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Wikipedia

Rockstar Games

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]

Rockstar Games, Inc.
TypeSubsidiary
IndustryVideo games
PredecessorBMG Interactive
FoundedDecember 1998; 24 years ago (1998-12)
Founders
Headquarters,
US
Key people
  • Sam Houser (president)
  • Jennifer Kolbe (vice president)[1]
Products
Number of employees
>2,000 (2018)
ParentTake-Two Interactive
SubsidiariesSee § Studios
Websiterockstargames.com

Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the "Rockstar" name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]

Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series' original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne, and Manhunt.[3]

History

 
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.

On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive's former intellectual properties, including DMA Design's Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment's Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two's "vice president of worldwide product development".[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the "high-end" publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]

In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom's European operations as managing director in 2003.[18][19]

As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series' and the company's history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]

At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games' head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company's head of PR and communications.[26]

In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]

In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]

The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]

In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a "network intrusion", and noted that it was "extremely disappointed" by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]

Company philosophy

In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because "it is in our DNA to avoid doing what other companies are doing ... the goalpoint of Rockstar is to have the players really feel what we're trying to do."[35][36] Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn't rely on testimonials in a business textbook to do what we've done. ... If we make the sort of games we want to play, then we believe people are going to buy them."[37]

The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]

Games

Other projects

Rockstar Loft

In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a "no-guestlist, no velvet rope party" held weekly at Tribeca's Club Vinyl. When Rockstar Games' founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night's team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees "bulldozed by security". He precluded video game installations at the venue to focus on the music and highlight the artists.[40]

As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held "every few months", with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]

Films

Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relayed this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game's special edition released in 2005.[45]

CircoLoco Records

In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco's promoter, Antonio Carbonaro. According to Nick Benedetti, the party's manager, Rockstar Games and Circoloco intended to "contribute something new and meaningful" to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records' first release, Monday Dreamin', was released as a series of extended plays starting in June 2021.[40][46]

Studios

Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]

Logo Name Location Founded Acquired Notes
  Rockstar Dundee Dundee, Scotland 2008 2020
  Rockstar India Bangalore, India 2016
  Rockstar Leeds Leeds, England 1997 2004 Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories
  Rockstar Lincoln Lincoln, England 1992 2002 Handles localization and quality assurance
  Rockstar London London, England 2005 Developer of Manhunt 2 and Midnight Club: L.A. Remix
  Rockstar New England Andover, Massachusetts, US 1999 2008 Developer of Bully: Scholarship Edition
  Rockstar North Edinburgh, Scotland 1987 2002 Developer of the Grand Theft Auto series and Manhunt
  Rockstar San Diego Carlsbad, California, US 1984 2002 Developer of the Red Dead, Smuggler's Run, and Midnight Club series
  Rockstar Toronto Oakville, Ontario, Canada Early 1980s 1999 Developer of The Warriors and several Windows ports

Former

Logo Name Location Founded Acquired Closed Notes
  Rockstar Vancouver Vancouver, Canada 1998 2002 2012 Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012.
  Rockstar Vienna Vienna, Austria 1993 2003 2006 Developer of several Xbox ports; closed down in May 2006

Software

RAGE

Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]

Rockstar Games Social Club

Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.

Rockstar Games Launcher

Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user's Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar's store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]

