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Cross-platform software

In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms.[1] Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.[2]

For example, a cross-platform application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native.[3]

Platforms edit

Platform can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, the type of OS, or a combination of the two.[4] An example of a common platform is Android which runs on the ARM architecture family. Other well-known platforms are Linux/Unix, macOS and Windows, these are all cross-platform.[4] Applications can be written to depend on the features of a particular platform—either the hardware, OS, or virtual machine (VM) it runs on. For example, the Java platform is a common VM platform which runs on many OSs and hardware types.[5]

Hardware edit

A hardware platform can refer to an instruction set architecture. For example: ARM or the x86 architecture. These machines can run different operating systems.

Smartphones and tablets generally run ARM architecture, these often run Android or iOS and other mobile operating systems.

Software edit

A software platform can be either an operating system (OS) or programming environment, though more commonly it is a combination of both. An exception is Java, which uses an OS-independent virtual machine (VM) to execute Java bytecode. Some software platforms are:

Minor, historical

Java edit

The Java language is typically compiled to run on a VM that is part of the Java platform. The Java virtual machine (Java VM, JVM) is a CPU implemented in software, which runs all Java code. This enables the same code to run on all systems that implement a JVM. Java software can be executed by a hardware-based Java processor. This is used mostly in embedded systems.

Java code running in the JVM has access to OS-related services, like disk input/output (I/O) and network access, if the appropriate privileges are granted. The JVM makes the system calls on behalf of the Java application. This lets users to decide the appropriate protection level, depending on an access-control list (ACL). For example, disk and network access is usually enabled for desktop applications, but not for browser-based applets. The Java Native Interface (JNI) can also be used to access OS-specific functions, with a loss of portability.

Currently, Java Standard Edition software can run on Microsoft Windows, macOS, several Unix-like OSs, and several real-time operating systems for embedded devices. For mobile applications, browser plugins are used for Windows and Mac based devices, and Android has built-in support for Java. There are also subsets of Java, such as Java Card or Java Platform, Micro Edition, designed for resource-constrained devices.

Implementation edit

For software to be considered cross-platform, it must function on more than one computer architecture or OS. Developing such software can be a time-consuming task because different OSs have different application programming interfaces (API).

Software written for one OS may not automatically work on all architectures that OS supports. Just because software is written in a popular programming language such as C or C++, it does not mean it will run on all OSs that support that language—or even on different versions of the same OS.

Web applications edit

Web applications are typically described as cross-platform because, ideally, they are accessible from any web browser: the browser is the platform. Web applications generally employ a client–server model, but vary widely in complexity and functionality. It can be hard to reconcile the desire for features with the need for compatibility.

Basic web applications perform all or most processing from a stateless server, and pass the result to the client web browser. All user interaction with the application consists of simple exchanges of data requests and server responses. This type of application was the norm in the early phases of World Wide Web application development. Such applications follow a simple transaction model, identical to that of serving static web pages. Today, they are still relatively common, especially where cross-platform compatibility and simplicity are deemed more critical than advanced functionality.

Prominent examples of advanced web applications include the Web interface to Gmail and Google Maps. Such applications routinely depend on additional features found only in the more recent versions of popular web browsers. These features include Ajax, JavaScript, Dynamic HTML, SVG, and other components of rich web applications.

Design edit

Because of the competing interests of compatibility and functionality, numerous design strategies have emerged.

Many software systems use a layered architecture where platform-dependent code is restricted to the upper- and lowermost layers.

Graceful degradation edit

Graceful degradation attempts to provide the same or similar functionality to all users and platforms, while diminishing that functionality to a least common denominator for more limited client browsers. For example, a user attempting to use a limited-feature browser to access Gmail may notice that Gmail switches to basic mode, with reduced functionality but still of use.

Multiple codebases edit

Some software is maintained in distinct codebases for different (hardware and OS) platforms, with equivalent functionality. This requires more effort to maintain the code, but can be worthwhile where the amount of platform-specific code is high.

Single codebase edit

This strategy relies on having one codebase that may be compiled to multiple platform-specific formats. One technique is conditional compilation. With this technique, code that is common to all platforms is not repeated. Blocks of code that are only relevant to certain platforms are made conditional, so that they are only interpreted or compiled when needed. Another technique is separation of functionality, which disables functionality not supported by browsers or OSs, while still delivering a complete application to the user. (See also: Separation of concerns.) This technique is used in web development where interpreted code (as in scripting languages) can query the platform it is running on to execute different blocks conditionally.[7]

Third-party libraries edit

Third-party libraries attempt to simplify cross-platform capability by hiding the complexities of client differentiation behind a single, unified API, at the expense of vendor lock-in.

Responsive web design edit

Responsive web design (RWD) is a Web design approach aimed at crafting the visual layout of sites to provide an optimal viewing experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices, from mobile phones to desktop computer monitors. Little or no platform-specific code is used with this technique.

Testing edit

Cross-platform applications need much more integration testing. Some web browsers prohibit installation of different versions on the same machine. There are several approaches used to target multiple platforms, but all of them result in software that requires substantial manual effort for testing and maintenance.[8] Techniques such as full virtualization are sometimes used as a workaround for this problem.

Tools such as the Page Object Model allow cross-platform tests to be scripted so that one test case covers multiple versions of an app. If different versions have similar user interfaces, all can be tested with one test case.

