fbpx
Wikipedia

Unreal Engine

Unreal Engine (UE) is a series of 3D computer graphics game engines developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms.

Unreal Engine
Screenshot of Unreal Engine 4.20
Original author(s)Tim Sweeney
Developer(s)Epic Games
Stable release
5.3
Written inC++
Operating systemWindows, Linux, macOS
LicenseSource-available commercial software with royalty model for commercial use[1]
Websitewww.unrealengine.com/en-US

The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub, and commercial use is granted based on a royalty model, with Epic charging 5% of revenues over US$1 million, which is waived for games published on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by Fortnite's revenue.

In 2014, Unreal Engine was named the world's "most successful videogame engine" by Guinness World Records.[2]

History edit

First generation edit

 
A screenshot released by Epic of the first version of UnrealEd, displaying a graphical user interface written in Visual Basic[3]

The first-generation Unreal Engine was developed by Tim Sweeney, the founder of Epic Games.[4] Having created editing tools for his shareware games ZZT (1991) and Jill of the Jungle (1992),[5] Sweeney began writing the engine in 1995 for the production of a game that would later become a first-person shooter known as Unreal.[6][7][8] After years in development, it debuted with the game's release in 1998,[9] although MicroProse and Legend Entertainment had access to the technology much earlier, licensing it in 1996.[3] According to an interview, Sweeney wrote 90 percent of the code in the engine, including the graphics, tools, and networking system.[10]

At first, the engine relied completely on software rendering, meaning the graphics calculations were handled by the central processing unit (CPU).[4] However, over time, it was able to take advantage of the capabilities provided by dedicated graphics cards, focusing on the Glide API, specially designed for 3dfx accelerators.[11][12] While OpenGL and Direct3D were supported, they reported a slower performance compared to Glide due to their deficiency in texture management at the time.[13][14] Sweeney particularly criticized the quality of OpenGL drivers for consumer hardware, describing them as "extremely problematic, buggy, and untested", and labeled the code in the implementation as "scary" as opposed to the simpler and cleaner support for Direct3D.[13] With regard to audio, Epic employed the Galaxy Sound System, a software created in assembly language that integrated both EAX and Aureal technologies, and allowed the use of tracker music, which gave level designers flexibility in how a game soundtrack was played at a specific point in maps.[15][16][17] Steve Polge, the author of the Reaper Bots plugin for Quake, programmed the artificial intelligence system, based on knowledge he had gained at his previous employer IBM designing router protocols.[18][19]

According to Sweeney, the hardest part of the engine to program was the renderer; he had to rewrite its core algorithm several times during development. He found the infrastructure connecting all the subsystems less "glamorous".[20][11] Despite requiring a significant personal effort, he said the engine was his favorite project at Epic, adding: "Writing the first Unreal Engine was a 3.5-year, breadth-first tour of hundreds of unique topics in software and was incredibly enlightening."[21] Among its features were collision detection, colored lighting, and a limited form of texture filtering.[12] It also integrated a level editor, UnrealEd,[22] that had support for real-time constructive solid geometry operations as early as 1996, allowing mappers to change the level layout on the fly.[23][11] Even though Unreal was designed to compete with id Software (developer of Doom and Quake), co-founder John Carmack complimented the game for the use of 16-bit color and remarked its implementation of visual effects such as volumetric fog. "I doubt any important game will be designed with 8-bit color in mind from now on. Unreal has done an important thing in pushing toward direct color, and this gives the artists a lot more freedom," he said in an article written by Geoff Keighley for GameSpot.[8] "Light blooms [the spheres of light], fog volumes, and composite skies were steps I was planning on taking, but Epic got there first with Unreal," he said, adding: "The Unreal engine has raised the bar on what action gamers expect from future products. The visual effects first seen in the game will become expected from future games."[8]

 
Harry Potter and the Sorcerer's Stone for PC was developed with the Unreal Tournament version of the engine using assets and environments from the 2001 film.[24]

Unreal was noted for its graphical innovations, but Sweeney acknowledged in a 1999 interview with Eurogamer that many aspects of the game were unpolished, citing complaints from gamers about its high system requirements and online gameplay issues.[19] Epic addressed these points during the development of Unreal Tournament by incorporating several enhancements in the engine intended to optimize performance on low-end machines and improve the networking code, while also refining the artificial intelligence for bots to display coordination in team-based gamemodes such as Capture the Flag.[25] Originally planned as an expansion pack for Unreal,[26] the game also came with increased image quality with the support for the S3TC compression algorithm, allowing for 24-bit high resolution textures without compromising performance.[27] In addition to being available on Windows, Linux, Mac and Unix,[28] the engine was ported through Unreal Tournament to the PlayStation 2 and, with the help of Secret Level, to the Dreamcast.[29][30]

By late 1999, The New York Times indicated that there had been sixteen external projects using Epic's technology, including Deus Ex, The Wheel of Time, and Duke Nukem Forever,[28] the latter of which was originally based on the Quake II engine.[31] Unlike id Software, whose engine business only offered the source code, Epic provided support for licensees and would get together with their leads to discuss improvements to its game development system, internally dubbed the Unreal Tech Advisory Group.[3][32] While it cost around $3 million to produce and licenses for up to $350,000,[28] Epic gave players the ability to modify its games with the incorporation of UnrealEd and a scripting language called UnrealScript, sparking a community of enthusiasts around a game engine built to be extensible over multiple generations of games.[33][34][35][36]

The big goal with the Unreal technology all long was to build up a base of code that could be extended and improved through many generations of games. Meeting that goal required keeping the technology quite general-purpose, writing clean code, and designing the engine to be very extensible. The early plans to design an extensible multi-generational engine happened to give us a great advantage in licensing the technology as it reached completion. After we did a couple of licensing deals, we realised it was a legitimate business. Since then, it has become a major component of our strategy.

— Sweeney, Maximum PC, 1998[36]

Unreal Engine 2 edit

 
Killing Floor was built in Unreal Engine 2.

In October 1998, IGN reported, based on an interview with affiliate Voodoo Extreme, that Sweeney was doing research for his next-generation engine.[37] With development starting a year later,[28] the second version made its debut in 2002 with America's Army, a free multiplayer shooter developed by the U.S. Army as a recruitment device.[38][39] Soon after, Epic would release Unreal Championship on the Xbox, one of the first games to utilize Microsoft's Xbox Live.[35]

Though based on its predecessor, this generation saw a notable advance in rendering terms as well as new improvements to the tool set.[40] Capable of running levels nearly 100 times more detailed than those found in Unreal, the engine integrated a variety of features, including a cinematic editing tool, particle systems, export plug-ins for 3D Studio Max and Maya, and a skeletal animation system first showcased in the PlayStation 2 version of Unreal Tournament.[41][42] In addition, the user interface for UnrealEd was rewritten in C++ using the wxWidgets toolkit, which Sweeney said was the "best thing available" at the time.[3]

Epic used the Karma physics engine, a third-party software from UK-based studio Math Engine, to drive the physical simulations such as ragdoll player collisions and arbitrary rigid body dynamics.[35][42][43] With Unreal Tournament 2004, vehicle-based gameplay was successfully implemented, enabling large-scale combat.[35][44] While Unreal Tournament 2003 had support for vehicle physics through the Karma engine, as demonstrated by a testmap with a "hastily-constructed vehicle", it was not until Psyonix created a modification out of Epic's base code that the game received fully coded vehicles. Impressed by their efforts, Epic decided to include it in its successor as an official game mode under the name Onslaught by hiring Psyonix as a contractor.[42][45][46] Psyonix would later develop Rocket League before being acquired by Epic in 2019.[47]

A specialized version of UE2 called UE2X was designed for Unreal Championship 2: The Liandri Conflict on the original Xbox platform, featuring optimizations specific to that console.[48] In March 2011, Ubisoft Montreal revealed that UE2 was successfully running on the Nintendo 3DS via Tom Clancy's Splinter Cell 3D.[49] "The 3DS is powerful, and we are able to run the Unreal Engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn't affect the performance (thanks to my amazing programmers)," said Ubisoft.[49]

Unreal Engine 3 edit

Screenshots of Unreal Engine 3 were presented by July 2004, at which point the engine had already been in development for over 18 months.[50] The engine was based on the first-generation but contained new features. "The basic architectural decisions visible to programmers of an object-oriented design, a data-driven scripting approach, and a fairly modular approach to subsystems still remain [from Unreal Engine 1]. But the parts of the game that are really visible to gamers – the renderer, the physics system, the sound system, and the tools – are all visibly new and dramatically more powerful," said Sweeney.[51] Unlike Unreal Engine 2, which still supported a fixed-function pipeline, Unreal Engine 3 was designed to take advantage of fully programmable shader hardware.[51] All lighting and shadowing calculations were done per pixel, instead of per vertex. On the rendering side, Unreal Engine 3 provided support for a gamma-correct high-dynamic range renderer.[51] The first games released using Unreal Engine 3 were Gears of War for Xbox 360, and RoboBlitz for Windows, which were both released on November 7, 2006.[52]

 
Screenshot of the Samaritan demo

Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with Epic Citadel) and Android were added later in 2010, with Infinity Blade being the first iOS title and Dungeon Defenders the first Android title.[53][54] In 2011, it was announced that the engine would support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs and that it was being used in two Wii U games, Batman: Arkham City and Aliens: Colonial Marines.[55][56] In 2013, Epic teamed-up with Mozilla to bring Unreal Engine 3 to the web; using the asm.js sublanguage and Emscripten compiler, they were able to port the engine in four days.[57]

Throughout the lifetime of UE3, significant updates were incorporated,[58] including improved destructible environments, soft body dynamics, large crowd simulation, iOS functionality,[59] Steamworks integration,[60] a real-time global illumination solution,[61] and stereoscopic 3D on Xbox 360 via TriOviz for Games Technology.[62][63][64] DirectX 11 support was demonstrated with the Samaritan demo, which was unveiled at the 2011 Game Developers Conference and built by Epic Games in a close partnership with Nvidia, with engineers working around the country to push real-time graphics to a new high point.[65][66][67]

Unreal Development Kit edit

While Unreal Engine 3 was quite open for modders to work with, the ability to publish and sell games meant using UE3 was restricted to licenses of the engine. However, in November 2009, Epic released a free version of UE3's SDK, called the Unreal Development Kit (UDK), to the general public.[68]

In December 2010, the Unreal Development Kit was updated to include support for creating iOS games and apps,[69] followed by OS X compatibility in the September 2011 release.[70] By 2013, it reported more than 2 million unique installations.[71]

Unreal Engine 4 edit

Interactive architectural visualization developed with Unreal Engine 4 (2015)

In August 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development for two years.[72] "People don't realise this but we're already two years into development of Unreal Engine 4. It certainly doesn't have a full team yet, it's just one guy and you can probably guess who that guy is," he told C&VG.[73] Speaking in an interview in early 2008, Sweeney stated that he was basically the only person working on the engine, though he affirmed his research and development department would start to expand later that year, developing the engine in parallel with Unreal Engine 3.[74] "In some way, we resemble a hardware company with our generational development of technology. We are going to have a team developing Unreal Engine 3 for years to come and a team ramping up on Unreal Engine 4. And then, as the next-gen transition begins, we will be moving everybody to that. We actually are doing parallel development for multiple generations concurrently," he said.[74]

In February 2012, Rein stated "people are going to be shocked later this year when they see Unreal Engine 4";[75] Epic unveiled UE4 to limited attendees at the 2012 Game Developers Conference,[76] and a video of the engine being demonstrated by technical artist Alan Willard was released to the public on June 7, 2012, via GameTrailers TV.[77] One of the major features planned for UE4 was real-time global illumination using voxel cone tracing, eliminating pre-computed lighting.[78] However, this feature, called Sparse Voxel Octree Global Illumination (SVOGI) and showcased with the Elemental demo, was replaced with a similar but less computationally expensive algorithm due to performance concerns.[79] UE4 also includes the new "Blueprints" visual scripting system (a successor to UE3's "Kismet"[80]), which allows for rapid development of game logic without using code, resulting in less of a divide between technical artists, designers, and programmers.[81][82]

I could say: 'I'm going to convert this pillar into a blueprint [in the Engine] and add some sort of trap to it.' It means I can really go in and start enhancing my world with interaction that just would not have been possible without a technical artist, a designer and a programmer and now any one of those three can do all of it, provided they have the assets handy. The fact that I can just go in and say, 'If you're within X distance of this thing, start to glow and take my distance to it, normalize it zero to one and then just lerp [linearly interpolate] between two different brightness values, so as I reach for something it gets hot'...that would have been something do-able but very difficult for anybody except a gameplay programmer. And he wouldn't have known how to set up the assets, but now any one of the three could do it.

— Willard, Kotaku, 2012[82]
 
An Unreal Engine presentation at GDC 2016

On March 19, 2014, at the Game Developers Conference (GDC), Epic Games released Unreal Engine 4 through a new licensing model. For a monthly subscription at US$19, developers were given access to the full version of the engine, including the C++ source code, which could be downloaded via GitHub. Any released product was charged with a 5% royalty of gross revenues.[83] The first game released using Unreal Engine 4 was Daylight, developed with early access to the engine[84] and released on April 29, 2014.[85]

On September 4, 2014, Epic released Unreal Engine 4 to schools and universities for free, including personal copies for students enrolled in accredited video game development, computer science, art, architecture, simulation, and visualization programs.[86] Epic opened an Unreal Engine Marketplace for acquiring game assets.[87] On February 19, 2015, Epic launched Unreal Dev Grants, a $5 million development fund aiming to provide grants to creative projects using Unreal Engine 4.[88]

In March 2015, Epic released Unreal Engine 4, along with all future updates, for free for all users.[89][90] In exchange, Epic established a selective royalty schedule, asking for 5% of revenue for products that make more than $3,000 per quarter.[91] Sweeney stated that when they moved to the subscription model in 2014, use of Unreal grew by 10 times and through many smaller developers, and believed that they would draw even more uses through this new pricing scheme.[92]

 
An Unreal Engine booth at GDC 2017

In an attempt to attract Unreal Engine developers, Oculus VR announced in October 2016 that it will pay royalty fees for all Unreal-powered Oculus Rift titles published on their store for up to the first $5 million of gross revenue per game.[93]

To prepare for the release of its free-to-play battle royale mode in Fortnite in September 2017, Epic had to make a number of Unreal Engine modifications that helped it to handle a large number (up to 100) of connections to the same server while still retaining high bandwidth and to improve the rendering of a large open in-game world. Epic said it would incorporate these changes into future updates of the Unreal Engine.[94]

With the opening of the Epic Games Store in December 2018, Epic will not charge the 5% revenue fee on games that use the Unreal Engine and are released through the Epic Games Stores, absorbing that cost as part of the base 12% cut Epic is taking to cover other costs.[95]

Effective May 13, 2020, and retroactive to January 1, 2020, the royalty exemption amount is increased to US$1,000,000 in lifetime gross revenue per title.[96]

Unreal Engine 4 officially supports the following platforms as of 4.27 (August 2021):[97] Windows,[98] macOS,[98] Linux,[98] iOS,[98] Android,[98] Nintendo Switch,[99] PlayStation 4,[100] Xbox One,[100] PlayStation 5,[101] Xbox Series X/S,[101] Stadia,[102] Magic Leap,[103] HTC Vive,[104] Oculus,[105] PlayStation VR,[106] OSVR,[107] Samsung Gear VR,[108] and HoloLens 2.[109] It formerly supported Google Daydream[110] and HTML5.[111][112]

Unreal Engine 5 edit

 
The cave system in the "Lumen in the Land of Nanite" Unreal Engine 5 demo was generated using real-world photogrammetry assets imported into the Nanite engine rather than detailed by hand.

