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Wikipedia

Unreal Tournament

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

Unreal Tournament
Developer(s)Epic Games[a]
Digital Extremes
Publisher(s)GT Interactive (Win)
Epic Games (Linux)[2]
MacSoft (Mac OS)
Infogrames (PS2/Dreamcast)
Designer(s)
Programmer(s)
Artist(s)Shane Caudle
Composer(s)
SeriesUnreal
EngineUnreal Engine
Platform(s)Windows, Linux, Classic Mac OS, PlayStation 2, Dreamcast
ReleaseWindows
  • NA: November 22, 1999[1]
  • EU: December 3, 1999
Linux
  • WW: November 23, 1999[2]
Classic Mac OS
PlayStation 2
  • NA: October 26, 2000
  • EU: April 20, 2001
Dreamcast
  • NA: March 13, 2001
  • EU: June 29, 2001
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Powered by the Unreal Engine, Unreal Tournament received universal acclaim, often being considered one of the greatest video games ever made, with reviewers praising the graphics, level design and gameplay, though the console ports were noted for having limitations. The design of the game shifted the series' focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002, Unreal Tournament 2004 in 2004, and Unreal Tournament 3 in 2007. In 2014, a pre-alpha version of a new game in the series was released titled simply Unreal Tournament. In 2017, Epic cancelled the game.

Gameplay edit

 
A typical game of Domination in progress

Unreal Tournament is an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The single-player campaign is a series of arena matches played with bots, where the player competes for the title of Grand Champion.[5] The player moves up the tournament ladder in order to challenge the current champion, Xan Kriegor, a mysterious being with exceptional skill.[6] Also available is a practice mode, in which, as its name implies, the player practices a match. Match settings (such as score and time limits) can be customized. Also available are "mutators", which drastically alter gameplay aspects, such as "InstaGib", which makes players compete with instant-kill Shock Rifles instead of the normal weapons.[7] Weapons include the Enforcer, the Rocket Launcher and the Ripper, which fires ricocheting blades. Each weapon has two firing modes which have different effects: for example, Rippers can also fire non-ricocheting blades that explode on impact. A special weapon is the Redeemer, which fires a miniature nuke and causes a very large and powerful explosion.[8]

Items such as body armor (which reduces damage taken), health packs (which heal players) and damage amplifiers are scattered across levels.[9] Levels are set in a variety of environments, including spaceships, outposts and buildings like castles and monasteries.[10] Many contain features such as elevators (lifts) and teleporters and obstacles such as water and lava.[11] The game is backwards compatible with the majority of Unreal multiplayer maps.[12] The PC version includes a level editor in which players can create their own levels,[13] and the PlayStation 2 version supports the use of a USB keyboard and mouse, enabling players to play in a similar manner to the PC version.[14]

For team matches, bots are used to fill the roles of the player's teammates. The player can choose the bots' skill level or have it automatically adjust to the player's performance. Bots can be further customized by changing attributes such as names, appearance and weapon preferences.[15] In team matches, players can give orders to bots on their team.[16] The PC version supports multiplayer mode over the internet or a local area network (the original Unreal was mainly a single-player game).[17][18]

Game types edit

  • Assault: This game type is played with two teams, one assaulting a "base" and the other defending it. The map is set up with objectives which the attacking team must complete (usually in sequence) such as shutting down a power generator, or entering an area. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they accomplish this, they win. If the team defending first assaults the base faster than the other team, they win. If both teams defend for the maximum amount of time the match is a tie.[19] The Dreamcast version does not feature this mode.[20]
  • Capture the Flag: Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base.[21]
  • Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-kill all opposing players.[22]
  • Domination: Two teams compete to control various control points to earn points. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The first team to reach the point limit, or that has the most points when a time limit has expired, wins.[23]
  • Last Man Standing: Similar to Deathmatch, the player's objective is to remain alive longer than their opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons (except the Redeemer) fully loaded and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives, they lose.[24]
  • Team Deathmatch: Up to four teams compete to out-kill the opposing teams.[22]

Four "bonus packs" were released, each adding maps, characters, or features. For example, Bonus Pack 1 adds "relics" as mutators.[25] Relics are special items that grant a significant advantage to their holder. They include (but are not limited to), the Relic of Vengeance, which creates an explosion when its holder dies, the Relic of Regeneration, which regenerates the health of the holder, and the Relic of Redemption, which makes its holder respawn elsewhere with full health and weapons intact when they would normally die.[26][27] Bonus Pack 4 adds a new version of Xan Kriegor.[28]

Plot edit

During the Human–Skaarj war, the New Earth Government was formed. Mining was the primary method of financing the war, but was unpopular with the working class, who grew weary of the working conditions and the war. The humans were losing the war, and riots broke out. The Terran system was surrounded by Skaarj forces, but a government team destroyed their mothership, and the Skaarj withdrew. Afterward, revolts and violence among the mining colonies were on the increase, and efforts to deal with them were unsuccessful. The government then came up with the idea of giving the violence an outlet instead. "Consensual murder" was legalized in the year 2291, enabling people to fight to the death under organized conditions. The Liandri Mining Corporation worked with the government and organized leagues and public exhibitions. Soon, these matches became more profitable than mining, and Liandri formed a professional league to compete in a "Grand Tournament", the most popular event in the sport. The game takes place in 2341, fifty years after the fights were first legalized.[29]

Development edit

 
Cliff Bleszinski (pictured) and James Schmalz were the lead designers of their respective companies and contributed significantly to the final game content.[30]

With a budget of $2 million, using 350,000 lines of C++ and UnrealScript, Unreal Tournament took around a year and a half to develop.[30] When Unreal (the first installment of the Unreal series) was released in May 1998, it was well received by the press. However, it soon became apparent that the quality of the network code used for multiplayer matches was hampering the game's further success. In the months following Unreal's release, improving the game's multiplayer part became the top priority of the development team.[31] Epic Games started considering an official expansion pack intended to improve the network code while also featuring new maps and other gameplay elements.[30]

The team began work on the expansion in summer 1998, but the task became complicated by Epic's organizational structure. During the development of Unreal, the team members at Digital Extremes were working in Ontario, Canada, while the members at Epic were based in North Carolina, United States, requiring regular travel to Ontario. To remedy this, Epic decided to centralize the teams in Raleigh, North Carolina, and by September, work on the expansion could begin. Lead programmer Steve Polge set about laying the foundations for the new game types, such as Capture the Flag and Domination, and level designers created the first round of maps for testing. The content grew quickly, and soon the team realized that it had underestimated the task. In November, after a meeting with publisher GT Interactive, Mark Rein suggested releasing the work as a stand-alone game instead of an expansion. The team was reticent at first, but soon accepted the idea, and in December the game became known internally as Unreal: Tournament Edition.[30]

