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Wikipedia

Epic Games Store

The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.

Epic Games Store
The storefront in December 2022
Developer(s)Epic Games
Initial releaseDecember 6, 2018; 5 years ago (2018-12-06)
Platform
Available in15 languages
List of languages
Arabic, Chinese (Simplified), Chinese (Traditional), French, English, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Latin America), Spanish (Spain), Thai, Turkish
Type
LicenseProprietary software
Websiteepicgames.com/store

Epic began offering digital distribution for game publishers after the success of Fortnite, released in 2017, which Epic distributed using their own software channels to players on Windows and macOS systems. Tim Sweeney, founder and CEO of Epic Games, stated in August 2017 that the revenue cut of Steam, the dominant game storefront from Valve, was unreasonably high at 30%, and suggested that they could run a profitable store with as little as an 8% cut. By launch, Epic Games had settled on a 12% revenue cut for titles published through the store, as well as dropping the licensing fees for games built on their Unreal Engine, normally 5% of the revenue.

Epic Games enticed developers and publishers to the service by offering them time-exclusivity agreements to publish on the storefront, in exchange for guaranteed minimum revenue. Epic also offered users one or two free games each week for the first five years of its operation to help draw users. Criticism from users has been drawn to Epic Games and those developers and publishers opting for exclusivity deals, asserting that these are segmenting the market.

Storefront and software edit

The Epic Games Store is a storefront for games available via the web and built into Epic Games' launcher application. Both web and application allow players to purchase games, while through the launcher the player can install and keep their games up to date.

Epic's newer games will be exclusively available through its store and the company plans to fund developers to release exclusively through their store, using revenue guarantees to developers that opt for this, with Epic paying the difference should a game underperform.[1][2] For other developers, Epic takes a 12% share of revenue, the rest going to the developer, and for any games developed using the Unreal Engine, Epic forgoes the 5% revenue-based fee for those games sold through their storefront. After paying for content delivery and other services, Epic's profit is about 5% of gross revenue, though, with economies of scale, this could increase to 6–7%.[3] By Epic's calculations, the storefront's commission was sufficient to be profitable.[1]

Epic planned to offer one free game every two weeks through 2019;[4] this was increased to one free game every week in June 2019,[5] and on weeks where the free game had a mature content rating and thus locked out if parental controls are enabled, Epic offered a second free game not so rated.[6] Epic since affirmed that they planned to continue the free game program through 2021,[7][8] and 2022.[9] Later, it was announced the program would continue "through 2023 and beyond."[10] Through the first eighteen months of this program, Epic had given out over two thousand dollars of games, as estimated by PCGamesN.[11] Certain free game offerings had been highly popular; in its giveaway for Grand Theft Auto V in May 2020, more than seven millions new users claimed the giveaway in addition to existing ones, and temporarily crashed Epic's servers,[12][13] and later, over 19 million users obtained a free copy of Star Wars Battlefront II offered in January 2021, with the new influx of players crashing the game's servers briefly.[14] Documents unveiled during the Epic Games v. Apple trial in 2021 showed that in the store's giveaways prior to 2020, Epic paid buyouts to the developers of the free game ranging typically from $100,000 to $1 million, and measured this performance in new users drawn to the storefront on the order of 100,000 new users, with that buyout averaging from $0.50 to 5.00 per new user.[15] Epic Games also has offered sales, in which Epic absorbs the discount from the sale. For example, its first store-wide sale in May 2019 offered a discount of US$10 off any game valued at US$15 or more.[16]

The store at launch had barebones set of features, but Epic plans to develop feature subsets comparable to other digital storefronts. Eventually, the storefront will offer user reviews, but this feature will be opt-in by developers to avoid misuse by activities like review bombing.[2] Cloud saving was added in August 2019,[17] while preliminary support for achievements and user modifications were added in July 2020.[18] Full support for achievements were rolled out in October 2021.[19] There are no plans to include internal user forums. The storefront will include a ticket-based support system for users to report bugs and technical problems for games to developers, while developers will be encouraged to link to external forums and social channels of their choosing, like Reddit and Discord, in lieu of storefront-tied forums.[20] However, a party chat system, similar to features of Discord, will be implemented in 2021 to allow friends to chat while in games supported by the store.[21] Information taken from OpenCritic was added to product Store pages in January 2020 to provide users with critical review information.[22] The store added a review system in June 2022, and as to fight review bombing, the system is based on randomized polling of users, and with presentation of random subsets of these reviews to storefront pages.[23]

The store does not have features such as virtual reality headset support,[1] nor is expected to have any "game-shaped features" similar to Steam's trading cards designed to drive sales.[24]

Cloud saving was introduced on a very limited, game-by-game basis in July 2019, though Epic plans to expand this out after validating the feature.[25] In December 2019, Epic gave developers and publishers the option to implement their own in-game storefront for microtransactions and other purchases for a game, while still retaining the option to use the Epic storefront instead.[26]

Where possible, Epic plans to extend its "Support a Creator" program that it had launched in Fortnite Battle Royale to other games offered on the store. With the Support a Creator program, players can opt to indicate a streamer or content creator, selected by Epic based on submitted applications, to support. Supported streamers then receive revenue from Epic Games on microtransactions made through the Epic Games Store from the players that supported them, incentivizing these content creators; within Fortnite, creators had received about 5% of the cash value of the microtransactions.[24]

Following developers discovering that Valve would not allow games on Steam that used blockchain-based elements like cryptocurrency or non-fungible tokens as these items have value outside of Steam, Epic announced that they would allow such games, though this remains part of the review of each game that Epic performs before accepting a game onto its system.[27]

History edit

Digital distribution of games for personal computers prior to the introduction of the Epic Games Store was through digital storefronts like Steam and GOG.com, with Steam being the dominant channel with an estimated 75% of all digital distribution in 2013.[28] Valve, which operated Steam, took a 30% revenue cut of all games sold through their services, a figure matched by the other services like GOG.com, and console and mobile storefronts.[29] In August 2017, Epic's Tim Sweeney suggested that 30% was no longer a reasonable cut, and that Valve could still profit if they cut their revenue share to 8%.[30]