Unreal Engine 5 was revealed on May 13, 2020, supporting all existing systems including the next-generation consoles PlayStation 5 and Xbox Series X/S.[113] Work on the engine started about two years prior to its announcement.[114] It was released in early access on May 26, 2021,[115] and formally launched for developers on April 5, 2022.[116]

One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games.[117] The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets.[114] Nanite can import nearly any other pre-existing three-dimension representation of objects and environments, including ZBrush and CAD models, enabling the use of film-quality assets.[118] Nanite automatically handles the levels of detail (LODs) of these imported objects appropriate to the target platform and draw distance, a task that an artist would have had to perform otherwise.[119]

Lumen is another component described as a "fully dynamic global illumination solution that immediately reacts to scene and light changes".[117][119][120] Lumen eliminates the need for artists and developers to craft a lightmap for a given scene, but instead calculates light reflections and shadows on the fly, thus allowing for real-time behavior of light sources.[119]

Virtual Shadow Maps is another component added in Unreal Engine 5 described as "a new shadow mapping method used to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds".[121] Virtual Shadow Maps differs from the common shadow map implementation in its extremely high resolution, more detailed shadows, and the lack of shadows popping in and out which can be found in the more common shadow maps technique due to shadow cascades.[122]

Additional components include Niagara for fluid and particle dynamics and Chaos for a physics engine.[114]

With potentially tens of billions of polygons present on a single screen at 4K resolution, Epic also developed the Unreal Engine 5 to take advantage of the upcoming high-speed storage solutions with the next-generation console hardware that will use a mix of RAM and custom solid-state drives.[119] Epic had worked closely with Sony in optimizing Unreal Engine 5 for the PlayStation 5, with Epic collaborating with Sony on the console's storage architecture.[123] To demonstrate the ease of creating a detailed world with minimal effort, the May 2020 reveal of the engine showcased a demo called "Lumen in the Land of Nanite" running on a PlayStation 5 that was built mostly by pulling assets from the Quixel library and using the Nanite, Lumen, and other Unreal Engine 5 components to create a photorealistic cave setting that could be explored.[114][124] Epic affirmed that Unreal Engine 5 would be fully supported on the Xbox Series X as well, but had been focused on the PlayStation 5 during the announcement as a result of their work with Sony in the years prior.[125]

Epic plans to use Fortnite as a testbed for Unreal Engine 5 to showcase what the engine can do to the industry,[114][126] with the game brought to use Unreal Engine 5 in December 2021.[127] Fortnite's Battle Royale mode received visual improvements via Unreal Engine 5.1 with the launch of Chapter 4 on December 4, 2022.[128] The Matrix Awakens, a tie-in experience ahead of the release of The Matrix Resurrections, was developed by Epic to be a further demonstration of Unreal Engine 5 along with other technology that they had acquired over 2020 and 2021, including their MetaHuman Creator developed and integrated into Unreal Engine 5 with technology from 3Lateral, Cubic Motion, and Quixel.[129]

Additional features planned for Unreal Engine 5 come from Epic's acquisitions and partnerships. The MetaHuman Creator is a project based on technology from three companies acquired by Epic—3Lateral, Cubic Motion, and Quixel—to allow developers to quickly create realistic human characters that can then be exported for use within Unreal.[130] Through partnership with Cesium, Epic plans to offer a free plugin to provide 3D geospatial data for Unreal users, allowing them to recreate any part of the mapped surface of Earth.[131] Epic will include RealityCapture, a product it acquired with its acquisition of Capturing Reality that can generate 3D models of any object from a collection of photographs taken of it from multiple angles,[132] and the various middleware tools offered by Epic Game Tools.[133]

Unreal Engine 5 retains the current royalty model, with developers returning 5% of gross revenues to Epic Games, though this fee is waived for those that release their games on the Epic Games Store. Further, Epic announced alongside Unreal Engine 5 that they will not take any fee from games using any version of Unreal Engine for the first US$1 million in gross revenue, retroactive to January 1, 2020.[134] Epic said in October 2023 that it would be changing the licensing approach for uses of Unreal in non-gaming applications such as in film and television production to a per-seat license.[135]

Scripting edit

UnrealScript edit

UnrealScript
ParadigmObject-oriented, generic
DeveloperTim Sweeney
First appearedMay 1998; 25 years ago (May 1998)
Typing disciplineStatic, strong, safe
OSCross-platform (multi-platform)
Filename extensions.uc .uci .upkg
Websitedocs.unrealengine.com
Influenced by
C++, Java

UnrealScript (often abbreviated to UScript) was Unreal Engine's native scripting language used for authoring game code and gameplay events before the release of Unreal Engine 4. The language was designed for simple, high-level game programming.[136] UnrealScript was programmed by Tim Sweeney,[35] who also created an earlier game scripting language, ZZT-OOP.[11] Deus Ex lead programmer Chris Norden described it as "super flexible" but noted its low execution speed.[32]

Similar to Java, UnrealScript was object-oriented without multiple inheritance (classes all inherit from a common Object class), and classes were defined in individual files named for the class they define. Unlike Java, UnrealScript did not have object wrappers for primitive types. Interfaces were only supported in Unreal Engine generation 3 and a few Unreal Engine 2 games. UnrealScript supported operator overloading, but not method overloading, except for optional parameters.

At the 2012 Game Developers Conference, Epic announced that UnrealScript was being removed from Unreal Engine 4 in favor of C++.[137] Visual scripting would be supported by the Blueprints Visual Scripting system, a replacement for the earlier Kismet visual scripting system.[7][80]

One of the key moments in Unreal Engine 4's development was, we had a series of debates about UnrealScript – the scripting language I'd built that we'd carried through three generations. And what we needed to do to make it competitive in the future. And we kept going through bigger and bigger feature lists of what we needed to do to upgrade it, and who could possibly do the work, and it was getting really, really unwieldy. And there was this massive meeting to try and sort it out, and try to cut things and decide what to keep, and plan and...there was this point where I looked at that and said 'you know, everything you're proposing to add to UnrealScript is already in C++. Why don't we just kill UnrealScript and move to pure C++? You know, maximum performance and maximum debuggability. It gives us all these advantages.'

— Sweeney, Gamasutra, 2017[138]

Verse edit

Verse is the new scripting language for Unreal Engine, first implemented in Fortnite.[139] Simon Peyton Jones, known for his contributions to the Haskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague Lennart Augustsson and others.[140] Conceived by Sweeney,[141] it was officially presented at Haskell eXchange in December 2022 as an open source functional-logic language for the metaverse.[142] A research paper, titled The Verse Calculus: a Core Calculus for Functional Logic Programming, was also published.[143]

The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite (UEFN) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.[139]

Marketplace edit

With Unreal Engine 4, Epic opened the Unreal Engine Marketplace in September 2014. The Marketplace is a digital storefront that allows content creators and developers to provide art assets, models, sounds, environments, code snippets, and other features that others could purchase, along with tutorials and other guides. Some content is provided for free by Epic, including previously offered Unreal assets and tutorials.[144] Prior to July 2018, Epic took a 30% share of the sales but due to the success of Unreal and Fortnite Battle Royale, Epic retroactively reduced its take to 12%.[145]

Usage edit

Video games edit

Unreal Engine was originally designed to be used as the underlying technology for video games. The engine is used in a number of high-profile game titles with high graphics capabilities, including Hogwarts Legacy[146], PUBG: Battlegrounds, Final Fantasy VII Remake, Valorant and Yoshi's Crafted World, in addition to games developed by Epic, including Gears of War and Fortnite.[147][148][149] CD Projekt is also set to use the engine after retiring REDengine, their in-house engine, with the first game from the Polish firm to use the engine being a remake of The Witcher.[150][151][152][153]

Film and television edit

Unreal Engine has found use in film making to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to large LED screens and atmospheric lighting systems. This allows for real-time composition of shots, immediate editing of the virtual sets as needed, and the ability to shoot multiple scenes within a short period by just changing the virtual world behind the actors. The overall appearance was recognized to appear more natural than typical chromakey effects.

External videos
  Industrial Light & Magic - The Virtual Production of The Mandalorian

Among the productions to use these technologies were the live action television series The Mandalorian and Westworld and the animated series Zafari and Super Giant Robot Brothers. Jon Favreau and Lucasfilm's Industrial Light & Magic division worked with Epic in developing their StageCraft technology for The Mandalorian, based on a similar approach Favreau had used in The Lion King.[154][155][156][157][158] Favreau then shared this technology approach with Jonathan Nolan and Lisa Joy, the producers for Westworld. The show had already looked at the use of virtual sets before and had some technology established, but integrated the use of Unreal Engine as with StageCraft for its third season.[159][160]

Orca Studios, a Spanish-based company, has been working with Epic to establish multiple studios for virtual filming similar to the StageCraft approach with Unreal Engine providing the virtual sets, particularly during the COVID-19 pandemic, which restricted travel.[161]

In January 2021, Deadline Hollywood announced that Epic was using part of its Epic MegaGrants to back for the first time an animated feature film, Gilgamesh, to be produced fully in Unreal Engine by animation studios Hook Up, DuermeVela and FilmSharks.[162] As part of an extension of its MegaGrants, Epic also funded 45 additional projects since around 2020 for making movies and short films in the Unreal Engine.[163] By October 2022, Epic was working with several different groups at over 300 virtual sets across the world.[164]

Other uses edit

Unreal Engine has also been used by non-creative fields due to its availability and feature sets. It has been used as a basis for a virtual reality tool to explore pharmaceutical drug molecules in collaboration with other researchers, as a virtual environment to explore and design new buildings and automobiles, and used for cable news networks to support real-time graphics.[165]

 

In March 2012, Epic Games announced a partnership with Virtual Heroes of Applied Research Associates to launch Unreal Government Network, a program that handles Unreal Engine licenses for government agencies.[166] Several projects originated with this support agreement, including an anaesthesiology training software for U.S. Army physicians, a multiplayer crime scene simulation developed by the FBI Academy, and various applications for the Intelligence Advanced Research Projects Activity with the aim to help intelligence analysts recognize and mitigate cognitive biases that might affect their work.[167][168] Similarly, the DHS Science and Technology Directorate and the U.S. Army's Training and Doctrine Command and Research Laboratory employed the engine to develop a platform to train first responders titled Enhanced Dynamic Geo-Social Environment (EDGE).[169]

Awards edit

The engine has received numerous awards:

Legal aspects edit

The state of the Unreal Engine came up in Epic's 2020 legal action against Apple Inc. claiming anticompetitive behavior in Apple's iOS App Store. Epic had uploaded a version of Fortnite that violated Apple's App Store allowances. Apple, in response, removed the Fortnite app and later threatened to terminate Epic's developer accounts which would have prevented Epic from updating the Unreal Engine for iOS and macOS.[188] The court agreed to grant Epic a permanent injunction against Apple to prevent Apple from taking this step, since the court agreed that would impact numerous third-party developers that rely on the Unreal Engine.[189]

