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Wikipedia

Tron

Tron (stylized as TRON) is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer and video game developer who is transported inside the software world of a mainframe computer where he interacts with programs in his attempt to escape; it also stars Bruce Boxleitner, David Warner, Cindy Morgan, and Barnard Hughes. Tron, along with The Last Starfighter, has the distinction of being one of cinema's earliest films to use extensive computer-generated imagery (CGI).

Tron
Theatrical release poster
Directed bySteven Lisberger
Screenplay bySteven Lisberger
Story by
Produced byDonald Kushner
Starring
CinematographyBruce Logan
Edited byJeff Gourson
Music byWendy Carlos
Production
companies
Distributed byBuena Vista Distribution
Release date
  • July 9, 1982 (1982-07-09)
Running time
96 minutes
CountryUnited States
LanguageEnglish
Budget$17 million
Box office$50 million[1]

The inspiration for Tron dates back to 1976, when Lisberger became intrigued with video games after seeing Pong. He and producer Donald Kushner set up an animation studio to develop Tron with the intention of making it an animated film. To promote the studio itself, Lisberger and his team created a 30-second animation featuring the first appearance of the title character. Eventually, Lisberger decided to include live-action elements with both backlit and computer animation for the actual feature-length film. Various studios had rejected the storyboards for the film before Walt Disney Productions agreed to finance and distribute Tron. There, backlit animation was finally combined with the 2D computer animation and the live action.

Tron was released on July 9, 1982. The film was a moderate success at the box office, and received positive reviews from critics, who praised its groundbreaking visuals and acting but criticized its storyline as being incoherent. Tron received nominations for Best Costume Design[2] and Best Sound[3] at the 55th Academy Awards, but was not nominated in the Best Visual Effects category.[4] Tron spawned multiple video games (including an arcade tie-in released shortly after the film), and as it became a cult film, a multimedia franchise including comic books. A sequel titled Tron: Legacy, directed by Joseph Kosinski, was released in 2010, with Bridges and Boxleitner reprising their roles and Lisberger acting as producer. This was followed by the XD animated series Tron: Uprising in 2012, set between the two films.[5]

Plot Edit

Kevin Flynn is a leading software engineer, formerly employed by large technology corporation ENCOM. He now runs a video game arcade, and attempts to hack into ENCOM's mainframe system; however, ENCOM's Master Control Program (MCP) halts his progress. Within ENCOM, programmer Alan Bradley and his girlfriend, engineer Lora Baines, discover that the MCP has closed off their access to projects. When Alan confronts the senior executive vice president, Ed Dillinger, Dillinger says the security measures are an effort to stop outside hacking attempts. However, when Dillinger privately questions the MCP through his computerized desk, he realizes the MCP has expanded into a powerful virtual intelligence and has been illegally appropriating personal, business, and government programs to increase its own capabilities. As Dillinger rose to the top of ENCOM by presenting Flynn's games as his own, the MCP blackmails Dillinger by threatening to expose his plagiarism if he does not comply with its directives.

Lora deduces that Flynn is the hacker, and she and Alan go to his arcade to warn him. Flynn reveals that he has been trying to locate evidence proving Dillinger's plagiarism. Together, the three form a plan to break into ENCOM and unlock Alan's "Tron" program, a self-governing security measure designed to protect the system and counter the functions of the MCP. Once inside ENCOM, the three split up, and Flynn comes into direct conflict with the MCP through a laboratory terminal. Before Flynn can get the information he needs, the MCP uses an experimental laser to digitize and upload him into the ENCOM mainframe cyberspace. There, computer programs are living entities appearing in the likeness of the human "Users" (programmers) who created them. The space is ruled by the MCP and its second-in-command, Sark, who coerce programs to renounce their belief in the Users and force those who resist to compete in deadly games.

Flynn is put into the games and plays well; between matches, he befriends two other captured programs, Ram and Tron. The three escape into the mainframe during a round of Light Cycle (an arcade game Flynn created and is skilled at), but Flynn and Ram become separated from Tron by an MCP pursuit party. While attempting to help a badly injured Ram, Flynn learns that he can manipulate portions of the mainframe by accessing his programmer knowledge. Just before Ram "derezzes" (dies), he recognizes Flynn as a User, and encourages him to find Tron and free the system. Using his newfound ability, Flynn rebuilds a broken vehicle and disguises himself as one of Sark's soldiers.

Tron enlists help from Yori, a sympathetic program, and at an I/O tower receives information from Alan necessary to destroy the MCP. Flynn rejoins them, and the three board a hijacked solar sailer to reach the MCP's core. However, Sark's command ship destroys the sailer, capturing Flynn and Yori and presumably killing Tron. Sark leaves the command ship and orders its deresolution, but Flynn keeps it intact by manipulating the mainframe again.

Sark reaches the MCP's core on a shuttle carrying captured programs deemed powerful or useful. While the MCP attempts to absorb these programs, Tron, who is still alive, confronts Sark and critically injures him, prompting the MCP to give Sark all its functions. Realizing that his ability to manipulate the mainframe might give Tron an opening, Flynn leaps into the beam of the MCP, distracting it. Seeing a break in the MCP's shield, Tron attacks through the gap and destroys the MCP and Sark, ending the MCP's control over the mainframe and allowing the captured programs to communicate with users again.

Flynn reappears in the real world, rematerialized at the terminal. Tron's victory in the mainframe has released all lockouts on computer access, and a nearby printer produces the evidence that Dillinger had plagiarized Flynn's creations. The next morning, Dillinger enters his office to find the MCP deactivated and the proof of his theft publicized. Flynn is subsequently promoted to CEO of ENCOM and is happily greeted by Alan and Lora as their new boss.

Cast Edit

  • Jeff Bridges as Kevin Flynn, a former programmer and video game developer at ENCOM and video arcade proprietor who is beamed into the ENCOM mainframe via a digitizing laser by the Master Control Program
  • Bruce Boxleitner as Alan Bradley, Flynn's work partner and fellow programmer at ENCOM
    • Boxleitner also portrays Tron, a security program developed by Bradley to self-monitor communications between the MCP and the real world.
  • David Warner as Ed Dillinger, the Senior Executive Vice President of ENCOM and former coworker of Flynn's who used the MCP to steal Flynn's work and pass it off as his own, earning himself a series of undeserved promotions
  • Cindy Morgan as Dr. Lora Baines, Bradley's co-worker and girlfriend, as well as assistant to Dr. Gibbs on the digitization experiment.
    • Morgan also portrays Yori, an input/output program developed by Dr. Baines and an ally of Tron.
  • Barnard Hughes as Dr. Walter Gibbs, a co-founder of ENCOM running the company's science division, who creates the SHV 20905 digitizing laser with Dr. Baines's assistance.
    • Hughes also portrays Dumont, a "guardian" program developed by Dr. Gibbs to protect input/output junctions in the mainframe.
    • Hughes also provides the uncredited voice of the Master Control Program's original incarnation.
  • Dan Shor as Roy Kleinberg, an ENCOM employee
    • Shor also portrays Ram, an actuarial program possibly developed by Kleinberg to sort out connections between ENCOM and an unnamed insurance company, who is a close ally of Tron and Flynn.
  • Peter Jurasik as Crom, a compound interest program matched against Flynn on the Game Grid
  • Tony Stephano as Peter, Ed Dillinger's assistant.
    • Stephano also portrays Sark's Lieutenant.

Production Edit

Origins Edit

The inspiration for Tron occurred in 1976 when Steven Lisberger, then an animator of drawings with his own studio, looked at a sample reel from a computer firm called MAGI and saw Pong for the first time.[6] He was immediately fascinated by video games and wanted to do a film incorporating them. According to Lisberger, "I realized that there were these techniques that would be very suitable for bringing video games and computer visuals to the screen. And that was the moment that the whole concept flashed across my mind".[7] The film's concept of entering a parallel game world was also inspired by the classic tale Alice in Wonderland.[8]

Lisberger had already created an early version of the character 'Tron' for a 30 second long animation which was used to promote both Lisberger Studios and a series of various rock radio stations. This backlit cel animation depicted Tron as a character who glowed yellow; the same shade that Lisberger had originally intended for all the heroic characters developed for the feature-length Tron. This was later changed to blue for the finished film (see Pre-production below). The prototype Tron was bearded and resembled the Cylon Centurions from the 1978 TV series Battlestar Galactica. Also, Tron was armed with two "exploding discs", as Lisberger described them on the 2-Disc DVD edition (see Rinzler).

