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Red Dead Redemption

Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, redemption, and the American Dream.

Red Dead Redemption
Developer(s)Rockstar San Diego[a]
Publisher(s)Rockstar Games
Producer(s)
  • Steve Martin
  • Josh Needleman
  • David Kunkler
Designer(s)
Programmer(s)Ted Carson
Artist(s)
  • Joshua Bass
  • Daren Bader
  • Nick Trifunovic
Writer(s)
Composer(s)
SeriesRed Dead
EngineRAGE
Platform(s)
ReleasePlayStation 3, Xbox 360
  • NA: May 18, 2010
  • PAL: May 21, 2010
Switch, PlayStation 4
  • WW: August 17, 2023
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The game is played from a third-person perspective. The player can freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback, and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game uses a morality system by which the player's actions in the game affect their character's levels of honor, fame, and how other characters respond to the player. An online multiplayer mode is included with the original release, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.

The game's development lasted over five years, and it became one of the most expensive video games ever made. Rockstar improved its proprietary game engine to increase its technological capabilities. The development team conducted extensive research, including field trips to Washington, D.C. and analyzing classic Western films, to achieve realism for the game. The team hired professional actors to perform the body movements through motion capture. Red Dead Redemption features an original score composed by Bill Elm and Woody Jackson. The game's development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.

Red Dead Redemption was released for the PlayStation 3 and Xbox 360 in May 2010, and for Nintendo Switch and PlayStation 4 in August 2023. It received critical acclaim for its visuals, music, performances, gameplay, and narrative. It won several year-end accolades, including Game of the Year awards from several gaming publications, and is considered by critics as one of the best video games ever made. It had shipped around 23 million copies by 2021, making it one of the best-selling video games. After the game's release, several downloadable content additions were released; Undead Nightmare, later released as a standalone game, added a new single-player campaign in which Marston searches for a cure for an infectious zombie plague. A prequel, Red Dead Redemption 2, was released in October 2018.

Gameplay edit

Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective. Players control John Marston and completes missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack.[3] Outside of missions, players may freely roam the open world, consisting of the American states New Austin and West Elizabeth—fictionalized versions of the Western United States—and the fictional Mexican state Nuevo Paraíso.[4] Different breeds of horses are the main forms of transportation, each with different attributes. Horses must be tamed in the wild, stolen, or purchased.[5] Players can utilize trains and carriages for quick travel.[6] Undeveloped land features rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns.[7]

 
Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals.[8]

Players can witness and partake in random events, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities include dueling, bounty hunting, herb collecting, gambling, and hunting. Red Dead Redemption uses an Honor system, which is increased by morally positive deeds, such as capturing an outlaw alive or saving a stranger, and decreased by negative choices like murder. The Fame system affects how non-player characters (NPCs) react to players based on Honor.[9] If players have high Honor, NPCs will greet them and they will receive discounts in some stores;[10] if low, NPCs will act insecure and establishments may close their doors. Players can disguise themselves by wearing a bandana when performing criminal acts.[9]

Gunfights are an essential gameplay mechanic. Players can take cover, target a specific person or animal, blindfire, and free aim.[8] Individual body parts can be targeted to take down targets non-lethally. Weapons include revolvers, pistols, rifles, shotguns, knives, explosives, and lassos.[11] Aiming utilizes a gunslinger gameplay mechanic known as Dead Eye, a targeting system allowing players to slow down time and mark targets. Once the targeting sequence ends, players fire to all marked locations in quick succession.[12] The Dead Eye system upgrades and grants more abilities as players progress.[9]

The game introduces the bounty system, a crime-governing mechanic inspired by Grand Theft Auto's wanted system. When players commit a crime, witnesses run to the nearest police station; players can bribe or kill them before they reach the station, negating consequences. Once the law is alerted, the Wanted meter appears with a bounty set on players' heads. The bounty grows higher as players commit more crimes, and more lawmen will be sent to hunt them;[9] after committing enough crime, the U.S. Marshals or Mexican Army will be sent. To evade law enforcement in pursuit, players must escape a circular zone or kill all lawmen in a town. If players escape, bounty hunters will continue to track them.[13][14] The bounty will remain on their head until they pay it at a telegraph station or present a pardon letter.[9]

The online multiplayer allows up to 16 players to engage in competitive and cooperative gameplay in a recreation of the single-player setting. Each game begins with a Mexican standoff, of which the survivors move to any part of the battlefield in preparation for respawning enemies. Event types include deathmatch scenarios and capture the flag variants. Crates contain extra weapons, ammo, and other powerups. Players can level up and complete weapon challenges to earn rewards such as new character models, golden weapon skins, new titles, and new breeds of animal mounts.[15] Multiplayer features open-world gameplay, wherein players can form or join a group of up to eight players in a "posse" group and partake in hunting or attack other gangs or posses.[9] In some game modes, players are unable to kill each other.[16][b]

Plot edit

In 1911, the family of former outlaw John Marston (Rob Wiethoff) is kidnapped by Bureau of Investigation agents, Edgar Ross (Jim Bentley) and Archer Fordham (David Wilson Barnes), who force him to hunt down his former gang members in exchange for his family's return. John first goes after former ally Bill Williamson (Steve J. Palmer), who now leads his own gang that terrorizes the residents of New Austin. He arrives at Williamson's stronghold at Fort Mercer, but fails to persuade him to surrender, resulting in John being shot and left for dead. Rescued by local rancher Bonnie MacFarlane (Kimberly Irion), he helps her with several jobs around her farm, while formulating a plan to attack Williamson's gang. John makes a number of allies to help him carry out the attack, including U.S. Marshal Leigh Johnson (Anthony De Longis), con artist Nigel West Dickens (Don Creech), treasure hunter Seth Briars (Kevin Glikmann), and an arms smuggler known as "Irish" (K. Harrison Sweeney). Ultimately, John and his allies storm Fort Mercer and kill all of Williamson's men but learn that Williamson has fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another former ally of John. John parts ways with his allies and travels to Mexico.

Upon his arrival in Nuevo Paraíso, John becomes involved in a local civil war between Colonel Agustín Allende (Gary Carlos Cervantes), the state's tyrannical governor, and Abraham Reyes (Josh Segarra), the leader of a rebellion against Allende's government. John works with both sides in exchange for help in tracking down his targets. When Allende decides to turn on him, John is rescued by Reyes and vows to aid the rebels in gaining an advantage. During a raid on a Mexican Army fortress, the rebels help him find Escuella, who reveals that Williamson is under Allende's protection. After killing or capturing Escuella, John hands him over to Ross and Fordham. Reyes eventually leads an assault on Allende's palace, and John helps him chase and execute Allende and Williamson when they attempt to flee. Leaving Reyes to rule Nuevo Paraíso and lead his revolution to Mexico's capital, John returns to the United States.

In Blackwater, Ross and Fordham enlist John's help in tracking down Dutch van der Linde (Benjamin Byron Davis), his former gang's leader and John's former mentor. Dutch has recently formed a gang with disaffected Native Americans, with whom he shares a hatred for the government and modernization. Aided by Ross's associates, John finds Dutch's stronghold in the mountains. After helping Ross and Fordham thwart Dutch's robbery of the Blackwater Bank, John partakes in the U.S. Army's assault on Dutch's stronghold. Chased to a cliff, Dutch concedes defeat and warns John that the Bureau will not give him peace, before committing suicide. Afterward, Ross honors their agreement and allows John to be reunited with his family.

Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel.

Themes and analysis edit

 
Jack Marston's adoption of his father's outlaw status in the game's ending has been viewed as commentary on the theme of redemption: as a manifestation of it;[17] the tragic irony of it;[18] or of its absence and impossibility, and instead the inevitability to repeat the cycle of violence.[19]

Red Dead Redemption explores themes of the cycle of violence,[18] faith,[20] governmental control,[21] law and order,[22] the loss of innocence and freedom,[23] manifest destiny,[24] masculinity,[25] social change,[26] and redemption;[27] it also received commentary for its representation of Native Americans[28] and violence.[29] IGN's Erik Brudvig considered it a commentary on modern political issues such as racism and immigration;[30] writer Dan Houser said the story was not intended as a satire of contemporary America but parallels were inevitable due to the similarities of the time period.[23] Some scholars identified the game conforms to neoliberal values,[31][32] particularly in its depoliticizing of the sufferers of corporate greed,[33] though others felt it ridicules the selfishness of neoliberals.[34] Matt Margini described the narrative as a tragedy, citing Aristotle's proposal that the hero is neither good nor evil and "tragic heroes are tragic because they bring about their own fall, despite having good intentions".[35]

Several scholars noted that, despite the use of the word "redemption" in the game's title, such a feat was impossible for John;[20][27] Reid McCarter of Bullet Points Monthly described the use of the word as "bitterly ironic" due to the inability of reinvention for both the characters and the country.[27] Margini wrote the final chapter allowed the player to feel they had achieved the promised redemption,[36] only for it to be taken away by the story's end.[37] Conversely, Kotaku's Heather Alexandra felt John achieved his redemption upon sacrificing himself to save his family.[38] Benjamin J. Triana found that, while John's death "implies transcendence", it is not overtly sacrificial, nor does it represent John as a hero.[39] Gamasutra's Richard Clark considered the depiction of redemption to be "cynical and overly simple".[20] Red Dead Redemption also explores the impacts of the cycle of violence,[18] most notably represented through Jack's continuation of his father's failures by adopting the outlaw status.[19][40][41] NPR's Jason Sheehan considered the game a tale of "the senselessness of violence used to solve violence begetting only more violence".[42] M. Melissa Elston found that, like other modern media, it attempts to "reframe the violence and simplistic moral dualism of previous pop-cultural representations of the Old West".[43] The game drew some commentary for its depiction of violence; Margini considered it justifiable since "violence means something".[44] Timothy J. Welsh felt similarly, adding it is "just a game", but recognized the worrisome nihilism it could perpetuate if generalized.[45] Christopher Bartel rebutted this sentiment, expressing hesitancy at the moral justification of virtual murder and noting "even hard-core gamers might balk at virtual sadism".[46]

