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Wikipedia

3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.[1][2][3]

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.[4] Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning.[5][6] Their surfaces may be further defined with texture mapping.

Outline

The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler.

A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena.

3D Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible.[7]

3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class, such as SketchUp, are called modeling applications.[8]

History

 
Three-dimensional model of a spectrograph[9]
 
Rotating 3D video-game model


 
3D selfie models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam

3D models are now widely used anywhere in 3D graphics and CAD but their history predates the widespread use of 3D graphics on personal computers.[10]

In the past, many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time. The designer can then see the model in various directions and views, this can help the designer see if the object is created as intended to compared to their original vision. Seeing the design this way can help the designer or company figure out changes or improvements needed to the product.[11]

Representation

 
A modern render of the iconic Utah teapot model developed by Martin Newell (1975). The Utah teapot is one of the most common models used in 3D graphics education.

Almost all 3D models can be divided into two categories:

  • Solid – These models define the volume of the object they represent (like a rock). Solid models are mostly used for engineering and medical simulations, and are usually built with constructive solid geometry
  • Shell or boundary – These models represent the surface, i.e. the boundary of the object, not its volume (like an infinitesimally thin eggshell). Almost all visual models used in games and film are shell models.

Solid and shell modeling can create functionally identical objects. Differences between them are mostly variations in the way they are created and edited and conventions of use in various fields and differences in types of approximations between the model and reality.

Shell models must be manifold (having no holes or cracks in the shell) to be meaningful as a real object. In a shell model of a cube, the bottom and top surface of the cube must have a uniform thickness with no holes or cracks in the first and last layer printed. Polygonal meshes (and to a lesser extent subdivision surfaces) are by far the most common representation. Level sets are a useful representation for deforming surfaces which undergo many topological changes such as fluids.

The process of transforming representations of objects, such as the middle point coordinate of a sphere and a point on its circumference into a polygon representation of a sphere, is called tessellation. This step is used in polygon-based rendering, where objects are broken down from abstract representations ("primitives") such as spheres, cones etc., to so-called meshes, which are nets of interconnected triangles. Meshes of triangles (instead of e.g. squares) are popular as they have proven to be easy to rasterize (the surface described by each triangle is planar, so the projection is always convex); .[12] Polygon representations are not used in all rendering techniques, and in these cases the tessellation step is not included in the transition from abstract representation to rendered scene.

Process

There are three popular ways to represent a model:

  • Polygonal modeling – Points in 3D space, called vertices, are connected by line segments to form a polygon mesh. The vast majority of 3D models today are built as textured polygonal models, because they are flexible, because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons.
  • Curve modeling – Surfaces are defined by curves, which are influenced by weighted control points. The curve follows (but does not necessarily interpolate) the points. Increasing the weight for a point will pull the curve closer to that point. Curve types include nonuniform rational B-spline (NURBS), splines, patches, and geometric primitives
  • Digital sculpting – Still a fairly new method of modeling, 3D sculpting has become very popular in the few years it has been around.[13] There are currently three types of digital sculpting: Displacement, which is the most widely used among applications at this moment, uses a dense model (often generated by subdivision surfaces of a polygon control mesh) and stores new locations for the vertex positions through use of an image map that stores the adjusted locations. Volumetric, loosely based on voxels, has similar capabilities as displacement but does not suffer from polygon stretching when there are not enough polygons in a region to achieve a deformation. Dynamic tessellation, which is similar to voxel, divides the surface using triangulation to maintain a smooth surface and allow finer details. These methods allow for very artistic exploration as the model will have a new topology created over it once the models form and possibly details have been sculpted. The new mesh will usually have the original high resolution mesh information transferred into displacement data or normal map data if for a game engine.
 
A 3D fantasy fish composed of organic surfaces generated using LAI4D.

The modeling stage consists of shaping individual objects that are later used in the scene. There are a number of modeling techniques, including:

Modeling can be performed by means of a dedicated program (e.g., Blender, Cinema 4D, LightWave, Maya, Modo, 3ds Max) or an application component (Shaper, Lofter in 3ds Max) or some scene description language (as in POV-Ray). In some cases, there is no strict distinction between these phases; in such cases modeling is just part of the scene creation process (this is the case, for example, with Caligari trueSpace and Realsoft 3D).

