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Wikipedia

PowerVR

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA).

The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use.

PowerVR accelerators are not manufactured by PowerVR, but instead their IP blocks of integrated circuit designs and patents are licensed to other companies, such as Texas Instruments, Intel, NEC, BlackBerry, Renesas, Samsung, Sony, STMicroelectronics, Freescale, Apple,[1] NXP Semiconductors (formerly Philips Semiconductors), and many others.

Technology edit

The PowerVR chipset uses a method of 3D rendering known as tile-based deferred rendering (often abbreviated as TBDR) which is tile-based rendering combined with PowerVR's proprietary method of Hidden Surface Removal (HSR) and Hierarchical Scheduling Technology (HST). As the polygon generating program feeds triangles to the PowerVR (driver), it stores them in memory in a triangle strip or an indexed format. Unlike other architectures, polygon rendering is (usually) not performed until all polygon information has been collated for the current frame. Furthermore, the expensive operations of texturing and shading of pixels (or fragments) is delayed, whenever possible, until the visible surface at a pixel is determined — hence rendering is deferred.

In order to render, the display is split into rectangular sections in a grid pattern. Each section is known as a tile. Associated with each tile is a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image.

Tiles are rendered using a process similar to ray-casting. Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle.[dubious ]

This method has the advantage that, unlike a more traditional early Z rejection based hierarchical systems, no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons, independent of the order in which they are processed by the polygon producing application. (This capability was only implemented in Series 2 including Dreamcast and one MBX variant. It is generally not included for lack of API support and cost reasons.) More importantly, as the rendering is limited to one tile at a time, the whole tile can be in fast on-chip memory, which is flushed to video memory before processing the next tile. Under normal circumstances, each tile is visited just once per frame.

PowerVR is a pioneer of tile based deferred rendering. Microsoft also conceptualized the idea with their abandoned Talisman project. Gigapixel, a company that developed IP for tile-based 3D graphics, was purchased by 3dfx, which in turn was subsequently purchased by Nvidia. Nvidia has now been shown to use tile rendering in the Maxwell and Pascal microarchitectures for a limited amount of geometry.[2]

ARM began developing another major tile based architecture known as Mali after their acquisition of Falanx.

Intel uses a similar concept in their integrated graphics products. However, its method, called zone rendering, does not perform full hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image.

Recent advances in hierarchical Z-buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon.

Today, the PowerVR software and hardware suite has ASICs for video encoding, decoding and associated image processing. It also has virtualisation, and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.[3] Newest PowerVR Wizard GPUs have fixed-function Ray Tracing Unit (RTU) hardware and support hybrid rendering.[4]

PowerVR Graphics edit

Series1 (NEC) edit

 
VideoLogic Apocalypse 3Dx (NEC PowerVR PCX2 chip)
 
NEC D62011GD (PowerVR PCX2)

The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM Compaq PCs.[5][6] This card had very poor compatibility with all but the first Direct3D games, and even most SGL games did not run. However, its internal 24-bit color precision rendering was notable for the time.

The single-chip PCX1 was released in retail as the VideoLogic Apocalypse 3D[7] and featured an improved architecture with more texture memory, ensuring better game compatibility. This was followed by the further refined PCX2, which clocked 6 MHz higher, offloaded some driver work by including more chip functionality[8] and added bilinear filtering, and was released in retail on the Matrox M3D[9] and Videologic Apocalypse 3Dx cards. There was also the Videologic Apocalypse 5D Sonic, which combined the PCX2 accelerator with a Tseng ET6100 2D core and ESS Agogo sound on a single PCI board.

The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time, but weren't quite as fully featured as the 3DFX Voodoo accelerators (due to certain blending modes being unavailable, for instance). However, the PowerVR approach of rendering to the 2D card's memory meant that much higher 3D rendering resolutions could be possible in theory, especially with PowerSGL games that took full advantage of the hardware.

  • All models support DirectX 3.0 and PowerSGL, MiniGL drivers available for select games
Model Launch Fab (nm) Memory (MiB) Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory
MOperations/s MPixels/s MTexels/s MPolygons/s Bandwidth (GB/s) Bus type Bus width (bit)
Midas3 1996 ? 2 66 66 1:1 66 66 66 0 0.242 SDR+FPM2 32+162
PCX1 1996 500 4 60 60 1:1 60 60 60 0 0.48 SDR 64
PCX2 1997 350 4 66 66 1:1 66 66 66 0 0.528 SDR 64
  • 1 Texture mapping units: render output units
  • 2 Midas3 is 3-chip (vs. single-chip PCX series) and uses a split memory architecture: 1 MB 32-bit SDRAM (240 MB/s peak bandwidth) for textures and 1 MB 16-bit FPM DRAM for geometry data (and presumably for PCI communication). PCX series has only texture memory.

Series2 (NEC) edit

The second generation PowerVR2 ("PowerVR Series2", chip codename "CLX2") was brought to market in the Dreamcast console between 1998 and 2001. As part of an internal competition at Sega to design the successor to the Saturn, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo2. It was called "the Highlander Project" during development.[10] The PowerVR2 was paired with the Hitachi SH-4 in the Dreamcast, with the SH-4 as the T&L geometry engine and the PowerVR2 as the rendering engine.[11] The PowerVR2 also powered the Sega Naomi, the upgraded arcade system board counterpart of the Dreamcast.

However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market, in late 1999. The Neon 250 was nevertheless competitive with the RIVA TNT2 and Voodoo3.[12] The Neon 250 features inferior hardware specifications compared to the PowerVR2 part used in Dreamcast, such as a halved tile size, among others.

  • All models are fabricated with a 250 nm process
  • All models support DirectX 6.0
  • PMX1 supports PowerSGL 2 and includes a MiniGL driver optimized for Quake III Arena
Model Launch Memory (MiB) Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory
MOperations/s MPixels/s MTexels/s MPolygons/s Bandwidth (GB/s) Bus type Bus width (bit)
CLX2[11] 1998 8 100 100 1:1 3200 3200 2
100 3
3200 2
100 3
7 4 0.8 SDR 64
PMX1 1999 32 125 125 1:1 125 125 125 0 1 SDR 64
  • 1 Texture mapping units: render output units
  • 2 Fillrate for opaque polygons.
  • 3 Fillrate for translucent polygons with hardware sort depth of 60.
  • 4 Hitachi SH-4 geometry engine calculates T&L for more than 10 million triangles per second. CLX2 rendering engine throughput is 7 million triangles per second.

Series3 (STMicro) edit

In 2000, the third generation PowerVR3 STG4000 KYRO was released, manufactured by new partner STMicroelectronics. The architecture was redesigned for better game compatibility and expanded to a dual-pipeline design for more performance. The refresh STM PowerVR3 KYRO II, released later in 2001, likely had a lengthened pipeline to attain higher clock speeds[13] and was able to rival the more expensive ATI Radeon DDR and NVIDIA GeForce 2 GTS in some benchmarks of the time, despite its modest specifications on paper and lack of hardware transform and lighting (T&L), a fact that Nvidia especially tried to capitalize on in a confidential paper they sent out to reviewers.[14] As games increasingly started to include more geometry with this feature in mind, the KYRO II lost its competitiveness.

The KYRO series had a decent featureset for a budget-oriented GPU in their time, including a few Direct3D 8.1-compliant features such as 8-layer multitexturing (not 8-pass) and Environment Mapped Bump Mapping (EMBM); Full Scene Anti-Aliasing (FSAA) and Trilinear/Anisotropic filtering were also present.[15][16][17] KYRO II could also perform Dot Product (Dot3) Bump Mapping at a similar speed as GeForce 2 GTS in benchmarks.[18] Omissions included hardware T&L (an optional feature in Direct3D 7), Cube Environment Mapping and legacy 8-bit paletted texture support. While the chip supported S3TC/DXTC texture compression, only the (most commonly used) DXT1 format was supported.[19] Support for the proprietary PowerSGL API was also dropped with this series.

16-bit output quality was excellent compared to most of its competitors, thanks to rendering to its internal 32-bit tile cache and downsampling to 16-bit instead of straight use of a 16-bit framebuffer.[20] This could play a role in improving performance without losing much image quality, as memory bandwidth was not plentiful. However, due to its unique concept on the market, the architecture could sometimes exhibit flaws such as missing geometry in games, and therefore the driver had a notable amount of compatibility settings, such as switching off the internal Z-buffer. These settings could cause a negative impact on performance.

A second refresh of the KYRO was planned for 2002, the STG4800 KYRO II SE. Samples of this card were sent to reviewers but it does not appear to have been brought to market. Apart from a clockspeed boost, this refresh was announced with a "EnT&L" HW T&L software emulation, which eventually made it into the drivers for the previous KYRO cards starting with version 2.0. The STG5500 KYRO III, based upon the next-generation PowerVR4, was completed and would have included hardware T&L but was shelved due to STMicro closing its graphics division.

Model Launch Fab (nm) Memory (MiB) Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory
MOperations/s MPixels/s MTexels/s MPolygons/s Bandwidth (GB/s) Bus type Bus width (bit)
STG4000 KYRO 2000[21] 250 32/64 115 115 2:2 230 230 230 0 1.84 SDR 128
STG4500 KYRO II 2001 180 32/64 175 175 2:2 350 350 350 0 2.8 SDR 128
STG4800 KYRO II SE 2002 180 64 200 200 2:2 400 400 400 0 3.2 SDR 128
STG5500 KYRO III Never Released 130 64 250 250 4:4 1000 1000 1000 0 8 DDR 128

Series4 (STMicro) edit

PowerVR achieved great success in the mobile graphics market with its low power PowerVR MBX. MBX, and its SGX successors, were licensed a number of the top mobile semiconductor manufacturers in their mobile SoC chipsets, including Intel, Texas Instruments, Samsung, NEC, NXP Semiconductors, Freescale, Renesas, SiRF, Marvell, and Sunplus.[22]

These mobile chipsets with MBX IP in turn were used in several high-end cellphones and smartphones, including the original iPhone and iPod Touch (with Samsung S5L8900), Nokia N95 and Motorola RIZR Z8 (with TI OMAP 2420), and the Sony Ericsson P1 and M600 (NXP Nexperia PNX4008). It was also used in some PDAs such as the Dell Axim X50V and X51V featuring the Intel 2700G co-processor, as well as in set-top boxes featuring the MBX Lite-powered Intel CE 2110.

There were two variants: MBX and MBX Lite. Both had the same feature set, where the MBX was optimized for speed and MBX Lite was optimized for low power consumption. The MBX could also be paired up with options to include either a full or lite FPU, and/or full or lite VGP (Vector Graphics Processor).

Model Year Die Size (mm2)[a] Core config Fillrate (@ 200 MHz) Bus width (bit) API (version)
MTriangles/s[a] MPixel/s[a] DirectX OpenGL
MBX Lite Feb 2001 4@130 nm? 0/1/1/1 1.0 100 64 7.0, VS 1.1 1.1
MBX Feb 2001 8@130 nm? 0/1/1/1 1.68 150 64 7.0, VS 1.1 1.1

Series5 (SGX) edit

PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL ES 2.0 and DirectX 10.1 with Shader Model 4.1.

