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Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh title in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City. Set within the fictional state of San Andreas, the game follows Carl "CJ" Johnson, who returns home after his mother's murder and finds his old gang has lost much of their territory. Over the course of the game, he attempts to re-establish the gang, clashes with corrupt authorities and powerful criminals, and gradually unravels the truth behind his mother's murder.

Grand Theft Auto: San Andreas
Developer(s)Rockstar North[a]
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Michael Hunter
SeriesGrand Theft Auto
EngineRenderWare
Platform(s)
PlayStation 2
Release
26 October 2004
  • PlayStation 2
    • NA: 26 October 2004
    • PAL: 29 October 2004
  • Windows, Xbox
    • NA: 7 June 2005
    • EU: 10 June 2005
  • Mac OS X
  • 12 November 2010
  • iOS
  • 12 December 2013
  • Android
  • 19 December 2013
  • Windows Phone
  • 27 January 2014
  • Fire OS
  • 15 May 2014
  • Xbox 360
  • 26 October 2014
  • PlayStation 3
  • 1 December 2015
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets the player freely roam San Andreas, consisting of three metropolitan cities: Los Santos, San Fierro, and Las Venturas, based on Los Angeles, San Francisco, and Las Vegas, respectively. The narrative is based on multiple real-life events in Los Angeles, including the Bloods and Crips street gang rivalry, 1990s crack epidemic, 1992 Los Angeles riots, and the Rampart scandal. The game was released in October 2004 for the PlayStation 2, and in 2005 for Windows and the Xbox. Enhanced versions were released in the 2010s, followed by a remastered version in 2021.

The game received critical acclaim for its characters, narrative, open world design, and visual fidelity, but mixed responses towards its mission design, technical issues, and portrayal of race. It generated controversy when the discovery of the "Hot Coffee" minigame unlocked a hidden sexual scene. Several gaming publications awarded the game year-end accolades, and it is considered one of the sixth generation of console gaming's most significant titles and among the best video games ever made. San Andreas became the best-selling video game of 2004 and the best-selling PlayStation 2 game, with over 27.5 million copies sold. Its successor, Grand Theft Auto IV, was released in April 2008.

Gameplay

 
The game is played from a third-person view and its open world can be navigated using cars and other vehicles.[2][3]

Grand Theft Auto: San Andreas is an action-adventure game played from a third-person view.[2] In the game, players control criminal Carl "CJ" Johnson and complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the game's open world and complete optional side missions.[4][5] A multiplayer mode allows two players to roam the world.[6] The fictional state of San Andreas, which makes up the open world, comprises three metropolitan cities: Los Santos, San Fierro, and Las Venturas.[7] The cities are unlocked as the story progresses;[8] airports allow teleportation between each city using fast travel.[9]: 1  Scattered throughout the map, safehouses can be purchased to save the game and store vehicles.[9]: 20 

Players may run, swim, and use vehicles to navigate the world,[3] and use melee attacks, firearms and explosives to fight enemies, including the ability to dual wield firearms and commit drive-by shootings.[10][11] Weapons are purchased from local firearms dealers, retrieved from dead enemies, and found scattered through the world.[12] In combat, auto-aim is used to lock on to targets.[9]: 42  Should players take damage, their health meter can be fully regenerated through health pick-ups, and body armour can be used to absorb gunshots and explosive damage.[10][13] Players respawn at hospitals when their health depletes.[14]: 100  If players commit crimes, law enforcement may respond as indicated by a "wanted" meter in the head-up display. Stars displayed on the meter indicate the current wanted level; at the maximum six-star level, police helicopters and military are sent after players.[9]: 1  Officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.[9]: 29  The game features more than 180 vehicles, including cars, motorcycles, aircraft, boats, and remote-control vehicles,[9]: 6–11  and most can be accessorised with modifications like hydraulics, nitrous oxide engines, and stereo systems.[9]: 201–204 

 
Players can fight members from enemy gangs to earn their territory.[9]: 196 

In the world, players can fight for territory by attacking rival gang members; the territory is won when players survive three waves of responding enemy attacks. Won territories are subject to periodic enemy gang attacks—they must be successfully defended or else lost.[9]: 196  While free roaming the world, players may engage in activities such as burglary, fire fighting, pimping, taxi, and vigilante missions;[9]: 176–180  completion rewards players with cash, which can be spent on CJ's accessories, clothing, hairstyles, and tattoos—new role-playing elements for the series.[10][15] Balancing food and physical activity impacts CJ's appearance and physical attributes; eating and exercising maintains health, while losing muscle lessens combat effectiveness.[16] Three styles of hand-to-hand combatboxing, kickboxing, and mixed martial arts—are taught at gyms in each city.[9]: 144–145 [17]: 31  The game tracks respect among CJ's friends, which varies according to his actions and appearance.[9]: 1  Acquired skills are also tracked, such as driving, firearms handling, lung capacity, muscles, and stamina, which unlock additional game mechanics.[3][9]: 4  Players can date six different girls and take them to dinner, drinks, or dancing.[9]: 200–201 

Plot

In 1992, after five years in Liberty City, gangster Carl "CJ" Johnson (Young Maylay) returns to Los Santos following his mother's death in a drive-by shooting. He is intercepted by corrupt C.R.A.S.H. officers led by Frank Tenpenny (Samuel L. Jackson), who threaten to implicate CJ in the killing of a fellow police officer unless he co-operates with them. CJ returns to Grove Street and reunites with his brother Sean "Sweet" Johnson (Faizon Love), sister Kendl Johnson (Yolanda Whittaker), and members of his old gang, Big Smoke (Clifton Powell) and Ryder (MC Eiht). Discovering the Grove Street Families (GSF) have lost much of their territory, CJ restores the gang to power by helping to reunite the various GSF sets who had splintered and allying himself with Cesar Vialpando (Clifton Collins Jr.)—Kendl's boyfriend and leader of the Varrios Los Aztecas gang. CJ and Cesar witness Smoke and Ryder meeting with Tenpenny and the rival Ballas gang, and discover they betrayed the GSF and were responsible for killing CJ's mother. Suspecting a set-up, CJ rushes to Sweet's aid in a showdown against the Ballas.

Sweet, who was wounded in the ambush, is imprisoned while Tenpenny exiles CJ to the countryside and forces him to eliminate witnesses to C.R.A.S.H.'s corruption. CJ befriends a hippie named the Truth (Peter Fonda) and Triad leader Wu Zi Mu (James Yaegashi). He participates in a street race and wins a garage in San Fierro, which he sets up to earn money, and crosses paths with the Loco Syndicate, Smoke and Ryder's drug connection. Infiltrating the organisation, he identifies its leader: the mysterious Mike Toreno (James Woods). Alongside Cesar and the Triad, CJ kills Ryder and the other Loco Syndicate leaders, and destroys their drug factory. CJ is contacted by Toreno, who survived his attack and reveals himself to be an undercover government agent, enlisting CJ's help in several shady operations in exchange for Sweet's release from prison. Meanwhile, CJ and Wu Zi Mu establish a casino in Las Venturas and clash against a rival, Mafia-run casino.

After his release, Sweet and CJ revive the GSF, driving off the rival gangs from their territory and rebuilding throughout Los Santos. Tenpenny is arrested and tried for several felonies, but the charges are dropped due to lack of witnesses, prompting a city-wide riot. CJ soon discovers Smoke's hideout. The two engage in a gunfight; CJ wins, and before dying, Smoke confesses he got caught up with the power and money. Tenpenny arrives, holding CJ at gunpoint while he steals Smoke's drug money, and causes an explosion in the building to escape. He drives off in a fire truck, followed by CJ and Sweet, but eventually loses control of the vehicle, crashing over the side of a bridge overlooking Grove Street. CJ and his friends watch as Tenpenny dies of his injuries. In the aftermath, CJ's family and friends celebrate their success at the Johnson house. In the midst of the celebrations, CJ leaves to check on the neighbourhood.

Development

Like the two previous Grand Theft Auto entries, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was executive producer.[18]: 20–21 

Rockstar North began development of San Andreas following the release of Grand Theft Auto: Vice City in October 2002. Having two years of development, as opposed to one year for Vice City, gave the team more opportunity to experiment and reevaluate the previous games.[19] Producer Leslie Benzies hoped San Andreas would redefine the Grand Theft Auto series and "revolutionize open-ended gameplay and video game production values".[20] Rockstar Games's The Warriors, scheduled to release in 2004, was delayed to 2005 to provide additional resources to San Andreas.[21] San Andreas had an estimated budget of under US$10 million.[22]

Rockstar North's minimal turnover since the development of Grand Theft Auto (1997) allowed them familiarity with the series.[23]: 57  Some developers were concerned about working conditions at Rockstar during the development of San Andreas as they were unable to take an adequate break after Vice City. Programmer Gary Foreman feared the company had entered a "constant crunch", as some developers worked for 17 hours per day.[24]: 138  Some stepped away after disagreements with Rockstar president Sam Houser about working conditions,[24]: 139–141, 160  and one veteran employee quit in objection to the portrayal of African Americans and what he perceived to be a gloomier and more exploitative tone in Rockstar's output, particularly San Andreas and Rockstar North's previous game Manhunt (2003).[24]: 167 

Technical and open world design

We love L.A., and the whole gangbanging vibe, and the street culture. That time [early '90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We'd done the East Coast in GTA3, and then '80s Miami with Vice City, so going to L.A. in the early '90s just seemed like an obvious place for us to go.

