fbpx
Wikipedia

Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory is a stealth game developed by Ubisoft Montreal and Ubisoft Milan. The game was released for GameCube, PlayStation 2, Windows and Xbox in March 2005. Handheld versions for the Nintendo DS, mobile, and N-Gage were also released. A Game Boy Advance port was planned but later cancelled.

Tom Clancy's Splinter Cell: Chaos Theory
North American cover art
Developer(s)Ubisoft Montreal
Ubisoft Milan[a]
Publisher(s)Ubisoft
Director(s)Clint Hocking[12]
Writer(s)Clint Hocking, Morgan Jaffit, Alexis Nolent
Composer(s)Amon Tobin and Jesper Kyd
SeriesTom Clancy's Splinter Cell
EngineUnreal Engine 2.5
Platform(s)
Release
March 28, 2005
  • N-Gage
    Microsoft Windows, PlayStation 2, Xbox
    GameCube
    Mobile
    • WW: April 7, 2005[6]
    Nintendo DS
    Nintendo 3DS
    PlayStation 3
    • EU/AUS: September 16, 2011
    • NA: September 27, 2011
Genre(s)Stealth
Mode(s)Single-player, multiplayer

Splinter Cell: Chaos Theory is the sequel to Splinter Cell: Pandora Tomorrow and the third game in the Splinter Cell series endorsed by novelist Tom Clancy. As with previous entries in the franchise, Chaos Theory follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon". The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates instead of merely knocking them out. As a result, it was the first Splinter Cell game to receive an M-rating by the ESRB, an assessment which has since been applied to all subsequent releases in the series. Actor Michael Ironside reprised his role as Fisher. Don Jordan returned from the original game to voice Third Echelon director Irving Lambert, and Claudia Besso returned as the hacker and analyst Anna Grímsdóttir, having both been replaced by Dennis Haysbert and Adriana Anderson, respectively, in Pandora Tomorrow.

Chaos Theory's Xbox and PC versions of the game received critical acclaim;[13][14] the GameCube and PlayStation 2 iterations were also released to generally positive reviews.[15][16] Chaos Theory was a commercial success, selling 2.5 million units across all platforms within a month of its release.[17] Official Xbox Magazine named it the Xbox "Game of the Year" (2005) for its strong gameplay and lifelike graphics, and it received the highest-ever review score for the magazine at the time.[18] It is considered one of the greatest video games ever made. A remastered HD edition was bundled with the first two games of the series as part of the Splinter Cell Trilogy for the PlayStation 3, released on December 20, 2010.[19][20] Another port titled Tom Clancy's Splinter Cell 3D was released for the Nintendo 3DS on March 25, 2011. A sequel, titled Double Agent, released in 2006.

Gameplay edit

The game features significant changes and improvements to the series' basic gameplay. Chaos Theory is also the first game in the Splinter Cell series to use ragdoll physics.[21]

Chaos Theory features refined stealth mechanics. In addition to the standard light bar, the game also features an aural monitor that measures Sam's noise, along with the ambient noise of the environment. It is important for Sam to make less noise than his surroundings; otherwise, the enemy guards will hear him. The more sounds the player makes will gradually increase the stress levels of the guards, and they will become more alarmed as the level progresses.

The artificial intelligence in general has received an overhaul to its design ranging from how they interact with the environment, to interacting with each other. They will move furniture to create cover, detect changes in the environment (such as whether or not scanners have been hacked, lights have been shot or turned off, doors left open, and materials have been cut), will use team-based tactics to provide covering fire and flank Sam, and even light flares in dark environments to possibly reveal where the player may be hiding, and even detect Sam through seeing his reflection in a mirror. Certain levels of alarm in a level may also cause them to don heavier armor and create choke points, cutting off access to certain entry-ways, attempting to ambush Sam. [22]

The AI detection has been altered as well. After Sam left an area in former titles, the game would sweep the previous area for all unconscious or dead bodies in a well-lit spot. If any were found, an alarm would be triggered. In Chaos Theory, the bodies must be discovered by a patrolling guard or security camera to trigger an alarm.

Being spotted by enemies will still trigger alarms, and alarms will still cause enemies to become more alert and combat-ready (such as causing them to wear ballistic vests and helmets). However, triggering too many alarms will no longer cause the game to end automatically. Even killing civilians or friendly soldiers may not cause Fisher to fail the mission, although doing so will at least cause Fisher to be severely chastised by his superior and cost him significantly his mission score, as well as cancelling some mission objectives, such as tapping phone lines and locating covert listening devices.

Chaos Theory adds a combat knife to Sam's close-quarters combat abilities.[23] Sam can use the knife in multiple ways, such as threatening an enemy during an interrogation, killing an enemy in close-quarters combat, or piercing gas tanks on generators to aid in his stealth operations. Also, it no longer matters what direction Sam attacks from when using melee attacks, nor does it matter if enemies are aware of his presence, as opposed to earlier entries in the series where he had to attack from behind or on the side and the enemy could not be alerted to him in order to take them down in one hit. Sam also can use lethal or non-lethal force when ending an interrogation and with his close-range attacks. As an expansion on Sam's ability to shoot while hanging upside down (introduced in Pandora Tomorrow), he can now choke down or break the neck of enemies below him. He can also pull people over railings while hanging off a ledge and throw bodies off cliffs or over railings, even onto other guards. However, the ability to shoot around corners has been removed, but this is balanced by being able to switch the side of Sam's body the gun is on while in a firing position.

In terms of weaponry, Fisher can choose from one of three different equipment "kits." There is Redding's recommended kit, an assault kit and a stealth kit. Redding's Recommendation gives Sam an even balance between ammunition and non-lethal weaponry. Assault provides more ammunition at the expense of non-lethal weapons, while the Stealth kit contains more non-lethal weaponry but less 'brute force' which means reduced lethal weaponry and spare magazines. On missions where an objective is to cause no fatalities, the player cannot choose the Assault option.

The 5-7 SC Pistol returns, though the laser pointer featured in Pandora Tomorrow is replaced with a new feature: the OCP (Optically Channeled Potentiator).[24] When fired at certain electronics, the OCP can disable them for a limited time. Fisher can disable lights, security cameras, and more. If the device cannot be disabled, it will temporarily malfunction, such as causing the blue screen of death when attacking computer towers. When Fisher successfully disables the electronic device he aimed at, a green light appears on the pistol; if he misses, a red light appears. In both cases, Fisher must wait for the OCP to recharge and become ready for use again.

The SC-20K returns with many new attachments, such as a foregrip that reduces recoil and increases accuracy, a launcher that fires non-lethal weaponry, an under-barrel shotgun attachment for close quarters firing, and a prototype 20mm sniper attachment for long-range combat. The SC-20K now uses a reflex sight that zooms to 1.5x magnification, while the sniper scope allows from 1.5x to 3.5x magnification.

A large variety of non-lethal weaponry can be fired from the SC-20K launcher, such as the Sticky Camera, the Sticky Shocker, the Airfoil Round, and the Gas Grenade. The Sticky Camera will reveal an image of the area in which it was shot. It can also make a clicking sound that will attract enemies and emit a CS gas that will render any enemies in the immediate area unconscious. In contrast to former titles, Sam can now use multiple cameras simultaneously. He can switch back to any Sticky Camera that has not been destroyed by using the CS gas attack or due to enemy fire. The Sticky Shocker will shock and incapacitate its target when fired. If shot into a body of water, the shocker will incapacitate all targets in the water. The Airfoil Round is a hollow metal ring that will knock out the target. It is still possible for an unconscious enemy to die if shot, dropped from a considerable height or dropped into water, no matter how shallow.

Fisher also has multiple types of grenades.[25] There is a gas grenade, which emits a cloud of CS gas that knocks enemies unconscious, a smoke grenade, which provides Fisher with a cloud of smoke to hide in, the flashbang, which will temporarily blind and deafen any enemy near it, and the fragmentation grenade, which will kill any enemy within its blast radius, and send objects flying in all directions. The Wallmine also returns from previous installments; a wall-mounted explosive equipped with a motion sensor that detonates when enemies move in front of it.

Multiplayer edit

Chaos Theory features competitive and cooperative multiplayer. The cooperative mode expands play by allowing two agents to play through a unique seven-mission story mode that parallels the single-player campaign. It is playable via system link or over Xbox Live. The cooperative campaign follows the story of two Splinter Cells in training, merely known as Agent One and Agent Two. Their training is interrupted when a world crisis occurs that requires the Shadownet division of the NSA to deploy additional resources, even including agents not adequately trained. The missions become a trial by fire for the two new agents. Though players can operate alone, the level design is such that it encourages teamwork. Ubisoft eventually developed two additional levels for download for the PC and Xbox versions. The Nuclear Plant and UN Headquarters missions are meant to end the story for the cooperative component.

In Splinter Cell Chaos Theory VS mode, two additional gameplay modes have been added to the game. New game modes include disk hunt, which consists of spies grabbing disks placed throughout the level, then returning the disks to their extraction point. The other game mode is deathmatch, which consists of killing players on the opposite team-spies or mercenaries.

The Spy vs. Mercenary game mode returns from Pandora Tomorrow with many improvements. These include new gadgets for both teams, cooperative moves for the spy team, and improved close-quarters combat for the mercenaries. Spies are armed with non-lethal weaponry and rely on stealth, skill, and gadgets. Spies can only kill mercenaries by breaking their necks, dropping on them, and hanging from a ledge and pulling them down. The spies' gadgets also do not generally affect other spies. Mercenaries are the heavily armed enemies of the SHADOWNET spies.