The SGX GPU core is included in several popular systems-on-chip (SoC) used in many portable devices. Apple uses the A4 (manufactured by Samsung) in their iPhone 4, iPad, iPod Touch, and Apple TV, and uses the Apple S1 in the Apple Watch. Texas Instruments' OMAP 3 and 4 series SoC's are used in the Amazon's Kindle Fire HD 8.9", Barnes and Noble's Nook HD(+), BlackBerry PlayBook, Nokia N9, Nokia N900, Sony Ericsson Vivaz, Motorola Droid/Milestone, Motorola Defy, Motorola RAZR D1/D3, Droid Bionic, Archos 70, Palm Pre, Samsung Galaxy SL, Galaxy Nexus, Open Pandora, and others. Samsung produces the Hummingbird SoC and uses it in their Samsung Galaxy S, Galaxy Tab, Samsung Wave S8500 Samsung Wave II S8530 and Samsung Wave III S860 devices. Hummingbird is also in Meizu M9 smartphone.

Intel used a number of SGX products in its Menlow, Moorestown, Medfield and Clover Trail+ Atom-based MID platforms. Using the SGX graphics chipsets helped Intel to successfully achieve the ultra-low power budgets required for passively cooled devices, such as smartphones, tablets and netbooks.[23] However, the significant difference in graphics architecture resulted in poor driver support.[24]

Model Year Die Size (mm2)[a] Core config[b] Fillrate (@ 200 MHz) Bus width (bit) API (version) GFLOPS(@ 200 MHz) Frequency
MTriangles/s[a] MPixel/s[a] OpenGL ES OpenGL Direct3D
SGX520 Jul 2005 2.6@65 nm 1/1 7 100 32-128 2.0 0.8 200
SGX530 Jul 2005 7.2@65 nm 2/1 14 200 32-128 2.0 1.6 200
SGX531 Oct 2006 ? 2/1 14 200 32-128 2.0 1.6 200
SGX535 Nov 2007 ? 2/2 14 400 32-128 2.0 2.1 9.0c 1.6 200
SGX540 Nov 2007 ? 4/2 20 400 32-128 2.0 2.1 3.2 200
SGX545 Jan 2010 12.5@65 nm 4/2 40 400 32-128 2.0 3.2 10.1 3.2 200

Series5XT (SGX) edit

PowerVR Series5XT SGX chips are multi-core variants of the SGX series with some updates. It is included in the PlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony, is the cores, where MP4 denotes 4 cores (quad-core) whereas the MP8 denotes 8 cores (octo-core). The Allwinner A31 (quad-core mobile application processor) features the dual-core SGX544 MP2. The Apple iPad 2 and iPhone 4S with the A5 SoC also feature a dual-core SGX543MP2. The iPad (3rd generation) A5X SoC features the quad-core SGX543MP4.[25] The iPhone 5 A6 SoC features the tri-core SGX543MP3. The iPad (4th generation) A6X SoC features the quad-core SGX554MP4. The Exynos variant of the Samsung Galaxy S4 sports the tri-core SGX544MP3 clocked at 533 MHz.

Model Date Clusters Die Size (mm2) Core config[c] Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 200 MHz,per core)
MPolygons/s (GP/s) (GT/s) OpenGL ES OpenGL OpenCL Direct3D
SGX543 Jan 2009 1-16 5.4@32 nm 4/2 35 3.2 ? 128-256 ? 2.0 2.0? 1.1 9.0 L1 6.4
SGX544 Jun 2010 1-16 5.4@32 nm 4/2 35 3.2 ? 128-256 ? 2.0 0.0 1.1 9.0 L3 6.4
SGX554 Dec 2010 1-16 8.7@32 nm 8/2 35 3.2 ? 128-256 ? 2.0 2.1 1.1 9.0 L3 12.8

These GPU can be used in either single-core or multi-core configurations.[26]

Series5XE (SGX) edit

Introduced in 2014, the PowerVR GX5300 GPU[27] is based on the SGX architecture and is the world's smallest Android-capable graphics core, providing low-power products for entry-level smartphones, wearables, IoT and other small footprint embedded applications, including enterprise devices such as printers.

Series6 (Rogue) edit

PowerVR Series6 GPUs[28] are based on an evolution of the SGX architecture codenamed Rogue. ST-Ericsson (now defunct) announced that its Nova application processors would include Imagination's next-generation PowerVR Series6 architecture.[29] MediaTek announced the quad-core MT8135 system on a chip (SoC) (two ARM Cortex-A15 and two ARM Cortex-A7 cores) for tablets.[30] Renesas announced its R-Car H2 SoC includes the G6400.[31] Allwinner Technology A80 SoC, (4 Cortex-A15 and 4 Cortex-A7) that is available in the Onda V989 tablet, features a PowerVR G6230 GPU.[32] The Apple A7 SoC integrates a graphics processing unit (GPU) which AnandTech believes to be a PowerVR G6430 in a four cluster configuration.[33]

Intel also continued its use of PowerVR graphics exclusively in its ultra-low-power Merrifield and Moorefield smartphone Atom platforms.[34]

PowerVR Series 6 GPUs have 2 TMUs/cluster.[35]

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS (@ 600 MHz)

FP32/FP16

MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
G6100 Feb 2013 1 ??@28 nm 1/4 16 ? 2.4 2.4 128 ? 1.1 3.1 2.x 1.2 9.0 L3 38.4 / 57.6
G6200 Jan 2012 2 ??@28 nm 2/2 32 ? 2.4 2.4 ? ? 3.2 10.0 76.8 / 76.8
G6230 Jun 2012 2 ??@28 nm 2/2 32 ? 2.4 2.4 ? ? 76.8 / 115.2
G6400 Jan 2012 4 ??@28 nm 4/2 64 ? 4.8 4.8 ? ? 153.6/153.6
G6430 Jun 2012 4 ??@28 nm 4/2 64 ? 4.8 4.8 ? ? 153.6 / 230.4
G6630 Nov 2012 6 ??@28 nm 6/2 96 ? 7.2 7.2 ? ? 230.4 / 345.6

Series6XE (Rogue) edit

PowerVR Series6XE GPUs[36] are based around Series6 and designed as entry-level chips aimed at offering roughly the same fillrate compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3).[37] Rockchip and Realtek have used Series6XE GPUs in their SoCs.

PowerVR Series 6XE GPUs were announced on January 6, 2014.[37]

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 600 MHz)
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
G6050 Jan 2014 0.5 ??@28 nm ?/? ? ? ?? ? ? ? 1.1 3.1 3.2 1.2 9.0 L3 ?? / ??
G6060 Jan 2014 0.5 ??@28 nm ?/? ? ? ?? ? ? ? 9.0 L3 ?? / ??
G6100 (XE) Jan 2014 1 ??@28 nm ?/? ? ? ?? ? ? ? 9.0 L3 38.4
G6110 Jan 2014 1 ??@28 nm ?/? ? ? ?? ? ? ? 9.0 L3 38.4

Series6XT (Rogue) edit

PowerVR Series6XT GPUs[38] aims at reducing power consumption further through die area and performance optimization providing a boost of up to 50% compared to Series6 GPUs. Those chips sport PVR3C triple compression system-level optimizations and Ultra HD deep color.[39] The Apple iPhone 6, iPhone 6 Plus and iPod Touch (6th generation) with the A8 SoC feature the quad-core GX6450.[40][41] An unannounced 8 cluster variant was used in the Apple A8X SoC for their iPad Air 2 model (released in 2014). The MediaTek MT8173 and Renesas R-Car H3 SoCs use Series6XT GPUs.

PowerVR Series 6XT GPUs were unveiled on January 6, 2014.[42]

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 450 MHz)

FP32/FP16

MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
GX6240 Jan 2014 2 ??@28 nm 2/4 64/128 ? ?? ? ? ? 1.1 3.1 3.3 1.2 10.0 57.6/115.2
GX6250 Jan 2014 2 ??@28 nm 2/4 64/128 35 2.8 2.8 128 ? 57.6/115.2
GX6450 Jan 2014 4 19.1mm2@28 nm 4/8 128/256 ? ?? ? ? ? 115.2/230.4
GX6650 Jan 2014 6 ??@28 nm 6/12 192/384 ? ?? ? ? ? 172.8/345.6
GXA6850 Unannounced 8 38mm2@28 nm 8/16 256/512 ? ?? ? 128 ? 230.4/460.8

Series7XE (Rogue) edit

PowerVR Series 7XE GPUs were announced on 10 November 2014. When announced, the 7XE series contained the smallest Android Extension Pack compliant GPU.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 600 MHz)
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
GE7400 Nov 2014 0.5 1.1 3.1 1.2 embedded profile 9.0 L3 19.2
GE7800 Nov 2014 1 38.4

Series7XT (Rogue) edit

PowerVR Series7XT GPUs[43] are available in configurations ranging from two to 16 clusters, offering dramatically scalable performance from 100 GFLOPS to 1.5 TFLOPS. The GT7600 is used in the Apple iPhone 6s and iPhone 6s Plus models (released in 2015) as well as the Apple iPhone SE model (released in 2016) and the Apple iPad model (released in 2017) respectively. An unannounced 12 cluster variant was used in the Apple A9X SoC for their iPad Pro models (released in 2015).

PowerVR Series 7XT GPUs were unveiled on 10 November 2014.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 650 MHz) FP32/FP16
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
GT7200 Nov 2014 2 2/4 64/128 1.1 3.1 3.3 (4.4 optional) 1.2 embedded profile (FP optional) 10.0 (11.2 optional) 83.2/166.4
GT7400 Nov 2014 4 4/8 128/256 166.4/332.8
GT7600 Nov 2014 6 6/12 192/384 249.6/499.2
GT7800 Nov 2014 8 8/16 256/512 332.8/665.6
GTA7850 Unannounced 12 12/24 384/768 499.2/998.4
GT7900 Nov 2014 16 16/32 512/1024 665.6/1331.2

Series7XT Plus (Rogue) edit

PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices, including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels. Further improvements in shared virtual memory also enable OpenCL 2.0 support. The GT7600 Plus is used in the Apple iPhone 7 and iPhone 7 Plus models (released in 2016) as well as the Apple iPad model (released in 2018).

PowerVR Series 7XT Plus GPUs were announced on International CES, Las Vegas – 6 January 2016.

Series7XT Plus achieve up to 4x performance increase for vision applications.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 900 MHz)

FP32/FP16

MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GT7200 Plus January 2016 2 ? 2/4 64/128 4 4 1.1 3.2 3.3 (4.4 optional) 1.0.1 2.0 ?? 115.2/230.4
GT7400 Plus January 2016 4 ? 4/8 128/256 8 8 230.4/460.8
GT7600 Plus June 2016 6 ??@10 nm 6/12 192/384 12 12 4.4 12 345.6/691.2

The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing for instrument clusters.

The new GPUs include new feature set enhancements with a focus on next-generation compute:

Up to 4x higher performance for OpenVX/vision algorithms compared to the previous generation through improved integer (INT) performance (2x INT16; 4x INT8) Bandwidth and latency improvements through shared virtual memory (SVM) in OpenCL 2.0 Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2.0

Series8XE (Rogue) edit

PowerVR Series8XE GPUs support OpenGL ES 3.2 and Vulkan 1.x and are available in 1, 2, 4 and 8 pixel/clock configurations,[44] enabling the latest games and apps and further driving down the cost of high quality UIs on cost sensitive devices.

