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Achievement (video games)

In video gaming, an achievement (or a trophy) is a meta-goal defined outside a game's parameters, a digital reward that signifies a player’s mastery of a specific task or challenge within a video game. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture.[1] Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement.

An example of a notification that a player might receive for completing an achievement

Purpose and motivation

Achievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inherent goals of the game itself, when completing a standard milestone in the game (such as achievements for beating each level of a game[2]), with secondary goals such as finding secret power-ups or hidden levels, or may also be independent of the game's primary or secondary goals and earned via completing a game in an especially difficult or non-standard fashion (such as speedrunning a game (e.g., Braid[3]) or playing without killing any enemies (e.g., Deus Ex: Human Revolution[4] and Dishonored[5]), playing a certain number of times, viewing an in-game video, and/or beating a certain number of online opponents. Certain achievements may refer to other achievements—many games have one achievement that requires the player to have gained every other achievement.

Unlike secrets, which traditionally provided some kind of direct benefit to the player in the form of easier gameplay (such as the warp pipe in Super Mario Bros.) or additional gameplay features (such as hidden weapons or levels in first-person shooters like Doom) even though they might have criteria similar to achievements in order to unlock, the narrative-independent nature of achievements allows them to be fulfilled without needing to provide the player with any direct, in-game benefit or additional feature. In addition, the achievements used in modern gaming are usually visible outside the game environment (on the Internet) and form part of the online profile for the player (Gamertag for Microsoft's Live Anywhere network, combining Xbox 360/Xbox One/Xbox Series X|S titles, PC games using Games for Windows – Live and Xbox Live on Windows 8 and Windows 10, and Xbox Live-enabled games on other platforms; PSN ID for PlayStation Network (PSN); User Profile Achievement Showcases for Steam; Armory Profiles for World of Warcraft; and Lodestone Profiles for Final Fantasy XIV).

The motivation for the player to gain achievements lies in maximizing their own general cross-title score (known as Gamerscore on Live, Trophy Level on PSN, and the Achievement Showcase for Steam User Profiles) and obtaining recognition for their performance due to the publication of their achievement/trophy profiles. Some players pursue the unlocking of achievements as a goal in itself, without especially seeking to enjoy the game that awards them—this community of players typically refer to themselves as "achievement hunters".[6][7]

Some implementations use a system of achievements that provide direct, in-game benefits to the gameplay, although the award is usually not congruent with the achievement itself. One example of such an implementation are "challenges" found in the multiplayer portions of the later Call of Duty titles. Challenges here may include a certain number of headshots or kills and are rewarded not only with the completion of the achievement but also a bonus item that can be equipped. Team Fortress 2 features 3 milestones for each of the nine classes. When a milestone is reached by obtaining a specific number of achievements for each class, the player will be awarded a non-tradable weapon unique to that class.

Origins and implementations

Single-game achievements

The idea for game achievements can be traced back to 1982, with Activision's patches for high scores.[8][9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to a Boy Scout earning a Scout badge. This system was set up across many Activision titles regardless of platform, and though most of their games were on the popular Atari 2600, games on the Intellivision, ColecoVision, Atari 5200, and at least one title on the Commodore 64 also included similar instructions with patches as a reward.[10] Patches would be sent with a letter from the company, often written as if from a fictional character, like Pitfall Harry, congratulating the player on the achievement.[11] By the end of 1983, Activision's new games no longer included these achievements, but the company would still honor the process for their older games.

The game E-Motion on the Amiga from 1990 was one of the earliest games that had some form of achievements programmed into the game itself. The game called these "secret bonuses". The game had five such bonuses, for achievements such as completing a level without rotating to the right, or completely failing certain levels.[12] A number of individual games have included their own in-game achievements system, separate from any overall platform. Most modern massively multiplayer online role-playing games have implemented their own in-game system of achievements; in some cases such as World of Warcraft and Final Fantasy XIV, these achievements are accessible outside the game when viewing user profiles on the game websites and the game may offer an API for achievement data to be pulled and used on other sites.

