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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods).

A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as this or self used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another.[1][2] OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types.

Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming.

Significant object-oriented languages include: Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET.

History

 
UML notation for a class. This Button class has variables for data, and functions. Through inheritance a subclass can be created as subset of the Button class. Objects are instances of a class.

Terminology invoking "objects" and "oriented" in the modern sense of object-oriented programming made its first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes);[3][4]Alan Kay later cited a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[5]

I thought of objects being like biological cells and/or individual computers on a network, only able to communicate with messages (so messaging came at the very beginning – it took a while to see how to do messaging in a programming language efficiently enough to be useful).

Alan Kay, [5]

Another early MIT example was Sketchpad created by Ivan Sutherland in 1960–1961; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction.[6] Also, an MIT ALGOL version, AED-0, established a direct link between data structures ("plexes", in that dialect) and procedures, prefiguring what were later termed "messages", "methods", and "member functions".[7][8]

Simula introduced important concepts that are today an essential part of object-oriented programming, such as class and object, inheritance, and dynamic binding.[9] The object-oriented Simula programming language was used mainly by researchers involved with physical modelling, such as models to study and improve the movement of ships and their content through cargo ports.[9]

In the 1970s, the first version of the Smalltalk programming language was developed at Xerox PARC by Alan Kay, Dan Ingalls and Adele Goldberg. Smalltalk-72 included a programming environment and was dynamically typed, and at first was interpreted, not compiled. Smalltalk became noted for its application of object orientation at the language-level and its graphical development environment. Smalltalk went through various versions and interest in the language grew.[10] While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically.[11]

In the 1970s, Smalltalk influenced the Lisp community to incorporate object-based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (such as LOOPS and Flavors introducing multiple inheritance and mixins) eventually led to the Common Lisp Object System, which integrates functional programming and object-oriented programming and allows extension via a Meta-object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

In 1981, Goldberg edited the August issue of Byte Magazine, introducing Smalltalk and object-oriented programming to a wider audience. In 1986, the Association for Computing Machinery organised the first Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA), which was unexpectedly attended by 1,000 people. In the mid-1980s Objective-C was developed by Brad Cox, who had used Smalltalk at ITT Inc., and Bjarne Stroustrup, who had used Simula for his PhD thesis, eventually went to create the object-oriented C++.[10] In 1985, Bertrand Meyer also produced the first design of the Eiffel language. Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. Essential to the quality focus of Eiffel is Meyer's reliability mechanism, Design by Contract, which is an integral part of both the method and language.

 
The TIOBE programming language popularity index graph from 2002 to 2018. In the 2000s the object-oriented Java (green) and the procedural C (black) competed for the top position.

In the early and mid-1990s object-oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0,[12][13][14] C++,[15] and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP).

At ETH Zürich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such.

Object-oriented features have been added to many previously existing languages, including Ada, BASIC, Fortran, Pascal, and COBOL. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.

More recently, a number of languages have emerged that are primarily object-oriented, but that are also compatible with procedural methodology. Two such languages are Python and Ruby. Probably the most commercially important recent object-oriented languages are Java, developed by Sun Microsystems, as well as C# and Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of these two frameworks shows, in its own way, the benefit of using OOP by creating an abstraction from implementation. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.

Features

Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. It performs operations on operands. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.[16][17][18][19]

Shared with non-OOP languages

Modular programming support provides the ability to group procedures into files and modules for organizational purposes. Modules are namespaced so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module.

Objects and classes

Languages that support object-oriented programming (OOP) typically use inheritance for code reuse and extensibility in the form of either classes or prototypes. Those that use classes support two main concepts:

  • Classes – the definitions for the data format and available procedures for a given type or class of object; may also contain data and procedures (known as class methods) themselves, i.e. classes contain the data members and member functions
  • Objects – instances of classes

Objects sometimes correspond to things found in the real world. For example, a graphics program may have objects such as "circle", "square", "menu". An online shopping system might have objects such as "shopping cart", "customer", and "product".[20] Sometimes objects represent more abstract entities, like an object that represents an open file, or an object that provides the service of translating measurements from U.S. customary to metric.

Each object is said to be an instance of a particular class (for example, an object with its name field set to "Mary" might be an instance of class Employee). Procedures in object-oriented programming are known as methods; variables are also known as fields, members, attributes, or properties. This leads to the following terms:

  • Class variables – belong to the class as a whole; there is only one copy of each one
  • Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one
  • Member variables – refers to both the class and instance variables that are defined by a particular class
  • Class methods – belong to the class as a whole and have access to only class variables and inputs from the procedure call
  • Instance methods – belong to individual objects, and have access to instance variables for the specific object they are called on, inputs, and class variables

Objects are accessed somewhat like variables with complex internal structure, and in many languages are effectively pointers, serving as actual references to a single instance of said object in memory within a heap or stack. They provide a layer of abstraction which can be used to separate internal from external code. External code can use an object by calling a specific instance method with a certain set of input parameters, read an instance variable, or write to an instance variable. Objects are created by calling a special type of method in the class known as a constructor. A program may create many instances of the same class as it runs, which operate independently. This is an easy way for the same procedures to be used on different sets of data.

Object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, significantly different yet analogous terminology is used to define the concepts of object and instance.

In some languages classes and objects can be composed using other concepts like traits and mixins.

Class-based vs prototype-based

In class-based languages the classes are defined beforehand and the objects are instantiated based on the classes. If two objects apple and orange are instantiated from the class Fruit, they are inherently fruits and it is guaranteed that you may handle them in the same way; e.g. a programmer can expect the existence of the same attributes such as color or sugar_content or is_ripe.

In prototype-based languages the objects are the primary entities. No classes even exist. The prototype of an object is just another object to which the object is linked. Every object has one prototype link (and only one). New objects can be created based on already existing objects chosen as their prototype. You may call two different objects apple and orange a fruit, if the object fruit exists, and both apple and orange have fruit as their prototype. The idea of the fruit class doesn't exist explicitly, but as the equivalence class of the objects sharing the same prototype. The attributes and methods of the prototype are delegated to all the objects of the equivalence class defined by this prototype. The attributes and methods owned individually by the object may not be shared by other objects of the same equivalence class; e.g. the attribute sugar_content may be unexpectedly not present in apple. Only single inheritance can be implemented through the prototype.

Dynamic dispatch/message passing

It is the responsibility of the object, not any external code, to select the procedural code to execute in response to a method call, typically by looking up the method at run time in a table associated with the object. This feature is known as dynamic dispatch. If the call variability relies on more than the single type of the object on which it is called (i.e. at least one other parameter object is involved in the method choice), one speaks of multiple dispatch.