Dan Houser, in an interview with Electronic Gaming Monthly in January 2005[25]

San Andreas's cities are inspired by real locations: Los Santos by Los Angeles, San Fierro by San Francisco, and Las Venturas by Las Vegas.[7][26]: 44  Early in development, the team travelled to each city for research and photography,[27]: 61 [28]: 40  including Los Angeles's gang territory, which art director Aaron Garbut felt was difficult to capture without first-hand experience.[19] Rockstar's New York-based research team took thousands of photographs and video.[19][27]: 61  The world is 36 square kilometres (14 sq mi),[29] about four to six times larger than Grand Theft Auto III and Vice City's;[26]: 44  each city in San Andreas is approximately as large as Vice City.[30] Garbut faced more difficulty familiarising San Andreas's map than its predecessors'.[27]: 61  The team wanted all elements—including packaging and marketing—to maintain a consistent theme to ensure players felt they were connected.[31][32]: 47 

Benzies felt the developer's relationship with Los Angeles natives Estevan Oriol, Mister Cartoon, and DJ Pooh assisted imitation of the city's 1990s street culture.[28] The team wanted to ensure the world did not look too "toy-towny" nor too precise,[31] seeking "depth" over quantitative size; Garbut wanted players to "feel like [they] can stop at any point and discover new things".[19] In-game locations were inspired by real areas, such as Los Santos's suburbs by Compton, California, and San Fierro's bridges by the Golden Gate Bridge.[33] The team were enthusiastic about the inclusion of mountains, forests, and a desert—firsts for the series.[19][34] San Fierro's hills, representative of San Francisco's, were intended to draw focus towards vehicle gameplay,[26]: 45  and the open countryside driving was inspired from a technical perspective by Rockstar's Smuggler's Run (2002).[35]: 42  Producer and co-writer Dan Houser felt returning to Los Santos in the narrative's third and final act allowed players to view it differently.[36]: 122 

San Andreas was built using the game engine RenderWare.[37]: 74  Its render pipeline was rewritten for increased graphics and scope,[31] allowing 35–50% more polygons on screen,[37]: 74  real-time reflections and volumetric lighting, and unique models for day and night.[26]: 45  According to Garbut, the world is built with around 16,000 unique objects and buildings.[27]: 61  Several models share a single low-detail model, allowing them to be loaded as players traverse the map instead of being interrupted by a loading screen like in Vice City.[36]: 122  Textures were created at a high resolution and scaled down for platforms unable to handle them.[29] Remodelled systems allowed different lighting sets for day and night.[19] The driving physics were reworked in consideration of the more open areas.[31] Manhunt inspired San Andreas's stealth elements,[32]: 49  and the "physicality" of Manhunt's targeting and gun gameplay was adapted to the open world formula.[38] Scripting advancements allowed gameplay features not possible in predecessors, such as the casino games.[29]

Story and characters

Several historical events influenced the narrative, including the Rampart scandal of the Los Angeles Police Department,[39] 1990s crack epidemic, 1992 Los Angeles riots,[40] and the rivalry between the Bloods and Crips street gangs.[41] Sam Houser recounted being fascinated by the appearances of street gangs and terrified by their behaviour;[42] the writers sought to accurately portray gang violence without glorifying it.[23]: 54  DJ Pooh was hired to co-write the game from an American perspective.[24]: 189  The narrative was influenced by Hollywood films; Dan Houser said the team watched "hundreds of movies to get the California vibe".[34] The developers referenced Boyz n the Hood (1991), Colors (1988), and Menace II Society (1993) as narrative inspiration, and compared locations to different films: the countryside to Deliverance (1972), San Fierro to Bullitt (1968), and Las Venturas to Casino (1995).[37]: 77  Journalists identified references to other films like Juice (1992) and New Jack City (1991).[43][44][45][46]

While the stories are largely unconnected, San Andreas concluded a trilogy that started with Grand Theft Auto III, allowing Rockstar to explore the 1980s (Vice City), 1990s (San Andreas), and early 2000s (III).[38] The team felt "the world's attention was on California" in the 1990s in regards to news and music, and that it translated well to the game.[37]: 77  Dan Houser said the game's satire was aimed towards the "broader weirdness" of American consumerism and action movies.[31] He noted the writers attempted to outdo each other's humour.[31] The team wanted to allow players freedom to make choices while maintaining interest in the story.[31] The game features over 400 speaking actors[31] and over 60,000 lines of dialogue, including over 7,700[b] for CJ;[47] it broke a Guinness World Record for the largest video game voice cast with 861 credited actors.[48] Non-player characters each had around an hour of dialogue, in contrast to Vice City's ten minutes.[37]: 71 

Sam Houser sought an unknown actor for CJ as he found Ray Liotta's performance as Tommy Vercetti in Vice City "conflicting" due to his familiarity with Liotta's previous work. He opted to cast celebrities in secondary roles, such as Jackson as Tenpenny, and felt Young Maylay's obscurity in the industry made CJ feel "very, very human".[49] Rockstar asked Young Maylay to audition after overhearing him speak with DJ Pooh; he was cast in the role—his first acting performance—a few weeks after auditioning.[50]: 41  He felt the developers gave him freedom to insert his own personality into CJ.[51] They aimed for CJ to be their "most human" character, ensuring he had "the most intense story around him" to allow players to identify.[23]: 54  DJ Pooh compared CJ to Tupac Shakur in his fierce dedication to family but ability to become "cold-blooded" when necessary.[52]: 49  The team felt the ability to adjust CJ's weight helped players feel their actions could have consequences.[38] Dan Houser felt CJ's customisability allowed players to better connect with the characters.[26]: 50  The focus on several communities was prompted by the variety of the West Coast in the 1990s.[38]

Music

Rockstar partnered with Interscope Records to create the soundtrack.[53] The in-game radio features eleven radio stations with twenty DJs—including Axl Rose, Chuck D, and George Clinton[54]—and more than three times as many licensed songs and original in-universe advertisements as Grand Theft Auto III. The radio features were overhauled; instead of looping sounds, each station became dynamic, allowing randomised song order, accurate weather predictions, and story-relevant news announcements.[55] Michael Hunter wrote the game's main theme.[56] Interscope published two albums for the game: a two-disc album in November 2004,[57] and an eight-disc box set in December.[58] Post-PlayStation 2 versions of the game added an additional radio station supporting a custom, user-imported soundtrack.[59]

Release and promotion

In October 2003, Rockstar's parent company Take-Two Interactive announced the next Grand Theft Auto game would release in 2004's third quarter,[60] and prompted speculation after patenting GTA: San Andreas in December.[61] Rockstar announced the game in March 2004, scheduled to release on 19 and 22 October in North America and Europe, respectively.[20] The first details and screenshots were released at E3 in May[45] alongside a cover story in Game Informer,[62] followed by the cover art in July.[63] Rockstar launched the official website and first trailer in August[64][65] and the second in September.[66][67] In September, Take-Two announced the game's delay to 26 and 29 October in North America and Europe, respectively, and revealed it would be released for Windows in early 2005.[68] Rockstar commissioned hand-painted advertisements for San Andreas around the world in late 2004; one in Melbourne remained partially visible in 2020.[69]

In October 2004, an early version of the game was leaked by hackers;[70] Rockstar asserted it would "aggressively pursue this matter" and asked for information.[71] The game was released for the PlayStation 2 in October 2004.[68] A special edition version was published for the PlayStation 2 on 8 October 2005, featuring Rockstar's debut documentary film Sunday Driver, about a lowrider car club in Compton.[72] It also included The Introduction,[73] an in-engine video previously provided on a DVD with the game's soundtrack.[57] The 21-minute video chronicles the events leading up to San Andreas, featuring CJ, Sweet, Big Smoke, Ryder, and Tenpenny.[74] GameSpot recommended the film for fans of the series;[75] IGN's Chris Carle enjoyed the voice acting but found the narrative uncompelling and felt the film alone was not worth purchasing the special edition.[73] Capcom published the game in Japan on 25 January 2007.[76][77]

