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Frame rate

Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number.[1]

Human vision

The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion.[2] Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known as the flicker fusion threshold. However, when the modulated light is non-uniform and contains an image, the flicker fusion threshold can be much higher, in the hundreds of hertz.[3] With regard to image recognition, people have been found to recognize a specific image in an unbroken series of different images, each of which lasts as little as 13 milliseconds.[4] Persistence of vision sometimes accounts for very short single-millisecond visual stimulus having a perceived duration of between 100 ms and 400 ms. Multiple stimuli that are very short are sometimes perceived as a single stimulus, such as a 10 ms green flash of light immediately followed by a 10 ms red flash of light perceived as a single yellow flash of light.[5]

Film and video

Silent films

Early silent films had stated frame rates anywhere from 16 to 24 frames per second (fps),[6] but since the cameras were hand-cranked, the rate often changed during the scene to fit the mood. Projectionists could also change the frame rate in the theater by adjusting a rheostat controlling the voltage powering the film-carrying mechanism in the projector.[7] Film companies often intended that theaters show their silent films at higher frame rates than they were filmed at.[8] These frame rates were enough for the sense of motion, but it was perceived as jerky motion. To minimize the perceived flicker, projectors employed dual- and triple-blade shutters, so each frame was displayed two or three times, increasing the flicker rate to 48 or 72 hertz and reducing eye strain. Thomas Edison said that 46 frames per second was the minimum needed for the eye to perceive motion: "Anything less will strain the eye."[9][10] In the mid to late 1920s, the frame rate for silent films increased to between 20 and 26 FPS.[9]

Sound films

When sound film was introduced in 1926, variations in film speed were no longer tolerated, as the human ear is more sensitive than the eye to changes in frequency. Many theaters had shown silent films at 22 to 26 FPS, which is why the industry chose 24 FPS for sound films as a compromise.[11] From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film.[2] At 24 FPS, the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times.[9]

Animation

 
This animated cartoon of a galloping horse is displayed at 12 drawings per second, and the fast motion is on the edge of being objectionably jerky.

In drawn animation, moving characters are often shot "on twos", that is to say, one drawing is shown for every two frames of film (which usually runs at 24 frame per second), meaning there are only 12 drawings per second.[12] Even though the image update rate is low, the fluidity is satisfactory for most subjects. However, when a character is required to perform a quick movement, it is usually necessary to revert to animating "on ones", as "twos" are too slow to convey the motion adequately. A blend of the two techniques keeps the eye fooled without unnecessary production cost.[13]

Animation for most "Saturday morning cartoons" was produced as cheaply as possible and was most often shot on "threes" or even "fours", i.e. three or four frames per drawing. This translates to only 8 or 6 drawings per second respectively. Anime is also usually drawn on threes or twos.[14][15]

Modern video standards

Due to the mains frequency of electric grids, analog television broadcast was developed with frame rates of 50 Hz (most of the world) or 60 Hz (Canada, US, Japan, South Korea). The frequency of the electricity grid was extremely stable and therefore it was logical to use for synchronization.

The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.

As of 2021, video transmission standards in North America, Japan, and South Korea are still based on 60  / 1.001 ≈ 59.94 images per second. Two sizes of images are typically used: 1920×1080 ("1080i/p") and 1280×720 ("720p"). Confusingly, interlaced formats are customarily stated at 1/2 their image rate, 29.97/25 FPS, and double their image height, but these statements are purely custom; in each format, 60 images per second are produced. A resolution of 1080i produces 59.94 or 50 1920×540 images, each squashed to half-height in the photographic process and stretched back to fill the screen on playback in a television set. The 720p format produces 59.94/50 or 29.97/25 1280×720p images, not squeezed, so that no expansion or squeezing of the image is necessary. This confusion was industry-wide in the early days of digital video software, with much software being written incorrectly, the developers believing that only 29.97 images were expected each second, which was incorrect. While it was true that each picture element was polled and sent only 29.97 times per second, the pixel location immediately below that one was polled 1/60 of a second later, part of a completely separate image for the next 1/60-second frame.