3D models can also be created using the technique of Photogrammetry with dedicated programs such as RealityCapture, Metashape and 3DF Zephyr. Cleanup and further processing can be performed with applications such as MeshLab, the GigaMesh Software Framework, netfabb or MeshMixer. Photogrammetry creates models using algorithms to interpret the shape and texture of real-world objects and environments based on photographs taken from many angles of the subject.

Complex materials such as blowing sand, clouds, and liquid sprays are modeled with particle systems, and are a mass of 3D coordinates which have either points, polygons, texture splats, or sprites assigned to them.

Human models

The first widely available commercial application of human virtual models appeared in 1998 on the Lands' End web site. The human virtual models were created by the company My Virtual Mode Inc. and enabled users to create a model of themselves and try on 3D clothing.[14] There are several modern programs that allow for the creation of virtual human models (Poser being one example).

3D clothing

 
Dynamic 3D clothing model made in Marvelous Designer

The development of cloth simulation software such as Marvelous Designer, CLO3D and Optitex, has enabled artists and fashion designers to model dynamic 3D clothing on the computer.[15] Dynamic 3D clothing is used for virtual fashion catalogs, as well as for dressing 3D characters for video games, 3D animation movies, for digital doubles in movies[16] as well as for making clothes for avatars in virtual worlds such as SecondLife.

Comparison with 2D methods

3D photorealistic effects are often achieved without wire-frame modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers.

Advantages of wireframe 3D modeling over exclusively 2D methods include:

  • Flexibility, ability to change angles or animate images with quicker rendering of the changes;
  • Ease of rendering, automatic calculation and rendering photorealistic effects rather than mentally visualizing or estimating;
  • Accurate photorealism, less chance of human error in misplacing, overdoing, or forgetting to include a visual effect.

Disadvantages compare to 2D photorealistic rendering may include a software learning curve and difficulty achieving certain photorealistic effects. Some photorealistic effects may be achieved with special rendering filters included in the 3D modeling software. For the best of both worlds, some artists use a combination of 3D modeling followed by editing the 2D computer-rendered images from the 3D model.

3D model market

A large market for 3D models (as well as 3D-related content, such as textures, scripts, etc.) still exists – either for individual models or large collections. Several online marketplaces for 3D content allow individual artists to sell content that they have created, including TurboSquid, CGStudio, CreativeMarket, MyMiniFactory, Sketchfab, CGTrader and Cults. Often, the artists' goal is to get additional value out of assets they have previously created for projects. By doing so, artists can earn more money out of their old content, and companies can save money by buying pre-made models instead of paying an employee to create one from scratch. These marketplaces typically split the sale between themselves and the artist that created the asset, artists get 40% to 95% of the sales according to the marketplace. In most cases, the artist retains ownership of the 3d model while the customer only buys the right to use and present the model. Some artists sell their products directly in its own stores offering their products at a lower price by not using intermediaries.

Over the last several years numerous marketplaces specializing in 3D rendering and printing models have emerged. Some of the 3D printing marketplaces are a combination of models sharing sites, with or without a built in e-com capability. Some of those platforms also offer 3D printing services on demand, software for model rendering and dynamic viewing of items. 3D printing file sharing and model rendering platforms include Shapeways, Sketchfab, Pinshape, Thingiverse, TurboSquid, CGTrader, Threeding, MyMiniFactory, and GrabCAD.

3D printing

The term 3D printing or three-dimensional printing is a form of additive manufacturing technology where a three-dimensional object is created from successive layers material.[17] Objects can be created without the need for complex expensive molds or assembly with multiple parts. 3D printing allows ideas to be prototyped and tested without having to go through a production process.[17][18]

In recent years, there has been an upsurge in the number of companies offering personalized 3D printed models of objects that have been scanned, designed in CAD software, and then printed to the customer's requirements.[19] 3D models can be purchased from online marketplaces and printed by individuals or companies using commercially available 3D printers, enabling the home-production of objects such as spare parts and even medical equipment—.[20][21]

Uses

 
Steps of forensic facial reconstruction of a mummy made in Blender by the Brazilian 3D designer Cícero Moraes.

