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Downloadable content

Downloadable content (DLC)[a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization,[1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually.

While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize the concept. Since the seventh generation of video game consoles, DLC has been a prevalent feature of most major video game platforms with internet connectivity.

Since the popularization of microtransactions in online distribution platforms such as Steam, the term DLC has become a synonymous for any form of paid content in video games, regardless of whether they constitute the download of new content. Furthermore, this led to the creation of the oxymoronic term "on-disc DLC" for content included on the game's original files, but locked behind a paywall.[2]

History

Precursors to DLC

The earliest form of downloadable content were offerings of full games, such as on the Atari 2600's GameLine service, which allowed users to download games using a telephone line. A similar service, Sega Channel, allowed for the downloading of games to the Sega Genesis over a cable line. While the GameLine and Sega Channel services allowed for the distribution of entire titles, they did not provide downloadable content for existing titles.

Expansion packs were sold at retail for some PC games, which featured content such as additional levels, characters, or maps for a base game. They often required an installation of the original game in order to function, but some games (such as Half-Life) had "standalone" expansions, which were essentially spin-off games that reused engine code and assets from the original game.

On consoles

The Dreamcast was the first console to feature online support as a standard; DLC was available, though limited in size due to the narrowband connection and the size limitations of a memory card. These online features were still considered a breakthrough in video games, but the competing PlayStation 2 did not ship with a built-in network adapter.[3]

With the advent of the Xbox, Microsoft was the second company to implement downloadable content. Many original Xbox Live titles, including Splinter Cell, Halo 2, and Ninja Gaiden, offered varying amounts of extra content, available for download through the Xbox Live service. Most of this content, with the notable exception of content for Microsoft-published titles, was available for free.[4]

The Xbox 360 (2005) included more robust support for digital distribution, including DLC downloads and purchases, via its Xbox Live Marketplace service. Microsoft believed that publishers would benefit by offering small pieces of content at a small cost ($1 to $5), rather than full expansion packs (~$20), as this would allow players to pick and chose what content they desired, providing revenue to the publishers. Microsoft also utilized a digital currency known as "Microsoft Points" for transactions, which could also be purchased through physical gift cards to avoid the banking fees associated with the small price points.[5]

Sony adopted the same approach with their downloadable hub, the PlayStation Store. With Gran Turismo HD Concept, Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions.[6][7] The project was later canceled in favor of the full Gran Turismo 5.[8] Nintendo has featured a sparser amount of downloadable content on their Wii Shop Channel, the bulk of which is accounted for by digital distribution of emulated Nintendo titles from previous generations.

Music video games, such as titles from the Guitar Hero and Rock Band franchises, took significant advantage of downloadable content as a means of offering new songs to be played in-game. Harmonix claimed that Guitar Hero II would feature "more online content than anyone has ever seen in a game to this date."[9] Rock Band features the largest number of downloadable items of any console video game, with a steady number of new songs that were added weekly between 2007 and 2013. Acquiring all the downloadable content for Rock Band would, as of July 12, 2012, cost $9,150.10.[10]

On personal computers

As the popularity and speed of internet connections rose, so did the popularity of using the internet for digital distribution of media. User-created game mods and maps were distributed exclusively online, as they were mainly created by people without the infrastructure capable of distributing the content through physical media.

In 1997, Cavedog offered a new unit every month as free downloadable content for their real-time strategy computer game Total Annihilation.[1][11]

Later PC digital distribution platforms, such as Games for Windows Marketplace and Steam would add support for DLC in a similar manner to consoles.[12]

On handhelds

Nokia phones of the late 1990s and early 2000s shipped with side-scrolling shooter Space Impact, available on various models. With the introduction of WAP in 2000, additional downloadable content for the game, with extra levels, became available.