Traditional applications edit

Web applications are becoming increasingly popular but many computer users still use traditional application software which does not rely on a client/web-server architecture. The distinction between traditional and web applications is not always clear. Features, installation methods and architectures for web and traditional applications overlap and blur the distinction. Nevertheless, this simplifying distinction is a common and useful generalization.

Binary software edit

Traditional application software has been distributed as binary files, especially executable files. Executables only support platform they were built for—which means that a single cross-platform executable could be very bloated with code that never executes on a particular platform. Instead, generally there is a selection of executables, each built for one platform.

For software that is distributed as a binary executable, such as that written in C or C++, there must be a software build for each platform, using a toolset that translates—transcompiles—a single codebase into multiple binary executables. For example, Firefox, an open-source web browser, is available on Windows, macOS (both PowerPC and x86 through what Apple Inc. calls a Universal binary), Linux, and BSD on multiple computer architectures. The four platforms (in this case, Windows, macOS, Linux, and BSD) are separate executable distributions, although they come largely from the same source code. In rare cases, executable code built for several platforms is combined into a single executable file called a fat binary.

The use of different toolsets may not be enough to build a working executables for different platforms. In this case, programmers must port the source code to the new platform. For example, an application such as Firefox, which already runs on Windows on the x86 family, can be modified and re-built to run on Linux on the x86 (and potentially other architectures) as well. The multiple versions of the code may be stored as separate codebases, or merged into one codebase.

An alternative to porting is cross-platform virtualization, where applications compiled for one platform can run on another without modification of the source code or binaries. As an example, Apple's Rosetta, which is built into Intel-based Macintosh computers, runs applications compiled for the previous generation of Macs that used PowerPC CPUs. Another example is IBM PowerVM Lx86, which allows Linux/x86 applications to run unmodified on the Linux/Power OS.

Example of cross-platform binary software:

Scripts and interpreted languages edit

A script can be considered to be cross-platform if its interpreter is available on multiple platforms and the script only uses the facilities built into the language. For example, a script written in Python for a Unix-like system will likely run with little or no modification on Windows, because Python also runs on Windows; indeed there are many implementations (e.g. IronPython for .NET Framework). The same goes for many of the open-source scripting languages.

Unlike binary executable files, the same script can be used on all computers that have software to interpret the script. This is because the script is generally stored in plain text in a text file. There may be some trivial issues, such as the representation of a new line character.

Some popular cross-platform scripting languages are:

  • bash – A Unix shell commonly run on Linux and other modern Unix-like systems, as well as on Windows via the Cygwin POSIX compatibility layer.
  • Perl – First released in 1987. Used for CGI programming, small system administration tasks, and more.
  • PHP – Mostly used for web applications.
  • Python – A language which focuses on rapid application development and ease of writing, instead of run-time efficiency.
  • Ruby – An object-oriented language which aims to be easy to read. Can also be used on the web through Ruby on Rails.
  • Tcl – A dynamic programming language, suitable for a wide range of uses, including web and desktop applications, networking, administration, testing and many more.

Video games edit

Cross-platform or multi-platform is a term that can also apply to video games released on a range of video game consoles. Examples of cross-platform games include: Miner 2049er, Tomb Raider: Legend, FIFA series, NHL series and Minecraft.

Each has been released across a variety of gaming platforms, such as the Wii, PlayStation 3, Xbox 360, personal computers, and mobile devices.

Some platforms are harder to write for than others. To offset this, a video game may be released on a few platforms first, then later on others. Typically, this happens when a new gaming system is released, because video game developers need to acquaint themselves with its hardware and software.

Some games may not be cross-platform because of licensing agreements between developers and video game console manufacturers that limit development to one particular console. As an example, Disney could create a game with the intention of release on the latest Nintendo and Sony game consoles. Should Disney license the game with Sony first, it may be required to release the game solely on Sony's console for a short time or indefinitely.

Cross-platform play edit

Several developers have implemented ways to play games online while using different platforms. Psyonix, Epic Games, Microsoft, and Valve all possess technology that allows Xbox 360 and PlayStation 3 gamers to play with PC gamers, leaving the decision of which platform to use to consumers. The first game to allow this level of interactivity between PC and console games was Quake 3.[12]

Games that feature cross-platform online play include Rocket League, Final Fantasy XIV, Street Fighter V, Killer Instinct, Paragon and Fable Fortune, and Minecraft with its Better Together update on Windows 10, VR editions, Pocket Edition and Xbox One.

Programming edit

Cross-platform programming is the practice of deliberately writing software to work on more than one platform.

Approaches edit

There are different ways to write a cross-platform application. One approach is to create multiple versions of the same software in different source trees—in other words, the Microsoft Windows version of an application might have one set of source code files and the Macintosh version another, while a FOSS *nix system might have a third. While this is straightforward, compared to developing for only one platform it can cost much more to pay a larger team or release products more slowly. It can also result in more bugs to be tracked and fixed.

Another approach is to use software that hides the differences between the platforms. This abstraction layer insulates the application from the platform. Such applications are platform agnostic. Applications that run on the JVM are built this way.

Some applications mix various methods of cross-platform programming to create the final application. An example is the Firefox web browser, which uses abstraction to build some of the lower-level components, with separate source subtrees for implementing platform-specific features (like the GUI), and the implementation of more than one scripting language to ease software portability. Firefox implements XUL, CSS and JavaScript for extending the browser, in addition to classic Netscape-style browser plugins. Much of the browser itself is written in XUL, CSS, and JavaScript.

