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Game art design

Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc.[1][2][3][4] These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes, these concept designs are called "programmer art".[5] After the rough sketches are completed and the game is ready to be moved forward, those artists or more artists are brought in to develop graphic designs based on the sketches.

The art design of a game can involve anywhere from two people and up. Small gaming companies tend to not have as many artists on the team, meaning that their artist must be skilled in several types of art development, whereas the larger the company, although an artist can be skilled in several types of development, the roles each artist plays becomes more specialized.[6]

Overview edit

A game's artwork included in media, such as demos and screenshots, has a significant impact on customers, because artwork can be judged from previews, while gameplay cannot.[1]

Artists work closely with designers on what is needed for the game.[7]

Tools used for art design and production are known as art tools. These can range from pen and paper to full software packages for both 2D and 3D art.[8] A developer may employ a tools team responsible for art production applications. This includes using existing software packages and creating custom exporters and plug-ins for them.[9]

History edit

Video game art development began when video games started to be created. When game development started, the game artists were also the programmers, which is often why very old games like Pong lack any sort of creativity and were very minimalistic. It was not until the early 1980s that art began to become more developmentally intricate.[10] One of the first video game artists who contributed more shape and two-dimensional characters was Shigeru Miyamoto, who created Mario and Donkey Kong.[11]

Starting in the early 1990s, art requirements in video games were allowed to increase greatly because there was more room in the budget for art. Video game art began to be in 3D around 1994, before which it had mainly been 2D art design. This required the artist and programmer to work in congruence very carefully, in the beginning, due to the foreign nature of 3D in video games.[3]

As the hardware of video games and technology on a whole advances, the ability to develop art for video games increases exponentially.[5][12] In more recent years many games have developed a much more realistic art design where some artists choose to have a more stylistic approach to the game. There are some games that aim for realism, modelling characters after real actors and using real film to create the back-up the artistry to make it as real as possible, like in Until Dawn.[13]

Video game artist edit

There are several roles under the art development umbrella. Each role plays an important part in creating the art for the video game. Depending on the size of the game production company, there may be anywhere from two people and up working on the game. The fewer people working on art design, the more jobs people will have to create the different facets of the game. The number of artists working on a game can also be dependent on the type of game being created. For most games there are many roles that must be filled to create characters, objects, setting, animation, and texturizing the game.[11]

Video game artists must use the same design principles that any other kind of artists use. This adds to the aesthetic value of the art created for video games. The greater understanding of these techniques adds to games to make them have a unique experience.[14]

Lead artist / art director edit

The art director/lead artist is a person who monitor the progress of the other artists to make sure that the art for the game is staying on track. The art director is there to ensure that all the art created works cohesively. They manage their team of artists and distribute projects. The art director often works with other departments in the game and is involved from the conception of the game until the game is finished.[5][15][16]

2D artists edit

  • Concept artist: A video game artist who works with game designers to produce concept art (such as character and environment sketches) and shape the "look of the game".[15][17][18][19] A concept artist's job is to follow the art director's vision.[20] The produced art may be in traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development. Concept art is used for demonstration to the art director, producers and stakeholders.[15]
    • Storyboard artist (or storyboarder): A concept artist who designs and articulates scene sequences for review before main art production.[21] They work with the concept artists and designers of the game from conception, to create an outline for the rest of the artists to follow. Sometimes this is passed on to other departments, like game writers and programmers, for a base of their work. They develop the cinematics of the game. The storyboards that are created breakdown scenes and how the camera will move.[11][16][21]
  • Texture artist: A video game artist who creates and applies textures (skins) to the work that has been created by the 3D modellers (polygon meshes).[22][23][24][25][26] Often 2D/texture artists are the same people as the 3D modellers. The texture artist gives depth to the art in a video game, applying shading, gradients, and other classic art techniques through art development software.[11][16][27]
  • Sprite artist: A video game artist who creates non-static characters and objects or sprites for 2D games.[27][28] Each sprite may consist of several frames used for animation.[28]
  • Map artist (or background modeller): A video game artist who creates static art assets for game levels and maps, such as environmental backdrops or terrain images for 2D games.[17][23]
  • interface artist: A video game artist who works with the interface programmer and designer to produce game interface, such as game menus, HUDs, etc.[27][28]

