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Tim Sweeney (game developer)

Timothy Dean Sweeney (born 1970) is an American video game programmer and businessman. He is the founder and CEO of Epic Games, and the creator of the Unreal Engine, one of the most-used game development platforms. Sweeney has purchased large amounts of land in North Carolina, making him one of the largest private landholders in the state.

Tim Sweeney
Sweeney at the Game Developers Choice Awards 2017
Born
Timothy Dean Sweeney[1]

1970 (age 52–53)[2]
Alma materUniversity of Maryland[3]
Occupation(s)Video game programmer and developer, businessman
Notable workZZT
Unreal Engine
TitleFounder and CEO of Epic Games
AwardsAIAS Hall of Fame Award (2012)[4]
GDC Lifetime Achievement Award (2017)[5]

Early life

Sweeney was raised in Potomac, Maryland, the youngest of three brothers. At a young age, he became interested in tinkering with mechanical and electrical devices, and stated he had taken apart a lawnmower as early as five or six, and later built his own go-kart.[6] He became interested in arcade games when they began to become popular in the late 1970s, knowing that like the mechanics devices he took apart and repaired, there were those that had programmed the games in the machines. Though the family got an Atari 2600, Sweeney was not as interested in the games for that, outside of Adventure, and later said he had not played many video games in his life and very few to completion.[6]

At the age of 11, Sweeney visited his older brother's new startup in California, where he had access to early IBM Personal Computers. Sweeney spent the week there, learning BASIC and establishing his interest in programming; while he had had a Commodore 64 before, Sweeney was much more taken by how easy the IBM PC was to use.[6] When his family got an Apple II, Sweeney began in earnest learning how to program on that, trying to make Adventure 2 in the spirit of the Atari 2600 game. Sweeney estimated that between the ages of 11 and 15, he spent over 10,000 hours teaching himself how to program using information on online bulletin boards, and completed several games, though never shared these with others. He also learned from his brothers concepts of entrepreneurship. As a teenager, he made a good deal of money by offering to mow lawns of wealthy residents in the area for half the price of professional services.[6]

Founding of Epic Games

Sweeney attended the University of Maryland starting around 1989, where he studied mechanical engineering,[2] though he was still fascinated by computers.[6] Around this time, his father, who worked for the Defense Mapping Agency, gave him an IBM Personal Computer/AT.[6] Sweeney established a consulting business, Potomac Computer Systems, out of his parents' home to offer help with computers, but it never took off and he shelved the company.[2] Later, Sweeney had the idea of creating games that could be sold, programming them at night or over weekends outside college work. This first required him to create a text editor based on the Pascal language to be able to program the game, which led to the idea of making a game out of the text editor itself. This became the basis of ZZT. He let college friends and those around his neighborhood provide feedback, and was aware it was something he could sell to other computer users. To distribute the game, Sweeney looked to the shareware model, and wrote to Scott Miller of Apogee Software, Ltd., a leading shareware producer at the time, for ideas on how to distribute ZZT. He revitalized Potomac Computer Systems for selling ZZT, fulfilling mail orders with help of his father. ZZT sold well enough, a few copies each day that came to about US$100 per day, that Sweeney decided to make developing games his career. Recognizing he needed a better name for a video game company, he renamed Potomac Computer Systems to Epic MegaGames.[2]

 
Sweeney giving a presentation at the 2016 Game Developers Conference

Following ZZT, Sweeney started working on his next title, Jill of the Jungle, but found that he lacked the skills to complete this alone. He formed a team of four people to complete the game by mid-1992.[6] For continued development, Sweeney sought out a business partner for Epic MegaGames, eventually coming to Mark Rein, who had just been let go from id Software. Rein helped with growing and managing the company; due to the company's growth, Sweeney did not end up getting his degree, short by one credit.[2] Sweeney would later start work on the Unreal Engine, developed for the 1998 first-person shooter Unreal and licensed by multiple other video games.[6][7] With the success of Unreal, the company relocated to North Carolina in 1999, and changed its name to Epic Games.[8]