A method call is also known as message passing. It is conceptualized as a message (the name of the method and its input parameters) being passed to the object for dispatch.

Data Abstraction

Data Abstraction is a design pattern in which data are visible only to semantically related functions, so as to prevent misuse. The success of data abstraction leads to frequent incorporation of data hiding as a design principle in object oriented and pure functional programming.

If a class does not allow calling code to access internal object data and permits access through methods only, this is a form of information hiding known as abstraction. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example denoting internal data with the private keyword and designating methods intended for use by code outside the class with the public keyword. Methods may also be designed public, private, or intermediate levels such as protected (which allows access from the same class and its subclasses, but not objects of a different class). In other languages (like Python) this is enforced only by convention (for example, private methods may have names that start with an underscore). In C#, Swift & Kotlin languages, internal keyword permits access only to files present in same assembly, package or module as that of the class.[21]

Encapsulation

Encapsulation prevents external code from being concerned with the internal workings of an object. This facilitates code refactoring, for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code (as long as "public" method calls work the same way). It also encourages programmers to put all the code that is concerned with a certain set of data in the same class, which organizes it for easy comprehension by other programmers. Encapsulation is a technique that encourages decoupling.

Composition, inheritance, and delegation

Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position". Object composition is used to represent "has-a" relationships: every employee has an address, so every Employee object has access to a place to store an Address object (either directly embedded within itself, or at a separate location addressed via a pointer).

Languages that support classes almost always support inheritance. This allows classes to be arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names. For example, class Person might define variables "first_name" and "last_name" with method "make_full_name()". These will also be available in class Employee, which might add the variables "position" and "salary". This technique allows easy re-use of the same procedures and data definitions, in addition to potentially mirroring real-world relationships in an intuitive way. Rather than utilizing database tables and programming subroutines, the developer utilizes objects the user may be more familiar with: objects from their application domain.[22]

Subclasses can override the methods defined by superclasses. Multiple inheritance is allowed in some languages, though this can make resolving overrides complicated. Some languages have special support for mixins, though in any language with multiple inheritance, a mixin is simply a class that does not represent an is-a-type-of relationship. Mixins are typically used to add the same methods to multiple classes. For example, class UnicodeConversionMixin might provide a method unicode_to_ascii() when included in class FileReader and class WebPageScraper, which don't share a common parent.

Abstract classes cannot be instantiated into objects; they exist only for the purpose of inheritance into other "concrete" classes that can be instantiated. In Java, the final keyword can be used to prevent a class from being subclassed.

The doctrine of composition over inheritance advocates implementing has-a relationships using composition instead of inheritance. For example, instead of inheriting from class Person, class Employee could give each Employee object an internal Person object, which it then has the opportunity to hide from external code even if class Person has many public attributes or methods. Some languages, like Go do not support inheritance at all.

The "open/closed principle" advocates that classes and functions "should be open for extension, but closed for modification".

Delegation is another language feature that can be used as an alternative to inheritance.

Polymorphism

Subtyping – a form of polymorphism – is when calling code can be independent of which class in the supported hierarchy it is operating on – the parent class or one of its descendants. Meanwhile, the same operation name among objects in an inheritance hierarchy may behave differently.

For example, objects of type Circle and Square are derived from a common class called Shape. The Draw function for each type of Shape implements what is necessary to draw itself while calling code can remain indifferent to the particular type of Shape being drawn.

This is another type of abstraction that simplifies code external to the class hierarchy and enables strong separation of concerns.

Open recursion

In languages that support open recursion, object methods can call other methods on the same object (including themselves), typically using a special variable or keyword called this or self. This variable is late-bound; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.

OOP languages

Simula (1967) is generally accepted as being the first language with the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is another early example, and the one with which much of the theory of OOP was developed. Concerning the degree of object orientation, the following distinctions can be made:

OOP in dynamic languages

In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, PowerShell, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object-oriented features since Perl 5 and PHP 4, and ColdFusion since version 6.

The Document Object Model of HTML, XHTML, and XML documents on the Internet has bindings to the popular JavaScript/ECMAScript language. JavaScript is perhaps the best known prototype-based programming language, which employs cloning from prototypes rather than inheriting from a class (contrast to class-based programming). Another scripting language that takes this approach is Lua.

OOP in a network protocol

The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters. Each such command must be directed by the server to an object whose class (or superclass) recognizes the command and is able to provide the requested service. Clients and servers are best modeled as complex object-oriented structures. Distributed Data Management Architecture (DDM) took this approach and used class objects to define objects at four levels of a formal hierarchy:

  • Fields defining the data values that form messages, such as their length, code point and data values.
  • Objects and collections of objects similar to what would be found in a Smalltalk program for messages and parameters.
  • Managers similar to IBM i Objects, such as a directory to files and files consisting of metadata and records. Managers conceptually provide memory and processing resources for their contained objects.
  • A client or server consisting of all the managers necessary to implement a full processing environment, supporting such aspects as directory services, security and concurrency control.

The initial version of DDM defined distributed file services. It was later extended to be the foundation of Distributed Relational Database Architecture (DRDA).

Design patterns

Challenges of object-oriented design are addressed by several approaches. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable, solution pattern to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.

Inheritance and behavioral subtyping

It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies must be carefully designed, considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

Gang of Four design patterns

Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.

The book describes the following patterns:

Object-orientation and databases

Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as object-relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[24] One of the most common approaches is object-relational mapping, as found in IDE languages such as Visual FoxPro and libraries such as Java Data Objects and Ruby on Rails' ActiveRecord.

There are also object databases that can be used to replace RDBMSs, but these have not been as technically and commercially successful as RDBMSs.

Real-world modeling and relationships

OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction[25] that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP have been noted.[26] For example, the circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours"[27] (contrast KISS principle).

Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects/nouns) before actions (methods/verbs).[28] This problem may cause OOP to suffer more convoluted solutions than procedural programming.[29]

OOP and control flow

OOP was developed to increase the reusability and maintainability of source code.[30] Transparent representation of the control flow had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developing transparent control flow becomes more important, something hard to achieve with OOP.[31][32][33][34]

Responsibility- vs. data-driven design

Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.

SOLID and GRASP guidelines

SOLID is a mnemonic invented by Michael Feathers which spells out five software engineering design principles:

GRASP (General Responsibility Assignment Software Patterns) is another set of guidelines advocated by Craig Larman.