Plot edit

In June 2007, tensions are running high between China, North Korea, South Korea, and Japan due to Japan's formation of an Information Self Defense Force (I-SDF). Considering this to be a violation of Article 9 of the post-World War II Constitution and blaming the I-SDF for information warfare attacks against their countries, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. As Japan is an ally of the United States and, by extension, the NSA's Third Echelon, the US Navy dispatches an advanced warship, the USS Clarence E. Walsh (CG-80), to the Yellow Sea, with hopes that China and North Korea will back down.

Sam Fisher is dispatched to a lighthouse on the Talara, Peru coastline, to locate Bruce Morgenholt, an American computer programmer who has been captured by a Peruvian separatist group led by Salvadoran revolutionary Hugo Lacerda. Morgenholt was working on deciphering the "Masse Kernels", highly advanced weaponized algorithms developed by Phillip Masse, whom Fisher had assassinated in 2005. Fisher is tasked with ensuring the Kernels do not fall into the wrong hands. He arrives too late to prevent Morgenholt's death and the release of the Masse Kernels. Fisher boards Lacerda's ship and assassinates him. Unknown parties use the algorithms to blackout Japan and the Eastern Seaboard. Admiral Otomo of the I-SDF warns Third Echelon that North Korea and China are likely responsible.

Following a lead discovered in Panama, Fisher travels to New York to investigate Abrahim Zherkezhi, a man who worked with Morgenholt. He finds that Displace International, a US-based private military corporation owned by his old friend Douglas Shetland, is protecting Zherkezhi. Fisher breaks into the Displace offices and learns of Milan Nedich, a Bosnian Serb arms supplier and war criminal, who has relocated Zherkezhi to Hokkaido. There, Fisher meets with Shetland, who claims that Nedich is clean. Fisher infiltrates the hideout that Zherkezhi is being held in, kills Nedich, and witnesses Shetland murdering Zherkezhi. Shetland escapes and goes underground.

The US show of force backfires when the Clarence E. Walsh is sunk by a North Korean anti-ship missile on July 4, 2007, bringing North Korea, South Korea, and the United States to the brink of war. Since North Korea claims the missile was launched unintentionally, Fisher is sent to the missile battery that fired it to determine the cause. Fisher discovers that North Korea was telling the truth, but the country suddenly launches a full-scale invasion of South Korea. Fisher heads to Seoul and learns that Displace International orchestrated the war, having used the Kernels gained from Zherkezhi to hijack North Korea's missile systems and sink the Clarence E. Walsh to draw the United States into a war from which Shetland could profit. Third Echelon sends Fisher to a bathhouse in Tokyo to spy on a meeting between Shetland and his accomplices, who turn out to be the I-SDF. At the meeting, the I-SDF betrays Shetland, and a firefight breaks out between Shetland's soldiers and I-SDF troops; amidst the chaos, Fisher pursues Shetland to the roof. After a standoff in which Shetland tests their friendship against fealty to the US, Fisher kills Shetland.

Following Shetland's death, and having acquired a copy of the Kernels from him, Otomo attempts to return Japan to Imperial rule; he blackmails Japanese government officials and senior JSDF officers by threatening to use the algorithms to launch a North Korean nuclear missile against a Japanese city. As China would support North Korea, and the United States would support Japan, such an incident would likely spark World War III. Although Otomo's loyalist I-SDF soldiers manage to repel attacking JSDF soldiers, Fisher infiltrates the lowest levels of the I-SDF headquarters and stops Otomo's plans. Otomo attempts to commit seppuku, but Fisher saves his life and captures him. Otomo stands trial at the United Nations and takes full responsibility for the entire Korean crisis, returning stability to the region.

Development and release edit

The graphics in Chaos Theory feature several improvements, including the addition of normal mapping, HDR lighting, and parallax mapping.[26][27] The game had a development budget of $10 million and a marketing budget of $10 million.[28]

Because this game depicts a war between North Korea and South Korea, it was banned in South Korea until 2007.[29][30]

Limited Collector's Edition edit

A Limited Collector's Edition was available for PC, PS2, Xbox, and GameCube. Each version is packaged in a collectible tin, and the PC, PS2, and Xbox versions include the following bonus features on an extra disc:

  • Exclusive G4 "Making of" Video
  • Music from the official Chaos Theory soundtrack by Amon Tobin
  • Development Team video diaries
  • Penny Arcade Spy Training Manual (not included in the Xbox version)
  • Mega 64 Videos

The PC version also contains the version 1.3 patch for the original Splinter Cell to add the Kola Cell, Vselka Infiltration, and Vselka Submarine missions that were initially only available as downloads on Xbox Live. The initial release contained a corrupt patch that would not install and had to be requested separately from Ubisoft, after which they would send a CD-R with the patch. The bonus disc can also be obtained with the GameCube version by contacting Ubisoft.com via e-mail. The Xbox version also contains the XBL missions on disc 2, which can be installed on the PC version of the original Splinter Cell.

Soundtrack edit

Chaos Theory – The Soundtrack to Tom Clancy's Splinter Cell: Chaos Theory
Soundtrack album by
ReleasedJanuary 25, 2005 (2005-01-25)
RecordedBuenos Aires, 2004
GenreBreakbeat, drum and bass, IDM
Length48:20
LabelNinja Tune
Amon Tobin chronology
Out from Out Where
(2002)
Chaos Theory – The Soundtrack to Tom Clancy's Splinter Cell: Chaos Theory
(2005)
Foley Room
(2007)

Chaos Theory – The Soundtrack to Tom Clancy's Splinter Cell: Chaos Theory is the fifth album by Brazilian electronic music artist Amon Tobin. It was released on January 25, 2005, by Ninja Tune. Seminal composer Jesper Kyd was also hired to score the game's cinematics.[31][32]

The album consists of a collection of songs Tobin wrote for the game. Ubisoft was so pleased with Tobin's work that they decided to release the album several months ahead of the actual game. In-game music sequences are similar but not identical to the official soundtrack, as most in-game music is produced by layering different sequences together. This album showcased the beginning of Tobin's shift from collecting samples from vinyl records to recording his samples.

For the recording of Chaos Theory – Splinter Cell 3 Soundtrack, Tobin hired a live band whose members ranged from Mexican composer Nacho Mendez to Japanese flutist Eiji Miyake.[33] In the CD's liner notes, Tobin noted that "it was a real special session" to have Mendez, Eiji, and the Modugno brothers working on the album.[34] Tobin would more fully explore the use of his samples by using field recordings in the following 2007 album, Foley Room.

Reception edit

Splinter Cell: Chaos Theory received "universal acclaim" from critics for the Xbox and PC versions, while the PlayStation 2, N-Gage, and GameCube versions received "favorable" reviews, and the 3DS and DS versions received "mixed" reviews, according to review aggregator website Metacritic.[13][14][15][16][43][44][45]

A 2013 IGN review described Chaos Theory as a "peak" in the series.[97] Shawn Elliott of 1UP.com gave the Xbox version an A and said that it "isn't the cruel, ball-busting taskmaster of Splinter Cells past—the exacting details don't matter so long as the duties get done, and it's a better game because of it."[98] Rob Semsey of TeamXbox gave the game 9.8 out of 10 and said, "The formula has been tweaked to an almost perfect mix of story and engrossing gameplay that still requires more use of brain over brawn... The presentation is off the charts with mesmerizing visuals and audio production, both of which have a major impact on how you play."[99] Edge gave the game a score of eight out of ten and said it was "the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that's no longer exclusively for fans of repeated reloading."[100] Famitsu gave the Xbox version a score of three eights and one seven, bringing it to a total of 31 out of 40;[101] for the PS2 version, the same magazine gave it two eights, one seven, and one six, bringing it to a total of 29 out of 40.[101]

Avery Score of GameSpot gave the mobile version a score of 8.6 out of 10 and called it "a terrific game in its own right, even if it doesn't stray far from the established formula."[102] Likewise, Levi Buchanan of IGN gave the same version a score of 8.8 out of 10 and said it was "definitely not a one-touch game. It's complex, but Gameloft's control scheme and pacing compensate for the limited input of a handset. Gameloft rarely stumbles with their offerings, and Chaos Theory is no exception. When it pops up on your deck, download it. Your may get that familiar feeling, but that's certainly oodles better than that rot-gut anger you feel after downloading a stinker."[103]

Non-video-game publications gave the game some favourable reviews. Maxim gave the game a perfect ten and stated: "No longer is there just one way to solve a treacherous night mission before the enemy picks up your audio signature: stealth will pay off just as well as good old-fashioned ultraviolence."[104] The Sydney Morning Herald gave the Xbox, PC and PS2 versions all five stars and called it "Visually spectacular and hugely rewarding."[93] However, the same newspaper also gave the DS version half of that score (two-and-a-half stars) and said that the frustration "is compounded by the choppy, stuttering frame rate of the 3D visuals, making the already convoluted controls feel twice as sluggish. Even the menu screens seem slow to respond - a sure sign that the DS is being pushed beyond its capabilities."[94] The New York Times gave the game a favourable review and stated that "Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair."[105] Jim Schaefer of Detroit Free Press gave the Xbox version three stars out of four, stating, "I'll reserve a four-star rating for the next time this series takes big leaps. In this latest edition, there's nothing so new that you'll stop and say, 'Whoa.' But Chaos Theory is true to the things that make Splinter Cell games so good."[92]

Sales edit

Splinter Cell: Chaos Theory was a commercial success, selling 2.5 million units by the end of March 2005.[106] By March 17, 2005, the series had sold an overall total of 10 million copies. [107]

Awards edit

Chaos Theory was a finalist for PC Gamer US's "Best Action Game 2005" and "Best Multiplayer Game 2005" awards, which ultimately went to F.E.A.R. and Battlefield 2, respectively.[108] During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Chaos Theory for "Action/Adventure Game of the Year", "Outstanding Achievement in Sound Design", and "Outstanding Character Performance - Male".[109]

Notes edit

  1. ^ Ubisoft Annecy worked on the multiplayer part; N-Gage, Nintendo DS and mobile versions were done by Gameloft.