Today, 3D modeling is used in various industries like film, animation and gaming, interior design and architecture.[22] They are also used in the medical industry to create interactive representations of anatomy.[23]

The medical industry uses detailed models of organs; these may be created with multiple 2-D image slices from an MRI or CT scan. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games.

The science sector uses them as highly detailed models of chemical compounds.[24]

The architecture industry uses them to demonstrate proposed buildings and landscapes in lieu of traditional, physical architectural models.

The archaeology community is now creating 3D models of cultural heritage for research and visualization.[25][26]

The engineering community utilizes them as designs of new devices, vehicles and structures as well as a host of other uses.

In recent decades the earth science community has started to construct 3D geological models as a standard practice.

3D models can also be the basis for physical devices that are built with 3D printers or CNC machines.

In terms of video game development, 3D modeling is one stage in a longer development process. Simply put, the source of the geometry for the shape of an object can be:

  1. A designer, industrial engineer or artist using a 3D-CAD system
  2. An existing object, reverse engineered or copied using a 3-D shape digitizer or scanner
  3. Mathematical data stored in memory based on a numerical description or calculation of the object.[17]

A wide number of 3D software are also used in constructing digital representation of mechanical models or parts before they are actually manufactured. CAD- and CAM-related software is used in such fields, and with this software, not only can you construct the parts, but also assemble them, and observe their functionality.

3D modeling is also used in the field of industrial design, wherein products are 3D modeled before representing them to the clients. In media and event industries, 3D modeling is used in stage and set design.[27]

The OWL 2 translation of the vocabulary of X3D can be used to provide semantic descriptions for 3D models, which is suitable for indexing and retrieval of 3D models by features such as geometry, dimensions, material, texture, diffuse reflection, transmission spectra, transparency, reflectivity, opalescence, glazes, varnishes, and enamels (as opposed to unstructured textual descriptions or 2.5D virtual museums and exhibitions using Google Street View on Google Arts & Culture, for example).[28] The RDF representation of 3D models can be used in reasoning, which enables intelligent 3D applications which, for example, can automatically compare two 3D models by volume.[29]

Testing a 3D solid model

3D solid models can be tested in different ways depending on what is needed by using simulation, mechanism design, and analysis. If a motor is designed and assembled correctly (this can be done differently depending on what 3D modeling program is being used), using the mechanism tool the user should be able to tell if the motor or machine is assembled correctly by how it operates. Different design will need to be tested in different ways. For example; a pool pump would need a simulation ran of the water running through the pump to see how the water flows through the pump. These tests verify if a product is developed correctly or if it needs to be modified to meet its requirements.