Criticism

The OOP paradigm has been criticised for a number of reasons, including not meeting its stated goals of reusability and modularity,[35][36] and for overemphasizing one aspect of software design and modeling (data/objects) at the expense of other important aspects (computation/algorithms).[37][38]

Luca Cardelli has claimed that OOP code is "intrinsically less efficient" than procedural code, that OOP can take longer to compile, and that OOP languages have "extremely poor modularity properties with respect to class extension and modification", and tend to be extremely complex.[35] The latter point is reiterated by Joe Armstrong, the principal inventor of Erlang, who is quoted as saying:[36]

The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.

A study by Potok et al. has shown no significant difference in productivity between OOP and procedural approaches.[39]

Christopher J. Date stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP;[40] however, Date and Darwen have proposed a theoretical foundation on OOP that uses OOP as a kind of customizable type system to support RDBMS.[41]

In an article Lawrence Krubner claimed that compared to other languages (LISP dialects, functional languages, etc.) OOP languages have no unique strengths, and inflict a heavy burden of unneeded complexity.[42]

Alexander Stepanov compares object orientation unfavourably to generic programming:[37]

I find OOP technically unsound. It attempts to decompose the world in terms of interfaces that vary on a single type. To deal with the real problems you need multisorted algebras — families of interfaces that span multiple types. I find OOP philosophically unsound. It claims that everything is an object. Even if it is true it is not very interesting — saying that everything is an object is saying nothing at all.

Paul Graham has suggested that OOP's popularity within large companies is due to "large (and frequently changing) groups of mediocre programmers". According to Graham, the discipline imposed by OOP prevents any one programmer from "doing too much damage".[43]

Leo Brodie has suggested a connection between the standalone nature of objects and a tendency to duplicate code[44] in violation of the don't repeat yourself principle[45] of software development.

Steve Yegge noted that, as opposed to functional programming:[46]

Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective.

Rich Hickey, creator of Clojure, described object systems as overly simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.[38]

Eric S. Raymond, a Unix programmer and open-source software advocate, has been critical of claims that present object-oriented programming as the "One True Solution", and has written that object-oriented programming languages tend to encourage thickly layered programs that destroy transparency.[47] Raymond compares this unfavourably to the approach taken with Unix and the C programming language.[47]

Rob Pike, a programmer involved in the creation of UTF-8 and Go, has called object-oriented programming "the Roman numerals of computing"[48] and has said that OOP languages frequently shift the focus from data structures and algorithms to types.[49] Furthermore, he cites an instance of a Java professor whose "idiomatic" solution to a problem was to create six new classes, rather than to simply use a lookup table.[50]

Regarding inheritance, Bob Martin states that because they are software, related classes do not necessarily share the relationships of the things they represent.[51]

Formal semantics

Objects are the run-time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data, or any item that the program has to handle.

There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:

Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[53] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping").

See also

Systems

Modeling languages

References

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Further reading

External links

  • Introduction to Object Oriented Programming Concepts (OOP) and More by L.W.C. Nirosh
  • Discussion on Cons of OOP
  • OOP Concepts (Java Tutorials)

