fbpx
Wikipedia

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022).

World of Warcraft
Developer(s)Blizzard Entertainment
Publisher(s)Blizzard Entertainment[2]
Director(s)
Producer(s)
  • Shane Dabiri
  • Carlos Guerrero
Designer(s)
Programmer(s)John Cash
Artist(s)
  • William Petras
  • Kevin Beardslee
  • Justin Thavirat
Composer(s)Jason Hayes[a]
SeriesWarcraft
Platform(s)Microsoft Windows, macOS
Release
  • AU/NA: November 23, 2004
  • EU: February 11, 2005[1]
Genre(s)Massively multiplayer online role-playing
Mode(s)Multiplayer

Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.

World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010.[4] The game had over one hundred million registered accounts by 2014[5] and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 15 years since its initial release.[6][7][8] In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched,[9][10] with versions of Classic for the second and third expansions being released subsequently,[11][12] with minor changes.[13] In 2022, Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin-off game.[14]

Gameplay

Starting a character or play session

As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked.[15]

To enter the game, the player must select a server, referred to in-game as a 'realm'. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realms types are:

  • Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
  • RP (roleplay) – which works the same way as a "Normal" realm, but focuses on players roleplaying in character.

Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities.

Realms are also categorized by language, with in-game support in the language available.[16]

Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.[17]

Races and factions

To create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in Mists of Pandaria, do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group and join guilds. The player selects the new character's race, such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.[18] Players must select the class for the character, with choices such as mages, warriors, and priests available.[19] Most classes are limited to particular races.

Ongoing gameplay

As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.[20] Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing.[21][22] Characters may form and join guilds, allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.[23]

Much of World of Warcraft play involves the completion of quests. These quests are usually available from NPCs.[24] Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.[25] It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions.[26] Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.

While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.[24][27] World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[20] When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard.[25] Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.[28][29]

World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to "flag" themselves, making themselves attackable to players of the opposite faction.[30] Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[31] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.[30]

Setting

World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games and has a similar art direction.[15] World of Warcraft contains elements from fantasy, steampunk, and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, time travel, spaceships, and alien worlds.

World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world.[32] Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow's End),[33] Christmas (Winter Veil), Children's Week,[30] Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.[32]

A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.[34] Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.[35] Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay.[36] Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.[20]

Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[37] This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges.[38] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[33][39]

Subscription

World of Warcraft requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a "WoW Token" using in-game currency.[40][41] Expansion packs are available online and from retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. World of Warcraft is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.[42]

In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.[43]

In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime.[41] At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in Destiny 2.[44]

Parental controls

The company offers parental controls[45] that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.[46] The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.

Plot

Intent on settling in Durotar, Thrall's Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.[47] The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.

Assault on Blackwing Lair

Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance.

Rise of the Blood God

Years ago, in the ruined temple of Atal'Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity's avatar into the world. But his followers, the Atal'ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe's ancient capital, Zul'Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls' mighty animal gods. The Soulflayer's dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul'Gurub.

The Gates of Ahn'Qiraj

The great desert fortress of Ahn'Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn'Qiraj's walls: the Old God C'Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C'Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn'Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn'Qiraj and vanquished C'Thun.

Shadow of the Necropolis

In the Lich King's haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel'Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel'Thuzad's defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel'Thuzad's cursed remains and fled to Northrend, where the fallen lich could be reanimated.

Development

World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.[48] Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III.[48] The game was designed to be an open environment where players are allowed to do what they please.[49] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision.[50] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.[51]

World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and CrossOver allowing the game to be played under Linux and FreeBSD.[52] While a native Linux client is neither released nor announced by Blizzard, in January 2011 IT journalist Michael Larabel indicated in a Phoronix article that an internal Linux client might exist but is not released due to the non-standardization of the Linux distro ecosystem.[53]

Regional variations

In the United States, Canada, and Europe, Blizzard distributes World of Warcraft via retail software packages.[54] The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount.[55] In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which includes the game and 20 levels[56] of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.

In Brazil, World of Warcraft was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into Brazilian Portuguese.[57]

In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.[58] As software packages are not required, expansion pack contents are available to all players on launch day.

In China, because a large number of players do not own the computer on which they play games (e.g. if they play in Internet cafés), the CD keys required to create an account can be purchased independently of the software package. To play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes.[59] A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft.[60][61] The Chinese government delayed the release of the Wrath of the Lich King expansion, due to what it deemed objectionable content.[62] NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9's contract,[63] and were able to secure a launch for Wrath of the Lich King on August 31, 2010, nearly two years after its Western release.

Post-release content

The World of Warcraft launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft's support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden,[64] and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.

Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[65] PowerPC architecture Macs are no longer supported since version 4.0.1.[66]

When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[67] Before Mists of Pandaria in 2012, World of Warcraft officially dropped support for Windows 2000,[68] followed by Windows XP and Vista in October 2017, as well as all 32-bit support.[69]

Starting with 4.3,[70] players could try out an experimental 64-bit version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default.

Since World IPv6 Day, the client and most of the servers support IPv6.[71]

Expansions

Title Release Date Level Cap
World of Warcraft November 2004 60
The Burning Crusade January 2007 70
Wrath of the Lich King November 2008 80
Cataclysm December 2010 85
Mists of Pandaria September 2012 90
Warlords of Draenor November 2014 100
Legion August 2016 110
Battle for Azeroth August 2018 120
Shadowlands November 2020 60
Dragonflight November 2022 70

Nine expansions have been released: The Burning Crusade, released in January 2007; Wrath of the Lich King, released in November 2008; Cataclysm, released in December 2010; Mists of Pandaria, released in September 2012; Warlords of Draenor, released in November 2014; Legion, released in August 2016; Battle for Azeroth, released in August 2018; Shadowlands, released in November 2020; and Dragonflight, released in November 2022. Players are not required to purchase expansions in order to continue playing; however, new content and features such as higher level caps and new areas may not be available until they do so.

Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, The Burning Crusade expansion was automatically applied to all previous Warcraft accounts at no cost. On September 19, 2012, the same thing was done with the Wrath of the Lich King expansion,[72] and on October 15, 2013, the Cataclysm expansion was also applied.[73] On October 15, 2014, Mists of Pandaria was applied to all accounts following the release of Warlords.[74] On May 17, 2016, Warlords of Draenor was applied to all accounts to coincide with the release of the Warcraft movie that gives a 30-day trial of the game.[75] All The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game, with all new World of Warcraft accounts automatically including these expansions upon creation.[72] As of the pre-patch release of Battle for Azeroth in July 2018, all expansions up to Legion are included in the base game.[76]

The fifth expansion, Warlords of Draenor, was announced at BlizzCon 2013 on November 8, 2013,[77][78] and entered beta on June 27, 2014.[79] Warlords of Draenor was released on November 13, 2014.[80] On August 6, 2015, Blizzard announced the sixth expansion, Legion, at Gamescom 2015.[81] In November 2015, the Legion's alpha testing started and in April 2016 the beta test started; the Legion expansion was released on August 30, 2016. The seventh expansion, Battle for Azeroth, was released worldwide on August 13 and 14 (depending on location) 2018.[82]

The eighth expansion, Shadowlands, was announced on November 1, 2019, and released on November 23, 2020.[83][84]

The ninth expansion, Dragonflight, was announced on April 19, 2022[85] and was released on November 28, 2022.[86]

Music

Almost all of the music in World of Warcraft is orchestral, with a wide variety of classical and folk instruments in harmony, often playing widely transformative, non-repetitive melodies. While the player is in game, music is usually playing from a set of tracks composed to match the mood of the type of environment your character is in such as "mountain", "forest", "plains", "jungle", et cetera; while some individual zones and cities such as Elwynn Forest and Thunder Bluff are given their own set of tracks. Some environments play different music depending on the time of day you are in them.

The soundtrack for the original release of World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by Eímear Noone. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game's expansions, which were also given their own album releases.

On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments, World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included.

In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.[87]

Reception

World of Warcraft received very positive reviews upon release,[88] following a period of high anticipation before launch.[94] Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,[15][89] the new approaches to reducing pauses between game encounters were well liked.[26] A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly.[15] Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.[26] Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—[26] while still having "deep" gameplay that would attract players of all levels of interest.[25] The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.[15]

Questing was described as an integral part of the game, often being used to continue a storyline or lead the player through the game.[26] The high number of quests in each location was popular, as well as the rewards for completing them.[15] It was felt that the range of quests removed the need for a player to "grind", or carry out repetitive tasks, to advance their character.[25] Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.[26] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low "drop rate", or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.[25] A large number of new players in a particular area meant that there were often no creatures to kill,[26] or that players would have to wait and take turns to kill a particular creature to complete a quest.[15] Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play.[91] Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete.[25] Upon release, a small number of quests had software bugs that made them impossible to complete.[15]

Characters were felt to be implemented well, with each class appearing "viable and interesting", having unique and different mechanisms,[91] and each of the races having a distinct look and feel.[15] Character development was also liked, with the talent mechanism offering choice to players,[89] and profession options being praised.[15] Character customization options were felt to be low,[25] but the detail of character models was praised.[94]

The appearance of the game world was praised by critics. Most popular was the fact that a player could run from one end of the continent to the other without having to pause at a "loading screen" while part of the game is retrieved from storage.[94] The environment was described as "breathtaking". Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next.[26] Critics described the environment as "a careful blend of cartoon, fantasy art, and realism".[89] The game was found to run smoothly on a range of computer systems,[15] although some described it as basic,[26] and mentioned that the bloom light rendering effect can blur things.[25] One reviewer described the ability to fly over long stretches of scenery as "very atmospheric".[91] The user interface was liked, being described as "simple", with tooltips helping to get the player started.[15]

The game's audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player's immersion,[89] and that the replay value was increased.[25] The sounds and voices used by characters and NPCs, as well as the overall sound effects, were felt to add a "personality" to the game.[89]

Accolades

World of Warcraft won several awards from critics upon release, including Editor's Choice awards.[15][25] In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.[95] The graphics and audio were also praised in the annual awards, with the cartoonish style[96] and overall sound makeup being noted.[97] The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards.[98] Computer Games Magazine named World of Warcraft the best computer game of 2004, and the magazine's Steve Bauman described his "feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation." It also won the magazine's "Best Art Direction", "Best Original Music" and "Best Interface" awards.[99]

World of Warcraft was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game.[100] In 2008, World of Warcraft was honoured—along with Neverwinter Nights and EverQuest—at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games.[101] GameSpot named it the best massively multiplayer game of 2004, and nominated it for the publication's "Best Graphics, Artistic" award.[102] In 2009, Game Informer ranked World of Warcraft 11th on their list of "The Top 200 Games of All Time".[103] In 2015, the game placed 3rd on USgamer's The 15 Best Games Since 2000 list.[104] In 2015, The Strong National Museum of Play inducted World of Warcraft to its World Video Game Hall of Fame.[105]

Commercial performance

World of Warcraft was the best-selling PC game of 2005 and 2006.[106] In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country's third best-selling computer game between January 2000 and August 2006.[107] On January 22, 2008, World of Warcraft had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.[108] At its peak in October 2010 the game had 12 million subscribers.[109] As of November 2014 the game has over 10 million active subscribers.[110] On January 28, 2014, Blizzard announced that 100 million accounts have been created for the game.[111] On May 7, 2015, it was announced that there were 7.1 million active subscriptions.[112][113][114][115] At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.[116] By the end of September, subscribers were at 5.5 million.[117]

Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations.[118][119] A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share.[118] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[120] The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II.[121] In early 2012, Blizzard started its own series of tournaments for World of Warcraft and StarCraft II, known as the Battle.net World Championship Series.[122][123]

Security concerns

In September 2006, reports emerged of spoof World of Warcraft game advice websites that contained malware. Vulnerable computers would be infected through their web browsers, downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues.[124] In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used.[125][126] Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US$10 on the black market, compared to US$6 to US$12 for a compromised computer (correct as of March 2007).[127] In February 2008, phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages.[128] In June 2008, Blizzard announced the Blizzard Authenticator, available as a hardware security token or mobile application[129] that provides two-factor security. The token generates a one-time password based code that the player supplies when logging on. The password, used in addition to the user's own password, is only valid for a couple of minutes, thus providing extra security against keylogging malware.[130]

Blizzard makes use of a system known as Warden on the Windows version of the game to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to anti-virus software to analyze other running software on the players' PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware.[131] One example of the information Warden collects is the title of every window open on the system while WoW is running.[132] On the other hand, many gamers responded positively to the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard's use of Warden was stated in the Terms of Agreement (TOA).[133]

The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.[134] The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy." Donnelly claims to have sold 100,000 copies of the $25 software.[135]

Real ID

On July 6, 2010, Blizzard Entertainment announced that on its forums for all games, users' accounts would display the real names tied to their accounts.[136] Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity (Real ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.[137]

In response to the concerns, Blizzard released an updated statement on July 9, 2010, announcing that the Real ID integration with the official forums was being canceled.[138][139]

Community and study of player interaction

In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork[140] and comic strip style storytelling.[141]

Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance.[142][143] Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.

On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players.[144] Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard's CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.[145] In 2012, senior producer John Lagrave told Eurogamer that the drop in subscriptions may have also been attributed to the recent release of BioWare's Star Wars: The Old Republic.[146]

Sale of virtual goods in the real world

As with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. The practice of amassing gold and in-game items for financial profit is frequently referred to as gold farming.

After Blizzard started offering free trial gameplay accounts, players noticed an increase in spam from bots advertising these services.[147] One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.[148]

In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered to them), participating in in-game trades, and using the Auction House and the mail feature, among other limitations.

In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft.[149] In June 2007, World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game.[150]

As characters progress in World of Warcraft and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted World of Warcraft account trade was for £5000 (€7000, US$9,900) in early September 2007. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them. However, Blizzard banned the account five days after the purchase.[151]

The practice of buying or selling gold in World of Warcraft has generated significant controversy.[152] On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an "alarmingly high" proportion of all gold bought originates from "hacked" accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used "disruptive hacks ... which can cause realm performance and stability issues".[153] In April 2015, introduced a means to sell in-game gold for real money. A player may spend $20 on a one-month "game time token" that can be sold for in-game gold on the auction house.[41]

In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the Make-A-Wish Foundation.[154] This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish.[155] In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than $2.5 million for Make-A-Wish.[156] In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the Red Cross to help with disaster relief.[157]

Corrupted Blood plague incident

The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.

Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.

The Corrupted Blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.[158]

Legacy

World of Warcraft redefined the MMORPG genre. Its innovations were not necessarily original in isolation, but together they created a model for the genre as a theme park rather than a simulation. Its environment had tonal variety with serious lore and full characters but the intention to entertain. The game used quest completion for experience progression, making gameplay into a shopping list and encouraging mobility rather than dominating a location. Its use of instanced dungeons let players progress together without running into others, such that different areas of the game had different purposes, separating places for group challenges, mass challenges, and leveling. World of Warcraft's original talent system, which let players distribute points among upgrades, saw wide adoption, including by Star Wars: The Old Republic. World of Warcraft also gave structure to the "raid" group activity, in which players needed a specific strategy. Emergent behavior from raid strategies were later built into the game.[159]

While not the first MMORPG to lead to hundreds of hours of commitment, World of Warcraft was the most successful one in its time. "Most people", wrote Vice in 2019, "know someone who's said they were 'addicted' to World of Warcraft". For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game's bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. World of Warcraft also provided hope and purpose to players, some leading to in-person romance.[160]

Prior to running Breitbart News and joining the Trump campaign and administration, Steve Bannon found a political audience in World of Warcraft players. He was involved in Internet Gaming Entertainment, a company that employed World of Warcraft "gold farmers" whose gold would be resold for real money, which introduced Bannon to what he saw as "rootless, white males" with "monster power" even prior to the rise of Reddit. He built Breitbart into a far-right news and entertainment website in part by hiring Milo Yiannopoulos to pursue disaffected gamers.[161]

Vitalik Buterin, who later co-founded the cryptocurrency Ethereum, was driven to pursue decentralized technologies following a 2010 patch that changed his World of Warcraft avatar's preferred spell.[162] Requests by World of Warcraft players also led Microsoft to alter how hotkeys work in their Windows operating system.[163]

In other media

World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award-winning South Park episode "Make Love, Not Warcraft".[164][165] The game has been used to advertise unrelated products, such as Toyota trucks.[166]

In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game.[167] A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised.[168] Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt.[169] Another commercial in the series, which began airing in November 2011, featured Chuck Norris and played on the Internet phenomenon of "Chuck Norris facts".[170]

World of Warcraft has inspired three board games: World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions),[171] World of Warcraft: The Adventure Game[172][173] (produced by Fantasy Flight Games), and a World of Warcraft edition of Trivial Pursuit.[174][175] There is also a trading card game,[176] and a collectible miniatures game[177] on the market, both formerly produced by Upper Deck Entertainment, now produced by Cryptozoic Entertainment. Cryptozoic released an "Archives" set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of World of Warcraft 'building block' toys based on the game scenes, scenarios and characters.[178] In March 2014, Hearthstone: Heroes of Warcraft was released, which is a free-to-play digital card game based on the Warcraft universe, using classes similar to World of Warcraft.[179]

In November 2007, DC Comics published the first issue of the World of Warcraft comic under their WildStorm imprint.[180]

In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game, in which players can control over 35 heroes from Warcraft universe such as Arthas, Gul'dan, Kel'thuzad, Malfurion, Ragnaros, Sylvanas, Thrall and Varian.[181] The game features a Warcraft-themed battleground named Alterac Pass.[182] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the “Echoes of Alterac” event in June 2018.[183] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[184]

Crossover promotions

To mark the release of Hearthstone, Blizzard released the Hearthsteed mount for World of Warcraft players. The mount is obtained through winning three games in Arena or Play mode.[185] Widely advertised on various World of Warcraft websites, this promotion encourages World of Warcraft players to try Hearthstone and marked the first significant crossover implemented between Blizzard games.

Players who purchase Warlords of Draenor Collector's or Digital Deluxe Edition receive an Orc themed card back in Hearthstone.[186] Heroes of the Storm players who reach level 20 receive the Grave Golem battle pet in World of Warcraft and after reaching level 100 in World of Warcraft receive an Ironside Dire Wolf mount in Heroes of the Storm.[187] Starting on March 11, 2016, players who level a character to 20 in WoW, which can be completed with the free starter edition, earn the alternate Paladin hero Lady Liadrin in Hearthstone.[188]

Players who buy Overwatch Origins, Game of the Year, or Collectors Edition are given the Baby Winston battle pet in WoW.[189][190][191]

Animated series

On August 24, 2020, Blizzard announced that an animated series called Afterlives will premiere on August 27, during the Gamescom 2020 event.[192][193][194]