PowerVR Series 8XE were announced February 22, 2016 at the Mobile World Congress 2016. They are an iteration of the Rogue microarchitecture and target entry-level SoC GPU market. New GPUs improve the performance/mm2 for the smallest silicon footprint and power profile, while also incorporating hardware virtualization and multi-domain security.[45] Newer model were later released in January 2017, with a new low end and high end part.[46]

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 650 MHz)

FP32/FP16

MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GE8100 January 2017 0.25 USC ? ? 0.65 0.65 1.1 3.2 ? 1.1 1.2 EP 9.3 (optional) 10.4 / 20.8
GE8200 February 2016 0.25 USC ? ? 1.3 1.3 10.4 / 20.8
GE8300 February 2016 0.5 USC ? ? 0.5 2.6 2.6 20.8 / 41.6
GE8310 February 2016 0.5 USC ? ? 0.5 2.6 2.6 20.8 / 41.6
GE8430 January 2017 2 USC ? ? 5.2 5.2 83.2 / 166.4

Series8XEP (Rogue) edit

PowerVR Series8XEP were announced January 2017. There are an iteration of the Rogue microarchitecture and target the mid range SoC GPU market, targeting 1080p. The Series8XEP remains focused on die size and performance per unit

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 650 MHz)

FP32/FP16

MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GE8320 January 2017 1 USC ? ? 2.6 2.6 1.1 3.2 ? 1.1 1.2 EP ? 41.6 / 83.2
GE8325 January 2017 1 USC ? ? 2.6 2.6 41.6 / 83.2
GE8340 January 2017 2 USC ? ? 2.6 2.6 83.2 / 166.4

Series8XT (Furian) edit

Announced on 8 March 2017, Furian is the first new PowerVR architecture since Rogue was introduced five years earlier.[47]

PowerVR Series 8XT were announced March 8, 2017. It is the first series GPU's based on the new Furian architecture. According to Imagination, GFLOPS/mm2 is improved 35% and Fill rate/mm2 is improved 80% compared to the 7XT Plus series on the same node. Specific designs have not been announced as of March 2017. Series8XT features 32-wide pipeline clusters.

Model Date Clusters Die Size (mm2) Cluster config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS

FP32/FP16 per clock

MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GT8525 March 2017 2 2/? 64 8 8 1.1 3.2+ ? 1.1 2.0 ? 192/96
GT8540[48] January 2018 4 4/? 128 16 16 3.2 ? 1.1 2.0 ? 384/192

Series9XE (Rogue) edit

Announced in September 2017, Series9XE family of GPUs benefit from up to 25% Bandwidth savings over the previous generation GPUs. The Series9XE family is targeted for set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCs Note: Data in table is per cluster.[49]

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS
MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GE9000 September 2017 0.25 16/1 0.65 @650 MHz 0.65 @650 MHz 1.1 3.2 1 1.2 EP 10.4 @650 MHz
GE9100 September 2017 0.25 16/2 1.3 @650 MHz 1.3 @650 MHz 10.4 @650 MHz
GE9115 January 2018 0.5 32/2 1.3 @650 MHz 1.3 @650 MHz 20.8 @650 MHz
GE9210 September 2017 0.5 32/4 2.6 @650 MHz 2.6 @650 MHz 20.8 @650 MHz
GE9215 January 2018 0.5 32/4 2.6 @650 MHz 2.6 @650 MHz 20.8 @650 MHz
GE9420 September 2017

Series9XM (Rogue) edit

The Series9XM family of GPUs achieve up to 50% better performance density than the previous 8XEP generation. The Series9XM family targets mid-range smartphone SoCs.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS
MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GM9220 September 2017 1 64/4 2.6 @650 MHz 2.6 @650 MHz 1.1 3.2 1 1.2 EP 41.6 @650 MHz
GM9240 September 2017 2 128/4 2.6 @650 MHz 2.6 @650 MHz 83.2 @650 MHz

Series9XEP (Rogue) edit

The Series9XEP family of GPUs was announced on December 4, 2018.[50] The Series9XEP family supports PVRIC4 image compression.[51] The Series9XEP family targets set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCs.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS
MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GE9608 December 2018 0.5 32/? ? ? 1.1 3.2 1 1.2 EP 20.8 @650 MHz
GE9610 December 2018 0.5 32/?
GE9710 December 2018 0.5 32/?
GE9920 December 2018 1 64/? 41.6 @650 MHz

Series9XMP (Rogue) edit

The Series9XMP family of GPUs was announced on December 4, 2018.[50] The Series9XMP family supports PVRIC4 image compression.[51] The Series9XMP family targets mid-range smartphone SoCs.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS
MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GM9740 December 2018 2 128/? ? ? 1.1 3.2 1 1.2 EP 83.2 @650 MHz

Series9XTP (Furian) edit

The Series9XTP family of GPUs was announced on December 4, 2018.[50] The Series9XTP family supports PVRIC4 image compression.[51] The Series9XTP family targets high-end smartphone SoCs. Series9XTP features 40-wide pipeline clusters.

IMG A-Series (Albiorix) edit

The A-Series GPUs offer up to 250% better performance density than the previous Series 9. These GPUs are no longer called PowerVR, they are called IMG.[52]

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS (FP32)

@1 GHz

MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
IMG AXE-1-16[53] December 2019 ? ? ? 1 1.1 3.x ? ? 1.2 EP ? 16
IMG AXE-2-16[54] ? 2 16
IMG AXM-8-256[55] ? ? 8 2.0 EP 256
IMG AXT-16-512[56] 2 16 512
IMG AXT-32-1024[57] 4 32 1024
IMG AXT-48-1536 6 48 1536
IMG AXT-64-2048 8 64 2048

IMG B-Series edit

The B-Series GPUs offer up to 25% lower die space and 30% lower power than the previous A-Series.

Model Date Clusters Die Size (mm2) Core config[d] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS (FP32)

@1 GHz

MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenCL
IMG BXE-1-16 October 2020 1.2 3.x 3.0
IMG BXE-2-32
IMG BXE-4-32
IMG BXE-4-32 MC2
IMG BXE-4-32 MC3
IMG BXE-4-32 MC4
IMG BXM-4-64 MC1
IMG BXM-4-64 MC2
IMG BXM-4-64 MC3
IMG BXM-4-64 MC4
IMG BXM-8-256
IMG BXS-1-16
IMG BXS-2-32
IMG BXS-2-32 MC2
IMG BXS-4-32 MC1
IMG BXS-4-32 MC2
IMG BXS-4-32 MC3
IMG BXS-4-32 MC4
IMG BXS-4-64 MC1
IMG BXS-4-64 MC2
IMG BXS-4-64 MC3
IMG BXS-4-64 MC4
IMG BXS-8-256
IMG BXS-16-512
IMG BXS-32-1024 MC1
IMG BXS-32-1024 MC2
IMG BXS-32-1024 MC3
IMG BXS-32-1024 MC4
IMG BXT-16-512
IMG BXT-32-1024 MC1
IMG BXT-32-1024 MC2
IMG BXT-32-1024 MC3
IMG BXT-32-1024 MC4

IMG C-Series (Photon) edit

Imagination Technologies announced on the 4th of November 2021 the new c-series GPU architecture.[58]

Notes

  1. ^ a b c d e f Official Imgtec data
  2. ^ USSE (Universal Scalable Shader Engine) lanes/TMUs
  3. ^ USSE2 (Universal Scalable Shader Engine 2) lanes/TMUs
  4. ^ a b c d e f g h i j k l m n o USC (Unified Shading Cluster) lanes/TMUs per cluster
  • All models support Tile based deferred rendering (TBDR)

PowerVR Vision & AI edit

Series2NX edit

The Series2NX family of Neural Network Accelerators (NNA) was announced on September 21, 2017.

Series2NX core options:

Model Date Engines 8-bit TOPS 16-bit TOPS 8-bit MACs 16-bit MACs APIs
AX2145[59] September 2017 ? 1 0.5 512/clk 256/clk IMG DNN

Android NN

AX2185[60] 8 4.1 2.0 2048/clk 1024/clk

Series3NX edit

The Series3NX family of Neural Network Accelerators (NNA) was announced on December 4, 2018.[61]

Series3NX core options:

Model Date Engines 8-bit TOPS 16-bit TOPS 8-bit MACs 16-bit MACs APIs
AX3125 December 2018 ? 0.6 ? 256/clk 64/clk IMG DNN

Android NN

AX3145 ? 1.2 ? 512/clk 128/clk
AX3365 ? 2.0 ? 1024/clk 256/clk
AX3385 ? 4.0 ? 2048/clk 512/clk
AX3595 ? 10.0 ? 4096/clk 1024/clk

Series3NX multi-core options

Model Date Cores 8-bit TOPS 16-bit TOPS 8-bit MACs 16-bit MACs APIs
UH2X40 December 2018 2 20.0 ? 8192/clk 2048/clk IMG DNN

Android NN

UH4X40 4 40.0 ? 16384/clk 4096/clk
UH8X40 8 80.0 ? 32768/clk 8192/clk
UH16X40 16 160.0 ? 65536/clk 16384/clk

Series3NX-F edit

The Series3NX-F family of Neural Network Accelerators (NNA) was announced alongside the Series3NX family. The Series3NX-F family combines the Series 3NX with a Rogue-based GPGPU (NNPU), and local RAM. This allows support for programmability and floating-point.[61]

Implementations edit

The PowerVR GPU variants can be found in the following table of systems on chips (SoC). Implementations of PowerVR accelerators in products are listed here.