See also edit

References edit

  1. ^ "Unreal Engine End User License Agreement". Unreal Engine. from the original on August 26, 2018. Retrieved August 26, 2018.
  2. ^ a b "Most successful videogame engine". Guinness World Records. July 16, 2014. from the original on December 22, 2015.
  3. ^ a b c d Lightbown, David (January 9, 2018). . Game Developer. Archived from the original on August 23, 2018. Retrieved February 22, 2022.
  4. ^ a b Sweeney, Tim (2005). "GPU Gems 2 – Foreword". Nvidia Developer. from the original on October 3, 2017. Retrieved October 3, 2017.
  5. ^ Edwards, Benj (May 25, 2009). . Gamasutra. Archived from the original on August 9, 2017. Retrieved November 18, 2018.
  6. ^ Plante, Chris (October 1, 2012). "Better with age: A history of Epic Games". Polygon. from the original on October 4, 2017. Retrieved August 19, 2020.
  7. ^ a b Nutt, Christian (March 21, 2014). "Epic's Tim Sweeney lays out the case for Unreal Engine 4". Game Developer. from the original on October 3, 2017. Retrieved February 22, 2022.
  8. ^ a b c Keighley, Geoffrey. . GameSpot. Archived from the original on May 19, 2001. Retrieved October 3, 2017.
  9. ^ Horvath, Stu (May 17, 2012). "The Imagination Engine: Why Next-Gen Videogames Will Rock Your World". Wired. Vol. 20, no. 6. Condé Nast. from the original on May 30, 2015. Retrieved February 22, 2022.
  10. ^ Brightman, James (March 13, 2012). "An Epic Interview With Tim Sweeney". GamesIndustry.biz. from the original on July 9, 2019. Retrieved July 9, 2019.
  11. ^ a b c d Thomsen, Mike (February 23, 2010). . IGN. Archived from the original on July 12, 2017. Retrieved August 13, 2017.
  12. ^ a b Hand, Randall (July 21, 2009). . VizWorld. Archived from the original on July 24, 2009. Retrieved February 22, 2022.
  13. ^ a b Wilson, Billy (October 23, 1998). . Voodoo Extreme. Archived from the original on May 1, 1999. Retrieved July 20, 2019.
  14. ^ O'Brien, Chris; Wilson, Billy (March 28, 2000). . Voodoo Extreme. Archived from the original on August 15, 2000. Retrieved July 20, 2019.
  15. ^ Brandon, Alexander (2004). Audio for Games: Planning, Process, and Production. New Riders. p. 70. ISBN 9780735714137.
  16. ^ . Creative Labs. June 30, 2003. Archived from the original on August 10, 2003. Retrieved July 8, 2019.
  17. ^ Brandon, Alexander (March 27, 1998). "Interactive Music: Merging Quality with Effectiveness". Game Developer. from the original on February 20, 2020. Retrieved February 22, 2022.
  18. ^ Sweeney, Tim. . unreal.epicgames.com. Archived from the original on October 6, 1999. Retrieved September 9, 2021.
  19. ^ a b Gestalt (October 28, 1999). "Tim Sweeney of Epic Games". Eurogamer. from the original on August 9, 2020. Retrieved April 16, 2020.
  20. ^ . Tolstiy's Place. Archived from the original on November 21, 2001. Retrieved August 7, 2020.
  21. ^ Edwards, Benj (February 19, 2021). "Before Fortnite, There Was ZZT: Meet Epic's First Game". How-To Geek. from the original on December 28, 2021. Retrieved March 23, 2021.
  22. ^ Smith, Tom (July 16, 2013). "Unreal: Epic's would-be Doom... er... Quake killer". The Register. from the original on August 12, 2017. Retrieved August 13, 2017.
  23. ^ Wilson, Billy; O'Brien, Chris; Heir, Manveer; Howarth, Robert (May 25, 2000). . Voodoo Extreme. Archived from the original on June 20, 2000. Retrieved August 13, 2017.
  24. ^ IGN Staff (August 10, 2001). "Harry Potter and the Sorcerer's Stone". IGN. from the original on April 4, 2021. Retrieved August 25, 2020.
  25. ^ Kosak, Dave. . GameSpy. Archived from the original on June 21, 2001. Retrieved April 16, 2020.
  26. ^ Reinhart, Brandon (June 9, 2000). . Gamasutra. UBM plc. Archived from the original on October 17, 2016. Retrieved October 8, 2016.
  27. ^ . Next Generation. April 16, 1999. Archived from the original on November 12, 1999. Retrieved January 24, 2021.
  28. ^ a b c d Herz, J.C. (December 2, 1999). "GAME THEORY; For Game Maker, There's Gold in the Code". The New York Times. from the original on September 19, 2017. Retrieved September 24, 2017.
  29. ^ "Unreal Tournament". IGN. October 9, 2000. from the original on July 17, 2016. Retrieved August 10, 2017.
  30. ^ IGN Staff (December 8, 2000). "Interview With Dreamcast Unreal Tournament Team". IGN. from the original on October 9, 2019. Retrieved February 22, 2022.
  31. ^ Thompson, Clive (December 21, 2009). "Learn to Let Go: How Success Killed Duke Nukem". Wired. Vol. 18, no. 1. from the original on May 2, 2020. Retrieved May 2, 2020.
  32. ^ a b Lightbown, David (October 23, 2018). "Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden". Game Developer. from the original on June 29, 2019. Retrieved February 22, 2022.
  33. ^ Reinhart, Brandon (June 9, 2000). "Postmortem: Epic Games' Unreal Tournament". Game Developer. from the original on July 29, 2017. Retrieved February 22, 2022.
  34. ^ "History of Unreal - Part 1". Beyond Unreal. May 31, 2005. from the original on July 7, 2011. Retrieved July 5, 2009. Probably the biggest draw to Unreal was the ability to mod it. Tim Sweeney (Founder of Epic) wrote a simple scripting engine into the game called UnrealScript.
  35. ^ a b c d e Busby, Jason; Parrish, Zak; Wilson, Jeff (July 21, 2009). Introduction to Unreal Technology. InformIT. from the original on September 30, 2012. Retrieved February 22, 2022.
  36. ^ a b McDonald, T. Liam (November 1998). "The 3D Engine Wars". Maximum PC. Vol. 3, no. November 1998. p. 43. ISSN 1522-4279. from the original on October 16, 2019. Retrieved September 17, 2017.
  37. ^ "Tim Sweeney Looks Ahead". IGN. October 23, 1998. from the original on June 27, 2019. Retrieved June 27, 2019.
  38. ^ McLeroy, Carrie (August 27, 2008). "Improving "America's Army"". U.S. Army. from the original on November 19, 2017. Retrieved August 11, 2017.
  39. ^ Kennedy, Brian (July 11, 2002). "Uncle Sam Wants You (To Play This Game)". The New York Times. from the original on December 13, 2017. Retrieved December 12, 2017.
  40. ^ McLean-Foreman, John (April 6, 2001). "An Interview with Epic Games' Tim Sweeney". Game Developer. from the original on August 22, 2017. Retrieved February 22, 2022.
  41. ^ McDonald, Thomas L. "Gentlemen, Start Your Engines!". Maximum PC. No. January 2001. p. 44.
  42. ^ a b c . Planet Unreal. October 22, 2002. Archived from the original on October 24, 2002. Retrieved September 27, 2017.
  43. ^ Parker, Sam (March 22, 2002). "GDC 2002: Unreal technology, new benchmark". GameSpot. from the original on September 8, 2017. Retrieved January 6, 2022.
  44. ^ Parker, Sam (March 16, 2004). "Unreal Tournament 2004 Review". GameSpot. from the original on July 11, 2019. Retrieved July 11, 2019.
  45. ^ hal (March 24, 2004). "BU Interviews: Psyonix". Beyond Unreal. from the original on November 15, 2016. Retrieved November 29, 2016.
  46. ^ Wawro, Alex (July 21, 2015). "Why some old designs are worth revisiting: A Rocket League story". Game Developer. from the original on May 11, 2019. Retrieved February 22, 2022.
  47. ^ Statt, Nick (May 1, 2019). "Epic buys Rocket League developer Psyonix, strongly hints it will stop selling the game on Steam". The Verge. from the original on May 1, 2019. Retrieved July 11, 2019.
  48. ^ Edge Australia. "The unreal thing". Edge Australia. No. 1. p. 68. Retrieved August 26, 2017.
  49. ^ a b Parrish, Kevin (March 25, 2011). "Ubisoft: 3DS Can Handle Unreal Engine 2". Tom's Guide. from the original on January 21, 2016. Retrieved January 28, 2016.
  50. ^ Reed, Kristan (July 1, 2004). "Unreal Engine 3 Interview". Eurogamer. from the original on March 15, 2013.
  51. ^ a b c Maximum PC. "Game Engines – Exposed!". Maximum PC. No. Fall 2004 (Special ed.). Future US. pp. 59, 62–64. from the original on October 16, 2019. Retrieved August 11, 2017.
  52. ^ Caron, Frank (March 13, 2008). "Unreal Engine 4 to "exclusively target" next-gen consoles". Ars Technica. from the original on January 23, 2019. Retrieved January 22, 2019.
  53. ^ Crossley, Rob (December 20, 2010). "Unreal Engine 3 game comes to Android [Update 1]". Develop. from the original on August 11, 2017. Retrieved August 11, 2017.
  54. ^ De Vere, Kathleen (January 6, 2012). "A Top-Grossing iOS Game Like Epic's Infinity Blade II Can Earn More Than $5 Million a Month". Adweek. from the original on August 11, 2017. Retrieved August 11, 2017.
  55. ^ Sottek, T.C. (October 7, 2011). "Adobe Flash 11 adopts Unreal Engine 3 for better browser games". The Verge. from the original on July 6, 2017. Retrieved August 11, 2017.
  56. ^ Crossley, Rob (June 7, 2011). "Wii U powered by Unreal Engine 3 tech". Develop. from the original on August 11, 2017. Retrieved August 12, 2017.
  57. ^ Ligman, Kris (May 2, 2013). "See Epic's Unreal Engine 3 running in HTML5". Gamasutra. from the original on August 11, 2017. Retrieved February 22, 2022.
  58. ^ Callaham, John (March 19, 2009). "Epic Games to show off new Unreal Engine 3 features at GDC". Big Download. from the original on March 18, 2009.
  59. ^ Shimpi, Anand Lal (December 29, 2009). "Epic Demonstrates Unreal Engine 3 for the iPod Touch, iPhone 3GS". AnandTech. from the original on July 8, 2012.
  60. ^ . Epic Games. March 11, 2010. Archived from the original on May 17, 2010.
  61. ^ . Archived from the original on June 5, 2012. Retrieved February 22, 2022.
  62. ^ Ingham, Tim (June 17, 2010). "E3 2010: Epic makes 3D Gears Of War 2 - We've seen it. It's mega. But retail release not planned". Computer and Video Games. Archived from the original on July 28, 2012. Retrieved February 12, 2011.
  63. ^ . Epic Games. October 6, 2010. Archived from the original on March 9, 2012.
  64. ^ Fletcher, JC (October 11, 2010). "Epic's Mark Rein goes in-depth with Unreal Engine 3's TriOviz 3D". Joystiq. from the original on March 12, 2012.
  65. ^ Hamilton, Kirk (February 8, 2013). "Apparently, The Story Behind Epic's Dazzling 2011 Tech Demo Is A 'Doozy'". Kotaku. from the original on October 6, 2014. Retrieved October 4, 2014.
  66. ^ Gies, Arthur (March 18, 2014). "Epic Games working on new, unannounced IP (UPDATE)". Polygon. from the original on October 6, 2014. Retrieved October 4, 2014.
  67. ^ Gaudiosi, John (September 21, 2011). "Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward". Forbes. from the original on October 7, 2014. Retrieved October 4, 2014.
  68. ^ IGN Staff (November 5, 2009). "Epic Games Announces Unreal Development Kit, Powered By Unreal Engine 3". IGN. from the original on September 15, 2014. Retrieved September 14, 2014.
  69. ^ "Epic Games Releases Unreal Development Kit With iOS Support". IGN. Ziff Davis. December 16, 2010. from the original on September 15, 2014. Retrieved September 14, 2014.
  70. ^ Grant, Christopher (September 19, 2011). "Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release". Joystiq. from the original on January 19, 2012.
  71. ^ Brian, Steiner (June 24, 2013). "How the Unreal Engine Became a Real Gaming Powerhouse". Popular Mechanics. from the original on March 27, 2023. Retrieved March 27, 2023.
  72. ^ Houlihan, John (August 18, 2005). . Computer and Video Games. Future Publishing Limited. Archived from the original on January 10, 2014. Retrieved August 19, 2005.
  73. ^ Howarth, Robert (August 18, 2005). "Unreal Engine 4?". IGN. from the original on January 5, 2022. Retrieved September 9, 2020.
  74. ^ a b Valich, Theo (March 12, 2008). . TG Daily. Archived from the original on April 14, 2010. Retrieved March 13, 2008.
  75. ^ Parrish, Kevin (February 11, 2012). "Epic Revealing Unreal Engine 4 Later This Year". Tom's Hardware. from the original on February 28, 2012. Retrieved March 1, 2012.
  76. ^ Shaw, Patrick (February 27, 2012). "Unreal Engine 4 Behind Closed Doors at GDC". Wired. from the original on March 1, 2012. Retrieved March 6, 2012.
  77. ^ "Unreal Engine 4 - GT.TV Exclusive Development Walkthrough". GameTrailers TV. June 7, 2012. from the original on November 23, 2018. Retrieved August 22, 2018 – via YouTube.
  78. ^ Burnes, Andre (June 7, 2012). . Nvidia. Archived from the original on June 10, 2012. Retrieved June 12, 2012.
  79. ^ Papadopoulos, John (April 20, 2013). "Epic Games' Tim Sweeney Explains Lack Of 'SVOGI' In Unreal Engine 4". Dark Side of Gaming. from the original on April 11, 2020. Retrieved February 14, 2018.
  80. ^ a b Grayson, Nathan (July 20, 2012). "Fortnite's Jessen Talks Minecraft, PC Gaming, UE4". Rock, Paper, Shotgun. from the original on May 1, 2018. Retrieved May 1, 2018.
  81. ^ Thier, Dave (June 29, 2012). "Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care". Forbes. from the original on October 6, 2014. Retrieved October 4, 2014.
  82. ^ a b Totilo, Stephen (June 8, 2012). "How Unreal Engine 4 Will Change The Next Games You Play". Kotaku. from the original on October 24, 2012.
  83. ^ Orland, Kyle (March 19, 2014). "Unreal Engine 4 now available as $19/month subscription with 5% royalty". Ars Technica. from the original on August 8, 2018. Retrieved August 8, 2018.
  84. ^ "Zombie Studios Licenses Unreal Engine 4". UnrealEngine.com. December 18, 2012. from the original on January 23, 2019. Retrieved January 23, 2019.
  85. ^ "Making it in Unreal: How Daylight survived public pressure and became the very first UE4 game". PCGamesN. November 24, 2014. from the original on January 23, 2019. Retrieved January 22, 2019.
  86. ^ Sykes, Tom (September 5, 2014). "Unreal Engine 4 now free for academic use". PC Gamer. from the original on April 4, 2018. Retrieved April 4, 2018.
  87. ^ Seppala, T. (September 5, 2014). "Would-be game makers can sell each other new levels, art in Unreal Engine 4". Engadget. from the original on July 19, 2021. Retrieved July 19, 2021.
  88. ^ Nutt, Christian (February 19, 2015). "Epic Games offers up $5 million in Unreal Dev Grants". Game Developer. Informa. from the original on March 12, 2015. Retrieved February 22, 2022.
  89. ^ Sirani, Jordan (March 2, 2015). "Unreal Engine 4 is Free for Everyone". IGN. Ziff Davis. from the original on March 14, 2015. Retrieved March 12, 2015.
  90. ^ Nutt, Christian (March 2, 2015). "Unreal Engine 4 is now free-to-download for everyone". Game Developer. Informa. from the original on March 15, 2015. Retrieved February 22, 2022.
  91. ^ Devin, Connors (September 3, 2014). "Epic Games Opens Unreal Engine Marketplace to Developers - Update". The Escapist. from the original on September 5, 2014. Retrieved August 21, 2018.
  92. ^ Gaudiosi, John (March 3, 2015). "Why Epic Games is giving away its game technology". Fortune. Time Inc. from the original on March 8, 2015. Retrieved March 13, 2015.
  93. ^ Graft, Kris (October 6, 2016). "Oculus, Epic make deal to give Unreal Engine devs a royalties break". Game Developer. from the original on October 30, 2016. Retrieved February 22, 2022.
  94. ^ McAloon, Alissa (October 4, 2017). "Developing Fortnite: Battle Royale prompted engine-wide Unreal improvements". Game Developer. from the original on February 24, 2018. Retrieved February 22, 2022.
  95. ^ Frank, Allegra (December 4, 2018). "Epic Games is launching its own store, and taking a smaller cut than Steam". Polygon. from the original on January 20, 2019. Retrieved December 7, 2018.
  96. ^ "Unreal Engine | Frequently Asked Questions". Unreal Engine. from the original on September 6, 2021. Retrieved July 23, 2020.
  97. ^ "Sharing and Releasing Projects". Unreal Engine Docs. Retrieved August 19, 2021.
  98. ^ a b c d e Kumparak, Greg (April 3, 2014). "Unreal Engine 4 Gets Support For Making Linux And SteamOS Games". TechCrunch. from the original on August 10, 2017. Retrieved August 10, 2017.
  99. ^ Skrebels, Joe (October 16, 2016). "Nintendo Switch Will Support Unreal Engine 4". IGN. from the original on August 1, 2017. Retrieved August 10, 2017.
  100. ^ a b Connors, Devin (April 24, 2014). "Epic Adds Xbox One, PlayStation 4 Support to Unreal Engine 4.1". The Escapist. from the original on August 10, 2017. Retrieved August 10, 2017.
