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Action-adventure game

An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.

Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills.

Definition

An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game,[1] especially crucial elements like puzzles.[2] Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games.[3] They are faster-paced than pure adventure games, because they include both physical and conceptual challenges.[3] Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game.[4] Popular examples of action-adventure games include The Legend of Zelda, God of War,[3] and Tomb Raider series.[5]

Relationship to other genres

When a game stops being an adventure game and becomes an action game is a matter of interpretation.[6] There are quite a few disagreements in the community and in the media over what actually constitutes an action-adventure game. One definition of the term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game."[7] In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game.[3][8] Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving.[7][8] Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure.[3] Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope.

Subgenres

Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Many games with gameplay[9] similar to those in The Legend of Zelda series are called Zelda clones[10] or Zelda like games.[11][12][13] Popular subgenres include:

Grand Theft Auto clone

Grand Theft Auto clone, is a subgenre of open world action-adventure video games in the third-person perspective. They are characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design.[14][15] In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting.[16][17][18]

Metroidvania

Metroidvania; a portmanteau of Metroid and Castlevania, sometimes referred to as "search action",[19] is used to describe games in this genre that generally are based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay.[20]

Survival horror

Survival horror, emphasize "inventory management" and making sure the player has enough ammunition and recovery items to "survive" the horror setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features.[21][22][23][24] The Resident Evil franchise popularized this subgenre.

Gameplay

Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges[6] where the story is enacted rather than narrated.[25] While motion-based, often reflexive, actions are required,[4] the gameplay still follows a number of adventure game genre tropes (gathering items, exploration of and interaction with one's environment, often including an overworld connecting areas of importance, and puzzle-solving).[26] While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score.[26] In most action-adventure games, the player controls a single avatar as the protagonist.[3] This type of game is often quite similar to role-playing video games.[27]

They are distinct from graphic adventures, which sometimes have free-moving central characters, but also a wider variety of commands and fewer or no action game elements and are distinct too from text adventures, characterized by many different commands introduced by the user via a complex text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including bird's eye, side-scrolling, first-person, third-person, over-the-shoulder, or even a 3/4 isometric view.

Many action-adventure games simulate a conversation through a conversation tree. When the player encounters a non-player character, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.[citation needed]

Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability.[28]

History

1970s and early 1980s

Brett Weiss cites Atari's Superman (1979) as an action-adventure game,[29] with Retro Gamer crediting it as the "first to utilize multiple screens as playing area".[30] Mark J.P. Wolf credits Adventure (1980) for the Atari VCS as the earliest-known action-adventure game.[31] The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an action game.[7] Muse Software's Castle Wolfenstein (1981) was another early action-adventure game, merging exploration, combat, stealth,[32] and maze game elements,[33] drawing inspiration from arcade shoot 'em ups and maze games (such as maze-shooter Berzerk) and war films (such as The Guns of Navarone).[34]

According to Wizardry developer Roe R. Adams, early action-adventure games "were basically arcade games done in a fantasy" setting.[35] Tutankham, debuted by Konami in January 1982,[36] was an action-adventure released for arcades.[37] It combined maze, shoot 'em up, puzzle-solving and adventure elements,[38][29][39] with a 1983 review by Computer and Video Games magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay."[38] It inspired the similar Time Bandit (1983).[40] Action Quest, released in May 1982, blended puzzle elements of adventure games into a joystick-controlled, arcade-style action game, which surprised reviewers at the time.[41][42]

While noting some similarities to Adventure, IGN argues that The Legend of Zelda (1986) by Nintendo "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points.[9] The Legend of Zelda series was the most prolific action-adventure game franchise through to the 2000s.[43] Roe R. Adams also cited the arcade-style side-scrolling fantasy games Castlevania (1986), Trojan (1986) and Wizards & Warriors (1987) as early examples of action-adventure games.[35]

Games like Brain Breaker (1985), Xanadu (1985), Metroid (1986) and Vampire Killer (1986) combined a side-scrolling platformer format with adventure exploration, creating the Metroidvania platform-adventure subgenre. Similarly, games like 005 (1981), Castle Wolfenstein and Metal Gear (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the stealth game subgenre, which would later be popularized in 1998 with the releases of Metal Gear Solid, Tenchu: Stealth Assassins, and Thief: The Dark Project.

