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Computer Gaming World

Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006.[1][2][3] One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997.

Computer Gaming World
Issue 249 from March 2005
Editor
  • Russell Sipe (1981–1992)
  • Johnny Wilson (1992–1999)
  • George Jones (1999–2001)
  • Jeff Green (2002–2006)
CategoriesComputing, Gaming
FrequencyMonthly
FounderRussell Sipe
First issueNovember 1981; 41 years ago (1981-11)[1]
Final issue
Number
November 2006; 16 years ago (2006-11)[2][3]
268
Company
CountryUnited States
Based inCambridge, Massachusetts
LanguageEnglish
Websitecomputergamingworld.com
( 2004-06-05 at the Wayback Machine)
ISSN0744-6667
OCLC8482876

In the early 2000s its circulation was about 300,000, only slightly behind the market leader PC Gamer. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as Games for Windows, before moving it to solely online format, and then shutting down completely later the same year.

History

In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed Golden Empire Publications in June and found investors. He chose the name Computer Gaming World (CGW) instead of alternatives such as Computer Games or Kilobaud Warrior because he hoped that the magazine would both review games and serve as a trade publication for the industry. The first issue appeared in November, about the same as rivals Electronic Games and Softline.[6] (Sipe's religious background led to "Psalm 9:1–2" appearing in each issue. His successor as editor, Johnny L. Wilson,[7] was an evangelical Christian minister.[6][8][9])

 
The first issue of Computer Gaming World from late 1981

The first issues of Computer Gaming World were published from Anaheim, California, and sold for $2.75 individually or $11 for a year's subscription of six issues.[10] These early bimonthly issues[6] were typically 40–50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings (SSI), Dan Bunten (Ozark Software), and Chris Crawford.[citation needed] Also, early covers were not always directly related to the magazine's contents, but rather featured work by artist Tim Finkas.[citation needed] In January/February 1986 CGW increased its publication cycle to nine times a year,[6] and the editorial staff included popular writers such as Scorpia, Charles Ardai, and M. Evan Brooks.[citation needed]

CGW survived the video game crash of 1983, which badly hurt the market; by summer 1985 it was the only survivor of 18 color magazines covering computer games in 1983.[6] In autumn 1987 CGW introduced a quarterly newsletter called Computer Game Forum (CGF), which was published during the off-months of CGW. The newsletter never became popular; only two issues were published before it was cancelled. Some of CGF's content became part of CGW, which became a monthly.[6]

 
Russell Sipe and Suzanne Sipe in 1982 at the West Coast Computer Faire

The magazine went through significant expansion starting in 1991, with page counts reaching 196 pages by its 100th issue, in November 1992. During that same year, Johnny Wilson (who started as a contributor in 1983), became editor-in-chief, although Sipe remained as publisher. In 1993, Sipe sold the magazine to Ziff Davis[4][5]—by then the magazine was so thick that a reader reported that the December issue's bulk slowed a thief who had stolen a shopping bag containing it[11]—but continued on as publisher until 1995. The magazine kept growing through the 1990s, with the December 1997 issue weighing in at 500 pages. In January 1999,[12] Wilson left the magazine and George Jones became editor-in-chief,[13] at a time when print magazines were struggling with the growing popularity of the Internet.[14] Jones had been the editor-in-chief of CNET Gamecenter, and had before that been a staffer at CGW between 1994 and 1996.[12] He was replaced by Jeff Green[14] in 2002.

On August 2, 2006, Ziff Davis and Microsoft jointly announced that CGW would be replaced with Games for Windows: The Official Magazine.[15][3] The new magazine replaced CGW as part of Microsoft's Games for Windows initiative. In their press release, Ziff Davis indicated that much of CGW's core content and the entire staff will be transferred to the new magazine.[3] Because of these announcements, Ziff Davis' actions appeared more on the order of a rebranding of CGW, rather than an actual cancellation. The final CGW-labeled issue was November 2006, for a total of 268 published editions.[2]

On April 8, 2008, 1UP Network announced the print edition of Games for Windows: The Official Magazine had ceased, and that all content would be moved online.[16] At the GFW Radio Penny Arcade Expo reunion, Jeff Green claimed that the deal with Microsoft allowed CGW/GFW to continue operating, and that if it had not occurred, Ziff Davis would have shut down CGW.