References edit

  1. ^ "Tom Clancy's Splinter Cell Chaos Theory (TM) For The N-Gage Platform Shipping Now". GamesIndustry.biz. March 31, 2005. from the original on March 30, 2023. Retrieved March 30, 2023.
  2. ^ a b Sulic, Ivan (March 28, 2005). "Chaos Theory to Stores". IGN. Retrieved January 8, 2024.
  3. ^ a b "Chaos Theory single-player demo". Eurogamer.net. February 24, 2005. from the original on March 30, 2023. Retrieved March 30, 2023.
  4. ^ I. G. N. Staff (March 31, 2005). "Game of the Month: March 2005". IGN. from the original on March 30, 2023. Retrieved March 30, 2023.
  5. ^ Casamassina, Matt (March 31, 2005). "Splinter Selling". IGN. from the original on March 30, 2023. Retrieved March 30, 2023.
  6. ^ . December 7, 2006. Archived from the original on December 7, 2006. Retrieved March 30, 2023.
  7. ^ "What's New? (New releases roundup)". Eurogamer.net. July 1, 2005. from the original on March 30, 2023. Retrieved March 30, 2023.
  8. ^ "Splinter Cell Chaos Theory ships for DS". GameSpot. from the original on March 30, 2023. Retrieved March 30, 2023.
  9. ^ "AU Shippin' Out March 28-April 1: 3DS bonanza". GameSpot. from the original on March 30, 2023. Retrieved March 30, 2023.
  10. ^ "The Nintendo 3DS Launch Lineup For Europe". Kotaku. February 8, 2011. from the original on March 30, 2023. Retrieved March 30, 2023.
  11. ^ Marchiafava, Jeff. "What's Next For 3DS?". Game Informer. Retrieved March 30, 2023.
  12. ^ O'Connor, Alice (May 10, 2016). "Watch Clint Hocking Revisit Splinter Cell: Chaos Theory". Rock, Paper, Shotgun. from the original on January 1, 2020. Retrieved January 1, 2020.
  13. ^ a b c "Tom Clancy's Splinter Cell Chaos Theory for Xbox Reviews". Metacritic. CBS Interactive. from the original on April 3, 2011. Retrieved May 8, 2008.
  14. ^ a b c "Tom Clancy's Splinter Cell Chaos Theory for PC Reviews". Metacritic. from the original on December 26, 2010. Retrieved June 15, 2014.
  15. ^ a b c "Tom Clancy's Splinter Cell Chaos Theory for PlayStation 2 Reviews". Metacritic. from the original on April 8, 2011. Retrieved June 15, 2014.
  16. ^ a b c "Tom Clancy's Splinter Cell Chaos Theory for GameCube Reviews". Metacritic. from the original on April 3, 2011. Retrieved June 15, 2014.
  17. ^ GameSpot staff (April 28, 2005). "Ubisoft sees record fourth quarter". GameSpot. from the original on January 25, 2021. Retrieved December 13, 2014.
  18. ^ Contributor, GamesIndustry International (March 17, 2005). "Tom Clancy's Splinter Cell Chaos Theory™ given highest-ever review score of Official Xbox Magazine (US)". GamesIndustry.biz. Retrieved January 20, 2024. {{cite web}}: |last= has generic name (help)
  19. ^ Jim, Reilly (December 20, 2010). "Splinter Cell Trilogy Coming in 2011". IGN. IGN Entertainment Inc. from the original on July 14, 2014. Retrieved July 13, 2014.
  20. ^ "Splinter Cell Trilogy images". Gamersyde. April 7, 2011. from the original on October 2, 2011. Retrieved August 8, 2011.
  21. ^ Qualls, Eric. . About.com. Archived from the original on November 19, 2012. Retrieved July 4, 2012.
  22. ^ #SplinterCell Splinter Cell: Chaos Theory Behind The Scenes: Artificial Intelligence, retrieved January 20, 2024
  23. ^ "Parents Guide for Splinter Cell: Chaos Theory". IMDb. 2011. from the original on April 4, 2016. Retrieved July 4, 2012.
  24. ^ "SCCT0665_PCS_MNL.qxd" (PDF). Ubisoft. March 4, 2005. p. 16. Retrieved July 4, 2012.[permanent dead link]
  25. ^ "Tom Clancy's Splinter Cell 3D". Ubisoft. from the original on April 10, 2012. Retrieved July 4, 2012.
  26. ^ Goldstein, Hilary (March 29, 2005). "Splinter Cell: Chaos Theory Walkthrough". IGN. from the original on February 8, 2005. Retrieved July 4, 2012.
  27. ^ Brock, Anthony. "Splinter Cell 3 Review". Gamers Hell. from the original on June 26, 2013. Retrieved July 4, 2012.
  28. ^ Rakobowchuk, Peter (April 2, 2005). "Montreal makers add stretegy to Chaos". Calgary Herald. p. 40. from the original on December 25, 2021. Retrieved December 25, 2021 – via Newspapers.com.
  29. ^ Brooke, James (December 7, 2005). "South Koreans React to Video Games' Depictions of North Koreans". The New York Times. ISSN 0362-4331. from the original on January 27, 2022. Retrieved January 27, 2022.
  30. ^ "Korea lifts game censorship". GameSpot. from the original on February 25, 2021. Retrieved January 27, 2022.
  31. ^
  32. ^ "SoundtrackNet : Interview - Jesper Kyd". from the original on February 23, 2012. Retrieved October 7, 2014.
  33. ^ "AllMusic review". AllMusic. from the original on February 25, 2015. Retrieved November 14, 2014.
  34. ^ Amon Tobin in the liner notes of the Chaos Theory CD, 2005.
  35. ^ "Tom Clancy's Splinter Cell Chaos Theory Reviews". GameRankings. from the original on May 7, 2016. Retrieved May 8, 2008.
  36. ^ "Tom Clancy's Splinter Cell: Chaos Theory for PC". GameRankings. from the original on June 2, 2011. Retrieved June 15, 2014.
  37. ^ "Tom Clancy's Splinter Cell: Chaos Theory for PlayStation 2". GameRankings. from the original on May 1, 2011. Retrieved June 15, 2014.
  38. ^ "Tom Clancy's Splinter Cell: Chaos Theory for Mobile". GameRankings. from the original on September 8, 2011. Retrieved July 13, 2014.
  39. ^ "Tom Clancy's Splinter Cell: Chaos Theory for N-Gage". GameRankings. from the original on March 3, 2011. Retrieved June 15, 2014.
  40. ^ "Tom Clancy's Splinter Cell: Chaos Theory for GameCube Reviews". GameRankings. from the original on January 28, 2011. Retrieved June 15, 2014.
  41. ^ "Tom Clancy's Splinter Cell 3D for 3DS". GameRankings. from the original on April 21, 2011. Retrieved June 15, 2014.
  42. ^ "Tom Clancy's Splinter Cell: Chaos Theory for DS". GameRankings. from the original on November 16, 2016. Retrieved June 15, 2014.
  43. ^ a b . Metacritic. Archived from the original on September 13, 2008. Retrieved July 13, 2014.
  44. ^ a b "Tom Clancy's Splinter Cell 3D for 3DS Reviews". Metacritic. from the original on August 30, 2011. Retrieved May 8, 2011.
  45. ^ a b "Tom Clancy's Splinter Cell Chaos Theory for DS Reviews". Metacritic. from the original on April 15, 2011. Retrieved June 15, 2014.
  46. ^ EGM staff (April 2005). "Splinter Cell Chaos Theory (Xbox)". Electronic Gaming Monthly. No. 190. p. 126.
  47. ^ EGM staff (September 2005). "Splinter Cell Chaos Theory (DS)". Electronic Gaming Monthly. No. 195.
  48. ^ Reed, Kristan (April 8, 2005). "Splinter Cell: Chaos Theory (PC)". Eurogamer. from the original on July 25, 2015. Retrieved July 14, 2014.
  49. ^ Gibson, Ellie (July 15, 2005). "Tom Clancy's Splinter Cell: Chaos Theory (DS)". Eurogamer. from the original on March 4, 2016. Retrieved July 14, 2014.
  50. ^ Reed, Kristan (April 1, 2011). "Tom Clancy's Splinter Cell 3D". Eurogamer. from the original on September 17, 2014. Retrieved July 14, 2014.
  51. ^ Zoss, Jeremy (April 2005). . Game Informer. No. 144. p. 112. Archived from the original on May 26, 2008. Retrieved July 14, 2014.
  52. ^ Zoss, Jeremy (May 2005). . Game Informer. No. 145. p. 114. Archived from the original on June 13, 2009. Retrieved July 14, 2014.
  53. ^ "Splinter Cell 3D". Game Informer. No. 218. June 2011. p. 95.
  54. ^ Four-Eyed Dragon (March 24, 2005). . GamePro. Archived from the original on March 26, 2005. Retrieved July 14, 2014.
  55. ^ Rudden, Dave (April 26, 2011). . GamePro. Archived from the original on April 29, 2011. Retrieved July 14, 2014.
  56. ^ Dodson, Joe (April 5, 2005). "Splinter Cell Chaos Theory Review (Xbox)". Game Revolution. from the original on December 12, 2013. Retrieved July 14, 2014.
  57. ^ Dodson, Joe (April 5, 2005). . Game Revolution. Archived from the original on September 7, 2008.