object, oriented, programming, object, oriented, redirects, here, other, meanings, object, oriented, object, orientation, programming, paradigm, based, concept, objects, which, contain, data, code, data, form, fields, often, known, attributes, properties, code. Object oriented redirects here For other meanings of object oriented see Object orientation Object oriented programming OOP is a programming paradigm based on the concept of objects which can contain data and code The data is in the form of fields often known as attributes or properties and the code is in the form of procedures often known as methods A common feature of objects is that procedures or methods are attached to them and can access and modify the object s data fields In this brand of OOP there is usually a special name such as span class k this span span class w span or span class kc self span used to refer to the current object In OOP computer programs are designed by making them out of objects that interact with one another 1 2 OOP languages are diverse but the most popular ones are class based meaning that objects are instances of classes which also determine their types Many of the most widely used programming languages such as C Java Python etc are multi paradigm and they support object oriented programming to a greater or lesser degree typically in combination with imperative procedural programming Significant object oriented languages include Ada ActionScript C Common Lisp C Dart Eiffel Fortran 2003 Haxe Java JavaScript Kotlin logo MATLAB Objective C Object Pascal Perl PHP Python R Raku Ruby Scala SIMSCRIPT Simula Smalltalk Swift Vala and Visual Basic NET Contents 1 History 2 Features 2 1 Shared with non OOP languages 2 2 Objects and classes 2 3 Class based vs prototype based 2 4 Dynamic dispatch message passing 2 5 Data Abstraction 2 6 Encapsulation 2 7 Composition inheritance and delegation 2 8 Polymorphism 2 9 Open recursion 3 OOP languages 3 1 OOP in dynamic languages 3 2 OOP in a network protocol 4 Design patterns 4 1 Inheritance and behavioral subtyping 4 2 Gang of Four design patterns 4 3 Object orientation and databases 4 4 Real world modeling and relationships 4 5 OOP and control flow 4 6 Responsibility vs data driven design 4 7 SOLID and GRASP guidelines 5 Criticism 6 Formal semantics 7 See also 7 1 Systems 7 2 Modeling languages 8 References 9 Further reading 10 External linksHistory Edit UML notation for a class This Button class has variables for data and functions Through inheritance a subclass can be created as subset of the Button class Objects are instances of a class Terminology invoking objects and oriented in the modern sense of object oriented programming made its first appearance at MIT in the late 1950s and early 1960s In the environment of the artificial intelligence group as early as 1960 object could refer to identified items LISP atoms with properties attributes 3 4 Alan Kay later cited a detailed understanding of LISP internals as a strong influence on his thinking in 1966 5 I thought of objects being like biological cells and or individual computers on a network only able to communicate with messages so messaging came at the very beginning it took a while to see how to do messaging in a programming language efficiently enough to be useful Alan Kay 5 Another early MIT example was Sketchpad created by Ivan Sutherland in 1960 1961 in the glossary of the 1963 technical report based on his dissertation about Sketchpad Sutherland defined notions of object and instance with the class concept covered by master or definition albeit specialized to graphical interaction 6 Also an MIT ALGOL version AED 0 established a direct link between data structures plexes in that dialect and procedures prefiguring what were later termed messages methods and member functions 7 8 Simula introduced important concepts that are today an essential part of object oriented programming such as class and object inheritance and dynamic binding 9 The object oriented Simula programming language was used mainly by researchers involved with physical modelling such as models to study and improve the movement of ships and their content through cargo ports 9 In the 1970s the first version of the Smalltalk programming language was developed at Xerox PARC by Alan Kay Dan Ingalls and Adele Goldberg Smalltalk 72 included a programming environment and was dynamically typed and at first was interpreted not compiled Smalltalk became noted for its application of object orientation at the language level and its graphical development environment Smalltalk went through various versions and interest in the language grew 10 While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically 11 In the 1970s Smalltalk influenced the Lisp community to incorporate object based techniques that were introduced to developers via the Lisp machine Experimentation with various extensions to Lisp such as LOOPS and Flavors introducing multiple inheritance and mixins eventually led to the Common Lisp Object System which integrates functional programming and object oriented programming and allows extension via a Meta object protocol In the 1980s there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful Examples include the Intel iAPX 432 and the Linn Smart Rekursiv In 1981 Goldberg edited the August issue of Byte Magazine introducing Smalltalk and object oriented programming to a wider audience In 1986 the Association for Computing Machinery organised the first Conference on Object Oriented Programming Systems Languages and Applications OOPSLA which was unexpectedly attended by 1 000 people In the mid 1980s Objective C was developed by Brad Cox who had used Smalltalk at ITT Inc and Bjarne Stroustrup who had used Simula for his PhD thesis eventually went to create the object oriented C 10 In 1985 Bertrand Meyer also produced the first design of the Eiffel language Focused on software quality Eiffel is a purely object oriented programming language and a notation supporting the entire software lifecycle Meyer described the Eiffel software development method based on a small number of key ideas from software engineering and computer science in Object Oriented Software Construction Essential to the quality focus of Eiffel is Meyer s reliability mechanism Design by Contract which is an integral part of both the method and language The TIOBE programming language popularity index graph from 2002 to 2018 In the 2000s the object oriented Java green and the procedural C black competed for the top position In the early and mid 1990s object oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available These included Visual FoxPro 3 0 12 13 14 C 15 and Delphi citation needed Its dominance was further enhanced by the rising popularity of graphical user interfaces which rely heavily upon object oriented programming techniques An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X written in Objective C an object oriented dynamic messaging extension to C based on Smalltalk OOP toolkits also enhanced the popularity of event driven programming although this concept is not limited to OOP At ETH Zurich Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming although this had been in common use in the 1960s or earlier Modula 2 1978 included both and their succeeding design Oberon included a distinctive approach to object orientation classes and such Object oriented features have been added to many previously existing languages including Ada BASIC Fortran Pascal and COBOL Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code More recently a number of languages have emerged that are primarily object oriented but that are also compatible with procedural methodology Two such languages are Python and Ruby Probably the most commercially important recent object oriented languages are Java developed by Sun Microsystems as well as C and Visual Basic NET VB NET both designed for Microsoft s NET platform Each of these two frameworks shows in its own way the benefit of using OOP by creating an abstraction from implementation VB NET and C support cross language inheritance allowing classes defined in one language to subclass classes defined in the other language Features EditObject oriented programming uses objects but not all of the associated techniques and structures are supported directly in languages that claim to support OOP It performs operations on operands The features listed below are common among languages considered to be strongly class and object oriented or multi paradigm with OOP support with notable exceptions mentioned 16 17 18 19 See also Comparison of programming languages object oriented programming and List of object oriented programming terms Shared with non OOP languages Edit Variables that can store information formatted in a small number of built in data types like integers and alphanumeric characters This may include data structures like strings lists and hash tables that are either built in or result from combining variables using memory pointers Procedures also known as functions methods routines or subroutines that take input generate output and manipulate data Modern languages include structured programming constructs like loops and conditionals Modular programming