See also

References

  1. ^ "What is 3D Modeling & What's It Used For?". Concept Art Empire. 2018-04-27. Retrieved 2021-05-05.
  2. ^ "3D Modeling". Siemens Digital Industries Software. Retrieved 2021-07-14.
  3. ^ Marketing, TOPS (2020-04-27). "What is 3D Modeling? | How 3D Modeling is Used Today". TOPS. Retrieved 2021-07-14.
  4. ^ Slick, Justin (2020-09-24). "What Is 3D Modeling?". Lifewire. Retrieved 2022-02-03.
  5. ^ "How to 3D scan with a phone: Here are our best tips". Sculpteo. Retrieved 2021-07-14.
  6. ^ "Facebook and Matterport collaborate on realistic virtual training environments for AI". TechCrunch. Retrieved 2021-07-14.
  7. ^ "3D Modeling: Creating 3D Objects". Sculpteo. Retrieved 2021-05-05.
  8. ^ Tredinnick, Ross; Anderson, Lee; Ries, Brian; Interrante, Victoria (2006). "A Tablet Based Immersive Architectural Design Tool" (PDF). Synthetic Landscapes: Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture. ACADIA. pp. 328–341. doi:10.52842/conf.acadia.2006.328.
  9. ^ "ERIS Project Starts". ESO Announcement. Retrieved 14 June 2013.
  10. ^ "The Future of 3D Modeling". GarageFarm. 2017-05-28. Retrieved 2021-12-15.
  11. ^ "What is Solid Modeling? 3D CAD Software. Applications of Solid Modeling". Brighthub Engineering. 17 December 2008. Retrieved 2017-11-18.
  12. ^ Jon Radoff, Anatomy of an MMORPG 2009-12-13 at the Wayback Machine, August 22, 2008
  13. ^ "How to Make 3D Models". Retrieved 2022-02-28.
  14. ^ "Lands' End First With New 'My Virtual Model' Technology: Takes Guesswork Out of Web Shopping for Clothes That Fit". PRNewswire. Lands' End. February 12, 2004. Retrieved 2013-11-24.
  15. ^ "All About Virtual Fashion and the Creation of 3D Clothing". CGElves. Retrieved 25 December 2015.
  16. ^ "3D Clothes made for The Hobbit using Marvelous Designer". 3DArtist. Retrieved 9 May 2013.
  17. ^ a b c Burns, Marshall (1993). Automated fabrication : improving productivity in manufacturing. Englewood Cliffs, N.J.: PTR Prentice Hall. pp. 1–12, 75, 192–194. ISBN 0-13-119462-3. OCLC 27810960.
  18. ^ "What is 3D Printing? The definitive guide". 3D Hubs. Retrieved 2017-11-18.
  19. ^ "Scanning and Detecting 3D Objects with iPhone's Lidar Technology | Hacker Noon". hackernoon.com. Retrieved 2021-12-22.
  20. ^ "3D Printing Toys". Business Insider. Retrieved 25 January 2015.
  21. ^ "New Trends in 3D Printing – Customized Medical Devices". Envisiontec. Retrieved 25 January 2015.
  22. ^ Rector, Emily (2019-09-17). "What is 3D Modeling and Design? A Beginners Guide to 3D". MarketScale. Retrieved 2021-05-05.
  23. ^ "3D virtual reality models help yield better surgical outcomes: Innovative technology improves visualization of patient anatomy, study finds". ScienceDaily. Retrieved 2019-09-19.
  24. ^ Peddie, John (2013). The History of Visual Magic in Computers. London: Springer-Verlag. pp. 396–400. ISBN 978-1-4471-4931-6.
  25. ^ Magnani, Matthew; Douglass, Matthew; Schroder, Whittaker; Reeves, Jonathan; Braun, David R. (October 2020). "The Digital Revolution to Come: Photogrammetry in Archaeological Practice". American Antiquity. 85 (4): 737–760. doi:10.1017/aaq.2020.59. ISSN 0002-7316. S2CID 225390638.
  26. ^ Wyatt-Spratt, Simon (2022-11-04). "After the Revolution: A Review of 3D Modelling as a Tool for Stone Artefact Analysis". Journal of Computer Applications in Archaeology. 5 (1): 215–237. doi:10.5334/jcaa.103. ISSN 2514-8362. S2CID 253353315.
  27. ^ "3D Modeling for Businesses". CGI Furniture. 5 November 2020. Retrieved 2020-11-05.
  28. ^ Sikos, L. F. (2016). "Rich Semantics for Interactive 3D Models of Cultural Artifacts". Metadata and Semantics Research. Communications in Computer and Information Science. Vol. 672. Springer International Publishing. pp. 169–180. doi:10.1007/978-3-319-49157-8_14. ISBN 978-3-319-49156-1.
  29. ^ Yu, D.; Hunter, J. (2014). "X3D Fragment Identifiers—Extending the Open Annotation Model to Support Semantic Annotation of 3D Cultural Heritage Objects over the Web". International Journal of Heritage in the Digital Era. 3 (3): 579–596. doi:10.1260/2047-4970.3.3.579.