  58. ^ Dodson, Joe (April 5, 2005). . Game Revolution. Archived from the original on April 6, 2005. Retrieved July 14, 2014.
  59. ^ Dodson, Joe (April 5, 2005). . Game Revolution. Archived from the original on April 6, 2005. Retrieved July 14, 2014.
  60. ^ Laddin, Josh (May 26, 2011). "Tom Clancy's Splinter Cell 3D Review". Game Revolution. from the original on September 7, 2015. Retrieved July 14, 2014.
  61. ^ Dodson, Joe (July 29, 2005). "Splinter Cell: Chaos Theory Review (DS)". Game Revolution. from the original on September 24, 2015. Retrieved July 14, 2014.
  62. ^ Kasavin, Greg (March 28, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review". GameSpot. from the original on June 18, 2014. Retrieved July 14, 2014.
  63. ^ Score, Avery (March 28, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (N-Gage)". GameSpot. from the original on May 20, 2015. Retrieved July 14, 2014.
  64. ^ Kasavin, Greg (March 28, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (PS2)". GameSpot. from the original on May 19, 2015. Retrieved July 14, 2014.
  65. ^ Kasavin, Greg (April 4, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (GC)". GameSpot. from the original on May 27, 2015. Retrieved July 14, 2014.
  66. ^ Kasavin, Greg (July 1, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (DS)". GameSpot. from the original on May 20, 2015. Retrieved July 14, 2014.
  67. ^ Douglas, Jane (March 25, 2011). "Splinter Cell 3D Review". GameSpot. from the original on February 21, 2014. Retrieved July 14, 2014.
  68. ^ Tuttle, Will (March 24, 2005). "GameSpy: Tom Clancy's Splinter Cell Chaos Theory (Xbox)". GameSpy. from the original on March 4, 2016. Retrieved July 14, 2014.
  69. ^ Tuttle, Will (March 24, 2005). "GameSpy: Tom Clancy's Splinter Cell Chaos Theory (PS2)". GameSpy. from the original on January 29, 2015. Retrieved July 14, 2014.
  70. ^ Osborne, Scott (April 8, 2005). "GameSpy: Splinter Cell Chaos Theory (PC)". GameSpy. from the original on October 11, 2013. Retrieved July 14, 2014.
  71. ^ Leeper, Justin (March 24, 2005). "GameSpy: Splinter Cell: Chaos Theory (N-Gage)". GameSpy. from the original on April 10, 2014. Retrieved July 14, 2014.
  72. ^ Tuttle, Will (April 5, 2005). "GameSpy: Tom Clancy's Splinter Cell Chaos Theory (GCN)". GameSpy. from the original on March 4, 2016. Retrieved July 14, 2014.
  73. ^ Chapman, David (June 28, 2005). "GameSpy: Tom Clancy's Splinter Cell: Chaos Theory (NDS)". GameSpy. from the original on March 4, 2016. Retrieved July 14, 2014.
  74. ^ . GameTrailers. April 5, 2005. Archived from the original on August 7, 2007. Retrieved March 13, 2016.
  75. ^ Valentino, Nick (April 10, 2005). "Tom Clancy's Splinter Cell Chaos Theory - XB - Review". GameZone. from the original on October 17, 2008. Retrieved July 14, 2014.
  76. ^ Giacobbi, Kevin "BIFF" (April 12, 2005). "Tom Clancy's Splinter Cell Chaos Theory - PC - Review". GameZone. from the original on October 2, 2008. Retrieved July 14, 2014.
  77. ^ Bedigian, Louis (May 31, 2005). "Tom Clancy's Splinter Cell Chaos Theory - NG - Review". GameZone. from the original on February 22, 2009. Retrieved July 14, 2014.
  78. ^ Knutson, Michael (April 6, 2005). "Tom Clancy's Splinter Cell Chaos Theory - PS2 - Review". GameZone. from the original on February 22, 2009. Retrieved July 14, 2014.
  79. ^ Romano, Natalie (April 12, 2005). "Tom Clancy's Splinter Cell Chaos Theory - GC - Review". GameZone. from the original on January 15, 2008. Retrieved July 14, 2014.
  80. ^ Clayman, David (March 23, 2005). "Tom Clancy's Splinter Cell: Chaos Theory". IGN. from the original on June 26, 2014. Retrieved July 13, 2014.
  81. ^ Buchanan, Levi (June 16, 2005). "Tom Clancy's Splinter Cell Chaos Theory (NNG)". IGN. from the original on October 15, 2014. Retrieved July 13, 2014.
  82. ^ Clayman, David (April 5, 2005). "Splinter Cell Chaos Theory (GCN)". IGN. from the original on August 30, 2014. Retrieved July 13, 2014.
  83. ^ Clayman, David (March 24, 2005). "Tom Clancy's Splinter Cell: Chaos Theory (PS2)". IGN. from the original on August 29, 2014. Retrieved July 13, 2014.
  84. ^ Goldstein, Hilary (April 11, 2011). "Splinter Cell 3D Review". IGN. from the original on August 29, 2014. Retrieved July 13, 2014.
  85. ^ Harris, Craig (June 28, 2005). "Splinter Cell: Chaos Theory (NDS)". IGN. from the original on February 16, 2015. Retrieved July 13, 2014.
  86. ^ "Tom Clancy's Splinter Cell: Chaos Theory (GC)". Nintendo Power. Vol. 192. June 2005. p. 94.
  87. ^ "Tom Clancy's Splinter Cell: Chaos Theory (DS)". Nintendo Power. Vol. 194. August 2005. p. 85.
  88. ^ "Tom Clancy's Splinter Cell 3D". Nintendo Power. Vol. 267. May 2011. p. 88.
  89. ^ "Splinter Cell Chaos Theory". Official U.S. PlayStation Magazine. May 2005. Archived from the original on July 17, 2014. Retrieved July 14, 2014.
  90. ^ "Tom Clancy's Splinter Cell: Chaos Theory". Official Xbox Magazine. April 2005. p. 72.
  91. ^ "Tom Clancy's Splinter Cell: Chaos Theory". PC Gamer: 74. May 2005.
  92. ^ a b Schaefer, Jim (April 17, 2005). . Detroit Free Press. Archived from the original on April 18, 2005. Retrieved July 14, 2014.
  93. ^ a b Hill, Jason (April 7, 2005). "Hugely rewarding". The Sydney Morning Herald. from the original on January 8, 2014. Retrieved July 14, 2014.
  94. ^ a b Fish, Eliot (August 20, 2005). "Flawed interface". The Sydney Morning Herald. from the original on August 9, 2014. Retrieved July 14, 2014.
  95. ^ . gamecriticsawards.com. Archived from the original on July 1, 2006.
  96. ^ . IGN. IGN Entertainment Inc. Archived from the original on November 1, 2005. Retrieved July 13, 2014.
  97. ^ "Splinter Cell: Blacklist Review". IGN. August 14, 2013. from the original on October 10, 2014. Retrieved October 7, 2014.
  98. ^ Elliott, Shawn (March 31, 2005). "Splinter Cell Chaos Theory (Xbox)". 1UP.com. Archived from the original on July 16, 2012. Retrieved July 14, 2014.
  99. ^ Semsey, Rob (March 24, 2005). . TeamXbox. IGN Entertainment Inc. Archived from the original on March 10, 2012. Retrieved July 13, 2014.
  100. ^ Edge staff (April 2005). "Splinter Cell: Chaos Theory review". Edge. No. 148. p. 97.
  101. ^ a b Gantayat, Anoop (November 28, 2005). "Now Playing in Japan". IGN. from the original on July 12, 2017. Retrieved July 28, 2015.
  102. ^ Score, Avery (April 5, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (Mobile)". GameSpot. from the original on May 20, 2015. Retrieved July 14, 2014.
  103. ^ Buchanan, Levi (April 6, 2005). "Splinter Cell Chaos Theory (Cell)". IGN. from the original on March 22, 2016. Retrieved July 13, 2014.
  104. ^ Stein, Scott (March 31, 2005). . Maxim. Archived from the original on April 4, 2005. Retrieved March 13, 2016.
  105. ^ Herold, Charles (April 8, 2005). "Save the World and Get a) Redemption or b) Pay". The New York Times. from the original on September 25, 2013. Retrieved July 14, 2014.
  106. ^ "4th Quarter 2004-2005 Sales: €221 Million (Up by 50% at Constant Exchange Rates) FY 2004-2005: 17 Million Units Sold Under 8 Major Brands, Operating Cash Flow* Over €50 Million" (Press release). Ubisoft. April 28, 2005. from the original on September 21, 2017.
  107. ^ Contributor, GamesIndustry International (March 17, 2005). "Tom Clancy's Splinter Cell Chaos Theory™ given highest-ever review score of Official Xbox Magazine (US)". GamesIndustry.biz. Retrieved January 20, 2024. {{cite web}}: |last= has generic name (help)
  108. ^ Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
  109. ^ "D.I.C.E. Awards By Video Game Details Tom Clancy's Splinter Cell: Chaos Theory". interactive.org. Academy of Interactive Arts & Sciences. Retrieved October 30, 2023.