The game presents the ethos of the American Dream in its formation, in contrast with the modern-day representation in Grand Theft Auto IV (2008).[47] While John's violent past rendered him unable to achieve redemption, it also impacted his son's own ability to achieve the American Dream as he becomes an outlaw like his father.[27] The game also features commentary on freedom and control,[42] and the manner in which societal change acts as a catalyst for losing one's control and compromising their morality.[48] The journey from the open fields to the city of Blackwater represents civilization's control over the natural world, though the player lacks control during the opening sequence in which John leaves Blackwater, only gaining it when reentering the city later in the game.[21] While Red Dead Redemption grants the player freedom, they ultimately lack control over the narrative as "being free to do things is not the same as being able to change things", an ideology directly reflected in John's inability to prevent his own death.[49] Triana felt the ending allowed the player to properly understand John's rejection of a developing society and institutions due to the misery endured from the government.[50] The game also demonstrates the disparities of economic inequality;[51] Sara Humphreys identified a connection between MacFarlane's Ranch and the class conflict of Johnson County, Wyoming in the late nineteenth century.[52]

While marketing materials presented John as a traditional cowboy—isolated and violent,[53] a "white, heteronormative, rugged individual"[54]—his behavior and ambitions in the narrative are generally unconventional.[53][55] His ambiguity and internal conflict lead him to exhibit "weariness more than manliness".[56] Regardless, John continues to perpetuate stereotypes in some instances; he continues to preserve lives in his missions for the government despite his bitter opposition to them, described as an enactment of Theodore Roosevelt's masculine ideals.[57] Triana found the game's masculinity to be plural, with the male lead generally pitted against other men, though recognized the dominance of the characters often shifted throughout the narrative.[58] He also recognized that John's challenges reflected those of straight, cisgender men in the modern era.[59] Margini blamed John's downfall on "the false promises of a world built on hypermasculine ideals", emphasized by John's unsuccessful attempts to adopt a new form of masculinity and play an empathetic father to Jack.[60] WiderScreen Ajankohtaista's Juho Tuominen and Olli Sotamaa described John as an idealist and Jack as "the educated youth, a version of a new kind of woke man".[61] The representation of female characters is mixed; Bonnie MacFarlane is presented as "insightful and resourceful" instead of simply "a woman masquerading as a male figure", though still defers to simple domestic tasks in the presence of her father,[62] and on one occasion becomes the damsel in distress.[18] Meanwhile, Abigail is presented as "the good prostitute who serves as a handmaiden" and later becomes "the nagging wife", and other female characters exist simply to reflect back onto John, both positively and negatively.[18]

In further opposition with the American Dream, the game's representation of Native Americans is bleak, cruel, and violent.[47] Jodi A. Byrd identified that, in the game's title, "Red Dead" signaled the genocide of the Native Americans.[63] McCarter of Bullet Points felt, while the killing of Native Americans is explained in the context of the story, it is "a shaky rationale meant to echo the rhetoric" surrounding the genocide and forced relocation.[27] Elston recognized the Native American character Nastas as an example of Gerald Vizenor's "manifest manners", a falsification of the indigenous experience being told as truth.[64] Dr. Esther Wright proposed Native American characters were included only to justify and complement the white characters' otherness as oppositional to the government and civilization, describing it as "a disingenuous oversimplification and (mis)use of the complexities of Native American genocide".[65] She also opined that, while John is not overtly racist, his participation in an attack on an Indian reservation implicates him in "a micro-scale recreation of racist, genocidal violence".[65] Margini considered the representation could either be an example of dark satire, or "a crafty way of excusing their genocide at Marston's hand", aligned with a wider erasure seen in other Western media.[66] Triana wrote Native Americans "end up victims to the game's evil social forces" due to John's priority of reuniting with his family.[50]

Development edit

 
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the Game Developers Choice Awards

After the May 2004 release of Red Dead Revolver, publisher Rockstar Games wanted to create its own Western video game from scratch;[67] it had acquired Revolver from Capcom in 2003 after years of development and completed development within nine months.[68] Early development began in 2005, and full development commenced in 2006, following the formation of a core development team.[69] Rockstar San Diego's 180-person team co-opted Rockstar's Leeds, New England, North, and Toronto studios to facilitate development between a full team of over 1,000.[67][70][71][72][73] Having exhausted the use of previous hardware on other projects, Rockstar felt inspired after realizing the potential power of the PlayStation 3 and Xbox 360.[67] Analyst estimations place the game's combined development and marketing budget between US$80 million and US$100 million, which would make it one of the most expensive video games to develop.[74] The game's development received controversy following accusations of unethical working practices at Rockstar San Diego, including twelve-hour workdays and six-day weeks, with a lower-than-the-industry-average salary increase.[75][76]

Red Dead Redemption's 1,500-page script was written in two years.[77] Taking inspiration from films like The Wild Bunch (1969), High Plains Drifter (1973), Unforgiven (1992), and The Proposition (2005), the team felt that most Western fiction takes place between 1840 and 1880, and that Red Dead Redemption's setting in 1911 allowed a more intriguing analysis of the transformation from "the old West" into the modern world.[78] Regarding the game's depiction of violence, the team wanted it to "feel slightly raw and unpleasant", attempting realism without exaggeration.[79] The open world was created to represent iconic features of the American frontier. The team organized field trips to Washington, D.C.,[67] visiting the Library of Congress and the National Archives Building, captured a multitude of photographs, and analyzed various classic Western films, television shows, and novels.[80][81] The team considered creating the open world one of the most technically demanding aspect of the game's production, in terms of filling the world with enough content to interest players.[67]

Like other projects since Rockstar Games Presents Table Tennis (2006), the game uses the proprietary Rockstar Advanced Game Engine (RAGE) to perform animation and rendering tasks, and the Euphoria and Bullet engines for further animation and environment rendering tasks.[80] Overhauling the potential processing power of RAGE allowed the game to create a high level of detail, including realistic animations and detailed textures.[78] The potential power of the PlayStation 3 and Xbox 360 experienced through the development kits motivated the team to begin development, and to create a game that could fully render the countryside, which was difficult to achieve on previous hardware.[67] The developers at San Diego sought guidance from other Rockstar studios experienced with developing open worlds,[67][80] particularly Grand Theft Auto developer Rockstar North.[4] The game was envisioned to improve the core mechanics of Red Dead Revolver by scaling it up to the standard of other Rockstar games, maintaining key gameplay elements like the Dead Eye and dueling mechanics but majorly overhauling the experience otherwise.[80] In particular, the team faced a challenge in creating realistic movement for the horse, resulting in the engagement of a stunt horse to simulate movement for the designers.[82]

As the story developed, a range of characters were organically created based on the period;[4] Red Dead Redemption features around 450 characters.[77] The game required a large amount of character dialogue in order to feel alive, comparable to Rockstar's previous game Grand Theft Auto IV. Researchers at Rockstar developed a style guide based on real sayings of the time period.[79] Rockstar hired Rod Edge as the full-time director to handle the game's performances,[83][84] recorded using motion capture technology, with additional dialogue and sound effects recorded in a studio;[85][86] the performance capture was recorded in Santa Monica, California.[87]: 6:03  After an audition process, Rob Wiethoff was selected to portray John Marston.[85] John was developed to be a nuanced character, as opposed to an explicit villain or hero,[80] and a "family man".[81] Steve J. Palmer, who portrayed Bill Williamson, felt that John and Bill represented siblings in their former gang, while Dutch van der Linde was more of a parental figure.[88] Benjamin Byron Davis, who portrayed Dutch, was told that Dutch was a well-read, charismatic former gang leader who had "lost his mind".[87]: 11:59 

Red Dead Redemption is one of the first games by Rockstar to use an original score. Music supervisor Ivan Pavlovich cited the large scale of the game as one of the largest difficulties when producing the score; to achieve an effective gaming experience, the game could not solely feature licensed music, like previous Rockstar games.[89] In 2008, Rockstar engaged musicians Bill Elm and Woody Jackson, who collaborated to compose approximately 200 tracks for the game over 15 months.[90][91][92] The original score and subsequent album were both recorded and mixed at Jackson's studio, Electro-Vox Recording Studios in Los Angeles, and mastered at Capitol Studios.[89] When researching music for inspiration, Jackson found that there was no "Western sound" in 1911; he felt that the soundtracks of 1960s Western films, such as Ennio Morricone's work on the Dollars Trilogy, was more representative of Western music.[93] Rockstar also consulted musicians who played traditional Western instruments, such as harmonica player Tommy Morgan.[94] The game also features vocal performances by Ashtar Command, José González, Jamie Lidell, and William Elliott Whitmore.[95]

Release and promotion edit

 
Red Dead Redemption received an extensive marketing campaign, including an exhibition at PAX East in March 2010.