support provides the ability to group procedures into files and modules for organizational purposes Modules are namespaced so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module Objects and classes Edit Languages that support object oriented programming OOP typically use inheritance for code reuse and extensibility in the form of either classes or prototypes Those that use classes support two main concepts Classes the definitions for the data format and available procedures for a given type or class of object may also contain data and procedures known as class methods themselves i e classes contain the data members and member functions Objects instances of classesObjects sometimes correspond to things found in the real world For example a graphics program may have objects such as circle square menu An online shopping system might have objects such as shopping cart customer and product 20 Sometimes objects represent more abstract entities like an object that represents an open file or an object that provides the service of translating measurements from U S customary to metric Each object is said to be an instance of a particular class for example an object with its name field set to Mary might be an instance of class Employee Procedures in object oriented programming are known as methods variables are also known as fields members attributes or properties This leads to the following terms Class variables belong to the class as a whole there is only one copy of each one Instance variables or attributes data that belongs to individual objects every object has its own copy of each one Member variables refers to both the class and instance variables that are defined by a particular class Class methods belong to the class as a whole and have access to only class variables and inputs from the procedure call Instance methods belong to individual objects and have access to instance variables for the specific object they are called on inputs and class variablesObjects are accessed somewhat like variables with complex internal structure and in many languages are effectively pointers serving as actual references to a single instance of said object in memory within a heap or stack They provide a layer of abstraction which can be used to separate internal from external code External code can use an object by calling a specific instance method with a certain set of input parameters read an instance variable or write to an instance variable Objects are created by calling a special type of method in the class known as a constructor A program may create many instances of the same class as it runs which operate independently This is an easy way for the same procedures to be used on different sets of data Object oriented programming that uses classes is sometimes called class based programming while prototype based programming does not typically use classes As a result significantly different yet analogous terminology is used to define the concepts of object and instance In some languages classes and objects can be composed using other concepts like traits and mixins Class based vs prototype based Edit In class based languages the classes are defined beforehand and the objects are instantiated based on the classes If two objects apple and orange are instantiated from the class Fruit they are inherently fruits and it is guaranteed that you may handle them in the same way e g a programmer can expect the existence of the same attributes such as color or sugar content or is ripe In prototype based languages the objects are the primary entities No classes even exist The prototype of an object is just another object to which the object is linked Every object has one prototype link and only one New objects can be created based on already existing objects chosen as their prototype You may call two different objects apple and orange a fruit if the object fruit exists and both apple and orange have fruit as their prototype The idea of the fruit class doesn t exist explicitly but as the equivalence class of the objects sharing the same prototype The attributes and methods of the prototype are delegated to all the objects of the equivalence class defined by this prototype The attributes and methods owned individually by the object may not be shared by other objects of the same equivalence class e g the attribute sugar content may be unexpectedly not present in apple Only single inheritance can be implemented through the prototype Dynamic dispatch message passing Edit It is the responsibility of the object not any external code to select the procedural code to execute in response to a method call typically by looking up the method at run time in a table associated with the object This feature is known as dynamic dispatch If the call variability relies on more than the single type of the object on which it is called i e at least one other parameter object is involved in the method choice one speaks of multiple dispatch A method call is also known as message passing It is conceptualized as a message the name of the method and its input parameters being passed to the object for dispatch Data Abstraction Edit Data Abstraction is a design pattern in which data are visible only to semantically related functions so as to prevent misuse The success of data abstraction leads to frequent incorporation of data hiding as a design principle in object oriented and pure functional programming If a class does not allow calling code to access internal object data and permits access through methods only this is a form of information hiding known as abstraction Some languages Java for example let classes enforce access restrictions explicitly for example denoting internal data with the private keyword and designating methods intended for use by code outside the class with the public keyword Methods may also be designed public private or intermediate levels such as protected which allows access from the same class and its subclasses but not objects of a different class In other languages like Python this is enforced only by convention for example private methods may have names that start with an underscore In C Swift amp Kotlin languages internal keyword permits access only to files present in same assembly package or module as that of the class 21 Encapsulation Edit Encapsulation prevents external code from being concerned with the internal workings of an object This facilitates code refactoring for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code as long as public method calls work the same way It also encourages programmers to put all the code that is concerned with a certain set of data in the same class which organizes it for easy comprehension by other programmers Encapsulation is a technique that encourages decoupling Composition inheritance and delegation Edit Objects can contain other objects in their instance variables this is known as object composition For example an object in the Employee class might contain either directly or through a pointer an object in the Address class in addition to its own instance variables like first name and position Object composition is used to represent has a relationships every employee has an address so every Employee object has access to a place to store an Address object either directly embedded within itself or at a separate location addressed via a pointer Languages that support classes almost always support inheritance This allows classes to be arranged in a hierarchy that represents is a type of relationships For example class Employee might inherit from class Person All the data and methods available to the parent class also appear in the child class with the same names For example class Person might define variables first name and last name with method make full name These will also be available in class Employee which might add the variables position and salary This technique allows easy re use of the same procedures and data definitions in addition to potentially mirroring real world relationships in an intuitive way Rather than utilizing database tables and programming subroutines the developer utilizes objects the user may be more familiar with objects from their application domain 22 Subclasses can override the methods defined by superclasses Multiple inheritance is allowed in some languages though this can make resolving overrides complicated Some languages have special support for mixins though in any language with multiple inheritance a mixin is simply a class that does not represent an is a type of relationship Mixins are typically used to add the same methods to multiple classes For example class UnicodeConversionMixin might provide a method unicode to ascii when included in class FileReader and class WebPageScraper which don t share a common parent Abstract classes cannot be instantiated into objects they exist only for the purpose of inheritance into other concrete classes that can be instantiated In Java the a href Final Java html title Final Java final a keyword can be used to prevent a class from being subclassed The doctrine of composition over inheritance advocates implementing has a relationships using composition instead of inheritance For example instead of inheriting from