Notes

  1. ^ Additional music by Tracy W. Bush, Derek Duke and Glenn Stafford

References

  1. ^ . Blizzard Entertainment. February 2, 2005. Archived from the original on February 7, 2005. Retrieved February 9, 2007.
  2. ^ "The Activision/Blizzard Merger: Five Key Points". Industry News. gamasutra.com. December 3, 2007. from the original on December 21, 2008. Retrieved February 24, 2009. One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate.
  3. ^ "FICTION TIMELINE". Blizzard Entertainment. March 9, 2009. from the original on December 4, 2010.
  4. ^ Reilly, Jim (May 5, 2012). "World of Warcraft Reaches 12 Million Subscribers". IGN.
  5. ^ "Blizzard reaches 100M lifetime World of Warcraft accounts". Polygon.com. January 28, 2014. from the original on February 1, 2014.
  6. ^ Sawyer, Logan (May 13, 2020). "Ranking The 15 Best MMORPGs Of All Time". TheGamer.
  7. ^ Bradley, Alan; Avard, Alex; Gerblick, Jordan (August 11, 2020). "The best MMORPG games to live out your best fantasy life". GamesRadar.
  8. ^ Lykins, Damien (September 2, 2019). "The Top 10 Best MMORPGs Of All Time (According to Metacritic)". GamesRant.
  9. ^ "Mark Your Calendars: WoW Classic Launch and Testing Schedule - WoW". World of Warcraft. Retrieved August 27, 2019.
  10. ^ "World of Warcraft goes back to basics". August 26, 2019. Retrieved August 27, 2019.
  11. ^ "Burning Crusade Classic: The Dark Portal is Open!". World of Warcraft. June 1, 2022. Retrieved September 27, 2022.
  12. ^ "Shatter the Ice: Wrath of the Lich King Classic™ Now Live!". World of Warcraft. September 27, 2022. Retrieved September 27, 2022.
  13. ^ Miceli, Max (June 22, 2022). "Blizzard details #SomeChanges approach to WoW Classic Wrath of the Lich King". Dot Esports. Retrieved September 27, 2022.
  14. ^ Huang, Zheping; Schreier, Jason (August 3, 2022). "Blizzard, NetEase Scrap Warcraft Mobile Game After Financing Dispute". Bloomberg News. Bloomberg L.P. Retrieved August 3, 2022.
  15. ^ a b c d e f g h i j k l m n Greg Kasavin (November 30, 2004). "World of Warcraft". GameSpot. from the original on October 15, 2007. Retrieved April 28, 2008.
  16. ^ "Realm Types". Blizzard Entertainment. from the original on April 9, 2012. Retrieved April 17, 2012.
  17. ^ Patrick Caldwell (June 29, 2006). . GameSpot. Archived from the original on July 7, 2012. Retrieved May 7, 2008.
  18. ^ "Races". Blizzard Entertainment. from the original on May 12, 2008. Retrieved April 28, 2008.
  19. ^ "Classes". Blizzard Entertainment. from the original on May 12, 2008. Retrieved April 28, 2008.
  20. ^ a b c "World of Warcraft Updated Hands-On Impressions – The Talent System Returns". GameSpot. July 13, 2004. from the original on March 17, 2009. Retrieved May 7, 2008.
  21. ^ "Professions". Blizzard Entertainment. from the original on February 1, 2011. Retrieved April 28, 2008.
  22. ^ Rothman, Josh (January 28, 2011). "Archaeology: A New Skill in World of Warcraft – Brainiac". The Boston Globe. from the original on June 29, 2011. Retrieved February 22, 2011.
  23. ^ "Wow:Info:Basics:Guilds". Blizzard. from the original on May 7, 2010. Retrieved June 16, 2010.
  24. ^ a b "Quests". Blizzard Entertainment. from the original on May 12, 2008. Retrieved April 28, 2008.
  25. ^ a b c d e f g h i j k Tom McNamara (December 10, 2004). . IGN. Archived from the original on May 11, 2008. Retrieved June 25, 2008.
  26. ^ a b c d e f g h i j Allen Rausch (December 7, 2004). "World of Warcraft (PC)". GameSpy. from the original on December 14, 2004. Retrieved June 25, 2008.
  27. ^ "Party Roles". Blizzard Entertainment. from the original on May 12, 2008. Retrieved April 28, 2008.
  28. ^ "Death". Blizzard Entertainment. from the original on May 12, 2008. Retrieved April 28, 2008.
  29. ^ "Items". Blizzard Entertainment. from the original on May 10, 2008. Retrieved April 28, 2008.
  30. ^ a b c Tim Surette (April 19, 2005). . GameSpot. Archived from the original on July 7, 2012. Retrieved May 7, 2008.
  31. ^ Tim Surette (June 7, 2005). . GameSpot. Archived from the original on July 7, 2012. Retrieved May 7, 2008.
  32. ^ a b Tim Surette. "WOW patched to 1.10". GameSpot. from the original on March 17, 2009. Retrieved May 7, 2008.
  33. ^ a b Tim Surette (October 12, 2005). . GameSpot. Archived from the original on July 7, 2012. Retrieved May 7, 2008.
  34. ^ Justin Calvert (March 2, 2004). "World of Warcraft banking info". GameSpot. from the original on March 17, 2009. Retrieved May 7, 2008.
  35. ^ Blizzard. "Guild Banks". Activision Blizzard Inc. from the original on November 8, 2008. Retrieved November 9, 2008.
  36. ^ Tor Thorsen (May 21, 2004). . GameSpot. Archived from the original on July 7, 2012. Retrieved May 7, 2008.
  37. ^ "Instancing". Blizzard Entertainment. from the original on May 12, 2008. Retrieved May 7, 2008.
  38. ^ Andrew Park (November 23, 2004). "World of Warcraft Updated Preview – Final Details, Player vs. Player, Future Updates". GameSpot. from the original on March 17, 2009. Retrieved May 7, 2008.
  39. ^ Tim Surette (February 11, 2005). . GameSpot. Archived from the original on July 7, 2012. Retrieved May 7, 2008.
  40. ^ "Subscription - World of Warcraft Products - Battle.net Shop". Blizzard Entertainment. from the original on August 8, 2016. Retrieved October 5, 2016.
  41. ^ a b c Real money trade hits World of Warcraft game November 18, 2015, at the Wayback Machine April 9, 2015. Retrieved October 29, 2015.
  42. ^ Makuch, Eddie (June 28, 2011). "World of Warcraft now free until level 20". from the original on August 31, 2011. Retrieved October 28, 2011.
  43. ^ Veteran Account Mode, January 15th Hotfixes, 6.1 Profession Updates November 18, 2015, at the Wayback Machine January 15, 2015. Retrieved November 17, 2015.
  44. ^ WoW Token Overview February 7, 2017, at the Wayback Machine Blizzard Entertainment, February 6, 2017.
  45. ^ us.battle.net March 29, 2012, at the Wayback Machine Parental controls description
  46. ^ A forum thread October 4, 2012, at the Wayback Machine From that, one of the solutions to control playing time is to use parental controls on one's own account.
  47. ^ The Burning Crusade Game Manual. Blizzard Entertainment.
  48. ^ a b "ECTS 2001:World of Warcraft". GameSpot. from the original on March 17, 2009. Retrieved November 3, 2007.
  49. ^ Greg Kasavin, Amer Ajami (September 1, 2002). "World of Warcraft Preview". GameSpot. from the original on December 7, 2008. Retrieved March 8, 2008.
  50. ^ . GameSpy. p. 2. Archived from the original on February 15, 2004. Retrieved November 3, 2007.
  51. ^ . GameSpy. p. 6. Archived from the original on February 15, 2004. Retrieved November 3, 2007.
  52. ^ "Wine application notes for WoW". from the original on February 6, 2016.
  53. ^ Larabel, Michael (January 26, 2011). "Blizzard Still Has a World of Warcraft Linux Client". Phoronix. from the original on May 12, 2013. Retrieved July 8, 2013. It turns out that this appears to still be the case that internally they have a Linux build of World of Warcraft but as of yet they have decided against releasing it to the public.
  54. ^ . Blizzard Entertainment. November 4, 2004. Archived from the original on July 7, 2012. Retrieved March 8, 2008.
  55. ^ . Blizzard Entertainment. 2007. Archived from the original on April 10, 2007. Retrieved April 25, 2007.
  56. ^ "World of Warcraft Starter Edition Account FAQ". Blizzard Entertainment. 2011. from the original on November 28, 2011.
  57. ^ "Blizzard Entertainment: Comunicados à Imprensa" (in Portuguese). Blizzard. from the original on January 21, 2012. Retrieved December 7, 2011.
  58. ^ "Billing Guide". Blizzard Entertainment. 2006. from the original on December 17, 2006. Retrieved December 17, 2006.
  59. ^ . Blizzard Entertainment. 2006. Archived from the original on September 4, 2006. Retrieved October 21, 2006.
  60. ^ . Gulf News. July 3, 2007. Archived from the original on March 15, 2009.
  61. ^ July 10, 2007, Skeletons Banned in Chinese 'World of Warcraft' January 22, 2016, at the Wayback Machine, Xinhua News Agency
  62. ^ "Chinese release of Wrath of the Lich King still delayed". WoW Insider. March 11, 2009. from the original on April 12, 2009.
  63. ^ "Blizzard ditches long-time WoW operator". The Register. April 16, 2009. from the original on March 3, 2016.
  64. ^ Modine, Austin (November 15, 2007). "World of Warcraft spykit gets encrypted". The Register. from the original on March 19, 2008. Retrieved March 8, 2008.
  65. ^ ""World of Warcraft Client Patch 1.9.3 (7 February 2006)" patch notes". from the original on December 4, 2010.
  66. ^ "Patch 4.0.1 (undocumented changes) – Wowpedia – Your wiki guide to the World of Warcraft". from the original on October 19, 2014.
  67. ^ . World of Warcraft Game Guide. Blizzard Entertainment. 2006. Archived from the original on November 13, 2004. Retrieved September 6, 2006.
  68. ^ "WoW No Longer Compatible with Windows 2000 – MMO-Champion BlueTracker". Blue.mmo-champion.com. July 13, 2010. from the original on January 18, 2012. Retrieved May 6, 2012.
  69. ^ Humphries, Matthew (July 20, 2017). "Blizzard Ending Support for Windows XP and Vista". PCMag. Retrieved January 15, 2021.
  70. ^ "64 Bit Client". Boubouille@MMO-Champion. November 16, 2011. from the original on September 29, 2012. Retrieved September 20, 2012.
  71. ^ "World IPv6 Day". Bashiok@Blizzard. June 6, 2011. from the original on May 17, 2013. Retrieved September 20, 2012.
  72. ^ a b Entertainment, Blizzard (June 28, 2011). "World of Warcraft and The Burning Crusade – Together at Last! – World of Warcraft". Us.battle.net. from the original on December 24, 2011. Retrieved December 7, 2011.
  73. ^ Entertainment, Blizzard (October 15, 2013). "A New Age Has Begun—World of Warcraft Now Includes Cataclysm". Us.battle.net. from the original on October 29, 2013. Retrieved October 28, 2013.
  74. ^ Smith, Graham (October 15, 2014). "Black, White And Free All Over: Mists Of Pandaria". Rock Paper Shotgun. from the original on November 10, 2014. Retrieved November 14, 2014.
  75. ^ Warlords of Draenor Added to the Base Game, Warcraft Movie Footage and Interview May 20, 2016, at the Wayback Machine May 17, 2016
  76. ^ Blizzard Entertainment (July 18, 2018). "Subscribe to WoW and Play Every Expansion Through Legion!". worldofwarcraft.com. Blizzard Entertainment. Retrieved August 13, 2018.
  77. ^ World of Warcraft(R): Warlords of Draenor(TM) Remakes History at BlizzCon(R) 2013 November 9, 2013, at the Wayback Machine. MarketWatch (November 8, 2013). Retrieved December 6, 2013.
  78. ^ Entertainment, Blizzard. (November 8, 2013) World of Warcraft: Warlords of Draenor BlizzCon 2013 FAQ – World of Warcraft November 8, 2013, at the Wayback Machine. Us.battle.net. Retrieved December 6, 2013.
  79. ^ "World of Warcraft: Warlords of Draenor Beta Test Begins!". Blizzard Entertainment. June 27, 2014. from the original on April 27, 2016.
  80. ^ Elise, Abigail (November 13, 2014). "'World Of Warcraft: Warlords Of Draenor' Release Date Arrives, Blizzard Releases Day One Patch". International Business Times. from the original on November 17, 2014. Retrieved November 13, 2014.
  81. ^ Osborn, Alex (July 29, 2015). "Blizzard to announce next World Of Warcraft expansion at Gamescom". IGN. Ziff Davis. from the original on August 1, 2015. Retrieved July 29, 2015.
  82. ^ Blizzard Entertainment (June 7, 2018). "Battle for Azeroth™: One Launch to Rule Them All". worldofwarcraft.com. Blizzard Entertainment. Retrieved August 13, 2018.
  83. ^ Messner, Steven (November 21, 2020). "World of Warcraft: Shadowlands: Release date, Covenants, pre-patch, and everything we know". PC Gamer.
  84. ^ Blizzard Entertainment (November 1, 2019). "Prepare to Cross Into the Realm of the Dead in World of Warcraft: Shadowlands".
  85. ^ "World of Warcraft Dragonflight Expansion Officially Revealed, Takes Players To The Dragon Isles". MMORPG.com. April 19, 2022. Retrieved December 17, 2022.
  86. ^ Sarah JamesContributions from Lauren Morton (October 19, 2022). "Everything we know about World of Warcraft: Dragonflight". PC Gamer. Retrieved December 17, 2022.
  87. ^ "2018 Awards". Game Audio Network Guild. Retrieved April 14, 2018.
  88. ^ a b "World of Warcraft". Metacritic. Fandom, Inc. from the original on January 26, 2021. Retrieved February 14, 2021.
  89. ^ a b c d e f 1UP Staff (December 3, 2004). "reviews:World of Warcraft". 1UP.com. Archived from the original on December 6, 2012. Retrieved June 25, 2008.
  90. ^ a b c d "World of Warcraft – Other reviews". GameSpot. from the original on March 17, 2009. Retrieved June 25, 2008.
  91. ^ a b c d Kieron Gillen (February 18, 2005). "World of Warcraft". Eurogamer. from the original on April 8, 2007. Retrieved June 25, 2008.
  92. ^ Adam Biessner (February 15, 2005). . Game Informer. Archived from the original on May 13, 2008. Retrieved June 25, 2008.
  93. ^ Star Dingo (December 16, 2004). "ProReviews: World of Warcraft". GamePro. No. 195. IDG Entertainment.
  94. ^ a b c Matt Leyendecker (December 1, 2004). . ActionTrip. Archived from the original on June 10, 2008. Retrieved June 25, 2008.
  95. ^ . GameSpy. Archived from the original on May 11, 2008. Retrieved June 25, 2008.
  96. ^ . GameSpy. Archived from the original on May 11, 2008. Retrieved June 25, 2008.