The development team for Unreal Tournament consisted of around 16 people.[30] Most team members had worked on Unreal, though Epic hired a number of new developers to reinforce the team. Programmer Brandon Reinhart was one such hire, joining Epic in August 1998 to help with the support of Unreal and the development of Unreal Tournament. In December 1998, Reinhart discovered an Unreal mod called UBrowser, which provided a new user interface for finding multiplayer matches. After showing it to James Schmalz, the lead designer at Digital Extremes, Schmalz decided to hire the mod's author, Jack Porter. After only a few weeks Porter was already working with the team, replacing the game's existing menu system with his new interface.[30] Epic founder Tim Sweeney worked on improving the networking code along with Steve Polge, who also wrote code for AI, player physics and general gameplay.[30][32] Erik de Neve was responsible for the LOD character rendering, and various extra optimizations.[33]

During the game's development, the team lacked artists. The art director at Epic Games, Shane Caudle,[34] and the artists at Digital Extremes could not make enough new textures because of the amount of diversity in characters and maps. To help with the skin and texture production, Epic contracted Steve Garofalo.[30] The game's level and content management program, UnrealEd, was written in Visual Basic and considered buggy, but no one had time to fix it. The game engine had an object-oriented design, and the scripting language, UnrealScript, was considered to be more like Java. The modularity of the object-oriented design meant that programmers could make large changes without affecting other parts of the game. Other tools used during development included Microsoft Visual Studio and 3D Studio Max.[30] All of the weapon sound effects were created by Sonic Mayhem.[35] The soundtrack for the game, which employed the system of module files,[36] was written by Alexander Brandon, Michiel van den Bos, Andrew Sega, Dan Gardopee, Peter Hajba and Tero Kostermaa.[37][38] Unreal Tournament had support for the EAX Version 2.0 3D positional audio technology by Creative Labs and A3D 2.0 HRTF technology by Aureal Semiconductor out of the box.[39]

In 1999, Epic Games released a playable demo on September 16.[32] This version of the demo was only compatible with Glide-based accelerators.[40] An updated demo version, with support for OpenGL and Direct3D cards, was released on September 28.[41] Unreal Tournament went gold (became ready for release) on November 16,[1][42] shipping a few days later on November 22. The Mac version went gold on December 15.[43] The Dreamcast version was developed by Secret Level, who had to drop Assault mode, along with many larger maps, due to the Dreamcast having insufficient memory.[20] In December 28, Brandon Reinhart announced plans to release Linux libraries of Unreal Tournament through SourceForge: "I've chosen the Artistic License. I feel that it allows mod developers a lot of freedom with the open code, while not putting Epic into any weird positions with the undisclosed part of the engine".[44] The goal of the project was to improve the quality of the Linux port of the game as well as strengthen the mod authoring community and teach Epic about open source projects.[44] On August 1, 2000, Loki Software announced an exclusive agreement with Epic Games to maintain and support the Linux version of Unreal Tournament, offering new features, addressing any technical issues and achieving revision parity with the Windows version.[45] Bonus Pack 1 was released on February 25, 2000.[46] Unreal Tournament was re-released in fall (autumn) 2000 as Unreal Tournament: Game of the Year Edition, which includes the first three bonus packs and mods such as Rocket Arena, a one-on-one combat mode.[47][48][49]

Reception edit

In the United States alone, Unreal Tournament sold 100,998 copies by the end of 1999, according to PC Data.[100] The game's sales in the country reached 128,766 copies, for revenues of $5.42 million, by early 2000. This placed it behind competitor Quake III: Arena over the same period.[101] From January through October 2000, Unreal Tournament sold 234,451 units and earned $8.94 million in the region.[102] The game ultimately received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[103] indicating sales of at least 100,000 copies in the United Kingdom.[104] By November 2001, Unreal Tournament's total sales were close to 2 million units.[105]

Upon its release, Unreal Tournament received universal acclaim from critics, earning an overall score of 92 out of 100 on aggregate review website Metacritic.[50] Similarly, Unreal Tournament earned an overall score of 94% on the video gaming review aggregator GameRankings.[99] Mainstream press reviews lauded the title for its graphics, gameplay and level design, with Computer and Video Games concluding "Unreal Tournament is nothing short of a technical and game-playing marvel destined to hold you—as it did us—wailing with happiness and wasting far too many precious hours hammering keyboards. An absolute joy to behold".[55] In March 2000, Unreal Tournament was second on a list of best-selling games in Computer Dealer News trade magazine.[106] However, the development team believed sales would have been higher if the game was released in October 1999.[30]

Jeff Gerstmann of GameSpot praised the graphics, noting: "As good as the original Unreal looked, Unreal Tournament looks even better. The character models and skins look excellent, and there are quite a few choices to make when designing your character".[67] He also praised the multiplayer gameplay, weapons and level design: "The first-person shooter genre is fiercely competitive. But Unreal Tournament rises above the rest with its solid multiplayer performance, from its good weapon balance to its great level design".[67] The game was similarly reviewed by GameSpy, who concluded: "Unreal Tournament raises the bar for first person teamplay games. The mutators, bots, teams and sheer number of maps give the game an awesome depth and replayability. This game is stuffed with content and polished until it gleams".[70] British magazine PC Zone was pleased with the "very intelligent" bots, but criticized the "truly terrible" music.[13] AllGame complimented the addictiveness of Assault mode, and the game's replay value, calling it "a glowing, shining beacon in a sea of multi-player games".[53] Computer and Video Games found the game to have an "excellent" single-player mode, adding that with an average AI skill the player will "progress with little serious effort, taking a thrilling ride through spectacularly atmospheric levels and increasing numbers of opponents".[55] Eurogamer echoed that sentiment, and commented that the game is playable on low-end systems.[58]

Writing for GamePro, Nash Werner said the multiplayer flexibility was "inmense", adding that mutators like low gravity, Sniper Arena and Chainsaw Melee "change everything about the way deathmatch is played".[65] Game Revolution agreed and praised the bots and maps, although it complained that player models were not particularly varied and that the game was not "as visually appealing as the original Unreal".[60] IGN stated that Unreal Tournament received the highest ever score at the time of their review, describing the game as nearly flawless.[73] British magazine PC Gamer complimented the artificial intelligence,[81] and its American counterpart did the same to the game's "gorgeous" graphics and "incredible" editing tools.[82] Computer Games Strategy Plus described the artificial intelligence as "outstanding", and commented that the Domination and Assault modes add interest.[85] The Electric Playground, who rated the game 10 out of 10, praised the "innovative" level design,[86] while Computer Gaming World gave it five stars out of five, saying "UT has completely redeemed both Epic and the Unreal franchise to action gamers. With the combination of great AI, depth and variety of gameplay, and accessibility to both newbies and the hardcore, UT has shot the pulse-pounding mayhem of multiplayer shooters to new heights".[54]