Lisberger elaborates: "Everybody was doing backlit animation in the 70s, you know. It was that disco look. And we thought, what if we had this character that was a neon line, and that was our Tron warrior – Tron for electronic. And what happened was, I saw Pong, and I said, well, that's the arena for him. And at the same time I was interested in the early phases of computer generated animation, which I got into at MIT in Boston, and when I got into that I met a bunch of programmers who were into all that. And they really inspired me, by how much they believed in this new realm."[9]

He was frustrated by the clique-like nature of computers and video games and wanted to create a film that would open this world up to everyone. Lisberger and his business partner Donald Kushner moved to the West Coast in 1977 and set up an animation studio to develop Tron.[7] They borrowed against the anticipated profits of their 90-minute animated television special Animalympics to develop storyboards for Tron with the notion of making an animated film.[6] But after Variety mentioned the project briefly during its early phase, it caught the attention of computer scientist Alan Kay. He contacted Lisberger and convinced him to use him as an adviser on the movie, then persuaded him to use real CGI instead of just hand-animation.[10]

Bonnie MacBird wrote the first drafts of Tron with extensive input from Lisberger,[11] basing the original personality of Alan on Alan Kay.[12] As a result of working together, Kay and MacBird became close and later married.[11] She also created Tron as a character (rather than a visual demo) and Flynn.[11] Originally, MacBird envisioned Flynn more comedically, suggesting the then 30-year-old Robin Williams for the role.[12] Besides many story changes after the script went to Disney, including giving it "a more serious tone with quasi religious overtones",[11] and removing most of the scientific elements,[11] none of her dialogue remains in the final film,[13] and there was a "rather bitter credits dispute."[13]

The film was eventually conceived as an animated film bracketed with live-action sequences.[7] The rest involved a combination of computer-generated visuals and back-lit animation. Lisberger planned to finance the movie independently by approaching several computer companies but had little success. However, one company, Information International Inc., was receptive.[7] He met with Richard Taylor, a representative, and they began talking about using live-action photography with back-lit animation in such a way that it could be integrated with computer graphics. At this point, there was a script and the film was entirely storyboarded, with some computer animation tests completed.[7] He had spent approximately $300,000 developing Tron and had also secured $4–5 million in private backing before reaching a standstill. Lisberger and Kushner took their storyboards and samples of computer-generated films to Warner Bros., Metro-Goldwyn-Mayer, and Columbia Pictures – all of which turned them down.[6]

In 1980, they decided to take the idea to Walt Disney Productions, which was interested in producing more daring productions at the time.[7] Tom Wilhite, Disney's vice president for creative development, watched Lisberger's test footage and convinced Ron Miller to give the movie a chance.[14][15] However, Disney executives were uncertain about giving $10–12 million to a first-time producer and director using techniques which, in most cases, had never been attempted. The studio agreed to finance a test reel which involved a flying disc champion throwing a rough prototype of the discs used in the film.[7] It was a chance to mix live-action footage with back-lit animation and computer-generated visuals. It impressed the executives at Disney and they agreed to back the film. MacBird and Lisberger's script was subsequently re-written and re-storyboarded with the studio's input.[7] At the time, Disney rarely hired outsiders to make films for them, and Kushner found that he and his group were given a chilly reception because they "tackled the nerve center – the animation department. They saw us as the germ from outside. We tried to enlist several Disney animators, but none came. Disney is a closed group."[16] As a result, they hired Wang Film Productions for the animation.

Production Edit

Because of the many special effects, Disney decided in 1981 to film Tron completely in 65-mm Super Panavision (except for the computer-generated layers, which were shot in VistaVision and both anamorphic 35mm and Super 35 which were used for some scenes in the "real" world and subsequently "blown up" to 65 mm).[17] Three designers were brought in to create the look of the computer world.[7] French comic book artist Jean Giraud (also known as Moebius) was the main set and costume designer for the film. Most of the vehicle designs (including Sark's aircraft carrier, the light cycles, the tank, and the solar sailer) were created by industrial designer Syd Mead. Peter Lloyd, a high-tech commercial artist, designed the environments.[7] Nevertheless, these jobs often overlapped, leaving Giraud working on the solar sailer and Mead designing terrain, sets and the film's logo. The original 'Program' character design was inspired by Lisberger Studios' logo of a glowing bodybuilder hurling two discs.[7]

To create the computer animation sequences of Tron, Disney turned to the four leading computer graphics firms of the day: Information International, Inc. of Culver City, California, who owned the Super Foonly F-1 (the fastest PDP-10 ever made and the only one of its kind); MAGI of Elmsford, New York; Robert Abel and Associates of California; and Digital Effects of New York City.[7] Bill Kovacs worked on the film while working for Robert Abel before going on to found Wavefront Technologies. The work was not a collaboration, resulting in very different styles used by the firms.

Tron was one of the first films to make extensive use of any form of computer animation, and it is celebrated as a milestone in the industry though only fifteen to twenty minutes of such animation were used,[18] mostly scenes that show digital "terrain" or patterns, or include vehicles such as light-cycles, tanks and ships. Because the technology to combine computer animation and live action did not exist at the time, these sequences were interspersed with the filmed characters. One of the computers used had only 2 MB of memory and no more than 330 MB of storage. This put a limit on detail of background; and at a certain distance, they had a procedure of mixing in black to fade things out, a process called "depth cueing". The film's Computer Effects Supervisor Richard Taylor told them "When in doubt, black it out!", which became their motto.[19] Originally the film was meant to use white backgrounds like in THX 1138 inside the Grid, but it would require such huge amounts of lights that it was decided to use black backgrounds instead.[20]

The computers at the time could not do animation, so the frames had to be produced one by one. In some of the more complex sequences, like the Solar Sailer moving through metal canyons, each frame could take up to six hours to produce. There was no way to digitally print them on film, either; rather, a motion picture camera was placed in front of a computer screen to capture each individual frame.[21][22][23]

Most of the scenes, backgrounds, and visual effects in the film were created using more traditional techniques and a unique process known as "backlit animation".[7] In this process, live-action scenes inside the computer world were filmed in black-and-white on an entirely black set, placed in an enlarger for blow-ups and transferred to large format Kodalith high-contrast film. These negatives were then used to make Kodalith sheets with a reverse (positive) image. Clear cels were laid over each sheet and all portions of the figure except the areas that were exposed for the later camera passes were manually blacked out. Next the Kodalith sheets and cel overlays were placed over a light box while a VistaVision camera mounted above it made separate passes and different color filters. A typical shot normally required 12 passes, but some sequences, like the interior of the electronic tank, could need as many as 50 passes. About 300 matte paintings were made for the film, each photographed onto a large piece of Ektachrome film before colors were added by gelatin filters in a similar procedure as in the Kodaliths. The mattes, rotoscopic and CGI were then combined and composed together to give them a "technological" appearance.[16][24] With multiple layers of high-contrast, large format positives and negatives, this process required truckloads of sheet film and a workload even greater than that of a conventional cel-animated feature. The Kodalith was specially produced as large sheets by Kodak for the film and came in numbered boxes so that each batch of the film could be used in order of manufacture for a consistent image. However, this was not understood by the filmmakers and, as a result, glowing outlines and circuit traces occasionally flicker as the film speed varied between batches. After the reason was discovered, this was no longer a problem as the batches were used in order and "zinger" sounds were used during the flickering parts to represent the computer world malfunctioning as Lisberger described it.[25] Lisberger later had these flickers and sounds digitally corrected for the 2011 restored Blu-ray release as they were not included in his original vision of the film. Due to its difficulty and cost, this process of back-lit animation was not repeated for another feature film.

Sound design and creation for the film was assigned to Frank Serafine, who was responsible for the sound design on Star Trek: The Motion Picture in 1979.

At one point in the film, a small entity called "Bit" advises Flynn with only the words "yes" and "no" created by a Votrax speech synthesizer.

