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Civilization IV

Civilization IV (also known as Sid Meier's Civilization IV) is a 4X turn-based strategy computer game and the fourth installment of the Civilization series, and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.

Civilization IV
Developer(s)Firaxis Games
Publisher(s)2K (Win)
Aspyr (Mac)
Director(s)Sid Meier
Producer(s)Barry Caudill[1]
Designer(s)Soren Johnson
Programmer(s)Soren Johnson
Artist(s)Steve Ogden
Composer(s)Jeffery L. Briggs
Christopher Tin
SeriesCivilization
EngineGamebryo[2]
Platform(s)Windows, Mac OS X
ReleaseWindows
  • NA: October 25, 2005
  • PAL: November 4, 2005
Mac OS X
  • NA: June 26, 2006
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the "Culture ratings" of at least three different cities to "legendary" levels, or winning a "World Leader" popularity contest by the United Nations. If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players, the civilization with the highest total game score is declared winner. A large departure from earlier Civilization games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Design Limited (NDL).

The game has received critical acclaim and was hailed as an exemplary product of one of the leading video game producers in the turn-based strategy genre, and has been listed as one of the best video games of all time. Civilization IV sold over 3 million copies by 2008 and won multiple awards, including several Game of the Year awards. Its title song, "Baba Yetu", was the first piece of video game music to win a Grammy Award. Two major expansions were released, Civilization IV: Warlords and Civilization IV: Beyond the Sword, as well as the stand-alone expansion pack Civilization IV: Colonization, which were all combined in 2009 into one release edition titled Sid Meier's Civilization IV: The Complete Edition.

Gameplay

Civilization IV follows some of the 4X model of turn-based strategy games, a genre in which players control an empire and "explore, expand, exploit, and exterminate", by having the player attempt to lead a modest group of peoples from a base with initially scarce resources into a successful empire or civilization.[3][4] The condition for winning the game is accomplished through one of the five ways: militarily defeating all other civilizations in the game world, controlling over two-thirds of the game world's land and population, building the first spaceship in the Space Age and sending it to Alpha Centauri, having the most dominant Culture ratings over other civilizations, or becoming "World Leader" through the United Nations votes.[5] Additionally, there are multiple game scores for each civilization throughout the game based on the actions of each civilization and a number of different factors, allowing for a win condition based on the total of these points if the game timer runs out. The game can be played in multiple modes: as a single player facing against one or more computer-controlled opponents, in hot seat mode, or through online multiplayer games.[6]

As with other turn-based strategy video games, the player can customize the look and feel of their game world as well as the difficulty of any game AI players before the game starts. Each map space has a terrain type, such as plains, tundra, or desert, that affects the available resources players can extract from their environments and the movements of certain units through that terrain. The player is then given a total of 18 different civilizations to choose from, each with their own pros and cons, plus a leader avatar, an initial set of civilization technology, and any units unique to that civilization. When the game starts, however, it chooses random locations to place across a predefined square grid map. Like other strategy games, Civilization IV has a fog of war feature, in which unexplored territory remains darkened and territories without any units stationed on its designated square is shaded with darker colors.[7]

Units and combat

 
Example of some of the units and 3D graphics unique to Civilization IV

Most units that the player can generate and use are military units, with certain attributes such as combat strength and movement rate particular to each military type. Each unit can gain experience through combat, which later translates into promotions that the player can use to assign military units new bonuses.[5] Initially, most combat takes place on land, but further advancements in the game's technology tree can allow the player to build ships and planes with which to fight battles on sea and in the air. Any number of units can be stacked onto a single space and move as a group if so assigned, but the overall combat phase is resolved by one-on-one unit battles.

Combat is initiated when moving military units are moved onto the square occupied by an opposing force's military units and cities, and combat is then resolved with calculating statistics of each unit combined with some random chance. Defeated units are removed from the game (apart from workers and settlers, which are captured by the attacking force), and any attacking units that are able to defeat the last defending military unit on a space will move to occupy that space. If the space is occupied by a city the player may choose to occupy and capture the city as their own or raze it. Other than combat, military units can also be assigned to fortify a specific space, perform sentry duties, destroy enemy city improvements, or explore the game world.

Non-military units include settlers who are used to found cities, workers who are used to improve space and gather resources, spies who can perform counterintelligence and espionage, and religious missionaries who can be sent to convert different civilizations and cities. Also, with the Beyond the Sword expansion, new units are added such as executives, who can spread corporations to new cities. Throughout the game, players may also generate a special unit called a "Great Person". These are named after historical figures and can be used for one-time advantage boosts in various ways; examples include Great Engineers who increase overall production levels and Great Scientists who improve technology. Assigning inhabitants of cities to work as 'specialists' (scientists, engineers, artists, spies, merchants or priests), building certain wonders or discovering certain technologies can improve the rate at which Great People are generated. Great Generals are generated when a player's forces achieve a certain number of victories, and can be used either to give a small amount of extra experience to all units trained in a city, or a very high level of experience to one unit. However, like other units, Great People of all kinds can be attacked and killed before the players can use them.[6]

Resources and buildings

Once a city is founded, it will automatically begin extracting resources from surrounding spaces; the amount of spaces it can extract from is determined by the city's population size. The game automatically allocates the spaces a city uses and how its resources are maintained as the city grows, but the player is free to manage the city directly. This feature can be utilized to turn a part of the population into one of several specialized occupations; at the cost of having one less space from the city, these specialists increase gathering and production of the resources of their targeted specializations.