class Person class Employee could give each Employee object an internal Person object which it then has the opportunity to hide from external code even if class Person has many public attributes or methods Some languages like Go do not support inheritance at all The open closed principle advocates that classes and functions should be open for extension but closed for modification Delegation is another language feature that can be used as an alternative to inheritance Polymorphism Edit Subtyping a form of polymorphism is when calling code can be independent of which class in the supported hierarchy it is operating on the parent class or one of its descendants Meanwhile the same operation name among objects in an inheritance hierarchy may behave differently For example objects of type Circle and Square are derived from a common class called Shape The Draw function for each type of Shape implements what is necessary to draw itself while calling code can remain indifferent to the particular type of Shape being drawn This is another type of abstraction that simplifies code external to the class hierarchy and enables strong separation of concerns Open recursion Edit In languages that support open recursion object methods can call other methods on the same object including themselves typically using a special variable or keyword called this or self This variable is late bound it allows a method defined in one class to invoke another method that is defined later in some subclass thereof OOP languages EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed August 2009 Learn how and when to remove this template message See also List of object oriented programming languages Simula 1967 is generally accepted as being the first language with the primary features of an object oriented language It was created for making simulation programs in which what came to be called objects were the most important information representation Smalltalk 1972 to 1980 is another early example and the one with which much of the theory of OOP was developed Concerning the degree of object orientation the following distinctions can be made Languages called pure OO languages because everything in them is treated consistently as an object from primitives such as characters and punctuation all the way up to whole classes prototypes blocks modules etc They were designed specifically to facilitate even enforce OO methods Examples Ruby Scala Smalltalk Eiffel Emerald 23 JADE Self Raku Languages designed mainly for OO programming but with some procedural elements Examples Java Python C C Delphi Object Pascal VB NET Languages that are historically procedural languages but have been extended with some OO features Examples PHP Perl Visual Basic derived from BASIC MATLAB COBOL 2002 Fortran 2003 ABAP Ada 95 Pascal Languages with most of the features of objects classes methods inheritance but in a distinctly original form Examples Oberon Oberon 1 or Oberon 2 Languages with abstract data type support which may be used to resemble OO programming but without all features of object orientation This includes object based and prototype based languages Examples JavaScript Lua Modula 2 CLU Chameleon languages that support multiple paradigms including OO Tcl stands out among these for TclOO a hybrid object system that supports both prototype based programming and class based OO OOP in dynamic languages Edit In recent years object oriented programming has become especially popular in dynamic programming languages Python PowerShell Ruby and Groovy are dynamic languages built on OOP principles while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4 and ColdFusion since version 6 The Document Object Model of HTML XHTML and XML documents on the Internet has bindings to the popular JavaScript ECMAScript language JavaScript is perhaps the best known prototype based programming language which employs cloning from prototypes rather than inheriting from a class contrast to class based programming Another scripting language that takes this approach is Lua OOP in a network protocol Edit The messages that flow between computers to request services in a client server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server For example a simple linearized object would consist of a length field a code point identifying the class and a data value A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command s parameters Each such command must be directed by the server to an object whose class or superclass recognizes the command and is able to provide the requested service Clients and servers are best modeled as complex object oriented structures Distributed Data Management Architecture DDM took this approach and used class objects to define objects at four levels of a formal hierarchy Fields defining the data values that form messages such as their length code point and data values Objects and collections of objects similar to what would be found in a Smalltalk program for messages and parameters Managers similar to IBM i Objects such as a directory to files and files consisting of metadata and records Managers conceptually provide memory and processing resources for their contained objects A client or server consisting of all the managers necessary to implement a full processing environment supporting such aspects as directory services security and concurrency control The initial version of DDM defined distributed file services It was later extended to be the foundation of Distributed Relational Database Architecture DRDA Design patterns EditChallenges of object oriented design are addressed by several approaches Most common is known as the design patterns codified by Gamma et al More broadly the term design patterns can be used to refer to any general repeatable solution pattern to a commonly occurring problem in software design Some of these commonly occurring problems have implications and solutions particular to object oriented development Inheritance and behavioral subtyping Edit See also Object oriented design It is intuitive to assume that inheritance creates a semantic is a relationship and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass This intuition is unfortunately false in most OOP languages in particular in all those that allow mutable objects Subtype polymorphism as enforced by the type checker in OOP languages with mutable objects cannot guarantee behavioral subtyping in any context Behavioral subtyping is undecidable in general so it cannot be implemented by a program compiler Class or object hierarchies must be carefully designed considering possible incorrect uses that cannot be detected syntactically This issue is known as the Liskov substitution principle Gang of Four design patterns Edit Main article Design pattern computer science Design Patterns Elements of Reusable Object Oriented Software is an influential book published in 1994 by Erich Gamma Richard Helm Ralph Johnson and John Vlissides often referred to humorously as the Gang of Four Along with exploring the capabilities and pitfalls of object oriented programming it describes 23 common programming problems and patterns for solving them As of April 2007 the book was in its 36th printing The book describes the following patterns Creational patterns 5 Factory method pattern Abstract factory pattern Singleton pattern Builder pattern Prototype pattern Structural patterns 7 Adapter pattern Bridge pattern Composite pattern Decorator pattern Facade pattern Flyweight pattern Proxy pattern Behavioral patterns 11 Chain of responsibility pattern Command pattern Interpreter pattern Iterator pattern Mediator pattern Memento pattern Observer pattern State pattern Strategy pattern Template method pattern Visitor patternObject orientation and databases Edit Main articles Object relational impedance mismatch Object relational mapping and Object database Both object oriented programming and relational database management systems RDBMSs are extremely common in software today update Since relational databases don t store objects directly though some RDBMSs have object oriented features to approximate this there is a general need to bridge the two worlds The problem of bridging object oriented programming accesses and data patterns with relational databases is known as object relational impedance mismatch There are a number of approaches to cope with this problem but no general solution without downsides 24 One of the most common approaches is object relational mapping as found in IDE languages such as Visual FoxPro and libraries such as Java Data Objects and Ruby on Rails ActiveRecord There are also object databases that can be used to replace RDBMSs but these have not been as technically and commercially successful as RDBMSs Real world modeling and relationships Edit OOP can be used to associate real world objects and processes with digital counterparts However not everyone agrees that OOP facilitates direct real world mapping see Criticism section or that real world mapping is even a worthy goal Bertrand Meyer argues in Object Oriented Software Construction 25 that a program is not a model of the world but a model of some part of the world Reality is a cousin twice removed At the same time some principal