  101. ^ a b "Unreal Engine 4.25 released!". Unreal Engine. from the original on May 6, 2020. Retrieved May 6, 2020.
  102. ^ "Unreal Engine Support for Google Stadia Now Available". from the original on February 3, 2020. Retrieved February 3, 2020.
  103. ^ Koolonavich, Nikholai (March 19, 2018). "Magic Leap Release Developer SDK, Unreal Engine 4 Support Announced". VRFocus. from the original on March 19, 2018. Retrieved March 19, 2018.
  104. ^ Kastrenakes, Jacob; Robertson, Adi (April 30, 2015). "Steam's virtual reality just got a boost from the maker of Unreal Tournament". The Verge. from the original on August 10, 2017. Retrieved August 10, 2017.
  105. ^ Sykes, Tom (June 9, 2013). "Unreal Engine 4 gets Oculus Rift support, could spell good things for future indie games". PC Gamer. from the original on August 10, 2017. Retrieved August 10, 2017.
  106. ^ Feltham, Jamie (June 5, 2014). "Unreal Engine 4.2 Update Adds Project Morpheus Support On PS4 & PC". VRFocus. from the original on August 10, 2017. Retrieved August 10, 2017.
  107. ^ Matney, Lucas (March 15, 2016). "Native OSVR support comes to Unreal game engine". TechCrunch. from the original on August 10, 2017. Retrieved August 10, 2017.
  108. ^ Lang, Ben (September 16, 2014). "Samsung Gear VR and Google Project Tango Support Coming to Unreal Engine 4". Road To VR. from the original on August 10, 2017. Retrieved August 10, 2017.
  109. ^ Ryan, Vance (May 31, 2019). "Unreal Engine 4 support for HoloLens 2 released in early access". Unreal Engine. from the original on October 15, 2019. Retrieved June 11, 2019.
  110. ^ Graft, Kris (May 19, 2016). "Google's new VR headset gets Unreal Engine 4 support". Game Developer. from the original on August 10, 2017. Retrieved August 10, 2017.
  111. ^ Cifaldi, Frank (March 29, 2013). "Interview: Epic goes all-in on HTML5 with UE4 support". Game Developer. from the original on August 10, 2017. Retrieved February 22, 2022.
  112. ^ "Developing HTML5 Projects". Unreal Engine Docs. from the original on January 5, 2022. Retrieved January 5, 2022.
  113. ^ Statt, Nick (May 13, 2020). "Epic Games announces Unreal Engine 5 with stunning PlayStation 5 demo". The Verge. from the original on March 21, 2022. Retrieved December 11, 2020.
  114. ^ a b c d e Takahashi, Dean (May 13, 2020). "Epic Games: Unreal Engine 5 will bring a generational change to graphics". Venture Beat. from the original on February 16, 2022. Retrieved May 13, 2020.
  115. ^ Makuch, Eddie (May 26, 2021). "Unreal Engine 5 Gets Stunning Demo With Incredible Graphics, Enters Early Access". GameSpot. from the original on December 28, 2021. Retrieved May 26, 2021.
  116. ^ Sinclair, Brendan (April 6, 2022). "Epic launches Unreal Engine 5". GamesIndustry.biz. from the original on April 7, 2022. Retrieved April 5, 2022.
  117. ^ a b Valentine, Rebekah (May 13, 2020). "Epic Games announces Unreal Engine 5 with first PS5 footage". GamesIndustry.biz. from the original on May 20, 2020. Retrieved May 13, 2020.
  118. ^ Tarantola, Andrew (May 13, 2020). "Epic Games teases its new, nearly-photorealistic Unreal Engine 5". Engadget. from the original on May 13, 2020. Retrieved May 13, 2020.
  119. ^ a b c d Orland, Kyle (May 14, 2020). "How Epic got such amazing Unreal Engine 5 results on next-gen consoles". Ars Technica. from the original on May 14, 2020. Retrieved May 14, 2020.
  120. ^ McWhertor, Michael (May 13, 2020). "Here's Unreal Engine 5 running on the PlayStation 5". Polygon. from the original on May 13, 2020. Retrieved May 13, 2020.
  121. ^ "Virtual Shadow Maps". Unreal Engine Docs. from the original on February 7, 2022. Retrieved February 7, 2022.
  122. ^ Dimitrov, Rouslan. "Cascaded Shadow Maps" (PDF). (PDF) from the original on January 15, 2022. Retrieved February 7, 2022.
  123. ^ Statt, Nick (May 13, 2020). "Epic CEO Tim Sweeney says the PS5 is so impressive it's 'going to help drive future PCs'". The Verge. from the original on May 13, 2020. Retrieved May 13, 2020.
  124. ^ Takahashi, Dean (May 13, 2020). "Epic Games shows off a stunning Unreal Engine 5 demo on PlayStation 5". Venture Beat. from the original on May 18, 2020. Retrieved May 13, 2020.
  125. ^ Maher, Cian (May 16, 2020). "Unreal Engine 5 will be "fully supported on both PS5 and Xbox Series X"". VG247. from the original on May 16, 2020. Retrieved May 16, 2020.
  126. ^ Bailey, Dustin (May 13, 2020). "Fortnite moves to Unreal Engine 5 next year". PCGamesN. from the original on September 25, 2020. Retrieved May 13, 2020.
  127. ^ Capel, Chris (December 5, 2021). "Fortnite has finally moved to Unreal Engine 5 with Chapter 3". PCGamesN. from the original on December 5, 2021. Retrieved December 5, 2021.
  128. ^ "Welcome to Fortnite Battle Royale Chapter 4 Season 1". Fortnite. from the original on February 13, 2023. Retrieved February 13, 2023.
  129. ^ Egan, Toussaint (December 9, 2021). "The Matrix Awakens imagines the future of storytelling in Unreal Engine 5". Polygon. from the original on December 10, 2021. Retrieved December 9, 2021.
  130. ^ Kerr, Chris (February 10, 2021). "Epic Games' new MetaHuman Creator will let devs everywhere build high fidelity humans". Game Developer. from the original on February 22, 2022. Retrieved February 22, 2022.
  131. ^ Takahashi, Dean (March 30, 2021). "Epic Games teams up with Cesium to bring 3D geospatial data to Unreal". Venture Beat. from the original on March 30, 2021. Retrieved March 30, 2021.
  132. ^ Kerr, Chris (March 9, 2021). "Epic Games acquires photogrammetry software developer Capturing Reality". Game Developer. from the original on February 22, 2022. Retrieved February 22, 2022.
  133. ^ Francis, Bryant (January 7, 2021). "Epic acquires RAD Game Tools". Game Developer. from the original on January 7, 2021. Retrieved February 22, 2022.
  134. ^ Machkovech, Sam (May 13, 2020). "Unreal Engine is now royalty-free until a game makes a whopping $1 million". Ars Technica. from the original on May 13, 2020. Retrieved May 13, 2020.
  135. ^ Francis, Bryant (October 6, 2023). "Epic Games to update Unreal Engine pricing for devs outside game industry". Game Developer. Retrieved October 6, 2023.
  136. ^ "UDK - Design Goals of UnrealScript". Unreal Engine Docs. from the original on July 3, 2013. Retrieved June 26, 2013.
  137. ^ Schultz, Warren. . About.com. Archived from the original on May 24, 2012. Retrieved December 29, 2017.
  138. ^ Wawro, Alex (March 1, 2017). "For Tim Sweeney, advancing Epic means racing into AR and VR". Game Developer. from the original on July 20, 2017. Retrieved February 22, 2022.
  139. ^ a b "Dive into Epic's announcements from GDC 2023". Unreal Engine. March 23, 2023. from the original on March 23, 2023. Retrieved March 23, 2023.
  140. ^ Peyton Jones, Simon (November 5, 2021). "An Epic future for SPJ". Haskell Community Discourse. from the original on May 20, 2022. Retrieved May 4, 2022.
  141. ^ "Interview with Simon Peyton Jones". Haskell Foundation. March 25, 2022. from the original on March 27, 2023. Retrieved March 27, 2023. So Tim Sweeney is the founder and CEO of Epic and he is a computer scientist and has been interested in programming for a long time. So he knows about Haskell and loves Haskell actually. So I think that's why he thought of people like me and Lennart and was keen to have us. But Verse isn't a Haskell clone by any means. It's a language that Tim has been designing sort of in his head actually for – I don't really quite know how long, I should ask him – around a decade. So it's informed by functional programming and imperative programming and game programming and logic programming. There's a lot going on in Verse. Lennart's and my job is to sort of reverse engineer Verse out of tim's head and get it set down in a kind of formal semantics that everybody else can make make sense of.
  142. ^ "Beyond Functional Programming: The Verse Programming Language (Simon Peyton Jones)". YouTube. December 12, 2022. from the original on December 12, 2022. Retrieved December 12, 2022.
  143. ^ "The Verse Calculus: a Core Calculus for Functional Logic Programming" (PDF). simon.peytonjones.org. (PDF) from the original on March 15, 2023. Retrieved March 27, 2023.
  144. ^ Brown, Fraser (September 4, 2014). "The Unreal Engine Marketplace is open for business". PCGamesN. from the original on July 13, 2018. Retrieved July 12, 2018.
  145. ^ Chalk, Andy (July 12, 2018). "Fortnite is making so much money that Epic is giving Unreal Marketplace creators a big raise". PC Gamer. from the original on July 13, 2018. Retrieved July 12, 2018.
  146. ^ Vergara, Nico (February 2, 2023). "Is Hogwarts Legacy on Unreal Engine 5?". VideoGamer. from the original on February 2, 2023. Retrieved February 27, 2023.
  147. ^ Bradshaw, Tim; Kruppa, Miles (August 12, 2020). "Epic and Unity rev their engines for the next era of entertainment". Financial Times. Archived from the original on August 12, 2020.
  148. ^ Bradshaw, Tim; Kruppa, Miles (August 13, 2020). "Epic and Unity rev their engines for the next era of entertainment". Ars Technica. from the original on December 5, 2021.
  149. ^ Dealessandri, Marie (January 16, 2020). "What is the best game engine: is Unreal Engine right for you?". GamesIndustry.biz. from the original on November 17, 2021. Retrieved July 19, 2021.
  150. ^ "The Witcher - A New Saga Begins". March 21, 2022. from the original on April 12, 2022. Retrieved April 7, 2022.
  151. ^ "CD Projekt will swap REDengine for Unreal Engine 5 to create the next Witcher saga". Game Developer. March 22, 2022. from the original on April 5, 2023. Retrieved April 6, 2023.
  152. ^ "After Cyberpunk 2077's Disastrous Launch, CDPR Is Ditching REDengine For Unreal". The Gamer. September 9, 2022. from the original on January 19, 2023. Retrieved April 6, 2023.
  153. ^ Nightingale, Ed (October 26, 2022). "CD Projekt Red announces remake of first Witcher game". Eurogamer. from the original on May 21, 2023. Retrieved August 26, 2022.
  154. ^ "Technologies Like AI & Unreal Engine Are A Having Big Impact On The Entertainment Business, But Where Will It Go From Here?". May 21, 2023. from the original on July 31, 2023. Retrieved July 31, 2023.
  155. ^ "Upcoming Animated Series 'Zafari' Is Being Rendered Completely With The Unreal Game Engine". September 12, 2017. from the original on February 14, 2018. Retrieved July 31, 2023.
  156. ^ Grubb, Jeff (November 19, 2019). "Why 'The Mandalorian' cites Fortnite dev Epic Games in its credits". Venture Beat. from the original on January 5, 2022. Retrieved August 1, 2020.
  157. ^ Desowitz, Bill (February 20, 2020). "'The Mandalorian': How ILM's Innovative StageCraft Tech Created a 'Star Wars' Virtual Universe". Yahoo News. from the original on January 5, 2022. Retrieved August 1, 2020.
  158. ^ Good, Owen (February 20, 2020). "How Lucasfilm used Unreal Engine to make The Mandalorian". Polygon. from the original on November 13, 2020. Retrieved August 1, 2020.
  159. ^ Vary, Adam (March 12, 2020). "'Westworld' Showrunners on the Series' Bold New Direction for Season 3". Variety. from the original on March 9, 2022. Retrieved August 1, 2020.
  160. ^ Failes, Ian (June 25, 2020). "'Westworld's' journey into the LED screen revolution". Befores & Afters. from the original on January 5, 2022. Retrieved November 17, 2020.
  161. ^ Hopewell, John (June 3, 2020). "'Mandalorian'-Style Virtual Technology Sound Stage Orca Studios Opens in Spain". Variety. from the original on May 7, 2021. Retrieved August 1, 2020.
  162. ^ Wiseman, Andreas (January 21, 2021). "'Fortnite' Creator Epic Games Makes Foray Into Movies With Animated Pic 'Gilgamesh'". Deadline Hollywood. from the original on January 21, 2021. Retrieved January 21, 2021.
  163. ^ Takahashi, Dean (April 26, 2021). "Spire Animation Studios kicks off Epic Games' new Unreal Shorts animated film program". Venture Beat. from the original on October 6, 2021. Retrieved April 26, 2021.
  164. ^ Giardina, Carolyn (October 22, 2022). "Too Much Volume? The Tech Behind 'Mandalorian' and 'House of the Dragon' Faces Growing Pains". The Hollywood Reporter. from the original on February 4, 2023. Retrieved February 5, 2023.
  165. ^ Yee, Erica (December 14, 2018). "The real reason Epic landed a $15 billion valuation is not Fortnite's viral video game success". CNBC. from the original on November 9, 2021. Retrieved July 19, 2021.
  166. ^ Robertson, Adi (March 28, 2012). "Epic licensing Unreal Engine 3 for FBI training sim and other 'serious games'". The Verge. from the original on November 15, 2022. Retrieved November 15, 2022.
  167. ^ BBC (March 28, 2012). "Unreal games engine licensed to FBI and other US agencies". BBC. from the original on July 4, 2017. Retrieved July 18, 2017.
  168. ^ Brightman, James (March 27, 2012). "Epic Games launches Unreal Government Network for serious games applications". GamesIndustry.biz. from the original on August 22, 2016. Retrieved June 24, 2017.
  169. ^ Barrie, Allison (November 21, 2013). "Army, DHS join forces for virtual training tech for first responders". Fox News. from the original on November 16, 2015. Retrieved June 29, 2017.
  170. ^ Cowley, Dana (November 15, 2018). "Unreal Engine Wins Technology & Engineering Emmy® for Animation Production". Unreal Engine. from the original on November 17, 2018. Retrieved November 16, 2018.
  171. ^ "Engineering Emmy Winners Announced". Emmys.com. October 8, 2020. from the original on February 4, 2022. Retrieved October 10, 2020.
  172. ^ Davenport, Chris (March 4, 2021). "Epic Games' Unreal Engine Will be Recognized at Annie Awards". Gamerant. from the original on April 27, 2021. Retrieved March 7, 2021.
  173. ^ "Front Line Awards 2004". Game Developer Magazine. January 2005. p. 14.
  174. ^ "Front Line Awards 2005". Game Developer Magazine. January 2006. p. 17.
  175. ^ "Front Line Awards 2006". Game Developer Magazine. January 2007. p. 14.
  176. ^ "Front Line Awards 2007". Game Developer Magazine. January 2008. p. 24.
  177. ^ "Front Line Awards 2009". Game Developer Magazine. January 2010. p. 11.
  178. ^ "Front Line Awards 2010". Game Developer Magazine. January 2011. p. 19.
  179. ^ "Front Line Awards 2011". Game Developer Magazine. January 2012. p. 10.
  180. ^ "Front Line Awards 2012". Game Developer Magazine. January 2013. p. 13.
  181. ^ French, Michael (July 16, 2009). "Develop Awards: The Winners In Full". Develop. from the original on July 22, 2016. Retrieved July 15, 2016.
  182. ^ Crossley, Rob (July 15, 2010). "Develop Awards: Unreal Engine wins tight race". MCV. Develop. from the original on July 22, 2016. Retrieved July 15, 2016.
  183. ^ Hoggins, Tom (July 21, 2011). "Develop Industry Excellence Award winners announced". The Daily Telegraph. from the original on July 22, 2016. Retrieved July 15, 2016.
  184. ^ French, Michael (July 10, 2013). "Game development stars honoured in Brighton". Develop. from the original on July 22, 2016. Retrieved July 15, 2016.
  185. ^ Kayser, Daniel (July 14, 2016). . Unreal Engine. Epic Games. Archived from the original on July 22, 2016. Retrieved July 15, 2016.
  186. ^ Cowley, Dana (July 25, 2017). "Develop Industry Excellence Awards 2017: Best Engine". Unreal Engine. from the original on August 5, 2017. Retrieved July 26, 2017.
  187. ^ Barton, Seth (July 12, 2018). "The Develop Awards 2018: All the winners!". MCV. from the original on February 13, 2021. Retrieved July 18, 2018.
  188. ^ Bell, Elliot (August 14, 2020). "Daily Crunch: Apple removes Fortnite from the App Store". from the original on June 5, 2021. Retrieved August 14, 2020.
  189. ^ Statt, Nick; Peters, Jay (October 9, 2020). "Epic judge permanently restrains Apple from blocking Unreal Engine, but won't force Fortnite". The Verge. from the original on February 4, 2022. Retrieved October 9, 2020.