External links

  Media related to 3D modeling at Wikimedia Commons

modeling, this, article, about, computer, modeling, within, artistic, medium, scientific, usage, computer, simulation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsour. This article is about computer modeling within an artistic medium For scientific usage see Computer simulation This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources 3D modeling news newspapers books scholar JSTOR April 2010 Learn how and when to remove this template message In 3D computer graphics 3D modeling is the process of developing a mathematical coordinate based representation of any surface of an object inanimate or living in three dimensions via specialized software by manipulating edges vertices and polygons in a simulated 3D space 1 2 3 Three dimensional 3D models represent a physical body using a collection of points in 3D space connected by various geometric entities such as triangles lines curved surfaces etc 4 Being a collection of data points and other information 3D models can be created manually algorithmically procedural modeling or by scanning 5 6 Their surfaces may be further defined with texture mapping Contents 1 Outline 2 History 2 1 Representation 3 Process 3 1 Human models 3 2 3D clothing 4 Comparison with 2D methods 5 3D model market 6 3D printing 7 Uses 8 Testing a 3D solid model 9 See also 10 References 11 External linksOutline EditSee also Environment artist The product is called a 3D model Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler A 3D Model can also be displayed as a two dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena 3D Models may be created automatically or manually The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three dimensional material one layer at a time Without a 3D model a 3D print is not possible 7 3D modeling software is a class of 3D computer graphics software used to produce 3D models Individual programs of this class such as SketchUp are called modeling applications 8 History Edit Three dimensional model of a spectrograph 9 Rotating 3D video game model 3D selfie models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam 3D models are now widely used anywhere in 3D graphics and CAD but their history predates the widespread use of 3D graphics on personal computers 10 In the past many computer games used pre rendered images of 3D models as sprites before computers could render them in real time The designer can then see the model in various directions and views this can help the designer see if the object is created as intended to compared to their original vision Seeing the design this way can help the designer or company figure out changes or improvements needed to the product 11 Representation Edit A modern render of the iconic Utah teapot model developed by Martin Newell 1975 The Utah teapot is one of the most common models used in 3D graphics education Almost all 3D models can be divided into two categories Solid These models define the volume of the object they represent like a rock Solid models are mostly used for engineering and medical simulations and are usually built with constructive solid geometry Shell or boundary These models represent the surface i e the boundary of the object not its volume like an infinitesimally thin eggshell Almost all visual models used in games and film are shell models Solid and shell modeling can create functionally identical objects Differences between them are mostly variations in the way they are created and edited and conventions of use in various fields and differences in types of approximations between the model and reality Shell models must be manifold having no holes or cracks in the shell to be meaningful as a real object In a shell model of a cube the bottom and top surface of the cube must have a uniform thickness with no holes or cracks in the first and last layer printed Polygonal meshes and to a lesser extent subdivision surfaces are by far the most common representation Level sets are a useful representation for deforming surfaces which undergo many topological changes such as fluids The process of transforming representations of objects such as the middle point coordinate of a sphere and a point on its circumference into a polygon representation of a sphere is called tessellation This step is used in polygon based rendering where objects are broken down from abstract representations primitives such as spheres cones etc to so called meshes which are nets of interconnected triangles Meshes of triangles instead of e g squares are popular as they have proven to be easy to rasterize the surface described by each triangle is planar so the projection is always convex 12 Polygon representations are not used in all rendering techniques and in these cases the tessellation step is not included in the transition from abstract representation to rendered scene Process EditThere are three popular ways to represent a model Polygonal modeling Points in 3D space called vertices are connected by line segments to form a polygon mesh The vast majority of 3D models today are built as textured polygonal models