Reception

Critical response

Grand Theft Auto: San Andreas received "universal acclaim" from critics, according to review aggregator Metacritic.[78] It is the site's fifth-highest-rated PlayStation 2 game.[85] PSM2's Daniel Dawkins declared it "the single most complete, unique, universe in console history" after The Legend of Zelda: Ocarina of Time (1998) and "the best entertainment console gaming can offer".[86] Game Informer's Andrew Reiner called it "entertainment at its best"[82] and GameSpy's Miguel Lopez wrote it reminded him why he plays games: "to be liberated from the constraints of reality, and explore living, breathing worlds".[87]

Several reviewers considered San Andreas's world an improvement over its predecessors',[82][84][88] praising the attention to detail in its areas and characters;[10][89] IGN's Jeremy Dunham cited the differences in each city's weather as a highlight.[10] 1Up.com's Jeremy Parish considered it "the most complete, complex and detailed environment ever crafted for a game", praising the complexities of the freeway system and social dynamics.[88] GameSpy's Lopez lauded its accurate imitation of the American West Coast.[90] Critics considered the graphics an improvement over Vice City,[89][91] particularly regarding the animations, foliage, lighting, and weather effects;[3][10][81] PALGN's Chris Sell called it "one of the most visually absorbing games ever".[84] Criticism was directed at the game's technical issues, with several reviewers encountering pop-up,[10][84][86] and unstable frame rates;[3][88][89] some felt the game pushed the PlayStation 2 hardware to its limit.[88][89]

Game Informer's Reiner considered gameplay a dramatic improvement over previous entries.[82] PSM2's Dawkins found the missions were rarely repetitive and blended difficulty with comedy.[92] GameRevolution's Joe Dodson lauded the freedom provided to players,[81] while 1Up.com's Parish felt the previous games' improvisation had been removed[93] and Electronic Gaming Monthly's Dan Hsu thought it could have benefited from branching paths.[79] The New York Times's Charles Herold found the game's structure diminished enjoyment of its missions, forcing players to drive long distances and replay extensive sequences upon failing,[94] a complaint echoed by others.[81][84][89] Some reviewers criticised the combat targeting (though acknowledged the usefulness of auto-aim)[10][84][89] and the flight, racing, RC car, and minigame controls.[84][89][95][93] The addition of role-playing elements was praised for its simplicity, subtlety, and effectiveness,[3][79][89][96] though 1Up.com's Parish denounced some missions' statistical prerequisites.[93]

 
 
 
The cast's performances received praise, particularly that of (L to R) Samuel L. Jackson, David Cross, and James Woods.[3][82][95]

Several critics considered the narrative the series' best to date,[10][84] which Eurogamer's Kristan Reed attributed to its focus on dialogue and scene-setting, both in and out of cutscenes.[89] Game Informer's Matt Miller enjoyed the narrative's ridicule of modern culture.[82] Some reviewers compared the story to Hollywood films and similar popular culture;[82][97] PSM2's Dawkins felt the finale "outstrips the collected work" of filmmakers Jerry Bruckheimer and Don Simpson.[92] Critics praised the cast's performances, particularly that of Young Maylay, Samuel L. Jackson, James Woods, and David Cross.[3][82][95] Official U.S. PlayStation Magazine's John Davison considered CJ "possibly one of the most well-developed and believable videogame characters ever made" due to his layered personality and realistic behaviour;[91] 1Up.com's Parish concurred but felt CJ's kind nature made his in-game actions less believable, a problem that may have been circumvented through a branching narrative.[97]

Some critics and scholars criticised the game for perpetuating racial stereotypes.[98][99][100][101] Seeing Black's Esther Iverem condemned the series for "validating ... an accepted caricature" rather than teaching respect and tolerance.[101] Dean Chan felt the series' protagonist shift from Tommy (an Italian American) to CJ (an African American) without subverting archetypes made it "complicit in the pathologization and fetishization of race".[102]: 25  Paul Barrett found its disregard and decontextualisation of institutional racism's structures suggest "that the problems that African Americans experience is due to individual failure", reinforced by the concept that white players can simply experience "black identity".[103]: 114  A Games and Culture study found youth groups "do not passively receive the games' images and content": white players expressed concern about its racial stereotypes, while African American players used it "as a framework to discuss institutional racism".[104]: 264, 279  Rachael Hutchinson considered San Andreas "a critical reflection on racial conflict in America" and found several criticisms were based on limited viewings instead of the whole story.[105]: 174–175  Kotaku opined some in-game interactions could be portrayed as a lack of racism, such as characters conversing without moderating vocabularies or commenting on others'.[106] 1Up.com's Parish lauded the references to Rodney King's assault and the sophisticated writing addressing race in South Central Los Angeles.[97] David J. Leonard felt politicians and legislators were more concerned about the game's violent and sexual content than its racial stereotypes.[100]: 268 

Windows and Xbox versions

San Andreas's June 2005 release for Windows and Xbox received "universal acclaim" according to Metacritic.[78] It was the second-highest-rated Windows game of 2005, behind Civilization IV,[117] and the third-highest-rated Xbox game, behind Ninja Gaiden Black and Tom Clancy's Splinter Cell: Chaos Theory.[118]

PALGN's Matt Keller considered the Windows release the best version of the game.[115] Reviewers lauded the improved graphics,[115][119] particularly the detailed textures and models, higher draw distance, and improved frame rate, loading times, and anti-aliasing,[107][115][120][121] though some considered the graphics outdated for the platform.[113][122] PALGN's Keller found the increased population density improved the world's overall atmosphere.[115] The mouse and keyboard controls were generally praised as an improvement over the console versions and the series' previous Windows ports,[115][121][123] especially during combat gameplay,[11][113][115][124] though responses to driving controls and keyboard mapping were mixed.[107][113][119] Praise was directed at the custom radio[107][123] and physical packaging and manual.[11][124] Some critics bemoaned the lack of changes to the mission structure,[120][121] and some encountered technical difficulties like sudden and major lagging spikes.[111][124]

GameZone's Eduardo Zacarias called the Xbox release the "definitive version of the game",[112] and GameSpy's Will Tuttle considered it better than the original.[125] Several reviewers praised the improved assets, reflections, shadows, and load times,[112][114][125] as well as the addition of a custom radio station[114][125] and video replay mode,[126][127] though GameSpy's Tuttle felt the latter was pointless without the ability to save videos.[126] Some critics thought the controls had not been improved since the original,[116][119] and others considered it a downgrade,[126][127] though GameSpot's Jeff Gerstmann appreciated the Xbox controller's analogue triggers when driving.[108] Some technical problems occasionally persisted, including pop-up, inconsistent frame rates, and poor aliasing,[108][119][127] and some reviewers bemoaned the lack of significant graphical improvements.[114][116]

Mobile version

San Andreas's mobile version received "generally favorable" reviews according to Metacritic.[78] TouchArcade's Eli Hodapp considered it "the best the game has ever been",[130] while Digital Spy's Scott Nichols said it was "easily the worst way to experience" the game, only recommending that players with newer mobile hardware consider purchasing.[131] Its US$6.99 price point was praised.[128][130][132][133]

Reviewers praised the port's graphical enhancements, including increased draw distance, improved frame rates and load times, and enhanced models, reflections, shadows, and lighting,[129][130][132][133] though IGN's Leif Johnson found the textures remained dated[128] and some critics encountered technical issues like pop-up.[133][134] Digital Spy's Nichols lauded the addition of mid-mission checkpoints,[131] and TouchArcade's Hodapp found cloud saves the port's best feature.[130] Responses to the controls were generally positive,[129][130][132] considered an improvement over the series' previous mobile ports,[133] though critics concurred that playing with a controller improved the experience and better imitated the original versions.[128][129][130]

Accolades

San Andreas won four of its five nominations at the Spike Video Game Awards, including Game of the Year, Best Action Game, and Best Performance by a Human Male for Jackson as Tenpenny.[135] It received four nominations at the British Academy Games Awards[136] and five at the Game Developers Choice Awards;[137] according to The Guardian, the developers walked out during the latter after winning nothing.[138] It won five awards at the Golden Joystick Awards, including Ultimate Game of the Year and Hero and Villain for CJ and Tenpenny, respectively,[139] and received six nominations at the Interactive Achievement Awards, of which it won Outstanding Achievement in Soundtrack and Console Action/Adventure Game of the Year.[140]

San Andreas was named 2004's best game by GamesMaster[141] and runner-up by PSM.[142] It won PlayStation 2 Game of the Year and Best Game Within a Game (for pool) from Electronic Gaming Monthly,[143] Best PlayStation 2 Game, Best Action Adventure Game, Best Voice Acting, and Funniest Game from GameSpot,[144][145][146][147] Best Action Game and Best Story for PlayStation 2 from IGN,[148][149] and Best Replay Value and Best Voice Acting from PSM.[142]