Platform (multi-game) achievement systems

Although many other individual games would develop their own "secret bonuses" and internal achievements, the first implementation of an easily accessible and multi-game achievement system is widely considered[by whom?] to be Microsoft's Xbox 360 Gamerscore system, introduced at E3 in 2005, and implemented on the 360's launch date (22/11/05).[13] Microsoft extended Gamerscore support to the Games for Windows – Live scheme in 2007 by including support for Achievements in Halo 2.

In 2007, Valve became the second large publisher to release a platform-based, multi-game achievement system for their Steam platform, eventually capturing a wide number of Windows, Mac OS X, Linux, and SteamOS based games.[14][15]

In 2008, Sony followed suit by offering Trophies for the PlayStation 3. There was no Trophy support for the PlayStation Portable, even though the device does have PSN connection capability. By 2011, the successor to the PlayStation Portable, the PlayStation Vita, and all PlayStation Vita games had universal support for the Trophy system, as well as the later PlayStation 4 and PlayStation 5 and their games.[16][better source needed]

Apple added achievements to Game Center on October 12, 2011, with the release of the iOS 4, for mobile platform for iPhone, iPad, and iPod Touch.[17] Achievements are available on Android via Google Play Games.

Microsoft's mobile OSes, Windows Phone 7 and Windows Phone 8, included Xbox Live support, including Achievements when first launched worldwide on October 21, 2010.[18][better source needed]

Amazon Kindle provided the GameCircle service starting July 11, 2012, which tracks achievements and leaderboards for some games adapted to the Kindle platform.[19]

Kongregate, a browser games hosting site, features Badges, which earn the user points, similar to Xbox Live's Gamerscore and PlayStation Network's Trophy system. Much like PSN's Trophies, points work towards increasing a player's level. The site FAQ explains, "Your level will automatically rise as you earn points. We're still working out the details of what kind of privileges and potential prizes that points and levels could be used to unlock."[20]

In 2012, RetroAchievements started to retroactively add achievements to old game-systems for use in Emulation software like RetroArch. Users add indicators which trigger when a certain value changes in emulating the ROM.[21]

Game achievements as satire

The advent of achievement-driven gaming was satirized in the Flash game Achievement Unlocked.[22] The game is a simple platformer; it takes place on a single non-scrolling screen, and has only simple walking and jumping controls. It has no clearly defined victory condition aside from earning all 100 achievements, from the trivial ("move left", "click the play field") to the complex ("touch every square", "find and travel to three particular locations in order"). The game spawned two sequels.

Achievements as part of gamification

NSA information-gathering program XKeyscore uses achievements awarding "skilz" points to assist in training new analysts as a form of gamification of learning.[23][24][25]