because they are flexible because computers can render them so quickly However polygons are planar and can only approximate curved surfaces using many polygons Curve modeling Surfaces are defined by curves which are influenced by weighted control points The curve follows but does not necessarily interpolate the points Increasing the weight for a point will pull the curve closer to that point Curve types include nonuniform rational B spline NURBS splines patches and geometric primitives Digital sculpting Still a fairly new method of modeling 3D sculpting has become very popular in the few years it has been around 13 There are currently three types of digital sculpting Displacement which is the most widely used among applications at this moment uses a dense model often generated by subdivision surfaces of a polygon control mesh and stores new locations for the vertex positions through use of an image map that stores the adjusted locations Volumetric loosely based on voxels has similar capabilities as displacement but does not suffer from polygon stretching when there are not enough polygons in a region to achieve a deformation Dynamic tessellation which is similar to voxel divides the surface using triangulation to maintain a smooth surface and allow finer details These methods allow for very artistic exploration as the model will have a new topology created over it once the models form and possibly details have been sculpted The new mesh will usually have the original high resolution mesh information transferred into displacement data or normal map data if for a game engine A 3D fantasy fish composed of organic surfaces generated using LAI4D The modeling stage consists of shaping individual objects that are later used in the scene There are a number of modeling techniques including Constructive solid geometry Implicit surfaces Subdivision surfacesModeling can be performed by means of a dedicated program e g Blender Cinema 4D LightWave Maya Modo 3ds Max or an application component Shaper Lofter in 3ds Max or some scene description language as in POV Ray In some cases there is no strict distinction between these phases in such cases modeling is just part of the scene creation process this is the case for example with Caligari trueSpace and Realsoft 3D 3D models can also be created using the technique of Photogrammetry with dedicated programs such as RealityCapture Metashape and 3DF Zephyr Cleanup and further processing can be performed with applications such as MeshLab the GigaMesh Software Framework netfabb or MeshMixer Photogrammetry creates models using algorithms to interpret the shape and texture of real world objects and environments based on photographs taken from many angles of the subject Complex materials such as blowing sand clouds and liquid sprays are modeled with particle systems and are a mass of 3D coordinates which have either points polygons texture splats or sprites assigned to them Human models Edit Main article Virtual actor The first widely available commercial application of human virtual models appeared in 1998 on the Lands End web site The human virtual models were created by the company My Virtual Mode Inc and enabled users to create a model of themselves and try on 3D clothing 14 There are several modern programs that allow for the creation of virtual human models Poser being one example 3D clothing Edit Dynamic 3D clothing model made in Marvelous Designer The development of cloth simulation software such as Marvelous Designer CLO3D and Optitex has enabled artists and fashion designers to model dynamic 3D clothing on the computer 15 Dynamic 3D clothing is used for virtual fashion catalogs as well as for dressing 3D characters for video games 3D animation movies for digital doubles in movies 16 as well as for making clothes for avatars in virtual worlds such as SecondLife Comparison with 2D methods Edit3D photorealistic effects are often achieved without wire frame modeling and are sometimes indistinguishable in the final form Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers Advantages of wireframe 3D modeling over exclusively 2D methods include Flexibility ability to change angles or animate images with quicker rendering of the changes Ease of rendering automatic calculation and rendering photorealistic effects rather than mentally visualizing or estimating Accurate photorealism less chance of human error in misplacing overdoing or forgetting to include a visual effect Disadvantages compare to 2D photorealistic rendering may include a software learning curve and difficulty achieving certain photorealistic effects Some photorealistic effects may be achieved with special rendering filters included in the 3D modeling software For the best of both worlds some artists use a combination of 3D modeling followed by editing the 2D computer rendered images from the 3D model 3D model market EditA large market for 3D models as well as 3D related content such as textures scripts etc still exists either for individual models or large collections Several online marketplaces for 3D content allow individual artists to sell content that they have created