In early December 2018, Epic Games announced that it would open a digital storefront to challenge Steam by using a 12% revenue split rather than Steam's 30%.[31] Epic also said that it would not impose digital rights management (DRM) restrictions on games sold through its platform.[31] The store opened days later, on December 6, 2018, as part of the Game Awards, with a handful of games and a short list of upcoming titles.[32][33] The store was open for macOS and Windows platforms before expanding to Android and other platforms.[31] Epic aims to release a storefront for Android devices, bypassing the Google Play Store, where it will similarly only take a 12% cut compared to Google's 30%. While Apple, Inc.'s monopoly on iOS currently makes it impossible for Epic to release an App Store there, analysts believe that if Google reacts to Epic's App Store by reducing their cut, Apple will be pressured to follow suit.[34] Epic has tried to ask Google for an exemption to bypass Google's payment systems for in-app purchases for the Fortnite Battle Royale app, but Google has refused to allow this.[35]

 
Sergey Galyonkin, the store's director of publishing strategy

Prior to the store's launch, its Director of Publishing Strategy, Sergey Galyonkin, had run Steam Spy, a website that collected Steam usage data from public profiles to create public sales statistics. He ran the site as a side-project but used it to learn what developers would want from Epic's store, namely fewer social elements and less visual clutter.[36] The store's contents were hand-curated until Epic opened the store to self-publishing, starting with a beta of these features in August 2021.[1][37] Epic's staff will still need to approve games for the store, a process that "mostly focus[es] on the technical side of things and general quality", according to Tim Sweeney. Sweeney does not expect this vetting process to be as stringent as the approvals needed to publish games on home video game consoles, but will use human evaluation to filter out bloatware and asset flips, among other poor-quality titles.[38] Epic does not plan to allow adults-only mature content on the store.[33]

In January 2019, Ubisoft announced its plans to distribute its games via the Epic Games Store, with its upcoming Tom Clancy's The Division 2 to be sold on the storefront (in addition to Ubisoft's own Uplay storefront) instead of Steam, making it the first major third-party publisher to utilize the Epic Games Store.[39] Ubisoft said that selecting the Epic Games Store for future games was part of a larger business discussion related to Steam. Chris Early, Ubisoft's vice president for partnerships and revenue, described Steam as "unrealistic, the current business model that they have...It doesn't reflect where the world is today in terms of game distribution."[40] Publisher Deep Silver followed suit later that month, announcing that Metro Exodus will be exclusive to Epic Games Store for one year, at a reduced US$50 (in North America[41]) compared to US$60 when it was offered on other storefronts.[42][43] Epic has subsequently made partnerships with Private Division and Quantic Dream for publishing on the store.[44]

The storefront started offering non-game applications in December 2020 with the introduction of Spotify; Epic stated that it will not take a cut of any of Spotify's subscriptions for those using it via its storefront app.[45][46] Other apps added included itch.io, iHeartRadio, Krita, and Brave.[47]

Epic introduced cabined accounts intended for children in December 2022. These accounts have access to certain free games on the store, including Fortnite, Fall Guys, and Rocket League with limited gameplay features to provide a safe environment for children. These accounts also cannot purchase games without the authority of a parent's approval, as well as other parental controls.[48]

Epic added self-publishing options to the store in March 2023. Similar to Steam Direct, a developer pays $100 to list their game. Epic does some minimum oversight of these games, disallowing pornographic titles and those with multiplayer but lacking cross-platform play support for the game on other storefronts.[49] In May, Epic announced a reward program in which users can earn 5% in currency for eligible purchases.[50] A First Run Program, offering developers to waive Epic's revenue share during 6 months store exclusivity, was announced on August 23, 2023.[51] Additionally, a Now on Epic program, offering developers the same conditions for previously released games, was announced on October 16, 2023.[52]

Reception edit

The Epic Games Store was announced a few days after Valve had revealed a change in the Steam revenue sharing model that reduced Valve's take, reducing their revenue cut from 30% to 25% after a game made more than US$10 million, and to 20% after US$50 million.[53] Several indie game developers expressed concern that this change was meant to help keep larger AAA developers and publishers and did little to support smaller developers.[54] As such, when the Epic Games Store was announced, several journalists saw it as potentially disruptive to Steam's current model.[55][56] Some developers and publishers have announced plans to release games that they were planning to release through Steam now exclusively through the Epic Games Store, or to have timed exclusivity on Epic's storefront before appearing on other services.[57][58] Valve's Gabe Newell welcomed the competition, saying it "is awesome for everybody. It keeps us honest, it keeps everybody else honest", but did comment that, in the short-term, the competition was "ugly".[59]

Over its first year in 2019, Epic reported that the Store drew 108 million customers and brought in over US$680 million in sales, with US$251 million being spent on third-party games. Of those third-party games, 90% of the sales came from the Epic Games Store's time-limited exclusives. Overall, Epic stated that overall sales were 60% higher than they had anticipated.[7] For 2020, Epic stated the store had reached 160 million players, 31 million daily active players, and annual sales over US$700 million (US$265 million of that for third-party titles).[8] According to data collected by Simon Carless in 2021, of the first wave of Epic storefront-exclusive games in 2019, only Satisfactory had surpassed what Epic paid for that exclusivity, and it along with Dauntless are the only two games expected to make a profit for Epic.[60]

Reactions to storefront exclusivity edit

To compete against Steam, Epic Games has frequently arranged for time-exclusive releases of games on the Epic Games Store before other storefronts, typically for either six months or a year.[61] Sweeney stated that this strategy was the only way to challenge Steam's dominant position,[62] and would stop seeking exclusivity should Valve reduce its 30% revenue share.[63] Otherwise, Epic will continue to accept offers for exclusivity on the Epic Games Store from any developers or publishers that are interested, regardless of what prior plans they had made with Steam or other storefronts.[64]