Each city can only produce one military unit or one building at a time; any additional units or buildings are placed into a queue. The rate of construction is determined by the amount of material collected from the surrounding spaces; players can also choose to speed production by sacrificing gold or population if they adopt the required governmental policy; called civics. The player can instead specialize the city towards gathering a particular resource instead of constructing additional units or buildings. Also, in order to produce some units or buildings, certain resources must be collected within the empire and connected to the empires trade network by roads or harbours (for example, horses are needed for mounted units, and iron for swords, while stone or marble increase production of certain Wonders.).

Buildings perform any number of different functions depending on building type; for example, early buildings such as granaries improve food storage to boost the city's growth and barracks produce better military units, while later buildings such as factories increase general production levels. There are also a number of unique buildings throughout the game. Most notable are World Wonders, which can be accessed through research nodes in the technology tree and construction through the worker unit. World Wonders provide advantages that are unique to each civilization, as they are limited to only one or two players.

Through buildings and specialists, each city also generates the "Culture" resource that contributes towards both the area upon which the city can influence for extracting resources and the overall civilization's cultural value. When two cities of different civilizations are adjacent to each other, the culture values of each city influences the space they can control; it is even possible that a city close to another civilization's city will join that civilization if their culture is strong enough. The high levels of culture gathering and attainment are also one of the default conditions that can be used to win the game.[5]

Technology, government and religion

 
A screenshot of Civics option menu in Civilization IV[1]

Once the first city has been founded, the player can select their first technology node from the game's technology tree to research, once the required number of research points have been accumulated, the technology is obtained. As with other types of technology trees, more advanced technology nodes require the research of other previous technology nodes. The player can also select a future technology and immediately place into the game queue any technology nodes between the current technology level and the specified technology node. Technology can also determine another win condition; several endgame technology nodes are required to develop a colony ship to reach Alpha Centauri.[5]

Within the technology tree are technology nodes relating to government civics and state religions, each with their own pros and cons. The player has the option of selecting which set of government civics or state religions that the player wants their civilization to follow, but not all civics and religions can be encompassed.

Once the player has formally met another civilization, they can perform diplomacy at any time. For example, if the two civilizations are on friendly terms, the player can ask to trade units and/or technology for gold and vice versa, or request opening of national borders in order to freely explore in the other civilization's territories. The player can also use the diplomacy menu to request help in a war against a third civilization, or formally declare war on any civilization in which they engage diplomacy.

Religion plays a much more important role in Civilization IV than in the previous installments of the franchise. Impacting many of the game's key mechanics like government civics and diplomatic relations, the game's new religious system, according to Firaxis Games producer Barry Caudill, was added to increase gameplay depth over the entire game.[8] The game features seven religions (Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism) that are founded by the first civilization to research a certain technology which varies per religion. Religions can then be spread actively through the production of missionary units or passively through means such as trade routes. Religions may be spread to domestic and foreign cities and there is no limit to the number of religions that can be present in any single city. The player may only choose one state religion at a time and all seven offer identical advantages (e.g. cities with the state religion receive bonuses in happiness, and potentially in production, science, gold and even military unit experience points).

Customization

Civilization IV is much more open to modification than its predecessors were. Game data and rules are stored in XML files, and a Software Development Kit was released in April 2006 to allow customization of game AI. The map editor supports Python.[6][9]

The World Builder allows a player to either design a map from scratch or edit a preloaded template map as a starting point for a new game. The player can modify the map by placing and modifying any number of rivers, landmasses, mountains, resources, units, and cities, as well as their attributes such as Culture generation. The World Builder for Civilization IV is in-game, in contrast to previous Civilization games where the Map Editor was an external application.[10]

More game attributes are stored in XML files, which can be edited with an external text editor or application. On September 20, 2005, Firaxis Games senior producer Barry Caudill stated that "[e]diting these files will allow players to tweak simple game rules and change or add content. For instance, they can add new unit or building types, change the cost of wonders, or add new civilizations. Players can also change the sounds played at certain times or edit the play list for your soundtrack."[10]

The Civilization IV software development kit was released on April 13, 2006, to coincide with the release of the v1.61 patch. The kit allows players to view, modify, or even completely re-write the game's DLL source code, enabling the modification of the game's AI and other integral parts of the game that were previously not accessible.[11]

Production

Production and development

The game engine for Civilization IV was built entirely from scratch,[12] with some help from NDL's Gamebryo engine.[2] This decision resulted in a full 3D immersion of the game, which was the first in the series,[13] and which allowed easier readability[5] and smoother, more in-depth zooming capabilities.[4] Some of the quotes relating to the technology tree and narration for the game were provided by Leonard Nimoy.[5][7] The soundtrack for the game features compositions of Medieval, Renaissance, and Baroque origin,[1] and design for the title music was influenced by The Lion King.[1][7] Composer Christopher Tin wrote the opening theme song "Baba Yetu" (Swahili "Our Father"), a rendition of the Lord's Prayer, which was performed by Stanford University's Talisman A Cappella. The song, when rereleased, became the first piece of video game music to be nominated for and to win a Grammy Award.[14]

Mods

Sid Meier's Civilization IV also released some bonus content, mainly to show modding capabilities:

  • Earth – This is the world map of the game, based on the Robinson projection of the Earth in order to optimize its size. 124x68 tiles large, it features just 9 ancient civilizations.[15] An 18 civilizations version of this mod was later released which won the first prize at a GameFlood modding contest.[16]
  • Earth Ice Age – This map is set in the world during the last ice age (20,000 years before present), with 11 randomly picked civilizations.[17]
  • Greek World – To reenact the classical Mediterranean, a special map was made, based on Hecataeus' map of the world as it was known by the Greeks. Extra detail was also borrowed from other ancient sources such as Homer, Ptolemy, and Herodotus.[18]
  • Rhye's and Fall of Civilization – This mod changes much of the core settings of the game as an attempt at maintaining a sense of historical realism into the game. In order to do this, it introduces other features such as plagues and congresses.[19]
  • Fall from Heaven - a total conversion mod that reimagines the game in a dark fantasy setting, built by Derek Paxton. Its sequel Fall from Heaven II became the most downloaded mod on CivFanatics.[20]