Further reading edit

  • Kosak, Dave. . GameSpy. Archived from the original on June 21, 2001. Retrieved June 21, 2001.
  • Buecheler, Christopher. . GameSpy. Archived from the original on June 21, 2001. Retrieved June 21, 2001.
  • Keighley, Geoffrey. . GameSpot. Archived from the original on May 19, 2001.
  • Herz, J.C (December 1999). "GAME THEORY; For Game Maker, There's Gold in the Code". The New York Times. from the original on September 19, 2017. Retrieved December 20, 2017.
  • Thomsen, Mike (February 2010). "History of the Unreal Engine". IGN. from the original on July 12, 2017. Retrieved February 3, 2015.
  • Bullis, Kevin (November 2011). "Epic Games Finds New Customers". MIT Technology Review. from the original on May 2, 2019. Retrieved August 12, 2017.
  • Horvath, Stu (May 2012). "The Imagination Engine: Why Next-Gen Videogames Will Rock Your World". Wired.
  • Totilo, Stephen (June 2012). "How Unreal Engine 4 Will Change The Next Games You Play". Kotaku. from the original on December 21, 2017. Retrieved December 19, 2017.
  • Steiner, Brian (June 2013). "How The Unreal Engine Became A Real Gaming Powerhouse". Popular Mechanics. from the original on April 27, 2021. Retrieved February 6, 2015.
  • Harrington, Richard (November 2016). "The game is on: automotive product development in a new virtual world". Automotive World. from the original on August 16, 2017. Retrieved August 16, 2017.
  • Gaudiosi, John (March 2017). "Epic Games' Unreal Engine Is Opening Enterprise Business Doors In Automotive, And Other Industries". [a]listdaily. from the original on June 23, 2022. Retrieved August 16, 2017.
  • Batchelor, James (April 2017). "Sweeney: "The future of the games industry? Make everyone a creator"". GamesIndustry.biz. from the original on April 27, 2021. Retrieved August 30, 2017.
  • Leif, Johnson (November 2017). "How Unreal Tournament mods created a wave of successful indie studios". PC Gamer.
  • Yee, Erica (December 2018). "The real reason Epic landed a $15 billion valuation is not Fortnite's viral video game success". CNBC. from the original on November 9, 2021. Retrieved December 21, 2018.
  • Alba, Michael (March 2020). "Unreal Engineering: How a Game Engine is Playing in New Industries". Engineering.com. from the original on November 17, 2020. Retrieved November 15, 2020.