The Nintendo Wi-Fi Connection service on the Nintendo DS could be used to obtain a form of DLC for certain games, such as Picross DS—where players could download puzzle "packs" of classic puzzles from previous Picross games (such as Mario's Picross).[13] as well as downloadable user generated content.[14] Due to the Nintendo DS's use of cartridges and lack of dedicated storage, most "DLC" for DS games was limited in scope, or in some cases (such as Professor Layton and the Curious Village), was already part of the game's data on the cartridge, and merely unlocked.[15]

The Nintendo 3DS supports the purchase of DLC for supported titles for Nintendo eShop.[16]

Starting with iOS 3, downloadable content became available for the platform via applications bought from the App Store. While this ability was initially only available to developers for paid applications, Apple eventually allowed for developers to offer this in free applications as well in October 2009.[17]

On-disc DLC

In some cases, a purchased DLC may not actually download new content to the device, but merely consists of data used to enable associated content that is already present within the game's data. DLC of this nature revealed via data mining is typically referred to as "on-disc DLC".[18][19]

This practice has sometimes been considered controversial, with publishers being accused of using what is effectively a microtransaction to lock access to content that was already contained within the game as sold at retail.[20][19][21]

Data relating to future DLC may be included on-disc or downloaded during updates for technical reasons as well, either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC,[22][23] or as dormant support code for planned content that is still in development at the time of the release.[24][20][18][21]

Monetization

Downloadable content is often offered for a price. Since Facebook games popularized the business model of microtransactions,[25] some have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release, with The Elder Scrolls IV: Oblivion's "horse armor" DLC having faced a mixed reception upon its release for that reason.[26][27] However, by 2009, the Horse Armor DLC was one of the top ten content packs that Bethesda had sold, which justified the DLC model for future games.[5] Where a normal software disc may allow its license sold or traded, DLC is generally locked to a specific user's account and does not come with the ability to transfer that license to another user.[28][29]

In addition to individual content downloads, video game publishers sometimes offer a "season pass", which allows users to pre-order a selection of upcoming content over a specific time period, and ensuring the customer's ability to immediately obtain the content upon release. As users do not have the ability to fully preview the content before their purchase, there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase. In multiplayer games, season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps.[30][31][32]

Microsoft has been known to require developers to charge for their content, when the developers would rather release their content for free.[33] Some content has even been withheld from release because the developer refused to charge the amount Microsoft required.[33][34] Epic Games, known for continual support of their older titles with downloadable updates, believed that releasing downloadable content over the course of a game's lifetime helped increase sales throughout, and had succeeded well with that business-model in the past, but was required to implement fees for downloads when releasing content for their Microsoft-published game, Gears of War.[33]

As of 2010 the sale of DLC makes up around 20% of video games sales, a substantial portion of a developer's profit margin. Developers are beginning to use the sale of DLC for an already successful game series to fund the development of new IPs or sequels to existing games.[35]

Availability

DLC is usually distributed through a console platform's online storefront, such as Microsoft Store, Nintendo eShop, PlayStation Store, or similar storefronts for PC games such as Steam.[12] Platform exclusivity can also apply to DLC, with Activision having reserved a timed exclusivity period for DLC in the Call of Duty franchise to PlayStation consoles.[36][37]

Some time after a game's original release, a publisher may reissue the game at retail with all of its existing DLC included at no additional charge and, in some cases, exclusive content which may be released as DLC for existing owners in the future.[38] The resulting SKU is often branded with a subtitle to distinguish it from the original release, such as "Game of the Year Edition"[39][40] or "Definitive Edition".[41] Destiny was reissued twice to coincide with its "Year 2" and "Year 3" milestones and associated DLC expansions The Taken King and Rise of Iron; a compilation of the game's existing DLC and The Taken King was released in 2015 under the title Destiny: The Taken King - Legendary Edition, while the game was re-issued again in 2016 as Destiny: The Collection to add Rise of Iron.[42][43]

There have also been cases where DLCs were intended to be part of the main game, but they were later stripped out of it in order to be sold as a separate feature. Tomb Raider: Underworld has been criticized for providing two DLCs, exclusive to the Xbox 360, that were supposedly removed from the original game.[44][45] The Sims 4: My First Pet was likewise criticised for containing items that had seemingly been removed from the Cats & Dogs expansion, with the DLC requiring the downloadable expansion pack in order to work. PCGamesN described it as "a stuff pack for an expansion pack".[46]

In other media

While video games are the origins of downloadable content, with movies, books and music also becoming more popular in the digital sphere, experimental DLC has also been attempted. Amazon's Kindle service for example allows updating ebooks, which allows authors to not only update and correct work, but also add content.

Notes

  1. ^ The initialism DLC may be treated as a mass noun ("three DLC") or a count noun ("three DLCs"), depending on the writer. Downloadable content (like content in this sense) is generally treated as a mass noun.