BYTE wrote: "Although this film is very much the personal expression of Steven Lisberger's vision, nevertheless [it] has certainly been a group effort".[26] More than 569 people were involved in the post-production work, including 200 inkers and hand-painters, 85 of them from Taiwan's Cuckoo's Nest Studio. Unusual for an English-language production, in the end credits the Taiwanese personnel were listed with their names written in Chinese characters.[16]

This film features parts of the Lawrence Livermore National Laboratory; the multi-story ENCOM laser bay was the target area for the SHIVA solid-state multi-beamed laser. Also, the stairway that Alan, Lora, and Flynn use to reach Alan's office is the stairway in Building 451 near the entrance to the main machine room. The cubicle scenes were shot in another room of the lab. At the time, Tron was the only film to have scenes filmed inside this lab.[27]

The original script called for "good" programs to be colored yellow and "evil" programs (those loyal to Sark and the MCP) to be colored blue. Partway into production, this coloring scheme was changed to blue for good and red for evil, but some scenes were produced using the original coloring scheme: Clu, who drives a tank, has yellow circuit lines, and all of Sark's tank commanders are blue (but appear green in some presentations). Also, the light-cycle sequence shows the heroes driving yellow (Flynn), orange (Tron), and red (Ram) cycles, while Sark's troops drive blue cycles; similarly, Clu's tank is red, while tanks driven by crews loyal to Sark are blue.

Because of all the personal information about citizens which exist inside computer networks, such as social security number and driver's license, the idea was that each real world person has a digital counterpart inside the Grid based on information about them, which is why it was decided to use some of the same actors in both worlds.[28]

Budgeting the production was difficult by reason of breaking new ground in response to additional challenges, including an impending Directors Guild of America strike and a fixed release date.[7] Disney predicted at least $400 million in domestic sales of merchandise, including an arcade game by Bally Midway and three Mattel Intellivision home video games.[16]

The producers also added Easter eggs: during the scene where Tron and Ram escape from the Light Cycle arena into the system, Pac-Man can be seen behind Sark (with the corresponding sounds from the Pac-Man arcade game being heard in the background), while a "Hidden Mickey" outline (located at time 01:12:29 on the re-release Blu-ray) can be seen below the solar sailer during the protagonists' journey. The film set also included the arcade games Space Invaders (1978), Asteroids (1979) and Pac-Man (1980).[29]

Tron was originally meant to be released during the Christmas season of 1982, but when chairman of the Disney board Card Walker found out the release date of Don Bluth's film The Secret of NIMH was in early July, he rushed it into a summer release to be able to compete with Bluth, and it ended up competing with films like E.T. the Extra-Terrestrial, Star Trek II: The Wrath of Khan, Blade Runner and Poltergeist.[30]

Music Edit

The soundtrack for Tron was written by pioneer electronic musician Wendy Carlos, who is best known for her album Switched-On Bach and for the soundtracks to many films, including the Stanley Kubrick-directed films A Clockwork Orange and The Shining. The music, which was the first collaboration between Carlos and her partner Annemarie Franklin,[31] featured a mix of an analog Moog synthesizer and Crumar's GDS digital synthesizer (complex additive and phase modulation synthesis), along with non-electronic pieces performed by the London Philharmonic Orchestra (hired at the insistence of Disney, which was concerned that Carlos might not be able to complete her score on time). Two additional musical tracks ("1990's Theme" and "Only Solutions") were provided by the American band Journey after British band Supertramp pulled out of the project. An album featuring dialogue, music and sound effects from the film was also released on LP by Disneyland Records in 1982.

Reception and legacy Edit

Box office Edit

Tron was released on July 9, 1982, in 1,091 theaters in the United States and Canada grossing USD $4 million on its opening weekend. It went on to gross $33 million in the United States and Canada[32] and $17 million overseas, for a worldwide gross of approximately $50 million,[1] which was Disney's highest-grossing live action film for 5 years.[33]

In addition, the film had $70 million in wholesale merchandise sales.[33]

Despite the gross and merchandise sales, it was seen as a financial disappointment, and the studio wrote off some of its $17 million budget.[34]

Critical response Edit

The film was well received by critics. Roger Ebert of the Chicago Sun-Times gave the film four out of four stars and described it as "a dazzling movie from Disney in which computers have been used to make themselves romantic and glamorous. Here's a technological sound-and-light show that is sensational and brainy, stylish and fun".[35] However, near the end of his review, he noted (in a positive tone), "This is an almost wholly technological movie. Although it's populated by actors who are engaging (Bridges, Cindy Morgan) or sinister (Warner), it's not really a movie about human nature. Like Star Wars or The Empire Strikes Back but much more so, this movie is a machine to dazzle and delight us".[35] Ebert closed his first annual Overlooked Film Festival with a showing of Tron.[36] Gene Siskel of the Chicago Tribune also awarded four out of four stars, calling it "a trip, and a terrifically entertaining one at that...It's a dazzler that opens up our minds to our new tools, all in a traditional film narrative."[37] Each gave the film two thumbs up.[38] Tron was also featured in Siskel and Ebert's video pick of the week in 1993.[39]

InfoWorld's Deborah Wise was impressed, writing that "it's hard to believe the characters acted out the scenes on a darkened soundstage... We see characters throwing illuminated Frisbees, driving 'lightcycles' on a video-game grid, playing a dangerous version of jai alai and zapping numerous fluorescent tanks in arcade-game-type mazes. It's exciting, it's fun, and it's just what video-game fans and anyone with a spirit of adventure will love—despite plot weaknesses."[40]

On the other hand, Variety disliked the film and said in its review, "Tron is loaded with visual delights but falls way short of the mark in story and viewer involvement. Screenwriter-director Steven Lisberger has adequately marshalled a huge force of technicians to deliver the dazzle, but even kids (and specifically computer game geeks) will have a difficult time getting hooked on the situations".[41] In her review for The New York Times, Janet Maslin criticized the film's visual effects: "They're loud, bright and empty, and they're all this movie has to offer".[42] The Washington Post's Gary Arnold wrote, "Fascinating as they are as discrete sequences, the computer-animated episodes don't build dramatically. They remain a miscellaneous form of abstract spectacle".[43] In his review for The Globe and Mail, Jay Scott wrote, "It's got momentum and it's got marvels, but it's without heart; it's a visionary technological achievement without vision".[44]

Colin Greenland reviewed the home video release of Tron for Imagine magazine, and stated that "three plucky young programmers descend into the micro-world to battle the Master Control Program with a sacred frisbee. Loses much of its excitement on the little screen."[45]

On review aggregation website Rotten Tomatoes, the film holds a 72% rating based on the reviews of 67 critics, with an average rating of 6.4/10. The website's consensus states: "Though perhaps not as strong dramatically as it is technologically, TRON is an original and visually stunning piece of science fiction that represents a landmark work in the history of computer animation."[46] Metacritic gave the film a score of 58 based on 13 reviews, indicating "mixed or average reviews".[47]

In the year it was released, the Motion Picture Academy refused to nominate Tron for a special-effects award because, as director Steven Lisberger puts it, "The Academy thought we cheated by using computers".[48] The film did, however, earn Oscar nominations in the categories of Best Costume Design (Elois Jenssen and Rosanna Norton) and Best Sound (Michael Minkler, Bob Minkler, Lee Minkler, and James LaRue).[49]

Cultural effect Edit

In 1997, Ken Perlin of the Mathematical Applications Group, Inc. won an Academy Award for Technical Achievement for his invention of Perlin noise for Tron.[50]

The film, considered groundbreaking, has inspired several individuals in numerous ways. John Lasseter, head of Pixar and Disney's animation group, described how the film helped him see the potential of computer-generated imagery in the production of animated films, stating "without Tron, there would be no Toy Story."[51][52]

The two members of the French house music group Daft Punk, who scored the sequel, have held a joint, lifelong fascination with the film.[53] Also, in Gorillaz' music video for the song "Feel Good Inc.", Russel, the fictional drummer of the band, can be seen wearing an Encom hat.[54]

Tron developed into a cult film and was ranked as 13th in a 2010 list of the top 20 cult films published by The Boston Globe.[55]

The film heavily inspired the music video for Danish pop/dance group Infernal's 2006 hit single "From Paris to Berlin". The music video for Australian rock band Regurgitator's 1997 song "Everyday Formula" was also heavily inspired by the film and recreates several scenes.[56]

In 2008, the American Film Institute nominated this film for its Top 10 Science Fiction Films list.[57]

Books Edit

A novelization of Tron was released in 1982, written by American science fiction novelist Brian Daley. It included eight pages of color photographs from the movie.[58] In the same year, Disney Senior Staff Publicist Michael Bonifer authored a book entitled The Art of Tron which covered aspects of the pre-production and post-production aspects of Tron.[59][60] A nonfiction book about the making of the original film, The Making of Tron: How Tron Changed Visual Effects and Disney Forever, was written by William Kallay and published in 2011.