External links edit

  • Official website  

unreal, engine, unreal, technology, redirects, here, science, technology, which, beyond, reality, science, fiction, series, computer, graphics, game, engines, developed, epic, games, first, showcased, 1998, first, person, shooter, video, game, unreal, initiall. Unreal technology redirects here For science or technology which is beyond reality see science fiction Unreal Engine UE is a series of 3D computer graphics game engines developed by Epic Games first showcased in the 1998 first person shooter video game Unreal Initially developed for PC first person shooters it has since been used in a variety of genres of games and has seen adoption by other industries most notably the film and television industry Unreal Engine is written in C and features a high degree of portability supporting a wide range of desktop mobile console and virtual reality platforms Unreal EngineScreenshot of Unreal Engine 4 20Original author s Tim SweeneyDeveloper s Epic GamesStable release5 3Written inC Operating systemWindows Linux macOSLicenseSource available commercial software with royalty model for commercial use 1 Websitewww wbr unrealengine wbr com wbr en USThe latest generation Unreal Engine 5 was launched in April 2022 Its source code is available on GitHub and commercial use is granted based on a royalty model with Epic charging 5 of revenues over US 1 million which is waived for games published on the Epic Games Store Epic has included features from acquired companies like Quixel in the engine which is seen as helped by Fortnite s revenue In 2014 Unreal Engine was named the world s most successful videogame engine by Guinness World Records 2 Contents 1 History 1 1 First generation 1 2 Unreal Engine 2 1 3 Unreal Engine 3 1 3 1 Unreal Development Kit 1 4 Unreal Engine 4 1 5 Unreal Engine 5 2 Scripting 2 1 UnrealScript 2 2 Verse 3 Marketplace 4 Usage 4 1 Video games 4 2 Film and television 4 3 Other uses 5 Awards 6 Legal aspects 7 See also 8 References 9 Further reading 10 External linksHistory editFirst generation edit nbsp A screenshot released by Epic of the first version of UnrealEd displaying a graphical user interface written in Visual Basic 3 The first generation Unreal Engine was developed by Tim Sweeney the founder of Epic Games 4 Having created editing tools for his shareware games ZZT 1991 and Jill of the Jungle 1992 5 Sweeney began writing the engine in 1995 for the production of a game that would later become a first person shooter known as Unreal 6 7 8 After years in development it debuted with the game s release in 1998 9 although MicroProse and Legend Entertainment had access to the technology much earlier licensing it in 1996 3 According to an interview Sweeney wrote 90 percent of the code in the engine including the graphics tools and networking system 10 At first the engine relied completely on software rendering meaning the graphics calculations were handled by the central processing unit CPU 4 However over time it was able to take advantage of the capabilities provided by dedicated graphics cards focusing on the Glide API specially designed for 3dfx accelerators 11 12 While OpenGL and Direct3D were supported they reported a slower performance compared to Glide due to their deficiency in texture management at the time 13 14 Sweeney particularly criticized the quality of OpenGL drivers for consumer hardware describing them as extremely problematic buggy and untested and labeled the code in the implementation as scary as opposed to the simpler and cleaner support for Direct3D 13 With regard to audio Epic employed the Galaxy Sound System a software created in assembly language that integrated both EAX and Aureal technologies and allowed the use of tracker music which gave level designers flexibility in how a game soundtrack was played at a specific point in maps 15 16 17 Steve Polge the author of the Reaper Bots plugin for Quake programmed the artificial intelligence system based on knowledge he had gained at his previous employer IBM designing router protocols 18 19 According to Sweeney the hardest part of the engine to program was the renderer he had to rewrite its core algorithm several times during development He found the infrastructure connecting all the subsystems less glamorous 20 11 Despite requiring a significant personal effort he said the engine was his favorite project at Epic adding Writing the first Unreal Engine was a 3 5 year breadth first tour of hundreds of unique topics in software and was incredibly enlightening 21 Among its features were collision detection colored lighting and a limited form of texture filtering 12 It also integrated a level editor UnrealEd 22 that had support for real time constructive solid geometry operations as early as 1996 allowing mappers to change the level layout on the fly 23 11 Even though Unreal was designed to compete with id Software developer of Doom and Quake co founder John Carmack complimented the game for the use of 16 bit color and remarked its implementation of visual effects such as volumetric fog I doubt any important game will be designed with 8 bit color in mind from now on Unreal has done an important thing in pushing toward direct color and this gives the artists a lot more freedom he said in an article written by Geoff Keighley for GameSpot 8 Light blooms the spheres of light fog volumes and composite skies were steps I was planning on taking but Epic got there first with Unreal he said adding The Unreal engine has raised the bar on what action gamers expect from future products The visual effects first seen in the game will become expected from future games 8 nbsp Harry Potter and the Sorcerer s Stone for PC was developed with the Unreal Tournament version of the engine using assets and environments from the 2001 film 24 Unreal was noted for its graphical innovations but Sweeney acknowledged in a 1999 interview with Eurogamer that many aspects of the game were unpolished citing complaints from gamers about its high system requirements and online gameplay issues 19 Epic addressed these points during the development of Unreal Tournament by incorporating several enhancements in the engine intended to optimize performance on low end machines and improve the networking code while also refining the artificial intelligence for bots to display coordination in team based gamemodes such as Capture the Flag 25 Originally planned as an expansion pack for Unreal 26 the game also came with increased image quality with the support for the S3TC compression algorithm allowing for 24 bit high resolution textures without compromising performance 27 In addition to being available on Windows Linux Mac and Unix 28 the engine was ported through Unreal Tournament to the PlayStation 2 and with the help of Secret Level to the Dreamcast 29 30 By late 1999 The New York Times indicated that there had been sixteen external projects using Epic s technology including Deus Ex The Wheel of Time and Duke Nukem Forever 28 the latter of which was originally based on the Quake II engine 31 Unlike id Software whose engine business only offered the source code Epic provided support for licensees and would get together with their leads to discuss improvements to its game development system internally dubbed the Unreal Tech Advisory Group 3 32 While it cost around 3 million to produce and licenses for up to 350 000 28 Epic gave players the ability to modify its games with the incorporation of UnrealEd and a scripting language called UnrealScript sparking a community of enthusiasts around a game engine built to be extensible over multiple generations of games 33 34 35 36 The big goal with the Unreal technology all long was to build up a base of code that could be extended and improved through many generations of games Meeting that goal required keeping the technology quite general purpose writing clean code and designing the engine to be very extensible The early plans to design an extensible multi generational engine happened to give us a great advantage in licensing the technology as it reached completion After we did a couple of licensing deals we realised it was a legitimate business Since then it has become a major component of our strategy Sweeney Maximum PC 1998 36 Unreal Engine 2 edit nbsp Killing Floor was built in Unreal Engine 2 In October 1998 IGN reported based on an interview with affiliate Voodoo Extreme that Sweeney was doing research for his next generation engine 37 With development starting a year later 28 the second version made its debut in 2002 with America s Army a free multiplayer shooter developed by the U S Army as a recruitment device 38 39 Soon after Epic would release Unreal Championship on the Xbox one of the first games to utilize Microsoft s Xbox Live 35 Though based on its predecessor this generation saw a notable advance in rendering terms as well as new improvements to the tool set 40 Capable of running levels nearly 100 times more detailed than those found in Unreal the engine integrated a variety of features including a cinematic editing tool particle systems export plug ins for 3D Studio Max and Maya and a skeletal animation system first showcased in the PlayStation 2 version of Unreal Tournament 41 42 In addition the user interface for UnrealEd was rewritten in C using the wxWidgets toolkit which Sweeney said was the best thing available at the time 3 Epic used the Karma physics engine a third party software from UK based studio Math Engine to drive the physical simulations such as ragdoll player collisions and arbitrary rigid body dynamics 35 42 43 With Unreal Tournament 2004 vehicle based gameplay was successfully implemented enabling large scale combat 35 44 While Unreal Tournament 2003 had support for vehicle physics through the Karma engine as demonstrated by a testmap with a hastily constructed vehicle it was not until Psyonix created a modification out of Epic s base code that the game received fully coded vehicles Impressed by their efforts Epic decided to include it in its successor as an official game mode under the name Onslaught by hiring Psyonix as a contractor 42 45 46 Psyonix would later develop Rocket League before being acquired by Epic in 2019 47 A specialized version of UE2 called UE2X was designed for Unreal Championship 2 The Liandri Conflict on the original Xbox platform featuring optimizations specific to that console 48 In March 2011 Ubisoft Montreal revealed that UE2 was successfully running on the Nintendo 3DS via Tom Clancy s Splinter Cell 3D 49 The 3DS is powerful and we are able to run the Unreal Engine on this console which is pretty impressive for a handheld machine and the 3D doesn t affect the performance thanks to my amazing programmers said Ubisoft 49 Unreal Engine 3 edit Screenshots of Unreal Engine 3 were presented by July 2004 at which point the engine had already been in development for over 18 months 50 The engine was based on the first generation but contained new features The basic architectural decisions visible to programmers of an object oriented design a data driven scripting approach and a fairly modular approach to subsystems still remain from Unreal Engine 1 But the parts of the game that are really visible to gamers the renderer the physics system the sound system and the tools are all visibly new and dramatically more powerful said Sweeney 51 Unlike Unreal Engine 2 which still supported a fixed function pipeline Unreal Engine 3 was designed to take advantage of fully programmable shader hardware 51 All lighting and shadowing calculations were done per pixel instead of per vertex On the rendering side Unreal Engine 3 provided support for a gamma correct high dynamic range renderer 51 The first games released using Unreal Engine 3 were Gears of War for Xbox 360 and RoboBlitz for Windows which were both released on November 7 2006 52 nbsp Screenshot of the Samaritan demoInitially Unreal Engine 3 only supported Windows PlayStation 3 and Xbox 360 platforms while iOS first demonstrated with Epic Citadel and Android were added later in 2010 with Infinity Blade being the first iOS title and Dungeon Defenders the first Android title 53 54 In 2011 it was announced that the engine would support Adobe Flash Player 11 through the Stage 3D hardware accelerated APIs and that it was being used in two Wii U games Batman Arkham City and Aliens Colonial Marines 55 56 In 2013 Epic teamed up with Mozilla to bring Unreal Engine 3 to the web using the asm js sublanguage and Emscripten compiler they were able to port the engine in four days 57 Throughout the lifetime of UE3 significant updates were incorporated 58 including improved destructible environments soft body dynamics large crowd simulation iOS functionality 59 Steamworks integration 60 a real time global illumination solution 61 and stereoscopic 3D on Xbox 360 via TriOviz for Games Technology 62 63 64 DirectX 11 support was demonstrated with the Samaritan demo which was unveiled at the 2011 Game Developers Conference and built by Epic Games in a close partnership with Nvidia with engineers working around the country to push real time graphics to a new high point 65 66 67 Unreal Development Kit edit While Unreal Engine 3 was quite open for modders to work with the ability to publish and sell games meant using UE3 was restricted to licenses of the engine However in November 2009 Epic released a free version of UE3 s SDK called the Unreal Development Kit UDK to the general public 68 In December 2010 the Unreal Development Kit was updated to include support for creating iOS games and apps 69 followed by OS X compatibility in the September 2011 release 70 By 2013 it reported more than 2 million unique installations 71 Unreal Engine 4 edit source source source source source source Interactive architectural visualization developed with Unreal Engine 4 2015 In August 2005 Mark Rein the vice president of Epic Games revealed that Unreal Engine 4 had been in development for two years 72 People don t realise this but we re already two years into development of Unreal Engine 4 It certainly doesn t have a full team yet it s just one guy and you can probably guess who that guy is he told C amp VG 73 Speaking in an interview in early 2008 Sweeney stated that he was basically the only person working on the engine though he affirmed his research and development department would start to expand later that year developing the engine in parallel with Unreal Engine 3 74 In some way we resemble a hardware company with our generational development of technology We are going to have a team developing Unreal Engine 3 for years to come and a team ramping up on Unreal Engine 4 And then as the next gen transition begins we will be moving everybody to that We actually are doing parallel development for multiple generations concurrently he said 74 In February 2012 Rein stated people are going to be shocked later this year when they see Unreal Engine 4 75 Epic unveiled UE4 to limited attendees at the 2012 Game Developers Conference 76 and a video of the engine being demonstrated by technical artist Alan Willard was released to the public on June 7 2012 via GameTrailers TV 77 One of the major features planned for UE4 was real time global illumination using voxel cone tracing eliminating pre computed lighting 78 However this feature called Sparse Voxel Octree Global Illumination SVOGI and showcased with the Elemental demo was replaced with a similar but less computationally expensive algorithm due to performance concerns 79 UE4 also includes the new Blueprints visual scripting system a successor to UE3 s Kismet 80 which allows for rapid development of game logic without using code resulting in less of a divide between technical artists designers and programmers 81 82 I could say I m going to convert this pillar into a blueprint in the Engine and add some sort of trap to it It means I can really go in and start enhancing my world with interaction that just would not have been possible without a technical artist a designer and a programmer and now any one of those three can do all of it provided they have the assets handy The fact that I can just go in and say If you re within X distance of this thing start to glow and take my distance to it normalize it zero to one and then just lerp linearly interpolate between two different brightness values so as I reach for something it gets hot that would have been something do able but very difficult for anybody except a gameplay programmer And he wouldn t have known how to set up the assets but now any one of the three could do it Willard Kotaku 2012 82 nbsp An Unreal Engine presentation at GDC 2016On March 19 2014 at the Game Developers Conference GDC Epic Games released Unreal Engine 4 through a new licensing model For a monthly subscription at US 19 developers were given access to the full version of the engine including the C source code which could be downloaded via GitHub Any released product was charged with a 5 royalty of gross revenues 83 The first game released using Unreal Engine 4 was Daylight developed with early access to the engine 84 and released on April 29 2014 85 On September 4 2014 Epic released Unreal Engine 4 to schools and universities for free including personal copies for students enrolled in accredited video game development computer science art architecture simulation and visualization programs 86 Epic opened an Unreal Engine Marketplace for acquiring game assets 87 On February 19 2015 Epic launched Unreal Dev Grants a 5 million development fund aiming to provide grants to creative projects using Unreal Engine 4 88 In March 2015 Epic released Unreal Engine 4 along with all future updates for free for all users 89 90 In exchange Epic established a selective royalty schedule asking for 5 of revenue for products that make more than 3 000 per quarter 91 Sweeney stated that when they moved to the subscription model in 2014 use of Unreal grew by 10 times and through many smaller developers and believed that they would draw even more uses through this new pricing scheme 92 nbsp An Unreal Engine booth at GDC 2017In an attempt to attract Unreal Engine developers Oculus VR announced in October 2016 that it will pay royalty fees for all Unreal powered Oculus Rift titles published on their store for up to the first 5 million of gross revenue per game 93 To prepare for the release of its free to play battle royale mode in Fortnite in September 2017 Epic had to make a number of Unreal Engine modifications that helped it to handle a large number up to 100 of connections to the same server while still retaining high bandwidth and to improve the rendering of a large open in game world Epic said it would incorporate these changes into future updates of the Unreal Engine 94 With the opening of the Epic Games Store in December 2018 Epic will not charge the 5 revenue fee on games that use the Unreal Engine and are released through the Epic Games Stores absorbing that cost as part of the base 12 cut Epic is taking to cover other costs 95 Effective May 13 2020 and retroactive to January 1 2020 the royalty exemption amount is increased to US 1 000 000 in lifetime gross revenue per title 96 Unreal Engine 4 officially supports the following platforms as of 4 27 August 2021 97 Windows 98 macOS 98 Linux 98 iOS 98 Android 98 Nintendo Switch 99 PlayStation 4 100 Xbox One 100 PlayStation 5 101 Xbox Series X S 101 Stadia 102 Magic Leap 103 HTC Vive 104 Oculus 105 PlayStation VR 106 OSVR 107 Samsung Gear VR 108 and HoloLens 2 109 It formerly supported Google Daydream 110 and HTML5 111 112 Unreal Engine 5 edit nbsp The cave system in the Lumen in the Land of Nanite Unreal Engine 5 demo was generated using real world photogrammetry assets imported into the Nanite engine rather than detailed by hand Unreal Engine 5 was revealed on May 13 2020 supporting all existing systems including the next generation consoles PlayStation 5 and Xbox Series X S 113 Work on the engine started about two years prior to its announcement 114 It was released in early access on May 26 2021 115 and formally launched for developers on April 5 2022 116 One of its major features is Nanite an engine that allows for high detailed photographic source material to be imported into games 117 The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel the world s largest photogrammetry library as of 2019 The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets 114 Nanite can import nearly any other pre existing three dimension representation of objects and environments including ZBrush and CAD models enabling the use of film quality assets 118 Nanite automatically handles the levels of detail LODs of these imported objects appropriate to the target platform and draw distance a task that an artist would have had to perform otherwise 119 Lumen is another component described as a fully dynamic global illumination solution that immediately reacts to scene and light changes 117 119 120 Lumen eliminates the need for artists and developers to craft a lightmap for a given scene but instead calculates light reflections and shadows on the fly thus allowing for real time behavior of light sources 119 Virtual Shadow Maps is another component added in Unreal Engine 5 described as a new shadow mapping method used to deliver consistent high resolution shadowing that works with film quality assets and large dynamically lit open worlds 121 Virtual Shadow Maps differs from the common shadow map implementation in its extremely high resolution more detailed shadows and the lack of shadows popping in and out which can be found in the more common shadow maps technique due to shadow cascades 122 Additional components include Niagara for fluid and particle dynamics and Chaos for a physics engine 114 With potentially tens of billions of polygons present on a single screen at 4K resolution Epic also developed the Unreal Engine 5 to take advantage of the upcoming high speed storage solutions with the next generation console hardware that will use a mix of RAM and custom solid state drives 119 Epic had worked closely with Sony in optimizing Unreal Engine 5 for the PlayStation 5 with Epic collaborating with Sony on the console s storage architecture 123 To demonstrate the ease of creating a detailed