External links edit

clancy, splinter, cell, chaos, theory, stealth, game, developed, ubisoft, montreal, ubisoft, milan, game, released, gamecube, playstation, windows, xbox, march, 2005, handheld, versions, nintendo, mobile, gage, were, also, released, game, advance, port, planne. Tom Clancy s Splinter Cell Chaos Theory is a stealth game developed by Ubisoft Montreal and Ubisoft Milan The game was released for GameCube PlayStation 2 Windows and Xbox in March 2005 Handheld versions for the Nintendo DS mobile and N Gage were also released A Game Boy Advance port was planned but later cancelled Tom Clancy s Splinter Cell Chaos TheoryNorth American cover artDeveloper s Ubisoft MontrealUbisoft Milan a Publisher s UbisoftDirector s Clint Hocking 12 Writer s Clint Hocking Morgan Jaffit Alexis NolentComposer s Amon Tobin and Jesper KydSeriesTom Clancy s Splinter CellEngineUnreal Engine 2 5Platform s Mobile Java N Gage Microsoft Windows PlayStation 2 Xbox GameCube Nintendo DS Nintendo 3DS PlayStation 3ReleaseMarch 28 2005 N GageNA March 28 2005 2 EU March 31 2005 1 Microsoft Windows PlayStation 2 XboxNA March 28 2005 2 4 EU April 1 2005 3 GameCubeNA March 30 2005 5 EU April 1 2005 3 AU April 14 2005MobileWW April 7 2005 6 Nintendo DSNA June 28 2005 8 EU July 1 2005 7 Nintendo 3DSEU March 25 2011 10 AU March 31 2011 9 NA April 10 2011 11 PlayStation 3EU AUS September 16 2011NA September 27 2011Genre s StealthMode s Single player multiplayer Splinter Cell Chaos Theory is the sequel to Splinter Cell Pandora Tomorrow and the third game in the Splinter Cell series endorsed by novelist Tom Clancy As with previous entries in the franchise Chaos Theory follows the activities of Sam Fisher an agent working for a covert ops branch within the NSA called Third Echelon The game has a significantly darker tone than its predecessors featuring more combat and the option for Fisher to kill people he interrogates instead of merely knocking them out As a result it was the first Splinter Cell game to receive an M rating by the ESRB an assessment which has since been applied to all subsequent releases in the series Actor Michael Ironside reprised his role as Fisher Don Jordan returned from the original game to voice Third Echelon director Irving Lambert and Claudia Besso returned as the hacker and analyst Anna Grimsdottir having both been replaced by Dennis Haysbert and Adriana Anderson respectively in Pandora Tomorrow Chaos Theory s Xbox and PC versions of the game received critical acclaim 13 14 the GameCube and PlayStation 2 iterations were also released to generally positive reviews 15 16 Chaos Theory was a commercial success selling 2 5 million units across all platforms within a month of its release 17 Official Xbox Magazine named it the Xbox Game of the Year 2005 for its strong gameplay and lifelike graphics and it received the highest ever review score for the magazine at the time 18 It is considered one of the greatest video games ever made A remastered HD edition was bundled with the first two games of the series as part of the Splinter Cell Trilogy for the PlayStation 3 released on December 20 2010 19 20 Another port titled Tom Clancy s Splinter Cell 3D was released for the Nintendo 3DS on March 25 2011 A sequel titled Double Agent released in 2006 Contents 1 Gameplay 1 1 Multiplayer 2 Plot 3 Development and release 3 1 Limited Collector s Edition 4 Soundtrack 5 Reception 5 1 Sales 5 2 Awards 6 Notes 7 References 8 External linksGameplay editThe game features significant changes and improvements to the series basic gameplay Chaos Theory is also the first game in the Splinter Cell series to use ragdoll physics 21 Chaos Theory features refined stealth mechanics In addition to the standard light bar the game also features an aural monitor that measures Sam s noise along with the ambient noise of the environment It is important for Sam to make less noise than his surroundings otherwise the enemy guards will hear him The more sounds the player makes will gradually increase the stress levels of the guards and they will become more alarmed as the level progresses The artificial intelligence in general has received an overhaul to its design ranging from how they interact with the environment to interacting with each other They will move furniture to create cover detect changes in the environment such as whether or not scanners have been hacked lights have been shot or turned off doors left open and materials have been cut will use team based tactics to provide covering fire and flank Sam and even light flares in dark environments to possibly reveal where the player may be hiding and even detect Sam through seeing his reflection in a mirror Certain levels of alarm in a level may also cause them to don heavier armor and create choke points cutting off access to certain entry ways attempting to ambush Sam 22 The AI detection has been altered as well After Sam left an area in former titles the game would sweep the previous area for all unconscious or dead bodies in a well lit spot If any were found an alarm would be triggered In Chaos Theory the bodies must be discovered by a patrolling guard or security camera to trigger an alarm Being spotted by enemies will still trigger alarms and alarms will still cause enemies to become more alert and combat ready such as causing them to wear ballistic vests and helmets However triggering too many alarms will no longer cause the game to end automatically Even killing civilians or friendly soldiers may not cause Fisher to fail the mission although doing so will at least cause Fisher to be severely chastised by his superior and cost him significantly his mission score as well as cancelling some mission objectives such as tapping phone lines and locating covert listening devices Chaos Theory adds a combat knife to Sam s close quarters combat abilities 23 Sam can use the knife in multiple ways such as threatening an enemy during an interrogation killing an enemy in close quarters combat or piercing gas tanks on generators to aid in his stealth operations Also it no longer matters what direction Sam attacks from when using melee attacks nor does it matter if enemies are aware of his presence as opposed to earlier entries in the series where he had to attack from behind or on the side and the enemy could not be alerted to him in order to take them down in one hit Sam also can use lethal or non lethal force when ending an interrogation and with his close range attacks As an expansion on Sam s ability to shoot while hanging upside down introduced in Pandora Tomorrow he can now choke down or break the neck of enemies below him He can also pull people over railings while hanging off a ledge and throw bodies off cliffs or over railings even onto other guards However the ability to shoot around corners has been removed but this is balanced by being able to switch the side of Sam s body the gun is on while in a firing position In terms of weaponry Fisher can choose from one of three different equipment kits There is Redding s recommended kit an assault kit and a stealth kit Redding s Recommendation gives Sam an even balance between ammunition and non lethal weaponry Assault provides more ammunition at the expense of non lethal weapons while the Stealth kit contains more non lethal weaponry but less brute force which means reduced lethal weaponry and spare magazines On missions where an objective is to cause no fatalities the player cannot choose the Assault option The 5 7 SC Pistol returns though the laser pointer featured in Pandora Tomorrow is replaced with a new feature the OCP Optically Channeled Potentiator 24 When fired at certain electronics the OCP can disable them for a limited time Fisher can disable lights security cameras and more If the device cannot be disabled it will temporarily malfunction such as causing the blue screen of death when attacking computer towers When Fisher successfully disables the electronic device he aimed at a green light appears on the pistol if he misses a red light appears In both cases Fisher must wait for the OCP to recharge and become ready for use again The SC 20K returns with many new attachments such as a foregrip that reduces recoil and increases accuracy a launcher that fires non lethal weaponry an under barrel shotgun attachment for close quarters firing and a prototype 20mm sniper attachment for long range combat The SC 20K now uses a reflex sight that zooms to 1 5x magnification while the sniper scope allows from 1 5x to 3 5x magnification A large variety of non lethal weaponry can be fired from the SC 20K launcher such as the Sticky Camera the Sticky Shocker the Airfoil Round and the Gas Grenade The Sticky Camera will reveal an image of the area in which it was shot It can also make a clicking sound that will attract enemies and emit a CS gas that will render any enemies in the immediate area unconscious In contrast to former titles Sam can now use multiple cameras simultaneously He can switch back to any Sticky Camera that has not been destroyed by using the CS gas attack or due to enemy fire The Sticky Shocker will shock and incapacitate its target when fired If shot into a body of water the shocker will incapacitate all targets in the water The Airfoil Round is a hollow metal ring that will knock out the target It is still possible for an unconscious enemy to die if shot dropped from a considerable height or dropped into water no matter how shallow Fisher also has multiple types of grenades 25 There is a gas grenade which emits a cloud of CS gas that knocks enemies unconscious a smoke grenade which provides Fisher with a cloud of smoke to hide in the flashbang which will temporarily blind and deafen any enemy near it and the fragmentation grenade which will kill any enemy within its blast radius and send objects flying in all directions The Wallmine also returns from previous installments a wall mounted explosive equipped with a motion sensor