An early trailer for an untitled Western project by Rockstar Games for PlayStation 3 was shown at Sony's E3 conference in May 2005; it was a technology demonstration of RAGE, and theorized to be a sequel to Red Dead Revolver.[96][97] Rockstar officially announced Red Dead Redemption on February 3, 2009.[98] The debut trailer was released on May 6, 2009, introducing the game's protagonist.[99] The game received an extensive and expensive marketing campaign,[100] during which Rockstar partnered with several companies and media outlets, including IGN, GameSpot, LoveFilm, Microsoft, and YouTube.[101] To encourage pre-order sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses, including exclusive in-game horses, outfits, and weapons.[102] Rockstar also released a special edition of the game in special packaging, with a copy of the soundtrack.[103] The game was exhibited at PAX East in late March 2010, with a 15–30 minute playable demonstration.[104][105] Rockstar released a Facebook application, Red Dead Redemption: Gunslingers, in April 2010.[106] The following month, Red Dead Redemption: The Man from Blackwater, a machinima short film directed by John Hillcoat, aired in the United States on the television network Fox.[107] The game missed its original projected late 2009 and April 2010 release dates,[98][108] pushed back to May 18, 2010, in North America, and May 21 internationally, citing the "optimal time frame" for release.[109]

Downloadable content (DLC) for the game was released following its launch,[110] with focus on maps and game types suggested by the community.[111] Outlaws to the End, released on June 22, 2010, added six cooperative side missions for multiplayer. Legends and Killers was released on August 10, 2010, and added multiplayer characters from Red Dead Revolver, as well as new map locations and a Tomahawk weapon. On September 21, 2010, Liars and Cheats added competitive multiplayer modes, minigames, characters, and a weapon.[112] Hunting and Trading, released on October 12, 2010, added a jackalope to the game's world, and some additional outfits.[113] Undead Nightmare adds a single-player campaign, set in a non-canonical, zombie apocalypse-themed alternate reality with ghost towns and cemeteries full of zombies, wherein John searches for a cure to the zombie outbreak.[114] It was released on October 26, 2010, as DLC and in late November as a standalone expansion pack.[115] Myths and Maverick released for free on September 13, 2011, adding additional characters and locations to the multiplayer.[116] A Game of the Year Edition containing all downloadable content was released for both PlayStation 3 and Xbox 360 on October 11, 2011, in North America and on October 14, 2011, internationally.[117]

Microsoft added the game, along with Undead Nightmare, to its backward compatibility list for Xbox One, the successor to the Xbox 360, in July 2016;[118] Red Dead Redemption had been one of the most requested titles for the feature.[118][119] The game's sales position on Amazon.com spiked following the announcement.[119] The release runs at a smoother frame rate on the Xbox One.[120] In April 2018, the game received an update as an "Xbox One X enhanced" title, making it playable at 4K resolution (an increase from the game's original 720p resolution) with graphical improvements on the high-end revision of Xbox One, called Xbox One X.[121] The Xbox Series X and Series S can also play the game, with the higher-end Series X running it with its Xbox One X-specific enhancements.[122] Sony added Red Dead Redemption and Undead Nightmare to its PlayStation Now cloud gaming subscription service in December 2016, which allowed them to be played on PlayStation 4, PlayStation 5, and Windows;[123] they were removed in October 2022.[124]

According to industry sources, Rockstar shelved a Red Dead Redemption remaster after the poor reception of Grand Theft Auto: The Trilogy – The Definitive Edition (2021), instead increasing focus on development for Grand Theft Auto VI.[125] Media speculation restarted in June 2023 after the Game Rating and Administration Committee in South Korea gave Red Dead Redemption a new game rating,[126] and in July after updates to Rockstar's website included minor changes to the game's logos and achievements.[127][128] In August, Rockstar announced the single-player modes of Red Dead Redemption and Undead Nightmare would release for the Nintendo Switch and PlayStation 4 on August 17, developed by Double Eleven. Physical versions were released on October 13.[2] Reactions to the announcement were mixed, with the trailer receiving mostly dislikes on YouTube; some journalists and players appreciated the game becoming available on modern consoles, but lamented the lack of visual and frame rate upgrades, absence of a Windows release, omission of multiplayer, and US$49.99 price point.[129][130][131] An update in October added an option to increase the frame rate from 30 to 60 frames-per-second when played on PlayStation 5 via backward compatibility.[132]

Reception edit

Critical response edit

Red Dead Redemption received "universal acclaim" from critics, according to review aggregator Metacritic.[133] It is among the highest-rated games on Metacritic,[137] and is ranked the sixth-highest rated PlayStation 3 and seventh-highest rated Xbox 360 game.[138][139] Brudvig of IGN described Red Dead Redemption as "a must-play" and "one of the deepest, most fun, and most gorgeous games around";[30] GamePro's Will Herring named it Rockstar's best game to date, a culmination of its previous successes.[10] Simon Parkin of Eurogamer concluded that Red Dead Redemption was "a blockbuster video game: a string of cinematic set-pieces and flawed yet endearing characters nestled within an orthodox narrative structure, seasoned with generous pinches of extra-curricular tasks".[6]

IGN's Brudvig identified that Red Dead Redemption's narrative themes reflected modern society, including racism, government power, and immigration;[30] Will Tuttle of GameSpy found that they occasionally felt "preachy", but were typically more nuanced than expected.[136] Mike Channell of Official Xbox Magazine (OXM) considered the death of the Wild West a pressure that loomed over the narrative.[140] Matt Bertz of Game Informer felt that the narrative momentum suffered from the length of the missions in Mexico, but praised the game's ending for using a "sense of immersiveness only a video game can impart".[12] IGN's Brudvig similarly lauded the game's climax as one of the best in gaming.[30] Herring of GamePro was surprised by the likability of John Marston, describing him as "one of the more sympathetic antiheroes in recent memory".[10] He also felt that, despite being based on caricatures of Spaghetti Western films, the game's secondary characters were "interesting enough that they never feel contrived";[10] conversely, Paste reviewer Kirk Hamilton opined that the "clichéd and unlikeable" supporting characters undermined the narrative.[141] GameSpot's Justin Calvert applauded the detail of the "deeply flawed but very likable" Marston, noting that his scars and outfit made him feel more believable.[9] Brudvig of IGN wrote that Marston's motivations were occasionally confusing and felt alienated from the narrative.[30]

The song "Far Away" by José González plays as Marston enters Mexico in a scene described by critics as "perfect" and "beautiful".[142][143]

Game Informer's Bertz named Red Dead Redemption the "best-looking Rockstar game to date".[12] IGN's Brudvig lauded the environmental details and noted that the game's dynamic events and weather provided a rich experience for players.[30] GamePro's Herring considered the game's open world superior to its contemporaries, appreciating the change from Grand Theft Auto IV's "brown, muddy 'realism' filter".[10] Tuttle of GameSpy named the game's environment its most impressive element, praising the ecology and geography.[136] Parkin of Eurogamer noted that the world was as dense as Grand Theft Auto IV's Liberty City while maintaining the Western theme of isolation.[5] Edge felt that the world felt emptier than Liberty City, but "Rockstar proves far better at guiding your eye to the relevant parts".[7] Reviewers praised the side missions that appear throughout the game world;[5][12] Scott Sharkey of 1Up.com described them as "perfect little micro-dramas".[134] Edge wrote that the variety in side content avoided the repetition present in Assassin's Creed.[7]

Bertz of Game Informer wrote that Red Dead Redemption "tranpose[d] the Grand Theft Auto gameplay template onto a Wild West setting".[12] Good Game reviewer Stephanie Bendixsen felt that the game used the best elements of Grand Theft Auto IV.[144] GameSpot's Calvert lauded the bounty system for adding consequence to the player's actions.[9] The horseback controls received praise from critics;[12][145] GamePro's Herring found that they added authenticity.[10] Parkin of Eurogamer named the relationship between the player and their horse as among the game's greatest successes, but noted some awkward controls, particularly when running.[5] Edge felt that the Dead Eye mechanic "puts gunplay on a pedestal";[7] Brudvig of IGN wrote that it "makes you feel like a classic gunslinger".[30] Eurogamer's Parkin compared the combat favorably to Rockstar's previous titles, particularly praising the horseback shootouts, but criticized the "sticky and outdated" cover mechanic.[6] Bertz of Game Informer found the aiming and cover system to be as "airtight" as in Grand Theft Auto IV, and lauded the uniqueness of the weapons and animations.[12] OXM's Channell commended the variety and handling of the weaponry.[140] G4's Jake Gaskill opined that the Dead Eye "can feel a bit too powerful at times".[146]

GameSpy writer Tuttle found that the minimalist score added to the world's authenticity.[136] Herring of GamePro compared the soundtrack favorably to Ennio Morricone's work on the Dollars Trilogy.[10] Eurogamer's Parkin named it "standout", praising the use of multiple instruments.[6] Calvert of GameStop described the soundtrack as "superb", though noted that it "occasionally swells up without reason".[9] PSM3's Andy Hartup wrote that the music complemented the action and scenery, never feeling intrusive.[147] Paste's Hamilton thought that the score was integrated into the world seamlessly.[141] The game's vocal tracks also received praise;[147][148] the scene wherein Marston enters Mexico was described as "beautiful" by GamesRadar's Matt Cundy due to the use of the song "Far Away" by José González.[142]

Red Dead Redemption's multiplayer received mixed commentary. Bertz of Game Informer described it as "a fully featured complement" to the single-player.[12] GamePro's Herring praised the variety of modes and open gameplay, but noted that it put more responsibility on the players for keeping the game interesting.[10] Calvert of GameSpot felt that there was a lack in customization options for players.[9] Sharkey of 1Up.com criticized the leveling mechanics.[149] G4's Jake Gaskill echoed this sentiment, noting that the game often respawns players in close proximity to the opposition.[146]

The Nintendo Switch and PlayStation 4 versions of Red Dead Redemption and Undead Nightmare received "generally favorable reviews" according to Metacritic,[150] and 65% of critics recommended the game, according to OpenCritic.[151] Several reviewers praised the portability and performance of the Switch version[156][157][158] and considered it an improvement over Grand Theft Auto: The Trilogy – The Definitive Edition;[154][159][160] GamesRadar+'s Joe Donnelly favorably compared it to Rockstar's Grand Theft Auto: Liberty City Stories (2005) for putting an impressive open world on a handheld console.[161] Eurogamer's Oliver Mackenzie favored the PlayStation version over Xbox due to anti-aliasing, shadows, and upsampling enhancements, though noted improvements were otherwise sparse and criticized the lack of updates to menus and art.[162] Push Square's Robert Ramsey lauded the increased resolution but bemoaned new animation errors and the lack of frame rate upgrades.[155] Reviewers criticized the US$49.99 price, particularly due to lack of visual improvements, gameplay enhancements, and omission of multiplayer;[156][152][163] Nintendo Life's PJ O'Reilly called the release "bare-bones".[153]

Accolades edit

 
Red Dead Redemption won the Game Developers Choice Award for Game of the Year.