Award Date Category Recipient(s) and nominee(s) Result Ref.
British Academy Games Awards 1 March 2005 Best Game Grand Theft Auto: San Andreas Nominated [136]
Action Game Grand Theft Auto: San Andreas Nominated
Animation Grand Theft Auto: San Andreas Nominated
PS2 Grand Theft Auto: San Andreas Nominated
Sunday Times Reader Award for Games Grand Theft Auto: San Andreas Nominated
Game Audio Network Guild Awards 10 March 2005 Best Use of Licensed Music Craig Conner, Tim Sweeney Won [150]
Best Dialogue Dan Houser Won
Game Developers Choice Awards 9 March 2005 Best Game Grand Theft Auto: San Andreas Nominated [137]
Excellence in Audio Craig Conner, Allan Walker Nominated
Game Design Leslie Benzies, Adam Fowler, Aaron Garbut, Sam Houser, Alexander Roger, Obbe Vermeij Nominated
Writing Dan Houser, James Worrall Nominated
Golden Joystick Awards 5 November 2004 Most Wanted Game for Xmas Grand Theft Auto: San Andreas Won [151]
4 November 2005 Nuts Magazine's Ultimate Game of the Year Grand Theft Auto: San Andreas Won [139]
PlayStation 2 Game of the Year Grand Theft Auto: San Andreas Won
Best Game Soundtrack of 2005 Grand Theft Auto: San Andreas Won
Hero of 2005 Carl "CJ" Johnson Won
Villain of 2005 Officer Tenpenny Won
G-Phoria 29 July 2005 Best Licensed Soundtrack Grand Theft Auto: San Andreas Won [152]
Game of the Year Grand Theft Auto: San Andreas Nominated [153]
Best Action Game Grand Theft Auto: San Andreas Nominated
Best Voice Performance – Male Samuel L. Jackson Nominated
Young Maylay Nominated
Favorite Character CJ Nominated
Interactive Achievement Awards 1 February 2005 Console Action/Adventure Game of the Year Grand Theft Auto: San Andreas Won [140]
Outstanding Achievement in Soundtrack Grand Theft Auto: San Andreas Won
Game of the Year Grand Theft Auto: San Andreas Nominated
Console Game of the Year Grand Theft Auto: San Andreas Nominated
Outstanding Achievement in Game Design Grand Theft Auto: San Andreas Nominated
Outstanding Achievement in Character or Story Development Grand Theft Auto: San Andreas Nominated
Spike Video Game Awards 14 December 2004 Game of the Year Grand Theft Auto: San Andreas Won [135]
Best Performance by a Human Male Samuel L. Jackson as Frank Tenpenny Won
Best Action Game Grand Theft Auto: San Andreas Won
Best Soundtrack Grand Theft Auto: San Andreas Won
Designer of the Year Sam Houser and Rockstar North Nominated [154]

Sales

Grand Theft Auto: San Andreas sold 4.5 million copies in its first week,[155] outselling Vice City by 45%.[156] In the United States, it sold 2.06 million units within six days of release[157] and generated US$235 million in revenue in its first week;[158] it sold 1.5 million units in November, totalling 3.6 million sales overall. Analysts noted the game, alongside Halo 2, led the industry to an 11% annual increase instead of a 21% decrease.[159] In the United Kingdom, it sold an estimated 677,000 copies and grossed about £24 million within two days, setting the record for the most copies sold during a weekend,[160] and over 1 million copies and £35 million in nine days, becoming the country's fast-selling game.[161] In Australia, it sold over 58,000 copies in its opening weekend, becoming the country's eleventh-best-selling game.[162]

San Andreas was 2004's best-selling game, with 5.1 million copies sold in the United States,[163] and over 1.75 million in the United Kingdom.[164] The game topped the charts upon release in Japan, selling over 227,000 units in its first week.[165] It was the best-selling game in the United States by April 2008, with over 8.6 million units sold,[166] and the best-selling PlayStation 2 game with 17.33 million units sold by 2009.[48] Worldwide sales reached 12 million units by March 2005,[167] 21.5 million by April 2008[166] and 27.5 million by 2011.[168]

"Hot Coffee" controversy

The development team curtailed planned nudity and sexual content to meet the requirements for a "Mature" rating from the Entertainment Software Rating Board (ESRB); rather than removing the content, they made it inaccessible to players. Modders discovered the code on the PlayStation 2 release, and modder Patrick Wildenborg found how to enable the code after the Windows release. He released this modified code online under the name "Hot Coffee" after the euphemism used in the game, and it was downloaded over one million times within four weeks.[169] The discovery of "Hot Coffee" resulted in legal backlash for Rockstar and Take-Two; both remained mostly silent on the matter.[24]: 203–208  The ESRB re-rated the game "Adults Only" after an investigation,[170] while the game was banned in Australia until the explicit content was removed.[171] Rockstar and Take-Two received a warning from the Federal Trade Commission for failing to disclose the extent of graphic content present,[172] while a class action lawsuit alleged that the company had misled customers who believed the game's content fell along the lines of a "Mature" rating.[173][174] As a result of "Hot Coffee", the ESRB announced fines of up to US$1 million for game developers who failed to disclose the extent of their graphic content.[175]

Legacy

Critics agreed that San Andreas was among sixth-generation console gaming's most significant titles[176] and among the best games ever made.[177] Rockstar established a new narrative continuity for the series with the advent of seventh-generation consoles, focusing more on realism and details. With Grand Theft Auto IV (2008), the team focused on increasing the amount and detail of buildings,[178] removing dead spots and irrelevant spaces to allow "a more focused experience" than San Andreas.[179][180] The focus on realism and depth was continued with Grand Theft Auto V, with the development team re-designing Los Santos;[181] Dan Houser felt San Andreas's three cities had limited the emulation of Los Angeles, choosing to focus only on Los Santos in Grand Theft Auto V.[182] Garbut felt San Andreas's rendition of Los Santos was unable to capture Los Angeles properly due to technical limitations, making it feel like a "backdrop or a game level with pedestrians randomly milling about" and effectively deeming it as a jumping-off point for the development of Grand Theft Auto V.[183]

Several moments from the game became common internet memes, such as Big Smoke's extensive fast food order in 2016[184][185][186] and one of CJ's first lines—"Ah shit, here we go again"—in April 2019.[187][188][189] An early mission, "Wrong Side of the Tracks", became notable for its difficulty; Big Smoke's dialogue upon failing the mission—"All we had to do was follow the damn train, CJ!"—was considered an iconic catchphrase[190][191][192] and later referenced in Grand Theft Auto V.[193] Modders have been known to frequently insert CJ into other games, such as Dark Souls (2011), The Legend of Zelda: Breath of the Wild (2017), and Street Fighter 6 (2023).[194][195][196]

Ports

Grand Theft Auto: San Andreas was released for Windows and the Xbox on 7 and 10 June 2005 in North America and Europe, respectively,[197] supporting higher screen resolutions, draw distance, and more detailed textures.[198] The Xbox version was released for the Xbox 360 on 20 October 2008 as part of Xbox Originals,[199] and the PlayStation 2 version for the PlayStation 3 on 11 December 2012 as part of PS2 Classics.[200] The Xbox Originals release was replaced with an enhanced version as part of the game's tenth anniversary on 26 October 2014, featuring higher resolution, enhanced draw distance, a new menu interface, and achievements;[201] the PS2 Classics release was replaced with this enhanced version on 1 December 2015,[202] and the PlayStation 2 version was released for the PlayStation 4 on 5 December.[203]

San Andreas was bundled with predecessors Grand Theft Auto III and Vice City in a compilation titled Grand Theft Auto: The Trilogy, released in North America for the Xbox on 8 October 2005,[72] PlayStation 2 on 4 December 2006,[204] and Mac OS X on 12 November 2010.[205] A remastered version of The Trilogy subtitled The Definitive Edition was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 11 November 2021,[206] and for Android and iOS on 14 December 2023.[207] Existing versions of the game were removed from digital retailers in preparation for The Definitive Edition,[206] but later restored as a bundle on the Rockstar Store.[208]

A mobile port of San Andreas, developed by War Drum Studios,[1] was released for iOS devices on 12 December 2013,[209] Android on 19 December,[210] Windows Phone on 27 January 2014,[211] and Fire OS on 15 May 2014.[212] The port featured updated graphics, shadows, and character and vehicle models.[128] In October 2021, Meta Platforms announced a virtual reality (VR) version of the game was in development for Quest 2[213] by Video Games Deluxe.[214] Following the release of the Meta Quest 3 in October 2023, players questioned the status of the VR version and some suspected it may have been quietly cancelled; Meta said it did not have any updates at the time.[215][216]

Notes

  1. ^ Ported to Android, Windows Phone, Fire OS, iOS, Xbox 360, and PlayStation 3 by War Drum Studios[1]
  2. ^ CJ has more than 3,500 lines of dialogue in cutscenes, and over 4,200 in the open world.[47]