Toolkits and environments edit

There are many tools[13][14] available to help the process of cross-platform programming:

  • 8th: a development language which utilizes Juce as its GUI layer. It currently supports Android, iOS, Windows, macOS, Linux and Raspberry Pi.
  • Anant Computing: A mobile application platform that works in all Indian languages, including their keyboards, and also supports AppWallet and native performance in all OSs.
  • AppearIQ: a framework that supports the workflow of app development and deployment in an enterprise environment. Natively developed containers present hardware features of the mobile devices or tablets through an API to HTML5 code thus facilitating the development of mobile apps that run on different platforms.
  • Boden: a UI framework written in C++.
  • Cairo: a free software library used to provide a vector graphics-based, device-independent API. It is designed to provide primitives for 2-dimensional drawing across a number of different backends. Cairo is written in C and has bindings for many programming languages.
  • Cocos2d: an open-source toolkit and game engine for developing 2D and simple 3D cross-platform games and applications.
  • Codename One: an open-source Write Once Run Anywhere (WORA) framework for Java and Kotlin developers.
  • Delphi: an IDE which uses a Pascal-based language for development. It supports Android, iOS, Windows, macOS, Linux.
  • Ecere SDK: a GUI and 2D/3D graphics toolkit and IDE, written in eC and with support for additional languages such as C and Python. It supports Linux, FreeBSD, Windows, Android, macOS and the Web through Emscripten or Binaryen (WebAssembly).
  • Eclipse: an open-source development environment. Implemented in Java with a configurable architecture which supports many tools for software development. Add-ons are available for several languages, including Java and C++.
  • FLTK: an open-source toolkit, but more lightweight because it restricts itself to the GUI.
  • Flutter: A cross-platform UI framework for Android and iOS developed by Google.
  • fpGUI: An open-source widget toolkit that is completely implemented in Object Pascal. It currently supports Linux, Windows and a bit of Windows CE.
  • GeneXus: A Windows rapid software development solution for cross-platform application creation and deployment based on knowledge representation and supporting C#, COBOL, Java including Android and BlackBerry smart devices, Objective-C for Apple mobile devices, RPG, Ruby, Visual Basic, and Visual FoxPro.
  • GLBasic: A BASIC dialect and compiler that generates C++ code. It includes cross compilers for many platforms and supports numerous platform (Windows, Mac, Linux, Android, iOS and some exotic handhelds).
  • Godot: an SDK which uses Godot Engine.
  • GTK+: An open-source widget toolkit for Unix-like systems with X11 and Microsoft Windows.
  • Haxe: An open-source language.
  • Juce: An application framework written in C++, used to write native software on numerous systems (Microsoft Windows, POSIX, macOS), with no change to the code.
  • Kivy: an open-source cross-platform UI framework written in Python. It supports Android, iOS, Linux, OS X, Windows and Raspberry Pi.
  • LEADTOOLS: Cross-platform SDK libraries to integrate recognition, document, medical, imaging, and multimedia technologies into Windows, iOS, macOS, Android, Linux and web applications.[15]
  • LiveCode: a commercial cross-platform rapid application development language inspired by HyperTalk.
  • Lazarus: A programming environment for the FreePascal Compiler. It supports the creation of self-standing graphical and console applications and runs on Linux, MacOSX, iOS, Android, WinCE, Windows and WEB.
  • Max/MSP: A visual programming language that encapsulates platform-independent code with a platform-specific runtime environment into applications for macOS and Windows A cross-platform Android runtime. It allows unmodified Android apps to run natively on iOS and macOS
  • Mendix: a cloud-based low-code application development platform.
  • MonoCross: an open-source model–view–controller design pattern where the model and controller are cross-platform but the view is platform-specific.[16]
  • Mono: An open-source cross-platform version of Microsoft .NET (a framework for applications and programming languages)
  • MoSync: an open-source SDK for mobile platform app development in the C++ family.
  • Mozilla application framework: an open-source platform for building macOS, Windows and Linux applications.
  • OpenGL: a 3D graphics library.
  • Pixel Game Maker MV: A proprietary 2D game development software for Windows for developing Windows and Nintendo Switch games.
  • PureBasic: a proprietary language and IDE for building macOS, Windows and Linux applications.
  • ReNative: The universal development SDK to build multi-platform projects with React Native. Includes latest iOS, tvOS, Android, Android TV, Web, Tizen TV, Tizen Watch, LG webOS, macOS/OSX, Windows, KaiOS, Firefox OS and Firefox TV platforms.
  • Qt: an application framework and widget toolkit for Unix-like systems with X11, Microsoft Windows, macOS, and other systems—available under both proprietary and open-source licenses.
  • Simple and Fast Multimedia Library: A multimedia C++ API that provides low and high level access to graphics, input, audio, etc.
  • Simple DirectMedia Layer: an open-source multimedia library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs. It runs on OSs including Linux, Windows and macOS and is aimed at games and multimedia applications.
  • Smartface: a native app development tool to create mobile applications for Android and iOS, using WYSIWYG design editor with JavaScript code editor.
  • Tcl/Tk
  • Titanium Mobile: open source cross-platform framework for Android and iOS development.
  • U++: a C++ rapid application development framework focused on programmers productivity. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment. It supports Windows, macOS and Unix-like OS-s.
  • Unity: Another cross-platform SDK which uses Unity Engine.
  • Uno Platform: Windows, macOS, iOS, Android, WebAssembly and Linux using C#.
  • Unreal: A cross-platform SDK which uses Unreal Engine.
  • V-Play Engine: V-Play is a cross-platform development SDK based on the popular Qt framework. V-Play apps and games are created within Qt Creator.
  • WaveMaker: A low-code development tool to create responsive web and hybrid mobile (Android & iOS) applications.
  • WinDev: an Integrated Development Environment for Windows, Linux, .Net and Java, and web browers. Optimized for business and industrial applications.
  • wxWidgets: an open-source widget toolkit that is also an application framework.[17] It runs on Unix-like systems with X11, Microsoft Windows and macOS.
  • Xojo: a RAD IDE that uses an object-oriented programming language to create desktop, web and iOS apps. Xojo makes native, compiled desktop apps for macOS, Windows, Linux and Raspberry Pi. It creates compiled web apps that can be run as standalone servers or through CGI. And it recently added the ability to create native iOS apps.