world with minimal effort the May 2020 reveal of the engine showcased a demo called Lumen in the Land of Nanite running on a PlayStation 5 that was built mostly by pulling assets from the Quixel library and using the Nanite Lumen and other Unreal Engine 5 components to create a photorealistic cave setting that could be explored 114 124 Epic affirmed that Unreal Engine 5 would be fully supported on the Xbox Series X as well but had been focused on the PlayStation 5 during the announcement as a result of their work with Sony in the years prior 125 Epic plans to use Fortnite as a testbed for Unreal Engine 5 to showcase what the engine can do to the industry 114 126 with the game brought to use Unreal Engine 5 in December 2021 127 Fortnite s Battle Royale mode received visual improvements via Unreal Engine 5 1 with the launch of Chapter 4 on December 4 2022 128 The Matrix Awakens a tie in experience ahead of the release of The Matrix Resurrections was developed by Epic to be a further demonstration of Unreal Engine 5 along with other technology that they had acquired over 2020 and 2021 including their MetaHuman Creator developed and integrated into Unreal Engine 5 with technology from 3Lateral Cubic Motion and Quixel 129 Additional features planned for Unreal Engine 5 come from Epic s acquisitions and partnerships The MetaHuman Creator is a project based on technology from three companies acquired by Epic 3Lateral Cubic Motion and Quixel to allow developers to quickly create realistic human characters that can then be exported for use within Unreal 130 Through partnership with Cesium Epic plans to offer a free plugin to provide 3D geospatial data for Unreal users allowing them to recreate any part of the mapped surface of Earth 131 Epic will include RealityCapture a product it acquired with its acquisition of Capturing Reality that can generate 3D models of any object from a collection of photographs taken of it from multiple angles 132 and the various middleware tools offered by Epic Game Tools 133 Unreal Engine 5 retains the current royalty model with developers returning 5 of gross revenues to Epic Games though this fee is waived for those that release their games on the Epic Games Store Further Epic announced alongside Unreal Engine 5 that they will not take any fee from games using any version of Unreal Engine for the first US 1 million in gross revenue retroactive to January 1 2020 134 Epic said in October 2023 that it would be changing the licensing approach for uses of Unreal in non gaming applications such as in film and television production to a per seat license 135 Scripting editUnrealScript edit UnrealScriptParadigmObject oriented genericDeveloperTim SweeneyFirst appearedMay 1998 25 years ago May 1998 Typing disciplineStatic strong safeOSCross platform multi platform Filename extensions uc uci upkgWebsitedocs unrealengine comInfluenced byC JavaUnrealScript often abbreviated to UScript was Unreal Engine s native scripting language used for authoring game code and gameplay events before the release of Unreal Engine 4 The language was designed for simple high level game programming 136 UnrealScript was programmed by Tim Sweeney 35 who also created an earlier game scripting language ZZT OOP 11 Deus Ex lead programmer Chris Norden described it as super flexible but noted its low execution speed 32 Similar to Java UnrealScript was object oriented without multiple inheritance classes all inherit from a common Object class and classes were defined in individual files named for the class they define Unlike Java UnrealScript did not have object wrappers for primitive types Interfaces were only supported in Unreal Engine generation 3 and a few Unreal Engine 2 games UnrealScript supported operator overloading but not method overloading except for optional parameters At the 2012 Game Developers Conference Epic announced that UnrealScript was being removed from Unreal Engine 4 in favor of C 137 Visual scripting would be supported by the Blueprints Visual Scripting system a replacement for the earlier Kismet visual scripting system 7 80 One of the key moments in Unreal Engine 4 s development was we had a series of debates about UnrealScript the scripting language I d built that we d carried through three generations And what we needed to do to make it competitive in the future And we kept going through bigger and bigger feature lists of what we needed to do to upgrade it and who could possibly do the work and it was getting really really unwieldy And there was this massive meeting to try and sort it out and try to cut things and decide what to keep and plan and there was this point where I looked at that and said you know everything you re proposing to add to UnrealScript is already in C Why don t we just kill UnrealScript and move to pure C You know maximum performance and maximum debuggability It gives us all these advantages Sweeney Gamasutra 2017 138 Verse edit Verse is the new scripting language for Unreal Engine first implemented in Fortnite 139 Simon Peyton Jones known for his contributions to the Haskell programming language joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long time colleague Lennart Augustsson and others 140 Conceived by Sweeney 141 it was officially presented at Haskell eXchange in December 2022 as an open source functional logic language for the metaverse 142 A research paper titled The Verse Calculus a Core Calculus for Functional Logic Programming was also published 143 The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite UEFN at the Game Developers Conference with plans to be available to all Unreal Engine users by 2025 139 Marketplace editWith Unreal Engine 4 Epic opened the Unreal Engine Marketplace in September 2014 The Marketplace is a digital storefront that allows content creators and developers to provide art assets models sounds environments code snippets and other features that others could purchase along with tutorials and other guides Some content is provided for free by Epic including previously offered Unreal assets and tutorials 144 Prior to July 2018 Epic took a 30 share of the sales but due to the success of Unreal and Fortnite Battle Royale Epic retroactively reduced its take to 12 145 Usage editVideo games edit Unreal Engine was originally designed to be used as the underlying technology for video games The engine is used in a number of high profile game titles with high graphics capabilities including Hogwarts Legacy 146 PUBG Battlegrounds Final Fantasy VII Remake Valorant and Yoshi s Crafted World in addition to games developed by Epic including Gears of War and Fortnite 147 148 149 CD Projekt is also set to use the engine after retiring REDengine their in house engine with the first game from the Polish firm to use the engine being a remake of The Witcher 150 151 152 153 Film and television edit Unreal Engine has found use in film making to create virtual sets that can track with a camera s motion around actors and objects and be rendered in real time to large LED screens and atmospheric lighting systems This allows for real time composition of shots immediate editing of the virtual sets as needed and the ability to shoot multiple scenes within a short period by just changing the virtual world behind the actors The overall appearance was recognized to appear more natural than typical chromakey effects External videos nbsp Industrial Light amp Magic The Virtual Production of The MandalorianAmong the productions to use these technologies were the live action television series The Mandalorian and Westworld and the animated series Zafari and Super Giant Robot Brothers Jon Favreau and Lucasfilm s Industrial Light amp Magic division worked with Epic in developing their StageCraft technology for The Mandalorian based on a similar approach Favreau had used in The Lion King 154 155 156 157 158 Favreau then shared this technology approach with Jonathan Nolan and Lisa Joy the producers for Westworld The show had already looked at the use of virtual sets before and had some technology established but integrated the use of Unreal Engine as with StageCraft for its third season 159 160 Orca Studios a Spanish based company has been working with Epic to establish multiple studios for virtual filming similar to the StageCraft approach with Unreal Engine providing the virtual sets particularly during the COVID 19 pandemic which restricted travel 161 In January 2021 Deadline Hollywood announced that Epic was using part of its Epic MegaGrants to back for the first time an animated feature film Gilgamesh to be produced fully in Unreal Engine by animation studios Hook Up DuermeVela and FilmSharks 162 As part of an extension of its MegaGrants Epic also funded 45 additional projects since around 2020 for making movies and short films in the Unreal Engine 163 By October 2022 Epic was working with several different groups at over 300 virtual sets across the world 164 Other uses edit Unreal Engine has also been used by non creative fields due to its availability and feature sets It has been used as a basis for a virtual reality tool to explore pharmaceutical drug molecules in collaboration with other researchers as a virtual environment to explore and design new buildings and automobiles and used for cable news networks to support real time graphics 165 nbsp In March 2012 Epic Games announced a partnership with Virtual Heroes of Applied Research Associates to launch Unreal Government Network a program that handles Unreal Engine licenses for government agencies 166 Several projects originated with this support agreement including an anaesthesiology training software for U S Army physicians a multiplayer crime scene simulation developed by the FBI Academy and various applications for the Intelligence Advanced Research Projects Activity with the aim to help intelligence analysts recognize and mitigate cognitive biases that might affect their work 167 168 Similarly the DHS Science and Technology Directorate and the U S Army s Training and Doctrine Command and Research Laboratory employed the engine to develop a platform to train first responders titled Enhanced Dynamic Geo Social Environment EDGE 169 Awards editThe engine has received numerous awards Technology amp Engineering Emmy Award from the National Academy of Television Arts and Sciences NATAS for 3D Engine Software for the Production of Animation in 2018 170 Primetime Engineering Emmy Award from the Television Academy for exceptional developments in broadcast technology in 2020 171 Annie Award from ASIFA Hollywood for technical advancement in animation in 2021 172 Game Developer Magazine Front Line Award for Best Game Engine for 2004 173 2005 174 2006 175 2007 176 2009 177 2010 178 2011 179 and 2012 180 Develop Industry Excellence Award for Best Engine for 2009 181 2010 182 2011 183 2013 184 2016 185 2017 186 and 2018 187 Guinness World Record for most successful video game engine 2 Legal aspects editSee also Epic Games v Apple The state of the Unreal Engine came up in Epic s 2020 legal action against Apple Inc claiming anticompetitive behavior in Apple s iOS App Store Epic had uploaded a version of Fortnite that violated Apple s App Store allowances Apple in response removed the Fortnite app and later threatened to terminate Epic s developer accounts which would have prevented Epic from updating the Unreal Engine for iOS and macOS 188 The court agreed to grant Epic a permanent injunction against Apple to prevent Apple from taking this step since the court agreed that would impact numerous third party developers that rely on the Unreal Engine 189 See also editProcedural generation Make Something Unreal Epic Citadel The Matrix Awakens On set virtual productionReferences edit Unreal Engine End User License Agreement Unreal Engine Archived from the original on August 26 2018 Retrieved August 26 2018 a b Most successful videogame engine Guinness World Records July 16 2014 Archived from the original on December 22 2015 a b c d Lightbown David January 9 2018 Classic Tools Retrospective Tim Sweeney on the first version of the Unreal Editor Game Developer Archived from the original on August 23 2018 Retrieved February 22 2022 a b Sweeney Tim 2005 GPU Gems 2 Foreword Nvidia Developer Archived from the original on October 3 2017 Retrieved October 3 2017 Edwards Benj May 25 2009 From The Past To The Future Tim Sweeney Talks Gamasutra Archived from the original on August 9 2017 Retrieved November 18 2018 Plante Chris October 1 2012 Better with age A history of Epic Games Polygon Archived from the original on October 4 2017 Retrieved August 19 2020 a b Nutt Christian March 21 2014 Epic s Tim Sweeney lays out the case for Unreal Engine 4 Game Developer Archived from the original on October 3 2017 Retrieved February 22 2022 a b c Keighley Geoffrey Blinded By Reality The True Story Behind the Creation of Unreal GameSpot Archived from the original on May 19 2001 Retrieved October 3 2017 Horvath Stu May 17 2012 The Imagination Engine Why Next Gen Videogames Will Rock Your World Wired Vol 20 no 6 Conde Nast Archived from the original on May 30 2015 Retrieved February 22 2022 Brightman James March 13 2012 An Epic Interview With Tim Sweeney GamesIndustry biz Archived from the original on July 9 2019 Retrieved July 9 2019 a b c d Thomsen Mike February 23 2010 History of the Unreal Engine IGN Archived from the original on July 12 2017 Retrieved August 13 2017 a b Hand Randall July 21 2009 Doom to Dunia A Visual History of 3D Game Engines VizWorld Archived from the original on July 24 2009 Retrieved February 22 2022 a b Wilson Billy October 23 1998 Talkin nasty with Epic s code p1mp Tim Sweeney Voodoo Extreme Archived from the original on May 1 1999 Retrieved July 20 2019 O Brien Chris Wilson Billy March 28 2000 Ask Sweeney part 2 Voodoo Extreme Archived from the original on August 15 2000 Retrieved July 20 2019 Brandon Alexander 2004 Audio for Games Planning Process and Production New Riders p 70 ISBN 9780735714137 Interview Carlo Vogelsang on Lightning Quick 3D Audio with OpenAL Creative Labs June 30 2003 Archived from the original on August 10 2003 Retrieved July 8 2019 Brandon Alexander March 27 1998 Interactive Music Merging Quality with Effectiveness Game Developer Archived from the original on February 20 2020 Retrieved February 22 2022 Sweeney Tim Licensing FAQ unreal epicgames com Archived from the original on October 6 1999 Retrieved September 9 2021 a b Gestalt October 28 1999 Tim Sweeney of Epic Games Eurogamer Archived from the original on August 9 2020 Retrieved April 16 2020 Next gen engines Tolstiy s Place Archived from the original on November 21 2001 Retrieved August 7 2020 Edwards Benj February 19 2021 Before Fortnite There Was ZZT Meet Epic s First Game How To Geek Archived from the original on December 28 2021 Retrieved March 23 2021 Smith Tom July 16 2013 Unreal Epic s would be Doom er Quake killer The Register Archived from the original on August 12 2017 Retrieved August 13 2017 Wilson Billy O Brien Chris Heir Manveer Howarth Robert May 25 2000 Talkin nasty with Epic s Tim Sweeney Voodoo Extreme Archived from the original on June 20 2000 Retrieved August 13 2017 IGN Staff August 10 2001 Harry Potter and the Sorcerer s Stone IGN Archived from the original on April 4 2021 Retrieved August 25 2020 Kosak Dave Beyond Unreal GameSpy Archived from the original on June 21 2001 Retrieved April 16 2020 Reinhart Brandon June 9 2000 Postmortem Epic Games Unreal Tournament Gamasutra UBM plc Archived from the original on October 17 2016 Retrieved October 8 2016 This Is Unreal Tournament Next Generation April 16 1999 Archived from the original on November 12 1999 Retrieved January 24 2021 a b c d Herz J C December 2 1999 GAME THEORY For Game Maker There s Gold in the Code The New York Times Archived from the original on September 19 2017 Retrieved September 24 2017 Unreal Tournament IGN October 9 2000 Archived from the original on July 17 2016 Retrieved August 10 2017 IGN Staff December 8 2000 Interview With Dreamcast Unreal Tournament Team IGN Archived from the original on October 9 2019 Retrieved February 22 2022 Thompson Clive December 21 2009 Learn to Let Go How Success Killed Duke Nukem Wired Vol 18 no 1 Archived from the original on May 2 2020 Retrieved May 2 2020 a b Lightbown David October 23 2018 Classic Tools Retrospective The tools that built Deus Ex with Chris Norden Game Developer Archived from the original on June 29 2019 Retrieved February 22 2022 Reinhart Brandon June 9 2000 Postmortem Epic Games Unreal Tournament Game Developer Archived from the original on July 29 2017 Retrieved February 22 2022 History of Unreal Part 1 Beyond Unreal May 31 2005 Archived from the original on July 7 2011 Retrieved July 5 2009 Probably the biggest draw to Unreal was the ability to mod it Tim Sweeney Founder of Epic wrote a simple scripting engine into the game called UnrealScript a b c d e Busby Jason Parrish Zak Wilson Jeff July 21 2009 Introduction to Unreal Technology InformIT Archived from the original on September 30 2012 Retrieved February 22 2022 a b McDonald T Liam November 1998 The 3D Engine Wars Maximum PC Vol 3 no November 1998 p 43 ISSN 1522 4279 Archived from the original on October 16 2019 Retrieved September 17 2017 Tim Sweeney Looks Ahead IGN October 23 1998 Archived from the original on June 27 2019 Retrieved June 27 2019 McLeroy Carrie August 27 2008 Improving America s Army U S Army Archived from the original on November 19 2017 Retrieved August 11 2017 Kennedy Brian July 11 2002 Uncle Sam Wants You To Play This Game The New York Times Archived from the original on December 13 2017 Retrieved December 12 2017 McLean Foreman John April 6 2001 An Interview with Epic Games Tim Sweeney Game Developer Archived from the original on August 22 2017 Retrieved February 22 2022 McDonald Thomas L Gentlemen Start Your Engines Maximum PC No January 2001 p 44 a b c Tim Sweeney amp CliffyB Interview Planet Unreal October 22 2002 Archived from the original on October 24 2002 Retrieved September 27 2017 Parker Sam March 22 2002 GDC 2002 Unreal technology new benchmark GameSpot Archived from the original on September 8 2017 Retrieved January 6 2022 Parker Sam March 16 2004 Unreal Tournament 2004 Review GameSpot Archived from the original on July 11 2019 Retrieved July 11 2019 hal March 24 2004 BU Interviews Psyonix Beyond Unreal Archived from the original on November 15 2016 Retrieved November 29 2016 Wawro Alex July 21 2015 Why some old designs are worth revisiting A Rocket League story Game Developer Archived from the original on May 11 2019 Retrieved February 22 2022 Statt Nick May 1 2019 Epic buys Rocket League developer Psyonix strongly hints it will stop selling the game on Steam The Verge Archived from the original on May 1 2019 Retrieved July 11 2019 Edge Australia The unreal thing Edge Australia No 1 p 68 Retrieved August 26 2017 a b Parrish Kevin March 25 2011 Ubisoft 3DS Can Handle Unreal Engine 2 Tom s Guide Archived from the original on January 21 2016 Retrieved January 28 2016 Reed Kristan July 1 2004 Unreal Engine 3 Interview Eurogamer Archived from the original on March 15 2013 a b c Maximum PC Game Engines Exposed Maximum PC No Fall 2004 Special ed Future US pp 59 62 64 Archived from the original on October 16 2019 Retrieved August 11 2017 Caron Frank March 13 2008 Unreal Engine 4 to exclusively target next gen consoles Ars Technica Archived from the original on January 23 2019 Retrieved January 22 2019 Crossley Rob December 20 2010 Unreal Engine 3 game comes to Android Update 1 Develop Archived from the original on August 11 2017 Retrieved August 11 2017 De Vere Kathleen January 6 2012 A Top Grossing iOS Game Like Epic s Infinity Blade II Can Earn More Than 5 Million a Month Adweek Archived from the original on August 11 2017 Retrieved August 11 2017 Sottek T C October 7 2011 Adobe Flash 11 adopts Unreal Engine 3 for better browser games The Verge Archived from the original on July 6 2017 Retrieved August 11 2017 Crossley Rob June 7 2011 Wii U powered by Unreal Engine 3 tech Develop Archived from the original on August 11 2017 Retrieved August 12 2017 Ligman Kris May 2 2013 See Epic s Unreal Engine 3 running in HTML5 Gamasutra Archived from the original on August 11 2017 Retrieved February 22 2022 Callaham John March 19 2009 Epic Games to show off new Unreal Engine 3 features at GDC Big Download Archived from the original on March 18 2009 Shimpi Anand Lal December 29 2009 Epic Demonstrates Unreal Engine 3 for the iPod Touch iPhone 3GS AnandTech Archived from the original on July 8 2012 Steamworks Integration Now Available to Unreal Engine 3 Licensees Epic Games March 11 2010 Archived from the original on May 17 2010 Geomerics Announces New Enlighten Integration with Unreal Engine 3 Archived from the original on June 5 2012 Retrieved February 22 2022 Ingham Tim June 17 2010 E3 2010 Epic makes 3D Gears Of War 2 We ve seen it It s mega But retail release not planned Computer and Video Games Archived from the original on July 28 2012 Retrieved February 12 2011 TriOviz for Games Technology Brings 3D Capabilities to Unreal Engine 3 Epic Games October 6 2010 Archived from the original on March 9 2012 Fletcher JC October 11 2010 Epic s Mark Rein goes in depth with Unreal Engine 3 s TriOviz 3D Joystiq Archived from the original on March 12 2012 Hamilton Kirk February 8 2013 Apparently The Story Behind Epic s Dazzling 2011 Tech Demo Is A Doozy Kotaku Archived from the original on October 6 2014 Retrieved October 4 2014 Gies Arthur March 18 2014 Epic Games working on new unannounced IP UPDATE Polygon Archived from the original on October 6 2014 Retrieved October 4 2014 Gaudiosi John September 21 2011 Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward Forbes Archived from the original on October 7 2014 Retrieved October 4 2014 IGN Staff November 5 2009 Epic Games Announces Unreal Development Kit Powered By Unreal Engine 3 IGN Archived from the original on September 15 2014 Retrieved September 14 2014 Epic Games Releases Unreal Development Kit With iOS Support IGN Ziff Davis December 16 2010 Archived from the original on September 15 2014 Retrieved September 14 2014 Grant Christopher September 19 2011 Unreal Engine 3 comes to Mac OS X courtesy