Television Edit

Tron made its television debut as part of the Disney Channel's first day of programming, on April 18, 1983, at 7:00PM (ET).[61]

Home media Edit

Tron was originally released on VHS, Betamax, LaserDisc, and CED Videodisc in 1983. As with most video releases from the 1980s, the film was cropped to the 4:3 pan and scan format. The film saw multiple re-releases throughout the 1990s, most notably an "Archive Collection" LaserDisc box set,[62] which featured the first release of the film in its original widescreen 2.20:1 format. By 1993, Tron had grossed $17 million in video rentals.[63]

Tron saw its first DVD release on December 12, 2000. This bare-bones release utilized the same non-anamorphic video transfer used in the Archive Collection LaserDisc set, and it did not include any of the LD's special features. On January 15, 2002, the film received a 20th Anniversary Collector's Edition release in the forms of a VHS and a special 2-Disc DVD set. This set featured a new THX mastered anamorphic video transfer and included all of the special features from the LD Archive Collection release, plus an all-new 90 minute "Making of Tron" documentary.

To tie in with the home video release of Tron: Legacy, the movie was finally re-released by Walt Disney Studios Home Entertainment on Special Edition DVD and for the first time on Blu-ray Disc on April 5, 2011, with the subtitle "The Original Classic" to distinguish it from its sequel. Tron was also featured in a 5-Disc Blu-ray Combo with the 3D copy of Tron: Legacy. The film was re-released on Blu-ray and DVD in the UK on June 27, 2011.

Sequels Edit

Tron: Legacy Edit

On January 12, 2005, Disney announced it had hired screenwriters Brian Klugman and Lee Sternthal to write a sequel to Tron.[64] In 2008, director Joseph Kosinski negotiated to develop and direct TRON, described as "the next chapter" of the 1982 film and based on a preliminary teaser trailer shown at that year's San Diego Comic-Con, with Lisberger co-producing.[65] Filming began in Vancouver, British Columbia in April 2009.[66] During the 2009 Comic-Con, the title of the sequel was revealed to be changed to Tron: Legacy.[67][68] The second trailer (also with the Tron: Legacy logo) was released in 3D with Alice In Wonderland. A third trailer premiered at Comic-Con 2010 on July 22. At Disney's D23 Expo on September 10–13, 2009, they also debuted teaser trailers for Tron: Legacy as well as having a light cycle and other props from the film there. The film was released on December 17, 2010, with Daft Punk composing the score.[69]

Tron: Uprising (TV series) Edit

Tron: Uprising takes place during the time period between the events of Tron and Tron: Legacy. In the series, young program Beck becomes the leader of a revolution inside the computer world of the Grid, tasked with the mission of freeing his home and friends from the reign of Clu and his henchman, Gen. Tesler. To prepare for the challenge, Beck is trained by Tron – the greatest warrior The Grid has ever known – who mentors Beck as he grows beyond his youthful nature into a courageous and powerful leader. Destined to become the system's new protector, Beck adopts Tron's persona to battle the forces of evil.

Further reading Edit

  • Donohoo, Timothy (September 16, 2022). "Why Disney Animators Refused to Work on Tron". CBR.

See also Edit

References Edit

  1. ^ a b "Disney Sets 'Tron' B.O. Record Straight". Daily Variety. February 24, 1984. p. 31.
  2. ^ Gandhi Wins Costume Design: 1983 Oscars
  3. ^ E.T. The Extra-Terrestrial Wins Best Sound: 1983 Oscars
  4. ^ Jackson, Matthew (March 1, 2013). "Little-known sci-fi fact: Why Tron's FX got snubbed for an Oscar". SYFY WIRE. Retrieved January 22, 2019.[dead link]
  5. ^ Schneider, Michael (November 4, 2010). "Disney XD orders 'Tron: Legacy' toon". Variety. Archived from the original on June 30, 2012. Retrieved November 9, 2010.
  6. ^ a b c Culhane, John (July 4, 1982). "Special Effects are Revolutionizing Film". New York Times. Archived from the original on September 15, 2012. Retrieved January 28, 2009.
  7. ^ a b c d e f g h i j k l m n Patterson, Richard (August 1982). "The Making of Tron". American Cinematographer.
  8. ^ "The Making of Tron". Video Games Player. Vol. 1, no. 1. Carnegie Publications. September 1982. pp. 50–5.
  9. ^ "Interview: Justin Springer and Steven Lisberger, co-producers of Tron: Legacy". Archived from the original on September 15, 2012.
  10. ^ Moving Innovation: A History of Computer Animation
  11. ^ a b c d e Gencarelli, Mike (September 27, 2011). "Bonnie MacBird talks about co-writing 1982's "TRON"". Media Mikes. Retrieved September 18, 2020.
  12. ^ a b "NTF Exclusive – Tron 30th Anniversary Screening Review!". Nuke the Fridge. October 30, 2012. Retrieved September 18, 2020.
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External links Edit