Vendor Date SOC name PowerVR chipset Frequency GFLOPS (FP16)
Texas Instruments OMAP 3420 SGX530 ? ?
OMAP 3430 ? ?
OMAP 3440 ? ?
OMAP 3450 ? ?
OMAP 3515 ? ?
OMAP 3517 ? ?
OMAP 3530 110 MHz 0.88
OMAP 3620 ? ?
OMAP 3621 ? ?
OMAP 3630 ? ?
OMAP 3640 ? ?
Sitara AM335x[62] 200 MHz 1.6
Sitara AM3715 ? ?
Sitara AM3891 ? ?
DaVinci DM3730 200 MHz 1.6
Integra C6A8168 ? ?
NEC EMMA Mobile/EV2 SGX530 ? ?
Renesas SH-Mobile G3 SGX530 ? ?
SH-Navi3 (SH7776) ? ?
Sigma Designs SMP8656 SGX530 ? ?
SMP8910 ? ?
MediaTek MT6513 SGX531 281 MHz 2.25
2010 MT6573
2012 MT6575M
Trident PNX8481 SGX531 ? ?
PNX8491 ? ?
HiDTV PRO-SX5 ? ?
MediaTek MT6515 SGX531 522 MHz 4.2
2011 MT6575
MT6517
MT6517T
2012 MT6577
MT6577T
MT8317
MT8317T
MT8377
NEC NaviEngine EC-4260 SGX535 ? ?
NaviEngine EC-4270
Intel CE 3100 (Canmore) SGX535 ? ?
SCH US15/W/L (Poulsbo) ? ?
CE4100 (Sodaville) ? ?
CE4110 (Sodaville) 200 MHz 1.6
CE4130 (Sodaville)
CE4150 (Sodaville) 400 MHz 3.2
CE4170 (Sodaville)
CE4200 (Groveland)
Samsung APL0298C05 SGX535 ? ?
Apple April 3, 2010 Apple A4 (iPhone 4) SGX535 200 MHz 1.6
Apple A4 (iPad) 250 MHz 2.0
Ambarella iOne SGX540 ? ?
Renesas SH-Mobile G4 SGX540 ? ?
SH-Mobile APE4 (R8A73720) ? ?
R-Car E2 (R8A7794) ? ?
Ingenic Semiconductor JZ4780 SGX540 ? ?
Samsung 2010 Exynos 3110 SGX540 200 MHz 3.2
2010 S5PC110
S5PC111
S5PV210 ? ?
Texas Instruments Q1 2011 OMAP 4430 SGX540 307 MHz 4.9
OMAP 4460 384 MHz 6.1
Intel Q1 2013 Atom Z2420 SGX540 400 MHz 6.4
Actions Semiconductor ATM7021 SGX540 500 MHz 8.0
ATM7021A
ATM7029B
Rockchip RK3168 SGX540 600 MHz 9.6
Apple November 13, 2014 Apple S1 (Apple Watch (1st generation)) SGX543 ? ?
March 11, 2011 Apple A5 (iPhone 4S, iPod Touch (5th generation)) SGX543 MP2 200 MHz 12.8
March 2012 Apple A5 (iPad 2, iPad mini) 250 MHz 16.0
MediaTek MT5327 SGX543 MP2 400 MHz 25.6
Renesas R-Car H1 (R8A77790) SGX543 MP2 ? ?
Apple September 12, 2012 Apple A6 (iPhone 5, iPhone 5C) SGX543 MP3 250 MHz 24.0
March 7, 2012 Apple A5X (iPad (3rd generation)) SGX543 MP4 32.0
Sony CXD53155GG (PS Vita) SGX543 MP4+ 41-222 MHz 5.248-28.416
ST-Ericsson Nova A9540 SGX544 ? ?
NovaThor L9540 ? ?
NovaThor L8540 500 MHz 16
NovaThor L8580 600 MHz 19.2
MediaTek July 2013 MT6589M SGX544 156 MHz 5
MT8117
MT8121
March 2013 MT6589 286 MHz 9.2
MT8389
MT8125 300 MHz 9.6
July 2013 MT6589T 357 MHz 11.4
Texas Instruments Q2 2012 OMAP 4470 SGX544 384 MHz 13.8
Broadcom Broadcom M320 SGX544 ? ?
Broadcom M340
Actions Semiconductor ATM7039 SGX544 450 MHz 16.2
Allwinner Allwinner A31 SGX544 MP2 300 MHz 19.2
Allwinner A31S
Intel Q2 2013 Atom Z2520 SGX544 MP2 300 MHz 21.6
Atom Z2560 400 MHz 25.6
Atom Z2580 533 MHz 34.1
Texas Instruments Q2 2013 OMAP 5430 SGX544 MP2 533 MHz 34.1
OMAP 5432
Q4 2018 Sitara AM6528
Sitara AM6548
SGX544
Allwinner Allwinner A83T SGX544 MP2 700 MHz 44.8
Allwinner H8
Samsung Q2 2013 Exynos 5410 SGX544 MP3 533 MHz 51.1
Intel Atom Z2460 SGX545 533 MHz 8.5
Atom Z2760
Atom CE5310 ? ?
Atom CE5315 ? ?
Atom CE5318 ? ?
Atom CE5320 ? ?
Atom CE5328 ? ?
Atom CE5335 ? ?
Atom CE5338 ? ?
Atom CE5343 ? ?
Atom CE5348 ? ?
Apple October 23, 2012 Apple A6X (iPad (4th generation)) SGX554 MP4 300 MHz 76.8
Apple September, 2016 Apple S1P (Apple Watch Series 1), Apple S2 (Apple Watch Series 2) Series6 (G6050 ?) ? ?
Rockchip RK3368 G6110 600 MHz 38.4
MediaTek Q1 2014 MT6595M G6200 (2 Clusters) 450 MHz 57.6
MT8135
Q4 2014 Helio X10 (MT6795M) 550 MHz 70.4
Helio X10 (MT6795T)
Q1 2014 MT6595 600 MHz 76.8
MT6795 700 MHz 89.5
LG Q1 2012 LG H13 G6200 (2 Clusters) 600 MHz 76.8
Allwinner Allwinner A80 G6230 (2 Clusters) 533 MHz 68.0
Allwinner A80T
Actions Semiconductor ATM9009 G6230 (2 Clusters) 600 MHz 76.8
MediaTek Q1 2015 MT8173 GX6250 (2 Clusters) 700 MHz 89.6
Q1 2016 MT8176 600 MHz 76.8
Intel Q1 2014 Atom Z3460 G6400 (4 Clusters) 533 MHz 136.4
Atom Z3480
Renesas R-Car H2 (R8A7790x) G6400 (4 Clusters) 600 MHz 153.6
R-Car H3 (R8A7795) GX6650 (6 Clusters) 230.4
Apple September 10, 2013 Apple A7 (iPhone 5S, iPad Air, iPad mini 2, iPad mini 3) G6430 (4 Clusters) 450 MHz 115.2
Intel Q2 2014 Atom Z3530 G6430 (4 Clusters) 457 MHz 117
Atom Z3560 533 MHz 136.4
Q3 2014 Atom Z3570
Q2 2014 Atom Z3580
Apple September 9, 2014 Apple A8 (iPhone 6 / 6 Plus, iPad mini 4, Apple TV HD,

iPod Touch (6th generation))

GX6450 (4 Clusters) 533 MHz 136.4
October 16, 2014 Apple A8X (iPad Air 2) GX6850 (8 Clusters) 272.9
September 9, 2015 Apple A9 (iPhone 6S / 6S Plus, iPhone SE (1st generation), iPad (5th generation)) Series7XT GT7600 (6 Clusters) 600 MHz 230.4
Apple A9X (iPad Pro (9.7-inch), iPad Pro (12.9-inch)) Series7XT GT7800 (12 Clusters) >652 MHz >500[63]
September 7, 2016 Apple A10 Fusion (iPhone 7 / 7 Plus & iPad (6th generation)) Series7XT GT7600 Plus (6 Clusters) 900 MHz 345.6
Spreadtrum 2017 SC9861G-IA Series7XT GT7200
MediaTek Q1 2017 Helio X30 (MT6799) Series7XT GT7400 Plus (4 Clusters) 800 MHz 204.8
Apple June 5, 2017 Apple A10X (iPad Pro (10.5-inch), iPad Pro (12.9-inch) (2nd generation), Apple TV 4K) Series7XT GT7600 Plus (12 Clusters) >912 MHz >700[64]
Socionext 2017 SC1810 Series8XE
Synaptics 2017 Videosmart VS-550 (Berlin BG5CT) Series8XE GE8310
Mediatek 2017 MT6739 Series8XE GE8100
MT8167 Series8XE GE8300
2018 Helio A20 (MT6761D)
Helio P22 (MT6762) Series8XE GE8320
Helio A22 (MT6762M)
Helio P35 (MT6765)
2019 MT6731 Series8XE GE8100
2020 Helio A25 Series8XE GE8320
Helio G25
Helio G35
Texas Instruments 2020 TDA4VM Series8 GE8430
2023 AM69[65] IMG BXS-4-64 800MHz 50
Renesas 2017 R-Car D3 (R8A77995) Series8XE GE8300
Unisoc (Spreadtrum) 2018 SC9863A Series8XE GE8322
Q1 2019 Tiger T310 Series8XE GE8300
Q3 2019 Tiger T710 Series9XM GM9446
Q1 2020 Tiger T7510
Mediatek 2018 Helio P90 Series9XM GM9446
Q1 2020 Helio P95
Synaptics Q1 2020 Videosmart VS680 Series9XE GE9920
Semidrive Q2 2020 X9, G9, V9 Series9XM

See also edit

  • List of products featuring PowerVR accelerators
  • Adreno – GPU developed by Qualcomm
  • Mali – available as SIP block to 3rd parties
  • Vivante – available as SIP block to 3rd parties
  • Tegra – family of SoCs for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • VideoCore – family of SOCs, by Broadcom, for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • Atom family of SoCs – with Intel graphics core, not licensed to 3rd parties
  • AMD mobile APUs – with AMD graphics core, not licensed to 3rd parties