Challenges edit

There are many challenges when developing cross-platform software.

  • Testing cross-platform applications may be considerably more complicated, since different platforms can exhibit slightly different behaviors or subtle bugs. This problem has led some developers to deride cross-platform development as "write once, debug everywhere", a take on Sun Microsystems' "write once, run anywhere" marketing slogan.
  • Developers are often restricted to using the lowest common denominator subset of features which are available on all platforms. This may hinder the application's performance or prohibit developers from using the most advanced features of each platform.
  • Different platforms often have different user interface conventions, which cross-platform applications do not always accommodate. For example, applications developed for macOS and GNOME are supposed to place the most important button on the right-hand side of a window or dialog, whereas Microsoft Windows and KDE have the opposite convention. Though many of these differences are subtle, a cross-platform application which does not conform to these conventions may feel clunky or alien to the user. When working quickly, such opposing conventions may even result in data loss, such as in a dialog box confirming whether to save or discard changes.
  • Scripting languages and VM bytecode must be translated into native executable code each time they are used, imposing a performance penalty. This penalty can be alleviated using techniques like just-in-time compilation; but some computational overhead may be unavoidable.
  • Different platforms require the use of native package formats such as RPM and MSI. Multi-platform installers such as InstallAnywhere address this need.
  • Cross-platform execution environments may suffer cross-platform security flaws, creating a fertile environment for cross-platform malware.[18]

See also edit

References edit

  1. ^ . java.sun.com. Archived from the original on 2012-02-13. Retrieved 2011-10-19.
  2. ^ "SDD Technology blog: Definition of cross platform". SDD Technology. Retrieved 2020-10-18.
  3. ^ Lee P Richardson (2016-02-16). "Xamarin vs Ionic: A Mobile, Cross Platform, Shootout".
  4. ^ a b "Platform Definition". The Linux Information Project. Retrieved 2014-03-27.
  5. ^ "Cross Platform Mobile App Development". Groovy Web. Retrieved 2020-03-27.
  6. ^ "About Mono". mono-project.com. Retrieved 2015-12-17.
  7. ^ Corti, Sascha P. (October 2011). "Browser and Feature Detection". MSDN Magazine. Retrieved 28 January 2014.
  8. ^ Choudhary, S.R. (2014). "Cross-platform testing and maintenance of web and mobile applications". Companion Proceedings of the 36th International Conference on Software Engineering. pp. 642–645. doi:10.1145/2591062.2591097. hdl:1853/53588. ISBN 9781450327688. S2CID 1903037.
  9. ^ Mehrotra, Pranob (2020-12-01). "Collabora Office suite gets a new layout for Android tablets and Chromebooks". XDA-Developers. Retrieved 2021-01-15. Collabora Office is a popular open-source alternative to the Microsoft Office suite. It's based on LibreOffice, and it's available on a variety of platforms, including Windows, Linux, iOS, and Android. This year in July, a major update for the office suite brought support for Chrome OS devices.
  10. ^ "Collabora Office on iOS and Android Just got Better!". Adfinis. 2020-12-15. Retrieved 2021-01-15. ...touch optimized interfaces: one for tablets and one for phone screens. ...(iOS, iPadOS, Chromebooks, Android).
  11. ^ "Nextcloud Ubuntu Appliance adds Collabora Online to Raspberry Pi image". MuyLinux. 2021-03-26. Retrieved 2021-03-30. the first viable self-hosted web office solution for the popular Raspberry Pi 4 platform
  12. ^ Cribba. Quake III Arena, Giant Bombcast, February 15, 2013.
  13. ^
  14. ^ . Archived from the original on 2008-08-16. Retrieved 2009-04-25.
  15. ^ "Cross-Platform SDK Libraries for Recognition, Document, Medical, Imaging, and Multimedia". www.leadtools.com. Retrieved 2021-03-03.
  16. ^ "12 benefits of Xamarin Cross-platform app development". HeadWorks. 15 Mar 2019.
  17. ^ WxWidgets Description
  18. ^ Warren, Tom (2020-01-14). "Microsoft bids farewell to Windows 7 and the millions of PCs that still run it". The Verge. Retrieved 2020-02-06.