  97. ^ Robert Howarth (December 24, 2004). . Voodoo Extreme. Archived from the original on July 20, 2008. Retrieved June 25, 2008.
  98. ^ Peter Cohen (June 10, 2005). "WWDC: Apple Design Award 2005 winners announced". MacWorld. from the original on June 18, 2008. Retrieved June 25, 2008.
  99. ^ Staff (March 2005). "The Best of 2004; The 14th Annual Computer Games Awards". Computer Games Magazine (172): 48–56.
  100. ^ Brendan Sinclair (November 9, 2005). "RE4 named Game of Year at Spike Awards". GameSpot. from the original on February 22, 2009. Retrieved June 25, 2008.
  101. ^ . National Academy of Television Arts and Sciences. January 8, 2008. Archived from the original on May 9, 2008. Retrieved June 28, 2008.
  102. ^ The GameSpot Editors (January 5, 2005). . GameSpot. Archived from the original on March 7, 2005.
  103. ^ The Game Informer staff (December 2009). "The Top 200 Games of All Time". Game Informer. No. 200. pp. 44–79. ISSN 1067-6392. OCLC 27315596.
  104. ^ Rignall, Jaz (August 6, 2015). "The 15 Best Games Since 2000, Number 3: World of Warcraft". USgamer. Gamer Network. from the original on August 7, 2015. Retrieved August 7, 2015.
  105. ^ "World of Warcraft". The Strong National Museum of Play. The Strong. Retrieved May 6, 2022.
  106. ^ . Blizzard Entertainment. March 7, 2007. Archived from the original on August 3, 2008.
  107. ^ Edge Staff (August 25, 2006). . Edge. Archived from the original on October 17, 2012.
  108. ^ Leigh Alexander (January 22, 2008). . Gamasutra. Archived from the original on February 14, 2014. Retrieved January 22, 2008.
  109. ^ Peckham, Matt (May 9, 2013). "The Inexorable Decline of World of Warcraft". Time. from the original on March 1, 2014. Retrieved February 7, 2014.
  110. ^ Kollar, Philip (November 19, 2014). "World of Warcraft hits over 10 million subscribers as Warlords of Draenor launches". Polygon. Vox Media. from the original on November 21, 2014. Retrieved November 20, 2014.
  111. ^ Sarkar, Samit (January 28, 2014). "Blizzard reaches 100M lifetime World of Warcraft accounts". Polygon. from the original on February 1, 2014. Retrieved January 28, 2014.
  112. ^ Vas, Gergo (May 7, 2015). "Why World of Warcraft Lost So Many Subscribers". Kotaku. Gawker Media. from the original on May 8, 2015. Retrieved May 8, 2015.
  113. ^ Weinberger, Matt (May 7, 2015). "World of Warcraft lost three million subscribers in three months". Business Insider. from the original on May 9, 2015. Retrieved May 8, 2015.
  114. ^ Karmali, Luke (May 7, 2015). "World of Warcraft Suffers Biggest Quarterly Subscriber Drop Ever". IGN. from the original on May 10, 2015. Retrieved May 8, 2015.
  115. ^ Chalk, Andy (May 7, 2015). "World of Warcraft sheds 3 million subscribers". PC Gamer. from the original on May 9, 2015. Retrieved May 8, 2015.
  116. ^ Matulef, Jeffrey (August 5, 2015). "World of Warcraft subscriptions at nine-year low with 5.6 million". Eurogamer. Gamer Network. from the original on August 7, 2015. Retrieved August 5, 2015.
  117. ^ "Activision Stops Reporting WoW Subscriber Numbers at 5.5 Million". USgamer.net. October 11, 2015. from the original on November 24, 2015.
  118. ^ a b Thorsen, Tor (November 3, 2009). . gamespot.com. Archived from the original on November 7, 2009. Retrieved November 3, 2009.
  119. ^ Oreskovic, Alexei (November 2, 2009). "China clamps down on Activision's top online game". Reuters. from the original on November 5, 2009. Retrieved November 3, 2009.
  120. ^ "MMOG Subscriptions Market Share April 2008". mmogchart.com, Bruce Sterling Woodcock. April 1, 2008. from the original on June 5, 2011. Retrieved September 24, 2008.
  121. ^ "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution. CraveOnline. January 26, 2017.
  122. ^ Gaudiosi, John (June 21, 2012). "Blizzard Entertainment Expands StarCraft II World Championship Series With Electronic Sports League". Forbes.
  123. ^ Blizzard Entertainment (January 25, 2012). . BlizzCon. Blizzard Entertainment. Archived from the original on June 13, 2020. Retrieved March 13, 2020.
  124. ^ John Leyden (September 29, 2006). "Warcraft gamers locked out after Trojan attack". The Register. from the original on September 19, 2008.
  125. ^ Dan Goodin (April 10, 2007). "WoW players learn value of Windows updates". The Register. from the original on September 6, 2008.
  126. ^ "Cursor hackers target WoW players". BBC News. April 5, 2007. from the original on July 26, 2008.
  127. ^ Ron Bowes (April 18, 2007). "HHOSR Roundup: March, 2007". Symantec. from the original on July 14, 2014.
  128. ^ Candid Wüest (February 15, 2008). . Symantec. Archived from the original on April 20, 2008.
  129. ^ "Battle.net Mobile Authenticator". Us.blizzard.com. from the original on November 4, 2011. Retrieved January 17, 2012.
  130. ^ . Blizzard. June 26, 2008. Archived from the original on September 26, 2009.
  131. ^ Greg Hoglund (October 5, 2005). . rootkit.com. Archived from the original on October 17, 2006. Retrieved October 21, 2006.
  132. ^ Mark Ward (October 31, 2005). "Warcraft game maker in spying row". BBC News. from the original on December 24, 2008.
  133. ^ "World of Warcraft Terms of Use Agreement". Blizzard Entertainment. January 11, 2007. from the original on May 11, 2008.
  134. ^ (PDF). WoWGlider.com. Archived from the original (PDF) on August 10, 2008.
  135. ^ "WoW declares war against automated play". The Sydney Morning Herald. March 28, 2008. from the original on March 30, 2008. Retrieved March 29, 2008.
  136. ^ , archived from the original on July 17, 2010
  137. ^ "World of Warcraft maker to end anonymous forum logins". BBC News. July 7, 2010. from the original on July 17, 2010. Retrieved July 19, 2010.
  138. ^ "Forums – World of Warcraft". Forums.worldofwarcraft.com. November 29, 2011. from the original on July 12, 2010. Retrieved December 7, 2011.
  139. ^ Shiels, Maggie (July 9, 2010). "Blizzard backs down over gamers using real names". BBC News. from the original on July 16, 2010. Retrieved July 19, 2010.
  140. ^ . Blizzard Entertainment. Archived from the original on October 10, 2008. Retrieved July 27, 2008.
  141. ^ . Blizzard Entertainment. Archived from the original on August 10, 2008. Retrieved July 27, 2008.
  142. ^ . In Newsweekly. February 2, 2006. Archived from the original on October 22, 2006. Retrieved October 21, 2006.
  143. ^ Cory Doctorow (January 27, 2006). . Boing Boing. Archived from the original on September 6, 2008.
  144. ^ "World of Warcraft Subscriber Base Reaches 12 Million Worldwide". Blizzard. October 7, 2010. from the original on August 9, 2013.
  145. ^ Plunkett, Luke (November 9, 2011). "World of Warcraft Subscriptions Down 10%". Kotaku. from the original on November 11, 2011.
  146. ^ Bedford, John (March 20, 2012). "Blizzard acknowledges Star Wars: The Old Republic's impact on WOW". Eurogamer. from the original on March 22, 2012.
  147. ^ Wagner James Au (November 26, 2006). "Inside World of Warcraft Gold Farm, Future of Work". gigaom.com. from the original on March 3, 2008. Retrieved March 3, 2008.
  148. ^ "WoW Gold Price research: A World of Warcraft economic study". University of Sheffield. from the original on July 5, 2008. Retrieved March 3, 2008.
  149. ^ "BLIZZARD ENTERTAINMENT, INC. and VIVENDI GAMES, INC., vs. IN GAME DOLLAR, LLC and BENJAMIN LEE" (PDF). (PDF) from the original on May 11, 2008. Retrieved March 3, 2008.
  150. ^ "IGE Sued by World of Warcraft Player". EscapistMagazine. June 1, 2007. from the original on August 28, 2011.
  151. ^ Cristina Jimenez (September 24, 2007). "The high cost of playing Warcraft". BBC. from the original on December 21, 2008. Retrieved March 3, 2008.
  152. ^ Richard Scott (September 24, 2007). "The business end of playing games". BBC. from the original on February 9, 2008. Retrieved March 3, 2008.
  153. ^ "Gold Selling: Effects and Consequences". February 21, 2008. from the original on February 29, 2008. Retrieved March 3, 2008.
  154. ^ New Make-A-Wish battle pet Brightpaw is now available for cash purchase March 3, 2016, at the Wayback Machine December 2, 2015
  155. ^ Activision Blizzard (ATVI) Earnings Report: Q4 2015 Conference Call Transcript March 4, 2016, at the Wayback Machine February 12, 2016
  156. ^ World of Warcraft tweet February 22, 2017, at the Wayback Machine February 8, 2017
  157. ^ Tassi, Paul. "Blizzard Offers A $10 World of Warcraft Pet To Support Disaster Relief". Forbes.
  158. ^ "Health | Virtual game is a 'disease model'". BBC News. August 21, 2007. from the original on January 27, 2009. Retrieved March 17, 2009.
  159. ^ Thursten, Chris (November 28, 2014). "Five ways World of Warcraft changed MMOs forever". PC Gamer.
  160. ^ Klepek, Patrick (November 11, 2019). "'World of Warcraft' Changed Video Games and Wrecked Lives". Vice Waypoint. Retrieved October 3, 2021.
  161. ^ Swearingen, Jake (July 18, 2017). "Steve Bannon Learned How to Use Gamer Rage Via Gold Farming in World of Warcraft". Intelligencer. Retrieved October 3, 2021.
  162. ^ Macgregor, Jody (October 3, 2021). "The creator of Ethereum got into crypto because Blizzard nerfed his character". PC Gamer.
  163. ^ Harper, Elizabeth (May 30, 2013). "How World of Warcraft has influenced the development of Windows". Engadget. Retrieved October 3, 2021.
  164. ^ . Academy of Television Arts & Sciences. Archived from the original on December 11, 2007. Retrieved May 11, 2009.
  165. ^ "South Park celebrates 10 groundbreaking seasons!!!". eu.blizzard.com. October 2, 2006. from the original on April 17, 2009. Retrieved May 12, 2009.
  166. ^ "What level/class do I need to get a Tacoma in 'WoW'?". CNET. November 8, 2007. from the original on October 20, 2007. Retrieved January 4, 2008.
  167. ^ "New WoW ads featuring Shatner and Mr. T". Joystiq. November 20, 2007. from the original on May 11, 2013. Retrieved April 13, 2013.
  168. ^ . Blizzard Entertainment. November 30, 2007. Archived from the original on June 24, 2010. Retrieved July 29, 2008.
  169. ^ . Worldofwarcraft.com. Archived from the original on March 9, 2009. Retrieved March 17, 2009.
  170. ^ Benedetti, Winda (November 21, 2011). . In-Game. MSNBC. Archived from the original on December 19, 2011. Retrieved January 1, 2012.
  171. ^ . Fantasy Flight Games. Archived from the original on October 12, 2008. Retrieved February 5, 2009.
  172. ^ . Fantasy Flight Games. Archived from the original on February 10, 2009.
  173. ^ . July 28, 2008. Archived from the original on February 4, 2009. Retrieved February 5, 2009.
  174. ^ Blizzard Entertainment (September 27, 2013). "World of Warcraft: Trivial Pursuit". worldofwarcraft.com. Blizzard Entertainment. Retrieved April 16, 2020.
  175. ^ "Trivial Pursuit: World of Warcraft (2013)". boardgamegeek.com. BoardGameGeek, LLC. Retrieved April 16, 2020.
  176. ^ . Upper Deck Entertainment. Archived from the original on August 19, 2006.
  177. ^ . Upper Deck Entertainment. November 11, 2008. Archived from the original on December 16, 2008.
  178. ^ . Megabloks. August 20, 2012. Archived from the original on October 17, 2012.
  179. ^ Zeriyah (March 11, 2014). "Welcome to the Hearthstone Launch!". from the original on March 11, 2014. Retrieved March 11, 2014.
  180. ^ "World of Warcraft #1". Wildstorm Comics. from the original on October 25, 2007.
  181. ^ "Warcraft heroes in Heroes of the Storm". Blizzard. Retrieved July 16, 2018.
  182. ^ Marshall, Cass (June 4, 2018). "Heroes of the Storm celebrates all things Warcraft with Echoes of Alterac". Polygon. Retrieved November 11, 2021.
  183. ^ Prell, Sam (June 12, 2018). "Heroes of the Storm's Echoes of Alterac event may not be Warcraft 4, but it's the next best thing". gamesradar. Retrieved November 11, 2021.
  184. ^ "Blizzard Music". www.blizzard.com. from the original on October 8, 2019. Retrieved September 21, 2019.
  185. ^ Zeriyah (March 11, 2014). "Ride Into Action on Your Hearthsteed!". from the original on March 14, 2014. Retrieved March 14, 2014.
  186. ^ "World Of Warcraft: Warlords Of Draenor Collector's Edition Includes Hearthstone Card Back". September 2014. from the original on May 10, 2015. Retrieved March 27, 2015.
  187. ^ Heroes of the Storm Patch Notes – June 2, 2015 June 5, 2015, at the Wayback Machine Retrieved June 5, 2015
  188. ^ Lady Liadrin and Fledgling Hero of Warcraft: Leveling Tips for old and new players March 19, 2016, at the Wayback Machine Retrieved March 17, 2016.
  189. ^ Perry, Alex (May 24, 2017). "'Overwatch: Game of the Year Edition': New version on sale and discounted now — here's what's inside". Mic. Bustle Digital Group.
  190. ^ Kamen, Matt (November 6, 2015). "Overwatch, StarCraft II, Hearthstone: Blizzcon 2015's biggest announcements". Wired UK. Condé Nast Publications.
  191. ^ Frank, Allegra (May 11, 2017). "Overwatch anniversary event, Game of the Year edition could be on the way". Polygon. Vox Media.
  192. ^ "Blizzard is finally making a World of Warcraft animated series called Afterlives". The Verge. August 24, 2020. Retrieved August 25, 2020.
  193. ^ "World Of Warcraft Shadowlands Animated Series Premieres This Week". GameSpot. Retrieved August 25, 2020.
  194. ^ @Warcraft (August 24, 2020). "Prepare to enter the #Shadowlands. Afterlives, an original animated series, premieres this Thursday during #gamescom2020" (Tweet) – via Twitter.