The Macintosh version of Unreal Tournament was equally praised. IGN enjoyed the "perfect" gameplay and multiplayer options, but criticized the high system requirements and the user interface. Nevertheless, the game was described as "the must have title for your Mac".[74] Happy Puppy described the game as "king of deathmatch" due to its "incredible value" gaming and "amazing" variety.[91] Inside Mac Games praised the replay value, but criticized the high system requirements.[93] In December 1999, Unreal Tournament was inducted into the Macworld Hall of Fame.[96]

Reviewing the Dreamcast version, Gamezilla complimented the sound, but criticized the graphics and lack of a plot.[90] Happy Puppy described the game as "intensely fun", but criticized the "mediocre" sound.[92] Edge criticized the lack of Assault mode.[57] The British Dreamcast Magazine (not to be confused with the Official Dreamcast Magazine or DC-UK) was ambivalent to the port's gameplay, visuals and sounds, noting its "blasting" action and the removal of online multiplayer from the European version of the game.[94] GameSpy cited both slow framerate speeds and low sound quality as problems with the Dreamcast version.[72] Scott Steinberg of Maxim rated the game 4 out of 5 stars, labeling it as a "stone-cold killer" that "runs like Carl Lewis on a Jolt Cola binge" while noting its "surprisingly workable" standard game pad controls.[95]

The PlayStation 2 release did not fare as well as the PC and Dreamcast versions.[51] GameSpy criticized the graphics of the PS2 version, saying "Graphically, the PS2 version of Unreal Tournament seems uninspired".[71] Its conclusion said about sluggish gameplay, somewhat washed out colors and textures.[71] IGN praised the replayability, and stated that the sound is faithful to the PC version.[75] Gamezilla criticized the PlayStation 2 version's lack of multiplayer support compared to the PC version along with Game Informer,[89] who said despite its flaws, the game "holds its own as one of the best FPSs out there".[59] On the other hand, the port scored 3 out of 10 in the television show The Electric Playground, with the reviewer lauding the audio and graphics but feeling that the controls could have been better implemented: "Control, or lack thereof, is the biggest thorn in the side of Unreal Tournament. The game simply does not play well with the Dual Shock controller. Epic has implemented a dual analog layout (one stick controls movement while the other stick controls aim) which sounds good in theory, but is horrid in practice. We tried to use the Dual Shock layout for a solid hour and ended up doing nothing more than walking into walls and spinning around wildly. The other Unreal Tournament contestants probably thought that our character was possessed".[87]

In addition to receiving Eurogamer's first-ever perfect score, Unreal Tournament was named by the site one of the best games of 1999.[107] Launch editor John Bye chose the shooter as the game of the past decade (1999–2009) and said: "Unreal Tournament is one of the few games in the early days of Eurogamer that I kept going back to months after I'd finished reviewing it, a game that I played to unwind after a long day playing other games. Whether it was trying to break the one-minute barrier in the speed running mayhem of Assault mode, battling back and forth amongst the alleyways of Domination, or dropping shrapnel shells at people's feet with the wonderfully chunky flak cannon in a fast and furious free-for-all deathmatch, Unreal Tournament was an endless source of entertainment".[108] In 2004, Unreal Tournament was inducted into the Computer Gaming World Hall of Fame.[109] Unreal Tournament was a nominee for PC Gamer US's 1999 "Best Action Game" and "Best Multiplayer Game" awards, which went to Tom Clancy's Rainbow Six: Rogue Spear and Team Fortress Classic, respectively. They called it "a brilliant multiplayer game that blew its main rival Quake III away with awesome bots, graphics, game types and online functionality".[110] Unreal Tournament was named as a finalist by the Academy of Interactive Arts & Sciences for "Game of the Year", "Computer Game of the Year", "Computer Action Game of the Year", and won "Outstanding Achievement in Visual Engineering" at the 3rd Annual Interactive Achievement Awards.[111][112][113] The Dreamcast version Unreal Tournament was a finalist for "11th Annual GamePro Readers' Choice Awards" for "Best Combat Game of The Year", but lost to Halo: Combat Evolved for Xbox.[114][115]

In 2011, G4tv included two maps from this game, Facing Worlds and DM-Deck 16, in its list of the "Most Influential FPS Multiplayer Maps Ever".[116] In 2013, PC Gamer labeled the Flak Cannon the greatest gun in PC gaming.[117] In 2014, Complex magazine placed Unreal Tournament as number three on its list of "The 50 Best First Person Shooters Of All Time",[118] while Moviepilot placed it as number two on its list of "The 7 Most Influential Video Games Ever".[119] In November 2014, Kotaku named Facing Worlds the best multiplayer map.[120] In January 2016, Red Bull labeled Facing Worlds one of the 10 greatest FPS multiplayer levels of all time.[121] In July 2016, the game was ranked number 20 on Bit-Tech's The 50 Best PC Games of All Time.[122]

Awards edit

List of awards and nominations
Publication Category Result Ref.
Computer Gaming World Game of the Year Won [123][124]
Best Level Design Won
GameSpy Game of the Year Won [125]
Special Achievement in Artificial Intelligence Won [126]
GameSpot Action Game of the Year Won [127]
Game of the Year (Readers' Choice) Won [128]
Action Game of the Year (Readers' Choice) Won [129]
Game of the Year Nominated [130]
Best Multiplayer Game Nominated [131]
Best Graphics, Artistic Design Nominated [132]
Best Shooting Game (Console) Nominated [133]
Best Dreamcast Game Nominated [134]
Academy of Interactive Arts & Sciences
(3rd Annual Interactive Achievement Awards)
Game of the Year Nominated [111][112][113]
Computer Game of the Year Nominated
Computer Action Game of the Year Nominated
Outstanding Achievement in Visual Engineering Won
CNET PC Game of the Year Nominated [135]
Action Game of the Year Nominated [136]
Multiplayer Game of the Year Won [137]
Game Revolution Best Online PC Game Won [138]
Games Domain Action Game of the Year (Readers' Choice) Won [139]
Daily Radar Best PC Game Won [140]
Game of the Year Runner-up [141]
Game of the Year (Readers' Choice) Runner-up [141]
Macworld Best Network Shooter for the Mac Won [96]
GameStar Multiplayer Game of the Year Won [142]
PC Player Best First Person Shooter Won [143]
PC Zone Game of the Year (Readers' Choice) Won [144][145]
First Person Action Game of the Year (Readers' Choice) Won
Game of the Millennium Nominated [146]