tron, this, article, about, film, franchise, franchise, other, uses, disambiguation, stylized, tron, 1982, american, science, fiction, action, adventure, film, written, directed, steven, lisberger, from, story, lisberger, bonnie, macbird, film, stars, jeff, br. This article is about the film For the franchise see Tron franchise For other uses see Tron disambiguation Tron stylized as TRON is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird The film stars Jeff Bridges as Kevin Flynn a computer programmer and video game developer who is transported inside the software world of a mainframe computer where he interacts with programs in his attempt to escape it also stars Bruce Boxleitner David Warner Cindy Morgan and Barnard Hughes Tron along with The Last Starfighter has the distinction of being one of cinema s earliest films to use extensive computer generated imagery CGI TronTheatrical release posterDirected bySteven LisbergerScreenplay bySteven LisbergerStory bySteven Lisberger Bonnie MacBirdProduced byDonald KushnerStarringJeff Bridges Bruce Boxleitner David Warner Cindy Morgan Barnard HughesCinematographyBruce LoganEdited byJeff GoursonMusic byWendy CarlosProductioncompaniesWalt Disney Productions Lisberger Kushner ProductionsDistributed byBuena Vista DistributionRelease dateJuly 9 1982 1982 07 09 Running time96 minutesCountryUnited StatesLanguageEnglishBudget 17 millionBox office 50 million 1 The inspiration for Tron dates back to 1976 when Lisberger became intrigued with video games after seeing Pong He and producer Donald Kushner set up an animation studio to develop Tron with the intention of making it an animated film To promote the studio itself Lisberger and his team created a 30 second animation featuring the first appearance of the title character Eventually Lisberger decided to include live action elements with both backlit and computer animation for the actual feature length film Various studios had rejected the storyboards for the film before Walt Disney Productions agreed to finance and distribute Tron There backlit animation was finally combined with the 2D computer animation and the live action Tron was released on July 9 1982 The film was a moderate success at the box office and received positive reviews from critics who praised its groundbreaking visuals and acting but criticized its storyline as being incoherent Tron received nominations for Best Costume Design 2 and Best Sound 3 at the 55th Academy Awards but was not nominated in the Best Visual Effects category 4 Tron spawned multiple video games including an arcade tie in released shortly after the film and as it became a cult film a multimedia franchise including comic books A sequel titled Tron Legacy directed by Joseph Kosinski was released in 2010 with Bridges and Boxleitner reprising their roles and Lisberger acting as producer This was followed by the XD animated series Tron Uprising in 2012 set between the two films 5 Contents 1 Plot 2 Cast 3 Production 3 1 Origins 3 2 Production 3 3 Music 4 Reception and legacy 4 1 Box office 4 2 Critical response 4 3 Cultural effect 5 Books 6 Television 7 Home media 8 Sequels 8 1 Tron Legacy 8 2 Tron Uprising TV series 9 Further reading 10 See also 11 References 12 External linksPlot EditKevin Flynn is a leading software engineer formerly employed by large technology corporation ENCOM He now runs a video game arcade and attempts to hack into ENCOM s mainframe system however ENCOM s Master Control Program MCP halts his progress Within ENCOM programmer Alan Bradley and his girlfriend engineer Lora Baines discover that the MCP has closed off their access to projects When Alan confronts the senior executive vice president Ed Dillinger Dillinger says the security measures are an effort to stop outside hacking attempts However when Dillinger privately questions the MCP through his computerized desk he realizes the MCP has expanded into a powerful virtual intelligence and has been illegally appropriating personal business and government programs to increase its own capabilities As Dillinger rose to the top of ENCOM by presenting Flynn s games as his own the MCP blackmails Dillinger by threatening to expose his plagiarism if he does not comply with its directives Lora deduces that Flynn is the hacker and she and Alan go to his arcade to warn him Flynn reveals that he has been trying to locate evidence proving Dillinger s plagiarism Together the three form a plan to break into ENCOM and unlock Alan s Tron program a self governing security measure designed to protect the system and counter the functions of the MCP Once inside ENCOM the three split up and Flynn comes into direct conflict with the MCP through a laboratory terminal Before Flynn can get the information he needs the MCP uses an experimental laser to digitize and upload him into the ENCOM mainframe cyberspace There computer programs are living entities appearing in the likeness of the human Users programmers who created them The space is ruled by the MCP and its second in command Sark who coerce programs to renounce their belief in the Users and force those who resist to compete in deadly games Flynn is put into the games and plays well between matches he befriends two other captured programs Ram and Tron The three escape into the mainframe during a round of Light Cycle an arcade game Flynn created and is skilled at but Flynn and Ram become separated from Tron by an MCP pursuit party While attempting to help a badly injured Ram Flynn learns that he can manipulate portions of the mainframe by accessing his programmer knowledge Just before Ram derezzes dies he recognizes Flynn as a User and encourages him to find Tron and free the system Using his newfound ability Flynn rebuilds a broken vehicle and disguises himself as one of Sark s soldiers Tron enlists help from Yori a sympathetic program and at an I O tower receives information from Alan necessary to destroy the MCP Flynn rejoins them and the three board a hijacked solar sailer to reach the MCP s core However Sark s command ship destroys the sailer capturing Flynn and Yori and presumably killing Tron Sark leaves the command ship and orders its deresolution but Flynn keeps it intact by manipulating the mainframe again Sark reaches the MCP s core on a shuttle carrying captured programs deemed powerful or useful While the MCP attempts to absorb these programs Tron who is still alive confronts Sark and critically injures him prompting the MCP to give Sark all its functions Realizing that his ability to manipulate the mainframe might give Tron an opening Flynn leaps into the beam of the MCP distracting it Seeing a break in the MCP s shield Tron attacks through the gap and destroys the MCP and Sark ending the MCP s control over the mainframe and allowing the captured programs to communicate with users again Flynn reappears in the real world rematerialized at the terminal Tron s victory in the mainframe has released all lockouts on computer access and a nearby printer produces the evidence that Dillinger had plagiarized Flynn s creations The next morning Dillinger enters his office to find the MCP deactivated and the proof of his theft publicized Flynn is subsequently promoted to CEO of ENCOM and is happily greeted by Alan and Lora as their new boss Cast EditSee also List of Tron characters Jeff Bridges as Kevin Flynn a former programmer and video game developer at ENCOM and video arcade proprietor who is beamed into the ENCOM mainframe via a digitizing laser by the Master Control Program Bridges also portrays Clu Codified Likeness Utility a hacking program developed by Flynn to find evidence of Dillinger s theft in the mainframe Bruce Boxleitner as Alan Bradley Flynn s work partner and fellow programmer at ENCOM Boxleitner also portrays Tron a security program developed by Bradley to self monitor communications between the MCP and the real world David Warner as Ed Dillinger the Senior Executive Vice President of ENCOM and former coworker of Flynn s who used the MCP to steal Flynn s work and pass it off as his own earning himself a series of undeserved promotions Warner also portrays Sark a command program developed by Dillinger to serve as the MCP s second in command Warner also provides the uncredited voice of the Master Control Program MCP a rogue artificial intelligence operating system originally a chess program created by Dr Gibbs and improved by Dillinger which monitors and controls ENCOM s mainframe Cindy Morgan as Dr Lora Baines Bradley s co worker and girlfriend as well as assistant to Dr Gibbs on the digitization experiment Morgan also portrays Yori an input output program developed by Dr Baines and an ally of Tron Barnard Hughes as Dr Walter Gibbs a co founder of ENCOM running the company s science division who creates the SHV 20905 digitizing laser with Dr Baines s assistance Hughes also portrays Dumont a guardian program developed by Dr Gibbs to protect input output junctions in the mainframe Hughes also provides the uncredited voice of the Master Control Program s original incarnation Dan Shor as Roy Kleinberg an ENCOM employee Shor also portrays Ram an actuarial program possibly developed by Kleinberg to sort out connections between ENCOM and an unnamed insurance company who is a close ally of Tron and Flynn Peter Jurasik as Crom a compound interest program matched against Flynn on the Game Grid Tony Stephano as Peter Ed Dillinger s assistant Stephano also portrays Sark s Lieutenant Production EditOrigins Edit The inspiration for Tron occurred in 1976 when Steven Lisberger then an animator of drawings with his own studio looked at a sample reel from a computer firm called MAGI and saw Pong for the first time 6 He was immediately fascinated by video games and wanted to do a film incorporating them According to Lisberger I realized that there were these techniques that would be very suitable for bringing video games and computer visuals to the screen And that was the moment that the whole concept flashed across my mind 7 The film s concept of entering a parallel game world was also inspired by the classic tale Alice in Wonderland 8 Lisberger had already created an early version of the character Tron for a 30 second long animation which was used to promote both Lisberger Studios and a series of various rock radio stations This backlit cel animation depicted Tron as a character who glowed yellow the same shade that Lisberger had originally