References

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External links

  • Official website

rockstar, games, american, video, game, publisher, based, york, city, company, established, december, 1998, subsidiary, take, interactive, using, assets, take, previously, acquired, from, interactive, founding, members, company, were, terry, donovan, gary, for. Rockstar Games Inc is an American video game publisher based in New York City The company was established in December 1998 as a subsidiary of Take Two Interactive using the assets Take Two had previously acquired from BMG Interactive Founding members of the company were Terry Donovan Gary Foreman Dan and Sam Houser and Jamie King who worked for Take Two at the time and of which the Houser brothers were previously executives at BMG Interactive Sam Houser heads the studio as president 2 Rockstar Games Inc TypeSubsidiaryIndustryVideo gamesPredecessorBMG InteractiveFoundedDecember 1998 24 years ago 1998 12 FoundersTerry DonovanGary ForemanDan HouserSam HouserJamie KingHeadquartersNew York City USKey peopleSam Houser president Jennifer Kolbe vice president 1 ProductsGrand Theft AutoManhuntMax PayneMidnight ClubRed DeadBullyNumber of employees gt 2 000 2018 ParentTake Two InteractiveSubsidiariesSee StudiosWebsiterockstargames comSince 1999 several companies acquired by or established under Take Two have become part of Rockstar Games such as Rockstar Canada later renamed Rockstar Toronto becoming the first one in 1999 and Rockstar Dundee the most recent in 2020 All companies organized under Rockstar Games bear the Rockstar name and logo In this context Rockstar Games is sometimes also referred to as Rockstar New York Rockstar NY or Rockstar NYC Rockstar Games also sports a motion capture studio in Bethpage New York 2 Rockstar Games predominantly publishes games in the action adventure genre while racing games also saw success for the company One of such action adventure game franchises is Grand Theft Auto which Rockstar Games took over from BMG Interactive which published the series original 1997 entry The most recent main game in the series Grand Theft Auto V has sold over 170 million copies since its release in September 2013 making it the second best selling video game of all time Other popular franchises published by Rockstar Games are Red Dead Midnight Club Max Payne and Manhunt 3 Contents 1 History 2 Company philosophy 3 Games 4 Other projects 4 1 Rockstar Loft 4 2 Films 4 3 CircoLoco Records 5 Studios 5 1 Former 6 Software 6 1 RAGE 6 2 Rockstar Games Social Club 6 3 Rockstar Games Launcher 7 References 8 External linksHistory Brothers Dan Houser left and Sam Houser right are two of the co founders of Rockstar Games Dan left the company in 2020 Sam is the president On March 12 1998 Take Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment a unit of Bertelsmann In exchange Take Two was to issue 1 85 million shares around 16 of its common stock to BMG Entertainment 4 5 Through this acquisition Take Two obtained several of BMG Interactive s former intellectual properties including DMA Design s Grand Theft Auto and Space Station Silicon Valley 6 7 The deal was announced to have closed on March 25 8 Three BMG Interactive executives Dan Houser Sam Houser and Jamie King as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment s Arista Records record label subsequently moved to New York City to work for Take Two Interactive 6 9 10 In a restructuring announced that April Sam Houser was appointed as Take Two s vice president of worldwide product development 11 In December 1998 the Houser brothers Donovan and King established Rockstar Games as the high end publishing label of Take Two 6 12 13 14 The formation was formally announced on January 22 1999 15 In January 2007 Take Two announced that Donovan until then managing director for Rockstar Games had left the company following a four month leave of absence 16 He was succeeded by Gary Dale who became chief operating officer 17 Dale previously worked with the Houser brothers and King at BMG Interactive but left the company when it was acquired by Take Two Interactive and joined Capcom s European operations as managing director in 2003 18 19 As of February 2014 Rockstar Games titles have shipped more than 250 million copies 20 the largest franchise being the Grand Theft Auto series which alone has shipments of at least 250 million as of November 2016 21 Grand Theft Auto V shipped the highest number of units within the series and the company s history with over 170 million copies 22 making it the second best selling video game of all time 23 At the 10th British Academy Games Awards in March 2014 Rockstar Games was honored with the BAFTA Academy Fellowship Award for creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade both critically and commercially 24 25 Jennifer Kolbe who started at the front desk of Take Two acts as Rockstar Games head of publishing and oversees all development studios 2 26 Simon Ramsey is the company s head of PR and communications 26 In May 2019 Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for 7 9 million with the sale being finalized later that month and the Dhruva team merged into Rockstar India 27 28 In September 2019 Rockstar Games announced that they had released their own game launcher a digital distribution digital rights management multiplayer and communications service 29 After having taken an extended break following the release of Red Dead Redemption 2 in early 2019 Dan Houser left Rockstar Games on March 11 2020 30 The company acquired the Scottish studio Ruffian Games in October 2020 rebranding the studio as Rockstar Dundee 31 In September 2022 Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked 32 33 Rockstar described the leak as a network intrusion and noted that it was extremely disappointed by the manner in which the game was first demonstrated but that it did not anticipate long term effects on development 34 Company philosophyIn October 2011 Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first person shooter genre because it is in our DNA to avoid doing what other companies are doing the goalpoint of Rockstar is to have the players really feel what we re trying to do 35 36 Houser went on to say Our games up to now have been