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External links

  • Official website  

grand, theft, auto, andreas, 2004, action, adventure, game, developed, rockstar, north, published, rockstar, games, seventh, title, grand, theft, auto, series, following, 2002, grand, theft, auto, vice, city, within, fictional, state, andreas, game, follows, c. Grand Theft Auto San Andreas is a 2004 action adventure game developed by Rockstar North and published by Rockstar Games It is the seventh title in the Grand Theft Auto series following 2002 s Grand Theft Auto Vice City Set within the fictional state of San Andreas the game follows Carl CJ Johnson who returns home after his mother s murder and finds his old gang has lost much of their territory Over the course of the game he attempts to re establish the gang clashes with corrupt authorities and powerful criminals and gradually unravels the truth behind his mother s murder Grand Theft Auto San AndreasDeveloper s Rockstar North a Publisher s Rockstar GamesProducer s Leslie BenziesProgrammer s Obbe VermeijAdam FowlerArtist s Aaron GarbutWriter s Dan HouserJames WorrallDJ PoohComposer s Michael HunterSeriesGrand Theft AutoEngineRenderWarePlatform s PlayStation 2 WindowsXboxMac OS XiOSAndroidWindows PhoneFire OSXbox 360PlayStation 3Release26 October 2004 PlayStation 2NA 26 October 2004PAL 29 October 2004Windows XboxNA 7 June 2005EU 10 June 2005Mac OS X12 November 2010iOS12 December 2013Android19 December 2013Windows Phone27 January 2014Fire OS15 May 2014Xbox 36026 October 2014PlayStation 31 December 2015Genre s Action adventureMode s Single player multiplayer The game is played from a third person perspective and its world is navigated on foot or by vehicle The open world design lets the player freely roam San Andreas consisting of three metropolitan cities Los Santos San Fierro and Las Venturas based on Los Angeles San Francisco and Las Vegas respectively The narrative is based on multiple real life events in Los Angeles including the Bloods and Crips street gang rivalry 1990s crack epidemic 1992 Los Angeles riots and the Rampart scandal The game was released in October 2004 for the PlayStation 2 and in 2005 for Windows and the Xbox Enhanced versions were released in the 2010s followed by a remastered version in 2021 The game received critical acclaim for its characters narrative open world design and visual fidelity but mixed responses towards its mission design technical issues and portrayal of race It generated controversy when the discovery of the Hot Coffee minigame unlocked a hidden sexual scene Several gaming publications awarded the game year end accolades and it is considered one of the sixth generation of console gaming s most significant titles and among the best video games ever made San Andreas became the best selling video game of 2004 and the best selling PlayStation 2 game with over 27 5 million copies sold Its successor Grand Theft Auto IV was released in April 2008 Contents 1 Gameplay 2 Plot 3 Development 3 1 Technical and open world design 3 2 Story and characters 3 3 Music 4 Release and promotion 5 Reception 5 1 Critical response 5 1 1 Windows and Xbox versions 5 1 2 Mobile version 5 2 Accolades 6 Sales 7 Hot Coffee controversy 8 Legacy 8 1 Ports 9 Notes 10 References 11 External linksGameplay nbsp The game is played from a third person view and its open world can be navigated using cars and other vehicles 2 3 Grand Theft Auto San Andreas is an action adventure game played from a third person view 2 In the game players control criminal Carl CJ Johnson and complete missions linear scenarios with set objectives to progress through the story Outside of missions players can freely roam the game s open world and complete optional side missions 4 5 A multiplayer mode allows two players to roam the world 6 The fictional state of San Andreas which makes up the open world comprises three metropolitan cities Los Santos San Fierro and Las Venturas 7 The cities are unlocked as the story progresses 8 airports allow teleportation between each city using fast travel 9 1 Scattered throughout the map safehouses can be purchased to save the game and store vehicles 9 20 Players may run swim and use vehicles to navigate the world 3 and use melee attacks firearms and explosives to fight enemies including the ability to dual wield firearms and commit drive by shootings 10 11 Weapons are purchased from local firearms dealers retrieved from dead enemies and found scattered through the world 12 In combat auto aim is used to lock on to targets 9 42 Should players take damage their health meter can be fully regenerated through health pick ups and body armour can be used to absorb gunshots and explosive damage 10 13 Players respawn at hospitals when their health depletes 14 100 If players commit crimes law enforcement may respond as indicated by a wanted meter in the head up display Stars displayed on the meter indicate the current wanted level at the maximum six star level police helicopters and military are sent after players 9 1 Officers will search for players who leave the wanted vicinity The meter enters a cool down mode and eventually recedes when players are hidden from the officers line of sight 9 29 The game features more than 180 vehicles including cars motorcycles aircraft boats and remote control vehicles 9 6 11 and most can be accessorised with modifications like hydraulics nitrous oxide engines and stereo systems 9 201 204 nbsp Players can fight members from enemy gangs to earn their territory 9 196 In the world players can fight for territory by attacking rival gang members the territory is won when players survive three waves of responding enemy attacks Won territories are subject to periodic enemy gang attacks they must be successfully defended or else lost 9 196 While free roaming the world players may engage in activities such as burglary fire fighting pimping taxi and vigilante missions 9 176 180 completion rewards players with cash which can be spent on CJ s accessories clothing hairstyles and tattoos new role playing elements for the series 10 15 Balancing food and physical activity impacts CJ s appearance and physical attributes eating and exercising maintains health while losing muscle lessens combat effectiveness 16 Three styles of hand to hand combat boxing kickboxing and mixed martial arts are taught at gyms in each city 9 144 145 17 31 The game tracks respect among CJ s friends which varies according to his actions and appearance 9 1 Acquired skills are also tracked such as driving firearms handling lung capacity muscles and stamina which unlock additional game mechanics 3 9 4 Players can date six different girls and take them to dinner drinks or dancing 9 200 201 PlotIn 1992 after five years in Liberty City gangster Carl CJ Johnson Young Maylay returns to Los Santos following his mother s death in a drive by shooting He is intercepted by corrupt C R A S H officers led by Frank Tenpenny Samuel L Jackson who threaten to implicate CJ in the killing of a fellow police officer unless he co operates with them CJ returns to Grove Street and reunites with his brother Sean Sweet Johnson Faizon Love sister Kendl Johnson Yolanda Whittaker and members of his old gang Big Smoke Clifton Powell and Ryder MC Eiht Discovering the Grove Street Families GSF have lost much of their territory CJ restores the gang to power by helping to reunite the various GSF sets who had splintered and allying himself with Cesar Vialpando Clifton Collins Jr Kendl s boyfriend and leader of the Varrios Los Aztecas gang CJ and Cesar witness Smoke and Ryder meeting with Tenpenny and the rival Ballas gang and discover they betrayed the GSF and were responsible for killing CJ s mother Suspecting a set up CJ rushes to Sweet s aid in a showdown against the Ballas Sweet who was wounded in the ambush is imprisoned while Tenpenny exiles CJ to the countryside and forces him to eliminate witnesses to C R A S H s corruption CJ befriends a hippie named the Truth Peter Fonda and Triad leader Wu Zi Mu James Yaegashi He participates in a street race and wins a garage in San Fierro which he sets up to earn money and crosses paths with the Loco Syndicate Smoke and Ryder s drug connection Infiltrating the organisation he identifies its leader the mysterious Mike Toreno James Woods Alongside Cesar and the Triad CJ kills Ryder and the other Loco Syndicate leaders and destroys their drug factory CJ is contacted by Toreno who survived his attack and reveals himself to be an undercover government agent enlisting CJ s help in several shady operations in exchange for Sweet s release from prison Meanwhile CJ and Wu Zi Mu establish a casino in Las Venturas and clash against a rival Mafia run casino After his release Sweet and CJ revive the GSF driving off the rival gangs from their territory and rebuilding throughout Los Santos Tenpenny is arrested and tried for several felonies but the charges are dropped due to lack of witnesses prompting a city wide riot CJ soon discovers Smoke s hideout The two engage in a gunfight CJ wins and before dying Smoke confesses he got caught up with the power and money Tenpenny arrives holding CJ at gunpoint while he steals Smoke s drug money and causes an explosion in the building to escape He drives off in a fire truck followed by CJ and Sweet but eventually loses control of the vehicle crashing over the side of a bridge overlooking Grove Street CJ and his friends watch as Tenpenny dies of his injuries In the aftermath CJ s family and friends celebrate their success at the Johnson house In the midst of the celebrations CJ leaves to check on the neighbourhood Development nbsp Leslie Benzies nbsp Dan Houser nbsp Sam HouserLike the two previous Grand Theft Auto entries Benzies produced San Andreas with Dan Houser who also co wrote the story Sam Houser president of Rockstar Games was executive producer 18 20 21 Rockstar North began development of San Andreas following the release of Grand Theft Auto Vice City in October 2002 Having two years of development as