Simultaneously with the release of the final CGW issue, Ziff Davis announced the availability of the CGW Archive, which features complete copies of the first 100 issues of CGW, as well as the two CGF issues, for a total of 7438 pages covering 11 years of gaming. The archive was created by Stephane Racle, of the Computer Gaming World Museum, and is available in PDF format. Every issue was processed through optical character recognition, which enabled the creation of a 3+ million word master index. Although Ziff Davis has taken its CGW Archive site offline, the magazines can be downloaded from the Computer Gaming World Museum.[17]

Content

CGW featured reviews, previews, news, features, letters, strategy, and columns dealing with computer games. While console games are occasionally touched on, these are primarily the territory of CGW's sister magazine. Electronic Gaming Monthly.

In 2006, two of the most popular features were "Greenspeak", a final-page column written by editor-in-chief Jeff Green, and "Tom vs. Bruce", a unique "duelling-diaries" piece in which writers Tom Chick and Bruce Geryk logged their gameplay experience as each tried to best the other at a given game. "Tom vs. Bruce" sometimes featured a guest appearance by Erik Wolpaw, formerly of Old Man Murray.

For many years, CGW never assigned scores to reviews, preferring to let readers rate their favorite games through a monthly poll. Scores were finally introduced in 1994, but beginning in April 2006, CGW stopped assigning quantifiable scores to its reviews. In May of the same year, CGW changed the name of its review section to "Viewpoint", and began evaluating games on a more diverse combination of factors than a its content. Elements considered include the communities' reaction to a game, developers' continued support through patches, and whether a game's online component continued to grow.

The reviews were formerly based on a simple five-star structure, with five stars marking a truly outstanding game, and one star signalling virtual worthlessness. Three games, Postal² by Robert Coffey, Mistmare by Jeff Green, and Dungeon Lords by Denice Cook "...form an unholy trinity of the only games in CGW history to receive zero-star reviews."

Circulation

According to MDS, CGW had a circulation slightly above 300,000 as of 2006.[18] In this regard, it was slightly behind industry arch-rival PC Gamer.

Awards and acclaim

Bruce F. Webster reviewed the first issue of Computer Gaming World in The Space Gamer No. 48. Webster commented that "I strongly recommend this magazine to computer gamers, and just one reason alone will (in my opinion) suffice: You can now start getting from just one publication the information that you've been having to dig out of three or four or five (or six...). Get it."[10]

Page 6 reviewed Computer Gaming World and stated: "Quite apart from being an interesting read, you will get more out of your existing games and will have a much better idea of what to buy as your next piece of software. No other computer magazine that I can think of will give you reviews of such depth."[19]

In 1988, CGW won the Origins Award for Best Professional Adventure Gaming Magazine of 1987.[20]

The New York Times repeatedly praised CGW, placing it as one of the premier computer game publications of its time.[21][22] In 1997 the newspaper called it "the leading computer game magazine",[23] In 1999 "the bible of computer game purists",[24] and in 2005 "one of the top computer game magazines".[14]

PC Gaming World

Ziff Davis also published a sister magazine to Computer Gaming World, entitled PC Gaming World, in the United Kingdom.[25][26] It was the region's third-largest computer game magazine by August 2000.[27] In 1998, journalist Stuart Campbell described PC Gaming World as a publication with a predominantly American bent, thanks to its "sober, serious, text-heavy style". He considered it to be out of step with the British game audience.[28] Campbell later called the magazine an "oddity" that was "clearly aimed primarily at a 40-something audience and beyond", in comparison to more youthful rivals such as PC Gamer UK and PC Zone.[29]

In July 2000, Ziff Davis sold its publishing arm in Europe to Verenigde Nederlandse Uitgeverijen (VNU), including three magazines in Germany, three in France and four in the United Kingdom.[30] PC Gaming World migrated with these publications.[30][31] At the time, The Register reported that VNU saw PC Gaming World as a poor match for its business model, which left the magazine's future uncertain.[30] The publisher sold PC Gaming World to Computec Media a month after the purchase,[27] citing its lack of synergy with VNU's existing brand.[32] This transition was set to be completed in October 2000.[27]