intended for all the heroic characters developed for the feature length Tron This was later changed to blue for the finished film see Pre production below The prototype Tron was bearded and resembled the Cylon Centurions from the 1978 TV series Battlestar Galactica Also Tron was armed with two exploding discs as Lisberger described them on the 2 Disc DVD edition see Rinzler Lisberger elaborates Everybody was doing backlit animation in the 70s you know It was that disco look And we thought what if we had this character that was a neon line and that was our Tron warrior Tron for electronic And what happened was I saw Pong and I said well that s the arena for him And at the same time I was interested in the early phases of computer generated animation which I got into at MIT in Boston and when I got into that I met a bunch of programmers who were into all that And they really inspired me by how much they believed in this new realm 9 He was frustrated by the clique like nature of computers and video games and wanted to create a film that would open this world up to everyone Lisberger and his business partner Donald Kushner moved to the West Coast in 1977 and set up an animation studio to develop Tron 7 They borrowed against the anticipated profits of their 90 minute animated television special Animalympics to develop storyboards for Tron with the notion of making an animated film 6 But after Variety mentioned the project briefly during its early phase it caught the attention of computer scientist Alan Kay He contacted Lisberger and convinced him to use him as an adviser on the movie then persuaded him to use real CGI instead of just hand animation 10 Bonnie MacBird wrote the first drafts of Tron with extensive input from Lisberger 11 basing the original personality of Alan on Alan Kay 12 As a result of working together Kay and MacBird became close and later married 11 She also created Tron as a character rather than a visual demo and Flynn 11 Originally MacBird envisioned Flynn more comedically suggesting the then 30 year old Robin Williams for the role 12 Besides many story changes after the script went to Disney including giving it a more serious tone with quasi religious overtones 11 and removing most of the scientific elements 11 none of her dialogue remains in the final film 13 and there was a rather bitter credits dispute 13 The film was eventually conceived as an animated film bracketed with live action sequences 7 The rest involved a combination of computer generated visuals and back lit animation Lisberger planned to finance the movie independently by approaching several computer companies but had little success However one company Information International Inc was receptive 7 He met with Richard Taylor a representative and they began talking about using live action photography with back lit animation in such a way that it could be integrated with computer graphics At this point there was a script and the film was entirely storyboarded with some computer animation tests completed 7 He had spent approximately 300 000 developing Tron and had also secured 4 5 million in private backing before reaching a standstill Lisberger and Kushner took their storyboards and samples of computer generated films to Warner Bros Metro Goldwyn Mayer and Columbia Pictures all of which turned them down 6 In 1980 they decided to take the idea to Walt Disney Productions which was interested in producing more daring productions at the time 7 Tom Wilhite Disney s vice president for creative development watched Lisberger s test footage and convinced Ron Miller to give the movie a chance 14 15 However Disney executives were uncertain about giving 10 12 million to a first time producer and director using techniques which in most cases had never been attempted The studio agreed to finance a test reel which involved a flying disc champion throwing a rough prototype of the discs used in the film 7 It was a chance to mix live action footage with back lit animation and computer generated visuals It impressed the executives at Disney and they agreed to back the film MacBird and Lisberger s script was subsequently re written and re storyboarded with the studio s input 7 At the time Disney rarely hired outsiders to make films for them and Kushner found that he and his group were given a chilly reception because they tackled the nerve center the animation department They saw us as the germ from outside We tried to enlist several Disney animators but none came Disney is a closed group 16 As a result they hired Wang Film Productions for the animation Production Edit Because of the many special effects Disney decided in 1981 to film Tron completely in 65 mm Super Panavision except for the computer generated layers which were shot in VistaVision and both anamorphic 35mm and Super 35 which were used for some scenes in the real world and subsequently blown up to 65 mm 17 Three designers were brought in to create the look of the computer world 7 French comic book artist Jean Giraud also known as Moebius was the main set and costume designer for the film Most of the vehicle designs including Sark s aircraft carrier the light cycles the tank and the solar sailer were created by industrial designer Syd Mead Peter Lloyd a high tech commercial artist designed the environments 7 Nevertheless these jobs often overlapped leaving Giraud working on the solar sailer and Mead designing terrain sets and the film s logo The original Program character design was inspired by Lisberger Studios logo of a glowing bodybuilder hurling two discs 7 To create the computer animation sequences of Tron Disney turned to the four leading computer graphics firms of the day Information International Inc of Culver City California who owned the Super Foonly F 1 the fastest PDP 10 ever made and the only one of its kind MAGI of Elmsford New York Robert Abel and Associates of California and Digital Effects of New York City 7 Bill Kovacs worked on the film while working for Robert Abel before going on to found Wavefront Technologies The work was not a collaboration resulting in very different styles used by the firms Tron was one of the first films to make extensive use of any form of computer animation and it is celebrated as a milestone in the industry though only fifteen to twenty minutes of such animation were used 18 mostly scenes that show digital terrain or patterns or include vehicles such as light cycles tanks and ships Because the technology to combine computer animation and live action did not exist at the time these sequences were interspersed with the filmed characters One of the computers used had only 2 MB of memory and no more than 330 MB of storage This put a limit on detail of background and at a certain distance they had a procedure of mixing in black to fade things out a process called depth cueing The film s Computer Effects Supervisor Richard Taylor told them When in doubt black it out which became their motto 19 Originally the film was meant to use white backgrounds like in THX 1138 inside the Grid but it would require such huge amounts of lights that it was decided to use black backgrounds instead 20 The computers at the time could not do animation so the frames had to be produced one by one In some of the more complex sequences like the Solar Sailer moving through metal canyons each frame could take up to six hours to produce There was no way to digitally print them on film either rather a motion picture camera was placed in front of a computer screen to capture each individual frame 21 22 23 Most of the scenes backgrounds and visual effects in the film were created using more traditional techniques and a unique process known as backlit animation 7 In this process live action scenes inside the computer world were filmed in black and white on an entirely black set placed in an enlarger for blow ups and transferred to large format Kodalith high contrast film These negatives were then used to make Kodalith sheets with a reverse positive image Clear cels were laid over each sheet and all portions of the figure except the areas that were exposed for the later camera passes were manually blacked out Next the Kodalith sheets and cel overlays were placed over a light box while a VistaVision camera mounted above it made separate passes and different color filters A typical shot normally required 12 passes but some sequences like the interior of the electronic tank could need as many as 50 passes About 300 matte paintings were made for the film each photographed onto a large piece of Ektachrome film before colors were added by gelatin filters in a similar procedure as in the Kodaliths The mattes rotoscopic and CGI were then combined and composed together to give them a technological appearance 16 24 With multiple layers of high contrast large format positives and negatives this process required truckloads of sheet film and a workload even greater than that of a conventional cel animated feature The Kodalith was specially produced as large sheets by Kodak for the film and came in numbered boxes so that each batch of the film could be used in order of manufacture for a consistent image However this was not understood by the filmmakers and as a result glowing outlines and circuit traces occasionally flicker as the film speed varied between batches After the reason was discovered this was no longer a problem as the batches were used in order and zinger sounds were used during the flickering parts to represent the computer world malfunctioning as Lisberger described it 25 Lisberger later had these flickers and sounds digitally corrected for the 2011 restored Blu ray release as they were not included in his original vision of the film Due to its difficulty and cost this process of back lit animation was not repeated for another feature film Sound design and creation for the film was assigned to Frank Serafine who was responsible for the sound design on Star Trek The Motion Picture in 1979 At one point in the film a small entity called Bit advises Flynn with only the words yes and no created by a Votrax speech synthesizer BYTE wrote Although this film is very much the personal expression of Steven Lisberger s vision nevertheless it has certainly been a group effort 26 More than 569 people were involved in the post production work including 200 inkers and hand painters 85 of them from Taiwan s Cuckoo s Nest Studio Unusual for an English language