1990s to present

The cinematic platformer Prince of Persia (1989) featured action-adventure elements, inspiring games such as Another World (1991) and Flashback (1992). Alone in the Dark (1992) used 3D graphics, which would later be popularized by Resident Evil (1996) and Tomb Raider (1996). Resident Evil in particular created the survival horror subgenre, inspiring titles such as Silent Hill (1999) and Fatal Frame (2001).[7]

Action-adventure games have gone on to become more popular than the pure adventure games and pure platform games that inspired them.[44] Recent examples include the Uncharted franchise, The Legend of Zelda: Breath of the Wild and Ark: Survival Evolved

References

  1. ^ Rollins, A.; Morris, D. (2000). Game Architecture and Design. Coriolis Ed.
  2. ^ Luban, Pascal (6 December 2002). "Designing and Integrating Puzzles in Action-Adventure Games". Game Developer. Retrieved 12 August 2022.
  3. ^ a b c d e f Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall. ISBN 0-13-168747-6.
  4. ^ a b Luban, Pascal (6 December 2002). "Designing and Integrating Puzzles in Action-Adventure Games". Gamasutra. Think Services Game Group. p. 2. Retrieved 5 February 2009.
  5. ^ Gal, Viviane; Le Prado, Cécile; Natkin, Stéphane; Vega, Liliana (2002). Writing for Video Games (PDF). Proceedings Laval Ritual (IVRC). (PDF) from the original on 6 July 2003.
  6. ^ a b Rollings, Andrew; Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders. p. 446. ISBN 1-59273-001-9.
  7. ^ a b c d Aya (2 August 2005). . Archived from the original on 29 January 2009. Retrieved 4 February 2009.
  8. ^ a b "The Next Generation 1996 Lexicon A to Z". Next Generation. No. 15. Imagine Media. March 1996. pp. 28–42. Action-adventure – A game which is nearly all action (see action game), but that also includes a good deal of strategy and more advanced problem solving.
  9. ^ a b Travis Fahs (27 August 2010). "IGN Presents the History of Zelda – Retro Feature at IGN". IGN. Retrieved 12 May 2021.
  10. ^ Fontes, Renan (29 December 2019). "5 Zelda Clones Better Than The Real Thing (& 5 That Are So Much Worse)". TheGamer. Retrieved 7 January 2023.
  11. ^ Robson, Daniel (12 March 2020). "Genshin Impact: Hands-on With the Zelda Clone That's not Really a Zelda Clone". IGN. Retrieved 7 January 2023.
  12. ^ Commerce, Stack (9 September 2020). "This Online Course Teaches You How to Create a Game Like The Legend of Zelda". IGN. Retrieved 7 January 2023.
  13. ^ "16 Games Zelda Fans Should Try". GameSpot. Retrieved 7 January 2023.
  14. ^ "25+ Games Like GTA (Grand Theft Auto)". Find Me Similar. 12 April 2013.
  15. ^ Bramwell, Tom (27 March 2007). . Eurogamer. Archived from the original on 30 September 2007. Retrieved 25 July 2008.
  16. ^ Sources that refer to Grand Theft Auto popularizing or inventing a genre include:
    i. Reparaz, Mikel (27 March 2007). "Battle of the GTA clones". GamesRadar. Retrieved 21 July 2008.;
    ii. Cifaldi, Frank (21 February 2006). "Analysts: FPS 'Most Attractive' Genre for Publishers". Gamasutra. Retrieved 21 August 2008.;
    iii. "Hunt for Grand Theft Auto pirates". BBC News. 21 October 2004. Retrieved 26 August 2008.
  17. ^ Sources that refer to games similar to Grand Theft Auto as action-adventure games include:
    i. Parkyn, Jonathan (18 April 2006). . Personal Computer World. Archived from the original on 22 September 2008. Retrieved 25 July 2008.
    ii. Steve Tilley (1 April 2007). "Wii 'Godfather' for newbies only". CANOE. Archived from the original on 23 June 2007. Retrieved 25 July 2008.;
    iii. Bishop, Sam (16 May 2003). . IGN. Archived from the original on 1 February 2009. Retrieved 25 July 2008.
    iv. Will Tuttle (30 August 2006). "GameSpy Review – Saints Row". GameSpy. Retrieved 25 July 2008.;
    v. Snow, Blake (30 January 2008). . GamePro. Archived from the original on 1 February 2008. Retrieved 24 July 2008.
  18. ^ Navarro, Alex (2004-11-11). "Scrapland Review". from the original on 10 October 2011. Retrieved 23 May 2009. Scrapland Review], GameSpot, Retrieved on 2009-6-17