According to Golem.de [de], Computec planned to fold PC Gaming World together with its own PC Gameplay magazine,[27] which it launched in 2000. PC Gaming World had closed by the first half of 2001; Computec moved the publication's subscribers to PC Gameplay, which nevertheless struggled to grow its base.[33] The company "relaunched" PC Gameplay as PC Gaming World in 2003,[34] but did not release the new publication's subscriber count through the Audit Bureau of Circulations during the first half of that year. Writing for GamesIndustry.biz, Kristan Reed noted that this decision was "never a healthy sign".[35] Computec sold its entire British game magazine branch to competitor Future Publishing in late 2003.[36]

References

  1. ^ a b Chikhani, Riad (October 31, 2015). "The History Of Gaming: An Evolving Community". TechCrunch. from the original on February 22, 2018. Retrieved March 17, 2018.
  2. ^ a b c Sipe, Russell; Wilson, Johny; Johnes, George; Green, Jeff (November 2006). "25 years of Computer Gaming World" (PDF). Computer Gaming World. No. 268. Ziff Davis. pp. 75–81. (PDF) from the original on April 3, 2018. Retrieved August 3, 2018.
  3. ^ a b c d e . Ziff Davis. August 2, 2006. Archived from the original on August 22, 2006. To ensure clear market leadership position, Ziff Davis will transfer Computer Gaming World's veteran editorial staff and mission to Games for Windows: The Official Magazine. The new magazine and web initiative will carry on the editorial, production and art staff of Computer Gaming World, incorporating CGW's best-of-class style and tone while broadening the outlet's reach, influence and editorial content to complement the coming renaissance in Windows gaming.
  4. ^ a b Associated Press (August 18, 1993). "Ziff-Davis Acquisition". The New York Times. p. Section D; Page 14; Column 6; Financial Desk.
  5. ^ a b Sipe, Russell (October 1993). "From The Publisher". Computer Gaming World. p. 178. from the original on March 16, 2016. Retrieved March 26, 2016.
  6. ^ a b c d e f Sipe, Russell (August 1988). "The Greatest Story Ever Told". Computer Gaming World. No. 50. p. 6. Retrieved April 17, 2016.
  7. ^ Schiesel, Seth (July 7, 1997). "Die, Vile Orc! Never, Puny Human!; Is There Real Gold in On-Line Fantasy Games?". The New York Times. p. Section D; Page 1; Column 2; Business/Financial Desk.
  8. ^ Forbes, Ray (May 1987). "Give me that on-line religion!". Computer Gaming World (letter). No. 37. p. 9. Retrieved April 17, 2016.
  9. ^ Wilson, Johnny L. (July–August 1990). "For Mature Audiences Only". Computer Gaming World. p. 8. from the original on December 3, 2013. Retrieved November 16, 2013.
  10. ^ a b Webster, Bruce F. (February 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (48): 37–38.
  11. ^ Corbin, Jim (February 1994). "Heavy Duty Crimefighter". Letters from Paradise. Computer Gaming World. pp. 116, 118.
  12. ^ a b IGN Staff (January 15, 1999). . IGN. Archived from the original on June 8, 2000. Retrieved July 8, 2019.
  13. ^ Herz, J. C. (August 26, 1999). "GAME THEORY; In a Time Warp With Pac-Man and Pong". The New York Times. p. Section G; Page 4; Column 1; Circuits.