References

  1. ^ a b Giskard (2012-10-12). "Total Annihilation: An RTSG Classic". The Engineering Guild. Archived from the original on 2013-06-20. Retrieved 2013-06-18. Total Annihilation was one of the early adopters of the DLC releases and every month Cavedog would release a new unit for free to try with the game.
  2. ^ "What Is DLC in Gaming and How Does It Work?". LifeWire.
  3. ^ "Sony confirms PS2 online plans". GamesIndustry.biz. 2002-08-15. Retrieved 2015-12-13 – via TheRegister.co.uk.
  4. ^ Goldstein, Hilary (2004-07-16). . Archived from the original on July 19, 2004. Retrieved 2013-12-17.
  5. ^ a b Williams, Mike (October 11, 2017). "The Harsh History Of Gaming Microtransactions: From Horse Armor to Loot Boxes". US Gamer. Retrieved October 11, 2017.
  6. ^ "Gran Turismo HD will be a barebones release". VideoGamer.com. Retrieved 2008-06-24.
  7. ^ Gantayat, Anoop (September 25, 2006). . IGN. Archived from the original on July 21, 2011. Retrieved 2009-12-30.
  8. ^ Gantayat, Anoop (November 30, 2006). "Sony Drops Gran Turismo HD". IGN. Retrieved 2009-12-30.
  9. ^ "Guitar Hero II for Xbox 360 to have most DLC ever". VideoGamer.com. 2007-02-15. Retrieved 2010-11-19.
  10. ^ . Rockbandaide.com. Archived from the original on June 17, 2013. Retrieved 2012-11-06.{{cite web}}: CS1 maint: unfit URL (link)
  11. ^ on cavedog.com (archived in the Internet Archive on March 30, 2001)
  12. ^ a b Bramwell, Tom (2009-03-17). "Steam now supports premium DLC". Eurogamer. Retrieved 2020-01-24.
  13. ^ "IGN: Picross DS". Retrieved 2008-06-24.
  14. ^ . Archived from the original on 2012-10-04. Retrieved 2008-06-24.
  15. ^ "Professor Layton and the not so downloadable content". 2008-03-20. Retrieved 2008-09-24.[permanent dead link]
  16. ^ . Geek.com. 2012-01-23. Archived from the original on 2019-08-29. Retrieved 2020-04-09.
  17. ^ Chen, Brian X. (2009-10-15). "Apple Allows In-App Purchases in Free iPhone Apps". Wired. Retrieved 2010-02-09.
  18. ^ a b Orland, Kyle (August 13, 2015). "EA exec says complaints about "on-disc DLC" are "nonsense"". Ars Technica. Retrieved April 25, 2019.
  19. ^ a b "Industry Blend: Capcom's Disc-Locked Content Could Combat Used Game Sales". Cinemablend. 2012-03-11. Retrieved 2020-01-24.
  20. ^ a b "EA's New Empire: An Interview With Peter Moore". GameSpot. Retrieved 2020-01-24.
  21. ^ a b "BioWare Responds to Mass Effect 3 DLC Controversy". PCMAG. Retrieved 2017-08-01.
  22. ^ "Gearbox partially fixes Borderlands 2 compatibility pack issues on Xbox 360". SlashGear. 2013-01-17. Retrieved 2020-01-24.
  23. ^ Phillips, Tom (2013-01-16). "Gearbox issues Borderlands 2 compatibility pack error advice". Eurogamer. Retrieved 2020-01-24.