  19. ^ Romano, Sal (26 February 2019). "Touhou Luna Nights leaves Steam Early Access, version 1.0 now available". Gematsu. from the original on 10 October 2021. Retrieved 10 October 2021.
  20. ^ Nutt, Christian (13 February 2015). "The undying allure of the Metroidvania". Gamasutra. from the original on 12 May 2015. Retrieved 13 February 2015.
  21. ^ "Survival Horror vs. Action Horror". gamerevolution.com. Retrieved 10 September 2013.
  22. ^ "The Evil Within preview – 'real survival horror'". metro.co.uk. 25 June 2013. Retrieved 10 September 2013.
  23. ^ . zero1gaming.com. Archived from the original on 21 July 2014. Retrieved 10 September 2013.
  24. ^ "6 Upcoming Horror Games That Look Absolutely Terrifying". blooody-disgusting.org. 21 April 2013. Retrieved 10 September 2013.
  25. ^ Ryan, Marie-Laure (2002). "Beyond Myth and Metaphor – The Case of Narrative in Digital Media". Game Studies. The International Journal of Computer Game Research. 1 (1). from the original on 2 February 2009. Retrieved 5 February 2009.
  26. ^ a b Luban, Pascal (6 December 2002). "Designing and Integrating Puzzles in Action-Adventure Games". Gamasutra. Think Services Game Group. p. 1. from the original on 21 December 2008. Retrieved 5 February 2009.
  27. ^ Bob Johnstone. . ESRB Infographics. ESRB. Archived from the original on 6 October 2014. Retrieved 1 August 2014.
  28. ^ Luban, Pascal (6 December 2002). "Designing and Integrating Puzzles in Action-Adventure Games". Gamasutra. Think Services Game Group. p. 3. Retrieved 5 February 2009.
  29. ^ a b Weiss, Brett. Classic Home Video Games, 1972–1984: A Complete Reference Guide. McFarland & Co. pp. 119, 126.
  30. ^ LMozejko, Michal (16 April 2009). "Superman". Retro Gamer. Retrieved 19 October 2017.
  31. ^ Wolf, Mark J. P.; Perron, Bernard, eds. (2003). "Foreword". Video Game Theory Reader. Routledge. p. x. ISBN 0-415-96578-0.
  32. ^ DeMaria, Rusel; Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill Professional. p. 224. ISBN 0-07-223172-6.
  33. ^ Maynard, Ashley E.; Subrahmanyam, Kaveri; Greenfield, Patricia M. (13 May 2005). "Technology and the Development of Intelligence: From the Loom to the Computer". In Sternberg, Robert J.; Preiss, David D. (eds.). Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities. Routledge. pp. 29–54 (38). ISBN 978-1-136-77805-6.
  34. ^ Boardman, Krist; Bernstein, Harvey (June 1982). "Inside Gaming". Computer Gaming World. Vol. 1, no. 4. Ziff Davis. pp. 22–3.
  35. ^ a b Adams, Roe R. (November 1990), "Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines", Computer Gaming World, no. 76, pp. 83–84 [83], Action adventures were basically arcade games done in a fantasy setting such as Castlevania, Trojan, and Wizards & Warriors.
  36. ^ "Overseas Readers Column – Konami And Stern Pact On "Tutankham" Video" (PDF). Game Machine (in Japanese). No. 194. Amusement Press, Inc. 15 August 1982. p. 26. (PDF) from the original on 31 January 2020.
  37. ^ "Minority Report: Tutankham". Retro Gamer. No. 127. January 2014. p. 51.
  38. ^ a b "Fine Time in Tombs of Tut! Tutankham". Computer and Video Games. No. 26 (December 1983). 16 November 1983. p. 31.
  39. ^ Kunkel, Bill; Katz, Arnie (December 1983). "Arcade Alley: Super Gifts for Gamers" (PDF). Video. Vol. 7, no. 9. Reese Communications. pp. 28–9. ISSN 0147-8907. (PDF) from the original on 23 November 2019.
  40. ^ "Harry Lafnear Interview". Atari Legend. 5 September 2003.
  41. ^ Anderson, John J. (May 1982). "Atari Arcade". Computer Gaming World. Vol. 2, no. 3. p. 18.
  42. ^ The Creative Atari. Creative Computing Press. 1983. pp. 177–178. ISBN 9780916688349.
  43. ^ "Most-prolific action-adventure video game series". Guinness World Records. 1 January 2007. Retrieved 17 April 2012.
  44. ^ Adams, Ernest (9 July 2009). "The Designer's Notebook: Sorting Out the Genre Muddle". Game Developer. Retrieved 12 August 2022.