cross, platform, software, cross, platform, redirects, here, railway, station, interchange, cross, platform, interchange, video, game, term, cross, platform, play, multi, platform, redirects, here, mode, storytelling, television, multi, platform, television, c. Cross platform redirects here For the railway station interchange see cross platform interchange For the video game term see Cross platform play Multi platform redirects here For the mode of storytelling in television see multi platform television In computing cross platform software also called multi platform software platform agnostic software or platform independent software is computer software that is designed to work in several computing platforms 1 Some cross platform software requires a separate build for each platform but some can be directly run on any platform without special preparation being written in an interpreted language or compiled to portable bytecode for which the interpreters or run time packages are common or standard components of all supported platforms 2 For example a cross platform application may run on Linux macOS and Microsoft Windows Cross platform software may run on many platforms or as few as two Some frameworks for cross platform development are Codename One ArkUI Kivy Qt Flutter NativeScript Xamarin Phonegap Ionic and React Native 3 Contents 1 Platforms 1 1 Hardware 1 2 Software 1 2 1 Java 2 Implementation 2 1 Web applications 2 1 1 Design 2 1 1 1 Graceful degradation 2 1 1 2 Multiple codebases 2 1 1 3 Single codebase 2 1 1 4 Third party libraries 2 1 1 5 Responsive web design 2 1 2 Testing 2 2 Traditional applications 2 2 1 Binary software 2 2 2 Scripts and interpreted languages 2 3 Video games 2 3 1 Cross platform play 3 Programming 3 1 Approaches 3 2 Toolkits and environments 4 Challenges 5 See also 6 ReferencesPlatforms editMain article Computing platform Platform can refer to the type of processor CPU or other hardware on which an operating system OS or application runs the type of OS or a combination of the two 4 An example of a common platform is Android which runs on the ARM architecture family Other well known platforms are Linux Unix macOS and Windows these are all cross platform 4 Applications can be written to depend on the features of a particular platform either the hardware OS or virtual machine VM it runs on For example the Java platform is a common VM platform which runs on many OSs and hardware types 5 Hardware edit A hardware platform can refer to an instruction set architecture For example ARM or the x86 architecture These machines can run different operating systems Smartphones and tablets generally run ARM architecture these often run Android or iOS and other mobile operating systems Software edit A software platform can be either an operating system OS or programming environment though more commonly it is a combination of both An exception is Java which uses an OS independent virtual machine VM to execute Java bytecode Some software platforms are Android ARM64 ChromeOS ARM32 ARM64 IA 32 x86 64 Common Language Infrastructure CLI by Microsoft implemented in The legacy NET Framework that works only on Microsoft Windows The newer NET framework simply called NET that works across Microsoft Windows macOS and Linux Other implementations such as Mono formerly by Novell and Xamarin 6 HarmonyOS ARM64 RISC V x86 x64 and LoongArch iOS ARMv8 A iPadOS ARMv8 A Java Linux Alpha ARC ARM C Sky Hexagon IA 64 LoongArch m68k Microblaze MIPS Nios II OpenRISC PA RISC PowerPC RISC V s390 SuperH SPARC x86 Xtensa macOS x86 ARM Apple silicon Microsoft Windows IA 32 x86 64 ARM ARM64 PlayStation 4 x86 PlayStation 3 PowerPC and PlayStation Vita ARM Solaris SPARC x86 SPARC Unix many platforms since 1969 Web browsers mostly compatible with each other running JavaScript web apps XboxMinor historicalAmigaOS m68k AmigaOS 4 PowerPC AROS x86 PowerPC m68k MorphOS PowerPC Atari TOS MiNT BSD many platforms see NetBSDnet clarification needed for example DOS type systems on the x86 MS DOS PC DOS DR DOS FreeDOS OS 2 eComStationJava edit Main article Java software platform The Java language is typically compiled to run on a VM that is part of the Java platform The Java virtual machine Java VM JVM is a CPU implemented in software which runs all Java code This enables the same code to run on all systems that implement a JVM Java software can be executed by a hardware based Java processor This is used mostly in embedded systems Java code running in the JVM has access to OS related services like disk input output I O and network access if the appropriate privileges are granted The JVM makes the system calls on behalf of the Java application This lets users to decide the appropriate protection level depending on an access control list ACL For example disk and network access is usually enabled for desktop applications but not for browser based applets The Java Native Interface JNI can also be used to access OS specific functions with a loss of portability Currently Java Standard Edition software can run on Microsoft Windows macOS several Unix like OSs and several real time operating systems for embedded devices For mobile applications browser plugins are used for Windows and Mac based devices and Android has built in support for Java There are also subsets of Java such as Java Card or Java Platform Micro Edition designed for resource constrained devices Implementation editFor software to be considered cross platform it must function on more than one computer architecture or OS Developing such software can be a time consuming task because different OSs have different application programming interfaces API Software written for one OS may not automatically work on all architectures that OS supports Just because software is written in a popular programming language such as C or C it does not mean it will run on all OSs that support that language or even on different versions of the same OS Web applications edit Web applications are typically described as cross platform because ideally they are accessible from any web browser the browser is the platform Web applications generally employ a client server model but vary widely in complexity and functionality It can be hard to reconcile the desire for features with the need for compatibility Basic web applications perform all or most processing from a stateless server and pass the result to the client web browser All user interaction with the application consists of simple exchanges of data requests and server responses This type of application was the norm in the early phases of World Wide Web application development Such applications follow a simple transaction model identical to that of serving static web pages Today they are still relatively common especially where cross platform compatibility and simplicity are deemed more critical than advanced functionality Prominent examples of advanced web applications include the Web interface to Gmail and Google Maps Such applications routinely depend on additional features found only in the more recent versions of popular web browsers These features include Ajax JavaScript Dynamic HTML SVG and other components of rich web applications Design edit Because of the competing interests of compatibility and functionality