Player community edit

 
USS San Jacinto (CG-56) crewmembers playing the game, 2002

Lead designer Cliff Bleszinski credited much of the game's success to its community. As he said in the November 2001 issue of Maximum PC, "Unreal Tournament would not have sold nearly two million copies if it did not have support from the community... We ship the very same tools that we used to build the game, and folks use these tools to realize their own visions of first-person action".[105] Like Unreal, Unreal Tournament is designed to be easily programmable and highly modularized.[147] Through its scripting environment UnrealScript and level editor UnrealEd, developers are able to modify easily most parts of the game to both manipulate default game behavior and to supplement the game with their own mods.[148][149] These range from slight changes on some aspects of gameplay (such as map voting) to total conversions. One modification, ChaosUT, became popular enough that it was included with the 'Game of the Year' edition of the game, while Tactical Ops: Assault on Terror was released as a stand-alone retail product.[150]

Unreal Tournament was played at the World Cyber Games in 2001[151] and 2002.[152]

Legacy edit

The success of the original Unreal Tournament spawned four sequels, including Unreal Tournament 2003 and Unreal Tournament 2004,[153][154] Unreal Tournament 3[155] and the cancelled Unreal Tournament reboot.[156] The yearly naming structure, based around marketing the franchise as a competitive sports title, was abandoned before the launch of the third sequel.[157] Digital Extremes announced Dark Sector in 2000, which was planned as a spiritual successor to Unreal Tournament.[158]

Notes edit

  1. ^ Ported to Mac OS by Westlake Interactive,[4] to Linux by Loki Software, and to Sega Dreamcast by Secret Level.

References edit

Citations edit

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Sources edit

  • Madigan, Jamie (1999). Unreal Tournament Official Strategy Guide. Minneapolis: GW Press. ISBN 978-1-56893-946-9.

Further reading edit

  • Reinhart, Brandon (June 9, 2000). "Postmortem: Epic Games' Unreal Tournament". Gamasutra.
  • Flak (December 21, 2012). "The Longevity Of Unreal Tournament: Part One". Epic Games.
  • Flak (January 3, 2013). . Epic Games. Archived from the original on August 28, 2017. Retrieved August 28, 2017.
  • Flak (January 8, 2013). . Epic Games. Archived from the original on August 29, 2017. Retrieved August 28, 2017.
  • Flak (January 16, 2013). . Epic Games. Archived from the original on August 28, 2017. Retrieved August 28, 2017.
  • Lane, Rick (February 23, 2014). "Unreal Tournament retrospective". Eurogamer.