External links

  •   Media related to Action-adventure games at Wikimedia Commons

action, adventure, game, action, adventure, redirects, here, other, uses, action, adventure, disambiguation, this, article, possibly, contains, original, research, please, improve, verifying, claims, made, adding, inline, citations, statements, consisting, onl. Action adventure redirects here For other uses see Action adventure disambiguation This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed February 2021 Learn how and when to remove this template message An action adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres Typically pure adventure games have situational problems for the player to solve to complete a storyline involving very little to no action If there is action it is generally confined to isolated instances Pure action games have gameplay based on real time interactions that challenges the player s reflexes and eye hand coordination Action adventure games combine these genres by engaging both reflexes and eye hand coordination and problem solving skills Contents 1 Definition 1 1 Relationship to other genres 2 Subgenres 2 1 Grand Theft Auto clone 2 2 Metroidvania 2 3 Survival horror 3 Gameplay 4 History 4 1 1970s and early 1980s 4 2 1990s to present 5 References 6 External linksDefinition EditAn action adventure game can be defined as a game with a mix of elements from an action game and an adventure game 1 especially crucial elements like puzzles 2 Action adventures require many of the same physical skills as action games but also offer a storyline numerous characters an inventory system dialogue and other features of adventure games 3 They are faster paced than pure adventure games because they include both physical and conceptual challenges 3 Action adventure games normally include a combination of complex story elements which are displayed for players using audio and video The story is heavily reliant upon the player character s movement which triggers story events and thus affects the flow of the game 4 Popular examples of action adventure games include The Legend of Zelda God of War 3 and Tomb Raider series 5 Relationship to other genres Edit When a game stops being an adventure game and becomes an action game is a matter of interpretation 6 There are quite a few disagreements in the community and in the media over what actually constitutes an action adventure game One definition of the term action adventure may be An action adventure game is a game that has enough action in it not to be called an adventure game but not enough action to be called an action game 7 In some cases an action game with puzzles will be classified as an action adventure game but if these puzzles are quite simple they might be classified as an action game 3 8 Others see action games as a pure genre while an action adventure is an action game that includes situational problem solving 7 8 Adventure gamers may also be purists rejecting any game that makes use of physical challenges or time pressure 3 Regardless the action adventure label is prominent in articles over the internet and media The term action adventure is usually substituted for a particular subgenre due to its wide scope Subgenres EditThis article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed August 2020 Learn how and when to remove this template message Although action adventure games are diverse and difficult to classify there are some distinct subgenres Many games with gameplay 9 similar to those in The Legend of Zelda series are called Zelda clones 10 or Zelda like games 11 12 13 Popular subgenres include Grand Theft Auto clone Edit Grand Theft Auto clone is a subgenre of open world action adventure video games in the third person perspective They are characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design 14 15 In these types of open world games players may find and use a variety of vehicles and weapons while roaming freely in an open world setting 16 17 18 Metroidvania Edit Metroidvania a portmanteau of Metroid and Castlevania sometimes referred to as search action 19 is used to describe games in this genre that generally are based on two dimensional platformers They emphasize both exploration and puzzle solving