Civilization Anonymous

The game had a viral marketing campaign, revolving around a fictitious self-help organization known as Civilization Anonymous (shortened to CivAnon), the intention being to satirise how addictive the game was. With the slogan "No More Turns", the premise was the following: "Rumors have begun to circulate that the newest edition of the "One More Turn" franchise is on its way. STAY AWAY from this game at all costs. You will likely be powerless to its extreme addictive properties once exposed".[21] Various characters were created, and their scenarios were included in various trailers showing the "inside [of] a Civanon meeting for [Civilization] addicts,"[22] the first of which being played during E3 2005 once an hour at the 2K Games booth.[23] These "video testimonials of supposedly recovering Civilization addicts"[24] also featured cameos by Sid Meier. In addition to this, an "official" website was created by 2K Games with extra content. The Civilization Anonymous campaign was brought back for the following game Civilization V. Break described the campaign as "hilarious",[22] while Kotaku described it as a "great promotional campaign" that "comes across as terrifyingly realistic".[25] Destructoid shared this view, saying the support group campaign is "a clever marketing tool", but wishing it existed as "we all know there really are people who suffer from one-more-turn-itis".[26] VantureBeat said the campaign was "incredibly clever and funny", adding "what made it so powerful was not the near-flawless execution and fine detail; it was the fact that it could have been real". 'Ctrl-Alt-Play: Essays on Control in Video Gaming' noted the spoof highlighted the series' "hyper-addictive turn-based gameplay".[24] As part of the Civilization V version of the campaign, 2K Games asked Civilization addicts to submit stories via video in order to win $2,500 and a "framed, limited edition Civilization Anonymous poster signed by Firaxis Games".[26] The 2010 version was "updated for modern concerns, like the franchise's broader audience and iPhone editions of the game acting as a gateway drug."[27]

Release

Civilization IV was published for the Windows and Mac OS X platforms. Aspyr released the Mac OS X version on June 26, 2006,[28] and a Mac digital version was released January 2010 on gameagent.com.[29] Users who quickly purchased the game after initial release reported having problems playing the game on particular sets of video drivers, which were later resolved by a Firaxis patch, according to GameSpy.[9] By the end of March 2008, the game sold over three million units.[30] Firaxis Games has also published two expansion packs for Civilization IV, entitled Civilization IV: Warlords and Civilization IV: Beyond the Sword. A remake of the original 1994 Sid Meier's Colonization, rebuilt with Civilization IV's game engine and titled Civilization IV: Colonization, was released for Mac and PC as a standalone game and later bundled with the two expansions as Civilization IV: The Complete Edition.[31]

Reception

Sales

Civilization IV was a commercial success, and sold more than 1 million units by mid-March 2006. By that time, it had held a top-10 position on every weekly computer game sales chart released by The NPD Group since the game's launch.[32] NPD declared Civilization IV the 11th-best-selling computer game of 2005,[33] and it rose to ninth place on the firm's annual computer game sales chart for the following year.[34] It returned to NPD's year-end top 20 in 2008 with a 13th-place finish.[35] The game also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[36] indicating sales of at least 100,000 copies in the United Kingdom.[37] According to Take-Two Interactive, sales of Civilization IV surpassed 3 million units by March 2008.[38]

Critical reviews

Civilization IV received universal critical acclaim with an aggregate score of 94 on Metacritic[39] and an aggregate score of 93.36% on GameRankings. Critics such as GameSpot's Andrew Park praised not only the improvements in the turn-based strategy genre that carried over from other installments in the series, but also noted the game's more advanced 3D computer graphics, difficult AI opponents, and multiplayer feature.[7] The Times praised the improvements of the 3D engine used to generally build the game,[44] and GameGuru appreciated its ability to zoom onto individual squares.[4] IGN commented that the game AI was much more intelligent than it was in Civilization III,[5] which designer Soren Johnson stated was thanks to their "secret pre-beta group" testing the game before release.[1] Game Revolution remarked that "the multiplayer... actually works this time"[42] and GameSpot added that both "single-player and multiplayer options have been improved in Civ IV."[7]

Though it had received mostly positive feedback, video game critics pointed out functions in the game which could have been improved to enhance their enjoyment of the game. Steve Butts from IGN suggested that in-game announcements about enemy achievements should be displayed more prominently, and that the multiplayer feature could have included "an option to save my username and password."[5] Likewise, GameSpy's Dave Kosak pointed out other flaws of the multiplayer interface, stating that it "is a little rough in places. The built-in server browser, for instance, will keep jumping around the list as you try to find a game."[9] GameSpot also noted the lack of a "religion-based victory condition", which downplayed the influence that the revamped religion system was supposed to have on the game.[7]

In August 2016, Civilization IV placed 11th on Time's The 50 Best Video Games of All Time list.[45]

Awards

Civilization IV won multiple awards at various events and gaming websites.[46]

The editors of Computer Games Magazine named Civilization IV the best computer game of 2005, and presented it with their awards for "Best Strategy Game", "Best AI" and "Best Interface". They wrote, "It's a towering achievement, even for a series as revered as this one. Even for long-time fans of the series, playing Civilization IV is like discovering it for the very first time."[61] Civilization IV also won PC Gamer US's "Best Turn-Based Strategy Game 2005" award. The magazine's Dan Stapleton called it "a huge facelift to a winning formula." It was nominated as PC Gamer US's "Best Multiplayer Game 2005" and overall game of the year, but lost in these categories to Battlefield 2.[62]