opposed to one year for Vice City gave the team more opportunity to experiment and reevaluate the previous games 19 Producer Leslie Benzies hoped San Andreas would redefine the Grand Theft Auto series and revolutionize open ended gameplay and video game production values 20 Rockstar Games s The Warriors scheduled to release in 2004 was delayed to 2005 to provide additional resources to San Andreas 21 San Andreas had an estimated budget of under US 10 million 22 Rockstar North s minimal turnover since the development of Grand Theft Auto 1997 allowed them familiarity with the series 23 57 Some developers were concerned about working conditions at Rockstar during the development of San Andreas as they were unable to take an adequate break after Vice City Programmer Gary Foreman feared the company had entered a constant crunch as some developers worked for 17 hours per day 24 138 Some stepped away after disagreements with Rockstar president Sam Houser about working conditions 24 139 141 160 and one veteran employee quit in objection to the portrayal of African Americans and what he perceived to be a gloomier and more exploitative tone in Rockstar s output particularly San Andreas and Rockstar North s previous game Manhunt 2003 24 167 Technical and open world design We love L A and the whole gangbanging vibe and the street culture That time early 90s in L A is so important and we knew a long time ago that the franchise needed to end up there We d done the East Coast in GTA3 and then 80s Miami with Vice City so going to L A in the early 90s just seemed like an obvious place for us to go Dan Houser in an interview with Electronic Gaming Monthly in January 2005 25 San Andreas s cities are inspired by real locations Los Santos by Los Angeles San Fierro by San Francisco and Las Venturas by Las Vegas 7 26 44 Early in development the team travelled to each city for research and photography 27 61 28 40 including Los Angeles s gang territory which art director Aaron Garbut felt was difficult to capture without first hand experience 19 Rockstar s New York based research team took thousands of photographs and video 19 27 61 The world is 36 square kilometres 14 sq mi 29 about four to six times larger than Grand Theft Auto III and Vice City s 26 44 each city in San Andreas is approximately as large as Vice City 30 Garbut faced more difficulty familiarising San Andreas s map than its predecessors 27 61 The team wanted all elements including packaging and marketing to maintain a consistent theme to ensure players felt they were connected 31 32 47 Benzies felt the developer s relationship with Los Angeles natives Estevan Oriol Mister Cartoon and DJ Pooh assisted imitation of the city s 1990s street culture 28 The team wanted to ensure the world did not look too toy towny nor too precise 31 seeking depth over quantitative size Garbut wanted players to feel like they can stop at any point and discover new things 19 In game locations were inspired by real areas such as Los Santos s suburbs by Compton California and San Fierro s bridges by the Golden Gate Bridge 33 The team were enthusiastic about the inclusion of mountains forests and a desert firsts for the series 19 34 San Fierro s hills representative of San Francisco s were intended to draw focus towards vehicle gameplay 26 45 and the open countryside driving was inspired from a technical perspective by Rockstar s Smuggler s Run 2002 35 42 Producer and co writer Dan Houser felt returning to Los Santos in the narrative s third and final act allowed players to view it differently 36 122 San Andreas was built using the game engine RenderWare 37 74 Its render pipeline was rewritten for increased graphics and scope 31 allowing 35 50 more polygons on screen 37 74 real time reflections and volumetric lighting and unique models for day and night 26 45 According to Garbut the world is built with around 16 000 unique objects and buildings 27 61 Several models share a single low detail model allowing them to be loaded as players traverse the map instead of being interrupted by a loading screen like in Vice City 36 122 Textures were created at a high resolution and scaled down for platforms unable to handle them 29 Remodelled systems allowed different lighting sets for day and night 19 The driving physics were reworked in consideration of the more open areas 31 Manhunt inspired San Andreas s stealth elements 32 49 and the physicality of Manhunt s targeting and gun gameplay was adapted to the open world formula 38 Scripting advancements allowed gameplay features not possible in predecessors such as the casino games 29 Story and characters Several historical events influenced the narrative including the Rampart scandal of the Los Angeles Police Department 39 1990s crack epidemic 1992 Los Angeles riots 40 and the rivalry between the Bloods and Crips street gangs 41 Sam Houser recounted being fascinated by the appearances of street gangs and terrified by their behaviour 42 the writers sought to accurately portray gang violence without glorifying it 23 54 DJ Pooh was hired to co write the game from an American perspective 24 189 The narrative was influenced by Hollywood films Dan Houser said the team watched hundreds of movies to get the California vibe 34 The developers referenced Boyz n the Hood 1991 Colors 1988 and Menace II Society 1993 as narrative inspiration and compared locations to different films the countryside to Deliverance 1972 San Fierro to Bullitt 1968 and Las Venturas to Casino 1995 37 77 Journalists identified references to other films like Juice 1992 and New Jack City 1991 43 44 45 46 While the stories are largely unconnected San Andreas concluded a trilogy that started with Grand Theft Auto III allowing Rockstar to explore the 1980s Vice City 1990s San Andreas and early 2000s III 38 The team felt the world s attention was on California in the 1990s in regards to news and music and that it translated well to the game 37 77 Dan Houser said the game s satire was aimed towards the broader weirdness of American consumerism and action movies 31 He noted the writers attempted to outdo each other s humour 31 The team wanted to allow players freedom to make choices while maintaining interest in the story 31 The game features over 400 speaking actors 31 and over 60 000 lines of dialogue including over 7 700 b for CJ 47 it broke a Guinness World Record for the largest video game voice cast with 861 credited actors 48 Non player characters each had around an hour of dialogue in contrast to Vice City s ten minutes 37 71 Sam Houser sought an unknown actor for CJ as he found Ray Liotta s performance as Tommy Vercetti in Vice City conflicting due to his familiarity with Liotta s previous work He opted to cast celebrities in secondary roles such as Jackson as Tenpenny and felt Young Maylay s obscurity in the industry made CJ feel very very human 49 Rockstar asked Young Maylay to audition after overhearing him speak with DJ Pooh he was cast in the role his first acting performance a few weeks after auditioning 50 41 He felt the developers gave him freedom to insert his own personality into CJ 51 They aimed for CJ to be their most human character ensuring he had the most intense story around him to allow players to identify 23 54 DJ Pooh compared CJ to Tupac Shakur in his fierce dedication to family but ability to become cold blooded when necessary 52 49 The team felt the ability to adjust CJ s weight helped players feel their actions could have consequences 38 Dan Houser felt CJ s customisability allowed players to better connect with the characters 26 50 The focus on several communities was prompted by the variety of the West Coast in the 1990s 38 Music Main article Soundtracks of Grand Theft Auto San Andreas Rockstar partnered with Interscope Records to create the soundtrack 53 The in game radio features eleven radio stations with twenty DJs including Axl Rose Chuck D and George Clinton 54 and more than three times as many licensed songs and original in universe advertisements as Grand Theft Auto III The radio features were overhauled instead of looping sounds each station became dynamic allowing randomised song order accurate weather predictions and story relevant news announcements 55 Michael Hunter wrote the game s main theme 56 Interscope published two albums for the game a two disc album in November 2004 57 and an eight disc box set in December 58 Post PlayStation 2 versions of the game added an additional radio station supporting a custom user imported soundtrack 59 Release and promotionIn October 2003 Rockstar s parent company Take Two Interactive announced the next Grand Theft Auto game would release in 2004 s third quarter 60 and prompted speculation after patenting GTA San Andreas in December 61 Rockstar announced the game in March 2004 scheduled to release on 19 and 22 October in North America and Europe respectively 20 The first details and screenshots were released at E3 in May 45 alongside a cover story in Game Informer 62 followed by the cover art in July 63 Rockstar launched the official website and first trailer in August 64 65 and the second in September 66 67 In September Take Two announced the game s delay to 26 and 29 October in North America and Europe respectively and revealed it would be released for Windows in early 2005 68 Rockstar commissioned hand painted advertisements for San Andreas around the world in late 2004 one in Melbourne remained partially visible in 2020 69 In October 2004 an early version of the game was leaked by hackers 70 Rockstar asserted it would aggressively pursue this matter and asked for information 71 The game was released for the PlayStation 2 in October 2004 68 A special edition version was published for the PlayStation 2 on 8 October 2005 featuring Rockstar s debut documentary film Sunday Driver about a lowrider car club in Compton 72 It also included The Introduction 73 an in engine video previously provided on a DVD with the game s soundtrack 57 The 21 minute video chronicles the events leading up to San Andreas