including TurboSquid CGStudio CreativeMarket MyMiniFactory Sketchfab CGTrader and Cults Often the artists goal is to get additional value out of assets they have previously created for projects By doing so artists can earn more money out of their old content and companies can save money by buying pre made models instead of paying an employee to create one from scratch These marketplaces typically split the sale between themselves and the artist that created the asset artists get 40 to 95 of the sales according to the marketplace In most cases the artist retains ownership of the 3d model while the customer only buys the right to use and present the model Some artists sell their products directly in its own stores offering their products at a lower price by not using intermediaries Over the last several years numerous marketplaces specializing in 3D rendering and printing models have emerged Some of the 3D printing marketplaces are a combination of models sharing sites with or without a built in e com capability Some of those platforms also offer 3D printing services on demand software for model rendering and dynamic viewing of items 3D printing file sharing and model rendering platforms include Shapeways Sketchfab Pinshape Thingiverse TurboSquid CGTrader Threeding MyMiniFactory and GrabCAD 3D printing EditMain articles 3D printing and Rapid prototyping The term 3D printing or three dimensional printing is a form of additive manufacturing technology where a three dimensional object is created from successive layers material 17 Objects can be created without the need for complex expensive molds or assembly with multiple parts 3D printing allows ideas to be prototyped and tested without having to go through a production process 17 18 In recent years there has been an upsurge in the number of companies offering personalized 3D printed models of objects that have been scanned designed in CAD software and then printed to the customer s requirements 19 3D models can be purchased from online marketplaces and printed by individuals or companies using commercially available 3D printers enabling the home production of objects such as spare parts and even medical equipment 20 21 Uses Edit Steps of forensic facial reconstruction of a mummy made in Blender by the Brazilian 3D designer Cicero Moraes Today 3D modeling is used in various industries like film animation and gaming interior design and architecture 22 They are also used in the medical industry to create interactive representations of anatomy 23 The medical industry uses detailed models of organs these may be created with multiple 2 D image slices from an MRI or CT scan The movie industry uses them as characters and objects for animated and real life motion pictures The video game industry uses them as assets for computer and video games The science sector uses them as highly detailed models of chemical compounds 24 The architecture industry uses them to demonstrate proposed buildings and landscapes in lieu of traditional physical architectural models The archaeology community is now creating 3D models of cultural heritage for research and visualization 25 26 The engineering community utilizes them as designs of new devices vehicles and structures as well as a host of other uses In recent decades the earth science community has started to construct 3D geological models as a standard practice 3D models can also be the basis for physical devices that are built with 3D printers or CNC machines In terms of video game development 3D modeling is one stage in a longer development process Simply put the source of the geometry for the shape of an object can be A designer industrial engineer or artist using a 3D CAD system An existing object reverse engineered or copied using a 3 D shape digitizer or scanner Mathematical data stored in memory based on a numerical description or calculation of the object 17 A wide number of 3D software are also used in constructing digital representation of mechanical models or parts before they are actually manufactured CAD and CAM related software is used in such fields and with this software not only can you construct the parts but also assemble them and observe their functionality 3D modeling is also used in the field of industrial design wherein products are 3D modeled before representing them to the clients In media and event industries 3D modeling is used in stage and set design 27 The OWL 2 translation of the vocabulary of X3D can be used to provide semantic descriptions for 3D models which is suitable for indexing and retrieval of 3D models by features such as geometry dimensions material texture diffuse reflection transmission spectra transparency reflectivity opalescence glazes varnishes and enamels as opposed to unstructured textual descriptions or 2 5D virtual museums and exhibitions using Google Street View on Google Arts amp Culture for example 28 The RDF representation of 3D models can be used in reasoning which enables intelligent 3D applications which for example can automatically compare two 3D models by volume 29 Testing a 3D solid model EditFurther information Solid modeling 3D solid