  24. ^ "Bungie Explains Why Some Destiny DLC Is Already on the Disc". GameSpot. Retrieved 2020-01-24.
  25. ^ Morrison, Chris (2008-10-29). "A popular Facebook game enrages players by adding micro-transactions". VentureBeat. Retrieved 2013-07-10.
  26. ^ Ransom-Wiley, James (2006-04-03). "Download Oblivion's horse armor, for a price". Joystiq. Retrieved 2013-12-17.
  27. ^ Surette, Tim (April 3, 2006). . GameSpot. CBS Interactive. Archived from the original on September 30, 2007.
  28. ^ Raumer, Daniel (2010-02-18). "Electronic Arts - …kämpft gegen gebrauchte Spiele". GameStar. IDG. Retrieved 2011-07-11.
  29. ^ Sinclair, Brendan (May 1, 2020). "GameStop trades in its future for insultingly low amount". GamesIndustry.biz. Retrieved May 1, 2020.
  30. ^ "Dear everyone: it's time to stop buying season passes at launch". PCGamesN. Retrieved 3 March 2018.
  31. ^ Reiner, Andrew. "Season Passes Are Starting To Sound Like Scams". Game Informer. Retrieved 2021-11-06.
  32. ^ Sheridan, Connor (2016-12-15). "The multiplayer season pass is almost dead, this is how For Honor and Titanfall 2 are killing it". gamesradar. Retrieved 2021-11-06.
  33. ^ a b c Game Informer, April 2007
  34. ^ Cavalli, Earnest (2007-03-26). "Microsoft hearts capitalism, shiny rocks; does not heart free content, sunshine". Retrieved 2013-12-17.
  35. ^ Lizardi, Ryan. "DLC: Perpetual Commodification of the Video Game." Democratic Communiqué [Online], 25.1 (2012): n. pag. Web. 1 Aug. 2017
  36. ^ "The Xbox One is struggling because video game exclusives still matter". The Verge. Retrieved 2018-08-05.
  37. ^ "Xbox's lack of compelling games won't be fixed next year". Engadget. Retrieved 2018-08-05.
  38. ^ "Force Unleashed unleashing more DLC, Sith Edition for PC, PS3, 360". GameSpot. Retrieved 2020-01-24.
  39. ^ Good, Owen S. (2019-08-28). "Spider-Man Game of the Year edition available now for PS4". Polygon. Retrieved 2020-01-24.
  40. ^ Davenport, James (2020-01-13). "Where to start with The Witcher games if you've only seen the Netflix show". PC Gamer. Retrieved 2020-01-24.
  41. ^ "After Killing Microtransactions, Shadow Of War Gets A New Definitive Edition". GameSpot. Retrieved 2020-01-24.
  42. ^ "Destiny: The Taken King Collector's Edition exclusive to GameStop". IGN. 16 June 2015. Retrieved June 20, 2015.
  43. ^ "Destiny: The Collection Out Now on PS4 and Xbox One". GameSpot. Retrieved 2020-01-24.
  44. ^ Tomb Raider Underword DLC Was Meant To Be In Original Game - Kotaku
  45. ^ Tomb Raider DLC content meant for original game - BitGamer
  46. ^ Hood, Vic. "Buy the other half of your furniture with the latest Sims 4 Stuff pack". PCGamesN.