Film, at its native 24 FPS rate could not be displayed without the necessary pulldown process, often leading to "judder": To convert 24 frames per second into 60 frames per second, every odd frame is repeated, playing twice, while every even frame is tripled. This creates uneven motion, appearing stroboscopic. Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video. Of course these higher frame rates may also be displayed at their native rates.[16][17]

Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number.

Frame rate up-conversion

Frame rate up-conversion is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor affecting video quality. Algorithms for FRC are widely used in applications, including visual quality enhancement, video compression and slow-motion video generation.

 
Low frame rate video
 
Video with 4 times increased frame rate

Methods

Most FRC methods can be categorized into optical flow or kernel-based[18][19] and pixel hallucination-based methods.[20][21]

Flow-based FRC

Flow-based methods linearly combines predicted optical flows between two input frames to approximate flows from the target intermediate frame to the input frames. They also propose flow reversal (projection) for more accurate image warping. Moreover, there are algorithms that gives different weights of overlapped flow vectors depending on the object depth of the scene via a flow projection layer.

Pixel Hallucination-based FRC

Pixel Hallucination-based methods use deformable convolution to the center frame generator by replacing optical flows with offset vectors. There are algorithms that also interpolates middle frames with the help of deformable convolution in the feature domain. However, since these methods directly hallucinate pixels unlike the flow-based FRC methods, the predicted frames tend to be blurry when fast-moving objects are present.

Instruments

Tool / Program Availability max. frame increase multiplier
AviSynth MSU Frame Rate Conversion Filter commercial any positive integer number
Adobe Premiere Pro commercial 100
Vegas Pro commercial 100
Topaz Video Enhance AI commercial 100
Advanced Frame Rate Converter (AFRC) free any positive integer number
FlowFrames Video AI Interpolation Free Up to 8x
AviSynth MSU Frame Rate Conversion Filter
The AviSynth MSU Frame Rate Conversion Filter is an open-source tool intended for video frame rate up-conversion. It increases the frame rate by an integer factor. It allows, for example, to convert a video with 15 fps into a video with 30 fps.
Adobe Premiere Pro
Adobe Premiere Pro is a commercial video editing software program that allows you to slow down your video using optical flow and time remapping effects to conventionally shot footage to create better looking and smoother slow motion.
Vegas Pro
Vegas Pro also is a commercial video editing software program. There is a method to make slow motion video too. To perform it you need to choose the motion magnitude in your video and percentages of playback speed.
Topaz Video Enhance AI
Topaz Video Enhance AI has the Chronos AI model which uses deep learning to increase video frame rate without artifacts. This algorithm generates new frames that are often indistinguishable from frames captured in-camera.
Advanced Frame Rate Converter (AFRC)
Main advantage of AFRC algorithm is using of several quality enhancement techniques such as adaptive artifact masking, black stripe processing and occlusion tracking:
  • adaptive artifact masking technique allows to make artifacts less noticeable for eyes thus increasing the integral quality of processed video;
  • black stripe processing allows to avoid artifacts which are commonly appeared in interpolated frames in case of black stripe presented near frame edges;
  • occlusion tracking performs high quality restoration of interpolated frames near edges in case of presence of motion with direction to/from the frame edge.