See also

References

  1. ^ Hamari, Juho; Eranti, Veikko (January 2011). "Framework for Designing and Evaluating Game Achievements" (PDF). DiGRA '11 – Proceedings of the 2011 DiGRA International Conference: Think Design Play. DiGRA/Utrecht School of the Arts. 6. ISSN 2342-9666. (PDF) from the original on January 9, 2014. Retrieved November 14, 2020.
  2. ^ "AStats - High On Racing - Game Info". astats.astats.nl. Retrieved June 3, 2016.
  3. ^ "AStats - Braid - Achievement: Speed Run". astats.astats.nl. Retrieved June 3, 2016.
  4. ^ "AStats - Deus Ex: Human Revolution - Achievement: Pacifist". astats.astats.nl. Retrieved June 3, 2016.
  5. ^ "AStats - Dishonored - Achievement: Clean Hands". astats.astats.nl. Retrieved June 3, 2016.
  6. ^ Wilde, Tyler (February 9, 2016). "The life of a top Steam achievement hunter". PC Gamer. Retrieved June 3, 2016.
  7. ^ Hernandez, Patricia (March 18, 2016). "Steam's Hardest Achievements, As Told By A Top Achievement Hunter". Kotaku. Retrieved June 3, 2016.
  8. ^ Hilliard, Kyle (October 26, 2013). "Activision Badges – The Original Gaming Achievement". Game Informer. Retrieved June 4, 2016.
  9. ^ Thomasson, Michael. "Activision Patches (Atari, Colecovision, Intellivision)". Good Deal Games. Retrieved June 4, 2016.
  10. ^ "Collector's Corner - Activision Patches Atari 2600". Digital Press. Retrieved June 4, 2016.
  11. ^ . Activision, Inc. Archived from the original on April 3, 2015 – via Game Informer.
  12. ^ "E-Motion - Cheat codes & cheats". Lemon Amiga. Retrieved September 21, 2012.
  13. ^ Jakobsson, Mikael (February 2011). "The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices". Game Studies. 11 (1). ISSN 1604-7982. Retrieved December 29, 2020.
  14. ^ Andy_Robinson published (November 26, 2007). "Valve brings achievements to Steam". gamesradar. Retrieved January 1, 2023.
  15. ^ "Steam Achievements (Concept)". Giant Bomb. Retrieved June 3, 2016.
  16. ^ PlayStation Vita
  17. ^ Chartier, David (September 8, 2010). "Apple releases iOS 4.1 for iPhone, iPod touch". Macworld. Retrieved September 13, 2021.
  18. ^ Windows Phone 7
  19. ^ Brian, Matt (July 11, 2012). "Amazon launches GameCircle for Kindle Fire to rival Apple's Game Center". The Next Web. Retrieved January 25, 2015.
  20. ^ . Kongregate. Archived from the original on July 12, 2012.
  21. ^ "FAQ - RADocs".
  22. ^ McWhertor, Michael (December 19, 2008). "Achievement Unlocked: The Game: You Have To Unlock The Achievement". Kotaku. Retrieved September 21, 2012.
  23. ^ Robertson, Adi (August 12, 2013). "NSA analysts earned 'skilz' points by training for XKeyscore surveillance, says new report". The Verge. Retrieved November 14, 2020.
  24. ^ Mirani, Leo (August 12, 2013). "To learn spying software, NSA analysts "unlock achievements" to win "skilz"". Quartz. Retrieved November 14, 2020.
  25. ^ Poitras, Laura; Rosenbach, Marcel; Stark, Holger (August 12, 2013). "Ally and Target: US Intelligence Watches Germany Closely". Der Spiegel. Translated by Sultan, Christopher. Retrieved November 14, 2020.