numerous design strategies have emerged Many software systems use a layered architecture where platform dependent code is restricted to the upper and lowermost layers Graceful degradation edit Graceful degradation attempts to provide the same or similar functionality to all users and platforms while diminishing that functionality to a least common denominator for more limited client browsers For example a user attempting to use a limited feature browser to access Gmail may notice that Gmail switches to basic mode with reduced functionality but still of use Multiple codebases edit Some software is maintained in distinct codebases for different hardware and OS platforms with equivalent functionality This requires more effort to maintain the code but can be worthwhile where the amount of platform specific code is high Single codebase edit This strategy relies on having one codebase that may be compiled to multiple platform specific formats One technique is conditional compilation With this technique code that is common to all platforms is not repeated Blocks of code that are only relevant to certain platforms are made conditional so that they are only interpreted or compiled when needed Another technique is separation of functionality which disables functionality not supported by browsers or OSs while still delivering a complete application to the user See also Separation of concerns This technique is used in web development where interpreted code as in scripting languages can query the platform it is running on to execute different blocks conditionally 7 Third party libraries edit Third party libraries attempt to simplify cross platform capability by hiding the complexities of client differentiation behind a single unified API at the expense of vendor lock in Responsive web design edit Responsive web design RWD is a Web design approach aimed at crafting the visual layout of sites to provide an optimal viewing experience easy reading and navigation with a minimum of resizing panning and scrolling across a wide range of devices from mobile phones to desktop computer monitors Little or no platform specific code is used with this technique Testing edit Cross platform applications need much more integration testing Some web browsers prohibit installation of different versions on the same machine There are several approaches used to target multiple platforms but all of them result in software that requires substantial manual effort for testing and maintenance 8 Techniques such as full virtualization are sometimes used as a workaround for this problem Tools such as the Page Object Model allow cross platform tests to be scripted so that one test case covers multiple versions of an app If different versions have similar user interfaces all can be tested with one test case Traditional applications edit Web applications are becoming increasingly popular but many computer users still use traditional application software which does not rely on a client web server architecture The distinction between traditional and web applications is not always clear Features installation methods and architectures for web and traditional applications overlap and blur the distinction Nevertheless this simplifying distinction is a common and useful generalization Binary software edit Traditional application software has been distributed as binary files especially executable files Executables only support platform they were built for which means that a single cross platform executable could be very bloated with code that never executes on a particular platform Instead generally there is a selection of executables each built for one platform For software that is distributed as a binary executable such as that written in C or C there must be a software build for each platform using a toolset that translates transcompiles a single codebase into multiple binary executables For example Firefox an open source web browser is available on Windows macOS both PowerPC and x86 through what Apple Inc calls a Universal binary Linux and BSD on multiple computer architectures The four platforms in this case Windows macOS Linux and BSD are separate executable distributions although they come largely from the same source code In rare cases executable code built for several platforms is combined into a single executable file called a fat binary The use of different toolsets may not be enough to build a working executables for different platforms In this case programmers must port the source code to the new platform For example an application such as Firefox which already runs on Windows on the x86 family can be modified and re built to run on Linux on the x86 and potentially other architectures as well The multiple versions of the code may be stored as separate codebases or merged into one codebase An alternative to porting is cross platform virtualization where applications compiled for one platform can run on another without modification of the source code or binaries As an example Apple s Rosetta which is built into Intel based Macintosh computers runs applications compiled for the previous generation of Macs that used PowerPC CPUs Another example is IBM PowerVM Lx86 which allows Linux x86 applications to run unmodified on the Linux Power OS Example of cross platform binary software The LibreOffice office suite is built for Microsoft Windows macOS Linux FreeBSD NetBSD OpenBSD Android iOS iPadOS ChromeOS web based Collabora Online and many others 9 10 Many of these are supported on several hardware platforms with processor architectures including IA 32 x86 64 ARM ARMel ARMhf ARM64 MIPS MIPSel PowerPC ppc64le and S390x 9 11 Scripts and interpreted languages edit A script can be considered to be cross platform if its interpreter is available on multiple platforms and the script only uses the facilities built into the language For example a script written in Python for a Unix like system will likely run with little or no modification on Windows because Python also runs on Windows indeed there are many implementations e g IronPython for NET Framework The same goes for many of the open source scripting languages Unlike binary executable files the same script can be used on all computers that have software to interpret the script This is because the script is generally stored in plain text in a text file There may be some trivial issues such as the representation of a new line character Some popular cross platform scripting languages are bash A Unix shell commonly run on Linux and other modern Unix like systems as well as on Windows via the Cygwin POSIX compatibility layer Perl First released in 1987 Used for CGI programming small system administration tasks and more PHP Mostly used for web applications Python A language which focuses on rapid application development and ease of writing instead of run time efficiency Ruby An object oriented language which aims to be easy to read Can also be used on the web through Ruby on Rails Tcl A dynamic programming language suitable for a wide range of uses including web and desktop applications networking administration testing and many more Video games edit Cross platform or multi platform is a term that can also apply to video games released on a range of video game consoles