See also

References

  1. ^ Whaley, Sean (21 November 2018). "What is Frame Rate and Why is it Important to PC Gaming?". Retrieved 5 August 2021.
  2. ^ a b Read, Paul; Meyer, Mark-Paul; Gamma Group (2000). Restoration of motion picture film. Conservation and Museology. Butterworth-Heinemann. pp. 24–26. ISBN 978-0-7506-2793-1.
  3. ^ James Davis (1986), "Humans perceive flicker artefacts at 500 Hz", Sci. Rep., 5: 7861, doi:10.1038/srep07861, PMC 4314649, PMID 25644611
  4. ^ Potter, Mary C. (December 28, 2013). "Detecting meaning in RSVP at 13 ms per picture" (PDF). Attention, Perception, & Psychophysics. 76 (2): 270–279. doi:10.3758/s13414-013-0605-z. hdl:1721.1/107157. PMID 24374558. S2CID 180862. Archived (PDF) from the original on 2022-10-09.
  5. ^ Robert Efron (1973). "Conservation of temporal information by perceptual systems". Perception & Psychophysics. 14 (3): 518–530. doi:10.3758/bf03211193.
  6. ^ Brown, Julie (2014). "Audio-visual Palimpsests: Resynchronizing Silent Films with 'Special' Music". In David Neumeyer (ed.). The Oxford Handbook of Film Music Studies. Oxford University Press. p. 588. ISBN 978-0195328493.
  7. ^ Kerr, Walter (1975). Silent Clowns. Knopf. p. 36. ISBN 978-0394469072.
  8. ^ Card, James (1994). Seductive cinema: the art of silent film. Knopf. p. 53. ISBN 978-0394572185.
  9. ^ a b c Brownlow, Kevin (Summer 1980). . Sight & Sound. 49 (3): 164–167. Archived from the original on 8 July 2011. Retrieved 2 May 2012.
  10. ^ Elsaesser, Thomas; Barker, Adam (1990). Early cinema: space, frame, narrative. BFI Publishing. p. 284. ISBN 978-0-85170-244-5.
  11. ^ TWiT Netcast Network (2017-03-30), How 24 FPS Became Standard, archived from the original on 2021-11-04, retrieved 2017-03-31
  12. ^ Chew, Johnny. "What Are Ones, Twos, and Threes in Animation?". Lifewire. Retrieved August 8, 2018.
  13. ^ Whitaker, Harold; Sito, John Halas; updated by Tim (2009). Timing for animation (2nd ed.). Amsterdam: Elsevier/Focal Press. p. 52. ISBN 978-0240521602. Retrieved August 8, 2018.
  14. ^ "Shot on threes (ones, twos, etc.)". Anime News Network.
  15. ^ CLIP STUDIO (12 February 2016). "CLIP STUDIO PAINT アニメーション機能の使い方". Archived from the original on 2021-11-04 – via YouTube.
  16. ^ High Frame-Rate Television, BBC White Paper WHP 169, September 2008, M. Armstrong, D. Flynn, M. Hammond, PAWAN Jahajpuria S. Jolly, R. Salmon.
  17. ^ Jon Fingas (November 27, 2014), "James Cameron's 'Avatar' sequels will stick to 48 frames per second", Engadget, retrieved April 15, 2017
  18. ^ Simon, Niklaus; Long, Mai; Feng, Liu (2017). Video frame interpolation via adaptive separable convolution. ICCV. arXiv:1708.01692.
  19. ^ Huaizu, Jiang; Deqing, Sun; Varun, Jampani; Ming-Hsuan, Yang; Erik, Learned-Miller; Jan, Kautz (2018). Super slomo: High quality estimation of multiple intermediate frames for video interpolation. ICCV. arXiv:1712.00080.
  20. ^ Shurui, Gui; Chaoyue, Wang; Qihua, Chen; Dacheng, Tao (2020). "Featureflow: Robust video interpolation via structure-to-texture generation". 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE. pp. 14001–14010. doi:10.1109/CVPR42600.2020.01402. ISBN 978-1-7281-7169-2.
  21. ^ Myungsub, Choi; Heewon, Kim; Bohyung, Han; Ning, Xu; Kyoung, Mu Lee (2020). "Channel attention is all you need for video frame interpolation". Proceedings of the AAAI Conference on Artificial Intelligence. AAAI. 34 (7): 10663–10671. doi:10.1609/aaai.v34i07.6693.

External links

  • —a very detailed guide about the visual interference of TV, video & PC

(Wayback Machine copy)

  • Compare frames per second: which looks better?—a web tool to visually compare differences in frame rate and motion blur.