Further reading

  • Gilliam, Ryan (November 11, 2019). "It's been a weird decade for Warcraft". Polygon. Retrieved November 13, 2019.

External links

world, warcraft, redirects, here, other, uses, massively, multiplayer, online, role, playing, game, mmorpg, released, 2004, blizzard, entertainment, warcraft, fantasy, universe, takes, place, within, world, azeroth, approximately, four, years, after, events, p. WoW redirects here For other uses see Wow World of Warcraft WoW is a massively multiplayer online role playing game MMORPG released in 2004 by Blizzard Entertainment Set in the Warcraft fantasy universe World of Warcraft takes place within the world of Azeroth approximately four years after the events of the previous game in the series Warcraft III The Frozen Throne 3 The game was announced in 2001 and was released for the 10th anniversary of the Warcraft franchise on November 23 2004 Since launch World of Warcraft has had nine major expansion packs The Burning Crusade 2007 Wrath of the Lich King 2008 Cataclysm 2010 Mists of Pandaria 2012 Warlords of Draenor 2014 Legion 2016 Battle for Azeroth 2018 Shadowlands 2020 and Dragonflight 2022 World of WarcraftDeveloper s Blizzard EntertainmentPublisher s Blizzard Entertainment 2 Director s Mark KernChris Metzen creative Producer s Shane DabiriCarlos GuerreroDesigner s Rob PardoJeff KaplanTom ChiltonProgrammer s John CashArtist s William PetrasKevin BeardsleeJustin ThaviratComposer s Jason Hayes a SeriesWarcraftPlatform s Microsoft Windows macOSReleaseAU NA November 23 2004EU February 11 2005 1 Genre s Massively multiplayer online role playingMode s MultiplayerSimilar to other MMORPGs the game allows players to create a character avatar and explore an open game world in third or first person view exploring the landscape fighting various monsters completing quests and interacting with non player characters NPCs or other players The game encourages players to work together to complete quests enter dungeons and engage in player versus player PvP combat however the game can also be played solo without interacting with others The game primarily focuses on character progression in which players earn experience points to level up their character to make them more powerful and buy and sell items using in game currency to acquire better equipment among other game systems World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time reaching a peak of 12 million subscribers in 2010 4 The game had over one hundred million registered accounts by 2014 5 and by 2017 had grossed over 9 23 billion in revenue making it one of the highest grossing video game franchises of all time The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan continuing to receive developer support and expansion packs over 15 years since its initial release 6 7 8 In 2019 a vanilla version of the game titled World of Warcraft Classic was launched allowing players to experience the base game before any of its expansions launched 9 10 with versions of Classic for the second and third expansions being released subsequently 11 12 with minor changes 13 In 2022 Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin off game 14 Contents 1 Gameplay 1 1 Starting a character or play session 1 1 1 Races and factions 1 2 Ongoing gameplay 1 3 Setting 1 4 Subscription 1 5 Parental controls 2 Plot 2 1 Assault on Blackwing Lair 2 2 Rise of the Blood God 2 3 The Gates of Ahn Qiraj 2 4 Shadow of the Necropolis 3 Development 3 1 Regional variations 3 2 Post release content 3 3 Expansions 3 4 Music 4 Reception 4 1 Accolades 4 2 Commercial performance 5 Security concerns 5 1 Real ID 6 Community and study of player interaction 6 1 Sale of virtual goods in the real world 6 2 Corrupted Blood plague incident 7 Legacy 7 1 In other media 7 2 Crossover promotions 7 3 Animated series 8 Notes 9 References 10 Further reading 11 External linksGameplayMain article Gameplay of World of Warcraft Starting a character or play session As with other MMORPGs players control a character avatar within a game world in third or first person view exploring the landscape fighting various monsters completing quests and interacting with non player characters NPCs or other players Also similar to other MMORPGs World of Warcraft requires the player to pay for a subscription by using a credit or debit card using prepaid Blizzard game cards or using a WoW Token purchased in game Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked 15 To enter the game the player must select a server referred to in game as a realm Each realm acts as an individual copy of the game world and falls into one of two categories Available realms types are Normal a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests with player versus player fights and any roleplay are optional RP roleplay which works the same way as a Normal realm but focuses on players roleplaying in character Before the introduction of World of Warcraft s seventh expansion Battle for Azeroth both Normal and RP servers were each divided into two separate categories PvE servers and PvP servers This has since been removed after the implementation of the War Mode option which allows any player of level 20 and higher on any server to determine whether they want to actively participate in PvP combat or not by enabling War Mode in two of the game s capital cities Realms are also categorized by language with in game support in the language available 16 Players can make new characters on all realms within the region and it is also possible to move already established characters between realms for a fee 17 Races and factions Main article Races and factions of Warcraft To create a new character in keeping with the storyline of previous Warcraft games players must choose between the opposing factions of the Alliance or the Horde Pandaren which were added in Mists of Pandaria do not commit to a faction until after the starting zone is completed Characters from the opposing factions can perform rudimentary communication most often just emotes but only members of the same faction can speak mail group and join guilds The player selects the new character s race such as orcs or trolls for the Horde or humans or dwarves for the Alliance 18 Players must select the class for the character with choices such as mages warriors and priests available 19 Most classes are limited to particular races Ongoing gameplay As characters become more developed they gain various talents and skills requiring the player to further define the abilities of that character 20 Characters can choose two primary professions that can focus on producing items such as tailoring blacksmithing or jewelcrafting or on gathering from resource nodes such as skinning or mining Characters can learn all three secondary skills archeology cooking and fishing 21 22 Characters may form and join guilds allowing characters within the guild access to the guild s chat channel the guild name and optionally allowing other features including a guild tabard guild bank guild repairs and dues 23 Much of World of Warcraft play involves the completion of quests These quests are usually available from NPCs 24 Quests usually reward the player with some combination of experience points items and in game money Quests allow characters to gain access to new skills and abilities as well as the ability to explore new areas 25 It is through quests that much of the game s story is told both through the quest s text and through scripted NPC actions 26 Quests are linked by a common theme with each consecutive quest triggered by the completion of the previous forming a quest chain Quests commonly involve killing a number of creatures gathering a certain number of resources finding a difficult to locate object speaking to various NPCs visiting specific locations interacting with objects in the world or delivering an item from one place to another to acquire experience and treasures While a character can be played on its own players can group with others to tackle more challenging content Most end game challenges are designed in such a way that they can only be overcome while in a group In this way character classes are used in specific roles within a group 24 27 World of Warcraft uses a rested bonus system increasing the rate that a character can gain experience points after the player has spent time away from the game 20 When a character dies it becomes a ghost or wisp for Night Elf characters at a nearby graveyard 25 Characters can be resurrected by other characters that have the ability or can self resurrect by moving from the graveyard to the place where they died If a character is past level ten and they resurrect at a graveyard the items equipped by the character degrade requiring in game money and a specialist NPC to repair them Items that have degraded heavily become unusable until they are repaired If the location of the character s body is unreachable they can use a special spirit healer NPC to resurrect at the graveyard When the spirit healer revives a character items equipped by the character at that time are further degraded and the character is significantly weakened by what is in game called resurrection sickness for up to ten minutes depending on the character s level This resurrection sickness does not occur and item degradation is less severe if the character revives by locating its body or is resurrected by another player through spells or special items 28 29 World of Warcraft contains a variety of mechanisms for player versus player PvP play Players on player versus environment PvE servers can opt to flag themselves making themselves attackable to players of the opposite faction 30 Depending on the mode of the realm PvP combat between members of opposing factions is possible at almost any time or location in the game world the only exception being the starting zones where the PvP flag must be enabled by the player wishing to fight against players of the opposite faction PvE called normal or RP servers by contrast allow a player to choose whether or not to engage in combat against other players On both server types there are special areas of the world where free for all combat is permitted Battlegrounds for example are similar to dungeons only a set number of characters can enter a single battleground but additional copies of the battleground can be made to accommodate additional players 31 Each battleground has a set objective such as capturing a flag or defeating an opposing general that must be completed to win the battleground Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor weapons and other general items that can aid a player in many areas of the game Winning a battleground awards more honor and tokens than losing In addition players also earn honor when they or nearby teammates kill players in a battleground 30 Setting World of Warcraft is set in the same universe as the Warcraft series of real time strategy games and has a similar art direction 15 World of Warcraft contains elements from fantasy steampunk and science fiction including gryphons dragons elves steam powered automata zombies werewolves other horror monsters time travel spaceships and alien worlds World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters The game world initially consisted of the two continents in Azeroth Kalimdor and the Eastern Kingdoms Four separate expansions later added to the game s playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria As a player explores new locations different routes and means of transportation become available Players can access flight masters in newly discovered locations to fly to previously discovered locations in other parts of the world 32 Players can also use boats zeppelins or portals to move from one continent to another Although the game world remains relatively similar from day to day seasonal events reflecting real world events such as Halloween Hallow s End 33 Christmas Winter Veil Children s Week 30 Easter Noblegarden and Midsummer have been represented in the game world Locations also have variable weather including among other things rain snow and dust storms 32 A number of facilities are available for characters while in towns and cities In each major city characters can access a bank to deposit items such as treasures or crafted items Each character has access to personal bank storage with the option to purchase additional storage space using in game gold 34 Additionally guild banks are available for use by members of a guild with restrictions being set by the guild leader 35 Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay 36 Players can use mailboxes which can be found in almost every town Mailboxes are used to collect items won at auction and to send messages items and in game money to other characters 20 Some of the challenges in World of Warcraft require players to group together to complete them These usually take place in dungeons also known as instances that a group of characters can enter together The term instance comes from each group or party having a separate copy or instance of the dungeon complete with their own enemies to defeat and their own treasure or rewards 37 This allows a group to explore areas and complete quests without others interfering Dungeons are spread over the game world and are designed for characters of varying progression A typical dungeon will allow up to five characters to enter as part of a group Some dungeons require more players to group together and form a raid of up to forty players to face some of the most difficult challenges 38 As well as dungeon based raid challenges several creatures exist in the normal game environment that are designed for raids to attack 33 39 Subscription World of Warcraft requires a subscription to allow continued play with options to pay in one month three month or six month blocks and time cards of varying lengths available from retailers or purchasing a WoW Token using in game currency 40 41 Expansion packs are available online and from retailers As the game client is the same regardless of the version of World of Warcraft the user owns the option to purchase expansions online was added as it allows for a quick upgrade World of Warcraft is also available as a free Starter Edition which is free to play for an unlimited amount of time Starter Edition characters are unable to gain experience after reaching level 20 and there are other restrictions in effect for Starter Edition accounts including the inability to trade use mail use Auction House use public chat channels join guilds or amass more than ten gold 42 In January 2015 accounts that have lapsed subscriptions which previously would not let a player log in work like a restricted Starter Edition account with the one difference that sub level 20 characters will be able to join a guild if any other characters on the account are still in that guild 43 In April 2015 an alternate way to cover the subscription was introduced A player may spend real money 20 in North America and differing amounts in other regions on a WoW Token which is sold on the auction house for the in game currency gold that initially could only be used to add 30 days of playtime 41 At the launch of the feature in North America a token sold for 30 000 gold and 24 hours later sold for 20 000 gold therefore the gold amount changes depending on what players are willing to spend Subsequently the amount that a North American token sells for remained at above 30 000 gold and the other Battle net regions were well above that value Once a player buys a token on the auction house it is account bound and cannot be resold As of February 2017 the WoW Token can also be exchanged for 15 in Battle net balance that can be used as credit for purchases in most of Blizzard s games as well as in Destiny 2 44 Parental controls The company offers parental controls 45 that allow various limits to be set on playing time It is possible to set a daily limit a weekly limit or to specify an allowed playing schedule In order to control these settings it is necessary to log in with different credentials than are used just to enter the game It is also possible to receive statistics on the time spent playing Apart from controlling children adults sometimes use parental controls on themselves 46 The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently PlotSee also Warcraft Setting This section needs to be updated Please help update this article to reflect recent events or newly available information April 2022 Intent on settling in Durotar Thrall s Horde expanded its ranks by inviting the undead Forsaken to join orcs tauren and trolls Meanwhile dwarves gnomes and the ancient night elves pledged their loyalties to the Alliance guided by the human kingdom of Stormwind After Stormwind s king Varian Wrynn mysteriously disappeared Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia who ruled in disguise as a human noblewoman As heroes investigated Onyxia s manipulations the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance 47 The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane Assault on Blackwing Lair Deep within Blackrock Mountain the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights Intent on seizing the entire area for his own he recruited the remaining Dark Horde a rogue army that embraced the demonic bloodlust of the old Horde These corrupt orcs trolls and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father Deathwing the Destroyer Nefarian was vanquished by the heroes from the Horde and the Alliance Rise of the Blood God Years ago in the ruined temple of Atal Hakkar loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity s avatar into the world But his followers the Atal ai priesthood discovered that the Soulflayer could only be summoned within the Gurubashi tribe s ancient capital Zul Gurub Newly reborn in this jungle fortress Hakkar took control of the Gurubashi tribe and mortal champions of the trolls mighty animal gods The Soulflayer s dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul Gurub The Gates of Ahn Qiraj The great desert fortress of Ahn Qiraj long sealed behind the Scarab Wall was home to the insectoid qiraji a savage race that had once mounted an assault to devastate the continent of Kalimdor But something far more sinister lurked behind Ahn Qiraj s walls the Old God C Thun an ancient entity whose pervasive evil had suffused Azeroth since time immemorial As C Thun incited the qiraji to frenzy both the Alliance and Horde prepared for a massive war effort A mixed force of Alliance and Horde soldiers dubbed the Might of Kalimdor opened the gates of Ahn Qiraj under the command of the orc Varok Saurfang The heroes laid siege to the ruins and temples of Ahn Qiraj and vanquished C Thun Shadow of the Necropolis In the Lich King s haste to spread the plague of undeath over Azeroth he gifted one of his greatest servants the lich Kel Thuzad with the flying citadel of Naxxramas as a base of operations for the Scourge Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress enabling an incursion from the heroes that led to Kel Thuzad s defeat However a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel Thuzad s cursed remains and fled to Northrend where the fallen lich could be reanimated DevelopmentWorld of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001 48 Released in 2004 development of the game took roughly 4 5 years including extensive testing The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III 48 The game was designed to be an open environment where players are allowed to do what they please 49 Quests are optional and were designed to help guide players allow character development and