References

Citations

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Sources

External links

  • (Macintosh version)
  • Sid Meier's Civilization IV at MobyGames
  • Civilization IV at Curlie

civilization, also, known, meier, turn, based, strategy, computer, game, fourth, installment, civilization, series, designed, soren, johnson, under, direction, meier, video, game, development, studio, firaxis, games, released, north, america, europe, australia. Civilization IV also known as Sid Meier s Civilization IV is a 4X turn based strategy computer game and the fourth installment of the Civilization series and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games It was released in North America Europe and Australia between October 25 and November 4 2005 and followed by Civilization V Civilization IVDeveloper s Firaxis GamesPublisher s 2K Win Aspyr Mac Director s Sid MeierProducer s Barry Caudill 1 Designer s Soren JohnsonProgrammer s Soren JohnsonArtist s Steve OgdenComposer s Jeffery L BriggsChristopher TinSeriesCivilizationEngineGamebryo 2 Platform s Windows Mac OS XReleaseWindowsNA October 25 2005PAL November 4 2005Mac OS XNA June 26 2006Genre s Turn based strategy 4XMode s Single player multiplayerCivilization IV uses the 4X empire building model for turn based strategy gameplay in which the player s main objective is to construct a civilization from limited initial resources Most standard full length games start the player with a settler unit and or a city unit in the year 4000 BC As with other games in the series there are by default five objectives the player can pursue in order to finish the game conquering all other civilizations controlling a supermajority of the game world s land and population building and sending the first sleeper ship to the Alpha Centauri star system increasing the Culture ratings of at least three different cities to legendary levels or winning a World Leader popularity contest by the United Nations If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players the civilization with the highest total game score is declared winner A large departure from earlier Civilization games is a new graphics engine created from scratch based on the Gamebryo engine by Numerical Design Limited NDL The game has received critical acclaim and was hailed as an exemplary product of one of the leading video game producers in the turn based strategy genre and has been listed as one of the best video games of all time Civilization IV sold over 3 million copies by 2008 and won multiple awards including several Game of the Year awards Its title song Baba Yetu was the first piece of video game music to win a Grammy Award Two major expansions were released Civilization IV Warlords and Civilization IV Beyond the Sword as well as the stand alone expansion pack Civilization IV Colonization which were all combined in 2009 into one release edition titled Sid Meier s Civilization IV The Complete Edition Contents 1 Gameplay 1 1 Units and combat 1 2 Resources and buildings 1 3 Technology government and religion 1 4 Customization 2 Production 2 1 Production and development 2 2 Mods 2 3 Civilization Anonymous 2 4 Release 3 Reception 3 1 Sales 3 2 Critical reviews 3 3 Awards 4 References 4 1 Citations 4 2 Sources 5 External linksGameplay EditCivilization IV follows some of the 4X model of turn based strategy games a genre in which players control an empire and explore expand exploit and exterminate by having the player attempt to lead a modest group of peoples from a base with initially scarce resources into a successful empire or civilization 3 4 The condition for winning the game is accomplished through one of the five ways militarily defeating all other civilizations in the game world controlling over two thirds of the game world s land and population building the first spaceship in the Space Age and sending it to Alpha Centauri having the most dominant Culture ratings over other civilizations or becoming World Leader through the United Nations votes 5 Additionally there are multiple game scores for each civilization throughout the game based on the actions of each civilization and a number of different factors allowing for a win condition based on the total of these points if the game timer runs out The game can be played in multiple modes as a single player facing against one or more computer controlled opponents in hot seat mode or through online multiplayer games 6 As with other turn based strategy video games the player can customize the look and feel of their game world as well as the difficulty of any game AI players before the game starts Each map space has a terrain type such as plains tundra or desert that affects the available resources players can extract from their environments and the movements of certain units through that terrain The player is then given a total of 18 different civilizations to choose from each with their own pros and cons plus a leader avatar an initial set of civilization technology and any units unique to that civilization When the game starts however it chooses random locations to place across a predefined square grid map Like other strategy games Civilization IV has a fog of war feature in which unexplored territory remains darkened and territories without any units stationed on its designated square is shaded with darker colors 7 Units and combat Edit Example of some of the units and 3D graphics unique to Civilization IV Most units that the player can generate and use are military units with certain attributes such as combat strength and movement rate particular to each military type Each unit can gain experience through combat which later translates into promotions that the player can use to assign military units new bonuses 5 Initially most combat takes place on land but further advancements in the game s technology tree can allow the player to build ships and planes with which to fight battles on sea and in the air Any number of units can be stacked onto a single space and move as a group if so assigned but the overall combat phase is resolved by one on one unit battles Combat is initiated when moving military units are moved onto the square occupied by an opposing force s military units and cities and combat is then resolved with calculating statistics of each unit combined with some random chance Defeated units are removed from the game apart from workers and settlers which are captured by the attacking force and any attacking units that are able to defeat the last defending military unit on a space will move to occupy that space If the space is occupied by a city the player may choose to occupy and capture the city as their own or raze it Other than combat military units can also be assigned to fortify a specific space perform sentry