with traditional platform gameplay 20 Survival horror Edit Survival horror emphasize inventory management and making sure the player has enough ammunition and recovery items to survive the horror setting This is a thematic genre with diverse gameplay so not all survival horror games share all the features 21 22 23 24 The Resident Evil franchise popularized this subgenre Gameplay EditSee also Adventure game Common objectives and gameplay and Action game Defining elements Action adventure games are faster paced than pure adventure games and include physical as well as conceptual challenges 6 where the story is enacted rather than narrated 25 While motion based often reflexive actions are required 4 the gameplay still follows a number of adventure game genre tropes gathering items exploration of and interaction with one s environment often including an overworld connecting areas of importance and puzzle solving 26 While the controls are arcade style character movement few action commands there is an ultimate goal beyond a high score 26 In most action adventure games the player controls a single avatar as the protagonist 3 This type of game is often quite similar to role playing video games 27 They are distinct from graphic adventures which sometimes have free moving central characters but also a wider variety of commands and fewer or no action game elements and are distinct too from text adventures characterized by many different commands introduced by the user via a complex text parser and no free moving character While they share general gameplay dynamics action adventures vary widely in the design of their viewpoints including bird s eye side scrolling first person third person over the shoulder or even a 3 4 isometric view Many action adventure games simulate a conversation through a conversation tree When the player encounters a non player character they are allowed to select a choice of what to say The NPC gives a scripted response to the player and the game offers the player several new ways to respond citation needed Due to the action adventure subgenre s broad and inclusive nature it causes some players to have difficulty finishing a particular game Companies have devised ways to give the player help such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability 28 History Edit1970s and early 1980s Edit Brett Weiss cites Atari s Superman 1979 as an action adventure game 29 with Retro Gamer crediting it as the first to utilize multiple screens as playing area 30 Mark J P Wolf credits Adventure 1980 for the Atari VCS as the earliest known action adventure game 31 The game involves exploring a 2D environment finding and using items which each have prescribed abilities and fighting dragons in real time like in an action game 7 Muse Software s Castle Wolfenstein 1981 was another early action adventure game merging exploration combat stealth 32 and maze game elements 33 drawing inspiration from arcade shoot em ups and maze games such as maze shooter Berzerk and war films such as The Guns of Navarone 34 According to Wizardry developer Roe R Adams early action adventure games were basically arcade games done in a fantasy setting 35 Tutankham debuted by Konami in January 1982 36 was an action adventure released for arcades 37 It combined maze shoot em up puzzle solving and adventure elements 38 29 39 with a 1983 review by Computer and Video Games magazine calling it the first game that effectively combined the elements of an adventure game with frenetic shoot em up gameplay 38 It inspired the similar Time Bandit 1983 40 Action Quest released in May 1982 blended puzzle elements of adventure games into a joystick controlled arcade style action game which surprised reviewers at the time 41 42 While noting some similarities to Adventure IGN argues that The Legend of Zelda 1986 by Nintendo helped to establish a new subgenre of action adventure becoming a success due to how it combined elements from different genres to create a compelling hybrid including exploration adventure style inventory puzzles an action component a monetary system and simplified RPG style level building without the experience points 9 The Legend of Zelda series was the most prolific action adventure game franchise through to