that detonates when enemies move in front of it Multiplayer edit Chaos Theory features competitive and cooperative multiplayer The cooperative mode expands play by allowing two agents to play through a unique seven mission story mode that parallels the single player campaign It is playable via system link or over Xbox Live The cooperative campaign follows the story of two Splinter Cells in training merely known as Agent One and Agent Two Their training is interrupted when a world crisis occurs that requires the Shadownet division of the NSA to deploy additional resources even including agents not adequately trained The missions become a trial by fire for the two new agents Though players can operate alone the level design is such that it encourages teamwork Ubisoft eventually developed two additional levels for download for the PC and Xbox versions The Nuclear Plant and UN Headquarters missions are meant to end the story for the cooperative component In Splinter Cell Chaos Theory VS mode two additional gameplay modes have been added to the game New game modes include disk hunt which consists of spies grabbing disks placed throughout the level then returning the disks to their extraction point The other game mode is deathmatch which consists of killing players on the opposite team spies or mercenaries The Spy vs Mercenary game mode returns from Pandora Tomorrow with many improvements These include new gadgets for both teams cooperative moves for the spy team and improved close quarters combat for the mercenaries Spies are armed with non lethal weaponry and rely on stealth skill and gadgets Spies can only kill mercenaries by breaking their necks dropping on them and hanging from a ledge and pulling them down The spies gadgets also do not generally affect other spies Mercenaries are the heavily armed enemies of the SHADOWNET spies Plot editIn June 2007 tensions are running high between China North Korea South Korea and Japan due to Japan s formation of an Information Self Defense Force I SDF Considering this to be a violation of Article 9 of the post World War II Constitution and blaming the I SDF for information warfare attacks against their countries Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping As Japan is an ally of the United States and by extension the NSA s Third Echelon the US Navy dispatches an advanced warship the USS Clarence E Walsh CG 80 to the Yellow Sea with hopes that China and North Korea will back down Sam Fisher is dispatched to a lighthouse on the Talara Peru coastline to locate Bruce Morgenholt an American computer programmer who has been captured by a Peruvian separatist group led by Salvadoran revolutionary Hugo Lacerda Morgenholt was working on deciphering the Masse Kernels highly advanced weaponized algorithms developed by Phillip Masse whom Fisher had assassinated in 2005 Fisher is tasked with ensuring the Kernels do not fall into the wrong hands He arrives too late to prevent Morgenholt s death and the release of the Masse Kernels Fisher boards Lacerda s ship and assassinates him Unknown parties use the algorithms to blackout Japan and the Eastern Seaboard Admiral Otomo of the I SDF warns Third Echelon that North Korea and China are likely responsible Following a lead discovered in Panama Fisher travels to New York to investigate Abrahim Zherkezhi a man who worked with Morgenholt He finds that Displace International a US based private military corporation owned by his old friend Douglas Shetland is protecting Zherkezhi Fisher breaks into the Displace offices and learns of Milan Nedich a Bosnian Serb arms supplier and war criminal who has relocated Zherkezhi to Hokkaido There Fisher meets with Shetland who claims that Nedich is clean Fisher infiltrates the hideout that Zherkezhi is being held in kills Nedich and witnesses Shetland murdering Zherkezhi Shetland escapes and goes underground The US show of force backfires when the Clarence E Walsh is sunk by a North Korean anti ship missile on July 4 2007 bringing North Korea South Korea and the United States to the brink of war Since North Korea claims the missile was launched unintentionally Fisher is sent to the missile battery that fired it to determine the cause Fisher discovers that North Korea was telling the truth but the country suddenly launches a full scale invasion of South Korea Fisher heads to Seoul and learns that Displace International orchestrated the war having used the Kernels gained from Zherkezhi to hijack North Korea s missile systems and sink the Clarence E Walsh to draw the United States into a war from which Shetland could profit Third Echelon sends Fisher to a bathhouse in Tokyo to spy on a meeting between Shetland and his accomplices who turn out to be the I SDF At the meeting the I SDF betrays Shetland and a firefight breaks out between Shetland s soldiers and I SDF troops amidst the chaos Fisher pursues Shetland to the roof After a standoff in which Shetland tests their friendship against fealty to the US Fisher kills Shetland Following Shetland s death and having acquired a copy of the Kernels from him Otomo attempts to return Japan to Imperial rule he blackmails Japanese government officials and senior JSDF officers by threatening to use the algorithms to launch a North Korean nuclear missile against a Japanese city As China would support North Korea and the United States would support Japan such an incident would likely spark World War III Although Otomo s loyalist I SDF soldiers manage to repel attacking JSDF soldiers Fisher infiltrates the lowest levels of the I SDF headquarters and stops Otomo s plans Otomo attempts to commit seppuku but Fisher saves his life and captures him Otomo stands trial at the United Nations and takes full responsibility for the entire Korean crisis returning stability to the region Development and release editThis section needs expansion You can help by adding to it October 2014 The graphics in Chaos Theory feature several improvements including the addition of normal mapping HDR lighting and parallax mapping 26 27 The game had a development budget of 10 million and a marketing budget of 10 million 28 Because this game depicts a war between North Korea and South Korea it was banned in South Korea until 2007 29 30 Limited Collector s Edition edit A Limited Collector s Edition was available for PC PS2 Xbox and GameCube Each version is packaged in a collectible tin and the PC PS2 and Xbox versions include the following bonus features on an extra disc Exclusive G4 Making of Video Music from the official Chaos Theory soundtrack by Amon Tobin Development Team video diaries Penny Arcade Spy Training Manual not included in the Xbox version Mega 64 Videos The PC version also contains the version 1 3 patch for the original Splinter Cell to add the Kola Cell Vselka Infiltration and Vselka Submarine missions that were initially only available as downloads on Xbox Live The initial release contained a corrupt patch that would not install and had to be requested separately from Ubisoft after which they would send a CD R with the patch The bonus disc can also be obtained with the GameCube version by contacting Ubisoft com via e mail The Xbox version also contains the XBL missions on disc 2 which can be installed on the PC version of the original Splinter Cell Soundtrack editChaos Theory The Soundtrack to Tom Clancy s Splinter Cell Chaos TheorySoundtrack album by Amon TobinReleasedJanuary 25 2005 2005 01 25 RecordedBuenos Aires 2004GenreBreakbeat drum and bass IDMLength48 20LabelNinja TuneAmon Tobin chronologyOut from Out Where 2002 Chaos Theory The Soundtrack to Tom Clancy s Splinter Cell Chaos Theory 2005 Foley Room 2007 Chaos Theory The Soundtrack to Tom Clancy s Splinter Cell Chaos Theory is the fifth album by Brazilian electronic music artist Amon Tobin It was released on January 25 2005 by Ninja Tune Seminal composer Jesper Kyd was also hired to score the game s cinematics 31 32 The album consists of a collection of songs Tobin wrote for the game Ubisoft was so pleased with Tobin s work that they decided to release the album several months ahead of the actual game In game music sequences are similar but not identical to the official soundtrack as most in game music is produced by layering different sequences together This album showcased the beginning of Tobin s shift from collecting samples from vinyl records to recording his samples For the recording of Chaos Theory Splinter Cell 3 Soundtrack Tobin hired a live band whose members ranged from Mexican composer Nacho Mendez to Japanese flutist Eiji Miyake 33 In the CD s liner notes Tobin noted that it was a real special session to have Mendez Eiji and the Modugno brothers working on the album 34 Tobin would more fully explore the use of his samples by using field recordings in the following 2007 album Foley Room Reception editReceptionAggregate scoresAggregatorScoreGameRankings Xbox 94 35 PC 91 36 PS2 89 37 Mobile 87 38 NGE 86 39 GC 81 40 3DS 54 41 DS 51 42 Metacritic Xbox 94 100 13 PC 92 100 14 PS2 87 100 15 NGE 85 100 43 GC 81 100 16 3DS 53 100 44 DS 50 100 45 Review scoresPublicationScoreElectronic Gaming Monthly Xbox 9 5 out of 10 46 DS 3 83 out of 10 47 Eurogamer PC 8 out of 10 48 DS 5 out of 10 49 3DS 4 out of 10 50 Game Informer9 75 out of 10 51 PS2 9 25 out of 10 52 3DS 5 out of 10 53 GamePro Xbox nbsp nbsp nbsp nbsp nbsp 54 3DS nbsp nbsp nbsp nbsp nbsp 55 GameRevolutionA 56 57 PS2 amp GC B 58 59 3DS D 60 DS D 61 GameSpot8 6 out of 10 62 63 PS2 7 1 out of 10 64 GC 6 7 out of 10 65 DS 5 6 out of 10 66 3DS 5 5 out of 10 67 GameSpy nbsp nbsp nbsp nbsp nbsp 68 69 PC amp NGE nbsp nbsp nbsp nbsp nbsp 70 71 GC nbsp nbsp nbsp nbsp nbsp 72 DS nbsp nbsp nbsp nbsp nbsp 73 GameTrailers9 5 out of 10 74 GameZone Xbox 9 7 out of 10 75 PC 9 1 out of 10 76 NGE 9 out of 10 77 PS2 8 9 out of 10 78 GC 8 7 out of 10 79 IGN9 6 out of 10 80 NGE 8 8 out of 10 81 GC 8 5 out of 10 82 PS2 8 4 out of 10 83 3DS 6 5 out of 10 84 DS 