duties destroy enemy city improvements or explore the game world Non military units include settlers who are used to found cities workers who are used to improve space and gather resources spies who can perform counterintelligence and espionage and religious missionaries who can be sent to convert different civilizations and cities Also with the Beyond the Sword expansion new units are added such as executives who can spread corporations to new cities Throughout the game players may also generate a special unit called a Great Person These are named after historical figures and can be used for one time advantage boosts in various ways examples include Great Engineers who increase overall production levels and Great Scientists who improve technology Assigning inhabitants of cities to work as specialists scientists engineers artists spies merchants or priests building certain wonders or discovering certain technologies can improve the rate at which Great People are generated Great Generals are generated when a player s forces achieve a certain number of victories and can be used either to give a small amount of extra experience to all units trained in a city or a very high level of experience to one unit However like other units Great People of all kinds can be attacked and killed before the players can use them 6 Resources and buildings Edit Once a city is founded it will automatically begin extracting resources from surrounding spaces the amount of spaces it can extract from is determined by the city s population size The game automatically allocates the spaces a city uses and how its resources are maintained as the city grows but the player is free to manage the city directly This feature can be utilized to turn a part of the population into one of several specialized occupations at the cost of having one less space from the city these specialists increase gathering and production of the resources of their targeted specializations Each city can only produce one military unit or one building at a time any additional units or buildings are placed into a queue The rate of construction is determined by the amount of material collected from the surrounding spaces players can also choose to speed production by sacrificing gold or population if they adopt the required governmental policy called civics The player can instead specialize the city towards gathering a particular resource instead of constructing additional units or buildings Also in order to produce some units or buildings certain resources must be collected within the empire and connected to the empires trade network by roads or harbours for example horses are needed for mounted units and iron for swords while stone or marble increase production of certain Wonders Buildings perform any number of different functions depending on building type for example early buildings such as granaries improve food storage to boost the city s growth and barracks produce better military units while later buildings such as factories increase general production levels There are also a number of unique buildings throughout the game Most notable are World Wonders which can be accessed through research nodes in the technology tree and construction through the worker unit World Wonders provide advantages that are unique to each civilization as they are limited to only one or two players Through buildings and specialists each city also generates the Culture resource that contributes towards both the area upon which the city can influence for extracting resources and the overall civilization s cultural value When two cities of different civilizations are adjacent to each other the culture values of each city influences the space they can control it is even possible that a city close to another civilization s city will join that civilization if their culture is strong enough The high levels of culture gathering and attainment are also one of the default conditions that can be used to win the game 5 Technology government and religion Edit A screenshot of Civics option menu in Civilization IV 1 Once the first city has been founded the player can select their first technology node from the game s technology tree to research once the required number of research points have been accumulated the technology is obtained As with other types of technology trees more advanced technology nodes require the research of other previous technology nodes The player can also select a future technology and immediately place into the game queue any technology nodes between the current technology level and the specified technology node Technology can also determine another win condition several endgame technology nodes are required to develop a colony ship to reach Alpha Centauri 5 Within the technology tree are technology nodes relating to government civics and state religions each with their own pros and cons The player has the option of selecting which set of government civics or state religions that the player wants their civilization to follow but not all civics and religions can be encompassed Once the player has formally met another civilization they can perform diplomacy at any time For example if the two civilizations are on friendly terms the player can ask to trade units and or technology for gold and vice versa or request opening of national borders in order to freely explore in the other civilization s territories The player can also use the diplomacy menu to request help in a war against a third civilization or formally declare war on any civilization in which they engage diplomacy Religion plays a much more important role in Civilization IV than in the previous installments of the franchise Impacting many of the game s key mechanics like government civics and diplomatic relations the game s new religious system according to Firaxis Games producer Barry Caudill was added to increase gameplay depth over the entire game 8 The game features seven religions Buddhism Christianity Confucianism Hinduism Islam Judaism and Taoism that are founded by the first civilization to research a certain technology which varies per religion Religions can then be spread actively through the production of missionary units or passively through means such as trade routes Religions may be spread to domestic and foreign cities and there is no limit to the number of religions that can be present in any single city The player may only choose one state religion at a time and all seven offer identical advantages e g cities with the state religion receive bonuses in happiness and potentially in production science gold and even military unit experience points Customization Edit Civilization IV is much more open to modification than its predecessors were Game data and rules are stored in XML files and