Some consumers have reacted negatively towards these exclusivity deals, as it appears to create division in the gaming community similar to games that are released with timed exclusivity on home consoles.[65] Metro Exodus, by developers 4A Games and published by Deep Silver, had been planned as a Steam release. However, Deep Silver announced a few weeks before release that the game would be a timed-exclusive on the Epic Games Store, eventually available on Steam a year after release. Some users were upset by this, review bombing the game on Steam and complaining at 4A Games. Deep Silver backed up 4A Games, and noted the decision for Epic Games Store exclusivity was made by Deep Silver's parent, Koch Media.[66] In the days that followed after Metro Exodus' release, players used the Steam review system to praise the game as Epic Games Store lacked user reviews at that time.[67] Phoenix Point, a spiritual successor to X-COM by X-COM' lead designer Julian Gollop, was successfully crowdfunded with players given the option of redemption keys on Steam or GOG.com. In March 2019, Gollop announced that they have opted to make Phoenix Point exclusive to the Epic Games Store for a year; backers would get a redemption key for the Epic Games Store as well as for Steam or GOG a year later when the exclusivity period was up, as well as being provided the first year's downloadable content for free. Gollop explained that with the exclusivity deal, his team received additional financial support to finish up Phoenix Point. Several backers were angered by this decision, believing that Gollop's team used their funds to get the game to a point where they could get external investment and then change the direction of the game. Gollop asserted that the deal with Epic Games did not alter Phoenix Point's ultimate direction, but did offer full refunds to backers if they wanted.[68]

Glumberland, the developers of Ooblets, announced that the game would be exclusive to the Epic Games Store in late July 2019, citing that Epic's funding support would help to keep the studio afloat until release and provide them a better revenue split.[69] In the announcement by Glumberland's Ben Wasser, he included what he felt had been joking language related to criticisms of Epic Games Store exclusivity, calling those who complained "immature, toxic gamers", but that the situation was "nothing to get worked up about".[70] In the wake of this, Wasser and others at Glumberland began to receive thousands of hostile negative messages related to the announcement, including threats.[69] Wasser had not expected the community to react to the message that way, and tried to clarify Glumberland's position of needing Epic's support rather than any attempt to spurn the gaming community. Sweeney spoke later that the campaign against Ooblets represents a growing trend in the community based on "the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views."[70] Sweeney said that Epic is working with its partners and developers to try to improve the situation and support those targeted in such manners.[70]

Further issues on exclusivity arose after Unfold Games, who were in the final stages of preparing to release their game Darq, reported on their interactions with Epic Games. Darq had been established as a Steam release for several months and the developers announced that they were nearing release in 2019. According to Unfold Games, Epic Games approached them about having the game on the Epic Games Store in addition to providing funding support. However, when asked, Epic Games clarified that Unfold would have to sell the game on the Epic Games Store exclusively, having to withdraw the game from Steam for a period of one year. Unfold decided against going with Epic Games, noting that a large part of their marketing for fundraising was a major emphasis on releasing on Steam, as well as due to the game having been wishlisted by a large number of Steam users. As a result of media attention regarding Epic Games Store, Unfold released Darq as a digital rights management-free game on Steam and GOG.com.[71] Some journalists have expressed concern that Epic's large focus on exclusivity may harm their intent.[71][72]

Following a number of other time-exclusive planned releases on the Epic Games Store announced during the 2019 Game Developers Conference and further complaints from players about this, Steve Allison, head of the storefront division, admitted that they did not want to cause such disruption in the gaming community. According to Allison, they will try to avoid making such large-scale exclusivity deals so close to a game's release and want to try to respect what the community wants.[65] Following similar complaints from backers of Shenmue III who were upset about the Steam release being delayed, Epic Games announced that with Shenmue III and any future crowd-funded game that ends up with Epic Games Store exclusivity, it will cover the costs of any refund requests from backers.[73]

Other criticisms edit

In April 2021 in the Epic Games v. Apple lawsuit, Apple submitted a court filing that claimed that the Epic Games Store was running at a significant loss and likely would not be profitable until 2027, based on deposition from Epic's financial management, and thus requiring Epic to assure revenue from its other product streams. Apple asserted that Epic had lost around $400 million on the store from 2019 to 2020, primarily due to the minimum guarantees it provides to developers for bringing their game to the store and from its storefront exclusivity deals. In its response to Apple's claim, Epic stated it expected the Epic Games Store to become profitable by 2023 and that it was not yet profitable "because it has front-loaded its marketing and user-acquisition costs to gain market share".[74][75] Sweeney, in response to this claim via Twitter, stated that the store "has proven to be a fantastic success in reaching gamers with great games and a fantastic investment into growing the business".[76]

In March 2021, PC Gamer discovered that on select laptop configurations Epic Games Store can shorten battery lifespan by up to 20% even when it is not used (Epic Games Store window is closed and application is minimized to tray). On most devices, this impact is milder, at only 5%.[77][78]

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  66. ^ Yin-Poole, Wesley (February 4, 2019). "Fallout from Metro Exodus Epic Games store exclusivity gets messy". Eurogamer. from the original on March 22, 2019. Retrieved March 15, 2019.
  67. ^ Yin-Poole, Wesley (February 23, 2019). "Metro Exodus players are leaving thousands of positive reviews - on Steam". Eurogamer. from the original on March 22, 2019. Retrieved March 15, 2019.
  68. ^ Yin-Poole, Wesley (March 14, 2019). "Original X-COM creator faces backlash after signing Epic Games store exclusive deal for Phoenix Point". Eurogamer. from the original on March 22, 2019. Retrieved March 15, 2019.
  69. ^ a b Van Allen, Erik (August 5, 2019). "Ooblets Devs Flooded With Hateful Messages Following Epic Deal". USGamer. from the original on August 5, 2019. Retrieved August 5, 2019.
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  71. ^ a b Orland, Kyle (August 19, 2019). "Why one PC developer turned down the security of Epic's exclusivity offer". Ars Technica. from the original on August 21, 2019. Retrieved August 21, 2019.
  72. ^ Taylor, Hadyn (August 19, 2019). "DARQ dev highlights "double standard" of Epic Game Store". GamesIndustry.biz. from the original on October 8, 2020. Retrieved August 21, 2019.
  73. ^ Ivan, Tom (July 2, 2019). "Epic Games will cover future refunds for crowdfunded exclusives". Video Games Chronicle. from the original on September 25, 2020. Retrieved July 2, 2019.
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  75. ^ Yin-Poole, Wesley (April 10, 2021). "Epic is losing hundreds of millions of dollars in its war against Steam". Eurogamer. from the original on April 10, 2021. Retrieved April 10, 2021.
  76. ^ Zwiezen, Zack (April 11, 2021). "Epic CEO Tim Sweeney Is Very Excited About The Epic Games Store Losing A Ton Of Money". Kotaku. from the original on April 11, 2021. Retrieved April 11, 2021.
  77. ^ "Tested: How the Epic Games Store can drain your laptop's battery life". PCWorld. March 22, 2021. from the original on March 23, 2021. Retrieved March 23, 2021.
  78. ^ Jimenez, Jorge (March 22, 2021). "The Epic Games Store could be draining your gaming laptop's battery life". PC Gamer. from the original on March 23, 2021. Retrieved March 23, 2021.