downloadable, content, additional, content, created, already, released, video, game, distributed, through, internet, game, publisher, either, added, extra, cost, form, video, game, monetization, enabling, publisher, gain, additional, revenue, from, title, afte. Downloadable content DLC a is additional content created for an already released video game distributed through the Internet by the game s publisher It can either be added for no extra cost or it can be a form of video game monetization 1 enabling the publisher to gain additional revenue from a title after it has been purchased often using some type of microtransaction system DLC can range from cosmetic content such as skins to new in game content such as characters levels modes and larger expansions that may contain a mix of such content as a continuation of the base game In some games multiple DLC including future DLC not yet released may be bundled as part of a season pass typically at a discount in comparison to purchasing each DLC individually While the Dreamcast was the first home console to support DLC albeit in a limited form due to hardware and internet connection limitations Microsoft s Xbox console and Xbox Live platform helped to popularize the concept Since the seventh generation of video game consoles DLC has been a prevalent feature of most major video game platforms with internet connectivity Since the popularization of microtransactions in online distribution platforms such as Steam the term DLC has become a synonymous for any form of paid content in video games regardless of whether they constitute the download of new content Furthermore this led to the creation of the oxymoronic term on disc DLC for content included on the game s original files but locked behind a paywall 2 Contents 1 History 1 1 Precursors to DLC 1 2 On consoles 1 3 On personal computers 1 4 On handhelds 2 On disc DLC 3 Monetization 4 Availability 5 In other media 6 Notes 7 ReferencesHistory EditPrecursors to DLC Edit See also Digital distribution in video games The earliest form of downloadable content were offerings of full games such as on the Atari 2600 s GameLine service which allowed users to download games using a telephone line A similar service Sega Channel allowed for the downloading of games to the Sega Genesis over a cable line While the GameLine and Sega Channel services allowed for the distribution of entire titles they did not provide downloadable content for existing titles Expansion packs were sold at retail for some PC games which featured content such as additional levels characters or maps for a base game They often required an installation of the original game in order to function but some games such as Half Life had standalone expansions which were essentially spin off games that reused engine code and assets from the original game On consoles Edit The Dreamcast was the first console to feature online support as a standard DLC was available though limited in size due to the narrowband connection and the size limitations of a memory card These online features were still considered a breakthrough in video games but the competing PlayStation 2 did not ship with a built in network adapter 3 With the advent of the Xbox Microsoft was the second company to implement downloadable content Many original Xbox Live titles including Splinter Cell Halo 2 and Ninja Gaiden offered varying amounts of extra content available for download through the Xbox Live service Most of this content with the notable exception of content for Microsoft published titles was available for free 4 The Xbox 360 2005 included more robust support for digital distribution including DLC downloads and purchases via its Xbox Live Marketplace service Microsoft believed that publishers would benefit by offering small pieces of content at a small cost 1 to 5 rather than full expansion packs 20 as this would allow players to pick and chose what content they desired providing revenue to the publishers Microsoft also utilized a digital currency known as Microsoft Points for transactions which could also be purchased through physical gift cards to avoid the banking fees associated with the small price points 5 Sony adopted the same approach with their downloadable hub the PlayStation Store With Gran Turismo HD Concept Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions 6 7 The project was later canceled in favor of the full Gran Turismo 5 8 Nintendo has featured a sparser amount of downloadable content on their Wii Shop Channel the bulk of which is accounted for by digital distribution of emulated Nintendo titles from previous generations Music video games such as titles from the Guitar Hero and Rock Band franchises took significant advantage of downloadable content as a means of offering new songs to be played in game Harmonix claimed that Guitar Hero II would feature more online content than anyone has ever seen in a game to this date 9 Rock Band features the largest number of downloadable items of any console video game with a steady number of new songs that were added weekly between 2007 and 2013 Acquiring all the downloadable content for Rock Band would as of July 12 2012 cost 9 150 10 10 On personal computers Edit As the popularity and speed of internet connections rose so did the popularity of using the internet for digital distribution of media User created game mods and maps were distributed exclusively online as they were mainly created by people without the infrastructure capable of distributing the content through physical media In 1997 Cavedog offered a new unit every month as free downloadable content for their real time strategy computer game Total Annihilation 1 11 Later PC digital distribution platforms such as Games for Windows Marketplace and Steam would add support for DLC in a similar manner