models can be tested in different ways depending on what is needed by using simulation mechanism design and analysis If a motor is designed and assembled correctly this can be done differently depending on what 3D modeling program is being used using the mechanism tool the user should be able to tell if the motor or machine is assembled correctly by how it operates Different design will need to be tested in different ways For example a pool pump would need a simulation ran of the water running through the pump to see how the water flows through the pump These tests verify if a product is developed correctly or if it needs to be modified to meet its requirements See also EditList of 3D modeling software List of common 3D test models List of file formats 3D graphics 3D city model 3D computer graphics software 3D figure 3D printing 3D scanner 3D scanning Additive manufacturing file format Building information modeling Cloth modeling Computer facial animation Cornell box Digital geometry Edge loop Geological modeling Holography Industrial CT scanning Marching cubes Open CASCADE Polygon mesh Polygonal modeling Ray tracing graphics Scaling geometry SIGGRAPH Stanford bunny Triangle mesh Utah teapot Voxel B repReferences Edit What is 3D Modeling amp What s It Used For Concept Art Empire 2018 04 27 Retrieved 2021 05 05 3D Modeling Siemens Digital Industries Software Retrieved 2021 07 14 Marketing TOPS 2020 04 27 What is 3D Modeling How 3D Modeling is Used Today TOPS Retrieved 2021 07 14 Slick Justin 2020 09 24 What Is 3D Modeling Lifewire Retrieved 2022 02 03 How to 3D scan with a phone Here are our best tips Sculpteo Retrieved 2021 07 14 Facebook and Matterport collaborate on realistic virtual training environments for AI TechCrunch Retrieved 2021 07 14 3D Modeling Creating 3D Objects Sculpteo Retrieved 2021 05 05 Tredinnick Ross Anderson Lee Ries Brian Interrante Victoria 2006 A Tablet Based Immersive Architectural Design Tool PDF Synthetic Landscapes Proceedings of the 25th Annual Conference of the Association for Computer Aided Design in Architecture ACADIA pp 328 341 doi 10 52842 conf acadia 2006 328 ERIS Project Starts ESO Announcement Retrieved 14 June 2013 The Future of 3D Modeling GarageFarm 2017 05 28 Retrieved 2021 12 15 What is Solid Modeling 3D CAD Software Applications of Solid Modeling Brighthub Engineering 17 December 2008 Retrieved 2017 11 18 Jon Radoff Anatomy of an MMORPG Archived 2009 12 13 at the Wayback Machine August 22 2008 How to Make 3D Models Retrieved 2022 02 28 Lands End First With New My Virtual Model Technology Takes Guesswork Out of Web Shopping for Clothes That Fit PRNewswire Lands End February 12 2004 Retrieved 2013 11 24 All About Virtual Fashion and the Creation of 3D Clothing CGElves Retrieved 25 December 2015 3D Clothes made for The Hobbit using Marvelous Designer 3DArtist Retrieved 9 May 2013 a b c Burns Marshall 1993 Automated fabrication improving productivity in manufacturing Englewood Cliffs N J PTR Prentice Hall pp 1 12 75 192 194 ISBN 0 13 119462 3 OCLC 27810960 What is 3D Printing The definitive guide 3D Hubs Retrieved 2017 11 18 Scanning and Detecting 3D Objects with iPhone s Lidar Technology Hacker Noon hackernoon com Retrieved 2021 12 22 3D Printing Toys Business Insider Retrieved 25 January 2015 New Trends in 3D Printing Customized Medical Devices Envisiontec Retrieved 25 January 2015 Rector Emily 2019 09 17 What is 3D Modeling and Design A Beginners Guide to 3D MarketScale Retrieved 2021 05 05 3D virtual reality models help yield better surgical outcomes Innovative technology improves visualization of patient anatomy study finds ScienceDaily Retrieved 2019 09 19 Peddie John 2013 The History of Visual Magic in Computers London Springer Verlag pp 396 400 ISBN 978 1 4471 4931 6 Magnani Matthew Douglass Matthew Schroder Whittaker Reeves Jonathan Braun David R October 2020 The Digital Revolution to Come Photogrammetry in Archaeological Practice American Antiquity 85 4 737 760 doi 10 1017 aaq 2020 59 ISSN 0002 7316 S2CID 225390638 Wyatt Spratt Simon 2022 11 04 After the Revolution A Review of 3D Modelling as a Tool for Stone Artefact Analysis Journal of Computer Applications in Archaeology 5 1 215 237 doi 10 5334 jcaa 103 ISSN 2514 8362 S2CID 253353315 3D Modeling for Businesses CGI Furniture 5 November 2020 Retrieved 2020 11 05 Sikos L F 2016 Rich Semantics for Interactive 3D Models of Cultural Artifacts Metadata and Semantics Research Communications in Computer and Information Science Vol 672 Springer International Publishing pp 169 180 doi 10 1007 978 3 319 49157 8 14 ISBN 978 3 319 49156 1 Yu D Hunter J 2014 X3D Fragment Identifiers Extending the Open Annotation Model to Support Semantic Annotation of 3D Cultural Heritage Objects over the Web International Journal of Heritage in the Digital Era 3 3 579 596 doi 10 1260 2047 4970 3 3 579 External links Edit Look up modeler in Wiktionary the free dictionary Media related to 3D modeling at Wikimedia Commons Retrieved from https en wikipedia org w index php title 3D modeling amp oldid 1136997980, wikipedia, wiki, book, books, library,

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