a Software Development Kit was released in April 2006 to allow customization of game AI The map editor supports Python 6 9 The World Builder allows a player to either design a map from scratch or edit a preloaded template map as a starting point for a new game The player can modify the map by placing and modifying any number of rivers landmasses mountains resources units and cities as well as their attributes such as Culture generation The World Builder for Civilization IV is in game in contrast to previous Civilization games where the Map Editor was an external application 10 More game attributes are stored in XML files which can be edited with an external text editor or application On September 20 2005 Firaxis Games senior producer Barry Caudill stated that e diting these files will allow players to tweak simple game rules and change or add content For instance they can add new unit or building types change the cost of wonders or add new civilizations Players can also change the sounds played at certain times or edit the play list for your soundtrack 10 The Civilization IV software development kit was released on April 13 2006 to coincide with the release of the v1 61 patch The kit allows players to view modify or even completely re write the game s DLL source code enabling the modification of the game s AI and other integral parts of the game that were previously not accessible 11 Production EditProduction and development Edit The game engine for Civilization IV was built entirely from scratch 12 with some help from NDL s Gamebryo engine 2 This decision resulted in a full 3D immersion of the game which was the first in the series 13 and which allowed easier readability 5 and smoother more in depth zooming capabilities 4 Some of the quotes relating to the technology tree and narration for the game were provided by Leonard Nimoy 5 7 The soundtrack for the game features compositions of Medieval Renaissance and Baroque origin 1 and design for the title music was influenced by The Lion King 1 7 Composer Christopher Tin wrote the opening theme song Baba Yetu Swahili Our Father a rendition of the Lord s Prayer which was performed by Stanford University s Talisman A Cappella The song when rereleased became the first piece of video game music to be nominated for and to win a Grammy Award 14 Mods Edit Sid Meier s Civilization IV also released some bonus content mainly to show modding capabilities Earth This is the world map of the game based on the Robinson projection of the Earth in order to optimize its size 124x68 tiles large it features just 9 ancient civilizations 15 An 18 civilizations version of this mod was later released which won the first prize at a GameFlood modding contest 16 Earth Ice Age This map is set in the world during the last ice age 20 000 years before present with 11 randomly picked civilizations 17 Greek World To reenact the classical Mediterranean a special map was made based on Hecataeus map of the world as it was known by the Greeks Extra detail was also borrowed from other ancient sources such as Homer Ptolemy and Herodotus 18 Rhye s and Fall of Civilization This mod changes much of the core settings of the game as an attempt at maintaining a sense of historical realism into the game In order to do this it introduces other features such as plagues and congresses 19 Fall from Heaven a total conversion mod that reimagines the game in a dark fantasy setting built by Derek Paxton Its sequel Fall from Heaven II became the most downloaded mod on CivFanatics 20 Civilization Anonymous Edit The game had a viral marketing campaign revolving around a fictitious self help organization known as Civilization Anonymous shortened to CivAnon the intention being to satirise how addictive the game was With the slogan No More Turns the premise was the following Rumors have begun to circulate that the newest edition of the One More Turn franchise is on its way STAY AWAY from this game at all costs You will likely be powerless to its extreme addictive properties once exposed 21 Various characters were created and their scenarios were included in various trailers showing the inside of a Civanon meeting for Civilization addicts 22 the first of which being played during E3 2005 once an hour at the 2K Games booth 23 These video testimonials of supposedly recovering Civilization addicts 24 also featured cameos by Sid Meier In addition to this an official website was created by 2K Games with extra content The Civilization Anonymous campaign was brought back for the following game Civilization V Break described the campaign as hilarious 22 while Kotaku described it as a great promotional campaign that comes across as terrifyingly realistic 25 Destructoid shared this view saying the support group campaign is a clever marketing tool but wishing it existed as we all know there really are people who suffer from one more turn itis 26 VantureBeat said the campaign was incredibly clever and funny adding what made it so powerful was not the near flawless execution and fine detail it was the fact that it could have been real Ctrl Alt Play Essays on Control in Video Gaming noted the spoof highlighted the series hyper addictive turn based gameplay 24 As part of the Civilization V version of the campaign 2K Games asked Civilization addicts to submit stories via video in order to win 2 500 and a framed limited edition Civilization Anonymous poster signed by Firaxis Games 26 The 2010 version was updated for modern concerns like the franchise s broader audience and iPhone editions of the game acting as a gateway drug 27 Release Edit Civilization IV was published for the Windows and Mac OS X platforms Aspyr released the Mac OS X version on June 26 2006 28 and a Mac digital version was released January 2010 on gameagent com 29 Users who quickly purchased the game after initial release reported having problems playing the game on particular sets of video drivers which were later resolved by a Firaxis patch according to GameSpy 9 By the end of March 2008 the game sold over three million units 30 Firaxis Games has also published two expansion packs for Civilization IV entitled Civilization IV Warlords and Civilization IV Beyond the Sword A remake of the original 1994 Sid Meier s Colonization rebuilt with Civilization IV s game engine and titled Civilization IV Colonization was released for Mac and PC as a standalone game and later bundled with the two expansions as Civilization IV The Complete Edition 31 Reception EditSales Edit Civilization IV was a commercial success and sold more than 1 million units by mid March 2006 By that time it had held a top 10 position on every weekly computer game sales chart released by The NPD Group since the game s launch 32 NPD declared Civilization IV the 11th best selling computer