frame, rate, update, rate, burst, rate, redirect, here, measurement, computer, performance, giga, updates, second, method, measuring, bandwidth, based, peak, burstable, billing, audio, sample, rate, sampling, rate, expressed, frames, second, frequency, rate, w. Update rate and Burst rate redirect here For the measurement of computer performance see Giga updates per second For the method of measuring bandwidth based on peak use see Burstable billing For the audio sample rate see Sampling rate Frame rate expressed in frames per second or FPS is the frequency rate at which consecutive images frames are captured or displayed The term applies equally to film and video cameras computer graphics and motion capture systems Frame rate may also be called the frame frequency and be expressed in hertz Frame rate in electronic camera specifications may refer to the maximal possible rate where in practice other settings such as exposure time may reduce the frequency to a lower number 1 Contents 1 Human vision 2 Film and video 2 1 Silent films 2 2 Sound films 2 3 Animation 2 4 Modern video standards 3 Frame rate up conversion 3 1 Methods 3 1 1 Flow based FRC 3 1 2 Pixel Hallucination based FRC 3 2 Instruments 4 See also 5 References 6 External linksHuman vision EditFurther information Motion perception The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus and it differs between individuals The human visual system can process 10 to 12 images per second and perceive them individually while higher rates are perceived as motion 2 Modulated light such as a computer display is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz This perception of modulated light as steady is known as the flicker fusion threshold However when the modulated light is non uniform and contains an image the flicker fusion threshold can be much higher in the hundreds of hertz 3 With regard to image recognition people have been found to recognize a specific image in an unbroken series of different images each of which lasts as little as 13 milliseconds 4 Persistence of vision sometimes accounts for very short single millisecond visual stimulus having a perceived duration of between 100 ms and 400 ms Multiple stimuli that are very short are sometimes perceived as a single stimulus such as a 10 ms green flash of light immediately followed by a 10 ms red flash of light perceived as a single yellow flash of light 5 Film and video EditSilent films Edit Early silent films had stated frame rates anywhere from 16 to 24 frames per second fps 6 but since the cameras were hand cranked the rate often changed during the scene to fit the mood Projectionists could also change the frame rate in the theater by adjusting a rheostat controlling the voltage powering the film carrying mechanism in the projector 7 Film companies often intended that theaters show their silent films at higher frame rates than they were filmed at 8 These frame rates were enough for the sense of motion but it was perceived as jerky motion To minimize the perceived flicker projectors employed dual and triple blade shutters so each frame was displayed two or three times increasing the flicker rate to 48 or 72 hertz and reducing eye strain Thomas Edison said that 46 frames per second was the minimum needed for the eye to perceive motion Anything less will strain the eye 9 10 In the mid to late 1920s the frame rate for silent films increased to between 20 and 26 FPS 9 Sound films Edit When sound film was introduced in 1926 variations in film speed were no longer tolerated as the human ear is more sensitive than the eye to changes in frequency Many theaters had shown silent films at 22 to 26 FPS which is why the industry chose 24 FPS for sound films as a compromise 11 From 1927 to 1930 as various studios updated equipment the rate of 24 FPS became standard for 35 mm sound film 2 At 24 FPS the film travels through the projector at a rate of 456 millimetres 18 0 in per second This allowed simple two blade shutters to give a projected series of images at 48 per second satisfying Edison s recommendation Many modern 35 mm film projectors use three blade shutters to give 72 images per second each frame is flashed on screen three times 9 Animation Edit This animated cartoon of a galloping horse is displayed at 12 drawings per second and the fast motion is on the edge of being objectionably jerky In drawn animation moving characters are often shot on twos that is to say one drawing is shown for every two frames of film which usually runs at 24 frame per second meaning there are only 12 drawings per second 12 Even though the image update rate is low the fluidity is satisfactory for most subjects However when a character is required to perform a quick movement it is usually necessary to revert to animating on ones as twos are too slow to convey the motion adequately A blend of the two techniques keeps the eye fooled without unnecessary production cost 13 Animation for most Saturday morning cartoons was produced as cheaply as possible and was most