3D artists edit

  • 3D modeller: A video game artist who uses digital software (e.g. Maya, 3ds Max, Blender)[24] to create characters, environments (such as buildings), and objects such as weapons an vehicles. Any 3D component of a game is done by a 3D modeller.[11][16][27]
    • Environmental artist: A 3D modeller who works specifically to model the environment of a game. They also work with texturing and colours. They create the terrain that is featured in a video game. Environmental artists build the world, the layout, and the landscapes of the video game.[11][16][29]
  • The animator: A video game artist responsible for bringing life to the characters, the environment, and anything that moves in a game. They use 3D programs to animate these components to make the game as real as possible. The animators often work with technical artists who aid in making the characters able to move in a realistic way.[11][16][24][25]
  • Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game.[16][30]

Compensation edit

In 2010 an artist or animator with less than three years of experience on average earned US$45k a year. Artists with three to six years of experience earned US$61k. An artist with more than six years of experience earned $90k.[31]

A lead artist or technical artist earned $66k with three to six years of experience; and $97k with more than six years of experience[31] and an art director with six and more years of experience earned on average, $105k a year.[31]

See also edit

Notes edit

  1. ^ a b Bates 2004, p. 171
  2. ^ Moore, Novak 2010, p. 85
  3. ^ a b Bethke 2003, p. 45-49
  4. ^ Chandler 2009, pp. 23-26
  5. ^ a b c Rogers, Scott (2010). Level Up!: The Guide to Great Video Game Design. United Kingdom: John Wiley & Sons. pp. 13–14. ISBN 978-0-470-68867-0.
  6. ^ "Getting a Job as a Games Artist". www.cybergooch.com. Retrieved 2016-02-22.
  7. ^ Chandler 2009, p. 23
  8. ^ McGuire, Jenkins 2009, pp. 116-118
  9. ^ McGuire, Jenkins 2009, p. 281
  10. ^ Bethke 2003, p. 45
  11. ^ a b c d e f g Rogers, Scott (2010). Level Up!: The Guide to Great Video Game Design. United Kingdom: John Wiley & Sons. p. 14. ISBN 978-0-470-68867-0.
  12. ^ "The Art of Video Games". Smithsonian American Art Museum. Retrieved 2016-02-22.
  13. ^ "Creating the atmosphere of Until Dawn". MCV. 23 November 2015. Retrieved 2016-02-22.
  14. ^ "Gamasutra - The Aesthetics of Game Art and Game Design". www.gamasutra.com. 30 January 2013. Retrieved 2016-02-23.
  15. ^ a b c Bethke 2003, p. 46
  16. ^ a b c d e f g "Getting a Job as a Games Artist". www.cybergooch.com. Retrieved 2016-02-23.
  17. ^ a b Moore, Novak 2010, p. 86
  18. ^ Bates 2004, p. 173
  19. ^ McGuire, Jenkins 2009, p. 280
  20. ^ Chandler 2009, p. 24
  21. ^ a b Bethke 2003, p. 49
  22. ^ Moore, Novak 2010, p. 88
  23. ^ a b Bates 2004, p. 176
  24. ^ a b c Bates 2004, p. 175
  25. ^ a b Bethke 2003, p. 48
  26. ^ McGuire, Jenkins 2009, p. 283
  27. ^ a b c d Bethke 2003, p. 47
  28. ^ a b c Moore, Novak 2010, p. 87
  29. ^ Moore, Novak 2010, p. 90
  30. ^ McGuire, Jenkins 2009, p. 286
  31. ^ a b c Fleming, Jeffrey (April 2010). "9th Annual Salary Survey". Game Developer. United Business Media. 17 (4): 8.

References edit

  • Bates, Bob (2004). Game Design (2nd ed.). Thomson Course Technology. ISBN 1-59200-493-8.
  • Bethke, Erik (2003). Game development and production. Texas: Wordware Publishing, Inc. ISBN 1-55622-951-8.
  • Chandler, Heather Maxwell (2009). The Game Production Handbook (2nd ed.). Hingham, Massachusetts: Infinity Science Press. ISBN 978-1-934015-40-7.
  • McGuire, Morgan; Jenkins, Odest Chadwicke (2009). Creating Games: Mechanics, Content, and Technology. Wellesley, Massachusetts: A K Peters. ISBN 978-1-56881-305-9.
  • Moore, Michael E.; Novak, Jeannie (2010). Game Industry Career Guide. Delmar: Cengage Learning. ISBN 978-1-4283-7647-2.