limitations of OOP have been noted 26 For example the circle ellipse problem is difficult to handle using OOP s concept of inheritance However Niklaus Wirth who popularized the adage now known as Wirth s law Software is getting slower more rapidly than hardware becomes faster said of OOP in his paper Good Ideas through the Looking Glass This paradigm closely reflects the structure of systems in the real world and it is therefore well suited to model complex systems with complex behaviours 27 contrast KISS principle Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things objects nouns before actions methods verbs 28 This problem may cause OOP to suffer more convoluted solutions than procedural programming 29 OOP and control flow Edit OOP was developed to increase the reusability and maintainability of source code 30 Transparent representation of the control flow had no priority and was meant to be handled by a compiler With the increasing relevance of parallel hardware and multithreaded coding developing transparent control flow becomes more important something hard to achieve with OOP 31 32 33 34 Responsibility vs data driven design Edit Responsibility driven design defines classes in terms of a contract that is a class should be defined around a responsibility and the information that it shares This is contrasted by Wirfs Brock and Wilkerson with data driven design where classes are defined around the data structures that must be held The authors hold that responsibility driven design is preferable SOLID and GRASP guidelines Edit SOLID is a mnemonic invented by Michael Feathers which spells out five software engineering design principles Single responsibility principle Open closed principle Liskov substitution principle Interface segregation principle Dependency inversion principleGRASP General Responsibility Assignment Software Patterns is another set of guidelines advocated by Craig Larman Criticism EditThe OOP paradigm has been criticised for a number of reasons including not meeting its stated goals of reusability and modularity 35 36 and for overemphasizing one aspect of software design and modeling data objects at the expense of other important aspects computation algorithms 37 38 Luca Cardelli has claimed that OOP code is intrinsically less efficient than procedural code that OOP can take longer to compile and that OOP languages have extremely poor modularity properties with respect to class extension and modification and tend to be extremely complex 35 The latter point is reiterated by Joe Armstrong the principal inventor of Erlang who is quoted as saying 36 The problem with object oriented languages is they ve got all this implicit environment that they carry around with them You wanted a banana but what you got was a gorilla holding the banana and the entire jungle A study by Potok et al has shown no significant difference in productivity between OOP and procedural approaches 39 Christopher J Date stated that critical comparison of OOP to other technologies relational in particular is difficult because of lack of an agreed upon and rigorous definition of OOP 40 however Date and Darwen have proposed a theoretical foundation on OOP that uses OOP as a kind of customizable type system to support RDBMS 41 In an article Lawrence Krubner claimed that compared to other languages LISP dialects functional languages etc OOP languages have no unique strengths and inflict a heavy burden of unneeded complexity 42 Alexander Stepanov compares object orientation unfavourably to generic programming 37 I find OOP technically unsound It attempts to decompose the world in terms of interfaces that vary on a single type To deal with the real problems you need multisorted algebras families of interfaces that span multiple types I find OOP philosophically unsound It claims that everything is an object Even if it is true it is not very interesting saying that everything is an object is saying nothing at all Paul Graham has suggested that OOP s popularity within large companies is due to large and frequently changing groups of mediocre programmers According to Graham the discipline imposed by OOP prevents any one programmer from doing too much damage 43 Leo Brodie has suggested a connection between the standalone nature of objects and a tendency to duplicate code 44 in violation of the don t repeat yourself principle 45 of software development Steve Yegge noted that as opposed to functional programming 46 Object Oriented Programming puts the Nouns first and foremost Why would you go to such lengths to put one part of speech on a pedestal Why should one kind of concept take precedence over another It s not as if OOP has suddenly made verbs less important in the way we actually think It s a strangely skewed perspective Rich Hickey creator of Clojure described object systems as overly simplistic models of the real world He emphasized the inability of OOP to model time properly which is getting increasingly problematic as software systems become more concurrent 38 Eric S Raymond a Unix programmer and open source software advocate has been critical of claims that present object oriented programming as the One True Solution and has written that object oriented programming languages tend to encourage thickly layered programs that destroy transparency 47 Raymond compares this unfavourably to the approach taken with Unix and the C programming language 47 Rob Pike a programmer involved in the creation of UTF 8 and Go has called object oriented programming the Roman numerals of computing 48 and has said that OOP languages frequently shift the focus from data structures and algorithms to types 49 Furthermore he cites an instance of a Java professor whose idiomatic solution to a problem was to create six new classes rather than to simply use a lookup table 50 Regarding inheritance Bob Martin states that because they are software related classes do not necessarily share the relationships of the things they represent 51 Formal semantics EditSee also Formal semantics of programming languages Objects are the run time entities in an object oriented system They may represent a person a place a bank account a table of data or any item that the program has to handle There have been several attempts at formalizing the concepts used in object oriented programming The following concepts and constructs have been used as interpretations of OOP concepts co algebraic data types 52 recursive types encapsulated state inheritance records are basis for understanding objects if function literals can be stored in fields like in functional programming languages but the actual calculi need be considerably more complex to incorporate essential features of OOP Several extensions of System F lt that deal with mutable objects have been studied 53 these allow both subtype polymorphism and parametric polymorphism generics Attempts to find a consensus definition or theory behind objects have not proven very successful however see Abadi amp Cardelli A Theory of Objects 53 for formal definitions of many OOP concepts and constructs and often diverge widely For example some definitions focus on mental activities and some on program structuring One of the simpler definitions is that OOP is the act of using map data structures or arrays that can contain functions and pointers to other maps all with some syntactic and scoping sugar on top Inheritance can be performed by cloning the maps sometimes called prototyping See also Edit Computer programming portalComparison of programming languages object oriented programming Comparison of programming paradigms Component based software engineering Design by contract Object association Object database Object model reference Object modeling language Object oriented analysis and design Object relational impedance mismatch and The Third Manifesto Object relational mappingSystems Edit CADES Common Object Request Broker Architecture CORBA Distributed Component Object Model Distributed Data Management Architecture JerooModeling languages Edit IDEF4 Interface description language Lepus3 UMLReferences Edit Kindler E Krivy I 2011 Object Oriented Simulation of systems with sophisticated control International Journal of General Systems 313 343 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Lewis John Loftus William 2008 Java Software Solutions Foundations of Programming Design 6th ed Pearson Education Inc ISBN 978 0 321 53205 3 section 1 6 Object Oriented Programming McCarthy J Brayton R Edwards D Fox P Hodes L Luckham D Maling K Park D Russell S March 1969 LISP I Programmers Manual PDF Boston Massachusetts Artificial Intelligence Group M I T Computation Center and Research Laboratory 88f Archived from the original PDF on 17 July 2010 In the local M I T patois association lists of atomic symbols are also referred to as property lists and atomic symbols are sometimes called objects a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help McCarthy John Abrahams Paul W Edwards Daniel J Hart swapnil d Levin Michael I 1962 LISP 1 5 Programmer s Manual MIT Press p 105 ISBN 978 0 262 13011 0 Object a synonym for atomic symbol a b Dr Alan Kay on the Meaning of Object Oriented Programming 2003 Retrieved 11 February 2010 Sutherland I E 30 