the 2000s 43 Roe R Adams also cited the arcade style side scrolling fantasy games Castlevania 1986 Trojan 1986 and Wizards amp Warriors 1987 as early examples of action adventure games 35 Games like Brain Breaker 1985 Xanadu 1985 Metroid 1986 and Vampire Killer 1986 combined a side scrolling platformer format with adventure exploration creating the Metroidvania platform adventure subgenre Similarly games like 005 1981 Castle Wolfenstein and Metal Gear 1987 combined action adventure exploration with stealth mechanics laying the foundations for the stealth game subgenre which would later be popularized in 1998 with the releases of Metal Gear Solid Tenchu Stealth Assassins and Thief The Dark Project 1990s to present Edit The cinematic platformer Prince of Persia 1989 featured action adventure elements inspiring games such as Another World 1991 and Flashback 1992 Alone in the Dark 1992 used 3D graphics which would later be popularized by Resident Evil 1996 and Tomb Raider 1996 Resident Evil in particular created the survival horror subgenre inspiring titles such as Silent Hill 1999 and Fatal Frame 2001 7 Action adventure games have gone on to become more popular than the pure adventure games and pure platform games that inspired them 44 Recent examples include the Uncharted franchise The Legend of Zelda Breath of the Wild and Ark Survival EvolvedReferences Edit Rollins A Morris D 2000 Game Architecture and Design Coriolis Ed Luban Pascal 6 December 2002 Designing and Integrating Puzzles in Action Adventure Games Game Developer Retrieved 12 August 2022 a b c d e f Rollings Andrew Ernest Adams 2006 Fundamentals of Game Design Prentice Hall ISBN 0 13 168747 6 a b Luban Pascal 6 December 2002 Designing and Integrating Puzzles in Action Adventure Games Gamasutra Think Services Game Group p 2 Retrieved 5 February 2009 Gal Viviane Le Prado Cecile Natkin Stephane Vega Liliana 2002 Writing for Video Games PDF Proceedings Laval Ritual IVRC Archived PDF from the original on 6 July 2003 a b Rollings Andrew Ernest Adams 2003 Andrew Rollings and Ernest Adams on Game Design New Riders p 446 ISBN 1 59273 001 9 a b c d Aya 2 August 2005 A Brief But Comprehensive History of the Action Adventure Genre Archived from the original on 29 January 2009 Retrieved 4 February 2009 a b The Next Generation 1996 Lexicon A to Z Next Generation No 15 Imagine Media March 1996 pp 28 42 Action adventure A game which is nearly all action see action game but that also includes a good deal of strategy and more advanced problem solving a b Travis Fahs 27 August 2010 IGN Presents the History of Zelda Retro Feature at IGN IGN Retrieved 12 May 2021 Fontes Renan 29 December 2019 5 Zelda Clones Better Than The Real Thing amp 5 That Are So Much Worse TheGamer Retrieved 7 January 2023 Robson Daniel 12 March 2020 Genshin Impact Hands on With the Zelda Clone That s not Really a Zelda Clone IGN Retrieved 7 January 2023 Commerce Stack 9 September 2020 This Online Course Teaches You How to Create a Game Like The Legend of Zelda IGN Retrieved 7 January 2023 16 Games Zelda Fans Should Try GameSpot Retrieved 7 January 2023 25 Games Like GTA Grand Theft Auto Find Me Similar 12 April 2013 Bramwell Tom 27 March 2007 Crackdown Community Q amp A Eurogamer Archived from the original on 30 September 2007 Retrieved 25 July 2008 Sources that refer to Grand Theft Auto popularizing or inventing a genre include i Reparaz Mikel 27 March 2007 Battle of the GTA clones GamesRadar Retrieved 21 July 2008 ii Cifaldi Frank 21 February 2006 Analysts FPS Most Attractive Genre for Publishers Gamasutra Retrieved 21 August 2008 iii Hunt for Grand Theft Auto pirates BBC News 21 October 2004 Retrieved 26 August 2008 Sources that refer to games similar to Grand Theft Auto as action adventure games include i Parkyn Jonathan 18 April 2006 Review The Godfather 3D action game Personal Computer World Archived from the original on 22 September 2008 Retrieved 25 July 2008 ii Steve Tilley 1 April 2007 Wii Godfather for newbies only CANOE Archived from the original on 23 June 2007 Retrieved 25 July 2008 iii Bishop Sam 16 May 2003 E3 2003 True Crime Streets of L A Update IGN Archived from the original on 1 February 2009 Retrieved 25 July 2008 iv Will Tuttle 30 August 2006 GameSpy Review