Red Dead Redemption received multiple nomination and awards from gaming publications. At the Spike Video Game Awards in 2010, the game received ten nominations and went on to win four awards: Game of the Year, Best Song in a Game ("Far Away"), Best Original Score, and Best DLC (Undead Nightmare).[164][165] The game led the 14th Annual Interactive Achievement Awards with nine nominations and five awards, winning Action Game of the Year and Outstanding Character Performance for Wiethoff's portrayal of John Marston.[166][167] At the 11th Annual Game Developers Choice Awards, Red Dead Redemption won four awards of five nominations, including Game of the Year and Best Game Design.[168][169] It received ten nominations at the 9th Annual Game Audio Network Guild Awards,[170] of which it won four: Audio of the Year, Music of the Year, Best Interactive Score, and Best Dialogue.[171] The game was not nominated for any of the jury-based awards at the British Academy Games Awards as Rockstar did not submit it for consideration.[172] The game appeared on several year-end lists of the best games of 2010, receiving Game of the Year wins from outlets such as 1Up.com,[173] Computer and Video Games,[174] Digital Spy,[175] Gamasutra,[176] Game Informer,[177] GameSpot,[178] GameSpy,[179] GamesRadar,[180] Good Game,[181] The Guardian,[182] Kotaku,[183] and VentureBeat.[184]

Award Date Category Recipient(s) and nominee(s) Result Ref.
British Academy Video Games Awards March 16, 2011 GAME Award of 2010 Red Dead Redemption Nominated [185]
Game Audio Network Guild Awards March 3, 2011 Audio of the Year Red Dead Redemption Won [171]
Music of the Year Red Dead Redemption Won
Best Interactive Score Red Dead Redemption Won
Best Dialogue Red Dead Redemption Won
Sound Design of the Year Red Dead Redemption Nominated [170]
Best Soundtrack Album Red Dead Redemption Nominated
Best Cinematic/Cut-Scene Audio Red Dead Redemption Nominated
Best Original Instrumental "Main Theme" Nominated
Best Original Vocal – Pop "Dead Man's Gun" Nominated
"Far Away" Nominated
Game Developers Choice Awards March 3, 2011 Game of the Year Red Dead Redemption Won [168]
Best Game Design Red Dead Redemption Won
Best Technology Red Dead Redemption Won
Best Audio Red Dead Redemption Won
Best Writing Red Dead Redemption Nominated [169]
Golden Joystick Awards October 29, 2010 Ultimate Game of the Year Red Dead Redemption Nominated [186]
Action/Adventure Game of the Year Red Dead Redemption Third [187]
Interactive Achievement Awards February 11, 2011 Action Game of the Year Red Dead Redemption Won [166]
Outstanding Achievement in Art Direction Red Dead Redemption Won
Outstanding Achievement in Gameplay Engineering Red Dead Redemption Won
Outstanding Achievement in Game Direction Red Dead Redemption Won
Outstanding Character Performance Rob Wiethoff as John Marston Won
Game of the Year Red Dead Redemption Nominated [167]
Outstanding Innovation in Gaming Red Dead Redemption Nominated
Outstanding Achievement in Animation Red Dead Redemption Nominated
Outstanding Achievement in Sound Design Red Dead Redemption Nominated
Spike Video Game Awards December 11, 2010 Game of the Year Red Dead Redemption Won [164]
Best Song in a Game "Far Away" by José González Won
Best Original Score Red Dead Redemption Won
Best DLC Undead Nightmare Won
Studio of the Year Rockstar San Diego Nominated [165]
Character of the Year John Marston Nominated
Best PS3 Game Red Dead Redemption Nominated
Best Action Adventure Game Red Dead Redemption Nominated
Best Graphics Red Dead Redemption Nominated
Best Performance by a Human Male Rob Wiethoff as John Marston Nominated
December 7, 2012 Game of the Decade Red Dead Redemption Nominated [188]

Sales edit

Prior to the release of Red Dead Redemption, Michael Pachter of Wedbush Securities estimated that it would need to sell at least 1.75 million units (generating US$80 million) to break-even, and 3.5 million units (US$160 million) to earn a profit. According to Joystiq, a source at Rockstar claimed that the game required four million sales to recoup development costs, but that the publisher expected to lose money and was more interested in proving the talent of Rockstar San Diego.[189]

Red Dead Redemption was the best-selling game of May 2010, selling over 1.5 million copies, according to the NPD Group.[190] It sold over five million copies in its first three weeks.[191] In June 2010, distributor Take-Two Interactive CEO Ben Feder stated that the game was nearing profitability for the company.[192] By September 2010, the game had shipped 6.9 million copies,[193] exceeding Take-Two's performance expectations for the quarter.[194] It was the fifth best-selling game of 2010;[195] the Xbox 360 version was the ninth best-selling individual platform game.[196] The game sold 8 million copies by February 2011, contributing to a 7.7 percent profit increase for Take-Two for the quarter.[197] It shipped 8.5 million copies in its first year,[198] and over 11 million copies by August 2011, 2 million of which were retail units of Undead Nightmare.[199] By February 2017, Red Dead Redemption had shipped over 15 million units.[198] As of September 2021, the game and its prequel had shipped almost 62 million copies combined, with Red Dead Redemption around 23 million units shipped, making it one of the best-selling video games.[200]

The game topped the charts in the United Kingdom following its release,[201] maintaining the top position until the release of Lego Harry Potter: Years 1–4 in June 2010.[202] According to GfK Chart-Track, 65 percent of UK sales in the first week were on Xbox 360.[203] The game was the fourth best-selling game in the United Kingdom in 2010, as well as the fourth best-selling PlayStation 3 and Xbox 360 title.[204] The game sold over 95,000 units in its first week in Japan; the PlayStation 3 version was the fourth best-selling game of the week with over 70,000 sales, while the Xbox 360 version was seventh with over 25,000 sales.[205]

Legacy edit

Critics concurred that Red Dead Redemption was among the best games of the seventh generation of video game consoles.[206][207][208] Eurogamer's Dan Whitehead hoped the eighth generation of consoles would offer "similarly powerful experiences".[206] In September 2013, IGN ranked Red Dead Redemption the fifth-best PlayStation 3 and seventh-best Xbox 360 game.[209][210] In February 2015, GamesRadar ranked it sixth on its list of best games, recognizing its superiority in narrative over Rockstar's 2013 title Grand Theft Auto V.[211] In July 2015, the game ranked tenth on USgamer's "The 15 Best Games Since 2000" list; Jaz Rignall described it as "one of the finest open world games so far seen", praising its gameplay, visuals, soundtrack, narrative, and characterization.[212] GamesRadar+ named it the fourth-best game of the decade in December 2019, comparing it favorably to other sandbox games Grand Theft Auto V and The Witcher 3: Wild Hunt (2015).[213] The game ranked high on several best game lists determined by the public; it featured seventh on Good Game's "Top 100 Games" list, and fifth on IGN's "Games of a Generation" list, as voted by the program and website's respective audiences.[214][215]

A prequel, Red Dead Redemption 2, was released in October 2018 for PlayStation 4 and Xbox One. The game's main story is set in 1899, 12 years before Red Dead Redemption, and depicts John's life as part of Dutch's gang alongside Bill, Javier, Uncle, Abigail, and Jack. Players control fellow gang member Arthur Morgan.[216]

Notes edit

  1. ^ Additional work by Rockstar North, Rockstar Leeds, and Rockstar New England.[1] Nintendo Switch and PlayStation 4 versions developed by Double Eleven.[2]
  2. ^ Rockstar addressed the game's griefing problem by introducing a Friendly Free Roam in an update on October 23, 2010.[16]
  3. ^ Edge originally gave the game 9/10,[7] but retroactively changed the score to 10/10.[135]