  14. ^ a b c Schiesel, Seth (September 6, 2005). "Conqueror in a War of Virtual Worlds". The New York Times. p. Section E; Column 4; The Arts/Cultural Desk; Pg. 1.
  15. ^ Jason Dobson (August 2, 2006). "Ziff Davis Shuts Down CGW, Opens Games For Windows". Gamasutra. from the original on December 14, 2013. Retrieved August 25, 2010.
  16. ^ Sam Kennedy (April 8, 2008). "Games For Windows Magazine Moves Online". 1UP.com. Retrieved November 18, 2015.
  17. ^ Computer Gaming World Museum 2011-12-03 at the Wayback Machine
  18. ^ . Media Distribution Services. 2003. Archived from the original on June 10, 2011. Retrieved October 4, 2014.
  19. ^ "Computer Gaming World Magazine". Page 6. No. 2. February 1983. p. 16.
  20. ^ . The Game Manufacturers Association. Archived from the original on December 16, 2012.
  21. ^ Olafson, Peter (December 7, 2000). "Sites Keep Up With Games and Gamers". The New York Times. p. Section G; Page 11; Column 1; Circuits.
  22. ^ Schiesel, Seth (May 27, 2004). "Aiming for Hit Games, Films Come Up Short". The New York Times. p. Section G; Column 3; Circuits; Pg. 1.
  23. ^ Schiesel, Seth (October 27, 1997). "Games People Play". The New York Times. p. Section D; Page 5; Column 1; Business/Financial Desk.
  24. ^ Lohr, Steve (March 29, 1999). "Computer Games Venture Into the World of Gun, Bow and Big Game". The New York Times. p. Section C; Page 1; Column 2; Business/Financial Desk.
  25. ^ Atkin, Denny (December 1998). "A Jolly Good Show". Computer Gaming World. No. 173. pp. 46, 47, 52.
  26. ^ "VNU to Acquire Ziff Davis Media's European Publications" (Press release). Haarlem: Ad Age. July 12, 2000. from the original on January 28, 2019.
  27. ^ a b c d Ihlenfeld, Jens (August 24, 2000). "Computec Media kauft in Großbritannien ein". Golem.de (in German). from the original on April 21, 2015.
  28. ^ Stuart Campbell (October 1998). "PC Mags Roundup". Computer Trade Weekly. from the original on September 18, 2012.
  29. ^ Stuart Campbell (September 2000). "PC Mags Roundup". Computer Trade Weekly. from the original on September 18, 2012.
  30. ^ a b c Team Register (July 12, 2000). "Zero mag cull in VNU's buy up of ZD's Euro paper biz". The Register. from the original on October 3, 2012.
  31. ^ Hill, Adam (July 14, 2000). "Media: VNU strikes deal to buy Ziff Davis's European mags". PR Week. Archived from the original on January 28, 2019. Retrieved January 28, 2019.
  32. ^ Hodgson, Jessica (October 11, 2000). "VNU sells computer games mag to Computec". The Guardian. from the original on May 7, 2018.
  33. ^ Bye, John (August 17, 2001). "It's as easy as ABC". Eurogamer. from the original on January 28, 2019.
  34. ^ Reed, Kristan (February 14, 2003). "Gaming mags suffering". Eurogamer. from the original on January 28, 2019.
  35. ^ Reed, Kristan (August 14, 2003). "Games mag market dips, but Future dominates again". GamesIndustry.biz. from the original on January 28, 2019.
  36. ^ Staff (October 22, 2003). "Future buys Computec's UK games mags". Eurogamer. from the original on December 11, 2015.