Conservation and philanthropy

Since the real estate bubble collapsed in 2008, Sweeney has used his fortune to purchase large tracts of land in North Carolina, reportedly for conservation, becoming one of the largest private landowners in the state.[9][10] As of December 2019, he has bought 50,000 acres of forest land including the Box Creek Wilderness, a 7,000-acre natural area that contains more than 130 rare and threatened plants and wildlife species.[11][9] Sweeney, who had paid $15 million for Box Creek Wilderness, donated the conservation easement to the United States Fish and Wildlife Service in 2016.[9] One of the motives to put Box Creek Wilderness under conservation easement was a condemnation lawsuit filed by a power company who planned to build a transmission line through the land. The lawsuit was settled following the Fish and Wildlife Service's and Senator Richard Burr's involvement in protecting the site, which prevented it from being fragmented.[9] "I'm grateful for the efforts of Senator Burr to help protect Box Creek Wilderness," Sweeney said. "And for the whole Fish and Wildlife Service team's tireless efforts to preserve vital North Carolina natural areas in partnership with conservation-minded landowners like me."[9]

Additionally, he has participated in the expansion to Mount Mitchell State Park by donating 1,500 acres (610 ha) to a conservation project.[9][11]

In April 2021, it was announced that Sweeney would donate 7,500 acres in the Roan Highlands of western North Carolina to the Southern Appalachian Highlands Conservancy. When transferred the next year, the conservancy will manage the property as a nature preserve, conducting scientific studies in collaboration with Sweeney and offering guided hikes.[12] This acreage, valued at tens of millions of dollars, is the largest private conservation land donation in the history of North Carolina.[13]

Awards and recognition

Wired magazine awarded him a Rave Award in 2007 for his work on Unreal Engine 3, the technology behind the blockbuster Gears of War.[14]

In February 2012, Sweeney was inducted into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame for changing "the face of gaming with the advent of the Unreal Engine and the commitment of Epic, as a studio, to bring both consumer and industry-facing technology to new heights."[4]

In recognition of his conservation efforts, he was named Land Conservationist of the Year in 2013 by the North Carolina Wildlife Federation, and later in 2014 the land trusts of North Carolina honored him with the Stanback Volunteer Conservationist of the Year Award.[15][16]

In 2017, Sweeney was the recipient of the Lifetime Achievement Award at the Game Developers Choice Awards.[5]

In 2019, he was named Person of the Year by British video game industry trade magazine MCV.[17] He was also a finalist for The News & Observer's Tar Heel of the Year award, which recognizes the contributions of North Carolina residents.[11]

At the Forbes Media Awards 2020, Sweeney was chosen as Person of the Year for building and turning Fortnite into a social network with his company, hosting online events such as Travis Scott's in-game concert which drew 28 million viewers.[18]

Personal life

Sweeney lives in Cary, North Carolina.[3] According to Forbes, as of May 2022, he has a net worth of $7.6 billion.[3] However, Bloomberg estimates his wealth at $9.6 billion.[19]

Since 2006, Sweeney has filed several patents related to computer software.[1]

Publications

  • Tim Sweeney (2000). . GameSpy – via Internet Archive.
  • Tim Sweeney (2006). The Next Mainstream Programming Language: A Game Developer's Perspective. Symposium on Principles of Programming Languages (POPL) – via MIT CSAIL.
  • Tim Sweeney (2008). Wild Speculation on Consumer Workloads: 2012-2020. IEEE International Symposium on Workload Characterization (IISWC).
  • Neal Glew, Tim Sweeney & Leaf Petersen (2013). A Multivalued Language with a Dependent Type System. Proceedings of the 2013 ACM SIGPLAN workshop on Dependently-typed programming.
  • Neal Glew, Tim Sweeney & Leaf Petersen (2013). Formalisation of the λ Runtime. arXiv.
  • Lennart Augustsson, Joachim Breitner, Koen Claessen, Ranjit Jhala, Simon Peyton Jones, Olin Shivers, Tim Sweeney (2022). The Verse Calculus: a Core Calculus for Functional Logic Programming. simon.peytonjones.org.