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External links edit

  • Official website
  • Red Dead Redemption at IMDb  

dead, redemption, 2010, action, adventure, game, developed, rockstar, diego, published, rockstar, games, successor, 2004, dead, revolver, second, game, dead, series, during, decline, american, frontier, year, 1911, follows, john, marston, former, outlaw, after. Red Dead Redemption is a 2010 action adventure game developed by Rockstar San Diego and published by Rockstar Games A successor to 2004 s Red Dead Revolver it is the second game in the Red Dead series Red Dead Redemption is set during the decline of the American frontier in the year 1911 It follows John Marston a former outlaw who after his wife and son are taken hostage by the government in ransom for his services as a hired gun sets out to bring three members of his former gang to justice The narrative explores themes of the cycle of violence masculinity redemption and the American Dream Red Dead RedemptionDeveloper s Rockstar San Diego a Publisher s Rockstar GamesProducer s Steve MartinJosh NeedlemanDavid KunklerDesigner s Christian CantamessaLeslie BenziesProgrammer s Ted CarsonArtist s Joshua BassDaren BaderNick TrifunovicWriter s Dan HouserMichael UnsworthChristian CantamessaComposer s Bill ElmWoody JacksonSeriesRed DeadEngineRAGEPlatform s PlayStation 3Xbox 360Nintendo SwitchPlayStation 4ReleasePlayStation 3 Xbox 360NA May 18 2010PAL May 21 2010Switch PlayStation 4WW August 17 2023Genre s Action adventureMode s Single player multiplayer The game is played from a third person perspective The player can freely roam in its interactive open world a fictionalized version of the Western United States and Northern Mexico primarily by horseback and on foot Gunfights emphasize a gunslinger gameplay mechanic called Dead Eye that allows players to mark multiple shooting targets on enemies in slow motion The game uses a morality system by which the player s actions in the game affect their character s levels of honor fame and how other characters respond to the player An online multiplayer mode is included with the original release allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single player setting The game s development lasted over five years and it became one of the most expensive video games ever made Rockstar improved its proprietary game engine to increase its technological capabilities The development team conducted extensive research including field trips to Washington D C and analyzing classic Western films to achieve realism for the game The team hired professional actors to perform the body movements through motion capture Red Dead Redemption features an original score composed by Bill Elm and Woody Jackson The game s development received controversy following accusations of unethical working practices The working hours and managerial style of the studio was met with public complaints from staff members Red Dead Redemption was released for the PlayStation 3 and Xbox 360 in May 2010 and for Nintendo Switch and PlayStation 4 in August 2023 It received critical acclaim for its visuals music performances gameplay and narrative It won several year end accolades including Game of the Year awards from several gaming publications and is considered by critics as one of the best video games ever made It had shipped around 23 million copies by 2021 making it one of the best selling video games After the game s release several downloadable content additions were released Undead Nightmare later released as a standalone game added a new single player campaign in which Marston searches for a cure for an infectious zombie plague A prequel Red Dead Redemption 2 was released in October 2018 Contents 1 Gameplay 2 Plot 3 Themes and analysis 4 Development 5 Release and promotion 6 Reception 6 1 Critical response 6 2 Accolades 7 Sales 8 Legacy 9 Notes 10 References 11 Bibliography 12 External linksGameplay editRed Dead Redemption is a Western themed action adventure game played from a third person perspective Players control John Marston and completes missions linear scenarios with set objectives to progress through the story in the epilogue players control John s son Jack 3 Outside of missions players may freely roam the open world consisting of the American states New Austin and West Elizabeth fictionalized versions of the Western United States and the fictional Mexican state Nuevo Paraiso 4 Different breeds of horses are the main forms of transportation each with different attributes Horses must be tamed in the wild stolen or purchased 5 Players can utilize trains and carriages for quick travel 6 Undeveloped land features rugged and vast landscapes with occasional travelers bandits and wildlife Urban settlements range from isolated farmhouses to crowded towns 7 nbsp Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals 8 Players can witness and partake in random events including public hangings ambushes pleas for assistance encounters with strangers ride by shootings and dangerous animal attacks Optional side activities include dueling bounty hunting herb collecting gambling and hunting Red Dead Redemption uses an Honor system which is increased by morally positive deeds such as capturing an outlaw alive or saving a stranger and decreased by negative choices like murder The Fame system affects how non player characters NPCs react to players based on Honor 9 If players have high Honor NPCs will greet them and they will receive discounts in some stores 10 if low NPCs will act insecure and establishments may close their doors Players can disguise themselves by wearing a bandana when performing criminal acts 9 Gunfights are an essential gameplay mechanic Players can take cover target a specific person or animal blindfire and free aim 8 Individual body parts can be targeted to take down targets non lethally Weapons include revolvers pistols rifles shotguns knives explosives and lassos 11 Aiming utilizes a gunslinger gameplay mechanic known as Dead Eye a targeting system allowing players to slow down time and mark targets Once the targeting sequence ends players fire to all marked locations in quick succession 12 The Dead Eye system upgrades and grants more abilities as players progress 9 The game introduces the bounty system a crime governing mechanic inspired by Grand Theft Auto s wanted system When players commit a crime witnesses run to the nearest police station players can bribe or kill them before they reach the station negating consequences Once the law is alerted the Wanted meter appears with a bounty set on players heads The bounty grows higher as players commit more crimes and more lawmen will be sent to hunt them 9 after committing enough crime the U S Marshals or Mexican Army will be sent To evade law enforcement in pursuit players must escape a circular zone or kill all lawmen in a town If players escape bounty hunters will continue to track them 13 14 The bounty will remain on their head until they pay it at a telegraph station or present a pardon letter 9 The online multiplayer allows up to 16 players to engage in competitive and cooperative gameplay in a recreation of the single player setting Each game begins with a Mexican standoff of which the survivors move to any part of the battlefield in preparation for respawning enemies Event types include deathmatch scenarios and capture the flag variants Crates contain extra weapons ammo and other powerups Players can level up and complete weapon challenges to earn rewards such as new character models golden weapon skins new titles and new breeds of animal mounts 15 Multiplayer features open world gameplay wherein players can form or join a group of up to eight players in a posse group and partake in hunting or attack other gangs or posses 9 In some game modes players are unable to kill each other 16 b Plot editIn 1911 the family of former outlaw John Marston Rob Wiethoff is kidnapped by Bureau of Investigation agents Edgar Ross Jim Bentley and Archer Fordham David Wilson Barnes who force him to hunt down his former gang members in exchange for his family s return John first goes after former ally Bill Williamson Steve J Palmer who now leads his own gang that terrorizes the residents of New Austin He arrives at Williamson s stronghold at Fort Mercer but fails to persuade him to surrender resulting in John being shot and left for dead Rescued by local rancher Bonnie MacFarlane Kimberly Irion he helps her with several jobs around her farm while formulating a plan to attack Williamson s gang John makes a number of allies to help him carry out the attack including U S Marshal Leigh Johnson Anthony De Longis con artist Nigel West Dickens Don Creech treasure hunter Seth Briars Kevin Glikmann and an arms smuggler known as Irish K Harrison Sweeney Ultimately John and his allies storm Fort Mercer and kill all of Williamson s men but learn that Williamson has fled to Mexico to seek help from Javier Escuella Antonio Jaramillo another former ally of John John parts ways with his allies and travels to Mexico Upon his arrival in Nuevo Paraiso John becomes involved in a local civil war between Colonel Agustin Allende Gary Carlos Cervantes the state s tyrannical governor and Abraham Reyes Josh Segarra the leader of a rebellion against Allende s government John works with both sides in exchange for help in tracking down his targets When Allende decides to turn on him John is rescued by Reyes and vows to aid the rebels in gaining an advantage During a raid on a Mexican Army fortress the rebels help him find Escuella who reveals that Williamson is under Allende s protection After killing or capturing Escuella John hands him over to Ross and Fordham Reyes eventually leads an assault on Allende s palace and John helps him chase and execute Allende and Williamson when they attempt to flee Leaving Reyes to rule Nuevo Paraiso and lead his revolution to Mexico s capital John returns to the United States In Blackwater Ross and Fordham enlist John s help in tracking down Dutch van der Linde Benjamin Byron Davis his former gang s leader and John s former mentor Dutch has recently formed a gang with disaffected Native Americans with whom he shares a hatred for the government and modernization Aided by Ross s associates John finds Dutch s stronghold in the mountains After helping Ross and Fordham thwart Dutch s robbery of the Blackwater Bank John partakes in the U S Army s assault on Dutch s stronghold Chased to a cliff Dutch concedes defeat and warns John that the Bureau will not give him peace before committing suicide Afterward Ross honors their agreement and allows John to be reunited with his family Returning to his ranch John reunites with his wife Abigail Sophia Marzocchi son Jack Josh Blaylock and former gang member Uncle Spider Madison to attempt an honest life again However this peace is short lived as Ross betrays John and leads a U S Army unit in an attack on his ranch John tries to fend them off but the attacking force is too large and Uncle is killed John helps his family escape and stays to face the attackers who kill him and leave In 1914 Jack buries Abigail next to John after she dies before tracking down a newly retired Ross to confront him about John s death Jack kills Ross in a duel Themes and analysis edit nbsp Jack Marston s adoption of his father s outlaw status in the game s ending has been viewed as commentary on the theme of redemption as a manifestation of it 17 the tragic irony of it 18 or of its absence and impossibility and instead the inevitability to repeat the cycle of violence 19 Red Dead Redemption explores themes of the cycle of violence 18 faith 20 governmental control 21 law and order 22 the loss of innocence and freedom 23 manifest destiny 24 masculinity 25 social change 26 and redemption 27 it also received commentary for its representation of Native Americans 28 and violence 29 IGN s Erik Brudvig considered it a commentary on modern political issues such as racism and immigration 30 writer Dan Houser said the story was not intended as a satire of contemporary America but parallels were inevitable due to the similarities of the time period 23 Some scholars identified the game conforms to neoliberal values 