to consoles 12 On handhelds Edit Nokia phones of the late 1990s and early 2000s shipped with side scrolling shooter Space Impact available on various models With the introduction of WAP in 2000 additional downloadable content for the game with extra levels became available The Nintendo Wi Fi Connection service on the Nintendo DS could be used to obtain a form of DLC for certain games such as Picross DS where players could download puzzle packs of classic puzzles from previous Picross games such as Mario s Picross 13 as well as downloadable user generated content 14 Due to the Nintendo DS s use of cartridges and lack of dedicated storage most DLC for DS games was limited in scope or in some cases such as Professor Layton and the Curious Village was already part of the game s data on the cartridge and merely unlocked 15 The Nintendo 3DS supports the purchase of DLC for supported titles for Nintendo eShop 16 Starting with iOS 3 downloadable content became available for the platform via applications bought from the App Store While this ability was initially only available to developers for paid applications Apple eventually allowed for developers to offer this in free applications as well in October 2009 17 On disc DLC EditIn some cases a purchased DLC may not actually download new content to the device but merely consists of data used to enable associated content that is already present within the game s data DLC of this nature revealed via data mining is typically referred to as on disc DLC 18 19 This practice has sometimes been considered controversial with publishers being accused of using what is effectively a microtransaction to lock access to content that was already contained within the game as sold at retail 20 19 21 Data relating to future DLC may be included on disc or downloaded during updates for technical reasons as well either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC 22 23 or as dormant support code for planned content that is still in development at the time of the release 24 20 18 21 Monetization EditDownloadable content is often offered for a price Since Facebook games popularized the business model of microtransactions 25 some have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release with The Elder Scrolls IV Oblivion s horse armor DLC having faced a mixed reception upon its release for that reason 26 27 However by 2009 the Horse Armor DLC was one of the top ten content packs that Bethesda had sold which justified the DLC model for future games 5 Where a normal software disc may allow its license sold or traded DLC is generally locked to a specific user s account and does not come with the ability to transfer that license to another user 28 29 In addition to individual content downloads video game publishers sometimes offer a season pass which allows users to pre order a selection of upcoming content over a specific time period and ensuring the customer s ability to immediately obtain the content upon release As users do not have the ability to fully preview the content before their purchase there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase In multiplayer games season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps 30 31 32 Microsoft has been known to require developers to charge for their content when the developers would rather release their content for free 33 Some content has even been withheld from release because the developer refused to charge the amount Microsoft required 33 34 Epic Games known for continual support of their older titles with downloadable updates believed that releasing downloadable content over the course of a game s lifetime helped increase sales throughout and had succeeded well with that business model in the past but was required to implement fees for downloads when releasing content for their Microsoft published game Gears of War 33 As of 2010 the sale of DLC makes up around 20 of video games sales a substantial portion of a developer s profit margin Developers are beginning to use the sale of DLC for an already successful game series to fund the development of new IPs or sequels to existing games 35 Availability EditDLC is usually distributed through a console platform s online storefront such as Microsoft Store Nintendo eShop PlayStation Store or similar storefronts for PC games such as Steam 12 Platform exclusivity can also apply to DLC with Activision having reserved a timed exclusivity period for DLC in the Call of Duty franchise to PlayStation consoles 36 37 Some time after a game s original release a publisher may reissue the game at retail with all of its existing DLC included at no additional charge and in some cases exclusive content which may be released as DLC for existing owners in the future 38 The resulting SKU is often branded with a subtitle to distinguish it from the original release such as Game of the Year Edition 39 40 or Definitive Edition 41 Destiny was reissued twice to coincide with its Year 2 and Year 3 milestones and associated DLC expansions The Taken King and Rise of Iron a compilation of the game s existing DLC and The Taken King was released in 2015 under the title Destiny The Taken King Legendary Edition while the game was re issued again in 2016 as Destiny The Collection to add Rise of Iron 42 43 There have also been cases where DLCs were intended to be part of the main game but they were later stripped out of it in order to be sold as a separate feature Tomb Raider Underworld has been criticized for providing two DLCs exclusive to the Xbox 360 that were supposedly removed from the original game 44 45 The Sims 4 My First Pet was likewise criticised for containing items that had seemingly been removed from the Cats amp Dogs expansion with the DLC requiring the downloadable expansion pack in order to work PCGamesN