External links edit

unreal, tournament, first, person, arena, shooter, video, game, developed, epic, games, digital, extremes, second, installment, unreal, series, first, published, interactive, 1999, windows, later, released, playstation, dreamcast, infogrames, 2000, 2001, respe. Unreal Tournament is a first person arena shooter video game developed by Epic Games and Digital Extremes The second installment in the Unreal series it was first published by GT Interactive in 1999 for Windows and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001 respectively Players compete in a series of matches of various types with the general aim of out killing opponents The PC and Dreamcast versions support multiplayer online or over a local area network Free expansion packs were released some of which were bundled with a 2000 re release Unreal Tournament Game of the Year Edition Unreal TournamentDeveloper s Epic Games a Digital ExtremesPublisher s GT Interactive Win Epic Games Linux 2 MacSoft Mac OS Infogrames PS2 Dreamcast Designer s Cliff BleszinskiJames SchmalzProgrammer s Tim SweeneySteve PolgeErik de NeveJack PorterBrandon ReinhartArtist s Shane CaudleComposer s Straylight ProductionsMichiel van den BosSeriesUnrealEngineUnreal EnginePlatform s Windows Linux Classic Mac OS PlayStation 2 DreamcastReleaseWindowsNA November 22 1999 1 EU December 3 1999LinuxWW November 23 1999 2 Classic Mac OSNA January 17 2000 3 PlayStation 2NA October 26 2000EU April 20 2001DreamcastNA March 13 2001EU June 29 2001Genre s First person shooterMode s Single player multiplayer Powered by the Unreal Engine Unreal Tournament received universal acclaim often being considered one of the greatest video games ever made with reviewers praising the graphics level design and gameplay though the console ports were noted for having limitations The design of the game shifted the series focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002 Unreal Tournament 2004 in 2004 and Unreal Tournament 3 in 2007 In 2014 a pre alpha version of a new game in the series was released titled simply Unreal Tournament In 2017 Epic cancelled the game Contents 1 Gameplay 1 1 Game types 2 Plot 3 Development 4 Reception 4 1 Awards 4 2 Player community 5 Legacy 6 Notes 7 References 7 1 Citations 7 2 Sources 8 Further reading 9 External linksGameplay editSee also First person shooter Game design nbsp A typical game of Domination in progress Unreal Tournament is an arena first person shooter with head to head multiplayer deathmatches being the primary focus of the game The single player campaign is a series of arena matches played with bots where the player competes for the title of Grand Champion 5 The player moves up the tournament ladder in order to challenge the current champion Xan Kriegor a mysterious being with exceptional skill 6 Also available is a practice mode in which as its name implies the player practices a match Match settings such as score and time limits can be customized Also available are mutators which drastically alter gameplay aspects such as InstaGib which makes players compete with instant kill Shock Rifles instead of the normal weapons 7 Weapons include the Enforcer the Rocket Launcher and the Ripper which fires ricocheting blades Each weapon has two firing modes which have different effects for example Rippers can also fire non ricocheting blades that explode on impact A special weapon is the Redeemer which fires a miniature nuke and causes a very large and powerful explosion 8 Items such as body armor which reduces damage taken health packs which heal players and damage amplifiers are scattered across levels 9 Levels are set in a variety of environments including spaceships outposts and buildings like castles and monasteries 10 Many contain features such as elevators lifts and teleporters and obstacles such as water and lava 11 The game is backwards compatible with the majority of Unreal multiplayer maps 12 The PC version includes a level editor in which players can create their own levels 13 and the PlayStation 2 version supports the use of a USB keyboard and mouse enabling players to play in a similar manner to the PC version 14 For team matches bots are used to fill the roles of the player s teammates The player can choose the bots skill level or have it automatically adjust to the player s performance Bots can be further customized by changing attributes such as names appearance and weapon preferences 15 In team matches players can give orders to bots on their team 16 The PC version supports multiplayer mode over the internet or a local area network the original Unreal was mainly a single player game 17 18 Game types edit Assault This game type is played with two teams one assaulting a base and the other defending it The map is set up with objectives which the attacking team must complete usually in sequence such as shutting down a power generator or entering an area The team who first attacks then defends and attempts to defend for the entire time they attacked If they accomplish this they win If the team defending first assaults the base faster than the other team they win If both teams defend for the maximum amount of time the match is a tie 19 The Dreamcast version does not feature this mode 20 Capture the Flag Players compete to capture the other team s flag and return it to their base Competitive teams must use a great deal of teamplay Both teams must defend the base from incoming attackers and get into the other team s base take their flag and return to base 21 Deathmatch A classic every man for himself player vs player combat The objective is to out kill all opposing players 22 Domination Two teams compete to control various control points to earn points Standard maps contain three control points Control of these points is initially accomplished through occupation physically occupying the space but control of a point continues until a player from another team occupies the space The first team to reach the point limit or that has the most points when a time limit has expired wins 23 Last Man Standing Similar to Deathmatch the player s objective is to remain alive longer than their opponents putting an emphasis on number of deaths rather than kills Players start with all weapons except the Redeemer fully loaded and have a set number of lives Power ups including health and ammunition packs are unavailable Once a player runs out of lives they lose 24 Team Deathmatch Up to four teams compete to out kill the opposing teams 22 Four bonus packs were released each adding maps characters or features For example Bonus Pack 1 adds relics as mutators 25 Relics are special items that grant a significant advantage to their holder They include but are not limited to the Relic of Vengeance which creates an explosion when its holder dies the Relic of Regeneration which regenerates the health of the holder and the Relic of Redemption which makes its holder respawn elsewhere with full health and weapons intact when they would normally die 26 27 Bonus Pack 4 adds a new version of Xan Kriegor 28 Plot editDuring the Human Skaarj war the New Earth Government was formed Mining was the primary method of financing the war but was unpopular with the working class who grew weary of the working conditions and the war The humans were losing the war and riots broke out The Terran system was surrounded by Skaarj forces but a government team destroyed their mothership and the Skaarj withdrew Afterward revolts and violence among the mining colonies were on the increase and efforts to deal with them were unsuccessful The government then came up with the idea of giving the violence an outlet instead Consensual murder was legalized in the year 2291 enabling people to fight to the death under organized conditions The Liandri Mining Corporation worked with the government and organized leagues and public exhibitions Soon these matches became more profitable than mining and Liandri formed a professional league to compete in a Grand Tournament the most popular event in the sport The game takes place in 2341 fifty years after the fights were first legalized 29 Development edit nbsp Cliff Bleszinski pictured and James Schmalz were the lead designers of their respective companies and contributed significantly to the final game content 30 With a budget of 2 million using 350 000 lines of C and UnrealScript Unreal Tournament