Examples of cross platform games include Miner 2049er Tomb Raider Legend FIFA series NHL series and Minecraft Each has been released across a variety of gaming platforms such as the Wii PlayStation 3 Xbox 360 personal computers and mobile devices Some platforms are harder to write for than others To offset this a video game may be released on a few platforms first then later on others Typically this happens when a new gaming system is released because video game developers need to acquaint themselves with its hardware and software Some games may not be cross platform because of licensing agreements between developers and video game console manufacturers that limit development to one particular console As an example Disney could create a game with the intention of release on the latest Nintendo and Sony game consoles Should Disney license the game with Sony first it may be required to release the game solely on Sony s console for a short time or indefinitely Cross platform play edit Main articles Cross platform play and List of video games that support cross platform play Several developers have implemented ways to play games online while using different platforms Psyonix Epic Games Microsoft and Valve all possess technology that allows Xbox 360 and PlayStation 3 gamers to play with PC gamers leaving the decision of which platform to use to consumers The first game to allow this level of interactivity between PC and console games was Quake 3 12 Games that feature cross platform online play include Rocket League Final Fantasy XIV Street Fighter V Killer Instinct Paragon and Fable Fortune and Minecraft with its Better Together update on Windows 10 VR editions Pocket Edition and Xbox One Programming editCross platform programming is the practice of deliberately writing software to work on more than one platform Approaches edit There are different ways to write a cross platform application One approach is to create multiple versions of the same software in different source trees in other words the Microsoft Windows version of an application might have one set of source code files and the Macintosh version another while a FOSS nix system might have a third While this is straightforward compared to developing for only one platform it can cost much more to pay a larger team or release products more slowly It can also result in more bugs to be tracked and fixed Another approach is to use software that hides the differences between the platforms This abstraction layer insulates the application from the platform Such applications are platform agnostic Applications that run on the JVM are built this way Some applications mix various methods of cross platform programming to create the final application An example is the Firefox web browser which uses abstraction to build some of the lower level components with separate source subtrees for implementing platform specific features like the GUI and the implementation of more than one scripting language to ease software portability Firefox implements XUL CSS and JavaScript for extending the browser in addition to classic Netscape style browser plugins Much of the browser itself is written in XUL CSS and JavaScript Toolkits and environments edit There are many tools 13 14 available to help the process of cross platform programming 8th a development language which utilizes Juce as its GUI layer It currently supports Android iOS Windows macOS Linux and Raspberry Pi Anant Computing A mobile application platform that works in all Indian languages including their keyboards and also supports AppWallet and native performance in all OSs AppearIQ a framework that supports the workflow of app development and deployment in an enterprise environment Natively developed containers present hardware features of the mobile devices or tablets through an API to HTML5 code thus facilitating the development of mobile apps that run on different platforms Boden a UI framework written in C Cairo a free software library used to provide a vector graphics based device independent API It is designed to provide primitives for 2 dimensional drawing across a number of different backends Cairo is written in C and has bindings for many programming languages Cocos2d an open source toolkit and game engine for developing 2D and simple 3D cross platform games and applications Codename One an open source Write Once Run Anywhere WORA framework for Java and Kotlin developers Delphi an IDE which uses a Pascal based language for development It supports Android iOS Windows macOS Linux Ecere SDK a GUI and 2D 3D graphics toolkit and IDE written in eC and with support for additional languages such as C and Python It supports Linux FreeBSD Windows Android macOS and the Web through Emscripten or Binaryen WebAssembly Eclipse an open source development environment Implemented in Java with a configurable architecture which supports many tools for software development Add ons are available for several languages including Java and C FLTK an open source toolkit but more lightweight because it restricts itself to the GUI Flutter A cross platform UI framework for Android and iOS developed by Google fpGUI An open source widget toolkit that is completely implemented in Object Pascal It currently supports Linux Windows and a bit of Windows CE GeneXus A Windows rapid software development solution for cross platform application creation and deployment based on knowledge representation and supporting C COBOL Java including Android and BlackBerry smart devices Objective C for Apple mobile devices RPG Ruby Visual Basic and Visual FoxPro GLBasic A BASIC dialect and compiler that generates C code It includes cross compilers for many platforms and supports numerous platform Windows Mac Linux Android iOS and some exotic handhelds Godot an SDK which uses Godot Engine GTK An open source widget toolkit for Unix like systems with X11 and Microsoft Windows Haxe An open source language Juce An application framework written in C used to write native software on numerous systems Microsoft Windows POSIX macOS with no change to the code Kivy an open source cross platform UI framework written in Python It supports Android iOS Linux OS X Windows and Raspberry Pi LEADTOOLS Cross platform SDK libraries to integrate recognition document medical imaging and multimedia technologies into Windows iOS macOS Android Linux and web applications 15 LiveCode a commercial cross platform rapid application development language inspired by HyperTalk Lazarus A programming environment for the FreePascal Compiler It supports the creation of self standing graphical and console applications and runs on Linux MacOSX iOS Android WinCE Windows and WEB Max MSP A visual programming language that encapsulates platform independent code with a platform specific runtime environment into applications for macOS and Windows A cross platform Android runtime It allows unmodified Android apps to run natively on iOS and macOS Mendix a cloud based low code application development platform MonoCross an open source model view controller design pattern where the model and controller are cross platform but the view is platform specific 16 Mono An open source cross platform version of Microsoft NET a framework for applications and programming languages