of September UDK release Joystiq Archived from the original on January 19 2012 Brian Steiner June 24 2013 How the Unreal Engine Became a Real Gaming Powerhouse Popular Mechanics Archived from the original on March 27 2023 Retrieved March 27 2023 Houlihan John August 18 2005 Rein We ve been working on Unreal Engine 4 for two years Computer and Video Games Future Publishing Limited Archived from the original on January 10 2014 Retrieved August 19 2005 Howarth Robert August 18 2005 Unreal Engine 4 IGN Archived from the original on January 5 2022 Retrieved September 9 2020 a b Valich Theo March 12 2008 Tim Sweeney Part 3 Unreal Engine 4 0 aims at next gen console war TG Daily Archived from the original on April 14 2010 Retrieved March 13 2008 Parrish Kevin February 11 2012 Epic Revealing Unreal Engine 4 Later This Year Tom s Hardware Archived from the original on February 28 2012 Retrieved March 1 2012 Shaw Patrick February 27 2012 Unreal Engine 4 Behind Closed Doors at GDC Wired Archived from the original on March 1 2012 Retrieved March 6 2012 Unreal Engine 4 GT TV Exclusive Development Walkthrough GameTrailers TV June 7 2012 Archived from the original on November 23 2018 Retrieved August 22 2018 via YouTube Burnes Andre June 7 2012 Epic Reveals Stunning Elemental Demo amp Tim Sweeney On Unreal Engine 4 Nvidia Archived from the original on June 10 2012 Retrieved June 12 2012 Papadopoulos John April 20 2013 Epic Games Tim Sweeney Explains Lack Of SVOGI In Unreal Engine 4 Dark Side of Gaming Archived from the original on April 11 2020 Retrieved February 14 2018 a b Grayson Nathan July 20 2012 Fortnite s Jessen Talks Minecraft PC Gaming UE4 Rock Paper Shotgun Archived from the original on May 1 2018 Retrieved May 1 2018 Thier Dave June 29 2012 Epic s Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made and Why You Care Forbes Archived from the original on October 6 2014 Retrieved October 4 2014 a b Totilo Stephen June 8 2012 How Unreal Engine 4 Will Change The Next Games You Play Kotaku Archived from the original on October 24 2012 Orland Kyle March 19 2014 Unreal Engine 4 now available as 19 month subscription with 5 royalty Ars Technica Archived from the original on August 8 2018 Retrieved August 8 2018 Zombie Studios Licenses Unreal Engine 4 UnrealEngine com December 18 2012 Archived from the original on January 23 2019 Retrieved January 23 2019 Making it in Unreal How Daylight survived public pressure and became the very first UE4 game PCGamesN November 24 2014 Archived from the original on January 23 2019 Retrieved January 22 2019 Sykes Tom September 5 2014 Unreal Engine 4 now free for academic use PC Gamer Archived from the original on April 4 2018 Retrieved April 4 2018 Seppala T September 5 2014 Would be game makers can sell each other new levels art in Unreal Engine 4 Engadget Archived from the original on July 19 2021 Retrieved July 19 2021 Nutt Christian February 19 2015 Epic Games offers up 5 million in Unreal Dev Grants Game Developer Informa Archived from the original on March 12 2015 Retrieved February 22 2022 Sirani Jordan March 2 2015 Unreal Engine 4 is Free for Everyone IGN Ziff Davis Archived from the original on March 14 2015 Retrieved March 12 2015 Nutt Christian March 2 2015 Unreal Engine 4 is now free to download for everyone Game Developer Informa Archived from the original on March 15 2015 Retrieved February 22 2022 Devin Connors September 3 2014 Epic Games Opens Unreal Engine Marketplace to Developers Update The Escapist Archived from the original on September 5 2014 Retrieved August 21 2018 Gaudiosi John March 3 2015 Why Epic Games is giving away its game technology Fortune Time Inc Archived from the original on March 8 2015 Retrieved March 13 2015 Graft Kris October 6 2016 Oculus Epic make deal to give Unreal Engine devs a royalties break Game Developer Archived from the original on October 30 2016 Retrieved February 22 2022 McAloon Alissa October 4 2017 Developing Fortnite Battle Royale prompted engine wide Unreal improvements Game Developer Archived from the original on February 24 2018 Retrieved February 22 2022 Frank Allegra December 4 2018 Epic Games is launching its own store and taking a smaller cut than Steam Polygon Archived from the original on January 20 2019 Retrieved December 7 2018 Unreal Engine Frequently Asked Questions Unreal Engine Archived from the original on September 6 2021 Retrieved July 23 2020 Sharing and Releasing Projects Unreal Engine Docs Retrieved August 19 2021 a b c d e Kumparak Greg April 3 2014 Unreal Engine 4 Gets Support For Making Linux And SteamOS Games TechCrunch Archived from the original on August 10 2017 Retrieved August 10 2017 Skrebels Joe October 16 2016 Nintendo Switch Will Support Unreal Engine 4 IGN Archived from the original on August 1 2017 Retrieved August 10 2017 a b Connors Devin April 24 2014 Epic Adds Xbox One PlayStation 4 Support to Unreal Engine 4 1 The Escapist Archived from the original on August 10 2017 Retrieved August 10 2017 a b Unreal Engine 4 25 released Unreal Engine Archived from the original on May 6 2020 Retrieved May 6 2020 Unreal Engine Support for Google Stadia Now Available Archived from the original on February 3 2020 Retrieved February 3 2020 Koolonavich Nikholai March 19 2018 Magic Leap Release Developer SDK Unreal Engine 4 Support Announced VRFocus Archived from the original on March 19 2018 Retrieved March 19 2018 Kastrenakes Jacob Robertson Adi April 30 2015 Steam s virtual reality just got a boost from the maker of Unreal Tournament The Verge Archived from the original on August 10 2017 Retrieved August 10 2017 Sykes Tom June 9 2013 Unreal Engine 4 gets Oculus Rift support could spell good things for future indie games PC Gamer Archived from the original on August 10 2017 Retrieved August 10 2017 Feltham Jamie June 5 2014 Unreal Engine 4 2 Update Adds Project Morpheus Support On PS4 amp PC VRFocus Archived from the original on August 10 2017 Retrieved August 10 2017 Matney Lucas March 15 2016 Native OSVR support comes to Unreal game engine TechCrunch Archived from the original on August 10 2017 Retrieved August 10 2017 Lang Ben September 16 2014 Samsung Gear VR and Google Project Tango Support Coming to Unreal Engine 4 Road To VR Archived from the original on August 10 2017 Retrieved August 10 2017 Ryan Vance May 31 2019 Unreal Engine 4 support for HoloLens 2 released in early access Unreal Engine Archived from the original on October 15 2019 Retrieved June 11 2019 Graft Kris May 19 2016 Google s new VR headset gets Unreal Engine 4 support Game Developer Archived from the original on August 10 2017 Retrieved August 10 2017 Cifaldi Frank March 29 2013 Interview Epic goes all in on HTML5 with UE4 support Game Developer Archived from the original on August 10 2017 Retrieved February 22 2022 Developing HTML5 Projects Unreal Engine Docs Archived from the original on January 5 2022 Retrieved January 5 2022 Statt Nick May 13 2020 Epic Games announces Unreal Engine 5 with stunning PlayStation 5 demo The Verge Archived from the original on March 21 2022 Retrieved December 11 2020 a b c d e Takahashi Dean May 13 2020 Epic Games Unreal Engine 5 will bring a generational change to graphics Venture Beat Archived from the original on February 16 2022 Retrieved May 13 2020 Makuch Eddie May 26 2021 Unreal Engine 5 Gets Stunning Demo With Incredible Graphics Enters Early Access GameSpot Archived from the original on December 28 2021 Retrieved May 26 2021 Sinclair Brendan April 6 2022 Epic launches Unreal Engine 5 GamesIndustry biz Archived from the original on April 7 2022 Retrieved April 5 2022 a b Valentine Rebekah May 13 2020 Epic Games announces Unreal Engine 5 with first PS5 footage GamesIndustry biz Archived from the original on May 20 2020 Retrieved May 13 2020 Tarantola Andrew May 13 2020 Epic Games teases its new nearly photorealistic Unreal Engine 5 Engadget Archived from the original on May 13 2020 Retrieved May 13 2020 a b c d Orland Kyle May 14 2020 How Epic got such amazing Unreal Engine 5 results on next gen consoles Ars Technica Archived from the original on May 14 2020 Retrieved May 14 2020 McWhertor Michael May 13 2020 Here s Unreal Engine 5 running on the PlayStation 5 Polygon Archived from the original on May 13 2020 Retrieved May 13 2020 Virtual Shadow Maps Unreal Engine Docs Archived from the original on February 7 2022 Retrieved February 7 2022 Dimitrov Rouslan Cascaded Shadow Maps PDF Archived PDF from the original on January 15 2022 Retrieved February 7 2022 Statt Nick May 13 2020 Epic CEO Tim Sweeney says the PS5 is so impressive it s going to help drive future PCs The Verge Archived from the original on May 13 2020 Retrieved May 13 2020 Takahashi Dean May 13 2020 Epic Games shows off a stunning Unreal Engine 5 demo on PlayStation 5 Venture Beat Archived from the original on May 18 2020 Retrieved May 13 2020 Maher Cian May 16 2020 Unreal Engine 5 will be fully supported on both PS5 and Xbox Series X VG247 Archived from the original on May 16 2020 Retrieved May 16 2020 Bailey Dustin May 13 2020 Fortnite moves to Unreal Engine 5 next year PCGamesN Archived from the original on September 25 2020 Retrieved May 13 2020 Capel Chris December 5 2021 Fortnite has finally moved to Unreal Engine 5 with Chapter 3 PCGamesN Archived from the original on December 5 2021 Retrieved December 5 2021 Welcome to Fortnite Battle Royale Chapter 4 Season 1 Fortnite Archived from the original on February 13 2023 Retrieved February 13 2023 Egan Toussaint December 9 2021 The Matrix Awakens imagines the future of storytelling in Unreal Engine 5 Polygon Archived from the original on December 10 2021 Retrieved December 9 2021 Kerr Chris February 10 2021 Epic Games new MetaHuman Creator will let devs everywhere build high fidelity humans Game Developer Archived from the original on February 22 2022 Retrieved February 22 2022 Takahashi Dean March 30 2021 Epic Games teams up with Cesium to bring 3D geospatial data to Unreal Venture Beat Archived from the original on March 30 2021 Retrieved March 30 2021 Kerr Chris March 9 2021 Epic Games acquires photogrammetry software developer Capturing Reality Game Developer Archived from the original on February 22 2022 Retrieved February 22 2022 Francis Bryant January 7 2021 Epic acquires RAD Game Tools Game Developer Archived from the original on January 7 2021 Retrieved February 22 2022 Machkovech Sam May 13 2020 Unreal Engine is now royalty free until a game makes a whopping 1 million Ars Technica Archived from the original on May 13 2020 Retrieved May 13 2020 Francis Bryant October 6 2023 Epic Games to update Unreal Engine pricing for devs outside game industry Game Developer Retrieved October 6 2023 UDK Design Goals of UnrealScript Unreal Engine Docs Archived from the original on July 3 2013 Retrieved June 26 2013 Schultz Warren Unreal Engine 4 First Look About com Archived from the original on May 24 2012 Retrieved December 29 2017 Wawro Alex March 1 2017 For Tim Sweeney advancing Epic means racing into AR and VR Game Developer Archived from the original on July 20 2017 Retrieved February 22 2022 a b Dive into Epic s announcements from GDC 2023 Unreal Engine March 23 2023 Archived from the original on March 23 2023 Retrieved March 23 2023 Peyton Jones Simon November 5 2021 An Epic future for SPJ Haskell Community Discourse Archived from the original on May 20 2022 Retrieved May 4 2022 Interview with Simon Peyton Jones Haskell Foundation March 25 2022 Archived from the original on March 27 2023 Retrieved March 27 2023 So Tim Sweeney is the founder and CEO of Epic and he is a computer scientist and has been interested in programming for a long time So he knows about Haskell and loves Haskell actually So I think that s why he thought of people like me and Lennart and was keen to have us But Verse isn t a Haskell clone by any means It s a language that Tim has been designing sort of in his head actually for I don t really quite know how long I should ask him around a decade So it s informed by functional programming and imperative programming and game programming and logic programming There s a lot going on in Verse Lennart s and my job is to sort of reverse engineer Verse out of tim s head and get it set down in a kind of formal semantics that everybody else can make make sense of Beyond Functional Programming The Verse Programming Language Simon Peyton Jones YouTube December 12 2022 Archived from the original on December 12 2022 Retrieved December 12 2022 The Verse Calculus a Core Calculus for Functional Logic Programming PDF simon peytonjones org Archived PDF from the original on March 15 2023 Retrieved March 27 2023 Brown Fraser September 4 2014 The Unreal Engine Marketplace is open for business PCGamesN Archived from the original on July 13 2018 Retrieved July 12 2018 Chalk Andy July 12 2018 Fortnite is making so much money that Epic is giving Unreal Marketplace creators a big raise PC Gamer Archived from the original on July 13 2018 Retrieved July 12 2018 Vergara Nico February 2 2023 Is Hogwarts Legacy on Unreal Engine 5 VideoGamer Archived from the original on February 2 2023 Retrieved February 27 2023 Bradshaw Tim Kruppa Miles August 12 2020 Epic and Unity rev their engines for the next era of entertainment Financial Times Archived from the original on August 12 2020 Bradshaw Tim Kruppa Miles August 13 2020 Epic and Unity rev their engines for the next era of entertainment Ars Technica Archived from the original on December 5 2021 Dealessandri Marie January 16 2020 What is the best game engine is Unreal Engine right for you GamesIndustry biz Archived from the original on November 17 2021 Retrieved July 19 2021 The Witcher A New Saga Begins March 21 2022 Archived from the original on April 12 2022 Retrieved April 7 2022 CD Projekt will swap REDengine for Unreal Engine 5 to create the next Witcher saga Game Developer March 22 2022 Archived from the original on April 5 2023 Retrieved April 6 2023 After Cyberpunk 2077 s Disastrous Launch CDPR Is Ditching REDengine For Unreal The Gamer September 9 2022 Archived from the original on January 19 2023 Retrieved April 6 2023 Nightingale Ed October 26 2022 CD Projekt Red announces remake of first Witcher game Eurogamer Archived from the original on May 21 2023 Retrieved August 26 2022 Technologies Like AI amp Unreal Engine Are A Having Big Impact On The Entertainment Business But Where Will It Go From Here May 21 2023 Archived from the original on July 31 2023 Retrieved July 31 2023 Upcoming Animated Series Zafari Is Being Rendered Completely With The Unreal Game Engine September 12 2017 Archived from the original on February 14 2018 Retrieved July 31 2023 Grubb Jeff November 19 2019 Why The Mandalorian cites Fortnite dev Epic Games in its credits Venture Beat Archived from the original on January 5 2022 Retrieved August 1 2020 Desowitz Bill February 20 2020 The Mandalorian How ILM s Innovative StageCraft Tech Created a Star Wars Virtual Universe Yahoo News Archived from the original on January 5 2022 Retrieved August 1 2020 Good Owen February 20 2020 How Lucasfilm used Unreal Engine to make The Mandalorian Polygon Archived from the original on November 13 2020 Retrieved August 1 2020 Vary Adam March 12 2020 Westworld Showrunners on the Series Bold New Direction for Season 3 Variety Archived from the original on March 9 2022 Retrieved August 1 2020 Failes Ian June 25 2020 Westworld s journey into the LED screen revolution Befores amp Afters Archived from the original on January 5 2022 Retrieved November 17 2020 Hopewell John June 3 2020 Mandalorian Style Virtual Technology Sound Stage Orca Studios Opens in Spain Variety Archived from the original on May 7 2021 Retrieved August 1 2020 Wiseman Andreas January 21 2021 Fortnite Creator Epic Games Makes Foray Into Movies With Animated Pic Gilgamesh Deadline Hollywood Archived from the original on January 21 2021 Retrieved January 21 2021 Takahashi Dean April 26 2021 Spire Animation Studios kicks off Epic Games new Unreal Shorts animated film program Venture Beat Archived from the original on October 6 2021 Retrieved April 26 2021 Giardina Carolyn October 22 2022 Too Much Volume The Tech Behind Mandalorian and House of the Dragon Faces Growing Pains The Hollywood Reporter Archived from the original on February 4 2023 Retrieved February 5 2023 Yee Erica December 14 2018 The real reason Epic landed a 15 billion valuation is not Fortnite s viral video game success CNBC Archived from the original on November 9 2021 Retrieved July 19 2021 Robertson Adi March 28 2012 Epic licensing Unreal Engine 3 for FBI training sim and other serious games The Verge Archived from the original on November 15 2022 Retrieved November 15 2022 BBC March 28 2012 Unreal games engine licensed to FBI and other US agencies BBC Archived from the original on July 4 2017 Retrieved July 18 2017 Brightman James March 27 2012 Epic Games launches Unreal Government Network for serious games applications GamesIndustry biz Archived from the original on August 22 2016 Retrieved June 24 2017 Barrie Allison November 21 2013 Army DHS join forces for virtual training tech for first responders Fox News Archived from the original on November 16 2015 Retrieved June 29 2017 Cowley Dana November 15 2018 Unreal Engine Wins Technology amp Engineering Emmy for Animation Production Unreal Engine Archived from the original on November 17 2018 Retrieved November 16 2018 Engineering Emmy Winners Announced Emmys com October 8 2020 Archived from the original on February 4 2022 Retrieved October 10 2020 Davenport Chris March 4 2021 Epic Games Unreal Engine Will be Recognized at Annie Awards Gamerant Archived from the original on April 27 2021 Retrieved March 7 2021 Front Line Awards 2004 Game Developer Magazine January 2005 p 14 Front Line Awards 2005 Game Developer Magazine January 2006 p 17 Front Line Awards 2006 Game Developer Magazine January 2007 p 14 Front Line Awards 2007 Game Developer Magazine January 2008 p 24 Front Line Awards 2009 Game Developer Magazine January 2010 p 11 Front Line Awards 2010 Game Developer Magazine January 2011 p 19 Front Line Awards 2011 Game Developer Magazine January 2012 p 10 Front Line Awards 2012 Game Developer Magazine January 2013 p 13 French Michael July 16 2009 Develop Awards The Winners In Full Develop Archived from the original on July 22 2016 Retrieved July 15 2016 Crossley Rob July 15 2010 Develop Awards Unreal Engine wins tight race MCV Develop Archived from the original on July 22 2016 Retrieved July 15 2016 Hoggins Tom July 21 2011 Develop Industry Excellence Award winners announced The Daily Telegraph Archived from the original on July 22 2016 Retrieved July 15 2016 French Michael July 10 2013 Game development stars honoured in Brighton Develop Archived from the original on July 22 2016 Retrieved July 15 2016 Kayser Daniel July 14 2016 Unreal Engine 4 Wins Develop Industry Excellence Award for Best Engine Unreal Engine Epic Games Archived from the original on July 22 2016 Retrieved July 15 2016 Cowley Dana July 25 2017 Develop Industry Excellence Awards 2017 Best Engine Unreal Engine Archived from the original on August 5 2017 Retrieved July 26 2017 Barton Seth July 12 2018 The Develop Awards 2018 All the winners MCV Archived from the original on February 13 2021 Retrieved July 18 2018 Bell Elliot August 14 2020 Daily Crunch Apple removes Fortnite from the App Store Archived from the original on June 5 2021 Retrieved August 14 2020 Statt Nick Peters Jay October 9 2020 Epic judge permanently restrains Apple from blocking Unreal Engine but won t force Fortnite The Verge Archived from the original on February 4 2022 Retrieved October 9 2020 Further reading editKosak Dave Talking with Tim Sweeney about the evolution of a game engine GameSpy Archived from the original on June 21 2001 Retrieved June 21 2001 Buecheler Christopher Tim Sweeney discusses the Unreal Engine GameSpy Archived from the original on June 21 2001 Retrieved June 21 2001 Keighley Geoffrey Blinded By Reality The True Story Behind the Creation of Unreal GameSpot Archived from the original on May 19 2001 Herz J C December 1999 GAME THEORY For Game Maker There s Gold in the Code The New York Times Archived from the original on September 19 2017 Retrieved December 20 2017 Thomsen Mike February 2010 History of the Unreal Engine IGN Archived from the original on July 12 2017 Retrieved February 3 2015 Bullis Kevin November 2011 Epic Games Finds New Customers MIT Technology Review Archived from the original on May 2 2019 Retrieved August 12 2017 Horvath Stu May 2012 The Imagination Engine Why Next Gen Videogames Will Rock Your World Wired Totilo Stephen June 2012 How Unreal Engine 4 Will Change The Next Games You Play Kotaku Archived from the original on December 21 2017 Retrieved December 19 2017 Steiner Brian June 2013 How The Unreal Engine Became A Real Gaming Powerhouse Popular Mechanics Archived from the original on April 27 2021 Retrieved February 6 2015 Harrington Richard November 2016 The game is on automotive product development in a new virtual world Automotive World Archived from the original on August 16 2017 Retrieved August 16 2017 Gaudiosi John March 2017 Epic Games Unreal Engine Is Opening Enterprise Business Doors In Automotive And Other Industries a listdaily Archived from the original on June 23 2022 Retrieved August 16 2017 Batchelor James April 2017 Sweeney The future of the games industry Make everyone a creator GamesIndustry biz Archived from the original on April 27 2021 Retrieved August 30 2017 Leif Johnson November 2017 How Unreal Tournament mods created a wave of successful indie studios PC Gamer Yee Erica December 2018 The real reason Epic landed a 15 billion valuation is not Fortnite s viral video game success CNBC Archived from the original on November 9 2021 Retrieved December 21 2018 Alba Michael March 2020 Unreal Engineering How a Game Engine is Playing in New Industries Engineering com Archived from the original on November 17 2020 Retrieved November 15 2020 External links edit nbsp Wikimedia Commons has media related to Unreal Engine Official website nbsp Portals nbsp 1990s nbsp Video games Retrieved from https en wikipedia org w index php title Unreal Engine amp oldid 1189817135, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.