game of 2005 33 and it rose to ninth place on the firm s annual computer game sales chart for the following year 34 It returned to NPD s year end top 20 in 2008 with a 13th place finish 35 The game also received a Silver sales award from the Entertainment and Leisure Software Publishers Association ELSPA 36 indicating sales of at least 100 000 copies in the United Kingdom 37 According to Take Two Interactive sales of Civilization IV surpassed 3 million units by March 2008 38 Critical reviews Edit ReceptionAggregate scoresAggregatorScoreGameRankings93 13 Metacritic94 39 Review scoresPublicationScore1Up comA 40 Computer and Video Games9 2 43 Eurogamer9 10 41 GameRevolutionA 42 GameSpot9 4 10 7 GameSpy 9 IGN9 4 10 5 Civilization IV received universal critical acclaim with an aggregate score of 94 on Metacritic 39 and an aggregate score of 93 36 on GameRankings Critics such as GameSpot s Andrew Park praised not only the improvements in the turn based strategy genre that carried over from other installments in the series but also noted the game s more advanced 3D computer graphics difficult AI opponents and multiplayer feature 7 The Times praised the improvements of the 3D engine used to generally build the game 44 and GameGuru appreciated its ability to zoom onto individual squares 4 IGN commented that the game AI was much more intelligent than it was in Civilization III 5 which designer Soren Johnson stated was thanks to their secret pre beta group testing the game before release 1 Game Revolution remarked that the multiplayer actually works this time 42 and GameSpot added that both single player and multiplayer options have been improved in Civ IV 7 Though it had received mostly positive feedback video game critics pointed out functions in the game which could have been improved to enhance their enjoyment of the game Steve Butts from IGN suggested that in game announcements about enemy achievements should be displayed more prominently and that the multiplayer feature could have included an option to save my username and password 5 Likewise GameSpy s Dave Kosak pointed out other flaws of the multiplayer interface stating that it is a little rough in places The built in server browser for instance will keep jumping around the list as you try to find a game 9 GameSpot also noted the lack of a religion based victory condition which downplayed the influence that the revamped religion system was supposed to have on the game 7 In August 2016 Civilization IV placed 11th on Time s The 50 Best Video Games of All Time list 45 Awards Edit Civilization IV won multiple awards at various events and gaming websites 46 IGN chose it as the PC Game of the Year of 2005 over competing titles such as F E A R and Guild Wars 47 as the Best Strategy Game both for PC 48 and overall 49 and as the Best Online Game of 2005 for PC 50 In 2006 IGN ranked it first place on The Editor s Top 10 list 51 and second place on the Top 25 PC Games of All Time list 52 GameSpot awarded the game Best Strategy Game 53 and Best PC Game 54 and it was nominated as an entry for Game of the Year 55 GameSpy named the game Game of the Year 56 PC Game of the Year 57 and Best PC Turn Based Strategy Game of the Year 58 At the ninth annual Interactive Achievement Awards Civilization IV won Strategy Game of the Year and was nominated as an entry for Overall Game of the Year and Computer Game of the Year 59 At the 53rd Annual Grammy Awards of 2010 the song Baba Yetu which was written to be the title theme for Civilization IV won in the Best Instrumental Arrangement Accompanying Vocalist category because it had been allowed eligibility in the competition through Christopher Tin s inclusion of the song in his subsequent release of his 2009 album Calling All Dawns 60 This decision made Baba Yetu a landmark in video game history as the first Grammy Award nomination and win for any video game theme The editors of Computer Games Magazine named Civilization IV the best computer game of 2005 and presented it with their awards for Best Strategy Game Best AI and Best Interface They wrote It s a towering achievement even for a series as revered as this one Even for long time fans of the series playing Civilization IV is like discovering it for the very first time 61 Civilization IV also won PC Gamer US s Best Turn Based Strategy Game 2005 award The magazine s Dan Stapleton called it a huge facelift to a winning formula It was nominated as PC Gamer US s Best Multiplayer Game 2005 and overall game of the year but lost in these categories to Battlefield 2 62 References EditCitations Edit a b c d e PC Zone staff 6 July 2006 Interview Looking Back Civilization IV Interviews PC Computer and Video Games U S pp 1 3 142558 Archived from the original PHP on 26 July 2010 Retrieved 28 February 2007 We pull up a pew with developer Firaxis and talk deep dark diplomacy a b Coleman Stephen 14 March 2005 Sid Meier s Civilization IV Powered By Gamebryo IGN Archived from the original on 11 February 2007 For sources that go into detail about each of the four Xs see J PyroFalkon Habib 17 August 2006 Civilization IV Warlords Guide IGN Archived from the original on March 12 2012 Retrieved 26 July 2008 Sins of a Solar Empire Gameplay ASPX Ironclad Games Archived from the original on 2 October 2011 Retrieved 23 June 2008 4X Games Group Description MobyGames Archived from the original on 18 June 2008 Retrieved 23 June 2008 a b c Mehta Prakash 12 December 2013 5 Best Civilization Games GameGuru Retrieved 23 December 2013 a b c d e f g h i Butts Steve 21 October 2005 Civilization IV Review IGN p 4 Archived from the original on 8 January 2014 Retrieved 23 December 2013 a b c Civilization IV Official Press Sheet IGN 31 May 2005 620531p1 Archived from the original on 3 March 2009 a b c d e f g Park Andrew 26 October 2005 Sid Meier s Civilization IV Review for PC GameSpot Archived from the original on 28 October 2011 Retrieved 24 October 2009 If you have even a passing interest in strategy games world history or getting less sleep at night you owe it to yourself to give Civilization IV a try Park Andrew 22 July 2005 Religion demystified in Civilization IV gamespot com Archived from the original on 27 July 2016 Retrieved 9 May 2018 a b c d Kosak Dave Fargo 27 October 2005 GameSpy Civilization IV GameSpy pp 1 3 662218 Archived from the original on 6 December 2013 Retrieved 24 October 2009 a b Caudill Barry 20 September 2005 Modding Sid Meier s Civilization IV 2K Games Take Two Interactive Archived from the original on 2 December 2010 Retrieved 24 October 2009 Civilization IV Downloads 2K Games Take Two Interactive Archived from the original on 13 May 2008 Retrieved 27 October 2008 Thorsen Tor 1 December 2006 Q amp A Sid Meier chronicles Civilization GameSpot 6162633 Archived from the original