External links

computer, gaming, world, american, computer, game, magazine, published, between, 1981, 2006, magazines, survive, video, game, crash, 1983, sold, ziff, davis, 1993, expanded, greatly, through, 1990s, became, largest, dedicated, video, game, magazines, reaching,. Computer Gaming World CGW was an American computer game magazine published between 1981 and 2006 1 2 3 One of the few magazines of the era to survive the video game crash of 1983 it was sold to Ziff Davis in 1993 It expanded greatly through the 1990s and became one of the largest dedicated video game magazines reaching around 500 pages by 1997 Computer Gaming WorldIssue 249 from March 2005EditorRussell Sipe 1981 1992 Johnny Wilson 1992 1999 George Jones 1999 2001 Jeff Green 2002 2006 CategoriesComputing GamingFrequencyMonthlyFounderRussell SipeFirst issueNovember 1981 41 years ago 1981 11 1 Final issueNumberNovember 2006 16 years ago 2006 11 2 3 268CompanyRussell Sipe 1981 1993 Ziff Davis 1993 2006 4 5 3 CountryUnited StatesBased inCambridge MassachusettsLanguageEnglishWebsitecomputergamingworld com Archived 2004 06 05 at the Wayback Machine ISSN0744 6667OCLC8482876In the early 2000s its circulation was about 300 000 only slightly behind the market leader PC Gamer But like most magazines of the era the rapid move of its advertising revenue to internet properties led to a decline in revenue In 2006 Ziff announced it would be refocused as Games for Windows before moving it to solely online format and then shutting down completely later the same year Contents 1 History 2 Content 3 Circulation 4 Awards and acclaim 5 PC Gaming World 6 References 7 External linksHistory EditIn 1979 Russell Sipe left the Southern Baptist Convention ministry A fan of computer games he realized in spring 1981 that no magazine was dedicated to computer games Although Sipe had no publishing experience he formed Golden Empire Publications in June and found investors He chose the name Computer Gaming World CGW instead of alternatives such as Computer Games or Kilobaud Warrior because he hoped that the magazine would both review games and serve as a trade publication for the industry The first issue appeared in November about the same as rivals Electronic Games and Softline 6 Sipe s religious background led to Psalm 9 1 2 appearing in each issue His successor as editor Johnny L Wilson 7 was an evangelical Christian minister 6 8 9 The first issue of Computer Gaming World from late 1981 The first issues of Computer Gaming World were published from Anaheim California and sold for 2 75 individually or 11 for a year s subscription of six issues 10 These early bimonthly issues 6 were typically 40 50 pages in length written in a newsletter style including submissions by game designers such as Joel Billings SSI Dan Bunten Ozark Software and Chris Crawford citation needed Also early covers were not always directly related to the magazine s contents but rather featured work by artist Tim Finkas citation needed In January February 1986 CGW increased its publication cycle to nine times a year 6 and the editorial staff included popular writers such as Scorpia Charles Ardai and M Evan Brooks citation needed CGW survived the video game crash of 1983 which badly hurt the market by summer 1985 it was the only survivor of 18 color magazines covering computer games in 1983 6 In autumn 1987 CGW introduced a quarterly newsletter called Computer Game Forum CGF which was published during the off months of CGW The newsletter never became popular only two issues were published before it was cancelled Some of CGF s content became part of CGW which became a monthly 6 Russell Sipe and Suzanne Sipe in 1982 at the West Coast Computer Faire The magazine went through significant expansion starting in 1991 with page counts reaching 196 pages by its 100th issue in November 1992 During that same year Johnny Wilson who started as a contributor in 1983 became editor in chief although Sipe remained as publisher In 1993 Sipe sold the magazine to Ziff Davis 4 5 by then the magazine was so thick that a reader reported that the December issue s bulk slowed a thief who had stolen a shopping bag containing it 11 but continued on as publisher until 1995 The magazine kept growing through the 1990s with the December 1997 issue weighing in at 500 pages In January 1999 12 Wilson left the magazine and George Jones became editor in chief 13 at a time when print magazines were struggling with the growing popularity of the Internet 14 Jones had been the editor in chief of CNET Gamecenter and had before that been a staffer at CGW between 1994 and 1996 12 He was replaced by Jeff Green 14 in 2002 On August 2 2006 Ziff Davis and Microsoft jointly announced that CGW would be replaced with Games for Windows The Official Magazine 15 3 The new magazine replaced CGW as part of Microsoft s Games for Windows initiative In their press release Ziff Davis indicated that much of CGW s core content and the entire staff will be transferred to the new magazine 3 Because of these announcements Ziff Davis actions appeared more on the order of a rebranding of CGW rather than an actual cancellation The final CGW labeled issue was November 2006 for a total of 268 published editions 2 On April 8 2008 1UP Network announced the print edition of Games for Windows The Official Magazine had ceased and that all content would be moved online 16 At the GFW Radio Penny Arcade Expo reunion Jeff Green claimed that the deal with Microsoft allowed CGW GFW to