January 1963 Sketchpad A Man Machine Graphical Communication System Technical Report No 296 Lincoln Laboratory Massachusetts Institute of Technology via Defense Technical Information Center stinet dtic mil Archived from the original on 8 April 2013 Retrieved 17 July 2019 The Development of the Simula Languages Kristen Nygaard Ole Johan Dahl p 254 Uni kl ac at Ross Doug The first software engineering language LCS AI Lab Timeline MIT Computer Science and Artificial Intelligence Laboratory Retrieved 13 May 2010 a b Holmevik Jan Rune 1994 Compiling Simula A historical study of technological genesis PDF IEEE Annals of the History of Computing 16 4 25 37 doi 10 1109 85 329756 S2CID 18148999 Archived from the original PDF on 30 August 2017 Retrieved 3 March 2018 a b Bertrand Meyer 2009 Touch of Class Learning to Program Well with Objects and Contracts Springer Science amp Business Media p 329 Bibcode 2009tclp book M ISBN 978 3 540 92144 8 Kay Alan The Early History of Smalltalk Archived from the original on 10 July 2008 Retrieved 13 September 2007 1995 June Visual FoxPro 3 0 FoxPro evolves from a procedural language to an object oriented language Visual FoxPro 3 0 introduces a database container seamless client server capabilities support for ActiveX technologies and OLE Automation and null support Summary of Fox releases FoxPro History web site Foxprohistory org 1995 Reviewers Guide to Visual FoxPro 3 0 DFpug de Khurana Rohit 1 November 2009 Object Oriented Programming with C 1E ISBN 978 81 259 2532 3 Deborah J Armstrong The Quarks of Object Oriented Development A survey of nearly 40 years of computing literature which identified a number of fundamental concepts found in the large majority of definitions of OOP in descending order of popularity Inheritance Object Class Encapsulation Method Message Passing Polymorphism and Abstraction John C Mitchell Concepts in programming languages Cambridge University Press 2003 ISBN 0 521 78098 5 p 278 Lists Dynamic dispatch abstraction subtype polymorphism and inheritance Michael Lee Scott Programming language pragmatics Edition 2 Morgan Kaufmann 2006 ISBN 0 12 633951 1 p 470 Lists encapsulation inheritance and dynamic dispatch Pierce Benjamin 2002 Types and Programming Languages MIT Press ISBN 978 0 262 16209 8 section 18 1 What is Object Oriented Programming Lists Dynamic dispatch encapsulation or multi methods multiple dispatch subtype polymorphism inheritance or delegation open recursion this self Booch Grady 1986 Software Engineering with Ada Addison Wesley p 220 ISBN 978 0 8053 0608 8 Perhaps the greatest strength of an object oriented approach to development is that it offers a mechanism that captures a model of the real world What is Object Oriented Programming OOP In Simple Words Software Geek Bytes 5 January 2023 Retrieved 17 January 2023 Jacobsen Ivar Magnus Christerson Patrik Jonsson Gunnar Overgaard 1992 Object Oriented Software Engineering Addison Wesley ACM Press pp 43 69 ISBN 978 0 201 54435 0 The Emerald Programming Language 26 February 2011 Neward Ted 26 June 2006 The Vietnam of Computer Science Interoperability Happens Archived from the original on 4 July 2006 Retrieved 2 June 2010 Meyer Second Edition p 230 M Trofimov OOOP The Third O Solution Open OOP First Class OMG 1993 Vol 3 issue 3 p 14 Wirth Nicklaus 2006 Good Ideas Through the Looking Glass PDF Computer 39 1 28 39 doi 10 1109 mc 2006 20 S2CID 6582369 Archived from the original PDF on 12 October 2016 Retrieved 2 October 2016 Yegge Steve 30 March 2006 Execution in the Kingdom of Nouns steve yegge blogspot com Retrieved 3 July 2010 Boronczyk Timothy 11 June 2009 What s Wrong with OOP zaemis blogspot com Retrieved 3 July 2010 Ambler Scott 1 January 1998 A Realistic Look at Object Oriented Reuse drdobbs com Retrieved 4 July 2010 Shelly Asaf 22 August 2008 Flaws of Object Oriented Modeling Intel Software Network Retrieved 4 July 2010 James Justin 1 October 2007 Multithreading is a verb not a noun techrepublic com Archived from the original on 10 October 2007 Retrieved 4 July 2010 Shelly Asaf 22 August 2008 HOW TO Multicore Programming Multiprocessing Visual C Class Design Guidelines Member Functions support microsoft com Retrieved 4 July 2010 Robert Harper 17 April 2011 Some thoughts on teaching FP Existential Type Blog Retrieved 5 December 2011 a b Cardelli Luca 1996 Bad Engineering Properties of Object Oriented Languages ACM Comput Surv 28 4es 150 es doi 10 1145 242224 242415 ISSN 0360 0300 S2CID 12105785 Retrieved 21 April 2010 a b Armstrong Joe In Coders at Work Reflections on the Craft of Programming Peter Seibel ed Codersatwork com Archived 5 March 2010 at the Wayback Machine Accessed 13 November 2009 a b Stepanov Alexander STLport An Interview with A Stepanov Retrieved 21 April 2010 a b Rich Hickey JVM Languages Summit 2009 keynote Are We There Yet November 2009 Potok Thomas Mladen Vouk Andy Rindos 1999 Productivity Analysis of Object Oriented Software Developed in a Commercial Environment PDF Software Practice and Experience 29 10 833 847 doi 10 1002 SICI 1097 024X 199908 29 10 lt 833 AID SPE258 gt 3 0 CO 2 P S2CID 57865731 Retrieved 21 April 2010 C J Date Introduction to Database Systems 6th ed Page 650 C J Date Hugh Darwen Foundation for Future Database Systems The Third Manifesto 2nd Edition Krubner Lawrence Object Oriented Programming is an expensive disaster which must end smashcompany com Archived from the original on 14 October 2014 Retrieved 14 October 2014 Graham Paul Why ARC isn t especially Object Oriented PaulGraham com Retrieved 13 November 2009 Brodie Leo 1984 Thinking Forth PDF pp 92 93 Retrieved 4 May 2018 Hunt Andrew Don t Repeat Yourself Category Extreme Programming Retrieved 4 May 2018 Stevey s Blog Rants Execution in the Kingdom of Nouns Retrieved 20 May 2020 a b Eric S Raymond 2003 The Art of Unix Programming Unix and Object Oriented Languages Retrieved 6 August 2014 Pike Rob 2 March 2004 9fans Re Threads Sewing badges of honor onto a Kernel comp os plan9 Mailing list Retrieved 17 November 2016 Pike Rob 25 June 2012 Less is exponentially more Retrieved 1 October 2016 Pike Rob 14 November 2012 A few years ago I saw this page Archived from the original on 14 August 2018 Retrieved 1 October 2016 Uncle Bob SOLID principles YouTube Poll Erik Subtyping and Inheritance for Categorical Datatypes PDF Retrieved 5 June 2011 a b Abadi Martin Cardelli Luca 1996 A Theory of Objects Springer Verlag New York Inc ISBN 978 0 387 94775 4 Retrieved 21 April 2010 Further reading EditAbadi Martin Luca Cardelli 1998 A Theory of Objects Springer Verlag ISBN 978 0 387 94775 4 Abelson Harold Gerald Jay Sussman 1997 Structure and Interpretation of Computer Programs MIT Press ISBN 978 0 262 01153 2 Archived from the original on 26 December 2017 Retrieved 22 January 2006 Armstrong Deborah J February 2006 The Quarks of Object Oriented Development Communications of the ACM 49 2 123 128 doi 10 1145 1113034 1113040 ISSN 0001 0782 S2CID 11485502 Booch Grady 1997 Object Oriented Analysis and Design with Applications Addison Wesley ISBN 978 0 8053 5340 2 Eeles Peter Oliver Sims 1998 Building Business Objects John Wiley amp Sons ISBN 978 0 471 19176 6 Gamma Erich Richard Helm Ralph Johnson John Vlissides 1995 Design Patterns Elements of Reusable Object Oriented Software Addison Wesley Bibcode 1995dper book G ISBN 978 0 201 63361 0 Harmon Paul William Morrissey 1996 The Object Technology Casebook Lessons from Award Winning Business Applications John Wiley amp Sons ISBN 978 0 471 14717 6 Jacobson Ivar 1992 Object Oriented Software Engineering A Use Case Driven Approach Addison Wesley Bibcode 1992oose book J ISBN 978 0 201 54435 0 Kay Alan The Early History of Smalltalk Archived from the original on 4 April 2005 Retrieved 18 April 2005 Meyer Bertrand 1997 Object Oriented Software Construction Prentice Hall ISBN 978 0 13 629155 8 Pecinovsky Rudolf 2013 OOP Learn Object Oriented Thinking amp Programming Bruckner Publishing ISBN 978 80 904661 8 0 Rumbaugh James Michael Blaha William Premerlani Frederick Eddy William Lorensen 1991 Object Oriented Modeling and Design Prentice Hall ISBN 978 0 13 629841 0 Schach Stephen 2006 Object Oriented and Classical Software Engineering Seventh Edition McGraw Hill ISBN 978 0 07 319126 3 Schreiner Axel Tobias 1993 Object oriented programming with ANSI C Hanser hdl 1850 8544 ISBN 978 3 446 17426 9 Taylor David A 1992 Object Oriented Information Systems Planning and Implementation John Wiley amp Sons ISBN 978 0 471 54364 0 Weisfeld Matt 2009 The Object Oriented Thought Process Third Edition Addison Wesley ISBN 978 0 672 33016 2 West David 2004 Object Thinking Developer Reference Microsoft Press ISBN 978 0 7356 1965 4 External links Edit Wikiquote has quotations related to Object orientation Wikiversity has learning resources about Object oriented programming at Topic Object Oriented Programming Wikibooks has a book on the topic of Object Oriented Programming Introduction to Object Oriented Programming Concepts OOP and More by L W C Nirosh Discussion on Cons of OOP OOP Concepts Java Tutorials Retrieved from https en wikipedia org w index php title Object oriented programming amp oldid 1134190065, wikipedia, wiki, book, books, library,

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