References

  1. ^ a b "Timothy Dean Sweeney Inventions, Patents and Patent Applications". Justia Patents. Retrieved February 9, 2020.
  2. ^ a b c d e Edwards, Benj (May 25, 2009). . Gamasutra. Archived from the original on August 9, 2017. Retrieved August 9, 2017.
  3. ^ a b c "Tim Sweeney". Forbes. Retrieved May 3, 2022.
  4. ^ a b Purchese, Robert (August 12, 2011). "Epic Games founder Tim Sweeney enters AIAS Hall of Fame". Eurogamer. from the original on December 4, 2018. Retrieved December 4, 2018.
  5. ^ a b Chalk, Andy (January 20, 2017). "Tim Sweeney earns the Game Developers Choice Lifetime Achievement Award". PC Gamer. from the original on December 4, 2018. Retrieved December 4, 2018.
  6. ^ a b c d e f g h Totilo, Stephen (July 12, 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku. from the original on September 6, 2014. Retrieved September 6, 2014.
  7. ^ DeMaria, Rusel; Wilson, Johnny L. (2003). High score!: the illustrated history of electronic games. Computer Games. McGraw-Hill Professional. p. 300. ISBN 0-07-223172-6.
  8. ^ IGN Staff (February 4, 1999). "Epic Sets up Shop". IGN (published February 3, 1999). from the original on July 13, 2017. Retrieved July 13, 2017.{{cite web}}: CS1 maint: uses authors parameter (link)
  9. ^ a b c d e f Chávez, Karen (November 8, 2016). "Box Creek Wilderness permanently protected". Citizen-Times. Retrieved February 15, 2020.
  10. ^ Eanes, Zachery (February 26, 2019). "Land owned by Epic Games' Tim Sweeney could become part of 1,000-acre park". The News & Observer. Retrieved August 30, 2020.
  11. ^ a b c Eanes, Zachery (December 23, 2019). "Epic Games CEO Tim Sweeney, Tar Heel of the Year finalist, changed video game industry". The News & Observer. Retrieved February 15, 2020.
  12. ^ Quillin, Martha (April 22, 2021). "Epic Games CEO Sweeney will give 7,500 acres of NC mountain land for conservation". The News & Observer. Retrieved June 10, 2021.
  13. ^ Chávez, Karen. "Largest private land donation in state history protects vast mountains in Roan Highlands". Citizen-Times. Retrieved June 10, 2021.
  14. ^ . Wired. April 24, 2007. Archived from the original on August 24, 2017. Retrieved August 24, 2017.
  15. ^ McBrayer, Sharon (September 10, 2014). "Rutherford Electric power line issue battled in courts". The News Herald. Archived from the original on March 26, 2021. Retrieved March 26, 2021.
  16. ^ "Box Creek Wilderness owner honored for conservation". Citizen-Times. May 7, 2014. Archived from the original on March 26, 2021. Retrieved March 26, 2021.
  17. ^ "Here are your MCV Awards 2019 winners!". MCV. March 7, 2019. Retrieved March 14, 2019.
  18. ^ Chmielewski, Dawn (January 2, 2021). "Forbes Media Awards 2020: Why 'Fortnite' Overlord Tim Sweeney Is Our Person Of The Year". Forbes. Retrieved January 27, 2021.
  19. ^ "Tim Sweeney". Bloomberg. Retrieved May 3, 2022.

Sources

  • Edwards, Benj (May 25, 2009). "From The Past To The Future: Tim Sweeney Talks". Gamasutra.
  • Totilo, Stephen (December 7, 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku.