took around a year and a half to develop 30 When Unreal the first installment of the Unreal series was released in May 1998 it was well received by the press However it soon became apparent that the quality of the network code used for multiplayer matches was hampering the game s further success In the months following Unreal s release improving the game s multiplayer part became the top priority of the development team 31 Epic Games started considering an official expansion pack intended to improve the network code while also featuring new maps and other gameplay elements 30 The team began work on the expansion in summer 1998 but the task became complicated by Epic s organizational structure During the development of Unreal the team members at Digital Extremes were working in Ontario Canada while the members at Epic were based in North Carolina United States requiring regular travel to Ontario To remedy this Epic decided to centralize the teams in Raleigh North Carolina and by September work on the expansion could begin Lead programmer Steve Polge set about laying the foundations for the new game types such as Capture the Flag and Domination and level designers created the first round of maps for testing The content grew quickly and soon the team realized that it had underestimated the task In November after a meeting with publisher GT Interactive Mark Rein suggested releasing the work as a stand alone game instead of an expansion The team was reticent at first but soon accepted the idea and in December the game became known internally as Unreal Tournament Edition 30 The development team for Unreal Tournament consisted of around 16 people 30 Most team members had worked on Unreal though Epic hired a number of new developers to reinforce the team Programmer Brandon Reinhart was one such hire joining Epic in August 1998 to help with the support of Unreal and the development of Unreal Tournament In December 1998 Reinhart discovered an Unreal mod called UBrowser which provided a new user interface for finding multiplayer matches After showing it to James Schmalz the lead designer at Digital Extremes Schmalz decided to hire the mod s author Jack Porter After only a few weeks Porter was already working with the team replacing the game s existing menu system with his new interface 30 Epic founder Tim Sweeney worked on improving the networking code along with Steve Polge who also wrote code for AI player physics and general gameplay 30 32 Erik de Neve was responsible for the LOD character rendering and various extra optimizations 33 During the game s development the team lacked artists The art director at Epic Games Shane Caudle 34 and the artists at Digital Extremes could not make enough new textures because of the amount of diversity in characters and maps To help with the skin and texture production Epic contracted Steve Garofalo 30 The game s level and content management program UnrealEd was written in Visual Basic and considered buggy but no one had time to fix it The game engine had an object oriented design and the scripting language UnrealScript was considered to be more like Java The modularity of the object oriented design meant that programmers could make large changes without affecting other parts of the game Other tools used during development included Microsoft Visual Studio and 3D Studio Max 30 All of the weapon sound effects were created by Sonic Mayhem 35 The soundtrack for the game which employed the system of module files 36 was written by Alexander Brandon Michiel van den Bos Andrew Sega Dan Gardopee Peter Hajba and Tero Kostermaa 37 38 Unreal Tournament had support for the EAX Version 2 0 3D positional audio technology by Creative Labs and A3D 2 0 HRTF technology by Aureal Semiconductor out of the box 39 In 1999 Epic Games released a playable demo on September 16 32 This version of the demo was only compatible with Glide based accelerators 40 An updated demo version with support for OpenGL and Direct3D cards was released on September 28 41 Unreal Tournament went gold became ready for release on November 16 1 42 shipping a few days later on November 22 The Mac version went gold on December 15 43 The Dreamcast version was developed by Secret Level who had to drop Assault mode along with many larger maps due to the Dreamcast having insufficient memory 20 In December 28 Brandon Reinhart announced plans to release Linux libraries of Unreal Tournament through SourceForge I ve chosen the Artistic License I feel that it allows mod developers a lot of freedom with the open code while not putting Epic into any weird positions with the undisclosed part of the engine 44 The goal of the project was to improve the quality of the Linux port of the game as well as strengthen the mod authoring community and teach Epic about open source projects 44 On August 1 2000 Loki Software announced an exclusive agreement with Epic Games to maintain and support the Linux version of Unreal Tournament offering new features addressing any technical issues and achieving revision parity with the Windows version 45 Bonus Pack 1 was released on February 25 2000 46 Unreal Tournament was re released in fall autumn 2000 as Unreal Tournament Game of the Year Edition which includes the first three bonus packs and mods such as Rocket Arena a one on one combat mode 47 48 49 Reception editReceptionAggregate scoresAggregatorScoreGameRankingsPC 94 99 MetacriticPC 92 100 50 PS2 77 100 51 SDC 90 100 52 Review scoresPublicationScoreAllGamePC nbsp nbsp nbsp nbsp nbsp 53 CNET GamecenterPC 10 10 97 Computer Games Strategy PlusPC nbsp nbsp nbsp nbsp nbsp 85 Computer Gaming WorldPC nbsp nbsp nbsp nbsp nbsp 54 Computer and Video GamesPC 9 10 55 EdgePC 7 10 56 SDC 6 10 57 EP DailyPC 10 10 86 PS2 3 10 87 SDC 9 5 10 88 EurogamerPC 10 10 58 Game InformerPS2 9 10 59 GameFanPC 95 100 63 GameProPC 4 5 5 65 PS2 4 5 5 66 GameRevolutionPC A 60 PS2 B 61 SDC B 62 GameSpotPC 9 5 10 67 PS2 8 2 10 68 SDC 9 4 10 69 GameSpyPC 94 100 70 PS2 77 71 SDC 8 10 72 GamesRadar PS2 69 64 IGNPC 9 6 10 73 MAC 9 6 10 74 PS2 8 4 10 75 SDC 9 4 10 76 MacworldMAC 4 5 5 96 Maximum PCPC 9 10 77 Next GenerationPC 4 5 78 PS2 3 5 79 SDC 4 5 80 PC AcceleratorPC 10 10 98 PC Gamer UK PC 92 100 81 PC Gamer US PC 90 100 82 PC PowerPlayPC 94 100 83 PC ZonePC 90 100 13 X PlaySDC nbsp nbsp nbsp nbsp nbsp 84 GamezillaPS2 86 89 SDC 87 90 Happy PuppyMAC 9 10 91 SDC 8 10 92 Inside Mac GamesMAC 9 10 93 Dreamcast Magazine UK SDC 87 94 MaximSDC nbsp nbsp nbsp nbsp nbsp 95 In the United States alone Unreal Tournament sold 100 998 copies by the end of 1999 according to PC Data 100 The game s sales in the country reached 128 766 copies for revenues of 5 42 million by early 2000 This placed it behind competitor Quake III Arena over the same period 101 From January through October 2000 Unreal Tournament sold 234 451 units and earned 8 94 million in the region 102 The game ultimately received a Silver sales award from the Entertainment and Leisure Software Publishers Association ELSPA 103 indicating sales of at least 100 000 copies in the United Kingdom 104 By November 2001 Unreal Tournament s total sales were close to 2 million units 105 Upon its release Unreal Tournament received universal acclaim from critics earning an overall score of 92 out of 100 on aggregate review website Metacritic 50 Similarly Unreal Tournament earned an overall score of 94 on the video gaming review aggregator GameRankings 99 Mainstream press reviews lauded the title for its graphics gameplay and level design with Computer and Video Games concluding Unreal Tournament is nothing short of a technical and game playing marvel destined to hold you as it did us wailing with happiness and wasting far too many precious hours hammering keyboards An absolute joy to behold 55 In March 2000 Unreal Tournament was second on a list of best selling games in Computer Dealer News trade magazine 106 However the development team believed sales would have been higher if the game was released in October 1999 30 Jeff Gerstmann of GameSpot praised the graphics noting As good as the original Unreal looked Unreal Tournament looks even better The character models and skins look excellent and there are quite a few choices to make when designing your character 67 He also praised the multiplayer gameplay weapons and level design The first person shooter genre is fiercely competitive But Unreal Tournament rises