different from any genre that existed at the time we made new genres by ourselves with games like the GTA series We didn t rely on testimonials in a business textbook to do what we ve done If we make the sort of games we want to play then we believe people are going to buy them 37 The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize to charity live streams 38 39 GamesMain article List of video games published by Rockstar GamesOther projectsRockstar Loft In 1999 Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night Davis had co founded and been the promoter for Body amp Soul a no guestlist no velvet rope party held weekly at Tribeca s Club Vinyl When Rockstar Games founder originally arrived in New York City former DJ Donovan was particularly impressed with Body amp Soul and they became close with the club night s team including Davis and its other founder DJ Francois K Davis had sought to establish further such events while Donovan and Houser wanted to get publicity for the young Rockstar Games thus they established Rockstar Loft According to Donovan the event was to serve as an alternative those that were overly expensive or had attendees bulldozed by security He precluded video game installations at the venue to focus on the music and highlight the artists 40 As it could not afford frequent television advertisements Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers Tickets for Rockstar Loft were not sold in advance Instead potential guests were to call a phone number and face seven questions regarding their personality If answered to the liking of the operator the caller would receive their entry ticket in the mail 40 The first Rockstar Loft was held in western Chelsea Manhattan on October 30 1999 with Andi Hanley a regular of Body amp Soul Bob Sinclar and Dimitri from Paris as headlining DJs 40 41 Thereafter it was held every few months with one happening on February 19 2000 40 42 Later that year Rockstar Loft was wound down 40 Films Kirk Ewing a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency stated that around the release of Grand Theft Auto III in 2001 Rockstar Games had been offered 5 million for a film based on the Grand Theft Auto franchise He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem When he relayed this proposal to Sam Houser Houser said that he was not interested 43 In 2004 Rockstar Games produced the sports drama film The Football Factory Based on the book of the same name by John King the film revolves around organized football hooliganism in the United Kingdom 44 The company also produced Sunday Driver a documentary about the Majestics Lowrider Club in Compton California and The Introduction an animated film that details the events leading up to Grand Theft Auto San Andreas Both were bundled with the game s special edition released in 2005 45 CircoLoco Records In May 2021 Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco an Ibiza based dance party The collaboration grew from a friendship between Sam Houser and Circoloco s promoter Antonio Carbonaro According to Nick Benedetti the party s manager Rockstar Games and Circoloco intended to contribute something new and meaningful to the dance music scene which had faced hardships because of the lockdowns brought on by the COVID 19 pandemic 46 CircoLoco Records first release Monday Dreamin was released as a series of extended plays starting in June 2021 40 46 StudiosOutside of its New York City headquarters Rockstar Games operates nine subsidiary studios 47 48 All studios use the Rockstar Games logo with individual colors 49 As of 2018 the company employs more than 2 000 people across all offices 50 The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios as is the case in Max Payne 3 and Red Dead Redemption 2 47 51 Logo Name Location Founded Acquired Notes Rockstar Dundee Dundee Scotland 2008 2020 Rockstar India Bangalore India 2016 Rockstar Leeds Leeds England 1997 2004 Developer of Grand Theft Auto Chinatown Wars Liberty City Stories and Vice City Stories Rockstar Lincoln Lincoln England 1992 2002 Handles localization and quality assurance Rockstar London London England 2005 Developer of Manhunt 2 and Midnight Club L A Remix Rockstar New England Andover Massachusetts US 1999 2008 Developer of Bully Scholarship Edition Rockstar North Edinburgh Scotland 1987 2002 Developer of the Grand Theft Auto series and Manhunt Rockstar San Diego Carlsbad California US 1984 2002 Developer of the Red Dead Smuggler s Run and Midnight Club series Rockstar Toronto Oakville Ontario Canada Early 1980s 1999 Developer of The Warriors and several Windows portsFormer Logo Name Location Founded Acquired Closed Notes Rockstar Vancouver Vancouver Canada 1998 2002 2012 Developer of Bully and Max Payne 3 merged into Rockstar Toronto in July 2012 Rockstar Vienna Vienna Austria 1993 2003 2006 Developer of several Xbox ports closed down in May 2006SoftwareRAGE Main article Rockstar Advanced Game Engine Rockstar Advanced Game Engine RAGE is a game engine developed by the Rockstar San Diego internal RAGE Technology Group created to facilitate game development on all platforms since 2006 52 Rockstar Games Social Club Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games Rockstar Games Launcher Rockstar Games released its own games launcher for Windows on September 17 2019 The launcher integrates with the user s Social Club account allowing them to download and buy games that they have previously purchased through Rockstar s store as well as launch Rockstar games available from other services like Steam from the launcher 53 References McPhillips Andrew April 6 2022 Rockstar Games Improves Its Gender Pay Gap Issues Game Rant Valnet Archived from the original on April 7 2022 Retrieved April 9 2022 a b c Goldberg Harold October 14 2018 How the West Was Digitized The making of Rockstar Games Red Dead Redemption 2 Vulture Archived from the original on October 17 2018 Retrieved October 16 2018 2020 Grand Theft Auto 5 has now sold 140m copies Eurogamer February 9 2021 Archived from the original on April 2 2022 Retrieved February 10 2021 Johnston Chris March 12 1998 Take 2 Takes BMG GameSpot Archived from the original on December 1 1998 BMG Interactive Acquired by Take 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