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This article is about video game art design and does not deal with the development of other forms of game such as board games and card games Game art design is a subset of game development involving the process of creating the artistic aspects of video games Video game art design begins in the pre production phase of creating a video game Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters setting objects etc 1 2 3 4 These starting concept designs can also be created by the game designers before the game is moved into actualization Sometimes these concept designs are called programmer art 5 After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to develop graphic designs based on the sketches The art design of a game can involve anywhere from two people and up Small gaming companies tend to not have as many artists on the team meaning that their artist must be skilled in several types of art development whereas the larger the company although an artist can be skilled in several types of development the roles each artist plays becomes more specialized 6 Contents 1 Overview 2 History 3 Video game artist 3 1 Lead artist art director 3 2 2D artists 3 3 3D artists 4 Compensation 5 See also 6 Notes 7 ReferencesOverview editA game s artwork included in media such as demos and screenshots has a significant impact on customers because artwork can be judged from previews while gameplay cannot 1 Artists work closely with designers on what is needed for the game 7 Tools used for art design and production are known as art tools These can range from pen and paper to full software packages for both 2D and 3D art 8 A developer may employ a tools team responsible for art production applications This includes using existing software packages and creating custom exporters and plug ins for them 9 History editVideo game art development began when video games started to be created When game development started the game artists were also the programmers which is often why very old games like Pong lack any sort of creativity and were very minimalistic It was not until the early 1980s that art began to become more developmentally intricate 10 One of the first video game artists who contributed more shape and two dimensional characters was Shigeru Miyamoto who created Mario and Donkey Kong 11 Starting in the early 1990s art requirements in video games were allowed to increase greatly because there was more room in the budget for art Video game art began to be in 3D around 1994 before which it had mainly been 2D art design This required the artist and programmer to work in congruence very carefully in the beginning due to the foreign nature of 3D in video games 3 As the hardware of video games and technology on a whole advances the ability to develop art for video games increases exponentially 5 12 In more recent years many games have developed a much more realistic art design where some artists choose to have a more stylistic approach to the game There are some games that aim for realism modelling characters after real actors and using real film to create the back up the artistry to make it as real as possible like in Until Dawn 13 Video game artist editThere are several roles under the art development umbrella Each role plays an important part in creating the art for the video game Depending on the size of the game production company there may be anywhere from two people and up working on the game The fewer people working on art design the more jobs people will have to create the different facets of the game The number of artists working on a game can also be dependent on the type of game being created For most games there are many roles that must be filled to create characters objects setting animation and texturizing the game 11 Video game artists must use the same design principles that any other kind of artists use This adds to the aesthetic value of the art created for video games The greater understanding of these techniques adds to games to make them have a unique experience 14 Lead artist art director edit The art director lead artist is a person who monitor the progress of the other artists to make sure that the art for the game is staying on track The art director is there to ensure that all the art created works cohesively They manage their team of artists and distribute projects The art director often works with other departments in the game and is involved from the conception of the game until the game is finished 5 15 16 2D artists edit Concept artist A video game artist who works with game designers to produce concept art such as character and environment sketches and shape the look of the game 15 17 18 19 A concept artist s job is to follow the art director s vision 20 The produced art may be in traditional media such as drawings or clay molds or 2D software such as Adobe Photoshop Concept art produced in the beginning of the production serves as a guide for the rest of development Concept art is used for demonstration to the art director producers and stakeholders 15 Storyboard artist or storyboarder A concept artist who designs and articulates scene sequences for review before main art production 21 They work with the concept artists and designers of the game from conception to create an outline