above the rest with its solid multiplayer performance from its good weapon balance to its great level design 67 The game was similarly reviewed by GameSpy who concluded Unreal Tournament raises the bar for first person teamplay games The mutators bots teams and sheer number of maps give the game an awesome depth and replayability This game is stuffed with content and polished until it gleams 70 British magazine PC Zone was pleased with the very intelligent bots but criticized the truly terrible music 13 AllGame complimented the addictiveness of Assault mode and the game s replay value calling it a glowing shining beacon in a sea of multi player games 53 Computer and Video Games found the game to have an excellent single player mode adding that with an average AI skill the player will progress with little serious effort taking a thrilling ride through spectacularly atmospheric levels and increasing numbers of opponents 55 Eurogamer echoed that sentiment and commented that the game is playable on low end systems 58 Writing for GamePro Nash Werner said the multiplayer flexibility was inmense adding that mutators like low gravity Sniper Arena and Chainsaw Melee change everything about the way deathmatch is played 65 Game Revolution agreed and praised the bots and maps although it complained that player models were not particularly varied and that the game was not as visually appealing as the original Unreal 60 IGN stated that Unreal Tournament received the highest ever score at the time of their review describing the game as nearly flawless 73 British magazine PC Gamer complimented the artificial intelligence 81 and its American counterpart did the same to the game s gorgeous graphics and incredible editing tools 82 Computer Games Strategy Plus described the artificial intelligence as outstanding and commented that the Domination and Assault modes add interest 85 The Electric Playground who rated the game 10 out of 10 praised the innovative level design 86 while Computer Gaming World gave it five stars out of five saying UT has completely redeemed both Epic and the Unreal franchise to action gamers With the combination of great AI depth and variety of gameplay and accessibility to both newbies and the hardcore UT has shot the pulse pounding mayhem of multiplayer shooters to new heights 54 The Macintosh version of Unreal Tournament was equally praised IGN enjoyed the perfect gameplay and multiplayer options but criticized the high system requirements and the user interface Nevertheless the game was described as the must have title for your Mac 74 Happy Puppy described the game as king of deathmatch due to its incredible value gaming and amazing variety 91 Inside Mac Games praised the replay value but criticized the high system requirements 93 In December 1999 Unreal Tournament was inducted into the Macworld Hall of Fame 96 Reviewing the Dreamcast version Gamezilla complimented the sound but criticized the graphics and lack of a plot 90 Happy Puppy described the game as intensely fun but criticized the mediocre sound 92 Edge criticized the lack of Assault mode 57 The British Dreamcast Magazine not to be confused with the Official Dreamcast Magazine or DC UK was ambivalent to the port s gameplay visuals and sounds noting its blasting action and the removal of online multiplayer from the European version of the game 94 GameSpy cited both slow framerate speeds and low sound quality as problems with the Dreamcast version 72 Scott Steinberg of Maxim rated the game 4 out of 5 stars labeling it as a stone cold killer that runs like Carl Lewis on a Jolt Cola binge while noting its surprisingly workable standard game pad controls 95 The PlayStation 2 release did not fare as well as the PC and Dreamcast versions 51 GameSpy criticized the graphics of the PS2 version saying Graphically the PS2 version of Unreal Tournament seems uninspired 71 Its conclusion said about sluggish gameplay somewhat washed out colors and textures 71 IGN praised the replayability and stated that the sound is faithful to the PC version 75 Gamezilla criticized the PlayStation 2 version s lack of multiplayer support compared to the PC version along with Game Informer 89 who said despite its flaws the game holds its own as one of the best FPSs out there 59 On the other hand the port scored 3 out of 10 in the television show The Electric Playground with the reviewer lauding the audio and graphics but feeling that the controls could have been better implemented Control or lack thereof is the biggest thorn in the side of Unreal Tournament The game simply does not play well with the Dual Shock controller Epic has implemented a dual analog layout one stick controls movement while the other stick controls aim which sounds good in theory but is horrid in practice We tried to use the Dual Shock layout for a solid hour and ended up doing nothing more than walking into walls and spinning around wildly The other Unreal Tournament contestants probably thought that our character was possessed 87 In addition to receiving Eurogamer s first ever perfect score Unreal Tournament was named by the site one of the best games of 1999 107 Launch editor John Bye chose the shooter as the game of the past decade 1999 2009 and said Unreal Tournament is one of the few games in the early days of Eurogamer that I kept going back to months after I d finished reviewing it a game that I played to unwind after a long day playing other games Whether it was trying to break the one minute barrier in the speed running mayhem of Assault mode battling back and forth amongst the alleyways of Domination or dropping shrapnel shells at people s feet with the wonderfully chunky flak cannon in a fast and furious free for all deathmatch Unreal Tournament was an endless source of entertainment 108 In 2004 Unreal Tournament was inducted into the Computer Gaming World Hall of Fame 109 Unreal Tournament was a nominee for PC Gamer US s 1999 Best Action Game and Best Multiplayer Game awards which went to Tom Clancy s Rainbow Six Rogue Spear and Team Fortress Classic respectively They called it a brilliant multiplayer game that blew its main rival Quake III away with awesome bots graphics game types and online functionality 110 Unreal Tournament was named as a finalist by the Academy of Interactive Arts amp Sciences for Game of the Year Computer Game of the Year Computer Action Game of the Year and won Outstanding Achievement in Visual Engineering at the 3rd Annual Interactive Achievement Awards 111 112 113 The Dreamcast version Unreal Tournament was a finalist for 11th Annual GamePro Readers Choice Awards for Best Combat Game of The Year but lost to Halo Combat Evolved for Xbox 114 115 In 2011 G4tv included two maps from this game Facing Worlds and DM Deck 16 in its list of the Most Influential FPS Multiplayer Maps Ever 116 In 2013 PC Gamer labeled the Flak Cannon the greatest gun in PC gaming 117 In 2014 Complex magazine placed Unreal Tournament as number three on its list of The 50 Best First Person Shooters Of All Time 118 while Moviepilot placed it as number two on its list of The 7 Most Influential Video Games Ever 119 In November 2014 Kotaku named Facing Worlds the best multiplayer map 120 In January 2016 Red Bull labeled Facing Worlds one of the 10 greatest FPS multiplayer levels of all time 121 In July 2016 the game was ranked number 20 on Bit Tech s The 50 Best PC Games of All Time 122 Awards edit List of awards and nominations Publication Category Result Ref Computer Gaming World Game of the Year Won 123 124 Best Level Design Won GameSpy Game of the Year Won 125 Special Achievement in Artificial Intelligence Won 126 GameSpot Action Game of the Year Won 127 Game of the Year Readers Choice Won 128 Action Game of the Year Readers Choice Won 129 Game of the Year Nominated 130 Best Multiplayer Game Nominated 131 Best Graphics Artistic Design Nominated 132 Best Shooting Game Console Nominated 133 Best Dreamcast Game Nominated 134 Academy of Interactive Arts amp Sciences 3rd Annual Interactive Achievement Awards Game of the Year Nominated 111 112 113 Computer Game of the Year Nominated Computer Action Game of the Year Nominated Outstanding Achievement in Visual Engineering Won CNET PC Game of the Year Nominated 135 Action Game of the Year Nominated 136 Multiplayer Game of the Year Won 137 Game Revolution Best Online PC Game Won 138 Games Domain Action