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External links edit

  • Official website

powervr, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, january, 2021, lea. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources PowerVR news newspapers books scholar JSTOR January 2021 Learn how and when to remove this template message PowerVR is a division of Imagination Technologies formerly VideoLogic that develops hardware and software for 2D and 3D rendering and for video encoding decoding associated image processing and DirectX OpenGL ES OpenVG and OpenCL acceleration PowerVR also develops AI accelerators called Neural Network Accelerator NNA The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price performance ratio than existing products like those from 3dfx Interactive Rapid changes in that market notably with the introduction of OpenGL and Direct3D led to rapid consolidation PowerVR introduced new versions with low power electronics that were aimed at the laptop computer market Over time this developed into a series of designs that could be incorporated into system on a chip architectures suitable for handheld device use PowerVR accelerators are not manufactured by PowerVR but instead their IP blocks of integrated circuit designs and patents are licensed to other companies such as Texas Instruments Intel NEC BlackBerry Renesas Samsung Sony STMicroelectronics Freescale Apple 1 NXP Semiconductors formerly Philips Semiconductors and many others Contents 1 Technology 2 PowerVR Graphics 2 1 Series1 NEC 2 2 Series2 NEC 2 3 Series3 STMicro 2 4 Series4 STMicro 2 5 Series5 SGX 2 6 Series5XT SGX 2 7 Series5XE SGX 2 8 Series6 Rogue 2 9 Series6XE Rogue 2 10 Series6XT Rogue 2 11 Series7XE Rogue 2 12 Series7XT Rogue 2 13 Series7XT Plus Rogue 2 14 Series8XE Rogue 2 15 Series8XEP Rogue 2 16 Series8XT Furian 2 17 Series9XE Rogue 2 18 Series9XM Rogue 2 19 Series9XEP Rogue 2 20 Series9XMP Rogue 2 21 Series9XTP Furian 2 22 IMG A Series Albiorix 2 23 IMG B Series 2 24 IMG C Series Photon 3 PowerVR Vision amp AI 3 1 Series2NX 3 2 Series3NX 3 2 1 Series3NX F 4 Implementations 5 See also 6 References 7 External linksTechnology editThe PowerVR chipset uses a method of 3D rendering known as tile based deferred rendering often abbreviated as TBDR which is tile based rendering combined with PowerVR s proprietary method of Hidden Surface Removal HSR and Hierarchical Scheduling Technology HST As the polygon generating program feeds triangles to the PowerVR driver it stores them in memory in a triangle strip or an indexed format Unlike other architectures polygon rendering is usually not performed until all polygon information has been collated for the current frame Furthermore the expensive operations of texturing and shading of pixels or fragments is delayed whenever possible until the visible surface at a pixel is determined hence rendering is deferred In order to render the display is split into rectangular sections in a grid pattern Each section is known as a tile Associated with each tile is a list of the triangles that visibly overlap that tile Each tile is rendered in turn to produce the final image Tiles are rendered using a process similar to ray casting Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle dubious discuss This method has the advantage that unlike a more traditional early Z rejection based hierarchical systems no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry It also allows for correct rendering of partially transparent polygons independent of the order in which they are processed by the polygon producing application This capability was only implemented in Series 2 including Dreamcast and one MBX variant It is generally not included for lack of API support and cost reasons More importantly as the rendering is limited to one tile at a time the whole tile can be in fast on chip memory which is flushed to video memory before processing the next tile Under normal circumstances each tile is visited just once per frame PowerVR is a pioneer of tile based deferred rendering Microsoft also conceptualized the idea with their abandoned Talisman project Gigapixel a company that developed IP for tile based 3D graphics was purchased by 3dfx which in turn was subsequently purchased by Nvidia Nvidia has now been shown to use tile rendering in the Maxwell and Pascal microarchitectures for a limited amount of geometry 2 ARM began developing another major tile based architecture known as Mali after their acquisition of Falanx Intel uses a similar concept in their integrated graphics products However its method called zone rendering does not perform full hidden surface removal HSR and deferred texturing therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image Recent advances in hierarchical Z buffering have effectively incorporated ideas previously only used in deferred rendering including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon Today the PowerVR software and hardware suite has ASICs for video encoding decoding and associated image processing It also has virtualisation and DirectX OpenGL ES OpenVG and OpenCL acceleration 3 Newest PowerVR Wizard GPUs have fixed function Ray Tracing Unit RTU hardware and support hybrid rendering 4 PowerVR Graphics editSee also List of PowerVR products Series1 NEC edit nbsp VideoLogic Apocalypse 3Dx NEC PowerVR PCX2 chip nbsp NEC D62011GD PowerVR PCX2 The first series of PowerVR cards was mostly designed as 3D only accelerator boards that would use the main 2D video card s memory as framebuffer over PCI Videologic s first PowerVR PC product to market was the 3 chip Midas3 which saw very limited availability in some OEM Compaq PCs 5 6 This card had very poor compatibility with all but the first Direct3D games and even most SGL games did not run However its internal 24 bit color precision rendering was notable for the time The single chip PCX1 was released in retail as the VideoLogic Apocalypse 3D 7 and featured an improved architecture with more texture memory ensuring better game compatibility This was followed by the further refined PCX2 which clocked 6 MHz higher offloaded some driver work by including more chip functionality 8 and added bilinear filtering and was released in retail on the Matrox M3D 9 and Videologic Apocalypse 3Dx cards There was also the Videologic Apocalypse 5D Sonic which combined the PCX2 accelerator with a Tseng ET6100 2D core and ESS Agogo sound on a single PCI board The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time but weren t quite as fully featured as the 3DFX Voodoo accelerators due to certain blending modes being unavailable for instance However the PowerVR approach of rendering to the 2D card s memory meant that much higher 3D rendering resolutions could be possible in theory especially with PowerSGL games that took full advantage of the hardware All models support DirectX 3 0 and PowerSGL MiniGL drivers available for select gamesModel Launch Fab nm Memory MiB Core clock MHz Memory clock MHz Core config1 Fillrate MemoryMOperations s MPixels s MTexels s MPolygons s Bandwidth GB s Bus type Bus width bit Midas3 1996 2 66 66 1 1 66 66 66 0 0 242 SDR FPM2 32 162PCX1 1996 500 4 60 60 1 1 60 60 60 0 0 48 SDR 64PCX2 1997 350 4 66 66 1 1 66 66 66 0 0 528 SDR 641 Texture mapping units render output units 2 Midas3 is 3 chip vs single chip PCX series and uses a split memory architecture 1 MB 32 bit SDRAM 240 MB s peak bandwidth for textures and 1 MB 16 bit FPM DRAM for geometry data and presumably for PCI communication PCX series has only texture memory Series2 NEC edit The second generation PowerVR2 PowerVR Series2 chip codename CLX2 was brought to market in the Dreamcast console between 1998 and 2001 As part of an internal competition at Sega to design the successor to the Saturn the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo2 It was called the Highlander Project during development 10 The PowerVR2 was paired with the Hitachi SH 4 in the Dreamcast with the SH 4 as the T amp L geometry engine and the PowerVR2 as the rendering engine 11 The PowerVR2 also powered the Sega Naomi the upgraded arcade system board counterpart of the Dreamcast However the success of the Dreamcast meant that the PC variant sold as Neon 250 appeared a year late to the market in late 1999 The Neon 250 was nevertheless competitive with the RIVA TNT2 and Voodoo3 12 The Neon 250 features inferior hardware specifications compared to the PowerVR2 part used in Dreamcast such as a halved tile size among others All models are fabricated with a 250 nm process All models support DirectX 6 0 PMX1 supports PowerSGL 2 and includes a MiniGL driver optimized for Quake III ArenaModel Launch Memory MiB Core clock MHz Memory clock MHz Core config1 Fillrate MemoryMOperations s MPixels s MTexels s MPolygons s Bandwidth GB s Bus type Bus width bit CLX2 11 1998 8 100 100 1 1 3200 3200 2 100 3 3200 2 100 3 7 4 0 8 SDR 64PMX1 1999 32 125 125 1 1 125 125 125 0 1 SDR 641 Texture mapping units render output units 2 Fillrate for opaque polygons 3 Fillrate for translucent polygons with hardware sort depth of 60 4 Hitachi SH 4 geometry engine calculates T amp L for more than 10 million triangles per second CLX2 rendering engine throughput is 7 million triangles per second Series3 STMicro edit In 2000 the third generation PowerVR3 STG4000 KYRO was released manufactured by new partner STMicroelectronics The architecture was redesigned for better game compatibility and expanded to a dual pipeline design for more performance The refresh STM PowerVR3 KYRO II released later in 2001 likely had a lengthened pipeline to attain higher clock speeds 13 and was able to rival the more expensive ATI Radeon DDR and NVIDIA GeForce 2 GTS in some benchmarks of the time despite its modest specifications on paper and lack of hardware transform and lighting T amp L a fact that Nvidia especially tried to capitalize on in a confidential paper they sent out to reviewers 14 As games increasingly started to include more geometry with this feature in mind the KYRO II lost its competitiveness The KYRO series had a decent featureset for a budget oriented GPU in their time including a few Direct3D 8 1 compliant features such as 8 layer multitexturing not 8 pass and Environment Mapped Bump Mapping EMBM Full Scene Anti Aliasing FSAA and Trilinear Anisotropic filtering were also present 15 16 17 KYRO II could also perform Dot Product Dot3 Bump Mapping at a similar speed as GeForce 2 GTS in benchmarks 18 Omissions included hardware T amp L an optional feature in Direct3D 7 Cube Environment Mapping and legacy 8 bit paletted texture support While the chip supported S3TC DXTC texture compression only the most commonly used DXT1 format was supported 19 Support for the proprietary PowerSGL API was also dropped with this series 16 bit output quality was excellent compared to most of its competitors thanks to rendering to its internal 32 bit tile cache and downsampling to 16 bit instead of straight use