External links edit

  •   Media related to Epic Games Store at Wikimedia Commons
  • Official website  

epic, games, store, video, game, digital, distribution, service, storefront, operated, epic, games, launched, december, 2018, software, client, microsoft, windows, macos, online, storefront, service, provides, friends, list, management, game, matchmaking, othe. The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games It launched in December 2018 as a software client for Microsoft Windows and macOS and online storefront The service provides friends list management game matchmaking and other features Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms such as discussion boards or user reviews instead using existing social media platforms to support these Epic Games StoreThe storefront in December 2022Developer s Epic GamesInitial releaseDecember 6 2018 5 years ago 2018 12 06 PlatformMicrosoft WindowsmacOSAvailable in15 languagesList of languagesArabic Chinese Simplified Chinese Traditional French English German Italian Japanese Korean Polish Portuguese Brazil Russian Spanish Latin America Spanish Spain Thai TurkishTypeContent deliveryLicenseProprietary softwareWebsiteepicgames com storeEpic began offering digital distribution for game publishers after the success of Fortnite released in 2017 which Epic distributed using their own software channels to players on Windows and macOS systems Tim Sweeney founder and CEO of Epic Games stated in August 2017 that the revenue cut of Steam the dominant game storefront from Valve was unreasonably high at 30 and suggested that they could run a profitable store with as little as an 8 cut By launch Epic Games had settled on a 12 revenue cut for titles published through the store as well as dropping the licensing fees for games built on their Unreal Engine normally 5 of the revenue Epic Games enticed developers and publishers to the service by offering them time exclusivity agreements to publish on the storefront in exchange for guaranteed minimum revenue Epic also offered users one or two free games each week for the first five years of its operation to help draw users Criticism from users has been drawn to Epic Games and those developers and publishers opting for exclusivity deals asserting that these are segmenting the market Contents 1 Storefront and software 2 History 3 Reception 3 1 Reactions to storefront exclusivity 3 2 Other criticisms 4 References 5 External linksStorefront and software editThe Epic Games Store is a storefront for games available via the web and built into Epic Games launcher application Both web and application allow players to purchase games while through the launcher the player can install and keep their games up to date Epic s newer games will be exclusively available through its store and the company plans to fund developers to release exclusively through their store using revenue guarantees to developers that opt for this with Epic paying the difference should a game underperform 1 2 For other developers Epic takes a 12 share of revenue the rest going to the developer and for any games developed using the Unreal Engine Epic forgoes the 5 revenue based fee for those games sold through their storefront After paying for content delivery and other services Epic s profit is about 5 of gross revenue though with economies of scale this could increase to 6 7 3 By Epic s calculations the storefront s commission was sufficient to be profitable 1 Epic planned to offer one free game every two weeks through 2019 4 this was increased to one free game every week in June 2019 5 and on weeks where the free game had a mature content rating and thus locked out if parental controls are enabled Epic offered a second free game not so rated 6 Epic since affirmed that they planned to continue the free game program through 2021 7 8 and 2022 9 Later it was announced the program would continue through 2023 and beyond 10 Through the first eighteen months of this program Epic had given out over two thousand dollars of games as estimated by PCGamesN 11 Certain free game offerings had been highly popular in its giveaway for Grand Theft Auto V in May 2020 more than seven millions new users claimed the giveaway in addition to existing ones and temporarily crashed Epic s servers 12 13 and later over 19 million users obtained a free copy of Star Wars Battlefront II offered in January 2021 with the new influx of players crashing the game s servers briefly 14 Documents unveiled during the Epic Games v Apple trial in 2021 showed that in the store s giveaways prior to 2020 Epic paid buyouts to the developers of the free game ranging typically from 100 000 to 1 million and measured this performance in new users drawn to the storefront on the order of 100 000 new users with that buyout averaging from 0 50 to 5 00 per new user 15 Epic Games also has offered sales in which Epic absorbs the discount from the sale For example its first store wide sale in May 2019 offered a discount of US 10 off any game valued at US 15 or more 16 The store at launch had barebones set of features but Epic plans to develop feature subsets comparable to other digital storefronts Eventually the storefront will offer user reviews but this feature will be opt in by developers to avoid misuse by activities like review bombing 2 Cloud saving was added in August 2019 17 while preliminary support for achievements and user modifications were added in July 2020 18 Full support for achievements were rolled out in October 2021 19 There are no plans to include internal user forums The storefront will include a ticket based support system for users to report bugs and technical problems for games to developers while developers will be encouraged to link to external forums and social channels of their choosing like Reddit and Discord in lieu of storefront tied forums 20 However a party chat system similar to features of Discord will be implemented in 2021 to allow friends to chat while in games supported by the store 21 Information taken from OpenCritic was added to product Store pages in January 2020 to provide users with critical review information 22 The store added a review system in June 2022 and as to fight review bombing the system is based on randomized polling of users and with presentation of random subsets of these reviews to storefront pages 23 The store does not have features such as virtual reality headset support 1 nor is expected to have any game shaped features similar to Steam s trading cards designed to drive sales 24 Cloud saving was introduced on a very limited game by game basis in July 2019 though Epic plans to expand this out after validating the feature 25 In December 2019 Epic gave developers and publishers the option to implement their own in game storefront for microtransactions and other purchases for a game while still retaining the option to use the Epic storefront instead 26 Where possible Epic plans to extend its Support a Creator program that it had launched in Fortnite Battle Royale to other games offered on the store With the Support a Creator program players can opt to indicate a streamer or content creator