Game of the Year Readers Choice Won 139 Daily Radar Best PC Game Won 140 Game of the Year Runner up 141 Game of the Year Readers Choice Runner up 141 Macworld Best Network Shooter for the Mac Won 96 GameStar Multiplayer Game of the Year Won 142 PC Player Best First Person Shooter Won 143 PC Zone Game of the Year Readers Choice Won 144 145 First Person Action Game of the Year Readers Choice Won Game of the Millennium Nominated 146 Player community edit nbsp USS San Jacinto CG 56 crewmembers playing the game 2002 Lead designer Cliff Bleszinski credited much of the game s success to its community As he said in the November 2001 issue of Maximum PC Unreal Tournament would not have sold nearly two million copies if it did not have support from the community We ship the very same tools that we used to build the game and folks use these tools to realize their own visions of first person action 105 Like Unreal Unreal Tournament is designed to be easily programmable and highly modularized 147 Through its scripting environment UnrealScript and level editor UnrealEd developers are able to modify easily most parts of the game to both manipulate default game behavior and to supplement the game with their own mods 148 149 These range from slight changes on some aspects of gameplay such as map voting to total conversions One modification ChaosUT became popular enough that it was included with the Game of the Year edition of the game while Tactical Ops Assault on Terror was released as a stand alone retail product 150 Unreal Tournament was played at the World Cyber Games in 2001 151 and 2002 152 Legacy editThe success of the original Unreal Tournament spawned four sequels including Unreal Tournament 2003 and Unreal Tournament 2004 153 154 Unreal Tournament 3 155 and the cancelled Unreal Tournament reboot 156 The yearly naming structure based around marketing the franchise as a competitive sports title was abandoned before the launch of the third sequel 157 Digital Extremes announced Dark Sector in 2000 which was planned as a spiritual successor to Unreal Tournament 158 Notes edit Ported to Mac OS by Westlake Interactive 4 to Linux by Loki Software and to Sega Dreamcast by Secret Level References editCitations edit a b Mullen Micheal November 17 1999 Gone Gold Unreal Tournament GameSpot Archived from the original on June 20 2000 Retrieved November 16 2019 Gamers can expect the title to hit shelves on Monday November 22 a b Rein Mark November 23 1999 Linux Executable Code Now Available for Download Unreal Tournament Epic Games Archived from the original on March 1 2000 Retrieved August 19 2023 The Linux executable which requires your Unreal Tournament CDs in order to install is now available for download at The Unreal Technology Page Macintosh Games EB Games Archived from the original on June 22 2000 Retrieved January 19 2024 New Unreal Tournament OS X preview version released Macworld Retrieved January 19 2024 Official Guide Book p 19 Official Guide Book pp 4 113 Official Guide Book pp 19 22 Official Guide Book pp 26 36 Official Guide Book pp 37 42 Official Guide Book pp 67 224 Official Guide Book pp 51 53 Next Generation April 16 1999 This Is Unreal Tournament Next Generation Imagine Media Archived from the original on November 12 1999 Retrieved October 12 2016 a b c Unreal Tournament PC Zone No 81 Dennis Publishing October 1999 pp 66 69 ISSN 0967 8220 Retrieved October 6 2016 Unreal Tournament PlayStation 2 Manual PAL ed Epic Games 2001 p 6 Official Guide Book p 22 Official Guide Book pp 47 48 Marsh Davies February 23 2013 Let s Reboot Unreal PC Gamer Archived from the original on December 20 2016 Retrieved December 13 2016 Official Guide Book p 10 Official Guide Book pp 202 203 a b Interview With Dreamcast Unreal Tournament Team IGN December 8 2000 Archived from the original on October 9 2019 Retrieved October 8 2016 Official Guide Book p 170 a b Official Guide Book pp 60 61 Official Guide Book p 136 Official Guide Book pp 60 62 Unreal Tournament Bonus Pack Available GameSpot February 25 2005 Archived from the original on July 9 2017 Retrieved October 7 2016 Epic Games 2000 Unreal Tournament Bonus Pack README Media notes James Fudge January 13 2000 Epic s Free Unreal Tournament Expansion Pack Computer Games Magazine Archived from the original on May 24 2003 Retrieved October 7 2016 Epic Games Epic Games Presents Bonus Pack 4 Media notes What Is Unreal Tournament Planet Unreal Archived from the original on September 8 2015 Retrieved November 2 2016 a b c d e f g h i j Reinhart Brandon June 9 2000 Postmortem Epic Games Unreal Tournament Gamasutra UBM plc Archived from the original on October 17 2016 Retrieved October 8 2016 Sweeney Apologizes for Unreal Woes IGN August 25 1998 a b Flak December 21 2012 The Longevity of Unreal Tournament Part One Epic Games Archived from the original on August 28 2017 Retrieved October 11 2016 Unreal Universe 1999 Unreal Tournament Interview with Erik de Neve Unreal Universe Archived from the original on August 15 2000 Retrieved October 12 2016 Machinima Inc Interview With Shane Caudle Machinima Inc Archived from the original on August 20 2002 Retrieved October 12 2016 SweepeR July 6 2003 Interview with Sonic Mayhem ESReality Archived from the original on October 19 2016 Retrieved October 16 2016 Bethke Erik 2003 Game Development and Production Wordware Publishing p 341 ISBN 1 55622 951 8 Brandon Alexander May 9 2015 From the Expert MODs and the Demoscene Original Sound Version Archived from the original on September 4 2017 Retrieved September 4 2017 Unreal Universe Interview with Alexander Brandon Unreal Universe Archived from the original on August 17 2000 Retrieved September 4 2017 Andrawes Mike January 27 2000 Diamond Monster Sound MX400 AnandTech Archived from the original on February 8 2021 Retrieved January 29 2021 IGN Staff September 16 1999 Unreal Tournament Demo IGN Archived from 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original on October 9 2003 Retrieved October 7 2016 Peter Cohen March 8 2001 Unreal Tournament Game of the Year edition coming Macworld Archived from the original on October 9 2016 Retrieved October 7 2016 New Edition Unreal Tournament GameSpot May 17 2006 Archived from the original on July 9 2017 Retrieved October 7 2016 James Fudge August 20 2000 Unreal Tournament Game of The Year Edition Announced Computer Games Magazine Archived from the original on July 4 2003 Retrieved October 7 2016 a b Unreal Tournament 1999 for PC Reviews Metacritic CBS Interactive Archived from the original on May 16 2008 Retrieved May 5 2019 a b Unreal Tournament for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on May 17 2008 Retrieved May 5 2019 Unreal Tournament for Dreamcast Reviews Metacritic CBS Interactive Archived from the original on April 29 2008 Retrieved May 5 2019 a b Couper Chris Unreal Tournament Review AllGame All Media Network Archived from the original on 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Digital Extremes reveals details behind a massively multiplayer follow up to Unreal Tournament GameSpot CBS Interactive Archived from the original on July 9 2017 Retrieved May 19 2016 Sources edit Madigan Jamie 1999 Unreal Tournament Official Strategy Guide Minneapolis GW Press ISBN 978 1 56893 946 9 Further reading editReinhart Brandon June 9 2000 Postmortem Epic Games Unreal Tournament Gamasutra Flak December 21 2012 The Longevity Of Unreal Tournament Part One Epic Games Flak January 3 2013 The Longevity Of Unreal Tournament Part Two Epic Games Archived from the original on August 28 2017 Retrieved August 28 2017 Flak January 8 2013 The Longevity Of Unreal Tournament Part Three Epic Games Archived from the original on August 29 2017 Retrieved August 28 2017 Flak January 16 2013 The Longevity Of Unreal Tournament Part Four Epic Games Archived from the original on August 28 2017 Retrieved August 28 2017 Lane Rick February 23 2014 Unreal Tournament retrospective Eurogamer External links edit nbsp Wikimedia Commons has media related to Unreal Tournament Official website at the Wayback Machine archived May 29 2002 Unreal Tournament at MobyGames Unreal Tournament on PCGamingWiki Portals nbsp 1990s nbsp Solar System nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title Unreal Tournament amp oldid 1220824081, wikipedia, wiki, book, books, library,

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