often shot on threes or even fours i e three or four frames per drawing This translates to only 8 or 6 drawings per second respectively Anime is also usually drawn on threes or twos 14 15 Modern video standards Edit See also List of broadcast video formats Due to the mains frequency of electric grids analog television broadcast was developed with frame rates of 50 Hz most of the world or 60 Hz Canada US Japan South Korea The frequency of the electricity grid was extremely stable and therefore it was logical to use for synchronization The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0 1 to avoid dot crawl a display artifact appearing on legacy black and white displays showing up on highly color saturated surfaces It was found that by lowering the frame rate by 0 1 the undesirable effect was minimized As of 2021 update video transmission standards in North America Japan and South Korea are still based on 60 1 001 59 94 images per second Two sizes of images are typically used 1920 1080 1080i p and 1280 720 720p Confusingly interlaced formats are customarily stated at 1 2 their image rate 29 97 25 FPS and double their image height but these statements are purely custom in each format 60 images per second are produced A resolution of 1080i produces 59 94 or 50 1920 540 images each squashed to half height in the photographic process and stretched back to fill the screen on playback in a television set The 720p format produces 59 94 50 or 29 97 25 1280 720p images not squeezed so that no expansion or squeezing of the image is necessary This confusion was industry wide in the early days of digital video software with much software being written incorrectly the developers believing that only 29 97 images were expected each second which was incorrect While it was true that each picture element was polled and sent only 29 97 times per second the pixel location immediately below that one was polled 1 60 of a second later part of a completely separate image for the next 1 60 second frame Film at its native 24 FPS rate could not be displayed without the necessary pulldown process often leading to judder To convert 24 frames per second into 60 frames per second every odd frame is repeated playing twice while every even frame is tripled This creates uneven motion appearing stroboscopic Other conversions have similar uneven frame doubling Newer video standards support 120 240 or 300 frames per second so frames can be evenly sampled for standard frame rates such as 24 48 and 60 FPS film or 25 30 50 or 60 FPS video Of course these higher frame rates may also be displayed at their native rates 16 17 Frame rate in electronic camera specifications may refer to the maximal possible rate where in practice other settings such as exposure time may reduce the frequency to a lower number Frame rate up conversion EditFrame rate up conversion is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames A low frame rate causes aliasing yields abrupt motion artifacts and degrades the video quality Consequently the temporal resolution is an important factor affecting video quality Algorithms for FRC are widely used in applications including visual quality enhancement video compression and slow motion video generation Low frame rate video Video with 4 times increased frame rate Methods Edit Most FRC methods can be categorized into optical flow or kernel based 18 19 and pixel hallucination based methods 20 21 Flow based FRC Edit Flow based methods linearly combines predicted optical flows between two input frames to approximate flows from the target intermediate frame to the input frames They also propose flow reversal projection for more accurate image warping Moreover there are algorithms that gives different weights of overlapped flow vectors depending on the object depth of the scene via a flow projection layer Pixel Hallucination based FRC Edit Pixel Hallucination based methods use deformable convolution to the center frame generator by replacing optical flows with offset vectors There are algorithms that also interpolates middle frames with the help of deformable convolution in the feature domain However since these methods directly hallucinate pixels unlike the flow based FRC methods the predicted frames tend to be blurry when fast moving objects are present Instruments Edit Tool Program Availability max frame increase multiplierAviSynth MSU Frame Rate Conversion Filter commercial any positive integer numberAdobe Premiere Pro commercial 100Vegas Pro commercial 100Topaz Video Enhance AI commercial 100Advanced Frame Rate Converter AFRC free any positive integer numberFlowFrames Video AI Interpolation Free Up to 8xAviSynth MSU Frame Rate Conversion Filter The AviSynth MSU Frame Rate Conversion Filter is an open source tool intended for video frame rate up conversion It increases the frame rate by an integer factor It allows for example to convert a video with 15 fps into a video with 30 fps Adobe Premiere Pro Adobe Premiere Pro is a commercial video editing software program