selected by Epic based on submitted applications to support Supported streamers then receive revenue from Epic Games on microtransactions made through the Epic Games Store from the players that supported them incentivizing these content creators within Fortnite creators had received about 5 of the cash value of the microtransactions 24 Following developers discovering that Valve would not allow games on Steam that used blockchain based elements like cryptocurrency or non fungible tokens as these items have value outside of Steam Epic announced that they would allow such games though this remains part of the review of each game that Epic performs before accepting a game onto its system 27 History editDigital distribution of games for personal computers prior to the introduction of the Epic Games Store was through digital storefronts like Steam and GOG com with Steam being the dominant channel with an estimated 75 of all digital distribution in 2013 28 Valve which operated Steam took a 30 revenue cut of all games sold through their services a figure matched by the other services like GOG com and console and mobile storefronts 29 In August 2017 Epic s Tim Sweeney suggested that 30 was no longer a reasonable cut and that Valve could still profit if they cut their revenue share to 8 30 In early December 2018 Epic Games announced that it would open a digital storefront to challenge Steam by using a 12 revenue split rather than Steam s 30 31 Epic also said that it would not impose digital rights management DRM restrictions on games sold through its platform 31 The store opened days later on December 6 2018 as part of the Game Awards with a handful of games and a short list of upcoming titles 32 33 The store was open for macOS and Windows platforms before expanding to Android and other platforms 31 Epic aims to release a storefront for Android devices bypassing the Google Play Store where it will similarly only take a 12 cut compared to Google s 30 While Apple Inc s monopoly on iOS currently makes it impossible for Epic to release an App Store there analysts believe that if Google reacts to Epic s App Store by reducing their cut Apple will be pressured to follow suit 34 Epic has tried to ask Google for an exemption to bypass Google s payment systems for in app purchases for the Fortnite Battle Royale app but Google has refused to allow this 35 nbsp Sergey Galyonkin the store s director of publishing strategyPrior to the store s launch its Director of Publishing Strategy Sergey Galyonkin had run Steam Spy a website that collected Steam usage data from public profiles to create public sales statistics He ran the site as a side project but used it to learn what developers would want from Epic s store namely fewer social elements and less visual clutter 36 The store s contents were hand curated until Epic opened the store to self publishing starting with a beta of these features in August 2021 1 37 Epic s staff will still need to approve games for the store a process that mostly focus es on the technical side of things and general quality according to Tim Sweeney Sweeney does not expect this vetting process to be as stringent as the approvals needed to publish games on home video game consoles but will use human evaluation to filter out bloatware and asset flips among other poor quality titles 38 Epic does not plan to allow adults only mature content on the store 33 In January 2019 Ubisoft announced its plans to distribute its games via the Epic Games Store with its upcoming Tom Clancy s The Division 2 to be sold on the storefront in addition to Ubisoft s own Uplay storefront instead of Steam making it the first major third party publisher to utilize the Epic Games Store 39 Ubisoft said that selecting the Epic Games Store for future games was part of a larger business discussion related to Steam Chris Early Ubisoft s vice president for partnerships and revenue described Steam as unrealistic the current business model that they have It doesn t reflect where the world is today in terms of game distribution 40 Publisher Deep Silver followed suit later that month announcing that Metro Exodus will be exclusive to Epic Games Store for one year at a reduced US 50 in North America 41 compared to US 60 when it was offered on other storefronts 42 43 Epic has subsequently made partnerships with Private Division and Quantic Dream for publishing on the store 44 The storefront started offering non game applications in December 2020 with the introduction of Spotify Epic stated that it will not take a cut of any of Spotify s subscriptions for those using it via its storefront app 45 46 Other apps added included itch io iHeartRadio Krita and Brave 47 Epic introduced cabined accounts intended for children in December 2022 These accounts have access to certain free games on the store including Fortnite Fall Guys and Rocket League with limited gameplay features to provide a safe environment for children These accounts also cannot purchase games without the authority of a parent s approval as well as other parental controls 48 Epic added self publishing options to the store in March 2023 Similar to Steam Direct a developer pays 100 to list their game Epic does some minimum oversight of these games disallowing pornographic titles and those with multiplayer but lacking cross platform play support for the game on other storefronts 49 In May Epic announced a reward program in which users can earn 5 in currency for eligible purchases 50 A First Run Program offering developers to waive Epic s revenue share during 6 months store exclusivity was announced on August 23 2023 51 Additionally a Now on Epic program offering developers the same conditions for previously released games was announced on October 16 2023 52 Reception editThe Epic Games Store was announced a few days after Valve had revealed a change in the Steam revenue sharing model that reduced Valve s take reducing their revenue cut from 30 to 25 after a game made more than US 10 million and to 20 after US 50 million 53 Several indie game developers expressed concern that this change was meant to help keep larger AAA developers and publishers and did little to support smaller developers 54 As such when the Epic Games Store was announced several journalists saw it as potentially disruptive to Steam s current model 55 56 Some developers and publishers have announced plans to release games that they were planning to release through Steam now exclusively through the Epic Games Store or to have timed exclusivity on Epic s storefront before appearing on other services 57 58 Valve s Gabe Newell welcomed the competition saying it is awesome for everybody It keeps us honest it keeps everybody else honest but did comment that in the short term the competition was ugly 59 Over its first year in 2019 Epic reported that the Store drew 108 million customers and brought in over US 680 million in sales with US 251 million being spent on third party games Of those third party games 90 of the sales came from the Epic Games Store s time limited exclusives Overall Epic stated that overall sales were 60 higher than they had anticipated 7 For 