcher 3 demonstrated a means to tightly integrate a story driven narrative within an open world game 136 138 Pokemon Go Niantic 2016 Demonstrated a successful means of augmented reality games and the potential for games that could be played in spurts of a few minutes that fit into most players lifestyles 136 138 The Legend of Zelda Breath of the Wild Nintendo 2017 Breath of the Wild provided an atypical Legend of Zelda experience with an open world driven game but still holding to the core concepts of the franchise It was a throwback to the open world approach of the original Zelda rather than telling players how to complete quests it left it to players to figure it out for themselves and craft their own experience It is considered the killer app that helped drive Nintendo Switch sales 138 PlayerUnknown s Battlegrounds Bluehole 2017 PUBG was largely responsible for establishing and popularizing the battle royale game genre inspired by the Japanese film Battle Royale and in turn inspiring numerous battle royale games such as Fortnite 140 PUBG remains the most played battle royale game in the world 141 Fortnite Battle Royale Epic Games 2017 Contributed to increasing the popularity of the battle royale genre inspired by PUBG as well as leading a transition for some free to play games away from loot boxes to battle passes Fortnite quickly exploded into the public consciousness and became prevalent throughout popular culture 136 138 Hollow Knight Team Cherry 2017 and Ori and the Blind Forest Moon Studios 2015 for greatly contributing to the popularity of the Metroidvania indie game renaissance 142 143 In popular culture EditSee also 2010s in film and List of films based on video games In the 1989 film Back to the Future Part II protagonist Marty McFly is sent into his future 2015 enters a 1980s themed bar and encounters two children trying to figure out how to operate an old arcade game Wild Gunman When Marty gets the arcade game working the kids react negatively describing a game that requires a player to use their hands as a baby game 144 Tron Legacy is released in 2010 and is a sequel to the 1982 film Tron a film that takes place within the digital world of a video game 145 The 2011 book Ready Player One and its 2018 film adaptation are based on a worldwide virtual reality game 146 The 2012 film Wreck It Ralph centers on a video game villain who wishes to be a hero 147 Many references and cameos to other video games are present throughout the film 148 Frank Underwood the protagonist in the Netflix political drama House of Cards 2013 2018 is an avid video gamer and is often seen playing games like Call of Duty and mobile games in his spare time 149 Two films in the Jumanji franchise Welcome to the Jungle 2017 and its sequel The Next Level 2019 were inspired by classic video games of the 1990s 150 151 Hardware timeline EditThe following gallery highlights hardware used to predominantly play games throughout the 2010s iPad 2010 and other tablet PCs PlayStation Move 2010 accessory for the PlayStation 3 Kinect 2010 accessory for the Xbox 360 Nintendo 3DS 2011 Xperia Play 2011 PlayStation Vita 2011 Samsung Galaxy Note 2011 Wii U 2012 Ouya 2012 Oculus Rift VR display 2012 accessory PlayStation 4 2013 Nvidia Shield Portable 2013 Xbox One 2013 Steam Controller 2015 Nintendo Switch 2017 Google Stadia controller 2019 Notes Edit a b c d This list does not include revenue before 2010 Dungeon Fighter Online DFO 2012 2016 6 8 billion As of 2016 update 8 7 billion 67 As of 2011 update 1 8 billion 68 2017 2018 3 6 billion 69 2019 1 6 billion 70 Crossfire 2011 1 billion 71 2012 1 billion 72 2013 1 billion 73 2014 1 4 billion 74 2015 1 11 billion 75 2016 1 1 billion 76 2017 1 605 billion PC 1 4 billion 77 Crossfire Mobile 205 million 78 2018 1 453 billion 69 2019 1 4 billion 70 League of Legends 2012 200 million 79 2013 624 million 80 2014 946 million 81 2015 1 628 billion 75 2016 1 7 billion 82 2017 2018 4 billion 69 2019 1 5 billion 70 Monster Strike As of October 2018 update 7 2 billion 84 November 2018 52 million 85 December 2018 68 million 86 2019 932 million 87 Honor of Kings Arena of Valor 2016 1 61 billion 88 2017 2018 4 91 billion 69 2019 1 6 billion 70 Puzzle amp Dragons As of October 2018 update 7 billion 89 2019 Japan 77 6 billion 90 712 million World of Warcraft 2010 1 23 billion 91 2011 1 billion 92 2012 986 million 93 2013 1 041 billion 94 2014 728 million 81 2015 814 million 75 2017 2018 1 05 billion 69 Clash of Clans Up until March 2019 6 4 billion 95 June 2019 76 million 96 December 2019 158 2 million 97 Grand Theft Auto V and Online 2013 2018 6 billion 98 2019 595 million 70 a b Sales figure includes paid mobile downloads Mario Kart 8 sold 8 44 million units 102 Mario Kart 8 Deluxe sold 22 96 million units 103 The Legend of Zelda Breath of the Wild sold 14 54 million units on Nintendo Switch 103 and 1 5 million units on Wii U 115 Super Smash Bros for Nintendo 3DS sold 9 54 million units 113 and Super Smash Bros for Wii U sold 5 37 million units 102 New Super Mario Bros U sold 5 79 million units 102 and New Super Mario Bros U Deluxe sold 4 59 million units 103 References Edit Keith Stuart 2011 12 28 Games in 2012 Sony Microsoft and Nintendo consoles face crunch time Technology The Guardian London Retrieved 2012 03 09 Consolidated Sales Transition by Region PDF Nintendo 2014 01 28 Archived from the original PDF on 2014 02 01 Retrieved 2014 01 29 Campbell Colin 26 November 2012 Has the longest console generation damaged 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