Saints Row GameSpy Retrieved 25 July 2008 v Snow Blake 30 January 2008 Just Cause 2 announced for Xbox 360 PS3 PC GamePro Archived from the original on 1 February 2008 Retrieved 24 July 2008 Navarro Alex 2004 11 11 Scrapland Review Archived from the original on 10 October 2011 Retrieved 23 May 2009 Scrapland Review GameSpot Retrieved on 2009 6 17 Romano Sal 26 February 2019 Touhou Luna Nights leaves Steam Early Access version 1 0 now available Gematsu Archived from the original on 10 October 2021 Retrieved 10 October 2021 Nutt Christian 13 February 2015 The undying allure of the Metroidvania Gamasutra Archived from the original on 12 May 2015 Retrieved 13 February 2015 Survival Horror vs Action Horror gamerevolution com Retrieved 10 September 2013 The Evil Within preview real survival horror metro co uk 25 June 2013 Retrieved 10 September 2013 Horror Show Survival Horror vs Action Horror zero1gaming com Archived from the original on 21 July 2014 Retrieved 10 September 2013 6 Upcoming Horror Games That Look Absolutely Terrifying blooody disgusting org 21 April 2013 Retrieved 10 September 2013 Ryan Marie Laure 2002 Beyond Myth and Metaphor The Case of Narrative in Digital Media Game Studies The International Journal of Computer Game Research 1 1 Archived from the original on 2 February 2009 Retrieved 5 February 2009 a b Luban Pascal 6 December 2002 Designing and Integrating Puzzles in Action Adventure Games Gamasutra Think Services Game Group p 1 Archived from the original on 21 December 2008 Retrieved 5 February 2009 Bob Johnstone Video Games Industry Infographics ESRB Infographics ESRB Archived from the original on 6 October 2014 Retrieved 1 August 2014 Luban Pascal 6 December 2002 Designing and Integrating Puzzles in Action Adventure Games Gamasutra Think Services Game Group p 3 Retrieved 5 February 2009 a b Weiss Brett Classic Home Video Games 1972 1984 A Complete Reference Guide McFarland amp Co pp 119 126 LMozejko Michal 16 April 2009 Superman Retro Gamer Retrieved 19 October 2017 Wolf Mark J P Perron Bernard eds 2003 Foreword Video Game Theory Reader Routledge p x ISBN 0 415 96578 0 DeMaria Rusel Wilson Johnny L 2003 High Score The Illustrated History of Electronic Games 2nd ed McGraw Hill Professional p 224 ISBN 0 07 223172 6 Maynard Ashley E Subrahmanyam Kaveri Greenfield Patricia M 13 May 2005 Technology and the Development of Intelligence From the Loom to the Computer In Sternberg Robert J Preiss David D eds Intelligence and Technology The Impact of Tools on the Nature and Development of Human Abilities Routledge pp 29 54 38 ISBN 978 1 136 77805 6 Boardman Krist Bernstein Harvey June 1982 Inside Gaming Computer Gaming World Vol 1 no 4 Ziff Davis pp 22 3 a b Adams Roe R November 1990 Westward Ho Toward Japan That Is An Overview of the Evolution of CRPGs on Dedicated Game Machines Computer Gaming World no 76 pp 83 84 83 Action adventures were basically arcade games done in a fantasy setting such as Castlevania Trojan and Wizards amp Warriors Overseas Readers Column Konami And Stern Pact On Tutankham Video PDF Game Machine in Japanese No 194 Amusement Press Inc 15 August 1982 p 26 Archived PDF from the original on 31 January 2020 Minority Report Tutankham Retro Gamer No 127 January 2014 p 51 a b Fine Time in Tombs of Tut Tutankham Computer and Video Games No 26 December 1983 16 November 1983 p 31 Kunkel Bill Katz Arnie December 1983 Arcade Alley Super Gifts for Gamers PDF Video Vol 7 no 9 Reese Communications pp 28 9 ISSN 0147 8907 Archived PDF from the original on 23 November 2019 Harry Lafnear Interview Atari Legend 5 September 2003 Anderson John J May 1982 Atari Arcade Computer Gaming World Vol 2 no 3 p 18 The Creative Atari Creative Computing Press 1983 pp 177 178 ISBN 9780916688349 Most prolific action adventure video game series Guinness World Records 1 January 2007 Retrieved 17 April 2012 Adams Ernest 9 July 2009 The Designer s Notebook Sorting Out the Genre Muddle Game Developer Retrieved 12 August 2022 External links Edit Media related to Action adventure games at Wikimedia Commons Retrieved from https en wikipedia org w index php title Action adventure game amp oldid 1145089232, wikipedia, wiki, book, books, library,

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