2020 Epic stated the store had reached 160 million players 31 million daily active players and annual sales over US 700 million US 265 million of that for third party titles 8 According to data collected by Simon Carless in 2021 of the first wave of Epic storefront exclusive games in 2019 only Satisfactory had surpassed what Epic paid for that exclusivity and it along with Dauntless are the only two games expected to make a profit for Epic 60 Reactions to storefront exclusivity edit To compete against Steam Epic Games has frequently arranged for time exclusive releases of games on the Epic Games Store before other storefronts typically for either six months or a year 61 Sweeney stated that this strategy was the only way to challenge Steam s dominant position 62 and would stop seeking exclusivity should Valve reduce its 30 revenue share 63 Otherwise Epic will continue to accept offers for exclusivity on the Epic Games Store from any developers or publishers that are interested regardless of what prior plans they had made with Steam or other storefronts 64 Some consumers have reacted negatively towards these exclusivity deals as it appears to create division in the gaming community similar to games that are released with timed exclusivity on home consoles 65 Metro Exodus by developers 4A Games and published by Deep Silver had been planned as a Steam release However Deep Silver announced a few weeks before release that the game would be a timed exclusive on the Epic Games Store eventually available on Steam a year after release Some users were upset by this review bombing the game on Steam and complaining at 4A Games Deep Silver backed up 4A Games and noted the decision for Epic Games Store exclusivity was made by Deep Silver s parent Koch Media 66 In the days that followed after Metro Exodus release players used the Steam review system to praise the game as Epic Games Store lacked user reviews at that time 67 Phoenix Point a spiritual successor to X COM by X COM lead designer Julian Gollop was successfully crowdfunded with players given the option of redemption keys on Steam or GOG com In March 2019 Gollop announced that they have opted to make Phoenix Point exclusive to the Epic Games Store for a year backers would get a redemption key for the Epic Games Store as well as for Steam or GOG a year later when the exclusivity period was up as well as being provided the first year s downloadable content for free Gollop explained that with the exclusivity deal his team received additional financial support to finish up Phoenix Point Several backers were angered by this decision believing that Gollop s team used their funds to get the game to a point where they could get external investment and then change the direction of the game Gollop asserted that the deal with Epic Games did not alter Phoenix Point s ultimate direction but did offer full refunds to backers if they wanted 68 Glumberland the developers of Ooblets announced that the game would be exclusive to the Epic Games Store in late July 2019 citing that Epic s funding support would help to keep the studio afloat until release and provide them a better revenue split 69 In the announcement by Glumberland s Ben Wasser he included what he felt had been joking language related to criticisms of Epic Games Store exclusivity calling those who complained immature toxic gamers but that the situation was nothing to get worked up about 70 In the wake of this Wasser and others at Glumberland began to receive thousands of hostile negative messages related to the announcement including threats 69 Wasser had not expected the community to react to the message that way and tried to clarify Glumberland s position of needing Epic s support rather than any attempt to spurn the gaming community Sweeney spoke later that the campaign against Ooblets represents a growing trend in the community based on the coordinated and deliberate creation and promotion of false information including fake screenshots videos and technical analysis accompanied by harassment of partners promotion of hateful themes and intimidation of those with opposing views 70 Sweeney said that Epic is working with its partners and developers to try to improve the situation and support those targeted in such manners 70 Further issues on exclusivity arose after Unfold Games who were in the final stages of preparing to release their game Darq reported on their interactions with Epic Games Darq had been established as a Steam release for several months and the developers announced that they were nearing release in 2019 According to Unfold Games Epic Games approached them about having the game on the Epic Games Store in addition to providing funding support However when asked Epic Games clarified that Unfold would have to sell the game on the Epic Games Store exclusively having to withdraw the game from Steam for a period of one year Unfold decided against going with Epic Games noting that a large part of their marketing for fundraising was a major emphasis on releasing on Steam as well as due to the game having been wishlisted by a large number of Steam users As a result of media attention regarding Epic Games Store Unfold released Darq as a digital rights management free game on Steam and GOG com 71 Some journalists have expressed concern that Epic s large focus on exclusivity may harm their intent 71 72 Following a number of other time exclusive planned releases on the Epic Games Store announced during the 2019 Game Developers Conference and further complaints from players about this Steve Allison head of the storefront division admitted that they did not want to cause such disruption in the gaming community According to Allison they will try to avoid making such large scale exclusivity deals so close to a game s release and want to try to respect what the community wants 65 Following similar complaints from backers of Shenmue III who were upset about the Steam release being delayed Epic Games announced that with Shenmue III and any future crowd funded game that ends up with Epic Games Store exclusivity it will cover the costs of any refund requests from backers 73 Other criticisms edit In April 2021 in the Epic Games v Apple lawsuit Apple submitted a court filing that claimed that the Epic Games Store was running at a significant loss and likely would not be profitable until 2027 based on deposition from Epic s financial management and thus requiring Epic to assure revenue from its other product streams Apple asserted that Epic had lost around 400 million on the store from 2019 to 2020 primarily due to the minimum guarantees it provides to developers for bringing their game to the store and from its storefront exclusivity deals In its response to Apple s claim Epic stated it expected the Epic Games Store to become profitable by 2023 and that it was not yet profitable because it has front loaded its marketing and user acquisition costs to gain market share 74 75 Sweeney in response to this claim via Twitter stated that the store has proven to be a fantastic success in reaching gamers with great games and a fantastic investment into growing the business 