on 20 January 2012 Retrieved 28 February 2007 Firaxis cofounder and legendary game designer reminisces about the evolution of the storied PC series and whether it will come to portables and next gen consoles a b Sid Meier s Civilization IV GameRankings 25 October 2005 919352 Archived from the original on 26 December 2013 Retrieved 23 December 2013 Brownlee John 14 February 2011 Civilization IV theme song wins a Grammy Geek com 1313873 Archived from the original on 6 December 2013 Rhye Sid Meier s Civilization Mods by Rhye Civilization IV official Earth map based on Robinson projection PHP Rhye s Mods for Civilization Archived from the original on 26 November 2009 Retrieved 24 October 2009 25 000 Mod amp Map Contest GameFlood Archived from the original CFM on 22 April 2007 No question this is the clear 1 Details are flawless Graeme Bayless of Kush Games Rhye Sid Meier s Civilization Mods by Rhye Civilization IV official Ice Age Earth map PHP Rhye s Mods for Civilization Archived from the original on 29 November 2009 Retrieved 24 October 2009 Rhye Sid Meier s Civilization Mods by Rhye Civilization IV official Greek World scenario PHP Rhye s Mods for Civilization Archived from the original on 26 November 2009 Retrieved 24 October 2009 Rhye Sid Meier s Civilization Mods by Rhye Rhye s and Fall of Civilization PHP Rhye s Mods for Civilization Archived from the original on 1 December 2013 Retrieved 23 December 2013 The story of Fall From Heaven the greatest Civilization mod ever PCGamesN Retrieved 2022 01 22 Civilization Anonymous Archived from the original on 2014 06 29 a b Civilization 5 Civanon Trailer Break Archived from the original on 2014 04 21 Civilization Anonymous YouTube Archived from the original on 2014 07 10 a b Wysocki Matthew February 2013 Ctrl Alt Play ISBN 9780786470136 Luke Plunkett 22 June 2010 Civilization Addiction Is As Real As This Trailer Suggests Kotaku Gawker Media Archived from the original on 2014 04 21 a b Join CivAnon potentially win big money big prizes 26 August 2010 Archived from the original on 2015 01 02 GameSetWatch Relapse Civilization Anonymous Returns Archived from the original on 2014 04 21 Editors Business 2006 06 26 BW Aspyr Media Inc Ships Sid Meier s Civilization R IV for Intel and PowerPC Macintosh Chron Retrieved 2023 04 04 a href Template Cite web html title Template Cite web cite web a last has generic name help Digital River Inc Product Information Sid Meier s Civilization IV Mac Download Aspyr Media Inc Aspyr s GameAgent Archived from the original on 25 December 2010 Retrieved 18 June 2012 Take Two Interactive Software Inc Recommendation of the Board of Directors to Reject Electronic Arts Inc s Tender Offer March 2008 PDF Take Two Interactive 26 March 2008 p 16 Archived from the original PDF on 10 September 2008 Pandey Rohan 14 May 2009 Sid Meier s Civilization IV The Complete Edition available across North America Strategy GameGuru Retrieved 24 December 2010 Thorsen Tor March 16 2006 Warlords overrun Civilization IV GameSpot Archived from the original on December 25 2006 Retrieved July 4 2019 Essential Facts about the Computer and Video Game Industry 2006 Sales Demographic and Usage Data PDF Report Entertainment Software Association May 10 2006 p 5 Archived from the original PDF on August 21 2006 Essential Facts about the Computer and Video Game Industry 2007 Sales Demographic and Usage Data PDF Report Entertainment Software Association June 2007 p 6 Archived from the original PDF on March 26 2008 Essential Facts about the Computer and Video Game Industry 2009 Sales Demographic and Usage Data PDF Report Entertainment Software Association 2009 p 8 Archived from the original PDF on June 11 2009 Retrieved July 4 2019 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on February 21 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Recommendation of the Board of Directors to Reject Electronic Arts Inc s Tender Offer PDF Report Take Two Interactive March 25 2008 p 16 Archived from the original PDF on April 8 2008 a b Sid Meier s Civilization IV for PC Reviews Metacritic Archived from the original on 13 January 2011 Retrieved 23 July 2010 Lee Garnett 26 October 2005 Bhatt Shivam ed Civilization IV Review for PC from 1UP com 1UP Archived from the original on 24 December 2013 Retrieved 24 December 2013 Not even Alexander had it this great Gillen Kieron 26 October 2005 Civilization 4 Review PHP Eurogamer Archived from the original on 18 December 2008 Retrieved 24 October 2009 a b Ferris Duke 23 December 2005 Civilization IV Review Game Revolution Archived from the original on 24 December 2013 Retrieved 24 October 2009 PC Zone staff 24 November 2005 Review Civilization IV PHP Computer and Video Games U S pp 1 2 129756 Archived from the original on 27 December 2013 Retrieved 27 December 2013 Wapshott Tim 29 October 2005 Sid Meier s Civilization IV Times Online The Times 583471 Archived from the original ECE on February 25 2007 The 50 Best Video Games of All Time Time Time Inc August 23 2016 Archived from the original on August 26 2016 Retrieved September 19 2016 Civilization IV Awards 2K Games Archived from the original on 5 September 2008 Retrieved 23 July 2010 IGN com presents The Best of 2005 PC Game of the Year IGN Archived from the original on 9 July 2012 Retrieved 23 July 2010 IGN com presents The Best of 2005 PC Best Strategy Game IGN Archived from the original on 3 December 2013 Retrieved 23 July 2010 IGN com presents The Best of 2005 Overall Best Strategy Game IGN Archived from the original on 3 December 2013 Retrieved 23 July 2010 IGN com presents The Best of 2005 PC Best Online Game IGN Archived from the original on 3 December 2013 Retrieved 23 July 2010 IGN staff 4 January 2006 The Editors Top 10 for 2005 IGN Archived from the original on 22 February 2014 Retrieved 24 December 2013 Adams Dan Butts 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on 30 August 2010 Retrieved 23 July 2010 Brownlee John Civilization IV theme song wins a Grammy Geek com Archived from the original on 2011 02 17 Staff March 2006 The Best and Worst of 2005 The 15th Annual Computer Games Awards Computer Games Magazine 184 42 47 Stapleton Dan March 2006 The Twelfth Annual PC Gamer Awards PC Gamer US 13 3 33 36 38 40 42 44 Sources Edit Civilization IV Official Strategy Guide BradyGames 25 October 2005 ISBN 0 7440 0580 9 Sid Meier s Civilization IV manual in German 2K Games Firaxis Games 2005 p 69 External links EditOfficial website Official website Macintosh version Sid Meier s Civilization IV at MobyGames Civilization IV at Curlie Portals History United States Video games Retrieved from https en wikipedia org w index php title Civilization IV amp oldid 1154029275, wikipedia, wiki, book, books, library,

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