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In video gaming an achievement or a trophy is a meta goal defined outside a game s parameters a digital reward that signifies a player s mastery of a specific task or challenge within a video game Unlike the in game systems of quests tasks and or levels that usually define the goals of a video game and have a direct effect on further gameplay the management of achievements usually takes place outside the confines of the game environment and architecture 1 Meeting the fulfillment conditions and receiving recognition of fulfillment by the game is referred to as unlocking the achievement An example of a notification that a player might receive for completing an achievement Contents 1 Purpose and motivation 2 Origins and implementations 2 1 Single game achievements 2 2 Platform multi game achievement systems 2 3 Game achievements as satire 2 4 Achievements as part of gamification 3 See also 4 ReferencesPurpose and motivation EditAchievements are included within games to extend the title s longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges They are effectively arbitrary challenges laid out by the developer to be met by the player These achievements may coincide with the inherent goals of the game itself when completing a standard milestone in the game such as achievements for beating each level of a game 2 with secondary goals such as finding secret power ups or hidden levels or may also be independent of the game s primary or secondary goals and earned via completing a game in an especially difficult or non standard fashion such as speedrunning a game e g Braid 3 or playing without killing any enemies e g Deus Ex Human Revolution 4 and Dishonored 5 playing a certain number of times viewing an in game video and or beating a certain number of online opponents Certain achievements may refer to other achievements many games have one achievement that requires the player to have gained every other achievement Unlike secrets which traditionally provided some kind of direct benefit to the player in the form of easier gameplay such as the warp pipe in Super Mario Bros or additional gameplay features such as hidden weapons or levels in first person shooters like Doom even though they might have criteria similar to achievements in order to unlock the narrative independent nature of achievements allows them to be fulfilled without needing to provide the player with any direct in game benefit or additional feature In addition the achievements used in modern gaming are usually visible outside the game environment on the Internet and form part of the online profile for the player Gamertag for Microsoft s Live Anywhere network combining Xbox 360 Xbox One Xbox Series X S titles PC games using Games for Windows Live and Xbox Live on Windows 8 and Windows 10 and Xbox Live enabled games on other platforms PSN ID for PlayStation Network PSN User Profile Achievement Showcases for Steam Armory Profiles for World of Warcraft and Lodestone Profiles for Final Fantasy XIV The motivation for the player to gain achievements lies in maximizing their own general cross title score known as Gamerscore on Live Trophy Level on PSN and the Achievement Showcase for Steam User Profiles and obtaining recognition for their performance due to the publication of their achievement trophy profiles Some players pursue the unlocking of achievements as a goal in itself without especially seeking to enjoy the game that awards them this community of players typically refer to themselves as achievement hunters 6 7 Some implementations use a system of achievements that provide direct in game benefits to the gameplay although the award is usually not congruent with the achievement itself One example of such an implementation are challenges found in the multiplayer portions of the later Call of Duty titles Challenges here may include a certain number of headshots or kills and are rewarded not only with the completion of the achievement but also a bonus item that can be equipped Team Fortress 2 features 3 milestones for each of the nine classes When a milestone is reached by obtaining a specific number of achievements for each class the player will be awarded a non tradable weapon unique to that class Origins and implementations EditSee also Unlockable video games and New Game Plus Single game achievements Edit The idea for game achievements can be traced back to 1982 with Activision s patches for high scores 8 9 This was a system by which game manuals instructed players to achieve a particular high score take a photo of score display on the television and send in the photo to receive a physical iron on style patch in a fashion somewhat similar to a Boy Scout earning a Scout badge This system was set up across many Activision titles regardless of platform and though most of their games were on the popular Atari 2600 games on the Intellivision ColecoVision Atari 5200 and at least one title on the Commodore 64 also included similar instructions with patches as a reward 10 Patches would be sent with a letter from the company often written as if from a fictional character like Pitfall Harry congratulating the player on the achievement 11 By the end of 1983 Activision s new games no longer included these achievements but the company would still honor the process for their older games The game E Motion on the Amiga from 1990 was one of the earliest games that had some form of achievements programmed into the game itself The game called these secret bonuses The game had five such bonuses for achievements such as completing a level without rotating to the right or completely failing certain levels 12 A number of individual games have included their own in game achievements system separate from any overall platform Most modern massively multiplayer online role playing games have implemented their own in game system of achievements in some cases such as World of Warcraft and Final Fantasy XIV these achievements are accessible outside the game when viewing user profiles on the game websites and the game may offer an API