continue operating and that if it had not occurred Ziff Davis would have shut down CGW Simultaneously with the release of the final CGW issue Ziff Davis announced the availability of the CGW Archive which features complete copies of the first 100 issues of CGW as well as the two CGF issues for a total of 7438 pages covering 11 years of gaming The archive was created by Stephane Racle of the Computer Gaming World Museum and is available in PDF format Every issue was processed through optical character recognition which enabled the creation of a 3 million word master index Although Ziff Davis has taken its CGW Archive site offline the magazines can be downloaded from the Computer Gaming World Museum 17 Content EditCGW featured reviews previews news features letters strategy and columns dealing with computer games While console games are occasionally touched on these are primarily the territory of CGW s sister magazine Electronic Gaming Monthly In 2006 two of the most popular features were Greenspeak a final page column written by editor in chief Jeff Green and Tom vs Bruce a unique duelling diaries piece in which writers Tom Chick and Bruce Geryk logged their gameplay experience as each tried to best the other at a given game Tom vs Bruce sometimes featured a guest appearance by Erik Wolpaw formerly of Old Man Murray For many years CGW never assigned scores to reviews preferring to let readers rate their favorite games through a monthly poll Scores were finally introduced in 1994 but beginning in April 2006 CGW stopped assigning quantifiable scores to its reviews In May of the same year CGW changed the name of its review section to Viewpoint and began evaluating games on a more diverse combination of factors than a its content Elements considered include the communities reaction to a game developers continued support through patches and whether a game s online component continued to grow The reviews were formerly based on a simple five star structure with five stars marking a truly outstanding game and one star signalling virtual worthlessness Three games Postal by Robert Coffey Mistmare by Jeff Green and Dungeon Lords by Denice Cook form an unholy trinity of the only games in CGW history to receive zero star reviews Circulation EditAccording to MDS CGW had a circulation slightly above 300 000 as of 2006 18 In this regard it was slightly behind industry arch rival PC Gamer Awards and acclaim EditBruce F Webster reviewed the first issue of Computer Gaming World in The Space Gamer No 48 Webster commented that I strongly recommend this magazine to computer gamers and just one reason alone will in my opinion suffice You can now start getting from just one publication the information that you ve been having to dig out of three or four or five or six Get it 10 Page 6 reviewed Computer Gaming World and stated Quite apart from being an interesting read you will get more out of your existing games and will have a much better idea of what to buy as your next piece of software No other computer magazine that I can think of will give you reviews of such depth 19 In 1988 CGW won the Origins Award for Best Professional Adventure Gaming Magazine of 1987 20 The New York Times repeatedly praised CGW placing it as one of the premier computer game publications of its time 21 22 In 1997 the newspaper called it the leading computer game magazine 23 In 1999 the bible of computer game purists 24 and in 2005 one of the top computer game magazines 14 PC Gaming World EditZiff Davis also published a sister magazine to Computer Gaming World entitled PC Gaming World in the United Kingdom 25 26 It was the region s third largest computer game magazine by August 2000 27 In 1998 journalist Stuart Campbell described PC Gaming World as a publication with a predominantly American bent thanks to its sober serious text heavy style He considered it to be out of step with the British game audience 28 Campbell later called the magazine an oddity that was clearly aimed primarily at a 40 something audience and beyond in comparison to more youthful rivals such as PC Gamer UK and PC Zone 29 In July 2000 Ziff Davis sold its publishing arm in Europe to Verenigde Nederlandse Uitgeverijen VNU including three magazines in Germany three in France and four in the United Kingdom 30 PC Gaming World migrated with these publications 30 31 At the time The Register reported that VNU saw PC Gaming World as a poor match for its business model which left the magazine s future uncertain 30 The publisher sold PC Gaming World to Computec Media a month after the purchase 27 citing its lack of synergy with VNU s existing brand 32 This transition was set to be completed in October 2000 27 According to Golem de de Computec planned to fold PC Gaming World together with its own PC Gameplay magazine 27 which it launched in 2000 PC Gaming World had closed by the first half of 2001 Computec moved the publication s subscribers to PC Gameplay which nevertheless struggled to grow its base 33 The company relaunched PC Gameplay as PC Gaming World in 2003 34 but did not release the new publication s subscriber count through the Audit Bureau of Circulations during the first half of that year Writing for GamesIndustry biz Kristan Reed noted that this decision was never a healthy sign 35 Computec sold its entire British game magazine branch to competitor Future Publishing in late 2003 36 References Edit a b Chikhani Riad October 31 2015 The History Of Gaming An Evolving Community TechCrunch