described it as a stuff pack for an expansion pack 46 In other media EditWhile video games are the origins of downloadable content with movies books and music also becoming more popular in the digital sphere experimental DLC has also been attempted Amazon s Kindle service for example allows updating ebooks which allows authors to not only update and correct work but also add content Notes Edit The initialism DLC may be treated as a mass noun three DLC or a count noun three DLCs depending on the writer Downloadable content like content in this sense is generally treated as a mass noun References Edit a b Giskard 2012 10 12 Total Annihilation An RTSG Classic The Engineering Guild Archived from the original on 2013 06 20 Retrieved 2013 06 18 Total Annihilation was one of the early adopters of the DLC releases and every month Cavedog would release a new unit for free to try with the game What Is DLC in Gaming and How Does It Work LifeWire Sony confirms PS2 online plans GamesIndustry biz 2002 08 15 Retrieved 2015 12 13 via TheRegister co uk Goldstein Hilary 2004 07 16 Ninja Gaiden Hurricane Pack Vol 1 Q amp A New details on the enemies AI changes and camera fixes Exclusive screens show off even more enemies and a second costume Archived from the original on July 19 2004 Retrieved 2013 12 17 a b Williams Mike October 11 2017 The Harsh History Of Gaming Microtransactions From Horse Armor to Loot Boxes US Gamer Retrieved October 11 2017 Gran Turismo HD will be a barebones release VideoGamer com Retrieved 2008 06 24 Gantayat Anoop September 25 2006 Gran Turismo Still For Boys IGN Archived from the original on July 21 2011 Retrieved 2009 12 30 Gantayat Anoop November 30 2006 Sony Drops Gran Turismo HD IGN Retrieved 2009 12 30 Guitar Hero II for Xbox 360 to have most DLC ever VideoGamer com 2007 02 15 Retrieved 2010 11 19 Rock Band is an EXPENSIVE Hobby but HOW Expensive Rockbandaide com Archived from the original on June 17 2013 Retrieved 2012 11 06 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link TA downloadable units on cavedog com archived in the Internet Archive on March 30 2001 a b Bramwell Tom 2009 03 17 Steam now supports premium DLC Eurogamer Retrieved 2020 01 24 IGN Picross DS Retrieved 2008 06 24 1UP Picross DS Review Archived from the original on 2012 10 04 Retrieved 2008 06 24 Professor Layton and the not so downloadable content 2008 03 20 Retrieved 2008 09 24 permanent dead link First 3DS game with paid DLC is Theatrhythm Final Fantasy Geek com 2012 01 23 Archived from the original on 2019 08 29 Retrieved 2020 04 09 Chen Brian X 2009 10 15 Apple Allows In App Purchases in Free iPhone Apps Wired Retrieved 2010 02 09 a b Orland Kyle August 13 2015 EA exec says complaints about on disc DLC are nonsense Ars Technica Retrieved April 25 2019 a b Industry Blend Capcom s Disc Locked Content Could Combat Used Game Sales Cinemablend 2012 03 11 Retrieved 2020 01 24 a b EA s New Empire An Interview With Peter Moore GameSpot Retrieved 2020 01 24 a b BioWare Responds to Mass Effect 3 DLC Controversy PCMAG Retrieved 2017 08 01 Gearbox partially fixes Borderlands 2 compatibility pack issues on Xbox 360 SlashGear 2013 01 17 Retrieved 2020 01 24 Phillips Tom 2013 01 16 Gearbox issues Borderlands 2 compatibility pack error advice Eurogamer Retrieved 2020 01 24 Bungie Explains Why Some Destiny DLC Is Already on the Disc GameSpot Retrieved 2020 01 24 Morrison Chris 2008 10 29 A popular Facebook game enrages players by adding micro transactions VentureBeat Retrieved 2013 07 10 Ransom Wiley James 2006 04 03 Download Oblivion s horse armor for a price Joystiq Retrieved 2013 12 17 Surette Tim April 3 2006 Oblivion horse armor now available GameSpot CBS Interactive Archived from the original on September 30 2007 Raumer Daniel 2010 02 18 Electronic Arts kampft gegen gebrauchte Spiele GameStar IDG Retrieved 2011 07 11 Sinclair Brendan May 1 2020 GameStop trades in its future for insultingly low amount GamesIndustry biz Retrieved May 1 2020 Dear everyone it s time to stop buying season passes at launch PCGamesN Retrieved 3 March 2018 Reiner Andrew Season Passes Are Starting To Sound Like Scams Game Informer Retrieved 2021 11 06 Sheridan Connor 2016 12 15 The multiplayer season pass is almost dead this is how For Honor and Titanfall 2 are killing it gamesradar Retrieved 2021 11 06 a b c Game Informer April 2007 Cavalli Earnest 2007 03 26 Microsoft hearts capitalism shiny rocks does not heart free content sunshine Retrieved 2013 12 17 Lizardi Ryan DLC Perpetual Commodification of the Video Game Democratic Communique Online 25 1 2012 n pag Web 1 Aug 2017 The Xbox One is struggling because video game exclusives still matter The Verge Retrieved 2018 08 05 Xbox s lack of compelling games won t be fixed next year Engadget Retrieved 2018 08 05 Force Unleashed unleashing more DLC Sith Edition for PC PS3 360 GameSpot Retrieved 2020 01 24 Good Owen S 2019 08 28 Spider Man Game of the Year edition available now for PS4 Polygon Retrieved 2020 01 24 Davenport James 2020 01 13 Where to start with The Witcher games if you ve only seen the Netflix show PC Gamer Retrieved 2020 01 24 After Killing Microtransactions Shadow Of War Gets A New Definitive Edition GameSpot Retrieved 2020 01 24 Destiny The Taken King Collector s Edition exclusive to GameStop IGN 16 June 2015 Retrieved June 20 2015 Destiny The Collection Out Now on PS4 and Xbox One GameSpot Retrieved 2020 01 24 Tomb Raider Underword DLC Was Meant To Be In Original Game Kotaku Tomb Raider DLC content meant for original game BitGamer Hood Vic Buy the other half of your furniture with the latest Sims 4 Stuff pack PCGamesN Retrieved from https en wikipedia org w index php title Downloadable content amp oldid 1128581482, wikipedia, wiki, book, books, library,

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