for achievement data to be pulled and used on other sites Platform multi game achievement systems Edit Although many other individual games would develop their own secret bonuses and internal achievements the first implementation of an easily accessible and multi game achievement system is widely considered by whom to be Microsoft s Xbox 360 Gamerscore system introduced at E3 in 2005 and implemented on the 360 s launch date 22 11 05 13 Microsoft extended Gamerscore support to the Games for Windows Live scheme in 2007 by including support for Achievements in Halo 2 In 2007 Valve became the second large publisher to release a platform based multi game achievement system for their Steam platform eventually capturing a wide number of Windows Mac OS X Linux and SteamOS based games 14 15 In 2008 Sony followed suit by offering Trophies for the PlayStation 3 There was no Trophy support for the PlayStation Portable even though the device does have PSN connection capability By 2011 the successor to the PlayStation Portable the PlayStation Vita and all PlayStation Vita games had universal support for the Trophy system as well as the later PlayStation 4 and PlayStation 5 and their games 16 better source needed Apple added achievements to Game Center on October 12 2011 with the release of the iOS 4 for mobile platform for iPhone iPad and iPod Touch 17 Achievements are available on Android via Google Play Games Microsoft s mobile OSes Windows Phone 7 and Windows Phone 8 included Xbox Live support including Achievements when first launched worldwide on October 21 2010 18 better source needed Amazon Kindle provided the GameCircle service starting July 11 2012 which tracks achievements and leaderboards for some games adapted to the Kindle platform 19 Kongregate a browser games hosting site features Badges which earn the user points similar to Xbox Live s Gamerscore and PlayStation Network s Trophy system Much like PSN s Trophies points work towards increasing a player s level The site FAQ explains Your level will automatically rise as you earn points We re still working out the details of what kind of privileges and potential prizes that points and levels could be used to unlock 20 In 2012 RetroAchievements started to retroactively add achievements to old game systems for use in Emulation software like RetroArch Users add indicators which trigger when a certain value changes in emulating the ROM 21 Game achievements as satire Edit The advent of achievement driven gaming was satirized in the Flash game Achievement Unlocked 22 The game is a simple platformer it takes place on a single non scrolling screen and has only simple walking and jumping controls It has no clearly defined victory condition aside from earning all 100 achievements from the trivial move left click the play field to the complex touch every square find and travel to three particular locations in order The game spawned two sequels Achievements as part of gamification Edit NSA information gathering program XKeyscore uses achievements awarding skilz points to assist in training new analysts as a form of gamification of learning 23 24 25 See also EditXbox Live PlayStation Network Steam Game Center Google Play Games Unlockable video games New Game PlusReferences Edit Hamari Juho Eranti Veikko January 2011 Framework for Designing and Evaluating Game Achievements PDF DiGRA 11 Proceedings of the 2011 DiGRA International Conference Think Design Play DiGRA Utrecht School of the Arts 6 ISSN 2342 9666 Archived PDF from the original on January 9 2014 Retrieved November 14 2020 AStats High On Racing Game Info astats astats nl Retrieved June 3 2016 AStats Braid Achievement Speed Run astats astats nl Retrieved June 3 2016 AStats Deus Ex Human Revolution Achievement Pacifist astats astats nl Retrieved June 3 2016 AStats Dishonored Achievement Clean Hands astats astats nl Retrieved June 3 2016 Wilde Tyler February 9 2016 The life of a top Steam achievement hunter PC Gamer Retrieved June 3 2016 Hernandez Patricia March 18 2016 Steam s Hardest Achievements As Told By A Top Achievement Hunter Kotaku Retrieved June 3 2016 Hilliard Kyle October 26 2013 Activision Badges The Original Gaming Achievement Game Informer Retrieved June 4 2016 Thomasson Michael Activision Patches Atari Colecovision Intellivision Good Deal Games Retrieved June 4 2016 Collector s Corner Activision Patches Atari 2600 Digital Press Retrieved June 4 2016 Pitfall Harry Letter to Achievement Hunter Activision Inc Archived from the original on April 3 2015 via Game Informer E Motion Cheat codes amp cheats Lemon Amiga Retrieved September 21 2012 Jakobsson Mikael February 2011 The Achievement Machine Understanding Xbox 360 Achievements in Gaming Practices Game Studies 11 1 ISSN 1604 7982 Retrieved December 29 2020 Andy Robinson published November 26 2007 Valve brings achievements to Steam gamesradar Retrieved January 1 2023 Steam Achievements Concept Giant Bomb Retrieved June 3 2016 PlayStation Vita Chartier David September 8 2010 Apple releases iOS 4 1 for iPhone iPod touch Macworld Retrieved September 13 2021 Windows Phone 7 Brian Matt July 11 2012 Amazon launches GameCircle for Kindle Fire to rival Apple s Game Center The Next Web Retrieved January 25 2015 English FAQ Kongregate Archived from the original on July 12 2012 FAQ RADocs McWhertor Michael December 19 2008 Achievement Unlocked The Game You Have To Unlock The Achievement Kotaku Retrieved September 21 2012 Robertson Adi August 12 2013 NSA analysts earned skilz points by training for XKeyscore surveillance says new report The Verge Retrieved November 14 2020 Mirani Leo August 12 2013 To learn spying software NSA analysts unlock achievements to win skilz Quartz Retrieved November 14 2020 Poitras Laura Rosenbach Marcel Stark Holger August 12 2013 Ally and Target US Intelligence Watches Germany Closely Der Spiegel Translated by Sultan Christopher Retrieved November 14 2020 Retrieved from https en wikipedia org w index php title Achievement video games amp oldid 1165386281, wikipedia, wiki, book, books, library,

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