Archived from the original on February 22 2018 Retrieved March 17 2018 a b c Sipe Russell Wilson Johny Johnes George Green Jeff November 2006 25 years of Computer Gaming World PDF Computer Gaming World No 268 Ziff Davis pp 75 81 Archived PDF from the original on April 3 2018 Retrieved August 3 2018 a b c d e Ziff Davis Announces Online and Print Media Alliance with Microsoft Ziff Davis August 2 2006 Archived from the original on August 22 2006 To ensure clear market leadership position Ziff Davis will transfer Computer Gaming World s veteran editorial staff and mission to Games for Windows The Official Magazine The new magazine and web initiative will carry on the editorial production and art staff of Computer Gaming World incorporating CGW s best of class style and tone while broadening the outlet s reach influence and editorial content to complement the coming renaissance in Windows gaming a b Associated Press August 18 1993 Ziff Davis Acquisition The New York Times p Section D Page 14 Column 6 Financial Desk a b Sipe Russell October 1993 From The Publisher Computer Gaming World p 178 Archived from the original on March 16 2016 Retrieved March 26 2016 a b c d e f Sipe Russell August 1988 The Greatest Story Ever Told Computer Gaming World No 50 p 6 Retrieved April 17 2016 Schiesel Seth July 7 1997 Die Vile Orc Never Puny Human Is There Real Gold in On Line Fantasy Games The New York Times p Section D Page 1 Column 2 Business Financial Desk Forbes Ray May 1987 Give me that on line religion Computer Gaming World letter No 37 p 9 Retrieved April 17 2016 Wilson Johnny L July August 1990 For Mature Audiences Only Computer Gaming World p 8 Archived from the original on December 3 2013 Retrieved November 16 2013 a b Webster Bruce F February 1982 Capsule Reviews The Space Gamer Steve Jackson Games 48 37 38 Corbin Jim February 1994 Heavy Duty Crimefighter Letters from Paradise Computer Gaming World pp 116 118 a b IGN Staff January 15 1999 George Jones Replaces Johnny Wilson IGN Archived from the original on June 8 2000 Retrieved July 8 2019 Herz J C August 26 1999 GAME THEORY In a Time Warp With Pac Man and Pong The New York Times p Section G Page 4 Column 1 Circuits a b c Schiesel Seth September 6 2005 Conqueror in a War of Virtual Worlds The New York Times p Section E Column 4 The Arts Cultural Desk Pg 1 Jason Dobson August 2 2006 Ziff Davis Shuts Down CGW Opens Games For Windows Gamasutra Archived from the original on December 14 2013 Retrieved August 25 2010 Sam Kennedy April 8 2008 Games For Windows Magazine Moves Online 1UP com Retrieved November 18 2015 Computer Gaming World Museum Archived 2011 12 03 at the Wayback Machine Top Circulating Magazines Media Distribution Services 2003 Archived from the original on June 10 2011 Retrieved October 4 2014 Computer Gaming World Magazine Page 6 No 2 February 1983 p 16 The 1987 Origins Awards The Game Manufacturers Association Archived from the original on December 16 2012 Olafson Peter December 7 2000 Sites Keep Up With Games and Gamers The New York Times p Section G Page 11 Column 1 Circuits Schiesel Seth May 27 2004 Aiming for Hit Games Films Come Up Short The New York Times p Section G Column 3 Circuits Pg 1 Schiesel Seth October 27 1997 Games People Play The New York Times p Section D Page 5 Column 1 Business Financial Desk Lohr Steve March 29 1999 Computer Games Venture Into the World of Gun Bow and Big Game The New York Times p Section C Page 1 Column 2 Business Financial Desk Atkin Denny December 1998 A Jolly Good Show Computer Gaming World No 173 pp 46 47 52 VNU to Acquire Ziff Davis Media s European Publications Press release Haarlem Ad Age July 12 2000 Archived from the original on January 28 2019 a b c d Ihlenfeld Jens August 24 2000 Computec Media kauft in Grossbritannien ein Golem de in German Archived from the original on April 21 2015 Stuart Campbell October 1998 PC Mags Roundup Computer Trade Weekly Archived from the original on September 18 2012 Stuart Campbell September 2000 PC Mags Roundup Computer Trade Weekly Archived from the original on September 18 2012 a b c Team Register July 12 2000 Zero mag cull in VNU s buy up of ZD s Euro paper biz The Register Archived from the original on October 3 2012 Hill Adam July 14 2000 Media VNU strikes deal to buy Ziff Davis s European mags PR Week Archived from the original on January 28 2019 Retrieved January 28 2019 Hodgson Jessica October 11 2000 VNU sells computer games mag to Computec The Guardian Archived from the original on May 7 2018 Bye John August 17 2001 It s as easy as ABC Eurogamer Archived from the original on January 28 2019 Reed Kristan February 14 2003 Gaming mags suffering Eurogamer Archived from the original on January 28 2019 Reed Kristan August 14 2003 Games mag market dips but Future dominates again GamesIndustry biz Archived from the original on January 28 2019 Staff October 22 2003 Future buys Computec s UK games mags Eurogamer Archived from the original on December 11 2015 External links EditOfficial website at the Wayback Machine archived 2004 06 05 The Computer Gaming World Museum a preservation project The Computer Gaming Museum bring computer gaming to you CGW on the 1UP Network at the Wayback Machine archived 2008 11 23 Archived Computer Gaming World Magazines on the Internet Archive Gaming Tech Retrieved from https en wikipedia org w index php title Computer Gaming World amp oldid 1130387452, wikipedia, wiki, book, books, library,

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