to spread characters across different zones to try to avoid what developers called player collision 50 The game interface allows players to customize appearance and controls and to install add ons and other modifications 51 World of Warcraft runs natively on both Macintosh and Windows platforms Boxed copies of the game use a hybrid CD to install the game eliminating the need for separate Mac and Windows retail products The game allows all users to play together regardless of their operating system Although there is no official version for any other platform support for World of Warcraft is present in Windows API implementations Wine and CrossOver allowing the game to be played under Linux and FreeBSD 52 While a native Linux client is neither released nor announced by Blizzard in January 2011 IT journalist Michael Larabel indicated in a Phoronix article that an internal Linux client might exist but is not released due to the non standardization of the Linux distro ecosystem 53 Regional variations In the United States Canada and Europe Blizzard distributes World of Warcraft via retail software packages 54 The software package includes 30 days of gameplay for no additional cost To continue playing after the initial 30 days additional play time must be purchased using a credit card or prepaid game card The minimum gameplay duration that a player can purchase is 30 days using a credit card or 60 using a prepaid game card A player also has the option of purchasing three or six months of gameplay at once for a 6 15 discount 55 In Australia the United States and many European countries video game stores commonly stock the trial version of World of Warcraft in DVD form which includes the game and 20 levels 56 of gameplay after which the player would have to upgrade to a retail account by supplying a valid credit card or purchasing a game card as well as a retail copy of the game In Brazil World of Warcraft was released on December 6 2011 via BattleNet The first three expansions are currently available fully translated including voice acting into Brazilian Portuguese 57 In South Korea there is no software package or CD key requirement to activate the account However to play the game players must purchase time credits online There are two kinds of time credits available one where the player is billed based on the actual number of minutes that will be available and one where the player can play the game for a number of days In the former time can be purchased in multiples of 5 hours or 30 hours and in the latter time can be purchased in multiples of 7 days 1 month or 3 months 58 As software packages are not required expansion pack contents are available to all players on launch day In China because a large number of players do not own the computer on which they play games e g if they play in Internet cafes the CD keys required to create an account can be purchased independently of the software package To play the game players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes 59 A monthly fee model is not available to players of this region The Chinese government and NetEase the licensee for World of Warcraft in China have imposed a modification on Chinese versions of the game which places flesh on bare boned skeletons and transforms dead character corpses into tidy graves These changes were imposed by the Chinese government in an attempt to promote a healthy and harmonious online game environment in World of Warcraft 60 61 The Chinese government delayed the release of the Wrath of the Lich King expansion due to what it deemed objectionable content 62 NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9 s contract 63 and were able to secure a launch for Wrath of the Lich King on August 31 2010 nearly two years after its Western release Post release content The World of Warcraft launcher referred to in press releases and the menu bar as the Blizzard Launcher is a program designed to act as a starting point for World of Warcraft players It provides a way to launch World of Warcraft and starts the Blizzard updater It was first included with the version 1 8 3 patch The 2 1 0 patch allowed for an option to bypass the use of the launcher Features of the launcher include news and updates for World of Warcraft players access to World of Warcraft s support website access to the test version of World of Warcraft when it is available to test upcoming patches updates to Warden 64 and updates to the updater itself The 3 0 8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself The launcher update from patch 4 0 1 also allows people to play the game while non crucial pieces of the game are downloaded This requires a high speed broadband internet connection Patch 1 9 3 added native support for Intel powered Macs making World of Warcraft a universal application As a result of this the minimum supported Mac OS X version has been changed to 10 3 9 World of Warcraft version 1 9 3 and later will not launch on older versions of Mac OS X 65 PowerPC architecture Macs are no longer supported since version 4 0 1 66 When new content is added to the game official system requirements may change In version 1 12 0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM Official Windows 98 technical support was dropped but the game continued to run there until version 2 2 3 67 Before Mists of Pandaria in 2012 World of Warcraft officially dropped support for Windows 2000 68 followed by Windows XP and Vista in October 2017 as well as all 32 bit support 69 Starting with 4 3 70 players could try out an experimental 64 bit version of the client which required manual downloading and copying files into the installation folder Since 5 0 the 64 bit client is automatically installed and used by default Since World IPv6 Day the client and most of the servers support IPv6 71 Expansions Title Release Date Level CapWorld of Warcraft November 2004 60The Burning Crusade January 2007 70Wrath of the Lich King November 2008 80Cataclysm December 2010 85Mists of Pandaria September 2012 90Warlords of Draenor November 2014 100Legion August 2016 110Battle for Azeroth August 2018 120Shadowlands November 2020 60Dragonflight November 2022 70Nine expansions have been released The Burning Crusade released in January 2007 Wrath of the Lich King released in November 2008 Cataclysm released in December 2010 Mists of Pandaria released in September 2012 Warlords of Draenor released in November 2014 Legion released in August 2016 Battle for Azeroth released in August 2018 Shadowlands released in November 2020 and Dragonflight released in November 2022 Players are not required to purchase expansions in order to continue playing however new content and features such as higher level caps and new areas may not be available until they do so Blizzard routinely applies older expansions to all accounts as new expansions are released On June 28 2011 The Burning Crusade expansion was automatically applied to all previous Warcraft accounts at no cost On September 19 2012 the same thing was done with the Wrath of the Lich King expansion 72 and on October 15 2013 the Cataclysm expansion was also applied 73 On October 15 2014 Mists of Pandaria was applied to all accounts following the release of Warlords 74 On May 17 2016 Warlords of Draenor was applied to all accounts to coincide with the release of the Warcraft movie that gives a 30 day trial of the game 75 All The Burning Crusade Wrath of the Lich King Cataclysm Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game with all new World of Warcraft accounts automatically including these expansions upon creation 72 As of the pre patch release of Battle for Azeroth in July 2018 all expansions up to Legion are included in the base game 76 The fifth expansion Warlords of Draenor was announced at BlizzCon 2013 on November 8 2013 77 78 and entered beta on June 27 2014 79 Warlords of Draenor was released on November 13 2014 80 On August 6 2015 Blizzard announced the sixth expansion Legion at Gamescom 2015 81 In November 2015 the Legion s alpha testing started and in April 2016 the beta test started the Legion expansion was released on August 30 2016 The seventh expansion Battle for Azeroth was released worldwide on August 13 and 14 depending on location 2018 82 The eighth expansion Shadowlands was announced on November 1 2019 and released on November 23 2020 83 84 The ninth expansion Dragonflight was announced on April 19 2022 85 and was released on November 28 2022 86 Music Almost all of the music in World of Warcraft is orchestral with a wide variety of classical and folk instruments in harmony often playing widely transformative non repetitive melodies While the player is in game music is usually playing from a set of tracks composed to match the mood of the type of environment your character is in such as mountain forest plains jungle et cetera while some individual zones and cities such as Elwynn Forest and Thunder Bluff are given their own set of tracks Some environments play different music depending on the time of day you are in them The soundtrack for the original release of World of Warcraft was composed and arranged by Jason Hayes Tracy W Bush Derek Duke and Glenn Stafford and conducted by Eimear Noone Most of the music from the game and the cinematic trailers was released in the official album on November 23 2004 together with the collector s edition of the game It is sold separately on one CD in the MP3 format More music was composed for each of the game s expansions which were also given their own album releases On January 12 2011 Alfred Publishing produced a sheet music series for vocalists pianists strings and other instruments World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD These works include four pages of collectible artwork and vary by number of songs included In 2018 a remix of the song from the game Hymn of the Firstborn Son was nominated for Best Game Music Cover Remix at the 16th Annual Game Audio Network Guild Awards 87 ReceptionReceptionAggregate scoreAggregatorScoreMetacritic93 100 88 Review scoresPublicationScore1Up comA 89 Edge9 10 90 Eurogamer8 10 91 Game Informer9 5 10 92 GamePro4 5 5 93 GamesMaster93 90 GameSpot9 5 10 15 GameSpy 26 IGN9 1 10 25 PC Gamer UK 94 90 PC Zone95 90 World of Warcraft received very positive reviews upon release 88 following a period of high anticipation before launch 94 Although the game follows a similar model to and was noted for using many familiar concepts from the role playing genre 15 89 the new approaches to reducing pauses between game encounters were well liked 26 A common example was the approach to character death In some previous MMORPGs a player would suffer a high penalty for character death in World of Warcraft a player is able to recover and start playing quickly 15 Combat was another area where downtime or pauses between play was reduced By allowing all character types to recover from damage taken players can return to combat quickly 26 Reviewers felt that these changes in pacing would make the genre more accessible to casual players those who play for short periods of time 26 while still having deep gameplay that would attract players of all levels of interest 25 The concept of a rested bonus or increasing the rate at which a player s character gains experience was also welcomed as a way for players to quickly catch up with their friends in progression 15 Questing was described as an integral part of the game often being used to continue a storyline or lead the player through the game 26 The high number of quests in each location was popular as well as the rewards for completing them 15 It was felt that the range of quests removed the need for a player to grind or carry out repetitive tasks to advance their character 25 Quests also require players to explore every section of the game world potentially causing problems for social gamers or roleplayers seeking somewhere quiet 26 Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular the low drop rate or chance of finding the items makes them feel repetitive as a high number of creatures need to be killed to complete the quest 25 A large number of new players in a particular area meant that there were often no creatures to kill 26 or that players would have to wait and take turns to kill a particular creature to complete a quest 15 Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play 91 Others complained that some dungeon or instanced group quests were not friendly to new players and could take several hours to complete 25 Upon release a small number of quests had software bugs that made them impossible to complete 15 Characters were felt to be implemented well with each class appearing viable and interesting having unique and different mechanisms 91 and each of the races having a distinct look and feel 15 Character development was also liked with the talent mechanism offering choice to players 89 and profession options being praised 15 Character customization options were felt to be low 25 but the detail of character models was praised 94 The appearance of the game world was praised by critics Most popular was the fact that a player could run from one end of the continent to the other without having to pause at a loading screen while part of the game is retrieved from storage 94 The environment was described as breathtaking Players found it difficult to become lost and each area in the game world had a distinct look that blended from one to the next 26 Critics described the environment as a careful blend of cartoon fantasy art and realism 89 The game was found to run smoothly on a range of computer systems 15 although some described it as basic 26 and mentioned that the bloom light rendering effect can blur things 25 One reviewer described the ability to fly over long stretches of scenery as very atmospheric 91 The user interface was liked being described as simple with tooltips helping to get the player started 15 The game s audio was well received particularly the background music By assigning music to different areas of the game world reviewers felt that the fantasy style added to the player s immersion 89 and that the replay value was increased 25 The sounds and voices used by characters and NPCs as well as the overall sound effects were felt to add a personality to the game 89 Accolades World of Warcraft won several awards from critics upon release including Editor s Choice awards 15 25 In addition it won several annual awards from the media being described as the best game in the role playing and MMORPG genres 95 The graphics and audio were also praised in the annual awards with the cartoonish style 96 and overall sound makeup being noted 97 The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards 98 Computer Games Magazine named World of Warcraft the best computer game of 2004 and the magazine s Steve Bauman described his feeling that Blizzard has analyzed every element of every existing game pulled out the best ones and then lovingly lavished an absurd amount of attention to their implementation It also won the magazine s Best Art Direction Best Original Music and Best Interface awards 99 World of Warcraft was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game Best Multiplayer Game Best RPG and Most Addictive Game 100 In 2008 World of Warcraft was honoured along with Neverwinter Nights and EverQuest at the 59th Annual Technology amp Engineering Emmy Awards for advancing the art form of MMORPG games 101 GameSpot named it the best massively multiplayer game of 2004 and nominated it for the publication s Best Graphics Artistic award 102 In 2009 Game Informer ranked World of Warcraft 11th on their list of The Top 200 Games of All Time 103 In 2015 the game placed 3rd on USgamer s The 15 Best Games Since 2000 list 104 In 2015 The Strong National Museum of Play inducted World of Warcraft to its World Video Game Hall of Fame 105 Commercial performance World of Warcraft was the best selling PC game of 2005 and 2006 106 In the United States it sold 1 4 million copies 68 1 million by August 2006 It was the country s third best selling computer game between January 2000 and August 2006 107 On January 22 2008 World of Warcraft had more than 10 million subscribers worldwide with more than 2 million subscribers in Europe more than 2 5 million in North America and about 5 5 million in Asia 108 At its peak in October 2010 the game had 12 million subscribers 109 As of November 2014 the game has over 10 million active subscribers 110 On January 28 2014 Blizzard announced that 100 million accounts have been created for the game 111 On May 7 2015 it was announced that there were 7 1 million active subscriptions 112 113 114 115 At the end of June 2015 subscriptions dropped down to 5 6 million lowest since 2005 116 By the end of September subscribers were at 5 5 million 117 Less than two months after beginning operation of World of Warcraft in China on September 19 2009 NetEase was ordered to immediately stop charging players and to cease accepting registrations 118 119 A press estimate indicated that if World of Warcraft were shut down in China the loss of subscribers would have caused Activision Blizzard s earnings to fall from 65 cents per share to 60 cents per share 118 In April 2008 World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market 120 The game has grossed 9 23 billion in revenue making it one of the highest grossing video games of all time along with Space Invaders Pac Man and Street Fighter II 121 In early 2012 Blizzard started its own series of tournaments for World of Warcraft and StarCraft II known as the Battle net World Championship Series 122 123 Security concernsIn September 2006 reports emerged of spoof World of Warcraft game advice websites that contained malware Vulnerable computers would be infected through their web browsers downloading a program that would then relay back account information Blizzard s account support teams experienced high demand during this episode stating that many users had been affected Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues 124 In April 2007 attacks evolved to take advantage of further exploits involving animated cursors with multiple websites being used 125 126 Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US 10 on the black market compared to US 6 to US 12 for a compromised computer correct as of March 2007 127 In February 2008 phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages 128 In June 2008 Blizzard announced the Blizzard Authenticator available as a hardware security token or mobile application 129 that provides two factor security The token generates a one time password based code that the player supplies when logging on The password used in addition to the user s own password is only valid for a couple of minutes thus providing extra security against keylogging malware 130 Blizzard makes use of a system known as Warden on the Windows version of the game to detect third party programs such as botting software allowing World of Warcraft to be played unattended There has been some controversy as to the legality of Warden Warden uses techniques similar to anti virus software to analyze other running software on the players PCs as well as the file system However unlike most anti virus software it sends a portion of this information back to Blizzard which caused privacy advocates to accuse it of being spyware 131 One example of the information Warden collects is the title of every window open on the system while WoW is running 132 On the other hand many gamers responded positively to the development stating that they supported the technology if it resulted in fewer cases of cheating Blizzard s use of Warden was stated in