fbpx
Wikipedia

Face Raiders

Face Raiders (Japanese: 顔シューティング, Hepburn: Kao Shūtingu, lit. "Face Shooting") is a 3D augmented reality shooter video game developed by HAL Laboratory and published by Nintendo.[1] In 2011, it was released as preloaded software on all systems in the Nintendo 3DS line of hardware.

Face Raiders
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Toshiaki Suzuki
Producer(s)Shinya Takahashi
Composer(s)Shogo Sakai
Platform(s)Nintendo 3DS
Release
  • JP: February 26, 2011
  • EU: March 25, 2011
  • NA: March 27, 2011
  • AU: March 31, 2011
Genre(s)Simulator, shooter
Mode(s)Single-player

Gameplay

Face Raiders is a single player augmented reality shooter game that uses the handheld's gyroscopic controls and cameras.[2][3] It was first released with the Nintendo 3DS and has been preloaded on all devices in the family. The game is an extended tech demo with a total of two modes and nine levels. Six of these are for experienced players, and the other three stages are meant for those unfamiliar with the game.[4] After taking pictures of people's faces, the game creates enemies for the player, who must shoot them.[4][5][6] The camera perspective is from the rear camera's viewpoint, which enemies will break through and hide behind.[7] People walking in the background add on to the gameplay by giving more faces to the camera and thus creating more enemies.[5] There are combos for repeating an action that multiply the number of points. There are butterflies which can be hit in order to refill health, and bombs are used as a quick way to defeat surrounding enemies.[7] At the end of each stage, the player battles a boss.[7] When the boss is defeated, its helmet will transform into an afro. Local high scores are recorded on a leaderboard.[7] By pressing Y on the level select screen, the player can hear some advice, and can turn on surprise snaps for taking photos while playing a level.

Development

The game was developed by HAL Laboratory alongside other built in software for the Nintendo 3DS. The team wanted to create a game that would interest people who had played the training software. The prototype consisted of using the player's and other people's faces to create a comedic experience. HAL first started building using filters, which ended up being included as a way to attack enemies. The merge lens was popular among developers, where two faces would be combined. At the end of development, HAL added a feature where the player can point the 3DS at someone else's face and it would become an enemy. The game's AR features were created with the Nintendo 3DS Camera Team.[1]

Reception

Prior to the release date of the 3DS, Face Raiders received generally positive feedback when it was shown at E3 as a tech demo with blocks instead of faces.[8] When the use of faces were included, reviewers felt satisfied with the fun and humor created by using faces and a live background.[2][4][7][9] The point-and-shoot gameplay with gyroscopic controls was said to be novel and easy to use.[2][8][10] The free price was also cited as a positive aspect of the game,[7][8] though some noted that it would be worth an eShop purchase if it had instead been offered there.[4][11] The varied tactics to defeat enemies and bosses were applauded.[2][4][7] However, the minimal amount of content was criticized.[4] Reviewers also felt that the 3D effect could be compromised by using motion controls.[4][9] The game was also seen as an introduction to the features the 3DS could offer.[2][3][10]

References

  1. ^ a b "Iwata Asks : Nintendo 3DS : Using Frustration as a Springboard: Face Raiders". Nintendo. Retrieved 2011-03-30.{{cite web}}: CS1 maint: url-status (link)
  2. ^ a b c d e "Face Raiders (Nintendo 3DS eShop) Review". Negative World. Retrieved 2013-10-03.
  3. ^ a b "Face Raiders 3DS Review | Systemic Gamer". Gamepeople.co.uk. 2012-02-14. Retrieved 2013-10-03.
  4. ^ a b c d e f g "Face Raiders Review - Review". Nintendo World Report. Retrieved 2013-10-03.
  5. ^ a b Andrew Yoon (Jan 19, 2011). "Face Raiders preview: seriously, it's called Face Raiders". Joystiq. Retrieved 2011-03-28.
  6. ^ "Face Raiders: The Basics". IGN. 2011-03-17. Retrieved 2013-10-03.
  7. ^ a b c d e f g Maxwell McGee (Jan 19, 2011). "Face Raiders Hands-On - 3DS Previews at GameSpot". GameSpot. Retrieved 2011-03-28.
  8. ^ a b c Yoon, Andrew (2011-01-19). "Face Raiders preview: seriously, it's called Face Raiders". Joystiq. Retrieved 2013-10-03.
  9. ^ a b . BeefJack. 2011-03-11. Archived from the original on 2013-10-04. Retrieved 2013-10-03.
  10. ^ a b Seedhouse, Alex (15 March 2011). "Face Raiders review". Nintendo Insider. Retrieved 2013-10-03.
  11. ^ "Face Raiders (Nintendo 3DS) Review #1 at Nintendo Cubed3". Cubed3.com. Retrieved 2013-10-03.