31 32 particularly in its depoliticizing of the sufferers of corporate greed 33 though others felt it ridicules the selfishness of neoliberals 34 Matt Margini described the narrative as a tragedy citing Aristotle s proposal that the hero is neither good nor evil and tragic heroes are tragic because they bring about their own fall despite having good intentions 35 Several scholars noted that despite the use of the word redemption in the game s title such a feat was impossible for John 20 27 Reid McCarter of Bullet Points Monthly described the use of the word as bitterly ironic due to the inability of reinvention for both the characters and the country 27 Margini wrote the final chapter allowed the player to feel they had achieved the promised redemption 36 only for it to be taken away by the story s end 37 Conversely Kotaku s Heather Alexandra felt John achieved his redemption upon sacrificing himself to save his family 38 Benjamin J Triana found that while John s death implies transcendence it is not overtly sacrificial nor does it represent John as a hero 39 Gamasutra s Richard Clark considered the depiction of redemption to be cynical and overly simple 20 Red Dead Redemption also explores the impacts of the cycle of violence 18 most notably represented through Jack s continuation of his father s failures by adopting the outlaw status 19 40 41 NPR s Jason Sheehan considered the game a tale of the senselessness of violence used to solve violence begetting only more violence 42 M Melissa Elston found that like other modern media it attempts to reframe the violence and simplistic moral dualism of previous pop cultural representations of the Old West 43 The game drew some commentary for its depiction of violence Margini considered it justifiable since violence means something 44 Timothy J Welsh felt similarly adding it is just a game but recognized the worrisome nihilism it could perpetuate if generalized 45 Christopher Bartel rebutted this sentiment expressing hesitancy at the moral justification of virtual murder and noting even hard core gamers might balk at virtual sadism 46 The game presents the ethos of the American Dream in its formation in contrast with the modern day representation in Grand Theft Auto IV 2008 47 While John s violent past rendered him unable to achieve redemption it also impacted his son s own ability to achieve the American Dream as he becomes an outlaw like his father 27 The game also features commentary on freedom and control 42 and the manner in which societal change acts as a catalyst for losing one s control and compromising their morality 48 The journey from the open fields to the city of Blackwater represents civilization s control over the natural world though the player lacks control during the opening sequence in which John leaves Blackwater only gaining it when reentering the city later in the game 21 While Red Dead Redemption grants the player freedom they ultimately lack control over the narrative as being free to do things is not the same as being able to change things an ideology directly reflected in John s inability to prevent his own death 49 Triana felt the ending allowed the player to properly understand John s rejection of a developing society and institutions due to the misery endured from the government 50 The game also demonstrates the disparities of economic inequality 51 Sara Humphreys identified a connection between MacFarlane s Ranch and the class conflict of Johnson County Wyoming in the late nineteenth century 52 While marketing materials presented John as a traditional cowboy isolated and violent 53 a white heteronormative rugged individual 54 his behavior and ambitions in the narrative are generally unconventional 53 55 His ambiguity and internal conflict lead him to exhibit weariness more than manliness 56 Regardless John continues to perpetuate stereotypes in some instances he continues to preserve lives in his missions for the government despite his bitter opposition to them described as an enactment of Theodore Roosevelt s masculine ideals 57 Triana found the game s masculinity to be plural with the male lead generally pitted against other men though recognized the dominance of the characters often shifted throughout the narrative 58 He also recognized that John s challenges reflected those of straight cisgender men in the modern era 59 Margini blamed John s downfall on the false promises of a world built on hypermasculine ideals emphasized by John s unsuccessful attempts to adopt a new form of masculinity and play an empathetic father to Jack 60 WiderScreen Ajankohtaista s Juho Tuominen and Olli Sotamaa described John as an idealist and Jack as the educated youth a version of a new kind of woke man 61 The representation of female characters is mixed Bonnie MacFarlane is presented as insightful and resourceful instead of simply a woman masquerading as a male figure though still defers to simple domestic tasks in the presence of her father 62 and on one occasion becomes the damsel in distress 18 Meanwhile Abigail is presented as the good prostitute who serves as a handmaiden and later becomes the nagging wife and other female characters exist simply to reflect back onto John both positively and negatively 18 In further opposition with the American Dream the game s representation of Native Americans is bleak cruel and violent 47 Jodi A Byrd identified that in the game s title Red Dead signaled the genocide of the Native Americans 63 McCarter of Bullet Points felt while the killing of Native Americans is explained in the context of the story it is a shaky rationale meant to echo the rhetoric surrounding the genocide and forced relocation 27 Elston recognized the Native American character Nastas as an example of Gerald Vizenor s manifest manners a falsification of the indigenous experience being told as truth 64 Dr Esther Wright proposed Native American characters were included only to justify and complement the white characters otherness as oppositional to the government and civilization describing it as a disingenuous oversimplification and mis use of the complexities of Native American genocide 65 She also opined that while John is not overtly racist his participation in an attack on an Indian reservation implicates him in a micro scale recreation of racist genocidal violence 65 Margini considered the representation could either be an example of dark satire or a crafty way of excusing their genocide at Marston s hand aligned with a wider erasure seen in other Western media 66 Triana wrote Native Americans end up victims to the game s evil social forces due to John s priority of reuniting with his family 50 Development editMain article Development of Red Dead Redemption nbsp Part of Red Dead Redemption s leadership team left to right technical director Ted Carson art director Josh Bass and producer Steve Martin at the Game Developers Choice Awards After the May 2004 release of Red Dead Revolver publisher Rockstar Games wanted to create its own Western video game from scratch 67 it had acquired Revolver from Capcom in 2003 after years of development and completed development within nine months 68 Early development began in 2005 and full development commenced in 2006 following the formation of a core development team 69 Rockstar San Diego s 180 person team co opted Rockstar s Leeds New England North and Toronto studios to facilitate development between a full team of over 1 000 67 70 71 72 73 Having exhausted the use of previous hardware on other projects Rockstar felt inspired after realizing the potential power of the PlayStation 3 and Xbox 360 67 Analyst estimations place the game s combined development and marketing budget between US 80 million and US 100 million which would make it one of the most expensive video games to develop 74 The game s development received controversy following accusations of unethical working practices at Rockstar San Diego including twelve hour workdays and six day weeks with a lower than the industry average salary increase 75 76 Red Dead Redemption s 1 500 page script was written in two years 77 Taking inspiration from films like The Wild Bunch 1969 High Plains Drifter 1973 Unforgiven 1992 and The Proposition 2005 the team felt that most Western fiction takes place between 1840 and 1880 and that Red Dead Redemption s setting in 1911 allowed a more intriguing analysis of the transformation from the old West into the modern world 78 Regarding the game s depiction of violence the team wanted it to feel slightly raw and unpleasant attempting realism without exaggeration 79 The open world was created to represent iconic features of the American frontier The team organized field trips to Washington D C 67 visiting the Library of Congress and the National Archives Building captured a multitude of photographs and analyzed various classic Western films television shows and novels 80 81 The team considered creating the open world one of the most technically demanding aspect of the game s production in terms of filling the world with enough content to interest players 67 Like other projects since Rockstar Games Presents Table Tennis 2006 the game uses the proprietary Rockstar Advanced Game Engine RAGE to perform animation and rendering tasks and the Euphoria and Bullet engines for further animation and environment rendering tasks 80 Overhauling the potential processing power of RAGE allowed the game to create a high level of detail including realistic animations and detailed textures 78 The potential power of the PlayStation 3 and Xbox 360 experienced through the development kits motivated the team to begin development and to create a game that could fully render the countryside which was difficult to achieve on previous hardware 67 The developers at San Diego sought guidance from other Rockstar studios experienced with developing open worlds 67 80 particularly Grand Theft Auto developer Rockstar North 4 The game was envisioned to improve the core mechanics of Red Dead Revolver by scaling it up to the standard of other Rockstar games maintaining key gameplay elements like the Dead Eye and dueling mechanics but majorly overhauling the experience otherwise 80 In particular the team faced a challenge in creating realistic movement for the horse resulting in the engagement of a stunt horse to simulate movement for the designers 82 As the story developed a range of characters were organically created based on the period 4 Red Dead Redemption features around 450 characters 77 The game required a large amount of character dialogue in order to feel alive comparable to Rockstar s previous game Grand Theft Auto IV Researchers at Rockstar developed a style guide based on real sayings of the time period 79 Rockstar hired Rod Edge as the full time director to handle the game s performances 83 84 recorded using motion capture technology with additional dialogue and sound effects recorded in a studio 85 86 the performance capture was recorded in Santa Monica California 87 6 03 After an audition process Rob Wiethoff was selected to portray John Marston 85 John was developed to be a nuanced character as opposed to an explicit villain or hero 80 and a family man 81 Steve J Palmer who portrayed Bill Williamson felt that John and Bill represented siblings in their former gang while Dutch van der Linde was more of a parental figure 88 Benjamin Byron Davis who portrayed Dutch was told that Dutch was a well read charismatic former gang leader who had lost his mind 87 11 59 Red Dead Redemption is one of the first games by Rockstar to use an original score Music supervisor Ivan Pavlovich cited the large scale of the game as one of the largest difficulties when producing the score to achieve an effective gaming experience the game could not solely feature licensed music like previous Rockstar games 89 In 2008 Rockstar engaged musicians Bill Elm and Woody Jackson who collaborated to compose approximately 200 tracks for the game over 15 months 90 91 92 The original score and subsequent album were both recorded and mixed at Jackson s studio Electro Vox Recording Studios in Los Angeles and mastered at Capitol Studios 89 When researching music for inspiration Jackson found that there was no Western sound