the Terms of Agreement TOA 133 The Warden s existence was acknowledged in March 2008 during the opening legal proceedings against MDY Industries 134 The lawsuit was filed in federal court in Arizona and also listed Michael Donnelly as a defendant Donnelly was included in the suit as the creator of MMO Glider software that can automatically play many tasks in the game Blizzard claimed the software is an infringement of its copyright and software license agreement stating that Glider use severely harms the WoW gaming experience for other players by altering the balance of play disrupting the social and immersive aspects of the game and undermining the in game economy Donnelly claims to have sold 100 000 copies of the 25 software 135 Real ID Main article Battle net Privacy and Real ID On July 6 2010 Blizzard Entertainment announced that on its forums for all games users accounts would display the real names tied to their accounts 136 Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity Real ID as Blizzard calls the feature The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years 137 In response to the concerns Blizzard released an updated statement on July 9 2010 announcing that the Real ID integration with the official forums was being canceled 138 139 Community and study of player interactionSee also Social interaction via MMORPGs and emergent gameplay In addition to playing the game itself and conversing on discussion forums provided by Blizzard World of Warcraft players often participate in the virtual community in creative ways including fan artwork 140 and comic strip style storytelling 141 Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences The incident occurred after several players were cited for harassment after advocating a group that was a gay straight alliance 142 143 Blizzard later reversed the decision to issue warnings to players promoting LGBT friendly guilds On October 7 2010 World of Warcraft reached a subscriber base of over 12 million players 144 Since May 2011 the number of players playing had decreased by 10 from 11 4 million to 10 3 million Blizzard s CEO Mike Morhaime said that the reason was probably due to a drop off in the Eastern markets 145 In 2012 senior producer John Lagrave told Eurogamer that the drop in subscriptions may have also been attributed to the recent release of BioWare s Star Wars The Old Republic 146 Sale of virtual goods in the real world Further information Virtual economy As with other MMORPGs companies have emerged offering to sell virtual gold and associated services The practice of amassing gold and in game items for financial profit is frequently referred to as gold farming After Blizzard started offering free trial gameplay accounts players noticed an increase in spam from bots advertising these services 147 One study shows that this problem is particularly prevalent on the European realms with gold being over 14 times more expensive to buy on US realms than their European counterparts 148 In patch 2 1 Blizzard responded to this by adding additional anti spam mechanics including whisper throttling and the report spam function Additionally trial accounts are prevented from speaking in the public chat channels although they may speak to players within range or whisper to other players that have first whispered to them participating in in game trades and using the Auction House and the mail feature among other limitations In May 2007 Blizzard filed a complaint against in Game Dollar LLC trading as peons4hire in U S federal court In February 2008 the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft 149 In June 2007 World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game 150 As characters progress in World of Warcraft and take on some of the toughest challenges many of the rewards received are bound to that character and cannot be traded generating a market for the trading of accounts with well equipped characters The highest noted World of Warcraft account trade was for 5000 7000 US 9 900 in early September 2007 The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players due to the difficulty in acquiring them However Blizzard banned the account five days after the purchase 151 The practice of buying or selling gold in World of Warcraft has generated significant controversy 152 On February 21 2008 Blizzard released a statement concerning the consequences of buying gold Blizzard reported that an alarmingly high proportion of all gold bought originates from hacked accounts The article also stated that customers who had paid for character leveling services had found their accounts compromised months later with all items stripped and sold for virtual gold The article noted that leveling service companies often used disruptive hacks which can cause realm performance and stability issues 153 In April 2015 introduced a means to sell in game gold for real money A player may spend 20 on a one month game time token that can be sold for in game gold on the auction house 41 In December 2015 Blizzard sold an in game battle pet named Brightpaw for 10 with all proceeds going to the Make A Wish Foundation 154 This resulted in a new Blizzard record donation of over 1 7 million to Make A Wish 155 In December 2016 Blizzard again sold a battle pet named Mischief for 10 it helped raise more than 2 5 million for Make A Wish 156 In September 2017 Blizzard sold a battle pet named Shadow the fox for 10 with proceeds going to the Red Cross to help with disaster relief 157 Corrupted Blood plague incident Main article Corrupted Blood incident The Corrupted Blood plague incident was one of the first events to affect entire servers Patch 1 7 saw the opening of Zul Gurub the game s first 20 player raid dungeon where players faced off against a tribe of trolls Upon engaging the final boss players were stricken by a debuff called Corrupted Blood which would periodically sap their life The disease was passed on to other players simply by being near infected players Originally this malady was confined within the Zul Gurub instance but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease Within hours Corrupted Blood had completely infected major cities because of their high player concentrations Low level players were killed in seconds by the high damage disease Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul Gurub The Corrupted Blood plague so closely resembled the outbreak of real world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks The reaction of players to the plague closely resembled previously hard to model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population 158 LegacyWorld of Warcraft redefined the MMORPG genre Its innovations were not necessarily original in isolation but together they created a model for the genre as a theme park rather than a simulation Its environment had tonal variety with serious lore and full characters but the intention to entertain The game used quest completion for experience progression making gameplay into a shopping list and encouraging mobility rather than dominating a location Its use of instanced dungeons let players progress together without running into others such that different areas of the game had different purposes separating places for group challenges mass challenges and leveling World of Warcraft s original talent system which let players distribute points among upgrades saw wide adoption including by Star Wars The Old Republic World of Warcraft also gave structure to the raid group activity in which players needed a specific strategy Emergent behavior from raid strategies were later built into the game 159 While not the first MMORPG to lead to hundreds of hours of commitment World of Warcraft was the most successful one in its time Most people wrote Vice in 2019 know someone who s said they were addicted to World of Warcraft For some the game became a near total obsession taking precedent over basic necessities and relationships The game s bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives even though that time investment resulted in little to no change to their life fulfillment The game inspired Wowaholics Anonymous a community for players seeking to quit playing World of Warcraft also provided hope and purpose to players some leading to in person romance 160 Prior to running Breitbart News and joining the Trump campaign and administration Steve Bannon found a political audience in World of Warcraft players He was involved in Internet Gaming Entertainment a company that employed World of Warcraft gold farmers whose gold would be resold for real money which introduced Bannon to what he saw as rootless white males with monster power even prior to the rise of Reddit He built Breitbart into a far right news and entertainment website in part by hiring Milo Yiannopoulos to pursue disaffected gamers 161 Vitalik Buterin who later co founded the cryptocurrency Ethereum was driven to pursue decentralized technologies following a 2010 patch that changed his World of Warcraft avatar s preferred spell 162 Requests by World of Warcraft players also led Microsoft to alter how hotkeys work in their Windows operating system 163 In other media World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture One example is the Emmy Award winning South Park episode Make Love Not Warcraft 164 165 The game has been used to advertise unrelated products such as Toyota trucks 166 In late 2007 a series of television commercials for the game began airing featuring pop culture celebrities such as Mr T William Shatner and Verne Troyer discussing the virtues of the character classes they play in the game 167 A Spanish commercial featuring Guillermo Toledo and a French commercial featuring Jean Claude Van Damme were also televised 168 Two more were shown in November 2008 featuring Ozzy Osbourne and Steve Van Zandt 169 Another commercial in the series which began airing in November 2011 featured Chuck Norris and played on the Internet phenomenon of Chuck Norris facts 170 World of Warcraft has inspired three board games World of Warcraft The Board Game including Shadow of War and The Burning Crusade expansions 171 World of Warcraft The Adventure Game 172 173 produced by Fantasy Flight Games and a World of Warcraft edition of Trivial Pursuit 174 175 There is also a trading card game 176 and a collectible miniatures game 177 on the market both formerly produced by Upper Deck Entertainment now produced by Cryptozoic Entertainment Cryptozoic released an Archives set which contains foil reproductions of older cards produced by Upper Deck In August 2012 Megabloks launched a licensed line of World of Warcraft building block toys based on the game scenes scenarios and characters 178 In March 2014 Hearthstone Heroes of Warcraft was released which is a free to play digital card game based on the Warcraft universe using classes similar to World of Warcraft 179 In November 2007 DC Comics published the first issue of the World of Warcraft comic under their WildStorm imprint 180 In 2015 Blizzard released Heroes of the Storm a crossover multiplayer online battle arena video game in which players can control over 35 heroes from Warcraft universe such as Arthas Gul dan Kel thuzad Malfurion Ragnaros Sylvanas Thrall and Varian 181 The game features a Warcraft themed battleground named Alterac Pass 182 A number of Warcraft themed skins have been introduced for Heroes of the Storm in the Echoes of Alterac event in June 2018 183 Various soundtracks from World of Warcraft such as Obsidian Sanctum from Wrath of the Lich King The Wandering Isle from Mists of Pandaria and Stormwind theme are present as background music in the game 184 Crossover promotions To mark the release of Hearthstone Blizzard released the Hearthsteed mount for World of Warcraft players The mount is obtained through winning three games in Arena or Play mode 185 Widely advertised on various World of Warcraft websites this promotion encourages World of Warcraft players to try Hearthstone and marked the first significant crossover implemented between Blizzard games Players who purchase Warlords of Draenor Collector s or Digital Deluxe Edition receive an Orc themed card back in Hearthstone 186 Heroes of the Storm players who reach level 20 receive the Grave Golem battle pet in World of Warcraft and after reaching level 100 in World of Warcraft receive an Ironside Dire Wolf mount in Heroes of the Storm 187 Starting on March 11 2016 players who level a character to 20 in WoW which can be completed with the free starter edition earn the alternate Paladin hero Lady Liadrin in Hearthstone 188 Players who buy Overwatch Origins Game of the Year or Collectors Edition are given the Baby Winston battle pet in WoW 189 190 191 Animated series On August 24 2020 Blizzard announced that an animated series called Afterlives will premiere on August 27 during the Gamescom 2020 event 192 193 194 Notes Additional music by Tracy W Bush Derek Duke and Glenn StaffordReferences Blizzard Entertainment announces World of Warcraft European street date February 11 2005 Blizzard Entertainment February 2 2005 Archived from the original on February 7 2005 Retrieved February 9 2007 The Activision Blizzard Merger Five Key Points Industry News gamasutra com December 3 2007 Archived from the original on December 21 2008 Retrieved February 24 2009 One of the intriguing things about the old Vivendi structure was that even when Martin Tremblay joined to run Vivendi s publishing it was specified World Of Warcraft creator Blizzard Entertainment has been designated a stand alone division reporting to VU Games CEO and is not part of Tremblay s product development mandate FICTION TIMELINE Blizzard Entertainment March 9 2009 Archived from the original on December 4 2010 Reilly Jim May 5 2012 World of Warcraft Reaches 12 Million Subscribers IGN Blizzard reaches 100M lifetime World of Warcraft accounts Polygon com January 28 2014 Archived from the original on February 1 2014 Sawyer Logan May 13 2020 Ranking The 15 Best MMORPGs Of All Time TheGamer Bradley Alan Avard Alex Gerblick Jordan August 11 2020 The best MMORPG games to live out your best fantasy life GamesRadar Lykins Damien September 2 2019 The Top 10 Best MMORPGs Of All Time According to Metacritic GamesRant Mark Your Calendars WoW Classic Launch and Testing Schedule WoW World of Warcraft Retrieved August 27 2019 World of Warcraft goes back to basics August 26 2019 Retrieved August 27 2019 Burning Crusade Classic The Dark Portal is Open World of Warcraft June 1 2022 Retrieved September 27 2022 Shatter the Ice Wrath of the Lich King Classic Now Live World of Warcraft September 27 2022 Retrieved September 27 2022 Miceli Max June 22 2022 Blizzard details SomeChanges approach to WoW Classic Wrath of the Lich King Dot Esports Retrieved September 27 2022 Huang Zheping Schreier Jason August 3 2022 Blizzard NetEase Scrap Warcraft Mobile Game After Financing Dispute Bloomberg News Bloomberg L P Retrieved August 3 2022 a b c d e f g h i j k l m n Greg Kasavin November 30 2004 World of Warcraft GameSpot Archived from the original on October 15 2007 Retrieved April 28 2008 Realm Types Blizzard Entertainment Archived from the original on April 9 2012 Retrieved April 17 2012 Patrick Caldwell June 29 2006 Azeroth spreads out GameSpot Archived from the original on July 7 2012 Retrieved May 7 2008 Races Blizzard Entertainment Archived from the original on May 12 2008 Retrieved April 28 2008 Classes Blizzard Entertainment Archived from the original on May 12 2008 Retrieved April 28 2008 a b c World of Warcraft Updated Hands On Impressions The Talent System Returns GameSpot July 13 2004 Archived from the original on March 17 2009 Retrieved May 7 2008 Professions Blizzard Entertainment Archived from the original on February 1 2011 Retrieved April 28 2008 Rothman Josh January 28 2011 Archaeology A New Skill in World of Warcraft Brainiac The Boston Globe Archived from the original on June 29 2011 Retrieved February 22 2011 Wow Info Basics Guilds Blizzard Archived from the original on May 7 2010 Retrieved June 16 2010 a b Quests Blizzard Entertainment Archived from the original on May 12 2008 Retrieved April 28 2008 a b c d e f g h i j k Tom McNamara December 10 2004 World of Warcraft Review IGN Archived from the original on May 11 2008 Retrieved June 25 2008 a b c d e f g h i j Allen Rausch December 7 2004 World of Warcraft PC GameSpy Archived from the original on December 14 2004 Retrieved June 25 2008 Party Roles Blizzard Entertainment Archived from the original on May 12 2008 Retrieved April 28 2008 Death Blizzard Entertainment Archived from the original on May 12 2008 Retrieved April 28 2008 Items Blizzard Entertainment Archived from the original on May 10 2008 Retrieved April 28 2008 a b c Tim Surette April 19 2005 WOW patched to v1 4 GameSpot Archived from the original on July 7 2012 Retrieved May 7 2008 Tim Surette June 7 2005 WOW patch opens new Battlegrounds GameSpot Archived from the original on July 7 2012 Retrieved May 7 2008 a b Tim Surette WOW patched to 1 10 GameSpot Archived from the original on March 17 2009 Retrieved May 7 2008 a b Tim Surette October 12 2005 WOW v1 8 patch adds dragons holiday festivities GameSpot Archived from the original on July 7 2012 Retrieved May 7 2008 Justin Calvert March 2 2004 World of Warcraft banking info GameSpot Archived from the original on March 17 2009 Retrieved May 7 2008 Blizzard Guild Banks Activision Blizzard Inc Archived from the original on November 8 2008 Retrieved November 9 2008 Tor Thorsen May 21 2004 Online auctions coming to World of Warcraft GameSpot Archived from the original on July 7 2012 Retrieved May 7 2008 Instancing Blizzard Entertainment Archived from the original on May 12 2008 Retrieved May 7 2008 Andrew Park November 23 2004 World of Warcraft Updated Preview Final Details Player vs Player Future Updates GameSpot Archived from the original on March 17 2009 Retrieved May 7 2008 Tim Surette February 11 2005 World of Warcraft patched GameSpot Archived from the original on July 7 2012 Retrieved May 7 2008 Subscription World of Warcraft Products Battle net Shop Blizzard Entertainment Archived from the original on August 8 2016 Retrieved October 5 2016 a b c Real money trade hits World of Warcraft game Archived November 18 2015 at the Wayback Machine April 9 2015 Retrieved October 29 2015 Makuch Eddie June 28 2011 World of Warcraft now free until level 20 Archived from the original on August 31 2011 Retrieved October 28 2011 Veteran Account Mode January 15th Hotfixes 6 1 Profession Updates Archived November 18 2015 at the Wayback Machine January 15 2015 Retrieved November 17 2015 WoW Token Overview Archived February 7 2017 at the Wayback Machine Blizzard Entertainment February 6 2017 us battle net Archived March 29 2012 at the Wayback Machine Parental controls description A forum thread Archived October 4 2012 at the Wayback Machine From that one of the solutions to control playing time is to use parental controls on one s own account The Burning Crusade Game Manual Blizzard Entertainment a b ECTS 2001 World of Warcraft GameSpot Archived from the original on March 17 2009 Retrieved November 3 2007 Greg Kasavin Amer Ajami September 1 2002 World of Warcraft Preview GameSpot Archived from the original on December 7 2008 Retrieved March 8 2008 World of Warcraft Preview GameSpy p 2 Archived from the original on February 15 2004 Retrieved November 3 2007 World of Warcraft Preview GameSpy p 6 Archived from the original on February 15 2004 Retrieved November 3 2007 Wine application notes for WoW Archived from the original on February 6 2016 Larabel Michael January 26 2011 Blizzard Still Has a World of Warcraft Linux