face, raiders, japanese, 顔シューティング, hepburn, shūtingu, face, shooting, augmented, reality, shooter, video, game, developed, laboratory, published, nintendo, 2011, released, preloaded, software, systems, nintendo, line, hardware, developer, laboratorypublisher, . Face Raiders Japanese 顔シューティング Hepburn Kao Shutingu lit Face Shooting is a 3D augmented reality shooter video game developed by HAL Laboratory and published by Nintendo 1 In 2011 it was released as preloaded software on all systems in the Nintendo 3DS line of hardware Face RaidersDeveloper s HAL LaboratoryPublisher s NintendoDirector s Toshiaki SuzukiProducer s Shinya TakahashiComposer s Shogo SakaiPlatform s Nintendo 3DSReleaseJP February 26 2011EU March 25 2011NA March 27 2011AU March 31 2011Genre s Simulator shooterMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 ReferencesGameplay EditFace Raiders is a single player augmented reality shooter game that uses the handheld s gyroscopic controls and cameras 2 3 It was first released with the Nintendo 3DS and has been preloaded on all devices in the family The game is an extended tech demo with a total of two modes and nine levels Six of these are for experienced players and the other three stages are meant for those unfamiliar with the game 4 After taking pictures of people s faces the game creates enemies for the player who must shoot them 4 5 6 The camera perspective is from the rear camera s viewpoint which enemies will break through and hide behind 7 People walking in the background add on to the gameplay by giving more faces to the camera and thus creating more enemies 5 There are combos for repeating an action that multiply the number of points There are butterflies which can be hit in order to refill health and bombs are used as a quick way to defeat surrounding enemies 7 At the end of each stage the player battles a boss 7 When the boss is defeated its helmet will transform into an afro Local high scores are recorded on a leaderboard 7 By pressing Y on the level select screen the player can hear some advice and can turn on surprise snaps for taking photos while playing a level Development EditThe game was developed by HAL Laboratory alongside other built in software for the Nintendo 3DS The team wanted to create a game that would interest people who had played the training software The prototype consisted of using the player s and other people s faces to create a comedic experience HAL first started building using filters which ended up being included as a way to attack enemies The merge lens was popular among developers where two faces would be combined At the end of development HAL added a feature where the player can point the 3DS at someone else s face and it would become an enemy The game s AR features were created with the Nintendo 3DS Camera Team 1 Reception EditPrior to the release date of the 3DS Face Raiders received generally positive feedback when it was shown at E3 as a tech demo with blocks instead of faces 8 When the use of faces were included reviewers felt satisfied with the fun and humor created by using faces and a live background 2 4 7 9 The point and shoot gameplay with gyroscopic controls was said to be novel and easy to use 2 8 10 The free price was also cited as a positive aspect of the game 7 8 though some noted that it would be worth an eShop purchase if it had instead been offered there 4 11 The varied tactics to defeat enemies and bosses were applauded 2 4 7 However the minimal amount of content was criticized 4 Reviewers also felt that the 3D effect could be compromised by using motion controls 4 9 The game was also seen as an introduction to the features the 3DS could offer 2 3 10 References Edit a b Iwata Asks Nintendo 3DS Using Frustration as a Springboard Face Raiders Nintendo Retrieved 2011 03 30 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link a b c d e Face Raiders Nintendo 3DS eShop Review Negative World Retrieved 2013 10 03 a b Face Raiders 3DS Review Systemic Gamer Gamepeople co uk 2012 02 14 Retrieved 2013 10 03 a b c d e f g Face Raiders Review Review Nintendo World Report Retrieved 2013 10 03 a b Andrew Yoon Jan 19 2011 Face Raiders preview seriously it s called Face Raiders Joystiq Retrieved 2011 03 28 Face Raiders The Basics IGN 2011 03 17 Retrieved 2013 10 03 a b c d e f g Maxwell McGee Jan 19 2011 Face Raiders Hands On 3DS Previews at GameSpot GameSpot Retrieved 2011 03 28 a b c Yoon Andrew 2011 01 19 Face Raiders preview seriously it s called Face Raiders Joystiq Retrieved 2013 10 03 a b Face Raiders review 3DS BeefJack 2011 03 11 Archived from the original on 2013 10 04 Retrieved 2013 10 03 a b Seedhouse Alex 15 March 2011 Face Raiders review Nintendo Insider Retrieved 2013 10 03 Face Raiders Nintendo 3DS Review 1 at Nintendo Cubed3 Cubed3 com Retrieved 2013 10 03 Retrieved from https en wikipedia org w index php title Face Raiders amp oldid 1170389805, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.