of a 16 bit framebuffer 20 This could play a role in improving performance without losing much image quality as memory bandwidth was not plentiful However due to its unique concept on the market the architecture could sometimes exhibit flaws such as missing geometry in games and therefore the driver had a notable amount of compatibility settings such as switching off the internal Z buffer These settings could cause a negative impact on performance A second refresh of the KYRO was planned for 2002 the STG4800 KYRO II SE Samples of this card were sent to reviewers but it does not appear to have been brought to market Apart from a clockspeed boost this refresh was announced with a EnT amp L HW T amp L software emulation which eventually made it into the drivers for the previous KYRO cards starting with version 2 0 The STG5500 KYRO III based upon the next generation PowerVR4 was completed and would have included hardware T amp L but was shelved due to STMicro closing its graphics division nbsp Hercules 3D Prophet 4000XT 64MB PCI with the KYRO chipset nbsp The Hercules 3D Prophet 4000XT aside a Kyro chipset nbsp Die shot of the Kyro chipset nbsp KYRO II nbsp Die shot of the Kyro IIAll models support DirectX 6 0Model Launch Fab nm Memory MiB Core clock MHz Memory clock MHz Core config1 Fillrate MemoryMOperations s MPixels s MTexels s MPolygons s Bandwidth GB s Bus type Bus width bit STG4000 KYRO 2000 21 250 32 64 115 115 2 2 230 230 230 0 1 84 SDR 128STG4500 KYRO II 2001 180 32 64 175 175 2 2 350 350 350 0 2 8 SDR 128STG4800 KYRO II SE 2002 180 64 200 200 2 2 400 400 400 0 3 2 SDR 128STG5500 KYRO III Never Released 130 64 250 250 4 4 1000 1000 1000 0 8 DDR 1281 Texture mapping units render output unitsSeries4 STMicro edit PowerVR achieved great success in the mobile graphics market with its low power PowerVR MBX MBX and its SGX successors were licensed a number of the top mobile semiconductor manufacturers in their mobile SoC chipsets including Intel Texas Instruments Samsung NEC NXP Semiconductors Freescale Renesas SiRF Marvell and Sunplus 22 These mobile chipsets with MBX IP in turn were used in several high end cellphones and smartphones including the original iPhone and iPod Touch with Samsung S5L8900 Nokia N95 and Motorola RIZR Z8 with TI OMAP 2420 and the Sony Ericsson P1 and M600 NXP Nexperia PNX4008 It was also used in some PDAs such as the Dell Axim X50V and X51V featuring the Intel 2700G co processor as well as in set top boxes featuring the MBX Lite powered Intel CE 2110 There were two variants MBX and MBX Lite Both had the same feature set where the MBX was optimized for speed and MBX Lite was optimized for low power consumption The MBX could also be paired up with options to include either a full or lite FPU and or full or lite VGP Vector Graphics Processor Model Year Die Size mm2 a Core config Fillrate 200 MHz Bus width bit API version MTriangles s a MPixel s a DirectX OpenGLMBX Lite Feb 2001 4 130 nm 0 1 1 1 1 0 100 64 7 0 VS 1 1 1 1MBX Feb 2001 8 130 nm 0 1 1 1 1 68 150 64 7 0 VS 1 1 1 1Series5 SGX edit PowerVR s Series5 SGX series features pixel vertex and geometry shader hardware supporting OpenGL ES 2 0 and DirectX 10 1 with Shader Model 4 1 The SGX GPU core is included in several popular systems on chip SoC used in many portable devices Apple uses the A4 manufactured by Samsung in their iPhone 4 iPad iPod Touch and Apple TV and uses the Apple S1 in the Apple Watch Texas Instruments OMAP 3 and 4 series SoC s are used in the Amazon s Kindle Fire HD 8 9 Barnes and Noble s Nook HD BlackBerry PlayBook Nokia N9 Nokia N900 Sony Ericsson Vivaz Motorola Droid Milestone Motorola Defy Motorola RAZR D1 D3 Droid Bionic Archos 70 Palm Pre Samsung Galaxy SL Galaxy Nexus Open Pandora and others Samsung produces the Hummingbird SoC and uses it in their Samsung Galaxy S Galaxy Tab Samsung Wave S8500 Samsung Wave II S8530 and Samsung Wave III S860 devices Hummingbird is also in Meizu M9 smartphone Intel used a number of SGX products in its Menlow Moorestown Medfield and Clover Trail Atom based MID platforms Using the SGX graphics chipsets helped Intel to successfully achieve the ultra low power budgets required for passively cooled devices such as smartphones tablets and netbooks 23 However the significant difference in graphics architecture resulted in poor driver support 24 Model Year Die Size mm2 a Core config b Fillrate 200 MHz Bus width bit API version GFLOPS 200 MHz FrequencyMTriangles s a MPixel s a OpenGL ES OpenGL Direct3DSGX520 Jul 2005 2 6 65 nm 1 1 7 100 32 128 2 0 0 8 200SGX530 Jul 2005 7 2 65 nm 2 1 14 200 32 128 2 0 1 6 200SGX531 Oct 2006 2 1 14 200 32 128 2 0 1 6 200SGX535 Nov 2007 2 2 14 400 32 128 2 0 2 1 9 0c 1 6 200SGX540 Nov 2007 4 2 20 400 32 128 2 0 2 1 3 2 200SGX545 Jan 2010 12 5 65 nm 4 2 40 400 32 128 2 0 3 2 10 1 3 2 200Series5XT SGX edit PowerVR Series5XT SGX chips are multi core variants of the SGX series with some updates It is included in the PlayStation Vita portable gaming device with the MP4 Model of the PowerVR SGX543 the only intended difference aside from the indicating features customized for Sony is the cores where MP4 denotes 4 cores quad core whereas the MP8 denotes 8 cores octo core The Allwinner A31 quad core mobile application processor features the dual core SGX544 MP2 The Apple iPad 2 and iPhone 4S with the A5 SoC also feature a dual core SGX543MP2 The iPad 3rd generation A5X SoC features the quad core SGX543MP4 25 The iPhone 5 A6 SoC features the tri core SGX543MP3 The iPad 4th generation A6X SoC features the quad core SGX554MP4 The Exynos variant of the Samsung Galaxy S4 sports the tri core SGX544MP3 clocked at 533 MHz Model Date Clusters Die Size mm2 Core config c Fillrate Bus width bit HSA features API version GFLOPS 200 MHz per core MPolygons s GP s GT s OpenGL ES OpenGL OpenCL Direct3DSGX543 Jan 2009 1 16 5 4 32 nm 4 2 35 3 2 128 256 2 0 2 0 1 1 9 0 L1 6 4SGX544 Jun 2010 1 16 5 4 32 nm 4 2 35 3 2 128 256 2 0 0 0 1 1 9 0 L3 6 4SGX554 Dec 2010 1 16 8 7 32 nm 8 2 35 3 2 128 256 2 0 2 1 1 1 9 0 L3 12 8These GPU can be used in either single core or multi core configurations 26 Series5XE SGX edit Introduced in 2014 the PowerVR GX5300 GPU 27 is based on the SGX architecture and is the world s smallest Android capable graphics core providing low power products for entry level smartphones wearables IoT and other small footprint embedded applications including enterprise devices such as printers Series6 Rogue edit PowerVR Series6 GPUs 28 are based on an evolution of the SGX architecture codenamed Rogue ST Ericsson now defunct announced that its Nova application processors would include Imagination s next generation PowerVR Series6 architecture 29 MediaTek announced the quad core MT8135 system on a chip SoC two ARM Cortex A15 and two ARM Cortex A7 cores for tablets 30 Renesas announced its R Car H2 SoC includes the G6400 31 Allwinner Technology A80 SoC 4 Cortex A15 and 4 Cortex A7 that is available in the Onda V989 tablet features a PowerVR G6230 GPU 32 The Apple A7 SoC integrates a graphics processing unit GPU which AnandTech believes to be a PowerVR G6430 in a four cluster configuration 33 Intel also continued its use of PowerVR graphics exclusively in its ultra low power Merrifield and Moorefield smartphone Atom platforms 34 PowerVR Series 6 GPUs have 2 TMUs cluster 35 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 600 MHz FP32 FP16MPolygons s GP s GT s Vulkan OpenGL ES OpenGL OpenCL Direct3DG6100 Feb 2013 1 28 nm 1 4 16 2 4 2 4 128 1 1 3 1 2 x 1 2 9 0 L3 38 4 57 6G6200 Jan 2012 2 28 nm 2 2 32 2 4 2 4 3 2 10 0 76 8 76 8G6230 Jun 2012 2 28 nm 2 2 32 2 4 2 4 76 8 115 2G6400 Jan 2012 4 28 nm 4 2 64 4 8 4 8 153 6 153 6G6430 Jun 2012 4 28 nm 4 2 64 4 8 4 8 153 6 230 4G6630 Nov 2012 6 28 nm 6 2 96 7 2 7 2 230 4 345 6Series6XE Rogue edit PowerVR Series6XE GPUs 36 are based around Series6 and designed as entry level chips aimed at offering roughly the same fillrate compared to the Series5XT series They however feature refreshed API support such as Vulkan OpenGL ES 3 1 OpenCL 1 2 and DirectX 9 3 9 3 L3 37 Rockchip and Realtek have used Series6XE GPUs in their SoCs PowerVR Series 6XE GPUs were announced on January 6 2014 37 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 600 MHz MPolygons s GP s GT s Vulkan OpenGL ES OpenGL OpenCL Direct3DG6050 Jan 2014 0 5 28 nm 1 1 3 1 3 2 1 2 9 0 L3 G6060 Jan 2014 0 5 28 nm 9 0 L3 G6100 XE Jan 2014 1 28 nm 9 0 L3 38 4G6110 Jan 2014 1 28 nm 9 0 L3 38 4Series6XT Rogue edit PowerVR Series6XT GPUs 38 aims at reducing power consumption further through die area and performance optimization providing a boost of up to 50 compared to Series6 GPUs Those chips sport PVR3C triple compression system level optimizations and Ultra HD deep color 39 The Apple iPhone 6 iPhone 6 Plus and iPod Touch 6th generation with the A8 SoC feature the quad core GX6450 40 41 An unannounced 8 cluster variant was used in the Apple A8X SoC for their iPad Air 2 model released in 2014 The MediaTek MT8173 and Renesas R Car H3 SoCs use Series6XT GPUs PowerVR Series 6XT GPUs were unveiled on January 6 2014 42 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 450 MHz FP32 FP16MPolygons s GP s GT s Vulkan OpenGL ES OpenGL OpenCL Direct3DGX6240 Jan 2014 2 28 nm 2 4 64 128 1 1 3 1 3 3 1 2 10 0 57 6 115 2GX6250 Jan 2014 2 28 nm 2 4 64 128 35 2 8 2 8 128 57 6 115 2GX6450 Jan 2014 4 19 1mm2 28 nm 4 8 128 256 115 2 230 4GX6650 Jan 2014 6 28 nm 6 12 192 384 172 8 345 6GXA6850 Unannounced 8 38mm2 28 nm 8 16 256 512 128 230 4 460 8Series7XE Rogue edit PowerVR Series 7XE GPUs were announced on 10 November 2014 When announced the 7XE series contained the smallest Android Extension Pack compliant GPU Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 600 MHz MPolygons s GP s GT s Vulkan OpenGL ES OpenGL OpenCL Direct3DGE7400 Nov 2014 0 5 1 1 3 1 1 2 embedded profile 9 0 L3 19 2GE7800 Nov 2014 1 38 4Series7XT Rogue edit PowerVR Series7XT GPUs 43 are available in configurations ranging from two to 16 clusters offering dramatically scalable performance from 100 GFLOPS to 1 5 TFLOPS The GT7600 is used in the Apple iPhone 6s and iPhone 6s Plus models released in 2015 as well as the Apple iPhone SE model released in 2016 and the Apple iPad model released in 2017 respectively An unannounced 12 cluster variant was used in the Apple A9X SoC for their iPad Pro models released in 2015 PowerVR Series 7XT GPUs were unveiled on 10 November 2014 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 650 MHz FP32 FP16MPolygons s GP s GT s Vulkan OpenGL ES OpenGL OpenCL Direct3DGT7200 Nov 2014 2 2 4 64 128 1 1 3 1 3 3 4 4 optional 1 2 embedded profile FP optional 10 0 11 2 optional 83 2 166 4GT7400 Nov 2014 4 4 8 128 256 166 4 332 8GT7600 Nov 2014 6 6 12 192 384 249 6 499 2GT7800 Nov 2014 8 8 16 256 512 332 8 665 6GTA7850 Unannounced 12 12 24 384 768 499 2 998 4GT7900 Nov 2014 16 16 32 512 1024 665 6 1331 2Series7XT Plus Rogue edit PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels Further improvements in shared virtual memory also enable OpenCL 2 0 support The GT7600 Plus is used in the Apple iPhone 7 and iPhone 7 Plus models released in 2016 as well as the Apple iPad model released in 2018 PowerVR Series 7XT Plus GPUs were announced on International CES Las Vegas 6 January 2016 Series7XT Plus achieve up to 4x performance increase for vision applications Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 900 MHz FP32 FP16MPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGT7200 Plus January 2016 2 2 4 64 128 4 4 1 1 3 2 3 3 4 4 optional 1 0 1 2 0 115 2 230 4GT7400 Plus January 2016 4 4 8 128 256 8 8 230 4 460 8GT7600 Plus June 2016 6 10 nm 6 12 192 384 12 12 4 4 12 345 6 691 2The GPUs are designed to offer improved in system efficiency improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices mid range and mainstream smartphones tablets and automotive systems such as advanced driver assistance systems ADAS infotainment computer vision and advanced processing for instrument clusters The new GPUs include new feature set enhancements with a focus on next generation compute Up to 4x higher performance for OpenVX vision algorithms compared to the previous generation through improved integer INT performance 2x INT16 4x INT8 Bandwidth and latency improvements through shared virtual memory SVM in OpenCL 2 0 Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2 0 Series8XE Rogue edit PowerVR Series8XE GPUs support OpenGL ES 3 2 and Vulkan 1 x and are available in 1 2 4 and 8 pixel clock configurations 44 enabling the latest games and apps and further driving down the cost of high quality UIs on cost sensitive devices PowerVR Series 8XE were announced February 22 2016 at the Mobile World Congress 2016 They are an iteration of the Rogue microarchitecture and target entry level SoC GPU market New GPUs improve the performance mm2 for the smallest silicon footprint and power profile while also incorporating hardware virtualization and multi domain security 45 Newer model were later released in January 2017 with a new low end and high end part 46 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 650 MHz FP32 FP16MPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGE8100 January 2017 0 25 USC 0 65 0 65 1 1 3 2 1 1 1 2 EP 9 3 optional 10 4 20 8GE8200 February 2016 0 25 USC 1 3 1 3 10 4 20 8GE8300 February 2016 0 5 USC 0 5 2 6 2 6 20 8 41 6GE8310 February 2016 0 5 USC 0 5 2 6 2 6 20 8 41 6GE8430 January 2017 2 USC 5 2 5 2 83 2 166 4Series8XEP Rogue edit PowerVR Series8XEP were announced January 2017 There are an iteration of the Rogue microarchitecture and target the mid range SoC GPU market targeting 1080p The Series8XEP remains focused on die size and performance per unit Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS 650 MHz FP32 FP16MPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGE8320 January 2017 1 USC 2 6 2 6 1 1 3 2 1 1 1 2 EP 41 6 83 2GE8325 January 2017 1 USC 2 6 2 6 41 6 83 2GE8340 January 2017 2 USC 2 6 2 6 83 2 166 4Series8XT Furian edit Announced on 8 March 2017 Furian is the first new PowerVR architecture since Rogue was introduced five years earlier 47 PowerVR Series 8XT were announced March 8 2017 It is the first series GPU s based on the new Furian architecture According to Imagination GFLOPS mm2 is improved 35 and Fill rate mm2 is improved 80 compared to the 7XT Plus series on the same node Specific designs have not been announced as of March 2017 Series8XT features 32 wide pipeline clusters Model Date Clusters Die Size mm2 Cluster config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS FP32 FP16 per clockMPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGT8525 March 2017 2 2 64 8 8 1 1 3 2 1 1 2 0 192 96GT8540 48 January 2018 4 4 128 16 16 3 2 1 1 2 0 384 192Series9XE Rogue edit Announced in September 2017 Series9XE family of GPUs benefit from up to 25 Bandwidth savings over the previous generation GPUs The Series9XE family is targeted for set top boxes STB digital TVs DTV and low end smartphones SoCs Note Data in table is per cluster 49 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPSMPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGE9000 September 2017 0 25 16 1 0 65 650 MHz 0 65 650 MHz 1 1 3 2 1 1 2 EP 10 4 650 MHzGE9100 September 2017 0 25 16 2 1 3 650 MHz 1 3 650 MHz 10 4 650 MHzGE9115 January 2018 0 5 32 2 1 3 650 MHz 1 3 650 MHz 20 8 650 MHzGE9210 September 2017 0 5 32 4 2 6 650 MHz 2 6 650 MHz 20 8 650 MHzGE9215 January 2018 0 5 32 4 2 6 650 MHz 2 6 650 MHz 20 8 650 MHzGE9420 September 2017Series9XM Rogue edit The Series9XM family of GPUs achieve up to 50 better performance density than the previous 8XEP generation The Series9XM family targets mid range smartphone SoCs Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPSMPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGM9220 September 2017 1 64 4 2 6 650 MHz 2 6 650 MHz 1 1 3 2 1 1 2 EP 41 6 650 MHzGM9240 September 2017 2 128 4 2 6 650 MHz 2 6 650 MHz 83 2 650 MHzSeries9XEP Rogue edit The Series9XEP family of GPUs was announced on December 4 2018 50 The Series9XEP family supports PVRIC4 image compression 51 The Series9XEP family targets set top boxes STB digital TVs DTV and low end smartphones SoCs Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPSMPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGE9608 December 2018 0 5 32 1 1 3 2 1 1 2 EP 20 8 650 MHzGE9610 December 2018 0 5 32 GE9710 December 2018 0 5 32 GE9920 December 2018 1 64 41 6 650 MHzSeries9XMP Rogue edit The Series9XMP family of GPUs was announced on December 4 2018 50 The Series9XMP family supports PVRIC4 image compression 51 The Series9XMP family targets mid range smartphone SoCs Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPSMPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DGM9740 December 2018 2 128 1 1 3 2 1 1 2 EP 83 2 650 MHzSeries9XTP Furian edit The Series9XTP family of GPUs was announced on December 4 2018 50 The Series9XTP family supports PVRIC4 image compression 51 The Series9XTP family targets high end smartphone SoCs Series9XTP features 40 wide pipeline clusters IMG A Series Albiorix edit The A Series GPUs offer up to 250 better performance density than the previous Series 9 These GPUs are no longer called PowerVR they are called IMG 52 Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS FP32 1 GHzMPolygons s GP s GT s Vulkan API OpenGL ES OpenGL OpenVX OpenCL Direct3DIMG AXE 1 16 53 December 2019 1 1 1 3 x 1 2 EP 16IMG AXE 2 16 54 2 16IMG AXM 8 256 55 8 2 0 EP 256IMG AXT 16 512 56 2 16 512IMG AXT 32 1024 57 4 32 1024IMG AXT 48 1536 6 48 1536IMG AXT 64 2048 8 64 2048IMG B Series edit The B Series GPUs offer up to 25 lower die space and 30 lower power than the previous A Series Model Date Clusters Die Size mm2 Core config d SIMD lane Fillrate Bus width bit HSA features API version GFLOPS FP32 1 GHzMPolygons s GP s GT s Vulkan API OpenGL ES OpenCLIMG BXE 1 16 October 2020 1 2 3 x 3 0IMG BXE 2 32IMG BXE 4 32IMG BXE 4 32 MC2IMG BXE 4 32 MC3IMG BXE 4 32 MC4IMG BXM 4 64 MC1IMG BXM 4 64 MC2IMG BXM 4 64 MC3IMG BXM 4 64 MC4IMG BXM 8 256IMG BXS 1 16IMG BXS 2 32IMG BXS 2 32 MC2IMG BXS 4 32 MC1IMG BXS 4 32 MC2IMG BXS 4 32 MC3IMG BXS 4 32 MC4IMG BXS 4 64 MC1IMG BXS 4 64 MC2IMG BXS 4 64 MC3IMG BXS 4 64 MC4IMG BXS 8 256IMG BXS 16 512IMG BXS 32 1024 MC1IMG BXS 32 1024 MC2IMG BXS 32 1024 MC3IMG BXS 32 1024 MC4IMG BXT 16 512IMG BXT 32 1024 MC1IMG BXT 32 1024 MC2IMG BXT 32 1024 MC3IMG BXT 32 1024 MC4IMG C Series Photon edit Imagination Technologies announced on the 4th of November 2021 the new c series GPU architecture 58 Notes a b c d e f Official Imgtec data USSE Universal Scalable Shader Engine lanes TMUs USSE2 Universal Scalable Shader Engine 2 lanes TMUs a b c d e f g h i j k l m n o USC Unified Shading Cluster lanes TMUs per cluster All models support Tile based deferred rendering TBDR PowerVR Vision amp AI editSeries2NX edit The Series2NX family of Neural Network Accelerators NNA was announced on September 21 2017 Series2NX core options Model Date Engines 8 bit TOPS 16 bit TOPS 8 bit MACs 16 bit MACs APIsAX2145 59 September 2017 1 0 5 512 clk 256 clk IMG DNN Android NNAX2185 60 8 4 1 2 0 2048 clk 1024 clkSeries3NX edit The Series3NX family of Neural Network Accelerators NNA was announced on December 4 2018 61 Series3NX core options Model Date Engines 8 bit TOPS 16 bit TOPS 8 bit MACs 16 bit MACs APIsAX3125 December 2018 0 6 256 clk 64 clk IMG DNN Android NNAX3145 1 2 512 clk 128 clkAX3365 2 0 1024 clk 256 clkAX3385 4 0 2048 clk 512 clkAX3595 10 0 4096 clk 1024 clkSeries3NX multi core options Model Date Cores 8 bit TOPS 16 bit TOPS 8 bit MACs 16 bit MACs APIsUH2X40 December 2018 2 20 0 8192 clk 2048 clk IMG DNN Android NNUH4X40 4 40 0 16384 clk 4096 clkUH8X40 8 80 0 32768 clk 8192 clkUH16X40 16 160 0 65536 clk 16384 clkSeries3NX F edit The Series3NX F family of Neural Network Accelerators NNA was announced alongside the Series3NX family The Series3NX F family combines the Series 3NX with a Rogue based GPGPU NNPU and local RAM This allows support for programmability and floating point 61 Implementations editThe PowerVR GPU variants can be found in the following table of systems on chips SoC Implementations of PowerVR accelerators in products are listed here Vendor Date SOC name PowerVR chipset Frequency GFLOPS FP16 Texas Instruments OMAP 3420 SGX530 OMAP 3430 OMAP 3440 OMAP 3450 OMAP 3515 OMAP 3517 OMAP 3530 110 MHz 0 88OMAP 3620 OMAP 3621 OMAP 3630 OMAP 3640 Sitara AM335x 62 200 MHz 1 6Sitara AM3715 Sitara AM3891 DaVinci DM3730 200 MHz 1 6Integra C6A8168 NEC EMMA Mobile EV2 SGX530 Renesas SH Mobile G3 SGX530 SH Navi3 SH7776 Sigma Designs SMP8656 SGX530 SMP8910 MediaTek MT6513 SGX531 281 MHz 2 252010 MT65732012 MT6575MTrident PNX8481 SGX531 PNX8491 HiDTV PRO SX5 MediaTek MT6515 SGX531 522 MHz 4 22011 MT6575MT6517MT6517T2012 MT6577MT6577TMT8317MT8317TMT8377NEC NaviEngine EC 4260 SGX535 NaviEngine EC 4270Intel CE 3100 Canmore SGX535 SCH US15 W L Poulsbo CE4100 Sodaville CE4110 Sodaville 200 MHz 1 6CE4130 Sodaville CE4150 Sodaville 400 MHz 3 2CE4170 Sodaville CE4200 Groveland Samsung APL0298C05 SGX535 Apple April 3 2010 Apple A4 iPhone 4 SGX535 200 MHz 1 6Apple A4 iPad 250 MHz 2 0Ambarella iOne SGX540 Renesas SH Mobile G4 SGX540 SH Mobile APE4 R8A73720 R Car E2 R8A7794 Ingenic Semiconductor JZ4780 SGX540 Samsung 2010 Exynos 3110 SGX540 200 MHz 3 22010 S5PC110S5PC111S5PV210 Texas Instruments Q1 2011 OMAP 4430 SGX540 307 MHz 4 9OMAP 4460 384 MHz 6 1Intel Q1 2013 Atom Z2420 SGX540 400 MHz 6 4Actions Semiconductor ATM7021 SGX540 500 MHz 8 0ATM7021AATM7029BRockchip RK3168 SGX540 600 MHz 9 6Apple November 13 2014 Apple S1 Apple Watch 1st generation SGX543 March 11 2011 Apple A5 iPhone 4S iPod Touch 5th generation SGX543 MP2 200 MHz 12 8March 2012 Apple A5 iPad 2 iPad mini 250 MHz 16 0MediaTek MT5327 SGX543 MP2 400 MHz 25 6Renesas R Car H1 R8A77790 SGX543 MP2 Apple September 12 2012 Apple A6 iPhone 5 iPhone 5C SGX543 MP3 250 MHz 24 0March 7 2012 Apple A5X iPad 3rd generation SGX543 