Client Phoronix Archived from the original on May 12 2013 Retrieved July 8 2013 It turns out that this appears to still be the case that internally they have a Linux build of World of Warcraft but as of yet they have decided against releasing it to the public Blizzard Entertainment Announces World of Warcraft Street Date November 23 2004 Blizzard Entertainment November 4 2004 Archived from the original on July 7 2012 Retrieved March 8 2008 Payment Options Blizzard Entertainment 2007 Archived from the original on April 10 2007 Retrieved April 25 2007 World of Warcraft Starter Edition Account FAQ Blizzard Entertainment 2011 Archived from the original on November 28 2011 Blizzard Entertainment Comunicados a Imprensa in Portuguese Blizzard Archived from the original on January 21 2012 Retrieved December 7 2011 Billing Guide Blizzard Entertainment 2006 Archived from the original on December 17 2006 Retrieved December 17 2006 Buyers Guide Blizzard Entertainment 2006 Archived from the original on September 4 2006 Retrieved October 21 2006 Censorship reaches internet skeletons Gulf News July 3 2007 Archived from the original on March 15 2009 July 10 2007 Skeletons Banned in Chinese World of Warcraft Archived January 22 2016 at the Wayback Machine Xinhua News Agency Chinese release of Wrath of the Lich King still delayed WoW Insider March 11 2009 Archived from the original on April 12 2009 Blizzard ditches long time WoW operator The Register April 16 2009 Archived from the original on March 3 2016 Modine Austin November 15 2007 World of Warcraft spykit gets encrypted The Register Archived from the original on March 19 2008 Retrieved March 8 2008 World of Warcraft Client Patch 1 9 3 7 February 2006 patch notes Archived from the original on December 4 2010 Patch 4 0 1 undocumented changes Wowpedia Your wiki guide to the World of Warcraft Archived from the original on October 19 2014 Technology FAQ World of Warcraft Game Guide Blizzard Entertainment 2006 Archived from the original on November 13 2004 Retrieved September 6 2006 WoW No Longer Compatible with Windows 2000 MMO Champion BlueTracker Blue mmo champion com July 13 2010 Archived from the original on January 18 2012 Retrieved May 6 2012 Humphries Matthew July 20 2017 Blizzard Ending Support for Windows XP and Vista PCMag Retrieved January 15 2021 64 Bit Client Boubouille MMO Champion November 16 2011 Archived from the original on September 29 2012 Retrieved September 20 2012 World IPv6 Day Bashiok Blizzard June 6 2011 Archived from the original on May 17 2013 Retrieved September 20 2012 a b Entertainment Blizzard June 28 2011 World of Warcraft and The Burning Crusade Together at Last World of Warcraft Us battle net Archived from the original on December 24 2011 Retrieved December 7 2011 Entertainment Blizzard October 15 2013 A New Age Has Begun World of Warcraft Now Includes Cataclysm Us battle net Archived from the original on October 29 2013 Retrieved October 28 2013 Smith Graham October 15 2014 Black White And Free All Over Mists Of Pandaria Rock Paper Shotgun Archived from the original on November 10 2014 Retrieved November 14 2014 Warlords of Draenor Added to the Base Game Warcraft Movie Footage and Interview Archived May 20 2016 at the Wayback Machine May 17 2016 Blizzard Entertainment July 18 2018 Subscribe to WoW and Play Every Expansion Through Legion worldofwarcraft com Blizzard Entertainment Retrieved August 13 2018 World of Warcraft R Warlords of Draenor TM Remakes History at BlizzCon R 2013 Archived November 9 2013 at the Wayback Machine MarketWatch November 8 2013 Retrieved December 6 2013 Entertainment Blizzard November 8 2013 World of Warcraft Warlords of Draenor BlizzCon 2013 FAQ World of Warcraft Archived November 8 2013 at the Wayback Machine Us battle net Retrieved December 6 2013 World of Warcraft Warlords of Draenor Beta Test Begins Blizzard Entertainment June 27 2014 Archived from the original on April 27 2016 Elise Abigail November 13 2014 World Of Warcraft Warlords Of Draenor Release Date Arrives Blizzard Releases Day One Patch International Business Times Archived from the original on November 17 2014 Retrieved November 13 2014 Osborn Alex July 29 2015 Blizzard to announce next World Of Warcraft expansion at Gamescom IGN Ziff Davis Archived from the original on August 1 2015 Retrieved July 29 2015 Blizzard Entertainment June 7 2018 Battle for Azeroth One Launch to Rule Them All worldofwarcraft com Blizzard Entertainment Retrieved August 13 2018 Messner Steven November 21 2020 World of Warcraft Shadowlands Release date Covenants pre patch and everything we know PC Gamer Blizzard Entertainment November 1 2019 Prepare to Cross Into the Realm of the Dead in World of Warcraft Shadowlands World of Warcraft Dragonflight Expansion Officially Revealed Takes Players To The Dragon Isles MMORPG com April 19 2022 Retrieved December 17 2022 Sarah JamesContributions from Lauren Morton October 19 2022 Everything we know about World of Warcraft Dragonflight PC Gamer Retrieved December 17 2022 2018 Awards Game Audio Network Guild Retrieved April 14 2018 a b World of Warcraft Metacritic Fandom Inc Archived from the original on January 26 2021 Retrieved February 14 2021 a b c d e f 1UP Staff December 3 2004 reviews World of Warcraft 1UP com Archived from the original on December 6 2012 Retrieved June 25 2008 a b c d World of Warcraft Other reviews GameSpot Archived from the original on March 17 2009 Retrieved June 25 2008 a b c d Kieron Gillen February 18 2005 World of Warcraft Eurogamer Archived from the original on April 8 2007 Retrieved June 25 2008 Adam Biessner February 15 2005 World of Warcraft Review Game Informer Archived from the original on May 13 2008 Retrieved June 25 2008 Star Dingo December 16 2004 ProReviews World of Warcraft GamePro No 195 IDG Entertainment a b c Matt Leyendecker December 1 2004 World of Warcraft Review ActionTrip Archived from the original on June 10 2008 Retrieved June 25 2008 Game of the Year Awards PC Genre GameSpy Archived from the original on May 11 2008 Retrieved June 25 2008 PC Special Awards GameSpy Archived from the original on May 11 2008 Retrieved June 25 2008 Robert Howarth December 24 2004 2004 PC Game of the Year Awards Voodoo Extreme Archived from the original on July 20 2008 Retrieved June 25 2008 Peter Cohen June 10 2005 WWDC Apple Design Award 2005 winners announced MacWorld Archived from the original on June 18 2008 Retrieved June 25 2008 Staff March 2005 The Best of 2004 The 14th Annual Computer Games Awards Computer Games Magazine 172 48 56 Brendan Sinclair November 9 2005 RE4 named Game of Year at Spike Awards GameSpot Archived from the original on February 22 2009 Retrieved June 25 2008 Winners of 59th Technology amp Engineering Emmy Awards announced by National Television Academy at Consumer Electronics Show National Academy of Television Arts and Sciences January 8 2008 Archived from the original on May 9 2008 Retrieved June 28 2008 The GameSpot Editors January 5 2005 Best and Worst of 2004 GameSpot Archived from the original on March 7 2005 The Game Informer staff December 2009 The Top 200 Games of All Time Game Informer No 200 pp 44 79 ISSN 1067 6392 OCLC 27315596 Rignall Jaz August 6 2015 The 15 Best Games Since 2000 Number 3 World of Warcraft USgamer Gamer Network Archived from the original on August 7 2015 Retrieved August 7 2015 World of Warcraft The Strong National Museum of Play The Strong Retrieved May 6 2022 World of Warcraft The Burning Crusade continues record breaking sales pace Blizzard Entertainment March 7 2007 Archived from the original on August 3 2008 Edge Staff August 25 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on October 17 2012 Leigh Alexander January 22 2008 World of Warcraft Hits 10 Million Subscribers Gamasutra Archived from the original on February 14 2014 Retrieved January 22 2008 Peckham Matt May 9 2013 The Inexorable Decline of World of Warcraft Time Archived from the original on March 1 2014 Retrieved February 7 2014 Kollar Philip November 19 2014 World of Warcraft hits over 10 million subscribers as Warlords of Draenor launches Polygon Vox Media Archived from the original on November 21 2014 Retrieved November 20 2014 Sarkar Samit January 28 2014 Blizzard reaches 100M lifetime World of Warcraft accounts Polygon Archived from the original on February 1 2014 Retrieved January 28 2014 Vas Gergo May 7 2015 Why World of Warcraft Lost So Many Subscribers Kotaku Gawker Media Archived from the original on May 8 2015 Retrieved May 8 2015 Weinberger Matt May 7 2015 World of Warcraft lost three million subscribers in three months Business Insider Archived from the original on May 9 2015 Retrieved May 8 2015 Karmali Luke May 7 2015 World of Warcraft Suffers Biggest Quarterly Subscriber Drop Ever IGN Archived from the original on May 10 2015 Retrieved May 8 2015 Chalk Andy May 7 2015 World of Warcraft sheds 3 million subscribers PC Gamer Archived from the original on May 9 2015 Retrieved May 8 2015 Matulef Jeffrey August 5 2015 World of Warcraft subscriptions at nine year low with 5 6 million Eurogamer Gamer Network Archived from the original on August 7 2015 Retrieved August 5 2015 Activision Stops Reporting WoW Subscriber Numbers at 5 5 Million USgamer net October 11 2015 Archived from the original on November 24 2015 a b Thorsen Tor November 3 2009 World of Warcraft shut down in China gamespot com Archived from the original on November 7 2009 Retrieved November 3 2009 Oreskovic Alexei November 2 2009 China clamps down on Activision s top online game Reuters Archived from the original on November 5 2009 Retrieved November 3 2009 MMOG Subscriptions Market Share April 2008 mmogchart com Bruce Sterling Woodcock April 1 2008 Archived from the original on June 5 2011 Retrieved September 24 2008 World of Warcraft Leads Industry With Nearly 10 Billion In Revenue Game Revolution CraveOnline January 26 2017 Gaudiosi John June 21 2012 Blizzard Entertainment Expands StarCraft II World Championship Series With Electronic Sports League Forbes Blizzard Entertainment January 25 2012 2012 Battle net World Championship Event BlizzCon Blizzard Entertainment Archived from the original on June 13 2020 Retrieved March 13 2020 John Leyden September 29 2006 Warcraft gamers locked out after Trojan attack The Register Archived from the original on September 19 2008 Dan Goodin April 10 2007 WoW players learn value of Windows updates The Register Archived from the original on September 6 2008 Cursor hackers target WoW players BBC News April 5 2007 Archived from the original on July 26 2008 Ron Bowes April 18 2007 HHOSR Roundup March 2007 Symantec Archived from the original on July 14 2014 Candid Wuest February 15 2008 World of Phishcraft Symantec Archived from the original on April 20 2008 Battle net Mobile Authenticator Us blizzard com Archived from the original on November 4 2011 Retrieved January 17 2012 Blizzard Authenticator offers enhances security for World of Warcraft Accounts Blizzard June 26 2008 Archived from the original on September 26 2009 Greg Hoglund October 5 2005 4 5 million copies of EULA compliant spyware rootkit com Archived from the original on October 17 2006 Retrieved October 21 2006 Mark Ward October 31 2005 Warcraft game maker in spying row BBC News Archived from the original on December 24 2008 World of Warcraft Terms of Use Agreement Blizzard Entertainment January 11 2007 Archived from the original on May 11 2008 Opening legal proceedings of MDY INDUSTRIES LLC vs BLIZZARD ENTERTAINMENT INC PDF WoWGlider com Archived from the original PDF on August 10 2008 WoW declares war against automated play The Sydney Morning Herald March 28 2008 Archived from the original on March 30 2008 Retrieved March 29 2008 Real ID FAQ archived from the original on July 17 2010 World of Warcraft maker to end anonymous forum logins BBC News July 7 2010 Archived from the original on July 17 2010 Retrieved July 19 2010 Forums World of Warcraft Forums worldofwarcraft com November 29 2011 Archived from the original on July 12 2010 Retrieved December 7 2011 Shiels Maggie July 9 2010 Blizzard backs down over gamers using real names BBC News Archived from the original on July 16 2010 Retrieved July 19 2010 Blizzard fan artwork web page Blizzard Entertainment Archived from the original on October 10 2008 Retrieved July 27 2008 World of Warcraft comic strip site Blizzard Entertainment Archived from the original on August 10 2008 Retrieved July 27 2008 Blizzard of GLBT gaming policy questions In Newsweekly February 2 2006 Archived from the original on October 22 2006 Retrieved October 21 2006 Cory Doctorow January 27 2006 World of Warcraft Don t tell anyone you re queer Boing Boing Archived from the original on September 6 2008 World of Warcraft Subscriber Base Reaches 12 Million Worldwide Blizzard October 7 2010 Archived from the original on August 9 2013 Plunkett Luke November 9 2011 World of Warcraft Subscriptions Down 10 Kotaku Archived from the original on November 11 2011 Bedford John March 20 2012 Blizzard acknowledges Star Wars The Old Republic s impact on WOW Eurogamer Archived from the original on March 22 2012 Wagner James Au November 26 2006 Inside World of Warcraft Gold Farm Future of Work gigaom com Archived from the original on March 3 2008 Retrieved March 3 2008 WoW Gold Price research A World of Warcraft economic study University of Sheffield Archived from the original on July 5 2008 Retrieved March 3 2008 BLIZZARD ENTERTAINMENT INC and VIVENDI GAMES INC vs IN GAME DOLLAR LLC and BENJAMIN LEE PDF Archived PDF from the original on May 11 2008 Retrieved March 3 2008 IGE Sued by World of Warcraft Player EscapistMagazine June 1 2007 Archived from the original on August 28 2011 Cristina Jimenez September 24 2007 The high cost of playing Warcraft BBC Archived from the original on December 21 2008 Retrieved March 3 2008 Richard Scott September 24 2007 The business end of playing games BBC Archived from the original on February 9 2008 Retrieved March 3 2008 Gold Selling Effects and Consequences February 21 2008 Archived from the original on February 29 2008 Retrieved March 3 2008 New Make A Wish battle pet Brightpaw is now available for cash purchase Archived March 3 2016 at the Wayback Machine December 2 2015 Activision Blizzard ATVI Earnings Report Q4 2015 Conference Call Transcript Archived March 4 2016 at the Wayback Machine February 12 2016 World of Warcraft tweet Archived February 22 2017 at the Wayback Machine February 8 2017 Tassi Paul Blizzard Offers A 10 World of Warcraft Pet To Support Disaster Relief Forbes Health Virtual game is a disease model BBC News August 21 2007 Archived from the original on January 27 2009 Retrieved March 17 2009 Thursten Chris November 28 2014 Five ways World of Warcraft changed MMOs forever PC Gamer Klepek Patrick November 11 2019 World of Warcraft Changed Video Games and Wrecked Lives Vice Waypoint Retrieved October 3 2021 Swearingen Jake July 18 2017 Steve Bannon Learned How to Use Gamer Rage Via Gold Farming in World of Warcraft Intelligencer Retrieved October 3 2021 Macgregor Jody October 3 2021 The creator of Ethereum got into crypto because Blizzard nerfed his character PC Gamer Harper Elizabeth May 30 2013 How World of Warcraft has influenced the development of Windows Engadget Retrieved October 3 2021 Academy of Television Arts amp Sciences Outstanding Animated Program for Programming Less Than One Hour Academy of Television Arts amp Sciences Archived from the original on December 11 2007 Retrieved May 11 2009 South Park celebrates 10 groundbreaking seasons eu blizzard com October 2 2006 Archived from the original on April 17 2009 Retrieved May 12 2009 What level class do I need to get a Tacoma in WoW CNET November 8 2007 Archived from the original on October 20 2007 Retrieved January 4 2008 New WoW ads featuring Shatner and Mr T Joystiq November 20 2007 Archived from the original on May 11 2013 Retrieved April 13 2013 World of Warcraft Europe TV Commercials Blizzard Entertainment November 30 2007 Archived from the original on June 24 2010 Retrieved July 29 2008 section New World of Warcraft TV Commercials Worldofwarcraft com Archived from the original on March 9 2009 Retrieved March 17 2009 Benedetti Winda November 21 2011 Chuck Norris lends his face fists to World of Warcraft In Game MSNBC Archived from the original on December 19 2011 Retrieved January 1 2012 World of Warcraft The Board Game Fantasy Flight Games Archived from the original on October 12 2008 Retrieved February 5 2009 World of Warcraft The Adventure Game Fantasy Flight Games Archived from the original on February 10 2009 Fantasy Flight s World of Warcraft The Adventure Game Out Now July 28 2008 Archived from the original on February 4 2009 Retrieved February 5 2009 Blizzard Entertainment September 27 2013 World of Warcraft Trivial Pursuit worldofwarcraft com Blizzard Entertainment Retrieved April 16 2020 Trivial Pursuit World of Warcraft 2013 boardgamegeek com BoardGameGeek LLC Retrieved April 16 2020 World of Warcraft TCG Upper Deck Entertainment Archived from the original on August 19 2006 World of Warcraft Miniatures Game Upper Deck Entertainment November 11 2008 Archived from the original on December 16 2008 Megabloks World of Warcraft Sets Megabloks August 20 2012 Archived from the original on October 17 2012 Zeriyah March 11 2014 Welcome to the Hearthstone Launch Archived from the original on March 11 2014 Retrieved March 11 2014 World of Warcraft 1 Wildstorm Comics Archived from the original on October 25 2007 Warcraft heroes in Heroes of the Storm Blizzard Retrieved July 16 2018 Marshall Cass June 4 2018 Heroes of the Storm celebrates all things Warcraft with Echoes of Alterac Polygon Retrieved November 11 2021 Prell Sam June 12 2018 Heroes of the Storm s Echoes of Alterac event may not be Warcraft 4 but it s the next best thing gamesradar Retrieved November 11 2021 Blizzard Music www blizzard com Archived from the original on October 8 2019 Retrieved September 21 2019 Zeriyah March 11 2014 Ride Into Action on Your Hearthsteed Archived from the original on March 14 2014 Retrieved March 14 2014 World Of Warcraft Warlords Of Draenor Collector s Edition Includes Hearthstone Card Back September 2014 Archived from the original on May 10 2015 Retrieved March 27 2015 Heroes of the Storm Patch Notes June 2 2015 Archived June 5 2015 at the Wayback Machine Retrieved June 5 2015 Lady Liadrin and Fledgling Hero of Warcraft Leveling Tips for old and new players Archived March 19 2016 at the Wayback Machine Retrieved March 17 2016 Perry Alex May 24 2017 Overwatch Game of the Year Edition New version on sale and discounted now here s what s inside Mic Bustle Digital Group Kamen Matt November 6 2015 Overwatch StarCraft II Hearthstone Blizzcon 2015 s biggest announcements Wired UK Conde Nast Publications Frank Allegra May 11 2017 Overwatch anniversary event Game of the Year edition could be on the way Polygon Vox Media Blizzard is finally making a World of Warcraft animated series called Afterlives The Verge August 24 2020 Retrieved August 25 2020 World Of Warcraft Shadowlands Animated Series Premieres This Week GameSpot Retrieved August 25 2020 Warcraft August 24 2020 Prepare to enter the Shadowlands Afterlives an original animated series premieres this Thursday during gamescom2020 Tweet via Twitter Further readingGilliam Ryan November 11 2019 It s been a weird decade for Warcraft Polygon Retrieved November 13 2019 External links Wikimedia Commons has media related to World of Warcraft Official website World of Warcraft on Wowpedia a Warcraft wiki Retrieved from https en wikipedia org w index php title World of Warcraft amp oldid 1133830181, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.