MoSync an open source SDK for mobile platform app development in the C family Mozilla application framework an open source platform for building macOS Windows and Linux applications OpenGL a 3D graphics library Pixel Game Maker MV A proprietary 2D game development software for Windows for developing Windows and Nintendo Switch games PureBasic a proprietary language and IDE for building macOS Windows and Linux applications ReNative The universal development SDK to build multi platform projects with React Native Includes latest iOS tvOS Android Android TV Web Tizen TV Tizen Watch LG webOS macOS OSX Windows KaiOS Firefox OS and Firefox TV platforms Qt an application framework and widget toolkit for Unix like systems with X11 Microsoft Windows macOS and other systems available under both proprietary and open source licenses Simple and Fast Multimedia Library A multimedia C API that provides low and high level access to graphics input audio etc Simple DirectMedia Layer an open source multimedia library written in C that creates an abstraction over various platforms graphics sound and input APIs It runs on OSs including Linux Windows and macOS and is aimed at games and multimedia applications Smartface a native app development tool to create mobile applications for Android and iOS using WYSIWYG design editor with JavaScript code editor Tcl Tk Titanium Mobile open source cross platform framework for Android and iOS development U a C rapid application development framework focused on programmers productivity It includes a set of libraries GUI SQL etc and an integrated development environment It supports Windows macOS and Unix like OS s Unity Another cross platform SDK which uses Unity Engine Uno Platform Windows macOS iOS Android WebAssembly and Linux using C Unreal A cross platform SDK which uses Unreal Engine V Play Engine V Play is a cross platform development SDK based on the popular Qt framework V Play apps and games are created within Qt Creator WaveMaker A low code development tool to create responsive web and hybrid mobile Android amp iOS applications WinDev an Integrated Development Environment for Windows Linux Net and Java and web browers Optimized for business and industrial applications wxWidgets an open source widget toolkit that is also an application framework 17 It runs on Unix like systems with X11 Microsoft Windows and macOS Xojo a RAD IDE that uses an object oriented programming language to create desktop web and iOS apps Xojo makes native compiled desktop apps for macOS Windows Linux and Raspberry Pi It creates compiled web apps that can be run as standalone servers or through CGI And it recently added the ability to create native iOS apps Challenges editThere are many challenges when developing cross platform software Testing cross platform applications may be considerably more complicated since different platforms can exhibit slightly different behaviors or subtle bugs This problem has led some developers to deride cross platform development as write once debug everywhere a take on Sun Microsystems write once run anywhere marketing slogan Developers are often restricted to using the lowest common denominator subset of features which are available on all platforms This may hinder the application s performance or prohibit developers from using the most advanced features of each platform Different platforms often have different user interface conventions which cross platform applications do not always accommodate For example applications developed for macOS and GNOME are supposed to place the most important button on the right hand side of a window or dialog whereas Microsoft Windows and KDE have the opposite convention Though many of these differences are subtle a cross platform application which does not conform to these conventions may feel clunky or alien to the user When working quickly such opposing conventions may even result in data loss such as in a dialog box confirming whether to save or discard changes Scripting languages and VM bytecode must be translated into native executable code each time they are used imposing a performance penalty This penalty can be alleviated using techniques like just in time compilation but some computational overhead may be unavoidable Different platforms require the use of native package formats such as RPM and MSI Multi platform installers such as InstallAnywhere address this need Cross platform execution environments may suffer cross platform security flaws creating a fertile environment for cross platform malware 18 See also editCross platform play Hardware agnostic Software portability List of video games that support cross platform play List of widget toolkits Hardware virtualization Java software platform Language binding Transcompiler Binary code compatibility Xamarin Comparison of user features of messaging platforms Mobile development frameworks many of which are cross platform References edit Design Guidelines Glossary java sun com Archived from the original on 2012 02 13 Retrieved 2011 10 19 SDD Technology blog Definition of cross platform SDD Technology Retrieved 2020 10 18 Lee P Richardson 2016 02 16 Xamarin vs Ionic A Mobile Cross Platform Shootout a b Platform Definition The Linux Information Project Retrieved 2014 03 27 Cross Platform Mobile App Development Groovy Web Retrieved 2020 03 27 About Mono mono project com Retrieved 2015 12 17 Corti Sascha P October 2011 Browser and Feature Detection MSDN Magazine Retrieved 28 January 2014 Choudhary S R 2014 Cross platform testing and maintenance of web and mobile applications Companion Proceedings of the 36th International Conference on Software Engineering pp 642 645 doi 10 1145 2591062 2591097 hdl 1853 53588 ISBN 9781450327688 S2CID 1903037 Mehrotra Pranob 2020 12 01 Collabora Office suite gets a new layout for Android tablets and Chromebooks XDA Developers Retrieved 2021 01 15 Collabora Office is a popular open source alternative to the Microsoft Office suite It s based on LibreOffice and it s available on a variety of platforms including Windows Linux iOS and Android This year in July a major update for the office suite brought support for Chrome OS devices Collabora Office on iOS and Android Just got Better Adfinis 2020 12 15 Retrieved 2021 01 15 touch optimized interfaces one for tablets and one for phone screens iOS iPadOS Chromebooks Android Nextcloud Ubuntu Appliance adds Collabora Online to Raspberry Pi image MuyLinux 2021 03 26 Retrieved 2021 03 30 the first viable self hosted web office solution for the popular Raspberry Pi 4 platform Cribba Quake III Arena Giant Bombcast February 15 2013 The GUI Toolkit Framework Page Platform Independent FAQ Archived from the original on 2008 08 16 Retrieved 2009 04 25 Cross Platform SDK Libraries for Recognition Document Medical Imaging and Multimedia www leadtools com Retrieved 2021 03 03 12 benefits of Xamarin Cross platform app development HeadWorks 15 Mar 2019 WxWidgets Description Warren Tom 2020 01 14 Microsoft bids farewell to Windows 7 and the millions of PCs that still run it The Verge Retrieved 2020 02 06 Retrieved from https en wikipedia org w index php title Cross platform software amp oldid 1182067673, wikipedia, wiki, book, books, library,

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