that allows you to slow down your video using optical flow and time remapping effects to conventionally shot footage to create better looking and smoother slow motion Vegas Pro Vegas Pro also is a commercial video editing software program There is a method to make slow motion video too To perform it you need to choose the motion magnitude in your video and percentages of playback speed Topaz Video Enhance AI Topaz Video Enhance AI has the Chronos AI model which uses deep learning to increase video frame rate without artifacts This algorithm generates new frames that are often indistinguishable from frames captured in camera Advanced Frame Rate Converter AFRC Main advantage of AFRC algorithm is using of several quality enhancement techniques such as adaptive artifact masking black stripe processing and occlusion tracking adaptive artifact masking technique allows to make artifacts less noticeable for eyes thus increasing the integral quality of processed video black stripe processing allows to avoid artifacts which are commonly appeared in interpolated frames in case of black stripe presented near frame edges occlusion tracking performs high quality restoration of interpolated frames near edges in case of presence of motion with direction to from the frame edge See also EditDelta timing Federal Standard 1037C Film out Flicker fusion threshold Glossary of video terms High frame rate List of motion picture film formats Micro stuttering MIL STD 188 Movie projector Moving image formats Time lapse photography Video compressionReferences Edit Whaley Sean 21 November 2018 What is Frame Rate and Why is it Important to PC Gaming Retrieved 5 August 2021 a b Read Paul Meyer Mark Paul Gamma Group 2000 Restoration of motion picture film Conservation and Museology Butterworth Heinemann pp 24 26 ISBN 978 0 7506 2793 1 James Davis 1986 Humans perceive flicker artefacts at 500 Hz Sci Rep 5 7861 doi 10 1038 srep07861 PMC 4314649 PMID 25644611 Potter Mary C December 28 2013 Detecting meaning in RSVP at 13 ms per picture PDF Attention Perception amp Psychophysics 76 2 270 279 doi 10 3758 s13414 013 0605 z hdl 1721 1 107157 PMID 24374558 S2CID 180862 Archived PDF from the original on 2022 10 09 Robert Efron 1973 Conservation of temporal information by perceptual systems Perception amp Psychophysics 14 3 518 530 doi 10 3758 bf03211193 Brown Julie 2014 Audio visual Palimpsests Resynchronizing Silent Films with Special Music In David Neumeyer ed The Oxford Handbook of Film Music Studies Oxford University Press p 588 ISBN 978 0195328493 Kerr Walter 1975 Silent Clowns Knopf p 36 ISBN 978 0394469072 Card James 1994 Seductive cinema the art of silent film Knopf p 53 ISBN 978 0394572185 a b c Brownlow Kevin Summer 1980 Silent Films What Was the Right Speed Sight amp Sound 49 3 164 167 Archived from the original on 8 July 2011 Retrieved 2 May 2012 Elsaesser Thomas Barker Adam 1990 Early cinema space frame narrative BFI Publishing p 284 ISBN 978 0 85170 244 5 TWiT Netcast Network 2017 03 30 How 24 FPS Became Standard archived from the original on 2021 11 04 retrieved 2017 03 31 Chew Johnny What Are Ones Twos and Threes in Animation Lifewire Retrieved August 8 2018 Whitaker Harold Sito John Halas updated by Tim 2009 Timing for animation 2nd ed Amsterdam Elsevier Focal Press p 52 ISBN 978 0240521602 Retrieved August 8 2018 Shot on threes ones twos etc Anime News Network CLIP STUDIO 12 February 2016 CLIP STUDIO PAINT アニメーション機能の使い方 Archived from the original on 2021 11 04 via YouTube High Frame Rate Television BBC White Paper WHP 169 September 2008 M Armstrong D Flynn M Hammond PAWAN Jahajpuria S Jolly R Salmon Jon Fingas November 27 2014 James Cameron s Avatar sequels will stick to 48 frames per second Engadget retrieved April 15 2017 Simon Niklaus Long Mai Feng Liu 2017 Video frame interpolation via adaptive separable convolution ICCV arXiv 1708 01692 Huaizu Jiang Deqing Sun Varun Jampani Ming Hsuan Yang Erik Learned Miller Jan Kautz 2018 Super slomo High quality estimation of multiple intermediate frames for video interpolation ICCV arXiv 1712 00080 Shurui Gui Chaoyue Wang Qihua Chen Dacheng Tao 2020 Featureflow Robust video interpolation via structure to texture generation 2020 IEEE CVF Conference on Computer Vision and Pattern Recognition CVPR IEEE pp 14001 14010 doi 10 1109 CVPR42600 2020 01402 ISBN 978 1 7281 7169 2 Myungsub Choi Heewon Kim Bohyung Han Ning Xu Kyoung Mu Lee 2020 Channel attention is all you need for video frame interpolation Proceedings of the AAAI Conference on Artificial Intelligence AAAI 34 7 10663 10671 doi 10 1609 aaai v34i07 6693 External links Edit Temporal Rate Conversion a very detailed guide about the visual interference of TV video amp PC Wayback Machine copy Compare frames per second which looks better a web tool to visually compare differences in frame rate and motion blur Retrieved from https en wikipedia org w index php title Frame rate amp oldid 1127085791, wikipedia, wiki, book, books, library,

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