6 out of 10 85 Nintendo Power GC 4 1 out of 5 86 DS 8 out of 10 87 3DS 5 5 out of 10 88 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 89 Official Xbox Magazine US 9 9 out of 10 90 PC Gamer US 91 91 Detroit Free Press nbsp nbsp nbsp nbsp 92 The Sydney Morning Herald Xbox nbsp nbsp nbsp nbsp nbsp 93 DS nbsp nbsp nbsp nbsp nbsp 94 AwardsPublicationAwardE32004 Game Critics Awards Best PC GameBest Action Adventure GameSpecial Commendation for Graphics 95 Game Informer Top 50 Games of 2005 citation needed Official Xbox Magazine 1 Xbox Game of the Year 2005 citation needed IGNEditors Choice Award 96 Splinter Cell Chaos Theory received universal acclaim from critics for the Xbox and PC versions while the PlayStation 2 N Gage and GameCube versions received favorable reviews and the 3DS and DS versions received mixed reviews according to review aggregator website Metacritic 13 14 15 16 43 44 45 A 2013 IGN review described Chaos Theory as a peak in the series 97 Shawn Elliott of 1UP com gave the Xbox version an A and said that it isn t the cruel ball busting taskmaster of Splinter Cells past the exacting details don t matter so long as the duties get done and it s a better game because of it 98 Rob Semsey of TeamXbox gave the game 9 8 out of 10 and said The formula has been tweaked to an almost perfect mix of story and engrossing gameplay that still requires more use of brain over brawn The presentation is off the charts with mesmerizing visuals and audio production both of which have a major impact on how you play 99 Edge gave the game a score of eight out of ten and said it was the game that the original Splinter Cell was meant to deliver a tight play experience within a trusty framework one more of enjoyment than irritation and a game that s no longer exclusively for fans of repeated reloading 100 Famitsu gave the Xbox version a score of three eights and one seven bringing it to a total of 31 out of 40 101 for the PS2 version the same magazine gave it two eights one seven and one six bringing it to a total of 29 out of 40 101 Avery Score of GameSpot gave the mobile version a score of 8 6 out of 10 and called it a terrific game in its own right even if it doesn t stray far from the established formula 102 Likewise Levi Buchanan of IGN gave the same version a score of 8 8 out of 10 and said it was definitely not a one touch game It s complex but Gameloft s control scheme and pacing compensate for the limited input of a handset Gameloft rarely stumbles with their offerings and Chaos Theory is no exception When it pops up on your deck download it Your may get that familiar feeling but that s certainly oodles better than that rot gut anger you feel after downloading a stinker 103 Non video game publications gave the game some favourable reviews Maxim gave the game a perfect ten and stated No longer is there just one way to solve a treacherous night mission before the enemy picks up your audio signature stealth will pay off just as well as good old fashioned ultraviolence 104 The Sydney Morning Herald gave the Xbox PC and PS2 versions all five stars and called it Visually spectacular and hugely rewarding 93 However the same newspaper also gave the DS version half of that score two and a half stars and said that the frustration is compounded by the choppy stuttering frame rate of the 3D visuals making the already convoluted controls feel twice as sluggish Even the menu screens seem slow to respond a sure sign that the DS is being pushed beyond its capabilities 94 The New York Times gave the game a favourable review and stated that Perhaps Sam is just getting older perfecting his skills while losing some feistiness His games are following the same path with increasingly sophisticated deep gameplay but a little less flair 105 Jim Schaefer of Detroit Free Press gave the Xbox version three stars out of four stating I ll reserve a four star rating for the next time this series takes big leaps In this latest edition there s nothing so new that you ll stop and say Whoa But Chaos Theory is true to the things that make Splinter Cell games so good 92 Sales edit Splinter Cell Chaos Theory was a commercial success selling 2 5 million units by the end of March 2005 106 By March 17 2005 the series had sold an overall total of 10 million copies 107 Awards edit Chaos Theory was a finalist for PC Gamer US s Best Action Game 2005 and Best Multiplayer Game 2005 awards which ultimately went to F E A R and Battlefield 2 respectively 108 During the 9th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Chaos Theory for Action Adventure Game of the Year Outstanding Achievement in Sound Design and Outstanding Character Performance Male 109 Notes edit Ubisoft Annecy worked on the multiplayer part N Gage Nintendo DS and mobile versions were done by Gameloft References edit Tom Clancy s Splinter Cell Chaos Theory TM For The N Gage Platform Shipping Now GamesIndustry biz March 31 2005 Archived from the original on March 30 2023 Retrieved March 30 2023 a b Sulic Ivan March 28 2005 Chaos Theory to Stores IGN Retrieved January 8 2024 a b Chaos Theory single player demo Eurogamer net February 24 2005 Archived from the original on March 30 2023 Retrieved March 30 2023 I G N Staff March 31 2005 Game of the Month March 2005 IGN Archived from the original on March 30 2023 Retrieved March 30 2023 Casamassina Matt March 31 2005 Splinter Selling IGN Archived from the original on March 30 2023 Retrieved March 30 2023 Gameloft mobile games download mobile games on your wireless phone December 7 2006 Archived from the original on December 7 2006 Retrieved March 30 2023 What s New New releases roundup Eurogamer net July 1 2005 Archived from the original on March 30 2023 Retrieved March 30 2023 Splinter Cell Chaos Theory ships for DS GameSpot Archived from the original on March 30 2023 Retrieved March 30 2023 AU Shippin Out March 28 April 1 3DS bonanza GameSpot Archived from the original on March 30 2023 Retrieved March 30 2023 The Nintendo 3DS Launch Lineup For Europe Kotaku February 8 2011 Archived from the original on March 30 2023 Retrieved March 30 2023 Marchiafava Jeff What s Next For 3DS Game Informer Retrieved March 30 2023 O Connor Alice May 10 2016 Watch Clint Hocking Revisit Splinter Cell Chaos Theory Rock Paper Shotgun Archived from the original on January 1 2020 Retrieved January 1 2020 a b c Tom Clancy s Splinter Cell Chaos Theory for Xbox Reviews Metacritic CBS Interactive Archived from the original on April 3 2011 Retrieved May 8 2008 a b c Tom Clancy s Splinter Cell Chaos Theory for PC Reviews Metacritic Archived from the original on December 26 2010 Retrieved June 15 2014 a b c Tom Clancy s Splinter Cell Chaos Theory for PlayStation 2 Reviews Metacritic Archived from the original on April 8 2011 Retrieved June 15 2014 a b c Tom Clancy s Splinter Cell Chaos Theory for GameCube Reviews Metacritic Archived from the original on April 3 2011 Retrieved June 15 2014 GameSpot staff April 28 2005 Ubisoft sees record fourth quarter GameSpot Archived from the original on January 25 2021 Retrieved December 13 2014 Contributor GamesIndustry International March 17 2005 Tom Clancy s Splinter Cell Chaos Theory given highest ever review score of Official Xbox Magazine US GamesIndustry biz Retrieved January 20 2024 a href Template Cite web html title Template Cite web cite web a last has generic name help Jim Reilly December 20 2010 Splinter Cell Trilogy Coming in 2011 IGN IGN Entertainment Inc Archived from the original on July 14 2014 Retrieved July 13 2014 Splinter Cell Trilogy images Gamersyde April 7 2011 Archived from the original on October 2 2011 Retrieved August 8 2011 Qualls Eric Splinter Cell Chaos Theory Review About com Archived from the original on November 19 2012 Retrieved July 4 2012 SplinterCell Splinter Cell Chaos Theory Behind The Scenes Artificial Intelligence retrieved January 20 2024 Parents Guide for Splinter Cell Chaos Theory IMDb 2011 Archived from the original on April 4 2016 Retrieved July 4 2012 SCCT0665 PCS MNL qxd PDF Ubisoft March 4 2005 p 16 Retrieved July 4 2012 permanent dead link Tom Clancy s Splinter Cell 3D Ubisoft Archived from the original on April 10 2012 Retrieved July 4 2012 Goldstein Hilary March 29 2005 Splinter Cell Chaos Theory Walkthrough IGN Archived from the original on February 8 2005 Retrieved July 4 2012 Brock Anthony Splinter Cell 3 Review Gamers Hell Archived from the original on June 26 2013 Retrieved July 4 2012 Rakobowchuk Peter April 2 2005 Montreal makers add stretegy to Chaos Calgary Herald p 40 Archived from the original on December 25 2021 Retrieved December 25 2021 via Newspapers com Brooke James December 7 2005 South Koreans React to Video Games Depictions of North Koreans The New York Times ISSN 0362 4331 Archived from the original on January 27 2022 Retrieved January 27 2022 Korea lifts game censorship GameSpot Archived from the original on February 25 2021 Retrieved January 27 2022 Chaotic Compositions Are Sure to be a Hit With Gamers SoundtrackNet Interview Jesper Kyd Archived from the original on February 23 2012 Retrieved October 7 2014 AllMusic review AllMusic Archived from the original on February 25 2015 Retrieved November 14 2014 Amon Tobin in the liner notes of the Chaos Theory CD 2005 Tom Clancy s Splinter Cell Chaos Theory Reviews GameRankings Archived from the original on May 7 2016 Retrieved May 8 2008 Tom Clancy s Splinter Cell Chaos Theory for PC GameRankings Archived from the original on June 2 2011 Retrieved June 15 2014 Tom Clancy s Splinter Cell Chaos Theory for PlayStation 2 GameRankings Archived from the original on May 1 2011 Retrieved June 15 2014 Tom Clancy s Splinter Cell Chaos Theory for Mobile GameRankings Archived from the original on September 8 2011 Retrieved July 13 2014 Tom Clancy s Splinter Cell Chaos Theory for N Gage GameRankings Archived from the original on March 3 2011 Retrieved June 15 2014 Tom Clancy s Splinter Cell Chaos Theory for