Further reading

External links

  • Tim Sweeney on Twitter
  • Tim Sweeney's profile on the Academy of Interactive Arts & Sciences
  • BAFTA Celebrates: Epic Games – Interview with Tim Sweeney

sweeney, game, developer, timothy, dean, sweeney, born, 1970, american, video, game, programmer, businessman, founder, epic, games, creator, unreal, engine, most, used, game, development, platforms, sweeney, purchased, large, amounts, land, north, carolina, ma. Timothy Dean Sweeney born 1970 is an American video game programmer and businessman He is the founder and CEO of Epic Games and the creator of the Unreal Engine one of the most used game development platforms Sweeney has purchased large amounts of land in North Carolina making him one of the largest private landholders in the state Tim SweeneySweeney at the Game Developers Choice Awards 2017BornTimothy Dean Sweeney 1 1970 age 52 53 2 Alma materUniversity of Maryland 3 Occupation s Video game programmer and developer businessmanNotable workZZT Unreal EngineTitleFounder and CEO of Epic GamesAwardsAIAS Hall of Fame Award 2012 4 GDC Lifetime Achievement Award 2017 5 Contents 1 Early life 2 Founding of Epic Games 3 Conservation and philanthropy 4 Awards and recognition 5 Personal life 6 Publications 7 References 7 1 Sources 8 Further reading 9 External linksEarly lifeSweeney was raised in Potomac Maryland the youngest of three brothers At a young age he became interested in tinkering with mechanical and electrical devices and stated he had taken apart a lawnmower as early as five or six and later built his own go kart 6 He became interested in arcade games when they began to become popular in the late 1970s knowing that like the mechanics devices he took apart and repaired there were those that had programmed the games in the machines Though the family got an Atari 2600 Sweeney was not as interested in the games for that outside of Adventure and later said he had not played many video games in his life and very few to completion 6 At the age of 11 Sweeney visited his older brother s new startup in California where he had access to early IBM Personal Computers Sweeney spent the week there learning BASIC and establishing his interest in programming while he had had a Commodore 64 before Sweeney was much more taken by how easy the IBM PC was to use 6 When his family got an Apple II Sweeney began in earnest learning how to program on that trying to make Adventure 2 in the spirit of the Atari 2600 game Sweeney estimated that between the ages of 11 and 15 he spent over 10 000 hours teaching himself how to program using information on online bulletin boards and completed several games though never shared these with others He also learned from his brothers concepts of entrepreneurship As a teenager he made a good deal of money by offering to mow lawns of wealthy residents in the area for half the price of professional services 6 Founding of Epic GamesMain article Epic Games Sweeney attended the University of Maryland starting around 1989 where he studied mechanical engineering 2 though he was still fascinated by computers 6 Around this time his father who worked for the Defense Mapping Agency gave him an IBM Personal Computer AT 6 Sweeney established a consulting business Potomac Computer Systems out of his parents home to offer help with computers but it never took off and he shelved the company 2 Later Sweeney had the idea of creating games that could be sold programming them at night or over weekends outside college work This first required him to create a text editor based on the Pascal language to be able to program the game which led to the idea of making a game out of the text editor itself This became the basis of ZZT He let college friends and those around his neighborhood provide feedback and was aware it was something he could sell to other computer users To distribute the game Sweeney looked to the shareware model and wrote to Scott Miller of Apogee Software Ltd a leading shareware producer at the time for ideas on how to distribute ZZT He revitalized Potomac Computer Systems for selling ZZT fulfilling mail orders with help of his father ZZT sold well enough a few copies each day that came to about US 100 per day that Sweeney decided to make developing games his