featuring CJ Sweet Big Smoke Ryder and Tenpenny 74 GameSpot recommended the film for fans of the series 75 IGN s Chris Carle enjoyed the voice acting but found the narrative uncompelling and felt the film alone was not worth purchasing the special edition 73 Capcom published the game in Japan on 25 January 2007 76 77 ReceptionCritical response PlayStation 2 versionAggregate scoreAggregatorScoreMetacritic95 100 78 Review scoresPublicationScoreElectronic Gaming Monthly10 10 79 Eurogamer9 10 80 Game Informer10 10 82 GameRevolutionA 81 GameSpot9 6 10 3 GameSpy100 100 83 IGN9 9 10 10 PALGN9 10 84 Grand Theft Auto San Andreas received universal acclaim from critics according to review aggregator Metacritic 78 It is the site s fifth highest rated PlayStation 2 game 85 PSM2 s Daniel Dawkins declared it the single most complete unique universe in console history after The Legend of Zelda Ocarina of Time 1998 and the best entertainment console gaming can offer 86 Game Informer s Andrew Reiner called it entertainment at its best 82 and GameSpy s Miguel Lopez wrote it reminded him why he plays games to be liberated from the constraints of reality and explore living breathing worlds 87 Several reviewers considered San Andreas s world an improvement over its predecessors 82 84 88 praising the attention to detail in its areas and characters 10 89 IGN s Jeremy Dunham cited the differences in each city s weather as a highlight 10 1Up com s Jeremy Parish considered it the most complete complex and detailed environment ever crafted for a game praising the complexities of the freeway system and social dynamics 88 GameSpy s Lopez lauded its accurate imitation of the American West Coast 90 Critics considered the graphics an improvement over Vice City 89 91 particularly regarding the animations foliage lighting and weather effects 3 10 81 PALGN s Chris Sell called it one of the most visually absorbing games ever 84 Criticism was directed at the game s technical issues with several reviewers encountering pop up 10 84 86 and unstable frame rates 3 88 89 some felt the game pushed the PlayStation 2 hardware to its limit 88 89 Game Informer s Reiner considered gameplay a dramatic improvement over previous entries 82 PSM2 s Dawkins found the missions were rarely repetitive and blended difficulty with comedy 92 GameRevolution s Joe Dodson lauded the freedom provided to players 81 while 1Up com s Parish felt the previous games improvisation had been removed 93 and Electronic Gaming Monthly s Dan Hsu thought it could have benefited from branching paths 79 The New York Times s Charles Herold found the game s structure diminished enjoyment of its missions forcing players to drive long distances and replay extensive sequences upon failing 94 a complaint echoed by others 81 84 89 Some reviewers criticised the combat targeting though acknowledged the usefulness of auto aim 10 84 89 and the flight racing RC car and minigame controls 84 89 95 93 The addition of role playing elements was praised for its simplicity subtlety and effectiveness 3 79 89 96 though 1Up com s Parish denounced some missions statistical prerequisites 93 nbsp nbsp nbsp The cast s performances received praise particularly that of L to R Samuel L Jackson David Cross and James Woods 3 82 95 Several critics considered the narrative the series best to date 10 84 which Eurogamer s Kristan Reed attributed to its focus on dialogue and scene setting both in and out of cutscenes 89 Game Informer s Matt Miller enjoyed the narrative s ridicule of modern culture 82 Some reviewers compared the story to Hollywood films and similar popular culture 82 97 PSM2 s Dawkins felt the finale outstrips the collected work of filmmakers Jerry Bruckheimer and Don Simpson 92 Critics praised the cast s performances particularly that of Young Maylay Samuel L Jackson James Woods and David Cross 3 82 95 Official U S PlayStation Magazine s John Davison considered CJ possibly one of the most well developed and believable videogame characters ever made due to his layered personality and realistic behaviour 91 1Up com s Parish concurred but felt CJ s kind nature made his in game actions less believable a problem that may have been circumvented through a branching narrative 97 Some critics and scholars criticised the game for perpetuating racial stereotypes 98 99 100 101 Seeing Black s Esther Iverem condemned the series for validating an accepted caricature rather than teaching respect and tolerance 101 Dean Chan felt the series protagonist shift from Tommy an Italian American to CJ an African American without subverting archetypes made it complicit in the pathologization and fetishization of race 102 25 Paul Barrett found its disregard and decontextualisation of institutional racism s structures suggest that the problems that African Americans experience is due to individual failure reinforced by the concept that white players can simply experience black identity 103 114 A Games and Culture study found youth groups do not passively receive the games images and content white players expressed concern about its racial stereotypes while African American players used it as a framework to discuss institutional racism 104 264 279 Rachael Hutchinson considered San Andreas a critical reflection on racial conflict in America and found several criticisms were based on limited viewings instead of the whole story 105 174 175 Kotaku opined some in game interactions could be portrayed as a lack of racism such as characters conversing without moderating vocabularies or commenting on others 106 1Up com s Parish lauded the references to Rodney King s assault and the sophisticated writing addressing race in South Central Los Angeles 97 David J Leonard felt politicians and legislators were more concerned about the game s violent and sexual content than its racial stereotypes 100 268 Windows and Xbox versions Windows and Xbox versionsAggregate scoreAggregatorScorePCXboxMetacritic93 100 78 93 100 78 Review scoresPublicationScorePCXboxGamePro4 5 5 107 4 5 5 107 GameSpot9 10 11 9 2 108 GameSpy5 5 109 5 5 110 GameZone9 2 10 111 9 6 10 112 IGN9 3 10 113 9 5 10 114 PALGN9 10 115 8 5 10 116 San Andreas s June 2005 release for Windows and Xbox received universal acclaim according to Metacritic 78 It was the second highest rated Windows game of 2005 behind Civilization IV 117 and the third highest rated Xbox game behind Ninja Gaiden Black and Tom Clancy s Splinter Cell Chaos Theory 118 PALGN s Matt Keller considered the Windows release the best version of the game 115 Reviewers lauded the improved graphics 115 119 particularly the detailed textures and models higher draw distance and improved frame rate loading times and anti aliasing 107 115 120 121 though some considered the graphics outdated for the platform 113 122 PALGN s Keller found the increased population density improved the world s overall atmosphere 115 The mouse and keyboard controls were generally praised as an improvement over the console versions and the series previous Windows ports 115 121 123 especially during combat gameplay 11 113 115 124 though responses to driving controls and keyboard mapping were mixed 107 113 119 Praise was directed at the custom radio 107 123 and physical packaging and manual 11 124 Some critics bemoaned the lack of changes to the mission structure 120 121 and some encountered technical difficulties like sudden and major lagging spikes 111 124 GameZone s Eduardo Zacarias called the Xbox release the definitive version of the game 112 and GameSpy s Will Tuttle considered it better than the original 125 Several reviewers praised the improved assets reflections shadows and load times 112 114 125 as well as the addition of a custom radio station 114 125 and video replay mode 126 127 though GameSpy s Tuttle felt the latter was pointless without the ability to save videos 126 Some critics thought the controls had not been improved since the original 116 119 and others considered it a downgrade 126 127 though GameSpot s Jeff Gerstmann appreciated the Xbox controller s analogue triggers when driving 108 Some technical problems occasionally persisted including pop up inconsistent frame rates and poor aliasing 108 119 127 and some reviewers bemoaned the lack of significant graphical improvements 114 116 Mobile version Mobile versionAggregate scoreAggregatorScoreMetacritic84 100 78 Review scoresPublicationScoreIGN8 3 10 128 Pocket Gamer4 5 5 129 TouchArcade5 5 130 Digital Spy3 5 131 San Andreas s mobile version received generally favorable reviews according to Metacritic 78 TouchArcade s Eli Hodapp considered it the best the game has ever been 130 while Digital Spy s Scott Nichols said it was easily the worst way to experience the game only recommending that players with newer mobile hardware consider purchasing 131 Its US 6 99 price point was praised 128 130 132 133 Reviewers praised the port s graphical enhancements including increased draw distance improved frame rates and load times and enhanced models reflections shadows and lighting 129 130 132 133 though IGN s Leif Johnson found the textures remained dated 128 and some critics encountered technical issues like pop up 133 134 Digital Spy s Nichols lauded the addition of mid mission checkpoints 131 and TouchArcade s Hodapp found cloud saves the port s best feature 130 Responses to the controls were generally positive 129 130 132 considered an improvement over the series previous mobile ports 133 though critics concurred that playing with a controller improved the experience and better imitated the original versions 128 129 130 Accolades San Andreas won four of its five nominations at the Spike Video Game Awards including Game of the Year Best Action Game and Best Performance by a Human Male for Jackson as Tenpenny 135 It received four nominations at the British Academy Games Awards 136 and five at the Game Developers Choice Awards 137 according to The Guardian the developers walked out during the latter after winning nothing 138 It won five awards at the Golden Joystick Awards including