GameCube Reviews GameRankings Archived from the original on January 28 2011 Retrieved June 15 2014 Tom Clancy s Splinter Cell 3D for 3DS GameRankings Archived from the original on April 21 2011 Retrieved June 15 2014 Tom Clancy s Splinter Cell Chaos Theory for DS GameRankings Archived from the original on November 16 2016 Retrieved June 15 2014 a b Tom Clancy s Splinter Cell Chaos Theory ngage 2005 Reviews Metacritic Archived from the original on September 13 2008 Retrieved July 13 2014 a b Tom Clancy s Splinter Cell 3D for 3DS Reviews Metacritic Archived from the original on August 30 2011 Retrieved May 8 2011 a b Tom Clancy s Splinter Cell Chaos Theory for DS Reviews Metacritic Archived from the original on April 15 2011 Retrieved June 15 2014 EGM staff April 2005 Splinter Cell Chaos Theory Xbox Electronic Gaming Monthly No 190 p 126 EGM staff September 2005 Splinter Cell Chaos Theory DS Electronic Gaming Monthly No 195 Reed Kristan April 8 2005 Splinter Cell Chaos Theory PC Eurogamer Archived from the original on July 25 2015 Retrieved July 14 2014 Gibson Ellie July 15 2005 Tom Clancy s Splinter Cell Chaos Theory DS Eurogamer Archived from the original on March 4 2016 Retrieved July 14 2014 Reed Kristan April 1 2011 Tom Clancy s Splinter Cell 3D Eurogamer Archived from the original on September 17 2014 Retrieved July 14 2014 Zoss Jeremy April 2005 Splinter Cell Chaos Theory Game Informer No 144 p 112 Archived from the original on May 26 2008 Retrieved July 14 2014 Zoss Jeremy May 2005 Splinter Cell Chaos Theory PS2 Game Informer No 145 p 114 Archived from the original on June 13 2009 Retrieved July 14 2014 Splinter Cell 3D Game Informer No 218 June 2011 p 95 Four Eyed Dragon March 24 2005 Tom Clancy s Splinter Cell Chaos Theory Review for Xbox on GamePro com GamePro Archived from the original on March 26 2005 Retrieved July 14 2014 Rudden Dave April 26 2011 Tom Clancy s Splinter Cell 3D GamePro Archived from the original on April 29 2011 Retrieved July 14 2014 Dodson Joe April 5 2005 Splinter Cell Chaos Theory Review Xbox Game Revolution Archived from the original on December 12 2013 Retrieved July 14 2014 Dodson Joe April 5 2005 Splinter Cell Chaos Theory PC Review Game Revolution Archived from the original on September 7 2008 Dodson Joe April 5 2005 Splinter Cell Chaos Theory ps2 Review Game Revolution Archived from the original on April 6 2005 Retrieved July 14 2014 Dodson Joe April 5 2005 Splinter Cell Chaos Theory gamecube Review Game Revolution Archived from the original on April 6 2005 Retrieved July 14 2014 Laddin Josh May 26 2011 Tom Clancy s Splinter Cell 3D Review Game Revolution Archived from the original on September 7 2015 Retrieved July 14 2014 Dodson Joe July 29 2005 Splinter Cell Chaos Theory Review DS Game Revolution Archived from the original on September 24 2015 Retrieved July 14 2014 Kasavin Greg March 28 2005 Tom Clancy s Splinter Cell Chaos Theory Review GameSpot Archived from the original on June 18 2014 Retrieved July 14 2014 Score Avery March 28 2005 Tom Clancy s Splinter Cell Chaos Theory Review N Gage GameSpot Archived from the original on May 20 2015 Retrieved July 14 2014 Kasavin Greg March 28 2005 Tom Clancy s Splinter Cell Chaos Theory Review PS2 GameSpot Archived from the original on May 19 2015 Retrieved July 14 2014 Kasavin Greg April 4 2005 Tom Clancy s Splinter Cell Chaos Theory Review GC GameSpot Archived from the original on May 27 2015 Retrieved July 14 2014 Kasavin Greg July 1 2005 Tom Clancy s Splinter Cell Chaos Theory Review DS GameSpot Archived from the original on May 20 2015 Retrieved July 14 2014 Douglas Jane March 25 2011 Splinter Cell 3D Review GameSpot Archived from the original on February 21 2014 Retrieved July 14 2014 Tuttle Will March 24 2005 GameSpy Tom Clancy s Splinter Cell Chaos Theory Xbox GameSpy Archived from the original on March 4 2016 Retrieved July 14 2014 Tuttle Will March 24 2005 GameSpy Tom Clancy s Splinter Cell Chaos Theory PS2 GameSpy Archived from the original on January 29 2015 Retrieved July 14 2014 Osborne Scott April 8 2005 GameSpy Splinter Cell Chaos Theory PC GameSpy Archived from the original on October 11 2013 Retrieved July 14 2014 Leeper Justin March 24 2005 GameSpy Splinter Cell Chaos Theory N Gage GameSpy Archived from the original on April 10 2014 Retrieved July 14 2014 Tuttle Will April 5 2005 GameSpy Tom Clancy s Splinter Cell Chaos Theory GCN GameSpy Archived from the original on March 4 2016 Retrieved July 14 2014 Chapman David June 28 2005 GameSpy Tom Clancy s Splinter Cell Chaos Theory NDS GameSpy Archived from the original on March 4 2016 Retrieved July 14 2014 Splinter Cell Chaos Theory Review GameTrailers April 5 2005 Archived from the original on August 7 2007 Retrieved March 13 2016 Valentino Nick April 10 2005 Tom Clancy s Splinter Cell Chaos Theory XB Review GameZone Archived from the original on October 17 2008 Retrieved July 14 2014 Giacobbi Kevin BIFF April 12 2005 Tom Clancy s Splinter Cell Chaos Theory PC Review GameZone Archived from the original on October 2 2008 Retrieved July 14 2014 Bedigian Louis May 31 2005 Tom Clancy s Splinter Cell Chaos Theory NG Review GameZone Archived from the original on February 22 2009 Retrieved July 14 2014 Knutson Michael April 6 2005 Tom Clancy s Splinter Cell Chaos Theory PS2 Review GameZone Archived from the original on February 22 2009 Retrieved July 14 2014 Romano Natalie April 12 2005 Tom Clancy s Splinter Cell Chaos Theory GC Review GameZone Archived from the original on January 15 2008 Retrieved July 14 2014 Clayman David March 23 2005 Tom Clancy s Splinter Cell Chaos Theory IGN Archived from the original on June 26 2014 Retrieved July 13 2014 Buchanan Levi June 16 2005 Tom Clancy s Splinter Cell Chaos Theory NNG IGN Archived from the original on October 15 2014 Retrieved July 13 2014 Clayman David April 5 2005 Splinter Cell Chaos Theory GCN IGN Archived from the original on August 30 2014 Retrieved July 13 2014 Clayman David March 24 2005 Tom Clancy s Splinter Cell Chaos Theory PS2 IGN Archived from the original on August 29 2014 Retrieved July 13 2014 Goldstein Hilary April 11 2011 Splinter Cell 3D Review IGN Archived from the original on August 29 2014 Retrieved July 13 2014 Harris Craig June 28 2005 Splinter Cell Chaos Theory NDS IGN Archived from the original on February 16 2015 Retrieved July 13 2014 Tom Clancy s Splinter Cell Chaos Theory GC Nintendo Power Vol 192 June 2005 p 94 Tom Clancy s Splinter Cell Chaos Theory DS Nintendo Power Vol 194 August 2005 p 85 Tom Clancy s Splinter Cell 3D Nintendo Power Vol 267 May 2011 p 88 Splinter Cell Chaos Theory Official U S PlayStation Magazine May 2005 Archived from the original on July 17 2014 Retrieved July 14 2014 Tom Clancy s Splinter Cell Chaos Theory Official Xbox Magazine April 2005 p 72 Tom Clancy s Splinter Cell Chaos Theory PC Gamer 74 May 2005 a b Schaefer Jim April 17 2005 SUPER STEALTH Suspense infiltrates latest Splinter Cell Detroit Free Press Archived from the original on April 18 2005 Retrieved July 14 2014 a b Hill Jason April 7 2005 Hugely rewarding The Sydney Morning Herald Archived from the original on January 8 2014 Retrieved July 14 2014 a b Fish Eliot August 20 2005 Flawed interface The Sydney Morning Herald Archived from the original on August 9 2014 Retrieved July 14 2014 2005 Winners gamecriticsawards com Archived from the original on July 1 2006 IGN Editors Choice Games IGN IGN Entertainment Inc Archived from the original on November 1 2005 Retrieved July 13 2014 Splinter Cell Blacklist Review IGN August 14 2013 Archived from the original on October 10 2014 Retrieved October 7 2014 Elliott Shawn March 31 2005 Splinter Cell Chaos Theory Xbox 1UP com Archived from the original on July 16 2012 Retrieved July 14 2014 Semsey Rob March 24 2005 Tom Clancy s Splinter Cell Chaos Theory Review Xbox TeamXbox IGN Entertainment Inc Archived from the original on March 10 2012 Retrieved July 13 2014 Edge staff April 2005 Splinter Cell Chaos Theory review Edge No 148 p 97 a b Gantayat Anoop November 28 2005 Now Playing in Japan IGN Archived from the original on July 12 2017 Retrieved July 28 2015 Score Avery April 5 2005 Tom Clancy s Splinter Cell Chaos Theory Review Mobile GameSpot Archived from the original on May 20 2015 Retrieved July 14 2014 Buchanan Levi April 6 2005 Splinter Cell Chaos Theory Cell IGN Archived from the original on March 22 2016 Retrieved July 13 2014 Stein Scott March 31 2005 Tom Clancy s Splinter Cell Chaos Theory Maxim Archived from the original on April 4 2005 Retrieved March 13 2016 Herold Charles April 8 2005 Save the World and Get a Redemption or b Pay The New York Times Archived from the original on September 25 2013 Retrieved July 14 2014 4th Quarter 2004 2005 Sales 221 Million Up by 50 at Constant Exchange Rates FY 2004 2005 17 Million Units Sold Under 8 Major Brands Operating Cash Flow Over 50 Million Press release Ubisoft April 28 2005 Archived from the original on September 21 2017 Contributor GamesIndustry International March 17 2005 Tom Clancy s Splinter Cell Chaos Theory given highest ever review score of Official Xbox Magazine US GamesIndustry biz Retrieved January 20 2024 a href Template Cite web html title Template Cite web cite web a last has generic name help Staff March 2006 The Twelfth Annual PC Gamer Awards PC Gamer US 13 3 33 36 38 40 42 44 D I C E Awards By Video Game Details Tom Clancy s Splinter Cell Chaos Theory interactive org Academy of Interactive Arts amp Sciences Retrieved October 30 2023 External links edit nbsp Wikiquote has quotations related to Tom Clancy s Splinter Cell Chaos Theory Official website via Internet Archive Tom Clancy s Splinter Cell Chaos Theory at MobyGames Tom Clancy s Splinter Cell Chaos Theory at IMDb nbsp Retrieved from https en wikipedia org w index php title Tom Clancy 27s Splinter Cell Chaos Theory amp oldid 1217423129 Tom Clancy s Splinter Cell 3D, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.