for the rest of the artists to follow Sometimes this is passed on to other departments like game writers and programmers for a base of their work They develop the cinematics of the game The storyboards that are created breakdown scenes and how the camera will move 11 16 21 Texture artist A video game artist who creates and applies textures skins to the work that has been created by the 3D modellers polygon meshes 22 23 24 25 26 Often 2D texture artists are the same people as the 3D modellers The texture artist gives depth to the art in a video game applying shading gradients and other classic art techniques through art development software 11 16 27 Sprite artist A video game artist who creates non static characters and objects or sprites for 2D games 27 28 Each sprite may consist of several frames used for animation 28 Map artist or background modeller A video game artist who creates static art assets for game levels and maps such as environmental backdrops or terrain images for 2D games 17 23 interface artist A video game artist who works with the interface programmer and designer to produce game interface such as game menus HUDs etc 27 28 3D artists edit 3D modeller A video game artist who uses digital software e g Maya 3ds Max Blender 24 to create characters environments such as buildings and objects such as weapons an vehicles Any 3D component of a game is done by a 3D modeller 11 16 27 Environmental artist A 3D modeller who works specifically to model the environment of a game They also work with texturing and colours They create the terrain that is featured in a video game Environmental artists build the world the layout and the landscapes of the video game 11 16 29 The animator A video game artist responsible for bringing life to the characters the environment and anything that moves in a game They use 3D programs to animate these components to make the game as real as possible The animators often work with technical artists who aid in making the characters able to move in a realistic way 11 16 24 25 Lighting artist A video game artist who works on the light dynamics of a video game Lighting artists adjust colours and brightness to add mood to the game The lighting changes made in a video game depends on the type of game being created The goal of the lighting artist is to create a mood that suits the scene and the game 16 30 Compensation editThe examples and perspective in this section deal primarily with the United States and do not represent a worldwide view of the subject You may improve this section discuss the issue on the talk page or create a new section as appropriate April 2010 Learn how and when to remove this template message In 2010 an artist or animator with less than three years of experience on average earned US 45k a year Artists with three to six years of experience earned US 61k An artist with more than six years of experience earned 90k 31 A lead artist or technical artist earned 66k with three to six years of experience and 97k with more than six years of experience 31 and an art director with six and more years of experience earned on average 105k a year 31 See also editGame development Video game design Video game graphics Texture artistNotes edit a b Bates 2004 p 171 Moore Novak 2010 p 85 a b Bethke 2003 p 45 49 Chandler 2009 pp 23 26 a b c Rogers Scott 2010 Level Up The Guide to Great Video Game Design United Kingdom John Wiley amp Sons pp 13 14 ISBN 978 0 470 68867 0 Getting a Job as a Games Artist www cybergooch com Retrieved 2016 02 22 Chandler 2009 p 23 McGuire Jenkins 2009 pp 116 118 McGuire Jenkins 2009 p 281 Bethke 2003 p 45 a b c d e f g Rogers Scott 2010 Level Up The Guide to Great Video Game Design United Kingdom John Wiley amp Sons p 14 ISBN 978 0 470 68867 0 The Art of Video Games Smithsonian American Art Museum Retrieved 2016 02 22 Creating the atmosphere of Until Dawn MCV 23 November 2015 Retrieved 2016 02 22 Gamasutra The Aesthetics of Game Art and Game Design www gamasutra com 30 January 2013 Retrieved 2016 02 23 a b c Bethke 2003 p 46 a b c d e f g Getting a Job as a Games Artist www cybergooch com Retrieved 2016 02 23 a b Moore Novak 2010 p 86 Bates 2004 p 173 McGuire Jenkins 2009 p 280 Chandler 2009 p 24 a b Bethke 2003 p 49 Moore Novak 2010 p 88 a b Bates 2004 p 176 a b c Bates 2004 p 175 a b Bethke 2003 p 48 McGuire Jenkins 2009 p 283 a b c d Bethke 2003 p 47 a b c Moore Novak 2010 p 87 Moore Novak 2010 p 90 McGuire Jenkins 2009 p 286 a b c Fleming Jeffrey April 2010 9th Annual Salary Survey Game Developer United Business Media 17 4 8 References editBates Bob 2004 Game Design 2nd ed Thomson Course Technology ISBN 1 59200 493 8 Bethke Erik 2003 Game development and production Texas Wordware Publishing Inc ISBN 1 55622 951 8 Chandler Heather Maxwell 2009 The Game Production Handbook 2nd ed Hingham Massachusetts Infinity Science Press ISBN 978 1 934015 40 7 McGuire Morgan Jenkins Odest Chadwicke 2009 Creating Games Mechanics Content and Technology Wellesley Massachusetts A K Peters ISBN 978 1 56881 305 9 Moore Michael E Novak Jeannie 2010 Game Industry Career Guide Delmar Cengage Learning ISBN 978 1 4283 7647 2 Retrieved from https en wikipedia org w index php title Game art design amp oldid 1176265256, wikipedia, wiki, book, books, library,

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