career Recognizing he needed a better name for a video game company he renamed Potomac Computer Systems to Epic MegaGames 2 nbsp Sweeney giving a presentation at the 2016 Game Developers ConferenceFollowing ZZT Sweeney started working on his next title Jill of the Jungle but found that he lacked the skills to complete this alone He formed a team of four people to complete the game by mid 1992 6 For continued development Sweeney sought out a business partner for Epic MegaGames eventually coming to Mark Rein who had just been let go from id Software Rein helped with growing and managing the company due to the company s growth Sweeney did not end up getting his degree short by one credit 2 Sweeney would later start work on the Unreal Engine developed for the 1998 first person shooter Unreal and licensed by multiple other video games 6 7 With the success of Unreal the company relocated to North Carolina in 1999 and changed its name to Epic Games 8 Conservation and philanthropySince the real estate bubble collapsed in 2008 Sweeney has used his fortune to purchase large tracts of land in North Carolina reportedly for conservation becoming one of the largest private landowners in the state 9 10 As of December 2019 he has bought 50 000 acres of forest land including the Box Creek Wilderness a 7 000 acre natural area that contains more than 130 rare and threatened plants and wildlife species 11 9 Sweeney who had paid 15 million for Box Creek Wilderness donated the conservation easement to the United States Fish and Wildlife Service in 2016 9 One of the motives to put Box Creek Wilderness under conservation easement was a condemnation lawsuit filed by a power company who planned to build a transmission line through the land The lawsuit was settled following the Fish and Wildlife Service s and Senator Richard Burr s involvement in protecting the site which prevented it from being fragmented 9 I m grateful for the efforts of Senator Burr to help protect Box Creek Wilderness Sweeney said And for the whole Fish and Wildlife Service team s tireless efforts to preserve vital North Carolina natural areas in partnership with conservation minded landowners like me 9 Additionally he has participated in the expansion to Mount Mitchell State Park by donating 1 500 acres 610 ha to a conservation project 9 11 In April 2021 it was announced that Sweeney would donate 7 500 acres in the Roan Highlands of western North Carolina to the Southern Appalachian Highlands Conservancy When transferred the next year the conservancy will manage the property as a nature preserve conducting scientific studies in collaboration with Sweeney and offering guided hikes 12 This acreage valued at tens of millions of dollars is the largest private conservation land donation in the history of North Carolina 13 Awards and recognitionWired magazine awarded him a Rave Award in 2007 for his work on Unreal Engine 3 the technology behind the blockbuster Gears of War 14 In February 2012 Sweeney was inducted into the Academy of Interactive Arts amp Sciences AIAS Hall of Fame for changing the face of gaming with the advent of the Unreal Engine and the commitment of Epic as a studio to bring both consumer and industry facing technology to new heights 4 In recognition of his conservation efforts he was named Land Conservationist of the Year in 2013 by the North Carolina Wildlife Federation and later in 2014 the land trusts of North Carolina honored him with the Stanback Volunteer Conservationist of the Year Award 15 16 In 2017 Sweeney was the recipient of the Lifetime Achievement Award at the Game Developers Choice Awards 5 In 2019 he was named Person of the Year by British video game industry trade magazine MCV 17 He was also a finalist for The News amp Observer s Tar Heel of the Year award which recognizes the contributions of North Carolina residents 11 At the Forbes Media Awards 2020 Sweeney was chosen as Person of the Year for building and turning Fortnite into a social network with his company hosting online events such as Travis Scott s in game concert which drew 28 million viewers 18 Personal lifeSweeney lives in Cary North Carolina 3 According to Forbes as of May 2022 update he has a net worth of 7 6 billion 3 However Bloomberg estimates his wealth at 9 6 