in 1911 he felt that the soundtracks of 1960s Western films such as Ennio Morricone s work on the Dollars Trilogy was more representative of Western music 93 Rockstar also consulted musicians who played traditional Western instruments such as harmonica player Tommy Morgan 94 The game also features vocal performances by Ashtar Command Jose Gonzalez Jamie Lidell and William Elliott Whitmore 95 Release and promotion edit nbsp Red Dead Redemption received an extensive marketing campaign including an exhibition at PAX East in March 2010 An early trailer for an untitled Western project by Rockstar Games for PlayStation 3 was shown at Sony s E3 conference in May 2005 it was a technology demonstration of RAGE and theorized to be a sequel to Red Dead Revolver 96 97 Rockstar officially announced Red Dead Redemption on February 3 2009 98 The debut trailer was released on May 6 2009 introducing the game s protagonist 99 The game received an extensive and expensive marketing campaign 100 during which Rockstar partnered with several companies and media outlets including IGN GameSpot LoveFilm Microsoft and YouTube 101 To encourage pre order sales Rockstar collaborated with several retail outlets to provide pre order bonuses including exclusive in game horses outfits and weapons 102 Rockstar also released a special edition of the game in special packaging with a copy of the soundtrack 103 The game was exhibited at PAX East in late March 2010 with a 15 30 minute playable demonstration 104 105 Rockstar released a Facebook application Red Dead Redemption Gunslingers in April 2010 106 The following month Red Dead Redemption The Man from Blackwater a machinima short film directed by John Hillcoat aired in the United States on the television network Fox 107 The game missed its original projected late 2009 and April 2010 release dates 98 108 pushed back to May 18 2010 in North America and May 21 internationally citing the optimal time frame for release 109 Downloadable content DLC for the game was released following its launch 110 with focus on maps and game types suggested by the community 111 Outlaws to the End released on June 22 2010 added six cooperative side missions for multiplayer Legends and Killers was released on August 10 2010 and added multiplayer characters from Red Dead Revolver as well as new map locations and a Tomahawk weapon On September 21 2010 Liars and Cheats added competitive multiplayer modes minigames characters and a weapon 112 Hunting and Trading released on October 12 2010 added a jackalope to the game s world and some additional outfits 113 Undead Nightmare adds a single player campaign set in a non canonical zombie apocalypse themed alternate reality with ghost towns and cemeteries full of zombies wherein John searches for a cure to the zombie outbreak 114 It was released on October 26 2010 as DLC and in late November as a standalone expansion pack 115 Myths and Maverick released for free on September 13 2011 adding additional characters and locations to the multiplayer 116 A Game of the Year Edition containing all downloadable content was released for both PlayStation 3 and Xbox 360 on October 11 2011 in North America and on October 14 2011 internationally 117 Microsoft added the game along with Undead Nightmare to its backward compatibility list for Xbox One the successor to the Xbox 360 in July 2016 118 Red Dead Redemption had been one of the most requested titles for the feature 118 119 The game s sales position on Amazon com spiked following the announcement 119 The release runs at a smoother frame rate on the Xbox One 120 In April 2018 the game received an update as an Xbox One X enhanced title making it playable at 4K resolution an increase from the game s original 720p resolution with graphical improvements on the high end revision of Xbox One called Xbox One X 121 The Xbox Series X and Series S can also play the game with the higher end Series X running it with its Xbox One X specific enhancements 122 Sony added Red Dead Redemption and Undead Nightmare to its PlayStation Now cloud gaming subscription service in December 2016 which allowed them to be played on PlayStation 4 PlayStation 5 and Windows 123 they were removed in October 2022 124 According to industry sources Rockstar shelved a Red Dead Redemption remaster after the poor reception of Grand Theft Auto The Trilogy The Definitive Edition 2021 instead increasing focus on development for Grand Theft Auto VI 125 Media speculation restarted in June 2023 after the Game Rating and Administration Committee in South Korea gave Red Dead Redemption a new game rating 126 and in July after updates to Rockstar s website included minor changes to the game s logos and achievements 127 128 In August Rockstar announced the single player modes of Red Dead Redemption and Undead Nightmare would release for the Nintendo Switch and PlayStation 4 on August 17 developed by Double Eleven Physical versions were released on October 13 2 Reactions to the announcement were mixed with the trailer receiving mostly dislikes on YouTube some journalists and players appreciated the game becoming available on modern consoles but lamented the lack of visual and frame rate upgrades absence of a Windows release omission of multiplayer and US 49 99 price point 129 130 131 An update in October added an option to increase the frame rate from 30 to 60 frames per second when played on PlayStation 5 via backward compatibility 132 Reception editCritical response edit PlayStation 3 and Xbox 360 versionAggregate scoreAggregatorScoreMetacritic95 100 133 Review scoresPublicationScore1Up comA 134 Edge10 10 c Eurogamer8 10 6 Game Informer9 75 10 12 GamePro5 5 10 GameSpot9 5 10 9 GameSpy5 5 136 IGN9 7 10 30 Red Dead Redemption received universal acclaim from critics according to review aggregator Metacritic 133 It is among the highest rated games on Metacritic 137 and is ranked the sixth highest rated PlayStation 3 and seventh highest rated Xbox 360 game 138 139 Brudvig of IGN described Red Dead Redemption as a must play and one of the deepest most fun and most gorgeous games around 30 GamePro s Will Herring named it Rockstar s best game to date a culmination of its previous successes 10 Simon Parkin of Eurogamer concluded that Red Dead Redemption was a blockbuster video game a string of cinematic set pieces and flawed yet endearing characters nestled within an orthodox narrative structure seasoned with generous pinches of extra curricular tasks 6 IGN s Brudvig identified that Red Dead Redemption s narrative themes reflected modern society including racism government power and immigration 30 Will Tuttle of GameSpy found that they occasionally felt preachy but were typically more nuanced than expected 136 Mike Channell of Official Xbox Magazine OXM considered the death of the Wild West a pressure that loomed over the narrative 140 Matt Bertz of Game Informer felt that the narrative momentum suffered from the length of the missions in Mexico but praised the game s ending for using a sense of immersiveness only a video game can impart 12 IGN s Brudvig similarly lauded the game s climax as one of the best in gaming 30 Herring of GamePro was surprised by the likability of John Marston describing him as one of the more sympathetic antiheroes in recent memory 10 He also felt that despite being based on caricatures of Spaghetti Western films the game s secondary characters were interesting enough that they never feel contrived 10 conversely Paste reviewer Kirk Hamilton opined that the cliched and unlikeable supporting characters undermined the narrative 141 GameSpot s Justin Calvert applauded the detail of the deeply flawed but very likable Marston noting that his scars and outfit made him feel more believable 9 Brudvig of IGN wrote that Marston s motivations were occasionally confusing and felt alienated from the narrative 30 source source source source The song Far Away by Jose Gonzalez plays as Marston enters Mexico in a scene described by critics as perfect and beautiful 142 143 Game Informer s Bertz named Red Dead Redemption the best looking Rockstar game to date 12 IGN s Brudvig lauded the environmental details and noted that the game s dynamic events and weather provided a rich experience for players 30 GamePro s Herring considered the game s open world superior to its contemporaries appreciating the change from Grand Theft Auto IV s brown muddy realism filter 10 Tuttle of GameSpy named the game s environment its most impressive element praising the ecology and geography 136 Parkin of Eurogamer noted that the world was as dense as Grand Theft Auto IV s Liberty City while maintaining the Western theme of isolation 5 Edge felt that the world felt emptier than Liberty City but Rockstar proves far better at guiding your eye to the relevant parts 7 Reviewers praised the side missions that appear throughout the game world 5 12 Scott Sharkey of 1Up com described them as perfect little micro dramas 134 Edge wrote that the variety in side content avoided the repetition present in Assassin s Creed 7 Bertz of Game Informer wrote that Red Dead Redemption tranpose d the Grand Theft Auto gameplay template onto a Wild West setting 12 Good Game reviewer Stephanie Bendixsen felt that the game used the best elements of Grand Theft Auto IV 144 GameSpot s Calvert lauded the bounty system for adding consequence to the player s actions 9 The horseback controls received praise from critics 12 145 GamePro s Herring found that they added authenticity 10 Parkin of Eurogamer named the relationship between the player and their horse as among the game s greatest successes but noted some awkward controls particularly when running 5 Edge felt that the Dead Eye mechanic puts gunplay on a pedestal 7 Brudvig of IGN wrote that it makes you feel like a classic gunslinger 30 Eurogamer s Parkin compared the combat favorably to Rockstar s previous titles particularly praising the horseback shootouts but criticized the sticky and outdated cover mechanic 6 Bertz of Game Informer found the aiming and cover system to be as airtight as in Grand Theft Auto IV and lauded the uniqueness of the weapons and animations 12 OXM s Channell commended the variety and handling of the weaponry 140 G4 s Jake Gaskill opined that the Dead Eye can feel a bit too powerful at times 146 GameSpy writer Tuttle found that the minimalist score added to the world s authenticity 136 Herring of GamePro compared the soundtrack favorably to Ennio Morricone s work on the Dollars Trilogy 10 Eurogamer s Parkin named it standout praising the use of multiple instruments 6 Calvert of GameStop described the soundtrack as superb though noted that it occasionally swells up without reason 9 PSM3 s Andy Hartup wrote that the music complemented the action and scenery never feeling intrusive 147 Paste s Hamilton thought that the score was integrated into the world seamlessly 141 The game s vocal tracks also received praise 147 148 the scene wherein Marston enters Mexico was described as beautiful by GamesRadar s Matt Cundy due to the use of the song Far Away by Jose Gonzalez 142 Red Dead Redemption s multiplayer received mixed commentary Bertz of Game Informer described it as a fully featured complement to the single player 12 GamePro s Herring praised the variety of modes and open gameplay but noted that it put more responsibility on the players for keeping the game interesting 10 Calvert of GameSpot felt that there was a lack in customization options for players 9 Sharkey of 1Up com criticized the leveling mechanics 149 G4 s Jake Gaskill echoed this sentiment noting that the game often respawns players in close proximity to the opposition 146 Nintendo Switch and PlayStation 4 versionAggregate scoresAggregatorScoreMetacriticNS 83 100 150 PS4 78 100 150 OpenCritic65 recommend 151 Review scoresPublicationScoreHobbyConsolas88 100 152 Nintendo Life8 10 153 PC Games DE 9 10 154 Push Square6 10 155 TouchArcade4 5 5 156 The Nintendo Switch and PlayStation 4 versions of Red Dead Redemption and Undead Nightmare received generally favorable reviews according to Metacritic 150 and 65 of critics recommended the game according to OpenCritic 151 Several reviewers praised the portability and performance of the Switch version 