production in the end credits the Taiwanese personnel were listed with their names written in Chinese characters 16 This film features parts of the Lawrence Livermore National Laboratory the multi story ENCOM laser bay was the target area for the SHIVA solid state multi beamed laser Also the stairway that Alan Lora and Flynn use to reach Alan s office is the stairway in Building 451 near the entrance to the main machine room The cubicle scenes were shot in another room of the lab At the time Tron was the only film to have scenes filmed inside this lab 27 The original script called for good programs to be colored yellow and evil programs those loyal to Sark and the MCP to be colored blue Partway into production this coloring scheme was changed to blue for good and red for evil but some scenes were produced using the original coloring scheme Clu who drives a tank has yellow circuit lines and all of Sark s tank commanders are blue but appear green in some presentations Also the light cycle sequence shows the heroes driving yellow Flynn orange Tron and red Ram cycles while Sark s troops drive blue cycles similarly Clu s tank is red while tanks driven by crews loyal to Sark are blue Because of all the personal information about citizens which exist inside computer networks such as social security number and driver s license the idea was that each real world person has a digital counterpart inside the Grid based on information about them which is why it was decided to use some of the same actors in both worlds 28 Budgeting the production was difficult by reason of breaking new ground in response to additional challenges including an impending Directors Guild of America strike and a fixed release date 7 Disney predicted at least 400 million in domestic sales of merchandise including an arcade game by Bally Midway and three Mattel Intellivision home video games 16 The producers also added Easter eggs during the scene where Tron and Ram escape from the Light Cycle arena into the system Pac Man can be seen behind Sark with the corresponding sounds from the Pac Man arcade game being heard in the background while a Hidden Mickey outline located at time 01 12 29 on the re release Blu ray can be seen below the solar sailer during the protagonists journey The film set also included the arcade games Space Invaders 1978 Asteroids 1979 and Pac Man 1980 29 Tron was originally meant to be released during the Christmas season of 1982 but when chairman of the Disney board Card Walker found out the release date of Don Bluth s film The Secret of NIMH was in early July he rushed it into a summer release to be able to compete with Bluth and it ended up competing with films like E T the Extra Terrestrial Star Trek II The Wrath of Khan Blade Runner and Poltergeist 30 Music Edit Main article Tron soundtrack The soundtrack for Tron was written by pioneer electronic musician Wendy Carlos who is best known for her album Switched On Bach and for the soundtracks to many films including the Stanley Kubrick directed films A Clockwork Orange and The Shining The music which was the first collaboration between Carlos and her partner Annemarie Franklin 31 featured a mix of an analog Moog synthesizer and Crumar s GDS digital synthesizer complex additive and phase modulation synthesis along with non electronic pieces performed by the London Philharmonic Orchestra hired at the insistence of Disney which was concerned that Carlos might not be able to complete her score on time Two additional musical tracks 1990 s Theme and Only Solutions were provided by the American band Journey after British band Supertramp pulled out of the project An album featuring dialogue music and sound effects from the film was also released on LP by Disneyland Records in 1982 Reception and legacy EditBox office Edit Tron was released on July 9 1982 in 1 091 theaters in the United States and Canada grossing USD 4 million on its opening weekend It went on to gross 33 million in the United States and Canada 32 and 17 million overseas for a worldwide gross of approximately 50 million 1 which was Disney s highest grossing live action film for 5 years 33 In addition the film had 70 million in wholesale merchandise sales 33 Despite the gross and merchandise sales it was seen as a financial disappointment and the studio wrote off some of its 17 million budget 34 Critical response Edit The film was well received by critics Roger Ebert of the Chicago Sun Times gave the film four out of four stars and described it as a dazzling movie from Disney in which computers have been used to make themselves romantic and glamorous Here s a technological sound and light show that is sensational and brainy stylish and fun 35 However near the end of his review he noted in a positive tone This is an almost wholly technological movie Although it s populated by actors who are engaging Bridges Cindy Morgan or sinister Warner it s not really a movie about human nature Like Star Wars or The Empire Strikes Back but much more so this movie is a machine to dazzle and delight us 35 Ebert closed his first annual Overlooked Film Festival with a showing of Tron 36 Gene Siskel of the Chicago Tribune also awarded four out of four stars calling it a trip and a terrifically entertaining one at that It s a dazzler that opens up our minds to our new tools all in a traditional film narrative 37 Each gave the film two thumbs up 38 Tron was also featured in Siskel and Ebert s video pick of the week in 1993 39 InfoWorld s Deborah Wise was impressed writing that it s hard to believe the characters acted out the scenes on a darkened soundstage We see characters throwing illuminated Frisbees driving lightcycles on a video game grid playing a dangerous version of jai alai and zapping numerous fluorescent tanks in arcade game type mazes It s exciting it s fun and it s just what video game fans and anyone with a spirit of adventure will love despite plot weaknesses 40 On the other hand Variety disliked the film and said in its review Tron is loaded with visual delights but falls way short of the mark in story and viewer involvement Screenwriter director Steven Lisberger has adequately marshalled a huge force of technicians to deliver the dazzle but even kids and specifically computer game geeks will have a difficult time getting hooked on the situations 41 In her review for The New York Times Janet Maslin criticized the film s visual effects They re loud bright and empty and they re all this movie has to offer 42 The Washington Post s Gary Arnold wrote Fascinating as they are as discrete sequences the computer animated episodes don t build dramatically They remain a miscellaneous form of abstract spectacle 43 In his review for The Globe and Mail Jay Scott wrote It s got momentum and it s got marvels but it s without heart it s a visionary technological achievement without vision 44 Colin Greenland reviewed the home video release of Tron for Imagine magazine and stated that three plucky young programmers descend into the micro world to battle the Master Control Program with a sacred frisbee Loses much of its excitement on the little screen 45 On review aggregation website Rotten Tomatoes the film holds a 72 rating based on the reviews of 67 critics with an average rating of 6 4 10 The website s consensus states Though perhaps not as strong dramatically as it is technologically TRON is an original and visually stunning piece of science fiction that represents a landmark work in the history of computer animation 46 Metacritic gave the film a score of 58 based on 13 reviews indicating mixed or average reviews 47 In the year it was released the Motion Picture Academy refused to nominate Tron for a special effects award because as director Steven Lisberger puts it The Academy thought we cheated by using computers 48 The film did however earn Oscar nominations in the categories of Best Costume Design Elois Jenssen and Rosanna Norton and Best Sound Michael Minkler Bob Minkler Lee Minkler and James LaRue 49 Cultural effect Edit In 1997 Ken Perlin of the Mathematical Applications Group Inc won an Academy Award for Technical Achievement for his invention of Perlin noise for Tron 50 The film considered groundbreaking has inspired several individuals in numerous ways John Lasseter head of Pixar and Disney s animation group described how the film helped him see the potential of computer generated imagery in the production of animated films stating without Tron there would be no Toy Story 51 52 The two members of the French house music group Daft Punk who scored the sequel have held a joint lifelong fascination with the film 53 Also in Gorillaz music video for the song Feel Good Inc Russel the fictional drummer of the band can be seen wearing an Encom hat 54 Tron developed into a cult film and was ranked as 13th in a 2010 list of the top 20 cult films published by The Boston Globe 55 The film heavily inspired the music video for Danish pop dance group Infernal s 2006 hit single From Paris to Berlin The music video for Australian rock band Regurgitator s 1997 song Everyday Formula was also heavily inspired by the film and recreates several scenes 56 In 2008 the American Film Institute nominated this film for its Top 10 Science Fiction Films list 57 Books EditA novelization of Tron was released in 1982 written by American science fiction novelist Brian Daley It included eight pages of color photographs from the movie 58 In the same year Disney Senior Staff Publicist Michael Bonifer authored a book entitled The Art of Tron which covered aspects of the pre production and post production aspects of Tron 59 60 A nonfiction book about the making of the original film The Making of Tron How Tron Changed Visual Effects and Disney Forever was written by William Kallay and published in 2011 Television EditTron made its television debut as part of the Disney Channel s first day of programming on April 18 1983 at 7 00PM ET 61 Home media EditTron was originally released on VHS Betamax LaserDisc and CED Videodisc in 1983 As with most video releases from the 1980s the film was cropped to the 4 3 pan and scan format The film saw multiple re releases throughout the 1990s most notably an Archive Collection LaserDisc box set 62 which featured the first release of the film in its original widescreen 2 20 1 format By 1993 Tron had grossed 17 million in video rentals 63 Tron saw its first DVD release on December 12 2000 This