MP4 32 0Sony CXD53155GG PS Vita SGX543 MP4 41 222 MHz 5 248 28 416ST Ericsson Nova A9540 SGX544 NovaThor L9540 NovaThor L8540 500 MHz 16NovaThor L8580 600 MHz 19 2MediaTek July 2013 MT6589M SGX544 156 MHz 5MT8117MT8121March 2013 MT6589 286 MHz 9 2MT8389MT8125 300 MHz 9 6July 2013 MT6589T 357 MHz 11 4Texas Instruments Q2 2012 OMAP 4470 SGX544 384 MHz 13 8Broadcom Broadcom M320 SGX544 Broadcom M340Actions Semiconductor ATM7039 SGX544 450 MHz 16 2Allwinner Allwinner A31 SGX544 MP2 300 MHz 19 2Allwinner A31SIntel Q2 2013 Atom Z2520 SGX544 MP2 300 MHz 21 6Atom Z2560 400 MHz 25 6Atom Z2580 533 MHz 34 1Texas Instruments Q2 2013 OMAP 5430 SGX544 MP2 533 MHz 34 1OMAP 5432Q4 2018 Sitara AM6528Sitara AM6548 SGX544Allwinner Allwinner A83T SGX544 MP2 700 MHz 44 8Allwinner H8Samsung Q2 2013 Exynos 5410 SGX544 MP3 533 MHz 51 1Intel Atom Z2460 SGX545 533 MHz 8 5Atom Z2760Atom CE5310 Atom CE5315 Atom CE5318 Atom CE5320 Atom CE5328 Atom CE5335 Atom CE5338 Atom CE5343 Atom CE5348 Apple October 23 2012 Apple A6X iPad 4th generation SGX554 MP4 300 MHz 76 8Apple September 2016 Apple S1P Apple Watch Series 1 Apple S2 Apple Watch Series 2 Series6 G6050 Rockchip RK3368 G6110 600 MHz 38 4MediaTek Q1 2014 MT6595M G6200 2 Clusters 450 MHz 57 6MT8135Q4 2014 Helio X10 MT6795M 550 MHz 70 4Helio X10 MT6795T Q1 2014 MT6595 600 MHz 76 8MT6795 700 MHz 89 5LG Q1 2012 LG H13 G6200 2 Clusters 600 MHz 76 8Allwinner Allwinner A80 G6230 2 Clusters 533 MHz 68 0Allwinner A80TActions Semiconductor ATM9009 G6230 2 Clusters 600 MHz 76 8MediaTek Q1 2015 MT8173 GX6250 2 Clusters 700 MHz 89 6Q1 2016 MT8176 600 MHz 76 8Intel Q1 2014 Atom Z3460 G6400 4 Clusters 533 MHz 136 4Atom Z3480Renesas R Car H2 R8A7790x G6400 4 Clusters 600 MHz 153 6R Car H3 R8A7795 GX6650 6 Clusters 230 4Apple September 10 2013 Apple A7 iPhone 5S iPad Air iPad mini 2 iPad mini 3 G6430 4 Clusters 450 MHz 115 2Intel Q2 2014 Atom Z3530 G6430 4 Clusters 457 MHz 117Atom Z3560 533 MHz 136 4Q3 2014 Atom Z3570Q2 2014 Atom Z3580Apple September 9 2014 Apple A8 iPhone 6 6 Plus iPad mini 4 Apple TV HD iPod Touch 6th generation GX6450 4 Clusters 533 MHz 136 4October 16 2014 Apple A8X iPad Air 2 GX6850 8 Clusters 272 9September 9 2015 Apple A9 iPhone 6S 6S Plus iPhone SE 1st generation iPad 5th generation Series7XT GT7600 6 Clusters 600 MHz 230 4Apple A9X iPad Pro 9 7 inch iPad Pro 12 9 inch Series7XT GT7800 12 Clusters gt 652 MHz gt 500 63 September 7 2016 Apple A10 Fusion iPhone 7 7 Plus amp iPad 6th generation Series7XT GT7600 Plus 6 Clusters 900 MHz 345 6Spreadtrum 2017 SC9861G IA Series7XT GT7200MediaTek Q1 2017 Helio X30 MT6799 Series7XT GT7400 Plus 4 Clusters 800 MHz 204 8Apple June 5 2017 Apple A10X iPad Pro 10 5 inch iPad Pro 12 9 inch 2nd generation Apple TV 4K Series7XT GT7600 Plus 12 Clusters gt 912 MHz gt 700 64 Socionext 2017 SC1810 Series8XESynaptics 2017 Videosmart VS 550 Berlin BG5CT Series8XE GE8310Mediatek 2017 MT6739 Series8XE GE8100MT8167 Series8XE GE83002018 Helio A20 MT6761D Helio P22 MT6762 Series8XE GE8320Helio A22 MT6762M Helio P35 MT6765 2019 MT6731 Series8XE GE81002020 Helio A25 Series8XE GE8320Helio G25Helio G35Texas Instruments 2020 TDA4VM Series8 GE84302023 AM69 65 IMG BXS 4 64 800MHz 50Renesas 2017 R Car D3 R8A77995 Series8XE GE8300Unisoc Spreadtrum 2018 SC9863A Series8XE GE8322Q1 2019 Tiger T310 Series8XE GE8300Q3 2019 Tiger T710 Series9XM GM9446Q1 2020 Tiger T7510Mediatek 2018 Helio P90 Series9XM GM9446Q1 2020 Helio P95Synaptics Q1 2020 Videosmart VS680 Series9XE GE9920Semidrive Q2 2020 X9 G9 V9 Series9XMSee also editList of products featuring PowerVR accelerators Adreno GPU developed by Qualcomm Mali available as SIP block to 3rd parties Vivante available as SIP block to 3rd parties Tegra family of SoCs for mobile computers the graphics core could be available as SIP block to 3rd parties VideoCore family of SOCs by Broadcom for mobile computers the graphics core could be available as SIP block to 3rd parties Atom family of SoCs with Intel graphics core not licensed to 3rd parties AMD mobile APUs with AMD graphics core not licensed to 3rd partiesReferences edit Imagination and Apple Sign New Agreement Imagination 2 January 2020 Retrieved 2022 09 03 Smith Ryan Hidden Secrets Investigation Shows That NVIDIA GPUs Implement Tile Based Rasterization for Greater Efficiency www anandtech com Texas Instruments announces multi core 1 8GHz OMAP4470 ARM processor for Windows 8 By Amar Toor June 2 2011 Engadget PowerVR embedded graphics processors powering iconic products Imagination Compaq Selects PowerVR 3D Graphics Architecture for Next Generation High Performance Presarios Home PCs Imagination Technologies Limited Retrieved 24 April 2013 VideoLogic Targets PC OEMs with PowerVR 3D Accelerator Card Imagination Technologies Limited VideoLogic Launches PowerVR Based 3D Graphics Card Apocalypse 3D Imagination Technologies Limited Retrieved 24 April 2013 Back to the start PowerVR 25 August 23 2017 Matrox Graphics Inc Selects PowerVR for new 3D Accelerator Add In Card Range Imagination Technologies Limited Power VR Prepares Highlander Next Generation No 34 Imagine Media October 1997 p 20 a b Hagiwara Shiro Oliver Ian November December 1999 Sega Dreamcast Creating a Unified Entertainment World IEEE Micro Institute of Electrical and Electronics Engineers 19 6 29 35 doi 10 1109 40 809375 Archived from the original on 2000 08 23 gt Sharky Extreme sharkyextreme com 2000 10 11 Archived from the original on 2000 10 11 Retrieved 2021 01 18 Witheiler Matthew STMicroelectronics Kyro II 64MB www anandtech com Whay you should know PDF dumpster hardwaretidende dk 2001 Retrieved 2021 01 18 Imagination Technologies PowerVR in STMicroelectronics KYRO PC Graphics Accelerator Unveiled Imagination STMicrolectronics announces next generation KYRO II 3D Graphics Accelerator Imagination PowerVR Technologies Debuts KYRO II SE Graphics Processor at CeBIT 2002 Imagination Ace s Hardware February 2 2002 Archived from the original on February 2 2002 Beyond3D Imagination Technologies Videologic Vivid 32MB KYRO www beyond3d com Data www vogons org Retrieved 2021 01 18 Mar kaphato a PowerColor Evil Kyro 64MB HWSW in Hungarian Retrieved 2022 05 08 Imagination Technologies Imagination Technologies Extends Its Lead In Mobile Graphics PowerVR SGX RealWire 10 February 2008 Retrieved 4 May 2023 Shimpi Anand Lal Intel s Medfield amp Atom Z2460 Arrive for Smartphones It s Finally Here AnandTech Retrieved 2021 01 18 Intel Is Planning To Drop PowerVR Graphics www phoronix com Retrieved 4 May 2023 Apple iPad 2 GPU Performance Explored PowerVR SGX543MP2 Benchmarked by Anand Lal Shimpi 2011 03 12 Anandtech Klug Brian TI Announces OMAP4470 and Specs PowerVR SGX544 1 8 GHz Dual Core Cortex A9 AnandTech Retrieved 2021 01 18 PowerVR Series5XE GX5300 GPU Imagination Technologies Imagination Technologies Retrieved 2016 06 22 PowerVR Series6 Imagination Technologies Imagination Technologies Retrieved 2016 06 22 Imagination partners drive mobile and embedded graphics to new level 15 February 2011 Archived from the original on 2013 01 18 Imagination Technologies Ltd MediaTek Introduces Industry Leading Tablet SoC MT8135 Archived from the original on 2013 08 01 MediaTek Inc R Car H2 Renesas Electronics Corporation Ltd Aufranc Jean Luc July 1 2014 Pictures and Specs for CubieBoard 8 Development Board Powered by AllWinner A80 SoC Lal Shimpi Anand September 17 2013 The iPhone 5s Review GPU Architecture AnandTech Retrieved September 18 2013 Shimpi Anand Lal Intel Talks Atom Z3460 Z3480 Merrifield Z3560 Z3580 Moorefield and LTE at MWC 2014 www anandtech com Retrieved 4 May 2023 Shimpi Anand Lal The iPhone 5s Review www anandtech com PowerVR Series6XE GPU Family Imagination Technologies Imagination Technologies Retrieved 2016 06 22 a b Imagination Technologies Announces Entry Level PowerVR Series6XE GPU Family January 6 2014 AnandTech PowerVR Series6XT GPU Family Imagination Technologies Imagination Technologies Retrieved 2016 06 22 Imagination Technologies Announces PowerVR Series6XT Architecture January 6 2014 Imagination Inside the iPhone 6 and iPhone 6 Plus Chipworks September 19 2014 Archived from the original on May 3 2015 Retrieved September 24 2014 Smith Ryan September 23 2014 Chipworks Disassembles Apple s A8 SoC GX6450 4MB L3 Cache amp More AnandTech Retrieved September 24 2014 Smith Ryan January 6 2014 Imagination Technologies Announces PowerVR Series6XT Architecture AnandTech PowerVR Series7XT GPU Family Imagination Technologies Imagination Technologies Retrieved 2016 06 22 PowerVR Series8XE GPU Family Retrieved 26 August 2018 Latest Imagination PowerVR Series8XE GPUs set new standard for performance power and area in cost sensitive markets Imagination Smith Ryan 17 January 2017 Imagination Announces PowerVR Series8XE Plus amp New Series8XE Designs for Midrange Market Anandtech Retrieved 17 January 2017 Smith Ryan Imagination Announces PowerVR Furian GPU Architecture The Next Generation of PowerVR Retrieved 2017 03 08 Fiveash Kelly 4 May 2017 Imagination Technologies Can t Resolve Apple IP Spat Opens Formal Dispute Arstechnica Retrieved 8 January 2018 Starting in 2019 Apple will no longer use firm s designs Making the best even better PowerVR Series9XE and 9XM the ultimate GPUs for today s embedded platforms January 9 2018 a b c PowerVR 9XEP 9XMP and 9XTP GPUs Launched PC Perspective 4 December 2018 Retrieved 2019 05 30 a b c Introducing PVRIC4 taking image compression to the next level Imagination 2018 10 31 Retrieved 2019 05 30 IMG A Series GPU Imagination Retrieved 2020 01 04 IMG AXE 1 16 GPU Imagination Technologies Limited 2019 Retrieved 3 January 2020 Find out about the PowerVR IMG AXE 2 16 embedded GPU IP Core Imagination Retrieved 2020 01 04 Find out about the PowerVR IMG AXM 8 256 embedded GPU IP Core Imagination Retrieved 2020 01 04 Find out about the PowerVR IMG AXT 16 512 embedded GPU IP Core Imagination Retrieved 2020 01 04 Find out about the PowerVR IMG AXT 32 1024 embedded GPU IP Core Imagination Retrieved 2020 01 04 company blog post 4 November 2021 PowerVR AX2145 Neural Network Accelerator NNA IP Core Imagination Retrieved 2019 05 30 PowerVR AX2185 Neural Network Accelerator NNA IP Core Imagination Retrieved 2019 05 30 a b Oh Nate Imagination Goes Further Down the AI Rabbit Hole Unveils PowerVR Series3NX Neural Network Accelerator www anandtech com Retrieved 2019 05 30 http www ti com product am3358 bare URL Apple 2016 03 23 Apple March Event 2016 archived from the original on 2021 12 12 retrieved 2017 09 29 Humrick Ryan Smith Matt 40 Graphics Performance A9X check references 44 Retrieved 2017 09 29 a href Template Cite news html title Template Cite news cite news a CS1 maint multiple names authors list link https www ti com lit ds symlink am69 pdf ts 1705886185653External links editOfficial website PowerVR Technology Overview Retrieved from https en wikipedia org w index php title PowerVR amp oldid 1198078133, wikipedia, wiki, book, books, library,

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