billion 19 Since 2006 Sweeney has filed several patents related to computer software 1 PublicationsTim Sweeney 2000 A Critical Look at Programming Languages GameSpy via Internet Archive Tim Sweeney 2006 The Next Mainstream Programming Language A Game Developer s Perspective Symposium on Principles of Programming Languages POPL via MIT CSAIL Tim Sweeney 2008 Wild Speculation on Consumer Workloads 2012 2020 IEEE International Symposium on Workload Characterization IISWC Neal Glew Tim Sweeney amp Leaf Petersen 2013 A Multivalued Language with a Dependent Type System Proceedings of the 2013 ACM SIGPLAN workshop on Dependently typed programming Neal Glew Tim Sweeney amp Leaf Petersen 2013 Formalisation of the lℵ Runtime arXiv Lennart Augustsson Joachim Breitner Koen Claessen Ranjit Jhala Simon Peyton Jones Olin Shivers Tim Sweeney 2022 The Verse Calculus a Core Calculus for Functional Logic Programming simon peytonjones org References a b Timothy Dean Sweeney Inventions Patents and Patent Applications Justia Patents Retrieved February 9 2020 a b c d e Edwards Benj May 25 2009 Features From The Past To The Future Tim Sweeney Talks Gamasutra Archived from the original on August 9 2017 Retrieved August 9 2017 a b c Tim Sweeney Forbes Retrieved May 3 2022 a b Purchese Robert August 12 2011 Epic Games founder Tim Sweeney enters AIAS Hall of Fame Eurogamer Archived from the original on December 4 2018 Retrieved December 4 2018 a b Chalk Andy January 20 2017 Tim Sweeney earns the Game Developers Choice Lifetime Achievement Award PC Gamer Archived from the original on December 4 2018 Retrieved December 4 2018 a b c d e f g h Totilo Stephen July 12 2011 The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due Kotaku Archived from the original on September 6 2014 Retrieved September 6 2014 DeMaria Rusel Wilson Johnny L 2003 High score the illustrated history of electronic games Computer Games McGraw Hill Professional p 300 ISBN 0 07 223172 6 IGN Staff February 4 1999 Epic Sets up Shop IGN published February 3 1999 Archived from the original on July 13 2017 Retrieved July 13 2017 a href Template Cite web html title Template Cite web cite web a CS1 maint uses authors parameter link a b c d e f Chavez Karen November 8 2016 Box Creek Wilderness permanently protected Citizen Times Retrieved February 15 2020 Eanes Zachery February 26 2019 Land owned by Epic Games Tim Sweeney could become part of 1 000 acre park The News amp Observer Retrieved August 30 2020 a b c Eanes Zachery December 23 2019 Epic Games CEO Tim Sweeney Tar Heel of the Year finalist changed video game industry The News amp Observer Retrieved February 15 2020 Quillin Martha April 22 2021 Epic Games CEO Sweeney will give 7 500 acres of NC mountain land for conservation The News amp Observer Retrieved June 10 2021 Chavez Karen Largest private land donation in state history protects vast mountains in Roan Highlands Citizen Times Retrieved June 10 2021 The 2007 Rave Awards Wired April 24 2007 Archived from the original on August 24 2017 Retrieved August 24 2017 McBrayer Sharon September 10 2014 Rutherford Electric power line issue battled in courts The News Herald Archived from the original on March 26 2021 Retrieved March 26 2021 Box Creek Wilderness owner honored for conservation Citizen Times May 7 2014 Archived from the original on March 26 2021 Retrieved March 26 2021 Here are your MCV Awards 2019 winners MCV March 7 2019 Retrieved March 14 2019 Chmielewski Dawn January 2 2021 Forbes Media Awards 2020 Why Fortnite Overlord Tim Sweeney Is Our Person Of The Year Forbes Retrieved January 27 2021 Tim Sweeney Bloomberg Retrieved May 3 2022 Sources Edwards Benj May 25 2009 From The Past To The Future Tim Sweeney Talks Gamasutra Totilo Stephen December 7 2011 The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due Kotaku Further readingNeedleman Sarah June 15 2019 The Man Behind Fortnite The Wall Street Journal External linksTim Sweeney on Twitter Tim Sweeney s profile on the Academy of Interactive Arts amp Sciences BAFTA Celebrates Epic Games Interview with Tim Sweeney Retrieved from https en wikipedia org w index php title Tim Sweeney game developer amp oldid 1174386042, wikipedia, wiki, book, books, library,

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