Ultimate Game of the Year and Hero and Villain for CJ and Tenpenny respectively 139 and received six nominations at the Interactive Achievement Awards of which it won Outstanding Achievement in Soundtrack and Console Action Adventure Game of the Year 140 San Andreas was named 2004 s best game by GamesMaster 141 and runner up by PSM 142 It won PlayStation 2 Game of the Year and Best Game Within a Game for pool from Electronic Gaming Monthly 143 Best PlayStation 2 Game Best Action Adventure Game Best Voice Acting and Funniest Game from GameSpot 144 145 146 147 Best Action Game and Best Story for PlayStation 2 from IGN 148 149 and Best Replay Value and Best Voice Acting from PSM 142 Award Date Category Recipient s and nominee s Result Ref British Academy Games Awards 1 March 2005 Best Game Grand Theft Auto San Andreas Nominated 136 Action Game Grand Theft Auto San Andreas Nominated Animation Grand Theft Auto San Andreas Nominated PS2 Grand Theft Auto San Andreas Nominated Sunday Times Reader Award for Games Grand Theft Auto San Andreas Nominated Game Audio Network Guild Awards 10 March 2005 Best Use of Licensed Music Craig Conner Tim Sweeney Won 150 Best Dialogue Dan Houser Won Game Developers Choice Awards 9 March 2005 Best Game Grand Theft Auto San Andreas Nominated 137 Excellence in Audio Craig Conner Allan Walker Nominated Game Design Leslie Benzies Adam Fowler Aaron Garbut Sam Houser Alexander Roger Obbe Vermeij Nominated Writing Dan Houser James Worrall Nominated Golden Joystick Awards 5 November 2004 Most Wanted Game for Xmas Grand Theft Auto San Andreas Won 151 4 November 2005 Nuts Magazine s Ultimate Game of the Year Grand Theft Auto San Andreas Won 139 PlayStation 2 Game of the Year Grand Theft Auto San Andreas Won Best Game Soundtrack of 2005 Grand Theft Auto San Andreas Won Hero of 2005 Carl CJ Johnson Won Villain of 2005 Officer Tenpenny Won G Phoria 29 July 2005 Best Licensed Soundtrack Grand Theft Auto San Andreas Won 152 Game of the Year Grand Theft Auto San Andreas Nominated 153 Best Action Game Grand Theft Auto San Andreas Nominated Best Voice Performance Male Samuel L Jackson Nominated Young Maylay Nominated Favorite Character CJ Nominated Interactive Achievement Awards 1 February 2005 Console Action Adventure Game of the Year Grand Theft Auto San Andreas Won 140 Outstanding Achievement in Soundtrack Grand Theft Auto San Andreas Won Game of the Year Grand Theft Auto San Andreas Nominated Console Game of the Year Grand Theft Auto San Andreas Nominated Outstanding Achievement in Game Design Grand Theft Auto San Andreas Nominated Outstanding Achievement in Character or Story Development Grand Theft Auto San Andreas Nominated Spike Video Game Awards 14 December 2004 Game of the Year Grand Theft Auto San Andreas Won 135 Best Performance by a Human Male Samuel L Jackson as Frank Tenpenny Won Best Action Game Grand Theft Auto San Andreas Won Best Soundtrack Grand Theft Auto San Andreas Won Designer of the Year Sam Houser and Rockstar North Nominated 154 SalesGrand Theft Auto San Andreas sold 4 5 million copies in its first week 155 outselling Vice City by 45 156 In the United States it sold 2 06 million units within six days of release 157 and generated US 235 million in revenue in its first week 158 it sold 1 5 million units in November totalling 3 6 million sales overall Analysts noted the game alongside Halo 2 led the industry to an 11 annual increase instead of a 21 decrease 159 In the United Kingdom it sold an estimated 677 000 copies and grossed about 24 million within two days setting the record for the most copies sold during a weekend 160 and over 1 million copies and 35 million in nine days becoming the country s fast selling game 161 In Australia it sold over 58 000 copies in its opening weekend becoming the country s eleventh best selling game 162 San Andreas was 2004 s best selling game with 5 1 million copies sold in the United States 163 and over 1 75 million in the United Kingdom 164 The game topped the charts upon release in Japan selling over 227 000 units in its first week 165 It was the best selling game in the United States by April 2008 with over 8 6 million units sold 166 and the best selling PlayStation 2 game with 17 33 million units sold by 2009 48 Worldwide sales reached 12 million units by March 2005 167 21 5 million by April 2008 166 and 27 5 million by 2011 168 Hot Coffee controversyMain article Hot Coffee minigame The development team curtailed planned nudity and sexual content to meet the requirements for a Mature rating from the Entertainment Software Rating Board ESRB rather than removing the content they made it inaccessible to players Modders discovered the code on the PlayStation 2 release and modder Patrick Wildenborg found how to enable the code after the Windows release He released this modified code online under the name Hot Coffee after the euphemism used in the game and it was downloaded over one million times within four weeks 169 The discovery of Hot Coffee resulted in legal backlash for Rockstar and Take Two both remained mostly silent on the matter 24 203 208 The ESRB re rated the game Adults Only after an investigation 170 while the game was banned in Australia until the explicit content was removed 171 Rockstar and Take Two received a warning from the Federal Trade Commission for failing to disclose the extent of graphic content present 172 while a class action lawsuit alleged that the company had misled customers who believed the game s content fell along the lines of a Mature rating 173 174 As a result of Hot Coffee the ESRB announced fines of up to US 1 million for game developers who failed to disclose the extent of their graphic content 175 LegacyCritics agreed that San Andreas was among sixth generation console gaming s most significant titles 176 and among the best games ever made 177 Rockstar established a new narrative continuity for the series with the advent of seventh generation consoles focusing more on realism and details With Grand Theft Auto IV 2008 the team focused on increasing the amount and detail of buildings 178 removing dead spots and irrelevant spaces to allow a more focused experience than San Andreas 179 180 The focus on realism and depth was continued with Grand Theft Auto V with the development team re designing Los Santos 181 Dan Houser felt San Andreas s three cities had limited the emulation of Los Angeles choosing to focus only on Los Santos in Grand Theft Auto V 182 Garbut felt San Andreas s rendition of Los Santos was unable to capture Los Angeles properly due to technical limitations making it feel like a backdrop or a game level with pedestrians randomly milling about and effectively deeming it as a jumping off point for the development of Grand Theft Auto V 183 Several moments from the game became common internet memes such as Big Smoke s extensive fast food order in 2016 184 185 186 and one of CJ s first lines Ah shit here we go again in April 2019 187 188 189 An early mission Wrong Side of the Tracks became notable for its difficulty Big Smoke s dialogue upon failing the mission All we had to do was follow the damn train CJ was considered an iconic catchphrase 190 191 192 and later referenced in Grand Theft Auto V 193 Modders have been known to frequently insert CJ into other games such as Dark Souls 2011 The Legend of Zelda Breath of the Wild 2017 and Street Fighter 6 2023 194 195 196 Ports Grand Theft Auto San Andreas was released for Windows and the Xbox on 7 and 10 June 2005 in North America and Europe respectively 197 supporting higher screen resolutions draw distance and more detailed textures 198 The Xbox version was released for the Xbox 360 on 20 October 2008 as part of Xbox Originals 199 and the PlayStation 2 version for the PlayStation 3 on 11 December 2012 as part of PS2 Classics 200 The Xbox Originals release was replaced with an enhanced version as part of the game s tenth anniversary on 26 October 2014 featuring higher resolution enhanced draw distance a new menu interface and achievements 201 the PS2 Classics release was replaced with this enhanced version on 1 December 2015 202 and the PlayStation 2 version was released for the PlayStation 4 on 5 December 203 San Andreas was bundled with predecessors Grand Theft Auto III and Vice City in a compilation titled Grand Theft Auto The Trilogy released in North America for the Xbox on 8 October 2005 72 PlayStation 2 on 4 December 2006 204 and Mac OS X on 12 November 2010 205 A remastered version of The Trilogy subtitled The Definitive Edition was released for the Nintendo Switch PlayStation 4 PlayStation 5 Windows Xbox One and Xbox Series X S on 11 November 2021 206 and for Android and iOS on 14 December 2023 207 Existing versions of the game were removed from digital retailers in preparation for The Definitive Edition 206 but later restored as a bundle on the Rockstar Store 208 A mobile port of San Andreas developed by War Drum Studios 1 was released for iOS devices on 12 December 2013 209 Android on 19 December 210 Windows Phone on 27 January 2014 211 and Fire OS on 15 May 2014 212 The port featured updated graphics shadows and character and vehicle models 128 In October 2021 Meta Platforms announced a virtual reality VR version of the game was in development for Quest 2 213 by Video Games Deluxe 214 Following the release of the Meta Quest 3 in October 2023 players questioned the status of the VR version and some suspected it may have been quietly cancelled Meta said it did not have any updates at the time 215 216 Notes Ported to Android Windows Phone Fire OS iOS Xbox 360 and PlayStation 3 by War Drum Studios 1 CJ has more than 3 500 lines of dialogue in cutscenes and over 4 200 in the open world 47 References a b Leadbetter Richard 31 October 2014 GTA San Andreas HD on Xbox 360 is a mobile port Eurogamer Archived from the original on 28 October 2021 Retrieved 9 January 2024 a b Bramwell Tom 14 September 2004 Guns planes lorries more San Andreas details Eurogamer Gamer Network 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