76 In March 2021 PC Gamer discovered that on select laptop configurations Epic Games Store can shorten battery lifespan by up to 20 even when it is not used Epic Games Store window is closed and application is minimized to tray On most devices this impact is milder at only 5 77 78 References edit a b c d Bertz Matt December 4 2018 Tim Sweeney Answers Questions About The New Epic Games Store Game Informer Archived from the original on April 13 2020 Retrieved December 7 2018 a b Horti Samuel December 27 2018 Epic s Tim Sweeney reveals how the company lands exclusives for the Epic Store PC Gamer Archived from the original on January 20 2019 Retrieved December 29 2018 Kerr Chris April 23 2019 Here s why the Epic Games Store takes a 12 percent revenue cut from devs Gamasutra Archived from the original on April 23 2019 Retrieved April 23 2019 Aitken Lauren December 7 2018 Epic Games Store offering 2 free games every month VG247 Archived from the original on January 20 2019 Retrieved December 7 2018 Saed Sherif June 11 2019 Epic Games Store will give away a free game every week for the rest of 2019 VG247 Archived from the original on July 30 2019 Retrieved July 30 2019 Chalk Andy July 25 2019 For Honor and Alan Wake are going free on the Epic Games Store PC Gamer Archived from the original on July 30 2019 Retrieved July 30 2019 a b Kerr Chris January 14 2020 Exclusives helped the Epic Games Store earn 680 million during 2019 Gamasutra Archived from the original on January 14 2020 Retrieved January 14 2020 a b Makuch Eddie January 28 2021 Epic Games Store Weekly Free PC Games Will Continue In 2021 As The Store Hits New Heights GameSpot Archived from the original on January 28 2021 Retrieved January 28 2021 Peters Jay January 27 2022 Epic will keep giving away free games in 2022 The Verge Archived from the original on January 3 2024 Retrieved January 3 2024 Getting the Most out of Epic Games Store and Epic Online Services Unreal Fest 2023 retrieved January 3 2024 Bourdeau Ian May 17 2020 The Epic Games Store has given away more than 2K in free games since launch PCGamesN Archived from the original on April 10 2022 Retrieved May 17 2020 Spangler Todd May 14 2020 Games Online Store Crashes After Grand Theft Auto V Free Giveaway Announced Variety Archived from the original on February 2 2021 Retrieved January 25 2021 Peters Jay August 19 2021 Epic s store crashing GTA V freebie brought more than 7 million new users to its online marketplace The Verge Archived from the original on August 19 2021 Retrieved August 19 2021 Makuch Eddie January 25 2021 Star Wars Battlefront 2 Reached 19 Million Players From Epic Games Store Freebie GameSpot Archived from the original on January 26 2021 Retrieved January 25 2021 McWhertor Michael Good Owen May 3 2021 Here s what Epic Games Store paid for those free games Polygon Archived from the original on December 19 2021 Retrieved May 3 2021 Kerr Chris May 17 2019 Teething pains for Epic Games Store as publishers opt out of debut Mega Sale Gamasutra Archived from the original on May 17 2019 Retrieved May 17 2019 Good Owen August 15 2019 Cloud saves arrive in Epic Games Store update Polygon Archived from the original on November 7 2020 Retrieved July 30 2020 LeBlanc Wesley July 30 2020 Epic Games Store Finally Gets Achievements and Mod Support IGN Archived from the original on July 30 2020 Retrieved July 30 2020 Talbot Carrie October 4 2021 The Epic Games Store gets achievements next week PCGamesN Archived from the original on October 4 2021 Retrieved October 4 2021 Chalk Andy April 11 2019 Tim Sweeney says Epic Games Store won t have internal forums or trading cards PC Gamer Archived from the original on April 11 2019 Retrieved April 11 2019 Boeudeux Ian March 17 2021 The Epic Games Store will get a Discord style social party system PCGamesN Archived from the original on March 17 2021 Retrieved March 17 2021 Kerr Chris January 16 2020 OpenCritic reviews have been added to the Epic Games Store Gamasutra Archived from the original on January 16 2020 Retrieved January 16 2020 Epic Games thinks it has a solution for review bombing June 22 2022 Archived from the original on June 22 2022 Retrieved June 22 2022 a b Valentine Rebekah January 14 2019 Sergey Galyonkin Epic Games store courting a younger Steam less audience GamesIndustry biz Archived from the original on January 20 2019 Retrieved January 17 2019 Beckhelling Imogen July 26 2019 Epic Games Store starting to support cloud saves Eurogamer Archived from the original on July 26 2019 Retrieved July 30 2019 Kerr Chris December 6 2019 Epic Games Store policy change expands in game payment options for devs Gamasutra Archived from the original on December 6 2019 Retrieved December 6 2019 Clark Mitchell October 15 2021 Epic says it s open to blockchain games after Steam bans them The Verge Archived from the original on June 6 2022 Retrieved October 15 2021 Kelion Leo September 2 2013 Valve Steam Machines to be tested with the public BBC Archived from the original on March 23 2019 Retrieved March 22 2019 Marks Tom October 7 2019 Report Steam s 30 Cut Is Actually the Industry Standard IGN Archived from the original on August 18 2021 Retrieved October 7 2019 Jones Richard Scott August 23 2017 Steam could be profitable with an 8 cut rather than 30 says Tim Sweeney PCGamesN Archived from the original on January 20 2019 Retrieved December 14 2018 a b c Frank Allegra December 4 2018 Epic Games is launching its own store and taking a smaller cut than Steam Polygon Archived from the original on January 20 2019 Retrieved December 7 2018 Hall Charlie December 6 2018 The Epic Games Store is live here s all the titles it will have for sale Polygon Archived from the original on January 20 2019 Retrieved December 7 2018 a b Orland Kyle December 7 2018 Epic Games Store launches with extremely limited selection of games Ars Technica Archived from the original on December 7 2018 Retrieved December 7 2018 Galliger Dan December 29 2018 An Epic Battle Over App Fees The Wall Street Journal Archived from the original on January 20 2019 Retrieved December 29 2018 Statt Nick December 9 2019 Google says it won t grant Fortnite an exemption to the Play Store s 30 percent cut The Verge Archived from the original on December 10 2019 Retrieved December 10 2019 Grayson Nathan December 6 2018 The Guy Behind Steam Spy Has Been Working On Epic s Store For Years Kotaku Archived from the original on January 20 2019 Retrieved December 7 2018 Batchelor James August 18 2021 Epic Games Store begins closed beta for self publishing GamesIndustry biz Archived from the original on August 19 2021 Retrieved August 18 2021 Wilde Tyler March 20 2019 The Epic Store won t accept crappy games says Tim Sweeney PC Gamer Archived from the original on March 20 2019 Retrieved March 21 2019 McAloon Alissa January 9 2019 The Division 2 is skipping Steam in favor of the Epic Games Store Gamasutra Archived from the original on January 20 2019 Retrieved January 9 2019 Bailey Jason August 27 2019 Fortnite Maker Wants to Sell More Games and Build a Platform to Do It The New York Times Archived from the original on April 15 2022 Retrieved