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Wikipedia

Video game bot

In video games, a bot is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works very differently from one written for a massively multiplayer online role-playing game (MMORPG). The former may include analysis of the map and even basic strategy; the latter may be used to automate a repetitive and tedious task like farming.

Bots written for first-person shooters usually try to mimic how a human would play a game. Computer-controlled bots may play against other bots and/or human players in unison, either over the Internet, on a LAN or in a local session.[1] Features and intelligence of bots may vary greatly, especially with community created content. Advanced bots feature machine learning for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps – whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer, limiting the bot to play only maps with said waypoints.

Using bots is generally against the rules of current massively multiplayer online role-playing games (MMORPGs), but a significant number of players still use MMORPG bots for games like RuneScape.[2]

MUD players may run bots to automate laborious tasks, which can sometimes make up the bulk of the gameplay. While a prohibited practice in most MUDs, there is an incentive for the player to save time while the bot accumulates resources, such as experience, for the player character.bot

Types

Bots may be static, dynamic, or both. Static bots are designed to follow pre-made waypoints for each level or map. These bots need a unique waypoint file for each map. For example, Quake III Arena bots use an area awareness system file to move around the map, while Counter-Strike bots use a waypoint file.[3] Dynamic bots learn the levels and maps as they play, such as RealBot for Counter-Strike. Some bots are designed using both static and dynamic features.

See also

References

  1. ^ GameBots: A Flexible Test Bed for Multiagent Team Research Gal A. Kaminka, Manuela M. Veloso, Steve Schaffer, Chris Sollitto, Rogelio Adobbati, Andrew N. Marshall, Andrew Scholer, and Sheila Tejada. Communications of the ACM, 45(1):43–45, January 2002.
  2. ^ Senior, Tom (November 3, 2011). "Runescape bot nuking event bans 1.5 million bots in one day". Pc gamer. Retrieved 2016-07-14.
  3. ^ J.M.P. van Waveren (June 28, 2001). "Quake III Arena Bot thesis paper" (PDF). University of Technology Delft Faculty ITS.

video, game, type, software, used, cheat, multiplayer, games, aimbot, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources. For the type of software used to cheat in multiplayer games see Aimbot This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Video game bot news newspapers books scholar JSTOR July 2019 Learn how and when to remove this template message In video games a bot is a type of artificial intelligence AI based expert system software that plays a video game in the place of a human Bots are used in a variety of video game genres for a variety of tasks a bot written for a first person shooter FPS works very differently from one written for a massively multiplayer online role playing game MMORPG The former may include analysis of the map and even basic strategy the latter may be used to automate a repetitive and tedious task like farming Bots written for first person shooters usually try to mimic how a human would play a game Computer controlled bots may play against other bots and or human players in unison either over the Internet on a LAN or in a local session 1 Features and intelligence of bots may vary greatly especially with community created content Advanced bots feature machine learning for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer limiting the bot to play only maps with said waypoints Using bots is generally against the rules of current massively multiplayer online role playing games MMORPGs but a significant number of players still use MMORPG bots for games like RuneScape 2 MUD players may run bots to automate laborious tasks which can sometimes make up the bulk of the gameplay While a prohibited practice in most MUDs there is an incentive for the player to save time while the bot accumulates resources such as experience for the player character botTypes EditBots may be static dynamic or both Static bots are designed to follow pre made waypoints for each level or map These bots need a unique waypoint file for each map For example Quake III Arena bots use an area awareness system file to move around the map while Counter Strike bots use a waypoint file 3 Dynamic bots learn the levels and maps as they play such as RealBot for Counter Strike Some bots are designed using both static and dynamic features See also EditArtificial intelligence in video games General game playing Non player characterReferences Edit GameBots A Flexible Test Bed for Multiagent Team Research Gal A Kaminka Manuela M Veloso Steve Schaffer Chris Sollitto Rogelio Adobbati Andrew N Marshall Andrew Scholer and Sheila Tejada Communications of the ACM 45 1 43 45 January 2002 Senior Tom November 3 2011 Runescape bot nuking event bans 1 5 million bots in one day Pc gamer Retrieved 2016 07 14 J M P van Waveren June 28 2001 Quake III Arena Bot thesis paper PDF University of Technology Delft Faculty ITS Retrieved from https en wikipedia org w index php title Video game bot amp oldid 1120155133, wikipedia, wiki, book, books, library,

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