156 157 158 and considered it an improvement over Grand Theft Auto The Trilogy The Definitive Edition 154 159 160 GamesRadar s Joe Donnelly favorably compared it to Rockstar s Grand Theft Auto Liberty City Stories 2005 for putting an impressive open world on a handheld console 161 Eurogamer s Oliver Mackenzie favored the PlayStation version over Xbox due to anti aliasing shadows and upsampling enhancements though noted improvements were otherwise sparse and criticized the lack of updates to menus and art 162 Push Square s Robert Ramsey lauded the increased resolution but bemoaned new animation errors and the lack of frame rate upgrades 155 Reviewers criticized the US 49 99 price particularly due to lack of visual improvements gameplay enhancements and omission of multiplayer 156 152 163 Nintendo Life s PJ O Reilly called the release bare bones 153 Accolades edit nbsp Red Dead Redemption won the Game Developers Choice Award for Game of the Year Red Dead Redemption received multiple nomination and awards from gaming publications At the Spike Video Game Awards in 2010 the game received ten nominations and went on to win four awards Game of the Year Best Song in a Game Far Away Best Original Score and Best DLC Undead Nightmare 164 165 The game led the 14th Annual Interactive Achievement Awards with nine nominations and five awards winning Action Game of the Year and Outstanding Character Performance for Wiethoff s portrayal of John Marston 166 167 At the 11th Annual Game Developers Choice Awards Red Dead Redemption won four awards of five nominations including Game of the Year and Best Game Design 168 169 It received ten nominations at the 9th Annual Game Audio Network Guild Awards 170 of which it won four Audio of the Year Music of the Year Best Interactive Score and Best Dialogue 171 The game was not nominated for any of the jury based awards at the British Academy Games Awards as Rockstar did not submit it for consideration 172 The game appeared on several year end lists of the best games of 2010 receiving Game of the Year wins from outlets such as 1Up com 173 Computer and Video Games 174 Digital Spy 175 Gamasutra 176 Game Informer 177 GameSpot 178 GameSpy 179 GamesRadar 180 Good Game 181 The Guardian 182 Kotaku 183 and VentureBeat 184 Award Date Category Recipient s and nominee s Result Ref British Academy Video Games Awards March 16 2011 GAME Award of 2010 Red Dead Redemption Nominated 185 Game Audio Network Guild Awards March 3 2011 Audio of the Year Red Dead Redemption Won 171 Music of the Year Red Dead Redemption Won Best Interactive Score Red Dead Redemption Won Best Dialogue Red Dead Redemption Won Sound Design of the Year Red Dead Redemption Nominated 170 Best Soundtrack Album Red Dead Redemption Nominated Best Cinematic Cut Scene Audio Red Dead Redemption Nominated Best Original Instrumental Main Theme Nominated Best Original Vocal Pop Dead Man s Gun Nominated Far Away Nominated Game Developers Choice Awards March 3 2011 Game of the Year Red Dead Redemption Won 168 Best Game Design Red Dead Redemption Won Best Technology Red Dead Redemption Won Best Audio Red Dead Redemption Won Best Writing Red Dead Redemption Nominated 169 Golden Joystick Awards October 29 2010 Ultimate Game of the Year Red Dead Redemption Nominated 186 Action Adventure Game of the Year Red Dead Redemption Third 187 Interactive Achievement Awards February 11 2011 Action Game of the Year Red Dead Redemption Won 166 Outstanding Achievement in Art Direction Red Dead Redemption Won Outstanding Achievement in Gameplay Engineering Red Dead Redemption Won Outstanding Achievement in Game Direction Red Dead Redemption Won Outstanding Character Performance Rob Wiethoff as John Marston Won Game of the Year Red Dead Redemption Nominated 167 Outstanding Innovation in Gaming Red Dead Redemption Nominated Outstanding Achievement in Animation Red Dead Redemption Nominated Outstanding Achievement in Sound Design Red Dead Redemption Nominated Spike Video Game Awards December 11 2010 Game of the Year Red Dead Redemption Won 164 Best Song in a Game Far Away by Jose Gonzalez Won Best Original Score Red Dead Redemption Won Best DLC Undead Nightmare Won Studio of the Year Rockstar San Diego Nominated 165 Character of the Year John Marston Nominated Best PS3 Game Red Dead Redemption Nominated Best Action Adventure Game Red Dead Redemption Nominated Best Graphics Red Dead Redemption Nominated Best Performance by a Human Male Rob Wiethoff as John Marston Nominated December 7 2012 Game of the Decade Red Dead Redemption Nominated 188 Sales editPrior to the release of Red Dead Redemption Michael Pachter of Wedbush Securities estimated that it would need to sell at least 1 75 million units generating US 80 million to break even and 3 5 million units US 160 million to earn a profit According to Joystiq a source at Rockstar claimed that the game required four million sales to recoup development costs but that the publisher expected to lose money and was more interested in proving the talent of Rockstar San Diego 189 Red Dead Redemption was the best selling game of May 2010 selling over 1 5 million copies according to the NPD Group 190 It sold over five million copies in its first three weeks 191 In June 2010 distributor Take Two Interactive CEO Ben Feder stated that the game was nearing profitability for the company 192 By September 2010 the game had shipped 6 9 million copies 193 exceeding Take Two s performance expectations for the quarter 194 It was the fifth best selling game of 2010 195 the Xbox 360 version was the ninth best selling individual platform game 196 The game sold 8 million copies by February 2011 contributing to a 7 7 percent profit increase for Take Two for the quarter 197 It shipped 8 5 million copies in its first year 198 and over 11 million copies by August 2011 2 million of which were retail units of Undead Nightmare 199 By February 2017 Red Dead Redemption had shipped over 15 million units 198 As of September 2021 the game and its prequel had shipped almost 62 million copies combined with Red Dead Redemption around 23 million units shipped making it one of the best selling video games 200 The game topped the charts in the United Kingdom following its release 201 maintaining the top position until the release of Lego Harry Potter Years 1 4 in June 2010 202 According to GfK Chart Track 65 percent of UK sales in the first week were on Xbox 360 203 The game was the fourth best selling game in the United Kingdom in 2010 as well as the fourth best selling PlayStation 3 and Xbox 360 title 204 The game sold over 95 000 units in its first week in Japan the PlayStation 3 version was the fourth best selling game of the week with over 70 000 sales while the Xbox 360 version was seventh with over 25 000 sales 205 Legacy editCritics concurred that Red Dead Redemption was among the best games of the seventh generation of video game consoles 206 207 208 Eurogamer s Dan Whitehead hoped the eighth generation of consoles would offer similarly powerful experiences 206 In September 2013 IGN ranked Red Dead Redemption the fifth best PlayStation 3 and seventh best Xbox 360 game 209 210 In February 2015 GamesRadar ranked it sixth on its list of best games recognizing its superiority in narrative over Rockstar s 2013 title Grand Theft Auto V 211 In July 2015 the game ranked tenth on USgamer s The 15 Best Games Since 2000 list Jaz Rignall described it as one of the finest open world games so far seen praising its gameplay visuals soundtrack narrative and characterization 212 GamesRadar named it the fourth best game of the decade in December 2019 comparing it favorably to other sandbox games Grand Theft Auto V and The Witcher 3 Wild Hunt 2015 213 The game ranked high on several best game lists determined by the public it featured seventh on Good Game s Top 100 Games list and fifth on IGN s Games of a Generation list as voted by the program and website s respective audiences 214 215 A prequel Red Dead Redemption 2 was released in October 2018 for PlayStation 4 and Xbox One The game s main story is set in 1899 12 years before Red Dead Redemption and depicts John s life as part of Dutch s gang alongside Bill Javier Uncle Abigail and Jack Players control fellow gang member Arthur Morgan 216 Notes edit Additional work by Rockstar North Rockstar Leeds and Rockstar New England 1 Nintendo Switch and PlayStation 4 versions developed by Double Eleven 2 Rockstar addressed the game s griefing problem by introducing a Friendly Free Roam in an update on October 23 2010 16 Edge originally gave the game 9 10 7 but retroactively changed the score to 10 10 135 References edit Rockstar Games 2010 pp 15 17 a b McWhertor Michael Carpenter Nicole August 7 2023 Rockstar s bringing Red Dead Redemption to modern platforms Polygon Vox Media Archived from the original on August 7 2023 Retrieved August 8 2023 Alexandra Heather May 10 2018 I Love Red Dead Redemption But I Don t Want To See John Marston Again Kotaku G O Media Archived from the original on May 10 2018 Retrieved May 30 2020 a b c Robinson Martin May 9 2012 Red Dead Redemption Into the Wild IGN Ziff Davis Archived from the original on August 27 2012 Retrieved May 30 2020 a b c d Parkin Simon May 17 2010 Red Dead Redemption Review Eurogamer 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Rhetoric and Trauma within Red Dead Redemption Undead Nightmare In Miller Cynthia J Van Riper A Bowdoin eds Undead in the West II They Just Keep Coming Scarecrow Press pp 142 158 ISBN 978 0 81089 265 1 Humphreys Sara 2012 Rejuvenating Eternal Inequality on the Digital Frontiers Western American Literature 47 2 University of Nebraska Press 200 215 doi 10 1353 wal 2012 0048 S2CID 162084363 Margini Matt 2020 Red Dead Redemption Boss Fight Books ISBN 978 1 94053 524 1 Pallant Chris 2013 Now I Know I m a Lowlife Controlling Play in GTA IV Red Dead Redemption and LA Noire In Wysocki Matthew ed Ctrl Alt Play Essays on Control in Video Gaming McFarland pp 133 145 ISBN 978 0 78647 013 6 Red Dead Redemption PDF manual United States of America Rockstar Games May 18 2010 Archived PDF from the original on December 12 2019 Retrieved February 22 2022 Spring Dawn 2015 Gaming history computer and video games as historical scholarship Rethinking History The Journal of Theory and Practice 19 2 Taylor amp Francis 207 221 doi 10 1080 13642529 2014 973714 S2CID 144613217 Triana Benjamin J 2015 Red Dead Masculinity Constructing a Conceptual Framework for Analyzing the Narrative and Message Found in Video Games Journal of Games Criticism 2 2 Rensselaer Polytechnic Institute Archived from the original on October 12 2015 Retrieved February 21 2022 Tuominen Juho Sotamaa Olli August 11 2021 Outlaws to the End A Study of the Social and Political Reality of Rockstar Games West WiderScreen Ajankohtaista 24 WiderScreen ISSN 1795 6161 urn nbn fi tuni 202108316893 Welsh Timothy J 2016 The Rock of the Virtual Violence in Blood Meridian and Red Dead Redemption Mixed Realism Videogames and the Violence of Fiction University of Minnesota Press pp 159 171 ISBN 978 1 45295 201 7 JSTOR 10 5749 j ctt1j68mcs 12 Whitaker Robert 2023 The Last Enemy That Shall Be Considered Law and Order in Red Dead In Wills John Wright Esther eds Red Dead Redemption History Myth and Violence in the Video Game West University of Oklahoma Press pp 59 75 ISBN 978 0 8061 9192 8 Westerside Andrew Holopainen Jussi 2019 Sites of Play Locating Gameplace in Red Dead Redemption 2 PDF DiGRA International Conference Game Play and the Emerging Ludo Mix Digital Games Research Association Archived PDF from the original on July 20 2020 Retrieved February 21 2022 Wright Esther 2021 Rockstar Games Red Dead Redemption and Narratives of Progress European Journal of American Studies 16 3 European Association for American Studies doi 10 4000 ejas 17300 S2CID 240579391 External links edit nbsp Wikiquote has quotations related to Red Dead Redemption nbsp Wikimedia Commons has media related to Red Dead Redemption Official website Red Dead Redemption at IMDb nbsp Portal nbsp Video games Retrieved from https en wikipedia org w index php title Red Dead Redemption amp oldid 1221197225, wikipedia, wiki, book, books, library,

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