August 28 2019 Metro Exodus Metro Exodus Epic Games Store Announcement Metrothegame com Archived from the original on March 21 2019 Retrieved September 1 2022 Kuchera Ben January 28 2019 Metro Exodus ditches Steam to become an Epic Games Store exclusive Polygon Archived from the original on November 8 2020 Retrieved January 28 2019 Roberts Samuel January 28 2019 Metro Exodus will only release on the Epic Store but Steam preorders will be honoured PC Gamer Archived from the original on January 28 2019 Retrieved January 28 2019 Batchelor James March 20 2019 Epic Games Store line up expands with Private Division more Ubisoft titles and Quantic Dream exclusives GamesIndustry biz Archived from the original on March 22 2019 Retrieved March 20 2019 Peters Jay December 17 2020 Epic Games Store now offers Spotify signaling app store ambitions beyond just games The Verge Archived from the original on December 17 2020 Retrieved December 17 2020 Gilliam Ryan December 17 2020 Spotify is the first nongaming app on the Epic Games Store and Epic says it won t be the last Polygon Archived from the original on December 17 2020 Retrieved December 17 2020 Clayton Natalie April 22 2021 Indie games store Itch io is now available on Epic PC Gamer Archived from the original on April 22 2021 Retrieved April 22 2021 Holt Kris December 7 2022 Epic Games rolls out limited accounts to protect young Fortnite and Fall Guys players Engadget Archived from the original on December 10 2022 Retrieved December 10 2022 Wilde Tyler March 9 2023 Epic launches self publishing tools calls out Valve again Steam has created a real problem for the industry PC Gamer Archived from the original on March 9 2023 Retrieved March 9 2023 Yang George May 18 2023 Epic Games Store Launches Rewards Program IGN Retrieved June 29 2023 Sinclair Brendan August 23 2023 Epic Games Store to trade revenue share for exclusivity window GamesIndustry biz Retrieved August 27 2023 Rousseau Jeffrey October 16 2023 Epic Games incentivizes developers to release older titles on its digital store GamesIndustry biz Retrieved October 19 2023 Statt Nick November 30 2018 Valve s new Steam revenue agreement gives more money to game developers The Verge Archived from the original on January 20 2019 Retrieved December 8 2018 Horti Samuel December 1 2018 Valve s new Steam revenue splits favour big budget games and indie devs aren t happy PC Gamer Archived from the original on January 20 2019 Retrieved December 8 2018 Orland Kyle December 4 2018 Epic undercuts Steam with new store that gives devs more money Ars Technica Archived from the original on January 20 2019 Retrieved December 8 2018 Statt Nick Hollister Sean December 4 2018 Epic Games takes on Steam with its own fairer game store The Verge Archived from the original on January 20 2019 Retrieved December 8 2018 Horti Samuel December 8 2018 Some Epic Store games are pushing back or scrapping Steam releases PC Gamer Archived from the original on January 20 2019 Retrieved December 8 2018 Jones Ali December 10 2018 Steam releases are being delayed and cancelled in favour of the Epic Games Store PCGamesN Archived from the original on January 20 2019 Retrieved December 10 2018 Wald Heather March 20 2020 Gabe Newell on Steam rival Epic Games Store It keeps us honest but it s ugly in the short term GamesRadar Archived from the original on March 20 2020 Retrieved March 20 2020 Chalk Andy August 5 2021 Only one of Epic s first wave of exclusives made money and it wasn t Metro PC Gamer Archived from the original on August 5 2021 Retrieved August 5 2021 Watts Steve November 6 2019 Epic vs Steam Explaining The PC Digital Storefront Dilemma For Indie Games GameSpot Archived from the original on November 6 2019 Retrieved November 7 2019 Saed Sherif June 26 2019 Epic Games founder says exclusives are the solution proportionate to the problem of Steam s 70 30 cut VG247 Archived from the original on June 26 2019 Retrieved June 26 2019 Brown Fraser April 25 2019 Epic Store will stop exclusives if Steam changes revenue split CEO says PC Gamer Archived from the original on April 25 2019 Retrieved April 25 2019 Kim Matt April 3 2019 Epic Games CEO Says Games Already on Steam Can Still Sign Up as Epic Games Store Exclusives USGamer Archived from the original on April 3 2019 Retrieved April 3 2019 a b Statt Nick March 21 2019 Epic Games Store chief says they ll eventually stop paying for exclusive PC games The Verge Archived from the original on March 21 2019 Retrieved March 21 2019 Yin Poole Wesley February 4 2019 Fallout from Metro Exodus Epic Games store exclusivity gets messy Eurogamer Archived from the original on March 22 2019 Retrieved March 15 2019 Yin Poole Wesley February 23 2019 Metro Exodus players are leaving thousands of positive reviews on Steam Eurogamer Archived from the original on March 22 2019 Retrieved March 15 2019 Yin Poole Wesley March 14 2019 Original X COM creator faces backlash after signing Epic Games store exclusive deal for Phoenix Point Eurogamer Archived from the original on March 22 2019 Retrieved March 15 2019 a b Van Allen Erik August 5 2019 Ooblets Devs Flooded With Hateful Messages Following Epic Deal USGamer Archived from the original on August 5 2019 Retrieved August 5 2019 a b c Chalk Andy August 5 2019 Epic addresses Ooblets outrage with statement on misinformation and abuse PC Gamer Archived from the original on August 5 2019 Retrieved August 5 2019 a b Orland Kyle August 19 2019 Why one PC developer turned down the security of Epic s exclusivity offer Ars Technica Archived from the original on August 21 2019 Retrieved August 21 2019 Taylor Hadyn August 19 2019 DARQ dev highlights double standard of Epic Game Store GamesIndustry biz Archived from the original on October 8 2020 Retrieved August 21 2019 Ivan Tom July 2 2019 Epic Games will cover future refunds for crowdfunded exclusives Video Games Chronicle Archived from the original on September 25 2020 Retrieved July 2 2019 Wilde Tyler April 10 2021 Epic will lose over 300M on Epic Games Store exclusives is fine with that PC Gamer Archived from the original on April 10 2021 Retrieved April 10 2021 Yin Poole Wesley April 10 2021 Epic is losing hundreds of millions of dollars in its war against Steam Eurogamer Archived from the original on April 10 2021 Retrieved April 10 2021 Zwiezen Zack April 11 2021 Epic CEO Tim Sweeney Is Very Excited About The Epic Games Store Losing A Ton Of Money Kotaku Archived from the original on April 11 2021 Retrieved April 11 2021 Tested How the Epic Games Store can drain your laptop s battery life PCWorld March 22 2021 Archived from the original on March 23 2021 Retrieved March 23 2021 Jimenez Jorge March 22 2021 The Epic Games Store could be draining your gaming laptop s battery life PC Gamer Archived from the original on March 23 2021 Retrieved March 23 2021 External links edit nbsp Media related to Epic Games Store at Wikimedia Commons Official website nbsp Portal nbsp Video games Retrieved from https en wikipedia org w index php title Epic Games Store amp oldid 1193750422, wikipedia, wiki, book, books, library,

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