bare bones release utilized the same non anamorphic video transfer used in the Archive Collection LaserDisc set and it did not include any of the LD s special features On January 15 2002 the film received a 20th Anniversary Collector s Edition release in the forms of a VHS and a special 2 Disc DVD set This set featured a new THX mastered anamorphic video transfer and included all of the special features from the LD Archive Collection release plus an all new 90 minute Making of Tron documentary To tie in with the home video release of Tron Legacy the movie was finally re released by Walt Disney Studios Home Entertainment on Special Edition DVD and for the first time on Blu ray Disc on April 5 2011 with the subtitle The Original Classic to distinguish it from its sequel Tron was also featured in a 5 Disc Blu ray Combo with the 3D copy of Tron Legacy The film was re released on Blu ray and DVD in the UK on June 27 2011 Sequels EditTron Legacy Edit Main article Tron Legacy On January 12 2005 Disney announced it had hired screenwriters Brian Klugman and Lee Sternthal to write a sequel to Tron 64 In 2008 director Joseph Kosinski negotiated to develop and direct TRON described as the next chapter of the 1982 film and based on a preliminary teaser trailer shown at that year s San Diego Comic Con with Lisberger co producing 65 Filming began in Vancouver British Columbia in April 2009 66 During the 2009 Comic Con the title of the sequel was revealed to be changed to Tron Legacy 67 68 The second trailer also with the Tron Legacy logo was released in 3D with Alice In Wonderland A third trailer premiered at Comic Con 2010 on July 22 At Disney s D23 Expo on September 10 13 2009 they also debuted teaser trailers for Tron Legacy as well as having a light cycle and other props from the film there The film was released on December 17 2010 with Daft Punk composing the score 69 Tron Uprising TV series Edit Main article Tron Uprising Tron Uprising takes place during the time period between the events of Tron and Tron Legacy In the series young program Beck becomes the leader of a revolution inside the computer world of the Grid tasked with the mission of freeing his home and friends from the reign of Clu and his henchman Gen Tesler To prepare for the challenge Beck is trained by Tron the greatest warrior The Grid has ever known who mentors Beck as he grows beyond his youthful nature into a courageous and powerful leader Destined to become the system s new protector Beck adopts Tron s persona to battle the forces of evil Further reading EditDonohoo Timothy September 16 2022 Why Disney Animators Refused to Work on Tron CBR See also Edit nbsp Disney portal nbsp Film portal nbsp 1980s portal nbsp Video games portalTron franchise Tron hacker Demoscene Isekai Golden age of arcade video games Automan Early eighties TV series inspired by the film Superhuman Samurai Syber Squad Digimon Adventure Code Lyoko Zixx ReBoot ReBoot The Guardian CodeReferences Edit a b Disney Sets Tron B O Record Straight Daily Variety February 24 1984 p 31 Gandhi Wins Costume Design 1983 Oscars E T The Extra Terrestrial Wins Best Sound 1983 Oscars Jackson Matthew March 1 2013 Little known sci fi fact Why Tron s FX got snubbed for an Oscar SYFY WIRE Retrieved January 22 2019 dead link Schneider Michael November 4 2010 Disney XD orders Tron Legacy toon Variety Archived from the original on June 30 2012 Retrieved November 9 2010 a b c Culhane John July 4 1982 Special Effects are Revolutionizing Film New York Times Archived from the original on September 15 2012 Retrieved January 28 2009 a b c d e f g h i j k l m n Patterson Richard August 1982 The Making of Tron American Cinematographer The Making of Tron Video Games Player Vol 1 no 1 Carnegie Publications September 1982 pp 50 5 Interview Justin Springer and Steven Lisberger co producers of Tron Legacy Archived from the original on September 15 2012 Moving Innovation A History of Computer Animation a b c d e Gencarelli Mike September 27 2011 Bonnie MacBird talks about co writing 1982 s TRON Media Mikes Retrieved September 18 2020 a b NTF Exclusive Tron 30th Anniversary Screening Review Nuke the Fridge October 30 2012 Retrieved September 18 2020 a b March 2002 Q amp A with Bonnie MacBird Tron Sector 2002 Archived from the original on January 9 2003 Retrieved September 18 2020 The Disney Draw The Washington Post Former Disney CEO Ron Miller recalls his own TRON legacy a b c d Ansen David July 5 1982 When You Wish Upon a Tron Newsweek In70mm com Archived from the original on September 15 2012 Interview with Harrison Ellenshaw supplemental material on Tron DVD The influence of Disney s Tron in filmmaking Tron and CG moviemaking Archived from the original on July 7 2012 Putting Tron s Special Effects Together Tested TRON Jeff Bridges amp CGI The Classic 80 s Film Anniversary Variety Original TRON Computer Graphics World Tron 1982 Articles TCM com The Magnificent Look of TRON Electronic Games 1982 10 page 56 The Making of Tron DVD Feature Sorensen Peter November 1982 Tronic Imagery BYTE p 48 Retrieved October 19 2013 The People of NIF Rod Saunders Each Day is an Adventure Archived from the original on August 5 2012 Making of Tron Gaudiosi John December 17 2010 Tron Legacy Director Disney Hoping to Extend Film Franchise Via Video Games The Hollywood Reporter Retrieved April 20 2021 New William Kallay book reveals How Tron Changed Visual Effects and Disney Forever Moog Robert November 1982 The Soundtrack of TRON PDF Keyboard Magazine 53 57 Archived from the original PDF on December 2 2010 Retrieved July 16 2009 Tron Box Office Mojo Archived from the original on July 22 2012 Retrieved July 9 2008 a b Lisberger Steven February 23 1984 Letters to the Editor Daily Variety p 10 Stewart James B 2005 DisneyWar The Battle for the Magic Kingdom p 45 New York Simon amp Schuster a b Ebert Roger January 1 1982 Tron Chicago Sun Times Archived from the original on September 15 2012 Retrieved July 9 2008 Roger Ebert s Overlooked Film Festival 1 Schedule Archived from the original on July 10 2012 Retrieved December 18 2009 Siskel Gene July 9 1982 Marvelous TRON sends Disney soaring into the 80s Chicago Tribune Section 3 pp 1 2 Tron The Secret of NIMH The Devil s Playground Gregory s Girl 1982 Siskel and Ebert Movie Reviews Life with Mikey Super Mario Bros Guilty as Sin What s Love Got to Do with It 1993 Siskel and Ebert Movie Reviews Deborah Wise Unabashed fan and critics critic talk about Disney s Tron InfoWorld Vol 4 No 30 August 2 1982 70 71 Tron Variety January 1 1982 Archived from the original on September 15 2012 Retrieved July 9 2008 Maslin Janet July 9 1982 Tron New York Times Archived from the original on September 15 2012 Retrieved July 9 2008 Arnold Gary July 10 1982 Duel of Two Disneys Washington Post pp C1 Scott Jay July 10 1982 Tron Beautiful but Heartless The Globe and Mail Greenland Colin April 1985 Fantasy Media Imagine review TSR Hobbies UK Ltd 25 47 Tron at Rotten Tomatoes TRON Reviews Metacritic Helfand Glen January 9 2002 Tron 20th Anniversary San Francisco Gate The 55th Academy Awards 1983 Nominees and Winners oscars org Archived from the original on September 5 2012 Retrieved October 9 2011 Kerman Phillip Macromedia Flash 8 work Projects and Techniques to Get the Job Done Sams Publishing 2006 Thompson Anne December 9 2010 What Will Tron Legacy s 3D VFX Look Like in 30 Years Tron Legacy VFX Special Effects in Tron Legacy Popular Mechanics Archived from the original on September 15 2012 Retrieved December 24 2010 Lyons Mike November 1998 Toon Story John Lasseter s Animated Life Animation World Magazine Archived from the original on June 29 2012 Retrieved October 13 2010 IGN Staff October 12 2010 Listen to Daft Punk in TRON Legacy IGN Archived from the original on September 15 2012 Retrieved October 13 2010 Having grown up with admiration of Disney s original 1982 film Tron Archived at Ghostarchive and the Wayback Machine Gorillaz June 28 2016 Gorillaz Feel Good Inc Official Video retrieved April 15 2017 Boston com Staff August 17 2006 Top 20 cult films according to our readers boston com The Boston Globe Archived from the original on July 30 2012 Retrieved December 27 2010 UNIT BY REGURGITATOR IS 20 TODAY I Like Your Old Stuff November 16 2017 Retrieved August 28 2022 AFI s 10 Top 10 Nominees PDF Archived from the original on July 16 2011 Retrieved August 19 2016 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Daley Brian October 1 1982 Tron New English Library Ltd ISBN 978 0 450 05550 8 Bonifer Michael November 1982 The Art of Tron Simon amp Schuster ISBN 978 0 671 45575 0 Tron Sector Biography of Mike Bonifer Archived from the original on June 9 2008 Exploring the Tron Phenomenon The Disney Channel Magazine The Disney Channel April May 1983 Tron Archived Edition LaserDisc Box Set LaserDisc Database Archived from the original on September 15 2012 Retrieved February 13 2012 Kinder Marsha 1993 Playing with Power in Movies Television and Video Games From Muppet Babies to Teenage Mutant Ninja Turtles University of California Press p 12 ISBN 978 0 520 07776 8 Fleming Michael January 12 2005 Mouse uploads Tron redo Variety Archived from the original on September 15 2012 Retrieved July 9 2008 Kit Borys September 11 2007 New Tron races on The Hollywood Reporter Archived from the original on June 15 2008 Retrieved July 9 2008 Feature films currently filming in BC Archived from the original on May 26 2012 Comic Con Disney Panel Tron 2 Revealed Live From Hall H Cinemablend com July 23 2009 Archived from the original on September 4 2012 Retrieved July 25 2009 Roush George July 23 2009 Comic Con 2009 Disney Panel TRON Legacy amp Alice In Wonderland Latino Review Archived from the original on July 25 2009 Retrieved July 23 2009 Anderson Kyle Tron Legacy Soundtrack Get Ready For The Game With Daft Punk MTV Archived from the original on September 15 2012 Retrieved December 30 2010 External links Edit nbsp Wikimedia Commons has media related to Tron film nbsp Wikiquote has quotations related to Tron Official website Tron at the American Film Institute Catalog Tron at Disney A to Z nbsp Tron at IMDb nbsp Tron at AllMovie nbsp Tron at Box Office Mojo nbsp Tron at Rotten Tomatoes nbsp Tron at the TCM Movie Database nbsp Retrieved from https en wikipedia org w index php title Tron amp oldid 1180064938, wikipedia, wiki, book, books, library,

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